#suggestions-discussion
1 messages · Page 1155 of 1
~~dunno why this is in suggestion discussion instead of #other-mod-talk ~~
I was just curious
I see.
You should still use the correct channels. It's like posting lore questions in #help-advice-read-pins.
Apologies
but for other classes, its not as broken
yeah anyway
It was just out of curiosity
potions
hmm
its hard to manage potions with 22 slots.
Well aight technically the potion talk isn't appropriate for this channel either cuz
That's 1.5
Oh
i personally like potions being sold, but also bloodorbs make it irrelevant post skeletron
and even less relevant when you get bloodflare armor
Blood Orbs are a bitch to gather if you're not playing Death Mode
^
Yes
Should blood orbs be later in the game
after skeletron,, it just makes the Herbs and stuff obsolete
laughs in luiafk ultimate battler + fargos battle cry spawn rate boosters
i know that isnt 'intended'
Unless you're in bloodflare or deathmode, you only get like 20 orbs in one moon. Thats uh, only 2 potions
It already takes a while to build up a stock of blood orbs so I don't think they need to be tier locked
but cranking up the spawn rate to as much as the game can handle
makes blood orbs very plentiful
I see.
you can also break bloodorb economy with multiple fishing lines
since theres a fish you can catch
calamity doesn't need to compensate for other mods
that gives blood orbs
since those are not part of calamity
and just get thousands of orbs from fishing
Xerocrocodile moment
I farmed 1000 blood orbs in five minutes with luiafk boosted spawn rates, should calamity then decrease the drop rate for everyone including people who don't use the mod?
Yes that is another way of obtaining potions, fishing. For crates/blood orbs.
mhm
not every potion can drop from crates either
regardless, buying potions good
its good to have options
if you want to herb farm
its not going away
if you want to fish
its not goign away
Herb farming is completely outclassed by just simply buying potions is the problem.
Yeah but the problem is the buying option is way easier than either of those things
if you just wanna buy potions and get back to slaying god worms and cthulu moon creatures
then you can buy them
This is part of the problem
We do not want the mod/game to feel like a boss rush, where everything you do that isn't a boss fight is just filler
^^^^^^^^
potions are powerful, they're supposed to therefore take effort for the power
buying them circumvents that
i almost feel like pots are near mandatory personally, which is why i myself play with unlimited pots from fargos 30 stack
and by all means, feel free to do what you want with other mods
but i understand the desire many have to engage with multiple parts of the game
Potions I think will serve as a fine money sink in the post-goblin tinkerer era. It has all the right properties of being good, somewhat expensive, and needs to bought over and over. Herbs should be buffed to compete beyond the money saving
but by no means expect these skips to be made official
and if you can find a way to make herb farming and fishing for potions engaging
that would be dope
but in their current state
herb farming happens while aren't there
theyre so unengaging id rather just skip them and use unlimited pots
fishing happens only when you are
nice
I think there's a stark difference between the two and I would like to see the angler have a useful fish shop, and I can farm herbs on my own
sounds nice tbfh. gets rid of obnoxious seed farming.
staff of regrowth go brrrrr
herb bags for 50s each (example)
the main thing with herb farming to keep in mind
trying to get deathweed is a pain in the ass
everything else I can handle
mhm
Dryad sells herb bag and angler gets a shop that upgrades with quest progression. This shop will have potion ingredient fish
its just it takes a bit long to get to that stafe
staff of regrowth go brrrr
Ew.
plus mandatory staff of regrowth
Potion ingredient fish are the reason people fish in the first place.
alongside it being better mining 
i feel like crates are
skipping smashing altars be like
Fishing already has crates and solid weapons to incentivize itself
solid weapons for like early hardmode and that's pretty much it
crates are going to be updated with ores alongside the world
ah
Also the shop would scale with quest progress, it wouldn't have every fish from the start so if something isn't there yet you'll still need to fish for it
I don't want to fish more! let me fish less!
So no more doing this pre hard mode and getting thousands of titanium and adamantite
You can open them after doing the second mech
Ye
Btw I didn't actually sit there and open 5000 crates
I opened like a thousand
And then just sold the rest
I got tired of clicking
Good idea
And was too lazy to make an autoclicker
Something I'm gonna quickly point out is that not everyone finds [insert activity] boring. I have a friend who loves fishing in terraria, due to being peaceful/calming, and the fact that it actually is beneficial/irreplaceable gives them something useful to do in downtime between bosses.
It's the same logic behind having a mining speed upgrade instead of having demolitionist sell ore. Let those that don't like an activity do it faster, but don't just completely outclass it with buying from a shop, as that removes the point of the activity in the first place.
Also I think a part of the problem with herbs is that is isn't actually self sufficient, you still have to mine glass which is just annoying and somewhat repetitive.
Part of the issue with herbs and fishing for potions is that there isn't a lot of stuff you have to wait on in a playthrough or the stuff that is there will be complete by the time you're done with bossing
that problem isn't with herbs and fishing for potions, it's on terraria/calamity for being a boss rush.
By the time you're finished with mechs and on to plantera, all the life fruit you need should have spawned by now
relevant repost time
If a mechanic doesn't work with the core game then it's problem of the mechanic not being properly applied to the core game i think
Both could be improved anyways
also on the note of feeling boss rush-y
i cant help but comment thats just how calamity can feel
especially post moonlord
you usually kill one boss
use hsi drops for next
Yeah they're fixing that eventually
it is indeed a problem that will be fixed Eventually™️
can you not
There are talks of giving calamity a post-ML subworld to help with that, but thats like 1.6 at least
thatd be cool
in general if there were more world changes and stuff between bosses
itd be dope
like the mech ore changes are cool
instead of just rushing through all the mechs and mech alts with basically the exact same gear
Subworld change will probably work best for that as a big part of the reason that post-ML is a bossrush is that you already explored the entire world by the time HM ends and there isn't space to add more in the base world
but like currently, theres not really anything to do in the provi-yharon range except kill boss, use drops for next boss, repeat
Right after the Draedon update is finished, the next several updates will be focused on fleshing out the world and enemies, with little to no boss focus
maybe sneak in an abyss trip
thank god
awesome
Of course there'll still prolly be boss changes that come up
but none are planned
(cept resprites)
Anyways, as daed said, there's just not much to make in terraria to make up for the wait time of herbs, (plus the random af shit like shiverthorn/deathweed/fireblossom)
Not everyone is willing to make 90 builds to wait for it and fishing is just nowhere near appealing because it's just wait and click with absolutely nothing in between
Minecraft's at least has bubbles and funny afk farms
(also if you can find a way to beef up normal enemies post moonlord so i dont look at a normal enemy and it dies 26 times over, thatd be cool)
abyss is fine as is outside of some polish. Most content in any biome and visited multiple times for various reasons such as armor/material/weapons. And it's all pretty optional.
Something like that is planned yes
cannot wait for buffed moons/eclipse to not be stat bloat

Even if you beef them up nothing would really change
Their ais still just kneel over and die at your post moonlord mobility
Exceptions can be made e.g actually new enemies like profaned ones or phantoplasm
People talking about mastermode being stat bloat meanwhile post ml eclise and moon events are that but without a funny pet
Yeah it's why people don't usually talk about the buffed moons like they're good.
buffed moons being bad is why people rush them
get a hundred or so of each mat
and never touch them again
adding to the rushed feeling in general
That's more of a reward issue than an enemy issue
They're required for progression and weren't hyped up about for 5 months before revealing they're stat bloat+it's also not straight up shitfart at least it's somewhat balanced even if stat bloat to make up for Calamity's wacky curve
on the topic of stat bloat, the great flattening will be nice
indeed.
anyways I think this is far enough away from suggestions that it should be moved to #calamity-update-talk
we've probably been here long enough for it to already have done so
.
i think it would be kinda interesting if you could 'speed up' herbs
like bonemeal in minecraft
that way it isnt necessarily just sitting there and waiting
especially since theres no ways to 'speed up' time
Yeah that's something I've thought of before
or at least wont be until 1.4 beds
We could use a Bone Meal
the fact that JE didn't give any indication of when herbs bloom is disappointing
Bone Meal would be cool.
Made with Wulfrum Scraps? New resource sink? 
Some Kind of Techno-Gizmo-Wulfrum-Draedon-Skeletron-Herb-Grow-Inator (name pending)
((I also had some renewable Wulfrum craft ideas but that's a separate topic))
We don't have plans to update to the 1.4 Alpha, yet
alpha is too unstable and ever changing
:c Ñ triste
its useless to port a big mod
Maybe once our big Draedon update is finished we can look into it
it could break next week
ou yea
Wulfrum gizmo that speeds up herb growth would help with both issues of wulfrum shards becoming useless and herbs needing SOME buff
thats the main reason content mods probably wont update
I mean api call changes fixes are technically easy to do
It's just replaccement
Byeah, stilm tedious
it was more so an example of how ever changing it will be
and unstable
rather than api calls specifically breaking stuff
joder necesito saber mas ingles ya no entiendo a los gringos :c
it was just the first 'change' that came to my mind
Anyways guys epic idea:
Let's shut up
something needing to know english to entertain people?
my highschool spanish from years ago is rusty
There was this idea for a refillable potion waaaay back, perhaps having herbs refill these at a lower cost than a standard potion could be an okay buff?
a lol
Sorry, this is a primarily English-speaking server
(Lo sentimos, este es un servidor que habla principalmente inglés. )
Yeah prolly
Ñ
xdd
that could be interesting
You'd craft this refillable at like, 10 times the cost of the standard potion and after some uses, just toss in 1 herb for a refill
1 herb specifically as those are what need to be buffed and it still saves time by not needing the fish
lui afk
yeah luiafk and fargos 30 stack are cheaty
and luiafk unlimited buff is super cheaty
well level of cheatiness varies person to person
but yeah
this would be filling the same niche
but gives herbs a use
which im down for
craft a more expensive version of a pot but it can be refilled
but luiafk is cool and you have to find 30 potions of regeneration and you can made the infinite regeneration potion
ggez
Yeah, it does indeed have a cost
you need to farm ou yea
but considering how many potions you can potentially go through in a playthrough
that ends up being a LOT of materials saved
just 30 potions versus however many dozens you would normally craft
Calamity expects you to use potions on rev+ right? Or is that just death
(and at all times, too. Including exploration)
I assume that for Rev+ yes
I'm not a tester though
some pots on rev, all on death
and for lazy people like me the hellevator car is cool
you only really need the better pots on rev, mainly cadence and stims, and then the rest make it a little easier
ehhh
and you dont need to farm
its highly player skill dependent
yepp
some people can get buy without extra pots
other people really need every pot they can fit in 22 slots
but if you're bad enough to outright need every single pot you probably shouldn't be playing rev at all
the exclusive items pool has been repeatedly cut down
next update there will not be such a pool I'm told
i think its better to 'dumb down' (and still suffer lol) with QoL mods and potions and still see mechanics exclusive to rev
than just play on normal and expert
and never see them
trust me even dumbed down, it can still be difficult
there is a very fine line between difficult and not
rev yharon took me ~15 tries even with wing slot and combination potions / unlimited buffs
it was by no means 'easy'
Yes, all of the test logs even list the potions used.
Keep in mind they do not use stuff like effigies, and anything sold by Cirrus
ever used campfires or heart lanterns? those are more impactful than most potions
i use luiafk unlimited buffs so i have that stuff at all times
Campfire is useful but not better than most potions, heart lantern (and maybe star in a bottle) on the other hand.
Alright so we got pretty strong reasoning to make potions super accessible.
If you're expected to have potions in the difficulty calamity is designed around, they better damn well be easy to access.
The Cozy Fire buff increases nearby players' current healing rate by 10%, and adds an additional constant 0.5 health-per-second
Heart Lamp buff provides nearby players with a constant 1 health-per-second
preeeeetty much equal in power, arguably campfire's better in calamity
both together constitute a more tangible benefit than over half of all vanilla potions
@pliant dome You could prolly cut down on the amount of "it'd be funny" and "it'd be cool"
Focus more on the uselessness of the Slime Rains
especially at any point past pre-boss
SG in Slime Rains would make em useful throughout more of PreHM and actually give you some profit and materials out of it, as opposed to KS's just.. lot of gel
(Difficulty is a good point too yeah considering KS is one of the weakest bosses in the game, SG is difficult for longer.)
Slime rain but it drops purified gel
I mean if you look at goblin invasion it's also pretty useless after a certain point (until it gets buffed in Hardmode)
also this sounds incredibly annoying tbh
devs do know how post-ML is just a glorified boss rush which they will address in the future updates
that'd be pretty cool
kinda like how some bosses from polarities have unique counterparts when summoned during specific events (such as the crim/corrupt spider having a blood moon variant and the beeg pixie having an eclipse variant)
though, making slime rain have a summon item like most other events would be a welcome complementary change
How about a slime god themed slime rain that has enemys that drop purified and blighted gel and then at the end fight a buffed slime god also it would be in hardmode
Slimes wouldn't be able to do much with HM mobility
Also neithet blighted gel nor purified gel have much use outside of the time you get them
Make them have same AI as Slime God, but faster.
Like flying part and stomp jumps.
@frail mantle Could you exclaim the latest sugg? It's reasoning is really just "it'd be cool" currently which isn't the best for a suggestion.
Or maybe a slime god like mini boss sort of like the plaguebringer and the pbg
is it ok if I elaborate the SG sugg?
yeah
Should it be
Buff Slime Rain Post Plant or smthin?
which is a suitable position for the slime rain to be buffed?
ey take your time to de rust it.
maybe you can fight this buffed slime rain as soon as you get the SG summoning item
and you can trigger it by first summoning a slime rain through it's own item, and then using the SG summon during it
true.
that's a minor issue
maybe you can craft the SG summon item into this buffed slime rain summon sometime later down the line
using mid-hardmode materials
however much like OD the whole affair is entirely for those who seek to challenge themselves
you can do fine without ever bothering to actually challenge this buffed slime rain
makes sense
However
would SG in mid hm have different attacks
As well as some conflicts with BR here and there?
As well with diff drops n such
mmm
I'd say yes
from a lore perspective you could say that he absorbs the matter of every slime you kill during the event
there is gonna be alot of workaround for it to work-
mmyea
gramma 
speing
But yeah
it would take lots of tinkering n such
perhaps an approach like that of Polarities could work
a wha?
polarities is a mod
there's a few hardmode bosses that when summoned during specific events change drastically
to the point where they're pretty much their own bosses
yeah
though, this isn't exactly the same
it's more like that the proportion of normal SG to buffed slime rain SG would be sort of comparable
And BR SG can be both
yeah
hmm
Make Slime Gods a boss for a buffed Slime Rain event
or smthin idk wording might be wrong
well...
see- I think that simply raising the stats of all slime summoned during the normal slime rain won't do
Adding other slimes
even if you slap an improved Slime Gods at the end
yeahh
the event could play into the life alloy
Yeah-
and it's substitutes
or the different "elements" that have their own plate types (plagueplate, navyplate, solarplate etc.)
there's a lot of thematical directions you could go towards
Cinder plate
ops :(
But here comes another issue
Queen Slime..?
Idk I know I should nottalk about 1.4 content
being basically just hallowed king slime
much like slime gods and king slime are only distantly related
tarragon slimes 
Thats...just Ueilbloom slimes
yeah but they do have ginormous stats
For ya'll: how are ore slimes evaporating and condensating again to fall like rain?????
If a buffed slime rain summon is made it should be crafted with life alloy if it’s post golem or souls and essence if it’s a post wof
Make em do damage in Death mode
What does that have to do with my question
Slimes currently present in slime rains are surface forest slimes composed mostly of gel, so them evaporating to then fall down (only explanation possible as to why slimes fucking rain) doesn't make sense for ore slimes+ore slimes are boring anyways (and slime rain buff at some point of progression is kinda unneeded)
I guess.
Nah slime rain is a storm wind picking up a mass of slimes
And it falls down
Like how wind can carry slimes in 1.4
That's a pretty fucking chungus storm then
My evaporating thing makes more sense imo
Because if it was simply a storm, slimes from other biomes would get affected yet they don't appear in slime rain
Slime tornado when
Sclime actually
Wdym sclime
sclime is the best option here
plays with "climate" and with cyclone at the same time
I was thinking of sliclone as a mini boss and maybe tier two of slime rain as slimate change or oozing hurricane
Raw, Unfiltered Jelly
would the desert to be given its own unique drop (probably one which is only obtainable in hm) that only desert enemies (but ALL desert enemies) drop be allowed
Are you drawing equivalence to something existing?
yeah
like how astral has stardust, hell, the sky and the ice biome have the essences, hallowed has souls of light/unholy essence, world evil has souls of night etc.
i feel like the jungle doesnt need one since theres already lots of things that can be gotten
but the desert doesnt feel like theres much of a reason to do much in it after wall of flesh is killed
Dark and light shards smh
and GSS post plantera I know these don't really count since they're not common enemies
oh yeah ig
i wont suggest it for now, if i think of something to add onto it i'll do that
Desert could use one I guess
Not really needed cuz there are a good few desert-themed mats already
Antlion Mandible, Desert Fossil, Forbidden Fragment
They're mostly crammed into early game and early hardmode though, tbf
Sand dust
Desert has more than the ocean at least. Ocean just has two bosses in it for arena purposes, and then you can not touch it again.
Quite true
That's still early hardmode isn't it
Craftable early hm, used the whole game
also gets upgraded late hm
mmh fair
Yes, but shattering pots need crumbling pots to be crafted
Forbidden cube
Unless the overpriced blood orb recipe
Forbidden knowledge
It’s likely the sand elemental’s core, not meant to be used by humans/mortals
Forbidden cube filled with the darkest not known to humanity secrets like when the draedon update will be released and why the halibut cannon powerful lore wise
Sounds like material bloat
They are fragments of exodia
ok stop
mhm yeah anyways there’s already several materials that Rover mentioned that you could expand if you desperately need an omnipresent resource sink material like stardust/essences/souls. I really don’t think adding one is necessary for the desert. Not every biome has to be relevant throughout all of pre-hm, hm, and post-ml.
To compile everything,
A Whole Boss and Antlion Mandibles Pre-HM
Desert Fossils (currently) Mid-Late Pre-HM
Forbidden Fragments and Dark/Light Shards early HM
Great Sand Shark Late HM
Ok
sand shark more like mid-late hardmode
I have a suggestshun: calam should be open-source on github
no
Not happening
Nah
Devs are protective of their code
(Simply do not want to)
Both because people would likely steal it for their own mods and because people would criticize it in order to berate Fabsol
ok
Pr's from the public can be useful every now and then, but i wouldn't doubt that github would get flooded with meme prs or low quality ones
but is taking code for more mods really that bad?
if a mod is a complete copy of calam then the devs can shut it down (i think)
but mostly it'll help create more mods
the fargo's mod is open-source, and it's helped me a lot
Considering Calamity's size there would probably be a lot of mods copying shit right away and that has to be moderated by tmod guys, probably wouldn't be a nice situation for either
makes sense
+if someone really wants to see the code there's ways to compile it, don't share that publicly though
ok thanks
I would only want to use the mod’s code so I can make supreme calamitas sprite into supreme drip calamitas
You can do that already easily and without access to Calamity's code at all
Oh how
I saw a mod with supreme drip calamitas but it was just the sprite on a zombie
You have the sprite, and make a mod that calls for calamity and tells to replace scal's sprite with that thing
You just have to know scal's internal name
I don't know more, i don't code
Yeah
Wow
Yeah (I could help make that later if you want it)
yeah that's actually easy
you just override the sprite
and link to yours
but i think you need to know where the sprite is located in calamity?
wait
no, you don't
I think I would just revert slime god back into tide pod and make scal into either supreme clam or supreme drip scal
you just need id then?
yea
k
Don’t some items share the same id
no
i dont think bosses will
and its not possible for items to share the same id
Like when you put something in a weapon rack and comes back as dirt block or something
Ofc not bosses
But items
That's a bug
thats a tmod bug
and no
will the silva revive be able to recharge without dying in the next update? because that was a pretty stupid mechanic. you should never HAVE to die to reset something
(you can exit and reenter the game to bring it back I think)
you indeed can
not really an effective solution if you take multiplayer into account, but it’s multiplayer so.
would be cool if the silva revive recharged after sleeping in a bed long enough to skip time once we get into 1.4* since you can't really do that during combat anyways
just saves a death
until then idk
does anyone know why the most recent sugg was flagged
lack of reasoning i believe
ic
Yeah, I pinged them to fix some of their wording and elaborate more
but, they never edited or responded
@pliant dome Did you see my feedback?
i think its a good idea i remade it
you can flag it if you want
Now there are two nearly-identical suggestions in posting
when there could be one
with one receiving edits requested from others
yeah this bloats and splits votes normally
i see your point. however, it has already been flagged and it doesn't seem like the original poster is going to change it. Also, mine is slightly different because the original wants it to always happen in rev+ whereas mine wants it to happen in all difficulties past skeletron
if the original is edited i will take mine down
op could just be busy
from a quick search, the user hasnt really sent a message here since posting that
so they presumably havent seen any of the feedback or pings
give em time
Tis strange that they are online, despite that
Sugging this here to make adjustments before actually posting in #suggestions-posting so that i can post it there without any trouble later
Rework Momentum Capacitor
This obscure stealth item sold by Bandit after mechs is very bad and is usually outperformed by things like electrician's glove, old die, rogue emblem and raider's talisman for a damage boost. I'll quickly make a summary of why its bad.
Why does it suck so much in current version?
Its radius is very small making it unusable for hitting moving targets, it also cannot be repositioned until the area ends.
Its speed boosting capabilities arent noticeable at all unless using weapons with slow projectiles like Star of Destruction, Regulus riot, Terra Disk, and spikeballs in general.
And the damage boost it provides is the same as an emblem, and other items such as old die, electrician's glove, ruin medallion and corrosive spine have gimmicks that make them better to use.
Overall its not worth using EVER.
How could it be improved?
(options, tell me what could be the best option here before sending it in about an hour to #suggestions-posting )
- Massively increasing the radius of the effect and allowing it to be repositioned will help a lot to make the accessory more useful overall.
- Making the effects of the ring no longer require stealth and it being on the cursor instead; nerfing its bonuses to compensate (might have issues in MP)
- Increasing the ring's size by a bit and if the projectile is a spam projectile it'll convert it into its stealth variant without any other boost and give it a speed boost; stealth strikes that go through it will instead just receive the usual boosts
- (another but probably the worst option): Ditch the field gimmick entirely and just make it provide its bonuses (nerfed to compensate) at all times
I don't think I've seen anybody do this before.
The third one sounds like “stealth but without the build requirements” but I haven’t looked at the requirements for momentum capacitor as of late
momentum consumes your stealth and makes a field thing that boosts projectiles
Yeah I know the boost just not what it needs in terms of stealth meter
Rework Momentum Capacitor
This obscure stealth item sold by Bandit after mechs is very bad and is usually outperformed by things like electrician's glove, old die, rogue emblem and raider's talisman for a damage boost. I'll quickly make a summary of why its bad.
Why does it suck so much in current version?
Its radius is very small making it unusable for hitting moving targets, it also cannot be repositioned until the area ends.
Its speed boosting capabilities arent noticeable at all unless using weapons with slow projectiles like Star of Destruction, Regulus riot, Terra Disk, and spikeballs in general.
And the damage boost it provides is the same as an emblem, and other items such as old die, electrician's glove, ruin medallion and corrosive spine have gimmicks that make them better to use.
Stealth's viability being inconsistent doesn't help either
Overall its not worth using EVER.
How could it be improved?
The gimmick is a good concept but it needs some improvements:
Increasing the radius of the effect by a substantial amount, the duration of the field and allowing it to be repositioned will help a lot to make the accessory more useful overall.
Additionally if the idea ain't good enough, if possible it could be made if the projectile is not a stealth strike it'll convert it into its stealth variant without any other boost besides a velocity increase; stealth strikes that go through it will instead just receive the usual boosts instead.
Alternatively allow the player to place multiple fields at once, placing more than the limit will destroy the first field.
If a projectile passes through multiple fields they will receive a smaller additional boost per field; the projectiles would not be boosted by the same field more than once. This would make it more versatile in its placement by having multiple fields at once and open possibilities for rogue players daring to experiment
30% of your stealth to place it
wow that sounds like better ruin medallion with the “might delete” one
ruin medalion gives boosts and stealth strikes will have their usual boosts, that option will not give anything but speed to projectiles turned into stealth strikes
added a second idea, might work kinda like Ultrakill's ricoshot's dmg increasing mechanic but less busted
i removed the field in cursor one cuz that does not sound good for MP at all
6% increased damage and crit chance isn’t too terribly good, at least not compared to ten seconds of all your attacks being stealth strikes. Especially with faster firing weapons that normally take a lot of work to make function with stealth.
50% stealth cost reduction is fucking massive though
and at that point you've shadow potion, twins lore, silent reforge, mirrage mirror, etc
you can actually regen stealth quite fast with the help of medalion due to it halving the cost of stealth strikes
Yes but next update you balance that out by losing some damage.
If momentum capacitor takes 30% of your stealth and gives you ten seconds of stealth strikes, it’s gonna outperform ruin medallion as well. And if you can permanently keep it up with that regen what’s the point of actually using ruin medallion.
it takes 30% stealth, and projectiles converted into stealth will not get boosts other than speed
It’s chill
Are you saying they would only get the bonus effects of the stealth strike itself, and not the damage bonuses that stealth strikes get? If so that could probably be made more clear.
indeed
if possible it could be made if the projectile is not a stealth strike it'll convert it into its stealth variant without any other boost besides a velocity increase; stealth strikes that go through it will instead just receive the usual boosts instead.
“without any other boost” is unclear terminology to me but it could just be me
Because you then use the term “will instead just receive the usual boosts instead”, implying that the 15% damage boost is what you mean.
stealth strikes that go through it will instead just receive the usual boosts instead.
we can all agree the field is small tho (player for scale)
Indeed
I agree with the suggestion itself for sure
I wonder if giving some homing to attacks that go through it would be op or not
giving homing would prob be op lmao
so is turning the projectiles into a stealth strike 
i wonder how busted you made em in test versions
cuz with current version (which is where we should base suggestions) it wont have any substantial impact
unless its skyfin bombers or some other known to be op SS
oh well i guess i'll need to make a revision
Rework Momentum Capacitor
This obscure stealth item sold by Bandit after mechs is very bad and is usually outperformed by things like electrician's glove, old die, rogue emblem and raider's talisman for a damage boost. I'll quickly make a summary of why its bad.
Why does it suck so much in current version?
Its radius is very small making it unusable for hitting moving targets, it also cannot be repositioned until the area ends.
Its speed boosting capabilities arent noticeable at all unless using weapons with slow projectiles like Star of Destruction, Regulus riot, Terra Disk, and spikeballs in general.
And the damage boost it provides is the same as an emblem, and other items such as old die, electrician's glove, ruin medallion and corrosive spine have gimmicks that make them better to use.
Stealth's viability being inconsistent doesn't help either
Overall its not worth using EVER.
How could it be improved?
The gimmick is a good concept but it needs some improvements:
Increasing the radius of the effect by a substantial amount, the duration of the field and allowing it to be repositioned will help a lot to make the accessory more useful overall.
Alternatively/Additionally allow the player to place multiple fields at once, placing more than the limit will destroy the first field.
If a projectile passes through multiple fields they will receive a smaller additional boost per field; the projectiles would not be boosted by the same field more than once. This would make it more versatile in its placement by having multiple fields at once and open possibilities for rogue players daring to experiment.
final revision; hopefully
next revisions will go into #suggestions-posting cuz im probably flooding chat at this point
Prolly lmao
mfw this is only like the third time i've ever heard of this accessory
which says a lot about it 
momentum capacitor has not been mentioned in dev (where i can see it, anyways) in over a year
so i'd think this is well warranted
the item's ability is pretty interesting and actually really cool tbh, unfortunate that it's not viable as it stands
For a way to reposition it, it might be simple and straightforward to move to cursor on right click
and to prevent anyone from tracing a projectile with it, give it a cooldown between movements, maybe even just a second could be long enough
problems with right click on weapons would arise
Binding it to any key is enough
If you want to use RC bind it to that i guess
I personally use T
Rogue accessory moment
Since titanium is locked under mech bosses
Would that make Frost armor and otger armors obsolete because of daedelus
That's assuming that Daedalus will be directly superior to them even in 1.5
I heard all of the not-titanium hm ore armors were getting new set bonuses too, wondering if anything is happening to frost
So Hm ore armors are gettimg Buffed?
yis
It and Forbidden will still be crafted with Titanium/Adamantite
I was thinking of a gimmicky mode that can still up a challenge
Mutation
Basically an added twist to something
Kinda like Xeroc's curse in Boss rush n stuffs
extra difficulties cringe tbh. take a lot of work, especially since malice is already getting added.
I see.
Acidwood Furniture
Wow so requested
@spriters well you hear it Sprite all acidwood furniture
😎
The truth is that suggestions getting 👍 is a scam 
Indeed
I have an idea for a suggestion, what if the sentinels replaced the cosmic guardians in phase 1 DoG
sentinels don’t make the fight much harder though
you just shred them in 2-3 seconds and move on
true, might require an hp buff to be actually worth something
True, possibly normal health?
Also the sentinels are harder than the cosmic guardians
I'm not sure if adding the sentinels to phase 1 will really do much
I'd rather they just keep the "in between" phase fights
On repeat encounters
Imo it makes DoGs fight as a whole feel much more... complete?
(plus it makes the epic music better when phase 2 starts)
It does provide an atmosphere in the transition
@hoary nebula you need to format your suggestion correctly
otherwise the bot cannot take your suggestion
welp
happaned when i pinged
Working on it
ye
I really like the fishies and I tried to code it myself but I am very rusty so I failed miserably
This sounds as something for another mod
Also you can kinda use item frames for that
At least for vanilla fish
I wanted to enjoy the calamity fish in aquariums and I tried to create the code myself but I haven’t coded i 10 years and I am rusty. As such I just tossed the suggestion into the hat and hope for the best. If it won’t happen then I will do it as a side project for myself and try to get it working within a year. As I don’t know if others think the same I just tossed it into the hat
That you couldnt code it doesnt mean Cal should do it
Heck i still havent coded the bonemeal i once discussed here
I know it’s just a harmless suggestion not a demand. I thought others might enjoy it too so I suggested it.
If they don’t I will figure it out myself
"Why Calamity" is what Storm tried to say just now.
"Why not some other mod/developer, why specifically one of the largest content mods on the planet."
Because it’s specifically about the calamity fish? Heck it was just a suggestion. If it’s a hassle it can just be ignored. I looked through the older suggestions and saw some for furniture. I thought asking if it was possible for the calamity fish (just the calamity fish to be clear) to get a aquarium would be reasonable but if i crossed some unknown boundaries then by all means ignore it and me
You didnt specify that just Cal fish 
^
I thought it was obvious
Also most fish are used in potions
May we please get the ability to display all of the fish we catch
Fish from what.
Not just selling em
I mean this is the calamity server
Hundreds of suggestions as vague as this come by every single day, most not relevant to Calamity regardless.
Ah i see the error corrected it
Yea but you can still sugg improving vanilla stuff as long as its not something major/overly specific (kind of like you just did)
Heck this is something more for like Calamity’s vanities and not the main mod
There is a vanities mod?
That does indeed exist.
Yes #other-discords
Huh i see. I was not aware of that. I shall take a look at it
For when you wanted something that looked cool and was related to Calamity ever so slightly.
Should I delete the suggestion?
Do whatever you want. =P
Deleted it
Calamity’s vanities is necessary if you like pets, building, and vanity
Oki i shall look at it
@surreal drum You could clarify that you specifically mean the Rev+ minions that are also named Desert Scourge
Because he spawns Dried Seekers as minions in all modes, which your suggestion could be confused with
Oh, tnx for mentioning, I forgot that they spawn only on rev+
👍
@still minnow you need to format your suggestion correctly and give proper reasoning
how do I do this?
and Staff of Blushie is a dev weapon which would likely need the permission of the dev
Oh, ok
Shift + Enter makes a line break
it's a reference to blushie mod with the sprites being.... well being underwhelming let's say
Isn't it a don't to ask for resprites based solely on the sprite's quality?
(I checked before I sent the message so I didn't look like a dumb if I was wrong)
also i'm pretty sure the weapon itself has been resprited in 1.5
i think so yea
let me delete it
https://calamitymod.fandom.com/wiki/Demon_Flames from this list it seems like most bosses arent actually immune to it (while bosses around the tier of the weapon are, that is possible to change in 1.5 due to some changes)
Demon Flames is a very powerful debuff that causes the target to lose 1,250 health per second. It is inflicted by all weapons while Demonshade armor is equipped. It is also inflicted by Apotheosis.
If the target is inflicted with Oiled, they lose 1,562.5 health per second instead of 1,250.
Boss immunities are changed in 1.5 anyways,it's likely demon flames was taken into consideration as well
btw its balanced because Ceaseless Void has 600 hp, but that's obvious that you can oneshot it with a Mutant's armor's debuff
but that's obvious that you can oneshot it with a Mutant's armor's debuff
why is this even related?
powerful debuff, which deals >400 hp per second - this is only about 2 debuffs in modding. Demon Flames and Hellfire(I'm sorry these are just most familiar debuffs with a lot of damage)
yea but mutant armor isn't calamity
and in any case we never talked about CV specifically tbh
And Ceaseless isn’t going to be quite as much of a “Funny Boss ™️”in 1.5 anyway #changelogs message
lessee what the power curve flattening will make of those values
Just asking what is happening to my suggestion like was it rejected or are the people looking at it
What was yours?
Acidwood furniture
Yeah but it’s been like that for a while and also they said something about it earlier but I was getting mixed signs so I still don’t know
it takes time for the devs to actually look at the suggestions
and yeah its a pretty frequent suggestion
(at this point, could be added to the document maybe?)
Just get someone to sprite it add it and fart away i think
I think it's 10 to add to the doc
even though it's not getting more adds because the doc is dormant
there's 4 acidwood placeable suggestions
I have a suggestion
@surreal drum although fine suggestion move the reason out of the title and put it on the desc. Also do not suggest a name just for being a reference or having certain name (
)
Oh wait already told to adjust sugg before by Rover my bad (just ignore what i said)
I don't know who these guys are, so I thought they are, like... His children?
Nobody knows lmao
Could work tho? Although maybe the rewritten lore might give answers once its out
Makes sense
Since Aqua scourge exist maybe since there are multiple Aqua scourges (I’m talking about desert scourge from before he got dry) they are just baby desert scourges
you deleting your messages just makes it look even more awkward 
uhhh
you don't have anything supporting the notion SHPC is underpowered
you should provide kill times i think
do that with regular calamity testing
(No rippers and on rev(
Added.
base damage means nothing tbh
easy example: the wand
you gotta do actual tests
with killtimes
if you want this to be considered valid
shpc is really strong
oof yeah you should not use base damage as a point of reference
especially the plasma blasts alt fire
custom i-frames essentially make that number meaningless
(among other factors)
(also, you named it wrong in the title)
YEETUS DELETUS 
no...
...
bro
m.
I'M WAITING FOR THE DRAEDON UPDATE, ALRIGHT?!?!
if you don't have a sugg to make, don't try to force them
shpc is ballin in general
What's the better click to use with shpc anyway
might depend if against single target or worm
short answer: both
honestly if u start a playthrough rn you still have enough time to finsih it before the next update
plus 1.4 tmodloader got in a public alpha before the update
and i like how someone else also suggested a change for the sentinels in the DoG fight
he's being buffed in the next update
DoG is easier just due to how the fight is simpler. Less attacks and no bullshit cocoon + nuggets phase
Fighting DoG is mostly just fighting him. No bullshit with projectiles and all that, and I like it that way
I’m on phone idk how
(press “return” on your phone’s keyboard to do so)
@naive mica spacing
Shift + enter
Also the splitting lasers are for punishing running away
Just press return
They split very late and are easy to dodge
for me return is on the number page
I don’t even have return
Scal doesnt even have splitting lasers
also not sure that's a great idea, the splitting mechanic is more to disincentivise players who run away too much and make it hard to dodge it even at that range
O
scal doesnt even have lasers to begin with
reply ping disable it
or lasers
people always say this are reply pings against the rules or smth
yeah I guess
Oh and still formatting error
Sorry
Make the lasers that Calamitas fires split faster
The lasers split honestly too late, and the split lasers almost never effective, making the mechanic useless but yeah. I didn’t even know they split until I read the wiki page. I hope this is in the right format since I am in my phone
Try copying this maybe
Idk anything about discord mobile sorry
But still has the other issues we described
Hold a message to see the options
people just don't like getting pinged when they're still in the convo iirc
it's not illegal or anything lol
this
- ping gets tiring after hearing it a shit ton of times
aight makes sense
Talk in #calamity-mod-talk and get pinged 5 times in a row 
just mute the server if its annoying tbh
@naive mica you might need to remove the last sentence as it's relatively irrelevant to the sugg
But otherwise I'm not sure how earlier split would change things much, one might need to test that one out
Just create threads instead of reply pinging
Well arent the splits homing?
Not as far as I can recall
Irdc about pings
Lemme check wiki rq
The splits have a set pattern
The homing is to fuck with you if you just run in one direction.
^
Unless you have wasted your time and made an omega bridge nobody would run linearly
Running in one direction does not equal move in a straight line and hold left click.
Wow I didn’t know that
I'm generally referring to moving in one direction (left or right) and using wings to avoid nonsense. Twins can be pretty weak to this iirc since Spaz can struggle to hit you if you know what you're doing and move carefully up/down, and Ret's spam can be pretty easily avoided by slowly floating down.
Clonelamitas punishes this with her splits homing, creating a whirlwind that isn't awful to avoid but when combined with brothers makes it much more difficult than staying near her.
Can be pretty troublesome with bad wings tho (talking to you, fledgling wings)
Hrm
Wondering if it would be a good idea to list all of the offenders that you know of, so the devs don't need to test every weapon
Ok I'll do it. I still have 1 day before the post goes in the voting channel right?
yep
Make Yharon's Orange Background a bit darker
More color contrast makes it easier to see
Cause rn, some attacks and sometimes even yharon himself blends well with the BG
this can also help with those who rely on transparent maps with yharon.
I mean. map overlay exists. plus Yharon’s resprite gives him a lot more detail that’ll be easier to see
im considering that IF the yharon Resprite isnt out yet
So a darker background will help
it aint gonna be like dark dark
just a darker tint of orange
That’s like suggesting a rework for rage when it’s already announced in changelogs
Will Vicitide be reworked into somethin?
or Im not allowed to talk about it?
Victide will be getting a visual redesign for 1.5
No concrete plans on functional reworks
I see.
I did it
Though those are only my personal choosing
Thank you
Mounted Scanners are pretty loud as well,though not as loud as smth like hadopelagic echo
I mean when you craft a upgrade for a weapon with the tooltip “earrape” idk what you expect
Wait
What weapin is thar
echo, iirc?
Hadopelagic echo
the upgrade to the eidolic wail which is the weapon that has the earrape tooltip
@worn dagger dont forget mounted scanner
@dapper coral were Tyrant’s ultisword’s projectiles’ touched during balancing?
just kidding, i'm small brain
#changelogs message
Thats the post-ML one, the sugg is the post-plant one
Post-ML also had that issue so glad its adressed
ohh
Anyways, did the signus stealth accs got touched in next patch? Might make a sugg about buffing/reworking it but since its post-ML shit i need to ask if it was tweaked in some way
okay, nvm
the post-plant one is not currently altered anywhere that i can see
In live version its just Normality relocator but takes an accs slot and you cant be harmed while teleporting. Which would be good if NR didnt exist 
mmmm signus stealth is what, spectral veil?
Yes spectral veil
It is kind of a worse Normality yeah
Consumes stealth, limited range, needs acc slot
i don't see any functionality changes for it
~~doesn't say much tbf, normality is rather a high bar to reach
~~
The gimmick is good in theory but needs some buffs to make the thing worth using over just slapping NR in your inventory
(not only that, Veil is later in the game)
i now wonder if you've tried reaching NR's dedicate so you can nerf it or rework it or smt
(We don't need to contact for balance changes. Reworks maybe yeah)
ok i got 3 ideas
Buff the absolute fuck out of it
Change gimmick
- Make it a post-ML Sand cloak that also increases stealth regen while on its area (obviously more massive area and better stats)
Add more to the accs
- maybe another spawns more projectiles accs + bonuses to add to the pile
actually sand cloak needs some upgrades but thats something for another sugg
spectral veil was pretty wacky
gonna stick with buffing the fuck out of it
i think at some point you could get near godmode using it
the iframe is 2 seconds and it restores stealth to full if you get hit during the iframe iirc 
It does, yes
You could get godmode if you were
frame-perfect every 2 seconds
and never missed your target
it's a pretty funny accessory at base
skill-based godmode but you can't do damage
got nerfed though 
Buff Spectral veil
This Signus Revengeance drop is a very interesting rogue accessory that allows you to teleport at the cost of stealth, giving you invincibility while teleporting and if hit during invincibility stealth meter fills up.
This sounds good in theory until you realize that its a worse Normality Relocator, that has a downside: takes stealth to use and has limited range
Here are the proposed solutions to actually make the thing worth using while still keeping it a defensive rogue accs:
Increase its teleporting range by a substantial amount (i mean come on #suggestions-discussion message )
Give (defensive) stat boosts like stealth regeneration, aggro reduction, movement speed and/or defense.
Possibly make it give increased iframes.
I still don't think it's a worse NR unless you intentionally use it like so
which kinda defeats the point of the iframe
problem is that it doesnt bring much to the table either
why use gimmicky stealth accs when you can just equip dark god's sheath and be fine
or old die, vamp talisman, glove of precision, blunder booster, moonstone crown, electrician's glove, etc
(accs bloat
)
if you want a stealth accs for evasion it competes very hard with blunder booster
and abyssal mirror
both of these which also grant other bonuses
and dont affect your Chaos state
it's a tank-based stealth accessory
most of the other accessories given provide damage in some way
still the range of the teleport is small as fuck
it'll need around more than 30 blocks to be more worth using
"Increase its teleporting range by a lot, and make it ignore blocks"
"To compensate for such massive buffs reduce the invincibility period of the accs. "
Wouldn't this just turn it into Normality, while still having downsides?
yeah
well NR is stupidly busted
Yeah but the changes your proposing are causing it to stray more into Normality's strengths while ignoring Veil's current big strength of i-frames
making them even more comparable with Veil still being worse
still needs range buff lmao
Don't even mention the reduction of i-frames, the point of the sugg is to buff it, right?
Yeah there you go
it giving another stat might make it more useful as well
cuz without stat boosts its will just be NR but less range, no stats but invincible
maybe make it give some defense
kind of like sand cloak
another defensive stealth accs
yea that would be a good idea, however it'll compete with deific which is post-Deus in 1.5
considering signus itself i think his acc being defensive and based on dodging and that type of stuff would be good i think
@distant gyro deific will still be star veil + charm of myths right?
just losing the armor pen
yes
yep gonna need some stats, probably defense
does deific even get charm's regen
also deific in general gets meme iframes so funny
iframe shenenigans are patched in 1.5
movement speed, stealth gen, aggro, idk
storm i don't think you get it
deific amulet iframes are getting buffed to be funny
maybe even exchange the stealth cost and instead turning you invis or something
stealth cost is fine
it's not if you want to continuously use the item and actually attack at the same time
this might be the only stealth cost accessory that leaves no lasting effect
pfp and blunder deals damage, latter being enough to kill donuts apparently 
momentum capacitor and sand cloak auras are lingering
veil gives you 2 seconds of something easily unusable
unless you do the fabled meme stealth summoner build
where you can just keep stealth and use veil with summoner doing all the damage
about that, i think i just found a bug
only eclipse mirror grants stealth when not having a rogue specific armor thats multiclass
nvm its working now
step 1: min max stealth regen (or just do all silent reforges) and get summon shit
step 2: get multiclass armor
step 3: do that
hmm maybe removing stealth cost would help it yea
since it would make it usuable on spam rogue
although i wouldnt mind it being stealth rogue exclusive
although removing stealth cost will end up in another situation similar to old die
usable with any class but better if rogue
man
those
those corruption and crimson effigies are just sooooo bad
corruption especially
no amount of movement speed could possibly compensate for 20% lost DR especially since hermes boots cap your max speed
but I don't really have any ideas to fix the problem, besides making the downsides not nearly as harsh?
and also replacing that unnecessary movement speed buff with something else
They're uh actually
Pretty fucking GOD for glass/nohits
Also speed cap is going away anyways
Also their downsides also got nerfed
well okay then
most problems solved
except the "just don't get hit" mentality for making them useful is really irritating to even look at
there's been enough glass cannon discussion
Glass builds are allowed to exist i think
Just because you don't like playing like that doesn't mean no one does
I'm sick of hearing it, let me not stress about taking one or two hits
it's fine if they exist but don't tell me not to get hit
I mean it is terraria
that has never been nor will ever be sound advice
The base game itself does
If you ask me what's the purpose of x, and it's to not get hit so you can use it, maybe i have to tell you for the 90^698th time
Thing is though... I didn't ask what it was for, I asked why you made it for that
Is Storm weaver gonna have new attacks or smthin





