#suggestions-discussion

1 messages · Page 1144 of 1

violet sierra
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Why

crude geode
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Lore items gone next update

violet sierra
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No they arent

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their effects are gone

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they still exist

crude geode
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True

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Probably so you don’t acquire fifty thousand of them when farming bosses

violet sierra
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some items that you get from bag only drop once thought? Im pretty sure at least

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doesnt Mushroom plasma root only drop once

crude geode
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If you’ve consumed it yes, I believe

hollow shell
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Yeah it checks if it's been consumed

violet sierra
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Hmmm

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then it might be an issue then, yeah

crude geode
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You can’t really consume a lore item

hollow shell
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Direct drops are easier because you can just check if the boss has been killed before

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Can't do that for a bag or you'll never get the item, the boss is dead before you open it the first time

violet sierra
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alright then, still annoying to have to cheat sheet it in becuase you forgot but I guess its better than getting tons of worthless lore items

hollow shell
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Forgot what?

crude geode
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To grab the lore item

hollow shell
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You can craft them.

violet sierra
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sometimes I just forget to grab the lore item, or sometimes the boss dies and i forget where they died

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You can?

hollow shell
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Calamity Mod Wiki

Victory Shards are a Pre-Hardmode crafting material that are dropped by the Desert Scourge, Eye of Cthulhu, Cnidrion and the Aquatic Scourge. They are used to craft Victide Bars and other early-game items. They can also combine with boss trophies to create Lore items.

violet sierra
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huh

hollow shell
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Victory Shards' new primary purpose

violet sierra
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I never knew about this

crude geode
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Yeah it’s nice

violet sierra
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moot point then, thanks

hollow shell
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👍

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It is a relatively new addition so I understand if you didn't know

crude geode
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I wouldn't mind a way to consolidate lore somehow, possibly into some kind of book, so it doesn't take up so many slots of storage

whole sedge
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Yeah would be nice to have like a lorebook then just making the lores consumable to be put in there Patreon_Quig_3

violet dagger
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oh yeah a lore item that combines them all won't be a don't anymore

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since they have no effect next update

hollow shell
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Indeed
Prolly gonna re-evaluate and remove several Don'ts once 1.5 comes around

hollow shell
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@hardy wing Congratulations

ashen warren
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Why is Cycos sugg still up if he said he won't add anything

hollow shell
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@ashen warren Are you going to elaborate at all

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(Oh right this is probably moot anyway cuz there's a huge PostML rebalance and Yharon fight change next update)

hardy wing
unique reef
wooden wedge
hollow shell
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(enter too early moment)

violet sierra
sand umbra
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/headtilt

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what do you mean here poi

cobalt pewter
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¯\_(ツ)_/¯

sand umbra
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very non-specific expression

hollow shell
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Well for one @scenic pine Your reason needs to be separated from your title line using Shift+Enter

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And for two, you definitely need to elaborate more on why it is impossibly difficult

whole sedge
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Yeah, just saying "it too hard pls fix" doesn't tell us at all what's making it too difficult or what's making the boss fight feel cheap et cetera.

scenic pine
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I'm completely redoing it so it'll take quite a bit

hollow shell
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Alright.

whole sedge
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Going into specifics on what should be changed also isn't something you should likely do
really this entire sugg is wack because of 1.5 also

earnest cape
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what should be nerfed
*Laser damage by 2%
*The on fire debuff by 10%
*firing speed and velocity by 10%


Boss rush version
*Just health scaling speed by 13%
this part is WAY too specific

sand umbra
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iirc there are changes coming to Rev+ WoF in 1.5

mighty knot
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yes but we aren't supposed to take upcoming content into account for suggestions right

cobalt pewter
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In a sense yes

scenic pine
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I didnt just want to be asking to nerf everything by too much

sand umbra
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not taking upcoming content into account causes suggs to end up clashing with upcoming content

dapper coral
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you're not allowed to suggest about upcoming content

earnest cape
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you should take upcoming content for your sugg but don't base it around it

sand umbra
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like I'm sorry but upcoming content should be taken into account when not directly suggesting something change about it

dapper coral
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but making suggs about something that is going to make your point different/moot would be pointless

cobalt pewter
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I'm bad at words atm

hollow shell
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anyway yeah Nightmare you shouldn't have exact numerical nerf values

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Because then conversation around your suggestion becomes concerned about balancing your exact nerf decisions, rather than the concept of nerfing WoF in general

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i.e. how does a 2% nerf to lasers damage matter at all?

whole sedge
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don't see how cutting laser damage by a measly 2% would do much anyways
Yeah, suggestions are made to more be underlying issues with the boss rather than exact numerical changes per attack et cetera

scenic pine
whole sedge
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That's still 2%? confus

scenic pine
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I meant to say 20%

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I meant to say 20%

hollow shell
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That's more fair

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However you still should not give exact numbers

whole sedge
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Yeah, at least then you might have breakpoint threshold changes but either way exact numbers are a no-no

scenic pine
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Fixed it

hollow shell
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Better

ashen warren
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Isn't yharon regen phase getting yeeted

muted osprey
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yeah lol

hollow shell
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I would be sad if he doesn't regen anymore, but I think so

dapper coral
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it is indeed being yeeted

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phase changes are now just phase changes like the rest of the bosses, no more 100 --> 10 --> 100 --> 0

hollow shell
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Damn

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Regen while RotJD picks up is a really defining moment for the fight

dapper coral
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the break is still there for the intro bit of rotjd, it's just not regen anymore

hollow shell
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Hm

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So, this suggestion still applies

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If he does still remain invulnerable for the transition

dapper coral
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the second part applies, but the regen part is no longer valid (obviously)

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@barren plover read above, regen is getting removed but you can still sugg to have yharon stand still because the transition will still exist, just without the regen

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gonna mark as exclam'd until that is changed

barren plover
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Thnx for the ping, I was not aware of the upcoming change (since I only saw phase 1+2 are getting merged in the changelog).
Will he still be charging at you while invulnerable during the transition? That was my biggest gripe of the phase

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I've also edited the suggestion, let me know if it still needs to be changed

dapper coral
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currently yes he does that

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the phase itself is entirely the same, it's just that regen is dead

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Yharon is completely invulnerable while regenerating,
change regenerating to transitioning and i think we good

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sweet

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looks good now

hollow shell
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@lilac raptor Bug net is fair. However, a fishing rod can be crafted for literally 8 wood.

distant gyro
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Bug net can also be crafted

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for some reason

dapper coral
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can it really?

distant gyro
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I think Hec made a funny buzz about it

dapper coral
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that's very strange

hollow shell
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Oh, I never knew that

distant gyro
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back in the old days

hollow shell
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At an anvil

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So, still a bit after immediate earlygame

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but still super early

distant gyro
dapper coral
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i was gonna say that considering you can get bug net within an hour of playing, just by getting the merchant to show up, it ain't really necessary in the bag

distant gyro
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the legacy lives on HDfailure

hollow shell
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Thamk you, past Hec

ashen warren
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I mean squirrel squire can also be crafted in 8 seconds LUL

robust lava
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Wow suggestions were different back in the day

ashen warren
hollow shell
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The reason why is linked right below :P

cobalt pewter
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Rover is COOL

distant gyro
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facts

crystal iron
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about the wall of flesh sugg, shouldnt he be really hard, cuz he unlocks so much content

hollow shell
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@ashen warren Don't talk in that channel

ashen warren
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sorry misclicked

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thougth i clicked discussion

hollow shell
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And yeah the bot goes down sometimes, it'll be back up soonish

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(I guess you can take this opportunity to flip around "slime crown" and "desert medallion" in your sugg's title)

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(as the way its worded now makes a bit less sense)

ashen warren
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done

hollow shell
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👍

tardy smelt
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so unless you want a difficulty curve with the consistency of a kaleidoscope in a carousel it's ok to hold back on the difficulty at this stage

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despite that the suggestion in question is for an extra difficulty mode and especially because your movement options are much more limited at this stage of the game

fossil finch
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Movement stops being limited just at that stage lmao

brisk bramble
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How Would the 1.4 Patches affect Calamity as a whole?
Is it a Major or a minor?

eternal escarp
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would likely be known when 1.4 tmod fully releases

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also, not sure if this was the correct place to ask

fossil finch
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Minor, really

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Main concerns would be probably be whippin'

tardy smelt
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You don't really have good flight accessories yet (in vanilla)

vital condor
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except that's a suggestion about calamity...and rev+, at that

tardy smelt
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Alright fair enough

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Still while my mobility argument falls flat the difficulty one still kind of stands

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You can't just make everything hell, you gotta progress from hateful to hellish to abyssmal

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Which is why a slight nerf to a slightly bullshit fight can't hurt

still zodiac
crude geode
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Can’t wait for magic quiver/upgrades to not be equippable while you already have an upgrade on

crude geode
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Borealis Bomber was a mistake lmao

pine star
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Though yeah, summoner Luxor's Gift is funny

unique reef
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It's really bad

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the only thing it's decent at is pestering enemies behind walls

ashen warren
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yeah like rogue is super good since it has super fast weapons, melee helps by addind a range aspect to every melee weapons, and range gives even more range dps but summon is just a one off

pine star
ashen warren
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the luxor's gift is a spam help for all the other classes, as in its used to add a lot to the dps, meanwhile summon can only be summoned once

pine star
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yeah

unique reef
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I think the Summon one should scale with minion slots

pine star
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I agree with Cursed Being, but Summoner Luxor's needs to be buffed

ashen warren
crude geode
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Luxor’s Gift for summoner is shit but changing it to just be a magic accessory with the summon tag doesn’t help

unique reef
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I think it should add more green things for each slot or the one just gets stronger

crude geode
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or changes

ashen warren
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but I also think it would be good to make it where youll be able to use the summon staffs througout bosses like the Borealis Bomber since there isnt much of those summon staff until later in the game

crude geode
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Play mage

ashen warren
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lmao I did only to get stuck at plaguebringer cuz I dont do enough dps and suck at dodging even with 100+ hours still

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which is why I tried summoner to work on my dodging skills

crude geode
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also there’s something called aestheticus that you get in pre-hardmode

unique reef
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the diagonal charging is so bad

ashen warren
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since it does require less aiming and more just focus on dodge

ashen warren
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since lets be honest, Luxor's gift is a super good early accessory for all classes expect summoner

unique reef
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oh yeah

pine star
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Whips are literally melee weapons that do summon damage

crude geode
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^

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Similar to Borealis Bomber being a magic weapon that does summoner damage

pine star
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Though Zetlos is right that Luxor's is good for everyone EXCEPT summoner

ashen warren
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yeah which arent the best, meanwhile the idea of summoning stuff like the Borealis bomber is great imo

unique reef
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another idea i have is that Luxor's Gift's summon is temporary, but spawns when minions land hits

ashen warren
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I agree its pretty much a magic weapon that does summon damage, but imo that makes more sense than a melee weapon that does summon damage

unique reef
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that means high DPS minions like the beladonna can spawn quite a few of them

crude geode
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Arguably though I don’t even know how you would turn Luxor’s into your proposed change

unique reef
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that's why it's an idea

crude geode
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No not yours

unique reef
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it doesn't have to be good. It's something that could or could not happen

crude geode
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Zetlos’ idea for turning an accessory into a weapon (?)

ashen warren
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well luxor's gift is already that

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adds projectiles for every classes' weapons

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but seeminlgy not summoners, which only adds basically an extra summon

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meanwhile if you made it that you could then use summon staffs as weapons, when all ur minion slots are taken, if you use the staff itll shoot the sigils and hit a target a few times before going away

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the dm being a % of the staff's base damage, so stronger staff does make more dm but at the cost of possibly higher mana usage

crude geode
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I still don’t know why you wouldn’t just buff the function by making the summoned minion more complex or by adding one for each slot.

ashen warren
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just did, does it read better?

ashen warren
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or use classless weapons which yes can be done but it also can for every other class, since theyre classless, not summon

crude geode
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...that’s literally what summoner is about. Dodging. if you want an active play style, you go play any of the other classes including Mage, a class that uses mana to deal damage.

ashen warren
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oh yes I do know that and thats why I picked it, to learn how to better dodge, im just saying it would be nice since Borealis bomber does exist and im sure some people would like to have more during pre-hm and such

still zodiac
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Making the summon from luxor's more interesting would be a better change tbh

ashen warren
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its simply that Luxor seems too useless for summon and I feel like my change would add a new choice for early summon whilst also being similar to the other class' version of it

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It feels to me like it should be similar to the other class' version more than anything else

crude geode
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You really shouldn’t change the identity of something just because it isn’t functioning well.

muted osprey
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my sugg got 200 LETSFUCKINGGOOOO

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and also one about adding rogue items to festive moons

distant gyro
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SuggestionBot does a small bit of trolling

grim tusk
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2 more needed for boosting defective sphere droprate

heady lichen
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enrages being reliant on biomes with no indicators is kinda cringe, thank you for coming to my ted talk

crude geode
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Future content is a no-no

heady lichen
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this isn't for future content, I just mentioned future content as a reason

grim tusk
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Future content as a reason is no

heady lichen
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this doesn't require for master mode to be implemented, it's just that since enrages are being looked at anyways this would be very nice

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*not master, malice

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though I can just remove the first paragraph

ashen warren
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Then remove it as a reason

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It's fine without it

heady lichen
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done

grim tusk
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now just change the second paragraph so it makes sense

crude geode
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Balancing around no-hits is cringe

heady lichen
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not to get defensive, but it's not balancing around nohits. It's making the game more enjoyable in general because you shouldn't have to build huge chunks of actuated blocks when you're struggling with a boss.

grim tusk
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any mentioning of nohits on a suggestion makes it invalid

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and cringe

crude geode
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^

heady lichen
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mods shouldn't be balanced around nohits, but I don't see how more reliable enrages hurts anything outside of higher difficulties

grim tusk
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"(for nohits or death mode)" just get rid of this

crude geode
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Why do you just have a “title” in the first paragraph.

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also those are two very different options you’re presenting. you probably should just go with the first one for now.

fossil finch
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Particle borders lag and cringe iirc
Why not just put funny flame visuals on the healthbar instead :ultimatesmug:

heady lichen
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I was thinking less of an indicator of when the boss is enraged, more of where it'll enrage

ashen warren
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Bosses enrage depending on your position

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If game thinks you’re out of jungle biome then boss enrages

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Biome borders are kinda janky

violet sierra
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I feel like just making it less vague and just showing us the numbers would be better, but thats covered by ItemStats+ so idk

hollow shell
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Wait, you aren't given exact numbers for use time and knockback in the base game?

violet sierra
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No

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Its just Snail
Very Slow
Slow
Average
Fast
Very Fast
Insanely Fast

and as they said, a lot of endgame weapons end up in Insanely Fast in terms of speed

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knockback has a similar rpobalem

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this would also help for determining when you are going overkill on melee speed

hollow shell
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I see

hollow shell
lilac raptor
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Yeah grind enemies

pine star
lilac raptor
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You can craft wooden but its shit

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Also bhgnet need iron and you still waste time getting it and furnace

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You will spend half a day and first night will make fishing a lot harder

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In expert / rev / death mode at least

grim tusk
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Well early game does start quite a bit sluggish

hollow shell
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Hm

grim tusk
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Specially for mage, and summoner

hollow shell
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I don't know about "waste time" but thank you for adding to your suggestion

still zodiac
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Well you're not supposed to fish this early

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You need to gather some resources

lilac raptor
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Why not, fishing is good

still zodiac
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What can you even get from fishing this early

lilac raptor
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Crates will give you resources

still zodiac
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You need a lot of crates to make it worth it

lilac raptor
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Crates, early game fish tools

grim tusk
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Maybe making the starter bag contain a wooden pole and some weak bait (like 5 butterflies) and probably more mana crystals, but still add incentive to explore via not giving the bug net rather than just getting a fishing setup right off the start

still zodiac
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Desert Scourge drops fishing stuff

lilac raptor
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Mod added new cave fish tiola

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Tools

still zodiac
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What

lilac raptor
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You can catch spade fish i think with weak stats as pickaxe

grim tusk
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The fun part of early game is exploring for resources

lilac raptor
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But better that normal

whole sedge
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I do think it'd be a nice incentive to have a bit more reason to do fishing and such but I don't think this is the way to do it as the fun part of the beginning of the game is finding resources and starting out your base shrug

grim tusk
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Making players get instant access to bug net will just remove that incentive for exploration

still zodiac
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Well the spade fish is an option indeed

lilac raptor
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What

still zodiac
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You dont have to get it

lilac raptor
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Bug net is like

still zodiac
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What about bug net

lilac raptor
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Why getting bug net early will do any bad at all

whole sedge
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It wouldn't do any bad per say it's just that you can literally already get it by breaking like 5 pots easily

lilac raptor
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You will explore to find worm rocks on surface. No harm to exploration

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It even do thr opposite

still zodiac
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You will go underground as well

lilac raptor
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Yes

grim tusk
still zodiac
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Where you can find Iron and cobwebs as well

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Out of which you can craft bug net

lilac raptor
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They finite i think

whole sedge
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Iron's not finite nor is cobwebs

still zodiac
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You just started the game

pine star
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iirc cobwebs are finite

still zodiac
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How can you have trouble with Iron and cobwebs

whole sedge
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The chances of running out of either is also next to nothing

still zodiac
whole sedge
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And cobwebs respawn in Spider caves

lilac raptor
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Cobweb tend to spawn very deep

still zodiac
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Not really

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You just need to Explore

lilac raptor
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In large world they do

whole sedge
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It's just cavern layer like most things you already have to get.

still zodiac
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Well Calamity gives you bombs in the starter bag, so its easier to get deep enough

grim tusk
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But yea adding fishing stuff to starter bag will just make players rather than explore the underground to find the ores needed to upgrade equipment just go to the nearest pond and fish it all (and thank fuck fishing drop rates are killed next patch cuz it was broken)

lilac raptor
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Do you think bug net and fishing rod will harm player? Will make rhis mod too easy for casuals? Its just nice way to increase players opportunity to get good stuff early

still zodiac
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There's no reason for that

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That's all

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Its already easy to get fishing stuff

whole sedge
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There's no reason to just bloat up the starter bag even more with stuff players can get in mere minutes or even seconds.

lilac raptor
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Get bugnet in under 1 min on starter character then

still zodiac
#

Why would you need it this early

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You don't have a good fishing rod anyway

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You get the fishing stuff as you progress and explore the world

whole sedge
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(Also I just realized all cobwebs need is just space not on the exact surface to spawn and spawn in quantities way higher than you'll likely need)

lilac raptor
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What does starter bag do? Allow player to try all mechanics sonce thr begging. It gives player all class items to save time, it gives option. Will it be worse to have 1 more option?

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If you hate fishing just delete free. Bugnet and free fishing rod

whole sedge
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The point of the starter bag isn't to let the player to try all mechanics since the beginning, it's just to start early game a tiny bit faster and allow people to use the class they wanted to since the beginning of the game.

still zodiac
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Yea that

lilac raptor
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If this is true, starter bag would had variant for each class with only class related loot

still zodiac
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What

lilac raptor
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It gives everything soplayer can try different options

still zodiac
#

Why would there be multiple starter bags

hollow shell
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Alright this convo does not feel like it is progressing

still zodiac
#

Seems like it, yea

hollow shell
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If you disagree with the suggestion, don't star it

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It is valid

still zodiac
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Fair point

lilac raptor
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I remember mod that let you choose your destiny and gives item that can be crafted in thing you want

north cypress
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Is replacing boss AI necessary (or just AI changes) for #suggestions-posting? I got a good idea for the worm bosses.

hollow shell
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That's a bit of an iffy area, probably post your ideas in this channel first

north cypress
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Alright, so...

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I'm doing sections of each worm boss.

hot zephyr
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Start out small.

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Focus on one aspect of one boss.

north cypress
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Alright.

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I might say Devourer of Gods' AI should be replaced (or changed a small bit), since it needs to have more challenge.

hot zephyr
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Make sure to provide good reasoning, and I'd recommend suggesting tweaks instead of full scale reworks.

north cypress
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Alright.

hollow shell
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Indeed, you're probably being too ambitious with
full scale reworks of multiple worm bosses, including DoG (one of the AIs that Fab is most attached to)

north cypress
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Hm...

hot zephyr
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There's also an update on the horizon containing massive post-ml rebalances

north cypress
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I might say improve Devourer of Gods' movement and speed, and make him have a circle movement attack around the player.

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I might do a different suggestion, there's a better idea I will share.

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Does Profaned Soul Crystal support summon weapons yet?

hollow shell
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Well the entire thing is one massive summon weapon

north cypress
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I'm pretty sure I should add that suggestion, don't mind?

hollow shell
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You could suggest that it get some summon wep interaction I guess
Though you'd need @ashen warren's approval as it is her dedicated item

north cypress
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Alright, sounds good.

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I'll wait for Amber to approve this.

zenith hazel
#

bot's down, notified amber

unique reef
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should the Entropy Staff's Minion count be changed to 1.5 from 2?

hollow shell
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Why do you think so?

ashen warren
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is the bot still down?

hollow shell
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Yeah, Amber hasn't come online yet

ashen warren
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oh ok ty for info

unique reef
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The Optic staff actually performs better long term

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The Mini twins' 2 minions per slot is better than the Entropy's 3 minions per 2 slots

fossil finch
#

Based solely on minion count well yeah

grim tusk
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yea entropy's iframes fuck em over too

fossil finch
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But afaik both have iframe problems anyways

grim tusk
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Cal adressed most of optic staff's problems

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meanwhile entropy's had to get more iframes (probably overkill) and increased cost cuz before it lasted til Polter

unique reef
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Well, it doesn't help that i have a mod {AoMM} that buffs Optic staff significantly

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mostly giving it way better AI

fossil finch
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That's irrelevant for anything in this convo anyways
Point is, iframe issue, which, afaik, is solved next update, should make Entropy Staff plain better than optic

unique reef
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alright

crude geode
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Couldn’t you just not use the starter bag?

golden narwhal
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P sure the bag itself is causing the issues, not the stuff inside it

cobalt pewter
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Also mod compat cringe

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(considering it's mainly about mod compatibility)

vague totem
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yes the fact that the bag spawns in eats up a hotbar slot causing the starting classes bag not to spawn

cobalt pewter
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Yeah that's better suited for bugs channel imo

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Might get faster responses on that instead of suggs

vague totem
hollow shell
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That sounds like poor design

ashen warren
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^

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yea tbh

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if you have a lot of mods that give you stuff at the beginning of the game it should look like this

hollow shell
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mhm

crude geode
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Should the suggestion be exclaimed

hollow shell
#

Not sure?

dapper coral
#

in essence this really comes down to mod compat
which uhhhhhh i guess belongs more in bugs first? i think, anyways

ashen warren
#

I think if anything they should suggest the devs of the other mod to not force the item in the hotbar, assuming that's the issue.

spring lantern
safe oasis
#

why this channel?

spring lantern
#

because i CAN suggest transiting the mod to 1.4 - there's beta version of TModLoader, lol

safe oasis
#

also, "leaked"?

safe oasis
#

the beta is official and has been known for a long time now

spring lantern
#

oh

robust lava
#

Also it is not a beta. It is an in-development version

safe oasis
ashen warren
#

main thing is its incomplete

spring lantern
#

i haven't seen link for it, but i heard that Overwhaul developers created 1.4 compitable version already

ashen warren
#

not in a state where porting a full blown big mod across is a good idea

#

especially when theyre already doing something big

robust lava
#

That's because the Overhaul developer is a lead tModLoader developer. And still, this doesn't seem like the place to discuss this

safe oasis
spring lantern
#

ok

tardy smelt
#

about #suggestions-posting I do wanna note that Vanilla does have 80% slots minions in the form of the Spider Staff

#

as well as the twins staff after a fashion

#

however, I'm afraid most of the current summons are mostly balanced towards being singular summons whereas creating brand-new summon items will require a relatively large amount of work

hollow shell
#

Yeah, this suggestion seems fair

robust lava
#

This sounds like something that you should just ask a dev for

hollow shell
silent jewel
#

ah, i didn't see this

#

it isn't direct cross-mod so i didn't really think of personally contacting any developers; i believe the suggestion would benefit anyone who would bother to make use of it, essentially

safe oasis
#

i feel like this is a good suggestion that wouldn't get voted for because 90% of people have no idea what you're talking about

hollow shell
#

I am kinda worried about that too yeah

blazing yacht
#

I think I understand it pretty well but I can see where people would get tripped up on it

whole sedge
#

Yeah very good suggestion just would kinda fall victim to the pits of sugg voting because most people don't know what any of this means or what it would bring to them BlepDev

hollow shell
#

I thought this was a feature already deepthonk

#

Maybe for vanilla dashes only

ashen warren
#

im pretty sure it is based on position?

gray venture
#

yeah

ashen warren
#

cant say for certain tho

gray venture
#

lemme test rn

#

yeah, its whatevers in the bottom-most slot

#

cyo lore also gets overridden by all other dashes

worldly lark
#

It does not work for me

#

Wait il send a video

gray venture
#

ok, just tested with ninja belt and aegis

#

it appears that combo doesnt work

worldly lark
#

Bruh

ashen warren
#

that seems more like a bug then if it works with other dashes

worldly lark
#

But every other combo works?

#

Bruh

gray venture
#

yeah

ashen warren
#

including two modded dashes?

gray venture
#

it looks like statis ninja belt in general gets overriden by other dahses

worldly lark
#

So should i leave the suggestion or shuold i delete it?

gray venture
#

ig if a mod tells you to

#

for now i think its fine

worldly lark
#

Okay

hearty yew
#

@silent jewel tell me what rectangles you want in DM and I'll make mod calls for it for 1.5

#

A thorium dev actually just had a conversation with me about the same thing, exposing the boundaries of modded biomes to help in avoiding conflicts.

#

a few weeks ago, I think it was

frail vale
#

auric tesla spear coming soon????

#

hopefully

#

I don't like nadir

hollow shell
#

Unlikely

#

Auric tier has many melee weps
Exo tier (post-separation) not as much, but it would be difficult to make it functionally distinct enough from Exoblade

cobalt pewter
#

Acc slot order determines what dash will be used

#

I can't remember details so a sec

hollow shell
cobalt pewter
#

The issue is combining cal and vanilla dashes

hollow shell
#

Indeed.

#

So, @worldly lark you may want to reword your suggestion or perhaps put it in #bugs-read-pins instead. Because that is a feature already, it's just inconsistent when you try it with both vanilla and Calamity dashes

worldly lark
#

Okay

cobalt pewter
#

Seems like Mighty Wind immunity is a weird thing to be slipped into Ankh Charm

#

But do note that Mighty Wind (iirc) is disabled when bosses are alive in cal

#

Also the foot part of Desert Prowler armor actually gives Mighty Wind immunity

safe oasis
#

how would you fit it, though, since ankh shield has the debuff immunities of all its materials

#

adding a new immunity directly is a bit weird

grim tusk
#

Maybe new item (that isnt desert prowler) that gives immunity and is slapped into valor

frozen hornet
#

Maybe make a new item and integrate it into the recippe (damit slow)

grim tusk
#

Similarly to how asgard’s valor is ankh with more immunities and resistances

#

Also i wonder why lead core was left out of the valor line

#

And hand warmers too

safe oasis
thick raptor
#

Honestly you could throw in mighty wind immunity with any of the asgards valor items

#

shield of the ocean would make sense thematically

safe oasis
#

would it though? ocean and desert are different things

#

polar opposites, even

grim tusk
#

Or throwing a great sand shark scale into valor (or making the item that gives immunity to mighty wind related to sandstorms)

thick raptor
#

You are basically supposed to get the items for that from desert scourge, who unlocks the sandstorm

#

Honestly it just doesn't make sense that your shield crafted with the resources of the gods can't withstand some wind

safe oasis
#

desert scourge is also ocean related

#

came from the ocean, just got dehydrated

#

victide armor is also water based

thick raptor
muted osprey
#

bad

safe oasis
#

damn what a feat, breaking 4 don'ts in 4 words

#

i can't even ping him to tell him about because that name is unpingable help

crude geode
#

@still relic

#

“weapon subclass only” runs are a don’t, making legendary weapons scale is a don’t, and also your formatting is wrong.

cobalt pewter
#

Damn.,.,.,.

safe oasis
#

you can speed up npc spawnrate in the config @untold flume

#

as well as let them spawn at night

dim star
#

God dang it joost mod

#

Why did you have to make people want scaling legendary weapons

cobalt pewter
#

Also there's a mod for unkillable NPCs

eternal escarp
#

@thorn patrol theres already a thing alike to this

#

the Proficiency

#

and besides

#

I think it would be cool
isnt exactly a reason

#

and this also sounds like quite the hassle to add something like this for practically no reason

cobalt pewter
#

[[Proficiency]]

red stormBOT
eternal escarp
#

tbf changing it from "itd be cool" to "it can be engaging" is still kindof a weak reason for adding a new mechanic of this style

crystal iron
#

isnt that sugg baicaly profieciency

eternal escarp
#

with extra steps

#

yes

crystal iron
#

alos therea already tons of rpg mods

eternal escarp
#

yeah, why does calamity specifically need this?

dapper coral
#

this sounds like big effort for little reason

eternal escarp
#

^

muted osprey
#

heightpixel airblock referen

ashen warren
#

ty everyone for the upvotes

eternal escarp
#

this isnt reddit, you dont need to thank people

ashen warren
#

true still the suggestion got a good amount so i still feel like its a good thing to say

eternal escarp
#

eh, just makes it look wierd

#

people vote because they think the idea should be a thing

ashen warren
#

which is why i say ty

eternal escarp
#

its not really something that makes sense to thank for HDfailure

ashen warren
#

i mean yes and no either way its said so ill move on

river glen
#

3 ❗ in a row

#

dam

muted osprey
eternal escarp
#

@signal glade you should give a reason as to why that should happen

signal glade
#

@eternal escarp is it okay now?

eternal escarp
#

looks good ye

sharp prism
#

wait locket scales

signal glade
#

yeah

sharp prism
#

m

signal glade
#

It was surprising actually

#

I was scrolling in calamity saw the item and tried it

eternal escarp
#

it scales until like, providence im pretty sure?

signal glade
eternal escarp
#

m

signal glade
#

Enter hardmode
kill plantera
Moon lord
then DoG

eternal escarp
#

interesting

signal glade
#

yeah it has alot of potential

sharp prism
#

why you would ever use it that long is the real question tbh

eternal escarp
#

filler accesories

sharp prism
#

true true

eternal escarp
#

like how HoTE acts for most classes

signal glade
#

they developed it why not polish it out?
if they ultimately just thanos snap it? then thats out of our control

frail mantle
#

@ashen warren you shouldn't suggest things relating to future content

#

better to actually see things like the early hardmode ore progression in action yourself before you begin to suggest changes to it

gusty geode
#

Noticed the sugg about minions taking up half a slot
Surprised there hasn't been more talk about ones with really fucky slot consumption
Like Spider Staff, last I checked one of those took up 0.75 slots for some reason
I imagine if one really wanted to there could be like
A system where you'd get some kinda bonus if you maxed out your minion cap using a variety of minions that take up different amounts of space
Like a sorta puzzle minigame almost

frail mantle
#

spiders take up 3/4 of a slot each yes

#

though in 1.4 they take up one slot each like normal summons

sharp prism
#

it makes me wonder if that was unintentional tbh

eternal escarp
#

sounds too specific for it to be unintentional tbf

frail mantle
#

yea i doubt they would accidentally make this one specific minion take up exactly 0.75 slots

sharp prism
#

¯_(ツ)_/¯

whole sedge
#

@solar sundial BetterMultiplayer already exists for this exact purpose actually to disable respawn cheese and does it decently well so I kinda suggest if you're playing MP use that KettuSleep

solar sundial
#

ah, k ill look into it

frozen hornet
#

Who tf is providince HDfailure

zenith hazel
#

@dark urchin add a reason to your suggestion + a proper spelling of providence would be preferable

cobalt pewter
#

Providince moment

zenith hazel
#

well they edited it

#

but there's still no reason

dark urchin
#

ok

eternal escarp
#

and formatted wrong, so it would break the bot wouldnt it?

zenith hazel
#

yeah, proper formatting is also crucial

#

Title

Reason

frozen hornet
#

What do you mean by

making the revengeance laser be the non revengeance laser

zenith hazel
#

does non-rev have the scissors lasers? can't remember

eternal escarp
#

im pretty sure rev also doesnt

violet dagger
#

None rev has only 1 laser

#

The scissor laser is rev

eternal escarp
#

the scissors is night only iirc

zenith hazel
#

no that's the quad lasers

eternal escarp
#

oh

#

wait

zenith hazel
#

I know scissors lasers are rev

eternal escarp
#

oh thats what you meant HDfailure

#

mybad

zenith hazel
#

what kind of scissors are you using that have 4 legs/blades/whatever

eternal escarp
#

one that shouldnt see the light of day

zenith hazel
#

but anyway

cobalt pewter
zenith hazel
#

removing the scissors lasers is probably a no-go lol

#

especially if you ask fab

frozen hornet
#

I think he meant removing the scissor lasers and replacing them with normal ML style lasers only while the guardians are alive

cobalt pewter
#

The scissors is really helpful, but sometimes runs and hides to wherever in the house

#

Still helpful tho since my lefthanded ass cannot use other scissors, so whatever

#

Anyways

eternal escarp
zenith hazel
#

if the problem is the guardians phase, ask to nerf the guardians phase?

frozen hornet
cobalt pewter
#

If you meant hallow provi's deathrays, the most that can be given is a more of obvious telegraph

eternal escarp
#

well, they are
helpful in making the fight challenging

zenith hazel
#

and everything after the laser part just doesn't make sense

frozen hornet
#

Indeed

zenith hazel
#

what in the world does

maybe getting rid of the nighttime difficulty increase after guardians, but only if the fight was started in day, and making the green healing projectiles a bit more distinct at a distance
mean

frozen hornet
#

If you have trouble with hallow provi lasers fight her in the underworld

eternal escarp
cobalt pewter
#

Fab likes the current telegraph, but I personally could see a bit more to the lasers telegraph, since it detects your position somewhere a bit before the attack starts

zenith hazel
#

and I'm pretty sure the green healing projectiles are already very distinct

eternal escarp
#

they arent yet

#

iirc there was a change in the changelogs

#

but rn they arent as visible, tleast not imo

dark urchin
zenith hazel
#

@grave pine add a reason to your suggestion

cobalt pewter
#

Right now it's a bit ambiguous beyond colors yes

zenith hazel
#

what does them being far away from providence have to do with anything?

safe oasis
#

"boss health changes"?

cobalt pewter
#

lol?

#

I don't understand this new sugg

ashen warren
#

I see that as a very dumb idea

dark urchin
zenith hazel
#

again, I don't see how that's relevant

#

and please elaborate on the sentence I mentioned above somehow

grave pine
zenith hazel
#

if there is no reason, your suggestion is invalid

ashen warren
#

What

zenith hazel
#

simple as that

safe oasis
#

just turn on a higher difficulty? what?

zenith hazel
#

and if you're experienced, ofc you're gonna find the game easy lol

#

it's common sense

ashen warren
#

I still don’t know why provi needs a difficulty nerf

safe oasis
#

tbf the difficulty spike is quite harsh between ml and provi

ashen warren
#

I mean you have folly in the middle and people seem to complain about it’s difficulty as well

#

Though yea I agree the general difference in difficulty between those two bosses is a bit big

frozen hornet
grave pine
#

yeah the hp changes in the upcoming update

ashen warren
#

What?

grave pine
#

optional of course

safe oasis
#

there's a boss health slider in the config, just turn it up, problem solved

ashen warren
#

Wait do you think they’re not rebalancing the weapons as well or something

frozen hornet
#

Y'know the post-ML power curve killing

zenith hazel
#

you mean... the nerfs meant to make post-ml more balanced?

#

then just use the health config as mentioned above

grave pine
#

alright

eternal escarp
earnest cape
#

guardians don't exist dragonfolly is a bit of a challenge if you're not prepared

cobalt pewter
#

Guardians are a fuck

eternal escarp
#

id say dfolly is a perfect inbetween

#

eases the jump

safe oasis
#

oh yeah true kinda forgot folly existed ngl

hot zephyr
#

You need to improve your arena

safe oasis
#

they're smaller which is very noticeable, i do admit that the color contrast isn't there though

cobalt pewter
safe oasis
#

also yeah what even is that arena, but that's unrelated

ashen warren
#

Those are pretty noticeable

zenith hazel
#

then wait till next update for the contrast

ashen warren
#

Have you fought both versions of provi?

hot zephyr
#

(Or disable your background)

frozen hornet
#

Underworld provi's projectiles are easier to see because of the dark background

dark urchin
#

Its also very hard to notice the size difference while trying to dodge everything

safe oasis
#

it's not that hard to notice the size

cobalt pewter
#

Just don't get the healing projectiles lol!

#

(aka play death)

safe oasis
#

it's also the only thing you're dodging so there's not much in that area

ashen warren
#

From what I get your main problem is not being able to see stars and not being able to dodge laser
Maybe try fighting hell provi if most of your problems come from being in the hollow?

dark urchin
dim star
#

Why did they have to change it

zenith hazel
#

because it's a serious boss now, not a funny meme

frozen hornet
#

Dragonfolly is just as memorable as bumblebirb is in terms of names

ashen warren
#

for those of you who speedrun calamity would this be a route changer to speedruns or no? add the desert medallion with the slime crown in the starter bag
It would leave a good first impression by introducing players to a modded boss immediately along with a vanilla one

#

i dont know how the runs works for calamity

distant gyro
#

yes but not by a wide margin

ashen warren
#

man that would be epic if my suggestion did add a sligth change to speedruns

dim star
ashen warren
#

how does the creator pick suggestions and adds them?

violet dagger
zenith hazel
#

suggestions are posted into #suggestions-posting , after 24 hours if they have no problems they'll get posted into #suggestions-voting
after that, suggestions that reach 200 stars are delivered to the dev server where devs would vote on whether to approve or deny said suggestions

ashen warren
#

ty for info

#

i assume that the devs would more then likly say yes though

#

well meh depends

dark urchin
#

just deleted the confusing line and added a better small thing to my suggestion @zenith hazel

zenith hazel
#

it's still not exactly proper formatting

#

the title of your suggestion should be in a separate line

dark urchin
#

k

dim star
#

I think you need to have the title emboldened and a space above everything else

#

(title)

(Suggestion)

dark urchin
#

how do I bold in discord

zenith hazel
#

and why's there just huge spaces between your 2nd and 3rd paragraphs?

#

to bold in discord, put ** on both ends of the part you want to bold

dark urchin
#

@zenith hazel does it look good now

zenith hazel
#

not sure if mobile is fucking it up but all of it is on 1 paragraph on my end

dim star
#

I think that looks pretty good

violet dagger
#

Just add a space between the title and paragraph and it should be fine

dim star
#

Is anyone going to talk about rubby’s suggestion

#

It’s literally a single sentence

#

“Make this thing because uhhhhhh it would be cool”

dark urchin
zenith hazel
#

that suggestion is way too short to hit character limit

dark urchin
safe oasis
#

press return on mobile

#

shift+enter on pc

dark urchin
#

k

#

ty

#

@zenith hazel that look good?

zenith hazel
#

good enough ig

dark urchin
agile bolt
#

Nerfing/buffing a boss can be a tough suggestion, especially since not everyone feels the same way about the boss

lilac raptor
#

To Suggestion for immortal npcs - you can make NPC come at night in calamity config if you dont want to wait after losing most of your npcs

fossil finch
#

Rebalance already nerfs her, end of sugg disc ultimatesmug

craggy kernel
#

providence is getting nerfed with rebalancing?

haughty owl
#

Post Moonlord bosses are getting nerfed

#

But so are post Moonlord weapons

distant gyro
#

theoretically nerfed but she'll be harder in practice

#

thanks to 214 - Expert+ Providence fires a star, once in a while, directly at each player in multiplayer, up to a max of 10, during her star cocoon bullet hell.

thick raptor
#

The alternate crafting for sigil of calamitas sounds nice, although I think it would be helpful if it applied to all items and their upgrades

#

You could use the sigil as an example of how you should be able to craft items with upgraded components

dense locust
thick raptor
#

There are just so many items that I'm sure there are some places

#

The emblems are good examples

#

Like using the avenger emblem or the destroyer emblem for the reaper tooth necklace

dense locust
#

so like letting you use a destroyer emblem for reaper tooth but not inheriting the crit chance? I suppose that makes sense

thick raptor
#

Exactly

#

It's just annoying when you have the upgraded version of an item needed for a crafting recipe

dense locust
#

or using, say, an avenger emblem over a ranger emblem for Artemis emblem

thick raptor
#

Yeah

#

or for Yharim's insignia

dense locust
#

yeah that makes sense

thick raptor
#

Of course it applies to more than just emblems, but they are just what I can think of off the top of my head

dense locust
#

celestial shell over celestial stone for artemis emblem is one that isnt an emblem

thick raptor
#

Yes

#

But we don't need to come up with every one, just saying that these recipes should work with higher tier components and giving an example should be enough

clever plume
#

To the person who said providence needs a nerf I really don’t think so

#

Once you learn her mechanic she isn’t that bad, but to be fair I never fought her in death mode

#

I do agree with making the healing sparks more noticeable though

crude geode
#

Profaned Nugget phase really needs a nerf

clever plume
#

Why?

#

You just gotta focus the nuggets, and with a RoD you’ll be able to avoid a lot of attacks

crude geode
#

Focus really just goes out the window with that phase, as well as seeing anything Providence is doing. It’s like if supreme calamitas just spawned dragonfolly at like 25% hp.

frozen hornet
#

Focusing on nuggets makes it harder to focus on provi herself

clever plume
#

Idk then

#

I’m on my 2nd run of this mod (1st time in rev) and I’m not finding it difficult

#

Maybe Bc I’m mage and I shred the nuggets super fast🤷🏻‍♂️

#

Her projectiles r also easy to avoid with preparation

crude geode
#

Difficulty is extremely subjective, keep in mind, and post ml rebalancing is occurring

#

“with preparation” is the problem

clever plume
#

Yea I’m aware

clever plume
crude geode
#

you have to consistently avoid both bullet hells as well as the charging nugget that’s blocking you seeing the bullet hell

clever plume
#

I can usually dash out of the way

#

And use RoD for when I’m in trouble with projectiles

frozen hornet
#

And when the charging one chases you right as she does her cocoon phase and you just poof

clever plume
#

Nah I just use RoD

#

And target the dashing one

#

Maybe their move sets r outdated then

#

Having something dash at you to limit movement is annoying

#

Ig I’ve been lucky? No clue

frozen hornet
#

I will say every time the guardians spawn I get filled with dread because I know I'll lose focus on one thing and die HDfailure

grim tusk
#

Prov’s Guardians do need a change

clever plume
#

Well a trick that helped me was placing actuated pearlstone high up form the ground so I can move around a ton without going out of biome

#

So I was able to avoid most of provs attacks

#

(Like the flame things)

grim tusk
#

90% of the players just nuke em due to they being really hard to deal with during cocoon phases

clever plume
#

Yea I go full berserk on them

#

And just rod when prov stays still

grim tusk
#

also some people (mostly nohitters) even prefer to do night providence due to how overwhelming guardians are during star cocoons

crude geode
#

Yeah guardians during star cocoons is just how much health do you have

#

and how lucky are you

grim tusk
#

If you are actually wanting to fight providence fair and square that is

#

Which like 70% of the players dont

#

The average #calamity-mod-talk and #help-advice-read-pins player just wants things as easy as they can be and want the most optimal setup. Heck sometimes they whine if you just give them random on tier decent weapons cuz they dont melt

clever plume
#

I’m doing calamity for a challenge

#

Like in my mage play through I’m not using the infinite mana accessory

#

Also, I think I should move into death mode for my 3rd run

#

Kinda off topic sry

zenith hazel
#

bot's down, notified amber

crude geode
#

mfw someone wants yet another dog rework

north cypress
#

Yeah.

crude geode
#

He’s not called the projectile spammer of gods, he’s called the devourer of gods.

#

kinda makes sense that he more focuses on trying to directly eat you instead of spamming projectiles

#

also makes him more memorable, since his difficulty doesn’t come from spamming projectiles like most of the moon lord and up bosses

river glen
#

sounds like fargo destroyer to me

#

100% certain this is trying to make it into fargo destroyer

grim tusk
#

it is indeed Emode (bad) Destroyer

#

and Devourer of gods is getting some love next update anyways

#

new fireball attack BrimSmug

craggy kernel
#

destroyer bad 🛌

#

all variations of destroyer are bad

rose jewel
#

Providence is meant to be hard tho and you didn’t say anything about arena

river glen
#

destroyer is much beter next update

craggy kernel
#

it could be much better and still not be great with how awful it is now tbh

hollow shell
#

Not sure how well this DoG suggestion will go over

#

A lot of somewhat specific ideas for new attacks

#

Each one does have a reason but they aren't particularly strong
Like the trail attack's reason just being "DoG is a powerful worm so he should do this cuz it'd make him seem powerful"

violet dagger
#

Doggo does need more than a bit of improvement but ye thats a bit too specific

#

Also basically emode destroyer as others said

crude geode
#

Much prefer something that actually makes him more melee based, such as more maneuvers like the dash

craggy kernel
sleek turret
#

why

craggy kernel
#

sleek turret
#

ugh

novel belfry
#

sleek turret
#

@gusty rain read the pinned document here

#

and also give your suggestion a reason atleast

gusty rain
#

My suggestion is perfectly reasonable and fair

craggy kernel
novel belfry
#

because right now it literally doesn't

#

and honestly, I think the wand's deceptive dmg indicator of 1 is funny enough

hollow shell
#

@gusty rain Joke suggestions are not allowed, and either way you need to include a reason with your suggestion (separated from the title line with Shift+Enter) in order for the bot to process it

gusty rain
#

Its not a joke

craggy kernel
#

wot

hollow shell
#

Well you need to include a reason

#

to explain why we should implement your suggestion

craggy kernel
#

a. what the hell does "make something funnier" mean and
b. you need a reason

blazing yacht
#

What the fuck does "make the wand funnier" even mean bro

novel belfry
#

i think he wants a more jokey feel to the wand

#

like more of the deceptive "1 magic damage" stuff

#

but

craggy kernel
#

ok but how are you coming up with a compelling reason for the devs to take their time to add that

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answer: you don't

novel belfry
#

he isn't providing a reason

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so i can't 100% tell

#

Like for instance, if I wanted to write down a suggestion as to why the Astral Infection should be moved to Post-Moon Lord, I have to write down a reason as well

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which I will once Draedon update comes out, I don't want to burden the devs now

craggy kernel
pine star
craggy kernel
#

ok well have fun getting your suggestion rejected then

pine star
#

@hollow shell

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Have fun getting warned

hollow shell
#

Yeah that's a warn

craggy kernel
#

memes in this channel ech

hollow shell
#

I'll delete your suggestion too

novel belfry
#

good grief

thick raptor
novel belfry
#

ye of course

#

i've heard a concern about this before quite frankly

thick raptor
#

Idk aureus along with most jumping bosses aren’t very effective against high mobility players

novel belfry
#

then again, hardmode has a lot of bosses already

river glen
#

the dog suggestion is wack....

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like there is not much of a reason to it besides "he is strong, therefore he should have this"

hollow shell
#

But I don't think that any of them are going to realistically happen

grim tusk
#

ah yes the "Make Rav post providence" suggestions

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hit 200 ⭐ really fast and instantly rejected

thick raptor
#

The idea for more attack variety for dog is a good suggestion in my opinion, and I think the rest is just meant for inspiration

novel belfry
#

it just intrudes on the astral infection's potential and forces it to not utilize it

thick raptor
#

I find astral helpful to seal off the other infections to be dealt with later

grim tusk
#

i hightly doubt it'll get accepted but in terms of validity is is

novel belfry
#

I'm not suggesting it now because the dev team is already quite busy with a massive update already, I don't want to burden them now

#

if they accept it, of course

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which I'm pretty sure they won't, this suggestion is bold and big

thick raptor
#

I’d personally prefer mechworm portal dashes to the attacks suggested but more variety is always nice

ashen warren
#

I don’t think making PBG summon non consumable because “it makes sense” is a good idea tbh

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  1. This is the same game where you could shoot decapitated cat heads out of a sword
  2. Other boss summons would have to be tweaked because it “doesn’t make sense”. Death whistle is a whistle, why is it consumable?
  3. I honestly just don’t see a good gameplay reason for this. The summon is pretty easy to get and you could usually craft like 7 at a time assuming you have the iron, which you most likely do at that stage of the game.
hollow shell
#

@crystal stone ^
Also, your proposed solution is a tad too specific. I'd recommend wording it much more generally, like just saying that the Plaguebringer minibosses and/or Jungle Lab could be involved but not going in-depth as to how.

clever canopy
#

It would certainly help farming for the bloom stone anyway

crude geode
#

Frost Key, Keys in general, Eye of Desolation versus Mech summons/EoC summon, Death Whistle, Draedon's Remote, Etc.

hollow shell
#

(It's common video game logic that keys evaporate when used on anything)

crude geode
#

(true, but it's another example of "hm should make sense that it can be used more than once, but video game logic")

frail mantle
#

rngesus himself has cursed all keys to crumble to dust upon being used once for their sins

ashen warren
#

alas, the law of equivalent exchange strikes again

frozen hornet
#

Mutually exclusive emblem drops when

crude geode
#

There are 5 emblems.

forest vapor
#

yes

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i play with redemption so there are 6

#

getting summoner emblem for a craft is almost impossible

crude geode
#

Not exactly sure if you’re aware of summoner sets

forest vapor
#

they exist

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like the draedon one

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but there is no point in them

crude geode
#

Hydrothermic, Spooky, Fathom Swarmer for tankiness, Plague one

forest vapor
#

cuz spider has more slots = more damage

shy pine
#

Spider is vanilla right?

forest vapor
forest vapor
shy pine
#

Scoria isn’t it

crude geode
#

One of the two from abyss

#

Scoria bar more so

forest vapor
#

ok

crude geode
#

Hydrothermic is an all class but it does well for summoner

forest vapor
#

like, spider armor is strong enough to kill cultist

crude geode
#

Also you’re ignoring the two other vanilla armors, tiki and spooky

forest vapor
#

spooky is post-plantera

shy pine
forest vapor
crude geode
#

Wow strong enough to kill the weakest hardmode boss? Truly a feat no other set could accomplish

forest vapor
shy pine
forest vapor
#

30 damage seed in expert

shy pine
forest vapor
forest vapor
#

done

shy pine
#

Yeah but like

#

That’s effort

forest vapor
#

only 3h

shy pine
#

Exactly

forest vapor
#

i spent 3 days on calamitas so that was fast

shy pine
#

Doesn’t she disappear at dawn?

forest vapor
#

i mean 3 REAL days

shy pine
#

I skip her most of the time

#

Plantera gets me far enough

forest vapor
#

well tiki staff dependencies suck

crude geode
#

Summoner does have sets, multiple in fact for certain progression points, and there’s going to be added helmets for the early hardmode ores

shy pine
forest vapor
#

none of the preplantera sets gives 4 slots

crude geode
#

The helmet gives multiple slots

shy pine
#

Blue something

forest vapor
#

they are stupid af

shy pine
forest vapor
#

oh right

#

any but squire

#

stardust cell also sucks

#

staff with less than 40 damage gives double dps

#

of cell

shy pine
#

Yeah the fact that the dragon exists just makes cell useless

forest vapor
#

i crafted it cuz OOOOOOO CELLS SHOOT SMALL CELLS

#

450 dps lol

crude geode
forest vapor
#

ok

crude geode
#

If you wanna talk in general

#

Discussing your suggestion more, there is multiple and completely viable armor sets outside of spider armor for summoner. There’s four in hardmode besides it, three if you don’t count tiki because it’s outclassed and needs a new set bonus, but otherwise still decent variety when compared with ranged.

#

Fathom Swarmer is a great example, as it’s a rare tanky summoner set that gives you 37 more defense than spider armor, as well as 27% more summon damage, at the cost of 1 minion slot.

#

@forest vapor Early hardmode is being reworked next update, so you might wanna wait on that before posting a sugg about spider armor being your only choice.

forest vapor
#

guess im staying for more than 400 hours

hollow shell
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(I notice he also fails to mention Calamity's multi helmet sets)

hollow shell
#

@forest vapor You should probably acknowledge Daedalus, Reaver, and Hydrothermic armors in your sugg
"Fighting cultist in early hardmode armor while every class has post-golem armor is a bit unfair i think."
Hydro is post-Golem and has a summoner helmet.

craggy kernel
#

ech multi helmet sets are like a good majority of calamity's armor sets

#

not mentioning them is kinda ech

forest vapor
#

hydrothermic armor exists, yes

craggy kernel
#

also wdym early hm armor, spooky armor exists too

#

which is post plant

forest vapor
#

palladium\cobalt\mythril\orihalcum\titanium\adamantite helmets don't

craggy kernel
#

and uh

#

you don't need that

#

because spider exists

hollow shell
#

Why does that matter?

craggy kernel
#

and so does daedalus

#

so uh

#

how does that matter

forest vapor
forest vapor
#

spider armor should be nerfed

hollow shell
#

Did you test them

forest vapor
#

yes

#

i crafted them cuz i got A LOT of ore while digging arenas

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they are useless cuz spider exists

hollow shell
#

That should be the focus of your suggestion
Or something that you mention at all?
Right now you don't even acknowledge that the helmets exist in your sugg

forest vapor
#

you can just kill moonlord in spider armor and go for stardust

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its overpowered

craggy kernel
#

well you can do thaqt

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but its not viable to do that

forest vapor
craggy kernel
#

uh huh and why do you not mention that in your sugg

#

thast what rover is saying

forest vapor
craggy kernel
#

its far from the best option at that point

forest vapor
#

best option is spooky

craggy kernel
#

spooky, fathom swarmer (literal upgrade to spider btw), and hydrothermic all exist

forest vapor
#

which gives a bit more defense and dmg

hollow shell
#

But your suggestion is focused around giving summoner more options

It does have those options, you just didn't use them because Spider is OP

You don't talk about Spider being OP in your sugg for sone reason

forest vapor
hollow shell
#

Yeah

craggy kernel
#

yuh

forest vapor
#

there are like 6 sets or 7, but they are useless cuz going bee-spider-stardust is not a path of pain, just get some endurance pots and permafrost thing for extra time

hollow shell
#

Indeed
You can edit/rework your suggestion to make this issue more clear

forest vapor
#

done

balmy folio
#

Considering you get most your slots from accessory's IMO it doesn't matter if an armor set has less slots then another untill late game where you need like ten or more slots just to summon something.

#

Unless the set bonus is bad.

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Also spider armor is a VANILLA set.

hollow shell
#

Not particularly how I expected the suggestion to be edited (now it seems to change course in the middle)
But yeah, it does address all the issues now

grim tusk
#

plaguebringer armor also exists post-PBG

#

literally the best pre-ML set

#

also spider is fine how it is lmao

hollow shell
#

True

grim tusk
#

specially consider that its somewhat glass cannon

hollow shell
#

In fact summoner actually does have pretty good armor representation

grim tusk
#

and if you want more defensive early hm you have forbidden

balmy folio
#

Also theres spooky armr, plaugebriner, hydrothermic

grim tusk
#

prolly has the most armor sets in hm lmao

balmy folio
#

Ur not gonna be fighting the cultists in pre golem gear

grim tusk
#

that as well

balmy folio
#

You are going to get absoulutly fucking dominated if you do

grim tusk
#

only speedrunners or heavy progression breakers fight Cultist pre-Golem

balmy folio
#

Also you're talking about spider armor as if you forgot that its a vanilla armor set

grim tusk
#

Cultist is easy atm, next patch he wont be if he ends up being reworked in 1.5 (he is gonna get reworked but idk if 1.5.001 or 1.5.002)

balmy folio
#

Spider armor gets instantly overshadowed by hydrothermic, spooky armor, plaguebringer

#

Hell in vanilla terraria you instantly replace it with hollow armor

grim tusk
#

spider is overshadowed (and absorbed) by fathom swarmer and forbidden and daedalus are heavy competition