#suggestions-discussion
1 messages · Page 1165 of 1
ban toilets
^ i support this
ban taking a dump
Let’s see if there’s slow mode here
Ok there isn’t
The Polaris Parrotfish should only lose one level of the buff on hit, instead of losing it completely
you can tell if there's slowmode without saying anything btw
It can be crafted with the Dragoon Drizzlefish to make the Water Moccasin, which shoots projectiles that travel in a wavy path and pass through tiles, like the Snake in Cave Story
In Cave Story you trade in the Polar Star and Fireball for the Snake
Finally, you can craft the Parrotfish with endgame materials to make the Spurfish. Left click to rapid fire small lasers, right click to fire huge lasers at a slower rate
specific item suggestions aren't allowed, and you were pinged for problems with formatting before
buff suggestions are eh, usually you just ping a tester if you really it to be re-tested
You also need to provide reasoning
for
why you think it should only lose one level on hit instead of all levels
The reason is the most important part of a suggestion.
And not ‘i wanted to do this special playthrough but pufferfish isnt viable please change the game for me specifically’.
I'm not sure if it's the case with the actual weapon Cave Story has, but EtG's reference of it, Polaris, does lose a level every hit instead of all 3. not sure if it's faithful recreation or balance matter
though I never actually used parrotfish myself to be concerned about it
The parrotfish can be really hard to use because you lose the buff completely on hit. By the time you're able to dodge effectively enough to use it, you'll probably be past it. It would also be more accurate towards the source material. That's my reasoning for the buff
Needs more reasoning as to why @oak meteor
Maybe make the buff but also decrease the damage from 50 to 40 to balance it out
Adding numbers to a suggestion also is not allowed
Well dont think i can give reasoning as all it is, a very niche suggestion that nearly nobody would actually use unless you like secrets
Give a reason that cannot be shortened to either, “just because”, “it’ll be cool” or “wouldn’t hurt” (which you used)
Its an improvement
anything else that should be changed?
I’ll wait for Rover
I guess this sugg is fine, ableit very minor and very niche as you said
yep
Top line could mention that you want them to be dependent on player name
Header
Ah ok
yeah it IS pretty niche
and idk whether it'll work with scal's rewritten dialogue coming next update
but it would be a neat detail
all of her dialogue is being rewritten in 1.5 yea
This should still apply in 1.5
or has been rewritten, iunno if mrrp is done yet or not
(It might apply even more)
Maybe i could include that in the suggestion stating how it would be neat esspicaly with the rework
No.
insert no future content Dont
Ah forgot about that rule oops
its 24 hours after suggestion has been posted in the posting channel for it to get moved to voting?
yes
okay cool
mhm
Oh nice two suggestions reached 200
The music box one and the one about the rogue getting the calamitas brew potion stuff
its the music box and calamitas brew ones
Add more flametrowers and yoyos
I'm pretty sure asking to add an item is against the rules.
I don't see why you'd add more yoyos but there's some gaps without flamethrowers
That's only for specific stuff
This is just a dissucun
"Add more x weapon type" is fine as long as you provide reasoning and your reason isn't "because i want to finish a challenge run with only x weapon type"
Also i like flametrowers Good crowd killing wepons ,
İm not saying go add it
İm saying , i like and would love to have more of em
İm just telling whats on my mind
Ok.
Suggesting something is in principle saying to "go add it" and if you're not suggesting it there's no point on bringing that up here
Read the channel desc
For discussing suggestions that have been posted in #suggestions-discussion or #suggestions-voting
This is not a channel to just vent ideas if you're not gonna make a sugg, a better place for that is #calamity-mod-talk
idk man it's just the rules of this place :P
🙄 okey
still no 🏁
thats a good suggestion
they are working on it
ik
ok but im actually surprised on this
How long does it usually take for the devs to accept or deny suggestions?
it gets sent usually at around 200 stars
no idea.
It takes exactly 2 days for a delivered suggestion to have its dev votes finalized
(though this is also manual so it could be delayed)
yeah
I know that I mean for the devs to thumbs up or no.
2-3 days
and overall everyone seemed to find it good which is why I suggested it 
it is good
dunno if I'll see it get into the draedon update doe ;-;
Maybe in the following patches.
I don't think it will get into the main update because they have other stuff to work on.
fair enough
I know it's a one of the don'ts but is there ever actually maybe possibly going to be unique deaths for bosses? I know spawning is eventually planned.
how is spawning eventually planned?
Spawning animation.
make a sugg then watch it be refused because it was already planned and no one cared to mention that it was

I think rover said something about it awhile ago.
that happened to my first ever suggestion
What was it?
free boss idea btw
I only found out after the sugg hit #suggestions-voting that the devs already planned to rework the destroyer's laser patterns to be more consistent
well maybe you gave them the idea
and weirdly enough the telegraphed laser line thing also sorta happens in one of Thanatos's attacks
not with the whole rotation thing I think
but the telegraphing sure does
:hehe:
exo toilet

I'd say this makes me lose my faith in humanity but that implies I ever had any
don't give the memers ideas
i have a suggestion:
oh no
MAKE EVERYTHING HAVE TOILET FURNITURE
Please itll be funny.
I'm not giving anyone ideas
10 out of 10
shadowspec toilet when
nope, neither exists yet
don't add toilets they are dumb why did terraria even make them
profaned toilet was mentioned a few times though
bloodstone toilet
there are no new suggestions interesting
first time i think i have seen the channel empty
hmmmm
but I had a few ideas for post-ML dungeon
the only time i ever thought of any suggestion i wasn't able to post it due to it being too specific lol
New suggestion:
REMOVE TOILETS THEY HAVE NO PURPOSE
no one would vote for that
Are you sure about that?
not 199 people
There are 80,000 people that are part of this server. Are you sure none would vote for it? To end the unfunny memes?
anyway, one of them was that occasionally these mines would spawn...
they just float 'n spin around idly
but if you hit them with weapons they explode into a bunch of phantom spirits
excuse the terrible quality I had no other option but to use ms paint for drawing this
the other idea would be that all throughout the dungeon "webs" of phantoplasm would spawn, not dissimilar to thorns
can't be that specific
exactly
but they spawn less frequently than them, more clustered and rapidly drain your life when you overlap with them without getting destroyed
that's what I meant by "too specific for suggestions"
#suggestions-voting message indeed 8 more. snort
(i just read dolos's and just went "eh wynaut"
#suggestions-voting message also this one hit over 350 wtf
apparently people really like this type of stuff
same with the unique spawns/death animations
they always get a FUCKTON of stars
no more
I was gonna vote for it but I forgot
mine was sitting at 180 for a while then got boosted to like 192
Yeah.
I am surprised that my fishing suggestion got above 200
Even if it won't be implemented due to it being very nitpicky or however you call that
same goes for my sentinels sugg...
although that one only passed 300
people still really like that kind of stuff though
easter eggs, details, making the player feel more connected to the setting of the mod
~~looks like i still hold the record for most stars on a sugg
~~
and I guess it does make good suggestion content
icicle arrow rotation was godly demik
cuz players are usually better at noticing these kinds of things than devs
damn the sugg record holder is surprisingly mundane #suggestions-voting message
#suggestions-voting message also 🏁
It's because monke's neuron activates on visuals
how many do you think are active? how many do you think even know suggs exist? look at other suggestions. there's a reason the suggestion delivery milestone is only 200.
why is the armored digger suggestion back at 1 vote
Discord shat itself, should return to normality soon
Yeah, pisscord being pisscord, I see it as 147
wack
Might just be a wiki thing, But I noticed while looking over the revengence changes
No, Should I delete it if its just a wiki thing
Wiki can have mistakes yknow
Currently not in a position to do that, so I'll just delete it
Alright
If you're talking about the Revengeance Mode page, in Revengeance+ they don't flee outside the evil biomes
The suggestion was about Brain of Cthulhu being able to be fought in the Corruption
but Eater of Worlds not able to be fought in the Crimson
and that EoW should be able to be fought in the Crimson, for equality
Like, spawning it? Or it just existing?
Don't know
I just tested it, both enrage in the opposite evil
So I should probably remove that line on the Revengeance Mode page
Aight
When the sugg is invalid!
Also I'm unsure what are you doing because mechworm is in no way better than kindle
kindle staff sucks
ass
it needs some changes
4 minion slots for
like 130 damage
It doesn't
It literally doesn't
most of post ml is already being rebalanced anyway
It literally has like
The strongest iframe ignore of the mod
(And as pinned here, post ml rebalance exists and the sugg is invalid)
@marsh girder See pins. The entirety of Post-ML is getting rebalanced because of the Stat Flattening™️, so your suggestion will not apply.
oh'
yeah i didnt check pins firs
first
but im not only discussing post ml
i mean weak weapons in general
its just all i could think of
weapons behind their tier
It's not a very helpful suggestion to say "Make underpowered weapons be appropriately powered."
That's the entire goal of the testing team (or half of it, the other half being making overpowered weapons appropriately powered)
The testing team is always at work balancing the content in the mod
We just have a lot of frickin content
In any case, you'd also need to provide killtimes w/ gear for whatever weapons you find up or op
Simply saying you think something is weak won't suffice
Yes, killtimes are a better measure than eyeballing the damage numbers anyhow
A pretty minimal sugg, this one
But I suppose it is valid
It's one that we've received before
would love to see more practicality to the super dummies beyond being targetable
the patchwerk from I think fargo's floats and has toggleable iframes and defense values
Mainly because defense can drastically change dps
(Luiafk)
@ashen warren not only you didnt add space between the title, you gave no reasoning whatsoever and this isnt even a suggestion but an idea
a
Oh you deleted it
Nah dont worry, thats what this channel is for, we point out whats wrong and give advice on how to fix the suggestion (or tell to read doc is the idea is not allowed)
It was ok but it could have broken too specific rule
Melee works differently to mage
Melee can get in upclose and hit with blade
Mage has no blades whatsoever
sky fracture
That's a "weapon design" debate.
I meant as on swing-able weapons not as literal knives
I know
And we best avoid those
no melee hitboxes
oh no
melee has true melee, rogue has the stealth meter... would be cool to have some other class specific mechanics kind of like those
ye
other than point blank shot for ranger because that's just true melee but ranger
(Ranger has pbs next update and all)
And then theres summoner as a whole
summoner is the class specific mechanic ig
something idea mage could have a charge meter of mana where more mana is spent the more damage it deals or has some sort of strong attack, I like it.
i wrote that
I was thinking actually kind of the opposite
give a small damage boost every time you get back to full mana
nah some kind of charge that uses more manage doing something specific
a charge mechanic like that might be better as an item gimmick rather than being for the whole class
a
preferably a single weapon so you don't have to worry about an accessory affecting the entire game
we have the martian cannon (idk i dont speak english)
lemme check
charged blaster cannon
what you're suggesting sounds fundamentally different to the charged blaster cannon, to me at least
ok the point is
if you just want more magic weapons that charge we already have several
More like mana needs a rework
Nah mana is ok
Lets keep it simple
U use magical weapons
U waste mana
Thats it
Well it was supposed to make mage unique and kinda just did nothing
mana is ok but the only thing that annoys me is Mana Flower
mana flower should decrease mana sickness damage penalty tbh
that would only make the problem worse
I can’t remember the last time I actually worried about my mana levels
Which is why it needs a rework, though calamity probably won’t be the one to do it
Can we have types of spells?
Like when u use a book u can bind a key to choose between attacks
More like a rpg
I at one point tried to make a mod where you draw shapes for different spells
Which the issue is, how do you then aim?
?
Seems really high effort to do
Since you would need to change every projectile or items ai
"normal attack: 30 mana usage"
"secondary/specciall attack: 60 mana usage"
Idk
Mage need something
Well this is a “why calamity” moment
indeed
It’s not necessary the best mod for a class rework, those usually are better as standalones
Mage also has one of the highest variety in projectiles (note I didn't say weapons because melee has like 200 or so).
I mean
Most of which are just click and shoot
We have an armor that disables life regen
And another one that gives u damage but u need to damage urself
(srry for my bad english tho)
suprised that my most recent suggestion has nearly 100 votes for such a niche thing
I mean, it is pretty cool
And it is accurate to the character of Cal imo
I swear if this suggestion gets in, I'm doing a Silva run
heh
That's not hard to implement i think
yeah since slime god exists
don't they already spawn naturally in death mode?
@ashen warren i seems like what you are suggesting already exists
i'd like this
dang
Sir, this is #suggestions-discussion
dang.
Weird idea, profound soul crystal but it’s available at every stage but upgrades like the community
^ and ^, yes
Again, dedicated item
Alright
You'd have to ask Amber's permission before making any suggestions
(which, you can do)
holy smokes my suggestion nearly 200 and its only been a day
Hrm
I do not know how feasible or practical this would be
It would be easier for other mods to detect Calamity's modes and make those changes themselves
Rather than Calamity boosting entities from other mods, either very specifically (lots of workload) or very generally (potential for problems)
Honestly, I had figured something similar. Heh, now that just gives me the idea of a bunch of mods working together...
But that'd be impossibly chaotic, I think.
It would indeed be possible for a third party mod to come in and do the stat changes too
Detects Calamity modes and make changes to Thorium NPCs, for example
No work required from Cal or Thorium devs
the most impossible part of it is that not every mod is built the same
Other mods changing stuff relative to Calamity would be easier than Calamity trying to cater to other mods
SoA is closer to Calamity balance than something like FSM is
and god bless if enraged Mutant gets buffed even further 
Heh. Oh, yeah, thanks for all the responses and info, by the way.
And, unrelated to the discussion, nice Green Mage.

So uh, yeah
Not feasible, other solutions would be better
to answer your suggestion which is more of a question :P
Heh. It was more of an
"Is it possible? If yes:"
Yes we could indeed do it if we wanted to
Choose your adventure suggestion
But we would rather not
It's possible, but heavy workload if cal does it
If those other mods change stuff if any of the cal difficulties are enabled instead, the scope is slightly smaller and it's entirely possible
I guess
Understandably so. Yeah, I had just seen a few mods out there that are like "Changes things in Calamity and Thorium so they play nice" and I was thinking about this.
interesting that the only compatibility rule was throwing/rogue
Rev at some point used to buff Thorium bosses' stats
It's sad, how vanilla Terraria wasted a perfectly good class idea.
it was discontinued to discourage mod mixing
Yeah, I stopped mixing Calamity with other mods a while back specifically because the other mods felt out of place alongside playing in Revengeance/Death.
(even though practically no one was against the rev buff)
Eh, that's just how things go at times.
I had a lot of fun playing other mods with Calamity back when I was only ballsy enough to play Calamity in expert, though.
Which, duh, is where this suggestion came from.
Anyways, I'm basically just repeating myself now, so I'll say it again: thanks for taking the time to respond and explain.

Oh, yeah, should I delete that suggestion, or is that on you guys?
Mhmm. Eh, I'll let others see it. Maybe they can be inspired and come up with something sensible.
that's like asking a wildfire to not burn things
@keen briar seriously though, no toilet suggs
WHY
unfunny
Toilet suggs aren’t banned yet (keyword being yet) but the formatting and lack of reasoning does in fact cause problems
toilet sugg very funny 
A decent suggestion for toilets is probably to add to the "add [missing/underused furniture] into x furniture set/s" thing
Thats what i kinda do but reverse
i mean thats not like it happened 7 times again
I suggested auric tesla furniture since auric toilet
sure auric furniture would be unique since theres furnitures from the others too
@keen briar no.
also if you're going to make a suggestion, please have a proper reason as to why it should be implemented
Ah, yes. The Calamity community.
"Can we try this complex thing?"
"That'd be difficult."
"Oh, sorry. Thanks for the response."
"Next suggestion."
"Haha toilet funi"
there are more often the not, real suggestions posted in the channel
Luminite Toilet XD
and then after that "chang dedikated item pls it too op or it too bad"
Anyone who dares making any toilet suggs from now on shall be personally scolded by
me
and the entire calamity community.

Make toilet
Please it'll be funny
So true, reality sucks smh!
Clearly, there's only one necessary change:
Remove the Calamity community in the next update, then we wouldn't have those problems.
^
^
How will I read the changelogs noowwwwww-
Player: TehWafflHouze has been disconnected
wait no iban was first remember
@deft river helo no they wont add big chungus thank you for asking now delete it
I was al nervous and stuff, making sure to hit every guideline to make sure the nice people at Calamity were happy with what I said and had a good reading experience and thanked them for their time, but it turns out that you can just say whatever you want apparently.
@deft river Don't do that
(what)
AA has rajah rabbit (big chungus boss in real)
Oh
I was just trying out AA last night before putting in my suggestion.
Wasn't a huge fan. The amount of biomes and stuff scared me.
Maybe for another day, back to my 10000000th Calamity play through.
so me and rover have something in common thewn
we both like aa too much
I'm not a big fan of this whole joke. I've never played AA and many of you know the reputation it has.
what happened with ancients awakened? why has it got a bad reputation?
a mistake, that was
ok but i still like aa too much..
i don't see a reason to hate anti aliasing
^
Creator did very weird shit and the server fell into absolute chaos
it's not that bad as long as it's not overused
basically alphakip..
Yes me in that screenshot is referring to Anti-aliasing but Iban did the funny
i assumed so
I need to play more of them tbh
same
ive only played mine, calamity, a bit of thorium and im doing spirit rn
(and mine only has like 70 items)
Calamity's good, Thorium's good, Spirit's good, SoA's got potential
Never played Redemption, never played AA, never played EA, nor Bluemagic/Elemental Unleash, nor Starlight River,
and like 50 other mods I'm forgetting
(slr hasn't released)
also played fargo's and that one with the spinning snake boss
(thought so)
Try Split.
If nothing else, it's boss fights are wonderfully well crafted.
A bit more bullet-helly than other mods, but not horribly so.
Also, loveable characters go brrr
Good art.
The only real issue is that Split isn't super big, so sometimes it feels like it needs more content.
Split + another mod can be fun. Doesn't really apply to Calamity, too big and overpowering. I'd say Split x Spirit or Split x Thorium or somsthing.
this channel is for discussing suggestions for the calamity mod to add
which you would post in #suggestions-posting
A) no reasoning B) June 1th
1th 🙃 🙃
I'm surprised this isn't already a thing
epic fail i will try to includea /s next time i post it sorry

jesus that emoji is cursed

even more cursed
I feel like there was decent reasoning for that suggestion, it's a celebration! Also, a misspelling doesn't discredit anything. I, personally like the idea, but I have no power here sooo
how many votes does my most recent suggestion have? Laptop and phone both show two different numbers
174
ah ok
i find that the two attacks it has are kind off repetitive after the 2nd playthrough
shoot lasers and dash at you
thats all it does besides the laser wall
focus a bit more on that instead tbfh, instead of the more subjective opinions that others might not agree with
It is quite minimal compared to Prov and Yharon
Yeah, I suppose more of the reasoning could be focused on a lack of gameplay variety
rather than difficulty
i guess
I agree with the fact it's easier compared to prov and yharon, but providence (semi) recently got updated with higher difficulty whereas dog hasn't been for a few updates
also yharon is a later boss in progression so it makes sense for him to be naturally harder
i mean thats the point, DoG hasnt been updated in a while and should get some attention
i just make a suggestion for something they could add
Difficulty is a highly subjective point tbh, which is why I want a bit more focus on attack variety, something that's less subjective
as it can be argued that he's still a challenging boss, but it's hard to argue against the fact that has only two real attacks
(oh right don't forget about Cosmic Guardians)
major boss fight, instead of "mayor"
thx
Yeah I was gonna mention that too
Yeah the sugg looks better, now that you have a bit about repetition
You could add something to your final line too
"and if I'm being honest I don't think DoG stands up to Providence or Yharon in terms of difficulty"
could mention variety here too
yeah, since provi has a good variety of attacks and yharon has like six subphases
👍 just added that
I don't want to end up like the "i'm too good for this boss" guy
You're aight
Mentioning attack variety helps make the suggestion more concrete, so you’re good now
just more variety in dog's attacks in general would be nice tbh not just sentinels being there
its just my pick but yeah any variety is good
idk having the servants show up at all kinda contradicts DoG's character imo
Is there already a suggestion about OOA armor and summoner penalty ?
I don't think anybody cares about OOA armor that much
i dont even know what ooa armor is
Reaaally now ?
OOA is a huge slog so most people skip it
I mean I skip it too but I get the gear regardless
Using a mod that allows me to buy the stuff directly
fair
I guess I could make a sugg about OOA as a whole
You’d likely trigger too big of a rework but that’s up to the mods tbfh
OOA rework is a job for another mod
Just adding more HP to the crystal tbh
But anyway, I wanted to ask if we could rework the OOA armors slightly
Aka removing/reducing the summoner penalty when using these
Valhalla knight is/was still one of the best possible choices
Shinobi Infiltrator is nice for true melee
Red Riding is amazing for ranger
Dark Artist is good for hybridization of mage and summoner
oh hey we're talking DoG?
don't mind me if I bump my old cosmic guardians sugg
it's fairly close to 200 too
OOA good for summoners but thats obv
Red Riding has really good stats all-round
I mainly only get OOA for the ballista
Oi @hollow shell can I ask you another question
Sure
What's the suggestion bot this server uses, and how can I get it
I'm setting up a seperate server for my own ends and this is the best looking bot imo
Is there possibly a way that I could use it?
I'm a bit confused, how would borrowing the same code cause issues?
Ah I thought you meant hosting the same bot in a different server
Like, @ashen warren being a member of both
If you copied the code and hosted your own that'd be better ig
I know nothing about how to use or manage bots myself
However I know several people who can use online ones via the control panel
i have an idea that may not be very balanced
The general gist of it is, if you dont defeat any of the true gods, make it so that when you eventually do decide to fight them, they are stronger
say you decide to not kill astrum deus before the moon lord, or providence
then astrum deus would get stronger due to idk
maybe something like "the cosmic infection spreads" for when they get stronger
Why do you think that should happen?
well
So buff deus in post-ML?
providence in-lore is sitting in the center of the sun until they are either powerful enough to destroy the entire planet, or until something demands their attention, the moon lord is supposed to get like, enhancements of some kind,
yeah
maybe providence after like, DoG
hmm
if the terrarian is basically just not even a figure in the lore at all
like not even just some random peasant in a village
then why would they have any reason to not say
help providence destroy the world, or help seal away the moon lord
obviously yharim is bad
you cant get a main title of "tyrant" if you're a good person
but how is the terrarian supposed to know that
he knows it because the entire world knows it
What does this have to do with buffing bosses later in progression?
honestly not much other than the fact that the terrarian needs to have at bare minimum more lore then "they exist"
even if its something like 'the terrarian exists and does not want the world to end' or something like that
Terrarian lore is up to the player, wether they're actually good or just a killing machine for strong things
also you'd need a reason to even refight deus in post-ML
Aureus for example gets the jelly bean
How does that even help give the terrarian more lore??
I think it's a "terrarian kills ML and provi because he is a good character and doesn't join the badguy side"
It seems line your train of thought shifted from one suggestion to another
The first suggestion seemed like it was asking for consequences for leaving bosses alone that in their lore have potential to/do grow stronger if left to their own devices.
The second one is just asking for lore centered on the terrarian, which i strongly disagree with. It’s great that the terrarian is a blank slate, because the terrarian is supposed to be the player. If you define any aspect of the terrarian’s motivations, you forcibly make them a separate entity from the player, when the terrarian character and the player are supposed to be one and the same. Make terrarian a good guy? You exclude everyone who wants to interpret themselves as the villain. That’s different than, say, objective consequences - if it was to be lore that killing the lunatic cultist instead brought about the solar invasion rather than being an attempt to stop it, then the terrarian would incidentally do something bad, but might have intended to do good.
Excuse my paragraphs-
couple new 200 star suggestions now neat
so, do suggestions up for voting just stay up forever? i guess i thought they were cleared out every so often like suggestions-posting
nah the ones in voting stay
Yeah
Voting is permanent, posting is temporary
Posting is temporary so that it serves as the review area, the filter
for the
permanent registry of Voting
this means…
i can freely spend my hours reading through months if not years of previous quality suggestions. it’s like the wiki, but more!
You can indeed do that
What bosses would need a generated arena
What I mostly had in mind was Poltergheist and Ceaseless Void
A few bombs can easily solve that
plus if your mainly doing void, you have acess to DCU
Yeah but you've gotta replace blocks afterwards in order to make sure that it's still dungeon
and it won't enrage when you get to one corner
pretty sure polter and void arena is frequently suggested
Yea
pretty sure you can scroll up to find a suggestion thats gotten 200 stars that talks about large area in dungeon
shoot there is
I mean
I also think a jungle arena and hell arena are also a maybe
Since you fight both plantera and PBG in the underground jungle (as well as maybe queen Bee and dragonfolly) and a hell arena might be good for hell providence, signus, and brimstone elemental
well i think plantera arena is not needed
terraria is a block game hwere you meant to break and build stuff so if you get rid of part of that aspect by having it all done for tou
plant arena building really isn't too bad
Plant isn't that bad, dungeon is more acceptable since the enemies at that time are pretty threatening still, plus the whole work of having to buy dungeon walls and place them everywhere and so on
at the point you have to build a polterghast arena you have plenty of mining speed
Ehat i did was bomb rough area that smooth it out with pick
only big wider that plant
maybe draedon wants 2 hell labs
my draedon jungle labs always been pretty middle
Bad rng when it
@void plover small world?
Large world
And when i say it was functionally in hell i wasn't lying, notice the demons on the left
Damn, bad luck.
I suppose we could enforce a maximum depth, yeah
You could include this screenshot in your suggestion
(along with saying its a large world to dispel common small world jank concerns)
👍
Maybe i should backtrack there with a depth meter to show exactly how deep it is.
should i?
Probably not necessarily, you can literally see it dip below the underground layer into the underworld
Most people probably don't have an intuition of the different layers from their depth value number
but yeah, i explored 100% of the large world jungle before finding it
don't ask me how many torches i went through lmao
seems to only be about 3 suggestions over 200 stars after sept 13
(#suggestions-voting message) jesus moment 198
205 now 
doing this is a very good way to give old suggs the boost they need
yeah i do it for some of the "this is an older message. click here to go to the recent ones" and ones i find interesting up there
#suggestions-voting message like something like this. cool little niche thing
Damn was gonna link that one lmao
beat'cha to it
#suggestions-voting message self promotion
#suggestions-voting message luxor’s gift, bottom text
#suggestions-voting message neat idea
#suggestions-voting message this one is good too imo
Just need one more
little alternative
Bot star moment
i think rover said something about not randomly posting suggs that are close to the star mark
something about wanting to measure natural engagement rather than repeated bumps
Didnt find anything
Also im noticing that the most stared suggs (of recent times) are mostly cosmetic purposes and not things that would be helpful
I bet that I did say that in the past
but also
If a suggestion is really close, I'd rather it just get the stars when I see them so that I can deliver em right then, and not have to keep scrolling back to check up on it
i mean its a reason why i dm bots my sugg when they cant see it so i can quickly just get there
So we don’t post em here?, alr then
minor/cosmetic changes have always been the most commonly starred suggs as far as i remember because they’re just easy to agree with
not much room for resistance to change or whatever so people star it because it’s cool
Actually with that statement I was implying that really close suggs should get posted here so that they don't teeter on the edge as long
Sorry if I was unclear
my bad. sorry about that, ill del the msg
hell ye
polterghast only enrages aboveground though
the "enrage" you're speaking of is most likely just the fact that both bosses get more aggressive when there's less active blocks nearby
Does CV do that
we do a little evil
yeah it does
all dungeon bosses do a.k.a. only polty and CV
Skeletron doesn't count
was referring to tile count
I remember noticing something weird about calamity rarities, like when you pick them up/reforge them it shows a completely different rarity to what they visually have
wonder what thats about
that's tmod code stuff
I see figured it would be some nonsense like that
like it shows them as vanilla rarities even though they arent
all we do when we add a rarity is replace the text with another color
calamity rarities are RenderTooltip hook
they are not real
because we can't necessarily insert another rarity into the existing system
yeah I figured
basically it's just an illusion
because when I reforge them its showing their ''true'' rarities
it could be possible to change that in tml, but everyone is lazy lmao
smh I can't believe you guys just spraypainted over the existing rarities
fake ass

time for IL editing
something like a patch in rendering code that replaces hardcoded check with enums
maybe even custom rendering call in that enum
anyways im not starring the original suggestion because the fact that vanilla does that is garbage in the first place
for something fancy
theres a lot of custom rarities in calamity right, for donator/dev weapons, its different to terraria's rarity ranking system
imagine if you could get a dev/donator rarity by just reforging something

no
donator/draedon arsenal/custom are special
I am just saying than proper API would allow that
outside of that there's actual rarity rankings
(red, vanilla) - (purple, 1.5) - turquoise - bright green - dark blue - violet - hot pink
do you not like the rarity ranking system vanilla has? whys that
the rarity ranking is not the issue, the fact that modifiers affect it is
draedon weapons have unique rarities?
yes, it's kinda a rusty brown color
yep, they do, I was confused over it too
or orange
ah
I mean I kind of liked how if I got the best modifier it'd make it go up a tier
too similar to rare item bullshit
basically when you sort items in chests you get to see trash like a high roll item being put over the on tier item
and something like an item of rarity 2 gets sandwiched by a rarity 2 item and a dupe of it that has rarity 3
it's very disorganized
true I guess
granted, modded players don't experience this much because everyone and their pets use magic storage
ech
vanilla items are above calamity ones
I didn't like it in 2018
I don't like that in 2021
so does it mean this is theoretically a valid suggestion?
making cal rarities ''real'' @distant gyro
Ok but you both are what's called exceptions 
fixing that would be simple
all post-provi items should have purple rarity
so they will be above in chests and magic storage interface
this is fixed in 1.5
my suggestion doesn't make them more real
imagine having to account for another mod's problem
instead of rarity 12+ being rarity 10 it's now rarity 11
and rarity 11 is a legit rarity for items between ml and provi
provi to sentinels now possessing turq
now I just need to wait million years
and so on
is the suggestion invalid then, should i delete?
for dungeon enrage
?
no, but the reason partially is
oh right I actually asked fabsol about a dungeon arena and he basically just said nah because of how polter will be working next update (more predictive with less tiles)
not sure I ever had that but I did notice when I cleared out an area there was gaps of non dungeon for seemingly no reason
i filled all gaps with unsafe walls but it still spawned cavern enemies instead of counting as dungeon
blame vanilla I think&
that's because you need to meet the complementary 250 bricks requirement
lol fair enough
I mean, have you seen item animation code?
I just remember a rev ranger playthrough and i just couldn't beat the boss, it was just way too fast with way too high damage
no but I'm assuming its spaghetti
it's redcode
anyway do i fix it or, what happens now?
alright thanks
That might be better as a separate mod
Nah we make some effort for other mods to access Calamity assets
Mod Calls are special functions that can be used with tModLoader's .Call() function to get or set different values from other mods. This page lists the Mod Calls that are provided by the Calamity Mod along with what they are used for.
Note that Rogue damage and Rogue crit are affected by vanilla Throwing stats, and adding to Rogue stats through ...
wait
I'm surprised we don't have something for the Boss Rush in here
(that is, if we don't)
@vocal grotto wasn't this done in 1.5 (mod calls integrating bosses into BR)
I forgot what mod calls were added
custom death effects in BR is one of them I think
Custom death effects? 
Yeah, your supreme calamitas will morph into dragon to keep experience smooth.
wait can you summon more then one dummy
cause if so that negates literally the entire sugg
Then you summon one on top
Not entirely
And there would be 2
4 dummies = more hitboxes = inflated dmg
Yeah if there’s explosions or aoe things the dps will be much higher
This is why you test on bosses
Yes
Other modders can much, much more easily mess with BR stuff next update
You test weapon and practice boss
And testing on an earlier one could just kill it too fast to see dps
Absolute win
Ravager and Worms
One of the suggestions in the voting made me think of it
yeah but late game bosses also dont usually get consumed
So it could just be added as per of that
But it could kill you before you have enough time to test
And you could have a buff where you have more damage while standing still
Which makes you prone to death
well your technically testing it for that boss
so you should still use that boss
What if it dies to quickly to see the dps
it?
And pre dog could just kill you quickly
Yeah
If you have a weapon that deal 30k+ dps the pumpkin moon bosses die too quickly
thats when you test it on the endgame bosses
or the latest boss in the boss list that you can fight
What if you wanna test dps standing still and yharon just kills you too quickly
then you go fight an earlier boss thats still endgame
Plus they have DR
like say provi cause provi has inaccuracy
My suggestion could be added to config
It doesn’t seem too hard to code
But of course I don’t know
@whole stag ^
👌
@deft yew "few people actually fight Old Duke, or the abyss enemies for that matter" sounds pretty subjective
OD has something of a reputation for being out-of-the-way and very difficult, so people may not go for him
but not the Abyss minibosses, not afaik at least
fair
i just see a good number of people leaving the abyss alone bc it’s kinda painful, and fishing feels cheap to me
yea people dont fight him cuz of difficulty, grind and low reward
1.5 will fix these problems though (Bloodworms being far easier to get and OD's drops being usable on Yharon)
Wait hang on
Easier to predict his actions, which leads to a very cool fight dynamic where you and the boss try to read each other’s minds
What are the "Lower Abyss fishing drops" that you're referring to?
He prob refers to reaper teeth in abyssal crates
But that's just Reaper Teeth, right?
You can't get any of the weapon drops
It's 'drop', singular
Ah
and, probably should be mentioned directly instead of implied
would it be possible to put the weapon drops in the crates too, if the sugg happens?
Aren't rt in abyss crate also post od next update or i am hallucinating
that kinda feels cheap tho
I do not know
I swear i remember something like that
ima try and scan the search real quick
I couldn't find anything in changelogs or dev server
oh i found smth
in #calamity-update-talk Altix said reaper teeth are post-OD from crates
so nvm ima delete my sugg
should have searched first, but thanks y’all!
on second thought that may not be authoritative
altix is not a dev and changelogs say nothing about it
I’ll just have to wait then?
However he is a beta tester
yes
Let me check the development sourcecode
Yep, can confirm
Altix was right
You need to have both Polter and OD killed in order for Reaper Teeth to drop from crates
(cuz OD can be fought before Polter in 1.5)
@grim tusk minor spelling mistake
you'll probably want to fix that. Other than that good sugg 
truetrue
... doesn't the projectile fade in already suffice for this
You are fully focused on BH
You never know when exactly it will end
So you never know when exactly you can rush into a projectile
Except you do know?
They all last a fixed amount of time
And they all last the same amount of time
And you actually don't give a damn because you are focused on bh
Not on the time
Same
Usually i just stay still as i see the bh starts fading out and then start dodging what comes at me
This place is literally for discussing suggs and therefore to talk about their flaws
Okay
Time for the best argument ever AKA my nohit attempt
Today I got to 10% only once
And I died right after thr BH
Because SCal dashed into me immediately after
I knew that she would dash
But my mind was focused on BH
How am I supposed to change my focus from one to another immediately
And I bet that there is more than one guy like me
You know there’s a timer in game, both in wire form to flash lights on and off every five seconds, and in the form of platinum watch that literally everyone has.
Hm
Good idea but
But the fuck what you dumbass
I'm gonna leave the sugg in case if someone actually will find it good
what
Insulting people doesn’t make the criticism of your suggestion go away. It’s simply rude.
can we not be rude to each other please
then stay out of these channels, don't bring that self-deprecating nonsense here
but i feel like you should atleast mention the ideas above, and explain why they arent as good of a solution compared to your suggestion
Thank you
you dont really need to add the "thanks blast" because the devs dont have context for this channel most of the time but youre welcome
whatever 

If you use music cues you can, or after a while of attempting her you should just know when it ends from experience
You have plenty of chances to make sure you're falling before it ends so anything she does misses you
It adds more depth to the fight than simply dodging by making you keep track of time as well
You also know what she will do as soon as it ends so you shouldn't be getting caught out by her doing something unexpected
You can also use the gigablast explosion sounds to know when it ends
Plenty of ways to make sure you're ready


