#suggestions-discussion
1 messages · Page 1159 of 1
primarily why this channel strives for suggs to look formal, yea
then i suggest you dont defeat the boss rush
you want a good impression, both for the people that will vote you, and for the devs
Meh the impression is good enough, WHY ISNT IT IN A GOOD CHEST
ITS AN IMPORTANT PART OF THE LORE AND STUFF
dude I’m fucking pissed and I just can’t keep it in for much longer
then go vent somewhere else ig
like at least most post-yharon and post-scal shit is more satisfying to craft
i personally dont see why a slight anti climactic way of acquiring a weapon would make a person fume, but im inclined to believe the devs wouldnt want to hear a vent and would want to hear a sugg as a sugg
because you're overly mad about something that's not that important...
It's clear lab chests (probably) used to be much more secure, and it's clear both the logs and murasama aren't actually that important to draedon given how he chose to abandon them
@worldly sparrow just make your post more formal
k fine
basically, draedon went "oh lol nice sword i had a very interesting time making it"
"yo wait
Shit range
nvm you go in the chest"
tbf draedon abandoned pretty much everything there and its all rusty and shtuff so yeah itd make sense he kinda, lost his spark about those
byeah
Yeah this reasoning is better.
he does not fucking care!™️
i think it's fit
even if the making of the sword brought to him a moment of thought , he has no emotional attachment to it
(and it's not an useful item either)
Samuel Rodrigues go brrrrr
not canon.,,.
The murasama is a very large sword tho
So perhaps a bigger type of “display case” thing would be necessary to hold it
Chests are magical in Terraria
They can hold up to 40 types of items, of different sizes
And they can't be broken by anything but pickaxes
Trying to make some sense out of Murasama would be kinda...???
True
I dont see any reason for the HP thing in multiplayer since calamity already has a confiq where you can change bosses HP
Configs and multiplayer don't mix well
Also Hyd there is the Better Multiplayer mod which outright disables player respawning during MP boss fights
That is able to be disabled.
that sounds bullshit for some reason since you basically have to fight a boss in a lag storm
eveery boss is a nightmare to face
.. what?
Yeah but, isn't that what your suggestion is going for?
You want to make Death Mode appropriately difficult in MP, right?
kinda...
yeah that is what im going for
idk, it feels like dying is very hard not to do in a boss fight considering how laggy it is
but punishing death cycling seems to be the better choiceinstead of making them borderline impossible
plus, what does another mod have to do with this
Better multi-player mod?
Usually if another mod can accomplish what a suggestion is asking for, the suggestion isn't needed
Like asking for more Calamity pets
always redirected to Cal Vanities
Calamity doesn't have to add everything
but disabling respawn all together is not what im going for
That's fair.
Pretty sure there's also like 5 mods to change respawn timers also for longer or shorter periods so like eh
Personally think the difference can be whether or not people use the hermits box for full hp respawn in multiplayer. makes surviving a lot easier compared to low hp.
Either way multiplayer feels too cheap even in death.
Having just completed a Death playthrough with friends, it feels like the issue of balancing Calamity multiplayer is more complex than just HP and respawn timers.
And there isn't going to be a one size fits all solution for what play groups want.
The existing boss design feels very much one-player focused (one example is the perforator or crab falling bullets). And I don't see that changing anytime soon to accommodate multiplayer.
Almost every fight was one player holding boss aggro to a corner of the arena and the rest DPSing safely from range.
only thing i remember is that Old Duke now chooses a different player to focus in every attack (idk if this extends to normal duke)
it's one boss byeah
Isn't that still proximity based?
Ah. It's hard to know from the note but my thoughts when I read it was that it fixes his current behavior of picking one person on battle start and never changing until they die.
oh, it is
(below that there's also something about boss targeting code fix solving mp issues too)
though, it's still better
if one player chooses actively to be closer than all others to make dodging for others easier that's kinda on them (and is risky)
I understand the sentiment behind the suggestions about MP bosses but I'm not sure if blanket respawn timers or HP/damage adjustments are the right solution.
Maybe some sort of in-game toggle (like Defiled, etc) that affects respawn behavior so playgroups can decide for themselves how they want it? (Like, respawns disabled while a boss is alive, or longer, or whatever)
Heavily agree with this sentiment tbh.
Some people are fine with just a respawn disable like in Better Multiplayer, and some people just want a longer respawn time.
But that’s kinda why the idea of mods exist, so you can pick and choose what suits your fancy.
Yeah I agree it’s a matter of personal preference, some people might even like how easy it feels. it’s just there is almost no incentive to stay alive if you know someone else has full hp and can live till you respawn, there might be a mod that does this but longer respawn times each time you die kind of forces you to want to stay alive. There’s no perfect solution really.
~~I mean the incentive is you kill bosses faster
~~
I’m just wondering if people really have actually looked and not found any other mods that affect multiplayer in the way they want
yeah but when you know the boss can’t really despawn because of multiplayer cheese it feels cheap
I’m also going to ask how this is a calamity problem that it needs to fix on it’s own. It currently has one item that supports multiplayer, so idk why it has to fix multiplayer when other mods exist like Better Multiplayer. I can understand if something like Better Multiplayer isn’t your cup of tea, but I feel like there’s at least going to be a few other mods that might do what you’re asking for.
short/instant respawn timer has a config that allows you to up it a lot if you wanna
@river glen ^ might be what you’re looking for
im like
100% sure they are movable
its in the mod configs iirc
@slender swallow have you hecked the mod configs and settings?
im pretty sure its already possible
Oh it is?
How do I do that I’m very newbie
Is it in the mod config inside the game
if you go to the setting button when you open the inventory
there should be a mod config option under settings
open inventory, go to settings, "mod config" calamity, ui section
that
there you can adjust precise coordinates (Or make them dragable)
Oh okay thanks you 2 I’ll do that rn
@fossil finch @civic pond im back to say there isnt a thing to make it movable and i messed with the x y coords for them and it didnt have any effect
What?
That seems like a bug
Frankly it's too easy to move them if you have the config disabled
wa
This config, right?
You see "Meter Position Lock"?
(i think you pinged the wrong blast there
)
Under "UI Changes"?
Perhaps
happens
it worked thanks!
byeah rover explained it already anyhow
amethyst staff 👀
CD disk 👀
funny stars above mod
@river glen There’s a mod already out on tmodloader that disables respawning during a boss fight so you can’t just wait for your friends. I think it’s called no boss respawns, and it makes death mode a lot more fun
He wants to increase respawn time not remove the ability to respawn
Suggestion about murasama storage: What if it would be hidden in prop like enchanted sword but instead of stone it will be something hi-tech
Already brought that up to em. They said that they would prefer an extended respawn time during boss fights rather than a removal of respawns during boss fights
Oh sorry bout that
Like some sort of glass case or sumn?
since dying in multiplayer is inevidable especially against more projectile spammy bosses so just preventing death looping a boss infinitely is what i want
Supreme calamity’s in deathmode multiplayer is awful, me and my friend kept respawning outside the arena and enraging her during boss rush so it would cancel the event and ruin our progress
What if every time you die time gets added to everyone’s respawn timer
So you have to work as a team and protect your glass cannons otherwise you get super long respawn times
interesting concept, but I wonder how it would play out
@hollow shell I wonder if adding "general multiplayer balance" into the don'ts is feasible, since better multiplayer exists (general as in the issue doesn't need strictly cal to fix)
Not sure. We do make adjustments to multiplayer, like editing boss health scaling and quickening respawn times (which is a single-player feature but only practically relevant in multiplayer)
Grav is indeed an Expert drop but this is an interesting idea
(it might even be kinda rad if considered alongside this suggestion:
#suggestions-voting message
Rather than the Tracer line getting Sabaton, it's the late-game non-wing boots that do)
(Unfortunately that sugg didn't reach 200)
(yet)
idk, that sounds like a good idea
it's entirely possible to suggest an alternative to the tracers that doesn't have wings but does have sabaton
then again, that fixes very little
people don't use tracers for running boots, they use it for wings
so if you use the alternative running boots with sabaton you still need to use that extra accessory on wings
and while sabaton is very useful at that point in the game
running boots become very not useful
so it's not actually that much more than using an accessory on sabaton anyway
except you can use better wings instead of tracers
(which a lot of people do anyway)
idk
maybe it could be put somewhere else or something
This is fun idea, yet it needs a consideration
Probably, the alt way must begin from Angel Threads: you could craft the Seraphs or the alternative with dashing down ability
But there is one thing, that ruins the whole purpose of Sabaton's progression. Slime mounts
that's more of a suggestion about sabaton, not about tracers
also you get angel treads before aureus
If we want to make an alternate Angel Threads progression, when you can craft post-ML boots without wings, we need to do something with slime mounts, since they do the same thing as the Sabaton (and, probably, do that even better), but do not consume the accessory slots
Buff sabaton instead
You could also consider making the stomp cancellable by flying back up, essentially making it a sort of downward dash (vs. slime mounts which instantly kill all flight time)
But then nobody would really stomp the ground then
and imo some post-ML running shoes better than treads would be cool, so you can use wings without worrying about glacially slow ground movement
The only niche i have found with sabaton is gravity potion use since mounts dont work upside down. It needs a buff badly
This is why if u use wings you need to be fighting against a vertical boss or abuse hovering
Make sabaton malice mode then 
no
sabaton needs a buff yea
the expert lock is fine, it's just way worse than slime mount is almost all cases
Sabaton isn't used because slime mount takes approximately 0 acc slots
and is acquired more easily and earlier iirc..,,,.
300 typeless iirc
300 at that stage of the game isn't exactly impressive considering you need a long charge-up time basically, has a pretty long cooldown, take up an accessory slot with no other benefits, and easily replaceable by a certain saddle
And also having to be at close proximity to enemies, practically useless for most bosses due to them not following you very well when you fall a long way to actually do damage
So having the possible chance of this thing being a waifu ally is a no-go?
yes
Hey, I tried.
first because you need the sprites and those are never happening in a good enough quality unless someone goes through a fucking anime arc just for this (or someone already experienced goes insane) second because no, third because the sugg has absolutely no reasoning
The reasoning is for an "alternative" option for the Heart of the Elements, especially since it's now booting the stones from the crafting recipe.
that's not a reason
that's a concept
"make an alt to x" is not a reason at all
And the stones being removed from hote has nothing to do with it because the stones that are getting removed do not have summons
Doing concepts so much for other mods, I'd whole heartily agree.
And fourth we're apparently already moving away from stuff like this
I did leave it vague enough for you guys to try and work with how you want to design each "waifu" regarding their boss forms
God damn it
mood
So like what's the point of the suggestion besides "I want more waifus but I don't wanna work for it"
That's more of a commission than a suggestion
@blazing dawn You realize you need an actual reasoning for your suggestion right
right
And that we've been trying to move away from the "waifu" shit for years
got it
It was just more of a "flash in the pan" idea that just popped in my head, especially since Calamity's something that is perfect in Terraria Mod terms.
not really
Calamity Souls mod proved that right
what
A "unofficial" mod I've came across that stripped the Fargos' Souls DLC mod (for the Calamity half) and made them legitimate benefits.
Having a mod made for a mod doesn't mean it's perfect
what does that have to do with calamity fitting perfectly in "terraria mod terms"
what
Nothing.
Just rambling.
I just had a stupid idea
truly amazing
You should refine said idea more before spitting it out
what in the fuck...
I'll delete it and Skyline can repost it proper if they want to
pretty sure that was terry who made
question: would a partially implemented mark would be fine to add to suggestions?
to say a suggestion was partially implemented due to reasons and rather than having 🚫 or 👍 (or 🏁 ) getting a reaction that states that some aspects of the suggestion were accepted
Eh
guess thats a no
You can suggest it
Nope, calamity souls has no connection to either
sabaton is essential??
Hmm
What if the Themes of Frost moon, Pumpkin moon and Eclipse's Themes are slightly altered bcause of them being buffed Post DoG and Yharon p1 (later post DoG)
Like a remix or smthin
Potentially that could happen yeah
Likely in the future when we expand on em more
I like that idea.
I see.
dog subworld better plan imo ngl
wait
you guys are actually going to eventually expand on the moons?
Yes

Eventually
A sugg of similar wording/concept has been accepted 90 times alreadt
Anyways
Like dog subworld better plan because: exploration iirc
Imagine like; two biomes or smt, cold biome and hot biome, in either you get one of the seasonal energies; and then you also mine cosmilite there, would be cool uhh yeah also maybe epic statis/braelor easteregg??? Idk
A good suggestion would be: the more zoomed in your screen is, the slower a boss projectiles would be
This is to help people who struggle with fast bullet hells
The moment they can actually see a projectile they will get hit which is quite unfair
How would that work in multiplayer? And zoom can be changed while playing, so would it have to change on the fly?
I've heard adjusting stuff like that on the fly isn't as easy so idk
Sounds Alright in theory but it's iffy
It's easy in sp to change it since autopause
I was mostly refering to it code wise
(Though granted I have no idea how it works so I probably shouldn't be talking about it
)
It's still kinda uhh
Stupid???
Would it apply to people with lower resolutions too?
I mean I guess you can just like zoom out
Calamity isn't really built on the expectation of a 800x600 screen
@upbeat bobcat Changelog for next update
Oh my god it’s beautiful
Also thank you I’m really bad about skimming stuff like that
had the guy before posted the sugg about reducing speed of projectiles if you are zoomed in, this would've worked as a really good "the duality of man" meme
It's understandable, there's been a lot of changelogs for 1.5 and this is an old one
My guess is Cal is build for 1920x1080p as thats the limit on resolution for nohitting, nohit rules were made by the devs Pinkie and Ben among some other people trusted by em.
Other rules section:
12.) You are not allowed to use a resolution for nohits higher than 1920 x 1080 due to the advantages they can give.
If your game window is a different resolution than 1920x1080, you can use the in-game zoom or the better zoom mod, however the zoom must yield a result as close as possible to 1920x1080 or any smaller resolution…
when the sugg is SIS! 😳
@bitter abyss Check the Don'ts doc in pins, your suggestion is too specific
Suggestions should mainly be a general idea/change, with reasoning to back it up
rather than details like names, numbers, recipes, etc
Hm?
except it is when you get at least a sugg daily
sis were used to be allowed, it was hell
they were banned for a reason
Yeah, we used to allow suggestions with this level of specificity
people were suggesting their own thought out items all the time
And despite the thousands we received
Only like... 5, were implemented?
And they were usually implemented after the ban
as half-jokes
or plantation staff
which was "based" on this sugg
Plantation Staff is the SIS posterchild yeah
anyway
Script you can edit your suggestion to be reframed as a more general idea
if you want
i.e. somewhere to store your potions on you that is not your inventory
PSA that suggestions that take up over a page length are bad 
also the bot is probably unresponsive
ok but a potion storage would be so nice
but we have it in the form of inventory already
Also potions are consumable, just bring one of each and you'll get the buff without the inventory problem
mmm
Notifying @zenith hazel to notify Amber
👍 Thanks
Dunno how complex/difficult it would be to implement something like described (never looked into modding yet) but there exists some potions that kind of combine the effects of several potions into one. Maybe there should be more like those, but that block their source potion buffs from being applied on top of them?
We could have more of that, yes
there's already two of those in calamity ye
perhaps a potion that applies multiple of the buffs at once
rather than having em combined into a single slot
Just Cadence and Omnicense iirc (stimulants dont count as you can use the other potions alone with stimulants on top)
something like Aureus cells for example
Yeah for combining effects I only see Cadence. There's some "upgraded" potions like Profaned but they don't save you space like Cadence does. Oh, and Potion of Omniscience, but that's not combat
Wait until the entire gen is redone 
That's distant enough that this sugg is fine
Don't mention other Suggs in yours
Is there any details about what it's gonna entail? More curious than anything (not wondering about timelines, etc)
We have a pretty detailed plan for Crags but I don't know how much of it is public
i don't think anything
aside adding more colors to it
fab has said publicly he doesn't like crags how they are atm though
Crags getting some more stuff is going to be great
If the delay gets removed, wouldn't that just make it an attack-on-cursor weapon like Starfall?
What if it was changed to be like the herring staff where you can place multiple with 1 sentry slot
That would be kinda funny I think
That way you could place a bunch of them as traps
Caustic Croaker sounds good for mobbing
Although that hardly matters Bc even if something were to heavily trivialize mobbing like rogue’s barrel kinda does, it still would be considered bad and needing a buff Bc muh boss fights
@oak dirge don't post messages in there
yeah if you wanna discuss about suggestions, you talk here instead 
"Necroplasmic jail structure suggestion number yes"
Has one of this been accepted
#suggestions-voting message
This one has 300 votes
And is stuck in sugg hell
neutral jail
bosses in this mod are practically flawless
Not exactly true but I guess it'd help the point

Nothing is flawless
bosses in this mod are practically flawless
Storm Weaver: I'm going to destroy this man's dream's whole carreer
BR EoW: 
WoF 
@oak dirge you discuss suggestions here, not in #suggestions-posting
Wait he isnt even online
(damn second ping they got for this)
(wonder when someone else will notice this
)
:|
true
"Oshmagosh12 — Today at 6:51 AM
I’m going to second that, it’s hard to find a balance between being able to move, but not making the boss absurdly hard for polterghast"
and deleted
Surprised no one noticed it but
@runic wraith might wanna adjust your sugg so it doesn't need to refer to the suggestion above
Wait
I'm absolutely dum
that was also noticed before

Add a Jetstream Sam vanity
It feels wrong to use the Murasama without it
ok
John Wulfrum real when?
sad
^
Although a boss is too much maybe some more wulfrum would be nice
But iirc soon we’ll get a resource sink for it
(is that confirmed)
Resource sink lol
Yeah wasn’t that sugg accepted
Approved but not 🏁
kind of, I was thinking heavily reduced rather removed, but I wanted to supply options. Fact remains the weapon is incredibly underwhelming.
Question: Why do Pulse turret sentries have a 1 sentry limit?
Sentries in general do, don't they
Unless you mean with sentry slot accs
In that case, uh

Because its a sentry
Yea but with armor and accessories you can increase sentry slots up to 5
But there can just be only one pulse turret
That...
You could really really make that clearer in your sugg
I thought you were asking that Pulse Turret be an exception among sentries, that for some reason it alone deserved extra base slots while others didn't
I did not know it had a separate limit
i think it would be confusing and hard to also alter the themes of the bosses that gets buffed post Provi no?
Rav, Brimmy, Clonecal.
@wooden cobalt Boss suggestions are not allowed.
K
Awwwwww I just missed it
@sly crystal Read the Don'ts doc, that is addressed.
yep fixing it now
i suggest free nitro for calamity
An alternative solution to the pulse turret remote, imo, is to remove the hard limit on the weapon and rework the ooa accs that add sentry slots
I feel like the devs shouldn't really consider having to balance sentries with multiple slots
And getting rid of said additional slots from those ooa accs could help I think
Idk
Hmm yes making sentries even worse than they are rn, the only point that they feel like good to use as main weapon is hm, on post-ML they are just support and pre-hm sentries just suck
My opinion is that removing the OoA accs slot will hurt them more rather than help them, you’ll have to use OoA armors always to have more rather than being able to use an accs slot to get 1 more sentry and use some other armor. It will limit playstyle variety and also make the OoA accs pretty useless.
And its not like they already have to balance
melee with true melee
Ranger with multiple ammos and now point-blank-shots
Rogue with its boatload of accs and stealth
Hello again
I kinda wanna post an alternate suggestion regarding that Caustic Croaker problem
Cuz it honestly sounds to me like the one posting it is just using it wrong, and I feel like a different set of changes might make its intended use a bit clearer while also giving it a buff of similar strength
It looks to me like it's not a sentry you should actively focus on
But rather a trap that you slam down and forget about, and it eventually gets a kill, forcing you to replant it
To make its purpose of not being an active weapon, but rather just a hazard, clearer
Maybe make it only take up part of a sentry slot rather than a full one
Allowing you to place more of them and thus cover a larger area
Could even go so far as to make it not take up a slot at all, either giving them a time limit before they go off or an independent limit to the amount you can have active, allowing it to function better as a secondary weapon and free up space for a more consistent primary
Sounds kind of like explosive traps, which are sentries. But these re-arm themselves
But yea having more of em would be extremely nice
mfw
great suggestion
ah yes
@odd lantern Don't do that.
they left lol
They sure did..
yeah no it's a ripoff
it'll probably have an indirect or direct post yharim upgrade named true true tyrant's ultisword
case closed
calamity after making littetally everything you craft a ripoff
:haha:
exo weapons become less of a ripoff next update at least
just buff it to post yharim when yharim actually gets added (solved)
also moving the ultisword further would be a nice idea until yhaeim gets added in 2045 and then it has to be moved again
ah
Yharim gets added in 200X
i'll withdraw the suggestion for now and maybe resuggest when yharim is added


that very hard boss. yhaeim.
yharims brother
didnt actually know that
i have posted a suggestion
requesting feedback
ok please ping me when the feedback arrives
This is a fine suggestion.
good to hear
(You did mess up Anahita's name big time the first instance)
Alright i will correct that
and maybe remove one or two "However" to maybe make it more clear
There
👍
Can you think of any other similar things?
I see one more "Anaiatha"
Damn
aight cool
Any other bosses that have names like these?
(you can remove the last sentence about it being a long sugg btw)
^
And uh, I guess technically Moon Lord with the "Impending doom"
But, that's fine. Doesn't really need to be changed
agree
The impending doom is how unfun the fight is sometimes
hey um is it possible in calamity to summon golem before killing plantera?
Old Power Cell
Le
add more world exclusive content that may not be alwyas obtainable to make the playerbase learn theyre not entitled to b eing able to obtaiin litterally everything in a owrld

Evil island removal and 1.4 dryad graveyard shop disable 
Honestly I'm still against making more opposite evil stuff obtainable in a single world
The entire point of having different types of evil biome in the first place is for variety
What's the point when you can get both variants in a single run
Then again, cal set precedents, so my opinion is probably largely irrelevant
Just delete evil islands 
Also vanilla in 1.4 makes both evils possible in one world via dryad's graveyard shop
True
So both evil stuff being single world available is vanilla backed
Indeed (and I think some items too), but it's a lot more effort to do within a single world as you need to manually nurture said evil biome from scratch
Whereas cal just
"here we go mate"
plops an entire island on the sky
You still need to spread it like in vanilla
Otherwise you wont be getting worm teeth and corrupt mimic shit
And hive mind cysts
Evil island is ample enough to kickstart the spread
Hell, evil island also have good chunk of ores and the opposite evil biome chest
(you've already become invalid but continue if you want)
The lore items get removed and they are added to the bestiary
How does it sound though
byeah we could do that
Now that lore items won't have any effects, they have no reason to be inventory items
also i get the fact scal lore is like: "if you get hit you die no matter what" but in boss fights its just arma 2.0
oh pog my suggestion reached 200 stars
Unsure of how to word this, but SCal could really use some touching up in multiplayer. The brimstone monsters are pretty annoying due to the space issue that isn't really present in other fights, and they always follow the host (at least from my experience), meaning if SCal is targeting anyone else it becomes really obnoxious to dodge for everyone involved.
the moons will be a bit better in that they wont literally despawn if the person theyre targeting dies in mp
it would be worse if different ones targeted different players or they swapped players without one dying etc because they are designed to make you keep moving, not suddenly change direction etc
Brimstone Moons irk me in general but it's not the only problem with the fight in multiplayer
its not really a fight designed for more than one person
esp with the small space
and the moons purpose being making that smaller and making you move
Calamity in general is indeed designed around singleplayer, yet I feel as though a fight being really unplayable/unfun in multiplayer should be remedied somewhat.
im not sure it can really be made better without changing the space aspect of the fight
I mean. you can always change the actual behavior of the boss in multiplayer, at least that's what my non-coding brain says.
iirc this applies in sp too, the wording kinda implies it does not though so idk
ye you can
but like
how lol
Reduce the amount of brimstone monsters if there's more than one person, up to a limit? Making it so SCal changes target whenever she starts a new attack and not before then?
scal already does change target to the closest sometimes iirc
been a while since i did mp but i think she did that
That's the problem, she can just snap swap to a random target and blast them.
Could also alter the attack to something that has the same effect but more consistent. I remember an older sugg that was replacing the moons with an attack that caused a specific quadrant to become a no-no zone, with it cycling between quadrants
i spawned her but she wuold be targetting the other
was rejected
Yeah that suggestion was rejected, on account of Fabsol not wanting to change moons
The moons are problematic, but not the exclusive issue I have with it in multiplayer. Comparing SCal to Yharon, Yharon imo is actually one of the bosses where multiplayer works fairly well in, due to having a tag team sort of system. One player takes the focus since he locks on hard to a target iirc, and everyone else focuses on not getting caught by stray projectiles (which there is a heavy amount of) that aren't immense pain to dodge since you have a lot of space.
I would prefer something more like that for SCal, instead of switching targets basically at random. Not just focusing a single target since I think that's kinda eh, but swapping targets after each attack would make the fight a lot more dynamic in multiplayer.
having her swap targets for the sake of it doesnt sound like fun
Yep as other players have to deal with abyssals, seekers and moons already
She already does though, at least I recall her swapping fairly frequently
itd be in terms of closeness then
not like switching target to someone on the other side of the arena because she went to the next attack
terraria's multiplayer is fun but more of an afterthought
I mean the simplest solution is the boss targeting indicator that's been suggested, but who knows if or when that's happening
oh what the thing above a head
that wouldnt really make much difference as its obvious whos shes targeting as half her attacks are locked to a player
#suggestions-voting message this one yeah
I mean the problem is that it's only obvious after a few seconds of her charging/snapping to your side, which is enough for her to try and get a hit off, at least in my experience. Having the indicator before she actually starts the attack would be nice.
unless youre standing still she misses when she snaps, like after a bh
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
All of these have reached 200 btw
none of the ones I linked are approved? just reposts at most
now this looks like a job for me
Have the Themes of Ravager, Clonecal and Brimmy be slightly Altrered post provi?
Ehhhhhh
Who dare summon me
i know, some older here are, and they should be easy to implement, i think, just saying
Wulfrum pylons dealing contact damage gets me all the time lol I keep walking into them and taking damage
@lunar current " i think add more layers would be cool "
What?
“would be cool”
Sugg is invalid, give better reasoning
more floors to store more loot
And more layers would not fit anyways
And abyss has plenty of loot already
Post-skeletron, post-Clone, post-Polterghast
And some other outliers such as ectoplasm post-Plant
abyss is the most important biome in the mod, idk why you would add to it
The abyss is one of the most developed biomes in the game
rather than adding to the deadzone astral or completely empty crag
Well suggs invalid, theres no reasoning
sry
):
You can edit your suggestion to have more extensive reasoning and explanation
if you can provide it.
ok
Cuz, the Abyss is already kinda dense
At multiple points in the game you go to the Abyss and leave with a new set of items (or materials to make those items) (or both)
iunno where new loot is needed
You got post-Skele Shadow Chest loot, post-Cal Depth Cells/Lumenyl/Tenebris crafts, post-Golem Scoria Ore, and post-Polter miniboss loot
ok
almost as dense as the underground jungle
though most of that is one really long span of content from postmech to midpillars
plus the initial phm and hm offerings, and also uelibloom
I wish every biome was as dense as underground jungle, or at least close to it
Hive Mind/Perforators moved to HM when
Never
That would be a smart move in terms of providing more usefulness to the evil biomes later on
but it's never going to happen
because Hardmode is already fucking PACKED with bosses
Just shuffle a HM boss into pre-HM ez
Anyways unrelated, but I'm gonna sugg an sky boss to move arealite to
This is needed because i said so and because pre hardmode should have 60 more bosses

move idk levi to pre-hm to take perf/HM's place. Boom 2nd world evil bosses aren't immediately after the vanilla ones and HM doesn't get more bloated 
Ah yes
Fighting the big chungus levi is in pre hardmode
Clearly
Make astral exist always
Aureus is a post skele boss now

Alt to sg
Ravager post-BoC 
anyway
Rav post prov
Anyone got real suggestion ideas
a good sugg that may rip
uhh what about summoner weapon modifiers
I actually was considering making that moving modded evil bosses suggestion but I feel like the necessary scope of it would get it rejected if it got past the 200 barrier
iirc it's gotten brought up before but was quickly dismissed due to HM being boss-stuffed, as mentioned prior
Having a series of bosses fought back-to-back in the same biome was always off-putting to me
Like how a lot of mods have their hell bosses right next to WoF
I'll go check
Aw, inconvenient timing
This was around the time of a star req discussion so the suggestion was not discussed
I am going to assume that it was rejected due to high effort and not necessarily being our job to do it
I could refine that refillable potion idea I saw a while back. Herbs will need some relevance now that potions are gonna be purchasable in calamity standalone and I think this would be a way to do it
Although its reasoning is somewhat hinging on future content. I could still make an argument for it without bringing that up but it won't be quite as strong.
I see
what happened to that suggestion about more sentry armors, and why was that rejected?
Do you have to ask
ye
I also don't know what suggestion you're talking about
That is not a sentry armor suggestion
okay but either way
oh wrong one
mb

THIS IS THE ONE
#suggestions-voting message
Damn, my repressed memories as a sugg voter back in 2020 had come back
A bug lot if the suggs there have been voted by me
Refillable Potions
Calamity on rev+, which is what the mod is balanced around expects you to use some amount of potions. Thus it is really important that potions be readily accessible so that players can meet that expectation and not have to do long grinding sessions between particularly hard boss attempts. Additionally herbs and to a lesser extend fishing are going to be rendered mostly moot with potions being purchasable. Implementing a refillable would allow players to frontload all of that grind meaning no awkward breaks between boss attempts.
Function: As for how the refillable would function, I'd recommend it have multiple charges to make it more immediately appealing and so that it still functions for particularly long fights/events before needing a refill. Making the refillable itself should require a higher upfront cost than just a single potion while each refill after only requires a single of one of the potion's materials, preferably an herb.
Crossed out portion won't appear in the sugg proper because future content, how's this draft looking? Could I make a stronger argument for this?
Again, no discussion I could find for that sugg specifically, but it did have universal rejection
Sentries are a touchy subject
#suggestions-voting message
flag this
potions are going to be in npc shops next update which will make grinding way easier
Understandable
He addresses that, Bronze
I legitimately can
oh fuck mb
The grind will be easier but it'll render herbs basically irrelevant, which is what hte crossed out part is for
Probably could remove the function bit and instead possibly focus on giving herbs an actual use via potions made with them being refillable, giving another reason for implementation.
Since you can always just make a stack of potions and have them in your inventory afterall
Making the herb part stand out more seems like a good idea, I'm just not sure what I'd back that up with considering no future content allowed. Maybe mention blood orbs?
yeah mention blood orbs
Blood Orbs are worthy of mention
I'm not sure how exactly they should be mentioned, but they're relevant to the topic
blood orbs allow you to craft potions without even touching a single herb which is ech
'Cause if you're commiting to the grind for potions anyway instead of using alch NPC, might as well go for universal material instead of spending space on herbs
#suggestions-voting message
my old suggestion regarding herb buffs, for context
"old". It was earlier this month
it's a repost realistically
Generally speaking, herbs do have kind of a niche, in that they're efficient from the start of the game, but I will admit it's hard to base a suggestion completely off of that.
That said I feel like you should be at least allowed to mention how potions are being sold next update, as it's not really the crux of the argument at that point.
Eh
That would be bending the rules a bit
Yeah whats the ruling on that?
Generally we disallow any mention of upcoming content
Leaving it out to stay safe
#suggestions-voting message
Then why was this allowed?
should have pinged a mod about it ig
refillable health potion would be cool
i kind of hate how they're implemented in terraria, it's a functional and simple enough implementation but it's really barebones and boring
i wish healing was more creative, not just "wait some odd-minute and press a button also you sometimes run out of potions kekw"
probably cant suggest anything about it though since it'd require either a new item or an overhaul
You can suggest new items, as long as you ain't specific
You can focus on the problem and why the new item would solve said problem
Refillable Potions
Calamity on rev+, which is what the mod is balanced around, expects you to use some amount of potions. Thus it is really important that potions be readily accessible so that players can meet that expectation and not have to do long grinding sessions between particularly hard boss attempts. Implementing a refillable would allow players to frontload all of that grind meaning no awkward breaks between boss attempts.
Refillables would also give herbs a much needed boost as they are currently outclassed entirely by Blood Orbs. Why spend the time to grind herbs, make a farm, and spend storage space on relatively limited materials when one could just farm for the universal material instead? Having these refillables need the original potion mats, either on initial craft or for refilling, would give herbs the leg up they need over Blood Orbs.
This better?
I kinda disagree with Cursed's suggestion to remove the function description
Cuz now it's hard to tell what "refillable" actually means
yeah but it's not really a calamity issue, more like a vanilla issue, so the question becomes why im suggesting calamity do it when maybe a new mod could implement some kind of universal item (like "bloodborne healing" with its blood vial)
i could still suggest it though
Yeah, Calamity is no stranger to fixing vanilla issues
A new healing method alternative to consumable health potions could be very interesting
Purified Jams could make an interesting alt to healing
A proactive alternative to damage mitigation as opposed to healing pots reactive
they kind of are? i mean it's effective healing by damage mitigation but it's so damn limited
"Proactive damage mitigation" makes me think of Tonics from Dead Cells
which temporarily grant you bonus health
oh that's a pretty cool idea
i dont want to suggest anything specific though, just "introduce an alternative to healing potions that isn't 'press a button and get healed'"
Yeah
A suggestion to rebalance jam into a healing potion alt I think would be the most efficient solution
Like Thorium's food items?
never played thorium
another option would be to make something like relic of convergence but actually good
(or buff relic of convergence lol)
(I'm on mobile. Is the sugg in posting formatted properly?)
(i dont think so, needs a new line and the main idea at the top)
fuck
bruh
mobiiiile
Purified Jam gets out of its hole of being too limited to actually use and you get a more interesting alternative to healing. Being that it could potentially mitigate more damage than a healing potion, but because you have to predict when you're eating a hit its possible it'll do nothing and put you on cooldown for nothing
@summer stump edit your suggestion so that it looks like:
Main idea
reasoning blah blah blah blah blah
so in your case it would be something like
Buff the Dazzling Stabber Staff
etc. etc. etc. etc.
@summer stump Shift+Enter (on PC) to do a line break. Look at how the suggs above yours are formatted
yeah
I am on mobile
Yeah
This is a cool idea
Better now?
We could even do something like make it heal 1 HP so it works with the Quick Heal key
this is cool idea but the problem is that i think the purified jam and the healing potions do different things
Yes much better Dom, thanks
so they're not really alternatives to each other, they're more like different options
They LOOK like they do different things, but they both have the key purpose of damage negation
i mean yeah but it's the player mindset that's approaching it
that looks like half a pml balance suggestion
Riiight, I forgot
you go in with a plan with jam (im going to use the jam and get some true melee strikes off), you use the healing potion when your plan (i.e. not getting hit) goes wrong
if you can kind of get what im saying
and no, for the record, adding an weapon to a crafting tree does not make a weapon better

although alpha status to whoever is going to use purified jam when they realise they can't not be hit
Also being different options makes it better no? Like if I know I struggle with say, Scal's bullet hell 1 then I can bring in jam to get out of the section consistently.
@summer stump I shoulda mentioned this first: look at the top pin in this channel
i mean yeah
that is true
options are good, but i was just kind of wanting to suggest an alternative for reactive healing that's not health potions
maybe shoulda specified that at the start
anyway, is there anything planned to be done about purified jam?
As far as I know no. Although something in a similar boat to the jam, the limited ammo guns, is getting a renewable source next patch
A suggestion to remove the jam limit was approved, but not enacted

would probably need some nerfs if it was renewable tbh
maybe like, instead of invincibility it was some nauseatingly high damage reduction or something
It would of course, probably normal sickness cooldown instead of its current half.
Could work.
But current jam seems no use BECAUSE you can't renew it. If your non-renewable consumable doesn't straight up butcher the boss or provide a permanent buff it will NEVER see use
mfw imagine using purified jam during a fight and then dying so it gets wasted
that's a scenario so terrible that nobody even uses any jam at all in case that happens
Hell, the RE guns on their release could basically butcher a boss and they still weren't used unless you were speedrunning and thus duped a stack of em
Another Dead Cells comparison, that could be a good idea because getting hit would still kill your Adren, even though you took less damage
Blocking in Cells (very reduced damage) is terrible cuz it interrupts your no-hit, and Cells rewards you big time for no-hitting
So that could be a good nerf
Making it effectively invincible would also work, does open up potential on-hit effect abuse though
Thinking Hide of Astrum Deus in particular
Maybe. Maybe.
killing adren is a good tradeoff for potentially not taking like
some very high amount of damage multiple times
(in fact that's what adren does, if you get hit with a full bar the hit gets 50% DR)
(but you also lose adren)
(which is still terrible but sometimes it has its use)
Still a good tradeoff, just not sure if its entirely necessary when its trade off is already that it can potentially not do anything thus going on cooldown for free
Compared to a healing pot which as long as you aren't dead will always do SOMETHING
speaking of healing pots (which is where this conversation originally started), i still would like an alternative to it that's reactive healing but also not "press a button and get healed"
There are couple of alternatives like that such as rare sand elemental and bloodflare core
yeah those were actually really cool
Theres also relic of convergeance but >relic of convergeance
i got to use them alot during my iron heart playthrough and it was way more interesting
relic of convergence lol
but the thing is that they're not replacing or are alternatives to healing potions, the healing pots are still there
like it's still press R (my bind) to get health, just sometimes you dont need it bc you have mad healing otherwise if you can play right
So something like a massive regen pot?
I'm struggling to think of a way to make an interesting reactive heal that doesn't get toppled by the sheer convenience of healing pots
i was thinking about how other games do it and maybe you could have a potion that amplifies or grants lifesteal for a time (still using the potion sickness timer, cuz, you know, balance) and ignores the cap
possible synergies with conditional damage buffs like brimflame or plague reaper, but the healing isn't immediate and you'd want to ironically play more aggressive to get your health back
fargo's mutant mod has recipes for majority of TM items
AnimalMother that sucks you had to go through that but you'll need better reasoning. If there are endgame weapons that require something from Travelling Merchant, perhaps use that as reasoning
yeah that reasoning is
well it's not solid on logical ground, is what, and you generally want to offer logical arguments
maybe talk about shitty merchant rng, i know that's a thing to really get pisssy about
making methods to craft them kinda underlies the point of the travelling merchant, maybe as squirrelfart said better merchant rng would help
Or hell, any later weapon would do for reasoning. Omniblade requires a katana, which means RNG can just lock you out of a not even particularly strong option.
wait what are the TM items upgrades
iirc omniblade and ultima but there are prob more
Cellphone needs TM stuff but I think those all already have recipes in calamity, Handheld Tank requires Tiger Skin
but thats not necessarily an upgrade, tiger skin is a vanity and is common in the TM loot table
It still caused a bit of a stink when Handheld Tank was first implemented
There had to be atleast 3 suggestions in that window for a tiger skin crafting recipe
Add an item that rerolls traveling fuck
I remember seeing it in older versions of Reduced Grinding.
Just let me order from TM
Like a new shop that is like "Yo, next time you show up come in with THESE items", at an increased cost
When you control time itself, have killed a devourer of gods and what is practically a god’s personal dragon, yet you cannot get a man to sell you a bow

control time itself
That's Fargo, no?
Cosmolight lul
also the time bolt thingie
Still not comparable to Snow and Stardust enchs.
@slender swallow
- You might wanna reword the title and expand the sugg a bit along the lines of reducing the noise of Cold Divinity minion respawn
- Also I'm not sure if this is a suggestion or bug
also, @summer stump you likely were told before hand but, your sugg is regarding post ml balancing which is asked to not to be suggested in the pinned message here
its a suggestion its not a bug
🤔
like when the icicles shoot out then slowly come back
once they come back they make a ding sound
i think he is requesting to just, change the sound
yes
LOL its selfish but like this my fav weapon and i have my volume high because i usually like weapon sounds 😭
#suggestions-posting message uhhh
This needs better reasoning
Reasoning at all that's just a personal history lo*
@elder mist hey uh
wow free nitro so amazing
ye, wonder what Disord is though..
damn my free nitro got deleted 😔
brehn
¯_(ツ)_/¯
i know this exact thing was suggested multiple times
dont remember what was the reasoning for the intention behind this
I wish I could just magically know what suggestion you’re talking about at any time
this server should just use threads
The Exodus suggestion
In most cases, someone talking about a sugg with no context means they're talking about the most recent sugg in posting
maybe™️
Yeah you’d think that but sometimes it’s not the case
it is though
Why can’t god just bless me with useless magic powers to make my life slightly easier
i and blast are talking about the exodus wings sugg
I said “sometimes”
This time it’s the newest sugg
Also imma asume Exodous’s base stats arent buffed in 1.5 cuz they are pre-ml. Probably giving Rogue players who opt for wings a disadvantage.
Honestly wouldnt mind them being post-ML. Besty, Moab and Fishron wings work just fine vs ML
Even more with the all wings give jump speed buff
Also hadrian wings exist as a post-cultist wing option
That too
So Exodus still being pre-ml is unnecessary now as you can still get a wing upgrade at that tier without it.
Maybe with the hover nerfs and other buffs they’ll finally be worth using rather than just equiping besty or exodous instead
I don't recall any strong reasons to keep Exodus at pre ML
As said earlier, Hadarian Wings would also get a bit more free time to shine
The sugg although valid needs more reasoning doesnt it?
done
I guess that's a bit better
Other people brought up Hadarian Wings, iunno if you wanna do the same
I don't have much of reason on mind "this is post-ml wings being available pre-ML, that's not good"
wait
are these a wings that have turbo speed but flight time of turtle?
Theres no reason to use hadarian when exodous and besty exist
But Betsy hover is nerfed next patch lol, yet exodous would still give no reason to use em. And in post-ML unless the stat gains from exodous when paired with empyreal armor get buffed they’ll be bad there
iirc the hover is slow
Interesting, I don't remember any wings like that
Hadarian has less flight time than Exodus normally, and it's also slower than Exodus
as such, it gets overshadowed
(A super short but super fast wing would be kinda cool and funny)
(I'll keep that in mind for another time)
I played clam like in 2018-2019
before total art shift
(isnt hadarian also locked by AD due to requiring Astral Bars, making it even more overshadowed because wings available before it were simply better?)
yeah
I guess Exodus is technically before
technically yeah
since theoretically you can fight AD at the start of hardmode ig
But GL doing that
🚎
but why
theoretically
ice breakers funny vs worms
obviously the average sane player wouldnt do that
I remember trying to fight astrageldon in beginning of hardmode
ACTUALLY
I used entire night but I did beat it
you need to defeat two seperate bosses for the wings
Interesting
or not 
the average player would likely beat em both in a normal run
but that would also mean youd get exodus beforehand
i remember me thinking of the idea of removing astral bars from the recipe and making them a post AA wings
but it was just in a convo here iirc
I just realized that,
regardless of Hadarian, and any arguments you wanna make about Meld being 'unique' and separate from the Lunar fragments
That Empyrean armors is still crafted with Luminite Fragments
You could add an armor comparison to your suggestion
The vanilla lunar armors are crafted alongside their wings
Exodus is obtainable before the armor its designed to be used with
Empyrean armor moved to pre-ML :GodOfTroll: (pls no)
also hadarian membranes have a singular use and i wouldve personally suggested the Hadarian Wings drop by themselves from the enemy, instead of requiring a specific item that exists solely for the somewhat underlooked wingset

ye looks good Bobylev
it is the time of the day where I am trying to trash away 20 astral equipment from my magic storage because I had too much fun getting stardust
Autotrash
that's a thing, but equipment drops during zerg are still a hassle
Not if you have autotrash
Autotrash is a good mod. Great even
actually, would suggesting this hold ground? for the reasoning of item bloat, and over complicating a wingset just for it to be worse then a wingset available beforehand, normal playthrough wise
and making the wings not require two seperate bosses to be available for a player
Ye
Sure. Would you suggest it drop from Hadarians post-AD then?
since im not keen on why they are in post AD, i wouldnt go into arguing them to be post AA 
so yeah
That would be an additional issue
Cuz that's more than fixing material bloat, that's a re-tiering
Then it would be the same issue exodous have rn
Dropped post-Deus is the best option
actually let me check smthn
I just got an idea for re-tiering another item that I found
not sure if 3rd suggestion in a day is allowed
It isn't
Yea no
okay, anyway
Hold onto that idea till your first sugg gets into voting
I usually type em here to not forget what i was going to type
Conclave Crossfire is post-pillar weapon, but it has post-ML upgrade with luminite
which is kinda eh
okay so around AD tier, theres Exodus Wings, Fishron Wings, Hadal Mantle and Betsy wings (and the currently discussed Hadarian)
around AA tier, theres Aureate Booster, Bat, Mothron, Shroomite Hoverboard, and Spooky, Festive, Tattered Fairy, Spectre wings...
you use wep for one boss and then upgrade it
Then post that sugg in voting once i can, also helps get feedback
I think I remember hearing something about Conclave and Disseminator
lemme look around
steampunk is post-Golem

Steampunk are post-Golem. Theres spectre, bone, flame, leaf, shroomite, tattered fairy and spooky wings though
also, is conclave even good for ML?
okay so, that reason ive thought of rn goes out the gate immediatly
Conclave is decently good from what i remember
Its meh, thankfully next patch we going like playing boomer shooters with it vs ML
ill prolly focus on the wings availability method instead of retiering it, since it seems like post plant has quite a big margain of wings
conclave crossfire is borderlands reference 
they could be connected to Titan heart, like Frozen is to Frost armor, but that would prolly be suggesting 2 different things in a single sugg
alright nevermind Conclave and Disseminator were not touched.
Conference Call got changes
because Malice.
Maybe, would still prefer post-Deus though
yeah, but my issue is that weapon is crafted right before boss it is not useful against
then get upgrade right after that boss
I remember suggesting the changes to honey dew and some Core of Calamity weps for similar reasons
I remeber when conclave was post-plant made tactical shotgun have that issue you’re mentioning
Conclave post-Golem perhaps?
Oh wait Realm ravager exists
I think Conclave/Disseminator face too much competiton to exist
ideally one of them could exist in a tier far away from current
and the other gone
yeah i wont bother asking to retier it due to me not knowing jack about balancing wings 
borderlands shotgun being moved to post-mech 
Disseminator could perhaps work post-Polter/DoG, now you have a shotgun for OD/Yharon
Idk about conclave though
Post-ML?
Honestly
We could move Conclave to be a Shotgun upgrade rather than Tactical Shotgun
Then make Disseminator take Conclave + Tactical
shotguns are awesome weapons
Maybe an upgrade to boomstick instead as onyx line takes shotgun
But sounds good

Starfleet is a star shotgun, Disseminator is a mixed directions shotgun, Shredder is a shotgun infused with spam, Onyx Chain Blaster exists, Golden Eagle is close ahead and behaves like a typical shotgun
Shotgun is just a bought item, there's not much of a problem having it be the start of two upgrade lines.
Actually yea
Then post-Polter has a lack of em
Yea tier before has angelic shotgun and i guess storm dragoon but now what
angelic dragoon
sorry for jutting back to the previous topic
shen doragon as weapon 
but, is this a good formation for the sugg? or should i note / change / delete anything
Looks good Blast
alrighty then, ill post it
nah
3 shen doragons as weapon
Hows AA relevant to Cal?





