#suggestions-discussion

1 messages · Page 1151 of 1

balmy jewel
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And for the reasoning, I don't really have much of another reason other than it'd be neat and fit with the increased work surrounding th wyrms

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Sorr :((

hollow shell
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It's alright

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Aaand @cold cosmos that's a post-ML weapon balance suggestion. See the top pin in this channel.

whole sedge
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Yeah this is in direct violation of most recent pin so ech

cold cosmos
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Whoops

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I never read those

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Sorry

hollow shell
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:\

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But, yeah, it's probably gonna get fixed anyway in 1.5

cold cosmos
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Still

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I feel like currently the cosmilamp is just kinda worthless

hollow shell
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You can see how it does when the update releases

cold cosmos
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Will do

whole sedge
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And it'll likely get changes in 1.5 also due to being a Post-ML rebalance

hollow shell
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(It might still be worthless but chances are it'll be better)

cold cosmos
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Alright

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Deleted it

fossil finch
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thanatos summon confirmed no way!!!11!!1!1!!1

gray nebula
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WHAT

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NO WAY ..

grim tusk
hollow shell
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It does seem like the most recent tests before (and soon after) 1.5 started development showed Cosmilamps as being pretty balanced

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Performed pretty equal to its competitors, looks like it was the most consistently good option while other options at that tier needed certain circumstances to perform their best

fossil finch
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like plague jets not fucking missing

grim tusk
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Yea summon outside of min max and slot stacking is surprisingly balanced on live

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With some shenanigans here and there

humble socket
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what if one of the future boss was sort of like a time control boss

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and hed have the ability to reverse some effects/events in a battle?

hollow shell
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That's

fossil finch
muted osprey
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Eridanus referen?????

hollow shell
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Yeah you can't suggest new bosses

fossil finch
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that's a concept people have used and a concept that's interesting but yeah uh don't

fair radish
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I wouldn’t say it’s a flaw, it was more like adding throwing in 1.3 which was a flaw from Re-Logic, making it so melee just had all these throwing type weapons like boomerangs which literally could be counted as “throwing” which threw off what was melee and what was throwing, it’s pretty clear now since the class was removed and since only ranger weapons use ammo, therefore despite it being a little awkward the throwing knives and the javelins make sense being ranged

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While Shadowflame Knife being a non-consumable makes sense being melee

grim tusk
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question, why do wulfrum pylons have contact dmg, almost died to one in hardcore lmao

hollow shell
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Interesting question

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They could prolly have it removed to be in line with us removing it from all Caster and similar enemies

fossil finch
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Then you'd also need to buff the spawnrate thing at the same time, otherwise it will not only do nothing, it also won't even be capable of damaging you CompleteFailure

grim tusk
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i just had 2 wulfrum pylons to see if they increased the spawn rate of the others, i got mostly slimes and then 1 pylon despawned

fossil finch
grim tusk
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has it been considered another use for energy cores besides wulfrum armor?

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and why does coin of deicit need acid wood?

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and wouldnt it make more sense to make throwing bricks on a furnance?, they are also hella expensive

fossil finch
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They're not really

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Don't they take like

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A brick

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Which is not really anything

eternal escarp
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also yeah its not clay into the throwing bricks

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its from red bricks to throwing bricks

fossil finch
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Yeah like you could argue you're "undoing" the bricks into smaller pieces to throw

grim tusk
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still why only 15 bricks

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a single wulfrum scrap makes 50 knives

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an iron bar + wood make 50 franciscas

eternal escarp
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thats something else to talk about

hollow shell
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Starter Bag has bricks

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150 of em

grim tusk
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and i almost ran out of em in 1 day

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had to go underground and get more

dim star
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Tbh the victory shard suggestion is actually reasonable

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they just don’t fit with the current mod

fossil finch
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Clay is much more common than wulfrum scraps and iron bars with wood though

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You can easily get like 100 clay blocks on day 1 with zero problem

heady storm
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Why rely on the funny bricks way later.

fossil finch
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Yeah

whole sedge
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I mean yeah as potentially expensive bricks can seem there's way better rogue weapons that you can spend your time on instead so it's not that big of an issue in my eyes and more of an incentive to not use the starting bricks you get

heady storm
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Utilize them to kill Wulfrum enemies and them turn the scraps into knives.

ashen warren
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When the

frozen hornet
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funny spriter class

ashen warren
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@latent dagger you cant suggest a new class

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definitely a dont lol

frozen hornet
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Ye

mighty knot
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oh boy

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you're gonna want to read the pins

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there's a bunch of formatting and stuff that you're missing

latent dagger
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Ah damn my bad

mighty knot
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should tell you how to do it

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dw about it

ashen warren
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so uh, delete it

manic aspen
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why tf aren't throwing bricks made with fired clay

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this mod really has a thing for recipes with blocks

ashen warren
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why add an item just to be a material for one thing

manic aspen
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what

ashen warren
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why make fired clay exist to just be turned into bricks

frail mantle
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what is a "fired clay"

ashen warren
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no point in it existing

manic aspen
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well bricks are made with it?

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fired clay exists

ashen warren
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no

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theyre made with clay blocks

frail mantle
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still don't know what a fired clay is

ashen warren
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the brick blocks that is

ashen warren
distant gyro
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probably means clay through furnace

manic aspen
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I couldve sworn this item existed but i can't find it

distant gyro
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as in clay crafted at a furnace

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because an actual item like that doesn't exist HDfailure

ashen warren
frail mantle
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yea throwing bricks are made with brick blocks because you basically just break apart the block into individual bricks

manic aspen
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hm

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its still too expensive

ashen warren
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its supposed to be

manic aspen
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well why

ashen warren
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its supposed to be something you use to get better weapons, from iron and stuff

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its not very good

distant gyro
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don't forget to mention that the original statement isn't even true

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when you have coin of deceit+

crude geode
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wait what?

distant gyro
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coin of deceit allows stealth strikes to occur at 75% stealth, rather than full

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and ruin med 50%

crude geode
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oh yeah

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ty for the reminder

keen zealot
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@manic aspen throwing bricks are made out of fired clay in the form of Red Bricks.

crude geode
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This was already kinda explained to them

frail mantle
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yes i believe he is aware due to already having been told

keen zealot
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reaffirmation never hurts in hammering in a point

safe oasis
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there is no point here though, just a correction that had already been corrected

crude geode
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^

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Just kinda rude

earnest cape
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You mean for draedon weapons? Its already being added next update

frail mantle
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@mint steppe ^

earnest cape
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I have officially ran out of space fpr your notes leon

mint steppe
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Removed

earnest cape
frail mantle
earnest cape
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havent been seeing this server much

hollow shell
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@river drum Just Zerg + Battle Pot + Water + Chaos Candle in the Ocean
A ??? alive at pretty much all times

fossil finch
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??? Ends up being annoying ngl

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reason the effect to remove her exists

hollow shell
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Yeah usually the problem is ??? being too prevalent

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ye
That lore item effect is staying, via a new item

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Thank goodness.

river drum
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Really?

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I rarely get it

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'rarely"

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if I stick to the ocean I'll get it quickly enough to fight

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having an item to quick spawn basically all bosses would massively reduce the time spent grinding for legendary items, although those does seem to be designed that way

mighty knot
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(legendaries are obtained differently next update so I don't really think that matters, since if the suggestion was implemented it would be for next update)

river drum
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oh

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well

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nvm then

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lmao

hollow shell
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Yeah they'll be ||guaranteed drops from a more challenging version of the fight||

novel belfry
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Honestly, I find it still weird that the Anahita/Leviathan fight doesn't even have a proper summon item

hollow shell
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I am okay with it.

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In fact I'm glad they've gone this long without it

novel belfry
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and no, Zerg Potions don't count

grim tusk
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#suggestions-voting message
If we needed more examples for this sugg
if i didnt have gladiator armor + 2 accs on warding there would have gone my 7th hardcore attempt

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is there a way to alternatively increase hp to life crystals?
similarly to with mana stars and the mana star fish?

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feeling like that may be a good idea for consistency (ofc the fish would have to be very, very rare)

fossil finch
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There is

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I think

grim tusk
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wait is there?

clever canopy
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I don't think there is

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There's a recipe for heart crystals but that's it

whole sedge
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Yeah it's just a recipe I think? would be a nice way of getting heart crystals though and that benefits all classes unlike the mana star fish

grim tusk
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alr

sleek wadi
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The recipe is also horribly mistimed though, having bones in it IIRC

grim tusk
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that recipe shouldnt even have bones at all

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by the time the player fights skeletron they should definetely have 400 hp

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and pink gel is already scarce enough in the early game

fossil finch
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It has bones because it's for catching up

sleek wadi
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I'd axe the bones from the recipe myself, finding a pinky is barrier enough

fossil finch
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At least that's the reason a dev gave back then when a sugg was made about removing it i remember

grim tusk
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Add a fishable alternative to life crystals
It would add consistency with enchanted starfish, which increases mana and would be an alternative to searching for the crystals in the early game, making them very rare would still make crystals usually better. Early game focuses too much on exploration but sometimes specially on higher difficulties it can be though due to the rarity of life crystals at this point and the dangers of the underground and other biomes such as desert, jungle and evil biomes very early on, the fish could act as a small boost so that the player can explore more in the early game (possibly even add a cap to the number of usable fish so that the player still has to search for life crystals) and prepare for boss fights

hows this?

fossil finch
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Found it

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Ib also said this

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I've swear i saw a sugg about life crystal fish lemme look what was said about it if anything

grim tusk
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maybe having it ask for shadow scales, tissue samples, true shadow scales, blood samples or aerielite bars

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now that i've been playing hardcore, i've noticed theres a lot of problems with current early pre-hm

ashen warren
fallow hedge
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isn't the life crystal getting an easier recipe in 1.5 anyway

grim tusk
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wulfrum enemies being rare as fuck for example

eternal escarp
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isnt that

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a straight up dont

fallow hedge
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that is a DNP

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absolutely

whole sedge
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Oh boy another pillar for rogue thing
Pretty sure this is the definition of a "Don't post this" but why does rogue need a pillar when it already suffices with meld blobs and why do we need to make an already boring, grindy event even more painful? @mystic anchor

sleek wadi
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The mana fish are controversial because getting 24 stars is practically free, the life crystal recipe is borked because its too late to be useful. Like I guess it makes heart lanterns renewable? MAYBE helps top of all the goons you're playing with in multiplayer?

eternal escarp
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its not specifically mentioned, but it would 100% be rejected

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Meld Blobs exist

mystic anchor
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To make it more consistent?

whole sedge
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Consistency isn't required when the class already suffices and the event frankly needs less pillars

eternal escarp
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okay, theres a few issues with it

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theres a reason rogue doesnt have a pillar

fallow hedge
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sometimes enjoyment will take priority over consistency

sleek wadi
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5th pillar is not happening, would fall under too large.

eternal escarp
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  1. no space
  2. pillars are stupid anyways
fallow hedge
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Lunar Pillars are already a pain in the dick to many so

fossil finch
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Ah yes

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This is the

mystic anchor
still zodiac
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Talking about heart crystals, I remember in the #changelogs it was mentioned that the recipe was changed for them

fossil finch
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Third one this millenia

fallow hedge
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yeah

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bones and pink gel are replaced with some stone

fossil finch
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It's not that much but the fact more than one person thought to sugg it is a lot ngl

still zodiac
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To actually be pre skeletron

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But having a fishing alternative would be nice ig

fossil finch
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Anyways at mod

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Exclamation or outright deletion when it

whole sedge
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Fishing alternative would be neat to give more actual use to fishing rather than just making it super easy near instantly but yeah ralseidead

fossil finch
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What

zenith hazel
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rogue pillar is likely never happening @mystic anchor

fossil finch
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How does making fishing only more viable "gives more actual use to fishing" like it doesn't already have it lol

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If everything it just makes fishing funnier

zenith hazel
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very much high effort for an already annoying event, plus meld blobs aren't considered a lunar fragment

sleek wadi
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Found the life crystal change, being change 147. Alright problem solved I guess.

still zodiac
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Indeed

grim tusk
still zodiac
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Looks fine

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And a cap to how much hp you can get from these fish is interesting

sleek wadi
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5 stone, 2 rubies, 1 healing potion. Good recipe, still has a lot of exploration which was the intent behind the current recipe but can be done pre-boss.

still zodiac
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Or atleast would be an interesting idea

fossil finch
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It would help with the fishing GOD issue

grim tusk
half dawn
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yeah but who actually fishes tho. Fishing with one lure is boring and multiple lures are too late into the game for lives

grim tusk
still zodiac
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Yea

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Crates aren't as funny anymore

sleek wadi
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No more funny early-HM mining trip skip with the big early-HM rework

fossil finch
still zodiac
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Alluring bait my precious

sleek wadi
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Fishing also has a couple of other funny stuff like getting hm weapons in pre-hm

fossil finch
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i mean if they can be gotten pre hardmode they're not hm weapons

safe oasis
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Early game focuses too much on exploration but sometimes specially on higher difficulties it can be though due to the rarity of life crystals at this point and the dangers of the underground and other biomes such as desert, jungle and evil biomes very early on, the fish could act as a small boost so that the player can explore more in the early game (possibly even add a cap to the number of usable fish so that the player still has to search for life crystals) and prepare for boss fights
run-on sentence, could barely follow it

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not true, because by that logic leviathan and scourge drops are prehm

fossil finch
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intended progression when it

still zodiac
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Its just that Slurper pole is funny

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And the fact that obsi swordfish isn't locked behind HM

half dawn
still zodiac
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Only locked behind a lava pole

fossil finch
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do people use obsi swordfish though

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does anyone bother

sleek wadi
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If they find out about it yes, funny luxor interaction

fossil finch
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because tbf getting funny lava pole is harder anyways

half dawn
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who actually uses any spear up to nadir

still zodiac
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Stream gouge exists

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Terra lance is good on levi and aureus

safe oasis
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who uses nadir CompleteFailure

half dawn
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biome blade is better

sleek wadi
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So does Starnight Lance

still zodiac
half dawn
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You can easily do levi with the terra blade as well

gray nebula
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hat e fishing. gr

fossil finch
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only levi drops lava pole and if you're figthing levi pre hm you clearly don't fucking care about using obsi swordfish and fuck angler (fuck angler)

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byeah

safe oasis
fossil finch
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funny weapon is funny

gray nebula
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Wouldnt say early game focuses too much on exploration it just focuses on iti

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(good)

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Mfs want to swap the fun part of prehm with residentsleeper boxing yourself in and waiting

half dawn
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I love how I deleted PLG and Levi with the plantera legendary weapon in my ranger playthrough

grim tusk
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thats why i suggested possibly capping the amount of hp adquirable with the fish

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like up to 200 hp, but putting numbers is a dont

fossil finch
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Iban solve pre boss calamity and make it good and not an instant skip somehow idk your a dev you can clearly do that

still zodiac
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Just flip a switch maybe

fossil finch
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True

half dawn
fossil finch
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Uh

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What the fuck

gray nebula
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idk i dont do the changes

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so true* i mean

fossil finch
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Guy when wrong

gray nebula
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Tho in this case i doubt the general opinion is that fishing is more fun than exploring

sleek wadi
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Calamity started out as personal changes, if vanilla was fine we wouldn't need mods HDfailure

half dawn
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I read like 100 of the upcoming changes and holy crap like 80% of it is so painful to read

whole sedge
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I enjoyed fishing the first time I did it then it got repetitive with rewards I raelize that I care less and less about FoxNap

fossil finch
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and not "The general opinion"

keen zealot
hollow shell
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"You look at any changelog, and the change is either bad, good, or in the middle" HDfailure

fossil finch
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You look at any opinion and it's a bad opinion or a good opinion or a meh opinion

keen zealot
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jokes aside, I think it would be nice to see a poll of satisfaction with the changelog, just like a 'rate it 1-5' kinda thing

crude geode
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You look at any polls with a option of 1-5 and the result is 1-5. Completely polarized.

keen zealot
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alright then, 1-3

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good, bad, or i don't care CompleteFailure

whole sedge
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I mean not really the best way to do it on content people haven't played with at all yet hence why mentioning changelog shenanagins in suggs is a bad boy thing

fossil finch
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Imagine being logical

hollow shell
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We made sulph sea enemies immune to like everything because "they evolved in a difficult environment so they adapted to be resistant"
It makes sense to make the hell enemies immune to hell debuffs at the very least

grim tusk
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would it be reasonable to request to increase the crafting yields of hardened honeycomb, bouncy spiky balls and all of the hm ore rogue consumables?

hollow shell
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You could suggest that.

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Honeycomb in particular looks a bit brutal

grim tusk
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10 per craft CirrusAnger

hollow shell
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(gotta fix the wiki rq)

grim tusk
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at least throwing bricks are so easy to make that they yield few, but honey comb is kill QB to craft 150-200 honeycomb per kill
Rot balls and tooth balls yield 10 times that amount

hollow shell
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Oh wait

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Honeycomb is also dropped by QB

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That makes up for it a lil

grim tusk
hollow shell
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yeah, compared to the Hive boss crafts
Honeycomb still looks stingy

grim tusk
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nice pun

hollow shell
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didn't notice

hollow shell
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Ïncrease

grim tusk
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non american keyboard moment

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ñ

hollow shell
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Your typing ability is more versatile than most.
More options.

grim tusk
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actually yea

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are you actually gonna sugg something?

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oh nvm

hollow shell
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Nah that was a misinput

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Your sugg looks good

grim tusk
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immunity (and/or dmg reduction) to searing lava would be nice (similarly to how lava charm line makes you immune to lethal lava burn), it would probably have to be locked behind Brimstone elemental for balancing but thats a suggestion for another day

hollow shell
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Maybe tying it to Abaddon

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cuz Abaddon on its own is uhhh

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not very useful

grim tusk
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ye

muted osprey
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two suggs at 200

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one about changing the name of the difficulty items and another about giving an alt recipe for sigil of calamitas

dim star
grim tusk
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@timid flower
already will be done next patch

still zodiac
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I'd argue this suggestion doesn't matter atm because of post-ML rebalancing and stuff

grim tusk
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Supernova rework

still zodiac
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That too yea

grim tusk
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And possibly exaline (if it gets in)

still zodiac
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So possibly 2 homing weapons

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Also infernal spear

grim tusk
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I’ll miss current supernova, despite not being very good its really fucking fun to use and mess around with (if you want it to actually be good just use the broken accs shit)

still zodiac
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Which will be auric tier next update

grim tusk
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So rogue will have 3 homing weapons

still zodiac
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Doesn't sound too bad

timid flower
grim tusk
timid flower
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oh

still zodiac
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Yea not everything is mentioned in the changelogs

grim tusk
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Specially before the year change

timid flower
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well i just wasted 10 minutes writing an essay on a already thought of change

still zodiac
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It happens wegud

signal glade
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What if the swarmer gets changed if you have the Plague mind equipped changing the gun into the theme of plague?

grim tusk
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Although it would be cool, its probably too high effort

ashen warren
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love seeing suggestions by an @ and a random string of numbers

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keep it up social security card

grim tusk
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Yea sugg bot does that sometimes

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Although its sometimes probably you not having loaded that person

ashen warren
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i think it’s because the person they @‘d left the server

whole sedge
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Something about pings being weird and if someone hasn't talked recently enough or been mentioned recently for your discord to cache it funny stuff happens FoxNap

fossil finch
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if it was people that left the server there would be almost no pings like that bruhve

sleek wadi
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Heavenfallen Stardisk upgrade suggestion reached 200 stars

distant gyro
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not the fastest climb i've seen

grim tusk
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weapons with gimmicks that reward you for using em are very interesting and fun to use

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although star disk might need some tweaks so it aint weak as fuck without gimmick but busted with it

grim tusk
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i just noticed something: the number of planter boxes the planetoid lab gives is inconsistent: Got 18 daybloom, 16 waterleaf, 14 moonglow and death weed (corruption, and im on a Crimson world), 15 shiverthorn and 0 blinkroot

fossil finch
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it never gives blinkroot for some reason

grim tusk
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alr I know what my 2 daily suggs are gonna be

radiant meadow
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Not giving blinkroot is probably an error

distant gyro
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yep

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I remember putting it on dev fixes like 6 months ago

ashen warren
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or idk maybe blinkroot just wasnt on the menu

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blinkroot is kinda op to have pre eoc

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not quite op, but a bit ridiculous to have as a replenishable resource

grim tusk
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Imma put the suggs here so they can be checked before i put em in #suggestions-posting when i can post another sugg

Make Abaddon provide resistance or immunity to searing lava
The Searing lava debuff makes the Brimstone crags very hard to navigate due to the threat of the lava inside, although it makes sense at first of being deadly; this issue is present for the whole game. On the other hand we have Abaddon, a Brimstone elemental drop which provides resistance to the brimstone flames debuff, which doesnt do much and is only known for being absorbed by Asgard's valor.
Making the item reduce or disable the damage from the searing lava would "kill 2 birds with one stone" by making Abaddon more useful and allowing better exploration of the brimstone crags once Brimstone elemental is defeated.

hollow shell
ashen warren
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lets you harvest them aa far as im aware

grim tusk
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as so can a flower pot

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but planter boxes are prettier and take less space

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also helps you be organized with your plantations

hollow shell
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Well yeah I'm sayin that being given a Blinkroot planter box doesn't increase your Blinkroot supply or replenishability

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Also that sugg looks good Storm
I only question the use of the word "notorious" in that exact usage

ashen warren
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notable is the word i think he might be looking for

eternal escarp
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Known feels like a better candidate.

grim tusk
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Make the Space arsenal lab's planter boxes drops more consistent and increase the number of planter boxes given
It seems to always have an inconsistent amount of planter boxes (5-9 per chest), does not give the crimson variant of the deathweed box in crimson worlds and does not give any blinkroot.
Making the box give an increased number of planter boxes with equal amount per type as well as give the respective world's deathweed box as well as containing blinkroot boxes would make it more consistent and better for setting an herb farm in the early game.

grim tusk
ashen warren
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i think having a close window for how many can spawn, for example, 15-20 would make more sense in general

grim tusk
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i'd say for em to always have an equal amount of boxes of each type (10 of each)

hollow shell
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current range seems to be 5-9

grim tusk
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per chest

hollow shell
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... hmmmm

grim tusk
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and the lab has 2 of em

hollow shell
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per chest yeah

ashen warren
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imo it adds more character, it would make the player look at farming something they perhaps had not considered

grim tusk
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indeed

eternal escarp
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if its random by like, 2 to 1 numbers ig its fine but i always have this smal nitpick about using them and then it not being the same lengths HDfailure

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thats just me though

ashen warren
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u can just not use the excess

eternal escarp
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yeah but thats just wasting a planter.,.,.,.,.,.,.,.,.,.,..,.,.,.,.,.,

ashen warren
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if the range is 20-15 total you have at least 15 of eacg

eternal escarp
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byeah

grim tusk
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i'd say that it should be around 10 boxes of each type per chest

eternal escarp
#

tbh 10 isnt a lot

grim tusk
#

per chest

#

you'll get 20 total in the space lab

eternal escarp
#

ah, so like

#

yeah alright

#

makes more sense then

#

yeah that could be finer

ashen warren
#

i think 7-10 per chest would be a good range

#

also does anyone else just not use draedon tech bc of its charging cost

#

that shit is annoying

grim tusk
#

with 4 factories I produce way more than i need

#

i have like almost 4k of em

#

and charging tracking disk doesnt take many to charge

#

as well as it takes long to deplete its charge

#

also has it been ever considered increasing the daily sugg limit?

#

3 suggs per day perhaps?

hollow shell
#

You can stick with 2 per day, you greedy HDfailure
You already have both of the only suggs in the channel and plan on immediately posting 2 to replace them once they get delivered

grim tusk
#

alright, just wanted to know HDfailure

ashen warren
#

storm2103 fiending suggestuons

grim tusk
#

Storm2103 | Suggestion supplier

keen zealot
ashen warren
#

blasphemy

soft quest
#

honestly plant and fish based alchemy should be buffed as a whole

#

where it stands 99% of people will either use bloodorbs or just use some alchemist mod

grim tusk
#

I sometimes use Useful npcs just for that

#

More fair than alch

soft quest
#

plant boxes should increase their respective plant's growths and fishing should be more engaging and rewarding as a whole

grim tusk
#

Just buy the fish and herbs for potions when you cant go fishing or harvest the herbs (looking at you death weed) yet

ashen warren
#

i think that buying potions becomes ‘legitimate’ for the calamity potions that need rare or hard to get resources

soft quest
#

some calamity potions are really annoying without orbs/alch

grim tusk
#

Shadow pot is eh

#

Fish in crags

ashen warren
#

how does someone make a potion with a magical piece of cloth

dim star
#

blender

keen zealot
#

shadow pot also isn't even that great

ashen warren
#

also i have only seen calcium potion used for people not using accessories

grim tusk
grim tusk
#

I like em

#

No need for horseshoe balloons in pre-hm

#

And i can equip something else instead

ashen warren
#

frog leg

#

its all frog leg

grim tusk
#

Sand cloak

#

Old die

#

Silencing sheath

#

Luxors

#

Vital jelly

#

Etc

ashen warren
#

i dont like sand cloak, it’s annoying and bad in boss fights

grim tusk
#

Sand cloak is amazing for area dmg (specially vs worms), survivability and space control

#

Oh and it cheeses BoC (and creepers)

#

(Until it starts ramming)

ashen warren
#

to be fair most things cheese BoC

sleek wadi
#

Rework Wulfrum and Victide armors into summoner and melee sets respectively

Wulfrum and Victide both have serious competition issues with current pre-boss armors, with Wulfrum getting beaten by everything and Victide beating everything. Victide also obscures the other class's dedicated pre-boss armors of Desert Prowler, Wizard Hat+Robe, and Snow Ruffian by nature of being all-class. This also has the issue of homogenizing every class's start being rushing to desert to bully Cnidrion instead of hanging around in certain areas more than usual for certain materials.

Why rework into summoner and melee armors specifically? Ranger, mage, and rogue all already have pre-boss sets of their own in Desert Prowler, Wizard Hat+Robe, and Snow Ruffian. Changing Wulfrum and Victide into summoner and melee sets would give each class their own pre-boss armor. This would also give the opportunity to change Wulfrum's set bonus into something worthwhile instead of the nearly useless -3 damage taken under 50% hp. Victide would ideally get a more ocean-based acquiring method, either by victory shard drop or by purging victory shards from the bar recipe altogether.

Altogether these changes would:
Diversify each classes start by having them focus a specific biome for their armors
Make Wulfrum useful and keep Victide from overshadowing everything, also bringing attention to the ore and other class armors

#

Posting this here to know if it's a don't or not, feeling pretty large in scope

ashen warren
#

this would require significant reworking of prehardmode, at least pre hive/perif

soft quest
#

id rather instead have the 3 other class armors and then wulfrum id just idk

#

wulfrum is in such an odd place

ashen warren
#

what biome does wizard specialize in?

grim tusk
soft quest
#

its almost like it should be entirely reworked or just removed

sleek wadi
#

I could see victide getting changed causing issues for sunken sea exploration, but wulfrum becoming summoner only really doesn't change anything as summoner hat is just flat out the best of wulfrums hats

ashen warren
#

gold armor is actually competitive of victide

grim tusk
soft quest
#

gold/platinum are great vs victide

soft quest
#

lets think of this when you start a world, 5 people for each class

sleek wadi
#

The ore armors in general are gonna get much better in 1.5 but no suggesting about future content.

soft quest
#

the rogue and ranger will go immeadiatley to the desert/tundra

sleek wadi
#

They're getting some additional set bonus stuff, gold is getting a crit boost relating to how much gold you have IIRC

ashen warren
#

i think the victide and wulfrum armors could both use significant work for mages

soft quest
#

the warrior will start mining

grim tusk
#

Also fairly sure Prowler’s offensive stats are better than victide

soft quest
#

and this leaves the mage and summoner chucking ameythyst and acorns at pylons repetitivley dying

grim tusk
soft quest
#

exactly but rogue, melee, and ranger get their good armors really quickly

sleek wadi
#

Ranger still needs to hunt the underground for cobwebs and melee under this change would have to head to the ocean assuming victide became more ocean centric

ashen warren
#

mage has it “the worst” imo, none of the classless armors mentioned have good bonuses such as mana, mana regen or mana reduction

soft quest
#

summoner should have like a tamer's set which is like 900 wood at a bench

#

similar to spooky

soft quest
#

but regular wood

grim tusk
soft quest
#

oh right

sleek wadi
#

Mage gets literally all of their pre-hm armors pre-boss, I'm not concerned about them

soft quest
#

then uhh

ashen warren
soft quest
#

jungle is so far away and extremley deadly

#

its like 12 stingers and 5 vines or something crazy

sleek wadi
#

Jungle sure, hat+robe is just luck, meteor is tricky but plenty doable with smart block use and starting bombs

grim tusk
#

And so is ocean (mantis shrimp lmao)

ashen warren
#

i think mage should get a set focusing on mahogany and maybe 1 or 2 vines

#

also the jungle bugs or maybe frogs

soft quest
#

or maybe a corrupt/crimson set even

grim tusk
soft quest
#

i still find myself barley getting wulfrum armor pre boss

sleek wadi
#

I think the varying difficulty in obtaining the armors is fine, one of the big benefits of this change would be that every class gets a pretty different start

#

Although victide should also end up easier to get considering asking melee specifically to kill cnidrion when there are like, 4 pre-boss ranged melee options is a bit too mean IMO

soft quest
#

just facetank lul

ashen warren
#

pretty different start would be the first 30 seconds of a pt video being a death compilation trying to get victide or meteor or such

grim tusk
#

Just use wooden yoyo and wait for cnidrion to die

soft quest
#

cover cnidrion in oil

#

wait for him to spit

sleek wadi
#

Rogue ends up the big winner under this change, everyone else still gonna deal with the death compilation

soft quest
#

rogue or ranger

#

and melee still

grim tusk
#

Rogue also dies a lot, throwing bricks suck lmao

soft quest
#

ore armor is safe

#

but tedious

#

again, its mage and summoner

sleek wadi
#

Oh right rogue gets the worst starting option especially now that squirrel isn't a minor god of chaos

grim tusk
#

You need to mine to get gilded/gleaming dagger or crystaline to defend yourself if you get snow crimson/corruption
Or to kill hoplites or be in cavern layer to get obsidian (and get bombs to mine em)

#

As iron franciscas, lead tomahawks, nasty chollas and web balls are also very bad

ashen warren
#

its so easy to get the dagger

#

only holdup could be having to get merchant

grim tusk
#

In rev maybe

#

In death no lmao

grim tusk
ashen warren
#

anyways storm if you want a sugg for the back burner, mage prehardmode classless armors are really bad

grim tusk
#

Nah mage is fine, dont want to make it more busted than it is lmao

sleek wadi
#

I'd hold off on suggesting anything about the ore armors specifically as those are getting new set bonuses in 1.5

sleek wadi
#

I'll rework some of the suggestion to address some of the issues brought up in this convo and to also cut it down a bit. I think switching it to a kind of bullet point list would help.

keen zealot
#

also y'all need to remember that tim spawns become 4x as likely when you have a gem robe on without a wizard/magic hat, and that's a vanilla change, not calamity

grim tusk
grim tusk
#

Cuz snow ruffian’s stats are just meh

fossil finch
#

They work though

keen zealot
#

I didn't know snow ruffian existed until after it became useless

sleek wadi
#

I'll hold off on this sugg until 1.5. I think some of its stronger reasonings are gonna hinge on some 1.5 stuff like the ore armors getting much better and stealth strikes getting rebalanced AGAIN to be more generally useful instead of just being god on like 4 weapons and useless otherwise

keen zealot
#

although that was probably because my entire surface snow was covered in corruption

#

literally the entire thing

#

the initial state of that world sucked lmao

grim tusk
#

Stealth is already pretty nice rn, and 4 weapons is a small amount (like 10)

sleek wadi
#

I don't know how rogue's stealth strike catalogue is looking overall, I just know that a vast minority of their weapons have useful stealth strikes

keen zealot
#

yeah

grim tusk
#

I could tell you but thats a something for another day and another channel

keen zealot
#

stealth strikes have been consistently worse than just using the normal attack

#

especially while also dodging, even with some of the best stealth generation I could get

#

except for maybe silent on every accessory

sleek wadi
#

I do think that if wulfrum and victide were class specific, it'd highlight the other classless armors especially the upcoming buffed ore armors. Instead of being like "I'm not sure what class I want to be yet, I'll default to wulfrum bc cheap" it'll be "Not sure what class I want yet, I'll just use the ore armor for no- oh sick new set bonus"

keen zealot
#

yeah, that seems like the best move going forward

grim tusk
#

Except for the part that only summoner grinds wulfrum

keen zealot
#

kinda tired of multiclass armours meaning in multiplayer we have to mine like +110% ore for every extra person

grim tusk
#

Titanium moment

sleek wadi
#

The wulfrum grind could be made a bit more lenient considering summoner's unreliable start.

keen zealot
#

I had to mine the entire fucking jungle for 700 uelibloom and it still wasn't quite enough

sleek wadi
#

Like having cores spawn anywhere instead of outer thirds

#

Er pylons

grim tusk
#

Agreed

#

And wulfrum pylon’s range being larger

sleek wadi
#

Or give all wulfrum enemies a chance to drop a core with pylons just being guaranteed, or even purge cores altogether

grim tusk
#

As well as the pylon not having contact dmg

#

Idk why cores were made into a thing

sleek turret
#

Purging cores feels like back before R&D were getting Wulfrum was a lot more easier.

#

And more practically in my point of view.

grim tusk
#

Also has a recipe for Rover drive been suggested?

#

Its a pain in the ass to get

keen zealot
#

I don't think any of them have passed, but yes they have been suggested

#

I do remember seeing some at least

grim tusk
#

Maybe something like 30 scraps and 5 cores maybe

sleek wadi
#

Cores were made to encourage you to explore the entire surface upon game start and while they DO accomplish that, they also kinda discourage using wulfrum altogether

grim tusk
#

Indeed

#

Maybe if like only the chestplate needed the cores

sleek wadi
#

Like by the time I found out about cores DS was already dead

sleek turret
#

By the time I get cores is when I go to ocean and start farming Anahita.

#

And a lot of ocean loot because Mantis Claws.

grim tusk
#

By the time i got enough to make Wulfrum in hardcore attempt #3 (cuz fucking snow crimson making snow ruffian not possible) i died shortly after

sleek wadi
#

btw, does snow ruffian ask for pure ice blocks specifically or can it use any ice?

grim tusk
#

Any, but being in crimson/corruption early game on death mode is ass

sleek turret
grim tusk
#

And snow ruffian should def be more expensive

#

Maybe making it require shiverthorn

sleek wadi
#

Shiverthorn, maybe some kind of underground snow material

#

Could ask for leather considering angry dogs are a thing

sleek turret
#

Leather perhaps?

sleek wadi
#

Like 1 or 2 leather each for each piece

#

Not a lot considering angry dog's spawn rate, but still more than just tossing 5 or so bombs

sleek turret
#

Some underground material would encourage people entering caves early-on for an armor, which is good.

grim tusk
#

I think shiverthorn are prob better

#

As you can also get leather by grinding corruption/crimson

#

And angry dogs are rare

sleek turret
#

Shiverthorn is quite of RNG one, I mean by that by the first chest you get you can get a Seed Bag and opening it, and also waiting desolate

sleek wadi
#

Grinding out mobs in world evil pre-boss is still really dangerous and leather isn't exactly a common craft. Angry Dog is also how I'd imagine people even find out about leather in the first place which also helps to make the armor's existence a bit more obvious

sleek turret
#

It would be nice if Angry Dog spawnrate could be increased for making leather easier to get early and without getting to evil biomes, for that purpose.

sleek wadi
#

They toss this material they likely didn't know about before in recipe browser, see a new armor set, boom snow ruffian discovered. As for making leather easier to obtain in snow biome, just raise angry dog spawnrate and also don't ask for a lot of it

#

Oh, and crank that drop rate up to 100%

#

Its 50% currently apparently

keen zealot
#

leather can also be crafted with rotten chunks/vertebrae, so just upping one of either drop or spawn rate should be enough

sleek wadi
#

Make Snow Ruffian armor require Leather

Snow Ruffian armor is in this weird spot of being both super easy to craft and pretty obscure. This is partially due to Wulfrum existing thus giving players a different target for their first rogue set. This is also because players wouldn't think to toss in any of its materials into a recipe browser seeing as they are either trash blocks or due to not tossing in Boreal Wood in particular as opposed to any other wood. If you DO know about it you can get a really good armor relative to its super low of cost of 5 or so of your starter bag bombs.

Making Snow Ruffian require Leather would bring the set out of that weird spot. I'd imagine most players first exposure to Leather would be via Angry Dogs, and their first response to getting a new material is to throw it into a recipe browser. This would make the armor more well known and see more use, while also making it slightly more difficult to craft.

The armor would be kept snow biome focused as Angry Dog's are a much safer source of leather than evil biome at game start, so no concern of it requiring a visit to a different biome. It would also help to increase either of Angry Dog's spawnrate or drop rate to make Leather more obvious.

#

How does this look?

grim tusk
#

👍

sleek turret
#

Incredibly good suggestion, I like it.

crude geode
#

Shoving a herb into a armor doesn’t sit right with me, especially a early game armor that isn’t really magical and is more just ice smashed together with wood as well as a scarf

hollow shell
#

? Which suggestion are you talking about?

#

Oh people mentioned Shiverthorn earlier

sleek wadi
#

I personally wasn't thinking about adding shiverthorn either, more so it because it doesn't really change the state of the recipe beyond making it RNG.

hollow shell
#

Plus the fact that, iirc, no herbs in the world generate fully grown
So it'd be a time-gate on how early you can get the armor

earnest cape
#

why not just.... dye your master ninja gear?

earnest cape
#

@dapper viper

dapper viper
#

helo

#

oh, that doesn’t work

#

you have to put the dye on the slot the seraph tracers are in

#

then it dyes both the dash and the sprint simultaneously

#

and for some reason, the dye only works with seraph tracers, even if their visibility is toggled off luckily

#

elysian and celestial don’t dye

#

don’t dye the sprint/dash particles*

#

the boots themselves and the wings dye fine

#

i could boot up my pc and show you proof if you’d like

#

oh, and it dyes all the ninja gear upgrades

#

so statis’ ninja belt / void sash also get dyed

keen zealot
#

basically, this is mostly about dying the dash particles

dapper viper
#

yeah, but it also does so for the sprint

#

like the dust when you are max acceleration

keen zealot
#

oh yeah, that's what I meant

#

both particles could be described as dash particles huh

dapper viper
#

i know it’s nothing much, it just came to me as rather odd that only the seraph tracers do so, not the upgrades

#

my solution at the moment is to equip both the seraph tracers and the upgrade for my progression (using hero’s mod to put both in a working slot simultaneously)

#

then i get the upgrade and can still dye my particles

#

anyways, if this isn’t accepted as it’s rather useless and small then that’s fine

#

just thought i’d put it here

robust lava
#

You're probably just better off reporting that straight to the devs

#

A regular user of the mod isn't going to understand the details of the suggestion

stoic gate
#

I think you're right
but who please

robust lava
#

Ozzatron most likely

frail mantle
#

ozz probably yea

stoic gate
#

thanks a lot

#

done. thank ya all

frozen hornet
#

I think just removing the consumable version is easier than making it non consumable and remove the already non-consumable

distant gyro
#

the consumable version of profaned core is already removed in 1.5

earnest raptor
#

oh

#

I missed changelog for several months, sorry

#

Deleted.

fossil finch
#

Ok but the snow ruffian armor sugf doesn't really accomplish anything by itself?
First i don't see how is the armor "obscure", it's made with pretty basic shit and may get even reccomended to you when opening recipe browser, leather isn't anywhere near easy to get, so without idk buffing greatly angry dogs spawnrate it'd be easily the worst option to go for, considering the already-low stats it has

#

Ik the angry dug spawnrate/droprate buff is mentioned in the sugg, but if a change requires two on the first place to be good it's uh

ashen warren
#

snow ruffian is mostly used for the same reasons rogues use ‘helmet class armors’, the defense (although low) and the ability to do stealth

fossil finch
#

Because as of right now, this makes it the most rng locked out of all early armors, even wulfrum would be easier to get (specially if the recipes don't all require like 1 leather)

#

Ah yes "rogue armor is used for the reasons rogue armor is used: it's rogue armor"
what do you mean by that

ashen warren
#

calamity did add a leather recipe right?

fossil finch
#

No?

ashen warren
#

i thought it did

fossil finch
#

They just allowed vertebrae to craft it like rotten meat

#

Which is basically the same as a rotten meat recipe but for crimson worlds

#

Leather also costs 5 of these, and that's not that easy to get early on, specially on the quantities you would need it here

ashen warren
#

ah okay

fossil finch
#

My point with these is that adding leather to it makes it too rare

distant gyro
#

also leather in itself is obscure HDfailure

fossil finch
#

Also yeah^

#

I still don't know how is ruffian obscure currently

distant gyro
#

to make it super stand out there needs to be the generic early game ice biome calamity item

soft quest
#

i think all the pre boss armors were fine before the addition of energy cores

distant gyro
#

but it's also super generic™️

fossil finch
#

Little reminder that recipe browser recommendeds you recipes when you get a new material

soft quest
#

i actually used to get wulfrum but now its so rng

#

(relative to early game)

safe oasis
#

shouldn't you ping the guy considering the sugg was like 12 hours ago

soft quest
#

ping who?

fossil finch
#

Removing cores is also kinda backwards to what ruffian sugg wants to do because of "ruffian being too easy to get" ngl

safe oasis
fossil finch
#

It's not in the sugg ofc but it was mentioned and all so i wanted to say that

#

Also yeah

soft quest
#

id just think keep ruffian easy but also keep wulfrum easy

#

so you have choice

fossil finch
soft quest
fossil finch
#

Specially if what this sugg says about "ruffian being obscure" is anything near true

soft quest
#

ruffian is far from obscure

#

as rogue id never get wulfrum because ruffian is so easy

fossil finch
#

I mean ruffian's bonus is pretty basic
It's nice but i don't see people choosing it above more survival or stats overall

soft quest
#

because its x10 easier

#

than waiting for pylons

fossil finch
#

Well yeah and apparently this sugg wants to fix that by passing the rarity problem to ruffian?

#

It's not fixing anything

soft quest
#

and thats not something im a fan of

fossil finch
#

Pushing a problem to another thing doesn't solve it

soft quest
#

exactly

grim tusk
#

Ruffian is too cheap

#

And easy to get

soft quest
#

but i just want wulfrum to be easier to get

grim tusk
#

Compared to every other early game armor

sleek turret
#

ruffian armor is basically wood armors except a lot more better

soft quest
#

so is prowler

sleek turret
grim tusk
#

Prowler requires you to grind vultures

soft quest
#

and basic ore armor isnt hard to get

soft quest
grim tusk
#

Ruffian is use a bomb or 2 in ice biome lul

soft quest
#

you dont have to melee them

fossil finch
#

Angry dogs aren't as common as vultures

#

Nowhere near as it

sleek turret
#

you start with a bow and some arrows to suffice getting to kill vultures

#

that is the same as angry dogs

grim tusk
#

The sugg also suggested buffing angry dog spawnrate to compensate

sleek turret
#

but now use Throwing Bricks instead

soft quest
fossil finch
#

I'd repeat myself but just read up ngl

sleek turret
#

or either is increasing the spawnrate of angry dogs or making the drop chance to a 100%

fossil finch
#

Makig the drop chance 100% wouldn't really do much unless idk the armor takes 3 leather in total

soft quest
#

id just like it for every class to have a dirt cheap starting armor honestly, pre boss is one of the slowest and the most boring part of the game

fossil finch
#

What

#

How are you making an armor out of one fucking piece of leather per part of the armor
CompleteFailure

grim tusk
#

Wulfrum is the basic armor but its currently so grindy to get

grim tusk
soft quest
fossil finch
#

Except energy cores make sense on that case

soft quest
#

pre boss armors gets talkes soo much in this channel

fossil finch
#

Your wacky fucky metal armor doesn't need more than one power source per piece

soft quest
#

something has to be done about it thatll make everyone happy

grim tusk
#

And ruffian has other materials in its recipe

fossil finch
#

We can't make a full chestplate out of 1 piece of leather

soft quest
#

this is terraria

safe oasis
soft quest
#

you fight a magical eldritch god whos cut in half

fossil finch
#

at least it had wood psy

soft quest
#

i think youre thinking about recipies too hard

fossil finch
#

Implying it's a wood armor

#

Leather would imply it's made out of leather and all

#

Anyways

sleek turret
soft quest
#

why couldnt the player mix wood and leather elements together

fossil finch
#

Isn't farming for desert prowler just as easy as bombing ice biome anyways

soft quest
#

leather for joints especially

#

for wood armor

safe oasis
fossil finch
#

It may take more than 3 seconds but it's still uh

#

That doesn't change anything

sleek turret
#

desert prowler hard part is getting cowweb for silk which alteast gives it some cave exploration

soft quest
#

rogue melee and ranger, again, all have easier alternatives to wulfrum

fossil finch
#

mage is just "want rng"

soft quest
#

mage has it the worst imo

#

the roughest pre boss game

sleek turret
#

and then you have mage, which either is jungle or "lol go to caves and get gems and funny hat"

soft quest
#

both are hard

#

and rng

#

or meteor

grim tusk
#

Or corruption/crimson then meteorite

fossil finch
#

Funny hat you aren't getting between a reasonable time frame most of the time*

sleek turret
#

and also travelling merchant

soft quest
#

also rng

sleek turret
#

which is rng stupidity

fossil finch
#

Meteor takes waiting and in 1.4 fucking yourself

#

(Don't rely on meteor basically)

sleek turret
#

relying on corruption/crimson early-gane without any preparation is basically suicide

#

just for 1 single armor and funny laser gun

soft quest
#

summoner armor made from vertabre/chunks would be cool

#

like very weak though

#

similar to prowler and ruffian

fossil finch
#

Funny summoner wulfrum overcharge concept (not happening)

sleek turret
#

there were many ideas for wulfrum

#

cave exploration set, overhaul it onto a summoner set

grim tusk
sleek turret
#

or even make it a fucking omniclass set

soft quest
#

move wulfrum to pre 1st mech post wof HDfailure

fossil finch
#

I'd still answer to that: ok but mage

soft quest
#

jk that point in the game is so cluttered

soft quest
#

thats all i can say really

fossil finch
#

And tbf victide being locked to ds is better than making it melee oriented

#

Melee has ore armors

#

Go away

sleek turret
earnest raptor
#

mage what?

fossil finch
#

Bad melee

ashen warren
#

everyone knows that water based armor is useless

fossil finch
#

We literally discussed the problem with mage a few messages above that

#

Read

fossil finch
sleek turret
#

honestly
wulfrum should be an omniclass set or just revamp it into an exploration based set

ashen warren
#

u dont really ever need water armor

sleek turret
#

and add some early-game armor for summoner that isn't just the helmet

earnest raptor
#

helmet armors are dumb decision overall

fossil finch
#

Exploration based makes sense considering what enemies drop wulfrum but you're getting armor bloat by then ngl

earnest raptor
#

made by vanilla

ashen warren
#

okay hear me out what if there was an added recipe for the wizard hat

fossil finch
#

The recipe has to be sensical because wizard hat has 15% damage boost

#

Funny tim rng is not good but just cloth won't suffice

ashen warren
#

it could be a mana crystal, some amount of silk and maybe some mana or magic damage potions

soft quest
#

summoner should get a necromancer set from rotten chunks/vertebrae no minions slots but summons an eater of souls/crimera to fight for you

mage should have a set that gives like +15 mana and 6% damage or something and made out of mud and glowing/regular mushrooms

fossil finch
#

Glowing mushrooms are about as rare as any decent 10 gems tbh so I'd rule those out directly

earnest raptor
#

why new armors, when older armors are problematic alreadyechbruh

ashen warren
#

finding a glowing mushroom biome is very easy

soft quest
#

i always find mushroom biomes fast

fossil finch
#

That's a you

ashen warren
#

if anything marble and granite biomes are annoying

fossil finch
#

There's times you can go a prehardmode without any

#

Marble and granite biomes are a lot more common and a lot bigger bruhve

soft quest
#

how about armor made of herbs and wood?

fossil finch
#

1.4 will kinda just kill the glowing mush issue thanks to new gen byeah

ashen warren
#

i always thought of one that could use some different critters for a summoning armor

fossil finch
#

Again you're getting carried lmao

grim tusk
fossil finch
#

We don't really need new armors

soft quest
ashen warren
grim tusk
ashen warren
#

getting a merchant takes maybe 5 minutes

safe oasis
grim tusk
earnest raptor
fossil finch
#

Imo, summoner wulfrum, post ds victide (from ds, sunken sea is different and all) and idk making gems somehow less rng specially magic hat? That's it

fossil finch
#

No need for 384829848385838484884 armors

grim tusk
#

Victide is pre-boss

fossil finch
#

Yada yada there's a don't about this holy fuck

#

Storm what are you reading

#

That's not the state of the armors currently

#

Tf

grim tusk
#

It is

soft quest
#

ok so what could be an easy mage armor not rng based?

#

clouds?

grim tusk
#

Just kill cnidrion and you get materials for victide

fossil finch
#

Storm read again
What i said is not the state of the armors currently

ashen warren
#

maybe adapt all of the wood armors

fossil finch
#

Literally it's just what i think should be

safe oasis
#

something easy like shiverthorn or daybloom or whatever, maybe even sunflower

soft quest
#

oooh sunflowers

safe oasis
#

idk making gems somehow less rng specially magic hat
(how would you do this though)

fossil finch
#

Good point

#

Magic Hat recipe can work if a sensical enough recipe is made i think
(Or maybe some way to summon tim somehow consistently ngl)

ashen warren
#

regular- no class
palm wood- water or tank based
acid wood- rogue
evil wood- melee
boreal- rogue/movement
jungle wood- summoner

fossil finch
#

Did you know calamity doesn't need to be wood armor bonuses mod

sleek wadi
#

Gems already get like, 3 new acquisition methods in calamity making it kinda rough to add more without outright giving them to the player

fossil finch
earnest raptor
fossil finch
#

Yeah the problem is mainly magic hat tbh

#

Because ore armors=/=wood armors

grim tusk
ashen warren
#

i am aware

#

thats why i put rogue

distant gyro
#

wood armor buff is no

earnest raptor
#

there is no need for two sulfuric sea armors

grim tusk
#

And both rogue

ashen warren
#

why would i want a second one

distant gyro
#

you take 20 seconds to get it HDfailure

sleek wadi
#

Tim himself gets a higher spawnrate when you're wearing a robe. If mage really needs the extra boost to getting their armor, could just alter the gem robes tooltip to saying that tim spawns more often while wearing it

fossil finch
#

Tim still is not that common though

earnest raptor
#

there is other wood

fossil finch
#

Making mage's first decent complete set still be locked behind unneeded rng unlike every other class

earnest raptor
#

like snow wood, evil wood, beach wood, jungle wood

grim tusk
#

Boreal has been claimed by rogue already

fossil finch
#

By the time you may get a tim most people are probably getting jungle already thanks to whatever good post boss weapon

ashen warren
earnest raptor
#

evil wood is still there

fossil finch
#

People overestimate tim's thing ngl

ashen warren
#

you could have the wizard hat be crafted at demon alter with some amount of potions, silk and stars

fossil finch
#

Yeah it appears half as often but still nowhere near consistently enough to lock your only headpiece behind it

ashen warren
fossil finch
#

Tbf basically: on the idyllic future summoner farms wulfrum, rogue angry dogs, ranger vultures, and melee cnidrions (i still prefer post ds victide to this) mage is the only class to not get their first early set consistently.

ashen warren
#

angry dogs are 50x harder to get than the feathers

grim tusk
#

A glowing mushroom set for mage might work

ashen warren
#

leave snow ruffian armor alone

fossil finch
sleek wadi
#

Not if the leather required is like, 1 per set and dog spawnrate or droprate is increased

sleek wadi
#

Er not per set, per piece

ashen warren
#

sounds unnecessary

grim tusk
sleek wadi
#

The goal of my sugg was to make snow ruffian stand out a bit more and also not have it be practically free

grim tusk
#

Yea snow ruffian needs to not be free as fuck

earnest raptor
#

why you would gate snow rufflan behind leather?

ashen warren
#

there are other things in the snow biome

grim tusk
#

Shiverthorn is no

#

Takes too long to grow

ashen warren
#

it could take like some iron or copper to craft

grim tusk
#

Slush is also very easy to get but you need to go underground

ashen warren
#

not everything needs to be a grind

eternal escarp
#

Ruffian uses Leather likely to the same reason Prowler uses Desert Feathers

aesthetical recipe

grim tusk
#

Ye

sleek wadi
#

Leather thematically fits better as a material and asks for some combat like the other pre-boss armors calamity adds. Also keeps it to the snow biome as sure you COULD craft leather but >surviving pre-boss world evil combat start of game

ashen warren
#

silk also exists

grim tusk
#

Silk doesnt fit snow ruffian

ashen warren
#

how so

grim tusk
#

Do you think silk clothing would be prominent in a cold place?

#

Leather makes sense

#

And besides

#

Rogue has another armor that uses silk already

#

(Obsidian outlaw)

#

And ranger’s desert prowler also uses it

distant vault
grim tusk
#

Its best to have diversity

ashen warren
safe oasis
#

notice that there is leather as well

ashen warren
#

i know

#

but its majority silk

#

your recc would make it the same recipe

#

or at least very very similar

sleek wadi
#

One requires silk, the other snow biome trash blocks. Different enough and also still solves the "Snow ruffian is literally free" component

ashen warren
#

my point is that leather is not a good material

soft quest
#

Reworks Surrounding Pre-Boss armors

How it stands currently:
The rogue and the ranger have an easy time boosting off their playthroughs with easy armors, located in biomes close to the spawn forest, the tundra and the desert. The warrior is in a similar boat, mining underground sheltered in his own tunnels he can safely mine ore pockets, while this can be tedious sometimes the rewards the warrior gets from it are high defense sets. However the summoner and mage are forced into acquiring wulfrum armor, alternatively the mage suffers through the jungle for a very long time to get an armor set that can be used till the slime god, OR he can pray to the rng gods and get a traveling merchant for a magic hat/pray that tim spawns OR if.. very patient, he can do a huge stone-skip to meteorite before any bosses

And then theres wulfrum.. which, if you are a rogue/warrior/ranger, there is little reason to get this. On the flip side this armor set may be vital to mage and is a 100% neccesity for summoner. While the set isn't bad for any class really, providing a nice defensive bonus under 1/2 HP, the problem lies in RNG, cores are just too infrequent to make it worth it by the time you get gold/ruffian/prowler. This was attempted to be fixed when pylons got the abillity to spawn in the inner thirds of the world but it is still very much an issue

Also there's victide, which you could get but you will 75% of the time just kill scourge instead of cnidron farming, you could get it pre-boss technically but honestly to me that's strange (not my point)

Possible Suggestions:

  • Make wulfrum easier to obtain
  • Make easy alternative armor for mage and summoner (corruption based/herbal/star/critter based armors)?
  • lock some armors behind progression
  • Rework wulfrum
  • something about gems and tim RNG
#

no nitro moment

#

do i gotta change something?

safe oasis
#

first sentence can be removed entirely

soft quest
#

eh, idk if anyone would get the message

#

but ok

ashen warren
#

i think its fine

soft quest
#

other peoples thoughts on the suggestion?

minor ore
#

Don’t wanna be that guy who mentions 1.4 even though I am that right now, but considering the amount of pre-hm and pre-boss changes it already makes, that calamity is definitely going to have to go over probably in the next major update, is it really worth making many changes to it rn? unless they do it with in 1.4 in mind and don’t want to have to go back and undo a change that was just made. I know mentioning vanilla 1.4 is kind of dumb but that’s just how I see it. Especially changes to certain armors considering what happens to summoner.

soft quest
#

we'll cross that bridge when we update

#

or rather

#

thats a bridge they'll cross

earnest raptor
soft quest
#

yeah but

ashen warren
#

the suggestion is to rework or add maybe 2 armor sets at its most basic solution

#

thats not a grand scale reworking

minor ore
#

well my point is you’re right about it being a bridge they may cross so perhaps they will deal with pre boss and pre hm changes when it gets to that specific update, and they have to.

sleek wadi
#

1.4 effects pre-boss mostly by punting obsidian, meteor, and molten to post-EoW/BoC proper and I think adding a set for summoner. Otherwise 1.4 doesn't matter to this discussion

fossil finch
#

Reworking a total of 4-5 armors is grand scale lo

earnest raptor
#

it still affect early game as whole

fossil finch
#

Mainly because of balancing

soft quest
#

do you want me to make like 30 small suggestions then

safe oasis
ashen warren
#

okay i’m gonna try and write the most simple solution i possibly can

safe oasis
#

well not grand scale but like

grim tusk
safe oasis
#

slightly-bigger-scale

earnest raptor
safe oasis
#

that's on them to vote for then

sleek wadi
#

I felt my earlier sugg of reworking just wulfrum and victide was too large, and that one also needed a bunch of other smaller changes to accomplish its goal

safe oasis
#

2 armor sets isn't really grand-scale lol

soft quest
#

hmmm any mods on that i can ping?

safe oasis
#

a grand scale rework would be like "rework the entirety of post moonlord to make it not a boss rush"

safe oasis
sleek wadi
#

Things like: Purging victory shards from victide bar to make the armor properly ocean, relied on my earlier mantis shrimp suggestion making it in, doing something about pylons seeing as outer thirds would tend to put summoner in either world evil or jungle

soft quest
sleek wadi
#

Rogue also ends up with a free pass for their armor because snow ruffian only needs like 5 bombs to get all of its mats and you start with 25

hollow shell
#

Wasn't something very similar to this suggested a week or two ago?
Not that this couldn't be suggested even if so, but

soft quest
#

there have been multiple stuff regarding the topic of ruffian, wulfrum etc

#

but iirc i dont think a general suggestion has been said

hollow shell
#

Damn it was a month ago

soft quest
#

oh shoot

#

man i shouldve checked

#

lol

#

so uhhh

#

the ongoing conversation for the bast 3 hours is kinda irrelavent

ashen warren
#

:(

soft quest
ashen warren
soft quest
#

i just wonder if theyll run with it though

#

i hope they do

#

cause

#

wulfum bad

earnest raptor
#

what about this?

wulfrum loses stat boosts, but gets gimmicks bonuses like gliding, increased defense after a while or thorns

soft quest
#

really just make wulfrum worth it pre boss

#

or easier

#

but both of those i think have been suggested

ashen warren
#

maybe there could be a way to make wulfrum scrap

earnest raptor
sleek wadi
#

Just make wulfrum a dedicated summoner set, it already basically is considering its lower defense and summoner hat being the most useful on EVERY class

ashen warren
#

maybe involving the sea of acid and maybe copper or such

ashen warren
#

there is no reason the classes have different defense other than to add difficulty and make you dodge

sleek wadi
#

And if it ends up becoming summoner only, it can get an actual set bonus instead of -3 damage taken when under 50%. Unless you're commiting suicide by thorn bush, that low of a boost is not gonna impact the amount of hits you can take

ashen warren
#

the helmets are all made out of the same damn thing in equal quantity

#

how does a helmet even have 0 defense

sleek wadi
#

idk, how do wood leggins have 0 defense

ashen warren
#

its wood to be fair

#

how about

earnest raptor
sleek wadi
#

I also meant it having lower defense in comparison to the ore armors, sorry for not making it clear

earnest raptor
#

+-20 damage at endgame when you are hit for 150?

sleek wadi
#

The defense difference in helmets starts making a difference at around post-mechs I want to say, far beyond the scope of what we care about right now being pre-boss

#

Post-mechs HM has just the right amount of damage relative to defense that the difference in helmets influence the amount of hits you can take, while in post-ML beyond this mostly impacts how long it takes to regen off a stray hit

ashen warren
#

make the helmets for each class on classless headpiece based armor sets equal in defense

this is probably going to sound like a very large suggestion, but in my opinion it dosent make a huge impact on gameplay. Melee is usually the strongest class dps wise, and has a significant amount of weapons and accessories partially thanks to its involvement in vanilla terraria. it makes 0 sense whatsoever to give them the most defense balance wise.

thematically, the helmets are always made in the same station with the same materials and the same amount of resources. it makes not much sense to have them all be different defense amounts based off of minor design elements.

melee, usually post slime god, becomes almost entirely projectile dependent, giving melee little difference from ranger or mage aside from the latter classes consuming much more resources.

the only reason i’ve heard for classes to be different defense values is because it encourages dodging, and that makes little sense to me.

distant vault
#

wait what makes melee the strongest dps class

grim tusk
#

True meme moment

soft quest
#

mage should usually always be the highest

distant vault
#

in that case defense does make sense

grim tusk
#

Outside of true meme, mage wins 90% of the time

soft quest
#

idk if thats true but i think thats how it should be

fallow hedge
soft quest
#

at the cost of weapon down time and resource managment

fallow hedge
#

there's a reason why some classes have a lower defense than others

ashen warren
#

melee is the only class to not have a special resource

distant vault
#

still has slower kill times than others most of the time

sleek wadi
#

Slower kill times if you're at range and only gets their funny high DPS if they're kissing the boss which would further justify them having high defense to deal with contact damage

distant vault
#

true true

sleek wadi
#

...Giving melee helms contact damage resistance might actually be a neat idea thinking about it

ashen warren
#

my point is that mage has to worry about mana and mana sickness and the like, and at the same time other elements of gameplay

#

if a mage wants to. noy worry about mana they have yo expend more resources like potions or accessories slots

sleek wadi
#

Melee doesn't have to worry about some resource and in return has to fight longer because of it

grim tusk
ashen warren
#

i’m totally fine to have melee get damage reduction

#

that could be their resource, like if they get hit it has to build back up again

distant vault
#

so like solar dash

ashen warren
#

or beetle

#

they all get equal defense, but mage for example gets mana and melee gets damage reduction

soft quest
#

every class should have a niche and trade-off imo, this isnt how it is but:

melee should use his high defense to outlive his enemy, should be mid-low dps

the ranger excels in single target damage but that is also his weakness, class is rewarded for good aim (fuck you chloro bulltes)

The rogue uses his anti aggro to make the most powerful single stikes of any class, downside is that your spam is usually weaker

the mage has extreme damage, at the cost of downtime and resource managment (fuck you mana flower)

the summoner is stripped of personal arms and defensive capabilities, the good thing is that you can focus on the boss to not take hits

sleek wadi
#

Rogue is gonna be more bursty in 1.5 as stealth strikes are getting rebalanced AGAIN to both be more useful and to beat out spam if you're fine with the risk of outright missing

#

Ranger has to deal with collecting ammo, giving them a longer grind than the other classes over a playthrough

soft quest
#

and then theres "magelee", possibly the subclass i hate the most, the most defense class in the game should NOT have that far ranged capabilities at the cost of no recources and still have high dps

#

i hate zenith, terrablade, and influx because of it

soft quest
sleek wadi
#

Melee also operates as you described, or at least the results are the same. Instead of "outlasting" bosses via just negating all their damage, true melee kills them faster than the boss can kill them in like 5 seconds

#

Musket pouch just means you won't end up completely defenseless, musket balls are by no means a replacement for any other bullet

tiny valve
sleek wadi
#

Magelee also suffers lower kill times outside of a couple of mistakes like Stream Gouge