#suggestions-discussion
1 messages ¡ Page 1146 of 1
aside from how much effort it would take or if it would even be possible, why should calamity specifically do this
Yeah one arguement I could see is "Why calamity" as to me this also'd be better as a separate QoL mod but 
That used to exist. The mod was called Calamity: Dimensions (or something like that), but it has since been removed.
calamity does have a lot of stuff that doesnt specifically affect calamity tho
No.
Noooooooooooo
why though
@coral oriole Your suggestion is too specific. Suggestions should mainly be concepts or general changes which are backed up by reasoning, without much emphasis on details like names or precise execution
oh ok
been there
read #suggestions-voting message
@midnight pond
this
yea
but profaned platforms still are able to be burnt by lava
implemented next update
oh
Yeah 
I concur
Having cooldowns in debuff slots is somewhat inconvenient
I noticed this the other day with Potion Sickness, it's hard to find it among the 21 other buffs/debuffs. It'd be welcome to have it (and other ability cooldowns) elsewhere on the screen
This can be annoying for sure. I personally donât have that much trouble with it but it would be more convenient.
also muh buff slots
Another idea could be pinning potion effects
since then it works with other mods too
while i was doing night providence i noticed between attempts that the candle's animation randomly stops, is it ok if i make a suggestion about this?
nohitting shrooms surely made me develop a keen eye now that i think about it
figuring which projectiles are yours and which are real when fighting Yharon with his drops do be something
imma wait for a response from Rover imma make sugg then wait
also most Calamity candles (otherworldy, plague, euthrophic, cosmilite, botanic, monolith, abyss and stratus) not having flames nor their placed sprite not looking lit up bugs me out
@solemn tendon that will never happen
oh ok
calamitie na telephonie
What even is tl pro?
Isnât respriting based on quality a donât
The main point is the bad loop, I think
honestly this sugg went further than I was epxecting
i think thecandles look fine
the loop was just the issue
lol
Yea might need to reword my suggestion a bit
If this is more of a bug iâll just go into #bugs-read-pins
Yeah you're gonna need to reword, this is mostly based on quality
You could focus it entirely around the stutter, though that would prolly fit more for bugs
btw @zenith hazel notifying you to notify Amber, bot's down
oh
tl pro is a mobile app that works as these "minecraft hack" apps that let you download maps and texture packs and shits
#suggestions-posting message
DoG isnât from the same place as Astrum Deus. DoG is just a normal worm that got really big and stronk
I'm not entirely sure tl pro is legal and last time I've heard of it is because it's making money off texture packs they take from the forums (and i assume the workshop now)
Yea thats illegal
Oh it's literally an app you have to pay for
What a shitty service there uh
Anyways yeah it's never getting mod support and if it was nobody would make mods for that because guess what
pretty sure mojang's looked into taking down similar apps also because y'know literally illegal
If only 9minecraft and such sites got taken down
my point is they both from somewhere in the outerspace
no? DoG was originally just a normal worm, while Astrum Deus was a god of the stars. DoG just got strong enough to make his own pocket dimension.
oh. my bad for not reading the DoG lore.
Lol imagine if cracking open the dragon egg only gave you like a ten percent chance to summon Yharon and the rest of the time it just summoned the Yharon pet
Tbh DoG's summoning item should really not be "COSMIC Worm" as it gives the impression of him being...related to space.
I can understand the confusion since it really does make it seem like Astrum Deus and DoG both come from space and related to the cosmos.
how Yharim got to tame DoG exactly?
The best link there is is the fact that DoG ate Deus, who was carrying the astral infection
Yharim had the egg and and it hatched when he was thrown into lava with it, Yharon saved him from the lava and became his pet
That's Yharon...
if i recall correctly, he had some guardian to keep DoG from rampaging.
I think so too
Anyways, DoG killed some Yharim's Henchmen, Yharim got angy, got there but liked DoG so offered food
Now they're besties
but why DoG not loyal as Yharon?
so the worm has bigger brain than the dragon
Pretty much
Less of dog is megabrain compared to Yharon it just has less of like a sentimental bond or whatever as Yharon to Yharim
DoG is just a mercenary to Yharim, in a manner of speaking
Yharon is like, life bonded with Yharim
or something
sounds like a #lore-discussion kinda talk, tho
Yeah better there than here 
kinky
also this is #lore-discussion material
@ashen warren add a reason to your suggestion that's not just "why not"
ok
In all sincerity the Guide to Plant Fiber Cordage has been pretty useful to me
Basically I yeet it on early on, stockpile some easily acquired rope in my inventory which I can then tap into for the rest of my play through if I ever need them
And yeah with GtPFC in places like the jungle you'll hit a stack in no time
Also, in early game ropes are crucial for exploring which makes the accessory greatly more valuable (free sources of rope everywhere on the surface). It gets replaced with better stuff fairly quickly enough but as it stands it's alright for the beginning of the game
wait has anyone talked about this sugg? #suggestions-posting message
Yes it got brought up when it was posted
which was a while ago now cuz the bot's having a fit
You would indeed have HotE while Arma farming
why wasn't it â just curious
..... even if Arma farming is getting removed in 1.5
ye
so I'm assuming the sugg is just gonna be sent to voting whenever the bot alives again yeah?
@ashen warren you should give a reason, and format your suggestion correctly
the thing in question is also pretty specific
Sorry I didnât portray it well
Yeah you got a point Iâm just trying to think of some kind of feature
its just an idea that doesnt really make sense to why it should be a thing in the mod
if you want something similar to that "better multiplayer mod" would probably be your best bet since if you die in a boss fight you die
and yeah doesn't fit calamity all that much
@hollow shell we require â services
Indeed
Too specific, not enough reasoning. Also not formatted properly, needs a separated title line and reason using Shift+Enter
no way the forgotten from the hit game the binding of issac
i knew i wasnt the only one making this connection to the forgotten and Spirit Shackles
@rough crypt your suggestion needs to be formatted properly(example: [Title] press shift+enter [The rest of the suggestion])
sorry, is that better?
Looks better
please guys I don't want to play the game for more than 1hour just let me craft everything please
there's a stuff from the next update I can't wait for people to ask for a crafting recipe
Well tbf rover drive is weird cause wulfrum enemies are rarer in HM
I wouldn't mind an alternative way to get it instead of just crafting ngl
^^
no need to be so mean about it
not like you have access to chaos candles in prehm
I wasnt being that mean its just that the "make x craftable" suggs are very common and yeaj
just increase the drive droprate in hardmode to compensate for the lower spawn rates
or make a dedicated hardmode wulfrum seasonal moon with no changed damage stats so you can farm for free for wulfrum drops 
event miniboss: wulfrum pylon with 5% more hp than usual
Most make item craftable suggs are very common and kinda eh but this one seems fair compared to the rest since if you miss out on roverdrive pre-hm you're going to have to grind a lot more to attempt to get it.
Deepsea Staff and Ancient Ice Chunk are awful for fast bosses.
It ruins the Twins and Skele. Prime fights (and later ones too) since they can't catch up 90% of the time.
Is it too much asked to buff their speed/AI ?
I'm literally gonna go insane since those two are part of the only weapons I'm allowed to use in my run (using only weapons included in the Cosmic Immaterializer recipe).
Their flaws become really apparent once you start using them a lot (like I'm doing)
Haunted Scroll suffers from the same fate too, which is sad because not only is this summon VERY ignored currently, but it also is kinda good, it helped for some mob grinding and Cryo fight.
I think that is a good suggestion
Wouldn't it be considered as a balance suggestion though?
I guess so, but it's still really needed in my opinion
I just hope it won't be swept under the rug like "Yeah, whatever."
You could ask for a rework.
Possibly yeah
This counts as a "self-inflicted" challenge, and such is not valid for suggestions
(the part where you can only use immat materials)
And ?
Oh, that was just a detail
But those summons are early hardmode, you'd want to use them for mech bosses
Unless there are really no other options
Then we're going this way.
There ARE other options, but ignoring the flawed ones is a bad move.
Absolutely.
Some work better than others, but all of them should be usable for all of these bosses.
Thing is, AIC is better for segmented enemies while DSS and HS are better for single targets
My take on pre plant bosses is that one weapon shouldn't work for all of them
Whatever, I still insist that a weapon that can be obtained and used for mech bosses should be at least decent to use.
Considering early hardmode is getting a lot of changes, might wanna wait until then, but if someone else says itâs fine then ÂŻ_(ă)_/ÂŻ
@nocturne grail Wulfrum drones spawn more often at the edges of the world, so that might be why you donât see them often. They can still spawn outside of that area, just more common there.
They also spawn a lot in deserts for some reason, I farmed them yesterday for a battery and they ended up accumulating a lot in there
Noted.
I would agree with fixing the Ancient Ice Chunk Ai. It's pretty bad
I have the idea they should do something similar to an upgraded Vile Feeder.
I've tested it, and it uses the same Ai as the Herrings, the green Luxor Gift summon, the Vanilla Spazmatismini, and the Cloud Elemental summon
Call me a nitpicker, but I would like to see some variety
Bro wtf I literally see all types of wulfrum enemies all the time in my world
Are they rare or something
they always bother me, too so they aren't rare
isnt that in hardmode?
no
eh well the other parts could work for the other enemies
just cut out the sorcerer part i guess
The goblin army already arguably does this
Warblade, Harpoon, Plasma Bolt, Etc.
Summoner is the only missing part but eh
i know but literally
it would be better to base the weapons off of what the goblins use
(Also theres no rogue one.)
you can literally just use any bow for the archers
also i put another option for the things too.
if you read that
(Which you likely didnt seeing as you didnt comment on it)
You really also donât have much reasoning behind why this should be added
Yeah doesn't this like already exist to an extent plus I don't really see much hreason why these are needed compared to other early game weapons 
the armor could be useful..
I mean if you really want an early game melee armor set thatâs fine, focus on that and making that have some reasoning
Yeah an early game melee focused armor would be interesting but that seems like a different sugg than what this is
But goblin army drops something for most classes outside of summoner and rogue
what about the accessory perhaps?
when it comes to suggestions how many green check marks do you require
ranged really doesnât need an early game accessory tbfh. Most classes donât start getting accessories until later (outside of rogue/summoner Bc theyâre wacky)
like how does that checkmark system work

lol allways forget
Mage be like 
@exotic stag You should acknowledge the existing weapons (Warblade, Harpoon, and Plasma Bolt) in your suggestion
And explain why they don't suffice for what you think should be added
Sure gotcha
As well as adding a bit more reason to your suggestion in general
edited it. check it
Alright this is better
Plasma bolt goes through walls though?
if you wanna be a goblin archer you can just use a platinum bow
A. Because you include the option of a bow that is just platinum bow
B. non-consumed arrows rate means what exactly?
Use that then, also thatâs really awful because very few people care about how many bullets/arrows they consume unless theyâre using like p90 and even then those weapons have the chance to not consume ammo so you donât have to craft five stacks of bullets
this is pre hardmode.. ammo is kinda y'know scarce..
cause of pots and crafting being like 25
per single stone and wood
its like 25 but okay
You would need 40 stone blocks to craft a stack of arrows
@soft sapphire that just sounds really fucking annoying ngl
Bad
pretty sure it's a meme suggestion
What about in pre-ml?
no idea how that would benefit gameplay at all
Death Mode is supposed to be an extra challenge, not annoying 
no really
Hard equals good of course 
its for death mode so it makes it harder
That's
I'm going to delete it because it has no hope
Just annoying
and makes u regret messing wit dem
You do realize that eidolan wyrms are stronger than moon lord
awww :(
well, to be expected
the adult ones are the most powerful enemies in the entire game
i came up with it quickly
There's a line between being difficult and just straight up annoying
designed to be literally unkillable
the dungeon gurdians of he abyss
Kinda
it doesn't make the game harder, though, eidolon wyrms killing you is meant to make you exit the abyss by force for trying to cheese. making you unable to play the game really isn't necessary
harder /= dying more
oh
That sounds like it'd be annoying tbh
You need to have reasons for your suggestions
wdym
incorrect formatting as well
(And also you need to format it properly in order for the bot to process it. Title line and reason/elaboration must be separated using Shift+Enter)
You need to explain why this change would benefit the mod
I don't think this violates any Don'ts explicitly
also if you want that change, play fargo's emode
im sorry, im new, so i don know too much about here
it has that change, sort of, to an extent
well its good practice
oh and they're new so more reasons to read it :D
@hardy dock "useless" is a strong word
It digs faster than Molten and Nightmare
Don't forget about how Gelpick would fit into this, too
The fact that aerialite is important for making powerful gear means that the marginally faster speed doesn't really feel substantial enough imo
gel is faster than skyfringe isn't it
Skyfringe is faster than Gel
It seems to have the same mine speed as molten
Nah, Gel is faster than Molten
Huh
Well, there's also the matter of Gel & Molten breaking all blocks tougher than dirt 1 hit sooner
which contributes to speed
byeah, Skyfringe's main problem is moreso a product of how pickaxe power works
Molten and Gelpick end up being faster by default on the vast majority of blocks due to pickaxe power mattering more on tougher blocks, and additionally have the advantage of being able to mine things that Skyfringe can't
so even if you optimize Skyfringe for speed you're still going to end up getting better results on most blocks with Molten/Gel
a solid majority of blocks have 100 power exactly
there are, realistically, three answers to this problem:
a) making Skyfringe notably faster at mining in general,
b) buffing its pickaxe power to match Molten and Gel, or
c) both of the above
Doing both would be a bad idea cuz that'd make Skyfringe stronger than them both
indeed
hp wall
(Molten is arguable cuz of PreHM's open progression)
and while Skyfringe being better than Molten is justifiable on account of it basically being later, Gelpick should definitely be the best of the three
skyfringe can't break clouds in one hit, day ruined
wtf mega cringe
so that leaves two options remaining: either significantly increasing its base speed, or matching Molten and Gel pickaxe power-wise while keeping its speed gently nestled between the two
I like the idea of a high speed low pickpower pickaxe
which iirc is what Spadefish does too, and arguably Shroomite Digging Claw if you compare it to Picksaw
while the first would be more thematically appropriate and distinctualize it from Gelpick a little, the second option would leave it able to be used for a notably larger portion of the game
I'll add a note to my suggestion then
Picksaw doesn't make a difference
in terms of hit points disparity at least
one hit trade would require 20 hits on a single block, or a block to have over 4000% hitpoint
Meanwhile Spadefish almost immediately has a hit trade
100% from spade would take 4 hits instead of a copper pick's 3
Valid sugg
I dont think that skyfringe pick should scale to molten pick, because it will make gelpick useless
yes
is that even possible to aninate weapon wise while used?
I think there's some more important matters than this
vortex beater
no while using the weapon
yeah, while holding it out
like daemon's flame
you can also do it like pristine fury and have the fire animated in your inventory, and then just gone when used (replaced by the fire projectiles )
yeah true
time to go over every single weapon that has fire in its sprite and animate the fire!
yaaaaay
that was sarcasm
to be harsh this is really unnecessary and I would assume take a lot of time when they could be spending on making updates like 1.5 for example
its really just a detail that doesnt matter at all currently
like iban said
its just
not high priority
or on any priority
but just something cool too see like vanity for accesories
cool isn't a valid reason per suggestion rules
fine ill get rid of it
I really hate it when suggestions are worded like ârework summon aiâ
Because that literally just means âhey devs, idk you figure out what to do itâs not like this is my suggestionâ
well it's not always a good idea to be too specific
sometimes the idea you have for a rework isn't what the devs want
Yeah but I feel like ârework some of the summon aiâsâ is way too broad
Suggestions are encouraged to not be super specific so the devs can actually decide on the details, generally speaking. I do think the title of the suggestion is a bit misleading, but itâs still fine.
Especially since itâs already in voting
sorta, but the lul accessory is hard to get
like, an insta-kill item that is only available after all the bosses
doesn't this new sugg explicitly break future content but lul also exists and if you want a one-shot on most bosses just use dev stuff
and only in god-mode
wdym
Having an instant kill boss item in the base mod is not a good idea
Having something exclusive to cheat mods like the lul accessory would work ig
Read don'ts for future content and developer weapons like Fabstaff et cetera exist and kinda fill this role already as they're post-game
Since you would already be using those while showcasing mods
i mean, so u can keep ur npc and not die instantly if u have too many
oh :(
I just wanted to make a relevant suggestion
Fyi you can delete your suggestions if you want
and in that case you kinda should since its breaking the rule
also, with your second sugg
you should apply a reason
@soft sapphire
a little more exciting
Both of his suggs are completely invalid
why? because its cool?
@soft sapphire
yea?
your suggestions have no reasoning to them
wdym
Also yea i agree, heck most summons are supposed to be played you getting in range and not running away from the boss the whole time
âIt would be coolâ is a completely invalid reason
and the first sugg is straight out going over a Dont
Second one might be as well (high effort dont)
Isn't that like an example under high effort also 
dont even remember lol
but this sugg repeats itself so much and gets shot down so much
it might aswell be in the frequently suggested
the "cutscene" one
Nah but might as well get added due to how often its suggested
oh
Also the unfriendly critter one might as well be removed
Yea
Completely pointless
Heck that mechanic would be annoying as most critters die by accident via lots of projectiles weapons, summons, other mobs, etc)
summoner could be made a lot more epicsauce but i feel like that suggestion could be made more uh
appealing to read

also we r already adding more minions rust and dust/acid rain added only like half of the sprited ones
apologies, it's a bit long
not coming thisi update. i think
NW, all in due time I suppose, just wanted to bring up the concern
:surprisedshroom:
ngl shellfish is stupidly good
I used it to nohit calclone and 2/3 mechs
but summoner does need more options
and more interesting ones at that
my suggestion only needs 2 more stars đď¸ surprised it's actually gotten this close considering how much people need to scroll
#suggestions-voting message
yep, it def needs a seizure warning, just 1 more to go
#suggestions-voting message
200 but wasnt it said that something like this was not possible for a similar sugg in the past?
as much I'd like to not grind hours for things like rare sand elemental, giant harpy feather and slime staff I dont think thats gonna happen with the spaghetti code Terraria has
yeah this is basically impossible
@fallow hedge if you want this kind of effect use Reduced Grinding, a different mod that by default rolls drop chances twice and boosts drop rates for basically everything slightly. everything's super configurable, and there's a bunch of extra things there that are kinda nice
think you pinged the wrong person
but thanks actually, that could see some use in my runs
also thank you Storm for boosting my suggestion
Kinda surprised the summoner sugg hasnât been hit with the âtoo massive of an effortâ donât, because it kind of is.
@hollow shell Is the most recent sugg fine?
Yeah it is tbfh
mmmmmmyyyeaah
@shell grotto Too big.
It could work if you singled out some key points of pain and made suggestions about those
yeah i'll just delete it
I was thinking about an idea for a new biome called âThe Taintedâ
Itâd be a third type of world evil, and the colors would be blue/gray. The enemies and bosses would be big and brutish.
Where crimson is best for mages, corruption is good for rangers, the tainted could be good for rogue/melee
And yet they added the abyss and the astral. Okay
Well yeah cuz that was our choice as devs
Too much, maybe?
They were not community suggestions
Hm. Aight
We've got almost all major content additions planned out already, from now till Yharim (and thensome)
Oh really? Damn, aight
mmm, this is indeed the case
I was playing multiplayer with someone on a lower end PC and there's a few weapons/items that we cannot use or we will desync like hell and/or disconnect with each other
Elemental Lance was one of them
Maybe the devs could think of some clever way to still make it attack with a lot of projectiles, but not have them all active at once
yeah i hope they rework it in some way
i was going to suggest that but i didnt really know what to say so i just did "make it less laggy"
besides, it's a good weapon, especially for providence
it's just meme-tier because it instantly drops your fps to like 3 after using it twice
How would you guys feel if post moon lord, prehardmode enemies were almost completely phased out and replaced with newer variations or enemies? Rn it kinda feels like nothing is really changed after ml is defeated other than the dungeon. It would be a cool immersive change I think, but idk if blocking off vanilla content would be a good idea
I mean stuff like zombies, eyes, and basic slimes could be changed to reflect the new pace of the game
You've got the right idea, we have something similar planned already
Not for 1.5 but one of the major updates soon after it

wouldnt completely blocking out certain mobs also block certain drops (and ig in 1.4, the Bestiary)?
Certain mobs could still just have certain drops, and the Zoologist could sell something to allow previous mobs to spawn for Bestiary purposes.
hm, makes sense yeah
idk how you manage that considering aerialite is post evil boss and hellstone post Eater of Worlds or Brain
it's pretty easy to just go straight from the worm/brain to the other brain/worms right away, especially if you overprepared for the first set
I also beat the hive mind before ever setting foot in hell
While that may be true, Aerialite is always avaliable after hellstone.
Same actually
as in this
Your choice not to visit hell beforehand.
Also it's worth noting that hell is the second-most difficult pre-hardmode biome
Ah yes, so difficult. chugs obsidian skin and dunks self in lava, ignoring everything besides imps
Obsi skin which is not easy to obtain
if you're more skilled/experienced yes you can get in early but generally considering the evil biomes are way more accessible, and in turn the perfs/hive are more accessible
And blood moon way relies totally on luck it's pretty possible you don't get
Ye in general
still I agree with the suggestion
Obsidian skin is fairly easy to obtain. Obsidian is honestly the hardest part of it, otherwise you just access the Draedon space lab and loot the planters/seeds. And even then
I don't because it's intended to be weaker but faster for the blocks it does mine in one swing and there's no simple way around that if you buff it hellstone tier
Remember those get unlocked
We don't know what will unlock obsidian? Yes but the uncertainty should be enough to not have it for granted
It's true, though
(Also, even though hellstone is, indeed, accessible before aerealite, most of hell tells you it's post skeletron and most people i know don't really ignore that)
obsidian is annoying to get up to the point you have evil biome picks
because it's that or explosives
I mean. Thatâs when you need it for obsidian skin potions.

Obsidian is indeed annoying to get though, but itâs not that difficult really.
Also this implies aerialite is a simple task of being acquired which is. not exactly true, due to needing clouds mined and harpies killed.
Point is, buff it to 100% mining power and it's better than hellstone and gelpick pickaxe, buff the mining speed and you're basically doing nothing, as it is already fast enough to outspeed gelpick in blocks both can mine in one click
Discussed around here
The problem is that due to the way pickaxe power works, Hellstone and Gelpick both take less swings to break certain blocks and can be used for longer than Aerialite, which is restricted purely to pre-hm (and the like 2 bosses you have left)
Just use skyfringe on dirt blocks bro
oh

hellstone, gelpick AND reaver shark
Mhm
but I guess it's an alternative for those who don't sell their soul fishing/went to hell for their sequence-breaking sins /j
an early alternative
Skyfringe canât even break clouds in one hit
as you'll have to go down anyway
this is why pickaxes should either not exist or do something else like gravedigger's shovel
for the WoF fight
vanilla is sufficient until blossom
Yoo but they look fucking cool
Gelpick is honestly so redundant
And gelpick is faster than hellstone so people love it iirc
it also uses hellstone and nobody wants to waste their precious early game hellstone bars
Implying you wouldn't be mining a lot of hellstone either way by the time you get gelpick
the tradeoff for pickaxes kinda assume that you will be mining more than the average player really need to
considering explosives are handed like flyers for early game
in my last playthrough I just bought stacks upon stacks of dynamite
no bothering with picks 
I can't bother to actually use my money for something that isn't potions 
also, yes 
a normal moment when you mine the bare sufficient amount of hellstone and be like "gelpick? requires hellstone? ran out, too lazy to get it"
that or think to yourself "this thing will be replace immediately once i kill the giant wall"
it's an enigma
also what else are you going to make
Idk man then I'm talking to myself ig
Goobow? Geltic Blade?
not to overcomplicate tool balancing like an absolute perfectionist but gelpick is really passable as with most other added tools
vanilla kinda has the same ordeal, if you don't need it you won't get it
unless you REALLY want shroomite digging claws in which, you will get it
that's like the only one example
A whooping
5 hellstone
Funny
Prolly cuz youâre using 15 of your 30-50 purified gel for it.
Shroomite Digging Claws is bought though (or is it?)
there's a good number of incentives to get it
Sg is not hard to farm at all
You're gonna kill it multiple times for the entire armor anyways
And if the problem is running out of hellstone, idk what pick you're gonna use then, reaver?
it's the only non-necessary tool I can think of that people may go out of their way to get
hammush is the one bought
first of all depending on your class you'll be housing a truffle anyway
if you're ranged shroomite is basically a must-have
secondly shroomite digging claws are one of the, if not the fastest mining tool in vanilla
I'm not sure if it's matched, surpassed, or slightly outclassing the DCU
Fastest but then 1.3 existed
But it's up there
SG is not hard to farm but it is annoying af to do.
Lunar pickaxes outspeed it with mining buffs
Lunar Pickaxes are also kind of acquired at a point of progression you'll barely need any more picks anyway
normally people would just do
nightmare --> molten (evil) (optionally skip both to reaver) --> hm ore --> pickaxe axe --> picksaw --> lunar --> blossom
if you do classes like rogue you might skip hm ore picks entirely
Idk man i go straight to gelpick
It's easy as hell to do with materials i already need anyways and it's faster than molten
since their early hardmode sets don't require hardmode ores
No you don't forge and anvil exist
rarely does someone pick up something like the beastial pick
or both non-shroomite deviations of chlorophyte
Reaverâs existence confuses me. What is the point of it flavor wise
Perennial ore has always seemed rather pointless to me
Clorophyte two electric boogaloo
It used to be a post plantera melee armor
but you see, itâs not in the jungle and the armor is getting reworked so itâs very unique.
perennial is kinda chlorophyte but less useless but also not useful at the same time
the armor alone won't scratch the surface that
post-plantera genuinely has too much things to place the set in
Three Hardmode Mod Ores
-Deep Sea ore with themes of underwater vents and massive heat
-Icy ore that isnât really done in anyway in vanilla, so itâs kinda just a classic
-Perennialâs ???? Green
Perennial quite literally looks like plants and flowers
funny star monolyth ore- oh wait
ice, fire, and plant
you know, completely original and distinct from the ore that literally grows in mud
If you made all of the perennial crafts made from chlorophyte, nobody would bat an eye aside from the two modded + one non
imagine placing luminite underground
and pretending it naturally generates post-moonlord

Literally AA
Also the thing with making all reaver stuff with chloro is that that would present a complete retier
Perennialâs theming when compared to Cryonic and Scoria is just completely redundant
Of either reaver or chloro shit
Iâm aware, Iâm not saying to do that
Iâm saying that itâs very unoriginal and basically just a copy paste of a theme
technically all 3 bars follow existing themes
I can maybe see Scoria and Hellstone? Maybe?
yep, and Cryonic is the deviation of Crystal Shard
the ore is rather crystal than ice
âŚI dislike that comparison but I can see it
The problem with Perennial in comparison, at least to me, is that thereâs no real reason for it to be such a blatant following of an existing theme.
If Scoria can deviate to volcanic theme then so can the rest imo
Crystal Shards are barely used in vanilla, so expanding on them with Cryonic can work in a way.
Scoria both has a volcanic theme and is very very far away from itâs original.
it's very far from hellstone now
I meant in terms of progression as well as the theme ngl
Meanwhile Chlorophyte is used for a shit ton in vanilla, and is also literally a step away from Perennial.
tbf most of chloro's (practical) uses is for anything but chloro
True, but the base weapons and armor are still there, while Crystal shards are used for like, bullets and a book
Chlorophyte is used for a million things except crafting chlorophyte things 
Shotbow is the only remotely viable chloro weapon
vanilla balancing
sweet, my suggestion got implemented; thanks devs =)
I know it wasn't a tall order but it is appreciated for accessibility reasons
unrelated suggestion 
Me waiting to see if my suggestion will still reach 200 after a month 
how
okay, gonna try posting here instead and testing if the link works

image
does the link exist now
Yeah
Ya it shows now
this looks awfully similar to thoriumâs bard and healer class labels
as is every other tags in Terraria modding
Idk discord funny
Also there will be tags in cal iirc
Thoughts as much tbfh
Wacky
it's the universal terrarian tag format
Itâs at least very noticeable
Altix literally just out here stealing my ideas but with different colors and different tags.

wonder why atlix posted it here instead of just using CD privileges
but yea we need em rather than having to look at wiki
altix plays by the rules like a good citizen
Bloodflare wings doesn't exist but I guess they can make one
I do think compound stuff are a bit eh
God slayer wings are being implemented some time in the future,maybe next update but I doubt it
godslayer hoverboard or booster iirc
Ssme thing but yea
is suggesting a super dummy overhaul (i.e having it be configurable so that it moves or have a certain defence/dr) against the rules
i read thru them but am still a bit unsure
Can you actually provide examples
Because the ones i recall do fly to you if you get too far
Then there's squirrel but that one is funny
Squirrel is being fixed
Stormlions, magic conch, that crimson spider staff, and star swallowers would appreciate that sugg tho
crabs 100% do fly to you
Done
Vile feeder flies
Ok
@distant gyro canât we just bring this straight to dev
Something something gauging public response to the idea, probably
Auric Tesla Wings aren't a good idea imo
We have Celestial Tracers and Drew's Wings
storm jaw gets stuck on platforms above you
same with snail thing
Yeah, some of the summons either follow you too closely or don't follow you until they're like 50 tiles offscreen
Wulfrum drone summon tends to give up on a target very often, even if the target is still right below it
summon AI being weird is partially like, a tmodloader issue iirc
Eh
Pretty sure super dummies aren't Calamity's thing. IIRC it's either fargo's mutant mod or tmodloader itself that adds it. If you want a better dummy try Luiafk's improved dummy, it allows you to change defence as well as iframes, unfortunately not DR though
Super Dummies are added by Calamity.
The Super Dummy is a craftable Pre-Hardmode summoning item which spawns a Super Dummy enemy when used with left-click. This enemy is nigh-invincible, with a whopping 9,999,999 health that it is constantly regenerating. It also cannot be killed by damage-over-time from inflicted debuffs. However, right-clicking with the Super Dummy item in hand w...
Arenât Drewâs Wings meant to be Auric Tesla Wings?
He's asking for wings in the style of Auric Tesla armor, as in a menagerie of effects
That being said
@ashen python You could put more into your suggestion to explain why you want those wings
alright
atm it's just that it'll make bosses easier and that Celestial Tracers are "meh", without elaboration
Is the suggestion better written now?
Better
better?
It is better yeah
Luiafk dummy still has some wonkyness vs things like arsenal weapons and big hitbox, so theres upsides to Cal super dummy
its just my brain fucking with me
wanted to know how many people bother with the mechanic 
mm, a suggestion we have gotten before. A bit of an extreme one but I get the motive
Unsure how this is a calamity problem tbh
Slime Godâs summoning item would also be a better thing to note tbh, as it actually has annoying to gather materials instead of things youâre already gathering along early hardmode.
tbf, most tedious boss sumons i can think of are calamity's
and maybe moonlord and DFish but those arent hard to craft unlike cryo key or whatever
Subsuming is just funny drawing the same projectile 10 times on top of itself and making it spawn funny
take acceptance as the retrospect of the fight
it isn't anticlimactic
if you want to understand why it goes to calm you have to understand the full context of the song which in my opinion can be summed up like the 5 stages of grief
it starts off fine, then overtime it gets more chaotic as bad emotions takes over, like how the fight gets harder and harder the more you progress and finally ending it all by beating scal and she finally reaches acceptance
tl;dr the song is symbolic
god I wish im better at explaining
yeah, i get what you're saying.
SCal is accepting that she can't beat you, and just lets you finish her off
after reading the suggestion more i probably should've understood it better
god my brain doesn't want to work
but yeah would be nice if the transition was smoother
pin suggestions that got 200 stars in voting
in general-talk, funny/relatable etc messges get pinned, i assume its for others to check them out, so doing the same for suggestions wouldn't exactly be bloat or anything. i personally like to read suggs that reached 200 stars cuz it kills time and serves as a potential chanelogs, and can also give people an idea of what will/wont get implemented based off of what gets rejected or approved.
the problem with this from a perspective of reasoning is that something being approved does not mean it will ever happen
there have been suggestions that have been approved and then left in a state of limbo for legitimately like a year
suggs that reach 200 stars wouldn't really serve as a potential changelog of any sort and would moreso just clog up the pins so people can't read the actually important things that are pinned
...granted, some people don't read those pins anyway, but that's not the point
also there's a pin limit
that too
whenever someone posts a funnyâ˘ď¸ in my server's general chat but I realise the pins have been flooded with pins of memes of the former server owner
and I can't pin it ;-;
in all fairness I should clean up that channel's pins 
they're sent somewhere else too so making it kinda obsolete
for server suggs mods take a look at it, or mod suggs qualified beta testers send it to dev server
what I mean by "qualified beta testers" is the beta tester in question is an official beta tester in the dev server
...i probably should've said official instead shouldn't I
actually that makes me wonder how the fuck philo looked up all the suggs that reached req
what did philo do and how?
they used to keep track and post a full report like thing about suggestions which pass, and shtuff
but they cant anymore because
yeah
ÂŻ_(ă)_/ÂŻ
nerfing brimflame maybe
I think that happened
it did yes
I remember telling Ozz how to block loot from vanilla bags a few months back
the suggestion with the flag #suggestions-voting message
@fallen plover good news
don't think it's in changelog
but it was completed 4 months ago
holy shit luck pulled out 5 weapons in 1 bag
Alright good to know then, thatâs definitely a good change
Should I delete my sugg?
yeah, since it's already implemented
đ done
Harvester Parts huh
luiafk stuff 
Already happened, 100% deserved rework (no longer bonkers on glass, but now usable regularly due to more defense)
Welcome change
yes that is excellent, a little less RNG to deal with
Context for the uninitiated
(or late ig)

in all fairness terraria is 76% RNG
its even more
making vanilla weapon drops 1/4 - 1/3 rather than 1/n number of drops on the pool
Ahh

@ashen warren already a thing in deathmode
it should apply to expert and rev mode too
I think its fine tbh
Nobody is forced to nurse cheese a Boss if they keep dying, most of post-ML bosses aren't nurse cheeseable anyway
And in the next update most teleporting stuff is disabled while a Boss is alive anyway
even the rod of discord?
No
It's just rod hence most and not all
By most teleporting stuff I meant recalls, teleporters and Astral jewel random tp
Oh and Astral arcanum too
do calamity weapons autoswing?
Not the correct place to ask that but yes
Calamity also adds autoswing to some vanilla weapons
built in omniswing nice
i agree with this sugg
Iâm really not sure if I like the âincrease drop chance if you donât get itâ suggestion
Don't have to star it then 
WHAT
SCAM!!!!
@bitter topaz hi (oops sorry
thank god
nooo my csgo skins
its gone
quick question did you take a photo of the scam
because I feel like the guy's not gonna stop at the Calamity discord
Is calamity potions not getting alchemy table effects an intended balancing quirk
I think that only occurs with the potions that require the Alchemy Table
But I could be wrong
Well either way, is it intended
im trying to figure out so i can figure out if its worth making a sug
becuase it seems weird
i'd say submit it in #bugs-read-pins first and if told it's intended then just make a sugg
I was able to cheese moon lord very easily in expert I accept that sugg
my personal opinion on things like this is that if you hate X cheese so much, just don't do it yourself, no need to try and restrict other people
it is a sandbox game after all, people can do what they want if they so wish
however, i would not contest the fact that it does make some, if not most, bosses significantly easier
Moonlord is unbearable without cheese in my experience
Specifically nurse cheese
At least the laser doesn't pass thro walls in 1.3
I know right?
If your character is named Sam just donât use the murasama early
To be fair there is a thing called getting good at the fight and learning how it works
Yeah, sure, but you gotta think some people don't have either the time, patience or even capacity to do so
Then the boss is going to remain hard for them
Oh no I mean yes that thing exists
it's just that my brain can barely comprehend the absolute clusterfuck of projectiles the moonlord summons
it's not even like- an organised clusterfuck it's just all the possible sources of bullets exhausting bullets in the most random and frustrating ways
e.g. not only do I find it a hard boss I also find it a really terrible one
"Auric Wings"
Drew Wings be like:
. _.
i always found moonlord too easy. of course i may be unintentionally cheesing it but idk
i wont talk about it here
both mirror and teleporters are gonna be disabled during boss fights next update so disabling nurse at that point is just unnecessary
didnt even know those were enabled during fights
We used to disable them to prevent cheese (like 3 or 4 years ago)
Then we re-enabled them (like 2 years ago)
aaand now we're disabling them again
Different balancing attitudes over time.
Mozzarella moment
Cheese is cheese end of disscusion
All you need for moon lord is a very long platform
or more than 10 brain cells
fighting moon lord without an arena or even just a long platform is practically a death sentence
just run fast bro
:|
I know the suggestion is awful but I thought the starter armors were cool
Not a bad suggestion, but it does need more reasoning
Something more objective and useful than "It would be cool"
Yeah...
(also "Jungle for Mage" already exists, Jungle Armor is pre-boss.)
I spose that's a bit hard to get for a starting armor tho
The other reason is that thereâs not much more outside of Wulfrum armor for other classes, and I guess it would allow for other classes to get easy armor without having to farm for Wulfrum scraps which I found to be a pain sometimes
But that might just be a me thing I guess
Indeed
And it increases variety in different class playthroughs, as you go for different materials at the start and experience a bit of the game with whatever unique set bonus the armor has
Yeah
as opposed to the 5-helmet standard
where every class goes for the same thing
I love what Snow Ruffian and Desert Prowler did
The glide being very unique and helpful with the sandstorm and other stuff also being useful
I canât remember Desert Prowler armor 
one tip would be to remove that last line as it only serves as filler
Desert Prowler has mini sandstorms on-hit occasionally
Which line?
The crossed out one
byeah you could add some of the stuff we just talked about to your suggestion as reasoning
There I made it better
I adjusted wording and made it more clear as why it could be good, as we just talked about
Yeah it's better
One last complaint I have is that it's not really necessary to specify which new class armors get which biomes
as some people could disagree with your specific choices
True, I just went with what made the most sense dangit Hyper you read that in the âdonâtsâ why didnât you apply that here
(At least you bothered to read them. Many don't đ)
(Really?)
(Yeah.. it's one of the reasons why #suggestions-posting exists, as a filter channel for #suggestions-voting. You used to be allowed to post stuff directly into voting, but a lot of people would post invalid suggestions and would need to be adjusted or deleted)
(which made things... messy)
(Ah, that makes sense)
Also I removed the bits of which biome goes to which armor
It does look better Iâll admit
5-helmet armors bad grr
But yeah, thatâs just what I thought, the Snow Ruffian set helped a lot as well when I played for the first time as it gave me an armor set to use before I got Wulfrum
Or you could go straight to Victide
Yeah
When I started my âMurasama onlyâ playthrough I didnât have an armor set I could go for besides Wulfrum
So it would be extremely helpful if more starter armors were added for classes
I mean the vanilla sets do still exist
True
But Vanilla sets lame and bad lmaooo
Jokes aside I like using modded armor as opposed to vanilla armors... I donât know why I do it, but I just kinda do, but yeah the vanilla armors do exists, wood armors just exist and the ore armors are ok I think
Indeed, vanilla set bonuses in PreHM are very.. basic
Which kinda makes sense, saving the cool stuff for Hm but I enjoy having the cool stuff in Pre-Hm as well
Except for the original Hm ore set bonuses
Gosh I hate those so much
Mage has jungle and meteor early game. Summoner and melee need a pre-boss armor
The thing about Jungle and Meteor is that you gotta progress a bit and work to get them
Snow Ruffian and Desert Prowler are
basically at the start
And early Jungle is... 
Meteor is bomb orb and :))))))
Jungle i agree
Meteor can also be kind of considered later game also as could argue it's supposed to be post-evil boss but isn't just yet 
jungle's kinda bleh
Until 1.4 tMod comes out 
Yeah it's irrelevant even though it's a nice place to put it but focus is kinda more on jungle and earlier-game armors ig
Jungle is something I typically donât call âearly gameâ, as itâs an obnoxious biome to explore through sometimes
It can be early game
But I wouldnât say itâs âstart of the gameâ
Unlike Snow Ruffian and Desert Prowler
Personally i feel like summoner should be more fleshed out in general
Ah yeah I wanted to mention
Flinx Fur Coat does exist in 1.4. Which isn't super early game but still the earliest summoner armor
Flinx Fur Coat is actually hilariously strong
1.4.1 to be exact, but Flinx Fur Coat is great
Adds a lot for Summoner
Especially with the disgustingly good summon
Wulfrum is pretty annoying to get I agree, and I think adding a slightly weaker armour for the classes that need it(Melee and Summoner) would help mitigate that issue a smidge
Is giving the angler a shop section even possible?
possible - this might allow to remove bait trades from merchant to angler. Or buying some aquatic food like Hadal stew or sea food
i hate collecting bait to begin to collect bait
Melee gets a lot of attention in Pre-Hardmode though... the evil armor sets and Hellstone tier all benefit it directly or indirectly
and the defense given by the ore sets is always most beneficial for melee weapons
referring to this btw
Idk
Melee has the vanilla armours
all of which boost mining speed in calamity
I believe platinum boosts by 50%? crazy
so you just hop from like... tin armour pretty much straight onto silver+
very early on
especially if you have any external mods to help vanilla mining of specifically ores along
I remember I got gold armour within an hour of starting my most recent world
the run before that, with little to no assistance from other mods, in under two hours
iirc thatâs changing next update
only the 8 ore armors boost mining speed
and those armors just grant defense, which make them not specific to melee
as previously mentioned, high defence benefits melee the most since it's most likely to be closer to the enemy and therefore take more hits
it's a stretch to call them melee armor nonetheless
since defense is a global stat, and ranged melee exists 
I didn't say it was melee specific armour, I said melee had the option of ore armour
one of its best options early on too
unless you consider ancient shadow but like come on man
that's half an hour of just killing floating worm-like creatures when you could instead be killing grounded worm creatures
all classes have the option of ore armor
it's just unoptimal for classes with unique armor because there are better choices
summoner also wants the extra minion on wulfrum over the defence in most cases
which just leaves mage and melee as the vanilla armour preferenced classes
it mostly returns to the ancient meta-hog question that is "which armor is the best"
right right mage has jungle if you're more daring
I mean that is kind of the point of having this discussion in the first place, is it not?
the core of the suggestion is more like adding choices
when it eventually boils down to one choice either way
true
Valkyrie Ray not having auto swing is a coding thing iirc
Yeah that's a thing that crossed my mind, maybe it was a coding thing
that's a shame then, it's a good weapon đŚ
Dunno if there are any other weapons like this, i've just killed calamitas for the first time
@heavy zealot use Omniswing. it's a mod that makes everything autoswing
(which sounds like it has the possibility to break certain weapons too)
will try it! thanks đ
if it breaks something I'll just remove it, whatever đ
they tested it a good amount. spears and yoyos used to not work properly, but they made those things work. anything that already reuses itself automatically should not be affected
this suggestions thing is nice, though I think it'd be nice to reference the suggestion itself in here when starting the discussion, just for it to be more readable
your suggestion hasn't made it into voting yet; a message link would only work for the next 24 hours or so
also, it is pretty easy to work out based on context what the suggestion was
in most cases
oh well I meant it was if staff comes looking for the discussion it may be quite extra time to figure out where are every suggestion discussions, not my case in particular
discussions usually come up in roughly the order they're submitted
there IS a date and timestamp there, so it's not too hard to trace a day or two back and forth
also, the search function exists
and most of the time these discussions dont actually matter for the devs, only for the users and sugg moderators
if you saw the suggestion in voting three weeks from now, you could search a key word, such as in this case 'autoswing' and immediately get brought to recent mention of the words
also that
these discussions are mostly viewed when the sugg is still in posting and the sugg either breaks rules or someone wants to add to it
mostly the devs care about whether the suggestion was interesting or popular
these discussions mean nothing for the devs once it reaches 200 basically
or once it goes into #suggestions-voting
sure makes sense, I was missing some points đ
This is practically unnecessary, really
Omniswing exists, and almost every weapon already have autoswing
Weapons that don't are intended to not have it
@gray nebula thy judgement is required
Well that was quick
Where is :POWERmeow: from?
i got pinged as i was reading the sugg lmao
powermeow comes from my own emote server, i stole it from the jetshift discord that added it with the background and everytihng
anywyas instead add more andromeda attack modes and resprite it to look like an exo mech âď¸đł
:godflushed:
a mining mode still would be useful doe
so you wont have to deactivate and activate the mech everytime you gotta mine something if blocks are in your way and whatever you are fighting is going to hit you
jus mine
or use the tiny mode
also why would you use the mech somewhere thats encumbered
what if the tunnel is like 2 blocks tall
idk i just like using it

its just cool ok
better suggestion let us use multiple mounts at a time 
#suggestions-voting message yay mine reached 200
yourdid
likely because it'd be pretty difficult to do 
Post ml boss fights with multiple people are so cluttered
it just doesn't work like that




