#suggestions-discussion
1 messages · Page 1148 of 1
Suggest it then
Maybe it would work exactly like the shields
If the visibility is toggled off then you don’t get any wall climb
^
also, MNG starts from the claws
id say they are a big part of MNG
It’d be like if ankh shield didn’t disable knockback even though the origin of it is the cobalt shield
ye
i know i am late
One day Fabsol will probably say "Fuck it. You want enemies? Here're your enemies!"
(Already kinda did, next major updates after this one will have an enemy focus)
thought it was exploration focus after this one
It is both.
(enemies are what you fight while exploring)
Iirc it was gonna be astral, brimstone crags and possibly other biomes
Jungle and sulphur sea perhaps
for what reason, may I inquire?
as you say, frog leg is such an important accessory for prehm and most of hm
i feel like you really should work for it a little bit as a result
it can already be fished with a little patience (especially considering calamity's additions to fishing), i feel like 10 frogs is an okay alternative if you don't like fishing. reducing that would make it way too easy to have a broken movement setup, i think
honestly Frog Leg is still very viable Post ML as well, so I think 10 frogs works well for an accessory that can last you that long
my reasoning is, from my experience playing with friends, because of the rng behind getting it, as you either need to fish it up or get lucky with enough frog spawns, most of the time they just don't get it, and as a result struggle heavily with bosses when having frog leg could just solve what they're struggling with. By changing the recipe, it'll hopefully make it less rng heavy, while still requiring at least some effort put in to acquire
i'll be perfectly honest with you, it's not hard to fish frog leg at the ocean if you put in a little time
i understand that mp makes frog-catching a little more painful since, yknow, frogs, but fishing is renewable and not changed based on mp or sp
Indeed
Good Calamity fishing rods are craftable at any time, and the Merchant sells bait (Journeyman after Skele, Master after Plant)
Plus all the fishing stuff that DS and AS drop
I guess, but from my experience, it's hard to convince someone to just sit down and do a frankly incredibly boring activity just to get an accessory, albeit an important accessory, when they could be doing literally anything else
so you want to make getting frog leg easier to get because it's too subjectively too boring to get?
I mean yeah that's kinda fair
sub's problem relies mostly on having 90 copies because multiplayer funny
I tend to be the one who fishes because I don't mind
Yeah really this seems more like a multiplayer issue to me because well multiplayer exists as I've never struggled to get Frog Leg in any capacity solo 
Really lowering the cost would just make it even more powerful because of how easy it'd be to get also, having at least some work to get a decent accessory that can last literally the entire game should be required
from how I see it, frog leg is a comparable accessory to like SoC, because they are both early game accessories that last well into hardmode, and can even be serviceable into post moon lord, but, they both have alternates that outpace them (HotE and asguardian aegis, etc), except for the fact that SoC is easily gotten, and frog leg is bleugh
tbh i'd argue on that the fact that frog leg isn't as required as a dash like soc is, but is, however, better.
Really I kinda feel like neither are required just very nice to have especially as I've only done one playthrough with Frog Leg used at all mainly because I forgot about it, plus fishing relatively early at the point where you'd be getting Frog Leg is already something that can benefit the player a decent bit 
Frog Leg is incredibly easy to get in the context of Calamity
especially because Calamity hands you everything you need for top-tier earlygame fishin' on a silver platter
and I know you're gonna say "but fishing is dumb and stupid and bad" and to that I say:
nobody cares, frankly, and more importantly, nobody's going to cater to you not wantin' to utilize a game mechanic that there is content mostly exclusive to
you are welcome to not indulge in certain aspects of the game if you don't like them
but don't act surprised when it makes it harder to gather stuff that would help you significantly at the point you can get it
Yeah, frankly fishing and gardening feel kind of underutilized in calamity in replacement for the "Boss Rush-y" nature but if you don't want to fish or use the mechanic in place to get good items you probably shouldn't just have them given to you on a silver platter 
(also, isnt frog leg no longer as inportant as it currently in the next update?)
yes
Calamity makes fishin' as easy and stress-free as humanly possible by handin' you everything you need for fishin' from the easiest boss in the game
(lowers the importance and the huge need for it, so ig thats something worth to keep in mind)
if you still don't wanna interact with fishin' past that point even after bein' given literally everything you need, then to be blunt?
that's a "you" problem, not a Calamity problem. and last I checked, suggs ain't really designed to solve "you" problems.

alright, if you feel as if the suggestion is redundant, feel free to remove it
the least important and least useful part of the trio of effects, but sure
However, I disagree with the argument. What you’re essentially saying is that, using another game for an analogy, let’s say I wanted to get a dust rock blues in destiny, so that I could have a good shotgun for pvp. The quickest and easiest way to get a DRB is to farm a lost sector over and over, an activity that is incredibly boring, to most people. Now, you could just use a random shotgun and permanently be objectively worse than others who have a DRB, or you could just grind it out. This isn’t not wanting to indulge in certain aspects of the game if you don't like them, it’s just bad game design, simple as that. There should be other alternatives to getting an item you want. And FYI, I did grind for that dust rock I have no problem with fishing. I even spent hours grinding in vanilla for a crystal serpent, just because I thought it looked cool. But that doesn’t change my desire for an alternate, less rng heavy method of getting an item.
tbf, i find great use of the feature when i did use MNG, so i do not see how they arent usefull tbh
they're really annoying to me at least
especially when i mostly use shield dashes
always sticking to walls all the time when I go near them
that's a you thing honestly
If you don't want it use the other provided line of dashes, ig
which is why I didn't formally suggest it
If you want an alernate, less rng heavy method then you've got the frog recipe also really which solves this exact purpose. Frog spawns are significantly less RNG and are way easier to farm out especially as it's only 10 of them. 
so true
also tbf, if an accessory is really good id say it should be somewhat hard to acquire
granted it isnt 100% necessary
(which it isnt)
That too, frog leg's considered one of the best accessories in the game due to it being pre-boss and being usable literally up to Yharon and Scal likely but again it's not necessary to play the game which is why if you want a really good early game upgrade you can fish for it or just go grab 10 frogs when you see 'em.
also, sub's whole point can be negated by a single phrase:
Grinding is part of game design, isn't for everyone, and that doesn't mean it is bad game design
and to add on to this, shiny red balloon is basically the same kind of effect
not exactly for the fact balloon is wayyyyy less then frog leg
and the fact balloon combines with accesories while frog (currently) doesnt
(moab doesnt count since its basically its own thing (and is a lesser frog leg))
Rarity's probably one of the biggest ways to balance a decently powerful early game item especially if, like in Frog Leg's case, it becomes easier to get the later in the game you are which is very true for Frog Leg for the sole reason of the more you progress the better fishing gear you can get and easier 
statis belt: mmye it's also lesser, even with the buff next update
This isn't what I'm arguing, what I'm arguing is that there should be ALTERNATIVE methods of grinding, that aren't so rng reliant. You can go hours without finding frogs, or hours without fishing a frog leg up, but you cannot go hours without finding the materials necessary to craft a red balloon
The chances of going hours without finding frogs or a frog leg is incredibly low though especially if you use the best gear for the job that calamity provides.
Frog leg also still isn't, and still shouldn't, be a necessary accessory so if you go those hours upon hours without finding anything there's really nothing stopping you from going through the game just fine 
Oh boy
ah yes
the thing that was removed because you know
people
suggested it away
yes this isn't really getting through
@scenic pine Question
Why do you prefer the ninja dashes over the Asgard dash?
Because the dash distance and speed with the ninja is overall better, and sometimes the asgard dash doesn't work with stuff
aren't dash prioritised by slot or is that a vanilla thing that modded accs don't get
fair enough imo because it's a ram
uh, then
you think you could do the same for calamity accs?
It would be better, Nightmare, to suggest that this kind of priority system be added for modded accessories too
Because we put some time and effort into making it so dashes aren't tied to accessory visibility
it'd solve this issue once and for all
And having the asgard and statis ninja both equipped reduces the distance and speed of your dash overall
I don't think visibility is the way to toggle it
People care about vanity
And toggling shield dashes with visibility was removed
@scenic pine ^
See above
Generally speaking, having a giant unchangeable shield in front of your character was pretty annoying for vanity.
weaponout shield is good to hide it
The usability of an item shouldn’t be tied to vanity. Without the dash you would be so much less powerful, and it’s annoying to be forced to have this vanity on you.
the last time we had visibility toggles it led to havin' to ruin your appearance just to have a good dash for the second half of the game
now, I can't speak for any of the actual devs, but personally I'd rather not go back to havin' to do that, thank you very much
Well then I guess I cant have both ninja belt, and asgard valor :/
i think there is a mod that lets you select which dash is being used
question is there an item that prevents armored diggers from spawning?
no
also i think i may not do a long video for my providence sugg, its been proven quite tedious
and they're not a particularly important enemy so I don't see a reason for there to be 
accessory order matters, try swapping these two accessories with eachother
if you were thinking their effects would merge, euhhh that's not a thing
@earnest raptor only problem i see here is the meld construct proposal being a little too specific, otherwise good sugg with good reasoning, a dev will have to say if it falls under “too much effort for a sugg” though
green energy = this looks like draedon arsenal electricity = make it obtainable there????
it sounds like a 2012 illuminati confirmed conspiracy theory
meld is a dark god remains set why the fuck would it be arsenal related (or abyss related
green therefore plasma therefore draedon, ah yes

At least, dark god leads to darkness.
What is a logic behind meld being dropped by celestial fuckers then?
plus Empyrean implies a relation to the sky
so true!!!!! and also still in credibly invalid
so it can't really work as an abyss drop
This is a..... weird suggestion
meld is dropped by celestial guys because tiering and we haven't implemented anything better yett
but like, it's not because it's a dark god set that now it's connected to all and any dark places
Ok, let me see.
"Meld Constructs can also be used for a consumable item that erases pillars and summons Moon Lord without them. "
This is also completely unrelated to the rest of the sugg
Done, rewritten.
Still a bit weak
You get to revisit space soon after that point when Exodium spawns (and SW later)
And I'm still kinda irked by the non-Pillar ML spawner concept for rogues only
but I guess it does tie in with the sugg overall
The idea of trying to make rogue do something entirely separate from Pillars
Wait a second.
The only recipe that doesn't involve both only post-ML materials and Exodium is Normality Relocator.
Phantoplasm is post-ML
Anyway, what if Exodium Clusters were generated after funni cultist?
And used for Meld Constructs instead of, well, Meld Blobs?
Done.
I feel like you may want to make the relation of rogues wouldn't have any reason to do the pillar events = give them a way to ignore it, more clear since it can feel like a random suggestion thrown in as well on the first read
also given celestial fragments are used in a lot of recipes that aren't class restricted (galaxtica singularigies and friends) that might be kind of a bad idea
tbf
Deus drops fragments
My stance on Meld is that Rogue shouldn't really rely on it to make post-ML stuff like Empyrean armor
Say again?
That means pre-ML normality relocator
.
(and add something to Normality Relocator to make it post-ML again)
mmh missed that 
Oh sorry, just read this, basically Meld is in this weird limbo between catering to rogue (Empyrean armor and technically Exodus Wings) and trying to be an all class option at the same time
Is it a problem that Meld is used for Rogue armour and wings and a weapon or two for every class?
the same thing happens with unholy cores
I'm sure there are other parallels that I just can't recall at the moment
and no doubt the changes to the helmets of some of the sets next update will cause this situation for more materials
unholy cores arent exactly class specific so those never felt wrong
meld blobs are mostly seen as rogue's fragment
but then agian, calamity uses other fragments for some out-of-the-class weapons
like Solar Fragments of Helium Flash iirc
so i personally dont see any problem with Meld Blobs or Meld Constructs
Tbh I think this suggestion suffers from being too specific
If the suggestion was much more broad about making meld constructs tied to the astral biome and allowing rogues to avoid the pillars it’d be more likely to get through
Generally smaller suggestions do better and this ones long
Allowing rogues to totally avoid the pillars looks like a bad idea imo
It's unfair (imo)
Exodium retier part is just kind of out of the blue and wouldn't really accomplish anything, and if pillars are a problem, fix pillars, don't just make a single class able to skip it because yes lol (and guess what)
Ret projectiles nead to pass throw walls
Because you can cheaz him if he is alone
Just enter a house
And blam
He cant hurt you
So plz fix this
I mean you're intentionally cheesing it that way
Its The same thing as with ML's deathray
what do you guys think about adding Xeroc as a boss? go to draedon's lab to find info about him, go to the eidolon cultists to find a way to resurrect him and kill him again, add some gear to fill in the gaps, not required for progression
seeing he's already dead canonically a quick resurrection and kill shouldnt change much
I also wish they kept the empyrean armor as xeroc armor, like what does empyrean even mean?
em·py·re·an
relating to heaven or the sky.
yeah that doesnt make sense, its made of meld blobs that look to be shadow/void related.
maybe the meld blobs are related to a cosmic material or a heavenly one
lol everything's cosmic now, even the deepest ocean is related to the eidolon cultists, lunar and moon lord
idk it's ok, its better than what terraria has as far as lore goes if it has any as it is
xeroc is most definitely not dead
in fact he's planned to be a post-Yharim superboss
me omw to actually delete total calamity so this never happens again
also considering he's the most powerful being in the calamity universe, an armor set being available right after ML that was supposedly made out of bits of him didn't make sense
This suggestion irks me. Just let one class skip over an entire event instead of properly fixing the event and giving the class something to do during it? Kinda weird.
fab's changes already make pillars a lot better to bear
and, that is exactly what i think of this sugg
supposedly
Meld Constructs are always fucking weird but making them connected to Exodium Clusters feels even more weird
meld's at least connected enough to eldritch shit
They’re already used as a material in their own unique set of gear so I don’t see the purpose in shoving exodium around just to fix meld’s identity crisis
The most connection I kinda see to them is black and space i guess? 
Other than that this feels kinda weird especially just giving one specific class a free "fuck this event" pass
yeah
@earnest raptor See above convo
(to be clear: blobs drop from shit that is sealing an eldritch like dark god, and to refine it, you need dust from the leftover of the thing made out of dark god corpses)
Also this is partially about a dono item so it might need permission
Really the part about a use for Meld Constructs to skip the Pillars event seems kind of off to me also as the rest of the suggestion is about making Meld Constructs having more identity or logic behind them being created 
likely talked about but didnt see
What that does that accomplish:
Rogue characters get an alternative unique way of finishing Hardmode without touching the atrocious thing that are Pillars and also get to visit Space once more.
why is this needed to be accomplished agian? it doesnt exactly seem to mean anything to the meld blobs, just about rogue class skipping pillars
which, like stated above methinks
doesnt solve the problem of meld blobs identity issues
can someone make a lesson on basic game design for suggesters
maybe a section dedicated to how to improve your suggestion to fit more with calamity should be added to don'ts
Having rogue finish hardmode uniqueley kind of doesn't fit at all in my eyes also specifically because none of the other classes, unless they specifically go out of their way to get that Rogue/Class "exclusive" item and potentially just gimp themselves in the process, don't get that same treatment of a "Free Anti-Pillar Card" pretty much
meld also makes some important weps for other classes
and so does exodium later on iirc
which, also mentioned above iirc
has no real reason as to why it should be added to meld stuff
Also, why would they generate like crystal shards? Those suck to collect
Ehhh yeah no?
I thought something like this was going to happen?
Or got brought up at some point?
Lemme try and find something
check the pins in #other-mod-talk iirc
yeeeeah there
I checked #help-advice-read-pins . _.
At least it wasnt #calamity-mod-talk
@meager tangle #help-advice-read-pins message heres a list i made quite some time ago due to how often people ask there
Not everyone that plays calamity is in the discord
Then that's on them..?
^
To even play calamity you usually have to have access to the mod browser which you can actually find a ton of good QoL mods on also 
my question is
why should calamity be in charge of this?
i dont think at that the mod must give you a lit of other unrelated mods
the fact it already does this is good, yes
but it never had to, i dont think
Another thing also is that lists like this already are plentiful not only in player-created mod lists and suggestions but literally in pins on this exact discord which is where pretty much all calamity related stuff is
Also alch npc lite is kinda cheaty (potion combinations and its own potions which break balance and progression)
Not so much a QoL mod due to how much shit it adds
at least it's not full Kind of agree but mod choice is semi-irrelevant in this
That was just an example, but also potion combinations just save space
I ask this again
cuz such a list is pinned in #other-mod-talk
Ok fair
I haven’t seen the suggestion but I also wanna point out the many YouTube videos detailing QoL mods
meld should just be reworked into a fragment tbh
like the other lunar fragments
It might be easier said than done
but it's the only way to truly fix it's identity crisis
it's connected to other classes, and it can still retain it's original dark and eldritch identity if the blob was made to be like, an eldritch fragment for example.
Only issue with that is well... pillar bad
ye but with fab pillar rework it can be applied to new pillar
and just have the pillar be in one of the oceans
or in space?
or hell underground in underworld
ig ye, but it's the only way meld would really connect to other lunar classes
Really out of the way also if it's not just like on the overworld like everything else
making a new pillar might make it look better, but then agian
-meld constructs makes a lot of diff stuff that isnt rogue
-do we need another pillar with effects enemies or what not
-theres legit no more space for pillars to fit on the surface, and they cant be underground iirc
the stuff that isn't rouge can be reworked to actually fit their class
Meld's item-armor discrepancy situation is also not unheard of for Terraria
Like, looking at Hellstone Bars
Pure melee armor, but it makes melee weps and ranged weps and a summon wep
and like stated before this sugg in posting doesnt really give any real fix to the meld constructs, its more of a "let this class skip the pillars"
also yeah that is very true
never thought of it but its completely correct lol
Meld is just really weirdly handled
ive never seen any wierd handeling to it myself
its used for rogue post ML armor, but like hellstone, it makes weapons for mostly everything
i just dont see any real reason in the sugg currently in posting
especially when the "accomplishing" doesnt really relate to the meld constructs practically at all
i mean it's supposed to be a lunar fragment equivalent, but it's used for a whole bunch of stuff. None of the other lunar fragments do that. Hellstone is the exception, it's the flagship ore for the underworld, it has to be used for all classes
it gives other outcomes that are somewhat fine (the latter one) but it is pretty much just giving a very out of the way solution to something that doesnt actually need a real fix imo
some do actually
Solar Fragments are using in Helium Flash
well ok ig
and some other stuff i forget, byes
(and you can count Galactica Singularities if you wish..? idk)
On the contrary, in Calamity the fragments aren't dedicated to their classes either
Luminous Striker is a rogue wep that uses Meld Constructs and Stardust Fragments
Lazhar is a magic wep that uses Solar Fragments
yeah
yeah, those are other examples
Nano Purge and Swarmer, magic weps that use Vortex
they are class themed, ig? but not as much in calamity
Stellar Contempt, melee/rogue wep, uses Solar and Nebula Fragments
could argue vortex is used for gun related weapons, but thats the only connection to its original "class dedication" it had in vanilla iirc
Kinda feel like this sugg could heavily relate to being a PML Balance sugg also cause empyrean and fragment armors being pml armors but either way kinda feels off as none of what's listed feel like fixing Meld's identity crisis much
No I do not think this has anything to do with the rebalance
my only issue is that the sugg is just inserting random stuff that in the end contribute mostly nothing to the issue it presents
To make Pillars skippable, Meld Constructs then could also be used for a consumable item that erases pillars and summons Moon Lord without them.
for one
Make Exodium Clusters (another cosmic material) spawn after Cultist (and add something to Normality Relocator to make it post-ML again) and add them to Meld Construct recipe.
and this
Ah yes, those two things.
ig the second one makes it disconnected from the pillars, but dont exactly see what exodium clusters relate to in this
oh i posted the same thing?
woops
there
Yeah main issues are still that, the thought of just skipping a pretty major event for pretty much only one class seems fucked to me and the latter only really being connected from what I see of color and I guess slightly related to space and moonlord?
mm, this suggestion has been quite controversial/turbulent
@earnest raptor Sugg got brought up again, from here onward
I mean, both vanilla and Calamity do this with a sizable number of notable materials each, and I think it's a good thing that it's done that way
because that way you at least have a reason to check out all the content in the game, regardless of what you're doin'
I’m fine with the sugg except for the the skip-able pillars
yeah this is true
Should the latest sugg be exclaimed, considering the reasoning is kinda lacking and there have been a lot of complaints brought up that haven’t been addressed?
I don’t think the reasoning behind the suggestion is bad but the solution proposed is too much
Most people would probably agree that meld blobs are a bit out of place but this suggestion goes way beyond that
I’d be more in favour of meld dropping from astral enemies post-deus if anything
Or from deus itself, replacing the fragment drops
They still have the vanilla's relations to pillars and the dedicated classes, so I don't really mind them being used for other things
Issue is that Rogue doesn't have that "dedicated" thing, and Meld is always referred to as devs as an all class material
So what's Rogue's thing?
Meld.

It makes their lunar armor
Gives em two themed weps, just like fragments, plus a (great) accessory and an upgrade wep
also wings
Ye the wings boost rogue stats when worn with the armor too
if you can make magic guns out of vortex frags then you should be able to make a magic bow out of meld blobs.
I was sleeping

@tired heart Wrong channel

It is just an emote and not a big ole image but yeah don't do that if it was in fact intentional
Anyway
This suggestion seems fine now
General enough to lack any
potential controversy
I didn't knew than #suggestions-voting is Twitter.
Can you get ratio'd when there's only one available reaction?
you can be canceled from suggestions tho
@small tusk You can remove that disclaimer, afaik Luxor is not getting changed in a significant way next update, just some numeric balancing
ah ok thanks for the info
(and also, the bot automatically detects the topmost line as your sugg's "title", so that'd show up really awkwardly as-is)
I don't think it was put in changelogs. Like most balance changes, it wasn't significant enough to mention
oh ok
I do think your suggestion's title could focus more on summoner
As that's the only point of concern you bring up in the rest of the suggestion
ight lemme fix the post a bit
🤔 What classes other than summoner have a lackluster effect?
hmmm
Ah there
yeah that seems better lol
Didn't realize you were still editing
yeah lmao
This definitely looks better 👍
ight nice
honestly now I'm tryna think of how this should work
something that doesn't take forever to make but still does such an interesting class justice
It probably won't work like how you seem to imply it should work
As in, taking the minion's speed and projectile count and behavior into account
cuz that would be very difficult to execute
yeah
hmmm, interesting idea, but maybe instead of summoning a summon, it gives the minions a mini luxors gift, scales with slots, and can just be executed on a minions attack
i like the sugg, but whats the last line for 
Problem with "executed on a minions attack" is that some minions don't have attacks, just contact damage
mmmmmm, right
We'll think of something. Maybe.
The important thing is the sugg describes the problem that needs solving.
yep lol
i just like to brainstorm
idea idk how plausible this is, but is it possible to take every 3rd summon after the first, and mimic its ai onto luxor's gift summon?
could have a lot of issues if you desummon or if that third slot is your last and you keep replacing it with other minions
and checking if the minion is still the same every frame is really inefficient
check it every time you use the minion staff thing maybe?
Alternative summoner luxor gift buff idea:
Maybe make the summoner luxor gift effect passively active when you are holding a minion staff?
It's active when you have a summon summoned, all the time
that's not the problem
honestly luxor's gift doesn't have to be good for summoner
while it does suck to find it if it sucks, it would also be really lame if you feel the need to go after it every time
Could make it so that you get as many Luxor’s gift summons as you have minions, but they have less damage
I've always wondered why there's no crawlers for the thorium gems.
incase anyone does calamithroium
because cal shouldn't have to cater to thorium players.
or add thorium support in any way
crawlers for thorium gems sound like something from a fanmade mod.
I'm shocked no one has done that yet
Its been sprited, I know that
Or actually, I think that was for the old crawler sprites

Looks it will take some crossmodding for anyone to attempt to make that real as a separate mod
sorry, I suddenly have to go (I know it's bad suggestions practice). just ping me if you have anything to say about my suggestion and I'll read it when I get back
in all honestly this is a kinda bad suggestion
Devs do know that theres a lack of summon weps in pre-Providence (3 sentries; 2 of em being ML's drops (Lunar portal, rainbow crystal and energy staff), 2 summons (Axes and plague engines)), curve flattening would allow things like Dragon, GodSpawn Helix and Cells (although this one kinda is already (except vs Providence)) to be used with some effectiveness
As for post-Golem tier
Devs know hive pod (and spikecrag) is op despite being pre-Golem and Merk will personally execute it
The summons available at that tier are plenty and mostly decent (xeno, tempest, sandsharks, blehers, etc.) (and the OoA sentries) but there problem here is that Res Butterflies are just overpowered or that the others are shit (specially tempest)
If cells aren’t effective against provi, that would mean that they’re kinda useless for post ml considering that’s the next boss fight after moon lord that summoners care about.
Also oh my god, a class has seven or nine weapons avaliable at a tier?? Unbelievable, change this immediately.
they work for some reason vs Folly, Guardians, Signus and even fucking Polterghast
stay close for more dmg moment
Sugg to add more weapons instead tbh
Yeah
Melee gets ten weapons every time it sneezes but summoner having seven or nine is apparently bloat
then theres rogue which has the same issue as summoner
also I can’t believe ViralMelon is a ding dong ditch suggestor smh my head
also i am really looking forward to how calamity is gonna add in whips in 1.4
I really want a white that just has calaimtas and the end of it
unimportant but I actually left out several so here's the updated list, although since I'm deleting the suggestion I'm not gonna update it there
sentries:
pulse turret
hive pod
spikecrag
dreadmine
ballista
lightning aura
flameburst
explosive trap
minions:
butterflies
belchers
sharks
sandsharks
plagued remote idk the name
fuel cell bundle
ufo
borealis bomber (kinda)
entropy's vigil and abandoned slime staff are also fairly useable despite being off-tier as well
ig the main issue is that butterflies/hive pod outclass a lot of the other summons, but unlike other classes, summoner can't really switch weapons on a whim and therefore the amount of weapons you can have at one time with them all being useful is a lot lower, especially earlier when you don't have as many minion slots
the pre-provi era also just seemed like a convenient place to move stuff, although there are other weapons like the aforementioned 2 sentries and stardust weapons but those are so bad I didn't even consider them
regardless, in hindsight I don't think it would be the right way to fix either issue so I'm gonna retract it
If you’re considering post plantera weapons as post golem than summoner does not have too much of a problem of bloat compared to other classes.
And yes the truly post-Golem pre-other bosses summons (and sentries) are
OoA t3
Xeno
Butterflies
Plague stuff needs PBG
Pulse turret needs PBG
Tempest (why tho) needs Fishron
Spike crag needs Rav
Summoner doesn’t even get a weapon from scoria lol
when does it ever get weapons from ores
even tho other classes get like two or three
Never (unless you count Optic staff since hallowed ore will be a thing)
That’s always seemed kinda silly to me considering magic is allowed to make things from ores a lot of the time
exactly
it's a main mechanic of the class adapted from negligence and underdevelopment in vanilla 
lmao
1.5 moment
is it still valid then?
idk
I like it but I'd point out that there is a reason to mine: summoner still has helmets for ore armors, even if it doesn't have weapons
“outside of getting bars for an obligatory new armor set”
Unless you want me to address it more
Summons are not that much different from each other.
I guess.
While for melee you get slow swords, spears, flails, knives and whatever.
What summons do?
They shoot or ram things.
That's it.
Mostly.
borealis bomber could kinda be extended to every class of ranger and mage just being shoot projectile and melee being stabby thing that usually shoot projectile but yeah ig
Need a title then body also instead of just one sentence.
Yes it's a dedicated item
Shouldn't it be exclaimed
I kinda actually agree with this suggestion, seeing as Leviathan's most well known for no hitting bosses
It needs a lot more explaining though
Add a Calamitas NPC. 🙂
@hollow shell last sugg needs a pong to levi and/or an ❗ ig

To be fair this lacks reason too
So I'd probably skip the levi ping
Oh boy
Yeah @still minnow you need a reason, separated from your title line with a line break (Shift+Enter)
and, I think you mean Rage attack, Gael's doesn't use Adrenaline
Unless you're proposing that it should? Which could be clearer.
And in any case we'd need to get permission from Levi who the item is dedicated to
haha bad formating
you should follow the correct formatting, and add reasons
Haha bad suggestion
@severe inlet
Read the pins in #suggestions-posting
(saying "haha bad suggestion" to them doesnt exactly help their suggestion)

Never said it would
You gotta elaborate a lot more notsanatic
and, we already do the latter.
... and the former
this man also reply pinged fab 
alch npc becoming redundant go brrrrrrrrrr
but agian, we dont know whats the "more" they want because they still haven't elaborated
alch npc has more npcs then the potion guys 
Fix my boy amidas before adding more NPCs
whats the problem with amidias?
His shop only upgrades for boss summons, so he’s only really useful when you unlock him other than summons
the virgin amidias vs the chad permafrost
Most other NPCs have shops that update after killing x boss to have new weapons/accessories/materials
ah yes
i remember suggesting about that exact thing
hopefully the right link
it was sadly rejected, it seems
Yeah that’s where I saw the problem first
actually, wanted to ask, since ive seen it asked once before
rover, do you know what was the reason for the rejection? if its something you can say?
(should prolly ping you, @hollow shell )
Lemme see if there was any talk about it
Yeah
One reason that got brought up was that spreading Amidias's wares throughout the game would give him a very sparse initial inventory, which would leave a bad impression
And also his current inventory is just useless fluff that they'd rather rework entirely than try to fix
Yeah no problem
(I didn't really agree with those reasons when they came up but I guess it's fine as long as they acknowledge it's still a problem atm, and a solution eventually happens)
Instead of spreading out his current shop could other items that are already related to the ocean/sunken sea not be moved to his shop? For example floodtide would fit well in his shop
yeah, atleast the problem is known, so no need for more suggestions / conversations to show the problem agian 
floodtide is a single weapon in a certain time in progression, which id say would be wirrd
unlike permafrost, who mostly gives a batch of weapons at a time
or bandit which slowly (but frequently) fills up through progression
That was just one example, it wouldn’t be the only one
oh yeah
I just thought of an adrenaline attack based on the slave knight Gael bossfight.
also who pinged fab
You still have to give a good reason why it should be added though
@still minnow Also you need to check with the person who owns the item
@severe inlet #suggestions-posting message Read the document so you can learn how to format
they were already directed to the doc like, twice iirc 
Ok, my bad
#suggestions-posting message
Have you tried dodging by going counter clock wise?
Makes the attack very easy
@mighty knot high IQ way to dodge cocoon spears from the left
@summer shadow you cannot suggest anything relating future content
also, you lacked reasoning aswell
Oh ok
I just deleted it
It's just that with the wing slot mod, we would get 9 accerories
then, dont use wing slot in 1.4
Base game was never built around mods
and mods werent built around each other aswell
And accs slots are hardcapped at 7 (see fargo’s souls celestial pact and then try celestial onion) due to redcode
Unless workarounds such as cheatsheet and wingslots which require high effort
And wingslot screws balance over already
you still get pretty close to the barrier there, although it is better
problem isn't that it's too hard to dodge or anything but the way you dodge it doesn't make much sense compared to the rest of the fight
amidias's blessing is very useful for abyss exploration tho
so it's not entirely that way
I mean if you're exploring the abyss you should probably have an item that grants water breathing anyway, especially one that doesn't disappear when you get hit
yes but other water breathing buffs only increase the time it takes to drown, they don't infinitely forestall it like amidas's blessing does
plus amidas has the help dialogue which is probably useful for a lot of new players throughout the game
this suggests players read NPC dialogue I can say from my own experience that Amidias' blessing is pretty much a godsend for early game abyss exploration as at that point you do have a few accessories that help, at the main cost of not being as damaging overall though which does indeed help 
Tbh I didn't even know it existed till it was brought up
I think most people, like me, pretty much ignore any npc button that isn't their shop
reforge
Tax collector
Okay that one is worth ignoring
granted tax collector is fucking useless but
amidas help option not being clearly communicated is a whole other problem though
idk, I feel like the problem is that people aren't being directed to Amidas at all after they initially find him and buy items from him
something that tells you his help dialogue updates as you progress in some way would help a lot
imagine ignorin' the best NPC vanity feature in the game just because it's not a shop button
kinda cringe, honestly
I think a lot of people just don't care about vanity tbh
I'm always hype when I find the Stylist cuz of the pretty animated hair 
Bot’s dead
notified amber
you can kinda tell this is the case when people leave all accessory visibility on
...does JE do this? i swear i remember seeing some picture of npcs with exclamation marks on their heads or something, maybe it was a mod and maybe it was JE
it's about shops and not new dialogue
You're thinking of Calamity. We add exclamation marks to NPCs that sell new shop items
yeah
You could mention that in your suggestion as a comparison
Nah, but you'd think they would, right?
yes
I also noticed how they don't appear on some NPCs but I categorized that as unsupported, because Census didn't show conditions for them either
Free money tho 
Will be useful in draedon update probably
Since armageddon inflation is gonna die
I mean a full collection from the tax collector gives significantly less than killing BoC, so it's not a great way to make money
Why do you guys think my suggestion to make boss summons like the cryo key non - consumable was rejected?
This is the kind of questions you ask rover really
he did technically ask rover (along with everyone else)
It’s sad when an excellent suggestion gets rejected
Oh well I’m sure the devs have their reasons
also about the pin in #suggestions-voting #suggestions-voting message
what happened to 🗜️
forgotten..?
i most definitely forgot about it
Not sure if this has been touched yet
But I looked at one of the more recent suggs about provi's cocoon spear attack in detail
And I don't recall any of the dodging tricks mentioned working reliably? At least I remember the very solid way to do it is to slowly walk counterclockwise on horizontal platforms (if you're above provi, from her right, if below, from her left)
From my experience you can consistently dodge it with the above mentioned strategies, so idk
That's a technical reaction. It is rare because it only happens if there's a title-reason separation error in a suggestion that's reached 24 hours
We may not even need it in the legend, honestly
and just explain its deal every time it comes up
(which iirc has been only once so far, outside of testing)
wait so it only happens after the sugg is already at the threshold to be moved into #suggestions-voting ?
not sure what else you mean by reaching 24 hours
Usually at #suggestions-posting it would be marked that
i've seen suggs with a space error marked as a ❗ rather than a 🗜️ so i don't really get why it exists at all is the thing
oh i see
once it's ready to be delivered but it encounters a spacing error.
so then is there a reason for it to be marked with an ❗ at all in that case?
Some clients have this weird line break which isn't the same as the usual one
and doesn't show up on other clients
so a spacing issue can occur without anyone realizing it
And yeah I guess we could use 🗜️ if the suggestion's ONLY problem is spacing.
Though usually it isn't.
gotcha, thanks for clarifying
👍
are you aware pillars would become totally pointless if this were to happen as their only function is overcharging wulfrum enemies
then make a sugg about that instead of a really strange change that looks simply like you want to get cores faster honestly
@ashen warren Title line could be more descriptive than "fix"
I can't think of a title without being too vague or too long
You're right about that, I can't think of anything much better
I agree with the sugg too
Our intention was for Wulfrum Pylons to basically be the centerpiece of a mini wulfrum event
But they die too fast, have too small a radius, and have too weak of a spawn rate boost to actually do that effectively
I think "Buff all Wulfrum Pylon functions" would work
cuz every aspect of them needs to be more effective in order for them to be notable at all
👍 I hope it does well.
👍
remeber the providence sugg video?
Its almost done and should be in #suggestions-posting shortly
I appreciate suggestion video
it took longer than i though to make
but I'm personally fine with keeping it Night exclusive. Makes Night more unique.
(and the extra lasers are brutal in MP which is fine for a challenge boss but would be iffy for the main fight)
not to mention teleportation already isn't a free dodge, just very easy
@dapper coral
dom got it
awesome
@grim tusk seems good but I'd like to point out that in multiplayer the extra beams suck ass
.
I don't understand this sugg at all because it's asking for a less cramped abyss but the proposed solution is making it taller instead of wider?
Also moving the Islands to the sides and letting the center of the abyss always be water (i understand this is another point of the sugg) would make for extremely dull and boring exploration and for an extremely easy way to get to lower layers without a single inconvenience, it wouldn't do shit
That's just basically old abyss generation
I’d argue there is still points where there is nothing in the abyss, such as the initial dive before the islands, and tier four where you have the bottom and nothing else.
which does give that feeling of just nothingness
Fourth layer is chungus af in big worlds mind you
Also this isn’t subnautica as much as the worms down there disagree, perfectly mimicking the emptiness of the deep ocean would just leave no real reason to go there
I think they're asking for the abyss to be wider
No they’re not, at least not in the suggestion
much further into the underground areas on a world size medium and above
the ambiguity in the language used makes it sound like depth by default but in reality this could mean width as well
I mean you literally cannot make the abyss any deeper or else you flood hell
You could move it a single block deeper perhaps

I do think the wording needs to be better if he’s referring to width
even a single block runs the risk of flooding hell in some small world seeds
so uh, no actually
and that's ignoring that the type of worldgen the abyss uses can't be specifically tuned to be one block shallower or deeper
most of the time, when you mean further, you mean to continue in a given direction, which in the abyss' case, is down
its very easy to assume they mean deeper
mhm
and if the sugg somehow passes to dev, devs would assume so aswell
but it can still mean wider
doesnt matter really
Technically by default there are some blocks under the abyss that hold it up, and if you move those blocks down the abyss won’t flood the underworld. Also that was supposed to be a sarcastic joke and I didn’t mean to trigger a discussion around it.
the suggestion needs to make itself clear
^
this is also true
and for reasons explained above, the suggestors idea doesnt hold up much ground tbf
if the Abyss is to be made less cramped, it needs to be wider, not deeper
sugg point (Sugg point)
the Abyss' main problem is that it has about the width of a half-eaten pretzel stick
yes
sure, you have a lot of vertical space, but what about horizontal space?
this also makes it very difficult to add any new significant generation to the Abyss because of the lack of sufficient horizontal space invalidatin' most attempts at traditional structure design
honestly it would be cool if abyss structure wasn't a stick and had more defined layers and shits
that'd be cool, but it'd also require mroe than likely an update specifically dedicated to it
and I don't think that's happenin' for a while 
Can we also make the islands more interesting
yeah it isn't
crags, sunken sea, and astral come first on that list
that bein' said I would appreciate eventually gettin' an update dedicated to overhaulin' the Abyss
1.6 :hooboohoo:
anywho @rose jacinth you have to read above this and answer accordingly iirc
Starting here
Astral is mostly fine except for the underground section just... existing for the most part
Crags and Sunken Sea though... hooboy
iban finds sunken sea to be extremely bland when it comes to how it looks to that could be adressed in next funny mayor update after draedon™️ and crags is crags
Astral lacks a lot of reasoning to go and offers no nice exploration elements lol
hallowed is kind of the same though and for sensible reasons too
it's vanilla though (hallowed ore too ig) :troll:
adding in whole new world structures at the middle of the game can cause issues
there used to be plans for a hallow expansion update 9 bajillion years ago
anyways offtopic tbh
say-what if said structures spawned right on top of and would overwrite other important structures
cough cough
crossmodding be like
I sure do love having my base and everyone in it obliterated by a castle
cryo ruins when though,.,
Calval moment
a Jungle Temple/Abyss-esque approach seems a bit better to me
just lock off a part of the world until a certain point in progression or through the use of Softlocks
that one's just locked behind skelly tho
and you can fight him at the dead on start of the game if you got the stuff for it- like WoF
i think he means for the sugg's purpose of expanding the abyss
Which becomes Gungeon post-plant cuz vanilla logic
Then darkest dungeon post-ml
And abyss is mostly fine
Unless small world
But on medium and large worlds its perfectly fine
I think wulfrum is fine
like it's not just early game it's at the dead start of the game and for being at said point in progression
I used wulfram for my melee, it was nice. Seems good for being the same tier as wood
it's pretty a-ok
if you want ore sets you'll have to go mining, and for victide you have to fan out the desert which isn't an easy task early on
yea
takes a while to farm though when you could just chop a tree and get a full wood set
I just make the weapon and leave\
or quickly do scourge once and get full victide
Wulfrum became a lot less reliably obtainable now that you need to kill Pylons for cores
that's true.
^
ive never had to much of a problem getting it
I thought than energy core drops are some random bullshit.
but specifically for summon wulfrum it's good for the very start of the game
Like 20% from mobs.
They're not random, no
I thought it was random.
Lemme double check the source
my playthrough is at 2x speed, so supercharged enemies didn't made me struck so much because whatever, they move equally fast and I equally oneshot them with musket
Yeah
It's a guaranteed drop from Pylons, but only drops from the other enemies if they're supercharged by a Pylon
100% chances
Maybe this should be communicated better.
Like, making the tooltip say why it dropped, kinda like the Hook ingredient?
"Salvaged from a supercharged Wulfrum robot"
Honestly just make wulfrum a summoner-specific armor set with a set bonus similar to the wulfrum pylons function where it empowers nearby summons
rogue is better going for snow ruffian, ranged is better going for desert prowler, melee is better going for ore armors due to higher defense, mage is better going for jungle armor or gem robes, and they're all better going for victide
And that's a bad idea because suddenly anyone but mage and melee granted the later doesn't need it have early game specific class armors for them
Jungle doesn't count because jungle
Getting a gem robe is probably easier than getting a wulfrum set and provides better stats
By the time you get a good gem robe or jungle armor you're no longer the same level of early game snow ruffian or wulfrum suppose you to be, really
jungle is difficult tho
That's pure rng, and it really isn't
Getting a decent gem robe requires a lot of ug mining, getting entire wulfrum requires 3 terraria days on the surface at most
gem robes are basically (on rev) go to underground, get gravity potions/rope, get some webs and bla bla bla mining and crafting
It's just 10 gems and some spider webs, most people could get that by night one
10 of one gem type can be difficult to gather in my experience
You usually end up with like 3 or 4 of several different gems
Yep
diamonds are rng honestly unless you do some planetoid gatering or fishing
Planetoid requires gravity pot rng
both are rng anyways
Or funny using ropes but nobody does that
Getting any decent gem robe takes more work than just a night yea
can't have a single way to get gems without involving rng shit in first place 
You don't need to go straight for a diamond robe, even an amethyst one is probably better than wulfrum in terms of utility
the bottleneck for mages in the early game isn't damage, it's mana
Wulfrum spawns just need to be more controllable not gonna lie. Maybe adding a controller you can utilize to increase/decrease the spawn rate of them, and possibly even a spawn for the pylon. Cuz Wulfrum should realistically be the first basic armor you get outside of a tree armor.
Maybe increase the rate of wulfrum spawns while inside the pylons aura?
Regardless of how it's fixed I think most people will agree that wulfrum armor has some major issues, and that's probably what should be passed on to the devs rather than a particular solution which may be controversial and not get the star requirement
i dont think wulfrum needs retiered, i would rather see pylon spawnrates buffed as well as make the amount it buffs wulfrum enemies spawns A LOT higher than it currently is, since currently it kinda just does nothing
decreased
patiently looks at wulfrum scrap being in auto-trash
yes this i wouldnt say decrease
The problem is it's hard to get enough wulfrum in the early game to make armor but too easy to get it later when there's literally no use for it
Yeah, I started auto-trashing wulfrum before WoF because it is useless for more than armor and weapon.
Even for fargoshenenigans you need less than 70.
Fuck it I'm writing a suggestion for wulfrum tiles
Cal Vanities exists
Maybe a way to turn wulfrum scrap into arsenal stuff?
Nvm I've just checked the wulfrum sink suggestion from the other day and it's already been approved
Hopefully the devs will think of tiles and platforms as a possible solution
Platings are already very plentiful with Draedon's Batteries.
Where else would wulfrum metal scrap make sense though? Besides the ones in that approved suggestion
Didn't know this mod added so much, last time I checked it was a few pets
@ashen warren @keen zealot Yes I did mean wider, sorry if I was unclear in the suggestion.
well
edit it then to be clear it means wider
can you edit the sugg to make that clear before it hits the 24 hour mark?
i wonder, whats the dumbest suggestion ever suggested here that wasnt a troll
That's a subjective question and also quite provocative
true
anyways going back to this argument i agree that wulfrum should be more common early on and less common after like.. king slime or something
or actually i dont even think it would be a bad idea to include wulfrum in the starter bag
Well then it becomes kinda useless as a drop
yeah it really is a bit of a dilema
it takes about ~30 mins to get iron ore armor or snow/desert armor
but id think it'd take me 45 minutes to get luck with pylons
mages and summoners its really the only option
sounds strange but imagine just giving summoner and mage very early armors and drop the idea of wulfrum armor all together, instead turning wulfrum into an ingredient for draedon weaponry and perhaps an slightly more advanced armor
like pre aerealite
but wait thats victide
maybe on tier with cobalt and palladium actually
that could work
especially with the new hardmode changes
theres no multiclass armor there
early hardmode seems a little too cluttered already imo
maybe just tier shift the armor to post perfs and have it boost draedon's arsenal
or something
according to my idea it would be like:
wulfrum/cobalt/spider
mythril
Titianium/forbidden/frost
Daedalus/hallow
after killing respective mechs and cryogen
not too cluttered, unless the non-linear hardmode config is on
well wouldnt it be
wulfrum/cobalt/palladium/spider
mythril/orichalcum
titanium/adamantite/forbidden/frost/daedalus
hallow
which is way too much
you gotta beat cryo for daedalus
and you would need a titanium pick to mine it
hence it could be at hallow tier
if you can get titanium armor you can get a titanium pick?
yes but you still need to kill cryogen for cryonic ore to spawn
after the change it would be more like, 2 mechs, then an option of cryo or another mech
3rd mech = hallow
cryo = cryonic
the way i see it is
1 mech/cryogen
2 mech/aquatic scourge
3 mech/brimmy
remeber that first mech will be 30% weaker
thats the way it is now
but imagine that if you cant mine cryonic until mech 2 is defeated then that would make cryogen less useful until mech 2
sure, weapons are good
to me early hardmode just doesnt need another armor set
i can respect that
and i have difficulty imagining wulfrum gear anywhere but pre hardmode
what with the sprites and style and such
ive never had much difficulty finding cores, but thats another problem that could be fized with relative ease
and snow ruffian, prowler, and silver tier are all better
rendering wulfrum usless for those classes
increasing drop rates would just make it a nuisance for the 99% of the rest of the game
perhaps large quantities of wulfrum scrap could be turned into mysterious circuitry/dubious plating
seeing as its pretty non renawable
lmao
Just an idea, what if prismatic armor was dropped from the guardians than just tarragon for post stormweaver mages?( just an idea )
Prismatic armor is a dedicated item, so you need to ask the dedicatee for that kinda thing
you can extract the power cells for these materials
it is infinitely renewable so long as you have a single power cell maker
which is hard to avoid, let's be honest
I have several thousand batteries
I'm actually realizing that rev + wall of flesh doesn't need to be nerfed at all
I was probably just bad at the time idk
Ah
that's somewhat unnecessary considering that there's already good summon weapons at that tier (i.e. herring staff)
i disagree, herring staff is basically the only viable summon at this state, especially when the slime god summons are pretty mediocre and are far less useable
i think fixing this weapon is necessary, instead of just turning it into a random pet for no real reason other then "give up on its original use because it didnt work the first time"
well what would it's use be
either it would be overbuffed to be better than the herring staff or it would just be worse
if its AI worked better, id argue it would be a wonderful pick for the crimulan and the ebonian slime gods
thats... not true?
theres a thing called a middle ground
and it almost always exists
in the case of summoner i dont think it doess
how do you know?
theres no input from the player
im pretty sure theres a lot of summons that are equally good on most bosses
that, doesnt change much in this context
ive done a full summoner playthrough and thats almost never the case
there's no harm in options
on EoC, you have 2 great options
Stormjaw, Belladona
and hell, even Hermit Crab
having more options is always good
stormjaw on eoc.?
especially when theres 1 option in a place
something players often miss due to their undying loyalty to "the best"
because herring staff is practically the only good summon in that location
i argue necrosteocytes should be balanced to be good aswell
how would you balance it around herring staff though
it would be cool if the skeletons throw bones or something
what do you mean?
im not sure a weapon needs to be balanced around another weapon
i didnt elaborate properly hold on
a weapon should be balanced around the boss it should compete agianst
also, the necros have something pretty unique
the bone cells they leave around
(although them throwing projectiles could be interesting, but id argue they would just miss way more often
)
lets take a class like melee
if you want to deal the most damage, you'd pick a true melee weapon or something similar
if you want a secure weapon, you'd pick something with homing and long range
if you like using yoyos, you'd use a yoyo and etc.
with summoner this doesn't exist
how so
theres many cases true melee, for example
doesnt deal the most damage in a tier
i dont see how that's relevant
im saying that the logic there doesnt really hold up
in general you have multiple weapon options which serve different purposes
something does the most damage, something is the easiest to use, something is interesting and etc.
especially when most of the time melee has 2 modes
tank or ranger
something that does most damage and something thats easy to use almost always allign
then there is a time and place for something summoner to act as the best for something
in most classes
take the magical conch
nope
that shit rubs off eow the moment it slides into the running worm
yeah, conch is amazing
but you need to play correctly to use it
put it against normal or flying enemies and it will completely do nothing
~~unless you spam summon on the boss
~~
the thing is theres only one boss that the staff of necro could be used against
wall of flesh?
yes
kinda but not really
yeah thats not gonna happen
because the slime summons directly take place of the necro
its not gonna happen because necro is really underwhelming currently
they're both ground summons
and if it does then slime god summons become obsolete
theoretically, necro could be used for WoF
so the slime god staves directly upgrade necro, at the cost of being boss drop
well maybe it could be turned into a good summon for... 1 boss... but i still think making it a pet item would be better
tbh every minion kinda sucks at sg
it's probably more efficient in the current state to do wof
also, while slime staves are technically an upgrade, they do not have a unique gimmick (not that i am aware of) unlike necrosteocytes (which have a gimmick that could be of use)
so i do see a reason to theoretically still use them, granted they were fit for a job
there's just not enough diversity in bosses for it to be worth balancing in my opinion
then again that is subjective
making the summon a pet is just saying "this weapon is bad, so instead of fixing it just give up"
why give up instead of add more options to summoner?
when there are basically none
i will bring back the point ig: just buff them lol
and give crimulian and ebonian the fucking
Interaction of summoning sg core when you summom them together
Yes every summon could be argued to be a pet because there's nothing delimiting what a pet is or not
that
maybe
there are no real borders between minions and pets and light pets
mhm
this is why i see no real reason as to why giving up on the weapon is a good idea
although there are minions that turn into pets they aren't something for precedence
when making the weapon usable will only benifit the class
its a bit too gimmicky for me
especially when summoner has so little weapons already
not sure what everyone else thinks
the fact it has that bone cell gimmick makes it special, to me
(if you want to know what it is, the plague caller is an add from the infected remote turned pet item for permanence)
the only use i could see for the item is it being used to kill the slime god core slightly more easily
which is super niche
is it niche? i see them usable for pretty much the entire fight
if, they were balanced accordingly to actually be usable
no?
the weapon is either better or worse
there can be 2 summons in the same tier
thats what the point is
having diversity
thats the easiest way to make a weapon unviable
that is not true
you can have 2 weapons be roughly the same strengh
and its easier when they are diff
like here, a flying and a ground summon
theres no input from the player so i dont think thats a difference that matters
you cant be more comfortable with one weapon than the other
input from the player shouldnt matter at all in this case
its 100% on how the summons behave
thats just rng
the player has no control over how the summons behave though
im pretty sure if an AI is just to jump and move to the boss, theres not much if any RNG involved in it
wh
melee has atleast 3 weapons that behave pretty much the same in most tiers
and its balanced
u sure its balanced
yes
im not sure its balanced
just look at the graveyard of melee weapons crafted with auric tesla bars
ill give you an example then
You'd be surprised by the fact that graveyard works mostly fine on scal
yet no one uses them
actually i dont even need melee
unless they're purposefully handicapping themselves to a certain weapon
Sure everyone uses ark but that's meta hugging, different from the other weapons not being viable
i have a summoner example which works well
Ancient Mineral Sharks and Ancient Ice Chunk
both are pretty much bash summons
and both are pretty much as strong as the other on most bosses
i havent seen anyone use the mineral sharks
(granted, sharks will be moved a tier next update, but i think their stats remain the same?)
i used them
and they are great
id argue agianst that
because they are good
^
but its a waste of time
getting ice chunk is a waste of time too
it isn't a waste of time if they're good
but they're equally as good and one is harder to get


