#suggestions-discussion
1 messages · Page 1142 of 1
again luxor's gift, more velocity and minishark needs armor piercing which pumpler doesnt need as much since higher base dmg which allows it to gain more benefit of dmg boosts
Hey is it just me or fall guys music is the same as crabulon's music
In order to make herbs worthwhile you need to actually retain what makes them actually unique while making them more worthwhile to farm than blood orbs. Forcing them to bloom needs to be handled very carefully, because if you give them all the same bloom material you’re completely ruining the point of each herb being unique.
Indeed
It might also be possible later down the line, considering the amount of build potential calamity has, as well as some exploration elements
This suggestion just got to 200 as well (literally 2 seconds ago)
#suggestions-voting message
probably because I liked it tbh
aight
dev server is probably flooded with suggestions rn
maybe
@clever canopy don't base your suggestions off changelogs I think
I assumed that rule was for things like balance changes rather than QoL
Also the sugg is literally just to make a feature on another mod into cal, which while I seen stuff like this for 1.5, there's no reasons aside from alchnpc bad
Basing suggs off changelogs falls onto "future content"
I mean the suggestion still stands even without the upcoming change, it just adds a further reason for the change
You shouldn't mention the upcoming change then
Just a QoL thing, nothing related to future content
Some people might want to have quick buff from piggy bank without all the other, less balanced, features
The thing is, without the upcoming change the argument to “just use alchemistNPC” is a lot stronger
My reason isn’t just “QoL”, I was specific about it saving inv space
What isn't fine is, yes, what got mentioned earlier
You shouldn't use changelogs in your reason
Okay, I’ll edit it
(The keyword of that Don't is "only")
(("itd be cool" usually being the exception, that usually gets shot diwn even if it's a part of a greater reason, due to how subjective and unvaluable it is))
Ah yes saving on inventory slots is very important right before a boss fight
byeah, I personally dislike that Alch feature
Also if this is a feature of another mod, why not just use that mod? Same argument against veinminer being added to Cal
I put my Spelunks and Minings in my piggy bank and took boss-relevant potions straight from storage before fights. I don't wanna use my mining potions when I quickbuff to drink all the boss ones
But, thas why it'd be a config I guess
Just drop the potions smh
I can’t wait until draedon comes out specifically so I can request potions be removed from vendors and have it get like 80 stars Bc muh QoL /j
Yeah NPCs selling potions removes quite a lot of gameplay, that’s why I don’t like using alchemistNPC just for one feature that saves inventory space
It does blow a little bit, that we have implemented not one but two alternative ways to obtain potions, instead of attempting to improve gardening
I mean if you don’t want Alch NPCs interfering then can’t you just turn off their spawns?
With Cheat Sheet?
No it’s in the mod config iirc
it is
You can turn off the NPC spawns for specific NPCs
I don't recall seeing that but then again I didn't look very closely
Tbf using blood orbs to make potions is too expensive to actually be worth it
Not in Deathmode or late game 
Turning off NPCs makes the content in alch npc lite basically non existent, and alchemist charm is dropped by EoC iirc, so you don’t even need alchemist to get it.
I think it’s invalid to say that alch’s features can obstruct gameplay when you can disable most of the mod via configs
Like I said, taking away the reference to the future change would weaken my argument and strengthen the one to “just use alchnpc”
...so just use alchnpc
But like, why wouldn’t you just use alch npc lite? It doesn’t take up a lot of space and you can disable most of the content.
Is there a problem with it gameplay wise that you can’t fix via the config?
I haven’t looked at the configs since I don’t play with the mod often
Perhaps take a look at the mod you wanna borrow ideas from before suggesting, as porting other mods’ content is kinda...iffy
Frackin Universe
I mean calamity is already taking the signature feature from the mod
I still really dislike the logic behind that decision
Absorbing other content mod’s features generally feels icky to me.
ye
btw, is there ahyting else other than biome blade that has some relation to moon phases
Death to the comically long list of effects.
oh so death mode has different effects based on moon phases
ethereal extorter is getting removed?
Yea exhorter was busted
Suuuuuper late response but gardening wouldn't be so bad if a majority of the best buffs were locked behind fishing
@hollow shell (you know the drill)
yeah
Yeah don't post joke suggestions please
One message removed from a suspended account.
One message removed from a suspended account.
If you're actually serious about this volume mixing issue, make an effort to word the suggestion in a serious way
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
That's possibly less serious
If you continue with this "not a joke" gag, I'm going to Warn you. It's not funny and you're not the first one to do it.
not serious enough for suggestion standards
One message removed from a suspended account.
Your suggestion has been marked with ❗, meaning the bot will delete it after enough time has passed, if you do not edit it to fix its problems
maybe turn the sound
down a bit
maybe?
maybe u dont have to be blasting it at max volume?
just a suggestion for u
"is unable to catch up to them like phase 5-6" you mean cryogen phase 5-6 right?
would the latest sugg in posting be problematic with early hm rebalancing
since its essentially "buff x"
its not like "buff/nerf x damage"
I know people hate ooa, but would it make sense for there to be another tier in post-ML?
I mean prollly not
that's why im asking
cus summoner already has plenty of post-ML content
question is
why?
is it really needed?
tavernkeep already has his shop full
^ that too
can't fit anything more
but OOA does provide sentry items
This is a joke right?
(quite literally)
I know, I was saying that myself
I was just thinking if anyone else felt differently
Because if it’s not i’m not sure you quite understand how volume works
He's prolly shitposting, and if he tries to take it to court then he'll be laughed out
likely not
maybe but besides the point since the sugg's already ❗
the tone is 99% shitposty, and yes that ^
Fair enough
Should clarify that you mean the minion and not the enemy, in the top line
(also I'll just delete the Deus sugg cuz it's just gonna keep spurring reactions. If he wants to make it serious he can just repost)
so is it fine now? cuz i gtg
That looks fine yeah
ok thx
What if sentries became a subclass like true melee
they.... already are?
Giving current summoner armors bonuses for using them similar to melee armors encouraging true melee play
cus right now, the two are stuck with different armor sets and accs.
They may as well be different classes that only have 1 thing in common, although it's a very important thing
Sentries are a sticky situation for the devs
If you don't mind me asking, why so?
Difficult to find a middle ground between underpowered and overpowered, depending on which equipment you spec into
I see
insert funny signut sentry here
Pretty much entirely centered around the OOA equipment
Maybe provide sentry bonuses on all summoner armors, just not as great as the bonuses on OOA equipment?
Like Pre-HM armors can have an extra sentry while still maintaining the previous minion slots
While OOA still gets like 3 or more
would probably take a big toll on testers to test each and every single one of the summoner armors that give sentry slots
true
but that's true for most new items in the game
Like on avg there's 50-60 new weapons(?) each update.
the problem lies when you'll have to test a metric ton of armors with combinations of sentries and summons
they should never do it imo
iirc current state of sentries are they're being balanced as only 1 existing
I mean, it depends on what they want sentries to be within calamity
so when you have multiple of those sentries(see: guidelight of oblivion) they just become busted
so they could do it, it just depends on if they wanna.
I'd like to expand on sentries personally, but I can see why it'd be hard/ unpopular for the community
So in conclusion:
Just let devs do what they want
pre-nerf energy staff

#suggestions-posting message
Doesn’t this reference future content,!a don’t?
Seems so
The thing is
I don't know what either of the things he's talking about are
@queen bane What are "the new post-moon lord phases", and what are "the new Summoner buffs"?
The latter def is changelogs thing
This reminds me
I wanna make a sugg about ooa armors reducing the summon penalty and possibly just removing it entirely during old one's army
if "only during ooa" means being in proximity to the crystal then should be fine ig?
Likely this ye
Essentially
Same case with Creative Shock
but then you could just exploit that using hoiks and stuff
you mean stopping the enemies and fly far away?
since the crystal's an npc it can be hoiked, so you can make a chain which basically forces OOA to last forever
yes
it's incredibly stupid and will take alot of time
but if you can do it then you could just use like the oracle on scal with some full powered sons of yharon and cosmic immaterialiser
That's essentially infeasible in normal pt
No one will get out of their way just to multiclass
so basically, some madlad out there is gonna just say "fuck it" and beat the game that way
then just disable the summon penalty thing in scal
People who multiclass with minions don't care about the summon damage
simple
The penalty's an issue in OOA because the whole thing is meant to be multiclassed
And the penalty makes it harder
I don't think anyone's gonna be willing to set up a crystal hoik system just to avoid the summon penalty with certain armor sets (which also comes at the cost of them being able to place/break blocks)
Not a case we really need to check for
This also implies that armor is going to be stronger than just using a class setup post ml
Realistically no ones is gonna bother grinding the event for etherian mana and then setting up a crystal setup that the goblins cannot reach so you can abuse that on a boss
Yes it nukes deus (with 25+ sentries, 250 etherian mana which is like 8 OoA events and getting the gear to do that (like 5 more)) but takes a shit ton of time to set up
Heck a pit trap is just enough as long as you dont complete wave 1
alt suggestion : make scuttlers jewel usable for all subtypes and let the shadow potion boosts stay a unique little quirky thing
seriously it's p weird to differentiate subclasses so hard
Besides the synergy part which it kinda already has
What is etg
Yea i never understood why they made it javelin only (heck theres lack of javelins pre-hm)
Enter the Gungeon
Unless Feedz meant something else
lmao, someone asked to make the mod difficult
heheh
Meme or nah?
no
big meme
dmode lowkey easy
I mean...
Especially because of the lack of reasoning
I honestly can't even play rev+ unless i have teammates
so I think this is more of a you problem than a problem with mod
grind skill on abombination boss just hack stuff in its how i got good at game
skip all of fargo's up to abombinationn to fight it for fun
not always
this is why you're good, other people may not have time like that
average players can nohit ANY boss as long as they have patience and dedication
(tohou games)
but easily nohit
It's just a specific pattern
and basing your suggestion off of nohitting is just no
just that you can easily nohit bosses for medium periods of time on the hardest difficultyy of the mod feels very wrong
that's very subjective
"for medium periods of time"
I'll have you know
it may be easy for you but not for others lol
bro, again it's not a problem with the game, it's a problem with u cus you clearly believe to be a god cus you can nohit all bosses, which is cool and all, but if you think it's easy and that it's bad, then just play game that you find more difficult
:0
this suggestion kinda screams "I'm excellent at this game, make it harder for me. I don't consider anyone else in this equation."
the mod is hard already lol
and turn off reply ping btw
Guys there's no bother reasoning
He is just an attention whore looking fir an ego boost
no, i just wish the game had another difficulty to keep the game challenging
well you'll get one
wait for infernum
I will yes, I'm just reading
ok
but in the mean time, just play smthing else
so basically you think everyone can no-hit a boss in 1 attemp
if you want a new difficulty boost, why not try a new challenge? There are several handicaps you can give yourself
guess i'll work on full nohit
no you can go without being hit for short periods of time with basic knowledge of how to dodge bosses
¯_(ツ)_/¯
i mean, adrenaline as a mechanic is based on that
wait, what?
that makes no sense
are you saying you should be constantly hit?
im saying it sdhould take better knowledge of bosses to be able to not be hit often
because that's dumb
make calamity so hard you basically have to survive at 1hp at the end of every encounter
yes please
my god
new players are def going to struggle really hard on bosses they haven't fought before
i know i did on expert
yeah
like 80 attempts on scal or something
just cus ur a massochist, doesn't mean everyone else is
it wont be a random difficulty itd be like super ddmode
dom is working on a new difficulty mode called infernum
i guess you can wait for that
Adding a new difficulty is a don't
it'll be a separate mod addon and is apparently harder than eternity
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Isn't Malice Mode gonna be a thing anyway?
that just makes stuff enraged, therefore unbalancing everything
i think
what
they're rebalencing enrage mechanics on bosses
k
if you really want the game to be harder just turn on defiled, arma, and iron heart
just do preset challenges made by you
i did that up to skeletron prime but meowthrower cant do enough dps in a full knight and you need skeletron prime for the next flamethhrower
that's how preset challenges work
?
and what I meant about that is that certain challenges will have their difficulty spike across the entire playthrough
by limiting yourself into a certain parameter
sugg has no reasoning
The difficulty modes aren't just because "expert's too easy for players to no-hit" it's because they change a lot of game mechanics to make it more difficult for those who want it 
I’m also confused as to how nohitting is relevant at all
@narrow umbra please address the above in your sugg
if you cant get hit for a while during the hardest difficulty as an average player it feels easy
Cool and not every player can do that, in fact most players can't do that
guess im getting better at game oh
Basing an entire game balance around practically a minority isn't a good idea hence why they're shifting a balancing philosophy from no-hitting to just average play 
most players on their first time aren't going to be consistently reaching adrenaline
Some people struggle against rev and some can do death
Also what even is a "decent amount of time" in this context. That could be saying "oh well I can nohit this boss for 1 second before they hit me" 
Regardless from the fact that this suggestion has no reasoning at all plus the upcoming balance update and the fact that this is pretty much such a vague and broad subject i doubt this is gonna go anywhere 
it takes like 20 seconds to get adrenaline
i just want more difficulty made like revengance/ death
Ok, then we loop back around to Malice Mode
It takes 30 seconds to adrenaline to charge first of all.
Then you have Malice Mode plus that's also a don't.
And in 30 seconds anything can happen.
new difficulties is 100% a don't iirc
yeah also wait for infernum lmao
isnt that like separate mod i heard?
yeah
i kinda want extended gameplay with calamity mod combined with insane difficulty
define "extended gameplay", because im pretty sure it completely changes some bossfights
just wait for infernum
so yeah just wait lmao ^
and if you want that "EXTREEEME" difficulty
just more bosses and progression
calamity is hard enough
just do Death + Eternity
if u want the game to be harder go on armagedon or defiled
but golem is dumb with that and eternity is unbalanced imo
maybe complete them first then complain about shit
yeah
and average players struggle enough with bosses already
calamity is meant to be hard but it isn't meant to be super sayian 63 420th hokage ultra instinct ass blaster virgin destroyer requiem over heaven act 5 hard for everyone
ok :0
awwwwwww
yeah, its like fighting enraged pre-nerf PBG to the average player
but the average player wouldnt try it?
im sorry BUT@ancient widget what are your thoughts about whips?
ping be like
why do u say it?
Calamity whips will be added when tmodloader ports to Terrara 1.4+ so asking about them is pointless.
pinging main person
i don't think fab ever actually visits this channel
Whips probably won't be considered for balancing until TMod 1.4 actually works
okay, but i think that we already should begin to discuss them
That's probably for the devs to discuss.
Then the devs will discuss them by themselves instead of in the community.
Suggesting something based on future content is a don't for that exact reason also.
how to get to them?
ah, im sory
By making a suggestion within the "Don't"s guidelines and hoping it gets to the star requirement like what's listed in both the pins and channel descriptions of #suggestions-discussion and #suggestions-posting
Can we add “add whips” as an example for future content dont, they seem to be appearing more often and in #calamity-update-talk
Also that last sugg is dumb
Theres already a ton of challenge items
Just go ahead, try DADI mode, if not enough consume odd mushroom
Regular death mode is fine as it is
Also you know that fargo’s souls stuff is incredibly busted, specially later in the game
Same goes for alchnpc (lite even if combination potions and the mod’s potions), wingslot and shit like that
#suggestions-posting message
This kinda technically is already on next patch, no more rng
Also that wall of text is specific as fuck
@tardy smelt
hooray
Deus already has a laser pattern
I'm aware of that, despite that I'm not that far into the mod yet
pre nerf PBG is to hard for the average player so they toned it down to be actually possible for them
Hmm yes that patch were if you enraged it a slight bit it sent you to brazil
also could you elaborate?
Loooooong and tons of description for 1 thing
Specially the part where you give angles
You dont need to
As fab already has made em have a consistent pattern for rev+ next patch
alright.
I like it but ye fab's made it less rng
It seems like the main argument against adding a harder difficulty than death is that it would be too hard for average players,which is also the reason it should be made, tf?
And we’re getting malice mode next patch making your sugg redundant
Yea Malice is gonna exist
I can't even get past PBG on expert
harpy potion, fly upwards and away from it. or grappling hook launch yourself
I think the main issue I'm having is that making my arena in the middle of a former granite biome was a bad idea
the middle plays underground music even
that would do it
hm.
I know im late but wtf is the suggestion about making calamity more difficult :D
I wanna know how bad i am at game
How does that let you know that?
Eternal suffering
I mean, just do what i do and do an armageddon playthrough for extra challenge
Will do
Wing slot is hax anyway and other content mods unbalanced ik
@gritty shore You're using a vanilla weapon in a modded difficulty, you're going to be struggling with dps.
ok true enough
and I think Shroomite's greatest strength comes from the standstill stealth, which you prolly aren't doing a lot of during the moons
thats fair too
Can you test with other on-tier equipment like Perennial and see how you do?
shroomite stealth doesn't exist idkwym
i also used a calamity bow (forget what it was called, but it was like the chlorophyte shotbow but with 2 leaves in it, crafted with living shards from plantera) but even with that i struggled alot
so i guess the perennial armor is better?
For this purpose, most likely yes
ranger perennial is just shoots rockets once in a while right?
why test perennial though it's getting changed
reaver is probably not a good test because in 1.5 it's totally different anyhows
but seriously the low drop rate is still kind of a bit annoying
Well nah it's still fine because what we're trying to see is if the moons are unbalanced
Perennial is just an on-tier armor set
ye
ig it doesn't matter all that much
Also use a actually good weapon for the event, like anything in the pre-golem setup that has AoE. https://calamitymod.fandom.com/wiki/Guide:Class_setups/Hardmode
to put a small opinion in here, normal moons have never been much of a problem for me in calamity as long as I'm actually using some aoe weapons to clear trash mobs. Final wave and post dog aside of course.
4.44% drop rate for a single weapon on the ice queen seems a bit absurd for how hard they are to kill
by the time you get to waves that spawn the ice queen its almost day
by the time you’re about to kill one it turns day and it flies away
and mind you we had 2 people
me and a melee
using the north pole
and christmas tree sword
weapons of that tier
vanilla weapon in a modded playthrough 
That's still a higher difficulty than Expert
and even in expert we had trouble with other events too
vanilla weapons are known for being not as effective or nerfed in cal
i think this is a vanilla thing because post mech OOA is very difficult for being post mech in expert
Re-Logic intends the player to battle the seasonal moons Post-Golem
This is the actual melee weapons recommended for pre-golem, the phase you're at
Note that there's only 3 vanilla melee weapons recommended pre-golem, heal knives, yo-yo, and the classic terra blade
i even used the bladedge railbow and that still struggled alot
am i just being a noob?
probably tbfh
balancing 
i am a bit new to calamity i only started 2 years ago
use the class setups page
hold on if its intended to be post golem why is it post plantera
that makes no sense
Cal adjusts things
ok then
well after i somehow managed to beat a santa-NK1 and got the lucky chain gun drop i managed to reforge it to rapid and beat the frost moon like i was playing doom
I'm going to once again recommend looking at things like this so you're actually using proper gear and accessories.
alr thank you
it's only known when events are supposed to be fought by 1.4
so do i delete the suggestion?
but still drop rates that low for mini bosses are a bit absurd
Relogic didn't ever try and mention they were balanced and intended post golem until leinxfors denoted it as a passing quick note when talking about spooky armor, that's funny
yaaaay relogic
everybody and their mother already assumed an event is supposed to be done when it is available
still disappointed #suggestions-discussion wasn't renamed to relogic-hate-center for april fool's
i mean why wouldn’t we be
we see cool material
we see cool item it can craft
the drop rates increase as the event goes on, as long as you go through most of the event you'll get a decent amount of drops.
we look up cool item and see cool event with cooler drops (pun intended)
but i mean you cant get very far with post plant gear
because it's also an internal calamity hate center, along with hate centers for other mods
but i understand now that its meant to be post golem
well we managed to tank through it and got the snowman cannon
so now i just rip and tear golem and the pumpkin moon
so do i delete the suggestion?
cause im not sure
test with better equipment and maybe reconsider
voodoo demon spawn rate is bugged in the current update, they spawn way more often than intended
it's fixed in 1.5
that yea
a temporary fix in the meantime is that if you have Fargo's Mutant installed, iirc you can craft the Voodoo Dolls into stackable versions of the item
Nice
ye, they do
@eternal ruin see above
ok
unsure if this skirts the line of something too specific
I believeeee the key is the lock to Cryogen that was used before it became Cryogen
I'd say the last part is an example
could be wrong tho
So it should be fine
But idk
We do need more variety in boss spawning that are interesting, while still providing a simpler option to spawn them for farming
Likely similar to the evil bosses part 2
so it would be like paraffin cage?
They can only be spawned naturally until you beat them (or killed a good number of the worms in the case of perf)
Then you can make their spawn item
It's kinda weird to me that the Cryo Key isn't actually used to unlock anything, tbh.
Unless the spawn item is something you can get through somewhat an effort, like Scarabeus' spawn item able to be obtained by exploring a structure to get a quest item, then talking to an NPC about the quest item to get the spawn item
(but Scarab Idol has a crafting recipe before the boss dies so idk)
Even with something like Keys of Light/Night, you put it in a chest and it corrupts the chest it's in
A wip boss of mine is spawned with a handheld bell that you use similarly to a broadsword, so even changing how the spawn item is used would be a bare minimum imo
"ding dong"
WHOMST HAS AWAKENED THE ANCIENT ONE?

@ashen warren Lack of reasoning
why do yoyos need true melee
pretty sure yoyos show true melee damage because melee armor sets do that
but it's not inherently true melee
I guess they do that because of the visual stat showing it when you have true melee boosts applied.
Yoyos have no reason to be True melee
True melee is supposed to get close to bosses to deal damage
They are basically screen-wide on Calamity.
You mean screen-long?
well
if you play on a 1366x768 monitor
yoyos get stuck in the sense you can't go further than that with your resolution
Oh
weapons that depend on a certain accessory to be good
Yoyo Glove
For some godforsaken reason
Its stupid
It messes with i-frames
you can just grab Quagmire and use yoyo bag with it
and basically you'll see how the spores do i-frame fuckery
Yoyo’s dealing tru meme dmg, as if some of em werent busted enough
they are proyectiles cataloged as melee so your damage bonuses and stuff can benefit them
swords are a hitbox with a sprite I think
Some yoyos even spawn projectiles
Most of the Calamity ones do
yeah
yes that’s how most swords will work in terraria
with the hitbox tied to the sprite
What
crash GIF
Isnt everything a hitbox with a sprite?
Well, most damaging entities spawned by the player are projectiles, including minions and spears and yoyos
Swords are unique in that they're their own thing
Or rather, that their hold-out/swung sprite deals damage
(it's possible to make other weapon types have their holdout deal damage, like Hellborn)
But they are hitboxes and still have sprites right?
Facetious?
joking/flippant/sarcastic
Ah
@ashen warren I know it's been some time but you should add some reasoning to your suggestion. Explanation to convince people why your suggestion would be a good idea.
the way vanilla generates it's sword hitboxes is via the sprite
this is easily checkable by changing the sizes via texture packs
which they have now removed, causing me and many others absolute pain when messing with sprites
Fancy
@crude geode why do you always put a “?”. Idk I’m just curious.
stolen borrowed from ThomasThePencil, helps create space between the title and content. Mostly a carryover from when #suggestions-posting didn’t exist
Ah
I don't get the cryogen sugg
It's purely cosmetic doesn't break the game in any way
Plus cryogen is the archmage's prison so the key makes sense, as beating cryogen "unlocks" the prison/cryogen and frees archmage
@crude geode
Idk why you pinged me for this when it’s already in voting
Idk probably appropriate or smth 
tbh I like the sugg
The reason I dislike it is it’s very bland and boring when compared to something like truffle/blood worms or the cysts. Not to say holding up and summoning things can’t be a thing, just that 80% of Terraria summons are like it, and can be changed to be very different and unique (see Astrum Deus)
Additionally, holding up this random key in the air and the prison being somehow attracted to it is...confusing to say the least. Unlocking something with the key directly would be a lot more fitting and unique.
Well it's the key to release archmage, and cryogen nor cryogen's creator wouldn't want that
I think you could make a natural Cryogen spawn
Cryogen maybe aimlessly wandders the ice biome and the natural spawn could relate to that
but yeah I agree that a lot of summons are jusut hold item and thing shows up and that there needs to be more organic things
and i hope that they will come with time
I still think Rune of Kos should make the sentiels spawn nautrally occasioonally
lol
lkike if you're in space and you have it in your inventory
storm weaver might just jump you
I can agree with this
I think it should be natural and instant because waiting until the boss spawns would be less efficient than being able to summon it immediately
you could still use the rune of kos
its just that if you have it on you
they muight jump you naturally
Sorta to show they are actively searching for it rather than just noticing it being flailed around
ye
most people keep a money trough on them anyways, so its not an annoying feature or anything
amidsas coudl warn you about it too
How is cryo key consumable tho, does the key break when you use it to unlock archmage out of the prison?
I mean i just generally think all boss ssumons should be made non consumable and just increase the crafting price
having to crafgt 25 charred idols was...
not the best
No
it's more of a gameplay thing and a heads up cause stepping into the ice biome and having cryogen spawning immediately without a warning is dumb
and who thinks of boss' natural spawning and think "hey i should just wait for this since they spawn by itself" its unrealistic
it just exists is my point
Im sort of confused now lol
i just wanted to say cryo naturally spawning immediately is dumb
Death mode?
Death mode spawns are kinda lame
theyd be less lame if they had their own messages
but they all use the same generic message
That could be overhauled?
no
Yes
I guess it got deleted then because I dont see it in suggestions voting
or they didnt specifically mention something is coming
Oh so its an idea theyve had but never get around to doing it
makes sense

its like the lowest of low priority, after all
oh
I wanna make a suggestion to make all the boss summons in post ML be non consumable
Because of how many times I fucken die to these bosses I just wanna try again and not waste 5 plat or some other shit just to get the boss spawned
aren't they already tho
The ones to spawn Chicken nuggets, Dragonfolly and first time Provi are not.
And before you say chicken nuggets are easy they're really not
They just home onto your position and are generally hell to actually dodge
oh yeah i forgot the nonconsumable provi requires beating her lol
yyyyyyyep
Provi's not very difficult, though. The chicken balls are actually harder imo lmao
for dodging just move in a pattern
like
♾️
I do that, he hits me regardless
that works pretty well for me
i think the provi summon is becoming nonconsumable in 1.5?
I swear his homing AI is just disgusting
You can get non-consumable version pre-Prov
as in, they're removing the consumable version
provi can be annoying sometimes lmao
I'm sorry WHAT
I thought it needed Eulibloom!
It's just Unholy Essence
Oh. Well thanks for telling me that
yeah consumable version is being removed
i thought it was post-provi for some reason
lmao
but nuggets spawn is cheap anyway
Dragonfolly summon is still very annoying to waste all my materials on
Might just kill him after I get the funny provi weapons
i never had many issues with the birb
Once he gets super low, his dashes are too fast for you to dodge
Like legitimately, I'll be falling and his dashes hit me even when I'm myself dashing away from him
It's unfair
just use vertical mobility more
you can go up
Yeah, but I can't fly forever
or use normality
Platforms would make him even harder, I might try rails instead
Slime Mount can make you fall faster also.
@still minnow fix the formatting
but also..isn't that what those modes already do?
the suggestion also needs a reason
I know, it is just that I would love for dog to have his laser walls become deathrays to make him a bit harder as his lasers are currently somewhat cheesable.
Such as using the evolution for instance.
oh like a static laser
- how would it make it harder
- why does the fight need to be harder
(put these in the suggestion too not just here)
A part of my sugg there has been resting in the textbox for a whole day

Forgot about it
just a though, what about making deus faster for a few seconds so he uncoils faster and does not have like 10 sec of invulnurability
same with destroyer
yeah, that would be nice
Deathrays would make the lasers a bit harder to dodge and would make it look more epic.
Ah yes the op worm of death can fire death rays from seemingly nothing in organised patterns
I mean, it has interdimensional powers, this would make it even more obvious and cool.
cool isn't a valid reason for suggestions as per rules and you should already get that impression from the name "Devourer of Gods" and the fact the community loves the boss
the last part might not be true but /shrug
The fact that it uses a portal to teleport should be obvious enough to hint at it having inter dimensional powers
^
i mean i love the boss despite never fighting it before

I don't know how you look at a death ray and think "dang this thing must have dimensional powers". Provi and ML both have deathrays but neither have dimensional powers
(ML is arguable but Provi definitely doesn't)
pretty sure somebody said they wanted the deathray to feel special and didn't want to overruse it as to make it seem like a common thing
so it will stick to provi and ml probably unless yharim uses his epic crystal
Has anyone suggested an item to summon a Slime Rain?
probably at some point
but i can't remember anyone suggesting something like that anytime recently
^
I don't see anything remotely recent
(You could make the argument that Fargo's Mutant Mod already has summoners for everything, but Calamity adds some summon items already so it would fit precedent for us to add more)
well you could also argue that you'll never need a slime rain summon because there's nothing it gives you that you can't get just as easily without the event (except maybe pink gel)
Indeed
Such a summon would only be useful reeaally early game
zerg slime rain might be faster for Gel than king slime
Okay i wanna make a sugg, but before i make it i need to ask, if a full stack of defective spheres like super absurdly strong or something, and thats why its so absurd to get that
Nah they are quite underwhelming for the tier
Although most rogue weapons at the tier (post-plant/cal clone) are underwhelming
amk i missing something
Yep they should increase that to like 10% or smth lmao
i was gonna say 15%
since you need 5
its x5 the weapon
alright
im making that sugg
Although imma test rogue weapons at the tier and tell you what i get to see if that helps
Just need to find Piky’s template
I tried it out and it seems good but not that good?
The drop doesnt even boost to 5% under defilied

Its weird like I said hours ago.
Rogue at that point is weird, and the weapon itself is outclassed.
doesnt mean that it should be this hard to get
if the weaon isnt even that great
thats more reason for it to be more common
Making it more common won't fix the fact that it's bad though
So it probably still isn't going to be worth it
Why should a bad weapon be rare
Im not saying that
I'm saying just improving the drop rate isn't going to fix it as it still isn't worth using
alright, well, how good the weapon is doesnt have anything to do with my sugg
I wanted to use it but I dont have the time to farm a 3% drop 5 times in a dangerous event from a somewhat uncommon enemy within that event
You could just include buff it as well
I guess, but Ive not actually seen it in action yet, so I didnt want to make a statement on its balance
even if it was good
it shouldnt be this absurd
ye
like id get it if i could zerg the solar eclipse
but zerging post plant solar eclipse at this stage
is
no
even with some of the cheest tactics i still died becuase Mothron is always spawning
tried the spheres (spam rogue): 2:28 kill time vs Aureus
i didnt expect that
although some of the stuff i used is nerfed next patch those being crumbling pots no longer benefiting rogue and glove of recklessness
stealth is just NO
Buffing the weapon isn’t the point of the suggestion. Making it reasonably obtainable is.
^^
and im now testing and it actually does pretty decent vs Aureus compared to other stuff
it doesnt need a buff lmao (might need a nerf even)
or it does but the other shit rogue has needs even more buffs
Defective Spheres are good it's just that nobody uses them because they're terrible to farm
"hmmm yes get this 3.75% drop 5 times from a relatively uncommon post-Plantera Eclipse enemy and you will have a good weapon"
just a small amount of trolling to be had here
even if they get buffed statistically the problem of being disproportionately difficult to actually get in full compared to other classes' post-Plantera Eclipse options is still there
(if you ask me, what'd be even more interesting/beneficial is if Defective Spheres themselves spawned as uncommon enemies and defeating them dropped a Defective Sphere fullstop. but given what I know about things like that getting in...it's probably never gonna happen)
and unless you have a death wish you cant zerg either 
defective sphere drop is probably made on the assumption that you needed one
except it isn't the case 
There are Fantasy Talisman, Duststorm in a Bottle and Frostcrush Valari for post-plant, pre aureus and levi
These are fucking good for that tier
And Defective Sphere is 
kicks desk
And the rarity is even more annoying
We don't need astronomically low drop rates from a rare enemy in a fucking event
This ain't mmo
myeah unfortunately this one is a no-go chief
that would be better suited for #help-advice-read-pins
frik
Honestly I'd rather see Defective Sphere be not stacked, and right click swaps its modes
yeah thats what it feels like
it feels like whoever decided the drop rate didnt get the memo that you nedd 5
lol
I'd rather not
stacking weapons are fun
everyone would just swap to the homing mode because it's the most ♿
and the light disc concept is relatively unused
also you should try out sphere for yourself before making a judgement, it's on par with duststorm if used well iirc (even better with max hits)
i mean Storm tried it on Aureus, the boss youd likely use it against, and he said it might even need a nerf
event stuff are on the highest tier of plant weapons
Vs Aureus, vs Levi which i didnt test due to a migraine i had; it will prob do god awful with its short as fuck range
But the dmg up close is pretty darn good
it's no coincidence snowman cannon, blizzard staff, fantasy talisman are among the best
Post-Plant mage just becomes uterly busted
Also does rogue have a seasonal moon drop?
nope
Also summoner doesnt have a frost moon drop doesnt it?
Yea last time I tried blizzard staff on Aureus and Levi it was lole
Why the fuck is mage so broken post-Plant/Clone
Even outside of glass cannon its damage is just stupid
And on glass i feel like i have explained it a thousand times
Anyways returning to rogue
It gets a ton from solar eclipse: Umbraphile, totality breakers (which suck and lag the game every now and then), fantasy talismans and penumbra
From the seasonal moons it gets absolutely nothing
Not even from Permafrost
Which other classes get (except summoner cuz lole)
it getting some spooky halloween themed item or something would be neat and fitting for the class' vibe, i suppose lol
But problem is making a sugg that isnt a SIS for that
ye
Pumpking scythe and the stealth strike spawns the projectile pumpking makes
no SIS allowed

“Reap what you sow”
Im thinking
Would be really fun but i was thinking more of something like celestus, molten apuntator or throwing axes for pumpkin moon
It would be ass on the bosses if it works like final dawn lmao
Specially considering you dont have as much factors that make final dawn good (and even broken if used right, its hard indeed)
Considering that at the tier rogue doesnt have that much boomerangs
4 bombs (which are all pretty similar)
4 boomerangs
3 daggers (1 consumable)
7 others
No spears nor spiky balls
And I dont think rogue needs yet another accessory considering the broken as fuck gloves exist and abyssal mirror
we need a rogue weapon that is just that really annoying greek fire attack from morning wood
maybe in spiky ball form
barrel but it releases greek fire as it travels
mmm
IT'S 4TH OF JULY
Well with all due respect, he would try it, but the drop rate is pathetically low
Honestly I would love for invisibility theming with stealth to just perish
It really boils down to flavor and won't reflect what stealth actually is in 1.5 anymore
#suggestions-voting message has passed 200
wait wait wait i know this is late as fuck and probably discussed already
im 95% sure all summons from set bonuses are despawnable by just right clicking it in buff slot
mechworm, gone just right click the buff
if they also mean hote for some reason it's also despawnable by toggling the visibility
maybe not red devil from demonshade but funny doll exists
Pretty sure Polterghast’s mines don’t count in that and are weird.
Sorry, bloodflare’s
But I also have trouble believing the mechworm actually goes away when you right click it, it usually just comes back instantly.
none of the summons from summoner armor get despawned if you right click them
Yeah that’s what I remember
welp I'm too lazy to test in game
@frail mantle Suggestion to deliver, also can you confirm or deny that armor summons are despawnable
i can't deliver suggestions because i'm not a full tester
also i'm pretty sure armor sets constantly apply the minion buff, so unless your buff slots are filled the minion will just respawn instantly
leads to some things like being able to spam the Daedalus summon armor crystal projectile by spam right clicking the crystal buff
well no fault in testing right?
that’s so weird
at least from a faint memory i remembering disabling mechworm
and it never came back
well until i resummon it again cause the summon was bugging out and I couldn't summon more with the staff
The only memory I have of mechworm is it constantly respawning from me right clicking the buff
okay nope I was wrong mechworm just resummons over and over again
wait a fucking minute
nvm
ok yeah no it resummons again and again
now to confirm whether or not you can just have worm active and get soul crystal
No matter what it’s annoying Bc buff slot limit
that's just every single armor set bonus that adds a minion lol
but yes it's stupid
Is it even possible to have buffs that don't directly use buff slots in current tmod?
(I know it's possible with 1.4 overhaul though)
The mines straight up do not have buff icons yes
Means that they shouldn't be able to be cancelled while wearing the armor
What I was referring to it some sort of "info" buffs, where they show up in buff rows, but they don't necessarily take a buff slot
at that point why have limits on buffs
OKAY APPARENTLY the damage sparks from nucleo makes you not able to get soul crystal for some reason?????
imma test it again with nucleo to see if I get crystal or not
and yes scal is dead so it should be a 100% chance
yep you just straight up can't get the crystal with nucleo
or at least I didn't
to be completely rough that's incredibly fucking stupid
ah I see the only way to get crystal rn is to make demonshade and get cosmic plushie
i love this mod but jesus christ this is just retarded
but back to the sugg, yes you can't despawn the crystal nor can you despawn the mechworm from auric set bonus
and to add on to that you must not equip nucleogenesis damage providence otherwise it'd be invalid
luckily other damage boosting stuff still works like DSA, reaper tooth necklace
those things only offer stat boosts whether positive or negative so yes it's pretty obvious
byeah its still a bit too specific what stuff you can or can't use to get profaned soul crystal
yeh
@tawny ocean would you mind giving a better reason other than "it'd be cool" as it's not allowed per suggestion rules
fair enough, i'll edit it now
Also this specific suggestion is a don’t
:thinkies:
It’s not a priority when compared with something like balancing
When it comes time to polishing the mod then it will be more relevant
dang i'll delete it then
@summer shadow #bugs-read-pins is where those reports go
Oh ok
h
@hollow shell Journey’s End whip sugg
yeah uh
suggestions relating to 1.4 content is disallowed because the devs will deal with that when tMod 1.4 is stable enough for Calamity to actually port
@wheat ocean Not only is 1.4 content not supposed to be suggested, but your ideas are also too specific
(you're supposed to suggest general ideas and not exact items with names & stats)
deletes self
@wheat ocean you need a reason
i was writing the reason
@crimson meteor Too specific
What do you mean too specific
I don't think it falls into any of the don'ts
Unless it would take "extreme effort"
I figured there is probably already AI from monsters in the game you can pull from
But maybe I'm wrong
It would just be a button you push and then the minions start following that targetting priority instead
Pretty sure someone already referenced something like this and a developer said it'd basically require redoing most of the AI for minions and making 4 per in their place but 
Oh ok
Plus if you want priority right click exists
Thanks for input
Ah I see the suggestion. Smarter minion targeting so it has selectable tower-defense-like priorities.
A neat idea, but unfortunately it'd likely be very difficult to execute





