#suggestions-discussion
1 messages · Page 1162 of 1
most of the time
Thorium still has somewhat different style choices
they dont look like theyre from different games really
Everyone always going "calamity is not vanlla style xdxlmao" but like
it honestly iisnt that far off
They're just higher quality iirc (iirc) (if i remember correctly)
(by Jelly)
if calamity used a style that was ACTUALLY diifferent yea id believe the distinction but like cmogn
i retract my previous argument
ok sure
Reminder you're talking with one of the 0.01% top pixelartists smh 
by what metric?
if I didn't know these things and you told me that these two armours
coexist in the same part of the same game
I would not believe you
Also im surprised it hasn’t been mentioned but @novel belfry you need more reasoning. Also this channel already exists for telling that the suggestion already exists/is being implemented

hmmph
I'm surprised it's not exclamaimed
should I delete or nah?
if you told me that it was from the same series of games I could see it
I mean they're from a mod
Stryke is said random person
I mean it's just funny joke
@zenith hazel bot dead
notified amber
Yeah
I personally think it is entirely unnecessary because the suggester is almost always pinged here once the ❗ is applied
Usually before the ❗ is applied actually, cuz usually that reaction happens in these cases when the suggester doesn't delete it themselves
then fair enough
Why does the latest suggest have !
I never saw the person get pinged for their sugg
oh it was just super super far back
bot should be back
Nice
@gentle chasm Boss suggestions are not allowed.
sweet
and i'm guessing bronze wall isn't planned for that?
Nah that's old old history
oof
That name has not been mentioned in the dev server.. ever
It was created mid-2018
I never even knew about that plan
hmmph
wait so the frozen underworld could still be a possibility?
Hell no 
ok
We have other somewhat big underworld plans
Or more specifically, crag plans
like making the crags span over a larger area of the underworld?
mhm
cool
Whole thing's gettin reworked
In the future.
Right now we're focusing on Draedon and related content
For your own mod? Sure
yeah
Calamity didn't come up with the concept, it's a saying.
frozen underworld would be interesting though
#suggestions-posting message
Surprised this is still up when it’s completely possible to reach the bottom of the abyss without bubble
i was not suggesting
@faint kindle Do not post joke suggestions.
I don't really like Mega's sugg, since that bubble is already very useless to most players anyways
Noh*tting
additionally I don't really see the point of gatekeeping Terminus
if you use it, you get fucked unless you're near the end of the game anyway
someone uses it once, goes "oh, I'll save that for later" and that's it
Not like you can outskill terminus either, the bosses don't drop anything so no somehow getting idk Golem drops early.
yeah
first boss is queen bee which is insane-o hard for even late hardmode gear
it's not a question of if but rather when you get hit and die
@hollow shell There’s been a couple of flaws brought up about the terminus/Amidias bubble and zen pot suggestion, and the suggestor hasn’t responded yet
Hasn't responded? Wasn't there a pretty lengthy discussion about the sugg when it was posted?
There was, but more things have been brought up, such as the fact that you can actually reach the bottom of the abyss without the bubble
even with only pre-hm gear
Also bot shitted itself again
damn 😔
@zenith hazel bot died (again)
@vernal epoch Did you see this?
notified amber
yes i still think the bubble should be changed
Okay
It would be preferred that you include something in your suggestion to acknowledge that
like a counter-argument
Such as
The fact that Cursed's loadout was
"Arctic Diving Gear, Depths Charm, Iron Boots, Anechoic Plating, Ocean Crest, and Victide Armor with only the Zen buff."
which includes all of the Abyss loot and a post-Calamitas item nvm
whereas the bubble is post-DS only
None of that is post clonelamitas
Ye
but uh still, much more extensive
Zen potions are the real problem, as it lets you ignore all of the enemies in the abyss
Including the mini-bosses which are what really makes the final layers dangerous
And it’s what makes the bubble “no risk” (even tho falling scoria debris still exist)
Without zen potion, your bubble is going to be broken pretty easily by cuttlefish just backstabbing you, or eels going through walls and surprising you
@vernal epoch I am fine with the idea of Terminus only being accessible later, I just don’t think nerfing bubble is the right way to go about it, as zen is what actually allows you to easily reach the bottom of the abyss.
I like terminus being theoretically accessible at any point, serves as a neat challenge and terminus can't cause any progression breaks
Indeed, to me it’s fine either way.
You can though?
Okay, I knew I remembered something about this
This is from 2019
The feature got removed sometime before Aug 2020
https://calamitymod.fandom.com/wiki/Zen_Potion?type=revision&diff=117209&oldid=109883
As evidenced by your own testimonies, I'd say that it does
If zen potions can be abused by bubble to reach the bottom of the abyss, it can also be used by other things such as the gear from the abyss
(Also since zen potions are post slime god, I’d argue the zen+bubble is later game than just abyss gear, if you can manage to get all the way down without zen pot)
they dont require core of eleum do they?
Nah, they did in the past iirc
Zen pots require purified gel from slime god
Tranquility candle needs core of eleum but that doesn’t particularly work in the abyss
i still think the bubble should pop
but
it would be useless for that change to happen if other things relating to the bottom of the abyss were left the same
Why? What reasoning is there for the bubble to pop as of now?
the suggestion would have to ask to change more things
to justify the bubble pop
make the bottom of the abyss more uninhabitable in general
so zen potions being less effective there
possibly all breathing accessories

having less effect that low down
Breathing accessories already have less effect
It’s why you lose breath even with a ocean few at
Crest*
then maybe even the addition on top of all that for some lategame breathing accessories
that let you get down there
but that would all be too much
Bubble is the only thing that gives you infinite breath specifically to help a bit with abyss exploration early game, until a single enemy inevitably touches you and it pops.
Zen potion negates the “no-hit” downside of it by making it so (nearly) nothing spawns
yes
If you wanna change your suggestion to nerfing zen potion, it would hold the same logic (keeping the lower abyss more dangerous).
i might
change the whole suggestion to re-introduce the reduced zen potion effectiveness in the abyss
since that was a thing before
if it was in the mod before but removed then you can't suggest that it's re-added iirc
Well
That Don't mainly exists for major features or full items/entities that got the boot
A minor balance change like this should be fine
Judging by my edit message on the wiki, I didn't even know that it got removed
I just decided to fact check it one time and found that it wasn't there
Was it ever there? I do not know.
How odd
Okay it at least existed at one point
Damn what a suggestion
I'm sure no dev ever thought of it after all the reports of abyss not working on xl worlds and all that
Now they will proceed to immediately make it work automagically
When the sugg is s
A bug that's known
@bitter abyss
So there's no much point on reporting it again and all that
I'm not only talking about Abyss.
I'm speaking for every biome.
Still
I'm not even sure you can properly support xl worlds
That's one of the questions.
You never know before you try. Devs ain't talking much about it too.
Idk how went ozza's attempts at fixing the abyss bug in the first place
Or if they even got to it
Although I do support the idea of XL words.
Don't lie kaizo you're an speedrunner and a low% runner both go against using worlds bigger than 1x1 block 
calls me a speedrunner
no register of speedruns

in speedrun server therefore speedrunner
Fair.
Oh yeah could
Could a dev
Or someone
Ask a dev
To see like
If you can even support xl worlds at all
Dom and Ozz are the worldgen devs iirc
At both
I'm not sure if ozz tried fixing the abyss thing but i know he has talked about it
also I obviously don't know how much work this would actually take but wouldn't it probably be a lot of work sugg to support a relatively small portion of players
And the 2683% of people make random statistics
can you stop being jerk?
i'm just telling you the estimated number imo.
We clearly can't poll the entire modding community but chances are it's a minority because most players won't bother getting the 64 bit version (there's also a portion that maybe doesn't even know it exists)
Ok but like
That estimation is probably not close to reality
It's what im saying
I have 64 bit but it i have so much issues with res and lag that i use 32 bits instead
Specially res issues
And yea
who even cares about for small group of ppl it is or not.
the fact dev can just look into it and say: "yeah, i can do that, why not"
Devs barely even look here
Maybe they're busy working on things that are actually impactful though
The only ones you see semi-often are also moderators
And yea they are busy working on 1.5 atm
ok, another question.
how many suggested things were added ever?
no need of exact numbers.
Last analysis was April of this year, lemme find it
at least dolos is adequate
I'm not even sure if this sugg is breaking or not the bug thing don't but it's not in my eyes so anyways whenever rover connects he decides that
#suggestions-discussion message January 9th, I wonder when Philo will make the next analysis
The number is less important than the actual suggs i think
Because most of those are small stuff
I mean abyss is still bugged but idk anything else about xl worlds
ic.
not bad.
I mean for later updates
prolly never
wdym january 9th that message is sept 1
Ye that's september 2nd for me (because timezones)
timezones sayin jan 09 because dd/mm/yyyy

well i mean """that one mech ring"""" is quite cool already i ithnik wouldnt you agree i mean im sure that no one would really find any other appearance as nice and appealing as the current one since its so awesome right
if you need to guess yourself on the reason you give
then uh
the reason is likely not the greatest there is

damn i like uh yeah like then uh yeah lol the thing is yeah
in big words
wouldn't this fall on the "too much effort" don't
Isn’t flamsteed dev weapon or smth
it is
not exactly. Giant Death Robot from Sid Meyer's Civilisation 6 is even cute - it even has something like hare's eyes
Iban's, to be precise
im not suggesting weapon, that's the catch
you're suggesting vanity for a dev weapon though
and like, the dev would have to like
approve the change
and like
you just saw his comment on the matter
:trolling:
Flamsteed is a dedicated dev weapon yes
Making variations to a weapon dedicated to a developer is prohibited without the developer’s approval iirc
"""""that one mech ring""""""
i would type out barks buti t would be too hilaroious for this channel
And yeah the reasoning is super lacking
literally the only mech ring in the game and one of the coolest weapons so far because yeah lo
"We should be able to customize the appearance of a dev item"
'Why?'
"Because in Calamity, you can choose which order you want to fight bosses in."
anyways when do we get flamsteed ring subclass
That'd be actually good
and flamsteed ring stays as the coolest one
i mean if yo uwant customizability you could always ask for mech class (mech class)
that would be funny and cool
i agree
Technological magical summoner would be a cool class I think
not mech class, but i got the idea
maybe family of weapons behaving like it will work just fine&
?
if theres a mech class it means we can get a deus drop named deux ex machina which would be quite funny i think which justifies the existence of a whole class
~~also it's funny because the same logic could be applied to every sprite in the game "yeah i want it to look different"
holy shit
factual
Mfw thorium shapeshifting but it’s calamity summoner
its a joke, I got it
no i mean like
it would be really cool (but also it would not happen because of the effort required sadly)
effort\outcome is the case here
70 hours to code the weapon moment
me omw to learn C# so i can make calamity addon number infinity and it's just mech summon subclass

the effort is for a very very minor and small and unneeded outcome here in that case
yeah
i mean calamity having a whole subclass of active weapons like flamsteed ring would've cool byeah
Too little effort to time ratio
would be, wont lie
but personally i think Flamsteed being unique is what makes it cooler
true,,.,
yeah
Also, yeah, what blast said
i mean flamsteed can stay the coolest out of them reasoning: it's flamsteed byeah
anyways what was this sugg again
disagreeing with the dedicatee.... no way.....
the sugg isnt related to this subconvo anyways so
trol
yea true but also mechs 🥺
actually god strat
omw to transform into the twins destroyer or sprime mechs for a summoner weapon
someone makes that deus ex machina thing a donator item
too late iirc
:infinitebrain:
(deus ex machina scp 2000 refrence wtf no way,..,.,.)
scp restart
anyways squirrelfart has been typing for a long time and i wonder
Is it a shitpost?
Is it a sugg that ends in a "ok sure"
Is it neither?
is it a buff squirrel squire sugg?
long time
will they stop caring?
will they be patient?
will they let them finish?
is it non of the above?
Vsauce music starts playing
truth..
it is
noice
(he was being sarcastic)
i dont remember that
((they are litterally still typing in #suggestions-posting ))
a ok
what he/she had suggested previously?
Add viable and interesting alternatives to healing potions
The health potion is probably the most important consumable in the game (especially during bossfights or combat), yet the implementation of it is somewhat lacking. You press a button and get healed, and a timer is put into place to prevent you from spamming the potions. While simplistic and easy-to-understand, this implementation is very uninteresting and leads to stale gameplay that mostly boils down to "press the quick-heal button sometimes to not die".
A viable alternative to healing potions that are more unique from the "press button to not die, sometimes" could help breathe life into a rather boring part of Terraria's gameplay.
Some possible ideas include:
- A healing item that puts you through an animation, requiring you to find an opportune moment to use it
- A healing item that requires you to fulfill criteria in order to receive the healing (for example, doing enough damage/landing true melee strikes/not getting hit)
- An item that uses the same timer as health potions with an equal or possibly greater defensive power than just healing (something similar in concept to purified jam)
this good?
uuh
you should mention Bloodfins which are, while still a press-to-heal, unique in a way
same with Honey Bottles (in cal, where they give Honeyed buff)
something something relic of your mom
relic of convergence sux
relic of conversion iirc
that
ye its
bad
too sloe and healing is abyssmal for the tier it is in
it's being buffed next update
troll
and even then it's still your first example
also sand elemental is worth bringing up but i dont believe most people actually realise how good it is
the fact it's bad is a whole other issue
ye but we arent in the next update yet so we cant really speak about its stats
ok but refer to what i just said
it still exists ( so it should be mentioned)
it being bad is another issue
yeah you would gain better points if you refer to the few alresdy existing variations
it will give a bigger basis as to why they are helpful and inpirtant
mhmm ok
alternatives like Honey Bottles, Restoration Potions, Wine, Bloodfins
and wholely new items like Rune of converblah
margarite also counts ig?
it does heal you
wait was it margarite
can't remember all the names
i think its only wine
pain
idk im not very knowledged in cirrus drinks
Add viable and interesting alternatives to healing potions
The health potion is probably the most important consumable in the game (especially during bossfights or combat), yet the implementation of it is somewhat lacking. You press a button and get healed, and a timer is put into place to prevent you from spamming the potions. While simplistic and easy-to-understand, this implementation is very uninteresting and leads to stale gameplay that mostly boils down to "press the quick-heal button sometimes to not die".
There are a few alternative healing potions that we currently have, such as Bottled Honey, Bloodfins, Wine, Margarita and Restoration Potions, but they're still very similar to the base health potion and the essence of the items still are "press a button to not die". Other methods of healing, such as the Relic of Convergence, the Rare Sand Elemental, or even lifesteal and regeneration are used in conjunction with healing potions and don't really remedy the issue of the staleness of health potion gameplay.
Possible ideas for alternatives include:
- A healing item that requires you to fulfill criteria in order to receive the healing (for example, doing enough damage/landing true melee strikes/not getting hit)
- An item that uses the same timer as health potions with an equal or possibly greater defensive power than just healing (something similar in concept to purified jam)
should be good tbh
Yeah looks good
I liked the idea of proactive "healing"/defense, as opposed to reactionary healing
I'm not sure how the first 'alternative' is different from lifesteal?
Yeah
Difference being that they would activate Potion Sickness
so would likely have much greater but more temporary effects
like
super high DR for a few seconds
mhm
i mean still acts like a buff potion
but i guess thats like a supercharged buff potions
what about a potion that lets you dodge like a black belt or tabi but better but the downside is it lowers defence to encourage not getting hit?
Indeed. The important part here is it giving Potion Sickness, as that's what turns it into an alternative to Healing Potions
i mean potion sickness can be given to anything.
mhm
first option isn't "technically" lifesteal, just the criteria of doing damage makes it super similar to lifesteal
How about potions That give insane buffs but with an equal downsides
besides, the idea of trying to stack conditional buffs or building higher damage ironically at the cost of lower defense to try to get the most out of a potion-sickness "lifesteal" potion is a pretty interesting one
Cirrus drinks.
oh i forgot
alcohols are in fact that
a meant something like a craftable potion that gives stuff like black belt dodging but reduces wing time or something
you can only have 3 (2 if you use everclear) and they all have downsides
anyways, i posted the sugg
“Black belt dodging” alch npc moment. Also would be busted as it is on that mod
Also iirc there isnt any flight reducing drink
True
There are only lore items
Rav lore is the only one (50% reduced flight
)
PBG increases flight at cost of regen
i feel like i can explain the reasoning for most lore items having their effects lol
PBG: its a plague so your withering away your regen via the plague. but its a bee so you would gain increased wingtime from the bee..
sekiro references or not. imagination
i mean cryogen could be his charge but then again most bosses have a charge
why is cryo lore so strong
Bottom text
a potion that instead of increasing HP in a gulp, increases Defense drastically in a gulp, but it also depletes about 15 seconds later or smthn
yes Blast
maybe a potion that increases movement speed drastically and a small amount of HP, different healing pots for different platstyles
im imagining rn a potion made with shadowspec and every potion (vanilla) to make the ultimate potion lul
thats what i think of specific ideas in relation to this byeah
nothing that increases damage though because theres enough of that kekw
yes
theres already enough accessories for that
and potions
defense damage healing pot
oh yeah defense damage is
close to that idea
actually defense damage buffs could be interesting as a major alternative
but thats 1.5 stuff so
cant suggest much about it
there's plenty of cool ideas for potions that you can do
a healing potion that produces stealth instead of HP for rogues.. ig
theres enough ideas basically and the idea gets across ig
yeah the uh, the press button to not die is pretty good but the concept itself makes me want to fall asleep
something as an alternative to healing but still usable to different playstyles / to suggest different playstyles
iirc thorium has healing items that increase stats like this but can only be eaten in the hotbar
how about a potion that grants a 100% chance to crit but lowers your defense drastically
granted they had their own special timer and were different to healing potions
glass cannon moment (honestly theres enough of glass cannon stuff tbh)
adding so many damage variables like that will just be pain
okay so uh. drastically increased defense but barely any movement speed
and or useless about halfway to the game with some classess
yall suggesting potions that sound just like demonshade set bonus
or brimflame bonus, actually
yeah
also we kind of have like twenty glass cannon potions
i mean i don't think terraria needs a healing system where they take you to play osu and solve modded portal puzzles to heal every time
also this is basiclaly just a cirrus drink tro
i mean yeah but it is very barebones even if its simplicity can be appreciated
(as in, it doesn't need to be ultra interesting because at the end it is just healing)
more interesting ways are always good so yeah
trol
maybe a small like
"hit the button in the right time to gain maximum healing potential" short ""minigame"" on specific potions
i've been playing games with more interesting healing systems and i definitely prefer them
i remember a game, think it was eldest souls, in order to regain health you needed to "charge" your weapon and release it to get in a specific state where you'd get lifesteal on all your attacks
granted, it was melee combat so it wouldnt translate 1:1 to terraria, but it was still super interesting
you needed to play defensively to access your healing (until you entered lifesteal mode, then you go aggressive as fuck), as well as save all your on-timer abilities to try to get the most out of it
dauntless has an interesting healing system aswell.
I like the idea of alternate healing potions, I think of something like Bloodfin's regen buffs except remove the healing and increase the regen.
have a potion that's just regen 🗿
actually we could turn potions into quick time events where if you failed you would get a weakened thing
like take the 250 healing potion for example. if you landed the bar in the middle you get an extra 50.
in the white (meaning avg) you get 250
in the red (non-avg or good) you get 200
ok probably not that
maybe for a slower-paced game, but terraria is still pretty fast
hp potion rhythm game
i would not want to be playing rhythm games in the middle of scal bullet hell
rhythm doctor except holy shit I can't
i mean my idea was good
you dont need to defend the idea but it does at least fulfill the thought of "do something to heal"
cuz pressing one button isn't really "something" but playing a minigame technically is
the problem with a minigame is that they usually aren't integrated that well in to the main game, which is why people don't like them
see: trying to play rhythm doctor in scal bullet hell
Or just something close to PoE where potions can become a good part of your power with some grinding and modifiers and synergizing equipment and so on, but that's way too much work
Hey, was just wondering if it would be okay to add a 'Rare' or 'Rare Item Variant' tag to those kinds of weapons?
something akin to how legendary weapons have the 'Legendary' tag, I think it would clarify that they're particularly rare
something something malice changes make them challenge drops though the tag thing would still be valid technically but it'd be better if you wait until 1.5 releases because referring to them as rivs would be pointless because they're fundamentally changed entirely but at the same time "future update content" don't kinda limits you from actually referring them as challenge drops in your sugg so it's better if you come back later to sugg this again if they don't have those tags
all righty, cool. Ta for feedback 👍
now the question is if they have those tags next update anyways because as you mentioned legendaries do
(Spoilers, all challenge drops will be getting tooltip tags)
well then
Is asking for jungle corruption immunity a “don’t”
Well its less an issue with corruption as a whole and more just that jungle corruption is irreversible making you lose a progression biome
yes but that only becomes a problem when you play for hundreds of hours in one world and do jack shit to stop the spread
Not really, I did a very short playthrough with a friend and the jungle was almost deleted by the time we got to yharon, even when I spent time clentaminating
Surface jungle that is
well yes but surface jungle means little to nothing and is easily replaceable by the time you might want/need it
it's super hard to lose the underground jungle, and you need it much earlier
Maybe, but my thought process is I’d rather not have the risk of losing it at all than simply it being slow
Everything else is reversible but the jungle isn’t, so it seems a little odd
It’s also kinda inconsistent because hallow won’t convert mud but world evils will
Don’t we already get enough from mining?
True but even though it spawns in generous quantities it's still finite
cmon dude at that point you alredy have like a ton of auric
And if/when the game is updated to go on past Scal, you'll most likely need auric for future recipes
It might be finite but there’s more than enough to make everything you could need easily
If it comes to that point I’m sure they’d introduce something, ore slimes exist after all
you don't need every single item that requires auric
that includes dev weapons considering SCal can drop them atm
An ore slime feels too mundane for such a godly ore
Yharon is a jungle god, it makes thematic sense
Considering they plan to remove much of the requirements for auric bars outside of the ore and yharon soul, I doubt they’d just decide to include auric bars in future stuff
In fact it's very generous
auric ore is generous when it comes to its ore veins
Even if they do it's not that big of an issue
as I said before you don't need every single auric item
Alright consider this
Right but it’s probably unlikely
If the game is expanded, there won't be room for other ores
It’s more likely that you’ll just use auric items/armour themselves in recipes rather than more bars
I mean
I doubt there will be mining session later into Post-ML
Atleast post-Yharon
Though who knows how they will expand on Post-ML content
If they moved aerialite to be in the air there’d be more room 
Aw man but i like mining from hardmode onwards
If you want to suggest Yharon dropping it, go ahead. I don't think it breaks any rules?
But like
I personally don't see any reason for that
aerialite out of nowhere appears in the sky as soon it reaches space layer
I don’t think it would make the game worse at least, surely y’all can agree that
Having him drop auric
It just isn’t exactly necessary either
It's just unnecessary
Nah whatever it was a stupid idea
Someone suggested slime god dropping auric ore post Yharon 
Isn’t there already random prehardmode ores in planetoids anyway?
Yup
Idk
Also speaking of slime god he should get a buff in hardmode considering we’re gonna get queen slime who is stronger than it lol
I honestly fail to see how slime god is more fitting to drop auric than yharon is
Also why would he get a buff in HM
When canonically it's dead by the time we get in HM
Because we kill it
And brimstone elemental
Gameplay moment
And cal clone
I checked, we had 53 hours in our play through and that’s taking into account actual attempts to prevent it
#suggestions-voting message i wonder why it says #deleted-channel rather than here
donde
seems like a you problem iirc
probably discord mobile just piss and shitting itself
^
Yea probably
what else is new
hey the bot doesnt work
It hasnt been a day since the suggs on #suggestions-posting have been posted
Oh that one people pinged Ein multiple times, got late to see
@buoyant torrent Modded achievements are not possible yet
In Calamity at least
We are not ready to port to 1.4.
ho i saw in #mod-announcements that they said its supports it and i thought they might start thinking about it
That'd be a future content sugg, which is disallowed
just like suggesting changes to things that are in #changelogs
Hmm
Hmm?
You failed to mention two of its aspects, @left ice
One being that you get standing-still health regen regardless of whether you're moving or not
and its damage aura
The mobile health regen is potentially very strong, as you can dodge while regenerating a lot of health at the same time
just readd in the bug to where the camper works when you're moving and doesn't work when you sit still
I suppose. The regen buff while moving is overpowered by the inability to deal damage during that time, though, I feel like. As for the damage aura, the wiki doesn’t actually list the DPS, just the total damage, so I can’t make a claim on that.
they aren't possible yet*
there's no buts
they just don't exist yet
But… he did say yet…
Yeah apologies that the wiki doesn't seem to properly document all its effects
I'll make it so it at least mentions then
That’s fine. The wiki for Calamity is still better than most mods, even if it does have issues.
calamity wiki is goated
For reference, what is the DPS of the aura? It appears to just be a default Calamity on fire debuff of -4/s, but some things change after all. Either way, by the time you get that accessory, -4/s from on fire is likely either already in effect (fire gauntlet, etc) or negligible -4/s when doing several k DPS is minimal.
After looking into it, the aura deals about 200 DPS
And it looks like it has a radius of 12.5 blocks
(so a 25x25 block (aka 400x400 pixel) circular area centered on the player)
Correct me if this doesn't line up with what you see in-game, I have personally never used the Camper's damage aura before
((It also inflicts On Fire))
Ah, the on fire is on top of the aura? I thought the on fire was the aura.
Well, +204 DPS is at least decent for that stage of the game, but given the fact that you have to be near an enemy to inflict it (and while being unable to move, assuming you want the buffs)…
+200 DPS is way too low for the risk and stage of the game
Well, "near" as in 12.5 blocks away
It's probably enough to kill any normal enemy coming near you
It'd kill OOA mobs I guess
If you're feeling like cosplaying as a lighting aura staff that day
I'll go ask the wiki people to make an image/gif of the aura's size
I can roughly visualize the size since I’ve been doing a lot of building with the tile measurement effect active recently. It depends on how fast enemies come at you and their health for lower enemies. For enemies of that stage of the game (plantera dungeon, pillars, etc.) have ~1k health, so it would fair decently against (though likely not kill them without damage being inflicted without using a weapon). But on bosses…
How about just filling the shrine chests with corresponding shrine item
I might support additional shrines for larger worlds. On large worlds, one shrine in the entire world is largely up to luck. You can easily go an entire playthrough without finding most of the shrines.
You can but you can also go through an entire world if you want the shrine items
i dont mind the difficulty of finding the shrines as i usually plan on fully exploring playthrough worlds anyway, my issue is entirely contained within what i described in my suggestion
it is a valid option
If that's not enough for a playthrough, you might have too many players
Better yet, an infinitely re-usable item that gives you the shrine item
As filling the chest with the item doesn't give you infinitely many
Wouldn't that just be bobux generator
Well we'd make the shrine items sell for nothing
i didn't really want to discuss solutions since letting the devs come up with their own is usually the way to go
Yes true
I guess
Your suggestion is fine
infinitely reusable potion or maybe something like a toggle instead of just "you use the item and its gone but it used it for every player"
@ashen warren no.
@ashen warren Keep each of your suggestions in separate messages, and make sure you provide extensive reasoning for each of them
Also, do not make suggestions about Malice until it's actually in the game (i.e. 1.5 releases)
Alr I'll repost them
(The Sentinels tag-team boss is also unlikely, but
I guess you can try if you want)
ok
bruh
did you not read what was said above
@ashen warren not enough reasoning as to "why"
It would be challenging
still not enough reasoning..
Does DoG need to be harder?
Plus sentinels are better than a cosmic guardian
also arent death and rev getting changed entirely?
Yes
Okay, you might be onto something with Cosmic Guardians
They have zero lore significance and are very boring, just flying worms
Yup
Cosmic Guardians are just wyverns
This what we need
It'd be pretty redundant considering Sentinels phase of the fight already exists
I feel like we’ve demonstrated that shoving bosses into other bosses isn’t the best idea (providence)
It could get pretty chaotic yeah
Especially when you consider all three sentinels at once would be fucking hell to dodge, in addition to the things dog already does
Like the devourer of the cosmos should be able to revive his minions if he is almost dying
and plus we cant forget enrage
@serene berry Do not make achievement suggestions. Calamity is not ported to tMod 1.4 yet.
oh sorry
you defeated them twice..
They will team up with final form D.O.G
And it revengence mode
DoG himself would need a reworking should the sentinels join mid fight. All of the sentinels punish being grounded and DoG wants you on the ground so you get boned either way
their like 90% dead now
We're talking about achievement names in the dev server atm, for later
I'll do you a solid and bring that up as a name possibility
thanks man
But in REVENGEANCE it would be cool if they spawn in full power if final form dog is in low health
And yeah it's unlikely that DoG fight will be getting more significant changes like that
They could act like swords and shields of dog
just because its rev or death doesnt mean sentinels get the ability to revive from death.
the only reason you can spawn multiple is because terraria logic
^
if calamity was realistic you'd only fight them once
yes
like it was story
and if it was. you would've been infected with the plague from pbg
and DoG is already hard enough, he doesnt need changing
It’ll prolly be banned if it becomes a problem
Devourer should of knew necromancy
yep and you'd die before killing calamitas
ngl I'd love a 14 minute DoG fight formatted like the nonstop mix where you just fight his whole posse one after the other, but kinda iffy suggestion
DoG is fine
bro.
he devours gods.
not performs witchcraft
well that would be cool, that remix is a banger
you could add a config for changing the songs to be any song
It would also require a pretty gross rework of the entire fight so I can really only dream
But I digress
Most of the bosses are fine how they are, I especially like the Scal theme.
There's no real reason for sentinels to come back at end of the fight besides "it'd be cool"
its like ark's theme, it fits perfectly
^
or "their his minions he can revive them" their already dead
Also shoving bosses into other bosses isn’t the best idea, as shown by providence and nuggets.
lmao I always interpreted the sentinels at the start of the fight just going matching the whole god slayer revive gimmick
but they're there to make the fake out less shocking
and also cant forget mostly any boss with miniboss minions
yeah thats a real pain, i call the phase where the gaurdians of the profaned come back the frick phase
actually DoG needed power so he used a teeny weeny bit of power to revive the sentinels so he could charge.
minibosses either get melted, tag team you, or kill you unfairly
Whatever you say I'll just try to make a fan made fight anyways
he cant really revive them
he just let them have a bit of power so they can stall
Eh miniboss minions are fine as long as it isn’t shoved in for no reason, see the brothers in Clonelamitas
yeah it adds edge to the fight
The whole fight is a twins clone, hope it gets reworked
yea
And not "yharon is a fishron clone" it's literally twins++
yea
i feel like pbg having an endless supply of plaguebringers though
but yharon has the same attacks as fishron
You mean like queen bee has an endless supply of bees?
^^
Because pbg is a infected queen bee?
yea
like an actual endless supply of the miniboss plaguebringer
he has one in his gut like every minute
and also bees infected by the plague nanobots, just likely more of them
yeah
Byeah throwing three separate and complete bosses into a already competent fight would just be a nightmare
also something about proper modals, about the screaming sugg and add pls!!!
i do feel as though bosses that arent mandatory are sometimes skipped, and when getting mats you realise and then have to fight the boss. it would be cool to get a little hint as to what bosses to fight next, also yes I do know that the wiki exists but if a player who is new doesn't know about the wiki plays, then they wont ever realise those bosses exist
uh boss checklist
Got EPIC ai changes
if a player just uses calamity and music, like me
also cant forget three different bosses spawning at once. could cause lag
99% of the playerbase does use checklist though
again. im PRETTY sure you could see hwat boss is next
by just
crafting
And there's status messagges there and there that hint some bosses
yeah but like old duke,
i didnt fight him
only because we didnt need to
(Plus sudden aparition of enemies too in the case of provi, polter, and pbg)
Duke literally spawns after t3 acid rain
I mean, there is a status message directing you to the Tier 3 Acid Rain though
If you don't do that event that's mostly on you because above
ok, ok you got me
and you cant say stuff about things like calclone or ravager. you can see them
I would laugh If there's a item that's makes all endgame bosses team up on you
Calclone and rav have more substance to the hint thing
Though they do use mats for their summons you use in a lot of other stuff too
So if you check guide chances are you won't miss those ones
it also depends on your class
like if you arent mage you dont needa fight the brim elemental
What
Just use Fargo’s mutant and use the item for that
Abaddon for Asgard's Valor though
Yeah that too
yeah
Brimlash is cool tho
i do feel sad that HoE is getting reworked
Not every boss requires to have a meta weapon for every class though imo anyways
I think it’s fucking good
Hote rework suggs finally got somewhere
Having only one weapon for a boss is stupid
Remember those times where sugg posting was that all day
alr now what about frequency manip lmao
the thing literally shreds anything if you can tank
o
why arent we talking about earth on stationary boss rush bosses
its literally free healing
like aureus
yeah
Boss Rush AI is getting reworked next patch anyways
sometimes it can literally pierce infinitely
which can cause even more dps then post scal weapons.
Yea and so can many weapons
(yes but its not designed to.)
bossrush ai is just malice mode ai
I think I fixed my suggestion
More dps vs worms is expected, idk what you’re on to
(its meant to be either "hit on swing once and explode" or "throw and hit once and explode"
aureus
still poorly reasoned.
+don't scream at the devs to add something
I have tested that weapon many times when finding what the best rogue weapon for mechs is (Skyfin ended up being the best) didnt find anything special (besides corrosive spine being busted but that is getting killed next patch)
^
(Use of mayus is usually "screaming" on text and all that)
i found that it actually beats out most of the pre mech and post plantera rogue weapons.
Actually, I have an idea
What about adding a tooltip line in Death for items that help combat cave darkness?
Vs just aureus tho
plantera. golem. literally most of the hardmode bosses
And again check if you dont have any funny accs
other then prime and twins i guess
This discussion isn't getting anywhere
Old die, glove of recklessness, corrosive spine, those other shits
i dont even use old die or glove lmao
You both have to provide setups and killtimes and all that
And yea
corrosive spine kinda eh to me
Corrosive spine hella busted lmao, go try it on a thicc boi or worm. Destoyer dies in like 30 seconds with that + Stormfront razor stealth
sometimes i'll use it sometimes i wont
i would have a setup if i didn't format my old harddrive and get a new pc so uh thats funky
i lost 600 hours of prog
If this isn’t related to any future suggs, it should probably be moved elsewhere
Such as #calamity-mod-talk
I don't think there's much of them
In any case, it'd be on the tooltips of those items, not on Death item tooltip
Anyways again idk if there's much of them
Yea would be nice
Every campfire, shine potions and nightowl potions iirc
doesn't ultrabright torches help too?
Also like
Ultrabright torches which despite not actually being brighter than other torches I'm 100% sure they interact specially with cave darkness
Kinda, cuz they are very bright
Does it look like that I'm not screaming anymore?
Counted 29 separate items
They're not actually brighter than other torches i just think they interact differently
Anyways you could sugg that yeah
they give longer light range
nothing else in terms of vanill
vanilla
also surprised no one mentioned the lack of good formatting in this both suggs or, well, i didn't see it but it's probably the reason they're exclaimed
It should be
i did.
Title of the sugg
Sugg
i'll write an example sugg as a format
Atm the title would be SUGGESTION: and that's not gonna help anyone know what your sugg is about
The basic guide already gives a format
people dont read that.
Then why would people read your example sugg?
its incorrectly formatted. and i dont think the devs would add something based off of "haha funny reference"
pins.
someones just gonna skim over the sugg thing when reading basic guide
ttfaf is a good song
Yo
What about this
#suggestions-posting is where suggestions are reviewed and discussed
So is it now fixed or it's still has errors?
make starcore make Deus spawn quicker
still incorrect formatting
It's future content anyways so it's invalid
That's already happening iirc
yeah
I see.
Search in changelogs to be sure
Pog
Aight
Good sugg now we move on to talking about the next obligatory funny calamity thing to be brought up

@serene berry @ashen warren format should be for titles: Suggestion: Suggestion title goes here dont just copy the example i posted
Sounds good to me
I mean.
Add different aesthetics to Post DoG moon events and Eclipse
ok
There’s already examples of properly formatted suggestions in posting
?
yeah i just wanted to point it out
mines alr been ruled out
since they seemingly didnt get the memo after 2 times.
Welcome to the post dog moon event changes already planned hell #3994¥4¥494¥
but the guy did say he would bring it up
Damn

yeah
also having just a "Funny reference haha" wont get your sugg in there.
Idk if aesthetics bu buffedt seasonal moons may get totally axed in the future, may not
References for the sake of references are indeed a don’t.
well
Considering changes to them in any case have been planned since ages
Why is my Discord so slow
its like sending Msgs every 30 seconds
probably lag
I tested my wifi, its pretty fast
I tried with other sites
they dont seem to have the same problem with Discord rn
Probably discord being pisscord
its fine on status
Its discord being pisscord ye
All the other sites are fine
even got a very fast on my wifi speed test
On mine
not yours m8
Just because discord isn’t down doesn’t mean it can’t shit the bed and do very stupid things, such as removing all reactions

thats just called a bug.
not really "Discord pissy moment"
Is it fixed now?
thats worse..
try and use this as an example of viewing
(dont copy it just use it as a "format")
since im not making an actual format rn as i need to sleep
We live in a society
Suggestion Society™️
Storms momentum capacitor buff sugg only has 100 stars while funny auric toilet has 200
People don't like reading long suggs, and auric toilet
¯\_(ツ)_/¯
^^^
counter argument: it had buff in the title
Counter counterargument: no one fucking knows momentum capacitor
^^^
I can attest to the fact that only approx. 5 people knew it exists
Momentum Capacitor can be "Holiday Halberd"-ed and no one will care
Improve folly feed
696 - Removed Momentum Capacitor. - Done ✅
697 - Readded Momentum Capacitor. This exist too, guys. - Done ✅
This is where we ping rover
@ RoverdriveX#7729
@hollow shell #suggestions-posting message kill
@haughty ledge invalid suggestion; no reason, no formatting, too specific, and many other stuff including being a joke suggestion
I would rephrase it to
Improve the Folly Mount
@haughty ledge Don't do that.
And it's fine
I see.
Damn, it got axed, I didn't get a chance to fully read it
It devolved into keymash
Wasn’t even really readable
Yeah
Well, ok then, guess I wouldn't have read it either way
Its like Cat speak or sum shit
besides, if they wanna buff a pateron or donor item
improve folly mound i need ahiofhafhahfsalfhail...
They need the dedicatte' permission
doesnt slime god drop a healing potion like item that just makes you invincible for 10 seconds
Wrong chat byes
Yeah it do, it also sees 0 use due to its limited supply
There have been a couple of suggs to do something with purified jam such as just remaking it renewable
Damn just like if a sugg was made about that already
Timing
Isn't it also approved or whatever
How can it be renewable?
Like, what
a 0.001% drop chance after first kill or smthin?
By making it not drop by slime god once per world AND character
Just making it drop past the first kill
Just let slime god drop it always lol
Byeah latest sugg seems valid, gives more info to the player about cave darkness
youre right
