#suggestions-discussion
1 messages · Page 1156 of 1
Because this
glass cannon builds arent neccesarily nohit only anyways
and, SW wasnt stated to get anything new in the near future afaik
(and personally i think SW is perfectly fine)
you can totally use omega blue armor with quite a mix of both defensive and offensive loadouts and still do it good on DoG
I think sw got a better telegraph for the thunder attack in phase 2?
Or smt like that
Byeah i think no more changes are being made
@fathom maple Why would it be a "nice detail"?
You're prolly gonna need more reasoning than usual for this suggestion because Lava Slimes dropping lava is infamously annoying
Hellbridge perforation
I really don't think that would add anything to the game
Yeah you're gonna need some strong reasoning for this one
Just makes the enemies slightly more annoying
Either it does nothing because you're using planterboxes or it busts up your bridge even more than usual
They share a very similar naming (lava) but only one drops actual lava
Also I’ve personally never found lava dropping that annoying.
I mean I GUESS you could make an argument for having lavabats drop lava to differentiate them from hellbats
It'd be better reason than "I just think its neat" but not enough to sell someone on the idea
Also lava bats are hardmode so no the bridge isn’t double messed until post mech
It will be getting busted up for providence and signus though
By the time you’re at signus and prov you have lava walking
Okay so if this doesn't end up having tangible impact, why bother?
you're still gonna want platforms
You know what? You’ve put a good point
Yeah ima remove that suggestion it kinda sucked
not all suggestions are winners
Yeah no
maybe I do agree with that those two are too similar
but lava drops are by no means the way to go about that, far too big of a pest
@hollow shell
Yo this is sent to most of the channels-
Sorry for the ping btw
It wasn’t a ping lol
I mean Rover
tbf, relic of ruin is pretty much a close ranged weapon
and its a good one at that
Was it broken before?
It's very good ye
Yes but now its just very good at where its supposed to be
Noice
I'm honestly not a fan of it
Hmm
Ok i did not expect the spectral veil sugg to get this many stars so fast
Passing even the momentum capacitator sugg that also asks a rework to buff the shit out of it make it viable
Does having the word “Buff” in the title maybe have a psychological effect to make people more likely to vote?
#suggestions-voting message a sugg for an Anahita summon item finally got approved 
it's probably because more people know what the spectral veil is since it's just a rev drop from a boss most people fight
than the momentum capacitor, which despite doing a wiki-allowed rogue run super recently, I had never heard of until it was brought up
Thats why it needs a change
Old die was also never used until i nohitted Scal on defiled death it seems
And people figured out that it rigged dmg deviation
Other bandit stuff is never used sadly
Unless its busted
Like glove of recklessness and exhorter
Thats why i have been suggesting a lot of changes to bandit stuff, might do more soon™️
I should test this hypothesis
You'd need two near duplicate suggestions for a real test
To eliminate variables of the suggestions content being the influencing factor
I reposted my momentum capacitor sugg
But changed the title and some wording and spacing, idea is the same
I see
Words like "Buff" usually intrigue people more as it seems to make the game easier or more interesting while "Rework" is usually better than "Nerf" 
Wording funnies pretty much
I removed the fact that its a repost but most people wont notice as neither they visit this channel or scroll more upwards in #suggestions-posting
Damn time has been feeling slow
Was gonna say
I was thinkin the contrary
"Damn didn't he post this like yesterday?"
it’s why nobody realizes 2021 is almost over 
Imma check an older sugg of mine that could be reposted
I meant same as you rover
Damn nothing that is a rework 
Balance suggestions, especially post-ml, is pointless
Since everything is getting rebalanced anyway
@full thistle 
POG!!1111!
#suggestions-voting message
Yeah thanks sorry I deleted it
@lofty wedge What are some examples of melee getting improved speed?
I haven't noticed this
ok
2 things
facetanking will die due to defense dmg so melee having the most defense wont matter much unless getting in close ranges for true melee
melee suffers in dmg department til very later where it has too much dmg
it is getting rebalanced next patch
(s'also strange that you're basing this off of the base game rather than Calamity gear)
also theres movespeed cap
no matter how much speed you get it will get stuck at 60%
until next patch where it will get risen to 200%
and the cap really hindered mobility builds that 1.4 vanilla straight up yeeted the cap
Hmm
melee's defense is fine, giving it more will just worsen the facetanking problem there is now
I guess melee was alot more op in my head thann it actually is
that was kind of a useless post
melee seriously underperforms until like Plant dies when it then begins to pick up pace and becomes utterly busted once post-DoG is reached
as you can either nuke bosses with your huge arsenal of weapons or tank the fuck out of everything which certain builds, or something in the middle while still doing extremely well
those problems are solved next patch though
🤔
I dont get the summoner rework thing
lemme give you an example using stuff from another game
currently minions is like spamming dart monkeys across the map
rework will make em wizard monkeys instead but you'll have less and will need less to have better offense allowing you to spend cash (or in this case accessory slots) on other stuff
and this can also give summoners more combinations n stuff
instead of spamming the samem minion?
indeed
pole warper was retiered to pre-Yharon
awww : (
(pole warpers are pretty viable in test last i checked)
i mean its only just over halfway done
awesome sugg
u could also mention the uh
. uhhh
the charred set summon
igneous exalatation
fuel cell bundle
I like the suggestion. More stuff like what was mentioned and more stuff like borealis bomber would be dope
Hard agree on the more summoner secondary attacks, being stuck with golden gun all game long is pretty meh.
#suggestions-voting message so after messing around with Spectral Veil a bit more, it def needs a buff to its range but the invincibility it gives can be a get-out-of-jail-free-card at times rn. However if the bonus stealth aint triggered it does nothing but be worse NR
What is that?
If I recall didn't one of the updates a while back mention Summoners were getting a massive change anyway, like lowering the number of available slots from accessories and boosting damage to compensate? Kinda seems like a decent time then to consider the secondary attacks imo, unless that changed
thats next patch
That's what I thought, then yeah seems like a good time to consider it then
but don't add too many secondary attacks, as they'll have to contend with whips eventually
possibly as soon as the end of this year
Whips will surely as hell get changed
Saying that too many secondary attacks will mean they have to “contend” with whips, is like saying too many guns will mean they have to contend with bows.
It’s just more variety in a class that severely lacks it.
Whips when they get destroyed completely (good)
With the addition of point blank shots, whips have a bit more ground to stand on in calamity.
They're still ptty boosted
It's not about themselves i don't think they will like get removed or anything
They're just op af
Kaleidoscope is not "point blank" and the shit kills ml alone
Like obsidian armor whip only pt is legit viable
??????????????????
Daedalus Stormbow is a weapon that is obtainable before any bosses are defeated in Hardmode, and carries to moon lord, and even with the nerfs it still reasonably can. Vanilla balancing has always been a train wreck.
Am I saying whips don’t deserve to be nerfed? No, they need to be balanced for calamity like everything in Journey’s End. But that’s normal for Calamity to (try to) do.
They need to be balanced in general*
But people will cry anyways because the balance was uncalled for or calamity always nerfs vanilla items or something right 🙃
I like how Cold Divinity is never mentioned in the sugg
whips, on their own, are mostly fine
its when you tack on obsidian armor
whip stacking
and whip special effects
that they get nutty
but like just running around with a jungle whip and not-obsidian armor wont do too much
Kaleidoscope crits 
whip special effects
Summons with crits in Cal would be op as fuck
isnt there an accessory to make minions crit or is that a different mod
probs a dif mod now that i think about it
yeaaah thats probs what i was thinking of
does +crit affect the kaleidoscope minion crit chance
Iirc no, still busted as hell
You wanna ping em about that?
Nah, it's not really an urgent thing
But Cold Divinity does have a sort fo alternate attack mentioned
Indeed it does
One of the very few summon weps that have functionality on right-click that isn't targeting
I think that's significant enough to at least mention
@vital sorrel
? Wait what?
You saying I should update the suggestion to mention Cold Divinity? I was just listing the first two examples the came to mind originally
I suppose mentioning right click functionality is pretty useful though. Guess I’ll add an edit
Added it. Apologies
I actually never used Cold Divinity in my original playthrough so I wasn’t aware of it’s right click
👍 Thanks
Yeah, just felt like it fit right in with the alt attack ideas you were talking about
so it's good to mention
Hmmm
Make zooming (with scoped weapons) give minor stat increase like crit and Dmg?
Im not sure if I should suggest putting it on sniper scope tho
Well yeah because it feels like shit to use 
The issue lies more of the Zoom's not that useful and usually hinders my ability to play more than help it as your screen size in terraria's already enough plus it's a third person 2d game 
no idea about you guys, i absolutely love the zoom
just like... why
The zoom can be helpful if used properly
to give a lesser used feature purpose just by giving it a stat boost is not a good way to go about it
it will polarise the feature into being used by many, but liked by few
the reason no one uses zoom is because there are very few targets that exist that you can't already see on screen
and if you can't see them, you could just... get closer
but designing targets out of reach specifically for the scope would prevent literally any other playstyle from being able to interact
so would it not be better to just leave the zoom alone? not every single feature has to be objectively useful
@bright crag You should word it more like a suggestion than a statement
"Cirrus should congratulate..." or "Make Cirrus congratulate..."
etc
yeye
👍
The suggestion could probably also use more reasoning to it
it's a little barebones atm
Alright
I'll write something more elaborate here
I have another suggestion incoming too
Ah
Like an actual shrine, and not Terraria unique-item small-room chest shrines
Could be neat.
Yes
Should I change it to something less... confusing?
Maybe, though I'm not sure what a better word to use would be
Yeah sure
Oh, you had that idea too?
I can remove that and let you suggest instead, if you want
Hmmm...
You can suggest whatever you want for the time being

Would giving zoom a minor dmg and crit boost
While also giving it a minor move speed reduction a good ides?
Yeah
Idk-
Should it be on scoped weapons
Or the sniper scope itself?
I mean what Nimta said is true
Just pasting stat boost and buffing it aint gonna make it useful
i really just agree with this
its usefull to the people who find it usefull
giving it bonuses to glorify it isnt a good idea, and would likely be worse
Yeah
Might be a little prone to exploits too
I mean
There aint much to make ranger an interesting class
Besides PBS in the next update
it doeant really need to be a special and unique one, ranger is pretty much the "normal" class
its fine by its own, in my eyes
I didmt want it More unique
Just a bit more variety
how exactly would zoom add variety though?
PBS with that one gun that deals contact damage
unless thats on the excluded weapon list

zoom only adds possibilities at ranges greater than you can see
PBS is absolutely and utterly irrelevant here since that is the exact opposite end of the distance to target spectrum
thinking up a suggestion about renaming Cosmilite and Cosmic Worm. DoG relates more to dimensions (at least from what I've seen) and not as much to space, at least not when compared to the entire Astral Biome and the literal manifestation of stars itself Astrum Deus. My only issue is lore wise, but that's also being reworked so 🤷
I feel like that'd be strange at this point
DoG and the word "cosmic" are so intertwined, even if not technically fitting
maybe it's just a personal irk from overanalysis then, cuz it just feels weird that DoG relates so heavily to the cosmos
To be fair Cursed Being, albeit not connected via direct definition… Space and Dimensional travel have become near inseparable in popular culture. Everything from worm holes to breaking light speed, and even still outer space/the cosmos is often used as a backdrop for dimensional travel in fiction.
So while the two aren’t connected in reality, the concepts themselves share enough of the same mind space in society that I think it still works on a fundamental level
-cosmic serpent.
theres 2, and they likely are in the PBS list seeing as they dont have a wacky and zany thing to their name other then a small shortsword like hitbox
Reasoning is a bit minimal
But, I guess it's fine
(Had to fact check the source to make sure that was actually correct)
(It is. CosGuards only appear in P1 during Rev)
Nice 
@steep vine check the pins of #calamity-update-talk , and for the future, you need correct formatting and a reason for your suggestions
Oh, sorry
(aka, you should prolly remove your suggestions since it cant pass anyways)
Aw man, I was hoping it would at least get into voting
the only things youll get to see are things in #changelogs and #calamity-update-talk pins
(and, if you are a patreon, you get bonus stuff)
Are server suggestuons ok here?
i didnt actually think about that
I personally didn't find belladonna to be that strong
yeah it has corruption vibes
Its too strong to be Pre boss
But I ditched that thing long before skeletron
Probably like
Post EoW ig?
kinda sucks at king slime, outclassed at desert scourge, struggles for eoc
Orsmthin
And is there an issue with a weapon having a decent shelf life?
yeah
I like when weapons don't last for literally one boss
It's one of my sorta issues with post moonlord
ok but it ruins variety
Everything lasts 1 boss
Then it's off to the new bigger number toys
Then kill a boss
Belladona is outclassed by feeder but other than that it needs a nerf, a retier is prob too much
Then trash that stuff and get new toys again
I’d reduce belladona’s attack speed
At least pre moonlord some stuff can last multiple bosses
That should hopefully be addressed next update
the thing is belladonna isnt even that good at the pre-eoc stage
Then u get shark tooth necklace
how big is your screen
shark tooth you mean?
Like
16 inch or smthin
i tested it for king slime and eoc because of wiki stuff and it wasnt that good
pixel resolution, not physical size
but if I had to guess based on size it's probably 1366x768
Its 1900 x 1080 or smthin idk
belladonna's prime is eow-skeletron so a retier seems like the best choice
this really
thanks discord for not sending the message when intended
also
And it's not like it's instamelting eye of Cthulhu
yeah it sucks against eye of cthulhu
Belladonna is good for KS and EoC tbh
it wasnt good for either of those
when i used it, it was good for both of those
when i used it it wasnt.
I think frost blossom is probably the best preboss option for eye and ks
¯_(ツ)_/¯
Iirc
of which summoner has plenty
jungle pre-boss
did you mean pain
Frost blossom is 1 summon, and yeah its still good
yeah summoner has a lot of options pre boss for whatever reason
you can rock a blossom and a belladonna just fine
What does summoner have? Frost blossom, wulfrum, belladonna
That's all that comes to mind
no not really tbh
it litterally has the least out of all classes
frost blossom, sun spirit, slime staff, stormjaw, wulfrum
do you want me to show the list?
Oh yeah slime staff but actually getting that is a lol
slime staff is craftable
it also has the least overall, bit of a moot point
thats just melee being melee
yeah, saying it has a lot means nothing
Ah yes let me just kill a pinky pre boss with my dream luck
RED RYYYYYYDER
most of melee and ranger weapons are kinda bad
Rusty Beacon

eight options for summoner is pretty damn good
What does "OV" mean
OverHead
wrong reply
all of prehardmode in vanilla 1.3 doesn't have that much
byeah
Squirrel staff is like an old man with dementia who also is blind and is also deaf and needs a wheelchair
Wow a class having eight weapons on a tier?????? Absurd.
nah just summoner
even rogue has almost double
eight would be underwhelming for any other class but summoner has historically few options in general
Conch
Conch isn’t pre boss
its post DS
theres litterally only 2
theres like 10
(although yes they are viable)
Yeag
I was about to say
summoner??
yeah
Conch as Some Wack AI
theres only 2 summoner weapons post DS
post ds and pre boss
in that case
all the weapons you'd use for eoc
Out of that preboss list aren't like the blossoms the only ones that can really hit eye
conch can too
Wulfrum
if used properly
Frost, Bella, Seabound, Sunspirit and Wulfrum if you are really lacking
Ig?
conch works if you know how to use it
Conch AI kinda wack
Wulfrum felt very bad for eye when I messed around as summoner
conch is designed for ground targets
conch works for eoc too dont underestimate it
(conch is kindof one of the better ones)
reaver shark is unchanged by calamity so in theory hellstone is preboss still
but if you can use summon re-summon the conch a bunch of times then go ahead
you dont even need to resummon it for eoc lol
imp staff pre-boss 
i listed it with an # but many dont count them
don't see imp staff there
in that case i missed it
or is that modded weapons only
thanks for the headup
its mostly weapons that actually matter in the long run
aka not fucking wooden bow funny hahah
flinx staff is also missing
Idk why you say belladonna is the best summon until skeletron when there’s other options avaliable that do better against diff. bosses, as well as just mixing in other things as summoner usually does.
thats 1.4 so ill add it when 1.4 comes
the thing is that belladonna being the best summon until skeletron is because people min-max
stormjaw/slime for ds which is slightly better than belladonna, frost blossom/sun spirit for eoc, thats about it
tbf even if bella is viable till skele
its not always the best one
insert vile feeders
vile feeders before the bugfix
never seen anyone use vile feeders ngl
retiering bella would also require changing the summon itself
its supposed to be a jungle weapon, it has the same recipe as the pre-boss jungle stuff, and is nature by its core
i do, and they are good
viable til Providence
they're good
better then bella most of the time
They are amazing
probably because i never play corruption
There’s gonna be a class with more weapons on a certain tier. Even if there is a perfectly equal amount of weapons, some are not gonna be considered viable/good. Most of the time it’s melee Bc funny ore weapons/melee bias.
¯_(ツ)_/¯
When they had the bug they were stupidly busted lmao
ye 
Hella good
Once they latch on to an enemy
They wont let go
byeah retiering bella would really just be wierd because youd need to change the entire summon design and shit at their core tbh
and while its good its not that good
A nerf would be better.
why would you have to change the entire summon.?
its a jungle summon
its themed around flowers and the jungle
and its recipe is all jungle like
i feel like a nerf would either make belladonna unviable or wouldnt change anything
a nerf doesnt always mean it will be bad
you can nerf something while it still is good
example, vile feeders lol
in this case specifically
I just don't think a retier would matter either, it's not a super strong win button summon pre boss
Albeit I never used it against skeletron specifically
from my experience belladonna is far better around the evil boss tier than it is preboss
But like it's pretty dookie at it's intended stage targets
belladonna is great at preboss tier aswell
i just tested it and it wasnt very good
one second
Non-testers testing things is not generally liked.
It's nice for exploration but I didn't like it's performance against bosses
So I ended up ditching it for the blossom staves when I played summoner
Not using updated information, proper setup considered by devs when balancing, etc.
why would i use updated information while trying out a weapon in its current state...
because the thing you suggest will come in the very next update (if it passes that is(and get marked as "will be done for sure"))
when updated information exists
It’s sorta like saying “buff stealth it’s bad” when there’s already a buffed stealth going on in testing
^
so are rebalance suggestions pointless atm?
You don’t know everything and you’re not expected to
well, yes
technically they are
k ig i'll remove the suggestion
Not all rebalance suggestions iirc, just that you need an actual tester to do them. (Also post ml ones are.)
you could ask a dev if they are even going to be tested or changed
if they arent then the suggestion would be up to date technically
and then it wouldnt be pointless
belladonna is definitely getting changed somehow so meh
@hollow shell Do you know if Belladonna is getting any changes next update?
677 - Perf Hive projectiles go through blocks until they go near or past the point on the Y axis that the target player is on. - Done

Hi
I feel like Biome blade needs a nerf, it was able to kill the wall of very quickly, making all the other pre hm weapons obsolete
You'd better provide actual kill times comparing it to other weapons, or you aren't going anywhere
I don't see anything concrete
The testers talked about it being difficult to balance with armor penetration, but I don't think any changes were made
Yeah
Unique fishing drops for Mushroom and Forest biomes.
<><><><><><><><>
As of now, fishing in Calamity is quite versatile - it allows to farm vatious materials through specific crates, has unique drops, and can increase catchrate of crates and potion material fish, allowing to get a lot of ore/money and rare fish in quite a short time.
Despite all of that, some biomes are still pretty much useless farming-wise (if we do not take quest fish into account).
I'd like to focus on Mushroom and Forest biomes in particular.
Currently Mushroom biome has no unique drops besides that one quest fish. Neither does Forest.
I would suggest:
For Forest: Making Stuffed fish drop unique to forest, increasing catchrate/making it possible to increase it further.
Example: If you do not stack fishing power without thinking and use Alluring bait (Increases chance to get material fish), Enchanted Pearl (Increases chance to get crates) and Crate potion not in combination, but aeparately, you get significantly more biome-specific drops, e. g. Prismite and Princess fish in surface Hallow using only Alluring bait (without Pearl and Crate potions).
In forest though, you only get bass. A lot of it.
Making stuffed fish more easily accessible would make farming plants unnecessary if you spend more time fishing instead.
For mushroom biome: A counterpart for the "normal" Stuffed fish - a consumable drop that gives Mushroom Seeds and and Glowing Mushrooms when consumed.
As of now, getting mushrooms can be a bit of a hassle, especially early on, but this addition would reward working on a pond in the biome early on by making Crabulon summons and tier 2 healing potions farmable more easily, and getting Shroomite bars later in the progression.
Here it is.
This all looks fine, though keep in mind that the top line of your suggestion needs to be its topic/summary, for the sake of bot formatting
I found a mistake, I'll fix and poat then.
After I make this as well.
Aight
Sorry for the ping.
Can you please check it out, did I forget anything?
That looks fine
(iunno what "Discussion topic here" is supposed to be though)
That was something I wanted to ask about in this channel.
As in, which of the 2 options is better.
I'll remove it.
👍
I personally think that it is fine for the Forest to lack unique fish, so that you have a location to fish whenever you want to catch the generic drops
but, that's just me
I caught 90% bass 
But I see your point
yes clearly
@hollow shell spam/scam
good suggestion
a forum post
it's not an scam it's just spam
(unwanted publicity)
@ashen warren What are you doing?
technically yeah because it's
like 3 weapons i think
ig the sugg is like
"add these weapons"
but
lol!
3 weapons with specific stats and specific references and designs
Including sprites
so not only spam but also breaking all of the rules in suggestions lmao
suggestion for the server: Make a channel for major changelogs, so people who haven't looked for a few months can see an overview instead of scrolling through the channel for 5-10 mins
Yeah
I'd much rather see a changelog that includes EVERY little change you make succinctly in different categories
That's what the wiki changelogs are, pretty much
They have intentionally limited visibility atm but they exist
1.5's is being written in tandem with development
This is already in the plans Frostygale but it's very true
it's actually one of the most popular suggestions that i know of
Wait seriously?
yeah
it's fine
Thought everybody wanted less grind
And I figured I was the weird one for wanting more
Well the solution to that is making it not be grind
We're gonna add exploration-based stuff
(once we're done with the Draedon update)
yeah, everyone acknowledges that pml is a boss rush with boss grinding attached
Ah…
There also can be a balance between grind and boss fights.
Welp, now I feel dumb
It’s chill
If you don’t look into discussions surrounding the mod you might not be aware of it
Hardmode felt really fun with ore-hunting, biome exploring, along with new weapons and armour. Post ML always felt like the ores and biomes just disappeared in exchange for even more weapons and armour.
Maybe I’ve been sticking to too many “casual” forums instead of the discord
Hardmode byeah. Hopefully it won’t take too long after the Draedon update.
Ah yeah my bad, one sec lemme fix that (fixed)
i think that mining for uelibloom should at least be mentioned even if it doesn't really fix the issue
Not very fleshed out as an idea, but i would like the abyss to be a bit larger, and alter how the dungeon is made so that they both stay more seperated from each other.
Have a mount that lets you travel more easily in the upper depths (2-3), I thought it could be a submersible of some kind, obtainable in tier 2-3 of the acid rain, or craftable using luminite or higher, as that is what the diving suit is made of.
Possible functions could be lights that can be toggled instead of attacking and a radar to more easily see the creatures around you which alerts the bigger ones of your presence.
widen the biome space but constrict the tunnels and add dead ends, with more the lower you are. make it so that you can't see the walls of the biome when falling to the 4th layer.
I think it would help add an element of being trapped, the small corridors reducing the ease of movement and limiting dodging capabilities without dedicated excavation, and the descent I feel would benefit from not being able to cling to the walls for slowly making your way down, falling without much control is pretty frightening when you don't know what's awaiting you.
The scope I would prefer would need even larger worlds, maybe even a new size option, so that other biomes still have room to exist and immerse you as much as the abyss does.
Also in 1.4, maybe have a secret seed that is all abyss, but lower the layer depth requirements to make it playable and add a patch of all the biomes near the center so it feels like the map is now a small island between an immensly deep sea.
Not final or thought through as a possible implementation
Ik its probably late but
idk
oh yeah and while you're there uhh
what're your UI Scale/Zoom settings
Here are the settins
in the general tab
Nimta were you being sarcastic
nope
How is
How is 1900x1080 "really small"
Here
16" is really small for a 1920x1080 display on desktop
Oh, that's the part you were referring to
you're probably gonna want both to be 100%
We were talkin about how Belladonna's attack radius is so large that it goes off screen
yepp
yes
and the beacon minion consumes 1 whole minion slot
How about
It qttacks three times
Beforr Ramming itself to the enemy?
squirrel is ironically better
Well
The squirrel attacks
@empty oyster good, just change the formatting to have a header and main body and maybe a bit more structured reasoning
(#suggestions-posting message)
@mighty knot I tried to make it a little more specific and structured, I hope its better than it was!
It looks fine, although you need a summary/topic as your top line, for the sake of bot formatting
Oh, alrighty! Thank you for the heads up!
👍
@empty oyster Could mention that almost no other class regularly makes use of these weapons outside of ranger (fairly rarely) using golden gun for it's debuff. Rogue and Melee already have flasks, and Mage has their books and upgrades to easily apply these debuffs. Ranger is the only one who can't apply it for "free" as they have to use bullets/arrows.
Thats a super good idea, thank you thank you!
np!
Ichor arrow?
Yea
ah, you meant to the above
Yea
yeah theres arrows and bullets, all that ranger has
and maybe 1 or 2 specific weapons endgame
Ranger doesn’t really have use classless weapons for their debuffs since there is always an arrow or bullet (albeit it’s a pain to switch ammo during a boss fight)
It is a lil weird to say that flasks are free while ammos aren't
it becomes less free later on ig, when youd prefer to use better ammo types like Hyperius or Elysian and Holy fire and bloodfire.. ect
tho you coukd switch ammo mid battle
The main point of flasks is to give you something extra, and there’s no real flask advancement like there is with bullets/arrows. You never really get more flasks like you do new ammo types post ml. You just have ichor and cursed flames being the best Bc funny debuff, and then brimstone flames.
Eh, usually as melee you just have ichor flask at all times
Ranger has to switch ammo usually
Which is a pain in the rear end mid fight unless you use auto pause
Especially since ichor bullets / arrows aren't DPS monster ammo
At least when compared to most post moonlord ammos
Or use another weapon with the other ammo (say ur main weapon is megashark with crystal bullets, but you have hallowed repeater with ichor arrows as support)
That is an option, although at that point it's not really any different than just using a classless weapon to apply a debuff
It's just instead of using golden gun
You use (insert bow here)
And maybe get a little more damage out of it
¯\_(ツ)_/¯
also raiders glory exists so lol
would suggesting vehemence to be classless be allowed
i read through the suggestion donts doc and there didn't seem to be anything about it
vehemence is getting reworked, iirc
also no thanks because uhhhh
calamitas=mage
calamitas=vehemence
and uhh
a=b a=c b=c ((i dont like the idea therefore im saying i dont like it))
yes butits a bit unfair that killing currently one of the hardest bosses in the mod gives something that only one class can rlly use
yeah but vehemence is the only garuanteed one
id assume itll behave like the rest of her real drops in 1.5
gives something that only one class can rlly use
so this reason is pretty moot
vehemence is going to be one of X weapons that scal will drop, next update
so it's already being addressed, ig
it's not like every single other boss in the game has drops for all classes and give you a random one that may or may not be for your class
(DFolly and Brimstone dont have a weapon for every class)
(Nor KS, EoC, EoW, BoC do)
ks eoc eow and boc when they SUCK and give NOTHING but their accs
(Skelly boy has no drops but a mage weapon lol, but dungeon exists so ig that counts)
but dungeon exists so ig that counts
doesnt count imo tbh, otherwise id count all charred ore, demonite from EoC and hellstone gear for EoW and BoC
byeah
(Thanks calamity)
Just adding "primaries" for summoner would fix the issue even more, but I feel like making a suggestion for more weapons would just be unfair and then the classless weapons would kind of lose their niche after pre-hardmode haha
Why do people always forget about sentry spammming (sentries in general even)
Oh and not even mentioned borealis bomber as an unconventional summoner weapon
However that sugg idea is pretty good
Minion targeting can be kinda weird at times
What is Borealis Bomber again?-
However the best option i find for summoner as most classless weapons are debuffs would be using a sentry as a secondary, you use your classless/debuffing weapons (Everglade spray, Betsy’s Wrath, Ultra liquidator, Debuffing ammunition and melee/rogue weapons with flasks all solid non-classless picks to debuff), then use a sentry for the purpose of extra chip dmg and retargeting until the debuffs expire
Aureus summoner drop
Summons a minion kind of like Aureus spawns, these do not take minion slots
You can use em just like most sentries, spamming the fuck out of it
Is it good or smthin?
More like magic
How ling can it hold
Up to like Cultist
bruh

@onyx socket Can you not
Borealis bomber is a mage weapon wearing a summoner trench coat lol

Isn't there also the ufo one
That doesn't take slots
And the UFOs shoot beams upwards
Midnight sun beacons do take slots
They do?
however their spawn animation can still be used when at full slots, just no minion

Sentry spam shouldn't be viable
@static wolf improper formatting and also why
That’s a dont as well
lol
@static wolf why tf would you want the old sprites
And many items have received multiple resprites, how would that work
Make the mod x3 bigger by adding every single sprite every item, npc and tile ever had

This server has some weird suggestions sometimes 
If you want it that badly, make a mod yourself ig
Well, you see
It's suggs
Self-explanatory
Yeah
no specific item suggestions, read the doc
SIS lo!
there
It's
It's still a sis
@hollow shell SIS
how
And there's also no reasoning
It still states what it does, the recipe, the damage.
'kay i'll try and simplify it
i agree
please read the pinned suggs doc to know what's fine to post
kinda weaksauce reasoning as well
should the minishark and megashark also get a summoner alt
It seemed like a good idea to let Summoners use a weapon that looks more like it's meant for summoners.
Uh, what? Swarmer behaves like wasp gun and bee gun, both magic weapons, there's no "summoner" part at all there???
it just looks like a summoner weapon, specifically the way it's held in-game also doesn't quite make too much sense
haven't done a mage run in a while though so i don't entirely remember
It's a gun it's held like a gun
And is an upgrade to those
Looking at the weapon's sprite, the gun itself doesn't seem to have anything for you to hold it, and the bee is carrying it, so it's only sensical you hold it by the abdomen if it's even like that in game
Even then, guns are simply held weird when they're big
true
I still like how plague hive tells you you can kill ml with it and swarmer
ikr
Needs more reasoning
you just need it and then the swarmer and then suddenly the Moon Lord is now allergic to bees
i'd post MY reason but it's stupid
the reason falls off a lot considering 1.5's changes
(curve rebalancing)
besides, some weapon lines dont have to last an entire playthrough
look at Opal Striker for example
which, iirc doesnt evolve into anything magnificent
add a retroactive line to andromeda for no reason at all. then expand the line into a full class
reason : cool
iban being straight to the point,..,,.,. dam,,..,.,.,.,.
Damn but the payoff is that
You have like
To sprite them all
.,.,.,
dont forget that it would be cool!?!?!?!,,!,!,!
i came up with an animated version of the swarmer earlier
it'd be good for my rejected summoner version
looks cool tbh, but dunno if this is really the correct place to show it off ig
i'll try reposting the summoner version idea with a better reason if that's fine on your end
Summoner swarmer will never work if branded as such, you’d need to rebrand and resprite entirely
having the same weapon but a different class would be wack
were removing rogue/melee alts next udpate
(the only cross class weapon left is a donator one iirc, the prismatic breaker)
And aether’s whisper
i thought it just looked like a sword
1 click is sword another is gun
iirc it deals both ranger and melee on both?
welp my brain is dead now since i've got no options
On the note of summoner swarmer
Idk what mod it is , but I had a mod at one point that actually let you turn piranha gun and bee gun into summoner versions by like right clicking
Which was an interesting idea, but also didn't really make much sense and just made the mage / ranger weapons deal summon damage
They were removed though because they fucking sucked
And yeah they kinda were cheeks
So I would imagine summoner swarmer would have a similar fate if it were to exist
As much as I want summoner to have more
..active.. options for attacking
Slapping summon damage on existing weapons ain't it
maybe if it was a summon weapon that summon those swarmer bees
that was the idea i had before the reasoning was dumb and it was too specific [the fact that there could be only one]
i mean
the summons would look like your animated swarmer
the summon weapon would look different
Correct
Friday night funking emoji: Suggestion invalid
We do have 12 new summon weps and 2 new summon accessories already programmed for 1.5
and 5 more that are in the works
Isn't this also formatted like hell
It's full of errors and we are really picky and profesional here
Byeah i think this doesn't have proper formatting?
Idk, i'm on phone so not sure
It is then
It does have proper formatting although it is redundant, cuz
yeah we are indeed adding more
12, according to flagged suggs some of them are probably from bars, and 2 accs..
Sussy accs
actually another summoner pre-hm accs wont be bad
What abt melee 
Melee already has more swords than summoner weapons
some of this swords were/will be reworked to be more interesting iirc
I meant accs
Plain normal melee has the tooth i think
But vanilla compensates ig?
Feral claws are cool
melee doesn't need accs.,.,. Fuck melee.,.,., (tbf it has much more later on and stuff, summoner doesn't even in vanilla so ye)
Idk I play true melee i have THE MUSHROOM

Seeing summoner being worked on is cool tho
melee is good at using anything really
doesn't need anything of its own besides what it already has imo
and I speak as someone who primarily plays melee
@ornate breach calamity vanity already has it
now you do
ima delet my post

Is there a way to get opposite evil biome mimic stuff in Cal?
Plant some Evil Island blocks underground and let it spread, ig
Besides that
No, i think
:noted:
Actually i also have some ideas for making evil islands better
But that is for another suggestion
I see.
My idea is to have a mini version of the biomes rather than lots of ore and sandstone
Shadow/Crimson heart included
Probably just 1
And a small lake to get the other orb stuff
The island will be roughly 40% bigger
Corruption having 2 chasms leading to a tunnel, one end with the orb and the other with shrine (to give access to opposite evil effigy), biome chest is on the middle. Theres also a third and smaller chasm with water for fishing purposes. Demonite ore is spread across the island
Crimson will lead to a large cavern with 3 ends, one being heart, another being biome chest and last one shrine. Theres also a bunch of water in the middle for fishing. Crimtane is spread across the island
ofc thats my concept, it'll have to be changed and simplified
has a resource sink for energy cores been suggested?
Islands have already been changed based on a prior sugg, though it's mostly visual in nature and doesn't incorporate more direct stuff from the respective biomes, like the hearts/orbs
clouds would be fitting on a floating island
Yeah, that's what the sugg in question mainly referred to. The island is now held up by actual clouds and isn't just stone/ore/house in the sky
a decorative purpose goes well along some practicality
No iirc, but I have personally brought that up in the dev server
You can suggest it too (tomorrow)
Ah, there was this sugg for Wulfrum as a whole #suggestions-voting message
This sugg is okay but the title could be clearer
Is that better?
Yeah that's better
Wouldn't this be awkward if you were high up
Deal with it
Besides can’t be that bad
Nobody goes to space level to kill anihita
Her spawning offscreen would be annoying though
Old levi
For the evil biome to count you need 200 blocks of it, and I would assume that the island has enough sand for you to just transfer it underground make a 200 block rectangle and spawn mimics, or am I missing something?
I do agree that buying opposite evil orb stuff is kinda inconvenient though
What i proposed would be faster and more convenient
@deft river Don't.
We "rework" fishing?
you added to fishing
ig thats what they mean?
expands would be better
calamity reworks fishing no way
@rancid saddle ^ Might wanna look over some of the wording in your sugg ("rework" too)
I still have no idea what i tried to say
probably shouldn't suggest things if you have no idea what you want them to be
dunno why you crossed that, youre pretty much right 
done
Yeah looks good
still don't really see how more fishing armour is needed since fishing for buffs is already pretty easy with only a rod and some bait, and there are loads of other mods that make it easier in numerous different ways
that is, why does calamity mod have to do this?
I think calamity already makes fishing easy considering the all the multiline rods, desert scourge dropping everything you could ever want fishing related, and all the high quality bait.
Bot went to visit OG nohit bot in the graveyard @zenith hazel
(Hey at least i got to edit a sugg before it went into voting)
notified amber
would it be a dumb idea to have auto-mod instantly delete any message that attempts to ping everyone to stop the scam bots?
it wouldn't be, no
Why are scam bots such a big thing now
I don't recall them being so common in large servers in the past but I see a couple across a few servers every day now
because scams don't care about people's feelings
also I guess key words like free and csgo can be flagged 
We have a filter that automatically deletes messages with ru domain links
That catches... a good amount of them but not nearly all of them
Deleting all @everyone attempts could be a good idea
though we are in the process of transitioning our delete bot to a link whitelist, to prevent any unidentified websites from being posted
so, may be unneeded
ok
Darn no more diskoorb dot com links???
(also the fake everyone ping is kinda funny when a troll tries it and instantly outs themselves as a troll so it'd be funny to keep around)
i was gonna suggest just deleting them, not muting/banning them since some ppl make jokes like that
and since mods can see logs they can then use their own judgement to ban the scam bots
But now how will I discuss csgo and how it's a great awful free to play game in calamity mod discord???
true
@north kelp Read the pinned document here.
mega flagged
This is what's called a "Specific Item Suggestion"
This is clearly a meme sugg anyways
These haven't been allowed for a while
(Doesn't save it from being unfunny and stupid)
(I don't really see what was so meme-y about it, Ender)
(But maybe I'm missing context)
^
You can't tell me someone suggesting a weapon with 99.9% crit is serious
If they are, well

I can see it being genuine for an endgame weapon
but, doesn't matter
Wouldn't be allowed in any case
Its gone anyways
@hollow shell joke sugg
@topaz geyser read the doc
@topaz geyser no meme suggs please
oh sorry i thought my idea was good
🙄
what was your idea
i wanna know what it was
There was literally nothing to it, just overblown stats. Not even a name.
oh ok
thats actually really good idea tho
Don't start, Astro
Yeah, ASTRO.
Y E S
Hmm question
I'm looking through the suggestion don't and I'm curious about the extent of the resprite rule. Can it be applied to requests for a new building material?
Or to be more specific
I was looking at using Gemspark blocks to alter the color of flowing water, and was wondering how viable a request would be to create alternate colored waterfall blocks and walls based around the gems, to allow for more varied designs
Why would that conflict with the resprite rule?
Because technically it would be a re-spriting or rather a recoloring of the existing waterfall blocks and walls to various colors. A bit of semantics but I wanted to be sure
Nah nah dw
The resprite rule only applies if the suggestion is about a sprite being low quality. "Resprite Yharon because he looks outdated compared to the rest of the game."
Asking for new aesthetic blocks (even if they're similar to existing blocks) is totally fine
Gotcha, i figured that's what it was but never hurts to double check.
And posted. Thank you for the clarification
👍
wait can't you just paint the blocks? or do they have some special properties that makes this not work





