#suggestions-discussion

1 messages · Page 1150 of 1

gray nebula
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I have no idea why the "dying to unfair seeming stuff" point matters at all

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How does this specifically protect people against just tiny slip-ups and not just running into the boss headon or downright failing to dodge

tardy smelt
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Grax moment

mild kelp
novel belfry
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NO.

weak field
wooden wedge
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@tribal remnant no

weak field
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No reasons and it's just no

novel belfry
weak field
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In short, we had one before, it was a shithole to moderate

tribal remnant
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Fair enough

wooden wedge
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isn't it in the don'ts doc to sugg a meme channel

frail mantle
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yes

novel belfry
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maybe if the calamity mod discord happened to be a lot smaller and not that rowdy, but unfortunately that's very not the case.

wooden wedge
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if you want memes go to reddit

novel belfry
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oh yeah that place

solid folio
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HotE works as vanity in the next calval update

grim tusk
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update your mod

hollow idol
safe oasis
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“i forgot it existed” isn’t very good reasoning as to why exo weapons need yet another crafting material on top of their already bloated nature

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and i don’t see how requiring it for celestus would cause more people to use it, just have to go out of their way to get it pre scal, 17 tiers or something above where it’s supposed to he used

round wraith
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so that’s definitely a no.
how about giving it an upgrade?

safe oasis
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for what reason?

round wraith
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because other biome weapon have at least one upgraded version. so why not?

ashen warren
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I feel like most things that dont see use, that are then added to other crafting trees in order to see use, always sit in storage for 50 hours of gameplay- not a 1 to 1 comparison, but how many people have you seen ever legitimately use the blade of grass as a weapon?

round wraith
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do I need to say it again? I clearly agree with @safe oasis for not adding it into the crafting tree. do I need to edit the suggestion too?

safe oasis
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well yes, the point of giving feedback is for you to edit your suggestion to improve it

round wraith
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alright. got it

safe oasis
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a lot of things could be added for absolutely no reason because “why not,” i’d suggest rewording it to compare how every other biome chest weapon gets an upgrade except for the stardisk

round wraith
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thank you for that. my english vocab isn’t my best forte after all

hollow shell
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(You seem to be doing good)

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Yeah it's true that Heavenfall Stardisk is the only biome chest wep with no upgrade

fair radish
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I feel like adding an upgrade for the ONLY biome weapon without an upgrade would make sense, because Heavenfall Stardisk is a pretty cool weapon and it would be nice to have upgrades for it, as well as just... yeah, it would just make sense to

short walrus
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might want to change the title aswell

fair radish
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Yeah

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Wait why doesn’t it have an upgrade ech

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Literally every biome weapon has an upgrade

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I guess they forgot to make one for Stardisk slobbyjoy

tardy smelt
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wait does rainbow gun?

muted osprey
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yeah

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that one bow

dapper coral
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cosmic rainbow iirc

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which is a magic weapon despite being a bow

tardy smelt
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yeah.

distant gyro
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indeed

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empyrean knives, scourge of the cosmos, barracuda gun, endo hydra staff, cosmic rainbow

crude geode
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@round wraith I can agree with Heavenfallen Stardisk getting an upgrade. What I can’t get behind is slapping it into Celestus’ crafting tree, as all biome weapons upgrade into themselves at least once, not into other weapons. Making it upgrade into another random boomerang weapon wouldn’t make a lot of sense.

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If this is only a result of the title, then change that to reflect the rest of the suggestion

fair tusk
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add Blessing of the Moon as the last update for the planetoids

frozen hornet
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Suggesting to add unused themes is not allowed

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If the devs want to they would have,and since they didn't it most likely means they don't want to

still zodiac
gray nebula
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no

round wraith
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sorry to everyone who’s confused with the title and the reason. My fault for not checking the title when editing the suggestion.

shadow knoll
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Ye i too agree with a stardisk upgrade, it's a fun weapon and considering it's supposed to be a rogue biome variant it should def get an upgrade like the other weapons.

grim tusk
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@candid chasm they know, it will get addressed in future updates

sleek turret
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uh

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why do we need more grind

grim tusk
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Post-DoG will also have more grind next patch

candid chasm
candid chasm
grim tusk
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Post-polter has abyss and acid rain which are a lot

eternal escarp
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you are basically saying post Ml is a boss rush?

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if so

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its known

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and will be addressed at some point

candid chasm
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Alright, well if this is the case, then that's good.
I am new to calamity and just finished my first playthrough and loved it, so I'd just love to see more

eternal escarp
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also, sugg seems pretty large scale, planned or not

candid chasm
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yeah, I addressed that, and don't think it'll be realized anytime soon

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but I at least wanted to express an opinion

eternal escarp
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i meant like

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this Don't in the Donts folder

candid chasm
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I read the doc and didn't see that

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so thank you

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I guess I have to delete that message now

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what page is that?

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I thought I saw all of the donts

eternal escarp
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just ctrl f and search a key word there

candid chasm
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I guess I just skipped it

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alright

solid folio
crude geode
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It can also be noted that with the changes to solar eclipse next update, scourge of the cosmos and empyrean knives will also be post dog so it makes barracuda and cosmic rainbow even more of outliers

cobalt pewter
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I feel like Barracuda Gun would be extremely underwhelming design wise if it's moved post DoG, a complete redesign needs to happen that way

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But I'd agree yes

frozen hornet
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Devourer gun when

distant gyro
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both of them would be terrible if they were to place at anywhere postml

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maybe not as much for barracuda but imagine using cosmic rainbow against yharon

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you will literally explode

frozen hornet
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Ah yes no hit exclusive weapons

gray nebula
eternal escarp
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this sugg has basically no reason tbh

distant gyro
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nohitter elite cheese

eternal escarp
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"itd be cool" isnt a reason so, lol

short walrus
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"bit of a risky suggestion" no shit lmao

eternal escarp
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yeah theres basically no point in doing this

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you can cheese nohits so easily, and theres no reason as to why there should be items locked behing nohits anyways

hollow shell
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@alpine trench You need to have a more elaborate reason, explaining why it would be a good idea to implement your suggestion

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(though it'll likely be an unpopular suggestion regardless.)

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(If it's any consolation, there are going to be challenge-exclusive items in Calamity 1.5, although not for no-hitting)

earnest raptor
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Darn it, only one recent suggestion is 200+ stats echsad

wooden wedge
fossil finch
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Or because most suggs suck anyways

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The lurkers that vote decided so

earnest raptor
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Any ideas how I could improve in that matter?

hollow shell
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@harsh briar Probably better for #bugs-read-pins, and provide as much details about your playthrough as you can so the source of the lag can be found more easily

harsh briar
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Yea but the problem is when I do that yall will just tell me to get better wifi

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Its not just a me problem

wooden wedge
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are you in the dungeon

harsh briar
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Yes

wooden wedge
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do you have alchNPC

harsh briar
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Oh is that the reason?

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Lmao

wooden wedge
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it's not even a calamity issue lol

harsh briar
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oh

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Ill test without alch

wooden wedge
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but it's listed in the calamity bugs doc

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because the cause is the rare creature arrow

harsh briar
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What

wooden wedge
harsh briar
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Alr

wooden wedge
harsh briar
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Well ig the last time it happened was almost never

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lol

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They said it was probably my wifi

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Ages ago

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wait no nvm im dumb

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They said ethernet might fix it

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My memory is on point

hollow shell
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tbf that is indirectly saying you have shitty wifi

harsh briar
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I mean

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I do kinda

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But ill try without alch npc

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Is there some way to fix the lag?

hollow shell
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The rare creature arrow is also in alch's config menu, so you can toggle it mid-game and see if it helps

harsh briar
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ooooh

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oke tysm for the help man

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ill see

harsh briar
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is it in the alch npc lite menu?

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wait nvm found it

wooden wedge
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the only thing semi related to lag would be terraria water being just generally shitty

small tusk
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Hey if I had a server suggestion not a game one where would I put that?

sleek turret
small tusk
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oh ok just checking if thats where itd go

short walrus
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Unless it's a meme channel sugg

hollow shell
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Yeah server suggestions are fine

small tusk
hollow shell
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(as long as, yeah. Not a meme sugg or emote sugg)

grim tusk
small tusk
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ight there

hollow shell
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Uh well

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We banned "add X weapon that does Y thing made of Z materials" suggestions a while ago
They had a very low implementation rate by the devs

crude geode
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plus patreon is what that's for

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also bigger ideas are banned for a reason

small tusk
hollow shell
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. _.

small tusk
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i can take it down if youd like

crude geode
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On the topic of suggestion rules, could we possibly see a slight relaxation on the future content don't?

hollow shell
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mm, I'm not sure it'd be able to get in as-is yeah

If there's gonna be a suggestion to revive Specific Item Suggestions, it'd probably come from someone who was around for that era and has a good deal of experience and a gooder deal of reasoning behind why we should go back on our decision

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It's possible that SISs could return in the future, you'd just have to be really convincing

small tusk
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i can edit the sugg for more detail and reasoning if thatd help my case

hollow shell
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If you can think of enough to flesh it out, you can try

small tusk
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ight ill give it my best shot lol

crude geode
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Specific Item Suggestions would result in a flood of posting and likely even more of a backlog of community weapons than we already have with patreon dono weapons

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I personally wouldn't mind if suggestions were able to use some changes from the Draedon Update in suggestions, as long as it isn't the basis/major part of the sugg. Just a bit more reasoning overall.

ashen warren
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I think specific items are fine if they're something that prevents a boss from being spawned or something similar to that

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just an opinion though

hollow shell
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Well that's not the same kind of specific item we're thinking of

ashen warren
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then the term is too broad?

crude geode
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that's a concept for an item

ashen warren
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like

crude geode
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it's laid out in the don't doc pretty explicitly

ashen warren
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oh, we're talking about specific specific

crude geode
hollow shell
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We're talking about "Amp Laser - 50 ranged damage, 10 usetime, 4 knockback. Crafted with 20 dubious plating and 20 mysterious circuitry. Fires a concentrated laser beam that gets more powerful the longer it is held at a rate of 5 damage per second"
That kind of suggestion is banned

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yeah

crude geode
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As laid out by the don't, specifics are generally frowned upon in general

small tusk
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ight well I did what I could to improve my arguement

hollow shell
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Is this new channel going to be a 2nd sugg-voting, or a 2nd sugg-posting, or a direct post channel without bot usage?

small tusk
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that way the main one for small tweaks or progression fixes is less cluttered but there is still a space for these specific suggestions to be posted

hollow shell
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That
implies that it's a 2nd voting

Anything posted in sugg-posting is temporary, it's the filter channel for sugg-voting

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You may notice there are only 4 messages in #suggestions-posting atm
That's cuz every message that isn't the pin gets removed after 24 hours, either by being moved to voting or deleted

small tusk
hollow shell
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I guess what I'm getting at is, why is there a need for a 2nd posting channel if it's a filter channel anyway?

small tusk
hollow shell
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Alright, so the deal with the second channel is that it would have more strict judgement, a higher criteria needed for them to pass to voting?

small tusk
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yeah

hollow shell
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Alright.

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Title line could be more descriptive to this precise purpose
i.e. "Add a second #suggestions-posting channel, which allows specific item suggestions but is more strict"
(imo)

small tusk
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ight lemme fix that

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ight revised a little bit there

hollow shell
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Aight, this is more clear. Thank you

small tusk
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np, and thank you for helping me clarify the idea more

cobalt pewter
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Let's get real for a second: the chance of cal devs adding item suggestions are virtually zero now

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Seems like pointless to add a channel just for detailed stuff like that

hollow shell
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I've got some hope. SISs were banned quite a while ago, before we had Iban and Dom on the team iirc
We even have a dedicated dev Trello for suggestions (although it's unused atm cuz of Drae update priority)

cobalt pewter
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Also the extra control on the channel scarily sounds like the channel that was originally used for memes and ended up being a shithole

hollow shell
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#offtopic?

cobalt pewter
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Ye

hollow shell
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That's a weird comparison

cobalt pewter
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Perhaps

whole sedge
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To me this also kind of seems like moderation hell and I kind of don't entirely see like what standards even could be held up or what standards these suggestions would have to meet but I'm feeling like I need to read this over again confus

cobalt pewter
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Though the point of the comparison, as ted said, is moderation hell yes

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Just let SIS die

whole sedge
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I don't really see why this needs to be a new channel per say when it could just be changing SIS requirements to uphold a higher standard

cobalt pewter
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SIS requirement is as strict as it could be atm

hollow shell
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I did think about that as a possibility yeah

cobalt pewter
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Aka them not existing at all

small tusk
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or maybe to replace the mod hell it would lead to, make it a voting channel? that way the community decides whether the post is good enough to graduate from the whole flood that would be a SIS channel into the main #suggestions-voting that devs would see

whole sedge
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That's like the entire purpose of suggestion voting really

hollow shell
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Nah, like sugg-voting-jr

small tusk
hollow shell
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Multiple layers of judgement HDfailure

cobalt pewter
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This becomes unnecessarily complicated lmao

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Just don't do SIS

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Easy

whole sedge
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Yeah I don't see how another suggestion voting filter would really help as that'd mean we have like what... 3?
Plus even from my own modding experiences I work a lot better with just a general idea like "Add x item to fill x role at x progression point" rather than "Implement this exactly weapon to fill this role" shrug

small tusk
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which is why the main #suggestions-posting channel would be left untouched since those ideas are generally more usable

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i just think a lot of people other than @cobalt pewter obviously lmao would appreciate a place to share those ideas and, possibly if they seem usable reach the devs

whole sedge
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This still kinda seems overly complicated and moderation heavy for just allowing specific item suggestions that likely won't even be able to make it past 3 layers of uber specific filtering from what I see, having people just make what I'll just refer to as "general purpose" suggestions feels like it'd be a lot better

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Also I can say, if you want to express creativity via modding or want your ideas in a video game, it's likely better and more fulfilling as a person to make the mod/spirtes/mechanics/whatever yourself than have a bigger mod or bigger dev team do it for you FoxNap

cobalt pewter
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As ted said, he covered all the important things

small tusk
whole sedge
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I mean there's nothing stopping you from creating a calamity "add-on" really, and I can say if you don't want to take your idea to light via a mod or don't want to put any time or effort into it said idea likely doesn't mean much to you

small tusk
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that is reasonable

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I just think that it would be appreciated by community members

hot zephyr
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I don't have anything to add in particular other than the existence of SIS caused a lot of low effort suggestions to be made, and that was during a time when this server had a lot smaller user count. I think that even making new layers of sorting, channels, etc still won't stop the flood. I had thought of the idea of SIS rules being lessened if there was effort, but effort is hard to quantify and varies person to person

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For every Great Sand Shark, there'd be a thousand self inserts, etc

small tusk
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yeah I'm honestly just trying to do what I can to lessen the flood as much as possible while still allowing those good ideas to get through

hot zephyr
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There's also a pretty big issue with allowing community content in, as creative differences could cause issues in the future, if a suggester wanted their suggestion changed once implemented, etc or wanted it removed.

whole sedge
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Frankly, even in my own discords and modding communities, lessening the flood is next to impossible without just not allowing it at all unless you've somehow manage to hit the gold mine of really good community that actually helps a lot with giving good development ideas.
And yeah what Ian said also

hot zephyr
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In my eyes, SIS are a relic of a bygone era from when the mod and community was much smaller, and simpler. They just don't seem feasible nowadays imho

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Especially when the Patreon item backlog is a mile long.

grim tusk
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Why another channel for SIS specifically

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It was good that those were banned long ago

dry latch
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just talk to fab in vc and hope he agrees it's a good idea

grim tusk
vocal grotto
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Honestly
Even if SIS' did become a thing again I'm almost certain they'd almost all end up in limbo and not actually get implemented.
Particularly because they have the co-requirement of needing sprites

hot zephyr
dry latch
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that was part of the joke yes

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tho it did indeed work a few times. tho not for items iirc

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but anyway yeah, sis are bad. do we even have a list for all sis items that got implemented?

hot zephyr
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plantation staff
GSS

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a few things

hollow shell
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iirc there were 6 total?

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(if you lump all the GSS stuff onto one)

vocal grotto
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Weren't there a couple of ancient ones from Mrrp that eventually became things?

hollow shell
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Those don't count

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They were posted by a dev

whole sedge
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6ish SIS suggestions being implemented out of like thousands isn't that good of a ratio either ralseinite

dry latch
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yeah it's just not worth it math wise

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plus it'd likely devolve into a meme channel

grim tusk
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And they will overshadow actual decent suggestions

dry latch
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where people post "add [meme] as an item"

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I can already see all the amogus

hot zephyr
grim tusk
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If SIS come back it will be 100% worse than emote suggs

hot zephyr
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and I don't think "it'll become a meme channel" is true, 'cause I know this channel won't let that happen HyperFailure

grim tusk
hot zephyr
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I unironically think that emote suggestions should be brought back

grim tusk
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Allowing the average person is NO

hot zephyr
grim tusk
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I can see the :emote: reposts like with the :kill: one

whole sedge
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If SIS comes back it will be beyond infinitely worse than Emote suggestions trust me
Emote suggestions were on the very much tame side of really bad suggestion practices and specific item suggs are practically on the other side of that spectrum of bad

hot zephyr
distant vault
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:decompiled:

hot zephyr
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don't.

hot zephyr
grim tusk
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The sugg system is fine rn, and probably allowing things like that will disrupt it

grim tusk
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Or no emote suggs, or people trusted by Fab can sugg them.
Public emote suggs will be chaos considering how the server has grown and how bad emote suggs were before the ban

dry latch
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actually, I think we can add something like that after the mod is finished. when devs no longer have ideas to implement

hot zephyr
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that will not be for quite a long time.

dry latch
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yeah, but that's the only time it would make sense to have it

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like how relogic made tml official and added steam workshop support

whole sedge
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will that ever happen?
Even then really it'll probably have been in development for so long that new people with newer fresher ideas that are better than the general public can likely step up and help develop ngl ralseidead

hot zephyr
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@hollow shell Apologies for the ping, just curious about something. Am I allowed to talk about future suggestions? Just want to get feedback beforehand before I write up something

frail mantle
hot zephyr
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(future suggestions being suggestions made in the future, and not relating to future content, for clarification)

frail mantle
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I think that’s allowed

hollow shell
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uh, yeah you can

hot zephyr
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alright, thanks

whole sedge
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yeah that's just fine and has been done a lot from what I see

hollow shell
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ye

hot zephyr
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it's been awhile since I've been around here, heh.

crude geode
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I’ve talked about suggesting potions be removed from shops once the Draedon update drops and haven’t been banned yet so it should be fine

hot zephyr
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I see

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tl;dr, because I just got home from a 10 hr shift and I'm running on autopilot but I feel like emote suggestions could return as long as new rules are put in place pertaining to them

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they should be treated with different criteria and rules due to their low effort nature

grim tusk
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If emote suggs do come back (somehow, they will likely never return). The suggestion rules will need to be enforced with an iron fist which will possibly affect negatively other suggestions

hot zephyr
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most notably, a star requirement greater than server suggeestions, but less than mod suggestions and a rule on mass posting on a case by case basis

hot zephyr
crude geode
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The main problem I have is that emotes are given just as much space in suggestion voting as normal suggestions

whole sedge
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I also don't really see why new emotes of all things need to be added but i guess? shrug

hot zephyr
grim tusk
whole sedge
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I mean yeah you can say the same for some suggestions but a majority of them matter a lot more for actual gameplay or enjoyment of a mod instead of just adding echdistort to the discord

grim tusk
hot zephyr
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is it really that much bigger? sure, comparing the state of the server when SIS were a thing compared to now is a big jump, but we've only gone up by a small amount since emotes were banned

grim tusk
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People are returning to the server due to update news

dry latch
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what even happens when we run out of slots? we vote for what to kill? lol

grim tusk
crude geode
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I’m surprised no one has brought up the idea of simply posting the png alone with nothing else as a concept for reducing the space they take up. Most of the time reasoning for emotes boils down to “funny” or emotion

hot zephyr
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or just... not embedding the image

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keep it as a link

dapper coral
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was reasoning for emote suggs not made optional

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before they were banned

hot zephyr
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It was optional

crude geode
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It’s pretty hard to make a original reason for adding an emote when 90% of the time it’s the same logic behind another emote

grim tusk
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Indeed

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Most of the emote reasonings were the banned “it’be cool”

hot zephyr
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If they can't come up with a unique reason, that's a feature

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That'll already cut down on 95% of the low effort posting

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one of the reasons for emote suggestions flooding suggpost is because the requirement of a reason was largely ignored

whole sedge
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It was fine for emotes as they're relatively inconsequential and pretty meh anyways for a decent chunk of people but I especially don't really feel like it's fair or just to just have them be there in sugg voting period when it's less of a "reach to the devs" kind of thing and more of just ask someone to add this to the discord server only shrug

hot zephyr
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server and emote suggestions go to mod corner

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if you're worried about them taking up dev time, that is.

crude geode
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I think it’s more the issue of sharing voting space with normal suggestions

grim tusk
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Will take mod time though, time that could be spent moderating #calamity-mod-talk and other channels where shit usually hits the fan

whole sedge
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That and they still take up space in voting which can potentially take space away from better suggestions because some people refuse to... scroll of all things

crude geode
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Since you have things like rework broken mechanic like rage sharing space with haha funny crabulon emote

hot zephyr
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the moderation team has expanded since emote suggs were a thing, and can expand again

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you overestimate the value of mod suggestions

whole sedge
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Eh, most still will usually end up dropping dead but having less of a chance so someone at least sees a decent suggestion's still better than it be taken up by "Add funny big chungus emote" or whatever ralseidead

grim tusk
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Yea most suggs will be indeed shitposts, probably as bad or worse than the average r/CalamityMod post

hot zephyr
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i only actually remember a handful of emote suggestions being a problem; cirnosip, decompiled, peepoweird, dank's bird

grim tusk
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The only good emote suggs were suggested by devs or CD, the only exception being hage

whole sedge
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I remember all of them kind of just being boring and a waste of space shrug
other than hage

hot zephyr
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hey, what is a classic

dapper coral
hot zephyr
grim tusk
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Indeed

hot zephyr
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but even then I think y'all greatly overestimate the frequency of emote posting

dapper coral
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m

hot zephyr
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i feel like a revised set of rules could let emote suggestions return, and with those rules quality and quantity would be enforced, etc

grim tusk
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Enforced hard

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The only options for emote suggs i see are:
No emote suggs ever
CD only
Rules enforced with an iron fist

hot zephyr
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What's the harm in rolling out a few new rules, testing the waters and then acting on them if the situation arises?

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anyways, gonna compile some thoughts, ask around and then maybe submit something tomorrow.
peace peepoLeave

grim tusk
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I dont think reallowing emote suggs would be a good idea, even with so many rules lots people just dont follow em

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My only views on reallowing emote suggs are pessimistic and I dont expect anything good coming out of them if they return, considering the activity on #suggestions-posting is now quite low and reallowing something that was banned for a lot of reasons would skyrocket the amount of management and attention the channel needs to have it keep its decency

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Anyways i think i should also rest, it has been quite a stressful day

tardy smelt
#

Weow is that an actual server suggestion I'm seeing?

#

For some reason 90% of all suggestions are mod suggestions lol

shy pine
#

Wait I always thought the suggestions were for the mod

tardy smelt
#

You can do either

crystal iron
#

OK I'm super late but alternatively to a new channel for SIS suggestions how about making a channel for item/boss concepts, not really to get implemented but just to share ur ideas with others.

#

I'm in this other server where such channel exists and its really fun Coming up with ideas

fossil finch
#

This is probably not getting added

#

Funny

eternal escarp
#

you do know this exists

#

its called a wulfrum pylon

#

also, it looks like your suggestion isnt formatted correctly (atleast not on phone)

wheat viper
#

Are you talking to me?

eternal escarp
#

ye

wheat viper
#

Oh well

#

I guess I don’t really know the mod

eternal escarp
#

you should refer to the pylons, because if you think their spawn rate increase is too low (which i know some do)

#

you should try and talk about the pylons instead

#

also, not sure if you did or not but, a correct suggestion format would be like this:

#

Title

Description

wheat viper
#

Ok thanks!

eternal escarp
#

:+1:

velvet locust
#

idea, add a ticker or notification that tells you how many minion slots you have left when you summon a minion

earnest raptor
#

As huge SIS enthusiast...

#

If we ever reintroduce this profaned concept...

#

I'd make it more clear than sugg will get implemented.

#

Aka allow content suggestions only with dev backing it.

round wraith
#

I just wanted to say,

SCallops

velvet locust
#

oh

#

fuck

hollow shell
#

@tardy smelt Sugg looks fine, though you don't need to say 200/400 HP exactly

tardy smelt
#

coolio. Should I edit that or can I just leave the suggestion message as it stands?

hollow shell
#

Edit.

#

change to "significantly buff" or something

tardy smelt
#

done

hollow shell
#

👍

#

Thanks

tardy smelt
#

np

crude geode
#

I don’t think you really need to reference other suggestions. Just let the suggestion stand on it’s own

clever canopy
#

I’ve been thinking, one of the big problems with wulfrum is that it’s just as quick to get victide by killing cnidarians. So what if they only dropped victory shards, requiring that the player manually get the other materials for victide from the ocean?

#

Because realistically victide being easy to get pre-DS is a bit odd

twilit warren
#

Traveling to the ocean early game is quite the task I think this would serve as a good drawback

crude geode
#

I've tried to suggest locking victide behind desert scourge, and it didn't go over too well.
#suggestions-voting message
But if you think that'll be received better good luck

eternal escarp
#

i personally think victide as a while should just be post DS, this way people could use the various existing pre boss weapons

crude geode
#

same

eternal escarp
#

nd trust me theres quite a bit

crude geode
#

especially once you consider all the ore weapons

eternal escarp
#

Marnite, Enemy drops, Wulfrum

still zodiac
#

Yeah victide being obtainable pre-boss is pretty wack

eternal escarp
#

even some vanilla weapons

#

Flarestorm, Spark spreader in rangers case

#

mana flower...

#

the list actually goes on and i know it does because i listed them all

#

(except for summoner which is quite short obv)

crude geode
#

mhm

#

Victide is just a middle finger to all of those weapons since all of the weapons made from it are better iirc

eternal escarp
#

not fully

#

but they are better averagely

#

there are outliers preboss

still zodiac
#

for some classes its very aparent

#

Cnidarian, seabow

eternal escarp
#

like Marnite Bayonet, which i found better then seabow

#

byeah

crude geode
#

I also don't get why victide is obtainable without even visiting the ocean or even the sunken sea

#

like sure desert was originally ocean yadda yadda

#

but I feel like you should at least have to visit the sunken sea

eternal escarp
#

thing is, slapping a Sea Shard or Sea Prism would be quite wierd

#

since those are related to the Sea Prism tier

#

this whole victide arguement also leads back to the wierd nature of Victory Shards as a whole

#

dropped by 3 entities, Cnidrian, DS and EoC pretty much

#

and used for random weapons, victide and the lore items (to be removed)

crude geode
#

EoC should really just not drop victory shards

still zodiac
#

It really should just get rebranded tbh

eternal escarp
#

wasnt there a sugg about giving a clearer identity to VictShards before?

still zodiac
#

Yea

eternal escarp
#

i know there was a discussion about it

#

dont remember a full suggestion byeah

still zodiac
#

It should either get a better connection with the ocean or sunken sea imo

crude geode
#

riiiiight

still zodiac
#

Cause as it was said many times before, they are in a weird spot

eternal escarp
#

tbf im not sure if its original use was intended to be ses related at all

crude geode
#

that's the problem

#

they're a reference.

eternal escarp
#

it is called "victory shards"

still zodiac
#

Yea

eternal escarp
#

ah, i see

crude geode
eternal escarp
#

ah

#

well, what do they do in exxo avalon even

#

are they just refrences by name?

crude geode
#

The wiki there is hella primitive so unsure exactly but it's dropped by the penultimate boss and I think used for penultimate armor and a weapon?

eternal escarp
#

oh, so sounds like its just a refrence by name

crude geode
#

Yeah sounds like reference for reference's sake which is...awful for a natural, non-patreon part of the mod.

eternal escarp
#

for something that is as a whole really prevalent in pre hm

#

its like, close to being as prevalent in pre hm to the souls of night in hm tbf

crude geode
#

I'm fine with certain references like the references to nightmare fuel as long as it actually has a purpose and logic aside from the reference.

eternal escarp
#

due to its wide usage all throughout the time

crude geode
#

Used for 11 total crafts (minus lore cringe)

eternal escarp
#

i coulda sworn it had more, never mind then

#

but it is used for a big chunk of it, iirc

#

up until like, post skelly? with flurrystorm cannon

#

dont remember, and checking it on phone is a hassle so, lol

crude geode
#

3 classes get something out of it, melee/ranged/rogue

#

as well as mage if you count lazinator later

#

also used for a potion and two different bullets

eternal escarp
#

hmm

#

yeah its kinda all over the place

#

though ig its not too bad since its not all over the place in a bad way

#

what i find wierd is how its origin is just, wierd

#

it drops from dried up sea enemies and a bigger demon eye

#

the connection between them being uh

#

pretty nonexistant iirc

crude geode
#

it's very weird that a material prevalent throughout early game for various crafts just. has no theme/logic behind it.

still zodiac
#

yeah it is

crude geode
#

It's slapped onto things with no real thought put it into it

eternal escarp
#

yeah, it seems like it somewhat ranger oriented

#

but then agian

#

eh

crude geode
#

the funniest thing is half of it's crafts are either vanilla items or patreon items

#

@hollow shell How old are Victory Shards? I feel like they're archaic and ancient, but I may be wrong. Also we've been discussing it a lot overall.

eternal escarp
#

hm, yeah lol

fossil finch
#

they are indeed ancient

#

like most avalon references really

novel belfry
#

well in that case

still zodiac
#

looking at the wiki page it was added in january 2017

#

so yea, ancient af

fallow hedge
#

just looked into that mod and it has its own Summoner Emblem, ancient indeed

fossil finch
#

congratulations you now know avalon existed before summoner emblem did

clever canopy
#

The fact that DS and cnidarians drop all the materials for victide kinda make those materials redundant, they could be anything and it wouldn’t make much difference

eternal escarp
#

i think looks good tbh, leaves the question of "what with victide now" but thats just a question for a diff thing ig

hollow shell
eternal escarp
#

:Fear:

fossil finch
#

do victory shards lock anything important anywhere
oh wait
they lock victide post killing cnidrion
:trolling:
this brings some issues and they could be addressed directly in the sugg i believe

hollow shell
#

Might wanna say that they're an Avalon reference in the sugg, as you bring it up but don't clarify
Or maybe remove that bit cuz it applies to a good few other items, like Phantoplasm

crude geode
#

oh wow never knew that phantoplasm was reference

still zodiac
#

the more you know

eternal escarp
#

i think it might be worth adressing thst aswell but it might just start falling to "another suggestion" territory

fossil finch
#

uh yeah overdone can you not

#

because i believe uh

#

this will only like

#

split votes idk

still zodiac
#

maybe

hollow shell
#

Yeah this is a bad idea, to post it now that is

fossil finch
#

post it later i g

crude geode
#

we kinda already have a ocean themed material called victide

tiny valve
#

Victory Shards are fine where they are, no reason to mess with them

still zodiac
#

you sure

eternal escarp
#

they are

#

not rwally

still zodiac
#

read up our convo ig

eternal escarp
#

they sre fine where they are
when you never stop to think of what they are

#

and they play a small role im victides tiering

fossil finch
#

i think it is worth mentioning victide's name is kinda implied to be related to, obviously tide, and victory because of victory shard
probably just some coincidence or idk but i just thought of this

eternal escarp
#

which is also an issue, imo

#

byeah

#

also nah victide is prolly just Victory and Tide

still zodiac
#

as I mentioned earlier I just think it needs to be rebranded

eternal escarp
#

sounds purposeful

crude geode
#

rebranding it would be pretty difficult tbh

still zodiac
#

true

fossil finch
#

that's what i'm saying blast trl

eternal escarp
#

it very much would

crude geode
#

what would you even do with it?

still zodiac
#

make it more related to the sunken sea or ocean

eternal escarp
crude geode
#

victide and prism shards already exist

novel belfry
still zodiac
#

well you can do that to victide too

distant gyro
#

I think the scope of victide is terrible as a whole

eternal escarp
#

Victide bars could use something else, question is what
Sea Shards could work

still zodiac
#

since victide is pretty weird

fossil finch
#

using prism shards for victide isn't a good option imo

eternal escarp
#

Sea Prisms have their own tier which would be wierd though so yeah

distant gyro
#

Victide introduces another theme to the desert that already belongs to the ocean

fossil finch
#

because they already have their weapons and shit

eternal escarp
#

Victide is really just in a very

fossil finch
#

ye

eternal escarp
#

ech spot

still zodiac
#

just turn victide into sunken sea stuff

#

maybe

crude geode
#

Victide could also just be renamed to Tide bars.

novel belfry
distant gyro
#

delete victide is my stance

fossil finch
#

early clam armor

still zodiac
#

not a big loss

crude geode
#

delete cnidrions

clever canopy
#

Victide shouldn’t be desert related more than ocean related, it starts to mess up its identity

distant gyro
#

not as big as it sounds

eternal escarp
#

turning Victide to Sunken Sea would maybe bloat the Sea Prism tier and require a fuck ton of respriting tbf

distant gyro
#

early game definitely has more than the menacing meta bars

eternal escarp
crude geode
#

yeah

novel belfry
#

Is it okay if I make a sugg about moving Victide bars to Sunken Sea tier?

eternal escarp
#

about how victide trivializes pretty much the entire pre boss roster

still zodiac
#

might probably fall into "a lot of work to implement" category

eternal escarp
#

by just existing

fossil finch
#

just remove calamity

still zodiac
#

true

sleek wadi
#

Turn the armor and accessories into sunken sea stuff, and potential remove the victide weapons. Do any of the victide weapons have anything worth preserving beyond just being the best pre-boss?

eternal escarp
#

(they arent the best all the time)

#

byeah

sleek wadi
#

Like, cnidarian is good for yoyo guys I guess? They're used in some crafting recipes but they're definitely replacable.

clever canopy
#

They’re incredibly efficient in terms of time spent obtaining them versus damage output

eternal escarp
#

every weapon is like, 2 to 3 bars max

sleek wadi
#

Which is the problem, victide beats out nearly everything pre-boss outside of wacky setups like mage's armor which lasts all of pre-hm

eternal escarp
#

victide should reslly just be a post DS thing, top down

crude geode
#

indeed

eternal escarp
#

as a "rival" of sorts to Sunken Sea

#

this happena alos

#

like Bloodstone to Uelibloom

#

being rivaling tiers

#

leviathan to aureus drops

crude geode
#

I don't really think rivaling needs to happen in this instance tho

eternal escarp
#

i mean, yeah it doesnt have to

crude geode
#

there's just too many other early game things that would immediately be outclassed

#

by the rivalry between sunken sea and victide

eternal escarp
#

hm

#

yeah, right

#

the preboss weapons would hold for a boss and a half

#

which is

distant gyro
#

amidias already does the rivalry

#

and ds drops

clever canopy
#

Just make victide something you have to go out of your way to get rather than something you passively obtain by progressing through the mod

#

A lot of people farm DS for money and end up selling hundreds of victide bars, they’re way too easy to get

eternal escarp
#

byeah you are right

crude geode
#

Desert Scourge just causes immediate problems since it drops the same amount of overall stuff as EoC despite being about as tough as King Slime.

eternal escarp
#

victide could be made to an out of the way exploration, so its fully optional ig, but that sounds like a big overhaul

crude geode
#

indeed

clever canopy
#

Maybe rework victide armor into an omniclass exploration set? So that it doesn’t compete with other armors

eternal escarp
#

like Astral?

clever canopy
#

It already boosts players abilities underwater, it doesn’t need to also be the best armor on the tier for everything else

eternal escarp
#

also next update every ore armor will have a gimmick so theres gonna be enough competition to actually make it a choice instead of a meta option

clever canopy
#

As in copper/iron/silver/gold etc.?

eternal escarp
#

further pushing wulfrum behind, but maybe not since im not sure if it was touched or not in 1.5

#

yes

#

gold, iron, lead, silver...

#

most were already revealed in drae talk

still zodiac
#

Yea

clever canopy
#

Oh damn that’s a pretty big change

still zodiac
#

But its way back then

eternal escarp
#

yeah, very back

#

(gold was the only one to be fully revealed, the rest are vague reveals byeah)

clever canopy
#

What is gold’s bonus?

eternal escarp
#

im too lazy to dig it up on phone

still zodiac
#

The more gold coins you have the more crit chance you have up to a cap

#

And enemies have a chance to drop gold coins

#

That's what I remember but anyways

eternal escarp
#

search for gold armor in draedon talk from ozzatron

crude geode
#

byech offtopic

eternal escarp
#

youll find the thing

#

yeah offtopic

clever canopy
#

Interesting

crude geode
#

If you compare eoc or king slime to desert scourge I think you can see the actual problem behind it, too much power in the drops and an armor usable by anyone.

eternal escarp
#

its funny how many issues victide has when you just look a little bit closer LeviKek

clever canopy
#

Yeah it’s basically a second starter kit locked behind a boss

#

Both wulfrum and victide have some pretty big issues, seems that aerialite and onwards is fine though

eternal escarp
#

those areas are better yeah

#

thing is, as a whole pre hm still is pretty golden

crude geode
#

@hollow shell Are they any plans behind the scenes to rework Victide? We've been discussing and we feel as though it's kind of problematic due to it's usages and easy to obtain nature.

clever canopy
#

Except hive mind/perfs having no thematic connection to aerialite but that’s just style points

eternal escarp
#

its just thst this very particular spot in the game with victide causes some pretty problematic stuff

#

overshadowing pretty much every pre boss item, rivalling a pretty Tier full area already

crude geode
#

Aerialite is slightly problematic theming wise since it's a underground ore that generates after killing an evil boss, that's related to the sky, but that's been discussed a lot.

sleek wadi
#

I do like the idea of turning victide into an exploration armor. Maybe swap out its combat buffs for like, generating light-emitting sea-prisms on screen to reveal caves and such

eternal escarp
#

yeah but atleat aerialites problem doesnt impact gameplay too much

sleek wadi
#

Aerialite's issue is just a thematic one, one that I'm not sure how to fix while still keeping its visiting space requirement

eternal escarp
still zodiac
#

Maybe it could just generate somewhere a bit above ground but not too high like sky Islands

clever canopy
#

In an ideal world there’d be another hive mind tier boss based in the sky that unlocked aerialite, but that’s a lot of work

eternal escarp
#

i remember a sugg by thomas about aerialite that sounded pretty cool

still zodiac
#

Although thinking about it doesn't sounds too great

crude geode
sleek wadi
#

I was just trying to think of something that wasn't just "here, have infinite spelunker" because thats boring but still useful enough to drop combat buffs

eternal escarp
#

yeye

clever canopy
#

It’d have to stay related to underwater exploration, which it’s already great at

#

All it needs is some abyss lighting

sleek wadi
#

I think by effectively taking the sea-prisms, in this case see-prisms, in the sunken sea and just letting you generate them anywhere for the light is water themed enough for the set. It'd ideally come with being moved to post-DS proper instead of post-nothing.

hollow shell
fossil finch
#

pogging

ashen warren
#

new suggestion rule but its only purpose is to ban suggestions about the wulfrum pylon

fossil finch
hollow shell
#

Damn it, Discord

#

How hard is it to not get new problems

fossil finch
#

i believe they actually have 1 star

#

like

#

i can't remember if they had actual votes

hollow shell
#

They obviously do not have 1 star, Neko

fossil finch
#

anyways it would be weird considering newer ones have their votes

#

here i see it too so idk

#

until storm's provi suggs all have 1 or 3 stars

#

pisscord

hollow shell
#

This happened in another channel a week or two ago, it recovered after enough time

#

so we just gotta.. wait

grim tusk
#

Discord, go home, ur drunk

keen zealot
#

these are the actual numbers at the current moment

#

not sure why it's broken for y'all, but remember that ctrl+r refreshes your discord instance

hollow shell
#

Didn't work when I refreshed earlier but yeah it's good now

#

Just some weird
Discord crust

mighty knot
#

@crude geode I guess but I'd reword that in some way to 'replace' as they're necessary to progression lock victide and they're also used to craft lore items, so they can't really be flat-out removed

crude geode
#

lore items are dying, also how does it really progression lock victide?

#

unless you consider killing cnidrion a major progression point like a boss

dapper coral
#

lore item effects are dying, the lore items themselves still exist and have crafting recipes

hollow shell
#

^

crude geode
#

makes sense

#

I feel as though you can always just use something already in the mod with some small uses (or even drops from the boss)

distant gyro
#

You could use the trophy raw

hollow shell
#

Or like, a single Fallen Star

mighty knot
#

lore items are replaceable. but for victide you can get seashells and coral and starfish just by going to the ocean, there's enough of the stuff there for probably at least 30 bars

#

I'd say that's a fair bit easier than farming 5 cnidrions or killing desert scourge, even easier than getting the (worse) wulfrum armor
(although that's arguably still harder to do without victide anyway)

hollow shell
#

Getting to the ocean does kinda blow in pre-boss tho

#

No easy options to get back if you die either

crude geode
#

you also have to deal with the ocean enemies there, which are pretty dangerous, what with sea urchins and those sneaky boys

mighty knot
#

I guess that's true, but you can easily get that stuff on the surface beaches

crude geode
#

and there really isn't any reason to go to the ocean for any reason besides duke/siren

#

exploration there is kinda nonexistent aside from the two chests thrown there most of the time

mighty knot
#

sulphur sea
maybe, but I still don't think victide should fill that role. it's a very tangible and immediate upgrade for beating desert scourge (which is the much more likely way most players will get it, especially in casual playthroughs) and the early-game-but-slightly-grindy already has wulfrum and ore armors and weapons to serve that purpose just fine--cnidrion farming may exist, but it takes a lot of time and effort and, more importantly, you'll gear to do it, unlike farming the ocean, which gives early-game upgrades a purpose. if victide could be acquired without combat but instead with just time, it would outshine and make useless every other early game material

crude geode
#

That's a problem with victide itself

#

Desert already has a lot of gear/progression associated with it. Early hardmode for sandstorm, post dungeon for great sand shark, and early game for desert scourge and being connected to sunken sea. Ocean just has two bosses thrown in there that don't even use the actual ocean, just the vertical space it has.

#

I personally wouldn't mind victide being thrown to the ocean. It already is extremely heavily related to the Ocean, and it would add another option for early game, possibly becoming a class set for one that doesn't have one, like melee.

mighty knot
#

that's a possibility. I do like the idea of victide becoming a single-class or few-class (similar to the godlsayer/silva change in 1.5) armor as an alternative to wulfrum or possibly even snow ruffian and desert prowler, since it would make wulfrum armor more useful and provide a more varied progression that allows for replayability and make the ocean more useful etc but that's very different from 'remove victory shards'

crude geode
#

I do hope you've read the good hour or so discussion that happened regarding victide bars

#

because we discussed a lot of shit regarding it

mighty knot
#

no not really I've got like 5 channels unmuted

#

can I have a message link to it?

crude geode
#

from here and onward, till like the voted suggestions temporarily losing all stars

mighty knot
#

alright yeah

#

like I said I'm all for victide being retiered or reworked a bit but I think if you want that to happen as a result of the removal of victory shards you should specify and probably even make that the main focus of the suggestion

crude geode
#

That's not the point of this suggestion, the topic of victide bars is for another day, possibly after draedon update comes out

mighty knot
#

but as I think these two lengthy conversations prove, you can't just remove victory shards without at least addressing that

hollow shell
#

Removing the shards would allow for you to obtain victide via exploration
and give some purpose to the Ocean

crude geode
#

done

hollow shell
#

"getting to the Ocean isn't a simple task in early Hardmode"
Pre-Hardmode

#

Looks good otherwise

#

You could make it a lil clearer that allowing Victide to be obtained with just Ocean materials would give the biome the purpose it needs
You say that it currently isn't very relevant but you don't really tie it together imo

crude geode
#

gotcha

#

arguably I wouldn't mind if Victide became a melee armor, it's already used for three (next update with seashell becoming rogue) melee weapons already anyways, so it's got the weapons leaning towards melee.

distant gyro
#

becomes Ocean Bar 2 HDfailure

hollow shell
#

(What's Ocean Bar 1?)

distant gyro
#

Thorium's Ocean Bar

hollow shell
#

Ah.

crude geode
#

it already is lol

distant gyro
#

Victide is loosely ocean

hollow shell
#

I think one of the original Victide set sprites was literally sprited by DivermanSam

#

Also nah Victide is very ocean

distant gyro
#

it's not the first thing that comes to mind since you get it anywhere but in ocean

hollow shell
#

Look at these names HDfailure

distant gyro
#

slight exaggeration but it's more commonly found in the desert

#

with the side of forced desert lore and stolen identity

hollow shell
#

It'll be more distinct soon dw

distant gyro
#

I think to make victide good it has to be not victide and that's the fundamental issue

hollow shell
distant gyro
#

visually won't do it much justice

#

if you need examples just look at how empyrean redesign didn't totally just dig a greater rabbit hole than meld

thick raptor
#

The bars are actually in reference to the ocean that used to exist where the desert currently is, as its components drop from creatures that used to be a part of the ocean ecosystem.

hollow shell
#

That redesign did help for its identity
The problem is we didn't go all the way when we should have...

sleek wadi
#

Perhaps turn Victide armor into melee only and Wulfrum armor into summoner only, which would end up giving each class their own pre-boss armor set. Melee gets Victide, Ranger gets Desert Prowler, Mage gets Jungle/Hat+Robe, Summoner gets Wulfrum, and Rogue gets Snow Ruffian.

#

Victide wouldn't drown out everything else, Wulfrum won't have to compete with the upcoming buffed ore armors as a general set, and would push the classes to having different first target biomes as most of these are biome based.

grim tusk
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And it would also solve the issue of not having much an incentive to farm wulfrum and explore the other areas, rather than just grinding cnidrions in underground desert for gear (which is not hard considering cnidrion has mourning wood AI and its easy to cheese, heck tomb crawlers are more dangerous than cnidrion in my opinion in the early game)

whole sedge
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Yeah, what spark's said is likely the best solution OkHandCJ

sleek wadi
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Would be hard to make into an actual suggestion, as compounding suggestions like I'd have to do has historically been a bad move. Especially because my sugg works best under the assumption that victory shards get yeeted

grim tusk
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For this probably not

cobalt pewter
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If Wulfrum becomes a summon gear, I can see its set bonus being reworked to resemble Wulfrum Pylons ngl, boosting player minions in a small area around the player

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But back to Victide

grim tusk
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Yea it would help wulfrum a lot

cobalt pewter
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Victory Shards main purpose from what I seen aside from victide stuff is lore items

grim tusk
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And victide can get more interesting setbonus rather than sea shell that is funny when used with drills

grim tusk
cobalt pewter
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Mhm

crude geode
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It's used for patreon items and random weapons

cobalt pewter
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That's inconsistent purposes smh

grim tusk
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Yea victory shards are too inconsistent

cobalt pewter
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Victide and lore items are sort of consistent set of uses

sleek wadi
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Victory Shards are utterly replacable

cobalt pewter
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But yes

whole sedge
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They could easily be snapped and replaced with another simple item and nothing would change really

cobalt pewter
#

Remove victory shards, make victide purely ocean themed, and maybe as mentioned earlier, make victide armor melee? And wulfrum summoner?

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I still like the prospect of summoner wulfrum

whole sedge
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It fits well thematically with wulfrum pylons and such while also giving summoneran early game armor that may be useful so yea

cobalt pewter
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Also wulfrum doesn't need to be dwarved by fucking victide all the time

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That's another issue that'd be solved by making both armors a single class

sleek wadi
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Wulfrum summoner helmet sees the most use anyway because 2 minions at the start of the game is a bigger damage boost than any of the other hats provide regardless of class

crude geode
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indeed

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I think there can be a reasonable sugg made from making victide and wulfrum into class armors

sleek wadi
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I do too, I just need victide to get properly made pre-boss outside of cnidy boi

grim tusk
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Also speaking of wulfrum, energy cores need more uses lmao

sleek wadi
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Just purge the victory shards and we'd be golden. As a sidenote, having all the class's starting armors be seperate sets I think is really nice flavor for pre-hm as HM is where classes start to converge on one bar

grim tusk
sleek wadi
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Then reconverge at post-Providence where they stay the same bar for the rest of the game currently

cobalt pewter
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Then 1.5 will have a bit of diverging on post-DoG

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Then converge again on Auric

grim tusk
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Like dried seekers maybe

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Similar to how draconic swarmers can spawn pre-folly

sleek wadi
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Dried Seekers, perhaps have some ocean mobs drop it? I'd love to see victide be pushed to either sunken sea or ocean fulltime no desert needed

grim tusk
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Reaching ocean in large worlds though

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And sunken sea is post-DS

crude geode
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I can't really recall if calamity is designed with large worlds in mind or with medium worlds

grim tusk
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Medium probably

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Although the pros outweigh the cons though

sleek wadi
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Reaching ocean is a bit of a bitch, which is why I'm more favorable to just purging the shards. The difficulty should be reaching the ocean and collecting the various materials, which often asks you to deal with ocean mobs

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Including the mantis shrimp IIRC while you're pre-boss which has poor vision options for underwater. You got glow sticks and nothing else

grim tusk
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Idk why the hell mantis shrimp wasnt locked to hm only

sleek wadi
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Because funny living boulder

grim tusk
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Funny 500 dmg pre-boss

grim tusk
sleek wadi
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Thinking about it, purging mantis shrimp from pre-hm might make for a good suggestion. Does pre-HM REALLY need a fighter mob that can one-shot you when pre-HM already has terrible underwater mobility and vision as well as having all the loot be on the ocean floor?

tardy smelt
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Absolutely true

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The times I ran all the way to the ocean in a 15+ minute trip only to get twoshot by one of those vile little things that I could in fact barely see

hollow shell
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It spawns in PreHM?

sleek wadi
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Calamity Mod Wiki

The Mantis Shrimp is a powerful Pre-Hardmode enemy that spawns in the Ocean biome. Similarly to Crabs they walk along the Ocean's floor in the player's general direction. When hitting the player, the Mantis Shrimp releases an explosion. The explosion deals no damage and is purely for visual effect.
After Plantera has been defeated, they will occ...

hollow shell
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Uh
Yeah probably good to make it at least Hardmode-only then

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Player's already squishy enough in PreHM with sharks and drowning

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Doesn't need the guaranteed oneshot

sleek wadi
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There is a ton of things that make getting ocean floor loot dangerous, a walking boulder is not what the ocean needs

tardy smelt
hollow shell
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Looks good Penumbra. Though you prolly don't wanna have "Why?" in your title line. Could go at the start of the reason or between the title and reason

hexed ore
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Noted

hollow shell
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ye 👍

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Good suggestion Spark, quite convincing

crude geode
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@hexed ore Thalassophobia, not thalassiphobia

hexed ore
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Autocorrect being shit once again

rose latch
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I think the mantis shrimp are a case like Medusa in vanilla

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way too strong for pre hard mode

eternal escarp
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Medusa is a hardmode enemy though

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unless ive missed something

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i personally dont remember seeing a medua ever before HM

frail mantle
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iirc they can rarely appear pre-hardmode if a medusa statue hooked up to a wire spawns

eternal escarp
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ah

rose latch
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nah she was pre hard mode

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but then moved

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in 1.3.1

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but since they can't make the statue exclusive to hardmode

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it is still possible to get them in pre hard mode

eternal escarp
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sounds pretty specific tbf

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unlike mantis shrimps which just casually spawn iirc

rose latch
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they did naturally spawn before 1.3.1

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which is why I was reminded of that from this suggestion

hollow shell
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I remember PreHM Medusas, yeah

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Made Marble caves very spooky

clever canopy
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Reckon this would get a ! In its current state

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Kinda weak reasoning

frozen hornet
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Big wyrm becomes a boss,is that enough?

fossil finch
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Also about the abyss wall sugg: abyss doesn't have a biome background, so it would look odd as fuck having the default ug and ruin the immersion more than having those walls be there do
Don't they also spawn water so the abyss doesn't dry anyways?

still zodiac
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they do, yes

ashen warren
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I mean, the abyss is the abyss

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Isn’t it supposed to be empty? Also I think abyss has enough mini bosses tbh.

eternal escarp
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it has the reaper sharks, the squids, the J(uvenile)EW (god i just realized how that shortening goes) and Bobbit Worms for normal enemies

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and iirc theres like

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2 more normal enemies you likely dont see because haha weapon destroys every trace of life in a 8 km radius.

tardy smelt
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Jared

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really

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for being the last shred of exploration you get to do in the entire playthrough

eternal escarp
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people name the Adult "Jared"

tardy smelt
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ik

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I kinda wish the third trip to the abyss weren't so... easy

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once you get the abyssal diving suit the only measurable challenge lies in T3 and that's it

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you can just spelunk down T4, grab the terminus then bail

hexed ore
eternal escarp
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i think he started it

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but not many actually continue it because it gets old HDfailure

tardy smelt
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I don't think adding more enemies to the last tier of the abyss would add more to it

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considering the only real loot there is the bobbit hook and the terminus

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I think the key would lie in adding more steps to unlocking the abyss shrine's chest

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potentially involving crafting a key from materials found in all layers of the abyss to tie everything together nicely

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...or that would just create needless backtracking HDfailure

eternal escarp
tardy smelt
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I was referring to just T4

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considering the immense breath loss there compared to T3

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I think it's much less worth it to fight the minibosses there than to just clear out a section of T3 and farm for the minibosses there

eternal escarp
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T4 is where the fights happen iirc

tardy smelt
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they spawn up in T3

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though it'd be nice if boss jared were a T4 thing

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like say

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if you use RoD in the top tiers all you see is a big black shadow shaped like it coming to bite your ass

eternal escarp
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theres no way AEW would fit T4

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iirc thats like the main reason an abyss boss doesnt actually exist

tardy smelt
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but in T4 is where you can take your vengeance

fossil finch
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Jared is precisely t4 boss

tardy smelt
eternal escarp
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from what ive heared of AEW's current boss plans

fossil finch
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AEW is meant to be fought in t4 next update

eternal escarp
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no way hed be able to be a boss specifically in T4

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he is?

frozen hornet
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yes

fossil finch
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And uses the verticality in his attack design

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He also will enrage outside t4

tardy smelt
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do you have like any link to this?

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I'm curious to check it out

eternal escarp
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i vividly remember a screenshot of an (in dev) attack and him being out of water

fossil finch
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Search fab's message cuz currently no

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But it was mentioned 100%

tardy smelt
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any clue to when it was mentioned?

eternal escarp
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from what ive heared of his attacks (and the sheer size of AEW himself) i assumed it would be an out of water fight

fossil finch
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Not really

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Maybe it wasn't even fab idk

tardy smelt
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big oof ;-;

fossil finch
eternal escarp
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interesting

tardy smelt
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I do think that AEW is gonna be on a pretty high tier

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like- in between yharon and the endgame duet

fossil finch
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Fab mentioned it's like post scal on boss checklist

tardy smelt
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damb

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maybe terminus is locked behind it?

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either way uh

fossil finch
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Ye

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Anyways back to whatever

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T4 abyss has enough shit imo?

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It has enemies

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Next update a boss

ashen warren
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It has 2 normal enemies I believe?

fossil finch
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It has the worm of biting your cock off

ashen warren
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The bloatfish and the Bobbitt worm

tardy smelt
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yeah

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in my experience you'll barely find them spawning

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but I just cleared T4 in about a minute "in my experience" and I've only reached that tier of progression once before

ashen warren
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Only the worm drops anything tbh

tardy smelt
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yeah

ashen warren
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While the minibosses drop a few useful things

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Probably why the spawns are like that

tardy smelt
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the chaos pufferfish drops souls of chaos

ashen warren
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Essence?

tardy smelt
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yeah.

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dangit.

ashen warren
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You ought to have enough by that point tho

tardy smelt
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but uhh... that's like the most inconvenient way of farming those you can ever imagine?

ashen warren
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While the reaper shark drops 3 weapons and a material used in armor weapons and an accessory

tardy smelt
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just fight ravager

ashen warren
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Ye

tardy smelt
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though.... it also spawns in T4

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um

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T3

ashen warren
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Rarely ye

tardy smelt
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I've found it quite commonly in there

fossil finch
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Fighting it on t4 is easier though

tardy smelt
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probs

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it's a matter of making a good arena ig

fossil finch
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I mean you don't make arenas in the abyss but whatever

void kelp
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About that

tardy smelt
void kelp
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That message by Aqua tells you all you need to know :)

fossil finch
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Well yeah figured that out when they said it

mossy oar
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I'm a tad late to this conversation, but if wulfrum became summoner and victide melee, would the sets be buffed?

eternal escarp
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if it was to happen, and if it was needed

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(though if it was to happen i doubt it would get buffed, more so reworked)

fossil finch
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My main worry with it is that mage's early sets would technically all be later than the rest, as they require some bit of mining
Not much but still

gray nebula
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this suggestion already got approved brov

mossy oar
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Oh damn

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My bad

hollow shell
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That's fine, it can still be posted
It is a little soon after the previous one but this is still what :ballot_box_with_check: is for

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(It'd only be a problem is Samswize was the poster of the original sugg too, which he wasn't, best I can tell)

fiery pulsar
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accs for scal?

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expert

ashen warren
fiery pulsar
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i clicked teh wrong channel

sleek wadi
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Oh whoops wrong reply

clever canopy
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Tbh I prefer class specific armors for the most part, allows for more creative bonuses

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Also makes each playthrough more varied. Instead of crafting the same armor with a different headpiece your next pt might take you to a different biome to start

fossil finch
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your mom suggestion (doesn't need discussion)

grim tusk
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Alr 👍

sleek turret
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gamer suggestion (i need edrags)

crude geode
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Probably shouldn’t use the change to steampunker as reasoning, future content and all

fossil finch
grim tusk
sleek turret
#

bruhve anyways in all seriousness good suggestion

grim tusk
sleek turret
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star struck water consistency of having seeds instead of astral monolith

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much better

crude geode
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Yes but future content is still a don’t

grim tusk
crude geode
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Just…remove the bit about future content

grim tusk
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Crossed it out

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It helps my point as its not the main argument

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If it were the main argument it would have to get deleted

sand umbra
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acknowledgin' that somethin' in a comin' update ends up boostin' your point even further without makin' that upcomin' change the main point is not

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Storm's sugg does the latter

crude geode
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Okay

mossy oar
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The next update is completely removing hybrid weapons, isn't it?

grim tusk
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Yes

mossy oar
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On top of that, doesn't rogue already have a dungeon chest weapon?

grim tusk
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And im pretty sure suggesting making vanilla stuff into rogue is a dont

ashen warren
grim tusk
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Still same thing

ashen warren
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the description of the scourge of the corruption says a powerful "javelin"
and you throw javelins like you throw the weapon
and you also throw the vampire knifes

grim tusk
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And so is daybreak and so are many others

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Melee has some throwing weapons

ashen warren
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yes and most of those you can change into dealing rouge damage

grim tusk
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Yes but thats against the rules

mossy oar
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Melee isn't strictly melee. It's a flaw of the class.

grim tusk
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That is why true melee subclass exists

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Also with making em have rogue variant, what about the stealth strike? Have you thought of that, how fundamentally broken they’d be with rogue’s powerful accessories, the weapons were made and balanced with melee stuff in mind. Making em rogue will completely break the balance.

Go compare melee and rogue elemental disks, you’ll see how differently they interact with the gear (and how stupidly the rogue one interacts with things like moonstone crown, old die, glove of recklessness and vampiric talisman)

Another example would be how busted the rogue scourge of the corruptor used to be in older versions, nanotech and auric’s bonuses boosted it to the point it was one of the best weapons vs Scal despite being available a tier earlier, and it obliterated Yharon ph2. Meanwhile the melee scourge of the corruptor was pretty bad

Also vampire knives with vampiric talisman (you could even add empyrean armor) would be unbalanced as fuck (as if current vampiric talisman wasnt busted enough)

Rogue and Melee weapons dont mix

ashen warren
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i checked and it never said anything about changing melee weapons into rouge only rouge into throwing

grim tusk
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What im pointing is another issue related to your suggestion

zenith hazel
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bot's down, notified amber

ashen warren
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also that does not explain why vampire knifes all of its upgrades have both melee and rouge variants and it does not

grim tusk
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Thats a flaw with the current version, next patch the rogue versions of empyrian and illustrious knives and scourge of the cosmos are getting deleted

fossil finch
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all melee/rogue hybrids are dying, why is this sugg even up still

whole sedge
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Yeah uh variants are getting yeeted and that rogue into throwing could also probably be expanded on

fossil finch
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extreme HyperFailure

hollow shell
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"see above" refers to

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But the main issue is changing a vanilla weapon's damage type

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We don't want to have that kind of effect on vanilla class options

grim tusk
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And doing that will probably lead to stuff like 1.3.x Scourge of the cosmos unbalance

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A weapon that is perfectly fine on one class will be ridiculously weak/overpowered on the other due to the different kits of the class (more detail provided earlier, edited it a bit so its easier to read)

hollow shell
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Luckily we don't gotta worry about that any longer

hollow shell
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@balmy jewel You need a better reason than "I'd be cool".

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And, it probably would be better to suggest this once 1.5 comes out
as Adult Wyrm is getting more of a presence

balmy jewel
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I meant that as a suggestion for 1.5

hollow shell
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Ya gotta wait

balmy jewel
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Like post draedon endgame

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Okie

whole sedge
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Yeah you've gotta wait for 1.5 then ech

balmy jewel
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I thought th suggestions included suggestions for 1.5 sadcat

hollow shell
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(And, spoilers, ||it'll have some worm minion competition at that point in the game||)

balmy jewel
#

:O

hollow shell
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Nah, you gotta suggest based on what's present in the playable version of the mod
Suggesting for an upcoming update has a few problems with it, as you don't know exactly how things will be executed nor the full scene surrounding your suggestion until you play the update yourself