#suggestions-discussion
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It's aight
(Had to happen eventually. I'm surprised we went 8 months without realizing that his contact ID was outdated)
@frozen terrace (I believe the appropriate channel for that would be #general-media )
ok
i am just waiting for the day that maybe they will say yes to more beenades
and my life will be complete
There aren't any bee bosses post-ML unfortunately
i know
To be fair it could be done with something other than just bees. For example an explosion of miniature cosmic worms formed using drops from DoG.
you could have a lot of things
one from ml himself could be lots of tiny true eocs
calamitas could have brimflames or whatever their called spew out
you could have a cryogen one
that spews ice shards
Question for any mod still around, just out of curiosity
The rules over in voting say don’t suggest any bosses which is fair. But does this include Mini-Bosses as well? I saw the guy above mentioning the Blood Moon lacking any later game umph and was just curious
Things akin to mothron, pirate ship. Etc
Yo @pale citrus there’s your loophole buddy.
Side note. I appreciate the DJ Subatomic Supernova motif. Love the music for NSR, still gotta get around to actually playing the game
Guess I’ll make the suggestion for him, a stronger blood moon does sound fun. Let’s see here how to word it.
Hmmm hey @west spoke a thought. What if the guide to plant fibrage could be used to make an early game hook
@vital sorrel Your title is pretty long. Something along the lines of “Add a new tier to Blood Moon” would be more concise for a title overall, with the rest in a separate paragraph.
I… did not realize that was a title? The rules said post a suggestion and reasoning, unless I misread?
Ah wait I see it now. Okay let me see
Better @crude geode ?
looks better yeah
often times people just read the title so, this way more people are likely to read it 
Makes sense, explains the previous bolding.
the bolding is unneccesary but many people do it anyways, the only thing required is seperating a line to be a title
Oh look, 6 am. I should be in bed.
planning to make a second sugg to make levi enrage on grav potion
it completely cheeses her
Title's wording is a bit confusing
considering "summoning" is a word used to describe boss spawns
and you don't use the word "attack"
changed it, is it any better now?
Yes better

aight @vital sorrel Terry got back to me
Wasn't a fan unfortunately
god that suggestion wording is very bold
but
.
no
and point blank szhot is already getting added which was inspiried by ultrakill
@oblique rune Take a look at the Don'ts Doc, pinned here and in #suggestions-posting.
Specificity is not recommended for suggestions, and references just for the sake of being references is not enough for a suggestion's reasoning.
Both, in fact, are actively discouraged.
Rushed to another room of my house to post that. Had the response pre-written on my PC
thoughts? I tested this with Death+Defiled, and while nohitting I could genuinely fall asleep from the solo Levi section
Suggestion seems fine yeah
Ah darn thought it would make a cute little extra, oh well it’s their content so what can you do. Thanks for asking and humoring me.
Whenever someone uses calamity nicknames it makes their suggestion look so much worse
things like “doggo” or “meatballs”
i mean leviathan's big boulder projectile has no name you can see "easily"
and they do look like meatballs
(They're "LeviathanBomb" in filename, "Meteor Vomit" in source display name)
yooo.. yoooo
csgo skins to do the thing and the
@hollow shell
think u might want to check out these csgo skins
Boy oh boy
#suggestions-posting message that was already suggested by Atlix (and Ben also had that idea, but he brought it straight to dev i think) (and discussed here #suggestions-discussion message )
Honestly pretty good idea and saves having to go to wiki
Rocket Boots don't do much good if you don't have the Tinkerer's Workshop to combine hermes with it.
Ok not to be mean but
What the fuck
Calamity mod fans after asking for everything to become craftable so they can beat the game without ever exploring or fightiing a single boss
ngl this is just being too lenient in terms of crafting recipes
"non linearity doe" 
facts
Isn't it because it's a shop specific item that it's not craftable I haven't played Calamity In a while so I might be wrong but I don't thing there are a lot of shop specific items that are craftable
I get the whole part about goblin tinkerer being hard to get
but like
we shouldn't completely trivialize that process entirely
I'm gonna have to hard no this one too, even in the case of non-linearity you're expected to give something up in return for not having to deal with a certain challenge
Usually crafting recipes are there so items that are very useful for late game crafitng trees are guaranteed
so you have no chance to get cucked by unlucky worldgen
but here like
bruh
Why would you ever skip goblins is beyond me, if anything you have to go super out of your way to stop them from being able to spawn
And also there has to be a mod that makes them craftable anuway considering that there's a mod for everything
Make every boss drop craftable pre boss because fighting bosses sucks in my opinion
Well, so much for that. (deletes suggestion)
Well then, why not make another NPC sell it instead?
Unless that's a hard no, too.
Well goblin exists so, u can get alc npc to make finding him easier anyway
There isn't much reason to move any of goblin's stuff away from him seeing as he is both really hard to avoid in the first place and he still has the super important reforge function
Fine, what if I increase the price of the Rocket Boots?
If this is a no too, I'm flipping 1,000 tables.
Why the focus on Rocket Boots?
These things get immediately turned into Spectre Boots anyway and its not like they're tearing up the early game meta
also i mean
even if you make rocket boots craftable because goblin army should be nonlinear or whatever (why even)
youd then set the precedent for the tinkering station to also be craftable
aughb
and making another npc steal the unique stuff the goblin sells is just kinda ??
Would anklet being craftable be broken?
I GUESS it could give rocket boots time to be used on their own instead of being immediately upgraded?
Also anklet already has a crafting recipe
wait what
Pink gel, spores, and clouds IIRC
thats the exact recipe yes
oh dang
with no accurate values but they are all below 25, iirc
Fuck it. Rocket boots get zero changes. How's that?
Why do you even want rocket boots to change?
So that they have use on their own?
The last time that happened, they were a drop from the goblin invasion and the tinkerer didn't exist
and it was a pain in the ass to actually get them at all
(What're you referring to)
(Is this some Terraria 1.1 stuff I'm not aware of)
Yes
Rocket Boots are in a similar vein to aglet, just getting upgraded immediately. If you don’t have Hermès boots (not uncommon in vanilla), they’re still usable on their own, but calamity makes it so you don’t get fucked by world gen depriving you of such a key item.
I can kinda understand the logic behind wanting them to not be upgraded immediately, but spending two acc slots in pre-hm for the effects of spectre boots just sounds annoying.
There was actually a lot of discussion around the Victory Shard sugg
And a few devs did agree that it was a relic from the mod's past
Looks like
disagreements on their value as a material, and the implications it would have for Victide
Yeah victide was a deal here so not surprising it would be part of the reason for rejection
Convo was kinda muddied actually, looking back
Huh weird
Got brought up two times, and both times it was in the middle of a different convo
that’s not great
pog
1.0, actually
Indeed
He’s not wrong about them seeming like an artifact from the mod’s past
It reeks of the 2017-2018 terraria modding era
A really really easy way to change it is to make trophies guaranteed upon killing a boss for the first time and making desert scourge drop something else to use in the recipe for victide
With all the new changes coming in the draedon update something like a victide overhaul would be welcome
I don't think a 100% chance for trophies to drop on the first kill is a good solution. What if you deleted yours or what if you wanted extra, etc?
~~Make trophies drop from Malice
~~
It's the reason why lore items are craftable with renewable resources even tho they drop 100% on first kill
Something for a future suggestion I was curious about, but is it intentional that there are no Blinkroot planter boxes inside the space-lab?
I remember hearing something about it not generating blinkroot boxes being a bug
That would... make sense.
E-Mode style ring of fire when
I know this a bit late but about that blood moon suggestion
It is kinda odd that frost and pumpkin moons AND solar eclipse get "upgraded" with new materials to drop
But the blood moon doesn't
Poor blood moon just wasn't invited to the party I guess
not everything needs to have an use and a material at every single point of progression
blood moon stays relevant because of blood orbs until very late in the game, so yeah, it doesn't need that.
Iunno, I just feel like what the suggestion suggests would be a fine point, give it a small upgrade post moonlord just so it isn't the odd one out
i mean it already has post moonlord stat boosts
I've never noticed a difficulty spike for the bloodmoon
At least not on the level of dark sun eclipse
well yeah because it's not an stat bloat fuck made for post yharon
but a relatively normal stat boost meant for post moonlord
so boosted frost legion (the snowman one nobody ever does) when? /s
^
im late but this
thats kinda what inspired my suggestion
i dont like everything about emode but at least they show auras/reverse auras so you know how close or far you can get
#suggestions-voting message
Still stuck in limbo lmao
, but also makes phase 2 more of a surprise for unsuspecting players because they just finished the phase 1 fight.
the sentinel phase only happens once, so theadding the sentinels before the phase 1 fight not only makes it so that the player has less health before fighting DoG phase 1part would really only happen once
true
and the sentinels kinda make the feeling of phase 2 more prominent the first time
not like its any old
"haha i grew up in size in 2 seconds"
i think that if it changed to the other way, the player would think that after beating all the sentinels again, they finally get to fight DoG. and after thinking the fight is over, DoG respawns
there are multiple ways to see this, yeah
sentinels are free heal rather than making it harder tbh
there's more downtime where you don't do anything during sentinels between the spawns
including the transition to and the first few seconds of dog, which is also free heal because he's on passive cycle
if thats the case then doing so will make the phase 2 fight harder when you fight DoG for the first time
because no free heal
@spring lantern
I think DoG in general just needs to be changed tbh
If we’re going to increase the difficulty of a boss don’t just stuff three bosses in front of it and actually make the boss itself hard
I was down with Ruin's lot of minions, so maybe some kind of additional suicidal minions can change the Doggo
its all about positioning now you know
Imo DoG itself needs a rework, it shouldn’t rely on other things to be hard
I agree with this
okay, then maybe a mines of Doggo? like the AD
Maybe he does a flurry of charges going in and out of portals
its already there
Meh, I don’t think mines would fit the fight, and since I’m not a modded of any sort I don’t know how hard it is to implement things
I meant like one after another
its too big for that
well rapid dashing of EoC is ok because of its form
Maybe they could add downtime between the charges
But fat worm that rapidly changes directions and randomly flies with a bullet speed... i better fight Echdeath
DoG's main problem is lack of aggressiveness
imo phase 2 is fine especially in deathmode due to its speed but phse one is meh
dont say that when it tp's near you and then rams you
The main reason why I dislike DoG is lack of attack variety, which makes the fight pretty boring imo
Anyways this is getting off topic
what was the topic then&
bring back phase 2 clone
(Don't)
DoG is extremely chill once you know how he works
Heck hes the easisiest Post-ML nohit if you dont count Guardians
That can be applied for all the bosses in the mod.
guardians rework on 1.5.5 :real:
And DoG instakill is gone next patch so he sometimes teleporting next to you wont be an issue (as if you couldnt just hook or RoD away)
Anyways for the sugg that got ❗
Not only its already done next patch, the reasoning is bruh
Destroyer’s lasers can be avoided btw. Run parallel to him so that he often misses, just careful with probes
id say polterghast but opinions blah blah
doesent polter have random projectile spam
polter has circling but master circling that's weird and fun
i like polters dashes they are fun
to me it was generally easy to nohit without circling byeah its not really the topic
DoG in my summoner, melee, and ranger runs, has consistently felt like the easiest post moonlord boss
Providence has been hell every time, polterghast has been so-so, sentinels have mostly been simple but signus got some hands, dog has been simple, yharon super painful and scal painful
Never bothered with old duke on tier so I can't speak to that
@fringe sonnet You need an actual title for your suggestion
@fringe sonnet and actual reasoning
- vanilla yoyos are getting iframes fixed next patch making em better
(And cnidrian is post-DS but Cnidrion can be used to progress break)
even still using it for eye, brain and perferators is kinda strong no?
Depends on the kill time realistically
^
Depends a lot on kill times but seems fine to me for prehm
Anyways you need actual reasoning, your seems more like an opinion rather than facts, bring more info (kill times more specifically) and comparing it to other weapons (non-yoyos too) @fringe sonnet
@strange dragon Tbh if phase one of DoG is easy there’s a different solution than stuffing the sentinels in front of it and that’s buffing the phase itself.
Suggestion that in too afraid to actually suggest:
Delete providence
It sucks. Get rid of it
Providence is a frustrating boss because it's a purely get good boss
There's not really a "melt her" weapon
You can have 89999999 defense and 99% Dr and still die to her
Because her stars do negative healing
And that's fine
It feels good when you finally narrowly beat her
It's frustrating sure but most post moonlord is frustrating for a lot of people tbh especially like yharon
It's just the difficulty
it's valid to suggest boss changes, but outright deleting isn't
and even if it was theres about 0% itd ever go through and be accepted tbh
@sullen olive #suggestions-discussion message
nooooo don't delete provi pls
she's amazing

literal contender for the best boss in the mod
@lunar shale This is a vanilla multiplayer problem, not a calamity problem. Also there’s other mods that do this such as better multiplayer.
thx for your answer
hehehe…
Indeed, shes fun once figured out
Shes supposed to last 4 mins with regular balanced loadout
Maybe you’re going too offensive?
Thats the mistake i see the most vs Post-Golem and onwards bosses, too much glass cannon. You aint bruteforcing your way anymore, you actually need to either be bulkier or dodge properly
If PBG, Rav and Fishron didnt teach you that, you’ll be in trouble for post-ML bosses (except guardians, those are pushovers)
Rav needs to start with less imo. It starts the fight not pulling punches with fifteen projectiles and it moves fast. Really disorienting for newer players.
Rav is fine, except pillars which can sometimes spawn on top of you and hit
If provi is meant to take 4 minutes, it always feels so much longer whenever I fight her
Dunno if it's just feeling
Or I'm actually slow
Don't really time my boss fights
But some fights feel very long
Like Providence
Just trucking through the sludge between star phases which are the main issue I have when fighting her, and then trying to kill that dang healer guardian before it heals Providence a ton
Thing loves to try and hide
nugget phase is indeed the biggest problem with provi
Especially if you get a star phase during nuggets
From either triggering nuggets too soon
Or taking too long to kill them
which may change whenever nuggets get reworked, hopefully
Nuggets are getting reworked?
In a patch after 1.5
Wonder what'll be done with them
On their own the nuggets aren't really troublesome per say
It's just mixed with the chaos of providences fight it's a little much for some people like me
But I dunno what could be done
Maybe slower healing or something and no star phases will trigger when nuggets are alive or somethin
Who knows
Not really something to discuss here anyways
#suggestions-discussion message
this is the only person talking about it being difficult. I just personally dislike nugget phase bc it leads to cheap hits
Is it safe to not suggest multiplayer additions? Doesn't seem like MP is considered much in Calamity.
MP is jank in general, not just Cal
mhm
I beg to differ.
it is pretty safe to do a suggestion regarding MP
just beware that you have to make a suggestion to the layman audience
if you start bringing in things that people are not aware of, they will not be convinced to give a star
and that basically makes the suggestion guaranteed to not be sent
also if you bring up respawn cheese someone is going to bring up better multiplayer
Which is really hard it seems. You have to bring up technical terms that they may not understand.
if you want to address something netcode it's more likely that you contact ozz or dom
I do think certain bosses are incredibly jank in multiplayer, such as DoG and especially SCal
instead of making a suggestion

other suggestions catered to MP such as changing/making MP-support items/qol ie. Affliction are put here
I don't like to bug, but I guess I could do a write up with all the issues we encountered this season on our dedicated server & possibly send them a link.
Just make sure that the ones that are bugs go into #bugs-read-pins (and read doc + send server log of when the bug happened among other stuff in the pins) and not #suggestions-posting
I really feel like SCal should be adjusted in Multiplayer due to it being really obnoxious. The fact that she swaps targets every other second and Brimstone Monsters limit your space so heavily just makes the fight super difficult (if you put aside respawn nonsense)
Ive read through Calamity bugs multiple times. And, found several already posted that are not in the bug documentation.
Have their been suggestions to increase the multiplayer scaling
Because it feels like scaling just doesn't exist and makes easy multiplayer even easier
it's been suggested a lot, never got past like 140
i'd ask jareto, he's the one with a lot of cal experience in mp i know
There are very basic things that should have been implemented for MP, why I even ask if it's safe to even suggest.
I have a lot of experience with MP generally
I think it's pretty valid to suggest to make scaling more strict
byeah, suggs that are against the player normally don't pass
The average voter doesn't want a game against them
"The average calamain sugg poster doesn't like terraria"
since playthroughs always end up having to resort to at least +300% scaling
It's completely valid, it just...has not proven to be very popular.
No one liked it.
150 is pretty good.
because they don't even know what you're talking about
People don't want more difficulty I suppose, and to be fair there is a config a group can change to increase scaling if they personally wish to
(Also yeah what cursed said)
150 is like halfway there
But I feel like by default it should just be scaled scaled more
120-130 is generally a meh response, and anything less is generally disliked.
Also on the note of that linked suggestion about host/client configs
If they don't involve themselves in admining or coding, I'm sure they wouldn't understand. Which is why i'm concerned about spending time with more suggestions about mp.
That's probably over most people's heads
also a majority of players being SP based
Most people probably don't have much of an idea how multiplayer server permissions and config stuff actually works
modded is also kinda SP based tbh
What gives you that impression?
most content mods that i know generally arent built to ever work in MP
modded players are also based tbh
IMO, it's that most modders do not involve themselves with netcode.
Doesn't work at all in mp
however has the will to read the suggestion will understand it doesn't affect them and it improves the mod, so they will vote it, however, a lot of voters (apparently) mostly bother to read the title and vote based on that
because terraria netcode isn't fun to involve yourself with
Since the devs don't plan to create netcode for it's stuff like the fractal dimension
many modders avoid netcode
That is correct, but it can be done.
and as a result discourage many others to play MP
Otherwise, its overall subpar experience in MP
the discouragement spreads to many mods
You are right
overall bringing down the MP playerbase
the only content mod i can think of being more optimized for MP is Thorium iirc
Calamity is the most popular, would be great to see it set precedent.
yeah
Right on the dot
yeah and that's mainly cuz thorium is built that way
It adds two classes specifically for multiplayer
yeah
anyways
Bug fixes for multiplayer will ultimately happen (and have happened in 1.5) so the mod is at least playable to a degree but that's kinda it
I got desyncs in MoR, several things dying in Spirit, mass slowdowns in FSM
Spirit is nono in mp
and an occasional mix of all of them in Calamity 
I actually wonder how broken polarities is if you tried it in multiplayer
haha, same
I imagine the world would like crash if you tried to go to the fractal dimension
polarities (Boss) outright doesn't work
Also yeah bosses like the polarities and eclipse pixie would probably be very broken since they rely on being a distance from the player and moving based on the player
multiplayer suggestions are possible to make. #suggestions-voting message
#suggestions-voting message
#suggestions-voting message
(last one didn't quite get to 200 but 190 is good enough to where it's considered pretty valid and good)
but they're hard to do
also asking cal to focus on multiplayer when it's constantly adding/reworking shit is a bit difficult
197 is pretty close
You have to hit the 300 threshold before it gets looked at?
200
200
As a computer engineering student, the very idea of networking scares me so I understand why modders want to stay far away from it if possible
something about mp calamity happening when calamity is actually finished
Networking and netcode doesn't sound fun ever
~~lol calamity finished
~~
that's part of the joke
Its one of the most enjoyable aspects for me.
the second part is that mp calamity will never be fully real even when calamity is finished
Many modders in TML are new programmers.
as merk said back in #calamity-update-talk when this was happening "Don't expect anything"
(This is probably a discussion for #general-talk or some other channel tbfh)
if you want to introduce people to netcode don't do it with terraria's already messy in the base one
at least if there's no suggestion coming out of this netcode discussion
Part of me wants to try and get into terraria (or any game) modding since I really need to find a way to program outside of school and have more skills since I'm going to be graduating in the spring and have like 0 non-academic accomplishments to my name
But I don't know where I'd even start
don't do terraria it's code is notoriously awful lmao
quietly reposts ravager suggestion
epic post provi rav ((((never happening)))
Iirc one sugg like that reached 200, was rejected
Ill do a basic suggestion peeps may understand, then go from there.
In recent memory I've been reposting it and it hasn't reached 200 yet
I don't see any
Nvm
If I'm being honest
I almost never fight ravager
No real reason to
You can mine the ores he drops
And can murder enemies in the crag for bloodstone
If I ever do fight him it's just for a checklist
I do Rav for the accs and if im lazy to go mine
Boss mainly seems to just be for farming convenience which to me shows that the boss is already kinda messy 
He's a resource farm boss, you farm him for components late game (post-yharon for auric)
yeah
so you don't have to go after the ores and the essences individually
he's the funny low% boss
indeed
tbf he has good weapons and good accs
The funny
the one and only lol%er
That's fair, core of the blood god is nice to make
That must be skipped if you did cryogen
imagine doing cryogen on low though
objectively worse option 
cryo gives a better early but who the fucking hell cares
byeah if there's an actual problem with the suggestion or an idea just drop a ping
I always wonder why there is a ? line in your suggestions every time
discount ThomasThePencil
It's always established that the subheader is the why part
Thomas always wants to make things as long as possible tbh
indeed
it's why his suggestions failed so much, google document spam
I think ultimately, why? Sure options are nice to have for configs, and enabling/disabling defiled/arma/rev/death/iron with commands would be nice, but the items to do that are also craftable for literally nothing at a demon altar
That sounds like stuff that would be beneficial for a curated server experience, but that's not really a Terraria sorta thing in general
Which is what I mean by disabling the recipes/items.
Spamming runes is ridiculous in MP. Same for cosmolight.
I guess it depends on who you're playing with, I've played multiplayer with friends who don't behave like children so I've never dealt with haha cosmolight and Armageddon toggles go brrrrr
Guess there's no harm in having the option
In other words, you are saying Calamity shouldnt be played on public dedicated servers at all?
Imo Terraria isn't a game that meshes well for public servers in general
Its too progression based on a world basis
It does though, there are tools for this.
Unlike Minecraft where progression is mostly individualized
Like in Terraria you kill wof hard mode starts
Progression is another thing, and I have a nice system in place.
Now everything hurts everyone more
And evil spreads faster and new biomes and ores appear
Plus limited world size impacts the sandbox aspect a bit
Don't get me wrong it can work
yeah
But I don't think it's very common
something like item spamming is disciplinary
but so is picking up the halibut cannon and deciding whether or not to use it
Hehe, we ban Halibut straight up. Players can't get it at all.
and then using it like a troll anyway
Also what's to stop someone from joining a public server and annihilating everything with Dev gear
and we have region protection for housing

I've just never thought of terraria as a server type of game, always as just a "let's do a playthrough with friends" in terms of multiplayer experiences
But I guess anything is possible if you throw enough plugins and mods at it
You have to be aware this here can be considered as a very specific issue because what daed said is true
In terraria, public servers like yours aren't really contemplated even by vanilla itself, with most of them being minigame servers because of how progression and mp in general is handled
Fixes for specific issues are less likely to get voted, approved and ultimately introduced
In other words, forget MP.
no, not really
mp is, widely, not a dedicated server mainted with plugins, terra custom, resource regen, banned items and seasons
not in terraria
mp is widely friends doing a pt together, and that was daed's point
it is possible, yes
you are doing it, yes
Why is Heros mod #9 downloaded mod?
So, that's where most people miss it.
but this is an specific issue most people would not understand or vote, and would probably be very laid back if it's approved
Heros Mod isnt just another cheat sheet.
hero's is mostly a cheatsheet
Heros functions as a cheat sheet
yes, it has permisions for servers, but it's not the #9 most downloaded most because of that
By far not
Yes it's intended for server admin
Region, permissions, user groups
But it spawns items spawns NPCs and let's you teleport around
it's the 9# most downloaded mod because it's only natural people will want a cheat tool
So it works as a cheatsheet
It can, but then why not just use cheat sheet
they have different functions, and snowballing exists
Exactly
The 'cheat sheet' features are much more.. prevalent when you download it and load your game up than the server admin stuff
heros is downloaded more, making it downloaded more because it appears more on top because it's downloaded more
I don't even know how you access or use the mp permissions stuff
most people don't
Thing is, most people view it as another cheat sheet and are clueless to it's primary features.
But I sure as heck know how to use it to spawn items and NPCs and teleport
then why do you use the "#9 downloaded mod" thing
If people don't know those features, they don't download it for them
anyways, as i said before
your sugg is, on a base, totally and perfectly fine
Yup, you guys make it apparent that i shouldnt waste my time.
Your scenario is ultimately too niche
It's a valid scenario
Buts it so niche that I doubt dev time would be allocated for it
Not at all niche. There are 100s of dedicated servers. You guys are missing out.
however, as said by daed and altix, item spamming is a disciplinary issue for the most part
it's clearly niche for a mayority of the playerbase
Calamity should add calls like Thorium, then I wont have to suggest anything and just do it myself
you are the first that ever has come here for this type of issue and i've been doing the funny sugg discuss thing for like 2 years now
Those 100s of servers probably contain a miniscule amount of people compared to total number of people playing calamity and it's millions upon millions of downloads
I can link another that got pushed off
your problems and scenario are new to me, and on a general standpoint too
i know servers like pedguin exist, but i've never heard of dedicated, "Survival" terraria servers being actively played and mantained, even less on modded
And like just take a look at the multiplayer channel, most people there aren't looking for dedicated server experiences
They mostly just want a playthrough with some people
anyways, you can sugg it if you want
there's no guarantee it isn't happening
there's no guarantee of neither situations
Like it's a harmless suggestion
it's only really less probably it passes because most voters aren't aware of problems like this
But most people probably won't care to star it since it wouldn't be relevant to most people
I'm all for there being options if people really want them
People that bring up MP issues are far and between because 99.99% of people arent the people behind the wheel.
you just saw about 4 examples of mp issues that basically reached 200 stars
just use better mp
But you're right, anyways
??
Bettermp wouldn't address the issues he has
He wants more control as a server admin over people spamming world effecting items such as cosmolight and Armageddon, but that isn't possible at the moment due to the lack of control calamity gives to dedicated servers
ohh i think I saw one about increasing res pawn time according to players on servers during bosses
the least any of us could do here really is tell you to reach out to dom or ozz for whatever lol
Had too many players that love the Calamity run this season, but due to the amount of issues we can't be bothered todo it again. Ill take that advice.
@fringe sonnet you will be happy to know that cnidarian is already marked for an immense nerf in the upcoming update, specifically on how the seashells are total bonkers
@dusky rapids stealth is already getting a new formula next update to be better, and even then this isn't a good idea, letting people just configure how much op something can be is stupid, because it will just default into them having it to max damage possible anyways+balancing issues
Oh I see, thanks for letting me know about this future update
(removed the sugg since it's already being taken care of)
Maybe they could have unique crafting recipes for each boss, but that’s probably too much work so I didn’t mention it
High effort suggestions are banned after all
That wouldn't be very high effort
That's less than a day of work for one programmer
Could also just replace the shards with stars or even just leave em out entirely. Its not like victory shards are a particularly limiting resource anyway
I honestly think shards are fine as is
oh cool thnx cant wait to see how you changes u make 🙂
Hi all,
Been playing through Calam for a while now and one thing that bugged me a little was the energy-based weapons (Gauss stuff etc.) because it's constructed from materials that are described as both "dubious" and "mysterious", yet you're supposedly making what was previously manufactured for use and commonplace within the arsenal labs (based off tool-tips).
My suggestion was to add a unique crafting station for these weapons and also possibly to add a schematics system (this could involve the currently useless Encrypted Schematic) so that crafting them makes a little more sense
apologies in advance for the wordiness though 👀
Schematics are already getting a use next update (that is probably not related to arsenal weapons at all)
For the speca crafting station for arsenal weapons part, that's fine
Another crafting station JUST for draedon arsenal stuff seems a bit bloaty
Read the doc pinned here called "Don'ts" to make sure you format your suggestion properly and etc
Yeah, thematic sense is cool but people are bound to bring this one up and it's understandable
yeah, fair enough. The thing I was most confused/concerned by was just how the player doesn't seem to have to means to construct stuff
anyway, this was just like first draft as I thought of it - I'll definitely rewrite if I plan to submit at all
ta for feedback 👍
Tbf late game you're making solidified astral constructs with a furnace
Making pistols out of circuitry and scrap in an anvil doesn't seem farfetched
Still valid, though
the circuitry is mysterious and the plating dubious because no one (on your side) knows even what the fuck it is
you just make shit out of it the best you can anyway
It is kinda wacky that the player crafts, like
one-of-a-kind historical items
like Astreal Defeat or Exoblade, people's personal weapons. You make them.
But that's just how the game be
ah well, was worth a shot. Thanks again tho 👍
((That being said... your issue may or may not actually be addressed next update already))
👀
(i think i made a sugg/discussion to that effect a long time ago, so you couldn't just make the tyrant ultisword or something without knowing who yharim was in-game, etc etc. i don't think it went anywhere, though.)
Cyborg knows draedon, maybe he knows that stuff he's post plantera tho so still
oh he does? huh
never knew since cyborg is mostly useless to me
Ah yes another one of these
normal terraria is t rated, and imo the things in calamity don't go past that very much
@naive mica Your formatting is fine
As for the suggestion itself, I think you'll have more success suggesting a SFW toggle in the config, along the lines of vanilla's Blood & Gore setting
as I'm sure some people and some devs would be hard-pressed to remove non-kid-friendly content from the mod entirely
yeah i put it to maybe make a SFW option
besides, both of those things are being changed iirc
just please put some rocks over her private parts or some lava
Yeah her upcoming resprite gives her a rock rose skirt/dress
thank u devs now i can play calamity with my little brother
indeed
Her boobs aren't even explicit, your brother wouldn't even see it tbh
at least that is better than her other private parts
Old or new sprite, btw
new
plis give her a rock bra like the dryad's vine bra
I meant in the sense that old and new sprites aren't explicit
:/ i guess
I'm sure your little brother won't even see it
good point
Alternative solution: her rid of the dryad's vine bra 
I know this doesn't help, I'm just doing a little trolling
Make yourself a texture pack 🧠
#suggestions-voting message
just to point out the success of removing sexual references in the past
still a valid suggestion, just unlikely to go through
Idk how
can texture packs even apply to modded content?
I do not know
You can make a mod
It would be similarr
Byeah as this has been gone over, "Terraria's not a kid game", nothing else.
please delete the boobies on the brimstone elemental please
I'm begging you
my mom checks my pc
If anything, they should be more apparent.
Don't
you did the exact thing he told you not to
Btw, texture packs won't be in until 1.4 TML.
(Texture packs are usable in 1.3.5.3, there just isn't any UI for it)
They don't work in the same manner, right. Via Steam Workshop.
Yeah of course, no workshop support
Requires putting a .zip file of the texture pack into a certain folder
But they're fully functional
For vanilla textures at least.
🗞️ feed you can’t avoid the bonk in main
leaving all mutual servers
they do not
you have to make a different mod to override the textures iirc
terraria is not a kids game
I for one do not like small children invading fandoms, please keep terraria/calamity out of that 
boy do I have news for you
Terraria is marketed as a (mostly) family friendly game with an innuendo here and there. Alcohol and the Blood Moon shit are probably what raises it to T
is anyone gonna mention that there's literally an entire biome that's just gore
sure, pixel gore
there's innuendos, alcohol etc but the game is still marketed towards children
have you seen the animated series
we do not talk about that
which was created to sell terraria toys by Jazwares, who has the rights to licensed Terraria mech
pretty sure it was solely developed by jazwares
aka, it is marketed for children
terraria's being marketed?
news to me
^
if that's how it is then so be it
never said they did a great job at it
"but terraria isn't a kids game" isn't really a good rebuttal to the suggestion in general. something more relevant would be that there's very little interest in actually doing it
ah shit guess i'm getting destroyed by facts and logic
you are right i am wrong
off to the wrong hole i go

surprised it got 3
shouldve been 1
I think the ability to turn off blood and gore back in 1.2.3/4 got the age rating taken down from T to 10+
I'm curious if the brimmy respite will lessen the chances of vids from being de-monitized when she's on a thumbnail/whatever arbitrary things Youtube has set
because collectors editions were for sure printed with T initially
your chances of demonitization are always 100% on yt
agreed
Generally speaking, outside of some suggestive dialogue/gore typical for games, the game is pretty E10+ material. Teen at worst.
byeah in any case
some people regardless of age dont like seeing that stuff too
ig
why would you ever hate booba
for the same reason you hate overly horny people,
^
do I?
"you" as a concept

thus why I struckthrough the text
“What do you mean you don’t like every other text of Cirrus’ being an innuendo?”
I honestly think the innuendos are probably the least necessary to be changed, just because the gane has... a lot of them anyways
"<name of Arms Dealer> keeps talking about pressing my pressure plate. I told him it was for stepping on."
don't know if this has been mentioned yet but all of SCal's dialogue is being rewritten in 1.5
and as far as i've seen none of it mentions anything like the "do you have a fetish for being killed" line
Oh, nice
wacky

personally i have no problem with my kids seeing funny terraria stuff
innocence is just a social construct made by old people who don't like certain things, after all
but, this is funny terraria mod chat no need to get too deep into that
it's less parental controls and more personal preference
yeah the scal messages are a lot less fourth-wall-breaky and potentially suggestive in 1.5
+5% dodge rate while standing on step stool.
make the stool intangible
Game is more PG-13. Weapons, guns, death, decapitation. Even without gore on. So, T regarding ESRB. There is no sense in dumbing down the experience to cater to 6 year olds or puritans.
Yo my 6 year old friend man let’s go to hell and kill the giant fleshy wall of death by sacrificing the person who has been with us the entire time by using voodoo magic so we can release the demonic entities of dark and light
@naive mica Have you tried turning the blood and gore off? 
Have you tried reading the actual problem being talked about in the sugg
the toggle doesnt change the fact certain sprites are NSFW at their core
Like it has problems but it's not related to blood and gore
'Bout yours
Zen+Peace Candle should be enough, but whatever
Also, you mention WoF there, but if a potion like this was added it wouldn't be prehardmode at all, that'd be broken
and saying boss zen exists isnt an ideal defence to why it wouldnt be broken
cuz of this especially
there was a sugg about zen pot being broken for abyss exploration
Can't you take a joke?
Except there's nothing really indicating your message was a joke
So uh
Yeah sure i can if i know it's a joke
Bimbstone elemental
You see that's what it needed, pretty, good job
Now read the messages about your sugg i think
Epic ghost ping!
Sorry about the ghost ping. Wanted to make sure I addressed the correct person.
Ok
Ig Next update boss zen change will be useful to you so players far away from the boss still can farm enemies 'n' stiff
If you are referring to this. That doesn't seem to be the case until config is addressed.
Yeah but idk if it makes the game more sfw (calamity)
It gets rid of gore (obv) but not brimmy stuff
that
Ah ok
There was concept art for brimmy where she wears armor but it didn't get used
Sounds cool
Pretty kewl ye
I don't think she's getting another resprite after the current one is done
I don't think texture packs can change modded stuff
Another mod may be able to though
Seems more fitting for the overall feel of Calamity:
Which is why i dig the current re-design.
Wack
One you posted looks wack. Doesnt fit Calamity. Good art though.
feels a bit too restrained
I actually really like the scaling furniture buffs suggestion
it would be interesting if the armor fell off as the fight progressed
(in a hopefully sfw way)
Well, in that case, Calamitas would've done that to her armor first
i wouldnt want my boss looking at me wth the hote
Who made this?
inanis, i think? not too certain, iban's probably gonna kool aid his way here in five seconds to correct me
Indeed atiban
Brimmy isn't even NSFW tho,,,,,
Hmm-
Maybe its unessecary
But how about some subtle audio cues when provi does her cocoon phases?
Kinda like how yharon does an audio cue before he attacks-
That could be helpful
Ye
Cause the cocoon phases cam throw off newer players
Or someome who has a hard time reacting to attacks-
Audio cues can really help alerting the player if the boss is about to attack
This is especually helpful with bosses like Providence n stuff.
would a suggestion about making angel treads upgrades that don't have wing flight (like the tracers) be good?
i mean it would be valid i think but it wouldn't really be uh, good
damn.
why not? i always found it odd that you just kind of keep the hardmode accessory of angel treads (or just drop them entirely, rendering your ground based movement super slow) if you want increased wing flight time of, like, actual wings
What would you put in wingless angel tread upgrades anyway? Frog leg?
what's odd with keeping angel treads?
There's nothing really odd there
mhmm, it's an accessory that remains unupgraded even while all your other things are being upgraded (like how you shouldn't upgrade the elysian aegis into asgardian aegis in the current version)
true
x is not having an upgrade doesn't matter and there's nothing really that makes that "Bad"
I think that having later running boots would be a good idea. Maybe not an upgrade to Angel Treads cuz that could get inconvenient, with it already being in another upgrade line
but isn't the tradeoff for that already "you surrender the one accessory slot the tracers would've already given you"
Because
We have wings that are better than Seraph Tracers and its upgrades at each tier, yet the only running options you have if you wanna use those wings are from earlyHM
the progression point doesn't matter as long as the stats it gives are still relevant to allow for it on the first place
that's an opinion thing i think, i'd rather gear get upgraded naturally so players can feel that they're improving their gear
that's a reason a lot of people play terraria, after all
It is weird that of Seraph's two key functions, flying and running,
only flying continues to get upgraded alongside the Seraph line
while running completely dead-ends
Horizontal mobility can be both a blessing and a curse
Dont go Max 100% crystal wind with tracers
We could add boots that grant really good ground mobility
like really good acceleration for pinpoint maneuvers
Trade-off being that you need to use two slots for wings and boots versus the combined one
Exactly the same situation as wings
I could be wrong but wasn’t the grounded movement speed capped and is only being changed next update? It makes sense that before now it would be less prevalent to have faster movement speed.
That could have been a factor up until now, yes
I suppose a grounded movement speed upgrade wouldn’t be such a bad idea then works along with it no longer being capped but I always felt it was pretty fine as is.
soooo, how would the suggestion be worded
"make some post moonlord running boots that are not tracers so players can have both running shoes and wings
- if you want to use wings, your running shoe options are stuck at early HM or dropped entirely because tracers don't let you use wings
- seraph line does not offer better running options and only upgrades flight
- not make the angel treads feel vestigial in the wing-boot tradeoff (compared to tracers)"
This seems fine yeah
okay
also boots after seraph actually do provide grounded movement speed upgrades already so I’m not sure if that’s what you meant because it does not only upgrade flight
at least that’s what the wiki makes it sound like.
im pretty sure seraph tracers downgrade on running acceleration
elysian is the same as treads
uh, no
all calamity melee armors are already getting aggro next update
damn true, I actually forgot about that
although giving more options to manipulate that would be neat ig
fishron like ai for bosses would be weird
where it only targets one player until that player is dead
@green spindle
I did not know
Now you do
Thanks B)
What's the actual point of aggro outside of multiplayer, and very niche situations like the abyss
Enemies are going to target you no matter if you have 700000000 aggro or whatever default aggro is when you're in single player
Even aggro reducing items I can't say I've ever noticed an effect
i’ve definitely noticed enemies just straight up ignoring me and walking past when i was using aggro reducing accs
Same
I have fished in crags with rogue stealth and most of the times enemies dont aggro on me
Yeah it does have an effect on some common enemy AIs
Unfortunately not all AIs
even with full aggro reduction, some enemies still fly and shoot right at you because they don't have an idle behavior programmed into them
this suggestion looks pretty specific
and isnt formatted correctly, or stleast doesnt seem like it on phone
i can almost remember some sorta nebula clone weapon
..and it also has no reasoning
also, not sure what mod you might think of tbh
never heared of a concept like this and its prolly ass to code in
(This sugg is improperly formatted, right? Can't quite tell on phone)
lemme juts
yep
copy text snd check
well itis just not formatted at all
ye
@oblique glacier You need to properly format your suggestion, with your main idea in a line at the top, then your reasoning/elaboration below, separated using a line break
Also, you need to add more of a reason why your suggestion should be implemented
I got none
Gotta convince people why it would be a good idea
K imma just not suggest it then, im a bit to lazy and not super motivated at the moment
Alright
You can delete it if it’s bothering
👍
Have suggestions for making items/weapons have more craftable uses been suggested too much? I don't wanna overflood it, but would like to suggest that the spear, trident, mantis claws, fetid baghnakhs, etc, get crafting recipes, since I'm very fond of seeing some lesser used items get upgrade to make them more useable.
spear and trident would theoretically be fine but the other 2 you mention are farmeable and aren't really that much of a rare drop rare drops (specially baghnakhs, that thing is not gonna get a recipe ever)
also, crafting is usually the worst solution to "Item is used too little"
It's.. not the best solution, yeah
Not the worst either
But usually making the item a better option for the player is a better way to increase its use
It's not to make it a better option for the player, at least the way I'm suggesting it, but to be able to use different weapons later into the game. I can't use the spear once I'm 30 minutes into a world, it's just instantly unusable, which sure you could buff it, but personally it still lacks anything past that. Not like the spear is meant to be used further into the game, so, what's it's purpose then?
That's why I'd like it being able to be crafted, I love seeing all the wild and crazy crafting for things, so I was gonna suggest that maybe some of the lesser noticed weapons get some attention, if possible.
unique / fun to use / strong and viable are ways
Those weren't the only ones I'd suggest, I was just using them as an example, to ask if they were oversaturated or not.
the normal spear is a pre boss weapon
it isnt really
supposed to last forever
especially when its wooden chest lpot from the surface
add x into z is just awful recipe fodder and not good
also slapping random shit into craftings doesnt make players want to use the weapon, it just maked them have to recollect it later on in progression
which is worse then just it having less use
you keep it less useful AND make the player have to grind for it regardless
I wasn't suggesting adding x into z, I was making the hypothetical of upgrading these weapons, it's not like I was saying put spear and trident together to make fork. I was saying I'd like to see them have uses.
that's just about the same
Eh
even worse if the recipe leads to yet another unneeded weapon
How is it unneeded though?
It's different when it's a new upgrade
just because you wouldn't use it it's unneeded?
also if you want an upgrade for x weapon from z type of weapon get another z type of weapon (like, a valid upgrade to trident is rotten fork, even if it's not direct)
if you add more and more new upgrades for more and more weapons
theres going to be way more weapons
and that will cause more weapons to be less used
and the cycle repeats
So, if someone wants to do a spear only run
thats self imposed
they should get shafted
Spear only run is a bad reason yeah
because someone doesn't want that item in the game, because they won't use it?
what?
But my reasoning isn't even that, but I'll be right back
what im saying is
theres no use giving less used items upgrades just for them to make more weapons, which would lead to other items being less used
But what you're saying is that the game should remain stagnant then.
no..?
If nothing new is added, they nothing old will be unused.
im saying that adding weapons just because a weapon is less used isnt the best reason
You're implying the addition of new weapons from old weapons will make things unused.
you should add weapons if there is need for a weapon in s tier
It gets at kind of a bigger issue
Spear and Trident are not commonly used items because they're boring
Boring and weak, easily outclassed
Which, wouldn't being able to upgrade them make them more exciting? The harpoon was an extremely mediocre weapon, yet they added two upgrades to it.
(which tbf are pretty meh)
((atleast last time ive checked them, i could be wring))
I also didn't give any specifics on what to craft the spear/trident into, I was merely suggesting an upgrade to make them more relevant.
wouldn't that be just
Harpoon is a unique weapon. Not many weps function like it.
Spear and Trident are the most basic bottom of the barrel cases of their item type
all other spears on the game basically
I don't know what the most optimal solution to fix that is, though
which would be good to make them more unique, am I wrong?
you could ask to rework a weapon
so there's not a real need for a direct upgrade to them by adding more spears just so they can have trident/spear on their recipe?
We don't have much of a precedent for modifying vanilla weapon functions
but just to endlessly upgrade boring weapons is just tasteless
tbf :pearlwood:
Meanwhile, the wooden sword can turn into the biome blade.
So should the biome blade be removed?
Biome Blade isn't a dead-end line
and to weapons that are generally easier to achieve aswell
(and it's also a staple of the mod cuz its existed since 2016/2017 and has presence throughout the whole game)
counter: the biome blade already exists and was added by devs
Another counter: it's an interesting weapon
yet another counter: it's not there to be a wooden sword upgrade, the wooden sword is in the recipe for flavor implying biome blade is somewhat wood-like

(also I don't really like the argumentative tone this convo's been taking)
You can make your suggestion about weapon upgrades. It's valid, just that people may disagree with it
Sorry, I just felt like it was getting unfairly shut down when there is no honestly valid reason for it to be shut down. I get it if people don't like it, but I was merely suggesting they add upgrades, I never specified how, nor what it would be, I was just wondering if it was an oversaturated topic or not, because I didn't want to suggest something everyone suggested.
i didnt really mean to step down on it like that, sorry if it came that way, i was just trying to show my opinion on a theorized suggestion like that
if anything, the problem would be lack of solid reasoning as to why would those specific weapons need a direct upgrade (when they technically already have upgrades, just indirect ones, in the form of other spear type weapons) (Or why would it be beneficial to add them, it isn't really required for there to be a need)
I understand that, but I was simply asking if this was an oversaturated topic, it wasn't my fully fleshed out idea, I just didn't want to basically take a copy pasted idea. My full suggestion, if it does happen, will come later after I finish fleshing it all out.
regardless of the suggestion itself, having an idea similiar to a somewhat previous suggestion is totally fine
Speaking of idle AI’s would it be allowed to suggest something for the wulfrum enemies, they just stay/hover/jump in place until the player approaches them
Say like them just traveling minding their own business until player approaches them
And then they change their directive to kill player
You could suggest that
Alr just gotta think on how to word that
Would sounds for em also be nice to suggest (in the same or a separate suggestion)
Would give them more personality despite being machines, but they dont make any noise which can sometimes make em hard to see coming or find
Say pylons having a sound when activated
Rovers making noise with their engines
A clank when a gyrator hits the ground
Imma wait a moment im getting too many ideas
So kinda similar to the nymph?
nope (unless its pylon)
I see.
"enganging"
"noticable"
I think you could also include in your reasoning that it's possible for Providence to enter a cocoon phase off-screen, which is especially dangerous because the anti-heal stars gain speed over time, making them harder to react to at a distance
Having the audio cue would make it clearer when she enters that phase even if you can't see her
I can't use the spear once I'm 30 minutes into a world, it's just instantly unusable
What do you mean? The Spear's better than almost every other true melee weapon of the period because it has a very strong tendency to hit enemies multiple times in the same swing. Only things that really beat it are the yoyos because of their range, the Trident because it's the same thing but better, the Enchanted Boomerang because of range, and the very rare and obviously "overpowered" Enchanted Sword and Arkhalis/soon to be Terragrim. Anything from higher tiers than standard surface and early underground items beat it, yes, but that doesn't make it immediately unusable; it's capable enough to defeat the Brain of Cthulhu with some effort.
Besides, you're not realistically going to be fighting a boss in the first two day/night cycles anyway, making the better higher tier items mostly inaccessible for about an hour of gameplay at least, even to some extent in the context of Calamity mod (with the exception of Victide items). For a weapon that you can get in the first minute of gameplay, I'd say that's pretty good, wouldn't you?
Wouldn't it be nice to make RIVs craftable?
Pr would that cause some conflicts?
wall of text has awoken lmao
:(
those are getting reworked already, are they not?
probably best to see and test the finalized version before suggesting about it again
Ayt
Their obtainment method is getting reworked next update yeah
RIVS and legendaries will come from guaranteed on boss kill in malice mode right
no more buying tens to hundreds of bags for an easy big power boost
Yeah
Thats pog
calamity should add its own version of operator (like how theyre adding potions being sold) after they make RIV and legendaries come from malice mode to fully kill off alchnpc
It will be nice to be able to buy pots without alch npc
(btw Weasle you forgot to edit your sugg)
but i think a dev or a tester said the calamity npc potion prices
will be higher than alch npc prices
👍 Thank you

Potions being sold is dumb to me. Really just kills off herbs completely and leaves them with no purpose outside of a small number of weapons. Additionally blood orbs and crates exist if you don’t want to have to craft potions. Them being sold just lets people be lazy and gives reasoning behind selling more things already obtainable through other methods I.e. ores. But a rant for when draedon update drops and I can actually make a suggestion regarding herbs and potions being sold.
But they completely break balance by buff stacking AND more than 22 buffs
I also have problems with potions being sold, yes
Agreed
Better solution would be to make gardening and potion crafting more engaging
or, easy
Potions getting sold in draedon update to give you more to use money with now that goblin twink over here isn't stealing your entire wallet
I mean you can also just add actual things in to be sold, such as unique potions/accessories/whatever. Also just bc goblin tinkerer is no longer gambling doesn't mean it'll be cheap.
The cost was cut by a lot
Reforge price was cut in half
ah that's chill
Its gonna be like, 80% cheaper because you won't get fucked by goblin giving you broken 13 times in a row
It is technically a infinite amount cheaper, depending on luck.
How does weapon out break cal balance?
See: Lunar emblems
eh?
The full WeaponOut mod, that is
Goblin rework saving an incredibly large amount of cash. I do think potions are a fine way to do a money sink due to their consumable nature
In average, reforge is about 10 times cheaper next update probably
WeaponOut Lite is the one that only gives player visuals
Lunar Emblems?
The full WeaponOut mod has content of its own
A better fucking overpowered class emblem upgrade
lunar emblems are funny as a summoner
I just used the Raiden and the Lunar Fist
so the way emblems work in that mod
Cause atatatatatatatata
So the wand is gonna be
If you thought old die boosted wand by a lot, the lunar sorcerer emblem with wand is just
(fucking over a million dps)
oh...
O H




don't remind me

). For a weapon that you can get in the first minute of gameplay, I'd say that's pretty good, wouldn't you?