#suggestions-discussion
1 messages · Page 1164 of 1
or
that people still think IH is hardcore like in almost 2 years ago
I'd say we could combine two suggs on this matter:
#suggestions-voting message No lifesteal
#suggestions-voting message higher chance of enemies dropping hp pickups
this would fix lifesteal making the mode trivial and allow more arsenal varieties rather than get as much lifesteal as possible, would allow better use of the "[effect] under certain % of hp" items, and will give a more consistent method of healing in this mode
as well as removing or reducing the bonus dmg on the player to increase the effectiveness of defensive accessories on this mode, specially on the early game
@hollow shell is it ok if I mention previous, old suggestions?
Not really recommended but I suppose it would work if you linked them
(Iron Heart keeping lifesteal is a part of its design)
(But I guess you can disagree with the intentional design)
well my sugg was pretty much combining what these 2 suggestions ask for
Make iron heart disable lifesteal and healing items and give an increased chance for enemies to drop hp hearts and reduce the minimum dmg boost to compensate
Most of the player base does not use it due to how unappealing it is; to the point that people still think its the one from 2 years ago. Currently the the majority of the players use the difficulty use it alongside armaggedon either for bragging rights or to abuse items that have effects under certain thresholds of hp such as Old Duke's Scales and Necklace of vexation during fights.
Outside of these cases, the difficulty encourages to min max, either for dmg due to how quickly the player dies thanks to the minimum dmg and no healing (and many defensive accessories playing around regeneration) or get as much lifesteal or healing effects as possible via gear (such as vampiric talisman, rare sand elemental, profaned soul artifact or spectre hood armor) or using weapons with the effect. This creates and extremely rough early game and a semi-trivial late game.
Solutions have been proposed to address these problems
(still WIP)
"and reduce the minimum dmg boost to compensate" makes the title line kinda busy
You could address it in the reasoning instead
alr
Make iron heart disable lifesteal and give an increased chance for enemies to drop hp pickups
Most of the player base does not use it due to how unappealing it is; to the point that people still think its the one from 2 years ago. Currently the the majority of the players use the difficulty use it alongside armaggedon either for bragging rights or to abuse items that have effects under certain thresholds of hp such as Old Duke's Scales and Necklace of vexation during fights.
Outside of these cases, the difficulty encourages to min max, either for dmg due to how quickly the player dies thanks to the minimum dmg and no healing (and many defensive accessories playing around regeneration (which is disabled) such as Sponge and its components) or get as much lifesteal effects as possible via gear (such as vampiric talisman, or spectre hood armor) or using weapons with the effect. This creates and extremely rough early game and a semi-trivial late game.
Shifting the focus from lifesteal to health pickups would give a more reliable way to heal
will continue to edit after lunch on mobile probably but gotta shut down my pc
"Reliable" is an interesting word to use
It would definitely be better early game
but it would make some bosses very difficult
I will expand on that part, how bout making bosses occasionally drop hearts?
Oh and speaking of lifesteal effects, rogue gets a huge headstart (Bloodstained glove is the first lifesteal equipment, however it sucks, but is still there) and the best lifesteal effects (vamp talisman)
Meanwhile other classes have to wait longer to get a reliable way to regain hp, this seems sort of unfair
not just a paragraph, an entire essay about why you want it in (joke)
??
the main terraria server
what's your suggestion, even?
you SHOULD be fine if you just explain why you want it in
I was fighting a boss from another mod that's supposed to be fought in the snow biome, but it enraged when I was in the astral snow biome
maybe make it so calamity counts that as a snow biome variant
cause the owner of that mod said there's nothing he could do about it
that doesn't really sound like an issue for this mod
just make an artificial snow biome

the easiest and most simple solution for your problem is already in the game
and you think coding in a very specific thing for your incredibly specific issue would be easier ?
just make a snow biome
I think Fargo’s soul mod let’s fountains change biomes
it won't even take 5 minutes
i have a suggestion idea but idk if i should suggest it as the reason is weak
its just to add atmosphere to the boss rush (aka add effects to the boss rush)
oh
the game freezes on stage 2
It’s example mods screen shader
thats how cool it could be
The real battle in terreria is your cpu versus bad code
Would write more but
yetanotherquirkydifficultymodetm
™️
@surreal drum you want an early bookcase and didn't bother to check the vanilla wiki to see if there was already a recipe?
20 wood
10 books
sawmill
this sugg is irrelevant
@keen zealot This is their problem, and was discussed earlier
why is the sugg still up then
Ask a mod, not the suggestor.
honestly
It'd probably work if they sugged that books get a crafting recipe
that and I don't think they were pinged with exact criticism of their sugg (?)
It was criticized and discussed here but no one pinged
Make iron heart disable all healing except Nurse and Hermits Box to be honest
Was suggested before but #suggestions-voting message
People just did not like that
N*rse...
What i did in my sugg is to try to apease both sides, those who want healing in the mode and those who dont
And also not make early game IH be cbt
Understandable to be honest, it's just that heartdrops are a thing that drops from bosses quite a bit in prehm, defeating the point (ofc my understanding of iron hearts point can be wrong)
Having a reliable way to heal during farming does sound like a decent idea, I have to admit.
Hearts drop only after boss fights or from minions during boss fights atm
Boomstick search when my only weapon was paint gun was kinda cbt 
Creepers, DS worms, EoW, some other thingies
They are there, not an overwhelming amount, but they are there.
maybe uh make it so that lifesteal is more prevalent in the mode instead with more items? considering the whole reference is hollow knight's soul mechanic (hitting enemies to gain soul that lets you heal)
Doesnt that make iron heart kinda useless
Or annoying, rather
Rn iron heart for the most part sets the amount of hits you can take during a bossfight to a certain amount, which makes stalling a fight more difficult and less rewarding
Which is very cool, it's a nice way to step up the difficulty without majorly fucking you unlike BaC, Defiled and Det breaker
Yea people dont like the healing in IH
idk, I'm talking as an outsider who has never used iron heart, because it just doesn't offer anything to me. I've done revengeance because it's the standard mode for calamity, and death because it's a challenge that offers dopamine as a reward. Iron Heart as it stands just doesn't offer anything really new when compared to Defiled. If I wanted to only take a certain amount of hits, I might as well just no-hit at that point.
Yea thats the main issue
Specially on the early game
On the early game it sucks ass due to no reliable way to heal
Lategame you go: haha vampiric talisman + empyrean knives go brrr
I tried rev iron heart and quitted very early on due to how bs it was, then did some lategame bosses on that difficulty
#suggestions-voting message i would have added something similar to this sugg but character limit
changing the way you heal doesn't particularly matter if the mode doesn't offer anything to the player tbh. With death mode or no-hitting it's a clear challenge that you feel accomplished for overcoming. Meanwhile with Iron Heart it's sort of a challenge but is much less enticing than death mode or no-hitting since it just makes exploration a massive pain, while also providing some challenge in boss fights.
Well healing from killing enemies outside of bosses is far more reliable than waiting to get lifesteal
Thats the main issue, it relies so heavily on lifesteal. Making the mode centered around that and not fun, making early game a complete pain in the ass and lategame boring
People would just use IH alongside armaggedon since its also not that rewarding on its own. And you get to abuse necklace of vexation (and OD scales) on nohits
The problem is that it's centered around lifesteal without any early game additions to make it better, and an imbalance in classes, as you said
It's really not unlikely to even change other regen related accessories to have effects in iron heart related to lifesteal, in a similar vein to what they did with deathmode and heat/cold resists
supporting the gimmick of the difficulty by adding on to already existing accessories, and not even having to make new sprites for a separate game difficulty
Iron heart makes it more difficult for the sake of it being more difficult. It won't be as noticable as death, but usually more difficult feats mean more dopamine or whatever, someone just enjoys a challenge, and iron heart surely might solve a skill issue or two that you might have.
It makes early prehm and early hm annoying and that is not a good thing obviously.
This would make the meta there even more centralized
People would just go to use these accs out of necessesity
Rather than being able to use different setups
Death mode at least mitigates the problem by allowing other stuff than accs also help towards the issue
Or actively avoid them if they do not want healing 
But you’d still have lifesteal from the other sources and the problem remains
I am not saying that lifesteal is good on existing items either
and removing lifesteal entirely wouldn’t centralize on high defense, or exclusively low health/glass cannon builds? Considering the fact that there isn’t anything else?
Also more items can be added even, if the difficulty mode was to be supported in this way. Such as in Hollow Knight where you can take faster regen, or slower but more powerful regen.
Thats where the enemies and bosses dropping hp pickups comes in
Can we please make it enemies and bosses
Read the second and shorter paragraph of my sugg
How do you have bosses occasionally drop hearts during boss fights
I wish that disc didnt had character limit but anyways, what i though was to make em drop a bunch of hearts after receiving a certain amount of dmg
I did, I just disagree with IH having healing during bossfight overall.
Having a reliable way to heal during farming sounds amazing.
Bloodflare armor makes that happen, doesnt it?
^
Yes it does, but it feels very inconsistent
I think that for disabling every form of healing at all would be more fitting for a toggle-able items like Ball and Chain
Yeah, because it’s kinda the whole point of the reference, to reference hollow knight’s mechanic. If you want to disable healing during boss fights, then you need to remove the reference (something I’m half expecting at this point, but would still be disappointed by) or a different item.
The problem would be how would you justify a sugg for that
The point of the mechanic is not a reference I don't think
It takes inspiration
Cuz IH aint just no healing, but also more dmg received
hp masks
Isn’t there already a reliable way of healing when farming bosses cuz of heart drops?
When the boss dies?
But not during fights
Until like post-ML
When you can just summon a pre-hm boss, oneshot it and heal with it
Wacky
But yea inbetween bossfights if you are farming bosses and do not get hit too much you technically can heal during boss farming. It's not a reliable way to heal or anything, but good enough to keep your health at an amount when you can take a hit or two on yout next kill.
I referred to farming as in going underground though, to gather materials.
Imagine nohitting
consistent
suggestion is about a chance of getting hearts from enemies
Checks out
Hmm yes being inmortal with zerg potion
Also lifesteal was already inconsistent as hell
Specially with the increased cooldown on higher difficulties
And bloodstained glove line’s lifesteal being shitty
Or mana polarizer straight up forcing you to be attacking
The only inconsistent lifesteal jank I’ve realistically noticed is with illustrious knives tbh but ¯_(ツ)_/¯
You usually farm bosses with gear past that boss so that is more realistic
I just feel as though completely disabling lifesteal isn’t really connected to Iron Heart, and would rather see regen items changed to lifesteal, with more support added for rough portions such as early hm and pre-boss. The suggestion is valid tbh, this is realistically just personal complaints with it
I wish that disc didnt had character limit but anyways, what i though was to make em drop a bunch of hearts after receiving a certain amount of dmg
Pretty much iron heart being bad #suggestions-discussion message
Referring to the chance of hearts dropping from enemies in the suggestion being a consistent form of healing.
Where I said it was consistent anyways
I said it would be more consistent than lifesteal, which is inconsistent
@pallid hull no reasoning provided, also abyss regens water cuz of funny vanilla bugs deleting water and having it to fill up again and ambience
Misread, apologies. Still, if it’s only a chance instead of something like every other enemy drops a heart it still makes it luck based. But again, personal complaints, the sugg seems fine.
also for fuck’s sake can we rename empyrean knives
Can we rename empyrean armor
We ended up discussing the purpose of IH more than anything 
I will ask Fab about his vision on the difficulty mode when I have a chance
To adjust my expectations of it
@hollow shell Are you aware of what the vision is for Iron Heart as a difficulty mode (also nice status)
I do not know what the long-term plan is for Iron Heart, no
Iron Heart is just there
since you guys are here, just lettin you know theres two 200+ sugg
I agree that is should not have new healing related items though, I do not think anything past rev should have new major items nor do I agree with IH being a mode that changes playstyle (to be lifesteal dependant or something)
Defiled Rune with balloons: 
It being a difficulty increase that makes fights not easily stallable (is that a word?) is what I find very cool tho
stalling a fight is less rewarding and more difficult
That is what I mean
You cannot just try your hardest/run away to regen health back and possibly get adrenaline in the meantime
Photosynthesis and The Camper suit that a lot in the base game for example
Dictionaries are for cowards who don’t use words that are understandable yet not recognized as real
idk supercalifragilisticexpialidocious or something
Also I was thinking of an idea, but I forgor
💀
Do you want immunities to be even more free?
Because that would cause all of the shield line to become heat immune
I mean, tbh I just feel like it doesn't make sense not to have it, 🤷
It gives immunity to a bunch of other stuff that's heat-related
Why not heat immunity?
Could keep it locked to obsidian skull, it'd feel bad but you could. Thats also an issue with deathmode environmental shit only really hampering early game
I mean, yeah
It gives immunity to standing on hot blocks. It doesn’t give immunity to the fiery pits of lava, or the burn effect.
Just counted, only 8 items in pre-Hardmode give heat immunity
Obsidian Skull itself doesn't see much use as far as I know, tends to get absorbed into cobalt shield or lava waders immediately so it could give the item merits to use as-is
I mean
I mean, tbf that is a heat-related immunity
Obsidian skull needs hellforge right?
That might cause some issues by making heat protection too easy as you can always just bomb obsidian but I'm not sure how fast you can get heat protection currently
Fastest way to get heat immunity currently is Frost Barrier from Traveling Merchant
Mhm
Which is why environmental effects suck ass currently, it’s a all or nothing thing. Either you have something on that protects you, or you get insta-gibbed.
And then most of the other pre-hardmode heat immunity items require visiting the Underworld
Theres obsidian skin potion which you can get with blood orbs. Actually yeah I'm seeing the merits of obsidian skull heat protection
You are dedicating a whole slot to it in pre-hm which eats 3 slots JUST for movement
I see where you're going with this, and I kinda like that, though I'm not sure how it could work with the way temperature effects work currently
You make it like the abyss varying levels of protection
But alas that suggestion died at 150

Obsidian skull should provide heat protection to give players a semi-reliable permanent means of heat protection in pre-HM. Lock it to the skull and not upgrades to not make it totally free. Also gives skull some use as its own thing rather than just being made to craft into shield
A TL;DR of what a sugg like this would contain
I think it's actually valid to just say give obsidian skull heat immunity, in the current state of the game
that said imma repost
tbh, I actually do like it just locking it to the SKull
Also why does Frost Barrier even give heat immunity anyway lmao
So chilly it cancels out the heat
Too chill for you
why does magma stone give both heat and cold immunity?
Also a valid point
'Cause if it didn't provide heat immunity you'd light yourself on fire holding the thing which would also be pretty funny
I personally feel like dual-immunities should be locked to late hm or post ml, or like legendary gear like cold divinity's buff
Obviously Frost Barrier is the #1 problem out of the dual immunities
indeed
Molten armor also gives dual immunity
I like how many varied items give cold or heat immunity, I just dislike that so many of them don't matter because you just slap on a frost barrier or some other dual immunity item and ignore everything. It's like if you could simply slap on a abyssal diving gear and survive in the abyss forever.
(Also the fact that bosses don't get attacks that relate to certain environmental effects, such as duke fishron not getting anything to do with sharknados or brimstone getting a lava pillar attack, is a major missed opportunity).
Okay so invincible, the buff that comes from purified jam, provides cold immunity but not heat immunity
Same with Molten buff
omw to use one of my limited consumables for 10 seconds of hanging out in a blizzard
I'm fine with the varied amount of items that give immunity, it's just that there's no point to using them because there's like three easily accessible dual-immunity items in pre-hm that just mean you're wasting slots.
Could also remove Frost Barrier from Traveling Merchant
Or make it locked behind a certain point in progression
Frost barrier already drops from ice clasper don't it? Could keep it HM
Yeah
~~ah yes farming a 10% drop from ice claspers
~~
Stuff that increases spawn rates moment
Well its that or wait on the damn merchant to show up
But he always sells it on a Full Moon
That doesn't really help because his spawn in the first place isn't reliable
So if you find one, you could technically keep him on screen until a Full Moon, right?
Well, if you have Cosmolight, you also have access to Ice Claspers
yeah but with cosmolight as soon as one merchant shows up I get a frost barrier.
I do think though that it could be smart to maybe lock the Frost Barrier behind Hardmode or something, and make it only give cold immunity
mhm, dual immunities just need to be nerfed in general, but that's something that would come with improving death mode's environmental effects
Maybe two tiers of immunity? I don't see how one could fit three tiers
No immunity, partial immunity, full immunity or something
Tier 0, 1, 2
And upgraded items/stuff further in progression could have the full immunity
I'm thinking more something like the abyss breath mechanics, possibly with the fact you can't fully negate certain effects, though maybe not.
If they were to make it so it's impossible to get full negation, they'd probably have to rework Heat Exhaustion though
Those debuffs can be 
where each thing contributes a certain amount of value, and that value calculating debuffs/health loss/whatever you wanna adjust the insta-gib mechanics from
Full negation should still remain a thing, not every biome should be an abyss
You know what, I take back what I said before, I could see three tiers working
up to the devs how the complexity is implemented, realistically, I just want more than you do not die instantly or you cannot enter this area bc you didn't luck out and get a frost barrier
oof auric toilet change didn't pass
toilet suggestions have a pretty shitty approval rate
Toilet suggestions are of a pretty shitty quality
yeet
baa dumm tss
mix
so if your suggestion has a thumbs up that just means that devs looked at it and voted yes for it but doesnt mean it iwll be added? or?
correct
ok
the devs basically said "yes this seems like a good idea" but it's not a guarantee
yeah correct
Okay cool just wanted to clarify despite the pin msg

so i mainly just gotta wait for the tool emoji since that means its on to do list, cool
this suggestion radiates "it would be funny" vibes ngl
@quartz elbow yeah these suggs are a nono basically
Aight, thanks
i recommend
for the donts FaQ
I can’t find any problem with this in the FAQ. I think I’ll post it again soon
The reason is that it’s funny
thats not a valid reason
Which the FAQ doesn’t seem to have a problem with
This is under bad suggestion practices, not list of things you shouldn’t suggest
you still shouldn't suggest it
still means your sugg won't go to voting
the entire doc is called don'ts for a reason
technically frequently suggested could be breaking absolutely none of the rules, but it's still so frequently suggested that it's never going to change anything
so it's a don't in itself too
its not called dont's but the 2nd part is things you shouldnt do but you can
for a reason
most of them that is
you can get rightfully punished by posting a joke suggestion
as in actual server punishment, not just your suggestion being deleted
i had another idea for a suggestion
its more items like the defiled feather
so something that removes move speed buffs or jump buffs to add more customisation to the challenges people can do
because its common knowledge that defiled rune is turning into a feather and only affecting wing time now
is that a good idea?
thats a decrease, not a complete stop so you can only go the default speed
ok
faq literally does not need updating
Bad suggestions practices are bad because you shouldn't do them
This is not a joke suggestion
sounds like it
@quartz elbow the doc is called suggestion "don'ts"
its such a minor change aswell
not "bad suggestion practices"
Alright. You are a mod, so I won’t argue it. Do you want me to remove my suggestion?
if you want to
I already ❗ d it so it's not going to voting
but you really shouldn't post a joke sugg like this again.
Alright, I’ll leave it in there, because I think the last paragraph still stands
pretty sure it doesn't...
that's like trying to find a loophole
bad suggestion practices are bad because they're a don't
it doesn't work that way
I understood joke suggestions as suggestions that are themselves a joke, not suggesting a joke to be added
something about the upcoming content sugg paradox yet still not
_ _
(indeed)
@lean bone Upcoming content suggs are disallowed, it's still Defiled Rune in the public release. You can rewrite it to refer to Ball And Chain instead, or you can hold onto your suggestion for when 1.5 comes out.
👍
actually ill just do the 2nd option
edited it not include defiled feather
is it good enough now?
You should prolly mention Ball And Chain earlier so that people know what kind of item you're talking about
oh
(Ball And Chain also isn't exactly meant to be a challenge item, it's meant for precise movement during building or tight fights like Scal, so you don't accidentally dash with repeated taps.
But, Defiled Feather is meant purely for challenge.
So, I suppose it's fine to treat Ball n Chain like a challenge item considering you cannot mention Defiled Feather)
oh
And one last thing
If you could come up with more reasoning for the sugg, that would be good. atm it boils down to "increase challenge" and "why not", which are not exactly strong
the main reason was to add more variety and make certain challenges possible without having to use another mod
but that isnt the strongest (like you said) so ill try think of more
👍
@grim tusk I'm gonna do what's called a pro gamer move
i also agree with that
btw @sly crystal calamities' vanities is gonna add that into their mod I think
already added iirc
I think it would be cool to eventually have an option to turn on calamity-like sprites for vanilla bosses.
#info calamity texture pack server
Thats what CTP is for
Can you use it with modded?
yes
..yeah
How?
Yeah I just joined.
I'm looking for the right download.
How long does it take for a suggestion once it reaches the star req, to get sent to the dev server?
once a mod sees it
Once a mod or Atlix sees it
Ok.
Is there any CD that sends suggs into dev anyways?
CD?
Cool dude
Will it always eventually get delivered?
Most of the time
I like what that Iron Heart sugg is going for but I have a little trouble taking it seriously cuz it just forgets hearts exist
Unless I'm the idiot and IH currently disables heart drops
it is literally sugging for that though
for bosses and enemies to drop more heart drops
It makes it sound as if they don't drop them at all, is what I'm saying
Read second paragraph again
Also bosses dont drop hearts during the fight
Otherwise i would have placed increased chance on the title
@lyric vale I'm having a very hard time trying to understand your suggestion's reason
"It's annoying when i use items i don't want to while mining" basically
okay, so
The issue is that the excavator requires the left mouse button to be held while mining, and this can cause you to place blocks if you have them in your hand and in range to place them down?
Apparently
i see the problem, i just don't think it's explained very well
And this is a problem when you 1. have blocks in your hand and not weapons, and 2. you placed them in an area where you didn't want a block
Okay I see the reasoning now
also consistency between dcu and other mounts that require left click inputs
It could be explained a little better I think
The reason could use some punctuation perhaps
okay I know it's a meme but the Soul Edge suggestion is hilarious
Oh god damn it
When I first read that, I thought it was Solstice Claymore
That would have made sense
Soul Edge makes no sense to have that change whatsoever
I'm double ❗ing it
Also Curve Flattening...
I keep placing blocks down and then I have to stop to remine the block then I get attack then I have to exit the excavator to be able to dodge attacks and kill what's attacking me this way if I can't place anything while it's active I don't have to stop and manually mine or remine it saves a lot of time rather than spending hours remining a block because it's the same button to mine as it is to place and there's no alternate option for changing how to activate the mount.
this is yet another run-on sentence with no punctuation 
but uh
- why not just hold a weapon, you should totally have one in your hotbar at all times
- why do you care about a few misplaced blocks if you're making a very long horizontal tunnel with Onyx?
You could add this to your sugg
iirc DCU does not let you use the item you are holding while you're in the mount
Correct me if I'm wrong
Yeah, no, DCU disables using items with left click while it is active
I think there's some weird cases where you can use an item and then mount the DCU while still using the item, but you won't be able to mine
Yoyos, for example
any feedback from the devs on the last two delivered sugg
After 2 days the vote results will be counted to add [Approved] and [Rejected] to the suggestion along with the proper formatting.
The suggestions are delivered 22 hours ago


@full thistle
- As of 1.4.5.1 and onwards, this is already implemented
- Aside from not being relevant, the item that automatically stores money into a Piggy Bank isn't even from Calamity. The most popular form of it is added by Luiafk called "Money Collector"
Oh really? I thought it was a calamity item, I could've sworn that's what came up on WMITF
@frank viper weapon suggestions are not allowed
ok ill delete it then
also, suggestions require reasoning and a description
byeah
i recommend reading the sugg doc 
i know i just accedently lifted my finger off shift
can i post a boss suggestion?
ok
@wicked dirge Chlorophyte: hm yes I will be used for plantera and nothing else
hallowed armor: hm yes ill not exist
necro, jungle, meteor, molten, shadowscale..
together with ore armors
crimson
most of the time you just skip those tho
you can theoretically also skip post ML armors aswell
yeah
besides, silva and godslayer are becoming counterparts now rather then 2 different armor tiers
i just find it funny you use god slayer for 1/2 a boss
so that helps with your request
also, boss count doesnt really, mean much
tarragon is used for 4
3 of them are at the same tier of progression
its like saying "this weapon is busted because it works for all 6 early-HM bosses"
Also like profaned nuggets can hardly be considered a boss lol
thats a diff issue
Indeed
and on that front i agree
you're probably gonna be using the same armor progression every time post ml
theres too many multi class armors in post ml
tru
It doesn’t really help that auric Tesla and other armor sets differentiating set bonus suck balls when compared to the lunar sets
(That said, better than vanilla)
yeah, god slayer just feels like crappy silva
God slayer and Silva get better since it’s split next update
Between mage and summoner for silva, and melee and ranged for god slayer
rogue?
rogue is godslayer
blast do you have a cold
i have boticed the fact every N was replaced with a B, blame phobe keyboard 
at that rate just don't use armour
if everything is skippable why does it exist 
To make life easier
keyboard phobia
@wicked dirge There are two things that are coming in the future that will help solve the armor problem in a different way
- The stat flattening, which is happening in 1.5 and therefore soon, which will result in much less extreme differences in the stats of each stage of PostML content, including armors. This means that each armor set will be viable for longer, no longer blatantly outclassed with each boss kill.
- More non-boss content in PostML. This will not be as soon but it will be happening in the future. You will be given more stuff to explore and kill in between bosses, and since bosses are usually what unlock the next armor tier, this means each armor set will get more usage before the next one is available.
If we eventually end up adding one, it will not be for a while
Yes.
But, they will be given what is currently Exo content, primarily
Auric and Exo are separated. Auric being post-Yharon and Exo being post-Draedon
oh so exoblade is getting buff?
Technically yes
(Technically no cuz its stats are lower than they currently are, cuz of the flattening.
But like, it's obtained one boss later than it currently is, and all the bosses got nerfed alongside all the weapons, so for practical purposes, Exoblade is going to be stronger than it currently is)
anyway i just remembered the update talk channel existed
Yes
so end of convo
also, thegumman, I don't really agree with vanilla not having as many armor sets as Calamity.
In PreHM, vanilla is drowning in very similar armor sets as well as partial armors, which because of PreHM's unique progression, can almost all be obtained without killing any bosses.
In Hardmode you get access to 9 completely different armors sets after killing WoF (10 if Pearlwood isn't worthless), 5 new armor sets after one mech boss (granted, 4 are the Tavernkeep's), 2 after all three mechs, 4 after killing Plantera, 5 after Golem (4 are Tavernkeep's), then 4 after Moon Lord.
After each boss in vanilla you get so many different "options".
doesnt calamity buff pearlwood?
(It does but for the sake of comparison I'm talking about vanilla vanilla)
The problem, I think, is not armor set count
But rather, as got brought up earlier, it's armor set variety. Vanilla perhaps feels like it has less armor sets because it has more armors that are dedicated to each class
therefore each individual playthrough does not touch most of the armors that Hardmode has to offer
aside from the post-WoF ore armors, that actually is quite an options influx
In Calamity, every class has access to most of the PostML armors
Making it feel like it has "more", even though in terms of armor set count it is not as abundant as vanilla
because every single playthrough goes through those armor sets
theres only 4 unique armor types in post ml
Lunar, Prismatic, Omega Blue and Fearmonger
and demonshade ig?
so, 5
how
it's literally part of the main set?
the one that goes into auric?
and the one every class has to pass through?
(atleast in 1.5 its split)
ye
(but currently, its multiclass yeah)
seems like tavernkeep holds up to 8 armor sets while 12 arent his
so thats 20 armor sets total
What do you mean?
Total in Hardmode?
Maybe the best way to negate the feeling of ditching the post ML main armors so quickly is that they upgrade into the next one. Idk if that makes any sense.
And that wouldn't really change the fact that you're switching out your armor set anyway
you're just changing the recipe
I have a new suggestion.
ok
Well its more that your upgrading them to the next stage, the final one being Auric.
To add a more logical spawn method for Anahita. Because it doesn't really make sense to have to kill the ??? to summon her. In the lore she is supposed to lure you in with her song so she can kill you, not that you have to kill the lure.
So trigger the boss by being in proximity or smth?
i mean, theres already a suggestion for aureus with the same reasoning
That was mine.
oh
that'd be stupid
Why?
you could be hunting for sharks and boom anahita spawns
and you have to fight anahita at random
while unprepped
Yeah I know I wasn't saying just having her spawn, just maybe interact with the lure or something.
usually the player would notice and stop killing the ???. this one is just "its rng if you summon it or not"
also that is why you dont use homing in the ocean
i still think thats kinda dumb
cause anahita spawns where the ??? dies
so if you interact with it. its like old mans skeletron
your nearly guaranteed to get hit
Make it do no contact damage for a few seconds.
Dont let it attack for a second so you can get back?
Exactly
Like Astrum Aureus does.
then that'd simply just make people instantly mow down the boss..
Can't attack until fire is on.
Make it invincible until it can attack you.
wasting buff timers.
At this point it sounds like youre disagreeing just for the gits and shiggles
It would also give you time to get out of the water.
how would the average player that doesnt go out of their way to check for these miniscule details know..
Or like astrum Dues, how the small energy floats up then summons him. Giving you time to move and prepare
No damage.
Yes, like that.
again they wouldn't know
First off: be patient and wait for the fight to start
Second off: 3 seconds off my multiple minutes of buffs oh nooo
Kinda.
they'd just expect "ok boss spawned and its probably waiting to do its pattern"
Then you do what every player should do when fight a new boss. Learn
how about its a shrine with a harp and when you interact with the harp anahita spawns off screen
Exactly.
But she's supposed to lure you in.
maybe the harp is already playing?
you could shatter the harp while the ??? plays it.
since the ??? is invisible when too far from it
the ??? is invisible while it plays the harp. possibly to keep the human from going "i see danger i do not want to interact with it"
(or whatever prey its attracting)
also a harp makes sense considering anahita drops a harp
It could work if it was like "???" was an Old Man type NPC rather than a Cyst-like enemy
Interact with her and have a dialogue option like "Listen" or something
which spawns her
Yes.
Could work too
we could instead do something like how deus spawns with a respawnable harp requiring you to make a hammer to break it. which angers anahita
Or dialogue giving option to break.
I still like this a bit better though.
same
Because she's supposed to sing and lure you in.
I feel like keeping to her character as a siren makes more sense
Not play an instrument.
She waits for you to get close then goes im for the attack
Should I post it?
technically she could also sing while playing the harp.
Yeah.
a sprite change. not a spawning change..
also it'd make more sense as to why some of her drops exist.
the ??? singing while playing an infinitely respawnable harp and the player is meant to "shatter" it
by using possibly a hammer item on it
"As discussed on the discussion channel"
Suggestions get delivered to the devs on their own, and the devs will not have this context.
and will likely not be willing to go back to find it
I know it sounds stupid.
Just omit it
Yeah that's
that's weird, sounds overly complicated
You also need to provide a reason
just make a spawn item
why
crienge
It has a reason.
because its CRINGE..
Anahita is one of the last bastions of spawn design that isn't boring ass spawn item
And wouldn't make sense.
compared to basically every vanilla boss minus fishron being encounterable by a clueless player
The only reason you state is "Giving Anahita a better spawn as opposed to killing an enemy would make more sense"
You need to explain why this method would make more sense
It’s better so summoner doesn’t have to swing their pickaxes for 2 minutes 😎
(and, the whole harp system is too detailed, you don't need to be that specific)
its talking about the anahita harp ig?
but why break it?
because the terrarian hates the noise
ah yes because you'll have noise underwater that isnt muffled
(Funny you should mention)
why


voodoo demon voodoo doll
Okay that reasoning is better Voz
Still prolly cut down on the specificity in the second half of the sugg
the whole second part is still weird
just make it be like
right click > listen > bam fight happens
what would breaking a harp do?
anger anahita
or even better just make the listening automatic through remaining next to her (indicated by an aura of music notes and visual effects) (until some wacky screen effects pop up, to show that youre being lured in etc) and them bam fight initiates after some time for you to get away
Seems like most of the reasoning is lore-related, could have put that in instead of ‘makes sense’
I think a text option would be cool, though my problem with it is that you’d have potentially take some stupid damage for being underwater.
have the harp on land
Why is my grammar dead today
next to the ocean
So she doesnt instantly deal contact damage upon being summoned, getting hit without time to react'd be unfair
We do not need this harp stuff at all, imo
Very cool, although then the ??? would have to despawn soon or something, or else allow the player to escape and lower their ‘lured in’ levels so you can get to whatever ocean spot ??? inhabits
^
that standing-next-to method also sounds aight
well yes of course

The harp is extra and also not befitting the lore reasons backing the suggestion
Is that better?
i mean the harp is literally in anahitas drop pool.
just stand to her in maybe a zone indicated by music particles and shit
She drops a harp I guess.
You didn't change anything?
cuts down on menus which i think is cool
I did.
Spawn method suggestions changed.
I reworded it to be less specific.
I suppose it's not as specific
like kinda goofy to have to talk to her to listen, then she turns into a harp. or plays a harp? then talk to her AGAIN to shatter the harp
but it's still excessive steps
Still pretty specific too?
i was just saying about the ??? playing a harp on a rock in which the terrarian destroys with a hammer cause he doesnt like the music
The ‘lure in’ stuff reminds me of Lost Girl/Nymph. ??? doesn’t resemble a town NPC at all, so it wouldn’t work like that, though.
What if personally the player enjoys the music?
then they choose to not destroy it
thats the players choice
i was just giving a reason as to why the terrarian destroys the harp
then how would it spawn?
Like music -> not break harp -> never fight boss

they'd probably eventually go back to see if something changed.
:|
wE are making impressive progress towards a proper suggestion
I edited it.
i dont think the player would say "oh look just a random person playing a harp underwater. i like the music so i wont do anything to them"
maybe in 10 more edits it will be good to go
like i mean
anahita is already ther
e
you talk to her
"which spawns her (isnt she already there?)
then you talk to her
(technically)
You kill her.
I’m personally fond of the ‘lingering by ???’ spawn, where you’re actually listening in and after a point she’d go for the attack.
and then it spawns the boss (wasnt she already here twice)

like
i think u should just
drop the whole "dialogue into thing into dialogue again" bit
yes you talk to the entity which summons the same entity which you then fight said entity.
you could even remove the example algotgether
Yes.
One of the first things i said in this convo was her spawning after she lures you close enough, we're looping back around
^
Why do you need to talk to Anahita to spawn a harp object that you talk to in order to fight Anahita
Why not just talk to Anahita to fight Anahita????
^^^
^^^^^
because filler rover. filler.
we need filler
That was the initial idea.
That was me.
no, actually
me
but i never mentioned dialog
Yeah FR 🙃
i personally wouldnt be trying to take credit for unawesome ideas 
jus make it the simple "listen" one
or the more natural "just stay close to her singing for a few seconds"
Sure I guess.
mine was just click it and it spawns.
So the crux of the complaint (at least, that I can agree with) is removing the ‘kill anahita’ bit, so it doesn’t seem like she revives.
So were going back to what i suggested almost half an hour ago
Thats what already happens
the terrarian is a violent maniac they always try attack first
well yea except atm the ??? dies does nt it
yep
Is reducing their health to 0 not just "attack them enough"?
thats why i said for destroying the harp
I edited it again.

thats just death
circular discussio g momento
"Give Anahita a better spawn mechanic
In the lore she is meant to lure you in to kill you and feed you to Levi, not for you to have to kill an 'enemy' for her to awaken. It would make more sense if the method to spawn her was not based on attacking her, rather something more similar to being lured in.
A different method to change her spawn could be: To interact with her and have a dialogue option like "Listen" or something which spawns her."
^
Yes
good one
Perfect!
that is perfection
Ok that would work.
I normally don't like rewriting someone else's sugg, or when anyone else rewrite's someone's sugg
but
rover submit it to posting yourself 🚎
this has been going on for a while
Get that Ctrl C Ctrl V going @ashen warren
the two types of human beings
Alright thank you Voz
@hollow shell Thank you.
Sorry for all the trouble
Heres examples of suggestions to help people know how to make suggestions (please read doc tho):
Valid: ⭐
Add a new summoner exo weapon
Summoner at the moment has no exo options other than immaterializer, giving a new weapon to them would give them more to choose from and more variety rather than being restricted to immat.
Invalid: ❗
Exo L.O.T.L.
[sprite here]
Summons cyborg axolotls that rapidly fire multi-colored lasers from their mouths
Does 3000 dmg per laser
2 minion slots
20 mana per cast
Made with 1 Gastric blehers staff, 1 Tempest staff, 1 Sandshark staff, 1 Stardust dragon staff, 400 nanites, and 4 Miracle matter at Draedon's Forge
Why? It would be cool 😎
shit exo L.O.T.L is a great pun
and if new people dont understand why the bottom one is invalid: its an SIS which is known as specific item sugg
the invalid example needs more specification
i think they can see its way too specific lmao
yeah I meant for adding like the number of each respective material you need for it
I am only one who wants silva's armor rare item set?
What do you mean?
i love that
God fucking damn it
auric toilet don't in real
can we suggest the removal of the toilet at this point.
no i like the toilet
it pisses people off and thats cool
just ask people to NOT suggest auric toilet related stuff
it literally does nothing and theres no reason for its removal, id pay to see a fair reason why it should get removed
yes ik the message is a joke
There was another Auric Toilet suggestion earlier this month and there was a big argument over its status as a joke and how much effort the devs should put into acknowledging it
wasnt it the adding more toilets to make auric toilet make sense?
the joke is now passed, and it only brings meme-tier suggs like this to the channel and more bad jokes, it's not worth it

doesnt seem that significant tho
discord search engine isnt the most accurate
fair
What
that doesnt matter
oh ok
It doesn't matter yeah
I just do whatever I happen to do at the time, no real thought into the order
anyway
Searching "toilet" is more apt considering the earlier suggestion was about making like
a whole upgrade tree of toilets so that Auric Toilet is a true exo-tier crafting project
ye, but thats toilets in general, not auric toilet
Yes but the suggestion was based around Auric Toilet, as that was the final product
however it was not mentioned in every single message
Anyway this suggestion makes more sense and is far less agonizing to execute
I just hate it anyway 
idk sounds simple, just add a whole new set of Bloodflare furniture just for the Auric Toilet
i never said that, i just said add ashen/ancient chair to the crafting recipe, which doesnt take a lot of effort to do, but it's like their choice to do or not do it
actually it can take a lot of effort as of now because of 1.5 so they arent prioritizing joke suggs and then you forget the fact its a god damn toilet.. also cactus toilet..
ik, but it's up to them to decide on if they do the change or not
idm it, i posted it bcs it didnt say anything about it
So the moderators go through and look for suggestions with 200 stars and send them to the dev server?
yes
That’s why we have calamity’s vanities
auric tesla furniture is good stuff
Auric Toilet is my legacy to this mod.
worst mistake of your life
best mistake. do your business in style and luxury
I think it's both
it can be both -nods-
no
another toiletvsuggestion
because auric toiler
Can we get an auric toilet dont at this point
what about
a functional auric mirror
❗️this is a joke
- shows Cell Phone info
- allows to teleport into every important location
- can be used as Normality Relocator
- grants most of lore effects at once
- death mode environmental factors are absent
- toggleable Boss Zen effect
- shows Proficiency info and Stats info
- can be used to deflect projectiles
- can be used to reset angler's quest
- can be used to switch day and night
- can be used to switch moon phase
this would just be "alright give everything to one item'
their effects will be exclusive to auric mirror then
no lore effects entirely are going
ah yes I sure do love an item that does a fuck ton but also kills me when I take a hit
oh i. i meant a bathroom mirror but magic mirror upgrade is a neat thing to think about too
oh boy i sure do love having useless, downsides and or free upsides in an item!
lore effects were stupid and they are removed for a reason
the only two lore items that mattered were DoG's for true melee and cryogen for free dash
there's a few that are useful in specific situations but the rest are useless
AScourge lore was basically free stats if you had well fed
…I actually make use of EoC, grab range, and underworld lore. Stopping voodoo doll drops is an extremely convenient feature I still want to be able to use somehow when I go into the underworld.
cryo lore is now inserted into Ornate Shield
I know I'm talking bout current calamity
(I'll give HyperStar a second or two to fix)
(okay time's up)
@charred locust You need to have a reasoning/elaboration in your suggestion, separated from your top summary line using a line break (Shift+Enter)
You can see how the two suggestions above yours do it
(Reasoning is important specially when it comes to buffing it, even killtimes may have to be provided to support the sugg properly)
(And I'm going to assume by "recipes for Polaris Parrotfish" he means "waaah fishing so boooring I'd rather have it instantly" even though fishing for Polaris takes like 1 minute)
parrotfish is the nohit weapon right
last tested in october 2020, it was listed as being on the stronger side
yes i think so
ah yep that's the one
the fact it's fisheable only like bladetongue toxicarp and etc is one of the unique parts of it
so yeah...
specil
Hmm yes -15% dmg, near inf flight, less regen, way less max hp and fucking your dashes over. And getting instakilled
You’re crippling yourself with pbg lore, yharon lore already grants 14 mins of flight; why tf do you need more
M O R E
i was tlaking about rav lore btw
i forgot which lore it was between pbg or rav and i just said pbg
i meant rav
Rav lore is a measly 10% more dmg. At the cost of an [amazing] half of your flight time. A deal that will make you [die]
7 mins of flight time >:)
And yharon lore is 14 mins of flight but -25% dmg which is a huge [!#%]ing [upgrade]
You will be [dead]
Lore items were bad. Period.
||Is the [] a deltarune reference?||
||[yes]||
||[no its for twitter nerds too]||
I think the last suggestion is a ding-dong dicht, or something like that.
Yep it should be [deleted]
I see makes sense
yeah i know it [sucks]
Yharon lore item always decreases damage by 25%,it's not a flat amount that can easily be negated by menacing
So that's completely untrue 
@charred locust re-ping cuz you're still online
really living that [REFRENCE] huh
I didn't actually mean downsides
[reference] intensifies
offtopic intensifies
what a bingo, is that a sis at the end?
Yep
And you're supposed to make them one message, not two
separate with a line break, in-message, by holding Shift and pressing Enter
like this
And yeah this is way way too specific
and needs reasoning
It should almost all be reasoning
@charred locust read the doc 
(aight thas prolly enough pings)
Yep
Nothing in changelogs about it except a 10% Dr change
ok they should rework it into a full mini boss because rn its just there
and give it some actual loot
is this a good suggestion?
Make the Armoured Digger an Actual miniboss instead of just an Enemy With high Hp
right now the armoured digger is just there, its not an enjoyable fight at all and it doesnt have that much reward (minus draedons remote and arsenal components but thats it) and its a shame because its a really cool enemy imo and has a lot of potential, so i have a way of making the armoured digger an actual fight
Add more attacks: adding more attacks then just dash and drop debree would make the fight better like adding some sort of laser projectile it shoots or something a long those lines
you could also make it have a dash phase that makes it have a speed boost but lose defence
Adding more loot: right now when the armoured digger dies it doesnt drop anything unique (apart from draedons remote) so adding some weapons it can drop will make it actually worth a fighting for some loot (not too much)
@proven blade I believe that's a future content suggestion which is blacklisted
correct me if I'm wrong here
it doesn't make sense anyways
yuuup it got marked
first of all vanilla princess is a fucking child
yeah it's dumb anyway
second of all they're different persons
turns 19/21/whatever immediately

just doesn't make sense

sell alcohol to a minor to ruin their adulthood by sending them early into alcoholism
i thought "future content" meant exploring mod's content (new bosses, stuff etc.). And that's integration to an actual terraria version
how would that be future content
They are canonically different characters as well
Princess is just another npc
Drunk Princess (or Cirrus) is a Fabsol self-insert
And yea future content (1.4 tmod or for a Cal update that hasnt dropped) suggestions are not allowed
that's sad(
should i delete it, or not bother myself and wait until it'll get deleted automatically?
Do whatever you want
i am once again asking if this is good or needs a change
Armored digger drops Arsenal components
But yea, fight is boring
Change the first line where you say it does not drop anything
And move the arsenal stuff there
like that?
Seems good
ok
cool worm boss/miniboss number 42069
@hollow shell My suggestion reached 200 stars a couple days ago and has not been delivered. Do you think you could help?
Yeah sure
also is my suggestion good rover?
Thanks.
Your suggestion is okay Rocket
I feel like you could include a bit about why Draedon's Remote and some Arsenal materials aren't really a worthwhile reward
considering you can get infinite Arsenal materials from extractinating power cells, and the only reward from the Remote challenge is yet more Arsenal materials
That, and the Demonic Bone Ash it drops can be far more reliably obtained in the Underworld
So, overall Armored Digger is more of an annoyance than a welcome find
because it doesn't give you anything valuable with any consistency
the reason the draedons remote isnt wortwhile is it just summons mech bosses, which is ok when you first get it but it feels a little boring after a while
Indeed.
Armored Digger is a post-Plant enemy, so the drops aren't really any use to you
and the fact that they're buffed means it's easier to just farm them normally
It's just for challenge
(because Calamity doesn't have enough o' that)
wait didnt we not like the adding ashen chair into auric toilet sugg thats currently in #suggestions-voting


