#suggestions-discussion
1 messages · Page 1150 of 1
How does this specifically protect people against just tiny slip-ups and not just running into the boss headon or downright failing to dodge
Grax moment

NO.

@tribal remnant no
No reasons and it's just no

In short, we had one before, it was a shithole to moderate
Fair enough
isn't it in the don'ts doc to sugg a meme channel
yes
maybe if the calamity mod discord happened to be a lot smaller and not that rowdy, but unfortunately that's very not the case.
if you want memes go to reddit
oh yeah that place
HotE works as vanity in the next calval update
update your mod
current version actually
“i forgot it existed” isn’t very good reasoning as to why exo weapons need yet another crafting material on top of their already bloated nature
and i don’t see how requiring it for celestus would cause more people to use it, just have to go out of their way to get it pre scal, 17 tiers or something above where it’s supposed to he used
so that’s definitely a no.
how about giving it an upgrade?
for what reason?
because other biome weapon have at least one upgraded version. so why not?
I feel like most things that dont see use, that are then added to other crafting trees in order to see use, always sit in storage for 50 hours of gameplay- not a 1 to 1 comparison, but how many people have you seen ever legitimately use the blade of grass as a weapon?
do I need to say it again? I clearly agree with @safe oasis for not adding it into the crafting tree. do I need to edit the suggestion too?
well yes, the point of giving feedback is for you to edit your suggestion to improve it
alright. got it
also didn’t see this earlier sorry
i see the consistency argument here but phrasing it as “why not” wouldn’t work at all
a lot of things could be added for absolutely no reason because “why not,” i’d suggest rewording it to compare how every other biome chest weapon gets an upgrade except for the stardisk
thank you for that. my english vocab isn’t my best forte after all
(You seem to be doing good)
Yeah it's true that Heavenfall Stardisk is the only biome chest wep with no upgrade
I feel like adding an upgrade for the ONLY biome weapon without an upgrade would make sense, because Heavenfall Stardisk is a pretty cool weapon and it would be nice to have upgrades for it, as well as just... yeah, it would just make sense to
might want to change the title aswell
Yeah
Wait why doesn’t it have an upgrade 
Literally every biome weapon has an upgrade
I guess they forgot to make one for Stardisk 
wait does rainbow gun?
yeah.
indeed
empyrean knives, scourge of the cosmos, barracuda gun, endo hydra staff, cosmic rainbow
@round wraith I can agree with Heavenfallen Stardisk getting an upgrade. What I can’t get behind is slapping it into Celestus’ crafting tree, as all biome weapons upgrade into themselves at least once, not into other weapons. Making it upgrade into another random boomerang weapon wouldn’t make a lot of sense.
If this is only a result of the title, then change that to reflect the rest of the suggestion
add Blessing of the Moon as the last update for the planetoids
Suggesting to add unused themes is not allowed
If the devs want to they would have,and since they didn't it most likely means they don't want to
wrong channel, #suggestions-posting is one floor above 
no
my bad for not noticing that while editing the suggestion. we already go through this and I already agree for not inserting it. I already edited the reason but I forgot to edit the main suggestion. that’s all
sorry to everyone who’s confused with the title and the reason. My fault for not checking the title when editing the suggestion.
Ye i too agree with a stardisk upgrade, it's a fun weapon and considering it's supposed to be a rogue biome variant it should def get an upgrade like the other weapons.
@candid chasm they know, it will get addressed in future updates
Post-DoG will also have more grind next patch
You'll understand what I mean if you read my entire suggestion
I really hope this is the case, but I would like more throughout the entire stage and not just post-dog
Post-polter has abyss and acid rain which are a lot
you are basically saying post Ml is a boss rush?
if so
its known
and will be addressed at some point
Alright, well if this is the case, then that's good.
I am new to calamity and just finished my first playthrough and loved it, so I'd just love to see more
also, sugg seems pretty large scale, planned or not
yeah, I addressed that, and don't think it'll be realized anytime soon
but I at least wanted to express an opinion
I read the doc and didn't see that
so thank you
I guess I have to delete that message now
what page is that?
I thought I saw all of the donts
just ctrl f and search a key word there
Ah I just saw your post on reddit yesterday I forgot to check the date
It can also be noted that with the changes to solar eclipse next update, scourge of the cosmos and empyrean knives will also be post dog so it makes barracuda and cosmic rainbow even more of outliers
I feel like Barracuda Gun would be extremely underwhelming design wise if it's moved post DoG, a complete redesign needs to happen that way
But I'd agree yes
Devourer gun when
both of them would be terrible if they were to place at anywhere postml
maybe not as much for barracuda but imagine using cosmic rainbow against yharon
you will literally explode
Ah yes no hit exclusive weapons

this sugg has basically no reason tbh
nohitter elite cheese
"itd be cool" isnt a reason so, lol
"bit of a risky suggestion" no shit lmao
yeah theres basically no point in doing this
you can cheese nohits so easily, and theres no reason as to why there should be items locked behing nohits anyways
@alpine trench You need to have a more elaborate reason, explaining why it would be a good idea to implement your suggestion
(though it'll likely be an unpopular suggestion regardless.)
(If it's any consolation, there are going to be challenge-exclusive items in Calamity 1.5, although not for no-hitting)
Darn it, only one recent suggestion is 200+ stats 
probably because the mod hasn't been updated in a while
Any ideas how I could improve in that matter?
@harsh briar Probably better for #bugs-read-pins, and provide as much details about your playthrough as you can so the source of the lag can be found more easily
Yea but the problem is when I do that yall will just tell me to get better wifi
Its not just a me problem
are you in the dungeon
Yes
do you have alchNPC
it's not even a calamity issue lol
but it's listed in the calamity bugs doc
because the cause is the rare creature arrow
What
next time you have an issue like this go to #bugs-read-pins
Alr
also this will (almost) never happen
Well ig the last time it happened was almost never
lol
They said it was probably my wifi
Ages ago
wait no nvm im dumb
They said ethernet might fix it
My memory is on point
tbf that is indirectly saying you have shitty wifi
I mean
I do kinda
But ill try without alch npc
Is there some way to fix the lag?
The rare creature arrow is also in alch's config menu, so you can toggle it mid-game and see if it helps
wait
is it in the alch npc lite menu?
wait nvm found it
idk I just searched in the bugs channel and none of the reponses to any of your two questions had to do with wifi
the only thing semi related to lag would be terraria water being just generally shitty
Hey if I had a server suggestion not a game one where would I put that?
oh ok just checking if thats where itd go
Unless it's a meme channel sugg
Yeah server suggestions are fine
no lol, dont worry
(as long as, yeah. Not a meme sugg or emote sugg)
(or top of #suggestions-posting on whats allowed and not)
ight there
Uh well
We banned "add X weapon that does Y thing made of Z materials" suggestions a while ago
They had a very low implementation rate by the devs
yeah ig, just an idea I came up with
. _.
i can take it down if youd like
On the topic of suggestion rules, could we possibly see a slight relaxation on the future content don't?
mm, I'm not sure it'd be able to get in as-is yeah
If there's gonna be a suggestion to revive Specific Item Suggestions, it'd probably come from someone who was around for that era and has a good deal of experience and a gooder deal of reasoning behind why we should go back on our decision
It's possible that SISs could return in the future, you'd just have to be really convincing
i can edit the sugg for more detail and reasoning if thatd help my case
If you can think of enough to flesh it out, you can try
ight ill give it my best shot lol
Specific Item Suggestions would result in a flood of posting and likely even more of a backlog of community weapons than we already have with patreon dono weapons
I personally wouldn't mind if suggestions were able to use some changes from the Draedon Update in suggestions, as long as it isn't the basis/major part of the sugg. Just a bit more reasoning overall.
I think specific items are fine if they're something that prevents a boss from being spawned or something similar to that
just an opinion though
Well that's not the same kind of specific item we're thinking of
then the term is too broad?
that's a concept for an item
like
it's laid out in the don't doc pretty explicitly
oh, we're talking about specific specific
We're talking about "Amp Laser - 50 ranged damage, 10 usetime, 4 knockback. Crafted with 20 dubious plating and 20 mysterious circuitry. Fires a concentrated laser beam that gets more powerful the longer it is held at a rate of 5 damage per second"
That kind of suggestion is banned
yeah
As laid out by the don't, specifics are generally frowned upon in general
ight well I did what I could to improve my arguement
I guess I'm kinda confused how this new channel would interact with #suggestions-posting
Is this new channel going to be a 2nd sugg-voting, or a 2nd sugg-posting, or a direct post channel without bot usage?
2nd posting catered for more precise elaborate item suggestions
that way the main one for small tweaks or progression fixes is less cluttered but there is still a space for these specific suggestions to be posted
That
implies that it's a 2nd voting
Anything posted in sugg-posting is temporary, it's the filter channel for sugg-voting
You may notice there are only 4 messages in #suggestions-posting atm
That's cuz every message that isn't the pin gets removed after 24 hours, either by being moved to voting or deleted
yeah thats most likely how it would work, having all the posts in the new posting channel removed after a time and having the ones that are liked moved into #suggestions-voting
That's how #suggestions-posting currently works.
I guess what I'm getting at is, why is there a need for a 2nd posting channel if it's a filter channel anyway?
because even though it is a filter channel those ideas are usually more implementable and tame than the item suggestions, so It'd be beneficial to make those suggestions more likely to reach #suggestions-voting because otherwise you won't even be able to see those smaller tweaks and stuff just due to the sheer flood that item suggs would bring
Alright, so the deal with the second channel is that it would have more strict judgement, a higher criteria needed for them to pass to voting?
yeah
that will keep both #suggestions-posting and #suggestions-voting from being flooded while still allowing item suggs
Alright.
Title line could be more descriptive to this precise purpose
i.e. "Add a second #suggestions-posting channel, which allows specific item suggestions but is more strict"
(imo)
Aight, this is more clear. Thank you
np, and thank you for helping me clarify the idea more
Let's get real for a second: the chance of cal devs adding item suggestions are virtually zero now
Seems like pointless to add a channel just for detailed stuff like that
I've got some hope. SISs were banned quite a while ago, before we had Iban and Dom on the team iirc
We even have a dedicated dev Trello for suggestions (although it's unused atm cuz of Drae update priority)
Also the extra control on the channel scarily sounds like the channel that was originally used for memes and ended up being a shithole

#offtopic?
Ye
That's a weird comparison
Perhaps
To me this also kind of seems like moderation hell and I kind of don't entirely see like what standards even could be held up or what standards these suggestions would have to meet but I'm feeling like I need to read this over again 
Though the point of the comparison, as ted said, is moderation hell yes
Just let SIS die

I don't really see why this needs to be a new channel per say when it could just be changing SIS requirements to uphold a higher standard
SIS requirement is as strict as it could be atm
I did think about that as a possibility yeah
or maybe to replace the mod hell it would lead to, make it a voting channel? that way the community decides whether the post is good enough to graduate from the whole flood that would be a SIS channel into the main #suggestions-voting that devs would see
So just... #suggestions-voting ?
That's like the entire purpose of suggestion voting really
Nah, like sugg-voting-jr
If you reach a certain voting threshold, it gets reposted in #suggestions-voting proper
pretty much, like a filter sugg voting
Multiple layers of judgement 
Yeah I don't see how another suggestion voting filter would really help as that'd mean we have like what... 3?
Plus even from my own modding experiences I work a lot better with just a general idea like "Add x item to fill x role at x progression point" rather than "Implement this exactly weapon to fill this role" 
which is why the main #suggestions-posting channel would be left untouched since those ideas are generally more usable
i just think a lot of people other than @cobalt pewter obviously lmao would appreciate a place to share those ideas and, possibly if they seem usable reach the devs
This still kinda seems overly complicated and moderation heavy for just allowing specific item suggestions that likely won't even be able to make it past 3 layers of uber specific filtering from what I see, having people just make what I'll just refer to as "general purpose" suggestions feels like it'd be a lot better
Also I can say, if you want to express creativity via modding or want your ideas in a video game, it's likely better and more fulfilling as a person to make the mod/spirtes/mechanics/whatever yourself than have a bigger mod or bigger dev team do it for you 
As ted said, he covered all the important things
I most definetely agree but also not everyone knows how or has any want to do so, and some ideas really are catered to fit calamity, so itd be pointless to add them to your own content instead
I mean there's nothing stopping you from creating a calamity "add-on" really, and I can say if you don't want to take your idea to light via a mod or don't want to put any time or effort into it said idea likely doesn't mean much to you
I don't have anything to add in particular other than the existence of SIS caused a lot of low effort suggestions to be made, and that was during a time when this server had a lot smaller user count. I think that even making new layers of sorting, channels, etc still won't stop the flood. I had thought of the idea of SIS rules being lessened if there was effort, but effort is hard to quantify and varies person to person
For every Great Sand Shark, there'd be a thousand self inserts, etc
yeah I'm honestly just trying to do what I can to lessen the flood as much as possible while still allowing those good ideas to get through
There's also a pretty big issue with allowing community content in, as creative differences could cause issues in the future, if a suggester wanted their suggestion changed once implemented, etc or wanted it removed.
Frankly, even in my own discords and modding communities, lessening the flood is next to impossible without just not allowing it at all unless you've somehow manage to hit the gold mine of really good community that actually helps a lot with giving good development ideas.
And yeah what Ian said also
In my eyes, SIS are a relic of a bygone era from when the mod and community was much smaller, and simpler. They just don't seem feasible nowadays imho
Especially when the Patreon item backlog is a mile long.
Why another channel for SIS specifically
It was good that those were banned long ago
Otherwise #suggestions-posting would be 99% SIS
just talk to fab in vc and hope he agrees it's a good idea

Honestly
Even if SIS' did become a thing again I'm almost certain they'd almost all end up in limbo and not actually get implemented.
Particularly because they have the co-requirement of needing sprites
if you're pestering people trying to get something implemented I don't think you'll achieve your intended results
that was part of the joke yes
tho it did indeed work a few times. tho not for items iirc
but anyway yeah, sis are bad. do we even have a list for all sis items that got implemented?
Weren't there a couple of ancient ones from Mrrp that eventually became things?
6ish SIS suggestions being implemented out of like thousands isn't that good of a ratio either 
And they will overshadow actual decent suggestions
(tbf, that's why the suggester is suggesting another channel)
If SIS come back it will be 100% worse than emote suggs
and I don't think "it'll become a meme channel" is true, 'cause I know this channel won't let that happen 
Do you expect the average CMT brainlet to read which channel is for what. Dont believe me, just check how many people in #calamity-update-talk ask for whats X , when its on pins (or mentioned around 10-30 messages ago)
I unironically think that emote suggestions should be brought back
On CD
Allowing the average person is NO
Nah, in #suggestions-posting
I can see the :emote: reposts like with the :kill: one
If SIS comes back it will be beyond infinitely worse than Emote suggestions trust me
Emote suggestions were on the very much tame side of really bad suggestion practices and specific item suggs are practically on the other side of that spectrum of bad
the issue with how the emote situation went down is that it was only a handful of users abusing them to begin with, as well as reposts not being codified into a rule
:decompiled:
don't.
CDs don't need a monopoly over emotes
The sugg system is fine rn, and probably allowing things like that will disrupt it
I honestly dont see a better option here
Or no emote suggs, or people trusted by Fab can sugg them.
Public emote suggs will be chaos considering how the server has grown and how bad emote suggs were before the ban
actually, I think we can add something like that after the mod is finished. when devs no longer have ideas to implement
that will not be for quite a long time.
yeah, but that's the only time it would make sense to have it
like how relogic made tml official and added steam workshop support
will that ever happen?
Even then really it'll probably have been in development for so long that new people with newer fresher ideas that are better than the general public can likely step up and help develop ngl 
@hollow shell Apologies for the ping, just curious about something. Am I allowed to talk about future suggestions? Just want to get feedback beforehand before I write up something
Iirc Spark Spreader, the Frost Blossom line,
and the GSS gang
(future suggestions being suggestions made in the future, and not relating to future content, for clarification)
I think that’s allowed
uh, yeah you can
alright, thanks
yeah that's just fine and has been done a lot from what I see
ye
it's been awhile since I've been around here, heh.
I’ve talked about suggesting potions be removed from shops once the Draedon update drops and haven’t been banned yet so it should be fine
I see
tl;dr, because I just got home from a 10 hr shift and I'm running on autopilot but I feel like emote suggestions could return as long as new rules are put in place pertaining to them
they should be treated with different criteria and rules due to their low effort nature
If emote suggs do come back (somehow, they will likely never return). The suggestion rules will need to be enforced with an iron fist which will possibly affect negatively other suggestions
most notably, a star requirement greater than server suggeestions, but less than mod suggestions and a rule on mass posting on a case by case basis
most of the abusers of emote suggestions while they were still a thing were centralized in a group of like... five people. most of which don't even frequent this channel anymore
The main problem I have is that emotes are given just as much space in suggestion voting as normal suggestions
I also don't really see why new emotes of all things need to be added but i guess? 
You could argue this for a lot of current suggestions imo
Because the sugg is banned, once it comes back and the server being bigger than before it will be worse
I mean yeah you can say the same for some suggestions but a majority of them matter a lot more for actual gameplay or enjoyment of a mod instead of just adding
to the discord
That as well is a problem, heck they usually took more space with their pngs
is it really that much bigger? sure, comparing the state of the server when SIS were a thing compared to now is a big jump, but we've only gone up by a small amount since emotes were banned
People are returning to the server due to update news
what even happens when we run out of slots? we vote for what to kill? lol
I have seen some mentioning that in #calamity-mod-talk and #calamity-update-talk
I’m surprised no one has brought up the idea of simply posting the png alone with nothing else as a concept for reducing the space they take up. Most of the time reasoning for emotes boils down to “funny” or emotion
It was optional
then that covers this, i guess
It’s pretty hard to make a original reason for adding an emote when 90% of the time it’s the same logic behind another emote
If they can't come up with a unique reason, that's a feature
That'll already cut down on 95% of the low effort posting
one of the reasons for emote suggestions flooding suggpost is because the requirement of a reason was largely ignored
It was fine for emotes as they're relatively inconsequential and pretty meh anyways for a decent chunk of people but I especially don't really feel like it's fair or just to just have them be there in sugg voting period when it's less of a "reach to the devs" kind of thing and more of just ask someone to add this to the discord server only 
server and emote suggestions go to mod corner
if you're worried about them taking up dev time, that is.
I think it’s more the issue of sharing voting space with normal suggestions
Will take mod time though, time that could be spent moderating #calamity-mod-talk and other channels where shit usually hits the fan
That and they still take up space in voting which can potentially take space away from better suggestions because some people refuse to... scroll of all things
Since you have things like rework broken mechanic like rage sharing space with haha funny crabulon emote
the moderation team has expanded since emote suggs were a thing, and can expand again
you overestimate the value of mod suggestions
Eh, most still will usually end up dropping dead but having less of a chance so someone at least sees a decent suggestion's still better than it be taken up by "Add funny big chungus emote" or whatever 
Yea most suggs will be indeed shitposts, probably as bad or worse than the average r/CalamityMod post
i only actually remember a handful of emote suggestions being a problem; cirnosip, decompiled, peepoweird, dank's bird
The only good emote suggs were suggested by devs or CD, the only exception being 
I remember all of them kind of just being boring and a waste of space 
other than hage
hey,
is a classic
i will tell you that it takes precisely 3 seconds for staff to decide on whether they like an emote or not
i believe storm is talking about moderating #suggestions-posting, not mod voting
Indeed
but even then I think y'all greatly overestimate the frequency of emote posting
m
i feel like a revised set of rules could let emote suggestions return, and with those rules quality and quantity would be enforced, etc
Enforced hard
The only options for emote suggs i see are:
No emote suggs ever
CD only
Rules enforced with an iron fist
What's the harm in rolling out a few new rules, testing the waters and then acting on them if the situation arises?
anyways, gonna compile some thoughts, ask around and then maybe submit something tomorrow.
peace 
I dont think reallowing emote suggs would be a good idea, even with so many rules lots people just dont follow em
My only views on reallowing emote suggs are pessimistic and I dont expect anything good coming out of them if they return, considering the activity on #suggestions-posting is now quite low and reallowing something that was banned for a lot of reasons would skyrocket the amount of management and attention the channel needs to have it keep its decency
Anyways i think i should also rest, it has been quite a stressful day
Weow is that an actual server suggestion I'm seeing?
For some reason 90% of all suggestions are mod suggestions lol
Wait I always thought the suggestions were for the mod
OK I'm super late but alternatively to a new channel for SIS suggestions how about making a channel for item/boss concepts, not really to get implemented but just to share ur ideas with others.
I'm in this other server where such channel exists and its really fun Coming up with ideas
you do know this exists
its called a wulfrum pylon
also, it looks like your suggestion isnt formatted correctly (atleast not on phone)
Are you talking to me?
ye
you should refer to the pylons, because if you think their spawn rate increase is too low (which i know some do)
you should try and talk about the pylons instead
also, not sure if you did or not but, a correct suggestion format would be like this:
Title
Description
otherwise the bot cannot take your suggestion to #suggestions-voting
Ok thanks!
:+1:
idea, add a ticker or notification that tells you how many minion slots you have left when you summon a minion
As huge SIS enthusiast...
If we ever reintroduce this profaned concept...
I'd make it more clear than sugg will get implemented.
Aka allow content suggestions only with dev backing it.
I just wanted to say,
SCallops
@tardy smelt Sugg looks fine, though you don't need to say 200/400 HP exactly
coolio. Should I edit that or can I just leave the suggestion message as it stands?
done
np
I don’t think you really need to reference other suggestions. Just let the suggestion stand on it’s own
I’ve been thinking, one of the big problems with wulfrum is that it’s just as quick to get victide by killing cnidarians. So what if they only dropped victory shards, requiring that the player manually get the other materials for victide from the ocean?
Because realistically victide being easy to get pre-DS is a bit odd
Traveling to the ocean early game is quite the task I think this would serve as a good drawback
I've tried to suggest locking victide behind desert scourge, and it didn't go over too well.
#suggestions-voting message
But if you think that'll be received better good luck
i personally think victide as a while should just be post DS, this way people could use the various existing pre boss weapons
same
nd trust me theres quite a bit
especially once you consider all the ore weapons
Marnite, Enemy drops, Wulfrum
Yeah victide being obtainable pre-boss is pretty wack
even some vanilla weapons
Flarestorm, Spark spreader in rangers case
mana flower...
the list actually goes on and i know it does because i listed them all
(except for summoner which is quite short obv)
mhm
Victide is just a middle finger to all of those weapons since all of the weapons made from it are better iirc
I also don't get why victide is obtainable without even visiting the ocean or even the sunken sea
like sure desert was originally ocean yadda yadda
but I feel like you should at least have to visit the sunken sea
thing is, slapping a Sea Shard or Sea Prism would be quite wierd
since those are related to the Sea Prism tier
this whole victide arguement also leads back to the wierd nature of Victory Shards as a whole
dropped by 3 entities, Cnidrian, DS and EoC pretty much
and used for random weapons, victide and the lore items (to be removed)
EoC should really just not drop victory shards
It really should just get rebranded tbh
wasnt there a sugg about giving a clearer identity to VictShards before?
Yea
It should either get a better connection with the ocean or sunken sea imo
riiiiight
Cause as it was said many times before, they are in a weird spot
tbf im not sure if its original use was intended to be ses related at all
it is called "victory shards"
Yea
ah, i see
The wiki there is hella primitive so unsure exactly but it's dropped by the penultimate boss and I think used for penultimate armor and a weapon?
oh, so sounds like its just a refrence by name
Yeah sounds like reference for reference's sake which is...awful for a natural, non-patreon part of the mod.
for something that is as a whole really prevalent in pre hm
its like, close to being as prevalent in pre hm to the souls of night in hm tbf
I'm fine with certain references like the references to nightmare fuel as long as it actually has a purpose and logic aside from the reference.
due to its wide usage all throughout the time
Used for 11 total crafts (minus lore cringe)
i coulda sworn it had more, never mind then
but it is used for a big chunk of it, iirc
up until like, post skelly? with flurrystorm cannon
dont remember, and checking it on phone is a hassle so, lol
3 classes get something out of it, melee/ranged/rogue
as well as mage if you count lazinator later
also used for a potion and two different bullets
hmm
yeah its kinda all over the place
though ig its not too bad since its not all over the place in a bad way
what i find wierd is how its origin is just, wierd
it drops from dried up sea enemies and a bigger demon eye
the connection between them being uh
pretty nonexistant iirc
it's very weird that a material prevalent throughout early game for various crafts just. has no theme/logic behind it.
yeah it is
It's slapped onto things with no real thought put it into it
the funniest thing is half of it's crafts are either vanilla items or patreon items
@hollow shell How old are Victory Shards? I feel like they're archaic and ancient, but I may be wrong. Also we've been discussing it a lot overall.
hm, yeah lol
well in that case
just looked into that mod and it has its own Summoner Emblem, ancient indeed
congratulations you now know avalon existed before summoner emblem did
The fact that DS and cnidarians drop all the materials for victide kinda make those materials redundant, they could be anything and it wouldn’t make much difference
i think looks good tbh, leaves the question of "what with victide now" but thats just a question for a diff thing ig
From before my time, I'll say that
:Fear:
do victory shards lock anything important anywhere
oh wait
they lock victide post killing cnidrion
:trolling:
this brings some issues and they could be addressed directly in the sugg i believe
Might wanna say that they're an Avalon reference in the sugg, as you bring it up but don't clarify
Or maybe remove that bit cuz it applies to a good few other items, like Phantoplasm
oh wow never knew that phantoplasm was reference
yeah thats what i meant
the more you know
i think it might be worth adressing thst aswell but it might just start falling to "another suggestion" territory
uh yeah overdone can you not
because i believe uh
this will only like
split votes idk
maybe
Yeah this is a bad idea, to post it now that is
post it later i g
we kinda already have a ocean themed material called victide
Victory Shards are fine where they are, no reason to mess with them
you sure
read up our convo ig
they sre fine where they are
when you never stop to think of what they are
and they play a small role im victides tiering
i think it is worth mentioning victide's name is kinda implied to be related to, obviously tide, and victory because of victory shard
probably just some coincidence or idk but i just thought of this
which is also an issue, imo
byeah
also nah victide is prolly just Victory and Tide
as I mentioned earlier I just think it needs to be rebranded
sounds purposeful
rebranding it would be pretty difficult tbh
true
that's what i'm saying blast trl
it very much would
what would you even do with it?
make it more related to the sunken sea or ocean
it looked like you doubted yourself so i wanted to back it up trol
victide and prism shards already exist
wait
well you can do that to victide too
I think the scope of victide is terrible as a whole
Victide bars could use something else, question is what
Sea Shards could work
since victide is pretty weird
using prism shards for victide isn't a good option imo
Sea Prisms have their own tier which would be wierd though so yeah
Victide introduces another theme to the desert that already belongs to the ocean
because they already have their weapons and shit
Victide is really just in a very
ye
ech spot
Victide could also just be renamed to Tide bars.
yeah, that actually works
delete victide is my stance
early clam armor
delete cnidrions
Victide shouldn’t be desert related more than ocean related, it starts to mess up its identity
not as big as it sounds
turning Victide to Sunken Sea would maybe bloat the Sea Prism tier and require a fuck ton of respriting tbf
well there aren't many options
early game definitely has more than the menacing meta bars
which was the origin of the discussion yes
yeah
Is it okay if I make a sugg about moving Victide bars to Sunken Sea tier?
about how victide trivializes pretty much the entire pre boss roster
might probably fall into "a lot of work to implement" category
by just existing
just remove calamity
true
Turn the armor and accessories into sunken sea stuff, and potential remove the victide weapons. Do any of the victide weapons have anything worth preserving beyond just being the best pre-boss?
rework them 
Like, cnidarian is good for yoyo guys I guess? They're used in some crafting recipes but they're definitely replacable.
They’re incredibly efficient in terms of time spent obtaining them versus damage output
every weapon is like, 2 to 3 bars max
Which is the problem, victide beats out nearly everything pre-boss outside of wacky setups like mage's armor which lasts all of pre-hm
victide should reslly just be a post DS thing, top down
indeed
as a "rival" of sorts to Sunken Sea
this happena alos
like Bloodstone to Uelibloom
being rivaling tiers
leviathan to aureus drops
I don't really think rivaling needs to happen in this instance tho
i mean, yeah it doesnt have to
there's just too many other early game things that would immediately be outclassed
by the rivalry between sunken sea and victide
Just make victide something you have to go out of your way to get rather than something you passively obtain by progressing through the mod
A lot of people farm DS for money and end up selling hundreds of victide bars, they’re way too easy to get
tbf after provi theres like, 4 rivaling tiers aswell 
byeah you are right
Desert Scourge just causes immediate problems since it drops the same amount of overall stuff as EoC despite being about as tough as King Slime.
victide could be made to an out of the way exploration, so its fully optional ig, but that sounds like a big overhaul
indeed
Maybe rework victide armor into an omniclass exploration set? So that it doesn’t compete with other armors
like Astral?
It already boosts players abilities underwater, it doesn’t need to also be the best armor on the tier for everything else
also next update every ore armor will have a gimmick so theres gonna be enough competition to actually make it a choice instead of a meta option
As in copper/iron/silver/gold etc.?
further pushing wulfrum behind, but maybe not since im not sure if it was touched or not in 1.5
yes
gold, iron, lead, silver...
most were already revealed in drae talk
Yea
Oh damn that’s a pretty big change
But its way back then
yeah, very back
(gold was the only one to be fully revealed, the rest are vague reveals byeah)
What is gold’s bonus?
im too lazy to dig it up on phone
The more gold coins you have the more crit chance you have up to a cap
And enemies have a chance to drop gold coins
That's what I remember but anyways
search for gold armor in draedon talk from ozzatron
byech offtopic
Interesting
If you compare eoc or king slime to desert scourge I think you can see the actual problem behind it, too much power in the drops and an armor usable by anyone.
its funny how many issues victide has when you just look a little bit closer 
Yeah it’s basically a second starter kit locked behind a boss
Both wulfrum and victide have some pretty big issues, seems that aerialite and onwards is fine though
@hollow shell Are they any plans behind the scenes to rework Victide? We've been discussing and we feel as though it's kind of problematic due to it's usages and easy to obtain nature.
Except hive mind/perfs having no thematic connection to aerialite but that’s just style points
its just thst this very particular spot in the game with victide causes some pretty problematic stuff
overshadowing pretty much every pre boss item, rivalling a pretty Tier full area already
Aerialite is slightly problematic theming wise since it's a underground ore that generates after killing an evil boss, that's related to the sky, but that's been discussed a lot.
I do like the idea of turning victide into an exploration armor. Maybe swap out its combat buffs for like, generating light-emitting sea-prisms on screen to reveal caves and such
yeah but atleat aerialites problem doesnt impact gameplay too much
Aerialite's issue is just a thematic one, one that I'm not sure how to fix while still keeping its visiting space requirement
ill be honest it sounds dope but pretty time consuming and quite powerful explorstion wise
Maybe it could just generate somewhere a bit above ground but not too high like sky Islands
In an ideal world there’d be another hive mind tier boss based in the sky that unlocked aerialite, but that’s a lot of work
i remember a sugg by thomas about aerialite that sounded pretty cool
Although thinking about it doesn't sounds too great
Yeah, It was neat
I was just trying to think of something that wasn't just "here, have infinite spelunker" because thats boring but still useful enough to drop combat buffs
yeye
It’d have to stay related to underwater exploration, which it’s already great at
All it needs is some abyss lighting
I think by effectively taking the sea-prisms, in this case see-prisms, in the sunken sea and just letting you generate them anywhere for the light is water themed enough for the set. It'd ideally come with being moved to post-DS proper instead of post-nothing.
Reworking, no, not afaik. They are getting a visual redesign soon though
pogging
new suggestion rule but its only purpose is to ban suggestions about the wulfrum pylon

i believe they actually have 1 star
like
i can't remember if they had actual votes
They obviously do not have 1 star, Neko
anyways it would be weird considering newer ones have their votes
here i see it too so idk
until storm's provi suggs all have 1 or 3 stars
pisscord
This happened in another channel a week or two ago, it recovered after enough time
so we just gotta.. wait
Discord, go home, ur drunk
these are the actual numbers at the current moment
not sure why it's broken for y'all, but remember that ctrl+r refreshes your discord instance
Didn't work when I refreshed earlier but yeah it's good now
Just some weird
Discord crust
@crude geode I guess but I'd reword that in some way to 'replace' as they're necessary to progression lock victide and they're also used to craft lore items, so they can't really be flat-out removed
lore items are dying, also how does it really progression lock victide?
unless you consider killing cnidrion a major progression point like a boss
lore item effects are dying, the lore items themselves still exist and have crafting recipes
^
makes sense
I feel as though you can always just use something already in the mod with some small uses (or even drops from the boss)
You could use the trophy raw
Or like, a single Fallen Star
lore items are replaceable. but for victide you can get seashells and coral and starfish just by going to the ocean, there's enough of the stuff there for probably at least 30 bars
I'd say that's a fair bit easier than farming 5 cnidrions or killing desert scourge, even easier than getting the (worse) wulfrum armor
(although that's arguably still harder to do without victide anyway)
Getting to the ocean does kinda blow in pre-boss tho
No easy options to get back if you die either
you also have to deal with the ocean enemies there, which are pretty dangerous, what with sea urchins and those sneaky boys
I guess that's true, but you can easily get that stuff on the surface beaches
and there really isn't any reason to go to the ocean for any reason besides duke/siren
exploration there is kinda nonexistent aside from the two chests thrown there most of the time
sulphur sea
maybe, but I still don't think victide should fill that role. it's a very tangible and immediate upgrade for beating desert scourge (which is the much more likely way most players will get it, especially in casual playthroughs) and the early-game-but-slightly-grindy already has wulfrum and ore armors and weapons to serve that purpose just fine--cnidrion farming may exist, but it takes a lot of time and effort and, more importantly, you'll gear to do it, unlike farming the ocean, which gives early-game upgrades a purpose. if victide could be acquired without combat but instead with just time, it would outshine and make useless every other early game material
That's a problem with victide itself
Desert already has a lot of gear/progression associated with it. Early hardmode for sandstorm, post dungeon for great sand shark, and early game for desert scourge and being connected to sunken sea. Ocean just has two bosses thrown in there that don't even use the actual ocean, just the vertical space it has.
I personally wouldn't mind victide being thrown to the ocean. It already is extremely heavily related to the Ocean, and it would add another option for early game, possibly becoming a class set for one that doesn't have one, like melee.
that's a possibility. I do like the idea of victide becoming a single-class or few-class (similar to the godlsayer/silva change in 1.5) armor as an alternative to wulfrum or possibly even snow ruffian and desert prowler, since it would make wulfrum armor more useful and provide a more varied progression that allows for replayability and make the ocean more useful etc but that's very different from 'remove victory shards'
I do hope you've read the good hour or so discussion that happened regarding victide bars
because we discussed a lot of shit regarding it
alright yeah
like I said I'm all for victide being retiered or reworked a bit but I think if you want that to happen as a result of the removal of victory shards you should specify and probably even make that the main focus of the suggestion
That's not the point of this suggestion, the topic of victide bars is for another day, possibly after draedon update comes out
but as I think these two lengthy conversations prove, you can't just remove victory shards without at least addressing that
You could mention this point in your suggestion, as it does partially apply to this suggestion
Removing the shards would allow for you to obtain victide via exploration
and give some purpose to the Ocean
done
"getting to the Ocean isn't a simple task in early Hardmode"
Pre-Hardmode
Looks good otherwise
You could make it a lil clearer that allowing Victide to be obtained with just Ocean materials would give the biome the purpose it needs
You say that it currently isn't very relevant but you don't really tie it together imo
gotcha
arguably I wouldn't mind if Victide became a melee armor, it's already used for three (next update with seashell becoming rogue) melee weapons already anyways, so it's got the weapons leaning towards melee.
becomes Ocean Bar 2 
(What's Ocean Bar 1?)
Thorium's Ocean Bar
Ah.
it already is lol
Victide is loosely ocean
I think one of the original Victide set sprites was literally sprited by DivermanSam
Also nah Victide is very ocean
it's not the first thing that comes to mind since you get it anywhere but in ocean
Look at these names 
slight exaggeration but it's more commonly found in the desert
with the side of forced desert lore and stolen identity
It'll be more distinct soon dw
I think to make victide good it has to be not victide and that's the fundamental issue
(at least visually, compared to Thorium's)
visually won't do it much justice
if you need examples just look at how empyrean redesign didn't totally just dig a greater rabbit hole than meld
The bars are actually in reference to the ocean that used to exist where the desert currently is, as its components drop from creatures that used to be a part of the ocean ecosystem.
That redesign did help for its identity
The problem is we didn't go all the way when we should have...
Perhaps turn Victide armor into melee only and Wulfrum armor into summoner only, which would end up giving each class their own pre-boss armor set. Melee gets Victide, Ranger gets Desert Prowler, Mage gets Jungle/Hat+Robe, Summoner gets Wulfrum, and Rogue gets Snow Ruffian.
Victide wouldn't drown out everything else, Wulfrum won't have to compete with the upcoming buffed ore armors as a general set, and would push the classes to having different first target biomes as most of these are biome based.
Actually not a bad idea (mage also having meteor (until 1.4 tmod) lmao)
And it would also solve the issue of not having much an incentive to farm wulfrum and explore the other areas, rather than just grinding cnidrions in underground desert for gear (which is not hard considering cnidrion has mourning wood AI and its easy to cheese, heck tomb crawlers are more dangerous than cnidrion in my opinion in the early game)
Yeah, what spark's said is likely the best solution 
Would be hard to make into an actual suggestion, as compounding suggestions like I'd have to do has historically been a bad move. Especially because my sugg works best under the assumption that victory shards get yeeted
For this probably not
If Wulfrum becomes a summon gear, I can see its set bonus being reworked to resemble Wulfrum Pylons ngl, boosting player minions in a small area around the player
But back to Victide
Yea it would help wulfrum a lot
Victory Shards main purpose from what I seen aside from victide stuff is lore items
And victide can get more interesting setbonus rather than sea shell that is funny when used with drills
And for crafting lore items this would be better
Mhm
incorrect
It's used for patreon items and random weapons
That's inconsistent purposes smh
Yea victory shards are too inconsistent
Victide and lore items are sort of consistent set of uses
Victory Shards are utterly replacable
But yes
They could easily be snapped and replaced with another simple item and nothing would change really
Remove victory shards, make victide purely ocean themed, and maybe as mentioned earlier, make victide armor melee? And wulfrum summoner?
I still like the prospect of summoner wulfrum
It fits well thematically with wulfrum pylons and such while also giving summoneran early game armor that may be useful so 
Also wulfrum doesn't need to be dwarved by fucking victide all the time
That's another issue that'd be solved by making both armors a single class
Wulfrum summoner helmet sees the most use anyway because 2 minions at the start of the game is a bigger damage boost than any of the other hats provide regardless of class
indeed
I think there can be a reasonable sugg made from making victide and wulfrum into class armors
I do too, I just need victide to get properly made pre-boss outside of cnidy boi
Also speaking of wulfrum, energy cores need more uses lmao
Which would be ocean
Just purge the victory shards and we'd be golden. As a sidenote, having all the class's starting armors be seperate sets I think is really nice flavor for pre-hm as HM is where classes start to converge on one bar
Then sort of split again at plant
Then reconverge at post-Providence where they stay the same bar for the rest of the game currently
And another way would be a non-mini-mini boss enemy
Like dried seekers maybe
Similar to how draconic swarmers can spawn pre-folly
Dried Seekers, perhaps have some ocean mobs drop it? I'd love to see victide be pushed to either sunken sea or ocean fulltime no desert needed
I can't really recall if calamity is designed with large worlds in mind or with medium worlds
Reaching ocean is a bit of a bitch, which is why I'm more favorable to just purging the shards. The difficulty should be reaching the ocean and collecting the various materials, which often asks you to deal with ocean mobs
Including the mantis shrimp IIRC while you're pre-boss which has poor vision options for underwater. You got glow sticks and nothing else
Idk why the hell mantis shrimp wasnt locked to hm only
Because funny living boulder
Funny 500 dmg pre-boss
Which is why i proposed dried seekers, they would be somewhat rare but would drop the materials, you could either go to ocean or grind seekers and cnidrions while avoiding underground desert shit and worldgen
Thinking about it, purging mantis shrimp from pre-hm might make for a good suggestion. Does pre-HM REALLY need a fighter mob that can one-shot you when pre-HM already has terrible underwater mobility and vision as well as having all the loot be on the ocean floor?
Absolutely true
The times I ran all the way to the ocean in a 15+ minute trip only to get twoshot by one of those vile little things that I could in fact barely see
It spawns in PreHM?
The Mantis Shrimp is a powerful Pre-Hardmode enemy that spawns in the Ocean biome. Similarly to Crabs they walk along the Ocean's floor in the player's general direction. When hitting the player, the Mantis Shrimp releases an explosion. The explosion deals no damage and is purely for visual effect.
After Plantera has been defeated, they will occ...
Uh
Yeah probably good to make it at least Hardmode-only then
Player's already squishy enough in PreHM with sharks and drowning
Doesn't need the guaranteed oneshot
There is a ton of things that make getting ocean floor loot dangerous, a walking boulder is not what the ocean needs
Looks good Penumbra. Though you prolly don't wanna have "Why?" in your title line. Could go at the start of the reason or between the title and reason
Noted
@hexed ore Thalassophobia, not thalassiphobia
Autocorrect being shit once again
I think the mantis shrimp are a case like Medusa in vanilla
way too strong for pre hard mode
Medusa is a hardmode enemy though
unless ive missed something
i personally dont remember seeing a medua ever before HM
iirc they can rarely appear pre-hardmode if a medusa statue hooked up to a wire spawns
ah
nah she was pre hard mode
but then moved
in 1.3.1
but since they can't make the statue exclusive to hardmode
it is still possible to get them in pre hard mode
they did naturally spawn before 1.3.1
which is why I was reminded of that from this suggestion
Big wyrm becomes a boss,is that enough?
A problem with this is maybe that mage's equipment (because you aren't getting jungle that early realistically before having gems anyway) is that it's much more reliant on rng
Planetoids exist anyways so i don't think it would matter that much
Also about the abyss wall sugg: abyss doesn't have a biome background, so it would look odd as fuck having the default ug and ruin the immersion more than having those walls be there do
Don't they also spawn water so the abyss doesn't dry anyways?
they do, yes
I mean, the abyss is the abyss
Isn’t it supposed to be empty? Also I think abyss has enough mini bosses tbh.
it has the reaper sharks, the squids, the J(uvenile)EW (god i just realized how that shortening goes) and Bobbit Worms for normal enemies
and iirc theres like
2 more normal enemies you likely dont see because haha weapon destroys every trace of life in a 8 km radius.
Jared
really
for being the last shred of exploration you get to do in the entire playthrough
people name the Adult "Jared"
ik
I kinda wish the third trip to the abyss weren't so... easy
once you get the abyssal diving suit the only measurable challenge lies in T3 and that's it
you can just spelunk down T4, grab the terminus then bail
Did Hectique start that joke or was he just being a part of it
I don't think adding more enemies to the last tier of the abyss would add more to it
considering the only real loot there is the bobbit hook and the terminus
I think the key would lie in adding more steps to unlocking the abyss shrine's chest
potentially involving crafting a key from materials found in all layers of the abyss to tie everything together nicely
...or that would just create needless backtracking 
(and post polter weapons from the abyss)
I was referring to just T4
considering the immense breath loss there compared to T3
I think it's much less worth it to fight the minibosses there than to just clear out a section of T3 and farm for the minibosses there
T4 is where the fights happen iirc
they spawn up in T3
though it'd be nice if boss jared were a T4 thing
like say
if you use RoD in the top tiers all you see is a big black shadow shaped like it coming to bite your ass
theres no way AEW would fit T4
iirc thats like the main reason an abyss boss doesnt actually exist
but in T4 is where you can take your vengeance
Jared is precisely t4 boss
mm? elaborate
from what ive heared of AEW's current boss plans
AEW is meant to be fought in t4 next update
yes
i vividly remember a screenshot of an (in dev) attack and him being out of water
any clue to when it was mentioned?
from what ive heared of his attacks (and the sheer size of AEW himself) i assumed it would be an out of water fight
big oof ;-;
#calamity-update-talk message
Found this by aqua
interesting
I do think that AEW is gonna be on a pretty high tier
like- in between yharon and the endgame duet
Fab mentioned it's like post scal on boss checklist
damb
maybe terminus is locked behind it?
either way uh
this is kind of off-topic for being #suggestions-discussion
Ye
Anyways back to whatever
T4 abyss has enough shit imo?
It has enemies
Next update a boss
It has 2 normal enemies I believe?
It has the worm of biting your cock off
The bloatfish and the Bobbitt worm
yeah
in my experience you'll barely find them spawning
but I just cleared T4 in about a minute "in my experience" and I've only reached that tier of progression once before
Only the worm drops anything tbh
yeah
While the minibosses drop a few useful things
Probably why the spawns are like that
the chaos pufferfish drops souls of chaos
Essence?
You ought to have enough by that point tho
but uhh... that's like the most inconvenient way of farming those you can ever imagine?
While the reaper shark drops 3 weapons and a material used in armor weapons and an accessory
just fight ravager
Ye
yeah reaper shark has amazingly good loot
though.... it also spawns in T4
um
T3
Rarely ye
I've found it quite commonly in there
Fighting it on t4 is easier though
I mean you don't make arenas in the abyss but whatever
About that

That message by Aqua tells you all you need to know :)
I'm a tad late to this conversation, but if wulfrum became summoner and victide melee, would the sets be buffed?
if it was to happen, and if it was needed
(though if it was to happen i doubt it would get buffed, more so reworked)
My main worry with it is that mage's early sets would technically all be later than the rest, as they require some bit of mining
Not much but still
That's fine, it can still be posted
It is a little soon after the previous one but this is still what :ballot_box_with_check: is for
(It'd only be a problem is Samswize was the poster of the original sugg too, which he wasn't, best I can tell)
i clicked teh wrong channel
Victide would hopefully get a different set bonus than funny seashells, Wulfrum would be able to have a different set bonus thats more summoner focused like maybe increased damage for summons near the player
Oh whoops wrong reply
Tbh I prefer class specific armors for the most part, allows for more creative bonuses
Also makes each playthrough more varied. Instead of crafting the same armor with a different headpiece your next pt might take you to a different biome to start
your mom suggestion (doesn't need discussion)
Alr 👍
gamer suggestion (i need edrags)
Probably shouldn’t use the change to steampunker as reasoning, future content and all
bruhve
(Will take a while to make em, also you could just asked in Coclmamity server)
anyways in all seriousness good suggestion
With or without that the reasoning for current version is still there
star struck water consistency of having seeds instead of astral monolith
much better
Yes but future content is still a don’t
There underlined the reasoning for current ver
Just…remove the bit about future content
Crossed it out
It helps my point as its not the main argument
If it were the main argument it would have to get deleted
suggestin' things directly related to or based on future content is a don't
acknowledgin' that somethin' in a comin' update ends up boostin' your point even further without makin' that upcomin' change the main point is not
Storm's sugg does the latter
Okay
The next update is completely removing hybrid weapons, isn't it?
Yes
On top of that, doesn't rogue already have a dungeon chest weapon?
And im pretty sure suggesting making vanilla stuff into rogue is a dont
Heavenfallen disk
im talking like making it so we can craft them into doing rouge damage
Still same thing
the description of the scourge of the corruption says a powerful "javelin"
and you throw javelins like you throw the weapon
and you also throw the vampire knifes
yes and most of those you can change into dealing rouge damage
Melee isn't strictly melee. It's a flaw of the class.
That is why true melee subclass exists
Also with making em have rogue variant, what about the stealth strike? Have you thought of that, how fundamentally broken they’d be with rogue’s powerful accessories, the weapons were made and balanced with melee stuff in mind. Making em rogue will completely break the balance.
Go compare melee and rogue elemental disks, you’ll see how differently they interact with the gear (and how stupidly the rogue one interacts with things like moonstone crown, old die, glove of recklessness and vampiric talisman)
Another example would be how busted the rogue scourge of the corruptor used to be in older versions, nanotech and auric’s bonuses boosted it to the point it was one of the best weapons vs Scal despite being available a tier earlier, and it obliterated Yharon ph2. Meanwhile the melee scourge of the corruptor was pretty bad
Also vampire knives with vampiric talisman (you could even add empyrean armor) would be unbalanced as fuck (as if current vampiric talisman wasnt busted enough)
Rogue and Melee weapons dont mix
i checked and it never said anything about changing melee weapons into rouge only rouge into throwing
What im pointing is another issue related to your suggestion
bot's down, notified amber
also that does not explain why vampire knifes all of its upgrades have both melee and rouge variants and it does not
Thats a flaw with the current version, next patch the rogue versions of empyrian and illustrious knives and scourge of the cosmos are getting deleted
#calamity-update-talk
read FAQ
all melee/rogue hybrids are dying, why is this sugg even up still
Yeah uh variants are getting yeeted and that rogue into throwing could also probably be expanded on
extreme 
"see above" refers to
But the main issue is changing a vanilla weapon's damage type
We don't want to have that kind of effect on vanilla class options
And doing that will probably lead to stuff like 1.3.x Scourge of the cosmos unbalance
A weapon that is perfectly fine on one class will be ridiculously weak/overpowered on the other due to the different kits of the class (more detail provided earlier, edited it a bit so its easier to read)
Luckily we don't gotta worry about that any longer
@balmy jewel You need a better reason than "I'd be cool".
And, it probably would be better to suggest this once 1.5 comes out
as Adult Wyrm is getting more of a presence
I meant that as a suggestion for 1.5
Ya gotta wait
Yeah you've gotta wait for 1.5 then 
I thought th suggestions included suggestions for 1.5 
(And, spoilers, ||it'll have some worm minion competition at that point in the game||)
:O
Nah, you gotta suggest based on what's present in the playable version of the mod
Suggesting for an upcoming update has a few problems with it, as you don't know exactly how things will be executed nor the full scene surrounding your suggestion until you play the update yourself

