#suggestions-discussion
1 messages ¡ Page 1166 of 1
Not much point doing that
... you can have a terraria clock..
Each minute in game is a second irl
Ye if you really have a poor sense of timing then that will help
This suggestion is just a personal dislike of the fight because you struggle with it, I dont see the point in it
boss personal difficulty is usually subjective by most of the part
He made this because he died to a dash after a BH in a nohit 
well I guess its a no-hit đ¤ˇââď¸
supposedly I don't think mentioning no-hits on suggs is a good idea
No because the game isn't built around nohitting
that's why
Stuff like often unavoidable almost attacks is fair game, but this isn't that
Like pre nerf rav
Timers are so inexpensive by the time you get to SCal lol.
You have the ability to mine entire caverns of space out in an instant by the time youâre at SCal
I understand that itâs frustrating being hit by SCal immediately out of a BH, but thereâs numerous ways that have been brought up to counteract this. Such as internally learning how long bullet hells take, timers, platinum watch, and even music cues that are fairly consistent (since killtimes on SCal tend to not waver as much as other bosses).
Actually correct
Does not and Doesnât are the same thing
i think he meant the fact that its kinda odd to read it like that
imo it should be "why does the base potion do that"
Thankfully its upgrade, Shadow potion, does not have this problem, so why does the base potion does not?
its still hard to read that like that. even with the extra add on
i dont think "Does not" fits there to be honest at the end
that is incorrect
it would be "why does the base potion not"
you don't need 2 does's
yeah ^
ignoring the fact that it is still awkward to read it that way anyways
wait actually its talking about how shadow potion has the problem why would it be "so why does the base potion not" cause that'd sound like your also saying the base potion doesnt..
wouldnt it be "why does the base potion do that"?
yeah thats better
âwhy the base potion doâ
Same
what the base potion doin
Anyways, still a bit messy but itâs fine.
ok thats much better now
what the based potion doing
it does lmao
idk i always just count the BHs aloud
i guess you can use the phone timer if you want, it's not an invalid strat
i just stay near the walls and watch the blasts until they stop going
I think supreme clam could become invisible and eventually become opaque as bullet hell ends
like devourer of gods does
I try to memorize where Scal stayed and then prepare to react to the dash
Scal dashing immediately after BH was pretty infuriating when i was no hitting her
not a massive problem but still pretty bs
Not really bs when it's at the same point each time
After the first few times if it keeps surprising you then idk what to say đ¤
i was expecting the dash each time but especially in the later phases its easy to get into a bad spot with everything going on
Try to stay at the top of the arena to dodge her dashes after a bh
Dodging while falling is easier than flying
i just do it on the floor since for me its way easier
@storm orbit good idea but how about instead of disabling the damage aura along with the particles. toggling visibility of the accessory would just make the particles disappear
that way its still useful
also tip: If you aint using the blunder booster dash and just want to use it as emblem, just use vampiric talisman, moonstone crown or destroyer emblem instead
^
IMO there should be a config for "epileptic effects turned off"
that way anything that could be epileptic is changed when that setting is turned on
simple: dont use said effects
Also disable afterimages, will help a lot
I mean there's the general thing where a game like Terraria isn't fit by itself for most people with these type of problems but i do agree accessibility is good
Ok so, I'm not sure if this counts as a dont or smth but what if cryogen dropped berdly's outfit from deltarune 2 when killed
Spoilers for deltarune 2
||its such a perfect opportunity cuz berdly gets frozen like the npc inside cryogen||
obviously it'd be funny cause "ooh funni deltarune reference"
I would have posted a meme relevant to this if the channel was #calamity-mod-talk
Ideally the damage in the aura would remain, however if it needs to be removed I'm okay with that
afterimages don't affect me, nor do most weapons. I'm not epileptic, but I have severe migraines where one of the triggers is photosensitivity
the only thing I've come across so far in calamity is blunder booster, because it's like Electric Soldier Porygon
I actually downloaded a mod for MHW to give crits a new effect, then deleted the file for that effect so crits had no additional effect because the default crit flash did it to me
although I agree that blunder booster's aura may be too bright, not using the item is the easiest solution
That's what I'm doing, but I'm missing out on some significant DPS for my class purely because of a health issue
also dash fun :c
I use the dash though
I think that Daemon's suggestion is fine
although since stealth is getting reworked sugg would actually be even more relevant next patch
sugg seems fine
I do kinda wonder why this item specifically triggers it considering later game boss fights can be pretty fast and flashy
To be honest I find the flashy aura rather annoying too
yeah I've done so many late game bosses with no issues, but that one item makes my head fuzzy so I know I need to stop or I'll start going blind for a while
even if I don't have underlying health conditions related to vision
I think it's because it's two colour flashing
Electric Soldier Porygon was blue and red rapid flashing and caused a lot of issues when it was aired, it's like that
yea same
Acid dyes actually have a similar but lesser effect on me
yeah
also, do you experience migraines from Yharon's flarenadoes?
they seem pretty offensive
(again, not seizures, migraines)
I don't actually, they're fine
strobe lights will do it, at work last night we had to cover a flickering light with cardboard taped to the ceiling so that I could work lol
so far I haven't found much in terraria that will trigger it besides acid dyes in vanilla and blunder booster in calamity
ah
amazing
I like your idea, I would have suggested rogue for signus too
yeah
Ah yes the summoner tank and the stealth rogue sentinel armor based of the donor one that's not actually related to sw in the slightest
The suggestion is cool, although, on the armor idea parts probably vaguely describe how they work instead of describing some of their functionality.
didn't I do that?
Yes, you did vaguely mention, but you specifically mentioned one of their mechanics.
Yeah Signus one mostly specificates
Ah that example is much more generic but still has potential
Good
I can imagine some issues coming up with the Void armor, from tying your survivability to entities near your cursor
Seems like it opens up big cheese strats
Hmmm yeah that can open stuff like dragging projectiles quickly just to avoid them.
If this doesn't get into calamity we can just abuse addons, remember that, guys

maybe the dark energy are summons that can die
the more you have alive, the more defense you have
maybe it's the set bonus to summon a small swarm of them
somethink like stardust cells where it sticks into the enemy and deals damage
Potentially.
The suggestion can just exclude the "hovering around your cursor"
never knew prismatic armor was post SW
dreaded patreon armors hogging up space for us to put GOOD AND COOL armors and swapping it out by references instead
Make a sw ranger armor for the hilarious
Summoner fits more for void imo
Void having a melee armor would be a bit weird
Quirky tanky summoner was perfect for it
considering it crafts a lotta magic weps
actually I wish spectral veil had a sprite on the player
well mage has an armor from Weaver who has mostly ranger stuff
Donor armor
god same
just yoink that sprite from Cal Vanities's Signus's cloack
fair
changed that
the rest is fine?
I think so yes
alright, cool
also Bloodflare is after tarragon
time for it to end up in #suggestions-voting hell
barely
true
also remove "stealth" on the signus armor; just keep rogue on it so it infers it always benefits rogue regardless of stealth or not
It's a funny situation cuz you unlock all of Tarragon and Bloodflare at the same time, post-Prov
except for Bloodflare armor and only Bloodflare armor
k
just got that mixed up a bit bc on my current pt I did polter first so bloodflare and taraggon became available at pretty much the same time
Doesn't leave much to go on anymore but, prolly fine that way
yea now seems fine
imserty the long suggested by cursed "move ravager to post prov and make him the bloodstone source and unlock" suggestion

Ye
be a chad and give him his post-provi stats post-golem too
then make him always drop bloodstone 
totes balanced
the monsoon thing is actually a good point, same thing with tsunami, alluvion and other stuff
You can also just put more dummies above them
So the spread counts
Or you can get up close
Lots of workarounds
What if I came up with some generic reason like "adds vanity variety" or smth or would that count as finding loopholes or smth, it's just such a perfect reference
depends if there is a lack of vanity variety to justify it
you cant just pull the phrase from your ass without like proving its truthfullness
That's true, ig there's no reason to add it then, though its such a wasted opportunityđŠ đŠ
travel back in time
become dog tier patreon
get the vanity as your donor item
win
fortnit update
as someone from calval: 
^ agreed by someone else from calval
Aoe attacks will hit all the dummies at once
Giving you more dps than normal
If that doesn't work then just use the luiafk improved dummy, you can change defense dr and hitbox size and it uses the bosses' sprites. Basically luiafk adds everything you could ever want in the game as far as QoL goes
*Also lets mnions target
Luiafk just breaks the game so you donât have to move to get anything
luiafk is pretty balanced actually
And downloading a whole mod just for that one feature is inconvenient
Also calamity has a lot of similar things that luiafk has
then just go up close to the dummy lmaio
while I can't guarantee the effectiveness of dps testing this way you could also for spread shot weapons just put a line of them and fly abiove/put a platform above them
Is thereâs more than one dummy and thereâs explosions you will get a lot more dps than a single one
since when do bows do explosion damage
except for elysian arrowss
whioch kinda suck anyway\
Monsoon tornado
I don't really think the discrepancy is really big enough to worry about properly, and if you intend them for boss fights just used all of em to see which does more damage. certain weapons do better for certain enemies/bosses anyway so the dummies are just there to give a rough estimate of whether or noth the weapon meets the same tier
Just add the feature with the dummy config

hellfire arrows
(also napalm)
also theres some piercing arrows too, jester, unholy, holy, luminite
yes but piercing arrows dont matter if you're firing from above, and depending on the boss you may be piercing them anyway (mainly worm bosses, but bosses like slime god and ceaseless void are also examples
also I am aware that my points are invalid because they're stupid
Idk why youâre so concerned about a suggestion already in voting
I'm not, I already conceded defeat
Oh nice the funny sentinel armor is valid
It's valid? Huh
I mean the sugg is valid for the most part
Though the set the suggestion based on is dono
means I did a good job at arguing in favor of it 
real size draedon gaming chair merch (joking)
basically its just metal. all metal
@potent pilot you need to format your suggestion correctly and give it a proper reasoning, i suggest you go
and read the FaQ pinned here and at the top of #suggestions-posting
oh and I'd rephrase that suggestion
and then make the body the argumentation as for why we need more murasama's
i think he just means like
"weapon available pre-boss but locked until post yharon" weapons for the rest of the classes, rather then weapons that act the same as the murasama
but yeah
should prolly explain that
murasama is mgr reference
meant that
it is
dunno why its related to the topic of the suggestion
don't see why murasama can't stay as a unique weapon like that
yeah i personally think it should stay unique byeah
Same
I jokingly thought than Murasama's relatives for other classes could come from other 3D hack and slashes
to keep consistency
This sugg is â
Also mura is funny ref so wont work anyways
Monsoonâs daggers arent id locked
This is kinda a dumb idea
Murasama is supposed to be unique, adding in class specific ones is just 
'add pls' is a really good reason wow
wdym, âadd plsâ is one of the best methods of getting something in the mod 
Also âsimiralâ
@karmic quiver cross mod content and also no title and very vague reasoning
on how to write suggestions
@zenith hazel bot dead
Since 2-3 days ago lmao
Why theres more ding dong ditchers as of more recently
Weird
You do need to format your suggestion properly, @karmic quiver
That's the most important thing
It needs a title/summary at the top, with elaboration/reasoning below, separated by a line break (Shift+Enter)
We do add some compatibility with Fargos already so it's not entirely out of the question for this to get in
Not quite
With the way it's currently formatted, "Attempt number 2" would be your title
This matters because it's a bot that processes it, not a person
(It would also be good to word your title like a suggestion/command, rather than a statement as if it's already a thing that happens. To prevent confusion.)
You can edit your message as much as you want btw, don't need to send a new one
@karmic quiver
I don't know if it's already been suggested but I think a class based on movement could be fun. There are a lot of items to dash and dodge but I think these concepts should be further explored.
Classes are too big of a scope for Calamity
So no.
Not here at least
(though something like this would need the mod that does it to rework movement speed, which is what cal will do)
botâs back up
wait did voting bot break?
it kinda does that sometimes
dam my scal name suggestions was denied tho i can see why
extrenlty niche and not worth the effort
Okay, thank you for your response. There's always the hope that some people read the suggestions that don't make it into the calamity mod and implement them somewhere else đ
the island also grants the alternate evil chest item lol so it's not obsolete
Both evils just makes the chest gen in the dungeon
@prisma flare Check the pins for the Suggestion Don'ts doc.
Suggesting new specific items (like those of your own creation) is not allowed.
ok
If you feel that the item you have in mind would resolve some problem, inconsistency, void, etc
then you can make a suggestion about resolving that problem with an item, without specifying exactly what that item would be
Only describing the issue and how the item would fix the issue
ok
actually LoneKensei
You can keep the sugg, just make sure it's formatted properly
You need a title at the top with reasoning/elaboration below, separated by a line break (Shift+Enter)
also maybe reword the title to be a request or demand rather than a statement
^
@vale cradle Calamity's Vanities already does this
@uneven minnow that is future content, future content not allowed
Ah, alrighty. Thanks for letting me know
Also @uneven minnow the previous Calamity mod files will still work fine
If you download 1.4.5.007 now, you can continue to use and play on that version even while the Draedon update exists
Oh, sweet!
ye
@tender dawn formatting
God damn it
See this, Shoelace
sorry is it better now?
This is better yeah
Only change I'd make now is changing the phrasing of the title
to make it more of a suggestion/command rather than wording it like it currently happens
Thanks đ
does anyone else have the problem with the sunken sea
We've received similar suggestions to this before iirc
(which is fine, yours can stay)
So yeah others have had this issue
ok good to know its not just me
@edgy yew formatting
Uhh
read the message at the top of posting
edit your message
What should i change about it
have a main idea with a space then a body
DAMN BOI
Most votes I've ever seen
@dapper coral stonks amirite

Surprise surprise, the suggestions that get the most votes are the QoL changes that are impossible to disagree with 
it's real stonks
no no he has a point
I have never seen something more objectively true than this
case in point:
hoping atleast one of my suggestions gets added
any issues with my sugg
Nope
Sounds interesting
awesome
big sad, my qol one got approved but never added, big rip since I can't resugg 
It will get added, eventuallyâ˘ď¸
I mean, I've kind of learned to live without using dash accessories for the bosses that screwed me over for using them, but I'm thinking of trying to make my first mod one that adds a dash bind, so wish me luck haha!
Personal big disagree
Vanity should be vanity
If everything remove the buff slot they consume
If any pets are to be given additional function, it'd be Light Pets
even if not to produce light
Cuz those 'pets' are utilitarian
Really? I've never really saw pets as vanity tbh
That is currently their sole purpose. Vanity.
Well uh that's their whole point yeah
idk i've always just kinda seen them as something that i hardly see anyone use
but i can definitely see your point
MoR has a pet that shoots lasers occasionally
and that was a bad idea
Thorium has a light pet that shoots lasers, as well
and its usually like weak pets too
idk about stuff like attacks but
MoR's has a max of 5 spawned "orbs" that shoots lasers every like 5 seconds. each laser does 20 damage
idk maybe like, 2% or 5% damage or something to specific classes idk
stuff like that
very minor tho
So like lore items, or our wing buffs
yes
It's a light pet right
yes
then that'd just become "ok only use this pet"
If you make cal pets do things, then other mods pets will never be used as well
well ig you can view it that way, yeah haha
good point
because pets are just meant to be vanity
light is just exploration utility
This is technically valid because uw lore effect is moving to another item and stuff
oh?
Where would I find info about that
On #calamity-update-talk pinned faq i think
This suggestion is valid yeah though I assume it'll give our programmers a headache
Wanted to clarify that I recently edited in option 3)
this made sense when console was first ported because summoners and pets literally didn't exist
so console version got exclusive pet-weapons
really hard to get and totally useless, but cool
Visibly ages when I remember the Blood Vial and stuff from console
Ping me for discussing my sugg
I don't think that's the source of the desync
Uh
But like
Either way when sg dies on mp I get massive desync and gel items gradually keep appearing out of nowhere
it doesn't actually drop 1 item for 50 frames straight
what's the difference between it and a single stack then
it's just a single stack but spread out
that shouldn't desync
Yes the fact that it's spread out
Idk but it happens
it's like if you throw 2 items, one to the left and one to the right
Even when I am the host
is that laggier than throwing 2 items to the right
if the answer is yes then wtf terraria
No I mean
(Altix what are you talking about)
How much gel does sg drop?
I'm wondering precisely how drop spreading causes lag ever
Holy fuck 210+
Yes this
If it's any significant then it's secondary to worldgen lag or even gore/dust spawns
I'll record some footage of it tomorrow and hopefully remember to post it here
DropItemSpray
Yes Photonic this issue is exactly what you think it is
"Randomly peppers stacks of 1 of the specified item all across the given NPC's hitbox."
where she spills out a ton of floaty unholy essence
1.I have gore disabled
2. When I beat WoF on mp the desync lasts for like 5s max
if you never collect the items do the lag persist harder?
if it's the items' faults then the answer should be yes
i literally can't collect the items during the desync
In Expert it only sprays 30-45 btw
the rest is contained in the bag
the reason it sprays is because it makes sense to
it's gel
The DropItemSpray has a function to separate the items into stacks
to prevent this issue
but SG doesn't use it
gel kinda diffuses everywhere
You're reading it backwards
Or, actually
yeah
im good at ctrl+fing
"it makes sense because it's gel" but "it's laggy af"
Glad we have our priorities in order 
I do a lot and it's always when a ton of things happen at once
Literally not even hardmode terrain generation is that bad in terms of desync
this is my thoughts
For example
I'm more doubtful of the cause
also if it is doesn't that kinda constitute a bug of sorts
I can see right here that it's programmed to drop 200 individual items at the same time
and it really shouldn't be programmed to do that
If you break a fuck ton of tiles at once/in a row, like for example, like the equivalent to 2 explosive traps, it starts to desync, and it gets worse the more tiles you break
so then is the solution to remove spray drop entirely?
That is one option
Another is to make use of its stackSize parameter
which exists presumably for this exact purpose
also I guess try normal mode providence
Me?
basically
stress testing at what point the game breaks
is it 50? 100? 150? 200? etc
Actually I'm pretty sure that one time my internet was a bit worse, keyword: only slightly (not being ironic) the desync ended up lasting for like almost an entire minute lmao
You do seem unusually hostile towards this suggestion
Yea I kinda felt that but I haven't interacted with altix much
So I was like
Maybe that's normal altix
I don't think that's too out of the ordinary for suggestion discussion
Ok now I'll host a server (for me only) so I can test it
ok uh
me hosting a server and only myself being in it doesn`t cause any major issues so i'll test with more slime gods at once ig
WHY THE FUCK DOES IT NOT HAPPEN WHEN I NEED IT TO
Prob cuz youâre the only person on the server
Yea probably
It likely does not need to send as much packets of info
But when theres more then 
Although the sugg would fit more into #bugs-read-pins
But still fits here as well
uh
calamity mods cheat sheet uh and uh the rest should sync automatically
I'm pretty sure I still have calval enabled so 
yes i do
uh
fuck I don't think I updated it
ok update all has been clicked now I wait
(also make sure you do that too)
btw
does scal have a laugh sfx when summoned now or is it just the trailer
ÂŻ_(ă)_/ÂŻ
Alr send server info
Fuck I can't send my recording because 70mb
i can tho, made it smaller and trimmed it
should be soon
#bugs-read-pins material
anyways lets head there
Btw when you typed that I was on the ground below that platform
Help me by reporting the bug in #bugs-read-pins you have the server log
alr
đ
i also have to go to bed gn
Sweet dreams
@dark goblet It's a heartfelt sentiment, however we do have a rule against suggesting references for the sake of being references
(And I'm not sure how much familiarity the devs have with Berserk. I don't think I've seen it come up more than once in the dev server)
Yeah 1.4 content is a donât
It's a don't for a reason
@karmic quiver since it's a don't you have to wait until calamity ports to tmod 1.4 before you can suggest it
^
future content suggs are a no, and backporting 1.4 content is actually against TMod's terms of service
shouldn't modnotif delete that message or is this new
Also this sugg should be like
Exclaimed
And everything
Adding buffs to pets is like giving vanity items or dyes buffs
giving combat buffs to a beach ball
also, I don't get the point?
master and rev/death would be stackable without issues
đ¤Ś
its sugging future content. which is a don't
I perfectly know than 1.4 is not allowed topic in this digital space, but if we ignore that, that suggestion makes no sense because it implies than master mode is going to be removed
no it doesnt
the suggestion is saying to "remove master mode changes that calamity will do to make it just a vanilla 1.4 thing"
MM rn in 1.4 isnt that good
so just saying "keep it the same bad state that it was already in" is just not a good idea anyway..
yes, but sugg implies than calamity will do something with it
which is not true
actually they might in the future. again 1.5 isnt complete so we wont know maybe in the 800's there'll be a MM change
(i mean thats why i said maybe. i didnt know so eh)
it's going to be on bedrock edition? ew
also there are plans to make master mode Moreâ˘ď¸, i believe
#suggestions-posting message shouldnt this be a â as its just making pets bootleg lore items or bootleg summoner?
And the last sugg also is â due to future content?
At the very most pets should have some decently useful utility, like lighting up gems or smth
Thatâs reserved for light pets though and as far as Iâd ever go with them
Ye
there is a pet that does the lighting up gems thing i dont remember which tho
yeah that one
Magic lantern as well iirc
The functionality of pets should probably be limited to that yeah tbh
Glorified shine potion
@karmic quiver Why did you write this suggestion when you saw in the Don'ts that you can't make suggestions about Journey's End
Like
wh
What was the point
@karmic quiver that's literally why no one likes master mode why would anyone want this
God
@ashen warren
what is clockwork bow?
However I suppose it is possible for you to turn this into a suggestion about its functionality/accuracy without it being balance based
ok
Tons of arrows, very spread out inaccurate
Ok does this work?
Uhhh I think so
"Problem 2" kinda encroaches on balance territory still
It would be a theoretical solution for us to just boost Clockwork Bow's DPS without changing its accuracy
making it situational and.. unreliable still
Yeah this is better
Ok thnx
uh
actually i've recieved more dps with clockwork then most post ml weapons
even on non-worms lmao
i think its just the fact you know.. the boss is moving? or the enemy is moving
And then it becomes busted vs Providence?
Probably yeah
yeah while clockword bow is theoretically terrible at every average entity
its a bow for use before Providence, which is a massive hitbox boss
(its also really good at folly/profaned which is uh. nice)
its spread helps a lot infact.
cause its spread can hit multiple guardians. all the folly beings. and even with sentinel help
like if you just remove the top of your CV arena so the projectiles actually exist. it can target multiple energys at once.
which is uh
quite good
(although it falls at signus..)
yeah but having 2/3 of the sentinels is really good..
Dont clockwork bowâs arrows go though walls?
Unless its like elysianâs meteorites or smth (just use luminite lol)
Elysian arrows spawn meteors when they hit smth, im unsure if the meteors go through as well
lmao
well this was kind of.. stronk
all arrows fired going thru blocks is kinda insane
It is insanely inaccurate though
it is at the tier for the boss with the biggest hitbox though 
fat hitbox syndrome (tm)
which helps it..
@ashen warren Which princess, and why?
no.
It's "Drunk Princess"
"Princess" is the 1.4 NPC that was added after Calamity's
Bruh drunky literally sells better campfires and really poggers buffs
Why do you think her having a different sprite on a single day of the year would make players want her more
If anything make her more accessible so people can actually know she exists
This is awful reasoning
don't ask me
Can you stop
I'll delete your suggestion for now
If you come up with more substantial reasoning you can repost it
i want cultist stopper
didnt we tell you that cultist spawn is hardcoded in #calamity-update-talk
also just delet dungeon entrance to stop em
although an item to make you unable to hurt em might be nice
that would be a good work around to messing with vanilla spaggetti code
yeah
Either prevent their spawn entirely or make them invulnerable while the item is faved
yea prob mention that in the suggestion
(i was gonna talk about having it be part of the lore item but i forgor that lore items are bye bye next update)
yeah
Well, the lore items themselves are gonna be kept but their functions will be moved to separate items
i think
dont think they are
i know the latter, not sure about former
effects being moved that is
yea those effects getting moved
mhm
the combat effects all deleted (except cryo lore who got sticked to ornate shield)
but are the lore items being kept and just don't do anything but provide ingame lore?
yeah they are no longer doing anything
yeah so i was right
yes
but yeah the anti cultist spawn/damage item would just be in a similar vein to stuff like what will soon be Siren-Proof Earmuffs and Vodoo Demon Voodoo Doll
Yes I would very much like this item
Either to
Prevent the cultists and their tablet from spawning
or
Make it so the cultists are invincible so you can't accidentally kill them
or
Make it so the cultists are killable but they don't spawn LC when you do
I think the middle option will be easiest?
Middle seems most plausible yea
Assuming it'd work like the upcoming boss prevention items, the item could be like a religious pact or w/e lol
Yeah it'd just be an inventory-favoriteable
ah
also had an idea regarding shrine items
Maybe they could be made into challenge drops?
Becuase I don't think the current needle in a haystack design of shrines is really... fair
I disagree
should i put it in suggestions posting or nah?
For one, if you mean literal "challenge drops" as in Malice drops, you should wait for 1.5 to release before suggesting.
If you just wanna suggest they become boss drops then that's fine
However I personally disagree as that'd be moving world exploration content onto something which this mod already has a massive focus/surplus on already: killing bosses.
Agree
Itâs fine that not every run gets shrine items
In fact make it so only a handful of shrine items spawn each world, just to fuck with people 
ah
Maybe at least have a way for multiple shrine items to be available
like
once you find a shrine once and open its chest, a flag is set and that allows NPC's to sell said shrine item
then no more fighting over who gets Luxor's Gift in multiplayer
Yes that would be okay
I'll suggest it
We've gotten similar suggestions before but you can suggest it too
ah
if someone else gave similar suggestions, then that can be covered
also is luxor's gift gonna be nerfed? Like, at all?
ah
i just knew it lol
If one accessory was gonna be nerfed in draedon update
it'd be luxor's gift
Damn another one of these
What happened
Why is everyone suddenly suggin death animations
Could you not
um upgrade to luxors gift because it pre hardmode
Rover is playing minecraft so it seems i am legally forbidden from interrupting them
k
Joke in #suggestions-posting 
@low briar Death animations, while cool, are generally not as much of a priority and take a large amount of time from spriters. Especially with a sprite as big as yharon's new one is going to be. It's also been suggested so frequently it's in the document.
what if we gave our sweet icicle granddad a health boost
Death animations are also still in the "Frequently Suggested" Don'ts
(even though I think at least one death anim sugg slipped through in recent times)
And either way this sugg could use more reasoning to it and less specification
You doin alright @trim sun?
i dont know
i dont know
You can edit it
edit what
Your suggestion
done
If you hold Shift and press Enter, you do a line break
which is how you make new lines in messages
like this
You need to have a line break, with your title/summary above and your reasoning/elaboration below
aight
maybe move some of frequently suggested into straight up don'ts?
I bet devs heard enough of death animations and other stuff
Hm, I thought Victide was placeable like all the others
I know its been sprited, multiple times even,
so maybe I was just thinking about that, despite it not being in the game.
Not anymore yeah
I also wondered why nobody noticed that
you can guess by me mentioning certain channels
cuz placeable bars are kinda minor and most people just gloss over the inconsistency
I noticed but I assumed it was just a planned feature
(and most people use it to do the funny 1.3 dupe glitch with item frame. which causes a crash when trying..)
I did not know you can place bars until I see the dupe glitch for the first time
Same
i only used it for literally: flexing
what should i get in prep for slime god as a mele?
k
Am I allowed yet to ask for the tinkerer's rework to be in it's own separate mod?
not yet
you'll have to wait until 1.5 releases
and even then, though i get why would you want that, i doubt it'd happen honestly
This could use a bit more reasoning to it
I don't really understand why "The" should be removed from boss names and messages
fair
just seemed unnecessary is all
Providence and Yharon I can understand more
(We could make their NPC names be the shorter versions, and add in Ocarina of Time -esque boss spawn title cards showing the full name)
ik it could use rewording but should i maybe take it down too
ok that does sound good
i think redemption(?) has those too
As for Polterghast, with the boss health bar saying things like "Necroplasm the Polterghast"
That's uhh, I think that's a bug
But it hasn't been fixed yet
fsr
oh ok
I'll ask if it's been fixed for 1.5
i probably need to have it mention discrepancies between actual boss names and their messages, like when you kill dragonfolly or calclone
that always bugged me
For Calamitas I'm pretty sure that's part of the fake-out thing
"Oh it's not actually Calamitas, it was just a clone"
What happens with Dragonfolly? I'm unfamiliar
Its actual name is the dragonfolly but its death message is a dragonfolly
like 3 mods have those already so it's completely fair ground to play in because no one is original using those anymore
so yes do
Suggestion Draft: Use Reactive/Timed DR instead of an HP boost for bosses in the config
The Boss HP boost option is currently on a standstill with its boost range from being somewhat redundant of adding a few seconds of battle, to being nigh-impervious; often making the fight a very long endurance match. HP boosting is also harder to eyeball and is generally niche on its own case, seeing that people either use it for the challenge or to meaningfully fight them with stronger gear and weapons. HP Boosting also has the weakness of it simply being a flat boost; with distant bosses still being melted even with the setting turned to the max.
Timed DR can fix this problem by using the boss' kill-time, then basing that on a percentage, meaning that it can be viable to fight them on any higher tier
Is this sugg decent enough?
My problem with it is that there's a difference between the 'strength' (i.e. how aggressive will it reduce the dpa) and the 'factor' (i.e. the intended kill-time for the boss) of the timed dr. I can't decide in suggest using either properties as their own, and using both properties would fall under being too niche to be picked up by devs/other people. There's also a plan to add the point of Helping No-hits not exceed the dps limit but I'm not exactly sure on the rules regarding Timed DR, and it doesn't look like a good enough point to add.
Cal already has reacive/timed DR
But its somewhat weak
(Unless its night providence)
yes, I'm asking for it to replace the HP boss boost in the config
Itâll prob work better as a complement to that
I can see where you're going with this
but
"with distant bosses still being melted even with the setting turned to the max.
"meaning that it can be viable to fight them on any higher tier"
Are you trying to fight early-game bosses with later-game gear?
And anything nohit related reasoning pretty much makes your sugg stay in #suggestions-posting âs gutter
As it affects like
2% of the player base
I've skimmed the uses of the option in the server, and some of those uses are for that
Change the reasoning to be more relateable to general players, to increase the likeliness of getting voted for and accepted
Not Noh*ters
Hmmmm
Something that you could suggest is making that config increase the strenght of the reactive/timed DR
Usually, people just upgrade their gamemode if they want the boss to be harder, which overlooks the option
I would but then it would leave the HP boost in a weirder spot
I don't /haven't seen a concrete use on it
Also
There isnt a dps limit, it was a guideline but it got yeeted
Minimum length does this
Stalling is against the rules
The rules encourage to not min max to the point of shredding the boss
I see
.
The values are still there, must've forgotten the fact that it's just a guideline
yeah I'm currently brewing up on that
Okay, so
I'm assuming this theoretical new config would work via multiplication of the current Reactive DR times
considering every boss has a different time
pretty much- yeah
although I haven't specified it to leave more room for the devs to decide upon
I'm not entirely sure how that would be easier to eyeball than the current HP boost, or be any more intuitive?
Is "I want this boss to have 2x health" not the same as "I want this boss's kill time to be 2x as long" in practice?
Yep
cuz min max, modifiers, having good aim and othee stuff exists
Except for the fact that the latter is less intuitive, being an invisible force that causes your DPS to fluctuate throughout the fight depending on how long its taking?
with other values like Defense/DR, yeah
it's a very minimun difference though
But giving them more health doesn't change your DPS
or their Defense/DR
Giving them 2x health would result in a 2x long battle
in the vast majority of cases
True
HP Boosting also has the weakness of it simply being a flat boost; with distant bosses still being melted even with the setting turned to the max.
this is where this line comes into play
(well, I suppose high dodge focus and boss manueverability phases would last for longer, like Duke's final phase, might make it longer than 2x)
Multiplayer is the only place i see this happening
But why are you trying to fight King Slime with Hallowed equipment anyway?
If you're at the point where a boss with 10x health is still getting melted, what are you even trying to do?
What is the name of the summoner of the Blood Moon?
Wrong channel but it's [[Blood Relic]]
it was assuming that people do it to somehow re-experience the boss, with the HP being doped to take longer to kill
this idea falls when you take upgraded mobility in mind, but it's not like you can argue with people doing it regardless
((if you're shredding a boss with the max which iirc is 900x then something is happening there)
if you want to do that do bossrush i think
thanks
((+900**%**))
((meaning 10x))
oh
Boring meltfest
Until 1.5 i guess
Boss Rush does exist yes
not really a melt fest if you use normal equipment
re-experiencing early bosses with late-game gear
I would've said that "just make a boss rush-esque buff scale" but that in itself is already complex to explain/convey
There are people who don't prefer x boss to be that fast, or with other stats
And yeah
Fighting pre-Skeletron bosses with Hardmode mobility (wings) is always going to be unbalanced, even if you're dealing respectable percentages of health for damage
or early-HM bosses with late-game weapon ranges
BR versions of bosses are usually the same as Death Mode iirc
in terms of abilities
And all the bosses have their stats changed manually, per-boss
to fit with BR
There was the idea to suggest having individual knobs for the stats but that would be too complex to use and too effortly to implement 
now that I think about it, would be something hella interesting to mess around with
anyways you think it's still worthwile to post the sugg?
Wait hold on a second
?
yes but it's only up to 66%
Read it closer.
ah wait, yeah
I have tried the option out, and the potency does decrease with how absurdly high your weapon tier is
I have (kind of) considered making the suggestion of buffing/adding a stronger option, but I was more focused on improving the hp boost option
đ¤
If a big part of your reason is fighting earlier bosses with later tier equipment
Then, I think you should focus your suggestion more on that config option
aight, I'll see if I can whip out the suggestion revolving more around that
thanks for the criticism for now
đ
should be noted that you only need a single block to block their spawns
and it doesn't even have to be solid
just needs to be where the sigil usually is
I'm going to hazard a guess that a lot of people don't know that
Because I've been playing Terraria since before and after 1.3 came out and all of these years I never knew about that specific detail
I only knew that mangling your dungeon entrance in some undiscerned way would screw up their spawn
I found out because some asshole tried to optimise the trolling on a big private server
This is sorta RPG game.
Why you would have an option to essentially minimize your progress when refighting bosses?
yeah
I also find reactive DR a very dumb concept that doesn't solve the issue of crappy balancing.
very dumb suggestion because its easy to get the musket or deathslinger but what about a craftable pipe pistol or rifle and very weak hand crafted iron balls for ammo
just for early game gun. doesnt even need to meet requirments for the armsdealer
For what, a gun-only playthrough?
basically
i know the bow exists but i feel like the gun playthrough needs a craftible starter that can be a fun weapon to play with challenges
my nuts are the ammo
Shush, you.
https://calamitymod.fandom.com/wiki/Marnite_Bayonet This can get you started in a gun playthough
The Marnite Bayonet is a craftable Pre-Hardmode gun that can be considered an earlier alternative to the Musket or The Undertaker. Upon use, it auto-fires bullets at an average rate. The gun itself also deals contact damage to enemies, a unique property for a ranged weapon that it shares with the Flak Kraken, Helstorm and Hellborn.
Though it req...
sry
It's a bit hard to get the resources that early but it at least makes it possible
Of course there is also Musket/Undertaker
and minishark although it needs a gun to be gotten before you can get it to so yeah musket
Minishark requires Arms Dealer, which requires a gun.
Unfortunately we do not cater to subclass-specific playthroughs like that, so having that be your only reasoning will not make it a valid suggestion.
Unless you can think of other reasons why a super early gun would be beneficial, outside of a gun-only challenge playthrough
is there any early gun you can carry to the very eng of calamity?
no
aside from Halibut, but even that falls off by BR
minishark can get pretty close
i mean like the wand. and copper sword
? Oh like, one continuous crafting line?
yeah
Hmmm
That would be Minishark.
Minishark --> Megashark --> Megalodon --> Seadragon --> Voidragon
yay
true i forgot about that
the only other reason i could think of is appearace but that wont work
if i could code in mods i would show you a preveiw i would think it would look like but i dont
@hollow shell give me alil and ill figure out a real reason to put one in. ok?
Good luck.
Usually suggestions that are "idea first, reason second" don't go very well.
Reasons should come first, like identifying some problem, and suggestions being proposals to fix that problem
You did do this initially, the problem being that a gun-only PT is difficult to start, but that is not a valid reason (as described in the pinned Don'ts doc)
If you actually can find some valid reason why there should be a super early gun, then, that's cool
bet ill have to go through everyboss now XD but ill see you in a few hours or days
k
aighty
hey rover can I ask about reasoning for why a sugg I made was denied
Sure, which one was it
blizzard changes one
aight gimme a sec
Too much effort, it was decided.
It'd probably have a whole update dedicated to it, and there'd need to be formulation of ideas that'd be sprited and programmed, enemies and items
And, our schedule is already kinda packed
well hey good thing about suggestions is they're valid forever, so feel free to yoink it whenever you guys arent working on anything else lol
lol
I know Thorium expands the blizzard a good bit, you can check that out if you're hankering for blizzard content
I wanted to say musket then Rover answered about sharks.
Musket only goes into Plasma Rifle
No, musket by itself 
... ah
Can't think of any?
That's alright
yeah i went through a couple of bosses and items and couldnt think of the reason because when i think about it. it would just be another lead up to the voiddragon. or the hailbut cannon
the best thing i really could think of is give it its own gimmick like you have to manual reload but if you perfect reload you get a 10-40% dmg buff but thats alil harder to mod
byeah and isn't really a reason in itself, more of a specification.
yeah the reason i say halibut cannon is because we have muramasa the red one, and The wand after yharon being a very op item for doing specific things to get.
so yeah nothing XD
s'alright
woop it's getting close :D
Nice
Calamity doesn't have enough class specific armor sets.
(Sadly) so true 
I mean, they take more effort to make
But that effort is worth it
imo
and not all classes need an armor set upgrade after every boss
Good question you'd normally expect a gigantic wall of text like above to be hard to miss

True
@left elbow if I'm not mistaken something like this was suggested before not so long ago
idk if it even got into #suggestions-voting but it's best to check if what you're suggesting has been suggested before or already implemented
it says in the rules you should do that... dunno where exactly tho
a
it was suggested multiple times so yes you are right there was a sugg
i think the last one was around 2 weeks ago?
could very well be
but- yeah. Moral of the story who tf is spamming these links everywhere
which links? you mean the scammy ones? or what
yeah
oh well thats just scammers then
although we shouldn't drag on scammer talk in here.
thats a talk for just #general-talk
Sorry for being so late about the death animations suggestion
But don't you think it's a bit anticlimactic to beat a boss like devourer of gods, like the cosmic terror
And then it just goes poof
How is that an issue?
because it get suggested frequently and has less chance to be accepted
Is that a thing?
I tried to suggest it one time not realizing it was one of the big don'ts, but it is in the doc now.
posting a draft here first like always
thoughts, ideas and or fixes?
to my knowledge it did not appear in the donts, but frankly i didnt actually check and im now on phone 
I mean who uses sandgun
, ill post it in a bit
Why not suggest a future sandgun upgrade or smth
Never knew that existed
moment
yeah most GSS weapons are somewhat like that
(which is a shame because GSS is a great concept and the weapons are cool imo)
I've only used the flail
Duststorm in a Bottle is good iirc
And that was in a flail only challenge, it's not even good
Duststorm is the only highly used one iirc
Sandslasher, Tumbleweed, Sandstorm, Whatever the magic missile succesor is called are mostly unused to my knowledge
Shifting Sands is the Magic Missile one
Ye I don't recognize most of those


