#suggestions-discussion

1 messages · Page 1148 of 1

keen zealot
#

while I will not make a formal suggestion for this I'd like to see a toggle (defaulted off) to completely remove the wall climb from all variants of the accessory because it sucks to have an entire accessory line ruined by one small and incredibly annoying extra ability that isn't even the main focus for the line

dim star
#

Suggest it then

#

Maybe it would work exactly like the shields

#

If the visibility is toggled off then you don’t get any wall climb

eternal escarp
#

that is no longer the case

#

theres a seperate item to disable dashes

crude geode
#

^

eternal escarp
#

also, MNG starts from the claws
id say they are a big part of MNG

crude geode
#

It’d be like if ankh shield didn’t disable knockback even though the origin of it is the cobalt shield

eternal escarp
#

ye

ripe owl
#

i know i am late

#

One day Fabsol will probably say "Fuck it. You want enemies? Here're your enemies!"

hollow shell
#

(Already kinda did, next major updates after this one will have an enemy focus)

ripe owl
#

Cool

#

I guess

tardy smelt
#

thought it was exploration focus after this one

hollow shell
#

It is both.
(enemies are what you fight while exploring)

grim tusk
#

Iirc it was gonna be astral, brimstone crags and possibly other biomes

#

Jungle and sulphur sea perhaps

dapper coral
#

structurally, this sugg is valid

#

i just don't like its premise at all

barren lintel
#

for what reason, may I inquire?

dapper coral
#

as you say, frog leg is such an important accessory for prehm and most of hm
i feel like you really should work for it a little bit as a result
it can already be fished with a little patience (especially considering calamity's additions to fishing), i feel like 10 frogs is an okay alternative if you don't like fishing. reducing that would make it way too easy to have a broken movement setup, i think

tiny valve
#

honestly Frog Leg is still very viable Post ML as well, so I think 10 frogs works well for an accessory that can last you that long

barren lintel
#

my reasoning is, from my experience playing with friends, because of the rng behind getting it, as you either need to fish it up or get lucky with enough frog spawns, most of the time they just don't get it, and as a result struggle heavily with bosses when having frog leg could just solve what they're struggling with. By changing the recipe, it'll hopefully make it less rng heavy, while still requiring at least some effort put in to acquire

dapper coral
#

i'll be perfectly honest with you, it's not hard to fish frog leg at the ocean if you put in a little time
i understand that mp makes frog-catching a little more painful since, yknow, frogs, but fishing is renewable and not changed based on mp or sp

hollow shell
#

Indeed
Good Calamity fishing rods are craftable at any time, and the Merchant sells bait (Journeyman after Skele, Master after Plant)

#

Plus all the fishing stuff that DS and AS drop

barren lintel
#

I guess, but from my experience, it's hard to convince someone to just sit down and do a frankly incredibly boring activity just to get an accessory, albeit an important accessory, when they could be doing literally anything else

ashen warren
#

so you want to make getting frog leg easier to get because it's too subjectively too boring to get?

hollow shell
#

I mean yeah that's kinda fair

fossil finch
#

sub's problem relies mostly on having 90 copies because multiplayer funny

hollow shell
#

I tend to be the one who fishes because I don't mind

whole sedge
#

Yeah really this seems more like a multiplayer issue to me because well multiplayer exists as I've never struggled to get Frog Leg in any capacity solo furthunk
Really lowering the cost would just make it even more powerful because of how easy it'd be to get also, having at least some work to get a decent accessory that can last literally the entire game should be required

barren lintel
#

from how I see it, frog leg is a comparable accessory to like SoC, because they are both early game accessories that last well into hardmode, and can even be serviceable into post moon lord, but, they both have alternates that outpace them (HotE and asguardian aegis, etc), except for the fact that SoC is easily gotten, and frog leg is bleugh

fossil finch
#

tbh i'd argue on that the fact that frog leg isn't as required as a dash like soc is, but is, however, better.

whole sedge
#

Really I kinda feel like neither are required just very nice to have especially as I've only done one playthrough with Frog Leg used at all mainly because I forgot about it, plus fishing relatively early at the point where you'd be getting Frog Leg is already something that can benefit the player a decent bit shrug

sand umbra
#

Frog Leg is incredibly easy to get in the context of Calamity

#

especially because Calamity hands you everything you need for top-tier earlygame fishin' on a silver platter

#

and I know you're gonna say "but fishing is dumb and stupid and bad" and to that I say:

#

nobody cares, frankly, and more importantly, nobody's going to cater to you not wantin' to utilize a game mechanic that there is content mostly exclusive to

#

you are welcome to not indulge in certain aspects of the game if you don't like them

#

but don't act surprised when it makes it harder to gather stuff that would help you significantly at the point you can get it

whole sedge
#

Yeah, frankly fishing and gardening feel kind of underutilized in calamity in replacement for the "Boss Rush-y" nature but if you don't want to fish or use the mechanic in place to get good items you probably shouldn't just have them given to you on a silver platter FoxNap

eternal escarp
#

(also, isnt frog leg no longer as inportant as it currently in the next update?)

fossil finch
#

yes

sand umbra
#

Calamity makes fishin' as easy and stress-free as humanly possible by handin' you everything you need for fishin' from the easiest boss in the game

eternal escarp
#

(lowers the importance and the huge need for it, so ig thats something worth to keep in mind)

sand umbra
#

if you still don't wanna interact with fishin' past that point even after bein' given literally everything you need, then to be blunt?

that's a "you" problem, not a Calamity problem. and last I checked, suggs ain't really designed to solve "you" problems.

barren lintel
#

alright, if you feel as if the suggestion is redundant, feel free to remove it

keen zealot
barren lintel
#

However, I disagree with the argument. What you’re essentially saying is that, using another game for an analogy, let’s say I wanted to get a dust rock blues in destiny, so that I could have a good shotgun for pvp. The quickest and easiest way to get a DRB is to farm a lost sector over and over, an activity that is incredibly boring, to most people. Now, you could just use a random shotgun and permanently be objectively worse than others who have a DRB, or you could just grind it out. This isn’t not wanting to indulge in certain aspects of the game if you don't like them, it’s just bad game design, simple as that. There should be other alternatives to getting an item you want. And FYI, I did grind for that dust rock I have no problem with fishing. I even spent hours grinding in vanilla for a crystal serpent, just because I thought it looked cool. But that doesn’t change my desire for an alternate, less rng heavy method of getting an item.

eternal escarp
keen zealot
#

they're really annoying to me at least

eternal escarp
#

especially when i mostly use shield dashes

keen zealot
#

always sticking to walls all the time when I go near them

fossil finch
#

that's a you thing honestly
If you don't want it use the other provided line of dashes, ig

eternal escarp
#

^

#

or just, avoid sticking to a wall

keen zealot
#

which is why I didn't formally suggest it

whole sedge
#

If you want an alernate, less rng heavy method then you've got the frog recipe also really which solves this exact purpose. Frog spawns are significantly less RNG and are way easier to farm out especially as it's only 10 of them. FoxNap

fossil finch
#

so true

eternal escarp
#

also tbf, if an accessory is really good id say it should be somewhat hard to acquire

#

granted it isnt 100% necessary

#

(which it isnt)

whole sedge
#

That too, frog leg's considered one of the best accessories in the game due to it being pre-boss and being usable literally up to Yharon and Scal likely but again it's not necessary to play the game which is why if you want a really good early game upgrade you can fish for it or just go grab 10 frogs when you see 'em.

fossil finch
#

also, sub's whole point can be negated by a single phrase:
Grinding is part of game design, isn't for everyone, and that doesn't mean it is bad game design

keen zealot
#

and to add on to this, shiny red balloon is basically the same kind of effect

eternal escarp
#

not exactly for the fact balloon is wayyyyy less then frog leg

#

and the fact balloon combines with accesories while frog (currently) doesnt
(moab doesnt count since its basically its own thing (and is a lesser frog leg))

whole sedge
#

Rarity's probably one of the biggest ways to balance a decently powerful early game item especially if, like in Frog Leg's case, it becomes easier to get the later in the game you are which is very true for Frog Leg for the sole reason of the more you progress the better fishing gear you can get and easier yea

fossil finch
barren lintel
whole sedge
#

The chances of going hours without finding frogs or a frog leg is incredibly low though especially if you use the best gear for the job that calamity provides.

#

Frog leg also still isn't, and still shouldn't, be a necessary accessory so if you go those hours upon hours without finding anything there's really nothing stopping you from going through the game just fine shrug

hollow shell
#

Oh boy

fossil finch
#

ah yes

#

the thing that was removed because you know

#

people

#

suggested it away

#

yes this isn't really getting through

hollow shell
#

@scenic pine Question
Why do you prefer the ninja dashes over the Asgard dash?

scenic pine
#

Because the dash distance and speed with the ninja is overall better, and sometimes the asgard dash doesn't work with stuff

hollow shell
#

((this isn't the main issue with the sugg but I want to ask anyway))

#

ah

fossil finch
#

aren't dash prioritised by slot or is that a vanilla thing that modded accs don't get

fossil finch
#

fair enough imo because it's a ram

hollow shell
#

Vanilla thing

fossil finch
#

uh, then
you think you could do the same for calamity accs?

hollow shell
#

It would be better, Nightmare, to suggest that this kind of priority system be added for modded accessories too

Because we put some time and effort into making it so dashes aren't tied to accessory visibility

fossil finch
#

it'd solve this issue once and for all

scenic pine
#

And having the asgard and statis ninja both equipped reduces the distance and speed of your dash overall

bright crag
#

I don't think visibility is the way to toggle it

#

People care about vanity

#

And toggling shield dashes with visibility was removed

crude geode
#

@scenic pine ^

#

See above

#

Generally speaking, having a giant unchangeable shield in front of your character was pretty annoying for vanity.

runic helm
#

weaponout shield is good to hide it

crude geode
#

The usability of an item shouldn’t be tied to vanity. Without the dash you would be so much less powerful, and it’s annoying to be forced to have this vanity on you.

sand umbra
#

the last time we had visibility toggles it led to havin' to ruin your appearance just to have a good dash for the second half of the game

fossil finch
#

And the people storming in to suggest it to cease existing

#

So yeah not again

sand umbra
#

now, I can't speak for any of the actual devs, but personally I'd rather not go back to havin' to do that, thank you very much

scenic pine
#

Well then I guess I cant have both ninja belt, and asgard valor :/

ashen warren
#

i think there is a mod that lets you select which dash is being used

grim tusk
#

question is there an item that prevents armored diggers from spawning?

sand umbra
#

no

grim tusk
#

also i think i may not do a long video for my providence sugg, its been proven quite tedious

sand umbra
#

and they're not a particularly important enemy so I don't see a reason for there to be HDfailure

keen zealot
#

if you were thinking their effects would merge, euhhh that's not a thing

safe oasis
#

@earnest raptor only problem i see here is the meld construct proposal being a little too specific, otherwise good sugg with good reasoning, a dev will have to say if it falls under “too much effort for a sugg” though

gray nebula
#

??? no

#

terrible logic being put to use

cobalt pewter
#

Hell ye

#

Another sugg of the funny material

gray nebula
#

green energy = this looks like draedon arsenal electricity = make it obtainable there????

distant gyro
#

it sounds like a 2012 illuminati confirmed conspiracy theory

gray nebula
#

meld is a dark god remains set why the fuck would it be arsenal related (or abyss related

distant gyro
#

green therefore plasma therefore draedon, ah yes

gray nebula
earnest raptor
#

At least, dark god leads to darkness.

#

What is a logic behind meld being dropped by celestial fuckers then?

scenic dragon
#

plus Empyrean implies a relation to the sky

gray nebula
#

so true!!!!! and also still in credibly invalid

scenic dragon
#

so it can't really work as an abyss drop

hollow shell
#

This is a..... weird suggestion

gray nebula
#

meld is dropped by celestial guys because tiering and we haven't implemented anything better yett

#

but like, it's not because it's a dark god set that now it's connected to all and any dark places

earnest raptor
#

Ok, let me see.

hollow shell
#

"Meld Constructs can also be used for a consumable item that erases pillars and summons Moon Lord without them. "
This is also completely unrelated to the rest of the sugg

earnest raptor
#

Done, rewritten.

hollow shell
#

Still a bit weak
You get to revisit space soon after that point when Exodium spawns (and SW later)

#

And I'm still kinda irked by the non-Pillar ML spawner concept for rogues only
but I guess it does tie in with the sugg overall
The idea of trying to make rogue do something entirely separate from Pillars

earnest raptor
#

Wait a second.

#

The only recipe that doesn't involve both only post-ML materials and Exodium is Normality Relocator.

hollow shell
#

This is true

#

And Eldritch Soul Artifact

earnest raptor
#

Phantoplasm is post-ML

#

Anyway, what if Exodium Clusters were generated after funni cultist?

#

And used for Meld Constructs instead of, well, Meld Blobs?

hollow shell
#

mmmmaybe

#

Prolly not instead of

earnest raptor
#

Done.

gray nebula
#

I feel like you may want to make the relation of rogues wouldn't have any reason to do the pillar events = give them a way to ignore it, more clear since it can feel like a random suggestion thrown in as well on the first read

#

also given celestial fragments are used in a lot of recipes that aren't class restricted (galaxtica singularigies and friends) that might be kind of a bad idea

hollow shell
#

tbf
Deus drops fragments

cobalt pewter
#

My stance on Meld is that Rogue shouldn't really rely on it to make post-ML stuff like Empyrean armor

hollow shell
#

Say again?

frozen hornet
hollow shell
#

(and add something to Normality Relocator to make it post-ML again)

frozen hornet
#

mmh missed that CompleteFailure

cobalt pewter
# hollow shell Say again?

Oh sorry, just read this, basically Meld is in this weird limbo between catering to rogue (Empyrean armor and technically Exodus Wings) and trying to be an all class option at the same time

keen zealot
#

Is it a problem that Meld is used for Rogue armour and wings and a weapon or two for every class?

#

the same thing happens with unholy cores

#

I'm sure there are other parallels that I just can't recall at the moment

#

and no doubt the changes to the helmets of some of the sets next update will cause this situation for more materials

eternal escarp
#

unholy cores arent exactly class specific so those never felt wrong

#

meld blobs are mostly seen as rogue's fragment

#

but then agian, calamity uses other fragments for some out-of-the-class weapons

#

like Solar Fragments of Helium Flash iirc

#

so i personally dont see any problem with Meld Blobs or Meld Constructs

clever canopy
#

Tbh I think this suggestion suffers from being too specific

#

If the suggestion was much more broad about making meld constructs tied to the astral biome and allowing rogues to avoid the pillars it’d be more likely to get through

#

Generally smaller suggestions do better and this ones long

fossil finch
#

Allowing rogues to totally avoid the pillars looks like a bad idea imo

#

It's unfair (imo)

#

Exodium retier part is just kind of out of the blue and wouldn't really accomplish anything, and if pillars are a problem, fix pillars, don't just make a single class able to skip it because yes lol (and guess what)

dense tinsel
#

Ret projectiles nead to pass throw walls

#

Because you can cheaz him if he is alone

#

Just enter a house

#

And blam

#

He cant hurt you

#

So plz fix this

still zodiac
#

I mean you're intentionally cheesing it that way

#

Its The same thing as with ML's deathray

old phoenix
#

what do you guys think about adding Xeroc as a boss? go to draedon's lab to find info about him, go to the eidolon cultists to find a way to resurrect him and kill him again, add some gear to fill in the gaps, not required for progression

sleek turret
#

uhh

#

Xeroc is going to be added in the future eventually.

old phoenix
#

seeing he's already dead canonically a quick resurrection and kill shouldnt change much

#

I also wish they kept the empyrean armor as xeroc armor, like what does empyrean even mean?

#

em·py·re·an
relating to heaven or the sky.
yeah that doesnt make sense, its made of meld blobs that look to be shadow/void related.

sleek turret
#

maybe the meld blobs are related to a cosmic material or a heavenly one

old phoenix
#

lol everything's cosmic now, even the deepest ocean is related to the eidolon cultists, lunar and moon lord

#

idk it's ok, its better than what terraria has as far as lore goes if it has any as it is

frail mantle
#

xeroc is most definitely not dead

#

in fact he's planned to be a post-Yharim superboss

fossil finch
#

me omw to actually delete total calamity so this never happens again

frail mantle
#

also considering he's the most powerful being in the calamity universe, an armor set being available right after ML that was supposedly made out of bits of him didn't make sense

crude geode
#

This suggestion irks me. Just let one class skip over an entire event instead of properly fixing the event and giving the class something to do during it? Kinda weird.

fossil finch
#

fab's changes already make pillars a lot better to bear

#

and, that is exactly what i think of this sugg

crude geode
#

supposedly
Meld Constructs are always fucking weird but making them connected to Exodium Clusters feels even more weird

fossil finch
#

meld's at least connected enough to eldritch shit

crude geode
#

They’re already used as a material in their own unique set of gear so I don’t see the purpose in shoving exodium around just to fix meld’s identity crisis

whole sedge
#

The most connection I kinda see to them is black and space i guess? shrug
Other than that this feels kinda weird especially just giving one specific class a free "fuck this event" pass

fossil finch
#

yeah

crude geode
#

@earnest raptor See above convo

fossil finch
#

(to be clear: blobs drop from shit that is sealing an eldritch like dark god, and to refine it, you need dust from the leftover of the thing made out of dark god corpses)

crude geode
#

Also this is partially about a dono item so it might need permission

whole sedge
#

Really the part about a use for Meld Constructs to skip the Pillars event seems kind of off to me also as the rest of the suggestion is about making Meld Constructs having more identity or logic behind them being created FoxNap

eternal escarp
#

likely talked about but didnt see

What that does that accomplish:
Rogue characters get an alternative unique way of finishing Hardmode without touching the atrocious thing that are Pillars and also get to visit Space once more.
why is this needed to be accomplished agian? it doesnt exactly seem to mean anything to the meld blobs, just about rogue class skipping pillars

#

which, like stated above methinks

#

doesnt solve the problem of meld blobs identity issues

fossil finch
#

can someone make a lesson on basic game design for suggesters

whole sedge
#

maybe a section dedicated to how to improve your suggestion to fit more with calamity should be added to don'ts
Having rogue finish hardmode uniqueley kind of doesn't fit at all in my eyes also specifically because none of the other classes, unless they specifically go out of their way to get that Rogue/Class "exclusive" item and potentially just gimp themselves in the process, don't get that same treatment of a "Free Anti-Pillar Card" pretty much

fossil finch
#

meld also makes some important weps for other classes

eternal escarp
#

and so does exodium later on iirc

#

which, also mentioned above iirc

#

has no real reason as to why it should be added to meld stuff

meager tangle
#

Also, why would they generate like crystal shards? Those suck to collect

fossil finch
#

Ehhh yeah no?

hollow shell
#

I thought something like this was going to happen?
Or got brought up at some point?
Lemme try and find something

dapper coral
hollow shell
#

yeeeeah there

dapper coral
#

big list

#

@meager tangle

hollow shell
grim tusk
meager tangle
#

Not everyone that plays calamity is in the discord

whole sedge
#

Then that's on them..?

grim tusk
#

^

hollow shell
#

Where do you think the list should be?

#

On the wiki? Cuz that is not happening.

whole sedge
#

To even play calamity you usually have to have access to the mod browser which you can actually find a ton of good QoL mods on also shrug

eternal escarp
#

my question is

#

why should calamity be in charge of this?

#

i dont think at that the mod must give you a lit of other unrelated mods

#

the fact it already does this is good, yes

#

but it never had to, i dont think

whole sedge
#

Another thing also is that lists like this already are plentiful not only in player-created mod lists and suggestions but literally in pins on this exact discord which is where pretty much all calamity related stuff is

grim tusk
#

Also alch npc lite is kinda cheaty (potion combinations and its own potions which break balance and progression)

#

Not so much a QoL mod due to how much shit it adds

whole sedge
#

at least it's not full Kind of agree but mod choice is semi-irrelevant in this

meager tangle
hollow shell
meager tangle
#

Ok fair

clever canopy
#

I haven’t seen the suggestion but I also wanna point out the many YouTube videos detailing QoL mods

shadow knoll
#

meld should just be reworked into a fragment tbh

#

like the other lunar fragments

#

It might be easier said than done

#

but it's the only way to truly fix it's identity crisis

#

it's connected to other classes, and it can still retain it's original dark and eldritch identity if the blob was made to be like, an eldritch fragment for example.

whole sedge
#

Only issue with that is well... pillar bad

shadow knoll
#

ye but with fab pillar rework it can be applied to new pillar

#

and just have the pillar be in one of the oceans

#

or in space?

#

or hell underground in underworld

eternal escarp
#

sounds

#

completely unneeded tbf

shadow knoll
#

ig ye, but it's the only way meld would really connect to other lunar classes

whole sedge
#

Really out of the way also if it's not just like on the overworld like everything else

eternal escarp
#

making a new pillar might make it look better, but then agian
-meld constructs makes a lot of diff stuff that isnt rogue
-do we need another pillar with effects enemies or what not
-theres legit no more space for pillars to fit on the surface, and they cant be underground iirc

shadow knoll
#

the stuff that isn't rouge can be reworked to actually fit their class

hollow shell
#

Meld's item-armor discrepancy situation is also not unheard of for Terraria
Like, looking at Hellstone Bars
Pure melee armor, but it makes melee weps and ranged weps and a summon wep

eternal escarp
#

and like stated before this sugg in posting doesnt really give any real fix to the meld constructs, its more of a "let this class skip the pillars"

shadow knoll
#

i too disagree with the suggs

#

that's why i brought my idea

eternal escarp
#

never thought of it but its completely correct lol

shadow knoll
#

Meld is just really weirdly handled

eternal escarp
#

ive never seen any wierd handeling to it myself

#

its used for rogue post ML armor, but like hellstone, it makes weapons for mostly everything

#

i just dont see any real reason in the sugg currently in posting

#

especially when the "accomplishing" doesnt really relate to the meld constructs practically at all

shadow knoll
#

i mean it's supposed to be a lunar fragment equivalent, but it's used for a whole bunch of stuff. None of the other lunar fragments do that. Hellstone is the exception, it's the flagship ore for the underworld, it has to be used for all classes

eternal escarp
#

it gives other outcomes that are somewhat fine (the latter one) but it is pretty much just giving a very out of the way solution to something that doesnt actually need a real fix imo

eternal escarp
#

Solar Fragments are using in Helium Flash

shadow knoll
#

well ok ig

eternal escarp
#

and some other stuff i forget, byes

#

(and you can count Galactica Singularities if you wish..? idk)

hollow shell
#

yeah

eternal escarp
#

yeah, those are other examples

hollow shell
#

Nano Purge and Swarmer, magic weps that use Vortex

eternal escarp
#

they are class themed, ig? but not as much in calamity

hollow shell
#

Stellar Contempt, melee/rogue wep, uses Solar and Nebula Fragments

eternal escarp
#

could argue vortex is used for gun related weapons, but thats the only connection to its original "class dedication" it had in vanilla iirc

whole sedge
#

Kinda feel like this sugg could heavily relate to being a PML Balance sugg also cause empyrean and fragment armors being pml armors but either way kinda feels off as none of what's listed feel like fixing Meld's identity crisis much

hollow shell
#

No I do not think this has anything to do with the rebalance

eternal escarp
#

my only issue is that the sugg is just inserting random stuff that in the end contribute mostly nothing to the issue it presents

#

To make Pillars skippable, Meld Constructs then could also be used for a consumable item that erases pillars and summons Moon Lord without them.

#

for one

#

Make Exodium Clusters (another cosmic material) spawn after Cultist (and add something to Normality Relocator to make it post-ML again) and add them to Meld Construct recipe.
and this

hollow shell
#

Ah yes, those two things.

eternal escarp
#

ig the second one makes it disconnected from the pillars, but dont exactly see what exodium clusters relate to in this

#

oh i posted the same thing?

#

woops

#

there

whole sedge
#

Yeah main issues are still that, the thought of just skipping a pretty major event for pretty much only one class seems fucked to me and the latter only really being connected from what I see of color and I guess slightly related to space and moonlord?

hollow shell
#

mm, this suggestion has been quite controversial/turbulent

hollow shell
sand umbra
#

because that way you at least have a reason to check out all the content in the game, regardless of what you're doin'

dim star
#

I’m fine with the sugg except for the the skip-able pillars

crude geode
#

Should the latest sugg be exclaimed, considering the reasoning is kinda lacking and there have been a lot of complaints brought up that haven’t been addressed?

clever canopy
#

I don’t think the reasoning behind the suggestion is bad but the solution proposed is too much

#

Most people would probably agree that meld blobs are a bit out of place but this suggestion goes way beyond that

#

I’d be more in favour of meld dropping from astral enemies post-deus if anything

#

Or from deus itself, replacing the fragment drops

cobalt pewter
#

Issue is that Rogue doesn't have that "dedicated" thing, and Meld is always referred to as devs as an all class material

#

So what's Rogue's thing?

hollow shell
#

Meld.

cobalt pewter
hollow shell
#

It makes their lunar armor

#

Gives em two themed weps, just like fragments, plus a (great) accessory and an upgrade wep

ashen warren
#

also wings

hollow shell
#

Ye the wings boost rogue stats when worn with the armor too

ashen warren
#

if you can make magic guns out of vortex frags then you should be able to make a magic bow out of meld blobs.

earnest raptor
#

Removed the proposal.

#

Now what?

hollow shell
#

@tired heart Wrong channel

tired heart
novel belfry
#

also its a meme

#

unfortunately memes are banned in this server

hollow shell
#

It is just an emote and not a big ole image but yeah don't do that if it was in fact intentional

#

Anyway
This suggestion seems fine now

#

General enough to lack any
potential controversy

earnest raptor
hollow shell
#

Can you get ratio'd when there's only one available reaction?

earnest raptor
#

you can be canceled from suggestions tho

hollow shell
#

@small tusk You can remove that disclaimer, afaik Luxor is not getting changed in a significant way next update, just some numeric balancing

small tusk
#

ah ok thanks for the info

hollow shell
#

(and also, the bot automatically detects the topmost line as your sugg's "title", so that'd show up really awkwardly as-is)

small tusk
#

just a lot of changelogs wanted to check

#

oh ok sry lol

hollow shell
#

I don't think it was put in changelogs. Like most balance changes, it wasn't significant enough to mention

small tusk
#

oh ok

hollow shell
#

I do think your suggestion's title could focus more on summoner

#

As that's the only point of concern you bring up in the rest of the suggestion

small tusk
#

ight lemme fix the post a bit

hollow shell
#

🤔 What classes other than summoner have a lackluster effect?

small tusk
#

hmmm

hollow shell
#

Ah there

small tusk
#

yeah that seems better lol

hollow shell
#

Didn't realize you were still editing

small tusk
#

yeah lmao

hollow shell
#

This definitely looks better 👍

small tusk
#

ight nice

#

honestly now I'm tryna think of how this should work

#

something that doesn't take forever to make but still does such an interesting class justice

hollow shell
#

It probably won't work like how you seem to imply it should work
As in, taking the minion's speed and projectile count and behavior into account
cuz that would be very difficult to execute

small tusk
#

yeah

#

hmmm, interesting idea, but maybe instead of summoning a summon, it gives the minions a mini luxors gift, scales with slots, and can just be executed on a minions attack

eternal escarp
#

i like the sugg, but whats the last line for KEKW

hollow shell
#

Problem with "executed on a minions attack" is that some minions don't have attacks, just contact damage

small tusk
#

mmmmmm, right

hollow shell
#

We'll think of something. Maybe.

#

The important thing is the sugg describes the problem that needs solving.

small tusk
#

yep lol

#

i just like to brainstorm

#

idea idk how plausible this is, but is it possible to take every 3rd summon after the first, and mimic its ai onto luxor's gift summon?

keen zealot
#

could have a lot of issues if you desummon or if that third slot is your last and you keep replacing it with other minions

#

and checking if the minion is still the same every frame is really inefficient

scenic compass
#

check it every time you use the minion staff thing maybe?

cosmic abyss
#

Alternative summoner luxor gift buff idea:
Maybe make the summoner luxor gift effect passively active when you are holding a minion staff?

keen zealot
#

It's active when you have a summon summoned, all the time

#

that's not the problem

#

honestly luxor's gift doesn't have to be good for summoner

#

while it does suck to find it if it sucks, it would also be really lame if you feel the need to go after it every time

clever canopy
#

Could make it so that you get as many Luxor’s gift summons as you have minions, but they have less damage

buoyant hearth
#

I've always wondered why there's no crawlers for the thorium gems.

#

incase anyone does calamithroium

ashen warren
#

because cal shouldn't have to cater to thorium players.

#

or add thorium support in any way

buoyant hearth
#

yeah ok

ashen warren
#

crawlers for thorium gems sound like something from a fanmade mod.

buoyant hearth
#

I'm shocked no one has done that yet

hollow shell
#

Its been sprited, I know that

#

Or actually, I think that was for the old crawler sprites

buoyant hearth
#

Looks it will take some crossmodding for anyone to attempt to make that real as a separate mod

mighty knot
#

sorry, I suddenly have to go (I know it's bad suggestions practice). just ping me if you have anything to say about my suggestion and I'll read it when I get back

grim tusk
# mighty knot sorry, I suddenly have to go (I know it's bad suggestions practice). just ping m...

in all honestly this is a kinda bad suggestion

Devs do know that theres a lack of summon weps in pre-Providence (3 sentries; 2 of em being ML's drops (Lunar portal, rainbow crystal and energy staff), 2 summons (Axes and plague engines)), curve flattening would allow things like Dragon, GodSpawn Helix and Cells (although this one kinda is already (except vs Providence)) to be used with some effectiveness

As for post-Golem tier
Devs know hive pod (and spikecrag) is op despite being pre-Golem and Merk will personally execute it
The summons available at that tier are plenty and mostly decent (xeno, tempest, sandsharks, blehers, etc.) (and the OoA sentries) but there problem here is that Res Butterflies are just overpowered or that the others are shit (specially tempest)

crude geode
#

If cells aren’t effective against provi, that would mean that they’re kinda useless for post ml considering that’s the next boss fight after moon lord that summoners care about.

#

Also oh my god, a class has seven or nine weapons avaliable at a tier?? Unbelievable, change this immediately.

grim tusk
#

stay close for more dmg moment

fossil finch
#

Sugg to add more weapons instead tbh

crude geode
#

Yeah

#

Melee gets ten weapons every time it sneezes but summoner having seven or nine is apparently bloat

grim tusk
#

then theres rogue which has the same issue as summoner

crude geode
#

also I can’t believe ViralMelon is a ding dong ditch suggestor smh my head

ashen warren
#

melee SAD

#

if only melee had more accessories and less weapons

ashen warren
ashen warren
#

I really want a white that just has calaimtas and the end of it

mighty knot
# crude geode Melee gets ten weapons every time it sneezes but summoner having seven or nine i...

unimportant but I actually left out several so here's the updated list, although since I'm deleting the suggestion I'm not gonna update it there

sentries:
pulse turret
hive pod
spikecrag
dreadmine
ballista
lightning aura
flameburst
explosive trap

minions:
butterflies
belchers
sharks
sandsharks
plagued remote idk the name
fuel cell bundle
ufo
borealis bomber (kinda)
entropy's vigil and abandoned slime staff are also fairly useable despite being off-tier as well

ig the main issue is that butterflies/hive pod outclass a lot of the other summons, but unlike other classes, summoner can't really switch weapons on a whim and therefore the amount of weapons you can have at one time with them all being useful is a lot lower, especially earlier when you don't have as many minion slots
the pre-provi era also just seemed like a convenient place to move stuff, although there are other weapons like the aforementioned 2 sentries and stardust weapons but those are so bad I didn't even consider them
regardless, in hindsight I don't think it would be the right way to fix either issue so I'm gonna retract it

crude geode
#

If you’re considering post plantera weapons as post golem than summoner does not have too much of a problem of bloat compared to other classes.

grim tusk
#

And yes the truly post-Golem pre-other bosses summons (and sentries) are
OoA t3
Xeno
Butterflies

#

Plague stuff needs PBG
Pulse turret needs PBG
Tempest (why tho) needs Fishron
Spike crag needs Rav

crude geode
#

Summoner doesn’t even get a weapon from scoria lol

mighty knot
#

when does it ever get weapons from ores

crude geode
#

even tho other classes get like two or three

grim tusk
crude geode
#

That’s always seemed kinda silly to me considering magic is allowed to make things from ores a lot of the time

mighty knot
#

exactly
it's a main mechanic of the class adapted from negligence and underdevelopment in vanilla HDfailure

#

lmao

sleek turret
#

good sugg

#

i agree

distant gyro
#

1.5 moment

gray nebula
#

so true

#

suggestion already done. kinda. partly.

distant gyro
#

kinda partly

#

ish

crude geode
#

is it still valid then?

distant gyro
#

idk

mighty knot
#

I like it but I'd point out that there is a reason to mine: summoner still has helmets for ore armors, even if it doesn't have weapons

crude geode
#

“outside of getting bars for an obligatory new armor set”

#

Unless you want me to address it more

mighty knot
#

oh that was in the top line I missed it

#

mb

earnest raptor
#

I guess.

#

While for melee you get slow swords, spears, flails, knives and whatever.

#

What summons do?

#

They shoot or ram things.

#

That's it.

#

Mostly.

whole sedge
#

borealis bomber could kinda be extended to every class of ranger and mage just being shoot projectile and melee being stabby thing that usually shoot projectile but yeah ig

wooden wedge
#

@still minnow you need a reason

#

also isn't that item a dedicated item

whole sedge
#

Need a title then body also instead of just one sentence.

cobalt pewter
#

Yes it's a dedicated item

fossil finch
#

Shouldn't it be exclaimed

novel belfry
#

I kinda actually agree with this suggestion, seeing as Leviathan's most well known for no hitting bosses

#

It needs a lot more explaining though

unborn oriole
#

Add a Calamitas NPC. 🙂

cobalt pewter
#

@hollow shell last sugg needs a pong to levi and/or an ❗ ig

#

To be fair this lacks reason too

#

So I'd probably skip the levi ping

hollow shell
#

Oh boy

#

Yeah @still minnow you need a reason, separated from your title line with a line break (Shift+Enter)
and, I think you mean Rage attack, Gael's doesn't use Adrenaline
Unless you're proposing that it should? Which could be clearer.
And in any case we'd need to get permission from Levi who the item is dedicated to

muted osprey
#

haha bad formating

eternal escarp
#

you should follow the correct formatting, and add reasons

clever canopy
#

Haha bad suggestion

eternal escarp
clever canopy
eternal escarp
#

(saying "haha bad suggestion" to them doesnt exactly help their suggestion)

muted osprey
hollow shell
#

You gotta elaborate a lot more notsanatic

#

and, we already do the latter.

#

... and the former

muted osprey
#

this man also reply pinged fab KEKW

eternal escarp
#

i think they just want, more

#

instesd of making it a thing when it wasnt?

muted osprey
#

there's already alot added

#

and probably more to come too

eternal escarp
#

well, there absolutely is

#

and some already known in the changelogs

muted osprey
#

alch npc becoming redundant go brrrrrrrrrr

eternal escarp
#

but agian, we dont know whats the "more" they want because they still haven't elaborated

#

alch npc has more npcs then the potion guys HDfailure

clever canopy
#

Fix my boy amidas before adding more NPCs

eternal escarp
#

whats the problem with amidias?

clever canopy
#

His shop only upgrades for boss summons, so he’s only really useful when you unlock him other than summons

muted osprey
#

the virgin amidias vs the chad permafrost

clever canopy
#

Most other NPCs have shops that update after killing x boss to have new weapons/accessories/materials

eternal escarp
#

ah yes

#

i remember suggesting about that exact thing

#

hopefully the right link

#

it was sadly rejected, it seems

clever canopy
#

Yeah that’s where I saw the problem first

eternal escarp
#

actually, wanted to ask, since ive seen it asked once before

#

rover, do you know what was the reason for the rejection? if its something you can say?

#

(should prolly ping you, @hollow shell )

hollow shell
#

Lemme see if there was any talk about it

#

Yeah
One reason that got brought up was that spreading Amidias's wares throughout the game would give him a very sparse initial inventory, which would leave a bad impression

#

And also his current inventory is just useless fluff that they'd rather rework entirely than try to fix

eternal escarp
#

ah, those make sense

#

thanks rover!

hollow shell
#

Yeah no problem
(I didn't really agree with those reasons when they came up but I guess it's fine as long as they acknowledge it's still a problem atm, and a solution eventually happens)

clever canopy
#

Instead of spreading out his current shop could other items that are already related to the ocean/sunken sea not be moved to his shop? For example floodtide would fit well in his shop

eternal escarp
#

yeah, atleast the problem is known, so no need for more suggestions / conversations to show the problem agian KEKW

#

floodtide is a single weapon in a certain time in progression, which id say would be wirrd

#

unlike permafrost, who mostly gives a batch of weapons at a time

#

or bandit which slowly (but frequently) fills up through progression

clever canopy
#

That was just one example, it wouldn’t be the only one

eternal escarp
#

oh yeah

still minnow
#

I just thought of an adrenaline attack based on the slave knight Gael bossfight.

#

also who pinged fab

clever canopy
#

You still have to give a good reason why it should be added though

buoyant idol
#

@still minnow Also you need to check with the person who owns the item

eternal escarp
#

they were already directed to the doc like, twice iirc HDfailure

buoyant idol
#

Ok, my bad

grim tusk
tranquil perch
grim tusk
#

That as well

#

Hell vortex booster could allow you to do it horizontally even

eternal escarp
#

@summer shadow you cannot suggest anything relating future content

#

also, you lacked reasoning aswell

summer shadow
#

Oh ok

#

I just deleted it

#

It's just that with the wing slot mod, we would get 9 accerories

eternal escarp
#

then, dont use wing slot in 1.4

earnest cape
#

Base game was never built around mods

eternal escarp
#

and mods werent built around each other aswell

grim tusk
#

And accs slots are hardcapped at 7 (see fargo’s souls celestial pact and then try celestial onion) due to redcode

#

Unless workarounds such as cheatsheet and wingslots which require high effort

#

And wingslot screws balance over already

mighty knot
tardy smelt
#

so it's not entirely that way

clever canopy
#

I mean if you're exploring the abyss you should probably have an item that grants water breathing anyway, especially one that doesn't disappear when you get hit

mighty knot
#

yes but other water breathing buffs only increase the time it takes to drown, they don't infinitely forestall it like amidas's blessing does

#

plus amidas has the help dialogue which is probably useful for a lot of new players throughout the game

whole sedge
#

this suggests players read NPC dialogue I can say from my own experience that Amidias' blessing is pretty much a godsend for early game abyss exploration as at that point you do have a few accessories that help, at the main cost of not being as damaging overall though which does indeed help ech

clever canopy
#

Tbh I didn't even know it existed till it was brought up

#

I think most people, like me, pretty much ignore any npc button that isn't their shop

crude geode
#

reforge

hollow shell
#

nurse

#

stylist Boohoo

grim tusk
#

Tax collector

hollow shell
#

Okay that one is worth ignoring

fossil finch
#

granted tax collector is fucking useless but

mighty knot
#

amidas help option not being clearly communicated is a whole other problem though

fossil finch
#

what do you want though

#

for the button to shine in rainbows?

ashen warren
#

that would be cool

#

like how deviants help does for the first time

mighty knot
#

idk, I feel like the problem is that people aren't being directed to Amidas at all after they initially find him and buy items from him

#

something that tells you his help dialogue updates as you progress in some way would help a lot

sand umbra
clever canopy
#

I think a lot of people just don't care about vanity tbh

hollow shell
#

I'm always hype when I find the Stylist cuz of the pretty animated hair BunnyUwU

crude geode
#

Bot’s dead

zenith hazel
#

notified amber

keen zealot
dapper coral
#

...does JE do this? i swear i remember seeing some picture of npcs with exclamation marks on their heads or something, maybe it was a mod and maybe it was JE

earnest raptor
#

it's about shops and not new dialogue

hollow shell
#

You're thinking of Calamity. We add exclamation marks to NPCs that sell new shop items

#

yeah

earnest raptor
#

wait

#

I thought it was Census adding those ech

hollow shell
#

You could mention that in your suggestion as a comparison

#

Nah, but you'd think they would, right?

earnest raptor
#

yes

#

I also noticed how they don't appear on some NPCs but I categorized that as unsupported, because Census didn't show conditions for them either

dapper coral
#

ah okay

#

sick

tranquil perch
#

Will be useful in draedon update probably

#

Since armageddon inflation is gonna die

clever canopy
#

I mean a full collection from the tax collector gives significantly less than killing BoC, so it's not a great way to make money

bitter isle
#

Why do you guys think my suggestion to make boss summons like the cryo key non - consumable was rejected?

fossil finch
#

This is the kind of questions you ask rover really

safe oasis
#

he did technically ask rover (along with everyone else)

twilit warren
#

It’s sad when an excellent suggestion gets rejected

#

Oh well I’m sure the devs have their reasons

safe oasis
eternal escarp
#

forgotten..?

frail mantle
#

i most definitely forgot about it

cobalt pewter
#

Not sure if this has been touched yet

#

But I looked at one of the more recent suggs about provi's cocoon spear attack in detail

#

And I don't recall any of the dodging tricks mentioned working reliably? At least I remember the very solid way to do it is to slowly walk counterclockwise on horizontal platforms (if you're above provi, from her right, if below, from her left)

still zodiac
#

From my experience you can consistently dodge it with the above mentioned strategies, so idk

hollow shell
#

We may not even need it in the legend, honestly
and just explain its deal every time it comes up

#

(which iirc has been only once so far, outside of testing)

safe oasis
#

wait so it only happens after the sugg is already at the threshold to be moved into #suggestions-voting ?

#

not sure what else you mean by reaching 24 hours

eternal escarp
#

prolly

#

or before its supposed to

cobalt pewter
safe oasis
#

i've seen suggs with a space error marked as a ❗ rather than a 🗜️ so i don't really get why it exists at all is the thing

hollow shell
#

It's because the bot uses 🗜️

#

Automatically

safe oasis
#

oh i see

hollow shell
#

once it's ready to be delivered but it encounters a spacing error.

safe oasis
hollow shell
#

Some clients have this weird line break which isn't the same as the usual one
and doesn't show up on other clients

so a spacing issue can occur without anyone realizing it

#

And yeah I guess we could use 🗜️ if the suggestion's ONLY problem is spacing.
Though usually it isn't.

safe oasis
#

gotcha, thanks for clarifying

hollow shell
#

👍

visual wigeon
#

You're just in it for the armor material

#

Not that I have anything against that

fossil finch
#

are you aware pillars would become totally pointless if this were to happen as their only function is overcharging wulfrum enemies

ashen warren
#

yes

#

but I've never seen a wulfrum pylon live long enough to charge a wulfrum enemy

fossil finch
#

then make a sugg about that instead of a really strange change that looks simply like you want to get cores faster honestly

ashen warren
#

sure

#

done

hollow shell
#

@ashen warren Title line could be more descriptive than "fix"

ashen warren
#

I tried to think of one but failed

#

actually I got something now

hollow shell
#

Hm

#

I think "buff" could be an appropriate word

ashen warren
#

I can't think of a title without being too vague or too long

hollow shell
#

You're right about that, I can't think of anything much better

#

I agree with the sugg too
Our intention was for Wulfrum Pylons to basically be the centerpiece of a mini wulfrum event
But they die too fast, have too small a radius, and have too weak of a spawn rate boost to actually do that effectively

ashen warren
#

indeed

#

maybe the title should be change wulfrum pylon supercharging?

hollow shell
#

I think "Buff all Wulfrum Pylon functions" would work
cuz every aspect of them needs to be more effective in order for them to be notable at all

ashen warren
#

sounds good

#

thanks

hollow shell
#

👍 I hope it does well.

ashen warren
#

👍

grim tusk
hollow shell
#

I appreciate suggestion video

grim tusk
#

it took longer than i though to make

hollow shell
#

but I'm personally fine with keeping it Night exclusive. Makes Night more unique.
(and the extra lasers are brutal in MP which is fine for a challenge boss but would be iffy for the main fight)

keen zealot
#

not to mention teleportation already isn't a free dodge, just very easy

sleek turret
#

Good explanation video.

#

And also good suggestion.

distant vault
#

@dapper coral

dapper coral
#

dom got it

distant vault
#

awesome

mighty knot
#

@grim tusk seems good but I'd like to point out that in multiplayer the extra beams suck ass

fossil finch
#

I don't understand this sugg at all because it's asking for a less cramped abyss but the proposed solution is making it taller instead of wider?

#

Also moving the Islands to the sides and letting the center of the abyss always be water (i understand this is another point of the sugg) would make for extremely dull and boring exploration and for an extremely easy way to get to lower layers without a single inconvenience, it wouldn't do shit

still zodiac
#

That's just basically old abyss generation

crude geode
#

I’d argue there is still points where there is nothing in the abyss, such as the initial dive before the islands, and tier four where you have the bottom and nothing else.

#

which does give that feeling of just nothingness

fossil finch
#

Fourth layer is chungus af in big worlds mind you

crude geode
#

Also this isn’t subnautica as much as the worms down there disagree, perfectly mimicking the emptiness of the deep ocean would just leave no real reason to go there

keen zealot
ashen warren
#

No they’re not, at least not in the suggestion

keen zealot
#

much further into the underground areas on a world size medium and above
the ambiguity in the language used makes it sound like depth by default but in reality this could mean width as well

#

I mean you literally cannot make the abyss any deeper or else you flood hell

ashen warren
#

You could move it a single block deeper perhaps

#

I do think the wording needs to be better if he’s referring to width

keen zealot
#

even a single block runs the risk of flooding hell in some small world seeds

#

so uh, no actually

#

and that's ignoring that the type of worldgen the abyss uses can't be specifically tuned to be one block shallower or deeper

eternal escarp
#

most of the time, when you mean further, you mean to continue in a given direction, which in the abyss' case, is down

#

its very easy to assume they mean deeper

keen zealot
#

mhm

eternal escarp
#

and if the sugg somehow passes to dev, devs would assume so aswell

keen zealot
#

but it can still mean wider

eternal escarp
#

doesnt matter really

ashen warren
#

Technically by default there are some blocks under the abyss that hold it up, and if you move those blocks down the abyss won’t flood the underworld. Also that was supposed to be a sarcastic joke and I didn’t mean to trigger a discussion around it.

eternal escarp
#

the suggestion needs to make itself clear

ashen warren
#

^

keen zealot
#

this is also true

eternal escarp
#

and for reasons explained above, the suggestors idea doesnt hold up much ground tbf

sand umbra
#

if the Abyss is to be made less cramped, it needs to be wider, not deeper

fossil finch
#

sugg point (Sugg point)

sand umbra
#

the Abyss' main problem is that it has about the width of a half-eaten pretzel stick

fossil finch
#

yes

sand umbra
#

sure, you have a lot of vertical space, but what about horizontal space?

#

this also makes it very difficult to add any new significant generation to the Abyss because of the lack of sufficient horizontal space invalidatin' most attempts at traditional structure design

fossil finch
#

honestly it would be cool if abyss structure wasn't a stick and had more defined layers and shits

sand umbra
#

that'd be cool, but it'd also require mroe than likely an update specifically dedicated to it

#

and I don't think that's happenin' for a while HDfailure

fossil finch
#

Can we also make the islands more interesting

#

yeah it isn't
crags, sunken sea, and astral come first on that list

sand umbra
#

that bein' said I would appreciate eventually gettin' an update dedicated to overhaulin' the Abyss

fossil finch
#

1.6 :hooboohoo:

#

anywho @rose jacinth you have to read above this and answer accordingly iirc

tardy smelt
#

Crags and Sunken Sea though... hooboy

fossil finch
#

iban finds sunken sea to be extremely bland when it comes to how it looks to that could be adressed in next funny mayor update after draedon™️ and crags is crags
Astral lacks a lot of reasoning to go and offers no nice exploration elements lol

tardy smelt
#

hallowed is kind of the same though and for sensible reasons too

fossil finch
#

it's vanilla though (hallowed ore too ig) :troll:

tardy smelt
#

adding in whole new world structures at the middle of the game can cause issues

fossil finch
#

there used to be plans for a hallow expansion update 9 bajillion years ago
anyways offtopic tbh

tardy smelt
#

say-what if said structures spawned right on top of and would overwrite other important structures

#

cough cough

fossil finch
#

crossmodding be like

frozen hornet
#

I sure do love having my base and everyone in it obliterated by a castle

fossil finch
#

cryo ruins when though,.,

frozen hornet
#

Calval moment

tardy smelt
#

a Jungle Temple/Abyss-esque approach seems a bit better to me

#

just lock off a part of the world until a certain point in progression or through the use of Softlocks

cobalt pewter
#

Also there's this quirky thing called

#

Dungeon

tardy smelt
#

that one's just locked behind skelly tho

#

and you can fight him at the dead on start of the game if you got the stuff for it- like WoF

fossil finch
#

i think he means for the sugg's purpose of expanding the abyss

grim tusk
#

Then darkest dungeon post-ml

#

And abyss is mostly fine

#

Unless small world

#

But on medium and large worlds its perfectly fine

tardy smelt
#

I think wulfrum is fine

#

like it's not just early game it's at the dead start of the game and for being at said point in progression

wooden quartz
#

I used wulfram for my melee, it was nice. Seems good for being the same tier as wood

tardy smelt
#

it's pretty a-ok

twilit warren
#

i always go for wulfrum

#

mostly because im too lazy to grind victide

tardy smelt
#

if you want ore sets you'll have to go mining, and for victide you have to fan out the desert which isn't an easy task early on

twilit warren
#

yea

safe oasis
wooden quartz
safe oasis
#

or quickly do scourge once and get full victide

hollow shell
#

Wulfrum became a lot less reliably obtainable now that you need to kill Pylons for cores

tardy smelt
#

that's true.

earnest raptor
#

^

twilit warren
#

ive never had to much of a problem getting it

earnest raptor
#

I thought than energy core drops are some random bullshit.

tardy smelt
#

but specifically for summon wulfrum it's good for the very start of the game

earnest raptor
#

Like 20% from mobs.

hollow shell
#

They're not random, no

earnest raptor
#

I thought it was random.

hollow shell
#

Lemme double check the source

earnest raptor
#

my playthrough is at 2x speed, so supercharged enemies didn't made me struck so much because whatever, they move equally fast and I equally oneshot them with musket

hollow shell
#

Yeah
It's a guaranteed drop from Pylons, but only drops from the other enemies if they're supercharged by a Pylon

#

100% chances

earnest raptor
#

Maybe this should be communicated better.

hollow shell
#

Like, making the tooltip say why it dropped, kinda like the Hook ingredient?

#

"Salvaged from a supercharged Wulfrum robot"

clever canopy
#

Honestly just make wulfrum a summoner-specific armor set with a set bonus similar to the wulfrum pylons function where it empowers nearby summons

#

rogue is better going for snow ruffian, ranged is better going for desert prowler, melee is better going for ore armors due to higher defense, mage is better going for jungle armor or gem robes, and they're all better going for victide

fossil finch
#

And that's a bad idea because suddenly anyone but mage and melee granted the later doesn't need it have early game specific class armors for them
Jungle doesn't count because jungle

clever canopy
#

Getting a gem robe is probably easier than getting a wulfrum set and provides better stats

fossil finch
#

By the time you get a good gem robe or jungle armor you're no longer the same level of early game snow ruffian or wulfrum suppose you to be, really

clever canopy
#

jungle is difficult tho

fossil finch
#

That's pure rng, and it really isn't

#

Getting a decent gem robe requires a lot of ug mining, getting entire wulfrum requires 3 terraria days on the surface at most

sleek turret
#

gem robes are basically (on rev) go to underground, get gravity potions/rope, get some webs and bla bla bla mining and crafting

clever canopy
#

It's just 10 gems and some spider webs, most people could get that by night one

hollow shell
#

10 of one gem type can be difficult to gather in my experience

#

You usually end up with like 3 or 4 of several different gems

fossil finch
#

Yep

sleek turret
#

diamonds are rng honestly unless you do some planetoid gatering or fishing

fossil finch
#

Planetoid requires gravity pot rng

sleek turret
#

both are rng anyways

fossil finch
#

Or funny using ropes but nobody does that

#

Getting any decent gem robe takes more work than just a night yea

sleek turret
#

can't have a single way to get gems without involving rng shit in first place peepoMADcat

clever canopy
#

You don't need to go straight for a diamond robe, even an amethyst one is probably better than wulfrum in terms of utility

#

the bottleneck for mages in the early game isn't damage, it's mana

crude geode
#

Wulfrum spawns just need to be more controllable not gonna lie. Maybe adding a controller you can utilize to increase/decrease the spawn rate of them, and possibly even a spawn for the pylon. Cuz Wulfrum should realistically be the first basic armor you get outside of a tree armor.

clever canopy
#

Maybe increase the rate of wulfrum spawns while inside the pylons aura?

#

Regardless of how it's fixed I think most people will agree that wulfrum armor has some major issues, and that's probably what should be passed on to the devs rather than a particular solution which may be controversial and not get the star requirement

night thicket
#

i dont think wulfrum needs retiered, i would rather see pylon spawnrates buffed as well as make the amount it buffs wulfrum enemies spawns A LOT higher than it currently is, since currently it kinda just does nothing

earnest raptor
exotic stag
clever canopy
#

The problem is it's hard to get enough wulfrum in the early game to make armor but too easy to get it later when there's literally no use for it

earnest raptor
#

Yeah, I started auto-trashing wulfrum before WoF because it is useless for more than armor and weapon.

#

Even for fargoshenenigans you need less than 70.

clever canopy
#

Fuck it I'm writing a suggestion for wulfrum tiles

grim tusk
#

Maybe a way to turn wulfrum scrap into arsenal stuff?

clever canopy
#

Nvm I've just checked the wulfrum sink suggestion from the other day and it's already been approved

#

Hopefully the devs will think of tiles and platforms as a possible solution

earnest raptor
grim tusk
#

Where else would wulfrum metal scrap make sense though? Besides the ones in that approved suggestion

clever canopy
rose jacinth
#

@ashen warren @keen zealot Yes I did mean wider, sorry if I was unclear in the suggestion.

keen zealot
#

well

fossil finch
#

edit it then to be clear it means wider

keen zealot
#

can you edit the sugg to make that clear before it hits the 24 hour mark?

soft quest
#

i wonder, whats the dumbest suggestion ever suggested here that wasnt a troll

hollow shell
#

That's a subjective question and also quite provocative

soft quest
#

true

soft quest
#

or actually i dont even think it would be a bad idea to include wulfrum in the starter bag

hollow shell
#

Well then it becomes kinda useless as a drop

soft quest
#

yeah it really is a bit of a dilema

#

it takes about ~30 mins to get iron ore armor or snow/desert armor

#

but id think it'd take me 45 minutes to get luck with pylons

#

mages and summoners its really the only option

#

sounds strange but imagine just giving summoner and mage very early armors and drop the idea of wulfrum armor all together, instead turning wulfrum into an ingredient for draedon weaponry and perhaps an slightly more advanced armor

#

like pre aerealite

#

but wait thats victide

#

maybe on tier with cobalt and palladium actually

#

that could work

#

especially with the new hardmode changes

#

theres no multiclass armor there

twilit warren
#

early hardmode seems a little too cluttered already imo

#

maybe just tier shift the armor to post perfs and have it boost draedon's arsenal

#

or something

soft quest
#

according to my idea it would be like:
wulfrum/cobalt/spider
mythril
Titianium/forbidden/frost
Daedalus/hallow

#

after killing respective mechs and cryogen

#

not too cluttered, unless the non-linear hardmode config is on

twilit warren
#

well wouldnt it be
wulfrum/cobalt/palladium/spider
mythril/orichalcum
titanium/adamantite/forbidden/frost/daedalus
hallow

#

which is way too much

soft quest
#

you gotta beat cryo for daedalus

#

and you would need a titanium pick to mine it

#

hence it could be at hallow tier

twilit warren
#

if you can get titanium armor you can get a titanium pick?

soft quest
#

yes but you still need to kill cryogen for cryonic ore to spawn

twilit warren
#

cryogen is most peoples first hardmode boss

#

from what ive seen anyway

soft quest
#

after the change it would be more like, 2 mechs, then an option of cryo or another mech

#

3rd mech = hallow
cryo = cryonic

twilit warren
#

the way i see it is
1 mech/cryogen
2 mech/aquatic scourge
3 mech/brimmy

soft quest
#

remeber that first mech will be 30% weaker

soft quest
#

but imagine that if you cant mine cryonic until mech 2 is defeated then that would make cryogen less useful until mech 2

#

sure, weapons are good

twilit warren
#

i suppose

#

but weve gotten way off track here

soft quest
#

not really

#

this all ties in to where to fit armor

twilit warren
#

to me early hardmode just doesnt need another armor set

soft quest
#

i can respect that

twilit warren
#

and i have difficulty imagining wulfrum gear anywhere but pre hardmode

#

what with the sprites and style and such

soft quest
#

i can see that

#

the only place that could even fit a multiclass is pre prov

twilit warren
#

true

#

perhaps just increase wulfrum drop rates so the armor is easier to get

soft quest
#

lol yeah

#

but the cores are too out of the way i find most of the time

twilit warren
#

ive never had much difficulty finding cores, but thats another problem that could be fized with relative ease

soft quest
#

and snow ruffian, prowler, and silver tier are all better

#

rendering wulfrum usless for those classes

#

increasing drop rates would just make it a nuisance for the 99% of the rest of the game

twilit warren
#

thats something else that should be adressed

#

because its already a problem

soft quest
#

mhm

#

luckily the idea for a bigger wulfrum pool reached the 200 votes needed

twilit warren
#

perhaps large quantities of wulfrum scrap could be turned into mysterious circuitry/dubious plating

#

seeing as its pretty non renawable

soft quest
#

lol, post draedon wulfrum armor

#

"omega wulfrum"

twilit warren
#

lmao

cloud gyro
#

Just an idea, what if prismatic armor was dropped from the guardians than just tarragon for post stormweaver mages?( just an idea )

cobalt pewter
#

Wulfrum armor is

#

Honestly fine where it is

#

Victide is the problem

cobalt pewter
keen zealot
#

it is infinitely renewable so long as you have a single power cell maker

#

which is hard to avoid, let's be honest

dim star
#

I have several thousand batteries

scenic pine
#

I'm actually realizing that rev + wall of flesh doesn't need to be nerfed at all

#

I was probably just bad at the time idk

hollow shell
#

Ah

eternal escarp
#

that's somewhat unnecessary considering that there's already good summon weapons at that tier (i.e. herring staff)
i disagree, herring staff is basically the only viable summon at this state, especially when the slime god summons are pretty mediocre and are far less useable

i think fixing this weapon is necessary, instead of just turning it into a random pet for no real reason other then "give up on its original use because it didnt work the first time"

sand ibex
#

well what would it's use be

#

either it would be overbuffed to be better than the herring staff or it would just be worse

eternal escarp
#

if its AI worked better, id argue it would be a wonderful pick for the crimulan and the ebonian slime gods

#

thats... not true?

#

theres a thing called a middle ground

#

and it almost always exists

sand ibex
#

in the case of summoner i dont think it doess

eternal escarp
#

how do you know?

sand ibex
#

theres no input from the player

eternal escarp
#

im pretty sure theres a lot of summons that are equally good on most bosses

#

that, doesnt change much in this context

sand ibex
#

ive done a full summoner playthrough and thats almost never the case

eternal escarp
#

ive also played summoner, and id argue it does

#

for example

distant gyro
#

there's no harm in options

eternal escarp
#

on EoC, you have 2 great options
Stormjaw, Belladona
and hell, even Hermit Crab

#

having more options is always good

sand ibex
#

stormjaw on eoc.?

eternal escarp
#

especially when theres 1 option in a place

distant gyro
#

something players often miss due to their undying loyalty to "the best"

eternal escarp
#

because herring staff is practically the only good summon in that location

#

i argue necrosteocytes should be balanced to be good aswell

sand ibex
#

how would you balance it around herring staff though

distant gyro
#

it would be cool if the skeletons throw bones or something

eternal escarp
#

im not sure a weapon needs to be balanced around another weapon

sand ibex
#

i didnt elaborate properly hold on

eternal escarp
#

a weapon should be balanced around the boss it should compete agianst

#

also, the necros have something pretty unique

#

the bone cells they leave around

#

(although them throwing projectiles could be interesting, but id argue they would just miss way more often HDfailure )

sand ibex
# sand ibex theres no input from the player

lets take a class like melee
if you want to deal the most damage, you'd pick a true melee weapon or something similar
if you want a secure weapon, you'd pick something with homing and long range
if you like using yoyos, you'd use a yoyo and etc.

#

with summoner this doesn't exist

eternal escarp
#

thats

#

not exactly true though?

sand ibex
#

how so

eternal escarp
#

theres many cases true melee, for example
doesnt deal the most damage in a tier

sand ibex
#

i dont see how that's relevant

eternal escarp
#

im saying that the logic there doesnt really hold up

sand ibex
#

in general you have multiple weapon options which serve different purposes

#

something does the most damage, something is the easiest to use, something is interesting and etc.

eternal escarp
#

especially when most of the time melee has 2 modes
tank or ranger

#

something that does most damage and something thats easy to use almost always allign

distant gyro
#

then there is a time and place for something summoner to act as the best for something

eternal escarp
#

in most classes

distant gyro
#

take the magical conch

distant gyro
#

that shit rubs off eow the moment it slides into the running worm

eternal escarp
#

yeah, conch is amazing
but you need to play correctly to use it

distant gyro
#

put it against normal or flying enemies and it will completely do nothing

eternal escarp
#

~~unless you spam summon on the boss KEKW ~~

sand ibex
#

the thing is theres only one boss that the staff of necro could be used against

eternal escarp
#

theres 2, actually

#

SG and WoF

sand ibex
#

wall of flesh?

eternal escarp
#

yes

distant gyro
#

kinda but not really

sand ibex
#

yeah thats not gonna happen

distant gyro
#

because the slime summons directly take place of the necro

eternal escarp
#

its not gonna happen because necro is really underwhelming currently

distant gyro
#

they're both ground summons

sand ibex
#

and if it does then slime god summons become obsolete

eternal escarp
#

theoretically, necro could be used for WoF

distant gyro
#

so the slime god staves directly upgrade necro, at the cost of being boss drop

sand ibex
#

well maybe it could be turned into a good summon for... 1 boss... but i still think making it a pet item would be better

distant gyro
#

tbh every minion kinda sucks at sg

sand ibex
#

the skeletons look pretty cute

#

id definitely use it

distant gyro
#

it's probably more efficient in the current state to do wof

eternal escarp
#

also, while slime staves are technically an upgrade, they do not have a unique gimmick (not that i am aware of) unlike necrosteocytes (which have a gimmick that could be of use)

#

so i do see a reason to theoretically still use them, granted they were fit for a job

sand ibex
#

there's just not enough diversity in bosses for it to be worth balancing in my opinion

#

then again that is subjective

eternal escarp
#

making the summon a pet is just saying "this weapon is bad, so instead of fixing it just give up"
why give up instead of add more options to summoner?

#

when there are basically none

sand ibex
#

its not just that

#

it looks more like a pet item than a summon

fossil finch
#

i will bring back the point ig: just buff them lol
and give crimulian and ebonian the fucking
Interaction of summoning sg core when you summom them together

eternal escarp
#

that makes no sense, to me

#

every summon could be argued to be a pet

sand ibex
#

not really

#

its a baby skeleton

eternal escarp
#

its a baby fish

#

its a baby slime

fossil finch
#

Yes every summon could be argued to be a pet because there's nothing delimiting what a pet is or not

eternal escarp
#

its a baby vile feeder

#

i do not see your point there frankly

sand ibex
#

maybe

distant gyro
#

there are no real borders between minions and pets and light pets

sand ibex
#

yeah this is entirely subjective

#

so its not a strong argument

eternal escarp
#

mhm

#

this is why i see no real reason as to why giving up on the weapon is a good idea

distant gyro
#

although there are minions that turn into pets they aren't something for precedence

eternal escarp
#

when making the weapon usable will only benifit the class

sand ibex
#

its a bit too gimmicky for me

eternal escarp
#

especially when summoner has so little weapons already

sand ibex
#

not sure what everyone else thinks

eternal escarp
#

the fact it has that bone cell gimmick makes it special, to me

distant gyro
#

(if you want to know what it is, the plague caller is an add from the infected remote turned pet item for permanence)

sand ibex
#

the only use i could see for the item is it being used to kill the slime god core slightly more easily

#

which is super niche

eternal escarp
#

is it niche? i see them usable for pretty much the entire fight

#

if, they were balanced accordingly to actually be usable

sand ibex
#

hmm

#

well should the herring staff just be left behind or something

eternal escarp
#

no?

sand ibex
#

the weapon is either better or worse

eternal escarp
#

there can be 2 summons in the same tier
thats what the point is
having diversity

sand ibex
#

thats the easiest way to make a weapon unviable

eternal escarp
#

that is not true
you can have 2 weapons be roughly the same strengh

#

and its easier when they are diff

#

like here, a flying and a ground summon

sand ibex
#

theres no input from the player so i dont think thats a difference that matters

#

you cant be more comfortable with one weapon than the other

eternal escarp
#

input from the player shouldnt matter at all in this case

#

its 100% on how the summons behave

sand ibex
#

thats just rng

eternal escarp
#

thats.. not?

#

if an AI is coded properly then its not really RNG

sand ibex
#

the player has no control over how the summons behave though

eternal escarp
#

im pretty sure if an AI is just to jump and move to the boss, theres not much if any RNG involved in it

sand ibex
#

hmm

#

i still dont think having 2 weapons with the same purpose is very balancable

eternal escarp
#

wh

#

melee has atleast 3 weapons that behave pretty much the same in most tiers

#

and its balanced

sand ibex
#

u sure its balanced

eternal escarp
#

yes

sand ibex
#

im not sure its balanced

#

just look at the graveyard of melee weapons crafted with auric tesla bars

eternal escarp
#

ill give you an example then

fossil finch
#

You'd be surprised by the fact that graveyard works mostly fine on scal

sand ibex
#

yet no one uses them

eternal escarp
#

actually i dont even need melee

sand ibex
#

unless they're purposefully handicapping themselves to a certain weapon

fossil finch
#

Sure everyone uses ark but that's meta hugging, different from the other weapons not being viable

eternal escarp
#

i have a summoner example which works well

#

Ancient Mineral Sharks and Ancient Ice Chunk

#

both are pretty much bash summons

#

and both are pretty much as strong as the other on most bosses

sand ibex
#

i havent seen anyone use the mineral sharks

eternal escarp
#

(granted, sharks will be moved a tier next update, but i think their stats remain the same?)

#

i used them

#

and they are great

sand ibex
#

ancient ice chunk is way easier to get

#

why would you bother

eternal escarp
#

id argue agianst that

frail mantle
#

because they are good

eternal escarp
#

^

sand ibex
#

but its a waste of time

eternal escarp
#

getting ice chunk is a waste of time too

frail mantle
#

it isn't a waste of time if they're good

sand ibex
#

but they're equally as good and one is harder to get