#suggestions-discussion
1 messages · Page 1170 of 1
first true plantera now this
I fear for the worst…
Since no one seemed to have informed them
@lofty wraith boss suggestions are a Don't, even more so without reasoning
it duwn't hawe enough OwOspeak smh

i like how he didnt even list attacks or drops
just make your own mod 
amazing
or your own game
don't have to deal with terraria's weird design restrictions originating from the fact its a procedurally generated sandbox that way
@hollow shell ❗, deletion even
@lofty wraith 
It would be hilarious if this made it to suggesion voting
not really
^
plus rover / anyone else with exclamation perms will see it before it does lmao
If they add astralgeldon slime boss back as a post moonlord boss I would be happy
I wake up to see that in sugg-post
heartsplusup is going to do something like that in soon™️
Yes that is good to hear
👍
calamity nostalgia mod
I sincerely hope they don't
theres a mod adding astrageldon back
its not out yet though
(A reworked one)
yes
What would be the point of fighting something you built, you build a robot, it tries to kill you, you kill it and you get… the pieces you made it with
(it could work if it was something magical/alchemical, where the act of fighting it serves to alter and fuse the components used to construct it)
also video game logic insertion here ig
Sword hitting robot = robot materials turning into other stuff
nothing aside from the feeling of accomplishment
@willow viper Lore items are losing their effects in the upcoming update
They're becoming text only
And SG’s effect doesn’t go anywhere
Only lore effects moving to items are spawn stoppers and Cryo dash, iirc
yeah
Cryo dash moved to Ornate Shield (for various reasons)
If you want the SG lore effect then make your arena out of Frozen Slime Blocks 
Not currently in the public version, but in 1.5 yes
probably
Dang
Bouta cheese spaz lol
frozen slime blocks are funny
y tho
Too difficult to balance.
^
AS lore is the greatest example of must have
true
Also all the item grab range
Skeletron Prime
And possibly crab
And then theres BoC lore and SG lore which are so ridiculously op that they literally are banned from Nohits (having more than 4 lores is also banned)
Crab lore is broken af
And it's particularly difficult to utilize conditional downsides for them, considering they can simply be unfavorited at any time to cancel the downside
Exactly
And that you can have as many as you want
i think AS hp bar showing is better
helps to warn you about its prescence
I feel like a giant worm being seen under the water is enough of a warning
rather than not knowing that it is there shootting around and then have AS leap at you
Fair point
AS isn't always on-screen or visible, it could be inside darkness of water or blocks
they should add a meat grinder recipe
We could
Though there's not a whole lot of reason to
considering it is exclusively used to make aesthetic items
most of steampunkers items are aesthetics
I mean its not that hard to find travelling merchant?
or skeleton merchant
or hell most rare mobs..
this sounds so nested
so you wanted a recipe for spelunker glowsticks... for the sole purpose of crafting a metal detector
Skeleton Merchant is not that hard to find
or y'know just make metal detector and spelunker have an upgrade
combine the two effects into something like a metal detector that shows all nearest ore of a certain type that you choose (thats available obviously)
or... just implement that into metal detector, goblin tech or phone simply because those already exist and making another item for it would be bruvhe
ichor
what
what would the point of ichor even be in that crafting recipe
also spelunker glowsticks drop from abyss pots
Quite true, I forgot about that
@willow viper https://calamitymod.fandom.com/wiki/Abyssal_Treasure
its used to make blood orbs
its important
you cant fucking make blood orbs
i think you can
at least not in vanilla cal
how can you make blood orbs if you don't have a base material to
What is not Calamity
Hover over the Blood Orb in that menu ,it should tell you the mod that adds the recipe
yeah
yep
Not owned by Calamity
oh
damn
didnt know that
ok
btw im not sure if this is a calamity or game thing but you can only get meat grinder from crimson enemies for some reason
Yep, that's vanilla
damnnnn
It was only made to drop from Corruption enemies in Journey's End (due to the addition of the Lesion set), which Calamity has not updated to yet
(because tModLoader is still in the middle of updating the modding API to Journey's End)
rip\
Anything planned for Ecto Blood? I have a suggestion in mind to remove it from the game in favor of just giving dungeon mobs a chance to drop Ectoplasm directly
Universally approved by devs
This was the last time Ectoblood was mentioned in the dev server
No actions yet
Alright no need to make a repeat then
m.
I've been waiting for the update to release before moving the bluecheck date
so that sugg is technically within the bounds till
but yknow
its been a while
Bluecheck is probably the weirdest suggestion mark ever
since bluecheck tags are hardly checked on
perhaps
is there a special mark when bluechecks reach the star mark or is it just a bump in the dev server with nothing here
now we only bluechecks once it reaches the star mark
because otherwise too lazy to check
👍
Anyone know if the massive monolith furniture material costs are getting fixed in v1.5 or should I suggest that?
ex. the monolith lantern costing 18 astral monoliths to craft
oop it's thursday
I haven't heard anything about that, then again it'd be a pretty minor change anyway, so it could've gotten changed without anyone mentioning it
Lemme check the test source and get back to you
_ _
Ooh also monolith doesn't merge with glass like smooth navystone does
Tiny things
Astral Candle still takes 12 monolith to craft
So, no, hasn't been fixed
Sucks
(and Lantern costs 18)
So you can suggest that
they get lowered
or at least changed
to be more appropriate
And
Table costs 8, Clock costs 10, Bench costs 5
Well most of those are right
Bookcase costs 20 and Dresser costs 16 so those are fitting at least
The table is def 8
Case is 20
I'll compare somewhere else and suggest changes to all the weird ones
I have no idea why it happened this way
It's been like that
For ages
Probs a typo no one noticed and then no one cared about enough to report
Myself included until now
Wow the Chandelier is super cheap
4 of whatever material, a chain, and 4 torches
Candelabra: Monolith (15) + Stardust (3) -> Monolith (5) + Stardust (3)
Candle: Monolith (12) + Stardust -> Monolith (4) + Stardust
Chandelier: Monolith (12) + Stardust (4) -> Monolith (4) + Stardust (4) + Chain
Lamp: Monolith (9) + Stardust -> Monolith (3) + Stardust
Lantern: Monolith (18!) + Stardust -> Monolith (6) + Stardust
That's all I can find
Is that too bulky to post in suggestions or not?
To make it less specific you could just say ‘reduce the astral monolith required for monolith light sources’ or something of the like
Yeah I noticed it was only lightsources
Tweak monolith light source crafting costs
For some reason, the monolith candelabra, candle, chandelier, lamp, and lantern all cost way more monoliths to make than they should.
That enough to go off of?
You can and should include their current values
And probably a few of the other furniture piece amounts for reference
The not-recommended part is providing the numbers you want them to be
That's the number they should be
Every furniture piece I could find
Even others in calamity
Were the costs I listed here
Blazed through the vanilla and calamity wiki
Okay, that's better then
If you explain that almost all other sets use those values then it should be good
Thanks, we hate it 
lmfao
Parent company 'Fandom' fucked us over and forced a total UI change
Yeah I can't copy/paste sprites from the wiki anymore
The palette gets all fucked and I can't make cool stuff
mhm, that's one of several issues
You have to do really specific things to get the original PNGs out of wiki images now
I know how, yes
:o
If you have an account, click on the image in its infobox and then click on the png name at the top left of the box that pops up
That'll take you to the file page. There, you find the .png link that's below the image and right next to text that tells you the image's width and height and filesize
You wanna right click on that link and do "Save link as..." . That, and only that, will give you the original PNG
If you don't have an account, make one.
Ooh sounds tough
There is a second method which doesn't require an account but is weirder
Of all the suggestions I ever posted
All those stars
All that spriting
Ignore the fact that most of em' sucked
lol
You should include the current costs for people who don't know
oop
also it's weird to say that other furnitures cost Stardust
I mean they do
They don't
?
"Other candelabras cost 6 monoliths and 3 stardust"
And probably don't say monolith either
something like "respective material" and then shorten that to "material"
cuz you're tryin to talk about what's in other furniture sets
yeah my mind makes lots of jumps
aight cool, good
_ _
Now you can include the current Astral costs
Epic
That one's been bugging me for literal years
... and if you'll forgive my backseating
You can say that all the other furnitures in the set don't cost any weirdly high amounts
So that people don't think monolith furniture is just high overall
It really is just a problem with the light sources.
For some reason.
You can also look up the wiki page in #wiki-lookup
That'll give you the original image of some items as well
What?
Which items?
It looks like it goes to the same internal file pages that the wiki takes you to
and as such
not PNG
whoever @invalid-user is, they make some pretty good suggestions
True!
not items really, just whichever sprite is displayed in the top-right corner like here
you can also use windows + shift + s...
the image you get will be blurred
oh awesome! I didn't know that. Thanks!
I swear I opened like 20 of those yesterday and couldn't get one!
Me with the spriter resource:
as someone who has worked on pixel art-type games I beg to differ
It's pretty blurry on my end
on my end it looks fine
its probably becuase its a small item. lets test it on the funny bigger sword
blur once again
theres still no blur there for me lol. it just looks like lens flare
the real issue here is with these subpixels
see how they're different colors?
that's not correct afaik
yup
(late but) Yeah, that kind of compression is unacceptable if you're trying to work with it as a sprite
And some sprites have it worse than others. I noticed the color red gets really mushy when the WebP compresses it
yeah I've heard webp is very much so disliked for this reason and others
webp hates red colors
brimstone @ the isaac wiki is a victim and example of how much it hates them
they should make the sunken sea more valuable
or make it more purposeful because u only go like twice
and its the best biome in the game in my opinion
It will be reworked eventually
fear
And uhh yeah we do have some plans for the Sunken Sea in the future
Yay
but not a whole lot
In terms of valuable content
afaik
Our planned changes mostly concern its visual design and generation
Oh
Darn I wish there could be like some ore that u could mine there
Sea Prism fits that purpose in a sense
There's the prisms
That are actually useful
Also more ore sounds kinda boring
The problem is that, yeah
Sea Prisms aren't that useful
because almost everything they craft is contained to Sunken Sea related items
and not part of later trees
(aside from one or two items)
sea prisms being used for victide bars
(actually I think it's literally just one item)
So
You could suggest that Sea Prisms get dispersed into recipes throughout the game
Much like we did for Abyss materials
Depth Cells and Lumenyl
Aren't prism shards used for other stuff as well?
Damn I thought it crafted into more stuff
we got prismbacks already
no need for a boss
True prismbacks are too hard for me to click
as those spawn somewhat frequently in SS
kill*
If we'd be adding any new "boss drop" type materials we'd be giving it to Giant Clam
and clam already has mollusk husks
well the minibosses arent all flashy at all
the only flashy one would be nuclear terror
but its also still simple
True and the only reason you really fight giant clam is to get the sea king
Eh
prismaline, poseidon, clam crusher, clamor rifle, shellfish staff and mollusk armor
But uh, yeah
I approve of a suggestion to do this
Oh i thought u meant from the sea king himself
Remove amidias trident
?
Hell
ok can we agree sunken sea needs a rework?
the sprites, yes
i mean i'm really not that concerned about reworking the sprites
but the area is just so clausterphobic
ok
sunken sea doesn't need a whole lot of new content though i agree it does need more, just not a lot
anyways, worldgen changes look very interesting
Is new crafting recipes don't?
no
@ashen warren no joke suggs
No fair
it's the rules bro
If I gave u 10 bucks would you do ot
cease
don't blame us for your lack of sight
How bout 20
ultrabright
For a throwable toe
Stop trolling
if you continue you're gonna get warned
😠
- They have very similar colors.
not too sure if I can really agree with this being a good point
Hmm wonder if thats used already… (lepus)
Lepus
Yharon isn't related to Cthulhu at all so that wouldn't really be a fitting naming scheme
The three other non-Cthulhu items that're "Suspicious Looking" were removed from the game, or were always version-exclusive
(fandom keeps telling us that they're working on this but I don't think they are)
use the resource in the art server
or wherever it is, I forgor
Yes the pixel-art channel has a pinned drive with all source sprites
I don't think Calamity has an entry on Spriter's Resource.
It does not
@unique reef Profaned Soul Crystal is a developer's dedicated item
needs Amber's permission @unique reef
i was worried about that
Suggestions like these require their permission first
dang, ok
However, uhh
Amber is not currently available
and you'll need to change PSA too as well
psa is easier to change
nerf it please
i thought about that one, but i was afraid it would become OP
it already is, even despite all of its nerfs
I'll just, ask that you hold onto this suggestion for now
Yeah
i'm currently fighting Night Provi, and it feels so weird, lol
best boss in the game tbh
i wish the PSA/PSC would turn blue like that
speaking of color changes, will uh, anything ever be done about the fact that profaned energies are orange but at night their projectiles get the night provi colors but the enemy doesnt
i feel like things like that might change
i think? it is nerfed a bit for 1.5
something happened to it, at least
Why don't you use Profaned Dye...?
It doesn't change the guardians or the projectiles
I see
i also find the guardian AI derpy.
I would love it if the defense guardian protected you with something
maybe i'll draw a silly little diagram showing what i mean
Wait a minute
Imagine if the PSC required and had the effects of the Guardian’s Relics
Now THAT would make a fun active summon weapon
woah wait a minute that's real cool
I mean
PSC already has fully customized attacks for each of the five damage classes (modified to deal summon damage)
and the PSA guardians
Do you really wanna add more to that
okay yeah true
Fair enough
PSC would be bonkers with the relics now that I think about it
i mean just use them by themselves smh
i still remember that time when i pointed out the fact that the absent patron donor thing cannot be suggested but dev absence can. it confused people
I think I've been operating under the assumption that absent patron was the same as absent developer...
Lemme see..
Such as?
actually i completely forgot the example i was going for but i meant something like say counter scarf showing (i just forgot my original example so i did that)
ohh nvm i was doing it about howls heart showing like a blue heart or something when vanity is turned on
That's a donor item, not dev
and yes it would require permission
k
Why, is the blue heart also a reference to Howl's Moving Castle?
That's
what Howl's Heart is a reference to
It's the whole purpose of the vanity item
well that would really be nice, because summoner is often overlooked in mods. Even PSC does vastly less DPS compared to Endogenesis/Temporal hat
600k (PSC)vs 1M avg (the other two summon weps)
(It's not that summoner is overlooked, it's that it is the hardest class to make new weapons for)
(The most complicated class from a programming perspective)
@loud cloak In 1.5, Boss Zen is only given to those who are within 400 blocks of one
ohhh is that the draedon update
Ye, upcoming.
Yeah
I suggest you search changelogs/FaQ to see if your sugg has already been implemented or is steering on the opposite direction
tbf the changelog doesn't specifically pertain to WoF
I only saw it as a problem with wall of flesh
Yes, but a certain mod makes it possible
true yea
Maybe we can change it for Boss Zen range to vary within bosses, but it's a don't since that's future content
btw dhould i delete the suggestion or just wait until the bot does
Your choice
It doesn't matter but you may as well delete it now
Some people don't immediately delete it to give other people ideas
Suggs are usually only kept around with ❗ if we are awaiting the original poster to edit it
Suggs like this aren't awaiting edits, they're just already implemented so they don't need to exist :P
alright
ill make sure to read teh changelogs better in the future
draedon update is just kinda huge so i didnt remember everything ( did look through it)
i read the entire draedon update changelog in one sitting because i focus on very specific things at very specific times
there are many changes... and it's all lookin good
yo what happened to the dragon egg sug, it had 100+ stars earlier and now its in the void
Pisscord idk
Yes we've encountered this problem in the dev server too
They'll come back, eventually
(Unfortunately this may or may not have a subconscious effect on voters)
you can still tell how many votes there are by looking at "reactions" at least.
No, even that one's bugged for me
actually yeah it is for me, apologies.
guys, when a suggestion has the green check reaction, means that it's approved by the devs?
it means sent to the dev server for dev voting
I really liked this suggestion so id like if it will be implemented on the update
(see pins)
thank you
🏁 or 🛠️ are the ones that signal being added/todo listed
what are yalls opinions on this little guy?
Considering making a sugg to remove or change em since (for me) they don't really pose any threat and are only annoying for clearing arenas for refights
They probably can be removed yes
They only serve a threat when you're on the ground, and if you are on the ground, you already have the very significant threat of the Scourge itself to deal with
i.e. they do not add anything to the fight
I can see them having a purpose on sandstorms instead
Maybe shove Cnidrion with it as well
Pre-hm sandstorm is indeed lacking
blizzard is more but no one cares
Can you really shove more into early pre-hm tho
especially with the ore armors having a purpose next update
i meanm, desert already has dune splicers and tomb crawlers
Desert is the worm biome
Even more than fucking corruption
Worms fucking everywhere
Less in 1.4
Where it became antlion biome
rework into a post moon lord desert enemy (enemy variety) that attacks you in packs
That could work
That would be pretty weird
Even better
Post-ML is where theres lots of stuff thats kind of like that
Draconic swarmers
I'm fine with the idea of removing dried seekers (and the clones spawned by Desert Scourge but they have a bit more purpose)
(except at the moment Swarmers are pretty rare)
Yea prob better in pre-hm
As it only has the tumbleweed enemy
Cnidrion could be made to do something as a miniboss of the pre-hm sandstorm.
Cuz rn he seems very pointless
Even more on 1.5
and blizzard let in the dust, or should i say snow?
Deerclops kinda doesnt count
although i hope we get some other DST enemies, Mak tusk would be interesting, Koalefant too
Klaus and Krampus in Terraria tho :desolage:
We already have Krampus
DST krampus is annoying as fuck
Griefing mob
Better kill it asap otherwise items stolen
oh yeah, nother sugg idea I had (won't fully develop it tonight since tired) is adding Boss Rush to the Boss Checklist since it is an event, and there are quite a few people who miss out on the event due to not knowing it exists.
"Boss Rush"
then below it shows every boss like it was a family reunion or something 
either that or it's sorted by tiers
I’m excited too
damn i was gonna suggest something about proficiency but byeah i think it'd be too complicated
you can elaborate on your idea here
and then we can help you format it into a passable suggestion if the idea is good
yeah i was going to make a thing about other ways to earn proficiency rather then just "ok farm time"
Like certain stations where you can increase your proficiency by like 10 exp points or whatever it uses every 5 minutes or so..
I never farmed for proficiency
you gain it over the course of the playthrough, naturally
yeah but other ways to gain it can help lul
I honestly think the current system is fine as it is... but I'm not sure about what others think
i mean its just options for the player to discover
and its not really that "impactful" (since its like 10 exp points per 5 minutes)
I am of the opinion that proficiency shouldn't exist, but Fabsol wants to keep it
It's part of its design to be hands-off and not offer super significant benefits, s'just a little extra thing to make you feel like you're progressing in a playthrough
But imo, in doing so, it is entirely superfluous and adds very little to the gameplay experience, partly because you gain proficiency by doing the same thing you are always doing in a playthrough: hitting enemies
So
adding an alternative method to gain prof, while still being pretty minor overall, would be welcome I think
ive seen this convo yesterday and decided to sugg about it, since i liked the idea
Establish various Sunken Sea materials and items more into the game in various other areas
The Sunken Sea is a modded biome added by Calamity with minor prevalence at the start of the game and Early HM, Providing with 3 new material types (Sea Prism, Prism Shards, and Mollusk Husks)
The issue with these materials is their very limited use:
Sea Prisms are used for a singular (and small in comparison to other areas) weapon tier and a potion, Sea Shards are used in conjecture to Sea Prisms, and Mollusk Husks are used for a grand total of 4 items (Prismalline and the Mollusk Armor) leaving them highly unused when compared to materials of the likes of Phantoplasm, Depth Cells, Stardust etc.
My suggestion is to scatter these items into more use throughout the game, to allow for more interesting Sunken Sea content and to give a bigger reason to revisit the Sunken Sea more often (and therefore, find the various Item Drops that are hidden from players, like the Eutropic Scimitar)
wrote on phone so if theres any typo or abything i should fix before i post this, let me know 
Yes this looks good
Just Phantoplasm and Scimitar as typos
gotcha
I brainstormed last night about what recipes these could be added to
i dont remember that iirc
but to my mind, electricity and aquatic items make sense
victide possibly
true
ah, lol
Victory Shard Paradox
Replacing Victory Shards with Sea Prism in Victide Bar recipe
You see that's the paradox
People complain bout them being useless but doing that makes them more useless even if lores and the pot exist
Mathematical impossibility
Iirc
Simply remove victory shards
was suggested and denied tho iirc
Replace them with what
the paradox is unsolvable
Fallen Stars, probably
Can't wait to craft lores with fallen stars then
And the uh
Pot
Idk the name
I just know it's a good pot
mhm
Yes that is also a replacement option but in most cases isn't super thematic
Victide works great though
btw can i get some tips for wording if im actually going to do the "other ways to gain proficiency" suggestion
Victory shard removal wouldn’t work because of all the other recipes that use it, imo
Maybe they could drop from every boss but less
that would make victory shards identity crisis become omnipotent
bruh i never found magic mirror loud like at all
what REALLY causes ear pain is draedon’s turrets which have been fixed
I don't think this is a Calamity issue? you should probably use a resource pack in this case then
I just always mute my audio
that was the true #1 cause of ear bleeding
is there a video with it or smth
Its old sound?
i’ve never heard it
Is that not its current sound?
I don't know about you guys, but I don't want to adjust my audio just to go home. And while getting an external resource pack for it would work, I think it would be a nice addition for such a content mod.
Mirror, mirror on the wall, what is the best game of them all?
Note: The same sound applies to the Recall Potion.
Disclaimer: Rights to the audio and image used in this video belongs to Re-Logic.
Literally the first one I found has a audio warning.
You know it could easily be turned up, right
wdym
He's talking about the audio in the video.
It's worse in game.
Are you sure you don’t have your sound effects turned up
It's scale in game compared to everything else is ubsurd.
Look at your general settings
I know how to use Audio.
I also have not really had a problem with it
It is a high pitched sound but in my 2500 hours of playing the game I didn't think to have it specifically get turned down
Or if I ever did have that thought, it was infrequent and fleeting
But, that's just me
Same
Your sugg is valid and people who agree can star it
(although your reasoning is a little hyperbolic)
magic mirror's sound is fine imo
also don't see why it'd be cal to change it
there's probably some mod for sound effects out there
At one point I had a Minecraft mod that let you adjust the volume of every single sound effect in the game to your liking
It'd be neat if that existed for Terraria too
Agreed
Even without cal that would be a HUGE settings menu
yeah
more configs!!!!!!!!
byeah the Minecraft one had a search bar
a system like, per say, Fargo's enchant configs, but with a search bar would be cool for that but I think that should be for a separate mod
and cal devs shouldn't be the ones instantly being brought up to develop that
Mhm. This suggestion is fine though, if not hyperbolic.
actually suggesting a mod for sth like that mc mod, but in Tmodloader server is a nice idea, but specifically magic mirror and for here...
maybe not the right server to make that suggestion
The hyperbolism is in my nature. I apologize for that.
it's the high pitches, not the volume that hurt
but I agree it is pretty damn loud
the sound effect itself is what needs changing, not its volume imo
I've never had any issues with the magic mirror sounds
especially not to the point where it's deafening
there have been times where it's louder than others for me idk
high pitched sure but deafening is weird yeah
YuH sent approved and implemented% speedrun sugg
I don't think you see it
I do
It really makes a lot of sense if you think about it
could ya explain
No lol
It makes perfect sense.
Basically fuckin
it's an extreme method
Cnidrions don't drop victide bar ingredients anymore
So it's post DS (next update anyway)
But victide should still be obtainable in some way
So make it absolutely fucking stupid to do
While still being technically possible
Its the best method.
Make exo blade a one copper coin merchant item iirc
Because calamity is all about non linearity or whatever
This is why I never talk here
That person right there
but more importantly
This sugg's reasoning is based on something coming in 1.5
You should wait until 1.5 before suggesting it
It was brimstone crates because it's even stupider to actually obtain
Rest in Pieces victide bars.
Absolutely no one skipping ds and getting victide by fishing in the crags at phmode
you'd be surprised
you'd be surprised how many people will minmax the fuck out of their build
first note
my bad, i'll delete it
this is good
I acknowledge that one or two suggs with 1.5 content in their reasoning have slipped through
Still very dumb sugg imo
Not every single thing in the world should have an alt method of obtaining because of "non linearity"
But opinions or whatever
Thats kinda rude.
what about make like biomes slightly larger in terms of how far away i have to be for the biome to not count anymore, like when i fight desert scourge i am basically on the ground
maybe for balance reason?
but idk
it feels not very good to be right on the ground hugging it for desert scourge..
If you think ground hugging is the ultimate balance strat because it makes people expose themselves to the contact damage
where's the then in this if
He may have meant to say "If you think about it,"
Yeah
(also fix it respawning sometimes if killed too fast)
this part just sounds like a bug
why are BR evil bosses so jank
That definitely looks like a bug
You should exclude that and instead put in #bugs-read-pins (if it hasn't been reported already)
thats an old clip, im going to try to replicate it
That is not relevant 
also it can respawn more than once https://cdn.discordapp.com/attachments/516928309058076672/794466523544027176/2021-01-01_15-17-36_Trim.mp4 Credit to Brue
I was about to post that lmfao
Yo 👋
to be fair worm spawn positions are largely due to there being no blocks for them to spawn on in the br arenas
so spawncampy things can happen
and it's not really a concern for balance is how I understood it?
however stuff like BoC teleports would still fit
I'd mention polter but there's like 17 different changes to boss rush and polter and enrages next update so it'll be fixed

Suggs kinda barren :/
No offense
mm, yes some are overdue on delivery, but uhhh
@zenith hazel I'm not sure what to do about that
I'll still ask amber just in case
we don't have much of a choice
hey I got a question would giving the player more ammo slots be a balance breaker
I mean...I guess yeah, if you can handle having your inventory cluttered
i agree
@hollow shell yo
smthins afoot
gone
Thanks
bot is once again kil
@grim tusk can you mention how other worms can also spawn on top of you instead of just eow?
i made a sugg about that a while ago but it never got accepted
im just still thinking on how i should word my proficiency sugg
@hollow shell amber's still cool with fixing the bot whenever it goes down (as you can tell from #suggestions-voting )
Why does the bot die so often anyway
Oh hey the hardmode environmental effects got aproved
I'm not sure if I've seen it get approved before but I guess that's a thing
Originally mentioned it but due to their lenght thats more of world arena issue
EoW is too long so it does have that issue
Hey guys, how tf you you put the letters in bold for a suggestion?, lol
**text here**
@steel minnow stuff for future content is not allowed to be sugged

also Xeroc wont arrive in at least 5 years lmao
also wydm by Sky/Space empty
theres planetoids
one with a lab even
the evil island too
sun skater, shockstorm shuttle, cloud ele
Once
3 times at least for me
-early game, lab
-wyverns and cloud ele
-summon weaver
I don't think summoning weaver really counts
just like a dungeon trip doesn’t count if it’s to fight enraged void
this sounds like a lot of effort
Aight, cool
More importantly, a new biome falls under High Effort suggestion, therefore disallowed
(Spoilers, we are planning on adding a sky biome later on, just not for Xeroc)
holy shit rover leaks
Holy shit that's enough for me!
Thank You so much, i love this mod! 🌟💙🍀 xD
👍
the super secret sky concept leaked in real
Hope everything goes well, it could be amazing! ^^
ro gue
me when rouge
It's at least partially developed by jojojelly who is a tMod developer
ah
i got 4 suggestions all related, idk if sending them separate is spammy though
======SUMMONER REWORK SUGGESTIONS======
- advanced targeting: I would have liked to see advanced targeting for minions, target: weak enemies, close, strong, far, heck even some weapons could have alt attacks they you select for the minion depending on the encounter, imagine if xeno staff had a giant laser attack that did less damage than pulses but had a lot of pierce
- They reallllllllly should expand on sentries; cool weapons that rely on the player to drag the boss to an area to be effective, a weapon that enforces both risk and still allows the player to focus dodging the boss. I would DOUBLE all damage of sentries but make the redeploy time of them increased by 3 seconds so you cant do the spam trick, in fact, id make sentries its own viable subclass with masks and accessories.
- giving the player rewards for being risky, the brimflame summon does this well, having you to keep your minions in one place; after all summoner should be the class built around the premise of focusing on dodging, what better way to do that then to make them confined to an area to do potentially more damage. Thorium's buff totems also do this but there's only 4 in that mod which is unfortunate
- the actual minion "buff" should give you real buffs. For example, slime staff would give you maybe like 5% jump boost, maybe imps would imbue all your minion attacks with fire, perhaps optic staff would make it so all your minion's range is increased, or a Xeno minion could give your minions a light chance to crit. This would make it so that a staff isnt just useless as soon as you pass it's point of progression, and make it so it is like youre selecting a team of diversified minions.
Hey @hollow shell, sorry for the ping but are these suggestions too radical? and am i allowed to send this as 4 separate suggestions or is there a limit per day for suggestions?
Limit is 2 suggs per day
First sugg would be very difficult to pull off for vanilla summons, better to just download Summoner's Association mod and target manually
Second sugg is fine if you just keep it to expanding sentries for summoner class variety, but the damage doubling sounds like not a great idea
I'm not sure exactly what you're asking with the third sugg?
And the fourth sugg sounds like lore items all over again, a neat idea but making the effects have any level of significance would be a balancing nightmare
noted, ill try to rework this draft, thanks
Expand the amount of Sentries, mechanics around sentries, and items related to Sentries
I believe sentries are an untapped gold mine in their potential; forcing a unique gameplay where the player is supposed to keep the boss within a zone to be effective. However within the base game they have two flaws that somewhat undermine this. Firstly you can spam sentries to bypass firing speed cooldowns, which means that sentries can keep up with the player's movement, (however this is only really a problem with OOA's staffs) - a 3 second delay before a sentry could fire would subside this. Secondly, without using ballista spam their damage output per minute compared to a minion of the same tier is extremely dull, like Moonlord for 30 minutes dull... either faster firing speed or more damage for sentries is kinda needed for people to actually have an incentive to use them. Yes, you can say that sentries are just an extra pepper of damage and minions should be the summoner's only main damage output, but I would actually like to see sentries become possibly a full blown subclass, just like how ranger has guns/bows/launchers/flamethrowers. However in order for this to be achieved a sentry would be needed for most points of progression and accessories/armor masks would be required. As of now in calamity, summoner remains the most straightforward class with little to no deviation from a strict meta, perhaps by expanding on the idea of Sentries as a whole it would diversify the playstyle of many players. An ideal scenario in my head would be that this subclass would be more risk/reward than normal summoner (something that a lot of calamity players seem to be fond of).
thoughts, anyone?
I think you lack a lot of reasoning
You say a lot here, but you don't ever really explain why is it important
good point lemme add something RQ
@fossil finch think that last sentence is persuasive enough?
Eh ig
"Expand my subbclass grrr"
and yea lack of reasoning
only talks about sentry spam needing to go
thats the only part with reasoning
also why tf ballista vs ML
when Hive pog and spikechad exist
they are busted to hell and back
orthocera and cryogenic on pre-Plant are also pog
Deepmines are decent
Carrion and Guidelight are good
Energy staff is ok
The ML drops suck ass unless the boss is weaver
Carrion is cracked
@soft quest Subclass suggestions are a don't
The don't seems a bit specific
So I don't know if it wholly applies in the situation
It is a subclass sugg, but nothing too specific in terms of progression from what I seen
It still violates the big effort don't, most likely.
As adding a sentry to every single progression point in the game would be a large amount of effort
@hollow shell Does this suggestion reach the threshold for violating the "extreme effort" don't?
Also it would probably be hard to balance something like sentries without buffing summoner lots, because like… minions and sentries at the same time
sentries are indeed annoying balance wise currently
always didn't like that don't
Well it kinda makes sense, they already have a lot planned and a lot they want to work on
The subclass Don't does not apply to this sugg, cuz this sugg is not complaining about a sentry-only playthrough being too difficult
But high effort is more arguable
yea the accessories/armor/armor helmet part of the suggestion probably falls under high effort, let alone the "add more sentries to each stage of the game"
I think that it's probably trying to tackle too many topics with one suggestion
Even if you have multiple sentry change/expansion ideas, they should each be in their own suggestions so that people can choose to agree with some aspects and not others
@soft quest
would be nice if there were more spears and/or the existing ones were better
in the calamity environment most of them are very underwhelming
Well spears are getting buffed next update in terms of damage output, but I imagine you could be meaning their effects rather than dps
a little bit of both, really
Fair
yeah, i can see that 
i do find it funny how post ML has 3 sentries but only 2 summons (as of now)
What are those letters?
M stands for Malice (or currently legendary / RIV)
XX is when theres no new weapons in the tier
F is when it is affected by Fireball and Cinnamon Roll
OV is Overheav Summons
i used these mostly for personal refrences so yeah
N is for Evergreen Gin
Also, Pole Wackyer is Post-Yharon because of Auric Tesla Bars
Wait, t4 draedon is no longer auric tesla tier?
303 - Tier-shifted post-Yharon Arsenal weapons to be post-DoG pre-Yharon, rebalanced them to compensate. - Done (edited)
[9:18 AM]
no
hello, Weasle
whats up?
wouldnt this convo belong in #general-talk lmao?
prolly
Ye
#suggestions-voting message 1 left so why not?
monkey see big stars monkey do bandwagon
what
Did you expect more stars on your suggestion by now
More than just half
dunno why people wouldn't vote for a fix 
What's so cool about ultrabright torches?
it's been like a day and you're already halfway there
most of the time a week is when a sugg is considered dead in the water at 100 votes
This suggestion process just keeps getting more complicated 
Is there still a vote in the dev server?
Omega convoluted
The vote in the dev server is determined by if it's delivered
devs please, for the love of god
please just make the goddamned squirrel staff actually fucking useable
like i get it, it's supposed to suck
Yes it is already going to be improved in the upcoming 1.5 update
but there's a difference between a terrible weapon and a functionally unusable one, and the squirrels are dangerously close to the latter
Its behavior was made more consistent and reliable
I'm stealing a joke off someone's else sugg system but uh
⬛ I have made sure to not read the changelogs ✅
(((This is just a joke don't take it serious please))
You just have to accept than not every idea will be liked by the audience
Already suggested, approved and implemented
Thankfully
This
Another thing to note.
ya gotta consider how much time its going to take to implement it. :p
@visual sparrow read the pins
there's a format you need to follow and stuff
and also a reason
I think this technically follows the format
sort of
more the latter one tbf
the bot will be able to pick it up
yeah
So, I must change that?
after reading the same thing 6 times uh well
the idea isn't bad
it just needs better argumentation
Okay, I will change that
also like
resumize your suggestion in the title
for example
Indicate Phase transitions for Bosses on the Health Bar
...and then put your reasoning on the next line
This one works
Okay, now that would be good, at least english is not my native, so if you see mistake, just say and I would repair
I'm not a native speaker either, and probably neither are the majority of the members of this server
so it's np
"when boss change phases out of the monitor" what are you trying to say here?
I'm guessing i.e. when bosses transform outside of your field of view.
Neat suggestion, that'd be a great for clarity (particularly if some bosses show when they have immunity or high DR as well)
yeah
@visual sparrow change this to "bosses change phase offscreen"
So it's easier to understand
Ayo?
:br: :uh:
Anyways uhhh
you can't sugg stuff from new updates until it comes out anyways, so not a valid sugg
@ashen warren no suggs about future stuff
this also kinda counts, bringing back an old feature (if we are to purposefully miss the above Don't)
^^ this too
so even when 1.5 releases, this'd prolly be a Don't sugg anyhow
also this
I mean this isn't exactly a valid countergument since dog not exploding into gores isn't exclusive to him having a surprise phase
it's not a very convincing fakeout ever since sentinels existed tbh
idk how people are having this drive about the fakeout phase that is clearly totally not obvious at all
I can see why tbh
for some reason DoG has managed to conquer the hearts of so many players of this mod
despite actually being a pretty mediocre boss on a pure design level
his OST, the buildup towards the fight, the visuals and the whole fakeout thing
well, they all distract people from the matter of fact
and have made those same people love the fight with a passion
seeing the "surprise" element go is something these folks can't do easily
I mean yeah but isn't it a good thing lol
I've seen some people say that it was their favorite boss in the mod not really because of the fight but because of how it feels like an interactive cutscene
In terms of feel, buildup and aesthetics?
yes, DoG is a good boss
But in terms of the gameplay and the initial fight itself?
Its a c-tier at best
never says it was
guess what~
:fear:
opinions exist >:3
this sugg is just a ❗ regardless so lol
true
Deus at A
based
but my joke 
cry about it
continue.
heres mine
this is specifically in terms of how well-designed the fights are
byeah topic for somewhere that isnt here, at this point
yeah
another hive mind enjoyer!
me omw to make based tier list (everything is in s because at the end of the day tier list suck a lot at actually classifying things like this)(
Well..
youre not wrong
@ashen warren suggesting about future changes isn’t allowed, as stated above already
PSC is a dev item, you need dev permission to suggest changes to it iirc
@ashen warren
also Amber isnt accepting changes #suggestions-discussion message
and iirc Gael (which is another dedicated item, but contacting Levi is
) still keeps the special rage mechanic with PSC
i see tierlist i must post. also i just found this one on google dont complain
(folly would still be in S even if it was folly rn)
This has to be one of the most skewed lists I’ve ever seen 
(OD would go in the green tier no questions asked)
What does this have to do with suggestions
i dunno i just saw tierlist
(that hallaned roughly 6 hours ago)
yeah but tierlist
@inner grail troll sugg. N o
Not a troll
its a troll
yes that pretty much is
Best suggestion of all time
meme sugg* still no
#suggestions-posting message no exclamation?
it doesn't seem outright a "don't", though
dev item
_ _


