#suggestions-discussion

1 messages · Page 1171 of 1

tardy smelt
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oh right-

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I see.

exotic stag
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also from this

earnest raptor
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I can't describe how much disappointment I felt.

hollow shell
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@inner grail Yeah don't make joke suggestions like that

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@ashen warren For the time being, don't make suggestions about Profaned Soul Crystal, just hold onto them for later
It's a dedicated item, and while the dedicatee is not completely absent, they are not currently available to grant their permission for this suggestion

inner grail
hollow shell
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Yeah sure I'll elevate it to a full Warn

inner grail
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Okay

glass echo
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unbased

ashen warren
hollow shell
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It's fine

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(I don't expect anyone to know about Amber's absence)

ashen warren
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Thanks. What are the exact rules on suggestions?

hollow shell
ashen warren
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Gotcha. Thank you

hollow shell
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There's quite a few so you don't need to memorize em, just reference the doc before you post a sugg

ruby plover
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Sorry if you reply to my suggestion and I don’t see it, I might be asleep… Australia moment. Won’t be gone for a few hours tho.

glass sentinel
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hey a fellow aussie

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lets go

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increasing representation

ruby plover
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Ayyy

eternal escarp
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@digital condor side note, theres a mod that can do exactly this via a config

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its called Better Multiplayer

digital condor
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@ashen warren thanks

eternal escarp
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wrong blast

glass sentinel
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there are like 4 fucking blasts in this server

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and 7 eclipses

frozen hornet
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Unoriginal name tbh....

rugged stone
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lmfao

eternal escarp
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unfortunately one is able to get the alchemy table pre skeletron, by diving down in the dungeon and picking it up.
realistically, you cant

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so uh

half sage
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don't alchemy tables only spawn at depths where DG will kill you? if you can manage to get one without dying you've earned those potions

eternal escarp
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yeah they do

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the only way to get them like that is either a form of cheesing mechanism or very lucky worldgen and to get it from the outside

half sage
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also you can only mine into dungeon after evil boss so it's not like you get them that much earlier than skeletron

trim wind
eternal escarp
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i mean if you are going through the hassle to scout from the outside of the dungeon where the table is

frozen hornet
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molten needs the nightmare pickaxe

eternal escarp
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then thats just

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on you

dense ferry
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And I mean, Skeletron is supposed to be defeated after the evil Bosses, so it's not like you're sequence breaking that hard

eternal escarp
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ye lmao

half sage
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^

eternal escarp
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this is basically just

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making something that wont really happen to 95% of players not happen for sure

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while its really just, unneeded lol

half sage
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unless you have reaver shark you can't get an alchemy table without beating an evil boss, which makes it not even that big of a skip, and if you have reaver you can make much more drastic skips

trim wind
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even so

dense ferry
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If you really just can't beat Skeletron you would have to find that thing by looking around, it is just two hundred times harder, obnoxious and tiring

trim wind
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if the table spawns close enough you could still get it

eternal escarp
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besides you dont get much "new" buffs from using the alchemy table

dense ferry
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Still, you're basically not even sequence breaking, because you're getting something that you were supposed to get right after

eternal escarp
trim wind
half sage
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yea the post ml potions still need their post ML mats

eternal escarp
dense ferry
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Cadance is the only REALLY useful potion there as well

half sage
eternal escarp
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"wow i can get (potion that is pretty meh) 1 boss earlier!"

dense ferry
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Soaring is literally useless because you will have no wings, Fabsol is not suitable for all players, and Photosyntesis isn't good

eternal escarp
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theres also these two ig blike, come on do they really make any difference

dense ferry
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(Isn't Yharim's Stimulants good?)

eternal escarp
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this pretty much just makes a very rare occurance that you need to actively try to do not happen

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its good, but like

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it doesnt make that much of a diff in the long run

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it especially doesnt matter that you get it early for like

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2-4 bosses

dense ferry
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Fair

eternal escarp
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"wow i can kill Hive Mind 3 seconds faster!"

trim wind
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crumbling potion

deft yew
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hardmode

eternal escarp
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yeah thats

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HM

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trust me i made a list HDfailure

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which is 99% accurate

trim wind
deft yew
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oh

eternal escarp
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hm?

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in that case i do stand corrected

dense ferry
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All in all, that's just a really uneeded change because you're not even sequence breaking, and you're going through a much bigger hassle to get it before Skeletron, and even then, the potions you get aren't even that great aside from two at maximum

deft yew
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so crumbling is prehm then

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that's wack

eternal escarp
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thats just like, -10 defense inflicted on bosses that doesnt have that much Defense anyhow iirc and 5% crit chance

dense ferry
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Yeah, but

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You're not getting it at early game

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You're getting it post evil bosses

eternal escarp
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bosses that doesnt have that much Defense anyhow iirc
iirc QB is the only boss that gets a lot of defense

trim wind
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you can get it earlygame

half sage
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again, you'd be able to make it prehm anyway after skeletron, and unless you're using reaver you can't get it until like one boss earlier than normal

trim wind
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is the table spawns close enough to the surface

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where you can just jump down 5 blocks and get it

dense ferry
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Didn't someone show that's impossible already?

half sage
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and if you're using reaver you'll be able to do other, more meaningful progression skips

eternal escarp
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unsure if thats really, possible? afaik it spawns deep enough always to be unreachable

dense ferry
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Yeah, pretty sure this happens

deft yew
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notice the lack of complaint about early water bolt

eternal escarp
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well the wiki doesnt actually mention when it spawns

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but like

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it is definitely so rare that it basically never happens

dense ferry
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And Reaver is not an argument, you can skip to Pre WoF tier straight up, so getting some more potions that you would be able to get even more easily by just killing Skeletron is not anything meaningful

crystal iron
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This might have already been said but nothings stopping you from simply not crafting the potions HDfailure

eternal escarp
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besides this is really just
if you go the extra miles to do this then thats really just on the player

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not every form of slight "progression breaks" has to be stopped

dense ferry
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Yeah, and in this case it's just like

deft yew
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cal kinda loves sequence breaks anyway

trim wind
dense ferry
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So minor and not even a sequence break

half sage
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yea, the scenarios you'd be able to get an alch table pre skeletron are: really lucky worldgen, getting it 1/2 bosses earlier than normal, or with a pickaxe that is the poster child of terraria progression skipping

eternal escarp
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halibut wont exist as it does now in 1.5

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and its so fucking rare that it further solidifies my point, lmao

tardy smelt
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its explicitly a don't HDfailure

half sage
deft yew
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ok so why is PBG still locked behind golem

eternal escarp
trim wind
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also

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lifeforce potions too

eternal escarp
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byeah, summary is just that this issue is really just an occurance that almost never happens, and there isnt really a reason to fix something that isnt really broken

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you can find lifeforce in chests

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thats not really, an arguement

dense ferry
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Aren't Lifeforce potions craftable before Alchemy too?

eternal escarp
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no, but they are available

half sage
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lifeforce are hm cuz they require a hallow fish

eternal escarp
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^

trim wind
dense ferry
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Ah, I see

half sage
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and they're from shadow chests so still skeletron locked

eternal escarp
half sage
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oh nvm then

dense ferry
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And again, post Skeletron, you're skipping a single progression tier

eternal escarp
half sage
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yea, you're scouring your whole ass dungeon for a table that is close enough to the border that you can mine to it without getting yeeted by DG just to get some potions one boss early

tardy smelt
half sage
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yea

tardy smelt
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its like

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a ton of effort

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and it takes skill too

half sage
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it's way more effort than getting a reaver shark, which breaks the game much more

tardy smelt
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like a lot of sequence breaks in games like metroid

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so

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I'm all in for keepin it

half sage
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yea

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if someone wants to go through with this, they earned those potions as far as I'm concerned

eternal escarp
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its really not a sequence break its just +20 HP, +5 defense and DR and like +6% damage (which is nothing early on due to weapons having low damage values anyways)

half sage
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yea

eternal escarp
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and this ig tho im not sure how usefull this is

dense ferry
tardy smelt
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not very

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I thinkm

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maybe against events?

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like-

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blood moon 'n stuff

trim wind
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+7dmg with crumbling
+25% max hp (sure arsenal labs exist too, with 20& max hp)
and a few other we dont really care about
however this gives a middle finger to skeletron

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and gives a decent dmg buff to the aestheticus with fabsols vodka

deft yew
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you need a princess fish for cadance

eternal escarp
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okay this gives a middle finger to a singular boss that you had to scour far and wide to get buffs for

deft yew
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bc love potion

eternal escarp
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at this point its not even a sequence break its just, dealing with the same problem by a workaround way

trim wind
eternal escarp
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you defeat skeletron more easily but you wasted like, way too much time for gathering buffs HDfailure

trim wind
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even so you can just directly craft it

trim wind
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might be good for those modes

eternal escarp
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come on it doesnt really make much of a difference lets be honest

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its not like it magically makes deathmode Skeletron 20% easier

dense ferry
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It's already easy enough to beat Death without potions

trim wind
half sage
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crumbling is for melee/rogue

dense ferry
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Beenades are already broken by itself anyways

eternal escarp
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are beenades even affected by crumbling?
besides beenades are strong anyhow they are broken anyhow

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yeah lmao

half sage
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or do rogue bonuses buff vanilla thowing stuff

eternal escarp
dense ferry
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You're basically fighting another Boss just to kill a single Boss more easily

dense ferry
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A Boss that is way harder and tiring to do

eternal escarp
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but the "other boss" is just the grind

dense ferry
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Yep

half sage
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also, crumbling wouldn't even buff the nades that much, they deal 14 damage and crumbling is a 5% buff

eternal escarp
eternal escarp
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which lowers 10 def

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15?

trim wind
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ye

eternal escarp
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hm, the other page i looked at is either outdated

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or the one you are looking at is

half sage
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again, it'd probably be easier to just kill him with normal beenades than to get a table

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so like, does it really matter

trim wind
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+7/8 dmg on bees is busted

eternal escarp
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bees are busted anyways lol

trim wind
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yeah this busts them even more

eternal escarp
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hive pack alone is enough to stimulate that

half sage
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also you might not even be able to get a table in some worlds since you'd need one to spawn close enough to the outer edge of the dungeon that you can grab it before DG comes and kills you

eternal escarp
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it doesnt matter if it "busts them even more" if they are busted from the begining

trim wind
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ah yes lets give a weapon a 30% dmg increase or even more against enemies with high def

eternal escarp
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okay but the thing is

half sage
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btw this whole bee point is moot

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rouge bonuses don't boost vanilla thrower

trim wind
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wdym

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its a def decrease

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not a dmg boost

eternal escarp
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you need to scour the outskirts of the dungeon
then you need to somehow sneak in and get the table quickly
then you need to gather blood orbs for whatever potions you want (which is slightly harder since you cant summon a blood moon until post Brimstone Elemental)

these steps are already just like, way too much of a bother for almost any player

half sage
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crumbling makes melee and rouge attacks inflict armor crunch

eternal escarp
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if you are going to go sideways to "cheese" a boss then like, thats on you

eternal escarp
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do you know how many people dont have the patience for this?

trim wind
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everyone in my playing group

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including me

eternal escarp
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i think i can safetly say that most people would prefer a skeletron fight being like, 20 seconds longer, then go through a that grind

trim wind
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i would rather kill skeletron than get killed

eternal escarp
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i dont get what thats supposed to mean

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you can kill skeletron either way

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its not like the player relies on this "sequence break"

half sage
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it's literally easier to kill skeletron normally than to get a pre skeletron table, farm blood orbs, and make these potions, even on rev+

eternal escarp
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the time you waste grinding for the stuff you want is prolly the same time itd take you to just practice the boss and defeat it

trim wind
eternal escarp
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i mean your friends are a small sample group

half sage
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also, it's not like buffs are a replacement for skill so even if you got these potions early they don't guarantee a free skeletron kill

eternal escarp
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so uhhh

dense ferry
half sage
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^

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worldgen might not guarantee a table that is close enough to the border

eternal escarp
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yeah there are chances you wont even be able to see the table unless you hace some wacky zany way to do so

dense ferry
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And like, yeah, the sequence break exists and it fucking kills Skeletron

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You deserve it for going through this proccess

trim wind
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you can get it in like 2-3 hours max

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which is a lot

dense ferry
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No

eternal escarp
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you can practice skeletron and defeat it in 1 hour max lmao

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even less HDfailure

dense ferry
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The dungeon is fucking massive

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You also need luck

trim wind
eternal escarp
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what??

dense ferry
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And then you gotta wait for a Blood Moon

trim wind
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day/night cycle

eternal escarp
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ah yeah, fair point

dense ferry
eternal escarp
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i mean its still just

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skeletron HDfailure

trim wind
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a lot of people struggle against him

dense ferry
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Also, if you can't beat Skeletron without this shit, it's not the Mod's fault for having this sequence break

eternal escarp
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in atleast 4 attempts youd likely get the hang of it

dense ferry
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And you're at this point just giving reason to actually let the sequence break in

eternal escarp
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and if you dont, its honestly just your fault if you wanna resort to that and not deal with the fight head on imo

trim wind
eternal escarp
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so

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the issue isnt in the game

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its your friend

dense ferry
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Yeah

trim wind
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(s)

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yeah sure but still

eternal escarp
trim wind
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as long as its there most of them will opt to doing that

dense ferry
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Regardless, if you're tired of them trying, taking the sequence break away won't solve your issue

eternal escarp
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honestly in that case the issue is not in the game at all
your friends are just persistant as fuck

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(honestly thats worrying but quite remarkable)

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if your friends rather waste like, 2-3 hours just getting slightly overbuffed with a beenade combo on skeletron then this isnt really on calamity

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hell, not really on vanilla even imo

trim wind
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sure i guess you are right

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still want it taken out tho

eternal escarp
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because i think i can confidently say most (normal) players would rather tackle the problem head on

half sage
eternal escarp
half sage
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rogue buffs don't affect vanilla thrower, it's vanilla thrower that boosts rogue

trim wind
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well then

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ill guess that should stop them

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well thanks for the help/change of mind, guess that suggestion was pretty shitty after all

eternal escarp
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eh, it aint shitty

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it is a fine sugg, just highly uneeded nor even to be seen even if it was to be implemented HDfailure

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though with everything here said

..the sugg is technically valid i think?

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i dont think its actually breaking any dont, just that most of the people in the current convo saw it as unneeded

half sage
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there's a don't about removing progression skips like eidolon tablet and temple key recipe but this doesn't fall under it

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and doesn't fall under anything else that I can think of

eternal escarp
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yeah so from a "does this actually break a Don't" standpoint, its fine

half sage
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just kind of unnecessary cuz it's targeting such a niche thing that doesn't even have that big of an impact

cobalt pewter
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The solutions might be dumb I think?

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Personally I can see that being unintended of sorts

grim tusk
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This sugg is essentially the same of asking to nerf reaver shark

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Or getting the Sam reference to not work

fossil finch
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Uh

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Crawdad is literally one of the 3 enemies only 2 can spawn

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The drop it has for absorber is supposed to be an alt for the giant shell thingy the other drops

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So you won't be locked out of absorber

hollow shell
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@willow viper ^ You know about the Crawdad, Salamander, Giant Shelly trio's availability mechanics right?

eternal escarp
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and because it always picks 2 you will always have either a giant shelly or a crawdad and will never be locked out

lean bone
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i think hes offline

half sage
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I don't think the suggestion is saying you can be locked out of it, just that it would make absorber easier to craft since you'd have more options

eternal escarp
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i mean, eh

half sage
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at least that's what I got out of it when reading it

lean bone
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nevermind

eternal escarp
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its not that hard to get

hollow shell
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Prolly better to just ask that the drop chance get increased, right?

eternal escarp
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yeah

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it sounds easier and better then re-theming it

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though it would also make sense to do so to the counterpart item

slow spruce
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i've never had problems getting the shell from shelly's but i do have trouble getting the craw carapiece personally

hollow shell
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@shut tide Don't make suggestions based on upcoming changes

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Wait until you see how they work in the in-game release first

finite smelt
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checkpins @shut tide

shut tide
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Oh, just took a look at that

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Ok

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Problem solved

exotic stag
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i mean

hollow shell
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Yeah this suggestion seems fine

exotic stag
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that kinda makes a good point

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yeah good point

lilac wasp
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i think providence should only deal 120 or 100 during its star spinning phase

grim tusk
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i have nothing to say other than git gud use blood pact if you're struggling with that

fossil finch
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You can always play a lower mode ig

fossil finch
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Bruhve

gray nebula
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projectile limit GOD

fossil finch
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@ocean sandal SIS (specific item suggestions) are a don't, they are not allowed, you can sugg a "zenith-like" summon weapon, but you have to skip naming, function, etc, check the don'ts doc

hollow shell
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@ocean sandal This is a Specific Item Suggestion, and is a type of suggestion that is listed in the Suggestion Don'ts doc in pins

fossil finch
hollow shell
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@hoary hatch Suggestions of this variety are also in the Don'ts doc in pins

fossil finch
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(To ign)(also, you've formatted it wrong, suggs must be formatted like

Title
Reasoning

With shift enter (or the funny arrow if on mobile)

grim tusk
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Lemme bring the sugg examples I made the other day

ocean sandal
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That's kinda odd. I mean, item suggestions are one of the most common suggestion for mods like this. As long as it's formatted well and is understood to be unlikely to be put in exactly how it's described (if at all), it should be fine. That's just my opinion though. Won't happen again

grim tusk
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Heres examples of suggestions to help people know how to make suggestions (please read doc tho):
Valid: ⭐
Add a new summoner exo weapon
Summoner at the moment has no exo options other than immaterializer, giving a new weapon to them would give them more to choose from and more variety rather than being restricted to immat.

Invalid: ❗
Exo L.O.T.L.
[sprite here]
Summons cyborg axolotls that rapidly fire multi-colored lasers from their mouths
Does 3000 dmg per laser
2 minion slots
20 mana per cast
Made with 1 Gastric blehers staff, 1 Tempest staff, 1 Sandshark staff, 1 Stardust dragon staff, 400 nanites, and 4 Miracle matter at Draedon's Forge
Why? It would be cool 😎

grim tusk
hollow idol
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use my epic sprite replacer mod (shameless plug) and import old sprites if you want to see old sprites ingame

hollow shell
fossil finch
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How many times have you pasted this already

distant gyro
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when they were allowed they were the most common suggestion types

hollow shell
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mhm

distant gyro
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there were no suggestions driving for actual changes

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not a lot, that is

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so the suggestions concept barely got anything done at the time

ocean sandal
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Maybe add a second channel specifically for them than, with a pin saying it's highly likely they'll never be added?

hollow shell
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I have entertained an idea similar to that

ocean sandal
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Idk, just seems like banning them outright is a bit weird to me

hollow shell
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Not as a channel but as a separate server

gray nebula
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Well I mean wouldn't it just be a useless channel

fossil finch
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Wouldn't that be pointless anyways yeah

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Why would you sugg something if it's never going to be added

distant gyro
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it would just be a for fun channel type thing

fossil finch
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You can just do that in other channels imo

ocean sandal
fossil finch
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Like cal talk or gen talk

distant gyro
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it's not really gonna have a point

fossil finch
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"Look fun idea i made"
No need for a dedicated channel imo
At least not here

ocean sandal
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I enjoy making legit suggestions for mods knowing damn well they'll never be added

distant gyro
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and channel bloats kinda eh

hollow shell
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m, it can be a fun process
But unfortunately, unproductive

ocean sandal
hollow shell
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I might dig up my old server and actually open it to the public once 1.5 drops

ocean sandal
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Just a massive block of text appearing in general

fossil finch
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Gen media is usually not that active i think

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Cal talk sure

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Also it doesn't have to be a wall of text

distant gyro
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if it's in the main server it'd require more things to moderate on

fossil finch
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Docs and txts exist

hollow idol
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old server?

fossil finch
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Or even just a concept image

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(Which are granted harder to make)

ocean sandal
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Yeah, but most people don't use those, in my experience

distant gyro
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old server real

fossil finch
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Idk using google docs is increasingly common

ocean sandal
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Also, having an item idea chat would be nice for people making addons or original mods. They could scroll through for inspiration

hollow shell
hollow idol
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scary

hollow shell
fossil finch
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Can't wait for google to monopolize every single possible action related to the internet

hollow shell
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Nobody's in it except for me and Thomas, cuz Thomas asked about it one time and so I showed it to him

fossil finch
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Thomas being there is honestly the most reasonable and grounded revelation ever made

distant gyro
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ofcourse toe nails asked for it

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not atypical

fossil finch
ocean sandal
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I mean, it can't be that much of an issue. If it is, it can't be too hard to find a mod to handle a single channel

hollow shell
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that mod would be me HDfailure

fossil finch
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You're kinda underestimating the 90k people community and all

frozen hornet
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One person can't be online 24/7

grim tusk
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Yea that’ll def need some more mini moderating

fossil finch
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Doesn't this server already suffer/used to suffer from a lack of moderation in certain places anyways (mods have lives or whatever)

ocean sandal
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Maybe, but couldn't a few people be brought on and given power exclusively over that one channel?

gray nebula
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Well that'd complicate everything kinda

fossil finch
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You just don't pick mods also

gray nebula
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and all that complication for barely any payoff

fossil finch
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"Yeah you random stranger"

gray nebula
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rover's distinct server could work better than channel bloat

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:/ time for a suggestion battle royale

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🥺

fossil finch
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I'd rather like, let rover so his thing yeah than having a channel for it here

ocean sandal
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We're talking a single channel. It wouldn't be much more work or "channel bloat" than there is now

fossil finch
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Sunk cost fallacy or whatever

grim tusk
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Yea server would work better than another channel

edgy sundial
fossil finch
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Atiban can exo's drops all be the exact same colors it's fine bro all other calamity sets do it
ultimatesmug (sunk cost fallacy example just so you know what i mean, it "already being a thing" doesn't mean contributing on it does nothing)

gray nebula
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I mean it's still one more relatively useless channel compared to all the other ones we currently have that are comparatively a lot more useful

ocean sandal
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Eh, depends on your definition of useless

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I think giving fans a space to share creative ideas for items with the community is a very worthwhile thing

gray nebula
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plus I mean it'd be either very weird to have as a channel if "THE SUGGESTIONS IN THIS CHANNEL DON'T MATTER AND WILL GET IGNORED" point is driven home properly (which would make it feel kinda useless), or it would mislead people into thinking they have a chance to get their suggestion accepted if its not properly driven home

#

bruhthumbsup post ur fan ideas elsewhere then

#

such as in calamity mod talk

fossil finch
#

Damn i wonder why forums exist

brisk bramble
#

hmm
Honestly
Heres a question
Is there going to be a seperate Shadowspec Set of weapons?
Like Shadowspec tome, staff, summon staff
Or the Current Dev Items are the Shadowspec set

gray nebula
#

no

brisk bramble
#

Alrighty :p

fossil finch
#

(Imagine lore server is real and there's still lore contests)

brisk bramble
#

With the new 1.5 system n stuff

frozen hornet
#

Think he meant post-scal equivalent to exo

brisk bramble
#

Ye

#

That

gray nebula
#

in 1.5 shadowspec will be crafted with both scal and draedon's drops

hollow shell
#

SCal and Draedon will have their own full sets of weapons
And crafting their material drops together will get you Shadowspec, which is developer stuff

gray nebula
#

scal will get unique weapons

brisk bramble
#

Ah

gray nebula
#

but not shadowspec weapons

sleek turret
brisk bramble
#

Thats actually lit

#

halibut cannon isnt OP anymore in 1.5

#

Since its now like
Post ExoScal now?

gray nebula
#

demonshade will eventually become the scal armor as well (and become more unrelated to the other shadowspec stuff

hollow shell
#

It's only dropped from a superboss that's harder than SCal and Draedon, no longer from any Abyss enemy

brisk bramble
#

Noice

hollow shell
#

so yeah I don't think it's possible for it to be overpowered

brisk bramble
#

Its not Overpowered
its just Strong

#

at least that gives other weapons to shine tbh

#

There are alot of underrated weapons in cal

hollow shell
#

byeah
iunno how it's balanced currently but I imagine Halibut will be stronger than almost all other dev weapons, considering the challenge required in obtaining it

brisk bramble
#

What about Soul Edge and Eidolonic Wail tho?
Its still dropped by Juveniles?

hollow shell
#

Yes

brisk bramble
#

I see.

fossil finch
#

It would be funny if demonshade got renamed at this point
Dk if that'd be a theoretically fine sugg at least for when it gets reworked (considering by that point it'd be like completely separated of the original reference or whatever)
Not like it'd matter though

gray nebula
#

Well demonshade is a fine name for it

hollow shell
#

You can keep that in mind for when 1.5 releases

#

if you want

fossil finch
hollow shell
#

But yeah Demonshade is an alright name for an SCal-themed armor

gray nebula
#

yeah there's shade in the name and shadow in shadowspec but it's not like it's named shadowspec armor

#

shadey stuff isn't inherently related to shadowspec (like that shady guy knocking on my windows every night)

brisk bramble
#

Is Pre-hm not gonna be balanced as much as Post ML?

#

Pre-hm to hm I mean

grim tusk
#

Maybe rogue and summoner since funny reworks

fossil finch
#

There is plans for early hm testing

#

Outside of that i guess they'll just test whatever comes ups, unsure if they'd do what they did with 1.5 and go over everything at a given tier

brisk bramble
#

I would say just Change the Description\ of Tyr's end

#

But thats up to the Dedicatee

fossil finch
#

Y though

brisk bramble
#

Its a bit misleading n stuff

fossil finch
#

???

keen zealot
#

Pierce the heart of even the most heavily-armored foe
Fires a .70 caliber sniper round that bypasses enemy defense and DR
Rounds mark enemies for death and summon a swarm of additional bullets on crits

brisk bramble
#

Fires a .70 caliber sniper round that bypasses enemy defense and DR
this one

hollow shell
#

It does bypass defense and DR

brisk bramble
#

Oh?

keen zealot
#

they will also bypass enemy defense if it is less than 1000, and bypass enemy damage reduction if it is less than 95%.

brisk bramble
#

Hmm..
Just doesnt feel like it n stuff

hollow shell
#

According to the wiki at least ^
Let me check the source code

brisk bramble
#

Cause I used it against scal

#

That took 13 mins

hollow shell
#

SCal has 8 million health
Tyranny's End has a base damage of 4,200

keen zealot
#

it's a single shot weapon with a usetime of 55 at base

distant gyro
#

It works 100% on SCal

keen zealot
#

is it not?

grim tusk
#

Its prob its low dmg

#

As you have more dps with skullmasher HDfailure

distant gyro
#

everything else is due to low damage

keen zealot
#

that's less than 5k dps without boosts

#

endgame gear probably boosts that to like 15k or whatever

hollow shell
grim tusk
brisk bramble
keen zealot
#

it has the debuff

brisk bramble
#

Cause from what I have heard
it WAS broken during Testing

#

and it was nerfed to smithereens

keen zealot
#

pretty sure it's meant to apply marked and do nothing else p much

brisk bramble
#

:)

distant gyro
#

RDR is barely ever a problem when considering other mods

#

in fact RDR is barely ever a problem at all*

cobalt pewter
#

Anti butcher like those on dog and scal are arguably more annoying

#

(does scal still have one)

#

(i honestly can't remember)

distant gyro
#

it's mostly unnoticeable in gameplay -- the poor balancing Calamity has with other bosses is due to adopting to exclusively Revengeance Mode

brisk bramble
#

DoG p1 only has the Anti butcher mechanic

distant gyro
#

and using its own set of kill times on its ancient and arbitrarily set numbers

grim tusk
#

Yea removing RDR is bruh

#

Unless if its like after boss is dead (like it currently is)

distant gyro
#

I don't think removing RDR is the most far fetched thing out there

#

but the reasons provided for it is

#

Thomas had a more compelling case when he said that the fact that RDR is there fucks over the player's ultimate choice of playing the game non-linearly and deciding to overpower yourself tiers above the boss you struggle with

fossil finch
#

The main breaking argument against it is that it's barely noticeable

distant gyro
#

in theory, that is - in execution it's hardly noticeable

#

if you've ever done a murasama jetstream sam cheese before you'd know that the weapon is just as good at cleansing the general pre-scal population

hollow shell
#

I believe it was also Thomas that posited that RDR is poor game design for Terraria no matter how its executed
Because it shows a lack of confidence in the testers' abilities to balance the equipment available to you at a given tier

#

Even if a weapon is overtuned or undertuned, an RDR system with any tangible effect would bring them in line with each other in an arbitrary way that is invisible to the player

distant gyro
#

The basics of it is that RDR is either completely unnoticeable or a complete annoyance when applied to every boss

#

which is what we are seeing

novel belfry
#

Personally, I think RDR is redundant.

humble jay
#

breaking the game in half with cheese is an entirely different argument, i simply want this because of a few annoying things in casual play, i am not a pro by any means and play 2man but damn sometimes when we played harder modes, its been a long while but iirc friend was a mage and to have a nuke build not nuke as well as it does anything else made it feel limp and like you hit a wall

i understand 1.5 will rebalance everything again and this wont be a problem much, but holy crap some bosses since bosses are near constant stepladder theres gonna be corners of it that become extremely harder then the rest just because you cant cover EVERYTHING

maybe im imagining things but idk what else would change our dps as harshly especially if we do really good and get them lower before the alotted time as far as i understand it, its really good for people good at the game and exciting but as casuals i think we could go back and do our rev run if this option was added

all that boils down to 'i do x dps, why dont i do x dps even considering armor' which personally i find annoying and doesnt make me feel like upgrading just a bit more will do anything, get good moment i know but thats why i want an OPTION or alternative and keep it in the base game

distant gyro
#

I don't see how murasama thing is something entirely different

#

it basically mirrors the problem you are facing

novel belfry
distant gyro
#

that's not the point

novel belfry
#

it's an endgame item that through an easter egg you can basically get it at the beginning

distant gyro
#

I'm saying that it's basically:
"We're doing WAY too much DPS than we're supposed to
If RDR really is an issue, then something like Moon Lord should last 4 minutes
Instead it lasts 4 seconds"

#

Therefore RDR isn't an issue

humble jay
#

a lot of RDR is 120 - 180

distant gyro
#

that's in seconds...

humble jay
#

thats 2 or 3 minutes of random feedback lowering

#

yes

distant gyro
#

4 minutes = 240

humble jay
#

do, you just think im dumb or something?

distant gyro
#

I just don't see how RDR is relevant

distant gyro
#

but isn't that basically what you're facing?

humble jay
#

im not hitting it with nukes im hitting it with slightly more damage or burst damage and having the game say 'no', if only partially

#

thing is thats different from a sword user infinitely swinging is

#

summoners or mages that get perfect positions or shots for high damage can get it gimped and often times feel like it doesnt do as much as it should, i understand the game balance part but the feel part is what i am talking about

#

sure with enough replaying you can win but it never feels good to just have a health bar not be their health

#

especially to a hidden mechanic

#

and if you never find out at the bottom of a damage reduction wiki page

#

you'll just feel weak

distant gyro
#

the thing is that the reason provided is under an bigger issue at hand

humble jay
#

so you just skipped a few steps

#

understandable i get ahead of myself too

distant gyro
#

enemy dr and defense are somewhat hidden too

humble jay
#

but are consistent

#

hit them once and you know or they change forms and its obvious

distant gyro
#

I'd like RDR to be removed to but this factor isn't really compelling

humble jay
#

ye thats a very personal point, specifically we had other bullet hell bosses that we can barely beat but more tame calamity ones seemed to resist damage builds

#

all i have are personal points as i want it as an option and even if its removed i'd like it as an option because game design wise it is smart

#

just player wise it can sorta sit on your face without you knowing as much

#

if it was tracked as a % it'd be better too

distant gyro
#

I can just throw Thomas' document in case you have some opinions on it

cobalt pewter
#

Stolen doc

#

Damn

humble jay
#

this document is very based, we just get a disconnect because you are used to game design while i am just talking from isolated players point of view

#

basically if we are bad at a boss let us lower the timer to survive by shitting ourselves and shitting damage onto it in a shorter tighter experience since we can survive it just not for a long time

#

its a gameplay style choice we incidently tried that playthrough, being summoner and mage iirc

crude geode
#

RDR is bad but this suggestion is involving other mod's bosses.

#

That's really not good reasoning, as calamity doesn't realistically account for other mods' balance

humble jay
#

correct, just a little thing i mentioned for the bonus of if you have an option to turn it off it could work like any other mod, compatability bonus

#

i shouldnt have put it in the main post but it is a bonus to the option

crude geode
#

bruh you still have the option to (and should) change it

humble jay
#

ok done

distant gyro
#

maybe I could word it like this: right now it sounds like you had a balancing issue and decided to look into factors that could affect it, then stumble across this mechanic and point it out without considering what would happen if it did not exist

#

it's like there's a right idea but it's not very convincing

humble jay
#

well the main problem is dps was randomly lowering in nuke builds, we werent using an insane amount of other mods mostly bosses, its fine if calamitys legendary scaling destroys them but this was a bit silly

#

maybe i am forgetting something its been months though

distant gyro
#

since RDR is a relatively newer mechanic and the balance dynamics that occured from it hardly changed at all

#

except Night Prov which is more of an intentionally designed challenge exception, people generally didn't notice its existence

humble jay
#

yeah thats fine

#

that makes sense yeah, even if somehow it wasnt the cause of big dps becoming becoming small pp mode into what it should be, i'd still feel better if again, a boss has x health and defense, switches sometimes like brimstone elemental but that is an obvious switch or you can do something about it

#

it isnt a problem to those greats that can loop a boss for 2 hours and then go for a drink

distant gyro
#

nonetheless I think it's a good idea to mention non-linearity in your suggestion

#

since it plays a pretty big role on why RDR is flawed

crude geode
#

indeed

distant gyro
#

basically punishing the player by nerfing their DPS if they skip a hard boss and come back to it later with better prep

humble jay
#

i cant speak on that as we never did that, we could nuke old bosses pretty good but that was like cryogen and not the really big late game ones

#

my opinion and complaint is something to add to the pile

#

you get a nuke build to shit damage, you hit boss and it seems to do basically nothing or seems average, now you feel like a confused idiot that wasted their time

#

AND are squishier then you'd like, while strapped into the longer then expected ride

#

that type of non-linearity in the mind of a player just playing the game, even if it maths out well

#

it just

#

doesnt look good

distant gyro
#

if that happened with Cryogen the main reason was as mentioned: RDR isn't very powerful

sleek wadi
#

RDR getting in the way of running tierskips is definitely a big deal. If I manage a pre-mech Duke kill I should get a free pass through mechs with whatever Duke drops

humble jay
#

well yeah i know super overpowering sorta breaks through it but we're more saying average fights that are close can have the fight be invisibly extended especially when using builds relying on killing the boss faster, i by no means am saying its super strong just a constant annoyance

sleek wadi
#

And if it still is a free pass then it should probably go because it doesn't seem to do anything

humble jay
#

and bad player/game feedback in my experience

humble jay
distant gyro
#

it's either that nothing happens or it's just annoying

humble jay
#

yep

#

and when you build high dps but dont skip anything, staying in the lines

#

it makes it feel like you should just go melee tank guy and slap dps it instead of messing with anything more interesting

#

again, love it for game design reasons but in reality for average players it just feels limiting or nonexistant, just enough to make that problem boss become a wall that shouldnt be as hard as it seems

#

but this wouldnt be the first time i had unique weird interactions with mechanics, maybe im just a weirdo

distant gyro
#

could probably be added to the suggestion

humble jay
#

im surprised there are people against it, last time i tried it was mostly just gitgud talk so i assumed that was the opinion

#

and will do

distant gyro
#

there are people against most mechanics but this and summoner penalty are the main ones that used to get delivered

#

and diminishing dr to a lesser extent

humble jay
#

well bottom line is how the player reacts to it when they eventually notice it is usually counter intuitive to how it works and they are only noticing it if they are struggling with a boss to begin with

#

thats my contribution to the anti RDR debate

#

even with the wiki finding out it exists you always go to the Armor page first and google random stuff in hopes of stumbling over the mechanic

#

even minutes ago when i didnt remember it was on the DR page i searched a lot

#

then theres the personal feeling of power argument but thats literally just personal and not as important as balance so i'll end it here

#

thanks for coming out and working with me guys

#

have a great day

mighty knot
#

@kindred creek though I doubt they're gonna revert the rogue change or malice mode entirely, you're not supposed to base suggestions on upcoming content

#

you can probably just scratch that part of the suggestion and your reasoning will be fine anyway

hollow shell
#

Kelvin is a dedicated item

#

But I don't know if this counts for the rule

mighty knot
#

I think you can modify them, just not suggest them?

#

cause a suggestion for PFC was allowed one time

bold wave
#

@digital condor there's a mod that does that. It's called Better Multiplayer

silver silo
#

@hollow shell hey uh is asking for something like a replacement for true shadow scales called something like ''brain cells'' (example) a dont or something that would otherwise be rejected

dapper coral
candid grove
#

you mean like crimson variant

silver silo
#

no I mean like literally replace true shadow scales since they're pretty similar to regular shadow scales

gray nebula
#

TRUE!

crude geode
#

honestly yeah

#

Hive Mind doesn’t even look like a creature with scales

short walrus
#

neither does EoW

exotic stag
#

well EOW could

#

the only part of hive mind i'd THINK could be scales is this

silver silo
gray nebula
#

the armor on hive mind was supposed to be "scales" but frankly it just looks like weird plastic going around it

#
  • since the resprite cuts down on a lot of the "shadow scale" bits i gotta make it look like somethin else anyways
silver silo
#

then...a sugg about changing it could be valid? 👀

gray nebula
#

yeah but dont make one

#

cuz i dont need to wait for 200 stars for that

exotic stag
#

yep

#

EOW is probably just skin as its shadow scale

gray nebula
silver silo
#

oh sweet

#

is it concept art for perforators

#

🤔

gray nebula
#

Clearly not perforators concept art given its already made

silver silo
#

which one

exotic stag
#

oh god

silver silo
#

I know I was joshin ya

#

god that concept kills me

exotic stag
#

why does it look like a half life boss?

silver silo
#

as someone who hates insects

exotic stag
#

y'know that half life boss thats just a red ball with spider legs.

silver silo
#

the one with uh...🏀 🏀 ?

exotic stag
#

i think?

silver silo
#

except in this case its a whole ass person

exotic stag
#

i think the person is being eaten actually

silver silo
#

oh thats even worse :)

gray nebula
#

the perf concept only has the person being parasited theyre not rly being eaten (the big red mass is like idk stomach bits bloated by the worms inside (the worms are tapeworm equivalents

silver silo
#

thanks I hate it

#

I guess thats how you're gonna keep the worm part of the fight then, was wondering about that

#

its going to walk rather than fly though right

exotic stag
#

actually now that i think about it it kinda makes more sense to have perf shoot out the worms from its gut now

gray nebula
#

its gonna keep the same movement pattern but the legs attempt to connect to the ground

#

they break off if you take it too far up (or by default if you summon it in br) (maybe give it insectoid wings to replace them)

exotic stag
#

okay so its like a jumpy spider now

silver silo
#

imagine it just bloats up and floats like a balloon

exotic stag
#

jumpy spider with wings

silver silo
gray nebula
#

no 👍 the balloon ressemblances are something i wanna avoid (hence giving it legs) cuz it would feel very goofy

silver silo
#

I see makes sense lol

exotic stag
#

"mm floating balloon"

#

byeah i stil think the perfs shooting outside of the hives bottom would be a unique concept

#

but we'll wait till 1.5

silver silo
#

I'm still going to ask YuH to make a vanity drop called ''worm in a balloon'' though iban you cant fucking stop me

exotic stag
#

oh my god thats still genius buffy

#

just make the worm in a balloon just be a perf coming out of the hive from underneath boom idea

gray nebula
#

but its not gonna come in 1.5 lmao

#

anyway s suggestion complete have you brain matter now get back onto talking abt suggestions

silver silo
#

yo pogchamp

#

🙏

frozen hornet
#

Did you make that just now

gray nebula
#

yes

frozen hornet
#

Holy shit

gray nebula
#

i mean its super small ofc its not gonna take long

exotic stag
silver silo
#

still pretty amazing

hollow shell
#

Based Iban

#

Looks in suggs channel, sees idea, sprites it, delivers to dev server

#

I don't even care that it didn't get its due process of 200 stars first
(I used to)

cobalt pewter
#

Damn

#

Highly based

hollow shell
#

Also I realized that Kelvin's donor is still here, so

#

@strange hornet if our files are correct, you're Kelvin Catalyst's donor
Do you approve of the most recent suggestion in #suggestions-posting?

grim tusk
cobalt pewter
#

I want to send a gigachad gif but its dimensions would be too big on my phone screen

tardy smelt
#

its too chad

cobalt pewter
#

Also the last sugg might need to be marked first until the dono responds, I think

#

Though I don't really object to the sugg

hollow shell
#

byeah, donor is offline so prolly should

torn crown
#

Maybe you can also ping the sugg author so they can save it right until the donor comes back online

cobalt pewter
#

Rover already did

#

Oh

torn crown
#

Either that or just with a simple dm

cobalt pewter
#

The author

#

Yea

hollow shell
brisk bramble
#

Questioj
Will the Unreal Prefix on Rogue weapons a bug or is it an implement?

hollow shell
#

It's intended

#

Wait

#

Hang on

#

No, sorry, I forgot Rogue already got its dedicated prefixes
Rogue weapons should not be getting Unreal anymore

eternal escarp
#

(might be an AlchNPC reforge token thing?)

fossil finch
#

if you have a rogue wep that previously had unreal it won't lose it, also

hollow shell
#

Yes it could easily be caused by any other mod that affects reforging

brisk bramble
#

Autoreforge?

hollow shell
#

Probably that if you used it, yep

exotic stag
#

@hollow shell come delete

hollow shell
#

Holy shit this is the third one in a row

exotic stag
#

oh wait he was already there

hollow shell
#

All the victims' botnet sleeper agents were activated at the same time

spiral olive
#

Quick question what was the suggestion for this again?

#

Some change regarding psc

hollow shell
#

Yeah uhh
That one was adding a Night Prov theme to PSC iirc

spiral olive
#

Ok thats what I figured based on the convo

#

Amber said she’s cool with it

hollow shell
#

Aight

#

@unique reef If you still have your PSC suggestion, you can repost it

unique reef
#

gaaaaasp ok

#

Is it okay if I put it here for proofread?

hollow shell
#

Ah

deft yew
#

frost barrier isn’t really a shield tho
i WOULD like vanity sprites for rampart of deities, ele gauntlet, that sort of thing

hollow shell
#

Your suggestions is good overall Galva, but you should remove the bit about the Guardians AI

unique reef
#

Okay

hollow shell
#

That's a separate issue that is not related to night theming

unique reef
#

Here we go

hollow shell
#

Good 👍

rancid jasper
deft yew
#

used to make a shield?
that would be frozen turtle shell

#

frost barrier actually makes auric chestplate

hollow shell
#

Frost Barrier looks like a shield and grants native defense
It should have an on-player visual, imo

#

But uh yeah it is not used to craft a shield

unique reef
#

I thought it would be cool if the profaned defense guardian blocked damage for you

rancid jasper
#

the chestplate

hollow shell
#

You can remove all that stuff in your suggestion about not knowing if your Terraria is bugged

#

cuz, yeah there is just no visual.

hollow shell
unique reef
#

Okay

#

I saw something like that in MOR

#

But yeah

hollow shell
#

Our devs have decided not to touch projectile blocking/deletion, very headache-inducing for balance and making sure everything in fights work properly

unique reef
#

Makes sense.

hollow shell
#

Relic of Resilience used to block projs but it was changed because of this

deft yew
#

Don’t rampart, ele gauntlet, and a bunch of other accs lack a vanity sprite?

hollow shell
#

Yep.

rancid jasper
#

okay so probably fix those too? unless its too much work for you guys

deft yew
#

tbh it’s just another way to annoy iban
1.5.1 with the delayed stuff would be good ig

hollow shell
#

You could rework your suggestion to include them too

rancid jasper
#

oke hol on

hollow shell
#

Add equipped sprites for shield-like accessories which do not already have them
Such as Frigid Bulwark, Rampart of Deities, Frost Barrier, Shield of the Ocean, etc

#

or somethin like that

deft yew
#

oh i forgot bulwark and ocean shield didn’t have one either
that include ornate shield?

hollow shell
#

Ornate actually does have one

deft yew
#

That’s like not being able to place victide bar

#

lol

hollow shell
#

(also Astral Bulwark and Hide of Astrum Deus are arguably shields as well)

deft yew
#

oh yeah

rancid jasper
#

yeah actually some of these (okay, all of these) dont really make sense

deft yew
#

Since frigid bulwark is a shield made with a shield, astral bulwark having a sprite would make sense

#

Hide of AD I’m not too sure about tbh

hollow shell
#

Astral Bulwark and Hide both lack inherent defense, which works against them being considered shields

#

But, we'll get there when we get there

deft yew
#

Ahh

rancid jasper
hollow shell
#

Also FrightenedForge, I have a more salient reason why these shields should have equipped sprites:
Brand of the Inferno
It specifically has interactions with shields that have visible sprites, allowing you to block with them
And this allows you to get a defined list of what accessories are and are not shields

The fact that very shield-like items like Frigid Bulwark cannot be used with Brand is strange
(especially considering Frigid is an upgrade to Paladin's Shield, which does have a visual appearance and is therefore considered a shield by Brand)

grim tusk
#

@rancid jasper future content suggs are a dont

distant gyro
#

also already happening

hollow shell
#

Yeah you uhh, can't make suggestions about things in changelogs

distant gyro
#

we just didn't mention it

deft yew
rancid jasper
grim tusk
#

May be a social experiment?

hollow shell
grim tusk
#

#suggestions-voting message also this final repost confirms my hypothesis of adding “Buff” to the title makes people more likely to star it as well as adding that people would be more inclined to vote if its a known item and that briefer suggs have more success

deft yew
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iirc there was another that got deleted

grim tusk
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Despite it being a subclass sugg it still got to voting (and delivered even)

deft yew
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me when bad connection

hollow shell
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I guess that sentry sugg could have been fleshed out more with its reason

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But, they never did mention a sentry-only playthrough

grim tusk
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Well thats true

hollow shell
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It was more just, the weirdness of a weapon type being present throughout the entire game then suddenly ending before DoG

grim tusk
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It was better than other sentry suggs, that I can agree with

deft yew
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So adding a later sentry would just let you kill scal really fast

grim tusk
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Also curve flattening and malice will make Carrion and Guidelight far better

hollow shell
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That is true and that is also true

grim tusk
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Rather than just 15k more dps on Scal (asume min max), around 3-6k otherwise

unique reef
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I'm usually lucky and can get Guidelight within a couple kills lol

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I always wondered about why we get our last sentry from Old Duke

fossil finch
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about the sugg posted, even though exclaimed because future stuff, aren't the cost increasing anyways (which is not in changelogs)
I also have 0 idea how the fuck does increasing the cost add more dopamine according to that last line but like ok

hollow shell
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... huh

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Do other accessory-summoned minions obey summon targeting?

wicked dirge
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no idea

hollow shell
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GSA Sons are quite blatant considering they are the same minions as ones summoned from a staff

wicked dirge
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i just noticed it while doing summoner scal and trying to target a specific brother

brisk bramble
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Are there any like
Compressed Air-based Weapons?

hollow shell
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That's awfully specific

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Why do you ask

brisk bramble
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Eh
Just curious.
It would be interesting to see a weapon soley based on Crowd Control.

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I wouldnt suggest it or anythin
just a concept of a sentry that pushes back enemies n stuff

ashen warren
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I mean, Medusa’s head is kinda like that

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Crowd control

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I mean

brisk bramble
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Not really as much
I would say like it damages then AND pushes them back
Kinda like the thundergun from zombies

ashen warren
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Also we already really have good enough weapons that could both function as boss killers and crowd control.

brisk bramble
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Fair

hollow shell
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I guess we don't have any weapons that are dedicated to moving enemies around rather than dealing damage
(aside from high knockback melee weapons like Slap Hand and Titan Arm)

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I can think of some weapons which kinda serve that purpose incidentally by just, having a good amount of knockback

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but none dedicated

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correct me if I'm wrong.

brisk bramble
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I even have a name for one too
Subsurface Resonator

hollow shell
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You could make a suggestion about that if you want
About how it'd offer a new type of support weapon, having niche but useful uses
Area control

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(don't name it in the sugg tho or anything like that)

deft yew
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There’s also Grand Dad, which works on guardians during provi btw

frozen hornet
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Sounds useful for summoners when the minions are away killing enemies from the other side of the world

brisk bramble
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and really useful as a whole,
say that you are building n stuff

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And ya want the mobs to back off

hollow shell
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Yeah
I can see why you'd want a sentry for that

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I was thinking like a big blower weapon but it'd hard to make it worthwhile to push the enemies away instead of just killing them with a DPS wep

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whereas a sentry is passive

deft yew
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Could be a really slow sentry with a powerful AoE projectile

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“Concussion Cannon” FollyThonk

brisk bramble
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Subsurface Resonator

deft yew
frozen hornet
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Lightning rod (or whatever that OOA sentry is called) but with knockback instead of damage

hollow shell
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^

crude geode
deft yew
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Force field kind of thing

crude geode
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Blast Barrel is the most blatant example, it's boss damage is absolute trash but the extreme knockback combined with it's damage and pierce make it godly for crowd control

deft yew
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Blast barrel is bugged anyway

brisk bramble
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I see

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Also It is based off on a buildable in CoD zombies of the same name

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its the concept that is really interesting
a weapon more akin to Defense rather than Offense
ofc it still does Dmg but not to an extent as like
other crowd control weapons :p

crude geode
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reference for the sake of reference BirbDisgust

deft yew
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^ ngl

brisk bramble
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🤷‍♂️

deft yew
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(Reference while still being good and unique is fine by me)

brisk bramble
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I mean, we can still grab its concept :p

sleek wadi
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If such a weapon had a weak projectile reflect too, like say being able to blow away any projectiles by anything that isn't a boss it could have use in events too

crude geode
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I mean

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the effect of knocking back enemies should be enough

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projectile reflect would make it kinda braindead

deft yew
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It’s not like enemies can shoot at you instantly

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They take a second to shoot once in range

sleek wadi
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A sentry with a strong AoE pushback and weak reflect for the purposes of arena building and events. Sounds like it'd be a neat patreon item I guess

brisk bramble
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the concept can be similar to rhe pic I showed above. :p
Its all about super-compressed air n stuff pushing enemies back.
Or Sonic booms who knows

sleek wadi
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Not needing to deal with offscreen stingers while making a plant arena would be real helpful

brisk bramble
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Jungle arena building is Pain

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Specially the Tortoises

fossil finch
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Kinda
Uh
Pardon my French
Kinda sis-sy sugg

sleek wadi
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It is which is why I think it'd make for a good patreon item, not a sugg

deft yew
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there isn’t a minion in like the whole game with good knockback, is there?

brisk bramble
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or a sentry for that matter

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It can even be useful outside of summoner

spiral knoll
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I feel like the Yharon summon should be post devourer of gods.

hollow shell
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As in, Dragon Egg?
Nah, Calamity intentionally allows you to fight then in any order for the sake of player freedom

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Also I'm pretty sure you can prioritize dashes in vanilla based on what acc slot the dash is in
but that didn't translate over to tMod and/or Calamity

cold cosmos
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I tried that already

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It’s always the valor dash

hollow shell
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yeah

cold cosmos
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Just some way to prioritize dashes would be nice

spiral knoll
hollow shell
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But the point is that you can, and there's no reason to restrict the player from doing so if they want to

brisk bramble
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is the Asgardian Oversight fixed in 1.5?

hollow shell
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What're you referring to?

brisk bramble
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The Asgardian Aegis oversight

torn crown
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multiple dash accessories clashing with each other is a bug iirc

distant gyro
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the elysian aegis being accidentally better is fixed if that's what you mean

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the 4 iframe issue is hopefully fixed

brisk bramble
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Yes
The one where Asgardian does not have the Regen

frozen hornet
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What was the 4 i-frame issue?

brisk bramble
distant gyro
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(there were a few attempts to fix the iframe issue but it doesn't want to work fsr)

distant gyro
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usually happens with slower bosses like levi or polter

brisk bramble
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Or yharon

frozen hornet
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Damn

brisk bramble
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That occured mostly when I fought Yharon tho

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I got three tapped when yharon just
stopped..

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No iframe
jsut three fast hits n ded

frozen hornet
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Does final dawn have a similar problem?

hollow shell
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Yeah cuz the thing is, hitting an enemy with a dash gives you a small amount of i-frames so that you don't get hurt by your own move
But cuz of the way it was programmed, it was possible to have your i-frames get reset over and over while you were inside a hitbox and still technically executing a dash, the dash i-frames overriding the getting-hit i-frames

brisk bramble
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So in layman's terms

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You are in Determination Breaker for a short amount of time?

hollow shell
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Yeah pretty much

brisk bramble
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when it happens

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Sucks :p

hollow shell
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Rest in Peace, Determination Breaker

brisk bramble
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Does the Asgardian suppose to have a Longer dash than elysian?

small timber
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does anyone else find that pre-boss light gears for Death Mode is a bit lacking? wanted to make suggestion for that but want to know if it is just a "me" problem

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except shine pots not really many thing else works

hollow shell
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Pre-boss has Campfire, Mining Helmet, Shine Potion, and Shadow Orb
for a total of 5 lighting, which is max
(of course that's if you're speccing for complete darkness negation)

brisk bramble
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The start of death mode is supposed to make you feel vulnerable or smthin
idk

small timber
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campfire is stationary, mining helm is good, shadow orb can be unrealistic (most people break 1-2 and 20% drop chance), shine pots is the only real option

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at least for me

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it always feel like just lacking +1 light level that cannot be get elsewhere than shine pots

hollow shell
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I mean, s'not a super big deal if you gotta deal with 15% or 35% reduced brightness underground in pre-boss
You're not really digging super deep underground in pre-boss anyway

torn crown
small timber
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ya maybe just me with lack of lucks for finding heart crystal so had to dig deep, but with draedon update demo is selling shines so it probably is fine

hollow shell
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hmmyeah

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I guess it is good to overprepare in Death before facing any bosses

small timber
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i guess i might still post the suggestion? since I don't think it fits any of the "Don't", since it is just 1/2 +1 light gear instead of nerfing death mode underground blindness

hollow shell
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Yeah you can suggest it, it wouldn't break any rules

small timber
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thanks

hollow idol
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would changing the colors of either the profaned energies or the flame projectiles at night be considered a bug report or a suggestion, they're currently inconsistent and it's the second most mildly infuriating thing in the mod in the live version

silver silo
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thats a thing? 🤨

hollow idol
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been a thing since night provi was added

silver silo
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sounds like a bug to me

hollow shell
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There are two possible solutions

hollow idol
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turn energies blue or make new projectiles specifically for the energies ye

hollow shell
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Okay three solutions then

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Cuz one is adding a check in the projectile's code for if Providence is alive before turning them blue

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so

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depending on the solution you're aiming for, it could be a bug report or a sugg

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Cuz the Profaned enemies don't have night sprites currently, that'd require new white sprite sheets, to get tinted just like Prov

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and that'd fit more as a suggestion

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cuz it'd affect Scorn Eaters and Immolators too for the sake of consistency

hollow idol
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sounds fair, I think I'll go that route

silver silo
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well...they do appear on the overworld too

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would be cool seeing night versions of them in the hallow

hollow shell
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Yeah

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(I usually default to thinking of them as Hallow enemies before Underworld)

hearty yew
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im slow but rover is it common knowledge yet that reactive dr is being massively changed in 1.5

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like

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i'm always slow on this because i never check this channel unless pinged or unless i think i have something really important to say about something already in #suggestions-voting

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i feel like if it isn't public knowledge yet it should be on the update document

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that thing is months out of date because we never stopped making systemic changes

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😒

hollow shell
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Isn't the only change that it no longer affects bosses after first kill? And that Malice keeps it even then?

hearty yew
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i think that's right

hollow shell
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So, you would still have to deal with it if you're struggling to beat the boss for the first time

hearty yew
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hm actually you are right that doesn't impact this suggestion at all never mind

hollow shell
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It's good to bring up regardless

silver silo
hollow idol
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leviathan pixel.

silver silo
hollow idol
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(already fixed next update)

silver silo
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its a feature

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he just has a small tick on him

hollow shell
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Good suggestion, xpcqe326

small timber
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ya, had experienced with my friends where they almost quit because they cant deal with underground blindness so I pay a lot of attention to it

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(they didnt use mining helmet because it is not "real armor" which only make it worse as they are working at 0 light level)

hollow shell
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mm, it can be hard to break from a 'set bonus' mindset

small timber
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just personally a "mining lamp" might work, didnt suggest it because don't know if it is considered specific item

hollow shell
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Yeah what you have right now is acceptable

grim tusk
hollow shell
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No reason for it to exist

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Its challenge is redundant with Armageddon

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and we have enough challenge items as is

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And even people who do challenge runs hardly use it..

grim tusk
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IH i could say is similar in terms of being redundant

hollow shell
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Iron Heart's mechanics are at least unique and have had mechanical and asset commitments

grim tusk
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Well thats true

hollow shell
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DT Breaker went more or less untouched since its implementation, virtually forgotten

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aside from one change to make it kill you in lava to prevent cheese

dapper coral
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DTB was just funny haha sans reference wasn't it

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i wouldnt even call it a challenge item, it was a gimmick

grim tusk
hollow shell
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Indeed, it doesn't see nearly as much use as Arma or even Defiled
... probably because it's pure challenge with no benefit, and its mechanics are a bit more obtuse than "no-hit" or "no-wings", making it less popular

grim tusk
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One of the main issues (which i explained on my IH sugg that went pretty bad) was that early game is complete bs while late game gets trivialized by the plenty of options to use to lifesteal

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Low on hp? Just use viscera, empyrean knives, rare sand elemental, profaned soul artifact, vamp talisman…
Meanwhile pre-hm only gets bloodstained glove and mana polarizer upon its second half

hollow shell
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Heart drops still heal, don't they?

grim tusk
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Yes but hearts as we know are rare

hollow shell
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Hmmmm

grim tusk
hollow shell
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Yeah I can see this addressed in your suggestion

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Yeah. Your sugg would be a better system, I think.
Instead of relying on a few select lifesteal options, you'd have the increased drops from enemies and periodic drops from bosses as universal options

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(And that would open up the possible but unlikely opportunity for Iron Heart to actually be worth switching to for certain encounters, if its systems provided more reliable healing than you have access to at the time)

grim tusk