#suggestions-discussion
1 messages · Page 1157 of 1
Can you? I never tried it with the water blocks honestly. Paint is one of those things I often forget exists.... If you can then I'm about to feel like an absolute idiot
I kinda just assumed you couldn't since the Lava fall and Sand Fall mostly looked like waterfall recolors in their own right
Give it a shot
I'll need to see if I have any worlds available to do that in. Got a new computer recently and lost my older ones.
Well if you're playing modded you can just Cheat Sheet
Righto, let me just save the game I was playing real quick
Aight' so looks like I'm an absolute idiot
Well noted
wait painted tiles work on waterfalls?
Waterfall blocks, the ones that look like they're encased in glass
ohhh
You can tint liquid waterfalls by having the half-block that creates them be a gemspark block
I knew that one
Mhm, I remember that was a defining feature of the Terraria update that added that
yeah
it was like the main thing in the first 1.2 trailer
slopes, waterfalls, and COLOURS
this one https://youtu.be/R0DkbaytG0A
Preview for the slopehalfblockwaterfallpaintrocketlaucheromgwhatisthatthingeater'sbone 1.2 update. Also there is a minimap. The update is far from done, we are aiming for a July release. Thank you for your patience and continued support.
Oh, damn
I thought it was way more recent than that
like one of the 1.3 updates
Huh.
I remember that day very well as I found out about it then
spent weeks trying to figure out what the bow in red's hotbar was
Pretty sure the bot doesn't count it 
Interesting idea huh
This could work well with rage but it's a bit confusing with adrenaline
Specially because of the rage rework in 1.5 which should make it an actual trade instead of the weapon being stronger for no good reason
Adrenaline wouldn't work because you want the full damage boost from nohitting not using a randomass weapon tbh
Go ahead, I am ready to get bombarded about my sugg
these i think
It wont be deleted automatically by anything currently since it's not ❗ and doesn't infringe any rules at least to my knowledge.
It's just commonly better for it to be deleted since there is no point at all at having a suggestion of something that's already been implemented in the next update
tbf his exact suggestion wasnt implemented, but the problem he arrised was answered
Well my bad on that part then
Her pattern is random? I thought it was a cycle, teleport-aggro-cocoon teleport-aggro-cocoon
Maybe it changed at some point
i think it has changed at a certain point, yeah
Surprised this hasn’t been exclaimed yet
i believe that original AI change happened in r&d? or maybe one of the subsequent miniupdates
changes are still being made to it in 1.5 tho
yea in R&D
Signus got the same treatment too
Also there's the catch that a "phase" cannot occur twice in a row
So there's that


@obsidian stream you can't ask for specific items like that, please read the don'ts doc in the pins
i feel like there should be a serious reason
@wintry wharf same thing as last guy, no specification (also if you want to submit a sprite, CalArt server is the place, not here)
but i honestly agree with you anyways for some reason
still
give a serious reason tho
i'm not suggesting the specification for a new item
and then i realized nothing can be specific other than the suggestion itself
i'll see what i can do
still is suggesting a specific sprite
if you want certain stuff you may not give sprites, nor stats
perhaps like "It'd make sense that a giant shell should be visible to the player"
A reason would be appreciated yeah
and remove the sprite
Calamity has a great lack of accessory visuals
Adding more one step at a time would be good
sprite can't be removed, i'll need to wait for 7 minutes
well we wait
That looks alright yeah
i'll probably make other sprites for the remaining shells and whatnot
i did earlier, nobody responded
ohhh
It'll get delivered to dev and we'll vote on it immediately
Yeah sure. You can submit em all at once or one by one as you do them.
Either works
We'll vote on each of them individually anyway
where should i submit them? art server submissions channel, i presume?
This is the channel, yeah
gotcha.
@ashen warren Check the Don'ts doc in pins, you can't suggest something based purely on it being a reference
oh my bad
@ashen warren you still need to add a reason to your suggestion
proper formatting is required as well
Title
Reason
ahhh i see
Gravistar Sabaton works for that tbh
and yes that acc already exists
that reason is incredibly vague
why use your resources on an armor/acc that lets you deal AoE damage when AoE weps do the same thing while you can use a more useful acc/armor set?
and again, what's the purpose when gravistar sabaton already does that?
I recommend looking at the suggestions in #suggestions-voting for reference
honestly
having access to drops from other world evils shouldn't be a thing at all
it defeats the purpose of choosing an evil in the first place
there needs to be variety in playthroughs
I honestly agree but i don't think the average voter does at all
The average voter loves the idea of doing less work
They also love the idea of not having to choose
Eternally relevant quote by god
rover has been dubbed as god.
There's a fine line between removing an inconvenience and removing actual gameplay content
Would suggesting adding a template suggestion/guideline in #suggestions-posting be a good idea
that's kinda literally what don't doc is
Well the average 13 years old calamity enjoyer probably won't have the audacity to click on a google doc
they won't care about the template guideline either
Well true
If they're going to post a unfunny meme suggestion and a oneliner reason consisting of "this would be cool", they're going to either way
Isn't the perf projectile rain phasing through blocks thing already in #changelogs
Yes it is
677 - Perf Hive projectiles go through blocks until they go near or past the point on the Y axis that the target player is on. - Done ✅
MY FACE WHEN
@shell grotto the
I’ve never seen a player who fights perfs underground
people usually reuse boc's arena ye
Fair point
gotcha, sorry I looked through changelogs under "perforators"
just glad it's getting a change
Ye
Oh cool, my secondary summoner attack suggestion reached over 200 votes. Neat!
tbf this does seem like partly calamity’s fault considering postml, usually the most memorable part of a playthrough, is a giant bossrush
it's not something you see only in calamity suggs, though
yeah but those people have also played calamity, the imprint sticks
eh idk
ok, just looked in other mod discords’ suggestion channels and the problem isn’t nearly as big
def seems like a cal issue
I hope this issue gets remedied once the post-1.5 updates come out
I’m not too surprised at how the community focuses so much on boss rushing considering most of the past updates/even the current one are focused solely on bosses and balancing. Rust and Dust is one of the very few updates to actively focus on making some more exploration in the game, and that wasn’t even that much tbh.
how many devs have said post 1.5 updates plans are uniquely based in non boss content already anyways until idk 1.10 yharim update 
so, like yeah sure you only have to like not screw that up?
I've personally said it here multiple times, at least
i mean 1.4 was the astral expansion
then 1.3 or one of the 1.3 updates was the abyss update iirc
Both 1.3 and 1.4 focused on new biomes rather than a new boss yeah
although 1.4 also had the heavy boss rework of Astrageldon
into Aureus
How much did 1.3 expand the abyss? Genuine question Bc my brain is soup at times
Yeah the Abyss didn't exist before 1.3 lol
wow incredible
1.2 was Stress (later Rage & Adren) and Polterghast
before 1.2 updates were a complete mess
1.1 added Calamitas and the Bar Of Life ores
there's like 90 1.1 versions
polterghast’s name debacle still gives me a fucking headache
I think that honestly adding more exploration/reason to visit really underdeveloped biomes would be nice. Ocean gets used as an arena for two bosses/funny reaver shark and that’s about it.
Yeah don't worry we're well-aware of that issue and plan to address it
Not the Ocean specifically, at least not concretely (it has gotten brought up)
But others yes
justify calamity biomes existence first and then do it for vanilla
Astral and Brimstone Crags do need some work yeah. Astral Underground is something something ComingSoon™️ and Brimstone Crags needs to be used for something other than Le funny essence of chaos and Brimmy
in general make the gen beter pls
overall just exploration and non-linear progression are big things to tackle, and honestly despite the ups and downs of different choices/updates it's gotten a heck of a lot better so just good job there.
sea shell other method or better sea snail spawnrate sure
but i don't agree with money through at all, it's not really a rare drop
money trough doesnt need a special way to get it
simply do 1 or 2 blood moons
its not 1 million iq frame perfect final boss stuff its just... patience
also if ur using multiple content mods and are unable to get sea shell because of it, how is that calamitys fault
content mods are not balanced around each other, theyre balanced around themselves, using multiple will inevitably cause poor balancing
Sea snails have a very low spawn rate naturally, and the sea shell is a gigantic snoozefest to get
tbh i dont have much trouble with it
just drink zerg potion and commit ocean genocide
I've done calamity only runs with battle potion + zerg potion and not gotten one two nights in a row
make litterally everything obtanable without playign the game💤
yeah no one came here to play :D
we just want to instantly obtain the perfect setup for the next boss
A sandbox issa sandbox
If yall cant evem grimd for a few mins to get what ya want
Idk even.
can't believe solution is just make it purchasable instead of adding crates. also idk how this is calamity's fault when you're the one mixing content mods.
Yeah uh this seems like such a non-issue and a pretty bad solution also
Bad RNG will always exist regardless but that's kind of the point of it in my eyes, the game shouldn't always be a perfectly consistent route just to the final boss with no real change or challenge in the way or even inconveniences and has kinda been discussed before 
also mfw I have to place two platforms, then a piggy bank, and then pick it back up instead of using wacky item
You should remove the bit about using other mods that increase Ocean mob spawns anyway, as that line really works against the validity of your sugg
Also strange that you propose to make Sea Shell purchaseable instead of boosting its drop rate
It's 50% in Expert. Could be made into a guaranteed drop
make guide the only shop npc, his shop is giant and has all items in the game
they are all available for 1 copper
( i agree with what has been said above in general)
"This would reduce a lot of annoying grind and make players have a much smoother experience playing through the mod"
clearly
it feels like that's not out of the realm of possibility at this point for suggs we might end up unironically seein'
oh no i have to grind for 30 seconds with zerg + battle to get an item
this is so sad
bad game
alexa play despacito
#suggestions-voting message
gonna bring this suggestion up since it was both approved and denied. I feel as though buff slots, though semi-frequently discussed here, could be discussed more. They're sometimes problematic due to how they're used up by almost everything and how many things use them. Honestly implementing alcohol poisoning in some way for normal potions could be interesting tbfh, though I'm not sure how popular of an idea it would be.
Mainly so you can ensure you don't actively reach that buff slot limit outside of rare circumstances.
The thing about simple alcohol poisoning to normal pots is that
indeed

I mean, this is the expected buffs (+potion cooldown debuff and minus fabsol's vodka cuz not everyone uses it) any class should be using end game which is almost half your buff slots alone.
Ironskin and swiftness don't do shit tbh
Ironskin maybe if you're tanking but swiftness literally doesn't do anyhing
Without pets, this is 9 buff slots
There's 22 of them iirc
Considering auric and accs, you'd have less than half, yes
And then there's debuffs
i mean they do have a point, dont summoners need like half their buff slots on just spamming random minions and set bonuses
How many does scal apply
2
And, do exo's apply any?
like 2 or 3 buff slots on ur minions alone, 2 from auric tesla set bonus, 2 from auric tesla set bonus revives, scal does 2 more
and bam most of ur buff slots are gone just for the crime of being summoner
It will
yeah
but still pretty rough overall
still kinda sucks considering u still will need 1 or 2 buff slots of minions still, right?
Maybe the others too, not so sure but i think auric's in a thin line so it may get more unique some day
thats like 6 to 8 of ur slots on just the bare minimum shit you cant even get rid of
Has there been any discussion about that?
auric tesla being bland af?
and if ur using pets thats like 2 more slots gone because how dare u want to look quirky and cute
In general making it not your past 5 (4) armors
yeah I've personally suggested to make auric tesla more unique instead of ctrl c+v other armors' effects
u need like 8 buffs and 6 to 8 buffs/debuffs u cant avoid so u have 4 buff slots in total to do what u want with
2 if ur using pet/light pet
you're pretty much disallowed from using pets/light pets after a certain point, due to it taking up slots.
In general auric next update is still shady as hell because we aren't super sure how is it gonna work aside x classes getting y buffs yeeted
and it makes me sad
i want cute pets ):
and calval adds cool stuff like provi pet or slime god pet so i can joke about having a stand
but i cant use it or i have less stats
I do think a lot of the blame for this problem can in fact be pushed onto vanilla, but it's a problem exacerbated by Cal's extended line of potions.
It's just a problem that is by default expanded if you add more potions basically
(Or more need to use them)
yeah its not even entirely calamitys fault there
The only way to avoid it is to change how yours work/change the entire system/do the souls and tell people to download lan's unlimited buff slots and fuck off
pets didnt really have any need to take up buff slots, relogic just coded it that way, and it wasnt like there was THAT many useful potions in vanilla
oh wow i need all these buff slots for the amazing GILLS POTION
or maybe even the FLIPPER POTION
idk why they set a buff limit in the first place tbh??
its not like anyones gonna abuse being able to drink shine and gills potion along with all the other ones
I think the main solution would be combining potions like Cadence does. Profaned Wrath/Rage theoretically are different but insert done to death convo about world evils so they could be combined. Aureus Cells really can just apply one buff that can't be stacked with mana power/regen, and Yharim's stims should really cancel any of it's ingredients.
yharims stims dont give quite as much as its ingredients
at least if i remember correctly
You see combos are funny
its still an amazing buff
unless u also tack on the effects of its materials to it, plus the buffs it already gives i guess
wrath and rage could be good and all but its opposite world evils and a general pain in the ass to get both outside of QoL mods
Uhhhhhhhhhhhhhhhh
Wrath and Rage (potions being locked behind world evils like this is stupid anyways)
^
tackling wrath v rage involves tackling world evils and that's been done to death about five times over.
they shouldnt need u to make a new world or use calamities evil island
but yeah its been talked about
...a lot
...by everyone ever
The eternal "choosing should be important so there's more pt variety"
"Why is one of the worlds evils literally worse than the other"
"Yes"
I think complaining about these potions in particular is probably the most valid complaint, as summoners literally cannot use the crit potion, but can use the damage potions.
which one's which
byeah wrath and rage could be combined at this current point in time and nobody would really know the better.
eh imo both world evils are good.... in calamity.
in vanilla crimson is just blatantly better at least imo
ichor is just way better than cursed flames without the calamity buff to cursed flames
its not even close
at all
even with the 1.4.1 ichor nerf to -15 defence its still way better
Indeed but Cal do buff Cursed Flames
For vanilla alone, crimson's plain better
yeah in calamity cursed flames are arguably better
Specially in 1.4
and this is the Calamity suggestion channel
btw rover do you know if any major changes to auric tesla are planned (outside of removing godslayer buffs from mage/summoner and vice versa)
apologies for ping
I don't know anything concrete, no
but even then its stupid that you have to go through so much trouble and/or wait until HM to get corruption exclusive items because relogic made them exclusive items
In calamity, cursed inferno is buffed but because everyone has the nerve already in probably most default to crimson
i usually default to crimson cuz im used to it
all of my vanilla playthroughs have been on crimson
ive been doing more corruption recently tho cuz of calamity changes + to git gud at hive mind
pog repost time
Also, cal adds access to both things at the same time always so the choice is irrelevant (this has been criticized to hell and back i think)
cuz the original got to 185 and it irks me
yes
it technically does
with evil island
with sandstone u cant use to fight perfs
and u have to wait a year for it to spread in HM
Evil islands have indeed been criticized about five times over.
...some of the other stuff is good tho
Indeed
like buying biome exclusive items from npcs
It's not an easy subject
yeah
its hard to balance some stuff
Wait corruption is better in calamity
like should they start out able to spawn perf cysts and shit
or should u have to wait for HM for all that stuff
cal's evil choice negation is indeed a complicated debate that can't please everyone no matter what you do.
among other things approximately no one agrees on
it's why people here just let things go on and discuss other things that are less highly decisive
by decisive do you mean divisive?
yeah i mean theres no "correct" option here
It's not really
Statistically crimson equipment is better at leadt vanilla one (not sure about cal gear) and both ichor and cursed inferno are fairly good
corruption boss is more fun though
Yes
Ichor does lose impact over time but considering bosses dr are getting yeeted down flames won't be as good anymore
That's completely subjective
And irrelevant
(please move to another channel, this is hardly related to suggestions at this point)
I like corruption designwise
Ok
Honestly for the whole thing with Auric Tesla armor, I personally believe that the whole "set bonus is literally four other set bonuses" is somewhat unique in its own right. Still, it should have something unique to separate it from its downgrades.
the fact that you called the unique armors "downgrades" kinda shows how it diminishes the original armor sets
you got me there

I mean
Magic missile is a rainbow rod downgrade
Does that diminish magic missile

Ok I'm gonna be fair here
Water bolt is a tears of heaven downgrade

well honestly vanilla dungeon weapons deserve better in the calamity mod
they're kinda there to be upgraded into other things
yes because flamelash is on the same tier and there's no actual reason to use magic missile
In vanilla they're there to be replaced by shadow chest weapons too/or hellstone
yeah
They're completely irrelevant
the fact that Auric Tesla doesn't add anything to most classes is my main problem with it. it doesn't even have new visuals for the armor set bonuses
Ye
Valor -> Cascade
Blue Moon -> Sunfury
Handgun -> Phoenix Blaster
Magic Missile -> Flamelash
Aqua Scepter - sucks 
yeah like who uses AQUA SCEPTER
Me-
ah yes le funny dungeon nonsense
who goes "oh man im facing the wall of flesh, better PISS ON HIM"
None of yall use aqua scepter againdt WoF?
It's funny because it's literally how they're made
1.0 and 1.1 stuff is just
#suggestions-voting message
hacks up four month old suggestion
ah yes im sure a light stream of water will stop a demonic amalgamation of flesh and eyes and shit
Oh hey the devs agree
Yay
water bolt is the one dungeon weapon that is unironically useful on its own
and im happy that suggestion might get added :D
that's only cuz it can be obtained earlier
Happening in 1.7 (prehardmode balance update) :clearly:

even then water bolt is outclassed by fire bolt in calamity
which if i remember correctly is a post eow/boc weapon, right??
Water bolt is a great alt to demon scythe if you're lazy
water bolt is arguably worse than demon scythe, yeah
And in the context of calamity, a great material for a great line of weapons 
flare bolt is better and worse
and demon scythe is s t i l l pre boss
demon scythe is better and worse
implying water bolt isn't pre-boss
considering Journey's End in current debates/suggestions is slightly odd
yes but its rng lol
water bolt has the most pierce
demon scythe is the best dealing with high def iirc
flare bolt is somewhere in there
water bolt might just not be in the surface
then u take the L
demon scythe? always obtainable and has similar dps on wof anyway
Demon Scythe pre-boss involves going to hell and killing demons which isn't exactly simple pre-boss.
Another issue to add to the infinite amount caused by "bloat" bad early design choices by red and a bunch of other stuff because making 8 weapons viable for the same boss yet unique on their own is complicated
allow me to move very slightly to the side or be generally near them to completely negate their attacks
fair point
pretty hard giving a class a bunch of different weapons that are all viable but all still interesting
This is the reason why I dislike Auric Tesla armor but am fine with the Auric Tesla weapons. Each of them gives at least something new compared to the old weapons, and has new visuals. Such as Dragon Pow.
donator
aotc intensifies
indeed
Subsuming Vortex is another example that was very controversial bc muh change
Actually what are auric weapons:
Helium flash
Aotc
Midnight sun beacon
Uhhhh
Voltaic climax was retiered too iirc
There aren't auric weapons that theming is completely fake
Helium is not an Auric weapon
nor is Midnight Sun
Unless you're talking about upcoming
which, I do not know for sure
Damn but they're both still post yharon in 1.5 and we know a total of 0 new weapons for post yharon outside of piky's dev wep
Both beacon and helium are post yharon next update, according to changelogs
I see
So yes they would be Auric tier
(There's been a lot to keep track of, these past 10ish months, can't remember it all)
Wouldn't be surprised if one of the new items mentioned there is a post yharon weapon for a class that may need it (like rogue or summoner)
(There's not 12 new names in changelogs, ignoring scal's, i think but there's 12 new summon weapons anyways so like, whatever)
Some of em are still in testing and haven't made it to changelogs yet, yeah
Unless more auric weapons are added to compensate for the exo move, the only non-dedicated weapons at that tier will be AoTC, Draedon Weapons, and Hadopelagic Echo.
Midnight Sun Beacon could be considered an Auric Weapon, but it's much more solar eclipse themed tbfh, similar to helium flash.
Draed's are cosmilite now
And yharon's drops aren't auric but viable anyways
Also, as i said, voltaic climax was also moved to post yharon
wacky
too many dog weapons too little aurickrol
Just retier more weapons
indeed
#suggestions-voting message
this suggestion's performance is still both normal to me and saddens me. funny ark of the cosmos is barely a melee weapon
Didn't a change like that got added
At least we have several actual melee weapons at that tier
I think it was something like the homing on it being nerfed a ton
Since it could literally seek out and destroy anything on screen
Good
a (small) step in the right direction
Remove aotc
Day saved
I mean, melee is still encouraged to use the blade with much more damage
Even if they can hold m1 and win
"melee weapon"
is strictly optimal to never even go close to melee range
at that point just put it into mage class
even with aotc I'm less concerned about it and more about the garbage that is prismatic breaker
What is prismatic breaker
isnt it some weird melee/ranger hybrid weapon?
the most atrocious donator weapon
where it can be either
Quien pijas sos prismatic breaker
and its literally just a ranger weapon that looks like a sword and can be either class?
The Prismatic Breaker is a craftable post-Moon Lord broadsword and ranged weapon. When used with its primary fire (left-click), the player will hold the sword similarly to a staff, dealing no contact damage. After charging for roughly 1.67 seconds, an infinite-piercing laser is summoned as long as the item is held, with the laser itself being di...
ohhh
so its both melee AND ranged
and its not melee
at all
in any stretch of the word melee
its left click attack is literally a deathray where u hold the sword out and it doesnt even do contact dmg-
not exactly, it functions like a beam sword with it's right click
and right click is just a sword that u swing and make a boring ass wave of rainbow bullshit
I don't think this one was spared by the rebalance
so in other words its a mage weapon
but is melee/ranger
why is it melee/ranger when its a mage weapon?
why are the 2 other weapon based classes its class when its clearly the 3rd one?
who knows
it's recipe is the reason. except the donator apparently wanted it to be ranged only. One of the devs had to fight with them to make it a range/melee hybrid.
WAIT RANGED ONLY
THE WEAPON
THATS A BEAM SWORD AND A CHARGED BLASTER CANNON
RANGED ONLY
zdjuinbsjiern dnkjbomwn HjbiunH BJHIB WGIJONSIHERNJWIHsnsjmkcibsnjiubnejhiujUI*($)5369uy8ibmbjejsmvj nkj
chill
How is this relevant to suggestions
ok fair enough i think we went slightly off topic
that's the actual problem
Damn it, now I need to ping the donor
last time we tried this song and dance me and ben got nothing
nOW we can talk about it
at least from what I know
how would a suggestion to separate the qol and content parts of the mod into two separate mods sound? kind of similar to fargo's souls/fargo's mutant separation, where souls is dependent on mutant but not the other way around
officially though
There's already a mod that adds exclusively cal's qol stuff
@obtuse roost See #suggestions-posting, there's a suggestion about your donor weapon. Are you okay with the suggestion?
really? what is it called
So such a separation is completely unneeded
Pretty sure it's calamity qol or something
You'll find it if you search calamity
they will always be behind actual calamity though
Calamity Vanilla Item Recipes?
why not streamline the process by making it official?
lemme see
Wh
one moment
That's stupid
and why is that
For starters, cal qol isn't that special, unlike mutant's
It's just some recipes most mods share
I would die for the new early hardmode progression to be separate from calamity
(And fishes ig, but that's so intrinsic to the mod itself is just weird to have them in a separate mod)
That's not qol at all though
it's pretty damn quality in my life
That's a full on rework on vanilla progression
Hmm. I mean I think the biggest issue with the donor weapon is not so much what is used to make it but how it stacks up to other weapons of it's calibur/tier
If such a separation was made it wouldn't include that
Melee is known for being funny
I mean, I'd be fine with Magic Damage, however wouldn't that just make it just another Mage weapon with laser?
It's already one of those
@crude geode
(It's not a mage weapon)
Vanilla class damage system is inherently flawed but that's out of scope
I mean, it's already a mage weapon, just not with the mage damage
The appeal was that it was last prism but for melee/ranged users
granted, melee was tacked on via dev suggestion
i did not, in fact, find it when i searched calamity
Idk then
I still don't think it's a very good idea, as i mentioned above
That's more understandable
fair ig
expand the scope from qol to vanilla related changes
Though, in that case it should like
Play into that?
For example: melee has to true melee to trigger the beam, ranger has to uuuhhh waste a shitton of ammo or something
I think it would make the weapon more interesting while keeping that aspect; mage already pays an accslot and a damage nerf for using last prism
An idea that could be cool if you want to spice it up, is that is stays melee damage by default and if you use a special ammo type, maybe the properties of the laser become melee/ranged and become more powerful
yeah, it's kinda weird that the weapon doesn't really consume anything. also the fact it uses cosmic rainbow, a weapon completely unrelated to the last prism that we've been discussing, is very weird (maybe it's just me). If it's meant to be Last Prism for other classes, why does it use a weapon that does not relate to the beam effect of Last Prism?
I mean doesn't matter to me if you want to tack on last prism over cosmic rainbow
recipe was always kinda up in the air, and both are easy to get by the time you're in the tier of Prismatic Breaker
Indeed
We could have the weapon be Melee, Ranged, and Magic damage types

YEAH AND SUMMON AND ROGUE TOO
all 5 
might as well become true damage
i mean
its a joke but
is it the worst idea?
deathray as magic/ranged, the sword slash as melee/ranged or melee/magic?
Idr Prismatic Breaker doing a ton of damage anyhow, even against DoG
Rebalance™️ in any case
So I'm wondering if special ammo type would justify a buff in damage, and just have it's current damage as base
kinda like an enhancement system
to make it feel more like a ranged weapon if that is deemed necessary
My most major problem with the weapon currently (that doesn't involve the patreon aspect of it heavily) is just that cosmic rainbow. I think the ammo aspect is something to be considered separately.
if u add enough classes to it maybe itll eventually become perfectly balanced
A special ammo for a single weapon isn't unheard of
A donor weapon at that
(Ice Barrage)
special ammo would make sense for a ranger weapon, yeah
Such a change would have to be put through suggestions first rather than direct request
ironically Ice Barrage is a magic weapon
I'm not the only one that thinks that my donor weapon just barely does damage against same tier bosses?
yeah uh
it's possible
but uh post ml balancing lol
not even once
You don't gotta worry about balancing cuz
just when compared to others
yeah
yeah post ML is getting rebalanced
all of Post-ML is getting huge stat changes for the next update
so hopefully prismatic breaker will be a viable and interesting weapon
maybe it's best to wait for that before then but
interesting is debatable, but it might be viable
if need be, I can try to incorporate the idea of a unique ammo that the weapon burns through quickly to this suggestion
yeah to reference ice barrage again firing the weapon once is like 4 gold or something but its the coolest weapon ever
prismatic breaker deserves similar treatment
i mean money is gonna be less needed cuz goblin wont be scammer
he will... ACTUALLY GIVE USEFUL REFORGES (le gasp)
and ice barrage is still worth using cuz bosses usually drop more money than you spend firing it, plus it hits like a bus
Donor items were a curse and Calamity is the proof 
how would the ammo be acquired in your eyes
ehhh i like donor items
I want to say crafted
theyre usually very different from items of the same tier
crafted ammo sounds fine imo
but it's going to be a grind either way I imagine
not sure how it would be crafted tho
if it were from an npc
which npc WOULD it be from
i mean ice barrage, the ammo is from permafrost, makes sense, hes a cold boi
but who would sell prismatic breaker stuff
considering this weapon is meant to be an analogue to the last prism, I think it consuming ammo similar to last prism consuming mana makes sense.
and if it is crafted, how would it be crafted
likely cosmilite
makes sense
it doesnt have to be expensive, just a cool little addition to make it more interesting
I think the base functions are fine on their own
I just think the ammo being used for enhancement
to actually make it useful but not required for the weapon
lasers always make whatever weapon its on better
u cant make a boring weapon with lasers
it just doesnt happen
the texture for the prismatic laser is kinda alright I suppose
the sword looks great though at least
thinking about it i suppose its not too weird for it to be melee/ranger
the line between ranger and mage has always been kinda.. blurry?
I like the idea of an enhancement system for the weapon rather than it being just straight up ammo required
maybe like 2 or 3 ammo types that give different boosts?
don't want to get too crazy lol
basically
pretty sure because it's melee, it might be able to be imbued?
could be wrong though
never tried
Probably it can be imbued ye
Prismatic Breaker is an enigma
Testing in-game would prolly give you a more direct answer
in whether or not it can imbue
(Just make sure you use a flask that doesn't inflict a debuff it already inflicts)
I think talking about balance atm should wait til Calamity update is done
Indeed.
Kinda hard for me to gauge how good the weapon will be
it almost certainly will be balanced after the next update
or at least only slightly above or below average
and what would need to be changed about it
which is great
We shall see
definitely needs a rework
balancing is indeed wacky, which is why this update has taken a year to come out, byeah
hopefully this works for you
kinda my fault on that
but i do really like the ammo enhancer stuff
not required to use the weapon, but gives it a buff
yea, maybe even a cool visual change too
just to be a visual tell of when you're using the ammo and when you are not
I think the analalogue of
high mana cost to be more effective-> more ammo to be more effective
makes a lot of sense tbh
but ur the donor right? so i suppose what the cool ammo would do, or at least approximately would do, is up to you, right?
well
It's Complicated™️
I'd need to talk with some devs on this too
i dont know exactly how it works
obviously
as long as its balanced, not that hard to do, and not stupid right?
The devs have a policy on not changing donor weapons after they're made
At least
not by the donor's request
I don't want to seem ungrateful for the work that was done anyhow
We already have a backlog of items to create
A sizeable backlog
It would be even worse if we had a backlog of reworks too
ok u have a point
Yeah it can still be suggested through the suggestion channels
i mean cursed made a suggestion maybe itll get 200 votes
(abiding by normal sugg rules)
but someone else will have to come up with what basically what I said and what not
because if it comes from me, that kinda looks bad lmao
but tbf, it was brought to my attention all of a sudden so Idk
You will have to be involved with the change in some way
yea
as, by policy, suggestions about your item require your permission
I just sorta came up with the enhancement system
on the fly
it would need a lot of discussion
but I'm open to rework as long as at some point there is an open discussion about how it can be done
etc etc
indeed, I think this is a very good step in making this weapon cooler concept wise as a "range/melee last prism", with the idea of ammunition powering it up
I do agree that I made it kinda awkward
yeah, but this is definitely interesting to me. people do ocassionally joke that mana is the "ammunition" of mages and vice versa, so actively putting that into practice with a ranged last prism is something to mull over in general.
and ammunition could generally just add cool effects and a new d i m e n s i o n to the weapon
dimensions are good honestly
arguably one of the best parts of reality is that its not 0D
I guess I had this idea in my head that since it was a donor weapon, I didn't want to make it too convoluted
than it already was
lol
I've been thinking a bit, and I thought it'd be neat if there were an armor set for each of the Sentinel's drop items
currently there's only one for Storm Weaver (armored shell), whereas Twisting Nether and Dark Plasma are used in next to no recipes- only the cosmic worm and a few weapons throughout progression following the Sentinels tier
yeah, that's the Storm Weaver's set
CV is a lliteral Tanky boi
the reason I haven't gone to #suggestions-posting is because I have no idea how to back up this idea
with like- actual reasoning
hmm
"it'd be neat" is not nearly enough to justify the creation of two whole new armor sets
There are going to be couterarguments
well, the thing is that Post-Moonlord is generally pretty barren
especially in terms of armor sets, there's far less options out there than in Pre-Hardmode or Hardmode
so, these extra sets could potentially offer new armor setup options
although it'd be best to put them above the sentinel's tier
signus armor for rogue cv armor for summoner 
It makes sense
Signus Ig is more Offensive
ye
And SW has prismatic
So, considering the power curve flattening these armor sets should last
Like how the glass cannon monstrosity that is omega blue is viable up to Yharon if you use it well
The armor sets should defs be distinguished from everything else at their tier though
Ye
So I think approaching them as gimmick sets could work
At the cost of Reduced damoooge
Imagine if the set bonus gives you massive DR
yo if your sugg becomes yellow
Like- 80% independently calculated of the rest
But it's tied to a bunch of dark energies that hover around your cursor
Prismatic armor is donor
Just wait until donator items are allowed again
RIV pole warper baby
pillar teleporter
Imo ceaseless armor should be a ranged set
Summoner actually
Since that synergises well with the dark energy gimmick
Because fuck ranger
Indeed
Signus is obviously a rogue set
CV summons dark energies therefore it's summoner :5head:
Oh
Id OBA is all class offensive
Regen god, Fearmonger is all class Defensive
Ye
Fearmonger is better framed as cross-class summons
That's changed
It's quite unique now I think about it
Huh?
The set bonus tho
It incentivises you to mix minions with other class weapons
E.g. minion multiclass
Anyhoo
Back to our CV/signus armors
I think everyone agrees on that signus should be a rogue armor
Yes
I think it'd be fair to make it simply a stealth set. Like Titan Heart, but far stronger
Built in spectral veil
Perhaps rogue stealth strike projectiles leave behind homing mines like the void sash dash
This too
Spectral veil fucking dies and is never seen again
Maybe like- a TP dash
(Spectral veil fucking sucks, give that armor a built in and nobody's ever using spectral veil)
That just insta-warps you straight ahead a few blocks
Also yeah
Lmao fair
Anyway,
.
.
Instead
These two ideas seem aight?
MAKE IT SYNERGY WITH SPECTRAL VEIL

Yeah they do
Extra projectiles seem basic
Fair
Maybe if worn with spectral veil it grants a second TP that uses the relocator key by default but functions independently with it's own cooldown
That way Spectral Veil becomes slightly more useful
How does Void armor work
Grants massive DR and spawns ceaseless energies at your cursor
The energies can be harmed by enemies
Increases i-frames
Funny SIS tho
And your DR and defense takes hits if you lose any ceaseless energies
Oh um
It grants you fucking
It's just the total amount of defense you get from the set that decreases

That could also be one of the effects
Probably but like
Its tanking capabilities can last til Yharon
Stats can be tweaked
Summoner because;
Tanky summon armor lo!
Dark energies
It would face competition by the armors that actually have dps
Makes sense ye
At the same time though
It's tanking capabilities are nuts so long as you can keep your energies out of harm's way
Immunity to distortion
It would defs create an interesting playstyle
Now your mouse has to dodge too, fucker

Enough so to heavily compete with more glass-cannon esquestandard summon armors

How about susnus/
How would his Void Armor work
Its like Umbraphile armor
or similar to it?
It's a stealth armor that does things related to stealth
what does Prismatic even do?
Nothing related to storm weaver, it's a donor mage armor
:/
here it goes round and we make an actual armored shell armor for ranger
so
how are ya gonna suggest different Sentinel armor
I have a sugg for the storm weaver armor
Bullets can apply the electrified Debuff
Actually
Ig all the sentinel armor can Apply the GSI debuff as well
Void Set
Summoner tank (100 defense)
-provides kb immunity
-immunity to distorted
-decreases defense damage taken (25%)
-slightly increased minion damage (10-15%)
-moderate quantity of extra minion slots (3)
-summons dark energies that follow the cursor that take damage from enemies and projectiles
-energies take a while to despawn after being destroyed
-massive DR calculated independently from normal DR dependent on how many energies are alive (up to 80%)
This ok so far?
Maybe make the minions slots just 3
Cause yknow
Minions are gonna get more dmg in the later update
I guess
-DR increases with the amount of Dark energies you have
(maxes out at 6)
How much DR per Energy?
Immunity to the Distorted debuff
Didn't grab a calculator for that
To fit with the CV aesthetic
Lol
This armor is probably gonna make laughingstock out of CV
Since you can just
Sit on him
And he can't do shit about it
Yeah but that's way too many details for the sugg
mb
Sounds like a cool name
Makes sense
I like nether cloak better tbh
It's a stealth armor for starters
So increased stealth regen, decreased non-stealth strike damage
Also void set will probably synergise well with Final Dawn on Yarhar
Stealth strikes causes projectiles to leave Faux cosmilamps that home in on the enemy-
Cosmic Kunai gets added dmg
'

Also possible
Im guessing
But let's leave that out of this suggestion
The whole point of it is to add armor sets respectively to CV and Signus to match SW
taking more than 200 dmg reduces DR and defense to 0, drastically increases movement speed, and increases dmg by 50% for 5s?
:lol:
thats gonna be busted
For the Signus or the SW armor
Also that sounds so terribly glass cannon lmao
Yes it is
Wanna make it more ridicolous
Increases Damage the more Defense is lost

No defense damage immunity >:(
How can you have Defense dmg immunity
If it reduces all DR and Defense to 0
and convery it to DMG
No like don't give it defense damagr immunity
Not yet
Prismatic rework would require the donor's permission
Still got Signus Armor
Watch it be denied because too specific
We got Slime Rain Buff post skeletron to yellow
well, we can phrase it the following way
Make it less specific and have the dark energy stuff as an example of what it can do
first we can frame the gist of the suggestion e.g. "make armor sets for each sentinel matching prismatic"
then explain why that wouldn't be bad to do
then, say that for example here's how you could approach it: >>insert gist of Void and Nether Cloak armor here<<
that way we can still include the ideas we've come up with in the past hour in the suggestion
while not making it an upfront item suggestion
Ye
alright
then let's return to signus armor rq
so, it's a stealth armor
what's the main gimmick of it
That I have no idea 
I did suggest the mine thing
Maybe more strategic
yeah
Stealth is generally a matter of strategy anyhow
in any case if we're going to do projectiles at least make them trigger only when the projectile hits
since that means you have to at least aim
or maybe you could have like a pair of cosmic mines that are in line with your cursor relative to the player
What if stealth strikes come from the opposite direction you're aiming and comes towards you,dealing a lot more damage but it can hit you if you don't dodge
This might make it less likely to be accepted tbh
and every time a projectile hits an enemy a pair of mines spawn in the same orientation as they were orientated relative to you
at the moment the projectile hits
maybe you could instead adjust the mines' positions with simply the up button
Mines follow your movement so if you move up it goes up 
Would be hard to utilize
yeah
so the damage output from the mines has to be godly
maybe they're like larger than the void dash mines
and create much larger explosions with an extra beeg area of effect
just for the show
but yeah that could work actually
since like Void it's unusual and requires a lot of skill to use properly
although it can be very powerful if used properly
Yknow those weird square things that flollow you and expand
Kinda like that
which?
is this like- a weapon? on what tier of progression?
oh
yeah!
that could be our mine
ohyea
so uhm
We also have this
that's already used in a summon weapon
Maybe leaves a trail of mini Faux cosmilamps
so, nah
the gist of the armor set could be "stealth rogue armor, summons two cosmic mines on opposite ends of you that align themselves to the direction in which you're moving, each stealth strike hit summons two explosive cosmic mines around the target at the same orientation as the ones next to the player were at that moment"
it's hard to explain in few words lol
Two mines summon
yeah
just so that it's worth it aligning the mines correctly
since to do that you technically have to be moving synced with your target
which is something... well at least it evokes a unique playstyle much like void armor
it also has to be viable up to Yharon
Yeah
it can be a viable option for stealth rogue
Make it also apply God slayer inferno
why lmao
otherwise it gets replaced after approx 2 bosses like pretty much every other post-ml set
the great thing about armor sets though is that they often give percentage-based stat boosts
Oh right sentinels are mesnt to be post provi
e.g. stat boosts that scale with your weapons
ye
I always fought them pre provi 
I think their viability should be left to the devs to decide
yeah
juuuust make em Multiplicative 

tho I'd probably like- make the damage the mines deal just equal to that of the weapon that dealt the stealth strike
if the weapon hits more often it'll spawn more mines
it it hits less often it's most likely to have a higher base damage
Utensil Poker exploit



