#suggestions-discussion

1 messages · Page 1147 of 1

distant gyro
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unless you want total server lag

safe oasis
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seems either impossible or very very difficult

fossil finch
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Maybe rework some weapons and/or add more true melee options instead of this?

meager panther
distant gyro
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precisely why enforcer is losing its projectile

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and dragon rage is becoming true melee

fossil finch
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Also isn't the reason kinda subclass-viable thingy

distant gyro
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that too

gray nebula
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new update adresses the issue trollge

distant gyro
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also true melee difficulty :trol

buoyant idol
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@fathom field Just so you know when your suggestion gets ❗ you can edit it or delete it.

buoyant idol
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You are changing the item without patreon permission and your reasoning is not good enough.

fathom field
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oh

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ill delete it then

buoyant idol
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Ok, thanks

eternal escarp
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i mean it kinda seemed like iban, the dedicatee (or dev) of the weapon disagreed as a whole so itd likely not pass

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well took me a bit to type

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byes

gray nebula
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i am the patreon

eternal escarp
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(is that the way to call it really?)

gray nebula
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(no i didnt donate to anything

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(i azm the dev)

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add 10 other attack modes to andromeda instead of a mining mode and also give it a giant form to make it more true to the original one :)

eternal escarp
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(ngl dedicatee sounded better imo ngl iirc smh afaik,.,.,.,.,.,)

gray nebula
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🫂 so true

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givie it the lance of longiinus as well so it can be more of an eva ref

eternal escarp
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True!!!

blazing dawn
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I've done something similar regarding this for AlchemistNPC, but I would also like to have Calamity dabble itself with protective options while fishing - that being with the Elementals

fossil finch
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i don't understand why is this a need

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isn't bait and angler accs enough?

fallow hedge
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yeah it's just bloaty

fossil finch
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hote ingredients are already funny

hollow shell
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@blazing dawn What the heck is your suggestion, even?

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Its got so much fluff that I can't discern the actual reasoning behind it

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HotE isn't your only accessory at any given time, you can equip this alongside it:
https://calamitymod.fandom.com/wiki/Supreme_Bait_Tackle_Box_Fishing_Station

Calamity Mod Wiki

The Supreme Bait Tackle Box Fishing Station is a craftable Hardmode accessory. When equipped, it increases the player's fishing skill by 80, gives permanent Sonar Potion effects as well as the effects of Angler Tackle Bag, and increases the chance to catch crates by 10%. Due to the combination of permanent potion effects and the sizable fishing ...

fossil finch
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i was gonna say that but i thought it would be rude
CompleteFailure

hollow shell
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I also don't know what the screenshot is trying to convey

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It's very busy and it looks like you have several other content mods

sand umbra
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I also cannot hope to understand what the actual point behind this sugg is

zenith hazel
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the only thing that I can think of is that the anahita summon might give you more fishing power

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because... ocean

hollow shell
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Maybe, but why

whole sedge
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I'm struggling to even read it so idk

zenith hazel
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there's a story in here somewhere

blazing dawn
zenith hazel
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how is this related to the elementals?

distant gyro
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damn that is really weird

blazing dawn
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I thought they'd be capable to give fishing buffs as I was getting nothing but seaweed, wooden boxes, and various other stuff while fishing with a chlorophyte battle rod.

fossil finch
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then get fishing equipment

hollow shell
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But why HotE? Why not equip Supreme Fishing Station?

blazing dawn
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Since I've done something mostly similar on AlchemistNPC, what with the "Fishing Combination" Potion

distant gyro
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combat equipment usually does anything but help you fish

fossil finch
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First, alch npc is not calamity
Second, fishing combination is for fishing, unlike any hote waifu, who are for combat

distant gyro
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fishing potion is for fishing

blazing dawn
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It was ultimately pointless in the end, because when I built a lucky horseshoe I've discovered that I HAD 3 frog legs after dealing with multiple Desert Scourges trying to get the Aero Stone.

hollow shell
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It would be great if you actually answered our questions, Skyline

whole sedge
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Yeah why hote for fishing when no materials have much to do with fishing and the supreme bait and whatever box exists

blazing dawn
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Because I didn't think of that.

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Like an idiot

hollow shell
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Okay

blazing dawn
hollow shell
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Alright, so
Do you still think your suggestion should stay up?

blazing dawn
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Got rid of it

hollow shell
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aight

fossil finch
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ok

hollow shell
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Weird that Aqua Scepter is left out, yeah

distant gyro
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tbh selling drops is kinda handholding

fossil finch
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it's post golem byeah

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aqua scepter deserves it though

distant gyro
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apart from magic missile whose issue is being used too often

hollow shell
distant gyro
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aqua scepter is easily obtainable by the time you need it, unless you use that thing unironically

fossil finch
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i've had times where it doesn't spawn
and making a pool in the dungeon for a chance to get a chance to get a chance for an item to drop it is too much work

distant gyro
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you can nuke the entire dungeon, buy golden keys (afaik), throw out 3 rods at a time with godly fishe and crate power

hollow shell
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(I don't think anyone sells keys)

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nvm clothier does

distant gyro
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Clothier ye

whole sedge
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Keys are also pretty easily grindable as to my, probably wrong, knowledge dungeon slimes can spawn regardless and the skelebois can drop 'em so shrug

fossil finch
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that's not the problem anyways

whole sedge
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yeah

dapper coral
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@waxen flower as it stands, this sugg is future content because it's referencing JE and 1.4 tml

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which is disallowed

waxen flower
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I only meant once it's compatible

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My apologies

ancient mirage
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then suggest it once its compatible

dapper coral
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^

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that would be the perfect time to sugg it again

waxen flower
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ok I'll save it into a document

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and delete it from the posting 'til then

dapper coral
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sounds good wedragud

waxen flower
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other than that, do you think it would be cool to do such thing later on?

dapper coral
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certainly

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i have a feeling that the devs have considered it once that time comes, although i don't know that for sure

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but yes i think it would be cool

fair radish
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(What cool thing)

keen zealot
# fossil finch i've had times where it doesn't spawn and making a pool in the dungeon for a cha...

Because of the way that dungeon chest generation works, it is near impossible for one not to spawn.
Aqua scepter will always be in the fourth chest generated by the dungeon (in 1.3. in 1.4 it will be in the third chest generated). The only way for it to not spawn is if some other mod completely screws with dungeon chest generation and replaces items with other items, or deletes the entire dungeon or something stupid like that

fossil finch
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Where are you getting that from

hollow shell
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@fossil finch

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(I didn't even know about this)

keen zealot
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not a lot of people do

hollow shell
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@mighty knot too ig

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There will always be an Aqua Scepter

keen zealot
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If you didn't find one, it's because you're bad you either straight up didn't find the fourth chest, or you did and sold/trashed it

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I could maybe understand if you didn't find a valor or handgun because those are late in the list and sometimes in small worlds there just aren't that many chests to make it there

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if you're in a large world you're basically guaranteed to get duplicates of the shield and sword

crude geode
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It does kinda become a problem for multiplayer worlds but that requires you to have multiple mages

whole sedge
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Golden Lockboxes also kinda fixes that issue by having the extra dungeon loot, including the Aqua Scepter, readily available.

mighty knot
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I mean, that's why I put in the last line, although I can reword it a bit to be more central around that.
it could be in a really hard to find place or destroyed by worldgen, but yeah, if you trash it, that really really sucks

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done

hollow shell
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👍

bitter isle
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you could also use hero's mod to cheat it in

keen zealot
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iirc imksushi's mod with the old recipes enabler has a craft for it

crude geode
distant gyro
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did someone even go over that suggestion

fossil finch
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Yes

crude geode
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Briefly yeah

distant gyro
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for more than 3 minutes i mean

crude geode
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@frail mantle Thoughts on true melee sugg and whether it constitutes the subclass don’t

distant gyro
crude geode
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If true melee really doesn’t count as a subclass it needs to actually have a note attached on the document

frail mantle
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i'm

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not too sure

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i think it constitutes the subclass don't yeah, it is essentially about making true melee more viable throughout the game

grim tusk
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Which next update technically will do

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Via making enforcer true melee since thats the only point it ever died; Yharon

still zodiac
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Also a bunch of HM ore sword buffs

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And certain True melee weapons as well. True melee is getting a lot of love in the next update

cobalt pewter
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I think true melee is in the same vein as stealth rogue

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they're both not necessarily subclasses, more playstyle than anything

sand umbra
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true melee is not a subclass. I will die on this hill

dim star
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Wtf true melee isn’t a subclass

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It’s literally there on every melee weapon

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Hell I’d even say that non true melee is the subclass here

sick bane
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Make perforator hive projectiles travel through blocks for longer

When fighting the perforators underground, the waves of projectiles launched up by the hive will travel through blocks for two seconds, but will disappear upon contact with blocks afterwards. This can lead to an incredible loss of difficulty, as two seconds is usually not enough time for the projectiles to leave the ceiling of the crimson caves, meaning all you have to dodge are queen bee-esque rams (in rev+), and worms reminiscent of EoW but less. Since the hive enrages on the surface, it can be assumed that it is meant to be fought underground, but doing so removes one of the most dangerous parts of the fight. A simple solution is to increase the amount of time the projectiles can pass through blocks.

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How's this sugg? I couldn't find mention of this in changelogs or bugs

dim star
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I think that’s already been suggested

dapper coral
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it's okay to repost that suggestion if it didn't hit the star req

dim star
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Aight

hollow shell
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It's okay to repost it even if it did hit the req
if you're not the same suggester as the original

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☑️

sick bane
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Ok cool

ashen warren
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isn't there a literal portal marking the devourer's location

frozen hornet
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Yes

hollow shell
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I thought this was already a thing?

dark urchin
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Oh

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My b

agile bolt
haughty owl
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I had no idea perforator hive enrages on the surface

earnest cape
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same for hive mind but outside of corruption etc

haughty owl
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So it enrages on the surface Crimson but enrages even further and beyond when leaving the crimson?

tardy smelt
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but- it naturally spawns there lmao

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the more you know

crystal iron
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Why do biome bosses enrage on the surface anyway, hive mind, perforator, Queen bee and probably some more

fossil finch
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i don't think evil bosses enrage on the surface anymore btw but

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well queen bee

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that's a vanilla thing

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ask red

crystal iron
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Oh

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Didn't notice cuz her enrage is pathetic in vanilla 1.3 at least

tardy smelt
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isn't the enraged surface QB a 1.4 thing- oh

fossil finch
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yes it is

tardy smelt
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yeah in 1.4 the enrage is insane

fossil finch
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calamity just copied it

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so it exists and everyone can have it on mind for 1.4 tmod and calamity ig

long bramble
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I suggest you up the drop chance for the spear of destiny since I’ve kill half a thousand of the spitters and it hasn’t dropped

fossil finch
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isn't spear of destiny a riv

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if it is it doesn't matter in the slightest because of malice mode next update

frozen hornet
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It is yea

crude geode
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Not only that, 500 is nothing. You have a 40% chance of actually getting it at that point. That’s like flipping a coin and complaining it didn’t land on heads.

shell grotto
crude geode
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That implies people even know it enrages above ground

fossil finch
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I don't think the difference is important enough

fossil finch
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You have perfs cheese underground with the blocked projectiles, but for hiih miim? No way you're doing that ug

sand umbra
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it is a thousand years (and about 3-4k Ichor Stickers) too early for you to be complaining about Spear of Destiny drop rate

that and it's getting changed in the coming update anyway so lul

sick bane
haughty owl
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The way I always saw it, fighting above ground generally made the worms easier so the rain was an extra challenge while underground generally make them harder due to a tighter space so the rain just goes bye bye

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Guess that was just me

prisma flicker
safe oasis
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true

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@sage mulch really specific and no reasoning

ashen warren
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Ye

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Your friend would like it isn't a reason

crude geode
safe oasis
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it's not balance tho

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it's more of a rework

ashen warren
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It's a complete rework yes

crude geode
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The last part of it does contain balancing

ashen warren
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Yes, balancing it after the rework

sage mulch
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OK forget my friend but what I mean is that the fallen paladins hammer is more of a downgrade than an upgrade to the Pwnage hammer

ashen warren
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It's still specific

sage mulch
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Can it not be specific?

ashen warren
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They have different uses

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No

sage mulch
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A single weapon rework wouldn't take that much time

ashen warren
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Pwnagehammer is more single target while the paladins hammer is multi

safe oasis
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you could suggest a rework with ideas, but you kind of suggest its exact function as well which is usually considered bad

sage mulch
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It's just too much of a downgrade

ashen warren
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You would need reasoning

ashen warren
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Sprite?

sage mulch
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It legit just needs more damage

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That's it

cobalt pewter
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What's up with this sugg

ashen warren
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Again, you're using something made for multiple targets or worms, eg Deus, on a single target and complaining it isn't doing much

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Ofc it isn't that's not what it's for

sage mulch
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What about if the Pwnage hammer gets removed out of the recipe

ashen warren
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That's specific

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And has no valid reasoning

cobalt pewter
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@zenith hazel funny sugg? HDfailure

safe oasis
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i wouldn't say that's specific

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just a bad idea HDfailure

sage mulch
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It's just that it's weird that you have to waste your Pwnage hammer on a weapon that has no similarities to it

fossil finch
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~~it's also talking about rogue's version of the hammer, which will get removed ultimatesmug ~~

ashen warren
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What else do you use the pwnagehammer for

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??

sage mulch
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OK basically, my friend had to go back to make the Pwnage hammer again because it was still viable after golem

mighty knot
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also changing that would make the paladin's hammer (THE NAME OF THE ITEM) no longer represented

sage mulch
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So it's weird that someone who plays rogue has to go back to an old version of a weapon

mighty knot
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and I think that weapon's more important in terms of its relationship to the fallen version

fossil finch
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i get the point of pwnage hammer being better than the upgrade can be regarded as an issue, however it is true fallen paladin is kinda oriented towards multiple targets unlike the one you make it with

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also, they don't have to because there's more weapons and all

sage mulch
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I get that it has different uses its just that it has not even a single similarity to the Pwnage hammer

cobalt pewter
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Though I can see how FPH felt like a downgrade design wise compared to Pwnagehammer

fossil finch
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they're both hammers, so wrong

cobalt pewter
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The latter got a significant rework recently

fossil finch
safe oasis
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ok this kind of derailed, back to the suggestion:

  • add some reasoning as to why it needs a rework, it may seem obvious to you but it could be vague for other readers (possibly mention how the unique effects of the pwnage hammer get replaced for basically a reskin of the basic paladin hammer?).
  • be less specific, you outline exactly how it should function which is not ideal as that has very low chances of passing (possibly format it more like an idea rather than an order?).
  • remove the dps thing at the end, weapons are getting rebalanced so that just becomes a moot point
sage mulch
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Ok

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Done

safe oasis
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well now this is an entirely different suggestion from the original

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also title is vague and

FPH does significantly less damage to single targets such as most bosses like plaguebringer Goliath or leviathan while the Pwnage hammer does massive damage to these types of enemies
mentioning dps again

keen zealot
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I fail to see how making a fallen paladin's hammer would force you to make another pwnagehammer

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especially since pwnagehammer isn't even really that good within its own tier

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if you're up to scoria bars and all that and the fallen paladin's hammer is for some reason disappointing to you...

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just make some fantasy talismans instead

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something else that's actually on the same tier

sage mulch
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I don't understand if we're talking about the same weapon as the Pwnage hammer is still the best rogue weapon (at least from my experience) even after golem

keen zealot
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and how many other weapons have you made?

sage mulch
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Ballistic bomb, totality breakers

cobalt pewter
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Also rogue variant for FPH is murdered for 1.5

sage mulch
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And the Pwnage hammer is still the strongest rogue weapon up until after golem

keen zealot
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highest base damage =/= best performance

sage mulch
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OK let me put it into 1 sentence

When u switch between ballistic bomb, totality breakers and the Pwnage hammer during a boss fight such as golem, plantera or leviathan you will see the Pwnage hammer drain the health bar the most

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If that's not best performance then idk what is

pine star
sage mulch
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I thought so as well but then when you use it constantly for like 20 sec

ashen warren
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well then

sage mulch
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It still drains more of the bosses health than other weapons at that point

ashen warren
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shouldnt you be suggesting to nerf it

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if its outperforming its tier

keen zealot
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Well yeah, when you throw a bunch of weapons a couple times and then switch, the slower and higher base damage weapon usually looks better

ashen warren
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instead of buffing its upgrade to also be broken

sage mulch
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Not really tho

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Because melee at that stage still does more damage than the rogue Pwnage hammer

keen zealot
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I do agree rogue in general has been rather underwhelming to play

sage mulch
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I'm just saying that out of all the rogue weapons the Pwnage hammer is still better then others

ashen warren
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what exactly is your point

keen zealot
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it really isn't though

sage mulch
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OK thinking about it now

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Late hardmode rogue is rather unbalanced

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That's more accurate in my opinion

ashen warren
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balance suggestions arent allowed rn anyway

safe oasis
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how does that relate to the pwnage hammer sugg

sage mulch
ashen warren
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it doesnt

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lmao

sage mulch
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Forget my suggestion

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I'll just wait for the Reba lancing

keen zealot
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because even on bosses like the brimstone elemental the pwnagehammer was substantially worse than stuff like desecrated water in my experience

sage mulch
keen zealot
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blazing star was so much more useful

grim tusk
hollow shell
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@sage mulch You still stand by your suggestion or should it be deleted?
(cuz if it's staying up, the title's gotta be more descriptive to the issue with FPH)

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and yeah that

grim tusk
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And pwnage hammer has probably been nerfed

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And rogue will no longer have it as well

sage mulch
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Delete it

zenith hazel
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(also we're only rebalancing post-ml this update)

sage mulch
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I didn't expect the rogue version being removed

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Then my suggestion wouldn't even matter in that case

grim tusk
hollow shell
zenith hazel
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yeah

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I thought it was changed already

hollow shell
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Alright.

cobalt pewter
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But I think they'll save pre ML stealth rebalances for later

grim tusk
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Although seeing aurodical throw stealth strike delete shit would be funny

hollow shell
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Alright, changed

ashen warren
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my suggestion has 8 green check marks what happens next?

grim tusk
ashen warren
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✅ - The suggestion has reached the star req and was delivered to its respective location . says this in pins

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i assume its just me waiting

grim tusk
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when a mod sends it to dev he/she adds the check mark. But people can react to the checkmark as if they were reacting to other stuff

ashen warren
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oh...

grim tusk
ashen warren
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could take years?

hollow shell
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Technically, yes

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But sooner than that, you'll receive a mark on your suggestion denoting the dev's opinion on your suggestion

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Right now in fact

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They didn't like it 😔

muted osprey
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sadness

ashen warren
past geyser
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who else thinks the rogue stealth feature needs to be tweaked

ashen warren
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The devs do

past geyser
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cool beans

muted osprey
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it's being reworked next update

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coming soon™

grim tusk
cobalt pewter
#

Whomstdve calleth

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Oh wait

distant gyro
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BB will not drop from Skeletron nor DG in 1.5

river glen
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well crap

grim tusk
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Malice Mode BrimSmug

river glen
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oh

tardy smelt
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why don't you get the RIV of it instead- the determination breaker!

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nothing could go wrong

grim tusk
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Deter breaker dies next patch iirc

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Since no one used it outside of nohits, and in nohits it was only used to try to address dodge fuckery which was also fixed

tardy smelt
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oh

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I want to use it next playthrough

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it seems fun

eternal escarp
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first of all, you should format your suggestion correctly

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Headline

Description and reason

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otherwise the bot will break

hollow shell
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It is

eternal escarp
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it is?

hollow shell
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There's a line break

eternal escarp
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hm, guess it just looked wierd on how my window is, my bad then

tiny valve
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Feels pretty pointless to me since Hive Mind and Perfs already drops their respective materials in hardmode and are possible to summon in any world

eternal escarp
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but, Hive Mind and Perforators already drop their corrosponding things, and you can fight those on the opposite evil type islands

hollow shell
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But uh yeah
"Since calamity doesn't have it's own way to get the other evils debuff weapon."
Hive Mind

eternal escarp
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(and or, just make the biome of the other type)

hollow shell
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@rain dawn

ashen warren
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Deus is god so should drop Ichor

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Guys

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It would make sense

eternal escarp
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:flsud:

rain dawn
ashen warren
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I mean Ichor is always easy to get

rain dawn
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yes?

ashen warren
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Never had trouble collecting 15 of them for a spell tome tbh

eternal escarp
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linny was joking there

hollow shell
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I do kinda see the point of the sugg cuz
Hive Mind drops Cursed Flames which is the same as the world

eternal escarp
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yeah, those

hollow shell
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Bosses can be fought on these

eternal escarp
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you could say its harder to summon said bosses there

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but tbf

rain dawn
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I forgot about those

eternal escarp
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its a possible thing

rain dawn
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sry

eternal escarp
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and is better then making an artificial biome ig

tiny valve
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just zerg and fly up and down until the respective summon thing appears

ashen warren
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I mean tbf you’re the one who chose the crimson world, of course it’ll be harder to get me some cursed flames

hollow shell
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well I mean
You can see em moving

tiny valve
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I mean yeah, but being able to move about 2 blocks infront of where you're going and immediately fire at you is pretty unfair imo

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maybe I'm just salty, idk

grim tusk
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Armaggedon polter aint that bad

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Blood pact is no longer bad item

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The problem with polter rn is the enrage mechanics and people making their arenas too big

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With a small arena and some blocks in the middle its very tame

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And the enrage mechanic oversights is getting addressed next patch

tiny valve
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well that's nice atleast

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Arma Polter is draining my sanity at alarming rates

grim tusk
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How many deaths?

tiny valve
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last time I checked it was like 190

grim tusk
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Thats a small amount for any post-ML boss (except guardians) in arma

tiny valve
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oh no

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And I thought 90 deaths on Providence was bad

grim tusk
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90 deaths on providence is a very small amount

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It usually takes ~400 attempts for new nohitters

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Usually more

tiny valve
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and how much for Polter?

grim tusk
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Polterghast is around 300

tiny valve
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I'm very much new to Arma and tbh Calamity in general

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oh

grim tusk
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You should try doing some regular death mode pts before even trying to nohit

tiny valve
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I have

grim tusk
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Learning the patterns is key

tiny valve
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I've done rev of every class except melee, which I did death for

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and Arma sounded like something I could reasonably do so I tried it out

grim tusk
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Anyways we went offtopic

tiny valve
#

PHM was pretty easy all things considered and Hardmode wasn't terrible either

#

yeah

safe oasis
#

it addressed none of the points that were brought up here when it was being discussed

hollow shell
#

Yeaah sure
@rain dawn You should address the Evil Island in your suggestion.

#

And perhaps elaborate on the Slime God's connection to the Corruption/Crimson so your "blood of the gods" argument holds more weight

rain dawn
#

ok

#

I'll think on it

rose jewel
#

Doesn’t perf/hive drop it already in hard mode though

hollow shell
#

They drop their respective material

#

rather than opposite

ashen warren
#

dang kinda sucks to see how much the community likes the idea but ends up being thrown away

#

well i tryied and getting 240 votes is pretty nice so at the end of the day ill be glade with that

#

have fun everyone im taking off

whole sedge
#

T'was adding Desert Scourge summon to the starter bag.

pine star
#

Oh

dim star
#

Yeah that one wouldn’t have been very good

#

Instant access to victide is op

crude geode
#

Future content is a don’t

hollow shell
#

This prolly falls under Future Content with all the malice stuff yeah

#

You can suggest it just for the existing stuff or you can wait

#

till the update.

crude geode
#

I think adding actual names instead of just revengeance is a fine idea, just remove the references to Defiled Feather and Malice

novel belfry
#

ah

hollow shell
#

Yeah that's better

novel belfry
#

more I can add?

hollow shell
#

If you can think of any, some more reasoning why they should have names that aren't the same as the mode names
would be welcome

#

atm all you have is that it's "jarring" without much explanation

novel belfry
#

yeah

dapper coral
#

iron heart trigger is just called iron heart right

hollow shell
#

Yes

#

I dunno if you wanna add that to your suggestion as well @novel belfry

#

Or perhaps suggest the mode name be changed

#

(though its mode-ness is kinda disputable, it ain't on the tablet)

safe oasis
#

i'd argue it isn't on the tablet because it's kinda obvious to tell even without it

#

kinda wasted space if it was

hollow shell
#

Indeed

dapper coral
#

oh, wait

#

iron heart itself is not a real name for a mode

#

we just call it that because that's the name of the item

#

so then it's not worth mentioning

hollow shell
#

Do Defiled or Armageddon have mode names?

dapper coral
#

(defiled rune/feather/whatever does not have an official mode name either)

safe oasis
#

suggest to give it a mode name then ultimatesmug

dapper coral
#

arma does not

#

which is weird, i guess

#

i guess there isn't a real precedent here then

novel belfry
#

I didn't include Defiled because it already does have a unique name, (and it's also turning into a different and nerfed item)

muted osprey
#

wait axe doesn't purify walls

#

what

eternal ruin
#

Yes

#

idk why

#

lemme show you

#

nvm

#

i cant show it

#

but it doesnt purify walls

#

What realy triggers me

eternal ruin
#

guys

#

i have beaten the destroyer

#

nvm wrong channel

wooden wedge
#

@ashen warren I don't think that's a valid reasoning for your sugg

eternal escarp
#

it 100% is a meme suggestion

wooden wedge
earnest cape
#

Making a suggestion to use scrapped music is a "don't"

tardy smelt
#

oh and I think making suggestions for upcoming updates is also a "don't"

earnest cape
#

Also i think they just mean in general

#

Aew isnt a 1.4 mob

#

Or 1.5 draedon update idk i cant remember

#

@willow viper

willow viper
#

yeah

zenith hazel
#

pretty sure it's been confirmed that AEW will use threats of the ocean floor

#

so it's an unnecessary sugg anyway so

willow viper
#

oh ok

#

sorry didnt know

earnest cape
#

Huh.

#

Ill keep that in mind

bright crag
#

But yeah, even if devs accepted it, the interludes wouldn't be added

#

Since they were intended to be outside the game and optional

fossil finch
#

uh gem's aren't that hard to come across honestly

#

and wulfrum staff is worse than any gem staff

ashen warren
#

Except for like amethyst

#

Lmao

safe oasis
#

i mean isn’t that kind of the point? gem staffs aren’t supposed to be meta or whatever, choose what you want to invest into

mossy oar
#

The Wulfrum Staff can pierce, which is incredibly useful early on. Amethyst and Topaz both cannot.

#

And I'm not asking them to be meta, I'm asking them to be viable.

safe oasis
#

some people invest the grind for the better staff, others go the easy way and get harvest/wulfrum

fossil finch
#

you are saying that like sapphire isn't common as fuck honestly

#

they are viable though

safe oasis
#

they are very much viable

distant gyro
#

gem staves are lol

#

ore hierarchy

ashen warren
distant gyro
#

just like how you don't go for a tungsten sword, you don't go for an emerald staff

safe oasis
#

i went for a tungsten sword :(

mossy oar
#

Because you want to conserve the materials. Having them cost less would make it an actual choice.

distant gyro
#

diamond is def meta though

safe oasis
#

it already is a choice

fossil finch
#

8 gems isn't that uncommon until you get to like

#

Ruby and diamond

mossy oar
#

If diamond is fine, then what about simply lowering the cost for each tier?

distant gyro
#

the choice is mostly decided by rng tbh

safe oasis
#

the gems already are more common per tier

mossy oar
#

8 for ruby/diamond, 6 for emerald/sapphire, 4 for topaz/amethyst

safe oasis
#

lowering is just pointlessly doubling down

distant gyro
#

a world can handhold you and give you an easy gem pile in a hot second

#

if not, the alternates are there

#

and if you get rewarded by decent rng, it's a headstart

#

that's how early game goes HDfailure

mossy oar
#

Alright then.

distant gyro
#

it's sensible for something a bit more than 1 though

novel belfry
#

moved items to a different spot in the title

keen zealot
ashen warren
#

Didn’t fab say he’s not going to make vanilla changes configurable

#

Also not sure if it’s a don’t or not, would pull up the doc but navigating it on mobile is pain

#

Why do people complain about summoner forcing you to have the minions do the work for you

#

I mean isn’t that the entire point of summoner?

#

Rev+ golem requires actual space to dodge, you still got a limited amount of space though. I wouldn’t say the big arena trivializes the entire fight.

long vault
#

even vanilla recognised that as a problem and gave summoners something to do

#

granted that something made them stronger melee than melee but i digress

ashen warren
#

Summoner in Calamity is balanced around only using summons, it’d be better and more balanced to keep it the way it currently is. You could always go with multiclassing with a hybrid if you’re real salty about classless weapons doing no damage.

long vault
#

ok, and while that may be the intent why is giving the players a choice to play their own way a bad thing?

ashen warren
#

I mean if you want a less balanced summoner experience you could always just download antisocial or something

#

Besides the game should be as balanced as it could be while making everything as viable as it can be

#

Relying on a weapon from another class to make the class good is just bad

long vault
#

considering summoner already does the least damage of any class even in the best case scenario, giving them a little extra active damage just makes them more balanced tbqh

ashen warren
#

Summoner doesn’t do the least damage of any class at all, unless you’re talking about vanilla summoner in 1.3

long vault
#

it does do the least damage tho, but we're not here to debate that

ashen warren
#

Giving the player freedom of choice could be bad when the creator of the game/mod intends you to have the most balanced playing experience

long vault
#

giving the player freedom of choice lets them tailor the balance to themselves, because not everyone is going to fit into one of 4 predecided points

#

much like how difficulty at all is a choice

sand umbra
#

what's this about freedom of choice bein' a bad thing in a mod where nearly nothin' is done to limit your options aside from simply not givin' you any and then buffin' everything so hard that you have to use those options to be an effective contribution to your playthrough even in singleplayer when playing on the 'intended' difficulty?

ashen warren
#

I mean if you want to break your own balance you could

#

Accidentally sent

#

Rip

long vault
#

If i want to break my own balance i can yes, very easily, but not everyone is going to want to go find the mod that increases weapon damage of all vanilla weapons by 20%, go find the mod that makes summoner more active, go find the mod that gives you x y or z

heady lichen
#

difficulty is a scam made by mod companies to sell more gameplay

long vault
#

which btw i tested the mod that buffed vanilla items by 20%, I still found myself using all the calamity weapons

#

just saying

sand umbra
#

because health and damage aren't the only things changed about vanilla bosses with Rev+

grim tusk
#

#suggestions-posting message
@long vault
1- Stardust Dragon is getting buffed (and the vanilla one was stupidly op)
2- Golem arena is fine, considering how janky vanilla ones are (sometimes altar is inaccessible there, leading to softlock)
3- summoner is fledged out a class in Cal not support weapons like in vanilla, also the passivity is a you problem not summon problem (try playing more agressive and close to the bosses, some summons do way more dmg when agressive)
4- was already mentioned but Fab will not give this option, specially weapon balance (heck star wrath and Terrarian are shit without the Cal buffs, in Cal its a decent choice for Providence)

sand umbra
#

the only thing that consitutes being aggressive as a summoner is staying close to the boss

ashen warren
# sand umbra what's this about freedom of choice bein' a bad thing in a mod where nearly noth...

This statement is barely readable to me but I’ll try to respond to it the best I can.

The difference between being able to choose difficulties and being able to tweak a certain game mechanic is that the game, to some extent was made to play on those lower difficulties. Calamity made the summon damage nerf most likely as a way to make summoner actually be able to be balanced around only having summoner weapons, making the class actually harder and downs of using.

sand umbra
#

and the rollercoaster ride that has historically been melee viability as a concept in Calamity should tell more than a little about how reliable being close to the boss is as a strategy

heady lichen
#

if anything summoner needs better aggressive options

grim tusk
#

and passive ones (butterflies specially) to get slightly nerfed

heady lichen
#

yeah, they made pbg nohit a joke

#

summoner needs something to encourage getting upclose that's specifically not whips

sand umbra
#

...I'm confused about what you mean by "passive summons"

heady lichen
#

summons with good ai kekw

sand umbra
#

there's one active summoner option with Calamity that isn't a classless weapon that pretends to be a summoner option

heady lichen
sand umbra
#

and that option is Borealis Bomber which from what I'm aware works for about 2 minutes

grim tusk
#

butterflies's aggro range is fucking massive, and they have homing projectiles, this just allows you to run away and still deal decent dmg, rather than having to approach the boss to deal massive dmg like with Magic conch, Sandsharknadoes (and tempest, but their aggro range and aim is godawful), Optic staff, Ice claspers, Sun beacons, Mechworm, and Cells

long vault
#

tbh trying to summoner playthrough atm and even being close to the boss isn't enough to guarantee my summon will do much of anything

#

especially when they treat the right click to target as a suggestion

sand umbra
#

most Calamity summons from what I remember have disproportionately massive aggro range and I never even got into post-ML with my summoner playthrough because I was bored out of my mind by the time I got to Provi

long vault
#

in particular for earlygame where to make summons work sometimes revolves around having to despawn your summons entirely and resummon them

grim tusk
#

if it werent for that bug you could resumon stuff like with vanilla summons

long vault
#

no i mean for basic things like the slime got stuck on the wrong level of your arena

grim tusk
#

also im pretty sure that after 1.5, they'll do a balance check to the rest of the game

sand umbra
#

anywho I'm gettin' sidetracked
the point I wanted to make is that nearly all summons in vanilla and Calamity are by design passive (even more so once you realize that some of Calamity's minions don't even respect minion targeting last I checked)
summoner is designed and near-mandated to be inherently passive and Calamity doesn't really correct this problem

#

which from what I could tell was the main thing that was tryin' to be addressed here originally (please correct me if I'm wrong)

long vault
#

either way, in lieu of having actual active options it would be nice to give players a choice in the interim

grim tusk
sand umbra
#

oh yeah isn't Stardust Dragon getting rebuffed because it originally got nerfed so hard that it became basically unusable

long vault
#

I fail to see what possible issue could arise from giving players a choice to deviate from the norm

grim tusk
#

also most people saying that they want summoner active forget sentries and things like yanmei's knife exist

#

you can just reposition hive pod (or any other sentry) every now and then

sand umbra
#

hive pog

grim tusk
#

hive pog is also pretty broken rn, expect it to be nerfed

sand umbra
#

I expect it to be

#

because generally modded sentries fall into one of two categories

grim tusk
#
  • meh
  • op as fuck
sand umbra
#

much like vanilla's sentries, as a matter of fact

#

"painfully mediocre (or sometimes even straight-up bad)" and "so incredibly powerful you can just win the rest of the game with them"

grim tusk
#

old energy staff was smth

long vault
#

flashback to that one scene in terraria veterans for the worthy with the rapid fire balistae

sand umbra
#

honestly though when was the last time someone unironically used Energy Staff

#

that's a legitimate question because I've never seen anybody use it

grim tusk
sand umbra
#

fuckin'
ballista spam

grim tusk
#

me, who showed testers how op it was compared to other summons (it beat fucking cosmolight) then it got nerfed to the ground

long vault
#

i mean i build my arena with walls atm because i enjoy swinging my big ol bomb staff around

#

but then I have nothing to do

#

until either the boss is repositioned too much or the sentry despawns... in what 2 minutes

sand umbra
#

granted part of the issue with sentries is that everybody likes to pretend that the Old One's Armors and by extension OOA as a whole just don't exist aside from Betsy

grim tusk
#

yea lighting aura and ballista are amazing sentries

sand umbra
#

byeah

#

although Ballista is considered amazing moreso because people learned you can resummon it infinitely and because it shoots instantly upon being summoned you can deal obscene amounts of DPS that rivals even vanilla Ranger

grim tusk
long vault
#

indeed

sand umbra
#

yeah, this is. probably spiraling off the main discussion point by now

grim tusk
#

although i have a sugg idea, although im sure CMT noobs wont like it

sand umbra
#

elaborate

grim tusk
#

Hallow providence shoots 4 beams like night provi

sand umbra
#

no

long vault
#

but ye if fab has gone on record as saying they don't want people to be able to undo the vanilla changes with cal installed then there's no real point to leaving that suggestion up

grim tusk
#

to elaborate even further:

long vault
#

big sigh

grim tusk
#

Hallowed Providence's arena is far easier to build meanwhile in hell you have to deal with hazards and limited space. this allows you to have an easy time dodging

ashen warren
#

Honestly I don’t care much about hallowed beams, though yea I don’t think a lot of people would like it

sand umbra
#

here's my question

ashen warren
#

It’d be nice to not make the beams be easily negated by a single RoD click

grim tusk
#

and 4 death rays (under 50% hp) would incentivise people actually trying to dodge the beams rather than just RoD

sand umbra
#

how so?

grim tusk
#

Night providence's beams are also RoD- able but you have to wait a bit and dodge part of the attack then RoD

sand umbra
#

because realistically there are only two notable ways that four beams could be used and still be considered fair given your audience

#

one of those would make the attack easier to handle rather than harder, and the other would effectively do nothin' to solve the problem you're presentin'

#

there's probably a third option I'm not thinkin' of but those are the two big things

#

there's either using 4 beams to make a cross shape or reinforcing the two existing beams with two more beams of similar movement and size, respectively

grim tusk
#

night's providence's 4 beam attack has 2 beams stick outwards so that you cannot RoD until dodging a partial amount of the attack so that the rays start to converge

sand umbra
#

so the second option but slightly flashier

#

yeah that honestly doesn't seem like it'd make dodgin' the attack any harder for people that already know how to dodge the base two beams

grim tusk
#

imma get a clip, a new one the one i had is shrooms, and others are nohit arena

sand umbra
#

while makin' it more annoyin' for people that don't i.e. most new players for what seems to be virtually no reason

#

I have a good image in my head already of what you're talkin' about

#

I just fail to see how it makes dodgin' the attack harder

#

aside from restricting your options which, while somethin' a boss should do anyway, should be done in a way that feels fair to newer and older players alike, and should be done consistently rather than only for a second

grim tusk
#

actually my nohit arena clip might still provide a good example

#

lemme trim

sand umbra
#

if you want dodgin' the attack to be harder, introduce a secondary mechanic to said attack later on in the fight (or in night Provi since people have a...troubling addiction to torturing themselves with harder boss variants), or properly restrict the player's options for dealin' with it so that they have to figure it out the intended way

grim tusk
#

night providence is enough, and malice mode will exist

sand umbra
#

then note the two main recommandations I made:

  1. introduce a secondary mechanic to said attack later on in the fight
    b) properly restrict the player's options for dealin' with it
grim tusk
#

barely made the important parts it fit here (focus on lasers)
its called dps fail cuz i min maxed mobility too much which made me not have enough dps

#

anyways see how unable im to RoD in the holy ray attack

sand umbra
#

just from a first glance I see spots to teleport to and be perfectly fine at even from near the start of the attack i.e. the same point you would RoD during the attack normally

#

simply because you're able to move perfectly fine out of teleporting

long vault
#

damn and you were just telling ME to get closer to the boss

grim tusk
#

imma get a new clip on a more fair arena

sand umbra
#

to be a bit more in-depth with my analysis:
from what I can tell, there are three main spots that you can teleport to for the normal scissor beams and be perfectly fine from as long as you're able to move: behind the clockwise beam, behind the counter-clockwise beam, and directly opposite of your current location in relevance to Provi
from a thorough examination of this attack even through purely thought experiments, there is only one of these options that gets removed by the two extra beams and it is the option of teleporting to the opposite side of her before the beams have dispersed, and even then you can still do it about a second into the attack at latest
you can still teleport behind the front beams but ahead of the back beams and be perfectly safe if you know how to press your movement keys and stay close to Provi, basically the same way you'd RoD out of the normal attack

grim tusk
#

at least there you have to aim where and wait for the opportunity rather than just mindlessly RoDing

sand umbra
#

you only have to aim and wait as much as you do for the normal attack

#

the only option that's prevented is the option that's extra cheesy anyway and shouldn't be an option

grim tusk
#

thats the option that i want to prevent

sand umbra
#

hm

grim tusk
#

so that you actually need to think properly where to RoD

#

rather than Death ray attack *instatnly rods behind providence*

sand umbra
#

guess that all checks out, then
I had thought you'd wanted to prevent bein' able to easily escape the attack with RoD period or somethin', but if you're just lookin' to disable the option for extra cheese as opposed to normal amounts of cheese, then yeah quad beams are fine

wooden wedge
#

isn't the reason why slime god drops an inconsistent amount of gold is because it's bugged

#

like

#

it should drop at least 50 gold right?

#

or at least when I played the game last it dropped around 50 gold

grim tusk
#

also night providence do be hard as fuck and im struggling to get a clip were i rod out of the 4 ray attack before me dying or instinctively dodging it the intended way

wooden wedge
#

wiki lists 8 gold

#

hasn't this sugg came up before

grim tusk
#

i think so yea

#

finally now we wait for the clip for suggestion; might make the sugg a video

#

actually would be fine to make a sugg

#

[title]
[text] this video i made explains why
[video]

sand umbra
#

sounds good

grim tusk
hollow shell
#

Yeah you can do that

grim tusk
#

Alr i’ll start later, possibly tmrw

dense ferry
#

@earnest raptor goblin tinkerer is getting reworked, and with it the price is getting lowered as well afaik

#

Even tough, you won't need much money

#

Not as much as previously, that is

earnest raptor
#

It's still not okay than pickaxe from perennial bars reforging costs 2.5x more money than pickaxe from chlorophyte bars.

dense ferry
#

Tbh why would you even use Perennial tools I see

earnest raptor
#

Picksaw costs 4.3 gold to sell
Hampick is 16 gold

#

I get than money is not a huge issue in Calamity, but just why?

grim tusk
#

Armaggedon farming

#

Which dies next patch

#

And goblin no longer scams and is cheaper to use

earnest raptor
#

You don't get it.

#

Money is farmable just fine.

#

But for me, it makes no sense, how calamity pickaxes are significantly more expensive than vanilla pickaxes, despite them being not much more powerful.

hollow shell
#

(This one is a bit more understandable cuz of PreHM progression, you can get Molten way earlier than Gel)

earnest raptor
#

Yes.

hollow shell
#

But yeah I get your point.

earnest raptor
#

But my point is than modded pickaxes are 4x as costly as vanilla pickaxes, while not being 4x better as well.

#

It's not really huge, but it just striked me hard in heart when I tried to reforge Shardlight or Seismic pickaxe.

sand umbra
#

fun fact: Gelpick's sell price is over twice that of a Cobalt Pickaxe despite it being earlier

dense ferry
#

Now that's quite a bruh moment

sand umbra
#

my challenge to you is to find me a legitimate reason that a commonly-obtained pre-Hardmode pickaxe should have a higher sell price than an equally commonly-obtained Hardmode pickaxe

hollow shell
#

Is Gelpick "commonly obtained"
Last I checked it was optional because of Molten

sand umbra
#

gimme a sec, what gear is recommended for WoF and going into Hardmode for basically any Calamity playthrough worth its salt again?

hollow shell
#

Using your valuable purified gel on extraneous luxuries like faster but non-progressing tools
puh

sand umbra
#

jokes aside, Gelpick is a straight upgrade from Molten and you will likely have enough Purified Gel to make one after you've made all your shit

#

mainly due to the fact that the Slime God inherently drops an exorbitant amount of the stuff

#

you are guaranteed to have a enough for a full set of armor off of a single SG kill. you will still have some left over in most cases and if you want a specific SG drop you're probably fighting them more than once anyway

#

(and amusingly enough the Purified Gel weapons cost so much more to make than the actual armor set that you will likely be fighting SG more than once to get one of them regardless of whether or not you want a specific SG weapon drop)

#

(seriously, 30 gel for a single Gelitic Blade? and this thing costs more to reforge than most of the altar ore broadswords despite being earlier? you've gotta be kiddin' me)

#

but like my point is essentially that
Purified Gel items are actually one of the best frames of reference for Calamity sell prices being disproportionately high due to the long-standing prevalence of Armageddon farming + Calamity bosses inherently dropping like 5 bazingillion dollars relative to where they're fought + boss summons being so cheap that you can just infinitely buy the summons and then nuke the boss for free money

#

because there is a readily available direct comparison in the form of the different altar metal items

#

most of which have a lower value, and thus are easier to reforge, than the pre-Hardmode SG crafts

distant gyro
#

economy suggestion, fun

#

the main problem with pricing is that no one really want to bother with every single item case

#

at its core, things like beastial pickaxe can be abused to another level

sand umbra
#

literally how

distant gyro
#

make an afk farm, perennial slimes die in about 0.3 seconds, spam craft beastial pickaxe, ruin the economy

#

this is less effective than arma farming ofc but we all know arma farming is dying by now, hopefully, probably

sand umbra
#

evil boss farming isn't (Demonite and Crimtane sellin' baybeeeee) and neither is the infinite summon purchase loop I mentioned

#

also you can do that with any Perennial Bar craft or hell even the bars themselves

distant gyro
#

you can do that with any item

sand umbra
#

precisely

distant gyro
#

as long as it is easy to obtain, it is as easy to abuse

sand umbra
#

that's what happens when you make everything sell for a damn fortune because your money system is inflated to hell because you need to compete with goblin scam artistry

distant gyro
#

no one is gonna make their prestigious terratomere just to sell it for a quick 19 bucks

sand umbra
#

and now goblin scam artistry is goin' away

#

so now there's like 50 ways of makin' money instantaneously and ruinin' the economy and trust me when I say that the only way you're gettin' rid of all of 'em is by probably makin' a lot of people really mad over various things dying

summer stump
#

Anahita is so hard

#

I mean, for a pre hardmode summoner

#

Like me

#

😅

sand umbra
#

you took a wrong turn somewhere, I dunno how you got here

summer stump
#

Oh

#

Sorry

#

I didn't see what channel is this

sand umbra
#

okay

sand umbra
#
  • buying literally any earlygame boss summon from NPCs for dirt cheap and fighting them over and over makes a shitload of money on its own
    • selling drops obtained from fighting bosses over and over, particularly bosses with high-value drops like the vanilla evil bosses, makes this even more lucrative (have you SEEN evil bar sell prices)
  • afk farms except they work with vanilla mobs too! Calamity mobs are just notoriously profitable because most of them are the ore slimes if you're not in a new biome so bam you're handed free money on a silver platter
  • doing basically anything in the Abyss for more than about 2 seconds is guaranteed to get you a bunch of money
  • have I told you how piss-easy Calamity makes fishing, one of the most profitable activities in the game
    • oh yeah and fishing gives you like every Calamity bar in the game too so you can just skip the bullshit and get straight to the moneymakin'
ashen warren
#

Isn’t goblin tinkerer being reworked next update

sand umbra
#

already mentioned that, you're late

ashen warren
#

K

sand umbra
#

in fact that is precisely why I agree with this suggestion

#

Goblin scam artistry rework is all well and good but it ain't gonna do shit if your items inherently cost a king's ransom to reforge
and I know reforge costs are being reduced by 50% globally but that indicates a larger problem in play because vanilla items are for the most part not that expensive to reforge

#

the only vanilla items that actually cost that king's ransom before the last third of the game are things that in vanilla you need to put in a considerable amount of time, work, and exploration to get

earnest raptor
sand umbra
#

like Frostspark Boots or Bundle of Balloons

earnest raptor
#

Or Celestial Shell

sand umbra
#

forgot to specify progression
although I admittedly do not remember Celestial Shell value on account of never actively reforging it

#

and by that I mean I did it like twice and I don't remember its sell price

#

oh it's 14 gold yeah that's nothin' post-Golem

#

that's chump change at that point in the game

distant gyro
#
  • fishing is pretty rng in the first place, cal fishing will be nerfed, cal fishing items grants no extraneous vanilla fluff
  • abyss pot-in-a-pot are still stupid and probably needs a hard hit, because pots aren't even supposed to be the spotlight
  • a lot of bosses suck at being profitable except the edge cases few that is mentioned here (why does expert boc drop 40g+ worth of money)
  • the average player legitimately cannot be arsed to make an afk farm
earnest raptor
#

afk farm
Literally place a row of conveyor belt under lava and use all of lore.

distant gyro
#

you'd be surprised

#

90% of calamity players come here to escape what terraria players would do

#

take their time, build things, and not rush bosses

sand umbra
#

not 100% sure I get what you're tryin' to say

#

while I'm ponderin' on that I'll write down this list of boss profit analyses

earnest raptor
sand umbra
#

for some reason I remember Crabulon dropping a disproportionately large amount of money for how early he is even before taking Armageddon farming into account and I don't know if that was intentional or not

distant gyro
#

I'm basically saying that the only mainstream way of getting fat non-diminishing stacks is farming the few bosses that have their money overloaders on

earnest raptor
#

The thing about crab was not only good money but in Expert mode, it drops exactly enough shrooms to summon him again.

#

Infinite profit

distant gyro
#

(and that abyss potceptions is ugh)

sand umbra
#

I hadn't even been thinking of Abyss pots-in-pots

#

I just remember Abyss enemies in general dropping a pretty damn decent amount of money

earnest raptor
sand umbra
#

might be rememberin' wrong, though. been a while since I last played

distant gyro
#

Abyss pots def hard carry the loot you get there from experience

sand umbra
#

waitin' for 1.5 to drop before I do what is decently likely to be my last playthrough akkoShrug

distant gyro
#

since your objective in the abyss is go on an appointment with the local chests/ores/rush to layer 4 and kill the minibosses and fuck off ASAP

earnest raptor
#

I even tried to make religion out of this

#

Anyway, calamity weapon prices are definitely bogus because of this shit.

distant gyro
#

byeah

#

the scope of the suggestion has certainly expanded

sand umbra
#

I suppose what I'm tryin' to say is that like

distant gyro
#

it's not just tools that use the system, it's also the boss drops that can be abused

sand umbra
#

maybe not for 1.5, because 1.5 is kinda already huge

earnest raptor
sand umbra
#

but at some point I feel like Calamity item sell prices (and by extension some vanilla item sell prices) should be looked at in-depth and re-evaluated

earnest raptor
#

The economy problem as a whole were brought later.

#

And not by me exactly.

distant gyro
#

economy is arbitrarily decided

#

I mean no businessman made sure to make all forms of terrarian stonks as balanced as possible

dim star
#

How tf did that purity axe suggestion not get flagged

distant gyro
#

eow makes like 10x less cash than boc (on expert, the same ass tiers of bosses with this much gap)

dim star
#

“It’s just unsatisfying”

#

That’s not a valid reason

earnest raptor
#

I think it passed because moderators interpreted it as problem of inconsistency.

#

Like how clentaminator clears walls, but Axe of Purity doesn't.

sand umbra
#

I thought EoW was way more profitable than that what the hell

distant gyro
#

you can try to math it out yourself

sand umbra
#

...okay I knew it wasn't that large

#

but BoC is like 33% more profitable purely by comparing evil metal sell price

distant gyro
#

unless wiki is slackin', boc drops 12.5g on death and eow drops 3

#

not to mention ore count

sand umbra
#

EoW also has the consistency of a wet piece of paper that was drawn on with a pencil somebody chewed off the eraser off while panicking about their finals

#

I have complete confidence the money drops have a smaller gap than that

#

if they don't I have yet another valid reason to nuke EoW outright

distant gyro
#

and boc is easier to kill because it's clumped as opposed to burrowing like a coward

sand umbra
#

yeah

#

BoC just kinda

#

accepts its fate

#

while EoW makes your life miserable if you don't have something that can hit through tiles and then it just takes 5 years

#

hm.

#

yeah I guess it does end up being just BoC being stupidly easy to farm and stupidly profitable

distant gyro
#

byeah the point in all that is that no one really intended economy to be balanced, not even relogic

#

they just added some numbers and move on with something more important

sand umbra
#

tl;dr Terraria's economy is beyond fucked

earnest raptor
dim star
#

Why can you sell gold and platinum for the same amount of silver

#

When platinum is 100x the value of gold

earnest raptor
#

Because real life economy works in same wayHDfailure

dim star
#

An entire platinum bar is worth a few silver meanwhile a tiny coin made out of platinum is worth several thousand silver coins

#

Gold and platinum is the same rarity

#

Terraria logic

earnest raptor
#

No

#

Coins IRL are cheap to make.

#

That's why government establishes monopoly on it.

austere perch
#

can we update the vfx for death valey duster

frozen hornet
#

Money is just paper but you don't see people using a stack of paper to buy lamborghinis

dim star
#

Who knows maybe the coins are backed up by some mystery valuable material

earnest raptor
#

Game theory: Universal Paperclips is canon in Terraria universe, and coins dropping from enemies just confirms than they are made from paperclips.

distant gyro
earnest raptor
cobalt pewter
#

eliminate boss farms by putting repeated boss bag opening on diminishing returns

earnest raptor
#

Actually

#

I have an idea.

#

Boss drops from bought summons cannot be sold.

distant gyro
# earnest raptor This needs research.

I just in-game tested this on the spot with a small sample of 10, eow dropped 22g on average and boc dropped 60, not quite the hyperbole but 2.7x is still pretty significant HDfailure

earnest raptor
#

Including materials.

cobalt pewter
earnest raptor
#

When boss is summoned, assign some value to it.

#

If value is set, items dropped will have No value as sell price.

distant gyro
#

if you wonder where crabulon placed on the spectrum, it's apparently 12g

#

boc is 5x as valueable HyperFailure

distant gyro
earnest raptor
#

Wait

#

That's Capitalism mod.

#

No?

distant gyro
#

yep.

#

although idk if it applies to item sales

cobalt pewter
#

Actually rising shop prices and lowering sell value upon killing the exact same boss in a row could be somewhat interesting to expand on

keen zealot
dim star
#

i wasn't thinking about the backing of the coins since terraria is literally in the middle of nowhere on an island but who knows maybe there is backing

keen zealot
#

the coins are backed by draedon epic

dim star
#

yharim buxs

#

backed by swag

ashen warren
#

Wait actually

#

You gave me an idea

keen zealot
#

draedollars

full pivot
#

what should i do if i just thought of an extension for a suggestion somebody posted ages ago

#

like so long ago that its at the point where editing it won't affect anything

crystal iron
#

Ur allowed to repost if smth didn't reach the star req I'm pretty sure

dim star
#

only if you aren’t the person who originally posted it

#

Reposting your own sugg because it didn’t get enough stars isn’t allowed

hollow shell
#

That is allowed.

#

You're not allowed to repost it if it's your own suggestion and it did get enough stars

#

because some people do that

#

If it didn't get enough stars, and it has been 1 week minimum since it was posted, you can repost your own suggestion.

hollow shell
dim star
#

That doesn’t seem like a good system

#

People can just keep reposting the same suggestion week after week

#

Even if literally nobody wants it

eternal escarp
#

if nobody wants it

#

they would likely get the message

hollow shell
#

Yeah

#

They almost always give up around the 3rd failure

eternal escarp
#

theres likely a gentleman rule unwritten of "reposting it 8 times every week is a no" or whatever

eternal escarp
hollow shell
#

There was one instance where they didn't give up
And I had to step in to tell them it was the last one
(peepoweird emote suggestion)

#

But I don't recall any other times

fossil finch
#

Ye

hollow shell
#

in my years of managing suggs

#

(peepoweird was a joint effort anyhow, multiple different people suggested it iirc)

dapper coral
#

peepoweird was started by someone who then gave up, and then someone else took it to the point where they had to be told to stop

dim star
#

Why am I not surprised that the one time it was taken too far was because of an emote suggestion

hollow shell
#

And now all emote suggestions are banned HyperFailure

dim star
#

“Please add weirdchamp emote but crabulon it would be so funny 😳😳😳😳😳”

#

Emote suggestions are just the worst in general

#

Most of the time it isn’t a funny emote

hollow shell
#

(If you provided that with your own image then we'd consider it)

#

and, yeah

#

Borderline meme suggestion every time just cuz of the nature of them

#

And difficult to give reasoning for

fossil finch
#

So now emotes are actually suggested by doing god's work and controlling fabsol's mind into adding it or smt
Admins may be easier to control idk

hollow shell
#

I think it's just
you bring it up in chat when a mod is around and they can deliver it to modcorner for consideration

#

iunno if there's been any successful instances of that tho

#

🤷‍♀️

pine star
#

One emote suggestion was good

#

It was the hage one

dapper coral
#

(courtesy of me HDfailure )

fossil finch
#

Well yeah hage

dapper coral
#

UltimateSmug was added/edited by mrrp of his own volition iirc

#

aaand that's it

#

(FollyThonk and KEKW were updated recently but they already existed in various formats soooo)

hot zephyr
pine star
#

I was wrong

#

2 emote suggestions were good

grim tusk
#

@drifting crane
No reasoning, a don't, where would the pillar fit in the world anyways?, and meld exists acting as a pseudo fragment

drifting crane
grim tusk
#

and disable reply ping

dim star
#

not gonna lie you should really delete that suggestion before more people see it

#

you're gonna become a laughing stock

drifting crane
#

?

buoyant idol
#

You should probably delete it

#

The sugg, so you don’t get ping spammed

drifting crane
hollow shell
#

aight cool

buoyant idol
#

Cool

rose latch
#

yoooo a lot of suggestions got implemented

twilit warren
#

yeah

#

its cool to see

cobalt pewter
#

Indeed

hollow shell
#

Yeah this suggestion looks good.

drowsy plank
#

ive had this thought in my head for months but i wanted to make sure i thought it through fully before bringing it up

#

i think i covered most bases in my issues with the stuff

eternal escarp
#

the idea is great, just one question

#

when you meant post hardmode, did you mean post ML or post WoF?

drowsy plank
#

oh i meant

#

post wof

#

whoops

#

fixed

#

was thinking it could literally just be gel + wulfrum scrap at any hardmode anvil

#

if that was the path they went down

#

tho i had plenty of other ideas

eternal escarp
#

yeah i get the problem mentioned in the sugg

#

delivered it pretty nicely i think

safe oasis
#

@drowsy plank very cool, though you could dump the part where it references another sugg about disabling wulfrum spawns

#

not really needed

drowsy plank
#

aight

muted osprey
#

firstly, wrong format

ashen warren
#

@high basin format it properly, put the title in the first line then shift and enter

muted osprey
#

secondly, there's some explanation which is basically "throwing and rogue are basically the same so this doesn't matter"

dapper coral
#

pretty sure this is a don't

#

you can't make this sugg because it's about replacing throwing with rogue

#

so ima just remove it since it's not exactly salvageable

muted osprey
#

he's typing again darylsweating

ashen warren
#

@high basin

#

its a dont

dapper coral
#

@high basin my guy please read what i said

ashen warren
#

you cant sugg it

muted osprey
#

bruh

dapper coral
#

there is a reason that i removed it

ashen warren
#

but you did format it properly

#

so well done?

high basin
#

well 2 wrongs dont make a right now do they?

#

well i thought the format was the issue

muted osprey
#

delet the sugg or you be die

high basin
#

Btw i only saw ur message after i already posted my suggestion again but formatted, sorry demik

dapper coral
#

format was the secondary issue
the first issue was that you weren't allowed to suggest it at all, so i suggest you read the don'ts doc (in the pins) so you know what you can and cannot suggest next time

#

that's alright, as long as you know now

clever canopy
#

Perhaps some sort of wulfrum building blocks would help it remain useful, if people could use wulfrum platforms for arenas then it would have a continuous use

frozen hornet
#

Wulfrum wouldn't be a good alternative for wood

muted osprey
#

why use either of those when planter box

frozen hornet
#

True

clever canopy
#

Even if it’s not used much it still gives the opportunity for it to be used

dim star
#

What if you could make a super powerful endgame summon with the wulfrum

frail mantle
#

that'd be weird

dim star
#

John wulfrum was never able to make any good robots so it would be his masterpiece or something

frozen hornet
#

Afaik the moons will get new enemies eventually

frail mantle
#

i believe this is planned to be done eventually™️ yea

frozen hornet
#

Something about darksun eclipse getting more spooky enemies

dim star
#

I hope so

#

The post ml moon stuff is literally just that event but with a ton more health and damage

frozen hornet
#

Ye

fossil finch
#

Ok siren head enemy for eclipse when

frozen hornet
eternal escarp
#

could maybe say something about consistancy aswell, although im not sure if cal adds any campfires

fossil finch
#

at spriters ig

#

The only thing between that campfire and the mod is an spritesheet really

whole sedge
#

@fleet pagoda This is directly tied to suggesting for future content due to being entirely based on 1.4 which is a don't so I suggest saving this for when Cal actually does update to 1.4 Terraria instead of now

fleet pagoda
#

Oh. Apologies

#

Will keep that in mind, thanks

whole sedge
#

Np dogthumbsup

hollow shell
#

@ashen warren Is "rebalance" the right word?
It sounds like you're asking for it to be moved to a later tier, which isn't necessarily rebalancing it

ashen warren
#

i forgot the word

#

rework?

hollow shell
#

Making an item no longer be an insta-upgrade is a valid reason for a suggestion, we've fixed issues like that in the past

#

"retier" probably
Or just reword the title entirely, "Move Statis' Ninja Belt to a later tier"

#

That's good yeah

keen zealot
#

sticking to walls is the sole reason I never use MNG

#

or any upgrades it gets in mods

#

it is that irritating