#suggestions-discussion
1 messages · Page 1160 of 1
Would it be bad to suggest tier shifting disseminator to post-Polt? As its tier is bloated with shotguns that do its job better
I think that approaches "post-moon lord balance suggestions"
Nah that would be valid
oh ok
Option bloat is independent from stat balancing
Hows this?
Looks fine enough
Lets see post Polter ranger has:
Monsoon
Dodous’ handcannon
Daemons’ flame
Sulphuric cannon or smth
Halley’s inferno
Fetid Emesis (post-OD)
Skeptic Skewer (post-OD)
5 (7) weapons to use on the next bosses
Did i miss something?
@exotic stag you can use blocks to completely invalidate the turrets
Using blocks as shields is the optimal strat yeah
i know but then again noise and people not knowing that
Iirc their noise is getting lowered some next patch perhaps
Many have complained that they are very loud
and it'd make it in line with the draedon weapons too
Ye it is
because wouldn't draedons turrets need a recharge anyway?
he cant keep them going forever
(I do kinda like the idea of them recharging anyway, I think it'd be a neat effect)
how about a sound for it too like a powering down sound
Yeah but that's..
electricity going out is a different thing from needing to recharge
Probably just reduce the fire rate of the turrets instead if they are too much of an issue?
This would still make em threatening but not that oppressive (keep current fire rate for death mode if you do)
i was gonna say like a 1s maybe cooldown for recharge?
cause draedon wouldn't want his stuff to be stolen so i assume he'd give his turrets faster ability to recharge
rather then the charging station
or. what if you could take the turrets?
You can disassemble em already
yeah but what i mean is take em and reuse em rather then just "alright heres some materials. nothing else"
Iirc there was a sugg for friendly draedon sentries (and you have pulse turret remote already)
hm. neat
if we could take that recharge idea i had with that friendly sentry thing
that'd be a neat idea
#suggestions-voting message and it has 🛠️
neat
so if we actually add the recharge sugg to that
that'd be neat right?
its a way to balance it kind of too
Maybe, but you’ll have to wait until its implemented to suggest that
@lavish lake Do not make suggestions about upcoming content
Wait until you can experience the finished system first
Oh ok sorry, I thought it would be an exception since it was something we already had all the info on.
Ah ok
i don't think this is necessary in any way still tbh
(Also this exact thing was considered, but the devs deemed it too difficult to program a way to tell if any given fight was a no-hit. Either that or too performance-intensive, not sure)
that one suggestion where it's just i don't want my friend to cry because they didn't get pulse bow is oof
i mean it would be nice for those things to be craft able though
armaggedon?
@lapis canyon by "have been changed" and "later on" are you referring to updates?
yea
Alright, that could be a bit clearer
The first sentence could accidentally be read as meaning
'In comparison to Revengeance, Death has all phases'
which afaik isn't true
alright
This is not any more clear
Is it not?
You could say something like "Death Mode used to make bosses skip phases, but in recent updates, most bosses in deathmode have been changed to include all their phases"
Oh alright
👍 Much better
The last sentence sounds like you're saying he continues attacking in death mode
*compared to in revengeance mode where he continues attacking without pausing to change phase
Would sound better
Chances are if you came up with a rogue weapon idea and want to propose it, it will be too specific
But, you can send it here first if you want
i didnt really come up with it tbh
completely stolen
but basically just the ceremonial daggers from risk of rain
Probably not likely
listing the details is a no
not sure about simply saying add a reference from this game or smth
And reasoning that only consists of being a reference is also a no
There's gotta be some tangible benefit to the mod
dont really mean like as a reference, i just think the mechanic is cool
Kills create spectral knives that home in on enemies, and kills with those generate knives as well
I suppose I can't immediately think of any rogue weps we have that generate homing projectiles on kill
There are some which spawn homing projs on main proj timeout, though
like Shattered Sun
fuck there we go
nice
copy image on gif be like
We got a few melee weps which spawn homing projs on enemy kills, usually energy orbs
have you played risk of rain?
I've played a bit of RoR2. I don't know the intricacies of how that item functions
Yeah I deduced that much
That is assuming that the dagger hits land killing blows on those enemies
yes
What if hadarian stays post-Deus and have it buff titan heart,like how bone wings work with necro armor
Huh
Astral Armor does indeed lack dedicated wings...
I uhhh
This knife sugg doesn't have very strong reasoning
I can only assume it boils down to "It'll be fun"
I forgot about astral armor
yea
and good for ad clear
I would
appreciate it if you could expand upon your reasoning as much as you can
As-is, it's kinda
nothing
I mean… that’s very loose reasoning but not too grounded is it? Like against bosses it would be basically useless since it wouldn’t get the multi-spawn off, and the only way it’s going to keep spawning is with one hit kills…. Which again makes the multi spawn pointless compared to so many other throwing weapons that just engulf the screen
I’m just trying to think of any point at all to an item like that, or where in progression it would even sit?
Only thing I can think of is that if it does enough damage it might be useful for QB or EoC or BoC?
Queen Bee I could maybe see cause of all the little bees she has sure. But even then that feels ungodly situational
yeah
Not every weapon has to be a boss killer
And you know another thing if the knife projectile doesnt pass through blocks then it's going to very quickly lose all those projectiles
And it would be good on worms
it only splits on kill keep in mind
definitely going to be wildly under or overpowered if it does see use
not much room for in between
"Creates opportunities for kills to ball out of control really quickly" is basically as good as none for reasoning imo
It only splits if it kills so it would hit worms like a regular kife
Yeah, not every weapon needs to be a boss killer, but it's unique function should atleast be... functional
What if change the "splits on kill" onto "can split x-times on hit". Let's say 1-3-5 knives
if it split on hit and had whichever type of immunity affects all projectiles of the same type it might be cool to have it early phm and do like... six damage
Then the question becomes
Do the splits knives hit the same enemy a second time or pass through
yo yall r putting more thought into this than i did
pass through
It's still a sis tho and won't be valid
Pass through, new projectiles
That is literally the point of a suggestion discussion channel... yes...
If you want a knife like that code one yourself
you should also be putting a lot of thought into your own suggestion if you want it to be seriously considered
It wouls be interesti g on bosses like WoF, who blocks projectiles behind it's body parts/spawnings etc.
There is zero reasoning for the suggestion
i just thought it'd be cool lol wasnt meant to be a deep dive
Literally zero lol
Calamity is a big game at this point, there's a lot of rules for suggesting things because they can't just throw random stuff in at this point just for fun
at best this is a novelty that is extremely unbalanced no matter how it's implemented
I agree
Niw this is zero reasoning. This is a room for Suggestion, your statement was just being total overjerk
Why then make this mod, go and code yourselves one.
The suggestion had no reasoning and specific item suggestions are banned
Okay okay, let;s not start a fight yeah?
no lets fight i want to see a fight
That too has zero reasoning
not to mention making something solely because "it would be cool" is explicitly mentioned as a Don't
It was still a suggestion, if you aint clever enough to bash on person due to suggestion, please shut the heck up
That wasnt the reasoningz there literally wasn't any reasoning only a description of what it does
I don't understand what you are trying to say
what the hell are you on about
I am on about statements like "Code yourself one" which is just being shitheady
wtf have i done
nothing really
Not much
Cause you can go and code yourself broken-op weapons aswell
I dont see how that's shitheady at all
Okay Bez... I think you have made your point and are now dragging things out, which in turn now makes you the shit head, does it not?
Someone had a really specific idea for a weapon they want in the game, doesn't really have anything to do with calamity
I said code it yourself because if you want to have a weapon like that just do that, instead of suggesting another mod does it because it's cool or smth
If you have an idea do it yourself
which is valid
It's quite valid
The devs have better things to make than generic auric tier weapon 103
or a third wulfrum throwing weapon
I mean, why then take suggestions, when we are throwing all stuff to the garbage and shunning people with "Do it yourself then"
What do you guys think of an Altered themes for the Frost moon, Pumpkin moon, and the Eclipse?
Hello
Yo
Your suggestion is fine, Warper
👋 
Not all stuff is being thrown to the ground, it's literally specifically specific item suggestions
Okay... Lets try to reword this
don't we have a backlog of literally hundreds of donor items?
Not hundreds but like over 50
I'm not sure why you're generalising what we're saying to mean every suggestion
Ye there's a reason they stopped the donor items lol
What is even goin on ere-
There's a pinned doc for what suggestions aren't allowed fyi
someone thought discarding SIS == disregarding the idea of suggestions altogether
SIS?
specific item suggestion
Which is like
@clever fog The sentiment was not "Throw your idea in the garbage, do it yourself"
It was "There are rules about what can and cannot be suggested, your suggestion currently either does not follow those rules or make sense in the context of the mod so it likely won't be made. If you still want to see it be made that badly, then maybe you could make one yourself and eliminate the middle man"
Does that make it clearer
okay I do not think this needs to be made any clearer
That's an overly detailed and clear way of putting it ye
knives = 3
while enemies > 0:
enemies = enemies - 1
knives = knives - 2
knives = knives + 3
print("You have" , knives , "knives")
print("There are" ,enemies ,"enemies")
Lol
not that hard
This is quite a pointless argument
indeed
What is that supposed to be
You're just trolling at this point I see
Not even c# smh
he's trolling. he's gotta be
he must be


Heres a weapon sugg
Might not be a good idea
Give megalodon the rocket mechanic similar to the Seadragon and the SDFMG
Rn its just a MEgashark reskin but stronker
idk
..anyway
Was there anything about the post dog moons being changed in terms of gameplay
Don't.
Just the music
And uhh I think our plans at this point are to do away with the buffed moons and move the drops to a new biome?
Eventually
Somewhat long time from now
That works
Alter the music n stuff of the Buffed Moons and Eclipse
i wouldn't mind post DoG moon difficulties, but my main issue would be "what more can you do other than HP inflation?"
Ye
but also what yall think?
A new Biome huh? That sounds fun
We also have plans for unique Post-DoG Moon minibosses
That's a fundamental issue with them
So those kinda conflict atm
We'll see what we make of em when we reach that point
That's specific you could just say
It's not that specific
sounds interesting.
I'm always down for new biomes and bosses/minibosses
Give it a unique mechanic like its future upgrades as it's currently identical to the megashark
Rn its just a Stronger Megashark
You could be more vague and get the same point across
Yeah that would be better actually
It would be kinda samey to have multiple ocean-themed gun upgrades that all have rockets specifically
Because you want it to be more likely to happen therefore make it vague as possible etc
but this is like
a crafting tree of the Minishark series n stuff
That kinda falls into the specifc range then yeah?
ultimately ending at the Void Dragon-
You could retier it
So it isn't post one mech, post calclone then post one sentinal
Yes, mobile typing is hard lol
Megalodon is indeed post-Clone
It's weirdly close to the megashark then there's a massive gap
Well not weirdly, I see why it is unlocked then
I kinda like the gap in a weird way. Cause then when you upgrade it atlast it's like saying hello to an old friend
Or
Megashark is kewl
Oh ye this exists
I mean im thinking along the lines of
proximity mine launcher and Megashark n stuff to start things off
wait, i was under the assumption hadarian boosted astral armor 
Ah, it does
I appear to be a fool
also i remember ozz talking about that entire line of weapons getting some changes?
eh, it happens 
Ozz does indeed have a plan for Megalodon
could move these to the new biome after some reworking
New biome?
I think there's some sort of plan for a post-DoG cosmilite-themed subworld tho that's quite far off and idk much about it
Oh yah that plan
Doesn't Hadarian already boost Astral armor stats?
.
Whether I'm dumb or I remembered megalodon already doing something like that already
But as far as I'm aware, ozz plans Archerfish to be vored by Megalodon in a future update
Personally really don’t get the hype behind Archerfish anyways tbfh, besides it doing dps and having piercing. If it’s projectile actually did something unique (applied an effect or smthn) then I might get it but it’s kinda just like. Aqua scepter but not bad.
the "hype" mainly is the fact its DPS and practically a hitscan ig
Phoenix Blaster is more fun Imo
and that its an abyss weapon which are seen as the beat options for wof
Archer fish is just a stronger minishark-
somewhat
Most people are just meta slave in some way, whether they want it or not, and despite the weapon being bland, Archerfish is just prime meta for WoF
also it does apply an effect
Wet Debuff 
I honestly perfer the Phoenix Blaster, Lunarian/Goobow
goobow is prty good yeah
it's by far the strongest option at that tier, fantastic against slime god and WoF
(though pre-nerf tracking disk was even more broken) -> https://www.youtube.com/watch?v=6H7X7OCclP4
I mean. yay dps.
the hype is that it's stupidly strong
that's it
it does everything at that tier that you could ask for, and does it stupidly well
piercing, hitscan/speed, ranged (funny broken class), fairly easy to get
i doubt its stupidly strong
its good, nothing too grand
it's better than literally anything else at that tier
theres a difference between just being better and being stupidly strong
its not like the weapon itself in inheritly stronger then it should be
there's a difference but if something is the clear strongest weapon it should be nerfed
^
it'd be fine if the projectile was slower, or didn't have piercing
but everything combined makes it do too much for too little
it's an ammoless ranged weapon that pierces and hitscans with the highest dps at the tier its at and the next one
how is that not broken?
(its not ammoless, it needs bullets)
oh well, my point still stands
Pre-Slime God and Pre-WoF might as well be the same tier, bar a few minor exceptions
honestly they are the same tier
you have no reason to use literally anything other than archerfish unless you want homing for some reason
theres so little difference because its pre-hm
and an armor that everyone ends up using Bc final armor
overloaded blaster is funnier.
tbfh
trueeeee
it's alright but not better
Did I say better?
the diff is that, even if archerfish is better DPS wise, its not like its way too good for its own tier
disagree tbh
Archerfish will be nerfed at some point
because the Abyss is way more accessible than it was 2 years ago
or whenever it was implemented
hear me out, buff abyss
make it way more dangerous
before it was practically the best because Abyss was the penultimate difficult biome
not to be a boomer but I miss old, difficult, scary abyss
same
Ok boomers
speaking of which, might as well make a sugg for it
I've had a pretty good history with my suggs being accepted
Now the remedy gear from the chests alone aren't even worth considering
you can just speedrun it, get the weapon you want, and buckle off all in one run with gills and flipper
mmmm disagree tbh, but may be just me
at this point abyss feels more like sunken sea to me
The way you move through the abyss is so slow, giving plenty of enemies time to spawn, and it’s difficult to navigate at times, depending on space
(partially because the chests are buffed so that the weapons appear FIRST)
it's way too passive for a supposedly dangerous biome
so the first trip of the abyss is encouraged speedrun
instead of improving your loadout over time as you explore more and more, the accessories become fodder for a later tier
I mean, is that a particularly bad thing? Especially when the end of pre-hm already has slime god and the dungeon/shadow chests to give you exploratory content. It’s just a small opportunity to dip your toe into the abyss, and then explore it more fully later
Well I don't really see how making abyss mobs more aggressive will make it any better
^ this tbfh
Abyss kinda seems like more of an insidious biome, not a super in your face one
Abyss enemies was less of a threat in old Abyss
So the mobs should be more dangerous while not going through 15 layers just to find you
The reason why I actually like it’s current design a lot, as the tight, confined nature of it forces you into certain enemies
the changes over time buffed their stats by more than double
that's not what I'm getting at tbh
the enemies feel way too killable
Well you said the abyss is too passive
making the biome more enemy-centric than environment-centric
Not too squishy
and the vision thing isn't nearly important enough
Kinda need to be more specific on that then
A toxic minnow cloud now hits you for 120 (!) damage in Expert
okay so im absolutely no tester but the diff i got from Archerfish to Overloaded Blaster is pretty minimal, on a mixed setup with 2 menacing reforged and unreal on both
(archerfish is the top one)
15 seconds is pretty huge
that's about 15% faster
lunarian is shit
Whatever
If it Packs a punch
It packs a punch
anywho
So how is different from a dart trap then? Both are (relatively) stationary but very deadly targets. Toxic minnows may move, but they’re easier to notice and avoid.
Some enemies may not be classified as environmental hazards, but the toxic minnow might as well be.
Make the clouds home in on the player 
wait what the fuck
it's just an example of how enemies in the Abyss are pretty buffed to high hell and the environmental factor, being bleeding, breath, and light being nerfed significantly
you see
there is indeed a difference between good and too strong for the tier
(although gunk shot does need to get rid of the fucker Hungries first and uh, aim)
Devil Fish does even more damage, 180 in expert
Is Starcannon Meta against WoF
sure, you could say all enemies in the Abyss are theoretically a dart trap
in modded
because they're too slow 'cept for the minibosses
otherwise, good luck getting stars for ammo before AA
Luiafk
I’m saying specifically toxic minnow.
but like why

luiafk isnt taken into consideration when you balance star cannon 
Lol
and some of the other big boys that block you from descending like giant (not colossal) squid.
precisely
: this undervalues the relatively unique mechanics the biome has to offer
I like those mechanics tbh, but I’m not sure if the community does
(Deathmode light complaints being my reasoning)
menacing biomes are something many people underappreciate
Something like Deepnest (HK) is infamous for this, and it's often either at the bottom or top of people's list
I dont really wanna suggest something too major
Cause its not as simple as people think when it comes to changes
but many who don't like it should be able to understand that it serves its purpose
The would it be cool
Is not an excuse
it's the abyss, not the puny 1.4 ocean cave
Virgin Ocean cave
Chad Redpilled Abiss
You should probably wait for Sockurai to develop a suggestion first, if they are going to.
and that's accompanied by Abyss being optional after all
indeed
?
if tedium is ever a problem, a magical conch equivalent for the Sulph Sea (but official) may not sound so bad after all
Mhm
Abyss buff suggestion 
Hopefully not.
Belching saxophone -> Puking Clarinet

Burping Clarinet
Byeah the optional nature of the abyss would mean that the environmental nature of it should be better, but honestly who knows with this community.
changing topic for a slight second, ive added more "material" to my Hadarian Wings sugg, is it missing anything to anyones eyes or anything i should remove / change?
Is sulphurous conch really needed when the basic conch already lets you teleport to both oceans
fishing is always fishing
Can confirm, its even sort of decent vs Cryogen
@grim tusk yeah 
Now thats dumb but does it beat eldritch tome mhage?
mhm yeah but what about dynamites this time
Also how much dmg flash rounds do? Would party bullets (from pigronnata) be better?
prolly not
and no idea actually, id assume Flash Rounds are better because the AoE and the damage is about, 11 iirc?
Flash rounds have 7 base, party have 10 base and acceleration have 11 base.
Then theres superball with 6 base
hm
lmao last time I played rogue I got a twins summon from wof and I first-tried them with only sulphur armor and a lionfish

it was only normal mode but ngl I should try that on higher difficulties
gone
👍
I have an idea for a suggestion to fix blood orbs replacing herbs
What if blood orbs only replace fish, so lifeforce needs no prismite, wrath needs no ebonkoi, etc
I mean the point of blood orbs is to replace herbs cause farming for herbs is kind of boring and doesn't even bring you anything other than herbs
Fishing can bring some cool weapons and other materials
ah yes, steam comminuty
I wonder if they'll start using different links ever
and I wonder if discord will fix this shit
just ban the link smhead
What if you made a channel called don’t talk in here and set a bot to auto ban in it?
I wonder why suggs for minor changes get far more stars than suggs that could impact the game a lot
They're easier to agree with
The larger the change, the more opportunity there is for dissent
and the more natural resistance to change there is
something like have the chest in the center of shrine instead of slightly off center is much easier to agree with, and generally likeable than remove evil islands bc it reduces the value of choosing evil at world creation
I thought deus lore already disables the low gravity
That effect is both really late and dying next patch
Not recommended to give the item a name
Yea giving them a name makes the sugg a SIS
Nah I don't see any name
That's better
wdym by this
Was replying to deus lore
ye
We could make a new inventory favoritable for it I guess
We made new items for all the lore items that suppress boss spawn NPCs
I feel like the texturing would probably be the most difficult part. I have zero modding experience but you already have the base concept (campfires) and the buff (gravity normaliser) so U can't imagine it's as difficult as it could be
Yeah don't even worry about that aspect
Although, disclaimer, I don't know what I'm talking about
Also rover just feedback on the whole mod in general
It's too good
I stayed home and played it instead of studying and now my career prospects are ruined
You have destroyed my life
I'd say the favorite effect thing is better than a placeable because uhhh consistency
+(relatively moot as hell point incoming) cv exists and he inflicts distorted and the potion gives you immunity to that so if an arena buff station thing were to apply it it'd be kinda lol for cv
Im more thinking like uh
Just placing it in like
Arenas or houses
Because unless ur up there for a reason
You won't be for long
That doesn't change what i said at all
Wait whats cv
Ceaseless Void
Oh lol I'm still pre ml
@marsh girder suggesting new bosses is a don't, and yharon will no longer have an intermission between phase 1 and 2 next update
Yea and no title as well
And exo gear is becoming post-Draedon (you’ll still have auric (except arsenal that got shifted) and Yharon’s drops for Scal and Draedon)
Post dog bloated af now
wait itwill
oh'
so drop get nerf?
chimken cannon is getting an upgrade?
No
Chicken cannon is becoming a real viable option for Scal
Rather than being just a heart killer
so everything else is getting on the level of chicken cannon?
ok thats good
Yharon1 as a tier is getting removed, yeah
Yharon is a singular fight now
Darksun is now post-DoG, same tier as the holiday moon buffs
(in Drae update)
Will drata still be auric because that would make it an instant upgrade
Yes it will not require RNGale now
Lmao rngale
#suggestions-voting message this is a weird suggestion
not good or bad just kinda
strange
Why do you say that?
i don't see any reason for the suggestion and it would be kinda out of place ingame
idk maybe it's just me
Well cuz
The point of the names of "???" and "Calamitas" is that they're from the player's point of view, it's something they don't know yet
They don't know that the mysterious ??? figure is Anahita, and they don't know that this Calamitas is just a clone
Both of those are revealed within/after the fights
So on re-fights, that element of the unknown is no longer there
You know what the figure is, and you know that it's not the real Calamitas
i can definably see the calamitas one being added ingame but the Anahita one is a little eh
(Dang, I thought it'd be the other way around.
Renaming a boss in subsequent fights would be too major while renaming the simple spawning NPC would be fine)
Blast wanted me to count up the suggs like I did months ago
so uh
Since 20 April 2020:
⭐ 3063 valid suggestions
✅ 984 of these were delivered to the dev server/mod corner
👍 562 were approved
🚫 199 were rejected
☑️ 77 were bluechecks
🏁 146 were implemented (42 of these were implemented before being delivered)
which gives a grand total delivery rate of 32.13%
an approval rate of 18.35% (57.11% of delivered ones)
and an implementation rate of 4.77% (14.84% of delivered, 25.98% of approved; 10.57% of delivered, 18.51% of approved if you exclude instant flags)
there ya go
Awesome
Now the Suggs channel is restored
I'll get back to my hidey hole now 
Thank you for your stat work

atDom up your job at implementing 
Yay, the COP of 4.77%
thanks philo, appreciate the salvation to my stat-oholism 
hang on, why is #suggestions-posting message and co. still in posting?
Bot stalled
Happens.
@ashen warren
(Brav is usually the one to contact you for bot going down but iunno if there's anything special about his reports that I should know about)
aight
Is there a day when SuggestionBot is not broken/dead/on lifetime support/on vacation/subathon?
Yeah problems only pop up once every week or two
It's inconsistent
Sometimes there's no issues for a month
When will SuggBot stop visiting NohitBot on the graveyard
Amber's bot project might absorb suggbot too? Not 100% sure
Iirc yesterday there wasnt issues
ye, last issue was 1 week ago, then 2 weeks before that, then almost 4 weeks before that, then about 1 week before that
( from:Bravioli#7150 amber in:suggestions-discussion )
Coolio
Yeah true
I was about to speak against the sugg for thematic purposes, but you're right that Harpy Ring already introduces Aerialite as part of the tree
it's not a long recipe at all for calamity standards but sure whatever (also i don't see the unnecessary grinding part as true either, it's some aerealite bars you probably already have, not 100 of them)
sure its not THAT long, however, most of the extremely long crafts are weapons that combine a large amount of other weapons together (most notably the auric weapons) rather than a large amount of generic materials
uh
said auric weapons
are made with a bar
that is said amount of "generic materials"
keyword, most
auric bars themselves exist because 1.3 has a cap to the number of distinct materials a recipe can have, they used to simply use said materials before the bar
Auric stuff is kind of an extreme comparison
The entire point of that equipment is to shove in as many materials and weapons as possible
Angel Treads are not an Auric item.
Having both aerialite and the harpy ring is realistically unnecessary.
fair enough, asgards valor might be a better comparison
also idk if anyone even uses harpy ring outside of crafting Angel treads, my guess is a big no
may next update because the funny speed
byeah
my point was anyways that the grinding for like the
10 or 20? don't remember bars treads themselves use is
Minimun, doesn't make the sugg invalid ofc, it's just a point that i find rather moot
20 bars
its an item that boosts flight time at a tier where no wings are available, so yeah, probably not gonna be used much
Which is almost as much as a full set of aerospec armor which is just confusing considering you’re making boots.
they're some damn good boots
Also uh technically speaking harpy ring should affect frostspark/downgrades? But unsure of if it does Bc again, never used it
with the speed uncap it will probably be more used in general remember how malice is a mode designed with you moving fast in mind also
even if it does its currently completely outclassed by frog leg as are many other items
agreed
this look good?
You screwed up the top line
Would be a bit odd to move a WoF Emblem drop craft to PreHM
got the names mixed up
Yeah there ya go
Was scrolling through #suggestions-voting, and noticed these suggestions have 200 stars but don't have ✅
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
soon
Aight
"Sulph sea gen"
AtDominic you hear that?
Are you sure your mod is updated?
Because the bugs have always been the least for me, and I'm more than sure sulph sea gen overrides whatever was on the ocean before generating, and i have like once got a dry ocean
Yeah I keep it updated, in my last 4 runs of calamity I got 1 sulf going to the dungeon, (just normal water) 1 where it was drained to the sea floor and took 15 in game ours to re-fill. And 2 more where the corruption chasms dug through the sulfur sea and drained it half
¯\_(ツ)_/¯
yeah i still have gen problems with it despite having the latest version
its empty sometimes
Strange.
it doesn't override iirc
on my last world, only about a month ago, it was kinda broken
idk
truth be told i play always in large, the worldsize less propense to funnies
never play small worlds in modern terraria
they're just too small for all of the shit crammed into them
esPEcially in modded
medium is a nice balance, large can often be too big if you're going solo
Well
Large worlds are going to be meta in the future
Since pylons
still have to traverse the twice as large world before you can get the pylons
not to mention unless you have specific mods that allow you to have infinite pylons in a world AND have them function regardless of the presence of NPCs or bosses they're still limited to eight safe places in the world, some of which are post skeletron or hardmode exclusives because of how they work
yeah i still would never use a large world
the ONLY upside to a large world is that there's 4x the area to play with over medium
and that's also a major downside early on
I've always played large, never anything smaller, so I can't exactly have an opinion of this

I play medium on singleplayer and large on multiplayer
always large here
medium gang
Large world gang
My friend and I tend to stick to Medium. Mostly a time thing, trying to rush across the map for an event in pre-hard mode or digging down to hell for the first time can really eat at you on a large map. Especially if you hit a spot of bad luck and have to make that trip multiple times…
Ah the joys of reaching the last bit of corruption before the sea only to get T-boned into a pit by an eater….
I like this sugg
It's one of the reasons I never go to sulph sea unless I'm going to abyss/doing acid rain
I enjoy large because I get more building space and materials
space makes sense
materials not so much
what isn't infinitely renewable is goddamn everywhere in even small worlds
i use large because the other world sizes are for plebeian rushers :clearly: (/j iirc)
I use larg worlds, I looked at the entire map for building purposes and when I saw the abyss it looked tiny
Ok this conversation has probably gone on too long
Sad
@unique fable Fine suggestion, but you should replace the line "I think it would look really cool." with something else, as that's pretty weak and subjective
You could put more emphasis on how it would improve visual recognizability of the class helms, as it can be difficult to tell which helmet belongs to which class just by looking at em, and having class-themed colors would help solve that
i like this suggestion
it seems kind of hard to implement though, cuz it's just the headpiece
"i think it would look really cool" is kinda weaksauce reasoning though, you should provide something more concrete
this is also kinda
Weaksauce in practice
this would interfere with texture packs and probably look odd as hell
Yea and armors are made of the same material so it doesnt make sense for em to be different color anyways, helmets being very different is enough
"diversity" is also weaksauce because there's hundreds of different sets to use for vanity and vanity is all this change provides
i you want other colors use, well, vanity armor
also those
Yeah, just dye it. The aura idea isn’t a bad concept. But auras stop being special is every set can potentially have one
"recognition" as rover exampled would also be weaksauce because if you don't want to look at the tooltips that's 100% on you
text exists for a reason as well 
a neon sign telling you "hey yeah use this" is unneeded, imo
Would be more understandable if you like, had to go to the wiki for this
But this is in game info, so lol
if you can't read you have bigger problems than determining which class helm to use
That's annoying, though
The fact that you cannot discern class at a glance, you must hover over and read the tooltip
not really?
it takes 5 seconds at most of looking at the stats the armor piece provides
generally melee hats are overbuilt and mage/summoner hats look very light
ranger is somewhere in the middle
that's your signposting
Bloodflare
byeah even if it's "annoying" (i don't see how is it any more annoying than booting the game up and learning how to use a computer to properly play terraria) i still stand on one of the main issues: texturepacks
having it be auras would be the saving grace of them but as someone pointed out before it'd end up being so common they stop being special
plus what if you don't want the aura
A lot of the game's armor sets actually have this problem, I realize
what if the aura ruins your thought out vanity set and you don't want it but you're forced to have it
oh right, the new graphics
well this used to be true lmao
conclusion this sugg is not possible to save ~~it won't pass anyways, and if it does it'd doubt it'd be approved let alone done ~~ 
Kinda rude
^
Also like look at titanium’s helmets, ranged has less face protection than mage lmao
i still find the reasons not to do it to have much more weight than the reasons to do it
smol
Yeee
yet i still don't know how is reading any more annoying that doing all the grinding this game has for design
it's only grinding if you're looking for one specific thing
Because individual problems are fixable even if there are other problems?
Consider the fact that people complain constantly about making wrong weapons out of rogue/melee hybrids
already been fixed, wait for the update
grinding is not a problem in terraria though is what i mean
not all of it
it's game design
It’s the same principle, having the accents would let you identify the class for each helm easily
my point here is that like
it takes reading, if you want anything more easy than that then idk, not everything needs to be handled to a silver plate to you like this (i still don't get how is this annoying, takes some seconds of reading)
for vanity stuff already is available
texturepacks would get fucked by this, and i wouldn't like that and probably a lot more people wouldn't either
Explain the texture pack thing
they're taking the auras bit into consideration
assuming calamity uses own textures, those would override's texturepacks
and assuming auras, then i already said the thing about how people could also not like that (though truth be told it could be an item thing only, making vanity complaint non existant)
of course it would be super easy to make the aura effects textures themselves
(if it's on the worn version at least)
then you could just make the aura a 100% transparent image if you want
problem solved
We could have the class identifier only affect the item sprites, and not the worn sprites
Like if we gave each class helm a colored outline
or put a lil orb in the corner
Then when you wear it it looks the same as normal
this is also where the game could really benefit from sorting items by class in the crafting menu
people download that one mod that makes items have their thorium class thing that's standalone
That exists iirc
And affects armor helmets
(iirc)
((probably malding on these one, haven't opened 1.3 browser in ages))
I have never heard of that mod before and I, in fact, don't know what the "thorium class thing" is
but this has its own problems
thorium has a little thing on their own classes that displays the class the item belongs to just below the name
multiclass in a single item 
I assume the mod does that for Melee, Ranged, etc?
uses the color usually associated with the class and puts a little
-- Melee item -- or melee can't remember
yeah but i think it's a toggeable config
That's pretty nice
haven't played thorium in a long while so not sure
i also recall seeing a mod that did that standalone
(what i said before)
coloured damage types was a favourite mod of mine when it worked
anyways i think everything has been said already, sugg's a sugg
cool idea
I like how it'd force us to make sets have more color variety but at the same time I don't like how it'd also prevent that variety from going very far and might feel contrived
a visual aura thing could be appreciated when in the crafting menus. but maybe that should be only activated through an item toggle or config or whatever
Maybe have a tool tip with the class color instead?
Like with the nature/fire weapons thing that is getting implemented
Or endocooper’s tool tip
Well part of the appeal is being able to tell what class it is at a glance
color in tooltips will help but they will still require you to hover over it
or, in the wiki's case, go to its armor page and find its infobox
Makes sense
which one of these few cases is htis reffering to
i have no idea how that can be considered very distinct

i mean yeah they dont look the exact same but
i cant tell by just looking at them which one is what class
Ok
yeah exactly
How do accessories do this?
Rogue and Ranged accessories can be very similar.
Accessories have this thing to lesser extent
This line, how do accessories differentiate things in any way compared to class helmets.
editeed
Also if you're building a tanking build or a glass cannon build you might as well do the work yourself to find the best facetanking or glass cannon strategy
Ok
You could still explain the differentiate-on-sight thing more, what we had a big long conversation about here
That, and vanilla does not really do a better job than Calamity does at defining classes by helmet
Like, look at these
#suggestions-discussion message
Your suggestion could even be made to extend to vanilla helmets
@white moat add reasoning to your suggestion
Also check the formatting
For me it seems he only placed the title but didnt place why
Yeah, you gotta add a reason/elaboration to your suggestion using a line break (Shift+Enter)
Yep, that looks good now
It's a tML thing, no?
Oh I see
There is an additional mod you can download called "Shader Library" or something that may fix it
Aint that a bug rather than a sugg
Hell a dont in the doc
“Fix …”
“Go to #bugs-read-pins “
But yea good mod
I see nothing wrong with this
If you need that functionality you can always just put down a flare which isn't something that's extremely hard to get at that stage of the game
Which one are you talkin about?
#suggestions-posting message this probably
The latest sugg in posting
I see
Couldn't quite tell what they meant from the wording
I get it now, they support the sugg
Hm, this one focuses a bit much on the explanation and not much on the reason why
ok, give me a second. I'll rework and add to it
Aighty
This (may) not be needed since, well
Draedon's logs are draedon's logs and lore items might be removed in 1.4 if they are eventually added to bestiary, which is totally on you devs to decide
is that better?
Aside of that, lore gameplay integration, whatever and whatever
I like the idea of Draedon Logs being like a 'boss checklist' of some sort for reading them, and also for Lore items. Although probably those would be moved to 1.4 bestiary system.
well I didn't want to base my suggestion on 1.4 content. I know Lore items are going away, which is one reason I made this suggestion
can you remove the line about it being good lore compared to others and it having depth or whatever because that's subjective and unneeded ((and many would argue it isn't true)) (not actually something you have to do)
I'll reword it to be less subjective
I'd also say you could axe the entire explanation on how the item would work regarding drae logs and stuff, again not obligatory, keep it if you want, but specifics are not encouraged (and in this case you aren't adding much to the sugg as it's kinda logic how'd it work and stuff)
Sadly we can't poll the 200+ people that vote suggs so i may aswell be rambling about a length problem that doesn't actually exist because the people who vote don't actually care
The explanation was more of just for visualization, to get people to see the type of thing I want. It's not really to say I specifically want this or that. I have zero artistic talent, so it may be better implemented in some other fashion. The main point is a centralized collection of lore that can be accessed in-game
I am in love with this sugg
one of the issues with calamity lore is a lot of players don't bother to check it out because it's only on the wiki
Tbf this specific sugg won't solve that
It's asking to putbthe lore items and drae logs in a sinfle place
Useful for this but not directly a full on integration
To be honest even if this wasn't added to the base mod, even having a stand alone mod that adds lore functionality would be ok. Similar to how Calamity Vanities adds content to the base Calamity game
ye
It's up to the devs to include things in it (if it passes and gets approved) so it's not important to discuss it i think
With the current amount of lore items in-game, this new feature would be very bare. But having the framework would let them more easily add to it later
In general more gameplay-lore integration is needed which is (hopefully) coming and, hopefully too, not all of it is doing ctrl c ctrl v over a lot of text inside a fancy book item
I mean it's not like the lore items entail a lot of the existing lore
They're yharim's short and concise thoughts on random thing #yes
yeah we definitely need more ingame lore integration
honestly the fact that so many bosses and enemies are immune to all debuffs is a bit annoying, as when playing with mods that add more damaging debuffs, things can just go 'lol no' and are immune to it.
Debuff immunity are going to be tanked in 1.5 afaik
Actually nvm
I thought it's debuff immunity
Turns out it's just the debuffs inflicted
Been a while since I've visited here
Does furniture graphic fixes constitute this part of the server?
I find it kind of silly how statigel chairs stand on a single pixel
Or would that go in the art server
Maybe on #bugs-read-pins
Furniture is usually programmed to sink downward one pixel to prevent visuals like this on grass or other irregular blocks
oop
You can probably report as a bug
Well asking for resprites cuz the thing looks ugly is a dont, go read doc
But yea thats a bug and its present with some other stuff like silva platforms
(that's stretching the scope of the Don't)
Any suggestions asking for something to be resprited (based on poor quality)
?
Yes, that's supposed to catch stuff like full on resprites/redesigns
not minor visual fixes like this
Ah ok
Boss suggs are a don't
I was going to say that.
@exotic jungle boss suggs are not allowed
ok
But yeah, they won't be adding any more bosses in Calamity as far as I'm aware.
Aside from Draedon, Yharim, Xeroc and the other superboss (can't remember their name).
Noxus
Yeah, them. Thanks.
Why wouldnt they?
You can program your own boss if you want to
You can make your mod dependent on Calamity, that's fine
the tmod discord has a channel for requests that you could try to use
#suggestions-voting message , #suggestions-voting message
since this is manual i thought id help by posting the recent non-tagged 200 star suggestions i could find (hopefilly i got the message links correctly)
Ok, im sad that no one got my reference tho
cheers, will send
clearly no one got their reference referencing one of the most popular games of the last decade
(What would spur someone to respond to it like "haha was that a reference to the obscure 2015 indie game Undertale?")

(Also the phrasing doesn't make sense
You don't want hopes and dreams, you have hopes and dreams
You could have said you want someone to act on your hopes and dreams or something like that)
funniest thing is if it somehow ends up referencing a totally different form of media 
... weird suggestion
It doesn't really work unless RLCraft already has a quote saying "Also try Calamity"
Ik
I might as well put it there
IDC if it doesn't get implemented
Also I'd doubt adding an NPC quote to reference another game would be something the Devs are bothered to do in the midst of everything
But there's no harm in trying? If it gets the ❗ I'll just delete lmao
Does it have a practical purpose? No
Does RLCraft reference cal? Likely not
Is this just for the sake of having a reference? Seems like it
This will likely wont pass if it somehow gets 200 stars
this is literally a dont
Or would just get ❗
Cuz
- Any suggestions whose only reason for existing is to be a reference to something else.
Example: Add an item which stops time when used, because Za Warudo!
Reason: Simply being a reference is not a valid reason for a suggestion to be implemented. A suggestion should have actual reasoning behind it about why it would benefit the mod.
Well this sugg is pretty much a ❗ material isnt it
If everybody put a suggestion every time it pops up in their mind we would have a billion of them per second and 99% aren't remotely salvageable
based

Good idea.
gotcha
danke
@stiff crow read the don'ts doc
ok
What you're asking for has been planned already by the devs for like
3 or 4 years
From before I became a dev, even
💀

who do I contact for patron item stuff again?
Ah, you are the Face Melter donor, right?
yeah
You can bring up your concern here or in my DMs ig
there was a suggestion that lined up with my initial vision that I just wanted to point out
about it using a guitar riff sound similar to the reference material if that was possible
I didn't actually know if it was possible is the thing when I pitched the item
#suggestions-voting message This sugg, right?
mm You have brought this up before, too
yeah Im pretty sure it was because I was pinged because the guy suggested it
yeah
Well, it was a different sugg asking for the exact same thing
(didn't go through cuz of bot reasons)
I was gonna dm you, but I ended up forgetting
We have a policy against changing donor weapons after they're implemented on donor's request
but suggestions to change those items, with donor approval, are totally fair game
And this suggestion already got delivered and approved in the past
So, I'll bring this up in the dev server to draw more attention to it
Someone could repost the suggestion if they want, too
The other one is over a year old
before i send the suggestion, what are peoples thoughts on possibly implementing the words before sCal theme starts into the game. right at the start of this video https://www.youtube.com/watch?v=MT6HTpY_OyE. i was thinking this could be played as an introduction to supreme calamitas and really hype up her spawning. this would only play the first time you summoned the boss on each world, so it wouldnt get annoying having to wait each attempt.
DOWNLOAD LINK: https://soundcloud.com/dm-dokuro/stained-brutal-calamity-ost-version
Funny Story 0: ... it's only funny when i'm in pain, isn't it?
Please support the voice of Supreme Calamitas, Alice Kensington, or OtherButtons. Their help in this wild adventure has been nothing short of exciting.
OTHERBUTTONS' TWITCH: https://www.twitch.tv/oth...
and then bullet hell 1 starts at its normal point in the song
maybe sCal fades/flies into the screen and has some sort of animation from 0:17
You should probably hold onto this idea for now
SCal is getting a lot of changes in the coming update, including sound design and her summon method
seems fair
[Insert generic "voice acting in terraria lo"]

Do they occasionally delete all the suggestions in #suggestions-posting or something?
after 24 hours the suggestion is posted, what happens is that it goes to #suggestions-voting if it isn't marked with an ❗ on the reactions
Oh ok
if it occurs to have a ❗ its deleted 24 hours after
And now there isnt any suggestion
And there isnt much to suggest either
reworking obscure rogue accs
suggestion bingo I guess
Can't wait until 1.5 suggestions: "make scal npc dateable plz"

Why
why what?

never mind whatever



@marble hazel
wtf
@spring lantern dont talk about that shit here pls or any inappropriate stuff thanks
why not just use better multiplayer
formatting
@wise niche yeah you need to format your sugg correctly
Title
Description + Reason
ah alright
using Shift+Enter
also prolly respond to this
suggestion: release 1.5 faster
reason: we need new content for suggestions


suggestion: just wait
reason: just wait
@primal python yea ^
DoG is already getting changed next update iirc
that and your sugg breaks several don'ts.
ok thanks
The entirety of Post-ML is rebalanced next update
witch ones
read the pinned suggs doc
I don't know how many Don'ts it broke
but it was not formatted properly
Needs to be formatted
Like this. With a top line summary and a bottom section (here) containing elaboration and reasoning
I was waiting for someone to do that
watched it get a check in real time
in 4k
ping me when discussing my sugg
when the sugg is su
why
sus jokes make me 
ok
@tranquil perch #suggestions-voting message

yea
ichor darts are insane
they split, and before it splits it pierces, so it can split inside of an enemy
you should probably attach a video to your sugg










