#suggestions-discussion

1 messages · Page 1141 of 1

hollow shell
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I was gonna say, yeah

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Isn't this the third Arcane suggestion in a row?

hollow shell
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y'all might Spoiler Effect yourselves, or confuse voters

pine star
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yeah

hollow shell
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Also nah Elephant's sugg also mentions Arcane

pine star
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Oh

cobalt pewter
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flashbacks to the chaos named 8 fucking consecutive Abyss suggs pioneered by yours truly ft. Demik

hollow shell
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(first time you posted this you got 131 stars, second time 167)

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(So if these trends are correct, this one will pass) HDfailure

cobalt pewter
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(hopefully)

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I won't die on this hill until Phaseslayer got something like this

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I know I seen the changelogs for held projectile true melees (in fact it's partially the inspiration for the sugg)

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But doing Phaseslayer specifically this way (instead of just dmg bonus from melee speed) would signify the relationship between the potential melee speed integration and how its damage scaling to rotation works

shadow knoll
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So if I did suggs abt moving YoYo bag in progression, where would you guys want it?

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I was actually thinking of moving all yoyo bag materials higher up in progression

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I.E make yoyo string post preforaters or hive mind

hollow shell
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You don't necessarily need to specify in your suggestion

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where Yoyo Bag would get moved to

shadow knoll
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Well I just think it'd be good to have like a general idea

hollow shell
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In fact it'd probably be better if you don't specify
Cuz people could agree with the idea of moving it further, but disagree with the area that you say it should get moved to

shadow knoll
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Ok, i was thinking personally that it'd be post plantera, crafted with perenial bars, but I'll just say to move it up

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Prolly give examples, would that be bad?

cobalt pewter
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Not sure why the other materials need a change

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Moving yoyo bag itself later while keeping its material intact would be just fine

shadow knoll
sand umbra
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string should not be post-anything

shadow knoll
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Ye ik

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That's why i said don't move it

sand umbra
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and iirc counterweights are still awful on account of hitting nothing due to how they work

shadow knoll
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The only one of the yo-yo bag materials I think should be moved are the counter-weights.

sand umbra
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the only worthwhile component of the bag is the glove

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and the glove is fucking stupid

shadow knoll
cobalt pewter
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Melee isn't meant to have big range?

sand umbra
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you know as well as I do that string is worthless past the early stages of the game

cobalt pewter
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At least not a sustainable, long range

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Flail range isn't sustainable, for instance

shadow knoll
cobalt pewter
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While yoyos are locked on your cursor

sand umbra
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yo-yos aren't melee weapons no matter what the base game insists

whole sedge
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echdeath ah yes yo-yo accessories kind of the only thing making most of them slightly worthwhile just because of yoyo glove
would be interesting to move Yoyo glove to a later progression point though to make it so you don't have it for a fair majority of the game really

sand umbra
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on a phone call so you're gonna have to give me a second

shadow knoll
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they kinda are

cobalt pewter
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Yoyo Glove effect also needs a rebalance imo

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Actually fuck it I'll repost one of my older suggs as well

sand umbra
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also you don't need to ping me with each reply

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feedza. I am going to slap you
we've been over this

shadow knoll
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ok sorry

cobalt pewter
cobalt pewter
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Over what

pine star
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SLAP HIM

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SLAP HIM

sand umbra
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you JUST did the fucking Phaseslayer sugg and we already have a perfectly serviceable yo-yo related sugg here

cobalt pewter
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Akchually

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The phaseslayer one is technically the 2nd repost

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Of exactly the same sugg

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But ig ye

shadow knoll
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my yoyo suggs is perfectly servicable LETSFUCKINGGOOOO

sand umbra
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whether it's a repost or not is irrelevant
my point is that there's a perfectly good sugg about yo-yos right here and you're like "hmm yes let me make a new sugg that overshadows the one most recently posted. that is a good long-term decision"

cobalt pewter
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it's not technically overshadowing, in fact the purposes of the suggs might be vastly different

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but ok

sand umbra
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so anyway now that I'm off the phone and can explain

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string is irrelevant past pre-Hardmode because starting around early Hardmode your yo-yos have large enough range to where string doesn't matter
counterweights are worthless even with their recent buffs because the entire problem with them is that their range is shit and they don't do nearly enough damage to justify the amount of trouble you have to go to to use them

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the glove on the other hand is a straight multiplier to the amount of times you hit things and thus your damage output and no matter where you move it to it is disgustingly overpowered

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even if you make it sit out of the bag for several tiers it is still going to be a must-have option

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Glove is dumb and Glove is the main reason Bag is dumb

pine star
sand umbra
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YES

pine star
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Maybe first we need to talk about nerfing Glove

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And buffing the other parts of Bag

cobalt pewter
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The fact that all, and I mean a l l HM+ yoyos are balanced ON the accessory instead of otherwise

sand umbra
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and every single yo-yo obtainable starting in Hardmode is balanced around that double damage

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instead of the other way around

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and with all due respect I don't think the devs are going to have a very high opinion of someone requesting to rebalance basically an entire weapon type for one sugg

cobalt pewter
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Yoyo Glove is the culprit, yes

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And yeah that'd be a tall task

pine star
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yeah

cobalt pewter
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Unless there are some madlad testers who can suffer through testing the entirety of HM+ yoyos

pine star
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It might fall under the subclass rule?

cobalt pewter
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My Yoyo Glove sugg was fine?

pine star
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But this is technically making a subclass weaker, not stronger

cobalt pewter
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It never got anything

shadow knoll
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Well I mean, my suggs was never abt the viability of YoYo glove, just that it should be moved in progression

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I understand that it's broken

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But I don't really think it'd make sense to have an Item that's made into another accessory right of the bat

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like ya know... muramasa

cobalt pewter
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That's a common issue with vanilla stuff ig

pine star
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And also Handgun is another example

cobalt pewter
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Direct upgrades on the same tier that aren't even meant to be sidegrades

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They just

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Bruh

shadow knoll
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firey great sword

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Excaliber

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Sun stone

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Golem eye

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A bunch of other stuff i don't wanna mention

pine star
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yeah

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the list of examples would be far too large

shadow knoll
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it's insane how little room to breath vanilla gives to... basically everything.

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The only things that are safe are items that don't have upgrades

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That's where calamity excels cus it actually spaces out the upgrades so they aren't just instant, like the entire crystalline line is a great example of this, you get a good chunk of time to use each weapon, and you never really feel like you HAVE to start preparing for the next upgrade.

crude geode
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Moving yo yo bag in progression doesn’t really solve the fact that every yo yo has to be balanced around having two copies, at least to me.

shadow knoll
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Like temporary solution

hollow shell
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You have the overpowered option for less of the game :P

crude geode
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Progression skipping exists

hollow shell
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Well
No that doesn't really matter

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Cuz it means Yoyo Bag has hold over less yoyos in progression

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You aren't going to use it with a pre-Plant yoyo if it's made into a post-Plant acc

cobalt pewter
vital condor
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Make yoyo glove sold post-plant rather than post-wof

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Boom

storm sky
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That would only delay the inevitable, unfortunately

cobalt pewter
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Changing yoyo glove to be not as op is an option, but no one would realistically test all HM+ yoyos for the change

hot zephyr
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Rework Yoyo Glove to be the yoyo equivalent of an emblem, completely scrapping dual yoyos HDFailure

ashen warren
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Changed yo-yo bag to give you 150% more damage instead of giving you dual yo-yos - Done

vital condor
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Maybe if yoyo glove halved the distance you could have the yoyo from you

ashen warren
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That just makes yo-yos bad

earnest cape
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Ah yes

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You forgot yoyo string exosts which makes that obsolete

ashen warren
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Also why would a yo-yo bag crafted with string halve your distance

earnest cape
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By that i mean that is incredibly stupid

vital condor
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Because 2 yoyos

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For a certain quantity of string, splitting it in 2 means each length is half as long

earnest cape
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Its not gonna solve how broken yoyos are with the glove it just makes life a lot harder when using yoyos

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And halving is a gigantic nerf

vital condor
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Okay maybe not halving

earnest cape
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Reducing the length in general is also bad

vital condor
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But giving it a decent downside to make up for ~double damage

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Would do something about it being so mindblowingly broken

ashen warren
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Yo-yos are kinda balanced around the double damage though
If it’s balanced it doesn’t really make it broken

earnest cape
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Yeh

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I think the point is making singular yoyos viable so it isnt a must with using yoyo goobe

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Glove*

vital condor
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And there's not that many things you could nerf it with except maybe reduced damage
Can't do time of having yoyos out because of the ones that last infinite

ashen warren
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If you reduce the damage the bag gives you you’ll have to buff the yo-yos to compensate

vital condor
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And the issue is unless yoyo glove/bag changes somehow

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Making single yoyos good

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Means yoyo+bag is twice as good

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So you'd still use bag

ashen warren
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Yo-yo bag isn’t even “broken” tbh. Yea it’s a bit absurd that an early hardmode accessory is good until endgame but all things considered yo-yo bag is fine and doesn’t really need changes

vital condor
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Just feels weird that an accessory that powerful that early has 0 downside and requires an entire class of weapons to be balanced around it existing

sand umbra
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it's not fine

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literally every yo-yo in the game is balanced around that accessory

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not the other way around

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it's not even that it's good until endgame it's that you must use it until endgame

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because any yo-yo you can get once you can get Glove, and therefore Bag, is shit without them

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...why am I getting upset over this I stopped trying to have this conversation with people a while back

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that and I've long since expanded my thinking beyond a single weapon type

earnest cape
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You see, your mistake is that these conversations are inevitable

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And where did that bring you

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Back to yoyos

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:deathevasion:

sand umbra
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I can't fucking escape it

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it all comes back to this one stupid accessory that nobody actually wants to rework

earnest cape
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insert thanos line here

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byeah

sand umbra
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and I don't think it's gonna get reworked within Cal, or at least certainly not from a suggestion, because it essentially means rebalancing a sizable chunk of the melee weapon roster on both sides of the coin (vanilla and Calamity)

earnest cape
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oh yeah definitely

sand umbra
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think about it. every single yo-yo starting from when you can get the Glove is normally balanced around you using the Glove. that's how vanilla does it, and Calamity just sticks with it
now I don't remember the exact number off the top of my head because I haven't had to have these conversations in a long while but if I had to wager a guesstimate I'd say about two dozen weapons? would have to be changed to account for the rework to this one accessory

cobalt pewter
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Two dozen seems a lot

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Lemme check rq

sand umbra
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I know that's child's play compared to the eldritch horror that is rebalancing the entire post-ML segment of the game but it's still a disproportionately large amount of work that'd be necessary to be able to rework one acc (technically two but Glove and Bag are basically the same fucking thing)

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hi Demik

dapper coral
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if it were to happen, it is certain not to happen for 1.5 because tester death
and yes i would tend to agree that a yoyo bag rework, while not illegal by sugg rules, would be considered on the chonky side should it get to dev, further reducing its chances

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henlo thomas, long time no see

cobalt pewter
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Okay yeah actually 26

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14 cal and 12 vanilla

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Those that are HM+

sand umbra
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...what the fuck I was actually close? okay then

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yeah that's 26 distinct weapons that'd have to be individually rebalanced to not necessarily need whatever the new Glove/Bag is

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so basically: if it does happen, it probably ain't happenin' for a decently long while
and glhf getting it to happen with a sugg

dapper coral
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basically if you want any hope of a rework happening, save it for after big man drae lmao

sand umbra
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yeah

cobalt pewter
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There are still 7 and a half more months into 2021

sand umbra
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at the very least, save it for after the big man drops and we can fuck up the exo mechs

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as you're probably much more likely to get a favorable outcome after 1.5 is all said and done and the testers have had some time to just. be

muted osprey
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two suggs with 200

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roxcalibur shrine and OD enrage indicator

hollow shell
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👍

rose latch
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about the class specific reforges

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what could a reforge do for summoners

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they only have one unique stat

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and that's minion slots

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as far as I'm aware

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and aren't they trying to cut down on minion slot stacking

still zodiac
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minion knockback

rose latch
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worse than arcane

untold pagoda
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H

still zodiac
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đŸ€«

untold pagoda
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Maybe something that increases attack speed or something

still zodiac
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Or speed, yeah

untold pagoda
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Maybe a bit of armor penetration

still zodiac
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Depending on the minion type

untold pagoda
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Perhaps minion aggression or smth

still zodiac
untold pagoda
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What

still zodiac
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Or precise too

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Lucky and precise are getting buffed back

untold pagoda
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Ooo

rose latch
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do minions work on some kind of speed stat though

still zodiac
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2%/4% and 1 armor Pen on top

eternal escarp
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in 1.3 maybe not

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but in 1.4 it could be a possible thing idk

rose latch
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I'm not too familiar with 1.4

untold pagoda
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Me neither ech

eternal escarp
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prty sure whips can increase summons attack speed or whatever

untold pagoda
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Nah just the whips themselves

eternal escarp
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ah i see

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in that case

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its likely not an easy thing to add

untold pagoda
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Yih

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Or maybe since the update will be out when 1.4 tmod comes out i think

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Whip speed

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Or whip range

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So a summoner version of violent

eternal escarp
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whips shouldnt get more good things

untold pagoda
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Yeh i guess

eternal escarp
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and im prty sure most of the team arent too keen on whips so its likely there wont be much whip content

untold pagoda
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Amazing

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Imagine they just straight up remove whips

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574 - Removed whips. ech

eternal escarp
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id say thats highly unlikely

untold pagoda
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I am aware

eternal escarp
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but i personally would not mind

untold pagoda
cobalt pewter
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Increased summon damage towards targeted enemies is an option (the thing with right click on summon staff)

fading silo
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But don’t whips do that already? What would be the point then?

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I know 1.4 isn’t out

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We should allow sentries to gain the buff then

cobalt pewter
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Technically these 2 are sorta different

fading silo
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True

eternal escarp
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the more they can make whips less of a "this is summoner" and more of a "this is support" the better

fading silo
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But whips are a 1.4 thing and I’m pretty sure the devs are waiting on 1.4 tmod to lessen the amount of bugs and fixes.

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But yes

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My issue with sentries is that they’re stationary and yes that’s basically what a sentry is.

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But their damage is really good

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Especially the energy staff or profaned sentry

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Homing beams

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Best thing ever

cobalt pewter
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Sentry takes summon damage

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So I doubt my proposition would be somehow not as good on sentries

fading silo
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The problem with sentries is that you’re not stay in one spot

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They’re only best with slow bosses, events, pillars, etc.

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Why doesn’t the sun spirit give off a little light?

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It’s a sun spirit

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Like bruh

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I’m not asking for a lot of light for this summon. It’s early game so that would be op

still zodiac
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It gives off tiny bit of light actually

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I think so atleast, from what I remember

fading silo
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Idr

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It’s hard to tell

frail mantle
cyan lagoon
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speed does nothing

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speed only applies on how fast you can use the weapon, not how fast the minion is

shadow knoll
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What if Yo-Yo glove gave you an extra yo-yo, but it deals 30-50% less dmg?

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It'd still be useful, and ye it'd require lots of balencing

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But It's a solution I think would work

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Also, why are all the Yo-Yo's balenced around Yo-yo glove in the first place?

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Like Who actually thought that was a good idea?

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(IK it wasn't anyone on Cal dev team cus you guys aren't that stupid)

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But for real who the fuck thought to balence an entire weapon sub-class around ONE ACCESSORY?

grim tusk
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sentries too

shadow knoll
pine star
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I know

long hamlet
shadow knoll
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ye, but it doesn't change the fact that most Yo-yos are balanced around the accessory, it may not be a necessary part, but neither are weapons technically.

long hamlet
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Now, do I like the fact that yo-yos have so little accesories? No, I really don't. But I'm not sure how to expand them in a interesting way.

long hamlet
shadow knoll
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That doesn't immediately solve the problem though

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Just cause I DON'T want to use it doesn't mean it's not strong

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People will use an accessory if it benefits them greatly.

long hamlet
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I know

shadow knoll
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Which YoYo bag does

long hamlet
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yep

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Now imagine the game without the bag, it would be a total pain, right? So that's why it exists, silly reason I know, but that's how that goes.

Devs: We want yo-yos in terraria.

  • adds the yo-yos *
    Devs: Now, how do we make them more worthwhile?
  • adds the accessories *
shadow knoll
long hamlet
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yeah haha

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But don't get me wrong fishyboi, I agree with you that yo-yos need a bit more love, I was just trying to explain what was the thought process behind them, as I see it.

shadow knoll
fossil finch
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and, yes, it was someone on cal dev team because that's a thing that applies to cal yoyo's, not vanilla's

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why was that done instead of changing yoyo bag?
That's another question

pine star
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people don't like yoyos?

ashen warren
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It's been forever since I've used a yoyo

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As an actual serious part of my loadout

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The 1.4 flails are way more fun, too

long hamlet
long hamlet
shadow knoll
shadow knoll
fossil finch
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you'll have to do the shit ton of play testing nerfing yoyos or nerfing the acc, so that's not a reason to do or not to do

shadow knoll
fossil finch
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you missed the point of vanilla yoyos not minding glove but whatever

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also turn off ping replies god

shadow knoll
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Perhaps, and I do believe we'll get a YoYo bag rework one day, but they'd have to do both actually. They'd have to rework the dmg numbers on all YoYos (vanilla or modded) , then they'd have to test the acc. and the new dmg numbers, and if any of them are off, they'd have to fix it.

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BTW sorry abt pings

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also vanilla yoyos don't mind glove because for some reason, they're balanced around the glove, so they're really only dealing like half the dmg they should be dealing without it.

crystal iron
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itd be odd if you playd yoyo class and didnt have the yoyo bag, unless you want to challange yourself but in that case you know what youre getting into

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its kind of like how bosses are balanced around the player having wings or some sort of flight, to an extent at least

ashen warren
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And Yharon is designed assuming the player has a dash

sleek turret
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uhh

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why?

grim tusk
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Add more reason to explore and mine inside astral underground
Astral underground feels very lack luster, only bringing a reason to explore it for a slight bit once you've killed Astrum Aureus with its new weapons and gear if mage (astralacnhea staff) or summoner (starbuster core and hive pod staff). Adding a new block that provides resources like stardust during early hardmode (and even astral ore and/or celestial fragments once Deus is defeated) and even a new material (which could be used later) would give an incentive to explore and mine inside the biome and would provide an alternative way to gather stardust rather than spending a bunch of time in the surface killing enemies.

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what do you think, any changes?

sleek turret
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cool sugg

mild kelp
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I think that would be a good idea too

earnest cape
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read the "don'ts" doc slug

grim tusk
mild kelp
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Yeah I guess so

earnest cape
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(also chain guillotines exist btw)

mild kelp
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Just feel like it would be nice to have a mod that adds a chain knife upgrade

earnest cape
#

also format the sugg properly

mild kelp
earnest cape
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add a line break between the title and the rest of the sugg

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(shift+enter)

mild kelp
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I guess that would be more of a dono item lol

sleek turret
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tbh

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i think its uneeded

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since melee has literally the biggest weapon arsenal in the mod currently

crystal iron
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iirc chain knife is the spear like weapon, technically, so, wouldnt the solar whip weapon and the post providence upgrade to it technically count as an uograde to chain knife

mild kelp
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I guess

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Gtg

earnest cape
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welp ping a mod time thn

eternal escarp
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chain knife is a jabbing flail

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theres like

sleek turret
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its uhh

eternal escarp
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urchin flail, chained guillotines

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that work like it

sleek turret
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a launched flail???

eternal escarp
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or somewhat like it

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idk i call em jabbing flails because they just jab once

sleek turret
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yeah

eternal escarp
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byeah uh

sleek turret
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ball o' fugu is the same

earnest cape
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launched flail is specifically for stuff like spear gun, golem hand and ko cannon iirc

eternal escarp
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sugg is lacking reasoning and kindof misses the rest of the weapons that work like it, and it also not formatted correctly

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which will break the bot

earnest cape
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byeah @ mod?

sleek turret
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i guess

eternal escarp
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dom seems online

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~~rest of online mods are gaming so HDfailure ~~

earnest cape
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welp @vocal grotto come here we need your ❗ powers

vocal grotto
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I already beat you to that

earnest cape
eternal escarp
novel belfry
earnest cape
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@spring lantern no future content, 1.4 included

novel belfry
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whips don't exist in 1.3.5

earnest cape
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read the "don'ts" doc

grim tusk
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@spring lantern
no reason as well, go read Don'ts doc

earnest cape
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im faster ultimatesmug

grim tusk
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dammit

dapper coral
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Gone

languid quartz
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Damn mis kinda destroyed storm PensiveCore

earnest cape
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omori player smh my head

spring lantern
earnest cape
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anyway

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what

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tmod's current version is 1.3.5

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not 1.4

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so it's still future content

eternal escarp
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and 1.4 is far away for now

sleek turret
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when tmod 1.4 releases calamity may have whips

grim tusk
earnest cape
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yeh

spring lantern
earnest cape
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Beta test

grim tusk
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BETA TEST

cobalt pewter
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beta test

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momentum

grim tusk
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also why tf ping

eternal escarp
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yeah i think they get it HDfailure

sleek turret
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why did I read that

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with a strong russian accent

cobalt pewter
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Chain Knife and Guillotines can be interesting when expanded ye

grim tusk
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also the link seems kinda sketchy

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not from tmod team themselves and from someone named Amogus
like if it could be taken seriously

eternal escarp
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they are already somewhat expanded on

spring lantern
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Im sorry if i harmed you somehow

sleek turret
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no you didn't

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i was purely joking without intention of harming someone

spring lantern
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ok

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And how do you think about permanent boss' minions? There are some of them already in vanilla - True Eyes of (almost spelled as CrabBar's "Choochoo") Ctulhu, but they are more fitting for some other bosses too... at least I think so, please correct me if im wrong. Maybe in future, EoL good for having 'em, but for now idk im retarded... How do u rate my idea?

weak field
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Those boss minions aren't really boss minions, they're just a reason to shoot stuff from outside of the boss

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And shooting stuff from nowhere in midair is unfair

spring lantern
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insert Etherial Lances, which appear from nowhere in midair

weak field
#

Well there's lines as telegraphs

spring lantern
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well, these minions can be full melee like Plaguebringer, or telegraph their attacks much like for example EoL does

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This good?

weak field
#

Full melee minions might as well be piercing missiles

sleek turret
#

the problem of permanent boss minions is that they'll get incredibly annoying

weak field
#

Remember old ravager's walls

#

Or his missile that follows you around even after he's dead

sleek turret
#

it was like, years ago Yharon used to spawn a lot of bumblebirds back and practically they were permanent

eternal escarp
#

do we really need more "permanent boss minions"

sleek turret
#

you could keep killing those bumblebirds

eternal escarp
#

(which most of the time are just a part of the fight, like True Eyes of Cthulhu)

earnest cape
#

what true eyes
minishark, literally any piercing weapon gang

#

wait

eternal escarp
#

minishark for ML HDfailure

earnest cape
#

im retarded dont mind me

eternal escarp
#

brainlet moment?

#

lmfao

earnest cape
#

byeah ig depending on how it's introduced into the fight it could be fine

spring lantern
# grim tusk Scal moons

the brimstone monsters are projectiles, they behave too simple and can be reflected with some bullet-reflecting gear

grim tusk
sleek turret
#

oh yeah

#

relic of something dropped from providence?

grim tusk
#

and in earlier versions they were invincible enemies

earnest cape
#

pretty sure "bullet reflecting gear" doesn't exist

grim tusk
earnest cape
grim tusk
earnest cape
#

gael is fixed

#

long ago

grim tusk
#

but yea fixed

earnest cape
#

and gael's too inconsistent to be reliable so go figure

sleek turret
#

The Transformer also reflects things.

#

But those have to be bullets.

cobalt pewter
grim tusk
#

already mentioned

cobalt pewter
#

God

spring lantern
earnest cape
#

turn off reply pings

cobalt pewter
earnest cape
#

you aren't going to go to bullethells rocking evolution and swinging gael's cause that's dumb

#

feedza

#

i will call mods

cobalt pewter
spring lantern
#

Some other sides of permanent minions idea? What do u wanna add about?

grim tusk
#

i see no reason to add them whatsoever

#

also wouldnt it be invincible minions rather?

spring lantern
spring lantern
grim tusk
#

Disable reply ping

spring lantern
#

ok

#

but how?

grim tusk
#

See this

#

Click on @ on

spring lantern
#

ok

#

btw the main difficulty of fighting ML is that he summons 3 true eyes and simultaneously fires all the crap it shoot in previous phase

#

and all of you have defeated him as usual

earnest cape
#

(at least in rev+) every part about moon lord is consistent and never changing which includes true eyes, the only thing changing is you so its predictable

spring lantern
earnest cape
#

(turn off reply pings) like the point i also mentioned it depends on how it's introduced

#

I think you're talking about you changing where you're going where I also mentioned the only thing that changes is you

#

the boss does the exact same thing every time and nothing changes besides you

spring lantern
earnest cape
#

sorry brain ain't working strong enough at 3am

spring lantern
grim tusk
#

#suggestions-voting message
I should have thought about this when the sugg was made but maybe making the boosters activate with double tap up instead would be better, they are vertical dashes after all.
But hey it passed and thats good

cobalt pewter
#

Oh hey that's fairly quick

#

Oh hey the rogue OOA content sugg got approved too so pog

crystal iron
#

how would makin draconic swarmers more common be an inicitive to fight dragonfolly, ik you said to get the feathers more reliably but rn you have a great incitive to fight dragondfolly anwyay, to get feathers at all. i mean its kind of odd that draconic swarmers exist in the first place, there is no signus or ceasless void normal enemy alternative to drop their respective loot even tho theyre just as important. and ik this is entirely subjective but dragonfolly isnt hard enough to have to fight it with post - dragonfolly gear, and even if it was a really challanging fight, it only makes sense, cuz effulgent feathers are really important, just like DoG and Yharon are a challange cuz they drop cosmilite bars and yharon souls respectively which are both important materials to preogress, like effulgent feathers are

grim tusk
#

Also folly has rage upgrade, which will be far more important next patch

#

And the good post-folly gear is dropped from him, specially since cocktail and effervescese are getting nerfed real hard

#

And have you tried folly on rev+

#

Specially death mode

#

In death hes far more difficult

#

specially with defiled rune on

#

@covert cloak there is no reasoning and i think that is imposible considering the limitations of modding

covert cloak
#

yes, sorry hit enter and meant to hit shift enter

grim tusk
#

Understandable

covert cloak
#

i took it down and i will repost when slowmode wears off with a reason

#

again, sorry

grim tusk
#

It was a far better idea to just edit the suggestion

#

But now you’ve gotta wait

covert cloak
#

i was, but i figured i wouldve gotten in trouble before i could finish it

#

did you say that it would be impossible to do

grim tusk
#

Considering tmod’s limitations its very unlikely you could edit menu UI

covert cloak
#

ok, might suggest it to vannila devs later

grim tusk
#

U know they dont work in Terraria anymore and it would be more logical to ask the tmod team rather

#

Or heck maybe Dom knows something

covert cloak
#

how do i contact the tmod team

river glen
#

tmod discord

covert cloak
#

thank you guys

grim tusk
#

Maybe we should ask Dom first

#

After all he’s a very experienced modder

#

I see u typing a wall of text

crystal iron
# grim tusk I put there, make the feather drop chance lower to compensate

replying to this and verything below,

1.) the drop amount may be lower but the point is that draconic swarmers shouldnt exist in the first place, for reasons stated above

2.) wouldnt the rage upgrade be another inacitive to fight folly, making swarmers less relevant

3.) since the good drops are droppped post folly then that is yet another inicative to fight folly, making swamers even less relevant

4.) and yes, ive done folly in rev, its not that hard, but as i said, its entirely subjective, death mode is naturally supposed to be harder adn defled feather is a self imposed challange

#

sorry if im missing the point with point 2 and 3

#

i mean 3 adn 4

grim tusk
#

Also swarmers exist cuz lore

crystal iron
#

rght lore, comepletely foropgt that exists

grim tusk
#

They are essentially dragonfolly’s spawn

#

And also it would help people who are struggling to fight folly or people that dont want to fight it at all (like speedruners or people who just hate the boss)

crystal iron
#

well, as i said before, its kind of weiord that you can skip folly, considering effulgent feathers are basically just as importasnt as say yharon souls

grim tusk
#

And it would also make the mob be a contant threat rather that usually never appearing

#

Jungle will now have an occasional post-ML threat rather than one that never wants to show up

grim tusk
#

And makes the game not as linear

whole sedge
grim tusk
#

Yea we kinda used to have bumblebirb

#

I mean Bumblefuck

#

But an alt to Yharon lore wise wont make sense

hollow shell
#

@sinful pine "It is a nightmare trying to get Profaned Soul Artifact"
I think you mean Profaned Soul Crystal

#

Crystal is the one with a special obtainment challenge, Artifact is the one you need to use in order to get Crystal

vocal grotto
#

Menu UI manipulation is possible. Though, like music in the music mod, it would revert to normal during reloads.

#

What cannot be done with TML alone can almost always theoretically be achieved via IL Editing

clever dagger
#

i know its a very niche case, but you can use demonshade+chibi pet without summoning the red devil

#

and crystal is only useful post scal anyways

crude geode
#

Ah yes lemme use this hardcore only item

grim tusk
#

People cheat it anyways

#

then get killed by it over and over

#

Iirc the only armors you can use for the challenge are tarragon, fearmonger and demonshade (with chibi devourer)

crude geode
grim tusk
#

At that point just do night providence (should last the same) /s

hollow shell
#

@final karma Can you come up with some more substantial reasoning than it being "a bit odd"?

#

Like, elaborate on why you think that it is odd

warm scarab
grim tusk
warm scarab
copper onyx
#

My suggestion reached 200 stars, shouldn't it have some new outline thing?

frail mantle
#

it gets the new outline when it's delivered

#

and it gets delivered when it gets delivered

hollow shell
#

byeah it's a manual process

#

(for the time being)

#

I'll deliver yours now

hollow shell
#

Oh boy

#

@oblique cliff Boss suggestions are not allowed, see the Don'ts Doc in pins

oblique cliff
#

sorry

hollow shell
#

(We already have our remaining bosses planned)

oblique cliff
#

k

shadow knoll
#

What boss was it?

#

Like what was the idea

eternal escarp
#

it doesnt matter

crude geode
#

^

#

Dm the person if you’re interested

hollow shell
#

Hrm

crude geode
#

Night’s/Bloody Edge isn’t limited to post-sg like the others

hollow shell
#

Well for one, you should mention Night's Ray

#

and yeah that's true

grim tusk
#

and arent those getting buffed

#

specially nights/bloody edge

hollow shell
#

The swords will inflict debuffs yeah

crude geode
#

I really dislike the idea of these penultimate pre-hm weapons being just...support weapons. Makes them feel a lot less impressive overall.

rose latch
#

well right now the two swords aren't even support

crystal iron
crystal iron
#

well, im mainly referring to the melee swords ig

#

although lunarian bow isnt that useful either

grim tusk
#

iirc after 1.5, the other tiers will get rebalanced

#

and heck some have already been made not op or useful

#

mostly around early hm

#

like Gauss rifle and Keelhaul getting killed

#

and rogue stealth rework

crystal iron
grim tusk
cobalt pewter
#

They won't rebalance pre ml stealth rogue for 1.5 ig

#

Priority is post ml

dapper coral
#

afaik the only pre-ml stealth rogue stuff that's getting balanced for sure is the weapons that were previously hybrids and now are rogue-specific

#

other than that, it's unlikely

cobalt pewter
#

Also skyfin bombers and nychthemeron because yes

grim tusk
#

Gacruxian mollusk

warm scarab
#

you know the rules and so do i

#

these weapons would never be allowed past

glossy stone
#

The suggestion I posted may be way too personal, but considering I already don't like Yharon very much... yeah.

ashen warren
#

He roars when he does an attack, like dashing

#

So maybe a better way to word would be add more unique indications as the roars sound similar

glossy stone
#

Pretty much, yeah

#

Fix'd my post

#

...I think

frozen hornet
#

I like this

cobalt pewter
#

A more diverse sound design in bosses would be nice yeah

#

Yharon is a clear example, but there might be other examples out there

frozen hornet
#

Eye of Cthulhu maybe,but I'm not really bothered by it's roars

lunar sky
#

Honestly adding more sounds to bosses in general sounds great

#

Good sound design in games is important

#

That sound that plays when you summon DoG is LETSFUCKINGGOOOO

frozen hornet
#

Dragon pow :ohgod:

muted osprey
#

2 suggs at 200

#

DCU reworked to be like onyx car key and cryogen projectiles not being almost impossible to see (thought I'm pretty sure that's getting changed this update?)

hot zephyr
#

(the secret to seeing cryo projectiles is turning off your background 😉)

frozen hornet
#

Or fight at night

#

Not sure if that works tho

sleek turret
#

just use omniscience potion anyways

#

proyectiles will become red

#

and they will not blend with the background

frozen hornet
#

Didn't think of that ech

earnest cape
#

Omniscience doesnt work at day or when you have torches literally everywhere

frozen hornet
#

Do you really need so many torches that the tundra melts over

earnest cape
#

yes to be able to s e e

still zodiac
#

you're on the surface

earnest cape
#

how do you fuckin see when there's no light at night hmm?

#

anyway off topic

fossil finch
#

just use gemspark smh

crystal iron
#

the reasoning is knda lack luster

#

and also, dosnt thi tehcnially count as dont cuz 1) joke suggestion, kinda??? and 2) bos suggestion, kidna???

zenith hazel
#

@dense atlas no joke + boss suggestions, read sugg don'ts doc in the pins

dense atlas
#

oh ok sorry i had memory problems 😩

#

i forget things easily

rugged belfry
#

I'm like 40 away from 200 😬

#

So close

river glen
#

sugggestion to like instead of removing double jumps in ravager 2nd phase, to like reduce their effectiveness instead since its borderline impossible to do it in defiled unless ur gonna be standing right beside him with 0 to little mobility

cobalt pewter
river glen
#

bruh moment

shell grotto
lunar sky
#

Did they disable read history or did they just delete all the messages

#

Or am I just going crazy

grim tusk
#

thats probably just not loading

#

with me it works fine

lunar sky
#

Weird

#

For me it just shows the pin

dapper coral
#

if you mean, the only message in the channel is the pinned message, that's because there are no suggs in posting right now

hollow shell
#

Yeah there's just no suggs in posting lol

#

Haven't been any for 12 hours ish

dapper coral
#

which, to be fair, is a striking sight

hollow shell
#

Indeed, quite rare for this to be the case for longer than an hour at most

zenith hazel
#

suggestions is dead, everyone go home

ashen warren
#

Not yet

crystal iron
#

specfic nd also, no biome suggs

ashen warren
#

Well it's not really a new biomes it's more of an addon

fading silo
#

Still

crystal iron
#

still specific

fading silo
#

We can't suggest new biomes.

#

I think

#

I

ashen warren
#

At least the sunkin sea one

fading silo
#

I don't know

#

Honestly the doc doesn't specify everything. It just gives an umbrella of rules.

#

Most of the rules could be condensed into one rule imo

#

nvm

#

I'm just ranting

crystal iron
#

very little reasoing too

fading silo
#

Also this would take a lot of time (spriting and stuff) unless the devs actually wanted to do this.

crystal iron
#

definately not the top priority rn

fading silo
#

true

crude geode
#

Leviathan has no real connection to the Sunken Sea

#

also calamity is actively trying to disconnect ravager from golem and the lizhards

fading silo
#

Kind of hard when the boss movement is basically golem

#

With an added Super Stomp and missiles

#

And stuff

crude geode
#

@ashen warren I hope you are aware dungeon is one of the biomes with the most content in calamity, unlike the astral biome which is only semi relevant in hardmode.

#

An extension for it is really unnecessary.

fading silo
#

Yet we all forget about the sunken sea

#

also I've never or at least barely gone to the underground astral biome.

crude geode
#

Sunken Sea is fine tbfh. You visit it twice, and it has something for almost every class both times. also keep in mind how small the biome actually is tbfh

#

Underground astral troubles are known about

fading silo
#

Ye I know

hollow shell
#

This is a very specific suggestion with not enough non-example content to make it okay

crude geode
#

yeah

#

also the reasoning is lacking, being only like a sentence of "dead biomes"

grim tusk
#

Add more rogue weapons that give stealth upon hitting
Weapons like Sylvian Slasher and Final dawn have a unique and unexplored concept of regaining stealth upon hitting a target. Adding weapons that do that could add more variety to rogue's small arsenal and open new playstyles and even improve areas where it could be falling behind and lacking options. Perhaps giving them stealth strikes or some other stealth effects would make weapons more dynamic and fun to use rather than just using them as support for another weapon.

i feel like i can add more to this suggestion but i have no ideas

crude geode
#

doesn't giving them a stealth strike kinda defeat the purpose of them giving stealth on hit, which is to charge more powerful stealth strikes?

grim tusk
#

yea maybe

harsh briar
#

Why does Yharon have a border

weak field
#

So you don't fly around the world and cheese him

harsh briar
#

Well why is it so small

fossil finch
#

because a main design flaw for 99% of terraria bosses is the fact you can just run away from them and invalidate 99% of their attacks, there's a lot of ways to counter this, yharon has a border

#

it isn't small at all

harsh briar
#

Lmao my clumsy ass keeps running into it

grim tusk
#

The border is better next patch

fossil finch
#

it allows for virtually all vertical mobility one would want yeah

#

and: do not be clumsy (as in that's not the border's fault) and yeah

#

it will get the wavy tornadoes removed next update

weak field
#

Or maybe like build walls if you keep running into them

harsh briar
#

So its a border with a more obvious hitbox?

fossil finch
#

i mean the hitbox is already obvious

#

it's pixel-perfect the tornado sprite

#

just that the wavyness tends people to run onto them more (because they dash/run into somewhere the tornado wasn't before but it's there when they get to the place)

harsh briar
#

Yea

#

Also the fact that they are insta kill is super annoying

fossil finch
#

it's not really tbh

#

because like

#

you just aren't supposed to touch them on the first place

crystal iron
#

ye but like, when youre fighjting yharon, its kinda hard to not fly around a lot and not accidenlty run nto them, althiugh you can place alls to stop that, its still pretty unfair

fossil finch
#

it's not that hard imo

harsh briar
#

it is lol

fossil finch
#

like you are supposed to keep track of your speed, and be wary about all your screen
it takes practice more than anything

grim tusk
#

^

#

And tornado isnt wavy next update

crystal iron
#

ye maybe, but one hitting you is still a bit unfair

fossil finch
#

mindlessly moving around like you'll do normally will end up in running onto them
You are supposed to not do that on the first place

grim tusk
#

No guarantees though

harsh briar
#

No its when i accidentally dash

fossil finch
#

or get good like me :sungla:

grim tusk
#

I dashed into the nadoes a couple of times when messing with final dawn

#

Very fun

fossil finch
#

i never do accidental dashes

#

then again my game runs as smoothly as the development of bethesda's games

crystal iron
#

i have to fight yahron oth framw skp off so accientla dashes are more than constant

fossil finch
#

frame skip off should like precisely make accidental dashes less common

crystal iron
#

ik ball and cahin exists btw

fossil finch
#

because more frames=more reaction time

crystal iron
#

ye, more reaction tme but since it slows down your game, it technically makes it so you press buttons faster, if you now what i mean

fossil finch
#

no it doesn't

#

that's not how it works

#

lmao

crystal iron
#

thats how it works on my pc so

#

i press "A'' twice in like 2 seconds and apparently i still dash

fossil finch
#

¯_(ツ)_/¯

#

anyways a discussion we had over here about this same topic didn't end much well
point is:
bordernadoes are supposed to make you pay attention to how you move on the first place
them instakilling you is not unfair at all

harsh briar
#

What are you smokin man

crystal iron
#

yknow

#

more frames

fossil finch
#

frame skip off literally slows down a game

#

by, y'know

#

not skipping every other frame

harsh briar
#

If you have shit fps

fossil finch
#

bruh

harsh briar
#

It slows down whenever its under the cap

fossil finch
#

(Not how it works)

harsh briar
#

Eh

#

Well idk how it works

fossil finch
#

like it's literally on the name man

#

frame skip on skips every other frame

crystal iron
#

sory for ping

fossil finch
#

meaning a 60 fps game skips 30 of those frames making it like twice as fast visually
with skip off you'll be seeing the 60 frames every second, making it run slower visually

#

running into scal's is a death threat 99% of the time
It's also considerably smaller so yeah bad example kinda (plus fights work very differently)

#

did you die with silva's invul on

harsh briar
#

invul?

fossil finch
#

anyways that's not for here

#

this got offtopic

harsh briar
#

Yea

#

why i deleted

#

mb

grim tusk
cold cosmos
#

Oh

grim tusk
#

But yea the drones are kinda wack indeed

cold cosmos
#

Im currently in a playthrough and experiencing a lot of frustration over the drone AI so i figured i might as well suggest a fix

cold cosmos
#

Ok

#

Will do

fossil finch
#

Well uh

hollow shell
#

@warm panther >:(

fossil finch
#

Oh no need to ping someone

cobalt pewter
kindred sierra
#

star requirement met

hollow shell
#

aight

#

Actually, this should have been a bluecheck. I'll process it as that

fossil finch
#

there is already an spawner for both i mean

#

i get why it's convenient to have them in a single item but this sugg lacks pretty much any reasoning

#

recommend you to read the pinned don't doc which also has some tips for suggestions

#

@keen dust

keen dust
#

its a good idea tho

#

and the event spawners are a one time use

fossil finch
#

second thing is a reason, first thing is not

#

these go in the sugg, anyways (By editing preferably)

keen dust
#

ik im just saying

fossil finch
#

again, refer to the dont's doc, (Pinned here) and put a reasoning in there

keen dust
#

ok i said i get it

fossil finch
#

blood relic doesn't need blood moon materials wdym?

#

and you can only get the blood moon spawners through a blood moon
(referring to this)

grim tusk
#

Actually i should have made the title “Add a new block to the astral underground”

hollow shell
#

Doesn't matter much anyway cuz it's already planned

#

Down the line

grim tusk
gray venture
#

nice

eternal escarp
#

blood moon spawners through a blood moon
since when does the blood moon give you blood moon summons?

#

pretty sure calamity's blood moon summon is post brimstone elemental

hollow shell
#

I could understand what he's sayin if it included Blood Orbs in the recipe

#

But... it doesn't

#

Maybe he's getting it confused with the ones in Journey's End?

eternal escarp
#

he might think of the Bloody Tear yeah

#

(frankly, i used to think it was 1.3 aswell)

#

(((i didnt play 1.3 for that long kekw)))

hollow shell
#

The reason why the WoF charge seems inconsistent is because it increases an internal counter for every frame he's too far away from the player, with a maximum time of 10 seconds (dynamically shortens in Death as his life goes down)
(counter drains if the player is in acceptable distance too)

#

So you can have WoF offscreen for 9 seconds and have no charges
Teeter between onscreen and offscreen for a while to keep the counter stable
then the next time he's offscreen for 1 second he will charge

river glen
#

what about player inflicted damaing debuffs scaling

#

they do not do anything and contribute very little

hollow shell
#

You're only about the 4,000th person to complain about debuffs not being strong enough

eternal escarp
#

(the 5000th should get rewarded HDfailure )

queen ledge
#

question about the internal counter, does it still increase while he's doing his charge lasers? before i enlarged my arena he used to have a certain point where he chained two charges in a row

hollow shell
#

It seems like the counter gets reset once you get in range and he goes back to normal speed

queen ledge
#

there has to be some weird stuff going on there then, because on death mode speed i can barely create any distance between me and him while he's still shooting. he gets closer than ever and he still thinks im too far away. though, that's only if im using the cramped arena, which makes me believe that blocks are involved with the enrage somehow

hollow shell
#

Line of sight is

#

If there are blocks between you and him, it counts as you being too far away (behind cover so standard lasers can't hit)

queen ledge
#

does this count for each individual eye, or just if both are blocked?

hollow shell
#

I'll check in a bit (afk atm)

hollow shell
#

aight sorry for being late as heck @queen ledge
It's the mouth.

#

It points towards the Wall of Flesh entity itself, which is the mouth

queen ledge
#

oh that is the last thing i wouldve expected
that still ties into the feeling that the enrage is out of my control aside from how i make the arena

queen ledge
#

i get that it's supposed to stop you from just blocking off the boss to not deal with the lasers... but it really doesn't. all it means is i have to modify the arena to allow WoF's mouth to look at me and the bottom eyeball can still be blocked by my bridge. i think it'd be way better if he shot some slower wall-piercing lasers throughout the fight instead of just after charging, though i'm not sure if that would fall under specific change suggestions

hollow shell
#

You could add it to your suggestion as a potential solution, like as an example
You lay out enough of the problem already for there to be a good balance

crude geode
#

WoF is kinda of an eh fight imo, especially when compared to Slime God or Moon Lord, which are the final bosses for Calamity Pre-HM and Terraria's final boss. WoF is just too easily cheesed, and there really isn't a whole lot interesting about the fight.

hollow shell
#

Well
aside from the main gimmick, the run fight

violet dagger
#

well moon lord is crap

pine star
#

Advancing Boss of Doom is cool

grim tusk
#

Yea the strange lasers after the wall are bad, too slow and bunch up with the other lasers making scenarios where you cannot dodge at all

#

They are the main reason you never want WoF to dash

#

Maybe making the lasers have a delay before being fired and then coming out at the regular speed would be better

#

Alternatively if WoF charges lasers barrages now are faster and go through blocks to keep up with the player which will likely could outspeed the others

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Or have some sort of predictive laser barrage (with a telegraph ofc)

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Clip credit to Xyk

hollow shell
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Please god do not give WoF predictive lasers
With PreHM mobility that just reads as "guaranteed damage"

grim tusk
#

Maybe like way weaker prediction

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Kinda like retinazer or smth were it aims very slightly ahead and is more accurate with its shots

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OD (and Yharon next patch) prediction would indeed be bullshit

muted osprey
#

retinazer has prediction waitaminute

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malice OD and yharon will be :fear:

grim tusk
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Malice OD is kinda simmilar to 1.4.4.1 OD of what Piky has said (just harder cuz projectile speed shenanigans and stricter timings)
Yharon according to Aqua moves at mach 5 in malice (now do it without RoD of discord smug @ Aqua )

grim tusk
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As they barely pose a threat and are completely invalidated by tesla pot

hot zephyr
river glen
#

the mouth is getting a new attack

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to prevent it

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so u actually have to jump

hollow shell
#

Que?

fossil finch
#

so jaja
Well, no?
What do you mean by that?
The mouth isn't getting a new attack afaik

river glen
#

isnt it?

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i watched aqua's stream? or am i high

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must be then

cobalt pewter
#

Either malice changes or Fab is doing stuff on WoF

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Or you're high yes

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A possibility indeed

hollow shell
#

How long ago was that? Such an attack hasn't been mentioned in the dev server within the past 2 months, that I can see

river glen
#

¯_(ツ)_/¯

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idk, i think like a week ago

cobalt pewter
#

Dom was surprised when I showed him an image Fab sent about new DoG attack

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So things can be a bit confusing about vc

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But regardless

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Rev+ WoF can be improved yes

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Trying to nohit it is more boring than ironing your clothes

river glen
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jump on like a set interval

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@hollow shell seems like it is getting one

rugged belfry
hollow shell
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Ah yes I see

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Weird that it wasn't mentioned in dev yet

haughty owl
#

That is changelog 563

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So exactly 10 days ago

spring lantern
#

it's too radiacal, but i have an idea of debuffer class, which focused on special damage-dealing debuffs. How would u rate this idea?

frail mantle
#

The devs don’t want to add any more classes iirc

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New classes are hard to add because you have to make new weapons, new accessories, new armor, preferably new mechanics etc.

river glen
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and balance them

fossil finch
#

i would rate it: why

earnest cape
#

new classes are high effort so it's an instant no

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and they've stated before in somewhere they likely won't make any mroe classes since making rogue already took a big toll on them

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don't quite remember where this somewhere is but it's been said before

cobalt pewter
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I would rate it "rogue exists"

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Also yes new classes are no no

fading silo
#

Also new recipes

fringe timber
#

Also, it's very hard to find something very unique

hot zephyr
#

There's also the fact that debuffs in their current state are difficult to balance, much less a class focused on using them

pine star
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@severe inlet you need reasoning

crystal iron
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ok specific

fossil finch
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and a reallyyyyyy good one

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no it isn't specific

severe inlet
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I accident sent early

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I tried to go line down

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And clicked enter

fossil finch
#

you will need a really good reasoning there, iirc fabsol doesn't want wings any earlier than post skeletron, and well, skyline
yeah

crude geode
#

Future content is a no no.

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Also skyline exists

severe inlet
#

oh ye

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air ore

crystal iron
severe inlet
#

well

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it would be

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no wait it would be like 22%

cobalt pewter
hot zephyr
#

👀

crude geode
#

Repost time

fossil finch
#

true

pine star
#

Gravistar Sabaton, the one good Calamity expert acc

cobalt pewter
#

?

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Pardon?

pine star
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"and be more like Gravistar Sabaton"

crude geode
#

Gravistar Sabaton is shit balance wise, but it has one of the best concepts

cobalt pewter
#

Ah

fading silo
#

Can agree

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Also stem cells or Dragonfolly’s item is good, but could be better/more fleshed out.

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And ocean crest is just broken

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Fungal clump should do more damage when combined with amalgamated brain or whatever it’s called.

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I’ve never made it so idr if it actually spawns

hot zephyr
#

Devil's advocate says that non-stat boosts are really difficult to effectively balance; see: Shield of Cthulhu

grim tusk
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SoC is nerfed next update

fair radish
#

Really? 👀

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How it getting nerfed

fossil finch
#

check changelogs

crude geode
#

don’t see anything in changelogs tbfh, may just be blind

hot zephyr
#

Same here

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Other than CS becoming a rare variant

crude geode
#

Yeah

fading silo
#

I hate the mech boss change tbh.

crude geode
grim tusk
fading silo
fair radish
#

How many frames does it give atm?

frail mantle
#

I think it was, like, 2/3 of a second

fair radish
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Clears throat why

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Why Terraria devs

earnest cape
#

2/3 second for the enemy you bonked

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you can still get hit by everything else as normal

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was just a tad bit too long but it's understandable why it exists

#

anyway off topic

fair radish
#

So when you bonked an enemy it gave the enemy 40 iframes?

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I’m confused

fossil finch
#

yes

fair radish
#

That’s still a why

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Why 40 iframes

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For the enemy

fossil finch
#

because you'd expect a bonk to give you iframes so you don't get hurt just after that?

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it's too long yes but it's not that broken

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it's also easy to pass up in testing anything with the item, really

fair radish
#

Huh

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40 frames is still a lot

grim tusk
#

40 frames is indeed too much

fair radish
#

That essentially means for 2/3s of a second the enemy is legitimately unable to hit you

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Which is noticeable when I play sometimes

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I’ll bash an enemy

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And I’ll just phase through them

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As a Smash player

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40 frames is too long

hollow shell
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SoC can act as a Souls-like dodgeroll if you land it yeah

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Or I guess it would be more like a parry considering you're attacking them

grim tusk
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Not even that has that much invul

hollow shell
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but uh yeah a lot of Cal's expert items are boring as hell and I've had ideas for reworking them rattling around for the past 3 years

earnest cape
#

3 years

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damn

hollow shell
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"I've been in business a long time, boy"

shadow knoll
#

my suggs is this close to being accepted.

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I know it won't go in the mod, but still, very exciting.

grim tusk
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hmm i've been about this but maybe having a building speed boost would be nice. Building is just painfully slow specially considering the big scale arenas you have to use for later bosses

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like a building boost by default

hollow shell
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In a similar sense to us having the config for mining speed boost?

#

That seems fine

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(We could even tie the two to each other, though people would prolly like the ability to have one and not the other)

crude geode
#

Building has been mentioned a lot tbh, and it’s kinda surprising Calamity doesn’t any accessories for it, considering there’s a ton of mining boosts.

vital condor
hollow shell
#

aight

vital condor
hollow shell
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All delivered, thank you 👍

grim tusk
#

another thing that i was wondering maybe something to improve herb gathering/gardening
it would make it not as slow, specific, and random

#

This could maybe sound to ambitious but maybe adding something that increases the drop rates even more, forces them to bloom if fully grown (not waiting for full moon for deathweed for instance), a use for the seeds other than well planting (for some fertilizers of sorts, possibly even some sort of Minecraft bone meal (perhaps make it require blood orbs cuz that may overpowered))

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it would help to tackle the potion issue in some other ways, rather than grinding the elusive blood orbs, stuffed fish or money to buy them

sleek turret
#

gardening needs something that isn't waiting it to;
Rain (ofc post-Skeletron Abyss Torrential Tear)
Specific moon phase/event (only Blood Moon can be manually activated on Calamity but that's post-Brimmy)
Waiting (shiverthorn sucks)

grim tusk
#

rng (blinkroot)

sleek turret
#

and ofc, there are Stuffed Fishes

grim tusk
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rng too

sleek turret
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which are lesser seedbags with more rng and drop pool

grim tusk
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why the fuck do they allow pre-boss pumpler

vital condor
#

...same reason pre-boss minishark exists

grim tusk
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it also procs luxor's gift unlike shark

sleek turret
#

Comedic Right Click deletes swarms of enemies

grim tusk
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left click shreds bosses faster than other ranged options available

sleek turret
#

and quite possibly Flash Rounds

vital condor
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...it has a base of 15 damage 6 times a second, compared to 13 damage 7.5 times a second

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I don't understand how pumpler is that much stronger

crude geode