#suggestions-discussion
1 messages · Page 1143 of 1
Would be nice
Specially to buff vanilla minions since most of em are bad
Specially tempest staff, that shit is almost useless
And theres no point in using it over any post-plant (or even post mechs) summon
Although that would be very complex to do
Maybe the minions targeting cursor?
That would buff a ton of minions and make summoner really dynamic and fun to use
Summoner's Association does pull that off iirc
This could be kind of seen as a meme suggestion but also not really in another way
this is both
The title is meme but the actual suggestion is not
eah, if you adjust the title to be not meme then this could be valid
lmfao
I edited it slightly 

Fargo in main 

that's an insult to squirrels
Ah, I see...
Honestly that's something I'm willing to fight against. Buggy behavior shouldn't be kept for humor
Sounds funny
They were funny.
But uh, yeah
This ain't the first complaint I heard about em
iirc their acorns always spawn off-center too, like above the squirrel's head
along with the fact that they sometimes... just... don't attack enemies?
like I've been surrounded by enemies before and the squirrel sometimes doesn't care
the fabsol v fargo boxing match inches ever closer toward reality
I wouldn't be against polishing its AI sometime in the near future in general
Echdeath
make squirrel have better aiming cause they miss 90% of their shot 
I guess that could be done by making the acorns go faster
best case scenario, i will gain the untouchable role using squirrels alone

beating calamity using only squirrels sounds like an epic clickbait title so I'm all for it
ahh yes
i've had many a situations where the squirrel completely fails at killing a slime, and only damages it, making like 7 of them aggressive
Essay time
Solar's dash inspired the entire ram line of dashes in cal
Cryo lore (and in 1.5 will be Ornate Shield and its upgrades)
Fun? Fact: Vortex stealth is nerfed to the ground in Cal
Stardust's one is unique, yet utterly useless

It should've boosted minions and sentries in its area instead of
Whatever the fuck it does rn
And on the topic of Pillar armors, despite not being directly related. Empyrean armor is also problematic in this front
None of its effects are unique
1.4 tmod stardust becomes jojo stand
ah yes Star Platinum
Yea empyrean is get hit and you get more dmg and crit
Just like I constantly praise Gravistar Sabaton for being unique and a good example of a Expert mode acc despite being trash balance wise, I’ll praise Stardust Guardian for being the thing that started the whole “command a unique minion to do something” thing that’s shared by Forbidden Armor.
also why not combine both buffs into 1?
Because yes
@hollow shell Does this suggestion look good? Just asking so I don’t have to worry about something like Auric being changed to melee only and four other end game armors planned.
True, though it plays with enemy aggro, which ultimately doesn't really work at this point in the game, but giving it different actions on use would be nice
It’s very unique amongst the “summon unique minion that is just another minion” that’s ever present in calamity
And this which a lot of rogue accs do
Auric is staying all-class as far as I am aware
Its role and placement are slightly different but there are no significant changes for 1.5
It arguably won't be the ultimate armor set anymore, with Demonshade being the extra glass cannon one
As another armor is getting added to complement Demonshade, super-defensive
Rogue getting unique projectiles is basically the “summon a minion” line from Summoner.
Ain't even unique for the most part
Just feels like bloated for anything with that trait on
super defensive armor
Like Shadow Potions or
The stupid armor
Though arguably
Shadow buff is way more controllable in what projectile you can get
Since it depends on weapon type held / used (?)
Surprisingly Ozz and I haven't come up with any concrete ideas for how to make Auric less of a clusterfuck, even though we have plans for Absorber/Sponge, Amalgam, etc
I should probably try making some Auric ideas at some point
Also yeah wow I never really thought about how it makes no sense for you to be given both of those buffs when you're hit
Another problem on the funny armor
wrath and rage 
I'm pissed that Empyrean wasn't reworked with the resprite
Its set bonus is just stat buffs and projectile spam
still.
The resprite was a great opportunity to clean up all that old-Calamity stuff, including stuff from back when it was an all-class armor
Ah yes Xeroc armor
So much potential
Maybe have it give permanent empyrian wrath/rage instead of just the rage and wrath debuffs (which also can conflict with profaned rage and holy wrath buffs, maybe should make a bug report or smth but maybe tomorrow)
but you could just add those stats onto the armor???
I personally would love if Auric was straight up turned into a melee only armor, and four other class armors were made that were spiritual upgrades to the pillar armors, but each with a unique theme that fits with one of Cal’s biomes. Abyss for Rogue, for example.
Heck that way you keep both buffs, one is for when hit and the other for when under 50% hp, just that the under 50% one would require some changes
That sounds neat Cursed though that uhhh
Is a lotta effort and has some logistical problems
indeed, that is a lot of effort
Which is why I just expect a possible rework to auric tesla in the far flung future
Prolly best to think about that more in the next update, when the playing field is different
New tiers and the new armor set
The sugg you have now is fine though
cuz Auric is indeed
really boring
I didn’t mention it in the suggestion, but summoner doesn’t even get a unique minion from it’s set bonus. Just more damage and a extra minion slot, which is already just a accessory slapped on as a set bonus
I will probabky rework my sugg tomorrow to include this but imma go to sleep
Gn 
Gn
Night
I have a question about the latest sugg
Shadow potion effect is off when the boss is alive, isn't it?
@hardy wing

Why here.
And we told him already
Funny
How many times can i say summons in 1 sentence
Try maybe changing some of the summons for minions
Also iirc the only summon for weakening debuffs is caustic staff, the others either dont or already inflict a bunch of debuffs (mostly post-ML)
Just like the debuffs could be good enough that stacking summons helps more than just 1 type
At least summoner can still use Marked magnum, lunic eye, golden gun (and a cursed flames counterpart if it gets added), yanmei’s knife and betsy’s wrath (even though this one is a mage wep) for debuffing
Indeed it is, Fox drive
yeah that one saying its only 1 file on it
@steel sedge Already exists, read: https://calamitymod.fandom.com/wiki/Fox_Drive
Indeed
Not exactly a floating fox pet but
You didn't provide any reasoning in your sugg so I don't know why that aspect is important 
i was wondering these days about suggestion bot and suggestion star requirement for delivery
does Suggestion Bot auto-vote count itself for delivery? and what I meant for that is that 199 members outside SuggBot vote and 1 is auto-vote from the bot for making it 200 votes.
^
thanks
Because float
Thas not a reason
But float
Deca you gotta add reason to your suggestions
And no, that last suggestion isn't a bootleg mage armor
The reason is the most important part
It tells the public and the devs why implementing your suggestion is a good idea
Float is a good reason
that’s a description, not a reason
This suggestion too.
But why its a reason then.
Dude I'm talking about a floating fox, how can I give a good reason?
Okay, that one has literally no reason to put
if there is no reason then it won’t be passed as a valid suggestion, simple as that
same goes for the armor
It's an armor that gives temporary buff
What reason can I put in an armor?
Give me an example please
If you cannot think of any reason why Calamity should implement your suggestion, you shouldn't post it
it’s your job to come up with a reason, not ours
Suggestions are supposed to solve problems, fix things, flesh things out that are weak or poor
What was the armor that took life and gave mage buffs
so demonshade?
Isn't demonshade endgame armor?
yes
yea but it still exists
there’s still no reason
and about the different helmets idea its going to happen next update anyways
not only is there not a good reason to your suggestion, your suggestion already exists.
this is teetering on the line of specific item suggestion as well
Okay, it makes brimflame armor stage useful for all the classes
isn't Reaver getting multiclass but with different helmets to flesh it out with different set bonuses?
why exactly does it need to be useful for all classes?
brimflame armor doesn't really need 5 helmets, I think it fits well with the mage-glass cannon playstyle.
@steel sedge as the mentioned already brimflame
Plague reaper armor also has something like that
and if you are looking the accs route, the really obscure (and bad) momentum capactitator exists for rogue players and has micromanaging the damn aura as a cost
Sorry my internet just went out
actually imma suggest that, I just fought Dfolly with stealth rogue which should give you a long fight and not only the projectiles barely do dmg, they rarely spawn. I only saw them once the whole 4 mins that the fight lasted (16 more mins if you count the failed attempts, showcase will make sugg later: https://youtu.be/UVSIyQtxw2I). They also do not offer anything new to the table as rogue already has a bunch of extra projectile accs available (feather crown line, electrician's glove, ethereal exorter (by default), blunder booster, etc) (and gets more later: Nanotech, Venerated locket, Dragon scales)
and separate it from the other sugg as this requires a different suggestion entirely
Stealth rogue will be far better next patch, but i used it to make the fight long to showcase how useless Empyrean armor's setbonus is.
And I'm suggesting to add it to revengeance as well, to make it harder
rev is fine lmao
If you want Rev to be harder, play death mode.
That's the entire point of Death mode.
not hard enough? play defiled or iron heart
still not hard? now enable armaggedon or eat funny shroom
Fair enough
i accidentally deleted my entire sugg from my clipboard 
will rewrite it later once i have time
Daamn
done
and made a second video with spam rogue just in case anyone complains that I used stealth rogue
@hollow shell should I change something to the suggestion or is it fine?
I actually am seeing the healing orbs come back to you quite a bit, as well as (I think) the Bubbles occasionally floating around
and one or two "stars"
in the spam video that is in both vids actually
Having two videos is probably redundant
And funny you should mention Hydrothermic as an armor that brings something new to the table
The only thing it grants for rogue beyond stats and stealth is (you guessed it) extra homing projectiles
the only projectile i can see often is healing stars;
the other rarely bubbles in the stealth vid (none in spam) and as well 2 stars
Hydrothermic is also somewhat boring with its set bonuses, but, one thing at a time
yea changed hydro for snow ruffian
mage hydro is essentially both spectre helmets
actually i see a big problem
most summoner sets are 1 boring minion that barely does anything and rogue sets are extra projectiles (usually homing)
Yep
It's almost like we have a lot of legacy content that has yet to be looked into
ranger has this problem as well with its multiclass helms
extra projectiles 
the most unique is probably bloodflare (which is also strong as fuck; heck prefered in nohits over omega blue due to how ridiculous that projectile is, also decent active ability)
melee has the most unique setbonuses
Melee is often the odd one out yeah
I was looking at Auric's set bonuses earlier today and all non-melee classes had a good amount of shared aspects that are not present for melee
Usually in order to focus on melee's defensive aspects, or true melee bonuses that other classes cannot get
i want to get away from this problem but it bugs me out: vampiric talisman lifesteal
i shouldnt be like this but HOLY FUCK KILL IT
heals you a lot, quite often making it ironically one of the best survivability accessories in the whole game, broken amounts of regen if paired with ambrosial ampoule
mage set is probably the 2nd most unique one; funny dmg multiplier too
iunno, Auric's mage set bonuses are almost all focused around granting additional attacks
which are also the other classes but mage has more variety in effects
Two different lifesteal effects, two different low-chance-on-every-fire effects
I mean,
yeah
But like mage doesn't even get an ability
Rogue gets invulnerability
funny tarragon
if the invincibilty were a second longer or took less to come back it would be absolutely busted
why does rogue get so much stuff that you just tweak a number and it becomes busted as fuck or shit
(venerated locket for example)
dammit
is there anything else wrong with the suggestion? (also imma put it here for easy copypasta once i can post it)
Turn plague fuel pack and blunder booster into Omni-directional dashes (or at least let them dash downwards) and reduce the cost of the dashes
These 2 items are often overlooked due to them costing quite a bunch of stealth and giving low stats (in the case of plague fuel pack), which is understandable considering its primary function: upwards/diagonal dash that spawns projectiles. However here's the thing, the stealth cost makes it very unusable outside of stealth builds and the direction that can dash its quite limited 45° away in the direction the player is facing which makes them very situational to use. Allowing the dashes to have other directions and reducing their cost would make the accessories less situational and more impactful and reliable ways of mobility.
It seems okay
I cannot comment personally because I have not used those accessories
https://cdn.discordapp.com/attachments/512925739486674954/846553563474821200/2021-05-24_20-00-54.mp4 also
(i had literally regular dmg investment, no glass cannon shit, stealth build even)
blunder booster is sleeper agent
Dash-only challenge incoming?
you bet
on the other hand plague booster pack is shit: dash is kinda short, projectiles do so little dmg, and it gives low dmg stats
this is literally celebration's dps on single target with glass cannon (celebration still better cuz explosion), better than elemental ray lmao
hm, I'm not sure about reducing the cost. maybe you could make it cost a set amount of stealth or something, but if it was omnidirectional with the same distance you could just zoom around for the same cost as one stealth strike
maybe set amount
like 30 stealth flat
no % shenanigans
or maybe just reducing the cost to 20%
mm, maybe. then again, if you want to make it more viable for non-stealth builds, set amount sort of counteracts that
I don't know. if it becomes strong, I think 25% is fine
Plague pack is bad, blunder could just maybe use a nerf to its feathers
yes, I don't disagree plagued fuel pack is bad
15% stealth cost perhaps
I'd prefer stronger dash to less stealth cost
Stronger dash would require a high cost to balance, making it situational
Stealth rogue has to use its resource and wait more, spam rogue cannot even use it
This is why a lower cost but less powerful dash would be better
As spam could just wait a slight bit and use it, meanwhile stealth can attack more often
Although i could see a third rogue playstyle pop up with the stealth rework
Low regen but high dmg strikes
Which would also use its resource but has to wait even longer due to not having the regen, which would be a problem if the cost is high
Ye
(unlike the other luminite armors, umbraphile and snow ruffian to name a few)
@grim tusk this bit kind of weirdly implies that snow ruffian and umbraphile are luminite armors, possibly rephrase it slightly? maybe reference the luminite armor effects and then add "and other rogue armors, such as umbraphile and snow ruffian"
good idea
#calamity-mod-talk message consider it done
@zenith hazel bot dead since like 2 hours ago
notified amber
@grim tusk you can't post more than 2 suggestions every 24 hours
Bot is down
Yes
depends on what you think might've gone wrong
uh
looks like brav and suggbot managed to approve that sugg at the exact same time?
ig i'll just remove the second one since it has less stars
I am the bot.
he is the bot.
BravBot™️
Brot
And i made a typo 
Changed it on the second sugg but was to late for the emyrean wrath/rage sugg
well this is...
it is an idea, but fabsol's working on the AI himself, there's no need for a suggestion @spring lantern
and it's not like he checks the suggestions channels often anyway
and this feels very specific
what are u talking about? Ceaseless Void... or other hole, EoL?
what do you mean by that?
I'm talking about your suggestion
fab's already reworking the boss himself, that's why the suggestion is unnecessary
what does EoL have to do with anything?
i have suggested about her there... oh, im sorry i forgotto post it inspecial branch
EoL suggestions are not allowed either because she's 1.4 content
and stop pinging me when you reply
i know
окей, не буду на мозоли давить
speak english please
OK, I wouldn't press on your blisters
ping me when you reply again and that's going to be a warn
you can still edit your suggestion to be smth else if you'd like
such as more usage of dark plasma
that can be turned into a legitimate suggestion
ok
ok
Also doesnt sealed singularity exist being a weapon that spawns black holes
A bit hard to read but I assume English isn't your first language, so it cannot be helped
And signus already gives a rogue accs
Each sentinel has something for rogue
Deific thunderbolt from Weaver, Cosmic kunai and the invincible NR but takes an accs slot cloak, and Sealed singularity
I'm not sure what he means by Dark Plasma having 4 uses.
Dark Plasma alone has 8 crafts (6 if you only count on-tier). Alongside the other Sentinel material, it has 11
Unsure.
Like magnetic meltdown being shifted
Last time i talked to piky and atlix about it, they said it needed plasma now instead of cosmilite
Yea post-DoG was gonna be so overcrowded but we getting stuff shifted to give other tiers more diversity is a good move
Also woudnt yet another immortality accessory be broken
We’re getting nebulous core next patch and we have permafrost’s concoction already. And if we didnt have silva revive too
And void drops 2 reflecting accessories already both of which are getting buffed with the dodges rework
Abysal mirror + dark god’s sheath + potions is also enough for stealth regen for rogue at the tier, and will be stronger next patch
Void vault 2 would require a ton of work i asume but im a novice programmer so Dom or another code dev probably has more knowledge on this
wow this is hard to read
Seems kinda rambley to me also as only like a third of it is even really related to Dark Plasma and then goes into... adding accessories that already kinda exist and using what I assume is armored shells in endgame swords but 
i believe this issue is already slated to be done in 1.5
if not completed and implemented
@steel sedge new class suggestions are a don't
Ah
Scope too large
for a community suggestion.
Weapons and accs and armor throughout the entire game, plus more balancing required from then on
bot's down, notified amber
idk what u mean
also im sorry i forgot about Sealed Singularity
Next patch godslayer revive is moved to nebulous core
Godslayer will get a new setbonus
wouldnt it still be 2 upgrades in succession? since Provi is the first major post-ML boss after all
so make elysian wings useless? got it
u would have an upgrade immediately post ml, then 3 bosses before an upgrade, then 6 bosses before another upgrade
atm its 9 bosses before you get elysian
which is a significantly bigger gap
Guardians are a push over, folly is optional and most players dont kill it until post-DoG
and yea you'll make elysian wings not used since people prefer freeing an accs slot even though wings + treads give a ton of flight time
elysian wings still have better flight time
maybe post-Polter?
even more than it already isn't
post polter could be fine too
uhh
should i change it to that?
yea
and mentioning nohitting inside the sugg makes your suggestion pretty much invalid
I have to assume so becuase it would be a mod that exists if it wasnt
making projectiles and such client-side is possible but the projectile will still exist there it just won't appear on your screen iirc
do u mean me?
nah the other dude, you didnt mention anything nohit related in your sugg
projectiles are server-sided so they actually hit the boss and sync up with everyone
k just making sure
actually I think they meant because filling the screen with projectiles causes confusion within them
i.e for example there's a million projectiles on the boss' projectiles and it overlaps
Aslo wait yeah, where did they mention nohit lol
it would be absolute hell to fight Yharon phase 2 without getting hit
also you should change "not getting hit" to something like "getting hit less" or something similar to that
(to the most recent sugg)
without getting hit = nohitting
I think you are taking that too literally, i think they jsut mean that if people are using high projectile weapons, it becomes hard to not get hit by everything
So yeah, it should be reworded
which i can agree with them, it became hard to avoid attacks during scal because of projectile clutter
"maybe to see the dangerous projectiles" instead of "not get hit"
@vague bison
just in case since I saw them typing and didn't say anything
ah yeah I think that's better
oh no i was typing stuff but you guys figured out what i meant
@ashen warren a 5th pillar is never happening because:
- lunar events are already very annoying with 4 pillars, adding a 5th exacerbates the problem
- there’s barely any place to put a 5th pillar
- this is very much high effort and not smth we would like to consider
also, in what world is rogue considered a subclass?
not to mention the suggestion is getting a bit specific about the supposed 5th pillar
Rogue also basically has it's own fragments to with Meld Cnostructs or whatever they may be called now and basically just moving that into a pillar would kinda make them even more annoying to grind out 
I don’t think anyone knows, let alone cares, because it’s tremor
iirc the Tremor pillar just sorta popped into existence anywhere in the surface layer
could be your base, could be the very edge of the world, could be right next to another pillar for all it cared
the definition of the word “pillar”
Crap
a tall vertical structure of stone, wood, or metal, used as a support for a building, or as an ornament or monument.
but what do these pillars support? 🤔
a big slab of meat with a pillar in the middle of it

so you're telling me legos are pillars
TECHNICALLY
the mod was never designed with dual wield mod
@steel sedge First off, this would go into #bugs-read-pins instead of suggestions, secondly you also need a title and a reasoning for a suggestion, third this isn't a bug with the actual calamity mod and has to be fixed on the DUal Wielding Mod's side and not calamities
That isn't a reason for why it can't.
this isn't even a calamity problem since it's something to do with dual wield
if anything go to dual wield mod's discord if there even is one
Oh right
A main mod can't cater to other addons below it really 
🤔
Thoughts on the suggestion?
Instant ❗
1- a mod that does that exists already
2- too much effort
3- is this a joke sugg or something
4- no reasoning (“it would be cool” is not valid reasoning”)
No I think it's an interesting idea
I suggest you read the doc at the top of #suggestions-posting or the pins in here to know what not to suggest or do
That sugg is completely invalid
... very weird suggestion
Just go play 3d Terraria (minecraft) or smth
I mean this is coolo3r
This is not only completely out of our realm of possibility
But it's also like, not that great to begin with?
It's a neat novelty in terms of its technical aspect
But it looks unplayable
just play minecraft 4head
If you make the spries face you it could work
that’s... not how 3d works
You can see Iron Heart and Crystyl Crusher in the hotbar
Yea I was gonna go to the abyss but my frames drop
what
And then my PC gets super loud
But
We clearly don't need to add a 3D mode because you
you already have it????????
The one I have is unplayable
Yeah no shit
Theres no reason to add another mod’s features just because
it’s as if 3d doesn’t work well with
Its almost as ridiculous as suggesting Fogbound
...well a mod that’s not meant to be 3d
It is, in fact, more ridiculous
If it was optimized and the sprites faced you it would wor
it’s not happening
That's a good idea
imma shoot it down then
Why it's a good feature tho
a. why must this be a calamity thing
b. add a better reason than it currently is(not going to get accepted either way though lol)
c. just play minecraft
we literally just explained why
also, next time you make a suggestion, please read the don’ts doc in the pins first
and think about how much effort is required to make smth a reality
Biggest reason of them all
Your suggesting something that already exists
And you sent a video of it being a thing that already exists
this is not the first time you’ve done this
It exists but is bad
We would not be able to do it better
but it’s not our issue to make it better
Since you're so knowledgeable about it sansvans, why don't you just make a better 3D Terraria? Super simple solution
its very obvious that cal devs are currently focusing on 1.5 which is a gigantic update that will take a lot of their time and focus so this is just asking for too much for something that isn't even any of their concern
byeah i think the point got sent acrossed a while ago
just turn armageddon on, or iron heart, or anything that makes you take more damage
lots of ways to do this
Armageddon is not "more damage" its a oneshot mechanic
Hmm boosting the dmg so you get oneshote
Real funny
Specially lategame
Yharon hits like 750 contact dmg already in death mode
i mean i just want an option. I dont force anyone to use it, like the Health Percentage. Imho it makes sessions with a lot more mods way easier to balance around
its like i wrote into the suggestions: many many mods can imbalance the game. which is fine if you really want to use them for whatever reason. so in our sessions with 40 mods we can facetank nearly every boss at some point. But because we dont want to miss them, a simple boost in the config menu like the health one would help us a lot for re-balancing the game.
And because its an optional feature nobody is forced to use it
It seems fair enough considering the health boost
And it would be doable, probably easier than the health boost even
I find both of the options to be kinda weird personally
And we usually don't like acknowledging/catering to super multi mod playthroughs, cuz of course that's going to be a mess
But, it'd be optional
finally an "add this as a config option" sugg that makes sense being a config
Yeah, would be nifty to add along with the health boost 
Honestly I can't count the times when there was an infernado in row with the bordernadoes and I got confused
next update the big nado doesn't insta kill you
WHAT
but it does deal a crap ton of daamge
not outright one shotting you in every scenario but yeah
still pretty cheesy tho
This will be remedied somewhat
Cool
also, the border infernadoes' color changing thing is pretty cheesy too
Also I can confirm they are rainbow without the shaders on
iirc rn bordernado only changes color when it kills you
take it with a grain of salt my memory is bad
(I just came up with this cos i died to yharon 3 times by accidentally flying into the border infernado
)
smh just be like the rest of us and use cheatsheet to make walls
but uh
you can very clearly tell where the bordernadoes will be next update since it looks very different compared to what it is currently or alternatively you can just put a line of walls out of whatever you like to indicate that "hey the bordernado's close you shouldn't go too far here"
like putting a line of wood wall, glass wall etc for indication
not everyone is willing to do that tho
and some people here don't know cheat sheet exists
(and also it's cheat sheet)
well thats why i crossed it out
but that's basically the only way you can reliably mark where the nadoes are
and putting just a strip of wall or hell just platforms with pressing lmb+down also works
getting chased by a fucking dragon which can kill you in a few hits is very stressful
What is 
nanomachines, son.
Wouldn't you just take it off if it made you feel that
And I very much doubt the duplicate gimmick will be removed
true, but I don't think players(especially those who could be most effected) should have to find out about its effect the hard way or anything like that
true
Maybe just make it have a seizure warning in the description
The suggestion should only be one thing, not two
Either stick with the warning or the rework
hmmm yeah
I'll remove the rework part, and add a little more to the warning section
(considering there's a nohit category about it ,the rework bit would almost certainly get it rejected)
ah, had no idea about that
Looks good to me
and thanks again lol
Wym by swaying?
that's my bad way of describing the slight distortion sprites have, oops
couldn't think of the right term
Fading in and out would be more accurate
Swaying implies they move around a point or smth
Love odd mushroom but god does it need a warning, good suggestion
@wheat ocean Hit enter on accident?
A better description of its effects would be
yep
It duplicates a projectile 3 times on all sides of the player that fade in and out every few seconds
The old one was a lot less flashy
@wheat ocean If you can’t grab all the items in a world in 40 seconds post ceaseless void, idk what the fuck you’re doing lmao
It already gives you four per plasma, so it’s minimum 80 seconds of succ per ceaseless void kill, Max 2 minutes.
@spring lantern Don’t make suggestions based on future content.
Ye, that
You don’t actually know what the end result is going to be, only the testers and devs do really (to an extent).
So you can’t really say people are gonna be able to face tank DoG in the Draedon update (please refrain from using meme-y language in suggestions)
Monke cultist please format your suggestion properly with adding a line break(shift+enter)
ok
Oh yeah please delete your suggestion for the things cursed being mentioned
You cant have future content related stuff which includes stuff from the changelog that isnt in the live version i.e. draedon update
Thanks leon
I feel like that might need to be it’s own don’t at this point, and not just latched onto another related don’t. It’s broken far more often than it’s parent don’t, future content “example, yharim’s boss fight”
Well, would adding the line "This includes anything in #changelogs that isn't in the public version" or something similar fix the problem
It is there, yet it’s still probably one of the most broken don’ts with the Draedon update wait.
Maybe a temporary pin instead?
Like people read pins
true
imo this is probably just a problem of people not reading the doc properly or something else entirely
draedon update balancing taking five years
Since its already in the doc and as if people read pins in the first place it wouldnt really help too much
shhh mage testing is giving comas
piky can confirm

implying testing every single melee
swordweapon doesn’t take five years
well from what i can tell surprisingly ranger's the one giving the most headaches cause lmfao deathwind can not be stopped
Byeah
I still wish melee had more variety and less just sword but with projectile. Fabsol’s favorite buttplug or whatever, it leaves the class lacking a lot of variety and actual distinct identity.
Buttplug?
That's one way to put it
Also yeah
(Class, weapon type, whatever)
For other classes you have distinct weapon types with distinct advantages and uses.
Ranged- Bows that can do a lotta wacky things, with medium fire rate. Guns that can have insane fire rate but usually lower damage. Rocket launchers with slow af fire rate but big burst. Flamethrowers with being short ranged flamethrowers.
Melee you have swords. Occasionally short swords that fire a bunch of projectiles, or yo-yos that do something quirky at the cost of needing yo-yo bag to work. Maybe some flails. But mostly swords.
Boomerangs too in vanilla
and some weapons that used to have both rogue and melee variants will now stick to either one class
which probably means some boomerang types will return to melee
A few even tho they should all have just become rogue
🤷♀️
Non-hammer Boomerangs are going to be rogue
Hammers are melee
#suggestions-voting message
200 stars
, building will hopefully not be as painful anymore
didnt know you could add reactions there
Probably completion, but lets ask Rover to be sure
#suggestions-posting message
bro what
#suggestions-posting message
@spring lantern
Summoner will not be and was never intended to be glass cannon, summoner's weakness is that summons can be dumb at times and are usually inconsistent.
Many things on next update are directed to make summon have accessory variety and not more minion slots/dmg like:
#changelogs message
I suggest you read the FAQ in the pins of #calamity-update-talk to see why and compensations for that (better minions for example)
and additionally if you want an accessory that increases dmg received, just use dimensional soul artifact
I walk in here and I see someone trying to make summoner a glass cannon when the truth of it is that summoner is already fucked over pretty hard by minion AI generally being about as intelligent as someone that's been playing Fortnite for the entire schoolyear and had to bullshit their way through their final exams
if you get consistently one-shot as a class by default it's probably not gonna end up a fun class to play for the vast majority of people, simple as that
Yeah this seems like objectively the worst way to make summoner playable by just basically turning them into a no-hit class/character et cetera like Tainted Lost which, fun fact, usually aren't the most fun or enjoyable to play as especially when you don't even rely on your own skill and instead have to sit there and hope that Minion #14 actually moves
ah yes let us die more please
Tainted Lost has something interesting
This does not
this would make summoner super boring too, you'd basically have to run away to win
Is that not what happens now?
only if you make it that way, still would have to get close to make some minions consistently hit but
Basically summoner right now also but a better example now that I think about it would've been Rebirth Lost, either way being punished for just making your build not be sluggishly slow for killing every enemy is not really a good idea
should a suggestion like this actually happen(it won't), you'd be kinda forced to do it
yeah
running away from a boss is the dumb way to play
- Fabsol
heck thats the second biggest mistake i see new players do
the other is thinking that going full offensive is the best playstyle (which it fucking isnt)
full menacing and reaper tooth is my jam
yeah, i tend to go full menacing mode
i'm terrible at bullethells, but the damage is worth it
Easily the best strategy is 7 frog leg
jump god 
(it dies next patch)
best gear strat is balanced
2 defensive, 1 dash (which usually have defensive stuff slapped onto em), 3 offense and last one is wings
btw is Monke's suggestion formatted incorrectly for anyone else?
it is for me yeah
it is ye
aight
@wheat ocean You need to separate your bolded line from the rest of your suggestion using a line break (Shift+Enter)
rather than a |
Otherwise the bot won't process it properly
@pallid mauve You need to format your suggestion with a title and line break, you can make a line break with Shift + Enter. Here's an example:
Title
Actual suggestion
Thank you for telling me how to do it.
Thank you
@small tusk 
oh no what did I do lmao
@cobalt pewter better?
Also calamitas won't be a super boss for much longer
She will most likely be getting a mask next update
as she will be visually reworked ||into a human form. Which will be very easy to convert into a mask.||
ah ok
lol
Considering SCal is getting demoted next update, the superboss logic doesn't make sense tbh
yes it does
so is there a reason the "make summoner more of a glass cannon" sugg isn't ❗'d
sounds like it'd be pretty weird to talk to the Calamitas town NPC while wearing her mask
just curious 'cause it's been sittin' there menacingly for the past like 14 hours and it doesn't seem particuarly well-constructed as an argument towards makin' itself happen
@hollow shell question.
English looks like not their first language
But
They make an argument
Because your focus when playing summoner is shifted from aiming+dodging to purely dodging
Getting hit should become more punishing
is their argument
(I don't know what he's saying some of the time, like that last sentence, but I get the reason overall)
i doubt it'll get too many stars but from what my halfway revved up just-woke-up brain can tell it doesn't actually break any rules
Okay I attempted to read through the sugg in question
And aside from lack of writing polish, it'd boil down to just an unpopular opinion in regards to balance
Nothing that warrants an exclamation ig
Shouldn't the perforstor suggestion be in the doc at this point
Unless it is there and I missed it
A lot of specific points there
Was about to say that, yeah
@lilac raptor albeit the idea to expand the plague creeping in the jungle is a great idea, you can avoid diving into the specifics of what to do
The general idea should be something like "make plagued Jungle more distinct/harder", but this is a bit too specific
This implies that every plague jungle enemy doesn’t take like half your health through the debuff whenever they hit you

But I been always wanting Plague to not be
pop
Outta nowhere
It could be spread (ha) throughout HM progression or be given a more elaborate scenery in the jungle itself
noooooo not another infection biome ;-;
I hate those things with a passion
pure annoyance
I had the idea myself of having a few randomly spawned chunkes of "deactivated" plague plate that will automatically turn into actual plagueplate post-golem
Well it can work the same as Astral infection, it can spread up until there's a certain amount of infected blocks
true
didn't actually know Astral Infection spreaded lmao
thought you had to spread it manually
Pretty sure astral infection doesn’t spread
It does if there's not enough blocks
Specifically Bc spreading biomes are a pain in the ass
actually did that once after I got pissed out because my hellevator was full of hallow
Which is like, never the case because AI always spawns with enough blocks
The limit is very tight
Literally always been that way
I'm messing it up then
hang on a minute, is someone out here suggesting that summoner needs to be even worse than it already is?
the bruh energies are consuming my soul
High risk high reward 😎
(Except no because there's enough risks to do summoner, the reward is just mainly overtuned and should be fixed in 1.5)
summoner is so gimped the official solution was to make it melee 
lol
kind of find it need it wraps around again
as in
the similarities between the four basegame classes
Ranged has some similar weapons to Melee (flamethrowers&crap), Magic works from a long distance like Ranged, Summons uses mana for summoning not dissimilar to magic but now it also is much stronger closeby like melee
and throwing doesn't exist 
magic playstyle legitimately changes every tier of weapon it's wild
magic might just be the best class in Calamity
I still think ranged is best, not counting certain points in prog where melee is just freelo
Goes from being the worse cousin of ranged to having great weapons at nearly every stage of progression
I wish true melee had something beyond mantis claws to advance into
like the true true melee
you just go like, bladed gloves, fetid baghnaks, mantis claws
and maybe like 2 other weapons i forget
off topic tho
Weapons like that are harder to balance iirc
Slightly harder at least
Due to abysmally low range and use time
With those you either cheese or cry
Has anyone pinged Hellfirebro about their sugg breaking several don'ts
@lilac raptor Specific Item suggestions are not allowed
That isn't an item
I did bring up about the specifications, but nothing else iirc
Though I do like the general idea
Basically ditching, since there has never been responses since I ponged
Feel free to throw a ❗

I mean
New biome sugg and no reasoning
i don't think it's the biome
i think it's the trap block thing that spawns on ceilings, drops down when hit and bursts into bees
these things
at least, judging from the way it's described that's what it sounds like
Yes
He means the hornet nests
Basically they would turn into more powerful plague nests after golem is defeated
Since they pose little threat in that stage of the game
Its still very specific and doesn't really have any reasoning
Yeah tbh
The general idea is fine ig
a boss damage slider is a great idea
bc it means you can make it compatible with other OP mods
ie fargos souls
Hive suggestion is indeed way too specific @lilac raptor
Suggestions should focus on concepts and the reasons why they should be added, and not on the exact details of their execution
Yeah sounds fair
iunno if anybody would notice that dialogue anyway but it may as well exist
thanks
new players do check npc's a lot
i was thinking of having the quote to appear more often pre hardmode as a reminder but prob not neccassery/tedious to put in
mm
Amidias's Help dialogue cycles throughout the game, constantly changing
But those boss warning quotes could stay in his dialogue pool all the way up until you kill them
he does not have very many quotes at the start of the game
so i guess a person should encounter it since its 2/17 to encounter one of those quotes
I personally disagree with this sugg
and think that the weapon being very niche is better than it being similar to many other weapons
I personally think that the weapon could be given something else that could make it more worth using than just specifically not being usable on certain bosses because of its on-hit function and the massive risk factor on it.
While its completly possible to use it on bosses and (maybe) beat them, it falls down compared to other options, even such as more damaging ones and similar true melee ones because of its low-range, meaning you have a fat chance of getting hit by something or get into contact damage most of the time.
@cinder steppe All classes have some form of ichor at their disposal with the Golden Gun weapon being classess, mage having Golden Shower and more.
Plus you need to format your suggestion correctly anyways to have a title and body, that can be done with Shift + Enter on PC and Mobile has the enter button, plus you need a reason for why you think this suggestion would be worthwhile to be implemented.
^
If you're referring to the flask of ichor, then that would have to involve making imbuing all classes instead of just one
rogue also benefits from flasks (and has weapons that inflict ichor, like ichor spear)
and any class can use golden gun
Ichor isn't that important anyway 
cursed flames better
It depends but
ichor is better early on
although maybe next patch ichor will be stronger
CI is better lategame
Neither are a must have
since post-ML ichor its just bad
With how the numbers are getting lowered, ichor in Post-ML will probably be a bit better
but yea bosses are perfectly doable without ichor nor cursed flames
Just wanted to say that Cursed Flame is also getting buffed in 1.4/1.4.1, so it’s already infinitely better because it’s actually functional
Ichor spear, golden shower, Ichor bullets, golden gun.
Seems like he's also unaware that we made Flask of Ichor affect rogue weapons too
(all flasks in fact)
@river glen I'd argue that having the player encounter and be killed by them is much better, since the player will realize once they die those bosses should be fought later, and remember it better because they had the experience rather than just being told by an NPC. Also potentially makes the world feel more immersive since it doesn't seem like the game is telling you what to do
also I don't see any advantage to having an NPC tell you other than saving 2 deaths
and golden shower, caustic staff, and golden shower
well, these npc's are generally a guide, so why cant thye tell me that "I should probably avoid the siren in the ocean, it is known to kill unprepared people"
plus, it is just frustrating to see anahita spawn because you spawned it not knwoing, and an npc telling u that u should probably avoid it will stick
it's not a bad idea, but I don't see what's so bad about dying once to AS/siren and then waiting until you have good gear to fight them
I guess that's true, but new players rarely look at advice from guide or amidas
ofc if u are a veteran for ex. aqua and xyk then ofc ur gonna relize that ??? should be avoided and should not be triggered till post plantera
yes, but they should still be theree, newer players go to npc's a lot
especially the guide
then again with the argument of 'nobody reads the help' why bother having their help dialogue at all
I guess that's a good point, then
The guide doesn’t warn you not to break plantera’s bulb. Terraria is a wiki game.
true, but plantera can't be fought off-tier
You know what can be? Duke Fishron.
duke fishron has specific restrictions to how to spawn them
not just accidently kill ???
??? has a lot of health, so “accidentally” killing it isn’t really a thing.
AS you just have to hit once, though
no
It will become hostile and rapidly accelerate upon being hit by the player and dropping to 99% health or lower.
You see, curiosity
Many people will try to kill ??? or AS phm even tough they have a lot of health
The sugg isn't about accidental hits, but new players trying to kill both
like they spawn pre hardmode, but there is no indicator of it being a pre hardmode boss
Yeah, they are there. You can suppose AS isn't supposed to be fought by seeing it's HP (if it appears, that is), but someone going blind can definetly try to kill ???
does there need to be an indicator? if there's a boss in prehardmode, I think it's reasonable to assume it's a prehm boss
well, that is why amidias and the guide should suggest that it is supposed to be fought later
Has this guy not played the game
who
This game is super unfriendly to new players
Last sugg i mean
Like what
there are a lot of stuff that influict ichor
a decent amount of stuff do
Ranger and mage literally have weapons made with it that specifically tell you "we apply ichor"
Getting it as a summoner is a little bit more obscure but it's still pretty simple
caustic staff gives it, and golden gun is a global ichor
I suppose they meant by flask or something, byeah, every class can use Ichor anyways
:gone:
so how is mine
This implies new players are actively using the “help” and “lore” feature of Amidias and the Guide.
No reason not to so
some players use guide as help, some do not know what a wiki is
some just go in blind
If a player doesn't use the help feature of both nor the wiki then it's their fault if they get mauled to death by something they tried to kill (or hit by """accident""")
What more do you want really
The information is there so if the players don't want to read it that's on them, it's like skipping tutorials in most games really 
A big warning sign saying "DON'T HIT THIS"?
This
Really if you want to skip a game's tutorial, that being the guide/amidas, then that's on you so I don't see the point on expanding on it to at least help those who want to spend the 4 seconds of brain activity to read it.
Amidias is kind of a shit guide npc, since you have to kill a optional boss, then go to a biome you might not even know the location of, and kill an optional miniboss to unlock him
It's true terraria is extremely wiki dependant but adding this type of things is precisely what solves the problem
i also said the guide should have it
That's why you add even more npc dialogue hinting all of this (or simple hints, items, what the fuck ever, recipe browser is an ingame thing, called guide, it's just annoying so we use the gui mod instead {could be helped})
I'd bet the reason calamity doesn't have it is simply that it is too low priority
- someone has to write it and all
yeah, but that is like saying why add a boss hp bar when a boss hp bar mod can just be downloaded instead
need herring staff upgrades like a uh salmon staff or a hm trout staff or perhaps even a LASER trout staff (the trout shoot lasers out of their mounted laser cannons)
no
You could make a suggestion for a Herring Staff upgrade but you need reasoning to back it up
can i make a suggestion about the counter/evasion scarf's i-frames lasting longer?
You can
ok, cool
just a idea
Ok but why
In theme?
Also boss suggs are a no
oh didnt know
and in theme to the calamity theme something that looks crazy or corrupted
Indeed, there's a document in the pins telling you what is and isn't allowed
You don't need to memorize it but would be good to check before you post suggestions
Calamity theme 
We do have the Slime God to act as KS's Calamity successor
yes but i mean more beginner to replace the king slime summon
That would destroy mod compatibility
oh..
Why though
because spawning in with the king slime summon is kinda more vinllia terria
Oh you meant the slime crown being in the starter bag
yes
The earliest cal boss is the desert scourge
could that be the first item in the bag?
You could perhaps suggest making the starter bag drop the desert medalion
Yea
Sounds reasonable
well KS is meant to be fought pre-DS afaik
Okay that is a more reasonable suggestion
I thought you were telling us to literally replace the entire boss
sorry for confusion

so this good? make the starter bag drop the desert medalion instead of king slime crown
or just dont mention crown
You can mention that it'd replace it
But remember that your suggestion needs to have a reasoning
(separated from the title line using a line break, shift+enter, in order to have the bot process it properly)
replace the slime crown with the desert medalion in the starter bag.
would allow for a more unique experience
... something more extensive than that would be preferable
i would but its difficult to not mention bosses
You can mention the bosses that they spawn
The thing that's against the rules is adding new bosses to the game
which is what we thought you were suggesting earlier
sorry about that
s'alright
the desert medalion is the only item that could match slime king in terms of strength giving a more moded feeling to the game letting it stand out a bit more
sense it is the first experince to a user
Yeah, it's comin together.
Leaving a good first impression by introducing players to a modded boss immediately as opposed to a vanilla one.
replace the slime crown with the desert medalion in the starter bag
"It would leave a good first impression by introducing players to a modded boss immediately as opposed to a vanilla one".
post?
Oh, if you're gonna use that then probably change "Leaving" to "It would leave"
good?
yyyeah sure, you don't need the quotes tho
Thanks
all groovy ty for helping out with setting it up properly
(I would still prefer more elaboration, like mentioning how DS is roughly equal in difficulty to KS, and maybe explaining why showing a modded boss first is good for first impressions
I can tell you're a little apprehensive to writing though. It's okay as-is but do not be surprised if more people ping you later asking you to add more to it)
i just wish i could think more up
i struggle with that
though i suppose thinking about the 2 bosses migth be a start
hmm slime king is more like a slime well the dessert scourge is a giant worm
there hp is similar in length of time i think?
along with similar strength
DS is definitely harder/later in progression
perhaps thats a good reason
giving the mod more of a your in for a ride feeling
a proper challenge to the start instead of cheese (well there both cheeseable)
I think slime crown might be a better choice in the starter bag since the summon is expensive as hell at the stage it's intended to be fought at while desert scourge's is the opposite
well
Expensive is subjective
KS's requires mining, DS's requiring killing enemies in the underground desert
i wouldn't say 20 gel, 5 gold bars and a ruby is that expensive
From the people I've interacted with, they seem to agree KS summon is pretty expensive for pre-boss
getting the resources with a shoddy copper pickaxe is extremely annoying to get pre-boss
It can indeed be quite luck-based to find rubies underground, and sluggish with your starter pick
There's also silt and an extractinator
But also
There are Slime Rains
Have both drop from the bag?
Yes the thing with King Slime is that
We could do both
Slime rains are also kinda a problem, since they’re also extremely rng reliant
I usually don’t ever get slime rains until post skeletron
You can also spawn him by the outer thirds of the map
Or Slime Rain
Both are rng so lol
Yea both “methods” of naturally spawning KS are extremely unreliable and usually never happen pre-eye of Cthulhu or unless you’re patient/a slow player
actually both sounds like a win win
that migth be a really good idea gives the begining users a easyier time at the start
might as well throw in the eye as well 
to much
plus eye is easy to obtain
2 makes sense due to both diffculty of getting them plus gives vinllia and moded versions
Fair
choose your path
both sounds good
eye always feels trivially easy to spawn after exploring underground for a while
that was actually a really good idea would be awsome to see added
feels like I always have 2 or 3 suspicious eyes after I'm done with early mining
i could see calamity speed runers going after scourage then slime or some new strate
Yea eye is easy to find if you explore around
this is making me excited i really want this to be added
how long does it take for it to show up in voting
24 hours iirc
so gotta wait until tomorrow nigth
it however does seem like the community wants it though idk yet only like 5 so far
I'd love it but even if it doesn't get in I still have cheat mods to help
Yea
@ashen warren there is indeed more to say
explain why exactly you think death mode Yharon needs a buff (in your suggestion)
well me and my friend did phase one and two first try
that could very well be true, but what makes Yharon easy enough that you think he needs a buff?
well it doesnt do much damage
Yharon is getting buffed next update so there’s that
alright then
placing the Desert Medallion in the Starter Bag sounds like just handing the player Victide gear or better as they open it with extra steps
(because let's be real, DS can be beat easily with minimal preparation)
and you might be wondering, "Thomas isn't that the same as what handing the player a KS summon already does", and to that I say no because KS doesn't really give you anything
DS gives you everything you need for the quintessential early-game Calamity set as well as unlocking the Sunken Sea and thus Amidias + even more gear
granted, in my honest opinion boss summons shouldn't be handed to the player just for starting the game in the first place because I feel it defeats the purpose, but that's a little off the main point and I'll delve into it at another time
the simplest way I can describe my issue with this is that DS really shouldn't be made even easier to set up for (and subsequently kill) than it already is, considering the strength of the stuff it gives you
it's still a valid suggestion but I just. felt I should toss my hat into the ring, so to speak, because I do feel there's a good reason this hasn't been done
DS is significantly easier to summon than KS in terms of crafting their summon items
yea specially since they made getting stormlion mandibles easier and reduce Desert Medalion's price
@ashen warren (in the Don'ts doc (frequently suggested section))
@humble socket Bad. Don't do that
I may move the bluecheck date forward a bit cuz it's been a while
(Though, a lot of this time period has been during 1.5's development, so it doesn't feel like there's too much benefit in doing so)
i have a suggestion i want proofread first
Okay
~Change Bloodflare Armor set bonus for Summon?~
-The Polterghast mines aren't fantastic compared to the bonuses of the other classes. There are only three, and they don't do much, even if i lead them into hitting the target.
-My solution is that when minions deal damage, you get "Feast Stacks." You can get up to 15. When you do, you start emitting blue and red particles. Pressing Y activates Blood Feast, which causes Summons to temporarily throw bloody projectiles towards enemies. When they hit, they give Life Drain buff for a few secs
this is inspired off of a thing in DD2 where you get a damage buff once you reach enough stacks
Okay you were fine in the first half
But you shouldn't be so specific with your proposed solution
Because people can agree with Polter mines not being good, but they may disagree with what you chose to replace them
("people" being both public voters and the developers)
right
i guess i can summarize that as "Something that replaces the mines that can grant regen when minions hit things"
A summoner set that doesn’t give a unique minion buff and has nothing to do with the boss it comes from? 
all i really want is something unique
i don't really care how much they change it, just as long as it works better
Then just don’t provide a solution and leave it up for the devs.
i guess. Same goes for Godslayer
Is there a reason why melee weapons don’t face the direction of your curser in calamity
Or like most of them anyway
something something moonwalking
At least make it so you can moonwalk with true melee weapons 
Gonna make a sugg about making lore items drop from treasure bag rather than the boss itself, is there a reason they dont drop from the bag, so that my suggestion isnt just dumb
Kinda a moot point
cuz they think is funny


