#suggestions-discussion

1 messages · Page 1159 of 1

eternal escarp
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if you want the devs to consider your sugg more ig being mad about it isnt the best way to go

fossil finch
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primarily why this channel strives for suggs to look formal, yea

eternal escarp
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then i suggest you dont defeat the boss rush

fossil finch
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you want a good impression, both for the people that will vote you, and for the devs

red anvil
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Meh the impression is good enough, WHY ISNT IT IN A GOOD CHEST

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ITS AN IMPORTANT PART OF THE LORE AND STUFF

worldly sparrow
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dude I’m fucking pissed and I just can’t keep it in for much longer

fossil finch
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then go vent somewhere else ig

worldly sparrow
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like at least most post-yharon and post-scal shit is more satisfying to craft

eternal escarp
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i personally dont see why a slight anti climactic way of acquiring a weapon would make a person fume, but im inclined to believe the devs wouldnt want to hear a vent and would want to hear a sugg as a sugg

fossil finch
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because you're overly mad about something that's not that important...
It's clear lab chests (probably) used to be much more secure, and it's clear both the logs and murasama aren't actually that important to draedon given how he chose to abandon them

red anvil
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@worldly sparrow just make your post more formal

worldly sparrow
fossil finch
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basically, draedon went "oh lol nice sword i had a very interesting time making it"
"yo wait
Shit range
nvm you go in the chest"

eternal escarp
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tbf draedon abandoned pretty much everything there and its all rusty and shtuff so yeah itd make sense he kinda, lost his spark about those

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byeah

hollow shell
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Yeah this reasoning is better.

fossil finch
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i think it's fit

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even if the making of the sword brought to him a moment of thought , he has no emotional attachment to it

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(and it's not an useful item either)

red anvil
fossil finch
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not canon.,,.

dreamy trellis
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The murasama is a very large sword tho

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So perhaps a bigger type of “display case” thing would be necessary to hold it

cobalt pewter
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Chests are magical in Terraria

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They can hold up to 40 types of items, of different sizes

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And they can't be broken by anything but pickaxes

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Trying to make some sense out of Murasama would be kinda...???

crude geode
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you can fit 3960 chests in a single chest in terraria

cobalt pewter
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True

agile bolt
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I dont see any reason for the HP thing in multiplayer since calamity already has a confiq where you can change bosses HP

hollow shell
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Configs and multiplayer don't mix well

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Also Hyd there is the Better Multiplayer mod which outright disables player respawning during MP boss fights

river glen
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yeah but there is faster tools

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why do we have 75% mining bonus then

hollow shell
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That is able to be disabled.

river glen
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that sounds bullshit for some reason since you basically have to fight a boss in a lag storm

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eveery boss is a nightmare to face

hollow shell
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.. what?

river glen
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i meant not dying

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sounds dumb especialy considering how laggy multiplayer i

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is

hollow shell
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Yeah but, isn't that what your suggestion is going for?

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You want to make Death Mode appropriately difficult in MP, right?

river glen
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kinda...

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yeah that is what im going for

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idk, it feels like dying is very hard not to do in a boss fight considering how laggy it is

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but punishing death cycling seems to be the better choiceinstead of making them borderline impossible

hollow shell
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🤷‍♀️

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If you say so

river glen
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plus, what does another mod have to do with this

wooden wedge
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Better multi-player mod?

hollow shell
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Usually if another mod can accomplish what a suggestion is asking for, the suggestion isn't needed

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Like asking for more Calamity pets

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always redirected to Cal Vanities

robust lava
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Calamity doesn't have to add everything

river glen
hollow shell
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That's fair.

whole sedge
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Pretty sure there's also like 5 mods to change respawn timers also for longer or shorter periods so like eh

minor ore
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Personally think the difference can be whether or not people use the hermits box for full hp respawn in multiplayer. makes surviving a lot easier compared to low hp.

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Either way multiplayer feels too cheap even in death.

orchid geyser
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Having just completed a Death playthrough with friends, it feels like the issue of balancing Calamity multiplayer is more complex than just HP and respawn timers.

And there isn't going to be a one size fits all solution for what play groups want.

The existing boss design feels very much one-player focused (one example is the perforator or crab falling bullets). And I don't see that changing anytime soon to accommodate multiplayer.

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Almost every fight was one player holding boss aggro to a corner of the arena and the rest DPSing safely from range.

fossil finch
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only thing i remember is that Old Duke now chooses a different player to focus in every attack (idk if this extends to normal duke)

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it's one boss byeah

orchid geyser
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Isn't that still proximity based?

fossil finch
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doubt

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it's not yet implemented in public (1.5 thing) so can't know

orchid geyser
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Ah. It's hard to know from the note but my thoughts when I read it was that it fixes his current behavior of picking one person on battle start and never changing until they die.

fossil finch
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oh, it is

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(below that there's also something about boss targeting code fix solving mp issues too)

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though, it's still better

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if one player chooses actively to be closer than all others to make dodging for others easier that's kinda on them (and is risky)

orchid geyser
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I understand the sentiment behind the suggestions about MP bosses but I'm not sure if blanket respawn timers or HP/damage adjustments are the right solution.

Maybe some sort of in-game toggle (like Defiled, etc) that affects respawn behavior so playgroups can decide for themselves how they want it? (Like, respawns disabled while a boss is alive, or longer, or whatever)

crude geode
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Heavily agree with this sentiment tbh.

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Some people are fine with just a respawn disable like in Better Multiplayer, and some people just want a longer respawn time.

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But that’s kinda why the idea of mods exist, so you can pick and choose what suits your fancy.

minor ore
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Yeah I agree it’s a matter of personal preference, some people might even like how easy it feels. it’s just there is almost no incentive to stay alive if you know someone else has full hp and can live till you respawn, there might be a mod that does this but longer respawn times each time you die kind of forces you to want to stay alive. There’s no perfect solution really.

crude geode
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~~I mean the incentive is you kill bosses faster taxevasion ~~

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I’m just wondering if people really have actually looked and not found any other mods that affect multiplayer in the way they want

minor ore
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yeah but when you know the boss can’t really despawn because of multiplayer cheese it feels cheap

crude geode
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I’m also going to ask how this is a calamity problem that it needs to fix on it’s own. It currently has one item that supports multiplayer, so idk why it has to fix multiplayer when other mods exist like Better Multiplayer. I can understand if something like Better Multiplayer isn’t your cup of tea, but I feel like there’s at least going to be a few other mods that might do what you’re asking for.

fossil finch
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short/instant respawn timer has a config that allows you to up it a lot if you wanna

crude geode
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@river glen ^ might be what you’re looking for

eternal escarp
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im like

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100% sure they are movable

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its in the mod configs iirc

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@slender swallow have you hecked the mod configs and settings?

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im pretty sure its already possible

slender swallow
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Oh it is?

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How do I do that I’m very newbie

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Is it in the mod config inside the game

eternal escarp
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if you go to the setting button when you open the inventory

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there should be a mod config option under settings

fossil finch
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open inventory, go to settings, "mod config" calamity, ui section

eternal escarp
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that

fossil finch
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there you can adjust precise coordinates (Or make them dragable)

slender swallow
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Oh okay thanks you 2 I’ll do that rn

slender swallow
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@fossil finch @civic pond im back to say there isnt a thing to make it movable and i messed with the x y coords for them and it didnt have any effect

hollow shell
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What?

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That seems like a bug

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Frankly it's too easy to move them if you have the config disabled

slender swallow
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wa

hollow shell
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This config, right?

slender swallow
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no inside the terraria settings

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idk how to change it inside the files

hollow shell
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Nah nah, tModLoader has in-game configs

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yeah

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You got it

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Scroll up to the top

slender swallow
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ok did it

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then what

hollow shell
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You see "Meter Position Lock"?

eternal escarp
hollow shell
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Under "UI Changes"?

civic pond
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Perhaps

slender swallow
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um oops

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mb

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oh i see it

eternal escarp
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happens

slender swallow
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it worked thanks!

eternal escarp
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byeah rover explained it already anyhow

slender swallow
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with this new power i will complete death mode

hollow shell
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👍

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Nice

ashen warren
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amethyst staff 👀

ancient crow
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CD disk 👀

fossil finch
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funny stars above mod

full thistle
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@river glen There’s a mod already out on tmodloader that disables respawning during a boss fight so you can’t just wait for your friends. I think it’s called no boss respawns, and it makes death mode a lot more fun

frozen hornet
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He wants to increase respawn time not remove the ability to respawn

lilac raptor
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Suggestion about murasama storage: What if it would be hidden in prop like enchanted sword but instead of stone it will be something hi-tech

hollow shell
full thistle
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Oh sorry bout that

full thistle
river glen
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since dying in multiplayer is inevidable especially against more projectile spammy bosses so just preventing death looping a boss infinitely is what i want

full thistle
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Supreme calamity’s in deathmode multiplayer is awful, me and my friend kept respawning outside the arena and enraging her during boss rush so it would cancel the event and ruin our progress

obsidian cove
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What if every time you die time gets added to everyone’s respawn timer

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So you have to work as a team and protect your glass cannons otherwise you get super long respawn times

twilit warren
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interesting concept, but I wonder how it would play out

cobalt pewter
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@hollow shell I wonder if adding "general multiplayer balance" into the don'ts is feasible, since better multiplayer exists (general as in the issue doesn't need strictly cal to fix)

hollow shell
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Not sure. We do make adjustments to multiplayer, like editing boss health scaling and quickening respawn times (which is a single-player feature but only practically relevant in multiplayer)

mighty knot
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@surreal drum normal mode exists

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otherwise I'd agree

hollow shell
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Grav is indeed an Expert drop but this is an interesting idea

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(it might even be kinda rad if considered alongside this suggestion:
#suggestions-voting message
Rather than the Tracer line getting Sabaton, it's the late-game non-wing boots that do)

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(Unfortunately that sugg didn't reach 200)

mighty knot
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(yet)

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idk, that sounds like a good idea

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it's entirely possible to suggest an alternative to the tracers that doesn't have wings but does have sabaton

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then again, that fixes very little

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people don't use tracers for running boots, they use it for wings

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so if you use the alternative running boots with sabaton you still need to use that extra accessory on wings

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and while sabaton is very useful at that point in the game

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running boots become very not useful

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so it's not actually that much more than using an accessory on sabaton anyway

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except you can use better wings instead of tracers

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(which a lot of people do anyway)

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idk

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maybe it could be put somewhere else or something

surreal drum
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This is fun idea, yet it needs a consideration

Probably, the alt way must begin from Angel Threads: you could craft the Seraphs or the alternative with dashing down ability

But there is one thing, that ruins the whole purpose of Sabaton's progression. Slime mounts

mighty knot
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that's more of a suggestion about sabaton, not about tracers

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also you get angel treads before aureus

surreal drum
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If we want to make an alternate Angel Threads progression, when you can craft post-ML boots without wings, we need to do something with slime mounts, since they do the same thing as the Sabaton (and, probably, do that even better), but do not consume the accessory slots

frozen hornet
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Buff sabaton instead

fast viper
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are sabatons not faster than slime mounts?

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That's kind of messed up

distant gyro
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equal speed

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but slime mount is also broken

fast viper
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You could also consider making the stomp cancellable by flying back up, essentially making it a sort of downward dash (vs. slime mounts which instantly kill all flight time)

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But then nobody would really stomp the ground then

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and imo some post-ML running shoes better than treads would be cool, so you can use wings without worrying about glacially slow ground movement

grim tusk
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The only niche i have found with sabaton is gravity potion use since mounts dont work upside down. It needs a buff badly

grim tusk
hardy dock
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Isn’t Sabaton expert mode?

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Locking the boots behind difficulty is ech

frozen hornet
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Make sabaton malice mode then HDfailure

nocturne yew
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no

cobalt pewter
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sabaton needs a buff yea

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the expert lock is fine, it's just way worse than slime mount is almost all cases

fallen plover
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I don't think I've ever used gravistar sabaton

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It would be a useful effect though

cobalt pewter
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Sabaton isn't used because slime mount takes approximately 0 acc slots

eternal escarp
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and is acquired more easily and earlier iirc..,,,.

nocturne yew
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atleast you get a giant ground pound

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unless it does very little damage

ashen warren
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300 typeless iirc

weak field
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300 at that stage of the game isn't exactly impressive considering you need a long charge-up time basically, has a pretty long cooldown, take up an accessory slot with no other benefits, and easily replaceable by a certain saddle

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And also having to be at close proximity to enemies, practically useless for most bosses due to them not following you very well when you fall a long way to actually do damage

fossil finch
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yeah no

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👍

blazing dawn
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So having the possible chance of this thing being a waifu ally is a no-go?

fossil finch
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yes

blazing dawn
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Hey, I tried.

fossil finch
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first because you need the sprites and those are never happening in a good enough quality unless someone goes through a fucking anime arc just for this (or someone already experienced goes insane) second because no, third because the sugg has absolutely no reasoning

blazing dawn
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The reasoning is for an "alternative" option for the Heart of the Elements, especially since it's now booting the stones from the crafting recipe.

fossil finch
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that's not a reason

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that's a concept

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"make an alt to x" is not a reason at all
And the stones being removed from hote has nothing to do with it because the stones that are getting removed do not have summons

blazing dawn
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Doing concepts so much for other mods, I'd whole heartily agree.

weak field
blazing dawn
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I did leave it vague enough for you guys to try and work with how you want to design each "waifu" regarding their boss forms

hollow shell
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God damn it

fossil finch
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mood

weak field
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So like what's the point of the suggestion besides "I want more waifus but I don't wanna work for it"

fossil finch
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go to calval or something

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or to calval ex

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whoever

weak field
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That's more of a commission than a suggestion

hollow shell
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@blazing dawn You realize you need an actual reasoning for your suggestion right

blazing dawn
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right

hollow shell
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And that we've been trying to move away from the "waifu" shit for years

blazing dawn
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got it

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It was just more of a "flash in the pan" idea that just popped in my head, especially since Calamity's something that is perfect in Terraria Mod terms.

fossil finch
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not really

blazing dawn
fossil finch
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what

blazing dawn
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A "unofficial" mod I've came across that stripped the Fargos' Souls DLC mod (for the Calamity half) and made them legitimate benefits.

weak field
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Having a mod made for a mod doesn't mean it's perfect

wooden wedge
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what does that have to do with calamity fitting perfectly in "terraria mod terms"

gray nebula
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what

blazing dawn
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Nothing.

wooden wedge
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and what does that even mean

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whatever

blazing dawn
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Just rambling.

weak field
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So what's the point of like

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All of this

blazing dawn
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I just had a stupid idea

fossil finch
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truly amazing

weak field
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You should refine said idea more before spitting it out

brisk bramble
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what in the fuck...

grim tusk
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what the hell

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so SIS, no reasoning and the thing asked for is just no

hollow shell
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I'll delete it and Skyline can repost it proper if they want to

ashen warren
grim tusk
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question: would a partially implemented mark would be fine to add to suggestions?
to say a suggestion was partially implemented due to reasons and rather than having 🚫 or 👍 (or 🏁 ) getting a reaction that states that some aspects of the suggestion were accepted

hollow shell
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Eh

grim tusk
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guess thats a no

hollow shell
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You can suggest it

fossil finch
runic helm
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sabaton is essential??

brisk bramble
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Hmm

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What if the Themes of Frost moon, Pumpkin moon and Eclipse's Themes are slightly altered bcause of them being buffed Post DoG and Yharon p1 (later post DoG)

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Like a remix or smthin

hollow shell
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Potentially that could happen yeah
Likely in the future when we expand on em more

sleek turret
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I like that idea.

brisk bramble
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I see.

fossil finch
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dog subworld better plan imo ngl

brisk bramble
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Crap
I acidentally pressed enter instead of shift

novel belfry
fossil finch
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Yes

novel belfry
hollow shell
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Eventually

fossil finch
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A sugg of similar wording/concept has been accepted 90 times alreadt

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Anyways

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Like dog subworld better plan because: exploration iirc
Imagine like; two biomes or smt, cold biome and hot biome, in either you get one of the seasonal energies; and then you also mine cosmilite there, would be cool uhh yeah also maybe epic statis/braelor easteregg??? Idk

brisk bramble
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Will the DoG forge now requires Darksun as well?

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Since the eclipse post DoG now

fossil finch
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Ig

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In general better season moons/darksun is something everyone ever has sugged

quasi barn
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A good suggestion would be: the more zoomed in your screen is, the slower a boss projectiles would be

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This is to help people who struggle with fast bullet hells

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The moment they can actually see a projectile they will get hit which is quite unfair

robust lava
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How would that work in multiplayer? And zoom can be changed while playing, so would it have to change on the fly?

still zodiac
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I've heard adjusting stuff like that on the fly isn't as easy so idk

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Sounds Alright in theory but it's iffy

fossil finch
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It's easy in sp to change it since autopause

still zodiac
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I was mostly refering to it code wise

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(Though granted I have no idea how it works so I probably shouldn't be talking about it HDfailure)

fossil finch
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It's still kinda uhh

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Stupid???

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Would it apply to people with lower resolutions too?

cobalt pewter
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Or just

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Get mods that allow you to zoom out

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That's overcomplicating the issue

weak field
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I mean I guess you can just like zoom out

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Calamity isn't really built on the expectation of a 800x600 screen

fossil finch
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Terraria itself isn't either

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Anyways me omw to do max zoom 800x600 calamitas

hollow shell
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@upbeat bobcat Changelog for next update

upbeat bobcat
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Oh my god it’s beautiful

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Also thank you I’m really bad about skimming stuff like that

fossil finch
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had the guy before posted the sugg about reducing speed of projectiles if you are zoomed in, this would've worked as a really good "the duality of man" meme

hollow shell
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It's understandable, there's been a lot of changelogs for 1.5 and this is an old one

grim tusk
# weak field Calamity isn't really built on the expectation of a 800x600 screen

My guess is Cal is build for 1920x1080p as thats the limit on resolution for nohitting, nohit rules were made by the devs Pinkie and Ben among some other people trusted by em.

Other rules section:
12.) You are not allowed to use a resolution for nohits higher than 1920 x 1080 due to the advantages they can give.
If your game window is a different resolution than 1920x1080, you can use the in-game zoom or the better zoom mod, however the zoom must yield a result as close as possible to 1920x1080 or any smaller resolution…

fossil finch
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when the sugg is SIS! 😳

hollow shell
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@bitter abyss Check the Don'ts doc in pins, your suggestion is too specific

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Suggestions should mainly be a general idea/change, with reasoning to back it up
rather than details like names, numbers, recipes, etc

bitter abyss
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kinda not a reason to not listen to such suggestions but k

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whatever

hollow shell
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Hm?

fossil finch
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except it is when you get at least a sugg daily

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sis were used to be allowed, it was hell

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they were banned for a reason

hollow shell
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Yeah, we used to allow suggestions with this level of specificity
people were suggesting their own thought out items all the time

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And despite the thousands we received

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Only like... 5, were implemented?

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And they were usually implemented after the ban

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as half-jokes

fossil finch
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or plantation staff

hollow shell
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Plantation Staff is the SIS posterchild yeah

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anyway

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Script you can edit your suggestion to be reframed as a more general idea

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if you want

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i.e. somewhere to store your potions on you that is not your inventory

distant gyro
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PSA that suggestions that take up over a page length are bad HDfailure

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also the bot is probably unresponsive

heady lichen
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ok but a potion storage would be so nice

grim tusk
fossil finch
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use piggy bank

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🚎

sleek wadi
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Also potions are consumable, just bring one of each and you'll get the buff without the inventory problem

hollow shell
zenith hazel
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notified amber

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should be good now?

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there

hollow shell
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👍 Thanks

cobalt pewter
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Ah yes

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SIS

orchid geyser
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Dunno how complex/difficult it would be to implement something like described (never looked into modding yet) but there exists some potions that kind of combine the effects of several potions into one. Maybe there should be more like those, but that block their source potion buffs from being applied on top of them?

hollow shell
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We could have more of that, yes

fossil finch
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there's already two of those in calamity ye

grim tusk
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perhaps a potion that applies multiple of the buffs at once

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rather than having em combined into a single slot

grim tusk
grim tusk
orchid geyser
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Yeah for combining effects I only see Cadence. There's some "upgraded" potions like Profaned but they don't save you space like Cadence does. Oh, and Potion of Omniscience, but that's not combat

fossil finch
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Wait until the entire gen is redone taxevasion

hollow shell
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That's distant enough that this sugg is fine

fossil finch
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Don't mention other Suggs in yours

hollow shell
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@runic wraith ^

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Suggs get delivered separately so that'd just be confusing

orchid geyser
hollow shell
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We have a pretty detailed plan for Crags but I don't know how much of it is public

fossil finch
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i don't think anything

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aside adding more colors to it

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fab has said publicly he doesn't like crags how they are atm though

gaunt quest
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Crags getting some more stuff is going to be great

hollow shell
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If the delay gets removed, wouldn't that just make it an attack-on-cursor weapon like Starfall?

dreamy trellis
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What if it was changed to be like the herring staff where you can place multiple with 1 sentry slot

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That would be kinda funny I think

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That way you could place a bunch of them as traps

crude geode
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Caustic Croaker sounds good for mobbing

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Although that hardly matters Bc even if something were to heavily trivialize mobbing like rogue’s barrel kinda does, it still would be considered bad and needing a buff Bc muh boss fights

frozen hornet
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@oak dirge don't post messages in there

eternal escarp
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yeah if you wanna discuss about suggestions, you talk here instead HDfailure

fossil finch
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"Necroplasmic jail structure suggestion number yes"

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Has one of this been accepted

distant gyro
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neutral jail

cobalt pewter
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bosses in this mod are practically flawless
Not exactly true but I guess it'd help the point

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Nothing is flawless

brisk bramble
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Imperfections is what makes a thing standout

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:lol:

tardy smelt
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bosses in this mod are practically flawless
Storm Weaver: I'm going to destroy this man's dream's whole carreer

grim tusk
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BR EoW: LeviKek

brisk bramble
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WoF HyperFailure

grim tusk
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Wait he isnt even online

eternal escarp
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(damn second ping they got for this)

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(wonder when someone else will notice this HDfailure )

cobalt pewter
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Or just

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@hollow shell

hollow shell
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:|

cobalt pewter
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true

hollow shell
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"Oshmagosh12 — Today at 6:51 AM
I’m going to second that, it’s hard to find a balance between being able to move, but not making the boss absurdly hard for polterghast"

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and deleted

cobalt pewter
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Surprised no one noticed it but

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@runic wraith might wanna adjust your sugg so it doesn't need to refer to the suggestion above

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Wait

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I'm absolutely dum

eternal escarp
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that was also noticed before

cobalt pewter
eternal escarp
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and yeah

#

lol

sharp bison
#

Add a Jetstream Sam vanity
It feels wrong to use the Murasama without it

hollow shell
#

I mean

#

... maybe

#

It'd be just a reference but there's grounds for it

eternal escarp
#

theres enough refrences to justify it ig

#

as a vanity

grim tusk
#

John Wulfrum real when?

fossil finch
#

yeah no

#

boss suggs aren't allowed

fading cipher
#

sad

zenith hazel
grim tusk
#

Although a boss is too much maybe some more wulfrum would be nice

#

But iirc soon we’ll get a resource sink for it

hollow shell
#

(is that confirmed)

gaunt quest
#

Resource sink lol

dim star
hollow shell
#

Approved but not 🏁

dim star
#

Yeah I just checked it wasn’t confirmed

keen zealot
#

add a sink for every metal

#

literal sink

shell grotto
grim tusk
#

Question: Why do Pulse turret sentries have a 1 sentry limit?

fossil finch
#

Sentries in general do, don't they
Unless you mean with sentry slot accs

#

In that case, uh

shell grotto
grim tusk
#

But there can just be only one pulse turret

hollow shell
#

That...

#

You could really really make that clearer in your sugg

#

I thought you were asking that Pulse Turret be an exception among sentries, that for some reason it alone deserved extra base slots while others didn't

#

I did not know it had a separate limit

brisk bramble
#

i think it would be confusing and hard to also alter the themes of the bosses that gets buffed post Provi no?

#

Rav, Brimmy, Clonecal.

hollow shell
#

@wooden cobalt Boss suggestions are not allowed.

wooden cobalt
#

K

dim star
#

Awwwwww I just missed it

hollow shell
#

@sly crystal Read the Don'ts doc, that is addressed.

sly crystal
#

yep fixing it now

fading cipher
#

i suggest free nitro for calamity

brisk bramble
#

@hollow shell we got smthin here.

#

sorry for the ping

#

Thank you

cobalt pewter
#

An alternative solution to the pulse turret remote, imo, is to remove the hard limit on the weapon and rework the ooa accs that add sentry slots

#

I feel like the devs shouldn't really consider having to balance sentries with multiple slots

#

And getting rid of said additional slots from those ooa accs could help I think

#

Idk

grim tusk
#

Hmm yes making sentries even worse than they are rn, the only point that they feel like good to use as main weapon is hm, on post-ML they are just support and pre-hm sentries just suck

#

My opinion is that removing the OoA accs slot will hurt them more rather than help them, you’ll have to use OoA armors always to have more rather than being able to use an accs slot to get 1 more sentry and use some other armor. It will limit playstyle variety and also make the OoA accs pretty useless.

grim tusk
gusty geode
#

Hello again
I kinda wanna post an alternate suggestion regarding that Caustic Croaker problem
Cuz it honestly sounds to me like the one posting it is just using it wrong, and I feel like a different set of changes might make its intended use a bit clearer while also giving it a buff of similar strength

hollow shell
#

Hm

#

What's your idea

gusty geode
#

It looks to me like it's not a sentry you should actively focus on
But rather a trap that you slam down and forget about, and it eventually gets a kill, forcing you to replant it
To make its purpose of not being an active weapon, but rather just a hazard, clearer
Maybe make it only take up part of a sentry slot rather than a full one
Allowing you to place more of them and thus cover a larger area
Could even go so far as to make it not take up a slot at all, either giving them a time limit before they go off or an independent limit to the amount you can have active, allowing it to function better as a secondary weapon and free up space for a more consistent primary

grim tusk
#

Sounds kind of like explosive traps, which are sentries. But these re-arm themselves

#

But yea having more of em would be extremely nice

fossil finch
#

mfw

patent nimbus
#

great suggestion

gray venture
#

ah yes

hollow shell
#

@odd lantern Don't do that.

gray venture
#

they left lol

hollow shell
#

They sure did..

fossil finch
#

yeah no it's a ripoff

#

it'll probably have an indirect or direct post yharim upgrade named true true tyrant's ultisword

#

case closed

crystal cedar
#

ah

#

fake tyrant's ultisword

gray nebula
#

calamity after making littetally everything you craft a ripoff

#

:haha:

#

exo weapons become less of a ripoff next update at least

fossil finch
#

just buff it to post yharim when yharim actually gets added (solved)

gray nebula
#

also moving the ultisword further would be a nice idea until yhaeim gets added in 2045 and then it has to be moved again

crystal cedar
#

ah

crude geode
#

Yharim gets added in 200X

crystal cedar
#

i'll withdraw the suggestion for now and maybe resuggest when yharim is added

hollow shell
#

Well

#

That's really going to be a long time from now

crude geode
crystal cedar
exotic stag
#

yharims brother

shell grotto
gleaming orbit
#

i have posted a suggestion

#

requesting feedback

#

ok please ping me when the feedback arrives

hollow shell
#

This is a fine suggestion.

gleaming orbit
#

good to hear

hollow shell
#

(You did mess up Anahita's name big time the first instance)

gleaming orbit
#

Alright i will correct that

#

and maybe remove one or two "However" to maybe make it more clear

#

There

hollow shell
#

👍

gleaming orbit
#

Can you think of any other similar things?

hollow shell
#

I see one more "Anaiatha"

gleaming orbit
#

Damn

hollow shell
#

aight cool

gleaming orbit
#

Any other bosses that have names like these?

dapper coral
#

(you can remove the last sentence about it being a long sugg btw)

hollow shell
#

^

#

And uh, I guess technically Moon Lord with the "Impending doom"
But, that's fine. Doesn't really need to be changed

fair radish
#

The impending doom is how unfun the fight is sometimes

tardy smelt
#

hey um is it possible in calamity to summon golem before killing plantera?

grim tusk
#

Yes

#

Old power cell

royal tapir
#

Old Power Cell

fossil finch
#

Le

gray nebula
#

add more world exclusive content that may not be alwyas obtainable to make the playerbase learn theyre not entitled to b eing able to obtaiin litterally everything in a owrld

sleek wadi
#

Evil island removal and 1.4 dryad graveyard shop disable LETSFUCKINGGOOOO

fossil finch
#

yo actually

#

that's kinda

#

based

#

🚎

cobalt pewter
#

Honestly I'm still against making more opposite evil stuff obtainable in a single world

#

The entire point of having different types of evil biome in the first place is for variety

#

What's the point when you can get both variants in a single run

#

Then again, cal set precedents, so my opinion is probably largely irrelevant

grim tusk
#

Just delete evil islands HDfailure

sleek wadi
#

Also vanilla in 1.4 makes both evils possible in one world via dryad's graveyard shop

cobalt pewter
#

True

sleek wadi
#

So both evil stuff being single world available is vanilla backed

cobalt pewter
#

Whereas cal just

#

"here we go mate"

plops an entire island on the sky

grim tusk
#

You still need to spread it like in vanilla

#

Otherwise you wont be getting worm teeth and corrupt mimic shit

#

And hive mind cysts

cobalt pewter
#

Evil island is ample enough to kickstart the spread

#

Hell, evil island also have good chunk of ores and the opposite evil biome chest

ashen warren
#

Guys I have an idea

#

When calamity mod for terraria 1.4 is out

hollow shell
#

(you've already become invalid but continue if you want)

ashen warren
#

The lore items get removed and they are added to the bestiary

#

How does it sound though

hollow shell
#

byeah we could do that

#

Now that lore items won't have any effects, they have no reason to be inventory items

cobalt pewter
#

True

#

Bestiary would be a good reason to smite lore items once and for all

exotic stag
#

also i get the fact scal lore is like: "if you get hit you die no matter what" but in boss fights its just arma 2.0

ashen warren
#

oh pog my suggestion reached 200 stars

crude geode
#

Unsure of how to word this, but SCal could really use some touching up in multiplayer. The brimstone monsters are pretty annoying due to the space issue that isn't really present in other fights, and they always follow the host (at least from my experience), meaning if SCal is targeting anyone else it becomes really obnoxious to dodge for everyone involved.

ashen warren
#

the moons will be a bit better in that they wont literally despawn if the person theyre targeting dies in mp

#

it would be worse if different ones targeted different players or they swapped players without one dying etc because they are designed to make you keep moving, not suddenly change direction etc

crude geode
#

Brimstone Moons irk me in general but it's not the only problem with the fight in multiplayer

ashen warren
#

its not really a fight designed for more than one person

#

esp with the small space

#

and the moons purpose being making that smaller and making you move

crude geode
#

Calamity in general is indeed designed around singleplayer, yet I feel as though a fight being really unplayable/unfun in multiplayer should be remedied somewhat.

ashen warren
#

im not sure it can really be made better without changing the space aspect of the fight

crude geode
#

I mean. you can always change the actual behavior of the boss in multiplayer, at least that's what my non-coding brain says.

fossil finch
#

iirc this applies in sp too, the wording kinda implies it does not though so idk

ashen warren
#

but like

#

how lol

crude geode
#

Reduce the amount of brimstone monsters if there's more than one person, up to a limit? Making it so SCal changes target whenever she starts a new attack and not before then?

ashen warren
#

scal already does change target to the closest sometimes iirc

#

been a while since i did mp but i think she did that

crude geode
#

That's the problem, she can just snap swap to a random target and blast them.

sleek wadi
#

Could also alter the attack to something that has the same effect but more consistent. I remember an older sugg that was replacing the moons with an attack that caused a specific quadrant to become a no-no zone, with it cycling between quadrants

ashen warren
#

i spawned her but she wuold be targetting the other

ashen warren
#

in SP the moons are fine

#

in mp it just means follow behind the moons

crude geode
#

Yeah that suggestion was rejected, on account of Fabsol not wanting to change moons

#

The moons are problematic, but not the exclusive issue I have with it in multiplayer. Comparing SCal to Yharon, Yharon imo is actually one of the bosses where multiplayer works fairly well in, due to having a tag team sort of system. One player takes the focus since he locks on hard to a target iirc, and everyone else focuses on not getting caught by stray projectiles (which there is a heavy amount of) that aren't immense pain to dodge since you have a lot of space.
I would prefer something more like that for SCal, instead of switching targets basically at random. Not just focusing a single target since I think that's kinda eh, but swapping targets after each attack would make the fight a lot more dynamic in multiplayer.

ashen warren
#

having her swap targets for the sake of it doesnt sound like fun

grim tusk
#

Yep as other players have to deal with abyssals, seekers and moons already

crude geode
#

She already does though, at least I recall her swapping fairly frequently

ashen warren
#

itd be in terms of closeness then

#

not like switching target to someone on the other side of the arena because she went to the next attack

#

terraria's multiplayer is fun but more of an afterthought

crude geode
#

I mean the simplest solution is the boss targeting indicator that's been suggested, but who knows if or when that's happening

ashen warren
#

oh what the thing above a head

#

that wouldnt really make much difference as its obvious whos shes targeting as half her attacks are locked to a player

crude geode
#

I mean the problem is that it's only obvious after a few seconds of her charging/snapping to your side, which is enough for her to try and get a hit off, at least in my experience. Having the indicator before she actually starts the attack would be nice.

ashen warren
#

unless youre standing still she misses when she snaps, like after a bh

fossil finch
#

there is also some approved suggs back there

#

bru

crude geode
#

none of the ones I linked are approved? just reposts at most

dapper coral
#

now this looks like a job for me

brisk bramble
#

Have the Themes of Ravager, Clonecal and Brimmy be slightly Altrered post provi?

#

Ehhhhhh

slate osprey
#

Who dare summon me

fossil finch
gaunt quest
#

Wulfrum pylons dealing contact damage gets me all the time lol I keep walking into them and taking damage

hollow shell
#

@lunar current " i think add more layers would be cool "
What?

lunar current
#

add more layers to the abyss

#

there are 4 rn

#

maybe like 6

#

would be fun

hollow shell
#

What does that have to do with your suggestion?

#

You're asking for more loot

grim tusk
#

“would be cool”
Sugg is invalid, give better reasoning

lunar current
#

more floors to store more loot

grim tusk
#

And more layers would not fit anyways

#

And abyss has plenty of loot already

#

Post-skeletron, post-Clone, post-Polterghast

lunar current
#

ik

#

but

#

just more stuff

#

idk

grim tusk
#

And some other outliers such as ectoplasm post-Plant

distant gyro
#

abyss is the most important biome in the mod, idk why you would add to it

twilit warren
#

The abyss is one of the most developed biomes in the game

distant gyro
#

rather than adding to the deadzone astral or completely empty crag

lunar current
#

idk

#

i just enjoy abyss

grim tusk
#

Well suggs invalid, theres no reasoning

lunar current
#

sry

grim tusk
#

Expand on why more loot

#

And yes abyss has plenty of stuff, try what Atlix said

lunar current
#

):

hollow shell
#

You can edit your suggestion to have more extensive reasoning and explanation

#

if you can provide it.

lunar current
#

ok

hollow shell
#

Cuz, the Abyss is already kinda dense
At multiple points in the game you go to the Abyss and leave with a new set of items (or materials to make those items) (or both)

#

iunno where new loot is needed

#

You got post-Skele Shadow Chest loot, post-Cal Depth Cells/Lumenyl/Tenebris crafts, post-Golem Scoria Ore, and post-Polter miniboss loot

lunar current
#

ok

keen zealot
#

almost as dense as the underground jungle

#

though most of that is one really long span of content from postmech to midpillars

#

plus the initial phm and hm offerings, and also uelibloom

sleek wadi
#

I wish every biome was as dense as underground jungle, or at least close to it

#

Hive Mind/Perforators moved to HM when

fossil finch
#

Never

hollow shell
#

That would be a smart move in terms of providing more usefulness to the evil biomes later on
but it's never going to happen
because Hardmode is already fucking PACKED with bosses

sleek wadi
#

Just shuffle a HM boss into pre-HM ez

fossil finch
#

Anyways unrelated, but I'm gonna sugg an sky boss to move arealite to
This is needed because i said so and because pre hardmode should have 60 more bosses
ultimatesmug

sleek wadi
#

move idk levi to pre-hm to take perf/HM's place. Boom 2nd world evil bosses aren't immediately after the vanilla ones and HM doesn't get more bloated taxevasion

fossil finch
#

Ah yes

frozen hornet
#

Pre-hm Community

#

real

fossil finch
#

Fighting the big chungus levi is in pre hardmode

#

Clearly

#

Make astral exist always
Aureus is a post skele boss now

#

Alt to sg

sleek wadi
#

Ravager post-BoC slobbyjoy

hollow shell
#

anyway

fossil finch
#

Rav post prov

hollow shell
#

Anyone got real suggestion ideas

fossil finch
#

a good sugg that may rip

frozen hornet
#

uhh what about summoner weapon modifiers

fossil finch
#

Fake

#

Go away

#

Stinky

frozen hornet
#

no

#

you're the stink here smh

sleek wadi
#

I actually was considering making that moving modded evil bosses suggestion but I feel like the necessary scope of it would get it rejected if it got past the 200 barrier

hollow shell
#

iirc it's gotten brought up before but was quickly dismissed due to HM being boss-stuffed, as mentioned prior

sleek wadi
#

Having a series of bosses fought back-to-back in the same biome was always off-putting to me

sleek wadi
#

Like how a lot of mods have their hell bosses right next to WoF

frozen hornet
#

Damn boohoo

#

Was it denied because mythical

hollow shell
#

I'll go check

#

Aw, inconvenient timing
This was around the time of a star req discussion so the suggestion was not discussed

#

I am going to assume that it was rejected due to high effort and not necessarily being our job to do it

sleek wadi
#

I could refine that refillable potion idea I saw a while back. Herbs will need some relevance now that potions are gonna be purchasable in calamity standalone and I think this would be a way to do it

#

Although its reasoning is somewhat hinging on future content. I could still make an argument for it without bringing that up but it won't be quite as strong.

novel belfry
#

what happened to that suggestion about more sentry armors, and why was that rejected?

hollow shell
#

Do you have to ask

novel belfry
#

ye

hollow shell
#

I also don't know what suggestion you're talking about

novel belfry
#

hold on

hollow shell
#

That is not a sentry armor suggestion

novel belfry
#

okay but either way

#

oh wrong one

#

mb

fossil finch
#

Damn, my repressed memories as a sugg voter back in 2020 had come back
A bug lot if the suggs there have been voted by me

sleek wadi
#

Refillable Potions

Calamity on rev+, which is what the mod is balanced around expects you to use some amount of potions. Thus it is really important that potions be readily accessible so that players can meet that expectation and not have to do long grinding sessions between particularly hard boss attempts. Additionally herbs and to a lesser extend fishing are going to be rendered mostly moot with potions being purchasable. Implementing a refillable would allow players to frontload all of that grind meaning no awkward breaks between boss attempts.

Function: As for how the refillable would function, I'd recommend it have multiple charges to make it more immediately appealing and so that it still functions for particularly long fights/events before needing a refill. Making the refillable itself should require a higher upfront cost than just a single potion while each refill after only requires a single of one of the potion's materials, preferably an herb.

#

Crossed out portion won't appear in the sugg proper because future content, how's this draft looking? Could I make a stronger argument for this?

hollow shell
fossil finch
languid quartz
hollow shell
#

He addresses that, Bronze

languid quartz
#

oh fuck mb

sleek wadi
#

The grind will be easier but it'll render herbs basically irrelevant, which is what hte crossed out part is for

languid quartz
#

oh yeah I see what you're saying

#

seems fine to me imo

crude geode
#

Since you can always just make a stack of potions and have them in your inventory afterall

sleek wadi
#

Making the herb part stand out more seems like a good idea, I'm just not sure what I'd back that up with considering no future content allowed. Maybe mention blood orbs?

crude geode
#

yeah mention blood orbs

hollow shell
#

Blood Orbs are worthy of mention

#

I'm not sure how exactly they should be mentioned, but they're relevant to the topic

crude geode
#

blood orbs allow you to craft potions without even touching a single herb which is ech

sleek wadi
#

'Cause if you're commiting to the grind for potions anyway instead of using alch NPC, might as well go for universal material instead of spending space on herbs

crude geode
hollow shell
#

"old". It was earlier this month

crude geode
#

it's a repost realistically

#

Generally speaking, herbs do have kind of a niche, in that they're efficient from the start of the game, but I will admit it's hard to base a suggestion completely off of that.

#

That said I feel like you should be at least allowed to mention how potions are being sold next update, as it's not really the crux of the argument at that point.

hollow shell
#

Eh
That would be bending the rules a bit

sleek wadi
#

Yeah whats the ruling on that?

hollow shell
#

Generally we disallow any mention of upcoming content

sleek wadi
#

Leaving it out to stay safe

crude geode
hollow shell
#

That I'm going to say just slipped through the cracks

#

cuz I barely remember that

crude geode
#

should have pinged a mod about it ig

fast viper
#

refillable health potion would be cool

#

i kind of hate how they're implemented in terraria, it's a functional and simple enough implementation but it's really barebones and boring

#

i wish healing was more creative, not just "wait some odd-minute and press a button also you sometimes run out of potions kekw"

#

probably cant suggest anything about it though since it'd require either a new item or an overhaul

hollow shell
#

You can suggest new items, as long as you ain't specific

#

You can focus on the problem and why the new item would solve said problem

sleek wadi
#

Refillable Potions

Calamity on rev+, which is what the mod is balanced around, expects you to use some amount of potions. Thus it is really important that potions be readily accessible so that players can meet that expectation and not have to do long grinding sessions between particularly hard boss attempts. Implementing a refillable would allow players to frontload all of that grind meaning no awkward breaks between boss attempts.

Refillables would also give herbs a much needed boost as they are currently outclassed entirely by Blood Orbs. Why spend the time to grind herbs, make a farm, and spend storage space on relatively limited materials when one could just farm for the universal material instead? Having these refillables need the original potion mats, either on initial craft or for refilling, would give herbs the leg up they need over Blood Orbs.

#

This better?

hollow shell
#

I kinda disagree with Cursed's suggestion to remove the function description
Cuz now it's hard to tell what "refillable" actually means

fast viper
#

i could still suggest it though

hollow shell
#

Yeah, Calamity is no stranger to fixing vanilla issues
A new healing method alternative to consumable health potions could be very interesting

sleek wadi
#

Purified Jams could make an interesting alt to healing

#

A proactive alternative to damage mitigation as opposed to healing pots reactive

fast viper
#

they kind of are? i mean it's effective healing by damage mitigation but it's so damn limited

hollow shell
#

"Proactive damage mitigation" makes me think of Tonics from Dead Cells
which temporarily grant you bonus health

fast viper
#

oh that's a pretty cool idea

#

i dont want to suggest anything specific though, just "introduce an alternative to healing potions that isn't 'press a button and get healed'"

hollow shell
#

Yeah

sleek wadi
#

A suggestion to rebalance jam into a healing potion alt I think would be the most efficient solution

fast viper
#

never played thorium

#

another option would be to make something like relic of convergence but actually good

#

(or buff relic of convergence lol)

hollow shell
#

(I'm on mobile. Is the sugg in posting formatted properly?)

fast viper
#

(i dont think so, needs a new line and the main idea at the top)

hollow shell
#

fuck

fast viper
#

bruh

hollow shell
#

mobiiiile

sleek wadi
#

Purified Jam gets out of its hole of being too limited to actually use and you get a more interesting alternative to healing. Being that it could potentially mitigate more damage than a healing potion, but because you have to predict when you're eating a hit its possible it'll do nothing and put you on cooldown for nothing

fast viper
#

@summer stump edit your suggestion so that it looks like:

Main idea

reasoning blah blah blah blah blah

so in your case it would be something like

Buff the Dazzling Stabber Staff

etc. etc. etc. etc.
hollow shell
#

yeah

summer stump
#

I am on mobile

fast viper
#

uhh, press that enter button on the keyboard?

#

like the mini phone keyboard

hollow shell
#

Yeah

summer stump
#

Better now?

hollow shell
#

We could even do something like make it heal 1 HP so it works with the Quick Heal key

fast viper
hollow shell
#

Yes much better Dom, thanks

fast viper
#

so they're not really alternatives to each other, they're more like different options

summer stump
#

Yay

#

:3

sleek wadi
#

They LOOK like they do different things, but they both have the key purpose of damage negation

fast viper
#

i mean yeah but it's the player mindset that's approaching it

distant gyro
#

that looks like half a pml balance suggestion

hollow shell
#

Riiight, I forgot

fast viper
#

you go in with a plan with jam (im going to use the jam and get some true melee strikes off), you use the healing potion when your plan (i.e. not getting hit) goes wrong

#

if you can kind of get what im saying

distant gyro
#

and no, for the record, adding an weapon to a crafting tree does not make a weapon better

fast viper
#

although alpha status to whoever is going to use purified jam when they realise they can't not be hit

sleek wadi
#

Also being different options makes it better no? Like if I know I struggle with say, Scal's bullet hell 1 then I can bring in jam to get out of the section consistently.

hollow shell
#

@summer stump I shoulda mentioned this first: look at the top pin in this channel

fast viper
#

i mean yeah

#

that is true

#

options are good, but i was just kind of wanting to suggest an alternative for reactive healing that's not health potions

#

maybe shoulda specified that at the start

#

anyway, is there anything planned to be done about purified jam?

sleek wadi
#

As far as I know no. Although something in a similar boat to the jam, the limited ammo guns, is getting a renewable source next patch

hollow shell
#

A suggestion to remove the jam limit was approved, but not enacted

sleek wadi
fast viper
#

would probably need some nerfs if it was renewable tbh

#

maybe like, instead of invincibility it was some nauseatingly high damage reduction or something

sleek wadi
#

It would of course, probably normal sickness cooldown instead of its current half.

hollow shell
#

Could work.

sleek wadi
#

But current jam seems no use BECAUSE you can't renew it. If your non-renewable consumable doesn't straight up butcher the boss or provide a permanent buff it will NEVER see use

fast viper
#

mfw imagine using purified jam during a fight and then dying so it gets wasted

#

that's a scenario so terrible that nobody even uses any jam at all in case that happens

sleek wadi
#

Hell, the RE guns on their release could basically butcher a boss and they still weren't used unless you were speedrunning and thus duped a stack of em

hollow shell
#

So that could be a good nerf

sleek wadi
#

Making it effectively invincible would also work, does open up potential on-hit effect abuse though

#

Thinking Hide of Astrum Deus in particular

hollow shell
#

Maybe. Maybe.

fast viper
#

killing adren is a good tradeoff for potentially not taking like

#

some very high amount of damage multiple times

#

(in fact that's what adren does, if you get hit with a full bar the hit gets 50% DR)

#

(but you also lose adren)

#

(which is still terrible but sometimes it has its use)

sleek wadi
#

Still a good tradeoff, just not sure if its entirely necessary when its trade off is already that it can potentially not do anything thus going on cooldown for free

#

Compared to a healing pot which as long as you aren't dead will always do SOMETHING

fast viper
#

speaking of healing pots (which is where this conversation originally started), i still would like an alternative to it that's reactive healing but also not "press a button and get healed"

sleek wadi
#

There are couple of alternatives like that such as rare sand elemental and bloodflare core

fast viper
#

yeah those were actually really cool

sleek wadi
#

Theres also relic of convergeance but >relic of convergeance

fast viper
#

i got to use them alot during my iron heart playthrough and it was way more interesting

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relic of convergence lol

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but the thing is that they're not replacing or are alternatives to healing potions, the healing pots are still there

#

like it's still press R (my bind) to get health, just sometimes you dont need it bc you have mad healing otherwise if you can play right

sleek wadi
#

So something like a massive regen pot?

fast viper
#

i feel like that's the exact same thing, just delayed

#

also bloodfins

sleek wadi
#

I'm struggling to think of a way to make an interesting reactive heal that doesn't get toppled by the sheer convenience of healing pots

fast viper
#

i was thinking about how other games do it and maybe you could have a potion that amplifies or grants lifesteal for a time (still using the potion sickness timer, cuz, you know, balance) and ignores the cap

#

possible synergies with conditional damage buffs like brimflame or plague reaper, but the healing isn't immediate and you'd want to ironically play more aggressive to get your health back

timid flower
#

fargo's mutant mod has recipes for majority of TM items

sleek wadi
#

AnimalMother that sucks you had to go through that but you'll need better reasoning. If there are endgame weapons that require something from Travelling Merchant, perhaps use that as reasoning

fast viper
#

yeah that reasoning is

#

well it's not solid on logical ground, is what, and you generally want to offer logical arguments

#

maybe talk about shitty merchant rng, i know that's a thing to really get pisssy about

timid flower
#

making methods to craft them kinda underlies the point of the travelling merchant, maybe as squirrelfart said better merchant rng would help

sleek wadi
#

Or hell, any later weapon would do for reasoning. Omniblade requires a katana, which means RNG can just lock you out of a not even particularly strong option.

timid flower
#

wait what are the TM items upgrades

#

iirc omniblade and ultima but there are prob more

sleek wadi
#

Cellphone needs TM stuff but I think those all already have recipes in calamity, Handheld Tank requires Tiger Skin

timid flower
#

but thats not necessarily an upgrade, tiger skin is a vanity and is common in the TM loot table

sleek wadi
#

It still caused a bit of a stink when Handheld Tank was first implemented

#

There had to be atleast 3 suggestions in that window for a tiger skin crafting recipe

earnest raptor
#

Add an item that rerolls traveling fuckspinning

#

I remember seeing it in older versions of Reduced Grinding.

sleek wadi
#

Just let me order from TM

#

Like a new shop that is like "Yo, next time you show up come in with THESE items", at an increased cost

crude geode
#

When you control time itself, have killed a devourer of gods and what is practically a god’s personal dragon, yet you cannot get a man to sell you a bow

earnest raptor
#

control time itself
That's Fargo, no?

sleek wadi
#

Cosmolight lul

fast viper
#

also the time bolt thingie

earnest raptor
#

Still not comparable to Snow and Stardust enchs.

cobalt pewter
#

@slender swallow

  1. You might wanna reword the title and expand the sugg a bit along the lines of reducing the noise of Cold Divinity minion respawn
  2. Also I'm not sure if this is a suggestion or bug
eternal escarp
#

also, @summer stump you likely were told before hand but, your sugg is regarding post ml balancing which is asked to not to be suggested in the pinned message here

slender swallow
cobalt pewter
#

🤔

slender swallow
#

like when the icicles shoot out then slowly come back

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once they come back they make a ding sound

eternal escarp
#

i think he is requesting to just, change the sound

slender swallow
#

yes

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LOL its selfish but like this my fav weapon and i have my volume high because i usually like weapon sounds 😭

grim tusk
fossil finch
#

Reasoning at all that's just a personal history lo*

eternal escarp
#

@elder mist hey uh

gray venture
#

wow free nitro so amazing

eternal escarp
#

ye, wonder what Disord is though..

gray venture
#

damn my free nitro got deleted 😔

elder mist
#

brehn

fossil finch
#

there isn't actually

#

this is completely intended

#

(what's the reasoning again?)

eternal escarp
#

¯_(ツ)_/¯

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i know this exact thing was suggested multiple times

#

dont remember what was the reasoning for the intention behind this

dim star
#

I wish I could just magically know what suggestion you’re talking about at any time

ancient mirage
#

this server should just use threads

hollow shell
#

The Exodus suggestion

#

In most cases, someone talking about a sugg with no context means they're talking about the most recent sugg in posting

dapper coral
dim star
fossil finch
#

it is though

dim star
#

Why can’t god just bless me with useless magic powers to make my life slightly easier

fossil finch
#

i and blast are talking about the exodus wings sugg

dim star
#

This time it’s the newest sugg

grim tusk
#

Also imma asume Exodous’s base stats arent buffed in 1.5 cuz they are pre-ml. Probably giving Rogue players who opt for wings a disadvantage.
Honestly wouldnt mind them being post-ML. Besty, Moab and Fishron wings work just fine vs ML

#

Even more with the all wings give jump speed buff

sleek wadi
#

Also hadrian wings exist as a post-cultist wing option

grim tusk
#

That too

sleek wadi
#

So Exodus still being pre-ml is unnecessary now as you can still get a wing upgrade at that tier without it.

grim tusk
#

Maybe with the hover nerfs and other buffs they’ll finally be worth using rather than just equiping besty or exodous instead

cobalt pewter
#

I don't recall any strong reasons to keep Exodus at pre ML

#

As said earlier, Hadarian Wings would also get a bit more free time to shine

grim tusk
#

The sugg although valid needs more reasoning doesnt it?

hollow shell
#

Sure

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@earnest raptor Could you elaborate more?

cobalt pewter
#

Mhm

#

It can be elaborated more

earnest raptor
#

done

hollow shell
#

I guess that's a bit better

#

Other people brought up Hadarian Wings, iunno if you wanna do the same

earnest raptor
#

I don't have much of reason on mind "this is post-ml wings being available pre-ML, that's not good"

earnest raptor
#

are these a wings that have turbo speed but flight time of turtle?

hollow shell
#

Uhhh

#

It has a hover

#

and hovering greatly increases flight time

grim tusk
#

Theres no reason to use hadarian when exodous and besty exist
But Betsy hover is nerfed next patch lol, yet exodous would still give no reason to use em. And in post-ML unless the stat gains from exodous when paired with empyreal armor get buffed they’ll be bad there

hollow shell
#

iirc the hover is slow

earnest raptor
#

I remember it being meme

#

like 20 flight time but you could fly really fast

hollow shell
#

Interesting, I don't remember any wings like that

#

Hadarian has less flight time than Exodus normally, and it's also slower than Exodus

#

as such, it gets overshadowed

#

(A super short but super fast wing would be kinda cool and funny)
(I'll keep that in mind for another time)

earnest raptor
#

before total art shift

eternal escarp
hollow shell
#

I guess Exodus is technically before

eternal escarp
#

technically yeah

#

since theoretically you can fight AD at the start of hardmode ig

grim tusk
#

But GL doing that

eternal escarp
#

🚎

eternal escarp
grim tusk
#

ice breakers funny vs worms

eternal escarp
#

obviously the average sane player wouldnt do that

earnest raptor
#

I remember trying to fight astrageldon in beginning of hardmode

eternal escarp
#

ACTUALLY

earnest raptor
#

I used entire night but I did beat it

eternal escarp
#

you need to defeat two seperate bosses for the wings

hollow shell
#

Interesting

earnest raptor
eternal escarp
#

the average player would likely beat em both in a normal run

eternal escarp
#

but that would also mean youd get exodus beforehand

#

i remember me thinking of the idea of removing astral bars from the recipe and making them a post AA wings

#

but it was just in a convo here iirc

hollow shell
#

I just realized that,

#

regardless of Hadarian, and any arguments you wanna make about Meld being 'unique' and separate from the Lunar fragments

#

That Empyrean armors is still crafted with Luminite Fragments

#

You could add an armor comparison to your suggestion

#

The vanilla lunar armors are crafted alongside their wings

#

Exodus is obtainable before the armor its designed to be used with

grim tusk
#

Empyrean armor moved to pre-ML :GodOfTroll: (pls no)

eternal escarp
#

also hadarian membranes have a singular use and i wouldve personally suggested the Hadarian Wings drop by themselves from the enemy, instead of requiring a specific item that exists solely for the somewhat underlooked wingset

earnest raptor
hollow shell
#

ye looks good Bobylev

earnest raptor
hollow shell
#

Autotrash

earnest raptor
#

that's a thing, but equipment drops during zerg are still a hassle

hollow shell
#

Not if you have autotrash

grim tusk
#

Autotrash is a good mod. Great even

eternal escarp
#

and making the wings not require two seperate bosses to be available for a player

hollow shell
#

Sure. Would you suggest it drop from Hadarians post-AD then?

eternal escarp
#

since im not keen on why they are in post AD, i wouldnt go into arguing them to be post AA HDfailure

#

so yeah

hollow shell
#

That would be an additional issue

#

Cuz that's more than fixing material bloat, that's a re-tiering

grim tusk
#

Then it would be the same issue exodous have rn

grim tusk
#

Dropped post-Deus is the best option

eternal escarp
#

actually let me check smthn

earnest raptor
#

I just got an idea for re-tiering another item that I found

#

not sure if 3rd suggestion in a day is allowed

hollow shell
#

It isn't

earnest raptor
#

okay, anyway

hollow shell
#

Hold onto that idea till your first sugg gets into voting

grim tusk
#

I usually type em here to not forget what i was going to type

earnest raptor
#

Conclave Crossfire is post-pillar weapon, but it has post-ML upgrade with luminite

#

which is kinda eh

eternal escarp
#

okay so around AD tier, theres Exodus Wings, Fishron Wings, Hadal Mantle and Betsy wings (and the currently discussed Hadarian)
around AA tier, theres Aureate Booster, Bat, Mothron, Shroomite Hoverboard, and Spooky, Festive, Tattered Fairy, Spectre wings...

earnest raptor
#

you use wep for one boss and then upgrade it

grim tusk
hollow shell
#

I think I remember hearing something about Conclave and Disseminator

#

lemme look around

grim tusk
earnest raptor
eternal escarp
#

okay so, that reason ive thought of rn goes out the gate immediatly

#

Conclave is decently good from what i remember

grim tusk
eternal escarp
#

ill prolly focus on the wings availability method instead of retiering it, since it seems like post plant has quite a big margain of wings

earnest raptor
#

conclave crossfire is borderlands reference HDfailure

eternal escarp
#

they could be connected to Titan heart, like Frozen is to Frost armor, but that would prolly be suggesting 2 different things in a single sugg

hollow shell
#

alright nevermind Conclave and Disseminator were not touched.

#

Conference Call got changes

#

because Malice.

distant gyro
#

Conclave faces pretty big competition

#

same with Disseminator

grim tusk
earnest raptor
#

yeah, but my issue is that weapon is crafted right before boss it is not useful against

#

then get upgrade right after that boss

#

I remember suggesting the changes to honey dew and some Core of Calamity weps for similar reasons

grim tusk
#

I remeber when conclave was post-plant made tactical shotgun have that issue you’re mentioning

#

Conclave post-Golem perhaps?

#

Oh wait Realm ravager exists

distant gyro
#

I think Conclave/Disseminator face too much competiton to exist

#

ideally one of them could exist in a tier far away from current

#

and the other gone

eternal escarp
earnest raptor
#

borderlands shotgun being moved to post-mech ODech

grim tusk
#

Disseminator could perhaps work post-Polter/DoG, now you have a shotgun for OD/Yharon

#

Idk about conclave though

#

Post-ML?

hollow shell
#

Honestly

#

We could move Conclave to be a Shotgun upgrade rather than Tactical Shotgun
Then make Disseminator take Conclave + Tactical

distant gyro
#

PML is the densest cluster of shotguns and shotgun-likes

#

that area is terrible

earnest raptor
#

shotguns are awesome weapons

grim tusk
earnest raptor
distant gyro
#

Starfleet is a star shotgun, Disseminator is a mixed directions shotgun, Shredder is a shotgun infused with spam, Onyx Chain Blaster exists, Golden Eagle is close ahead and behaves like a typical shotgun

hollow shell
#

Shotgun is just a bought item, there's not much of a problem having it be the start of two upgrade lines.

grim tusk
#

Actually yea

grim tusk
#

Yea tier before has angelic shotgun and i guess storm dragoon but now what

earnest raptor
#

angelic dragoon

eternal escarp
#

sorry for jutting back to the previous topic

earnest raptor
#

shen doragon as weapon HDfailure

eternal escarp
#

but, is this a good formation for the sugg? or should i note / change / delete anything

hollow shell
#

Looks good Blast

eternal escarp
#

alrighty then, ill post it

earnest raptor
#

3 shen doragons as weapon

grim tusk
#

Hows AA relevant to Cal?

earnest raptor
#

because we want shotgun