#suggestions-discussion
1 messages · Page 1144 of 1
Lore items gone next update
some items that you get from bag only drop once thought? Im pretty sure at least
doesnt Mushroom plasma root only drop once
If you’ve consumed it yes, I believe
Yeah it checks if it's been consumed
You can’t really consume a lore item
Direct drops are easier because you can just check if the boss has been killed before
Can't do that for a bag or you'll never get the item, the boss is dead before you open it the first time
alright then, still annoying to have to cheat sheet it in becuase you forgot but I guess its better than getting tons of worthless lore items
Forgot what?
To grab the lore item
You can craft them.
sometimes I just forget to grab the lore item, or sometimes the boss dies and i forget where they died
You can?
huh
Victory Shards' new primary purpose
I never knew about this
Yeah it’s nice
moot point then, thanks
I wouldn't mind a way to consolidate lore somehow, possibly into some kind of book, so it doesn't take up so many slots of storage
Yeah would be nice to have like a lorebook then just making the lores consumable to be put in there 
oh yeah a lore item that combines them all won't be a don't anymore
since they have no effect next update
Indeed
Prolly gonna re-evaluate and remove several Don'ts once 1.5 comes around
@hardy wing Congratulations
Why is Cycos sugg still up if he said he won't add anything
@ashen warren Are you going to elaborate at all
(Oh right this is probably moot anyway cuz there's a huge PostML rebalance and Yharon fight change next update)


well ❗ suggs are deleted after 24 hours anyway so meh iirc
(enter too early moment)

¯\_(ツ)_/¯
very non-specific expression
Well for one @scenic pine Your reason needs to be separated from your title line using Shift+Enter
And for two, you definitely need to elaborate more on why it is impossibly difficult
Yeah, just saying "it too hard pls fix" doesn't tell us at all what's making it too difficult or what's making the boss fight feel cheap et cetera.
Alright
I'm completely redoing it so it'll take quite a bit
Alright.
Going into specifics on what should be changed also isn't something you should likely do
really this entire sugg is wack because of 1.5 also
what should be nerfed
*Laser damage by 2%
*The on fire debuff by 10%
*firing speed and velocity by 10%
Boss rush version
*Just health scaling speed by 13%
this part is WAY too specific
iirc there are changes coming to Rev+ WoF in 1.5
yes but we aren't supposed to take upcoming content into account for suggestions right
In a sense yes
I didnt just want to be asking to nerf everything by too much
not taking upcoming content into account causes suggs to end up clashing with upcoming content
you're not allowed to suggest about upcoming content
you should take upcoming content for your sugg but don't base it around it
like I'm sorry but upcoming content should be taken into account when not directly suggesting something change about it
Ye, was about to say that
but making suggs about something that is going to make your point different/moot would be pointless
I'm bad at words atm
anyway yeah Nightmare you shouldn't have exact numerical nerf values
Because then conversation around your suggestion becomes concerned about balancing your exact nerf decisions, rather than the concept of nerfing WoF in general
i.e. how does a 2% nerf to lasers damage matter at all?
don't see how cutting laser damage by a measly 2% would do much anyways
Yeah, suggestions are made to more be underlying issues with the boss rather than exact numerical changes per attack et cetera
Forgot to put the 0 behind the 2
That's still 2%? 
Yeah, at least then you might have breakpoint threshold changes but either way exact numbers are a no-no
Fixed it
Better
Isn't yharon regen phase getting yeeted
yeah lol
I would be sad if he doesn't regen anymore, but I think so
it is indeed being yeeted
phase changes are now just phase changes like the rest of the bosses, no more 100 --> 10 --> 100 --> 0
the break is still there for the intro bit of rotjd, it's just not regen anymore
Hm
So, this suggestion still applies
If he does still remain invulnerable for the transition
the second part applies, but the regen part is no longer valid (obviously)
@barren plover read above, regen is getting removed but you can still sugg to have yharon stand still because the transition will still exist, just without the regen
gonna mark as exclam'd until that is changed
Thnx for the ping, I was not aware of the upcoming change (since I only saw phase 1+2 are getting merged in the changelog).
Will he still be charging at you while invulnerable during the transition? That was my biggest gripe of the phase
I've also edited the suggestion, let me know if it still needs to be changed
currently yes he does that
the phase itself is entirely the same, it's just that regen is dead
Yharon is completely invulnerable while regenerating,
change regenerating to transitioning and i think we good
sweet
looks good now
@lilac raptor Bug net is fair. However, a fishing rod can be crafted for literally 8 wood.
can it really?
I think Hec made a funny buzz about it
that's very strange
Oh, I never knew that
back in the old days
i was gonna say that considering you can get bug net within an hour of playing, just by getting the merchant to show up, it ain't really necessary in the bag
the legacy lives on 
Thamk you, past Hec
I mean squirrel squire can also be crafted in 8 seconds 
smh pandering

Wow suggestions were different back in the day
I am wondering why this was added
The reason why is linked right below :P
_ _
Rover is COOL
facts
about the wall of flesh sugg, shouldnt he be really hard, cuz he unlocks so much content
@ashen warren Don't talk in that channel
And yeah the bot goes down sometimes, it'll be back up soonish
(I guess you can take this opportunity to flip around "slime crown" and "desert medallion" in your sugg's title)
(as the way its worded now makes a bit less sense)
done
👍
no, it's still a mid-early game boss on the larger scheme of things
so unless you want a difficulty curve with the consistency of a kaleidoscope in a carousel it's ok to hold back on the difficulty at this stage
despite that the suggestion in question is for an extra difficulty mode and especially because your movement options are much more limited at this stage of the game
Movement stops being limited just at that stage lmao
How Would the 1.4 Patches affect Calamity as a whole?
Is it a Major or a minor?
would likely be known when 1.4 tmod fully releases
also, not sure if this was the correct place to ask
Almost true
You don't really have good flight accessories yet (in vanilla)
except that's a suggestion about calamity...and rev+, at that
Alright fair enough
Still while my mobility argument falls flat the difficulty one still kind of stands
You can't just make everything hell, you gotta progress from hateful to hellish to abyssmal
Which is why a slight nerf to a slightly bullshit fight can't hurt
All of the new accessory combinations tho 
Can’t wait for magic quiver/upgrades to not be equippable while you already have an upgrade on
Borealis Bomber was a mistake lmao
Though yeah, summoner Luxor's Gift is funny
yeah like rogue is super good since it has super fast weapons, melee helps by addind a range aspect to every melee weapons, and range gives even more range dps but summon is just a one off
Melee is very strong with Arkhalis
the luxor's gift is a spam help for all the other classes, as in its used to add a lot to the dps, meanwhile summon can only be summoned once
yeah
I think the Summon one should scale with minion slots
I agree with Cursed Being, but Summoner Luxor's needs to be buffed
I like that idea as well
Luxor’s Gift for summoner is shit but changing it to just be a magic accessory with the summon tag doesn’t help
I think it should add more green things for each slot or the one just gets stronger
or changes
but I also think it would be good to make it where youll be able to use the summon staffs througout bosses like the Borealis Bomber since there isnt much of those summon staff until later in the game
lmao I did only to get stuck at plaguebringer cuz I dont do enough dps and suck at dodging even with 100+ hours still
which is why I tried summoner to work on my dodging skills
also there’s something called aestheticus that you get in pre-hardmode
the diagonal charging is so bad
since it does require less aiming and more just focus on dodge
yee but thats classless, it be neat for summon to get more use weapons like the 1.4 whips and I feel like Luxor's gift couldve helped that
since lets be honest, Luxor's gift is a super good early accessory for all classes expect summoner
oh yeah
Whips are literally melee weapons that do summon damage
Though Zetlos is right that Luxor's is good for everyone EXCEPT summoner
yeah which arent the best, meanwhile the idea of summoning stuff like the Borealis bomber is great imo
another idea i have is that Luxor's Gift's summon is temporary, but spawns when minions land hits
I agree its pretty much a magic weapon that does summon damage, but imo that makes more sense than a melee weapon that does summon damage
that means high DPS minions like the beladonna can spawn quite a few of them
Arguably though I don’t even know how you would turn Luxor’s into your proposed change
that's why it's an idea
No not yours
it doesn't have to be good. It's something that could or could not happen
Zetlos’ idea for turning an accessory into a weapon (?)
well luxor's gift is already that
adds projectiles for every classes' weapons
but seeminlgy not summoners, which only adds basically an extra summon
meanwhile if you made it that you could then use summon staffs as weapons, when all ur minion slots are taken, if you use the staff itll shoot the sigils and hit a target a few times before going away
the dm being a % of the staff's base damage, so stronger staff does make more dm but at the cost of possibly higher mana usage
Put that in your suggestion then, so it makes more sense.
I still don’t know why you wouldn’t just buff the function by making the summoned minion more complex or by adding one for each slot.
just did, does it read better?
cuz it wouldnt add the possiblilty to use the staff during a boss, which only really happens once you get the Borealis Bomber later in hm, it would add more gameplay to early summoner other than just trying to dodge
or use classless weapons which yes can be done but it also can for every other class, since theyre classless, not summon
...that’s literally what summoner is about. Dodging. if you want an active play style, you go play any of the other classes including Mage, a class that uses mana to deal damage.
oh yes I do know that and thats why I picked it, to learn how to better dodge, im just saying it would be nice since Borealis bomber does exist and im sure some people would like to have more during pre-hm and such
Making the summon from luxor's more interesting would be a better change tbh
its simply that Luxor seems too useless for summon and I feel like my change would add a new choice for early summon whilst also being similar to the other class' version of it
It feels to me like it should be similar to the other class' version more than anything else
You really shouldn’t change the identity of something just because it isn’t functioning well.
SuggestionBot does a small bit of trolling
2 more needed for boosting defective sphere droprate
enrages being reliant on biomes with no indicators is kinda cringe, thank you for coming to my ted talk
Future content is a no-no
this isn't for future content, I just mentioned future content as a reason
Future content as a reason is no
this doesn't require for master mode to be implemented, it's just that since enrages are being looked at anyways this would be very nice
*not master, malice
though I can just remove the first paragraph
done
now just change the second paragraph so it makes sense
Balancing around no-hits is cringe
not to get defensive, but it's not balancing around nohits. It's making the game more enjoyable in general because you shouldn't have to build huge chunks of actuated blocks when you're struggling with a boss.
^
mods shouldn't be balanced around nohits, but I don't see how more reliable enrages hurts anything outside of higher difficulties
"(for nohits or death mode)" just get rid of this
Why do you just have a “title” in the first paragraph.
also those are two very different options you’re presenting. you probably should just go with the first one for now.
Particle borders lag and cringe iirc
Why not just put funny flame visuals on the healthbar instead :ultimatesmug:
I was thinking less of an indicator of when the boss is enraged, more of where it'll enrage
Bosses enrage depending on your position
If game thinks you’re out of jungle biome then boss enrages
Biome borders are kinda janky
I feel like just making it less vague and just showing us the numbers would be better, but thats covered by ItemStats+ so idk
Wait, you aren't given exact numbers for use time and knockback in the base game?
No
Its just Snail
Very Slow
Slow
Average
Fast
Very Fast
Insanely Fast
and as they said, a lot of endgame weapons end up in Insanely Fast in terms of speed
knockback has a similar rpobalem
this would also help for determining when you are going overkill on melee speed
I see
btw @lilac raptor again, the Bug Net can be crafted pre-Merchant, and two basic fishing rods can be crafted really early (Wooden and Reinforced).
If you still want to keep your sugg around then you should mention these recipes at least
wulfrum pole
Yeah grind enemies
still better than wood fishing pole
You can craft wooden but its shit
Also bhgnet need iron and you still waste time getting it and furnace
You will spend half a day and first night will make fishing a lot harder
In expert / rev / death mode at least
Well early game does start quite a bit sluggish
Hm
Specially for mage, and summoner
I don't know about "waste time" but thank you for adding to your suggestion
Why not, fishing is good
What can you even get from fishing this early
Crates will give you resources
I never said it wasn't, I just don't understand why you need it this early
You need a lot of crates to make it worth it
Crates, early game fish tools
Maybe making the starter bag contain a wooden pole and some weak bait (like 5 butterflies) and probably more mana crystals, but still add incentive to explore via not giving the bug net rather than just getting a fishing setup right off the start
Desert Scourge drops fishing stuff
What
You can catch spade fish i think with weak stats as pickaxe
The fun part of early game is exploring for resources
But better that normal
I do think it'd be a nice incentive to have a bit more reason to do fishing and such but I don't think this is the way to do it as the fun part of the beginning of the game is finding resources and starting out your base 
Making players get instant access to bug net will just remove that incentive for exploration
Well the spade fish is an option indeed
What
You dont have to get it
Bug net is like
What about bug net
Why getting bug net early will do any bad at all
It wouldn't do any bad per say it's just that you can literally already get it by breaking like 5 pots easily
You will explore to find worm rocks on surface. No harm to exploration
It even do thr opposite
You will go underground as well
Yes
Which are found quite often, heck breaking grass has bait
They finite i think
Iron's not finite nor is cobwebs
You just started the game
iirc cobwebs are finite
How can you have trouble with Iron and cobwebs
The chances of running out of either is also next to nothing
Spider caves
And cobwebs respawn in Spider caves
Cobweb tend to spawn very deep
In large world they do
It's just cavern layer like most things you already have to get.
Well Calamity gives you bombs in the starter bag, so its easier to get deep enough
But yea adding fishing stuff to starter bag will just make players rather than explore the underground to find the ores needed to upgrade equipment just go to the nearest pond and fish it all (and thank fuck fishing drop rates are killed next patch cuz it was broken)
Do you think bug net and fishing rod will harm player? Will make rhis mod too easy for casuals? Its just nice way to increase players opportunity to get good stuff early
There's no reason to just bloat up the starter bag even more with stuff players can get in mere minutes or even seconds.
Get bugnet in under 1 min on starter character then
Why would you need it this early
You don't have a good fishing rod anyway
You get the fishing stuff as you progress and explore the world
(Also I just realized all cobwebs need is just space not on the exact surface to spawn and spawn in quantities way higher than you'll likely need)
What does starter bag do? Allow player to try all mechanics sonce thr begging. It gives player all class items to save time, it gives option. Will it be worse to have 1 more option?
If you hate fishing just delete free. Bugnet and free fishing rod
The point of the starter bag isn't to let the player to try all mechanics since the beginning, it's just to start early game a tiny bit faster and allow people to use the class they wanted to since the beginning of the game.
Yea that
If this is true, starter bag would had variant for each class with only class related loot
What
It gives everything soplayer can try different options
Why would there be multiple starter bags
Alright this convo does not feel like it is progressing
Seems like it, yea
Fair point
I remember mod that let you choose your destiny and gives item that can be crafted in thing you want
Is replacing boss AI necessary (or just AI changes) for #suggestions-posting? I got a good idea for the worm bosses.
That's a bit of an iffy area, probably post your ideas in this channel first
Alright.
I might say Devourer of Gods' AI should be replaced (or changed a small bit), since it needs to have more challenge.
Make sure to provide good reasoning, and I'd recommend suggesting tweaks instead of full scale reworks.
Alright.
Indeed, you're probably being too ambitious with
full scale reworks of multiple worm bosses, including DoG (one of the AIs that Fab is most attached to)
Hm...
There's also an update on the horizon containing massive post-ml rebalances
I might say improve Devourer of Gods' movement and speed, and make him have a circle movement attack around the player.
I might do a different suggestion, there's a better idea I will share.
Does Profaned Soul Crystal support summon weapons yet?
Well the entire thing is one massive summon weapon
I'm pretty sure I should add that suggestion, don't mind?
You could suggest that it get some summon wep interaction I guess
Though you'd need @ashen warren's approval as it is her dedicated item
bot's down, notified amber
should the Entropy Staff's Minion count be changed to 1.5 from 2?
Why do you think so?
is the bot still down?
Yeah, Amber hasn't come online yet
oh ok ty for info
It's inferior to the Optic Staff
The Optic staff actually performs better long term
The Mini twins' 2 minions per slot is better than the Entropy's 3 minions per 2 slots
Based solely on minion count well yeah
yea entropy's iframes fuck em over too
But afaik both have iframe problems anyways
Cal adressed most of optic staff's problems
meanwhile entropy's had to get more iframes (probably overkill) and increased cost cuz before it lasted til Polter
Well, it doesn't help that i have a mod {AoMM} that buffs Optic staff significantly
mostly giving it way better AI
That's irrelevant for anything in this convo anyways
Point is, iframe issue, which, afaik, is solved next update, should make Entropy Staff plain better than optic
alright
Couldn’t you just not use the starter bag?
P sure the bag itself is causing the issues, not the stuff inside it
Also mod compat cringe
(This does sound like something that can go to #bugs-read-pins first)
(considering it's mainly about mod compatibility)
yes the fact that the bag spawns in eats up a hotbar slot causing the starting classes bag not to spawn
Yeah that's better suited for bugs channel imo
Might get faster responses on that instead of suggs
i agree
Wait really? The mods have it so their bags must be added to the hotbar, they do not overflow into the inventory?
That sounds like poor design
^
yea tbh
if you have a lot of mods that give you stuff at the beginning of the game it should look like this
mhm
Should the suggestion be exclaimed
Not sure?
in essence this really comes down to mod compat
which uhhhhhh i guess belongs more in bugs first? i think, anyways
I think if anything they should suggest the devs of the other mod to not force the item in the hotbar, assuming that's the issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=2481845910 the link of beta for non-Russian friends friends
why this channel?
because i CAN suggest transiting the mod to 1.4 - there's beta version of TModLoader, lol
also, "leaked"?
thats
"beta"
lmao
the beta is official and has been known for a long time now
oh
Also it is not a beta. It is an in-development version
isn't that what a beta is tho, early access to something in development
main thing is its incomplete
i haven't seen link for it, but i heard that Overwhaul developers created 1.4 compitable version already
not in a state where porting a full blown big mod across is a good idea
especially when theyre already doing something big
That's because the Overhaul developer is a lead tModLoader developer. And still, this doesn't seem like the place to discuss this
yeah let's move, maybe to gentalk or #other-mod-talk
ok
about #suggestions-posting I do wanna note that Vanilla does have 80% slots minions in the form of the Spider Staff
as well as the twins staff after a fashion
however, I'm afraid most of the current summons are mostly balanced towards being singular summons whereas creating brand-new summon items will require a relatively large amount of work
Yeah, this suggestion seems fair
Sooo... @hearty yew? #suggestions-posting
ah, i didn't see this
it isn't direct cross-mod so i didn't really think of personally contacting any developers; i believe the suggestion would benefit anyone who would bother to make use of it, essentially
i feel like this is a good suggestion that wouldn't get voted for because 90% of people have no idea what you're talking about
I am kinda worried about that too yeah
I think I understand it pretty well but I can see where people would get tripped up on it
Yeah very good suggestion just would kinda fall victim to the pits of sugg voting because most people don't know what any of this means or what it would bring to them 
im pretty sure it is based on position?
yeah
cant say for certain tho
lemme test rn
yeah, its whatevers in the bottom-most slot
cyo lore also gets overridden by all other dashes
Bruh
that seems more like a bug then if it works with other dashes
yeah
including two modded dashes?
it looks like statis ninja belt in general gets overriden by other dahses
So should i leave the suggestion or shuold i delete it?
Okay
@silent jewel tell me what rectangles you want in DM and I'll make mod calls for it for 1.5
A thorium dev actually just had a conversation with me about the same thing, exposing the boundaries of modded biomes to help in avoiding conflicts.
a few weeks ago, I think it was
Unlikely
Auric tier has many melee weps
Exo tier (post-separation) not as much, but it would be difficult to make it functionally distinct enough from Exoblade
It is already
Acc slot order determines what dash will be used
I can't remember details so a sec
Well, see above
Indeed.
So, @worldly lark you may want to reword your suggestion or perhaps put it in #bugs-read-pins instead. Because that is a feature already, it's just inconsistent when you try it with both vanilla and Calamity dashes
Okay
Seems like Mighty Wind immunity is a weird thing to be slipped into Ankh Charm
But do note that Mighty Wind (iirc) is disabled when bosses are alive in cal
Also the foot part of Desert Prowler armor actually gives Mighty Wind immunity
how would you fit it, though, since ankh shield has the debuff immunities of all its materials
adding a new immunity directly is a bit weird
Maybe new item (that isnt desert prowler) that gives immunity and is slapped into valor
Maybe make a new item and integrate it into the recippe (damit slow)
Similarly to how asgard’s valor is ankh with more immunities and resistances
Also i wonder why lead core was left out of the valor line
And hand warmers too
because it’s used for silva for absolutely no reason 
Honestly you could throw in mighty wind immunity with any of the asgards valor items
shield of the ocean would make sense thematically
Or throwing a great sand shark scale into valor (or making the item that gives immunity to mighty wind related to sandstorms)
You are basically supposed to get the items for that from desert scourge, who unlocks the sandstorm
Honestly it just doesn't make sense that your shield crafted with the resources of the gods can't withstand some wind
desert scourge is also ocean related
came from the ocean, just got dehydrated
victide armor is also water based
But fought in the desert, and literally unlocks the sandstorm, where mighty wind is recieved
bad
damn what a feat, breaking 4 don'ts in 4 words

i can't even ping him to tell him about because that name is unpingable help
@still relic
“weapon subclass only” runs are a don’t, making legendary weapons scale is a don’t, and also your formatting is wrong.
Damn.,.,.,.
you can speed up npc spawnrate in the config @untold flume
as well as let them spawn at night
Also there's a mod for unkillable NPCs
#suggestions-posting message isnt this suggestion also missing an headline?
@thorn patrol theres already a thing alike to this
the Proficiency
and besides
I think it would be cool
isnt exactly a reason
and this also sounds like quite the hassle to add something like this for practically no reason
[[Proficiency]]
tbf changing it from "itd be cool" to "it can be engaging" is still kindof a weak reason for adding a new mechanic of this style
isnt that sugg baicaly profieciency
alos therea already tons of rpg mods
yeah, why does calamity specifically need this?
this sounds like big effort for little reason
^
heightpixel airblock referen
ty everyone for the upvotes
this isnt reddit, you dont need to thank people
true still the suggestion got a good amount so i still feel like its a good thing to say
eh, just makes it look wierd
people vote because they think the idea should be a thing
which is why i say ty
its not really something that makes sense to thank for 
i mean yes and no either way its said so ill move on
#suggestions-posting cancelled
@signal glade you should give a reason as to why that should happen
oh sorry
okay okay
@eternal escarp is it okay now?
looks good ye
wait locket scales
yeah
m
it scales until like, providence im pretty sure?
devourer actually
m
Enter hardmode
kill plantera
Moon lord
then DoG
interesting
yeah it has alot of potential
why you would ever use it that long is the real question tbh
filler accesories
true true
like how HoTE acts for most classes
i think thats a bad idea
they developed it why not polish it out?
if they ultimately just thanos snap it? then thats out of our control
yeah
@ashen warren you shouldn't suggest things relating to future content
better to actually see things like the early hardmode ore progression in action yourself before you begin to suggest changes to it
Noticed the sugg about minions taking up half a slot
Surprised there hasn't been more talk about ones with really fucky slot consumption
Like Spider Staff, last I checked one of those took up 0.75 slots for some reason
I imagine if one really wanted to there could be like
A system where you'd get some kinda bonus if you maxed out your minion cap using a variety of minions that take up different amounts of space
Like a sorta puzzle minigame almost
spiders take up 3/4 of a slot each yes
though in 1.4 they take up one slot each like normal summons
it makes me wonder if that was unintentional tbh
sounds too specific for it to be unintentional tbf
yea i doubt they would accidentally make this one specific minion take up exactly 0.75 slots
¯_(ツ)_/¯
@solar sundial BetterMultiplayer already exists for this exact purpose actually to disable respawn cheese and does it decently well so I kinda suggest if you're playing MP use that 
ah, k ill look into it
Who tf is providince 
@dark urchin add a reason to your suggestion + a proper spelling of providence would be preferable
Providince moment
ok
and formatted wrong, so it would break the bot wouldnt it?
What do you mean by
making the revengeance laser be the non revengeance laser
does non-rev have the scissors lasers? can't remember
im pretty sure rev also doesnt
the scissors is night only iirc
no that's the quad lasers
I know scissors lasers are rev
what kind of scissors are you using that have 4 legs/blades/whatever
one that shouldnt see the light of day
but anyway
Oh wait, I have one, probably the one I bought from Omega Mart

I think he meant removing the scissor lasers and replacing them with normal ML style lasers only while the guardians are alive
yes
The scissors is really helpful, but sometimes runs and hides to wherever in the house
Still helpful tho since my lefthanded ass cannot use other scissors, so whatever
Anyways
that would still likely not happen
if the problem is the guardians phase, ask to nerf the guardians phase?
I thought you meant provi's lasers are helpful 
If you meant hallow provi's deathrays, the most that can be given is a more of obvious telegraph
well, they are
helpful in making the fight challenging
and everything after the laser part just doesn't make sense
Indeed
what in the world does
maybe getting rid of the nighttime difficulty increase after guardians, but only if the fight was started in day, and making the green healing projectiles a bit more distinct at a distance
mean
If you have trouble with hallow provi lasers fight her in the underworld
provi slowing down to almost a complete stop raises alot of warnings tbf
Fab likes the current telegraph, but I personally could see a bit more to the lasers telegraph, since it detects your position somewhere a bit before the attack starts
and I'm pretty sure the green healing projectiles are already very distinct
they arent yet
iirc there was a change in the changelogs
but rn they arent as visible, tleast not imo
they arent really when far away from providence.
@grave pine add a reason to your suggestion
Right now it's a bit ambiguous beyond colors yes
what does them being far away from providence have to do with anything?
"boss health changes"?
Maybe keep the AI intact but remove the stat bloat or something
I see that as a very dumb idea
it may just be for me since I have a desert hallow
again, I don't see how that's relevant
and please elaborate on the sentence I mentioned above somehow
there isnt really a reason i just think the game is a little easy for the more experienced people and that option would make it harder
if there is no reason, your suggestion is invalid
What
simple as that
just turn on a higher difficulty? what?
and if you're experienced, ofc you're gonna find the game easy lol
it's common sense
I still don’t know why provi needs a difficulty nerf
tbf the difficulty spike is quite harsh between ml and provi
I mean you have folly in the middle and people seem to complain about it’s difficulty as well
Though yea I agree the general difference in difficulty between those two bosses is a bit big
By
disable the boss health changes
did you mean 1.5's boss health changes
yeah the hp changes in the upcoming update
What?
optional of course
there's a boss health slider in the config, just turn it up, problem solved
Wait do you think they’re not rebalancing the weapons as well or something
Y'know the post-ML power curve killing
you mean... the nerfs meant to make post-ml more balanced?
then just use the health config as mentioned above
alright
thing is
theres 2 bosses inbetween
guardians don't exist dragonfolly is a bit of a challenge if you're not prepared
Guardians are a fuck
oh yeah true kinda forgot folly existed ngl
You need to improve your arena
they're smaller which is very noticeable, i do admit that the color contrast isn't there though
Platform arena moment
also yeah what even is that arena, but that's unrelated
ye
Those are pretty noticeable
idk lamo
then wait till next update for the contrast
Have you fought both versions of provi?
(Or disable your background)
Underworld provi's projectiles are easier to see because of the dark background
Its also very hard to notice the size difference while trying to dodge everything
it's not that hard to notice the size
it's also the only thing you're dodging so there's not much in that area
From what I get your main problem is not being able to see stars and not being able to dodge laser
Maybe try fighting hell provi if most of your problems come from being in the hollow?

Smh dragonfolly is a much more forgettable name then bumblebirb
Why did they have to change it
because it's a serious boss now, not a funny meme
Dragonfolly is just as memorable as bumblebirb is in terms of names
for those of you who speedrun calamity would this be a route changer to speedruns or no? add the desert medallion with the slime crown in the starter bag
It would leave a good first impression by introducing players to a modded boss immediately along with a vanilla one
i dont know how the runs works for calamity
yes but not by a wide margin
man that would be epic if my suggestion did add a sligth change to speedruns
Bumblebirb is a serious name 
how does the creator pick suggestions and adds them?
Bumblefuck even better

the creator doesn't pick suggestions
suggestions are posted into #suggestions-posting , after 24 hours if they have no problems they'll get posted into #suggestions-voting
after that, suggestions that reach 200 stars are delivered to the dev server where devs would vote on whether to approve or deny said suggestions
ty for info
i assume that the devs would more then likly say yes though
well meh depends
just deleted the confusing line and added a better small thing to my suggestion @zenith hazel
it's still not exactly proper formatting
the title of your suggestion should be in a separate line
k
I think you need to have the title emboldened and a space above everything else
(title)
(Suggestion)
how do I bold in discord
and why's there just huge spaces between your 2nd and 3rd paragraphs?
to bold in discord, put ** on both ends of the part you want to bold
didnt mean to make them that big
@zenith hazel does it look good now
not sure if mobile is fucking it up but all of it is on 1 paragraph on my end
I think that looks pretty good
Just add a space between the title and paragraph and it should be fine
Is anyone going to talk about rubby’s suggestion
It’s literally a single sentence
“Make this thing because uhhhhhh it would be cool”
I can't really make it anything else because of the discord character limit
that suggestion is way too short to hit character limit
Trying to space out the reasonings to another paragraph doesnt work because spaces count as characters
good enough ig

Nerfing/buffing a boss can be a tough suggestion, especially since not everyone feels the same way about the boss
To Suggestion for immortal npcs - you can make NPC come at night in calamity config if you dont want to wait after losing most of your npcs
Rebalance already nerfs her, end of sugg disc 
theoretically nerfed but she'll be harder in practice
thanks to 214 - Expert+ Providence fires a star, once in a while, directly at each player in multiplayer, up to a max of 10, during her star cocoon bullet hell.
The alternate crafting for sigil of calamitas sounds nice, although I think it would be helpful if it applied to all items and their upgrades
You could use the sigil as an example of how you should be able to craft items with upgraded components
that is a good general Idea, though I have trouble thinking of other places where this would be applicable,
There are just so many items that I'm sure there are some places
The emblems are good examples
Like using the avenger emblem or the destroyer emblem for the reaper tooth necklace
so like letting you use a destroyer emblem for reaper tooth but not inheriting the crit chance? I suppose that makes sense
Exactly
It's just annoying when you have the upgraded version of an item needed for a crafting recipe
or using, say, an avenger emblem over a ranger emblem for Artemis emblem
yeah that makes sense
Of course it applies to more than just emblems, but they are just what I can think of off the top of my head
celestial shell over celestial stone for artemis emblem is one that isnt an emblem
Yes
But we don't need to come up with every one, just saying that these recipes should work with higher tier components and giving an example should be enough
To the person who said providence needs a nerf I really don’t think so
Once you learn her mechanic she isn’t that bad, but to be fair I never fought her in death mode
I do agree with making the healing sparks more noticeable though
Profaned Nugget phase really needs a nerf
Why?
You just gotta focus the nuggets, and with a RoD you’ll be able to avoid a lot of attacks
Focus really just goes out the window with that phase, as well as seeing anything Providence is doing. It’s like if supreme calamitas just spawned dragonfolly at like 25% hp.
Focusing on nuggets makes it harder to focus on provi herself
Idk then
I’m on my 2nd run of this mod (1st time in rev) and I’m not finding it difficult
Maybe Bc I’m mage and I shred the nuggets super fast🤷🏻♂️
Her projectiles r also easy to avoid with preparation
Difficulty is extremely subjective, keep in mind, and post ml rebalancing is occurring
“with preparation” is the problem
Yea I’m aware
Well don’t expect to win a fight if u don’t prepare
you have to consistently avoid both bullet hells as well as the charging nugget that’s blocking you seeing the bullet hell
I can usually dash out of the way
And use RoD for when I’m in trouble with projectiles
And when the charging one chases you right as she does her cocoon phase and you just poof
Nah I just use RoD
And target the dashing one
Maybe their move sets r outdated then
Having something dash at you to limit movement is annoying
Ig I’ve been lucky? No clue
I will say every time the guardians spawn I get filled with dread because I know I'll lose focus on one thing and die 
Prov’s Guardians do need a change
Well a trick that helped me was placing actuated pearlstone high up form the ground so I can move around a ton without going out of biome
So I was able to avoid most of provs attacks
(Like the flame things)
90% of the players just nuke em due to they being really hard to deal with during cocoon phases
also some people (mostly nohitters) even prefer to do night providence due to how overwhelming guardians are during star cocoons
Yeah guardians during star cocoons is just how much health do you have
and how lucky are you
If you are actually wanting to fight providence fair and square that is
Which like 70% of the players dont
The average #calamity-mod-talk and #help-advice-read-pins player just wants things as easy as they can be and want the most optimal setup. Heck sometimes they whine if you just give them random on tier decent weapons cuz they dont melt
I’m doing calamity for a challenge
Like in my mage play through I’m not using the infinite mana accessory
Also, I think I should move into death mode for my 3rd run
Kinda off topic sry
bot's down, notified amber
Yeah.
He’s not called the projectile spammer of gods, he’s called the devourer of gods.
kinda makes sense that he more focuses on trying to directly eat you instead of spamming projectiles
also makes him more memorable, since his difficulty doesn’t come from spamming projectiles like most of the moon lord and up bosses
sounds like fargo destroyer to me
100% certain this is trying to make it into fargo destroyer
it is indeed Emode (bad) Destroyer
and Devourer of gods is getting some love next update anyways
new fireball attack 
Providence is meant to be hard tho and you didn’t say anything about arena
destroyer is much beter next update
it could be much better and still not be great with how awful it is now tbh
Not sure how well this DoG suggestion will go over
A lot of somewhat specific ideas for new attacks
Each one does have a reason but they aren't particularly strong
Like the trail attack's reason just being "DoG is a powerful worm so he should do this cuz it'd make him seem powerful"
Doggo does need more than a bit of improvement but ye thats a bit too specific
Also basically emode destroyer as others said
Much prefer something that actually makes him more melee based, such as more maneuvers like the dash

why
❗
ugh
❗
@gusty rain read the pinned document here
and also give your suggestion a reason atleast
My suggestion is perfectly reasonable and fair

perhaps if you gave a reason
because right now it literally doesn't
and honestly, I think the wand's deceptive dmg indicator of 1 is funny enough
@gusty rain Joke suggestions are not allowed, and either way you need to include a reason with your suggestion (separated from the title line with Shift+Enter) in order for the bot to process it
Its not a joke
wot
Well you need to include a reason
to explain why we should implement your suggestion
a. what the hell does "make something funnier" mean and
b. you need a reason
What the fuck does "make the wand funnier" even mean bro
i think he wants a more jokey feel to the wand
like more of the deceptive "1 magic damage" stuff
but
ok but how are you coming up with a compelling reason for the devs to take their time to add that
answer: you don't
he isn't providing a reason
so i can't 100% tell
Like for instance, if I wanted to write down a suggestion as to why the Astral Infection should be moved to Post-Moon Lord, I have to write down a reason as well
which I will once Draedon update comes out, I don't want to burden the devs now


ok well have fun getting your suggestion rejected then
Yeah that's a warn
memes in this channel 
I'll delete your suggestion too
Would this suggestion include aureus and deus?
Idk aureus along with most jumping bosses aren’t very effective against high mobility players
then again, hardmode has a lot of bosses already
the dog suggestion is wack....
like there is not much of a reason to it besides "he is strong, therefore he should have this"
I think there's potential in such a change
Just as I think there's potential in making Hive Mind and Perforators into Hardmode bosses so they're less redundant with their vanilla counterparts
Or making Ravager be post-Providence only so that you don't refight him so soon and so he's not as closely tied to Golem
But I don't think that any of them are going to realistically happen
ah yes the "Make Rav post providence" suggestions
hit 200 ⭐ really fast and instantly rejected
The idea for more attack variety for dog is a good suggestion in my opinion, and I think the rest is just meant for inspiration
I personally believe that the Astral infection should be moved to post-moon lord because there's already 2 other infections at the beginning of hardmode
it just intrudes on the astral infection's potential and forces it to not utilize it
I find astral helpful to seal off the other infections to be dealt with later
they should prob make the other parts less specific, otherwise reasoning is sorta valid
i hightly doubt it'll get accepted but in terms of validity is is
I'm not suggesting it now because the dev team is already quite busy with a massive update already, I don't want to burden them now
if they accept it, of course
which I'm pretty sure they won't, this suggestion is bold and big
I’d personally prefer mechworm portal dashes to the attacks suggested but more variety is always nice
I don’t think making PBG summon non consumable because “it makes sense” is a good idea tbh
- This is the same game where you could shoot decapitated cat heads out of a sword
- Other boss summons would have to be tweaked because it “doesn’t make sense”. Death whistle is a whistle, why is it consumable?
- I honestly just don’t see a good gameplay reason for this. The summon is pretty easy to get and you could usually craft like 7 at a time assuming you have the iron, which you most likely do at that stage of the game.
@crystal stone ^
Also, your proposed solution is a tad too specific. I'd recommend wording it much more generally, like just saying that the Plaguebringer minibosses and/or Jungle Lab could be involved but not going in-depth as to how.
It would certainly help farming for the bloom stone anyway
Frost Key, Keys in general, Eye of Desolation versus Mech summons/EoC summon, Death Whistle, Draedon's Remote, Etc.
(It's common video game logic that keys evaporate when used on anything)
(true, but it's another example of "hm should make sense that it can be used more than once, but video game logic")
rngesus himself has cursed all keys to crumble to dust upon being used once for their sins
alas, the law of equivalent exchange strikes again
Mutually exclusive emblem drops when
There are 5 emblems.
yes
i play with redemption so there are 6
getting summoner emblem for a craft is almost impossible
Not exactly sure if you’re aware of summoner sets
Hydrothermic, Spooky, Fathom Swarmer for tankiness, Plague one
cuz spider has more slots = more damage
Spider is vanilla right?
hydrothermic? what's this one?
yes
ok
Hydrothermic is an all class but it does well for summoner
like, spider armor is strong enough to kill cultist
Also you’re ignoring the two other vanilla armors, tiki and spooky
tiki is basically spider but +5% damage afaik
spooky is post-plantera
Ehhh that isn’t really an achievement
palladium armor isn't smh
Wow strong enough to kill the weakest hardmode boss? Truly a feat no other set could accomplish
weakest hardmode boss is prob plantera
Depends what weapon you use
30 damage seed in expert
Hell no she hard
murasama
only 3h
Exactly
i spent 3 days on calamitas so that was fast
Doesn’t she disappear at dawn?
i mean 3 REAL days
well tiki staff dependencies suck
Summoner does have sets, multiple in fact for certain progression points, and there’s going to be added helmets for the early hardmode ores
Tiki staff sucks period
helmet-varying sets are shit cuz only helmet gives slots, and sometimes set bonus
none of the preplantera sets gives 4 slots
The helmet gives multiple slots
Yeah generalist armour kinda bad except the tentacle one
Blue something
The S Q U I R R E L
oh right
any but squire
stardust cell also sucks
staff with less than 40 damage gives double dps
of cell
Yeah the fact that the dragon exists just makes cell useless
ok
If you wanna talk in general
Discussing your suggestion more, there is multiple and completely viable armor sets outside of spider armor for summoner. There’s four in hardmode besides it, three if you don’t count tiki because it’s outclassed and needs a new set bonus, but otherwise still decent variety when compared with ranged.
Fathom Swarmer is a great example, as it’s a rare tanky summoner set that gives you 37 more defense than spider armor, as well as 27% more summon damage, at the cost of 1 minion slot.
@forest vapor Early hardmode is being reworked next update, so you might wanna wait on that before posting a sugg about spider armor being your only choice.
pog, didnt know about this
guess im staying for more than 400 hours
(I notice he also fails to mention Calamity's multi helmet sets)
@forest vapor You should probably acknowledge Daedalus, Reaver, and Hydrothermic armors in your sugg
"Fighting cultist in early hardmode armor while every class has post-golem armor is a bit unfair i think."
Hydro is post-Golem and has a summoner helmet.
multi helmet sets are like a good majority of calamity's armor sets
not mentioning them is kinda 
hydrothermic armor exists, yes
palladium\cobalt\mythril\orihalcum\titanium\adamantite helmets don't
Why does that matter?
daedalus and reaver have 3 or less slots, so there is no point in making them
thats what im saying
spider armor should be nerfed
Did you test them
yes
i crafted them cuz i got A LOT of ore while digging arenas
they are useless cuz spider exists
That should be the focus of your suggestion
Or something that you mention at all?
Right now you don't even acknowledge that the helmets exist in your sugg
helmets are useless cuz spider exists, i just said that
why? i used 1 heal potion in cultist fight and 3 in ml
its far from the best option at that point
best option is spooky
spooky, fathom swarmer (literal upgrade to spider btw), and hydrothermic all exist
which gives a bit more defense and dmg
But your suggestion is focused around giving summoner more options
It does have those options, you just didn't use them because Spider is OP
You don't talk about Spider being OP in your sugg for sone reason
ok i should writre it out more clear
Yeah
yuh
there are like 6 sets or 7, but they are useless cuz going bee-spider-stardust is not a path of pain, just get some endurance pots and permafrost thing for extra time
Indeed
You can edit/rework your suggestion to make this issue more clear
done
That doesnt really matter
Considering you get most your slots from accessory's IMO it doesn't matter if an armor set has less slots then another untill late game where you need like ten or more slots just to summon something.
Unless the set bonus is bad.
Also spider armor is a VANILLA set.
Not particularly how I expected the suggestion to be edited (now it seems to change course in the middle)
But yeah, it does address all the issues now
plaguebringer armor also exists post-PBG
literally the best pre-ML set
also spider is fine how it is lmao
True
specially consider that its somewhat glass cannon
In fact summoner actually does have pretty good armor representation
and if you want more defensive early hm you have forbidden
Also theres spooky armr, plaugebriner, hydrothermic
prolly has the most armor sets in hm lmao
Ur not gonna be fighting the cultists in pre golem gear
that as well
You are going to get absoulutly fucking dominated if you do
only speedrunners or heavy progression breakers fight Cultist pre-Golem
Also you're talking about spider armor as if you forgot that its a vanilla armor set
Cultist is easy atm, next patch he wont be if he ends up being reworked in 1.5 (he is gonna get reworked but idk if 1.5.001 or 1.5.002)
Spider armor gets instantly overshadowed by hydrothermic, spooky armor, plaguebringer
Hell in vanilla terraria you instantly replace it with hollow armor
spider is overshadowed (and absorbed) by fathom swarmer and forbidden and daedalus are heavy competition




