#suggestions-discussion

1 messages · Page 1143 of 1

hollow shell
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Maybe we could do something funky involving dynamic automatic changing of each minion's manual (right-click) target?
Because we are unable to modify the AIs of vanilla minions themselves without a lot of effort, and it'd have 0 mod compatibility.

grim tusk
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Would be nice

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Specially to buff vanilla minions since most of em are bad

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Specially tempest staff, that shit is almost useless

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And theres no point in using it over any post-plant (or even post mechs) summon

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Although that would be very complex to do

grim tusk
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That would buff a ton of minions and make summoner really dynamic and fun to use

hollow shell
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Summoner's Association does pull that off iirc

novel belfry
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WHAT

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FAROG?

violet dagger
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This could be kind of seen as a meme suggestion but also not really in another way

novel belfry
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this is both

violet dagger
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The title is meme but the actual suggestion is not

hardy wing
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true

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hasnt this thing been in the game awhile

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how is this real

dapper coral
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eah, if you adjust the title to be not meme then this could be valid

languid quartz
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lmfao

hardy wing
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I edited it slightly ech

dapper coral
earnest cape
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insert animated tophat interloper here

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byech

grim tusk
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Fargo in main HyperEthanJudge

upbeat tapir
grim tusk
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Also devs refuse to fix DimensionalInterloper cuz they think is funny

upbeat tapir
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that's an insult to squirrels

hollow shell
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Ah, I see...

vocal grotto
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Honestly that's something I'm willing to fight against. Buggy behavior shouldn't be kept for humor

upbeat tapir
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still being very mean to squirrels

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what did they ever do to the dev team?

hollow shell
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They were funny.

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But uh, yeah
This ain't the first complaint I heard about em

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iirc their acorns always spawn off-center too, like above the squirrel's head

upbeat tapir
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along with the fact that they sometimes... just... don't attack enemies?

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like I've been surrounded by enemies before and the squirrel sometimes doesn't care

hardy wing
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i will destroy these so called devs

upbeat tapir
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the fabsol v fargo boxing match inches ever closer toward reality

vocal grotto
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I wouldn't be against polishing its AI sometime in the near future in general

cobalt pewter
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Echdeath

earnest cape
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make squirrel have better aiming cause they miss 90% of their shot taxevasion

upbeat tapir
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I guess that could be done by making the acorns go faster

hardy wing
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best case scenario, i will gain the untouchable role using squirrels alone

grim tusk
upbeat tapir
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beating calamity using only squirrels sounds like an epic clickbait title so I'm all for it

unique reef
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ahh yes

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i've had many a situations where the squirrel completely fails at killing a slime, and only damages it, making like 7 of them aggressive

crude geode
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Essay time

cobalt pewter
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Solar's dash inspired the entire ram line of dashes in cal

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Cryo lore (and in 1.5 will be Ornate Shield and its upgrades)

grim tusk
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Fun? Fact: Vortex stealth is nerfed to the ground in Cal

cobalt pewter
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Stardust's one is unique, yet utterly useless

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It should've boosted minions and sentries in its area instead of

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Whatever the fuck it does rn

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And on the topic of Pillar armors, despite not being directly related. Empyrean armor is also problematic in this front

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None of its effects are unique

grim tusk
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1.4 tmod stardust becomes jojo stand

cobalt pewter
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ah yes Star Platinum

grim tusk
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Yea empyrean is get hit and you get more dmg and crit

crude geode
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Just like I constantly praise Gravistar Sabaton for being unique and a good example of a Expert mode acc despite being trash balance wise, I’ll praise Stardust Guardian for being the thing that started the whole “command a unique minion to do something” thing that’s shared by Forbidden Armor.

grim tusk
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also why not combine both buffs into 1?

cobalt pewter
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Because yes

crude geode
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@hollow shell Does this suggestion look good? Just asking so I don’t have to worry about something like Auric being changed to melee only and four other end game armors planned.

cobalt pewter
crude geode
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It’s very unique amongst the “summon unique minion that is just another minion” that’s ever present in calamity

grim tusk
cobalt pewter
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True!

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Empyrean armor is dumb and stupid and dumb iirc...,.,.

hollow shell
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Auric is staying all-class as far as I am aware
Its role and placement are slightly different but there are no significant changes for 1.5

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It arguably won't be the ultimate armor set anymore, with Demonshade being the extra glass cannon one
As another armor is getting added to complement Demonshade, super-defensive

crude geode
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Rogue getting unique projectiles is basically the “summon a minion” line from Summoner.

cobalt pewter
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Ain't even unique for the most part

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Just feels like bloated for anything with that trait on

cobalt pewter
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Like Shadow Potions or

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The stupid armor

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Though arguably

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Shadow buff is way more controllable in what projectile you can get

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Since it depends on weapon type held / used (?)

hollow shell
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Surprisingly Ozz and I haven't come up with any concrete ideas for how to make Auric less of a clusterfuck, even though we have plans for Absorber/Sponge, Amalgam, etc
I should probably try making some Auric ideas at some point

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Also yeah wow I never really thought about how it makes no sense for you to be given both of those buffs when you're hit

cobalt pewter
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Another problem on the funny armor

muted osprey
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wrath and rage HDfailure

hollow shell
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I'm pissed that Empyrean wasn't reworked with the resprite

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Its set bonus is just stat buffs and projectile spam

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still.

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The resprite was a great opportunity to clean up all that old-Calamity stuff, including stuff from back when it was an all-class armor

grim tusk
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Ah yes Xeroc armor

hollow shell
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So much potential

grim tusk
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Maybe have it give permanent empyrian wrath/rage instead of just the rage and wrath debuffs (which also can conflict with profaned rage and holy wrath buffs, maybe should make a bug report or smth but maybe tomorrow)

muted osprey
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but you could just add those stats onto the armor???

crude geode
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I personally would love if Auric was straight up turned into a melee only armor, and four other class armors were made that were spiritual upgrades to the pillar armors, but each with a unique theme that fits with one of Cal’s biomes. Abyss for Rogue, for example.

grim tusk
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Heck that way you keep both buffs, one is for when hit and the other for when under 50% hp, just that the under 50% one would require some changes

hollow shell
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That sounds neat Cursed though that uhhh

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Is a lotta effort and has some logistical problems

crude geode
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indeed, that is a lot of effort

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Which is why I just expect a possible rework to auric tesla in the far flung future

hollow shell
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Prolly best to think about that more in the next update, when the playing field is different
New tiers and the new armor set

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The sugg you have now is fine though

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cuz Auric is indeed
really boring

crude geode
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I didn’t mention it in the suggestion, but summoner doesn’t even get a unique minion from it’s set bonus. Just more damage and a extra minion slot, which is already just a accessory slapped on as a set bonus

grim tusk
crude geode
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Gn

cobalt pewter
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Night

ripe owl
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I have a question about the latest sugg

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Shadow potion effect is off when the boss is alive, isn't it?

heady lichen
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@hardy wing

hardy wing
sleek turret
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Why here.

grim tusk
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And we told him already

cobalt pewter
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Funny

narrow umbra
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How many times can i say summons in 1 sentence

grim tusk
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Try maybe changing some of the summons for minions

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Also iirc the only summon for weakening debuffs is caustic staff, the others either dont or already inflict a bunch of debuffs (mostly post-ML)

narrow umbra
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Just like the debuffs could be good enough that stacking summons helps more than just 1 type

grim tusk
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At least summoner can still use Marked magnum, lunic eye, golden gun (and a cursed flames counterpart if it gets added), yanmei’s knife and betsy’s wrath (even though this one is a mage wep) for debuffing

sleek turret
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uhh

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isn't Fox pet a thing?

crude geode
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Indeed it is, Fox drive

sleek turret
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yeah that one saying its only 1 file on it

whole sedge
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@steel sedge Already exists, read: https://calamitymod.fandom.com/wiki/Fox_Drive

Calamity Mod Wiki

The Fox Drive is a pet summoning item that summons a fox pet to follow the player. It is obtained from the Treasure Bag dropped by Jungle Dragon, Yharon in Revengeance Mode.

hollow shell
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Indeed

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Not exactly a floating fox pet but
You didn't provide any reasoning in your sugg so I don't know why that aspect is important deepthonk

sleek turret
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i was wondering these days about suggestion bot and suggestion star requirement for delivery

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does Suggestion Bot auto-vote count itself for delivery? and what I meant for that is that 199 members outside SuggBot vote and 1 is auto-vote from the bot for making it 200 votes.

distant gyro
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yes

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it's technically 199 to qualify

hollow shell
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^

sleek turret
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thanks

hollow shell
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Thas not a reason

steel sedge
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But float

hollow shell
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Deca you gotta add reason to your suggestions

steel sedge
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And no, that last suggestion isn't a bootleg mage armor

hollow shell
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The reason is the most important part

It tells the public and the devs why implementing your suggestion is a good idea

steel sedge
zenith hazel
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that’s a description, not a reason

hollow shell
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This suggestion too.

sleek turret
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But why its a reason then.

steel sedge
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Dude I'm talking about a floating fox, how can I give a good reason?

hollow shell
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Not anymore you're not

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You made a new suggestion

steel sedge
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Okay, that one has literally no reason to put

zenith hazel
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if there is no reason then it won’t be passed as a valid suggestion, simple as that

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same goes for the armor

steel sedge
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It's an armor that gives temporary buff

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What reason can I put in an armor?

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Give me an example please

hollow shell
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If you cannot think of any reason why Calamity should implement your suggestion, you shouldn't post it

zenith hazel
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it’s your job to come up with a reason, not ours

hollow shell
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Suggestions are supposed to solve problems, fix things, flesh things out that are weak or poor

steel sedge
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What was the armor that took life and gave mage buffs

zenith hazel
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brimflame?

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what about it?

steel sedge
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This suggestion makes it non-class specific

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Or just different helmets

ashen warren
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so demonshade?

steel sedge
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Isn't demonshade endgame armor?

sleek turret
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yes

ashen warren
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yea but it still exists

zenith hazel
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there’s still no reason

sleek turret
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and about the different helmets idea its going to happen next update anyways

ashen warren
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not only is there not a good reason to your suggestion, your suggestion already exists.

zenith hazel
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this is teetering on the line of specific item suggestion as well

steel sedge
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Okay, it makes brimflame armor stage useful for all the classes

sleek turret
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isn't Reaver getting multiclass but with different helmets to flesh it out with different set bonuses?

zenith hazel
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why exactly does it need to be useful for all classes?

ashen warren
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brimflame armor doesn't really need 5 helmets, I think it fits well with the mage-glass cannon playstyle.

grim tusk
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@steel sedge as the mentioned already brimflame
Plague reaper armor also has something like that

and if you are looking the accs route, the really obscure (and bad) momentum capactitator exists for rogue players and has micromanaging the damn aura as a cost

steel sedge
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Sorry my internet just went out

hollow shell
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This is...

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a Death Mode feature

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(and also a vanilla feature)

grim tusk
# hollow shell I'm pissed that Empyrean wasn't reworked with the resprite

actually imma suggest that, I just fought Dfolly with stealth rogue which should give you a long fight and not only the projectiles barely do dmg, they rarely spawn. I only saw them once the whole 4 mins that the fight lasted (16 more mins if you count the failed attempts, showcase will make sugg later: https://youtu.be/UVSIyQtxw2I). They also do not offer anything new to the table as rogue already has a bunch of extra projectile accs available (feather crown line, electrician's glove, ethereal exorter (by default), blunder booster, etc) (and gets more later: Nanotech, Venerated locket, Dragon scales)

and separate it from the other sugg as this requires a different suggestion entirely

Stealth rogue will be far better next patch, but i used it to make the fight long to showcase how useless Empyrean armor's setbonus is.

▶ Play video
steel sedge
grim tusk
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rev is fine lmao

whole sedge
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If you want Rev to be harder, play death mode.

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That's the entire point of Death mode.

grim tusk
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not hard enough? play defiled or iron heart

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still not hard? now enable armaggedon or eat funny shroom

steel sedge
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Fair enough

grim tusk
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i accidentally deleted my entire sugg from my clipboard ech

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will rewrite it later once i have time

hollow shell
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Daamn

grim tusk
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done

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and made a second video with spam rogue just in case anyone complains that I used stealth rogue

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@hollow shell should I change something to the suggestion or is it fine?

hollow shell
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I actually am seeing the healing orbs come back to you quite a bit, as well as (I think) the Bubbles occasionally floating around
and one or two "stars"
in the spam video that is in both vids actually

Having two videos is probably redundant

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And funny you should mention Hydrothermic as an armor that brings something new to the table
The only thing it grants for rogue beyond stats and stealth is (you guessed it) extra homing projectiles

grim tusk
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the only projectile i can see often is healing stars;
the other rarely bubbles in the stealth vid (none in spam) and as well 2 stars

hollow shell
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Hydrothermic is also somewhat boring with its set bonuses, but, one thing at a time

grim tusk
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yea changed hydro for snow ruffian

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mage hydro is essentially both spectre helmets

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actually i see a big problem

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most summoner sets are 1 boring minion that barely does anything and rogue sets are extra projectiles (usually homing)

hollow shell
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Yep

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It's almost like we have a lot of legacy content that has yet to be looked into

grim tusk
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ranger has this problem as well with its multiclass helms

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extra projectiles ech

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the most unique is probably bloodflare (which is also strong as fuck; heck prefered in nohits over omega blue due to how ridiculous that projectile is, also decent active ability)

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melee has the most unique setbonuses

hollow shell
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Melee is often the odd one out yeah
I was looking at Auric's set bonuses earlier today and all non-melee classes had a good amount of shared aspects that are not present for melee

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Usually in order to focus on melee's defensive aspects, or true melee bonuses that other classes cannot get

grim tusk
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i want to get away from this problem but it bugs me out: vampiric talisman lifesteal
i shouldnt be like this but HOLY FUCK KILL IT

heals you a lot, quite often making it ironically one of the best survivability accessories in the whole game, broken amounts of regen if paired with ambrosial ampoule

hollow shell
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Vampiric Talisman is pretty wacky

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(I like it)

grim tusk
hollow shell
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iunno, Auric's mage set bonuses are almost all focused around granting additional attacks

grim tusk
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which are also the other classes but mage has more variety in effects

hollow shell
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Two different lifesteal effects, two different low-chance-on-every-fire effects

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I mean,
yeah

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But like mage doesn't even get an ability

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Rogue gets invulnerability

grim tusk
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funny tarragon

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if the invincibilty were a second longer or took less to come back it would be absolutely busted

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why does rogue get so much stuff that you just tweak a number and it becomes busted as fuck or shit

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(venerated locket for example)

hollow shell
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Gonna have to hold onto that for 3 and a half more hours, Storm

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2 sugg minimum

grim tusk
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dammit

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is there anything else wrong with the suggestion? (also imma put it here for easy copypasta once i can post it)

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Turn plague fuel pack and blunder booster into Omni-directional dashes (or at least let them dash downwards) and reduce the cost of the dashes
These 2 items are often overlooked due to them costing quite a bunch of stealth and giving low stats (in the case of plague fuel pack), which is understandable considering its primary function: upwards/diagonal dash that spawns projectiles. However here's the thing, the stealth cost makes it very unusable outside of stealth builds and the direction that can dash its quite limited 45° away in the direction the player is facing which makes them very situational to use. Allowing the dashes to have other directions and reducing their cost would make the accessories less situational and more impactful and reliable ways of mobility.

hollow shell
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It seems okay

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I cannot comment personally because I have not used those accessories

grim tusk
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blunder booster is sleeper agent

hollow shell
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Dash-only challenge incoming?

grim tusk
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you bet

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on the other hand plague booster pack is shit: dash is kinda short, projectiles do so little dmg, and it gives low dmg stats

grim tusk
mighty knot
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hm, I'm not sure about reducing the cost. maybe you could make it cost a set amount of stealth or something, but if it was omnidirectional with the same distance you could just zoom around for the same cost as one stealth strike

grim tusk
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maybe set amount

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like 30 stealth flat

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no % shenanigans

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or maybe just reducing the cost to 20%

mighty knot
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mm, maybe. then again, if you want to make it more viable for non-stealth builds, set amount sort of counteracts that

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I don't know. if it becomes strong, I think 25% is fine

grim tusk
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Plague pack is bad, blunder could just maybe use a nerf to its feathers

mighty knot
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yes, I don't disagree plagued fuel pack is bad

grim tusk
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15% stealth cost perhaps

mighty knot
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I'd prefer stronger dash to less stealth cost

grim tusk
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Stronger dash would require a high cost to balance, making it situational

cobalt pewter
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Stealth consumption mechanic is jarring

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It harms both sides of the party

grim tusk
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Stealth rogue has to use its resource and wait more, spam rogue cannot even use it

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This is why a lower cost but less powerful dash would be better

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As spam could just wait a slight bit and use it, meanwhile stealth can attack more often

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Although i could see a third rogue playstyle pop up with the stealth rework

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Low regen but high dmg strikes

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Which would also use its resource but has to wait even longer due to not having the regen, which would be a problem if the cost is high

cobalt pewter
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Ye

safe oasis
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(unlike the other luminite armors, umbraphile and snow ruffian to name a few)
@grim tusk this bit kind of weirdly implies that snow ruffian and umbraphile are luminite armors, possibly rephrase it slightly? maybe reference the luminite armor effects and then add "and other rogue armors, such as umbraphile and snow ruffian"

grim tusk
#

good idea

grim tusk
hollow shell
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Wow

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Respectable DPS

violet dagger
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Celeste dash mechanics when

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i want to do demodashes in terraria

grim tusk
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@zenith hazel bot dead since like 2 hours ago

zenith hazel
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notified amber

earnest cape
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@grim tusk you can't post more than 2 suggestions every 24 hours

crude geode
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Bot is down

earnest cape
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oh right

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should've read the time

crude geode
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Yes

frozen hornet
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Is discord being poopoo or did something go wrong

frail mantle
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depends on what you think might've gone wrong

dapper coral
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uh

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looks like brav and suggbot managed to approve that sugg at the exact same time?

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ig i'll just remove the second one since it has less stars

zenith hazel
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I am the bot.

frail mantle
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he is the bot.

frozen hornet
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mm

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It seems he is

dapper coral
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BravBot™️

frozen hornet
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Brot

grim tusk
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And i made a typo ech

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Changed it on the second sugg but was to late for the emyrean wrath/rage sugg

zenith hazel
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well this is...

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it is an idea, but fabsol's working on the AI himself, there's no need for a suggestion @spring lantern

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and it's not like he checks the suggestions channels often anyway

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and this feels very specific

spring lantern
zenith hazel
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what do you mean by that?

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I'm talking about your suggestion

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fab's already reworking the boss himself, that's why the suggestion is unnecessary

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what does EoL have to do with anything?

spring lantern
zenith hazel
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EoL suggestions are not allowed either because she's 1.4 content

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and stop pinging me when you reply

spring lantern
zenith hazel
#

speak english please

spring lantern
zenith hazel
#

ping me when you reply again and that's going to be a warn

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you can still edit your suggestion to be smth else if you'd like

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such as more usage of dark plasma

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that can be turned into a legitimate suggestion

grim tusk
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Also doesnt sealed singularity exist being a weapon that spawns black holes

hollow shell
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A bit hard to read but I assume English isn't your first language, so it cannot be helped

grim tusk
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And signus already gives a rogue accs

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Each sentinel has something for rogue

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Deific thunderbolt from Weaver, Cosmic kunai and the invincible NR but takes an accs slot cloak, and Sealed singularity

hollow shell
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I'm not sure what he means by Dark Plasma having 4 uses.
Dark Plasma alone has 8 crafts (6 if you only count on-tier). Alongside the other Sentinel material, it has 11

grim tusk
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Most Dark plasma crafts are mage

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And isnt it getting more next patch?

hollow shell
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Unsure.

grim tusk
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Like magnetic meltdown being shifted

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Last time i talked to piky and atlix about it, they said it needed plasma now instead of cosmilite

hollow shell
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That would make sense yeah

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Considering the Darksun move

grim tusk
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Yea post-DoG was gonna be so overcrowded but we getting stuff shifted to give other tiers more diversity is a good move

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#suggestions-posting message

Also woudnt yet another immortality accessory be broken

We’re getting nebulous core next patch and we have permafrost’s concoction already. And if we didnt have silva revive too

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And void drops 2 reflecting accessories already both of which are getting buffed with the dodges rework

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Abysal mirror + dark god’s sheath + potions is also enough for stealth regen for rogue at the tier, and will be stronger next patch

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Void vault 2 would require a ton of work i asume but im a novice programmer so Dom or another code dev probably has more knowledge on this

whole sedge
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wow this is hard to read
Seems kinda rambley to me also as only like a third of it is even really related to Dark Plasma and then goes into... adding accessories that already kinda exist and using what I assume is armored shells in endgame swords but shrug

dapper coral
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i believe this issue is already slated to be done in 1.5

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if not completed and implemented

haughty owl
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@steel sedge new class suggestions are a don't

steel sedge
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Ah

hollow shell
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Scope too large

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for a community suggestion.

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Weapons and accs and armor throughout the entire game, plus more balancing required from then on

zenith hazel
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bot's down, notified amber

spring lantern
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also im sorry i forgot about Sealed Singularity

grim tusk
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Next patch godslayer revive is moved to nebulous core

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Godslayer will get a new setbonus

grim tusk
earnest cape
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so make elysian wings useless? got it

patent nimbus
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atm its 9 bosses before you get elysian

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which is a significantly bigger gap

grim tusk
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Guardians are a push over, folly is optional and most players dont kill it until post-DoG

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and yea you'll make elysian wings not used since people prefer freeing an accs slot even though wings + treads give a ton of flight time

patent nimbus
grim tusk
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maybe post-Polter?

earnest cape
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even more than it already isn't

patent nimbus
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post polter could be fine too

sleek turret
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uhh

patent nimbus
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should i change it to that?

sleek turret
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about the recent suggestion

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isn't that actually impossible to do?

grim tusk
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yea

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and mentioning nohitting inside the sugg makes your suggestion pretty much invalid

violet sierra
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I have to assume so becuase it would be a mod that exists if it wasnt

earnest cape
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making projectiles and such client-side is possible but the projectile will still exist there it just won't appear on your screen iirc

grim tusk
earnest cape
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projectiles are server-sided so they actually hit the boss and sync up with everyone

patent nimbus
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k just making sure

sleek turret
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actually I think they meant because filling the screen with projectiles causes confusion within them

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i.e for example there's a million projectiles on the boss' projectiles and it overlaps

violet sierra
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Aslo wait yeah, where did they mention nohit lol

grim tusk
earnest cape
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also you should change "not getting hit" to something like "getting hit less" or something similar to that

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(to the most recent sugg)

grim tusk
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without getting hit = nohitting

violet sierra
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I think you are taking that too literally, i think they jsut mean that if people are using high projectile weapons, it becomes hard to not get hit by everything

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So yeah, it should be reworded

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which i can agree with them, it became hard to avoid attacks during scal because of projectile clutter

grim tusk
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"maybe to see the dangerous projectiles" instead of "not get hit"

earnest cape
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@vague bison

#

just in case since I saw them typing and didn't say anything

#

ah yeah I think that's better

vague bison
#

oh no i was typing stuff but you guys figured out what i meant

zenith hazel
#

@ashen warren a 5th pillar is never happening because:

  1. lunar events are already very annoying with 4 pillars, adding a 5th exacerbates the problem
  2. there’s barely any place to put a 5th pillar
  3. this is very much high effort and not smth we would like to consider
#

also, in what world is rogue considered a subclass?

#

not to mention the suggestion is getting a bit specific about the supposed 5th pillar

whole sedge
#

Rogue also basically has it's own fragments to with Meld Cnostructs or whatever they may be called now and basically just moving that into a pillar would kinda make them even more annoying to grind out ralseiwut

violet dagger
#

Tremor tried to add its own pillar

#

You can guess how it went

blazing yacht
#

Where'd it go lol

#

Middle of the world?

zenith hazel
#

I don’t think anyone knows, let alone cares, because it’s tremor

frail mantle
#

iirc the Tremor pillar just sorta popped into existence anywhere in the surface layer

blazing yacht
#

🤔

#

That sounds dumb.

frail mantle
#

could be your base, could be the very edge of the world, could be right next to another pillar for all it cared

violet dagger
#

Make the pillar sideways and put it in the sky

#

Who said it had to be vertical HDfailure

zenith hazel
#

the definition of the word “pillar”

violet dagger
#

Crap

blazing yacht
#

a tall vertical structure of stone, wood, or metal, used as a support for a building, or as an ornament or monument.
but what do these pillars support? 🤔

ashen finch
#

I mean

#

as long as it has a vertical component

#

it can still be a pillar

ashen warren
#

a big slab of meat with a pillar in the middle of it

violet sierra
#

wait, profaned building materials arent lava-resistant?

#

Thats a riot

hardy dock
ashen warren
ashen finch
#

TECHNICALLY

earnest cape
#

the mod was never designed with dual wield mod

whole sedge
#

@steel sedge First off, this would go into #bugs-read-pins instead of suggestions, secondly you also need a title and a reasoning for a suggestion, third this isn't a bug with the actual calamity mod and has to be fixed on the DUal Wielding Mod's side and not calamities

steel sedge
earnest cape
#

this isn't even a calamity problem since it's something to do with dual wield

#

if anything go to dual wield mod's discord if there even is one

steel sedge
#

Oh right

whole sedge
#

A main mod can't cater to other addons below it really shrug

blazing yacht
#

🤔

ashen warren
#

Thoughts on the suggestion?

grim tusk
#

1- a mod that does that exists already
2- too much effort
3- is this a joke sugg or something
4- no reasoning (“it would be cool” is not valid reasoning”)

ashen warren
#

No I think it's an interesting idea

grim tusk
#

I suggest you read the doc at the top of #suggestions-posting or the pins in here to know what not to suggest or do

#

That sugg is completely invalid

zenith hazel
#

yep, what storm said

#

not happening in a million years

ashen warren
#

Aw

#

Imagine tho terraria vr

hollow shell
#

... very weird suggestion

grim tusk
river glen
#

just go download terraria mod

#

on minecraft

#

or smht

ashen warren
#

I mean this is coolo3r

hollow shell
#

This is not only completely out of our realm of possibility
But it's also like, not that great to begin with?

#

It's a neat novelty in terms of its technical aspect

#

But it looks unplayable

earnest cape
#

just play minecraft 4head

ashen warren
#

If you make the spries face you it could work

hollow shell
#

Hey wait

#

Why are you suggesting this?
That video IS running Calamity

zenith hazel
#

that’s... not how 3d works

hollow shell
#

You can see Iron Heart and Crystyl Crusher in the hotbar

ashen warren
#

Yea I was gonna go to the abyss but my frames drop

zenith hazel
#

what

ashen warren
#

And then my PC gets super loud

hollow shell
#

But

#

We clearly don't need to add a 3D mode because you

#

you already have it????????

ashen warren
#

The one I have is unplayable

hollow shell
#

Yeah no shit

grim tusk
#

Theres no reason to add another mod’s features just because

zenith hazel
#

it’s as if 3d doesn’t work well with

grim tusk
#

Its almost as ridiculous as suggesting Fogbound

zenith hazel
#

...well a mod that’s not meant to be 3d

hollow shell
#

It is, in fact, more ridiculous

ashen warren
#

If it was optimized and the sprites faced you it would wor

zenith hazel
#

it’s not happening

hollow shell
#

Go suggest that to the 3D mod developers

#

Not us

ashen warren
#

That's a good idea

zenith hazel
#

imma shoot it down then

ashen warren
#

Why it's a good feature tho

earnest cape
#

a. why must this be a calamity thing
b. add a better reason than it currently is(not going to get accepted either way though lol)
c. just play minecraft

zenith hazel
#

we literally just explained why

#

also, next time you make a suggestion, please read the don’ts doc in the pins first

#

and think about how much effort is required to make smth a reality

hollow shell
#

Biggest reason of them all
Your suggesting something that already exists

#

And you sent a video of it being a thing that already exists

zenith hazel
#

this is not the first time you’ve done this

ashen warren
#

It exists but is bad

hollow shell
#

We would not be able to do it better

zenith hazel
#

but it’s not our issue to make it better

edgy sundial
#

Since you're so knowledgeable about it sansvans, why don't you just make a better 3D Terraria? Super simple solution

earnest cape
#

its very obvious that cal devs are currently focusing on 1.5 which is a gigantic update that will take a lot of their time and focus so this is just asking for too much for something that isn't even any of their concern

#

byeah i think the point got sent acrossed a while ago

safe oasis
#

lots of ways to do this

hot plume
#

Armageddon is not "more damage" its a oneshot mechanic

grim tusk
#

Hmm boosting the dmg so you get oneshote

#

Real funny

#

Specially lategame

#

Yharon hits like 750 contact dmg already in death mode

hot plume
#

i mean i just want an option. I dont force anyone to use it, like the Health Percentage. Imho it makes sessions with a lot more mods way easier to balance around

#

its like i wrote into the suggestions: many many mods can imbalance the game. which is fine if you really want to use them for whatever reason. so in our sessions with 40 mods we can facetank nearly every boss at some point. But because we dont want to miss them, a simple boost in the config menu like the health one would help us a lot for re-balancing the game.

#

And because its an optional feature nobody is forced to use it

hollow shell
#

It seems fair enough considering the health boost

#

And it would be doable, probably easier than the health boost even

#

I find both of the options to be kinda weird personally
And we usually don't like acknowledging/catering to super multi mod playthroughs, cuz of course that's going to be a mess

#

But, it'd be optional

whole sedge
#

finally an "add this as a config option" sugg that makes sense being a config
Yeah, would be nifty to add along with the health boost shrug

violet dagger
#

Honestly I can't count the times when there was an infernado in row with the bordernadoes and I got confused

earnest cape
#

next update the big nado doesn't insta kill you

muted osprey
#

WHAT

earnest cape
#

but it does deal a crap ton of daamge

muted osprey
#

oh ok

#

so my sugg is not completely useless

earnest cape
#

not outright one shotting you in every scenario but yeah

muted osprey
#

still pretty cheesy tho

violet dagger
#

Cool

muted osprey
#

also, the border infernadoes' color changing thing is pretty cheesy too

violet dagger
#

Also I can confirm they are rainbow without the shaders on

earnest cape
#

iirc rn bordernado only changes color when it kills you

#

take it with a grain of salt my memory is bad

muted osprey
#

(I just came up with this cos i died to yharon 3 times by accidentally flying into the border infernado HDfailure )

earnest cape
#

smh just be like the rest of us and use cheatsheet to make walls

#

but uh

#

you can very clearly tell where the bordernadoes will be next update since it looks very different compared to what it is currently or alternatively you can just put a line of walls out of whatever you like to indicate that "hey the bordernado's close you shouldn't go too far here"

#

like putting a line of wood wall, glass wall etc for indication

muted osprey
#

not everyone is willing to do that tho

#

and some people here don't know cheat sheet exists

hollow shell
#

(and also it's cheat sheet)

earnest cape
#

well thats why i crossed it out

muted osprey
#

but that's basically the only way you can reliably mark where the nadoes are

earnest cape
#

and putting just a strip of wall or hell just platforms with pressing lmb+down also works

muted osprey
#

getting chased by a fucking dragon which can kill you in a few hits is very stressful

coarse silo
#

What is armsmirk

muted osprey
#

nanomachines, son.

ashen warren
#

Wouldn't you just take it off if it made you feel that

#

And I very much doubt the duplicate gimmick will be removed

fallow hedge
#

true, but I don't think players(especially those who could be most effected) should have to find out about its effect the hard way or anything like that

gray nebula
#

true

ashen warren
#

Maybe just make it have a seizure warning in the description

#

The suggestion should only be one thing, not two

#

Either stick with the warning or the rework

fallow hedge
#

hmmm yeah

#

I'll remove the rework part, and add a little more to the warning section

ashen warren
#

(considering there's a nohit category about it ,the rework bit would almost certainly get it rejected)

fallow hedge
#

ah, had no idea about that

ashen warren
#

Remove either from the title bte

#

Btw

fallow hedge
#

it's changed now, thanks

#

oop

ashen warren
#

Looks good to me

fallow hedge
#

and thanks again lol

ashen warren
#

Wym by swaying?

fallow hedge
#

that's my bad way of describing the slight distortion sprites have, oops

#

couldn't think of the right term

ashen warren
#

Fading in and out would be more accurate

#

Swaying implies they move around a point or smth

fallow hedge
#

that's better

#

thanks

crude geode
#

Love odd mushroom but god does it need a warning, good suggestion

#

@wheat ocean Hit enter on accident?

ashen warren
#

A better description of its effects would be

wheat ocean
#

yep

ashen warren
#

It duplicates a projectile 3 times on all sides of the player that fade in and out every few seconds

#

The old one was a lot less flashy

crude geode
#

@wheat ocean If you can’t grab all the items in a world in 40 seconds post ceaseless void, idk what the fuck you’re doing lmao

#

It already gives you four per plasma, so it’s minimum 80 seconds of succ per ceaseless void kill, Max 2 minutes.

#

@spring lantern Don’t make suggestions based on future content.

ashen warren
#

Ye, that

crude geode
#

You don’t actually know what the end result is going to be, only the testers and devs do really (to an extent).

#

So you can’t really say people are gonna be able to face tank DoG in the Draedon update (please refrain from using meme-y language in suggestions)

earnest cape
#

Monke cultist please format your suggestion properly with adding a line break(shift+enter)

earnest cape
#

Oh yeah please delete your suggestion for the things cursed being mentioned

#

You cant have future content related stuff which includes stuff from the changelog that isnt in the live version i.e. draedon update

#

Thanks leon

crude geode
#

I feel like that might need to be it’s own don’t at this point, and not just latched onto another related don’t. It’s broken far more often than it’s parent don’t, future content “example, yharim’s boss fight”

earnest cape
#

Well, would adding the line "This includes anything in #changelogs that isn't in the public version" or something similar fix the problem

crude geode
#

It is there, yet it’s still probably one of the most broken don’ts with the Draedon update wait.

#

Maybe a temporary pin instead?

ashen warren
#

Like people read pins

earnest cape
#

true

#

imo this is probably just a problem of people not reading the doc properly or something else entirely

crude geode
#

draedon update balancing taking five years

earnest cape
#

Since its already in the doc and as if people read pins in the first place it wouldnt really help too much

earnest cape
#

piky can confirm

crude geode
#

implying testing every single melee sword weapon doesn’t take five years

earnest cape
#

well from what i can tell surprisingly ranger's the one giving the most headaches cause lmfao deathwind can not be stopped

#

Byeah

crude geode
#

I still wish melee had more variety and less just sword but with projectile. Fabsol’s favorite buttplug or whatever, it leaves the class lacking a lot of variety and actual distinct identity.

pine star
#

That's one way to put it

#

Also yeah

crude geode
#

(Class, weapon type, whatever)
For other classes you have distinct weapon types with distinct advantages and uses.
Ranged- Bows that can do a lotta wacky things, with medium fire rate. Guns that can have insane fire rate but usually lower damage. Rocket launchers with slow af fire rate but big burst. Flamethrowers with being short ranged flamethrowers.

#

Melee you have swords. Occasionally short swords that fire a bunch of projectiles, or yo-yos that do something quirky at the cost of needing yo-yo bag to work. Maybe some flails. But mostly swords.

tardy smelt
#

Boomerangs too in vanilla

#

and some weapons that used to have both rogue and melee variants will now stick to either one class

#

which probably means some boomerang types will return to melee

crude geode
#

A few even tho they should all have just become rogue

tardy smelt
#

🤷‍♀️

grim tusk
#

Non-hammer Boomerangs are going to be rogue

#

Hammers are melee

ashen warren
#

201

#

but ye, that would be nice

distant gyro
#

does one item qualify as a checkmark

#

or a completion of sorts

ashen warren
#

didnt know you could add reactions there

grim tusk
gray venture
grim tusk
#

#suggestions-posting message
@spring lantern
Summoner will not be and was never intended to be glass cannon, summoner's weakness is that summons can be dumb at times and are usually inconsistent.
Many things on next update are directed to make summon have accessory variety and not more minion slots/dmg like:
#changelogs message
I suggest you read the FAQ in the pins of #calamity-update-talk to see why and compensations for that (better minions for example)

#

and additionally if you want an accessory that increases dmg received, just use dimensional soul artifact

sand umbra
#

I walk in here and I see someone trying to make summoner a glass cannon when the truth of it is that summoner is already fucked over pretty hard by minion AI generally being about as intelligent as someone that's been playing Fortnite for the entire schoolyear and had to bullshit their way through their final exams

#

if you get consistently one-shot as a class by default it's probably not gonna end up a fun class to play for the vast majority of people, simple as that

whole sedge
#

Yeah this seems like objectively the worst way to make summoner playable by just basically turning them into a no-hit class/character et cetera like Tainted Lost which, fun fact, usually aren't the most fun or enjoyable to play as especially when you don't even rely on your own skill and instead have to sit there and hope that Minion #14 actually moves

fallow hedge
#

ah yes let us die more please

pine star
fallow hedge
#

this would make summoner super boring too, you'd basically have to run away to win

fallow hedge
#

only if you make it that way, still would have to get close to make some minions consistently hit but

whole sedge
#

Basically summoner right now also but a better example now that I think about it would've been Rebirth Lost, either way being punished for just making your build not be sluggishly slow for killing every enemy is not really a good idea

fallow hedge
#

should a suggestion like this actually happen(it won't), you'd be kinda forced to do it

grim tusk
#

running away from a boss is the dumb way to play

  • Fabsol
#

heck thats the second biggest mistake i see new players do

#

the other is thinking that going full offensive is the best playstyle (which it fucking isnt)

ashen warren
#

full menacing and reaper tooth is my jam

unique reef
#

yeah, i tend to go full menacing mode

#

i'm terrible at bullethells, but the damage is worth it

shell grotto
grim tusk
#

jump god LeviKek

#

(it dies next patch)

#

best gear strat is balanced

#

2 defensive, 1 dash (which usually have defensive stuff slapped onto em), 3 offense and last one is wings

hollow shell
#

btw is Monke's suggestion formatted incorrectly for anyone else?

violet sierra
#

it is for me yeah

frail mantle
#

it is ye

hollow shell
#

aight
@wheat ocean You need to separate your bolded line from the rest of your suggestion using a line break (Shift+Enter)

#

rather than a |

#

Otherwise the bot won't process it properly

whole sedge
#

@pallid mauve You need to format your suggestion with a title and line break, you can make a line break with Shift + Enter. Here's an example:
Title
Actual suggestion

hollow shell
#

^ This is correct

#

Otherwise the suggestion is fine. We get it pretty often

pallid mauve
hollow shell
#

👍

#

Looks good now

pallid mauve
#

Thank you

cobalt pewter
#

@small tusk checkpins

small tusk
#

oh no what did I do lmao

cobalt pewter
#

Lack of reasoning

#

Just read through the doc in pins

small tusk
#

@cobalt pewter better?

violet dagger
#

Also calamitas won't be a super boss for much longer

hollow shell
#

She will most likely be getting a mask next update

#

as she will be visually reworked ||into a human form. Which will be very easy to convert into a mask.||

small tusk
#

ah ok

cobalt pewter
#

Aside from those mentioned above, it's a bit more substantial compared to before

small tusk
#

lol

crude geode
#

Considering SCal is getting demoted next update, the superboss logic doesn't make sense tbh

tall ravine
#

yes it does

sand umbra
#

so is there a reason the "make summoner more of a glass cannon" sugg isn't ❗'d

blazing yacht
#

sounds like it'd be pretty weird to talk to the Calamitas town NPC while wearing her mask

sand umbra
#

just curious 'cause it's been sittin' there menacingly for the past like 14 hours and it doesn't seem particuarly well-constructed as an argument towards makin' itself happen

hollow shell
#

English looks like not their first language

#

But

#

They make an argument

#

Because your focus when playing summoner is shifted from aiming+dodging to purely dodging
Getting hit should become more punishing

#

is their argument

#

(I don't know what he's saying some of the time, like that last sentence, but I get the reason overall)

frail mantle
#

i doubt it'll get too many stars but from what my halfway revved up just-woke-up brain can tell it doesn't actually break any rules

cobalt pewter
#

Okay I attempted to read through the sugg in question

#

And aside from lack of writing polish, it'd boil down to just an unpopular opinion in regards to balance

#

Nothing that warrants an exclamation ig

crystal iron
#

Shouldn't the perforstor suggestion be in the doc at this point

#

Unless it is there and I missed it

cobalt pewter
#

A lot of specific points there

still zodiac
#

Was about to say that, yeah

cobalt pewter
#

@lilac raptor albeit the idea to expand the plague creeping in the jungle is a great idea, you can avoid diving into the specifics of what to do

still zodiac
#

The general idea should be something like "make plagued Jungle more distinct/harder", but this is a bit too specific

crude geode
#

This implies that every plague jungle enemy doesn’t take like half your health through the debuff whenever they hit you

cobalt pewter
#

But I been always wanting Plague to not be

#

pop

#

Outta nowhere

#

It could be spread (ha) throughout HM progression or be given a more elaborate scenery in the jungle itself

tardy smelt
#

noooooo not another infection biome ;-;

#

I hate those things with a passion

#

pure annoyance

#

I had the idea myself of having a few randomly spawned chunkes of "deactivated" plague plate that will automatically turn into actual plagueplate post-golem

still zodiac
#

Well it can work the same as Astral infection, it can spread up until there's a certain amount of infected blocks

tardy smelt
#

true

#

didn't actually know Astral Infection spreaded lmao

#

thought you had to spread it manually

crude geode
#

Pretty sure astral infection doesn’t spread

still zodiac
#

It does if there's not enough blocks

crude geode
#

Specifically Bc spreading biomes are a pain in the ass

tardy smelt
#

actually did that once after I got pissed out because my hellevator was full of hallow

still zodiac
#

Which is like, never the case because AI always spawns with enough blocks

still zodiac
crude geode
#

Nope.

still zodiac
#

Wait really

#

Huh

crude geode
#

Literally always been that way

still zodiac
#

I'm messing it up then

long vault
#

hang on a minute, is someone out here suggesting that summoner needs to be even worse than it already is?

#

the bruh energies are consuming my soul

still zodiac
#

Okay first of all summoner is not bad at all

#

And second of all yes

tardy smelt
#

Summoner in calamity is great

#

1.3 vanilla summoner sucks though

cobalt pewter
#

High risk high reward 😎

(Except no because there's enough risks to do summoner, the reward is just mainly overtuned and should be fixed in 1.5)

long vault
#

summoner is so gimped the official solution was to make it melee OMEGALUL

tardy smelt
#

lol

#

kind of find it need it wraps around again

#

as in

#

the similarities between the four basegame classes

#

Ranged has some similar weapons to Melee (flamethrowers&crap), Magic works from a long distance like Ranged, Summons uses mana for summoning not dissimilar to magic but now it also is much stronger closeby like melee

#

and throwing doesn't exist OMEGALUL

long vault
#

magic playstyle legitimately changes every tier of weapon it's wild

tardy smelt
#

magic might just be the best class in Calamity

long vault
#

I still think ranged is best, not counting certain points in prog where melee is just freelo

tardy smelt
#

Goes from being the worse cousin of ranged to having great weapons at nearly every stage of progression

long vault
#

I wish true melee had something beyond mantis claws to advance into

#

like the true true melee

#

you just go like, bladed gloves, fetid baghnaks, mantis claws

#

and maybe like 2 other weapons i forget

#

off topic tho

cobalt pewter
#

Weapons like that are harder to balance iirc

#

Slightly harder at least

#

Due to abysmally low range and use time

still zodiac
#

With those you either cheese or cry

wooden wedge
#

Has anyone pinged Hellfirebro about their sugg breaking several don'ts

pine star
#

@lilac raptor Specific Item suggestions are not allowed

wooden wedge
#

That isn't an item

cobalt pewter
#

Though I do like the general idea

#

Basically ditching, since there has never been responses since I ponged

#

Feel free to throw a ❗

wooden wedge
#

I mean
New biome sugg and no reasoning

frail mantle
#

i don't think it's the biome

#

i think it's the trap block thing that spawns on ceilings, drops down when hit and bursts into bees

#

these things

#

at least, judging from the way it's described that's what it sounds like

dim star
#

Yes

#

He means the hornet nests

#

Basically they would turn into more powerful plague nests after golem is defeated

#

Since they pose little threat in that stage of the game

still zodiac
#

Its still very specific and doesn't really have any reasoning

dim star
#

Yeah tbh

still zodiac
#

The general idea is fine ig

soft quest
#

a boss damage slider is a great idea

#

bc it means you can make it compatible with other OP mods

#

ie fargos souls

hollow shell
#

Hive suggestion is indeed way too specific @lilac raptor
Suggestions should focus on concepts and the reasons why they should be added, and not on the exact details of their execution

hollow shell
#

Yeah sounds fair

#

iunno if anybody would notice that dialogue anyway but it may as well exist

river glen
#

thanks

#

new players do check npc's a lot

#

i was thinking of having the quote to appear more often pre hardmode as a reminder but prob not neccassery/tedious to put in

hollow shell
#

mm
Amidias's Help dialogue cycles throughout the game, constantly changing
But those boss warning quotes could stay in his dialogue pool all the way up until you kill them

river glen
#

he does not have very many quotes at the start of the game

#

so i guess a person should encounter it since its 2/17 to encounter one of those quotes

hollow shell
#

I personally disagree with this sugg
and think that the weapon being very niche is better than it being similar to many other weapons

sleek turret
#

I personally think that the weapon could be given something else that could make it more worth using than just specifically not being usable on certain bosses because of its on-hit function and the massive risk factor on it.

#

While its completly possible to use it on bosses and (maybe) beat them, it falls down compared to other options, even such as more damaging ones and similar true melee ones because of its low-range, meaning you have a fat chance of getting hit by something or get into contact damage most of the time.

whole sedge
#

@cinder steppe All classes have some form of ichor at their disposal with the Golden Gun weapon being classess, mage having Golden Shower and more.

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Plus you need to format your suggestion correctly anyways to have a title and body, that can be done with Shift + Enter on PC and Mobile has the enter button, plus you need a reason for why you think this suggestion would be worthwhile to be implemented.

cyan lagoon
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^

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If you're referring to the flask of ichor, then that would have to involve making imbuing all classes instead of just one

grim tusk
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rogue also benefits from flasks (and has weapons that inflict ichor, like ichor spear)

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and any class can use golden gun

still zodiac
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Ichor isn't that important anyway HDfailure

grim tusk
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cursed flames better

still zodiac
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It depends but

frail mantle
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ichor is better early on

grim tusk
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although maybe next patch ichor will be stronger

frail mantle
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CI is better lategame

still zodiac
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Neither are a must have

grim tusk
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since post-ML ichor its just bad

still zodiac
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With how the numbers are getting lowered, ichor in Post-ML will probably be a bit better

grim tusk
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but yea bosses are perfectly doable without ichor nor cursed flames

fair radish
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Just wanted to say that Cursed Flame is also getting buffed in 1.4/1.4.1, so it’s already infinitely better because it’s actually functional

ashen warren
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Ichor spear, golden shower, Ichor bullets, golden gun.

hollow shell
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Seems like he's also unaware that we made Flask of Ichor affect rogue weapons too

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(all flasks in fact)

mighty knot
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@river glen I'd argue that having the player encounter and be killed by them is much better, since the player will realize once they die those bosses should be fought later, and remember it better because they had the experience rather than just being told by an NPC. Also potentially makes the world feel more immersive since it doesn't seem like the game is telling you what to do
also I don't see any advantage to having an NPC tell you other than saving 2 deaths

river glen
river glen
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plus, it is just frustrating to see anahita spawn because you spawned it not knwoing, and an npc telling u that u should probably avoid it will stick

mighty knot
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it's not a bad idea, but I don't see what's so bad about dying once to AS/siren and then waiting until you have good gear to fight them

river glen
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its frustrating asf

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to a new player

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who just picked up terraria

mighty knot
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I guess that's true, but new players rarely look at advice from guide or amidas

river glen
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ofc if u are a veteran for ex. aqua and xyk then ofc ur gonna relize that ??? should be avoided and should not be triggered till post plantera

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yes, but they should still be theree, newer players go to npc's a lot

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especially the guide

mighty knot
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then again with the argument of 'nobody reads the help' why bother having their help dialogue at all
I guess that's a good point, then

crude geode
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The guide doesn’t warn you not to break plantera’s bulb. Terraria is a wiki game.

river glen
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that is like saying to a person that is dying to a boss a lot

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"just dodge"

mighty knot
river glen
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plantera does not spawn at pre hardmode

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as well

crude geode
river glen
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duke fishron has specific restrictions to how to spawn them

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not just accidently kill ???

crude geode
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??? has a lot of health, so “accidentally” killing it isn’t really a thing.

mighty knot
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AS you just have to hit once, though

river glen
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no

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It will become hostile and rapidly accelerate upon being hit by the player and dropping to 99% health or lower.

dense ferry
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You see, curiosity

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Many people will try to kill ??? or AS phm even tough they have a lot of health

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The sugg isn't about accidental hits, but new players trying to kill both

river glen
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like they spawn pre hardmode, but there is no indicator of it being a pre hardmode boss

dense ferry
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Yeah, they are there. You can suppose AS isn't supposed to be fought by seeing it's HP (if it appears, that is), but someone going blind can definetly try to kill ???

mighty knot
river glen
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well, that is why amidias and the guide should suggest that it is supposed to be fought later

fossil finch
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Has this guy not played the game

river glen
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who

crude geode
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This game is super unfriendly to new players

fossil finch
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Last sugg i mean

river glen
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yes

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probably

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he has not

fossil finch
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Like what

river glen
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there are a lot of stuff that influict ichor

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a decent amount of stuff do

fossil finch
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Ranger and mage literally have weapons made with it that specifically tell you "we apply ichor"
Getting it as a summoner is a little bit more obscure but it's still pretty simple

river glen
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caustic staff gives it, and golden gun is a global ichor

fossil finch
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indeed

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Anyways go on with your whatever

dense ferry
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I suppose they meant by flask or something, byeah, every class can use Ichor anyways

fossil finch
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:gone:

river glen
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so how is mine

crude geode
river glen
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its supposed to be targetted for new players...

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yes, some do

fossil finch
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No reason not to so

river glen
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some players use guide as help, some do not know what a wiki is

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some just go in blind

fossil finch
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If a player doesn't use the help feature of both nor the wiki then it's their fault if they get mauled to death by something they tried to kill (or hit by """accident""")

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What more do you want really

whole sedge
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The information is there so if the players don't want to read it that's on them, it's like skipping tutorials in most games really shrug

fossil finch
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A big warning sign saying "DON'T HIT THIS"?

whole sedge
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Really if you want to skip a game's tutorial, that being the guide/amidas, then that's on you so I don't see the point on expanding on it to at least help those who want to spend the 4 seconds of brain activity to read it.

crude geode
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Amidias is kind of a shit guide npc, since you have to kill a optional boss, then go to a biome you might not even know the location of, and kill an optional miniboss to unlock him

fossil finch
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It's true terraria is extremely wiki dependant but adding this type of things is precisely what solves the problem

river glen
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i also said the guide should have it

fossil finch
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That's why you add even more npc dialogue hinting all of this (or simple hints, items, what the fuck ever, recipe browser is an ingame thing, called guide, it's just annoying so we use the gui mod instead {could be helped})

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I'd bet the reason calamity doesn't have it is simply that it is too low priority

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  • someone has to write it and all
river glen
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yeah, but that is like saying why add a boss hp bar when a boss hp bar mod can just be downloaded instead

fossil finch
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no it isn't idk what you're talking about

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I mean all recipes can be seen in game

tall ravine
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need herring staff upgrades like a uh salmon staff or a hm trout staff or perhaps even a LASER trout staff (the trout shoot lasers out of their mounted laser cannons)

river glen
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no

hollow shell
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You could make a suggestion for a Herring Staff upgrade but you need reasoning to back it up

fast viper
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can i make a suggestion about the counter/evasion scarf's i-frames lasting longer?

hollow shell
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You can

fast viper
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ok, cool

ashen warren
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just a idea

cobalt pewter
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Ok but why

ashen warren
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feel like it could be slightly different

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more in theme

frozen hornet
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In theme?

cobalt pewter
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Also boss suggs are a no

ashen warren
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oh didnt know

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and in theme to the calamity theme something that looks crazy or corrupted

hollow shell
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Indeed, there's a document in the pins telling you what is and isn't allowed
You don't need to memorize it but would be good to check before you post suggestions

frozen hornet
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Calamity theme LUL

hollow shell
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We do have the Slime God to act as KS's Calamity successor

frozen hornet
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Yea

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Besides not every cal boss is crazy or corrupted

ashen warren
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yes but i mean more beginner to replace the king slime summon

hollow shell
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That would destroy mod compatibility

ashen warren
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oh..

frozen hornet
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Why though

ashen warren
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because spawning in with the king slime summon is kinda more vinllia terria

frozen hornet
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Oh you meant the slime crown being in the starter bag

ashen warren
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yes

frozen hornet
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The earliest cal boss is the desert scourge

ashen warren
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could that be the first item in the bag?

frozen hornet
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You could perhaps suggest making the starter bag drop the desert medalion

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Yea

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Sounds reasonable

frail mantle
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well KS is meant to be fought pre-DS afaik

hollow shell
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Okay that is a more reasonable suggestion

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I thought you were telling us to literally replace the entire boss

ashen warren
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sorry for confusion

frozen hornet
ashen warren
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so this good? make the starter bag drop the desert medalion instead of king slime crown

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or just dont mention crown

hollow shell
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You can mention that it'd replace it

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But remember that your suggestion needs to have a reasoning
(separated from the title line using a line break, shift+enter, in order to have the bot process it properly)

ashen warren
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replace the slime crown with the desert medalion in the starter bag.
would allow for a more unique experience

hollow shell
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... something more extensive than that would be preferable

ashen warren
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i would but its difficult to not mention bosses

hollow shell
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You can mention the bosses that they spawn

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The thing that's against the rules is adding new bosses to the game

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which is what we thought you were suggesting earlier

ashen warren
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sorry about that

hollow shell
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s'alright

ashen warren
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the desert medalion is the only item that could match slime king in terms of strength giving a more moded feeling to the game letting it stand out a bit more

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sense it is the first experince to a user

hollow shell
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Yeah, it's comin together.

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Leaving a good first impression by introducing players to a modded boss immediately as opposed to a vanilla one.

ashen warren
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replace the slime crown with the desert medalion in the starter bag
"It would leave a good first impression by introducing players to a modded boss immediately as opposed to a vanilla one".

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post?

hollow shell
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Oh, if you're gonna use that then probably change "Leaving" to "It would leave"

ashen warren
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good?

hollow shell
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yyyeah sure, you don't need the quotes tho

ashen warren
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thougth that was what you wanted either way should work

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changed

hollow shell
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Thanks

ashen warren
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all groovy ty for helping out with setting it up properly

hollow shell
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(I would still prefer more elaboration, like mentioning how DS is roughly equal in difficulty to KS, and maybe explaining why showing a modded boss first is good for first impressions
I can tell you're a little apprehensive to writing though. It's okay as-is but do not be surprised if more people ping you later asking you to add more to it)

ashen warren
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i just wish i could think more up

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i struggle with that

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though i suppose thinking about the 2 bosses migth be a start

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hmm slime king is more like a slime well the dessert scourge is a giant worm

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there hp is similar in length of time i think?

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along with similar strength

frozen hornet
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DS is definitely harder/later in progression

ashen warren
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perhaps thats a good reason

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giving the mod more of a your in for a ride feeling

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a proper challenge to the start instead of cheese (well there both cheeseable)

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I think slime crown might be a better choice in the starter bag since the summon is expensive as hell at the stage it's intended to be fought at while desert scourge's is the opposite

hollow shell
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well
Expensive is subjective

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KS's requires mining, DS's requiring killing enemies in the underground desert

frail mantle
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i wouldn't say 20 gel, 5 gold bars and a ruby is that expensive

cobalt pewter
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A ruby is somewhat rare

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So yes

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It's rather pricey

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But nothing big

ashen warren
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From the people I've interacted with, they seem to agree KS summon is pretty expensive for pre-boss
getting the resources with a shoddy copper pickaxe is extremely annoying to get pre-boss

hollow shell
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It can indeed be quite luck-based to find rubies underground, and sluggish with your starter pick
There's also silt and an extractinator

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But also
There are Slime Rains

frozen hornet
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Have both drop from the bag?

cobalt pewter
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Yes the thing with King Slime is that

hollow shell
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We could do both

ashen warren
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Slime rains are also kinda a problem, since they’re also extremely rng reliant
I usually don’t ever get slime rains until post skeletron

cobalt pewter
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You can also spawn him by the outer thirds of the map

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Or Slime Rain

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Both are rng so lol

ashen warren
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Yea both “methods” of naturally spawning KS are extremely unreliable and usually never happen pre-eye of Cthulhu or unless you’re patient/a slow player

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actually both sounds like a win win

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that migth be a really good idea gives the begining users a easyier time at the start

frozen hornet
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might as well throw in the eye as well HDfailure

ashen warren
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to much

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plus eye is easy to obtain

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2 makes sense due to both diffculty of getting them plus gives vinllia and moded versions

frozen hornet
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Fair

ashen warren
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choose your path

limber ocean
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both sounds good

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eye always feels trivially easy to spawn after exploring underground for a while

ashen warren
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that was actually a really good idea would be awsome to see added

limber ocean
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feels like I always have 2 or 3 suspicious eyes after I'm done with early mining

ashen warren
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i could see calamity speed runers going after scourage then slime or some new strate

frozen hornet
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Yea eye is easy to find if you explore around

ashen warren
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this is making me excited i really want this to be added

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how long does it take for it to show up in voting

frozen hornet
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24 hours iirc

ashen warren
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so gotta wait until tomorrow nigth

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it however does seem like the community wants it though idk yet only like 5 so far

frozen hornet
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I'd love it but even if it doesn't get in I still have cheat mods to help

ashen warren
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thats true

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but cheat enguin is still cheating so to own choice

frozen hornet
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Yea

frail mantle
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@ashen warren there is indeed more to say

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explain why exactly you think death mode Yharon needs a buff (in your suggestion)

ashen warren
frail mantle
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that could very well be true, but what makes Yharon easy enough that you think he needs a buff?

ashen warren
lapis canyon
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Yharon is getting buffed next update so there’s that

ashen warren
sand umbra
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placing the Desert Medallion in the Starter Bag sounds like just handing the player Victide gear or better as they open it with extra steps

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(because let's be real, DS can be beat easily with minimal preparation)

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and you might be wondering, "Thomas isn't that the same as what handing the player a KS summon already does", and to that I say no because KS doesn't really give you anything

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DS gives you everything you need for the quintessential early-game Calamity set as well as unlocking the Sunken Sea and thus Amidias + even more gear

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granted, in my honest opinion boss summons shouldn't be handed to the player just for starting the game in the first place because I feel it defeats the purpose, but that's a little off the main point and I'll delve into it at another time

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the simplest way I can describe my issue with this is that DS really shouldn't be made even easier to set up for (and subsequently kill) than it already is, considering the strength of the stuff it gives you

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it's still a valid suggestion but I just. felt I should toss my hat into the ring, so to speak, because I do feel there's a good reason this hasn't been done

cobalt pewter
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DS is significantly easier to summon than KS in terms of crafting their summon items

grim tusk
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yea specially since they made getting stormlion mandibles easier and reduce Desert Medalion's price

frail mantle
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@ashen warren (in the Don'ts doc (frequently suggested section))

ashen warren
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ahh

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ok

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whats wrong with suggesting grapple hooks anyway

frail mantle
ashen warren
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huh

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ok

hollow shell
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@humble socket Bad. Don't do that

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I may move the bluecheck date forward a bit cuz it's been a while
(Though, a lot of this time period has been during 1.5's development, so it doesn't feel like there's too much benefit in doing so)

unique reef
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i have a suggestion i want proofread first

hollow shell
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Okay

unique reef
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~Change Bloodflare Armor set bonus for Summon?~
-The Polterghast mines aren't fantastic compared to the bonuses of the other classes. There are only three, and they don't do much, even if i lead them into hitting the target.

-My solution is that when minions deal damage, you get "Feast Stacks." You can get up to 15. When you do, you start emitting blue and red particles. Pressing Y activates Blood Feast, which causes Summons to temporarily throw bloody projectiles towards enemies. When they hit, they give Life Drain buff for a few secs

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this is inspired off of a thing in DD2 where you get a damage buff once you reach enough stacks

hollow shell
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Okay you were fine in the first half
But you shouldn't be so specific with your proposed solution

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Because people can agree with Polter mines not being good, but they may disagree with what you chose to replace them
("people" being both public voters and the developers)

unique reef
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right

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i guess i can summarize that as "Something that replaces the mines that can grant regen when minions hit things"

crude geode
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A summoner set that doesn’t give a unique minion buff and has nothing to do with the boss it comes from? ech

unique reef
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all i really want is something unique

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i don't really care how much they change it, just as long as it works better

crude geode
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Then just don’t provide a solution and leave it up for the devs.

unique reef
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i guess. Same goes for Godslayer

ashen warren
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Is there a reason why melee weapons don’t face the direction of your curser in calamity

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Or like most of them anyway

crude geode
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something something moonwalking

ashen warren
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At least make it so you can moonwalk with true melee weapons boohoo

violet sierra
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Gonna make a sugg about making lore items drop from treasure bag rather than the boss itself, is there a reason they dont drop from the bag, so that my suggestion isnt just dumb

crude geode
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Kinda a moot point