#suggestions-discussion
1 messages · Page 1140 of 1
I just think it'd be a little better for OD if he gave a bit more than like 6 weapons
a real low% run includes:
WoF
Skeleprime
Plant
ravager / cryogen
LC
ML
Provi + Guardians
DoG
yharon
scal
same could be said for alot of bosses
Yeah same could be said for literally like 85% of the bosses
the fact he drops 6 weapons (which is already quite a bit) doesnt exactly make him need more content
hell
DFolly drops like, 4 weapons
wait what why do u have to do plant
cant remember currently tbf
Ecto
ohhh
I mean tbh, I feel like Dfolly should get more too tbh
then comes the question
Yeah then where do we stop just adding new content to these bosses
actually not a question
yeah exactly
not every boss needs 564516858465615 outcomes and rewards
some bosses are fully optional, just for the challenge & the extras
and why skeleprime
you need soul for the moon events
Souls of fright
ig ye
Can really say the same thing for Eye as it's got what, 2 items that really benefit you from killing it? Same with Eater of Worlds and the list goes on and on and on
And souls of fright and moon events iirc 
yeah my bad
atleast in cal it can
yeye
EoW / BoC actually benefit (directly) the least
1 accesory
ofc, the do unlock the hellstone tier (if you dont sequence break)
but thats also enough for them
1 outcome
also don't have to "beat" them to unlock the hellstone tier due to segment funnies and creepers being dumb
And OoA t1
we dont talk about OoA
fuck ooa
why do u need ectoplasm
its just a tedious event
u can get cores from ravager right
present iirc
and some other stuff down the line
i do wish od was more worth it tbh
dumb moon summons 
well
stupid moon summons add like 3 bosses on their own lmao
Really if you want Old Duke to be more worth it then just actually use OD's drops 
OD's drop are likely to be better
because of the curve stuff
(factual)
dark spark better get a hard nerf lmao
id say 1-2 weapons for each class is already more then enough
it just kinda deletes dog
- the event itself giving like, 2 weapons i think?
and handicapp yourself for no reason because other weapons are almost always better 
or atleast gamma heart that got reworked
yeah but rn the event weaps are garbage
read a few messages above
last thing i think
(also fetid emesis is great wdym)
why need provi
blossom pick
yeah, ranger is the exception
otherwise you have better options
bruh
ive always used monsoon on dog?
Yeah what the fuck fetid emesis is great and the ones that kind of are lacking are still going to get buffed 
in any case
OD is fine, its optional for a reason, and its a challenge
the buffs will likely get buffed in any case
and god like
not EVERYTHING needs a reward
sometimes overcoming the challenge is good enough 
low% very fun, grind draconic swarmers
also kill wof with pre-boss weapons lol
beenade
jk
time to do min bosses except with eoc as well bcs random spawn go haha
fun until DoG
i feel like post-dog would be way worse
@ashen warren You're gonna need some reasoning behind your suggestion.
also they are just adding godslayer bullets, please wait til the mod expands before auric ammo is needed
1.5
There are already godslayer arrows
yeah lol
(Just makin sure you know Godslayer is post-DoG tier right?)
(Talkin to vol)
(I wouldn't expect that to be a satisfactory answer cuz it's not in the tier vol requested)
Aight cool
are they going to edit their suggestion or...
nah they seem satisfied with godslayer slugs being added
but the auric suggestion is still there
just delete it or smth, they are no longer online
Can tiki armor be moved in progression at all? I don’t feel like it’s ever useful post plant considering spooky armor is almost always going to outclass it, in addition to fathom swarmer kinda just outclassing it in terms of tanky summoner.
We could adjust all their stats to give them even more distinct specialization
Moving a whole armor set (especially one with such close ties to its source boss) wouldn't be preferred
Fair
I feel like the distinction between spooky and fathom is good enough though, with one being damage and one being defense.
I always thought the dichotomy between Tiki and Spooky was strong few minions versus not-as-strong many minions
Oh huh
Same slots
Yeah
in 1.4 they give the same slots
Ohhh
in 1.3 Spooky gives one less slot but more minion damage
Ah so I got it flipped
iirc 1.3 Spooky is only better than Tiki damage wise if you have at least one minion slot accessory (something you're basically guaranteed to have at that point, especially in Calamity)
Yeah cuz one extra minion vs all your like 8 current minions dealing like 20% more damage.
The only saving grace for tiki is leaf wings, which makes it more preferable for people who want to go defensively
(aka me but that's besides the point
)
Leaf Wings do give a greater boost to Tiki
than Spooky to Spooky
well
Leaf Wings effects are pretty good defensive stuff
Spooky is +5% damage and more minion kb
so
+5% damage
knockback 
Lil specific with the suggested change but, I see the reason
Rip buff cap slots though 
It's slightly specific just because I wanna carve out a niche with it, since Fathom Swarmer has better defense than it underwater so it's actually better than tiki defensively, even considering leaf wings. Still has a bit less damage due to missing two minion slots though.
I do agree with reworking spooky in some way
If i was being honest, Id prefer it be a tank armor because it already gives more defense then spooky, but FS exists.
tbh personally im comfortable with it being worse, you dont have to put any effort into getting it at all whereas fs you have to go get abyss shit and with spooky you gotta do the funky moon
@shadow knoll about your sugg, consider that polter drops some weapons that only a few people use, which are all quite powerful on od(ghastly visage even nukes him). You can add this point to say something like "it will also make polter's drops useful" 
and since bloodflare armor exist thee's no real need to go to abyss after polter because omegablue is... for glass cannon i guess
Thanks, I think I did mention that actually at least the thing about bf armor
I mean the abyss weapons exist, that's why most people go, unless you're ranger then there's no point cus abyss tier 3/4 drops absolutely nothing for ranger 
Oh but ur point about Polter weapons was pretty good, so i put it in
thanks
ye that's true
I like this concept overall; prioritizing the actual minion > damage output sounds like it would be more fun to play
indeed, i wish more armor sets actually did that
Daedlus/Reaver/hydrothermic summoner helms doing it to give some variety
perhaps?
i like the concept, but i dont want to fight a duke fishron clone to get abyss stuff
to fishys sugg
od is not a fishron clone lmao
Kinda rude
If you think its a fishron clone, you are gonna get absolutely demolished by him
@sour plinth Haha funny meme suggestion
I swear that is not an alt
sus
..
Literally the first one in this section
what even is red mario
emote thing
I search it up on google and all I find is pictures of mario (the italian plumber)
you can't find it anywhere
:redmario:
Anyway I'm going to delete that suggestion now
Actually @sour plinth you have a pretty bad history and have been told off by mods several times before, I'll hit you with a Warn
Please try and not be an ironic haha funny man like, constantly
:( thats all i have i will become an empty shell
i really love this sugg sad its not more highly voted
Got close, at least
Think the problem is that it would be a huge change
And if anything we've all learned people don't like huge changes like that
What happened?
referring to this
Oh
Yeah Old Duke is similar to Duke Fishron, but he's not a clone; I think of it like they're the same species
old duke is different, and if u fought him u would know his attacks are different to
they have different behavior
because they are

Bruh, their fights are nothing alike :D
Finally i made a good suggestion
(though it should be more doable in 1.5)
Yes but you can cheese them even a bad player could kill a wyrm by doing this
Reading the sugg again, how is allowing money farming a reasonable reasoning?
3 platinum
Again
It's not reasonable of a reasoning at all
The fact that arma farming will be removed in 1.5 should be obvious
But still the halibut cannon was supposed to be almost imposs to get
Btw i technically discovered a new cheese way of eidolon wyrm
If they were easier to kill then players could cheese if they have the skills
The Eidolon wyrm isn’t supposed to be an easy enemy to kill
Also are you talking about the adult version or the juvenile version?
Adult
Its hard becuz if u do one step worng or do something late or too early u fuck up the process
Also wyrm in general should be a boss becuz it has so much potential
You stab him with what?
The coldheart icycle
Jam is only needed when respawn
In any case the interaction of Jam + Coldheart was an intended, recent addition
I use jam becuz when he comes back i placed a base that when i get killed he instantly hit my respawn
So i can survive one hit and trigger his anger against me again
Its hard becuz if u rod he will kill u since the respawn is at the end of the last segment so rodding wrong kill u
Wait Feed (Loki) what are you talkin about?
Didn't we specifically make an exception to prevent this?
Bypass with jam
If u make him hit u by making base near his last segment with jam he triggers back
They removed it
Jam nedeed for making worm angry not damage
Btw @shadow knoll great suggestion
Polter unlock duke wich unlock abyss
Wouldn't Invincible buff be gone if you'd hold onto Coldheart Icicle?
That's what I meant
even if that wasn't the case, you can't sustain farming that way as you need new character+world to get more jam
Thanks man 👍🏾
??? What's the point of Jam if not to prevent damage?
I'm having a hard time following
Same goes
Rover the jam makes wyrm hit me without dying this thing will preveny despawn
I wanted to say i do not use jam for helping me damage wyrm
exploiting jam to not die from wyrm
that's what they're saying or at least what I'm getting
I use jam so he hit me and he comes back to kill me
Thats the ai fucker
U get hit by wyrm but u do not die to him so he wants to kill you instead of going to the depths
turn off reply pings
so the wyrm tries to kill you, even if it doesnt succeed the first time?
is that what you meant here?
Yes
The jam makes him like he haven’t killed u
wait
well yeah you didn't die cause jam made you invincible
yeah
being alive=wyrm keeps targetting you
you're going to eventually run out of jam and die
So he will not despawn becuz trying to kill
(and then theres the respawn bug thing iirc)
Then re
fear
23nd
lmfao
Just a little farming of jam and u are alryght to kill the wyrm
farming jam is cringe
At this point just forcibly despawn the wyrm
Purified Jam
Ah i see
activates god mode for 10 s or smth?
Ye that's true, I guess they could nerf jam to be bad against Wyrm, but i mean I don't really see the point tbh, it's hard enough to kill it as is.
same bruh
Very epic suggs
damn, a guy really implied OD is a duke fishron clone and now he's getting burnt alive
We really do live in a society
Will my suggestion posted almost a year ago ever get looked at 😂 😂
bruh
ikr
I mean it's more funny than anything 😂 I looked back at this server after like half a year to see if that was implemented yet but guess not 😂
i mean, they prolly didn't have enough time to implement it into the arsenal update plus the draedon update's been in development for the past half year as well, so who knows? maybe it'll be in draedon update?
not even just half year tbh
Like 9ish months at this point
it already had the thumbs up
so the devs already saw it
it doesnt guarentee implementation
just means the devs like the idea iirc
its all explained in the pins anyways
aight @hazy goblet I won't doubt the technique anymore
But I will ask you to reword your suggestion's reason to explain the process more clearly. Punctuation would help, it's all run-ons atm. And you don't even mention Coldheart
And prolly clarify that it's an adult wyrm too
you could also mension Cryogens aurora, which is quite different to the tints in other fights
Yeah that’s a really good suggestion, sounds rad
Like giving Prov or SCal embers or something, or giving DoG something like the pillar backgrounds
Well scal is getting a visual overhaul next update
But I could see something for the other bosses you mentioned
Mhm
@hazy goblet format ur suggestion with the title in bold and a line between title and sugg
this
just put 2 * on each side of the title, and then put an empty line between the title and the actual suggestion
What if the Astral biome spawned in the sky?
The bold isn't needed.
Did it
i think ur in the wrong chat
you can share ideas here too
get some feedback before you post something in there
it can work either way
eah
or post in there, get feedback, and if it sucks delete
that's why I said "it can work either way"
Sports?
personally i like to post idea in here > get feedback > write first suggestion draft in #suggestions-posting > edit when necessary
any feedback on the sugg i posted thats basically an add on to the one above
Kind of a don't
Wait are weps entirely no go for suggestion? I didn't understand entirely
Ye
Well
Not necessarily
You can't ask for a new item
But you can ask for a change if you give proper reasons
if you mean suggesting an entirely new weapon with a specific function/name/recipe/whatever, that isn't allowed
but if it's something like "add x type of weapon because y" without going too deep into specifics outside of the reasoning, that's fine
Really?
what about changes/retiers to existing weapons
Does that mean I can suggest an acid rain event item without stats and stuff?
depends
if you go "add this weapon that does this" without specifying stats, then no
But then if I say stats it's an SIS, right?
stats aren't needed for it to be SIS
Then what makes it an SIS?
What if it's an existing weapon type but a new one at a different stage
just look up basically any of my suggestions and you'll see what counts as SIS 
ok
it's an SIS if it has a specific function, name, recipe or something like that
so "add a spear that drops from desert scourge called the scourge of the desert" isnt allowed, but "add rogue items in old ones army" is?
So if I were to suggest an upgrade to an already existing weapon, would that be not ok even if it pertains to the previous item?
Bruh why this got to be so confusing?
To keep logs clear
I know
so like
"Add a weapon named the Plantation Staff which summons a mini Plantera which shoots poisonous seeds and thorn balls and enrages when the user is at low health, becoming faster and charging at enemies instead of firing seeds"
is a SIS
ok
if you suggest an upgrade to some weapon without specifying exactly what the upgrade should do/be named/how it's obtained, that's cool and good
What about a last prisim kinda weapon for post scal
yharims crystal 
is such an ambiguous emote
any thoughts on my suggestion
ye pretty good
Can't rly think of a reason not to add it other than "it could be kinda hard"
But that might be reason enough
i added an example
Example is a bit specific, and this is a frequently suggested.
Flaming Noodle.
Ah I got confused cause I just posted lmao
the example isnt the actual suggestion tho
It’s still a part of the suggestion.
Also you're violating a don't by basing it off of the one above it
@hollow shell Are frequently suggested actually don’ts? The document is kinda vague about it, to be honest, implying they are.
is taking inspiration from another sugg a dont?
even tho i literally copied and pasted the final line?
...oh, yeah don't do that
sugg rules aside, it's usually not the greatest idea to copypaste someone else's words without permission and/or referencing who said it
I'm just going to say this. I feel like the suggestion before yours kind of already states what you're saying and that you are just adding, but I'm not in a position to tell you what is wrong.
Take it with a grain of salt
he says "custom backgrounds, screen overlays, shaders," which animations dont really fall under
I know. I'm just saying that it looked like you were just adding imo. Don't take it to heart or anything.
You're not supposed to suggest stuff in the Frequently Suggested section, yes
So they’re technically don’ts
Yeah, that's why they're in the Don'ts doc
@burnt bough
We do have death animations "planned" already
As in we've got it written down as something to do but we do not have it on any of our schedules

Really just not a priority
If king slime wasnt the first boss i’d be ok with that
But like its supposed to be that easy
I see what you mean but none the less it should still be somewhat of a challenge and not completely unfair
Fixing cheese like king slime is a tough one, since it doesn't really need to be fixed since you can, you know, not cheese the boss
But i see the point still
Death mode at least he aint a joke anymore, and malice mode
:)
The thing is even when I'm not intentionally trying to do it still happens
I just kill king slime in my desert arena so i never have had that kind of a problem, you're fighting him in your main base or what?
I just fight them on the ground because I'm too lazy to build a platform, but to add on to what you said somebody shouldn't have to go out of their way to spawn a boss in a specific biome that isn't required for the summon just to avoid a cheese method that is easily achievable even when unintended
Ye i get that
For me it's just that cheesing is a bit hard thing to fix. Take for example nurse cheese, if you dont like it and dont want to use it, you can always decide not to do it.
But if the king slime cheese just happens naturally then yeah it can be a problem, since you cant do much to it
At least nurse cheese is a choice made by the player, the game cant force you into using it, so if you dont like nurse cheese you can just decide not to use it
Exactly
@ashen warren
Ah thx
Rip :D
Rip
Wait, is it a rework? Is fixing a thing like that considered a rework? I mean, the fight would stay the same, but the cheese would be fixed
Yea
Rework is more like actually changing the boss fight
King Slime is a joke of a boss anyways. As long as you move horizontally with boots, it can't do anything to you in most modes.
I guess I see what you mean but still
There's more priority things than some cheese for the least difficult boss in the game (that takes like 2 minutes to kill max), that can be avoided fairly easily tbfh. It wouldn't be bad to remove the cheese, but most cheese you have to go out of your way to do.
What I'm trying to say is though is that this cheese method happens even when I'm not trying to
That's why I think it's a problem
I didnt see the suggestion, but if it's referring to KS rope cheese, I think it's fine because the drops the King Slime gives you are extremely helpful for early game (a hook, a mount, decent armor, supply of gel, friendly slimes, etc.)
should I make a sugg about OOA armors reducing the summon damage reduction when holding a non summon weapon
That don't still contradicts itself and it lowkey makes me die
I deleted the suggestion but now it's back in suggestions
Mm trapping
This tho
can yo provide an example
a video would be helpful
Yeah me too but I can't use my computer this week
An example though is you're fighting the King Slime near Your Spawn, you move over to a giant tree, the King Slime kills you but gets trapped on the tree, you respawn back at your house and the King Slime teleports to you as if nothing happened
i mean if you cheese the boss thats just on you
What I'm saying is it happens unintentionally most of the time
That's what I'm trying to say
ah
i see
the desc made me to think its something you think is done on purpose that should be fixed
imply that more in your suggestion
alright
Done
yeah i think this is clearer then before
should I make a sugg about OOA armors reducing the summon damage reduction when holding a non summon weapon
prolly wait for 1.5
since they already get changes there
good point
@warm scarab move speed will actually matter in the next update btw
the modifier or what 
The movement speed cap will also be upped to 200% in 1.5
i thought it was common knowledge
Idk either
byeah movement speed will actually be a stat worth going for next update
and some debuffs will reduce move speed as well
no they're talking about the boss itself
when you fight KS at spawn it can sometimes get stuck on blocks and get stuck there, letting you respawn and continue the boss fight is what they're saying
yeah
which should be a fine sugg since its not actually cheese, its more of an issue with how the boss despawns iirc
tbh just
don't fight KS at spawn lmfao
Slime Rain
but sometimes its not on you yeah
pull him out
i mean king slime is really supposed to be a tutorial boss
"this is what a boss bar looks like"\
Yes. I’ve actually encountered this trick that the person is talking about.
its just an issue with his despawn mechanic
If you don't want KS to be cheese-able, just don't cheese him.
Well it’s cause if he gets stuck. He can’t teleport cause there isn’t a player to teleport to
And he can’t jump out or go through blocks
i mean its better than half the bosses running 3/4 the way across the map to you after you die and respawn at base
i dont but it is indeed funny
It’s unintentional and I find it ok.
I’m talking bout king slime btw
Not the 3/4 map thing
I just like watching hive mind run all the way down when I die. It’s so weird.
@hollow shell Is this suggestion fine ya think?
It's weird
Cuz you can't exactly fix unintentional cheese without fixing intentional cheese too
Maybe if the suggestion became a consistency argument
As it'd be the only boss that sticks around after respawns in singleplayer (hopefully the only one)
So it doesn't exactly do a good job at teaching you boss mechanics
i am pretty sure it is the only one that does this
since most bosses either fly away, phase through blocks ect
KS is the only one who cannot just phase through blocks iirc
Yee
maybe have him teleport away once all players die
Yeah that was in the suggestion
Flatten the terrain, so KS can't get stuck 
smh
so true!
Can't tell if you're being sarcastic or not but if you aren't then you shouldn't have to flatten the landscape just to avoid a unintentional cheese method for a boss that's just bad game design
the "
" clearly indicates sarcasm
repost sugg

hax
No
The limit is how willing any given person to search for the sugg and link it
Scrolling throughout the sea of suggs
A week is a repost cooldown
That made me think the old suggestion wasn't valid after a week
although after about a week your sugg is likely to be far enough for most people to not see it anymore
k, guess my first ever suggestion passed then
just gotta wait I assume
tbh, I have no idea how some of this works
You can throw down a link I presume, if it's way deep down
The peeps forwarding suggs to dev might not be able to find way old suggs that got recently into the star req without scrolling, and scrolling, and scrolling....
Ohhhh that one
The one I turned 200 with my god hands

In that case just wait for it to be delivered ye
Seems a lil specific, but any general Arcane buffs can be good
Actually not exactly
But what's pretty sure is that the sugg lacks additional description
Mmm
oh btw, just in case, whats the mana cap anyway
400 at base, each cal mana upgrades ups it by 50
550 w/ all three Calamity upgrades
nah, just the only one who's replyin' while I'm still half-asleep

Up to 550 on cal
oh and last quiestion ,do the mana upgrades fill up the cap inrease so they can work, or do they increase your mana nad then the cap
Do shift+enter to space it.
ye ik forgot the shift part tho 
Only the cap is applied directly, not the additional mana (I think?)

I did too one time
I got called out for it lol
It was funny tho
just realised this whole sugg is pointless anyway because menacing still neglects all potentially dps increasing modifiers 
is dragon ball terraria a good mod?
wrong chat i thionk yo should go to other mods talk fior that
Other modifiers are getting buffed in 1.5
oh, which ones
Defense (better +defense scaling)
Movement speed (stat rework)
Crit chance (reverted cal exclusive nerf + additional armor pen)
oh ye, ive heard about that
Forgot the crit chance ones
Well I guess stealth regen modifiers aren't really changed with 1.5
Despite stealth rework, regen-based stealth isn't really changing
The stealth rework changes more on the fact that you have less regen
Movement speed stat rework is an indirect (or direct?) Buff to the modifiers because they become actually usable
Defense modifiers buff is likely to mitigate defense damage changes
And idk the reasoning for crit chance ones actually
I guess running Minishark + full Lucky early game would be even better, but idk

make menacing different for each class
menacing probably neglects any potential damage increasing modifier, you want arcane, get menacing, you want violent, get menacing(in some cases at least, thats the most prefferable choice), maybe lucky stands some chance against menacing, but even that becomes kind if uselss late game.
i think, if menacing was differnt for each class, it would make other modifiers good, and could make poeple explore difefrenmt playstyles even
for example, if maybe mage menacing got faster fire rate instead, or something like that poeple would have a choice between more mana, or faster fire rate, both increasing dps somewhat equally.
thatw ay ranger could get a modifier cuz iirc it doesnt have one
summon also doesnt have one iirc
this is smth i came up with on the spot, so the reaoing is a little wack for now
ye, not many spears in teh game tho, and ye ig true melee, but that sub class is a little iffy right now, and violent would still exist, so maybe melee could keep menacing as it is but idk
Violent is a must pick for Broadswords (and other melee held projectiles in 1.5 ig as the modifier will behave like Menacing with them)
Also why not just buff Arcane?
At this point Arcane is the only unreasonable modifier that haven't been buffed in cal yet
ye, thats what i though while i was mking the sugg as well but deided to post it anyway
cuz it just popped into my mind so i jusut went through with it
is there a mod that adds a lot of summoner things?
every time someone calls true melee a subclass I die a little inside
I do feel like the better soluition here is to make Arcane not garbage seeing as every other modifier has been adjusted by now

the main thing about Arcane is that all it does is increase your max mana
which would be nice if not for two things:
- everything ever increases max mana if you're a mage
and
b) max mana is hardcapped by the game itself at 400 (+50 for each Cal upgrade)
Options I could see would be:
- Like the suggestion in posting, making Arcane also add max mana so that their effect ain't hindered by max mana.
- Adding a secondary effect (like with defense modifiers and crit chance modifiers in 1.5), something like mana regen boost from Mana Regen Band
i mean, arcane is really just useless anyways
the way i see to fix arcane while keeping its supposed functionality is making it decrease mana usage by a good bit instead
Sounds familiar

actually i wonder if making arcane give like 0.3 minion slots would work
at 7 arcane modifiers you'll have like 2 extra slots
the amount of fraction of minion slot could be changed with balance
like making it 0.25 or 0.35
or smth like that
and the drawback is pretty obvious, its a modifier, wont be as broken as current slot stacking since those also benefit from modifiers since they come from accs themselves
it would make the reforge more worthwile to use
and/or maybe making arcane also give mana use reduction would help with weapons that eat mana fast like prisms, gatling laser, ion blaster, etc
What.
it would make it more useful overall at the cost of having to run 3-5 accesories on arcane for the extra minion
I always thought the obvious thing to append to Arcane would be reduced mana usage
Personally I'd like Arcane to be mage focused, but a modifier reserved for summoner could be nice, albeit I have zero clue what to give it
Fractions of minion slots might be iffy
i wanted to be different, since thats the most suggested idea
I already stated possible changes to Arcane beyond mana usage cut (which could easily work)
a
although the idea for a summoner modifier would be fun
I haven't understood the mana regen formula completely but Band of Mana Regen-like effect could def work for Arcane
Something that adds the bonus in here
mana regen formula is wack
Mana regen is also valid
arcane could increase the amount of mana that mana potions give by a % tbh
Or perhaps add mana efficiency; where more arcane means your weapons are x% more mana efficient
So it'd scale throughout the game as mana costs rise, as well as be more effective on high-cost mana weapons
What does "efficiency" entail?
And how would it be different from the existing stat of mana cost reduction
Seems like ian's wording is really fancy
That is what it'd be, basically
maybe something like it consumes mana more effectively instead of "oh wow, you have 20 mana and you can't do an attack now since the weapon uses 30 mana instead"
idk it can be anything else
many ideas can be made for making Arcane worth using
which one
They deleted it instantly ig
they did
yeah they did lol
it was one to add an abyss boss with specific behavior and attacks
correct
@sleek turret I don't really see the point in this, since it only drops the abyss chest items post-skeletron anyway
the point seems to be to still make the player go to the dungeon
like the chests want, but fishing can skip
I think fising is a fine trade-off for going into the dungeon
fishing is way easier tbf
honestly nah
opinions n shit fishing is extremely boring and getting enough boxes to get what you want takes a long time
thats fair ig
whereas ofc you'd only need one shadow key and get all the chests quite quickly
although i personally dont mind fishing kekw
The main issue is that fishing is incredibly easy after Skeletron, you can just equip a fishing loadout simply and get easy crates by just using Enchanted Pearl and Crate Potion and fishing equipement, and thus are both easy to get, you just defeat DS a bunch of times and get potions and stuff, for Enchanted Pearl basically you go defeat evil boss 1 and go to Sunken Sea, and post-Skeletron you can just use Alchemy Station for making potions.
The second issue is that the drop rate from Abyssal Crates for weapons is about a 20% chance to get 1 of them, and for accessories and Ocean Spirit pet is 40%, these are high chances, and considering the above, its easier to get them. (this will eventually toned down on 1.5 I think)
is getting a shadow key really that hard
It can be troublesome to get into the dungeon and explore it.
Even though you can craft it, you'll be alredy for an exploration in the dungeon due to the fact you'll have to search a Golden Key.
Rarely.
Its not a guaranted 100% that a random surface chest can appear at the entrance of the dungeon.
you still needa bones
Exactly.
Thinking about making a suggestion about reworking some rogue accessories to be omniclass accessories rather than rogue-only. It seems that there are a lot more accessories for rogue than there are for other classes, and reworking some of these might help give the other classes more options too. Is this something that other people see as a useful change?
Well the reason for that is
Rogue is Calamity's own class, it doesn't have any content from vanilla to support it
Even if you include the vanilla accessories for other classes, rogue is still far ahead
🤔
Might add up the accessories for each class so I can add that to the suggestion, or maybe just pre-hm cause it's less work
It would be preferable to do both PreHM and HM
Heck even PostML too
Focusing on just one stage might be misleading
I mean I know you're right it's just more effort lol
I'll see how busy I am tomorrow, might have time to do it
(for the purpose of this prompt, does the Yo-Yo Bag tree count as a set of melee accessories)
Suggesting a yoyo bag upgrade has prolly been done right?
like to the point where it's banned
probably 
Is there like an actual reason behind no yoyo bag upgrade? like IK it's been suggested but like I'd just like to know why
It's one of the things I expected to have an upgrade tree for tbh
that and celestial shell
iirc because yoyo bag is busted as it is, it doesn't need more upgrades
and yes i'm almost positive it's on the don'ts list for this reason
Have you ever considered spacing out the upgrades?
So it's not just available at beginning of hardmode.
that’s kind of a given
iirc the Yoyo Bag don't is because it falls under "sub class"
No that's not it LX
The no subclass rule only pertains to people trying to do subclass-only challenge playthroughs
yeah but how would that solve the whole “yoyo bag upgrade” thing is what i’m confused about
It wouldn't, it'd be a separate suggestion :P

oh
sorry
it was in reply to this though
@hollow shell my suggestion hit 200 votes
#suggestions-voting message
I'm assuming I was supposed to tell you that a while ago
But better late than never
Oh god Discord changed the way reactions look
Oh no
Anyway
yeah I'll deliver that
K, thanks
The only yoyo bag upgrade that could work that i could think of is prob a yoyo bag which does the same thing but grants a small defensive bonus (cuz offensively we know its overpowered)
bot's down, notified amber
So if I made suggs abt spacing out YoYo bag materials so it's not an instant acc. at beginning of hm, would it be problematic?
Cus I kinda wanna
Won't do much to balance but insta upgrades funny
It would be a fine sugg yeah
For Yoyo Bag to get some additional material after the tier of Yoyo Glove
Hmm
i thought about arcane
not being shit
what about it giving mana usage reduction
as well
may not be as useful
but its better than "20 mana that u may not even need since ur hitting the cap"
yah its been mentioned a million times already
i guess no reason to post it
shrug
just through aboout making it reduce mana usage
since i doubt it was suggested
but if the devs know what to do
oh well
the problem with even just moving Bag is that once you get Glove even without the rest of the mats you're never going to ditch Glove
because Glove alone is a straight 100% increase to your DPS with any yo-yo worth its salt
Yes
I think I had a sugg to rebalance Yoyo Glove effect and yoyos on HM onwards so they don't rely on Glove as much
minion knockback reforge when
@half wadi
tf
Hote is most certainly not "far surpassed"
The elementals account for a big part of the benefits, so if you use the acc with it turned off you cant really call it bad
Because Waifu’s :D
Its bad when the elementals are turned off
Who wouldn’t want it buffed
h
HoTE has the waifus
We like the waifus
Also yeah the stat boosts are next to useless
They're not useless
but they're just not the best
"barely do anything"
the stat boosts get bigger when you turn the elementals off doe
It’s like
as a non summoner they give you like +3k dps and god tier healing from rare sand
Not worth it tho
+5 health, +.5hp/s
the waifus are the point of the accessory
The stat boosts are very minor
idk what else you would use it for
Getting an advantage against a fight
More Waifu
"waifu" is not a valid reason
Yes it is
But waifu accessory
as the main focus of the accessory isn't buffing every stat
Make the waifus stronger for waifus
bruh
Did you really just say that
the main focus is waifus
HoTE with elementals is basically a summoner accesory
HoTE without it is a filler accesory
in both ways its not exactly the best
It literally buffs every stat lmfao
Either way we can agree HotE's materials are fucky
yeah

buffing all stats with low numbers < buffing 1 or 2 with actual benefits
Except that the elementals still give you a solid dps increase even if you're not summoner + god tier healing
HoTE as a whole is just a meh accesory and people only use it because they are wierd and like the booba
but an accessory doesn't really have to be two accessories at once
The elementals deal summon damage iirc
so without being a summoner its most of the time a waste of an accesory
Lemme introduce you to literally every single post dog accs
No, we are cultured
whatever you say
Again, even if you're not summoner, you still get a significant dps increase from it
Its still is just, boring and uniteresting
HoTE is meh for most classes, since its generally worse then class specific accesories and other all class accesories
its not shit
its just generally worse then what most classes can get, atleast from my memory
Honestly the amount of time you spend grinding for it is just not worth it
^ that too
any outside mod doesnt count for "it makes it easier"
Yeah
since they arent taken into consideration
you could argue, "armageddon"
thats removed next update so
Not everything has to have a Mod to fix it
I like how y’all are actual Calamity players and I’m just the guy that can’t play it
overall HoTE is really just
meh
Ye
yeah I guess
as a whole i personally think it should stop trying to do everything, and focus on something and do it good instead
But you get the waifus, so it’s cool
Profaned soul artifact is cheaper and is relatively easier to get
no one cares about the waifus, grow up
And holds up pretty well
this is what I was trying to say
the wafoo joke got old already
A. I do, which means someone cares
B. I’m extremely lonely and can’t shake the feeling I’ll be like this forever
It was long gone since after HotE got renamed
That’s why it was removed. Wasn’t serious and was a joke.
Reducing HotE focus and making the AI of elementals more interesting would be nice
Yeah making it more unique would be great
what do you mean ?
am i missing something?
Hote used to be called heart of the waifus
oh yeah
then yes, what cursed said
Yeah
anyways
this would be nice too tbf
generally the stones could be their own thing and elementals could be their own thing
Hote gets brought up quite often here and for a good reason
I think it shouldn't really have the toggle off and have increased stats
and just do a specific thing
but do it well
I honest to god think the stat part of it should be removed
yes
HotE is just, not unique at all
Definitely
Make every stone do something unique instead of a silly stat stick
Bloom stone is the most unique of them
Maybe make cryo stone rain icicles when you hit an enemy or smth
i legit just think it should either be a class accesory or just do whatever it tried to do the most good and disregard the rest
I feel like the stones should just straight up be removed, even tho I know it’s unlikely to happen
the stones are as a whole just
There's something I had for HotE rework (open original because Discord will definitely fuck this up)
All of the bosses connected to a stone have reason to be fought on their own, so adding the stones is just bloat really.
but the stones could really just get turned into a normal mat (which is still not really a fix), get reworked to actually matter outisde of HoTE or legit be removed like you said
the average player would argue about PBG
Byeah, there needs to be WAY less focus on HotE stats
Oh yeah, forgot you made this
I forgot to include HotE itself but hhhhhh
Yeah this was mostly focused on the materials
PBG has the armor set, as well as a ton of ranged weapons.
Which was my biggest issue with the acc
Summoner + Ranged get a lot out of it
yeah, the joke was how i see so many people just skip it because "you dont get anything"
Bloom Stone and PBG is definitely the most out-of-place Stone placement
Since the two are like day and night
One is bloom, the other is essentially decay
Yeah pbg drops it because back then it used to unlock uelibloom
I'd probably move Bloom Stone to Plant instead
Its mostly there as a relic from old times
Yeah, would make sense
Agreed
Also the stones should be a guaranteed drop in death. Cause farming for the stones is annoying
For some reason I always get cryogen’s stone first try
lucky is already getting armor pen next update.
how much I don't remember but lucky modifiers are getting armor pen
and the nerf is getting undone i think?
ye
Precise and Lucky are coming back to 2% / 4% crit chance ye
And both Precise and Lucky will gain 1 extra armor pen
And you know what that means, early game Minishark + Full Lucky build + STN is gonna be nutty

@warm scarab
its alredy even more using Unstable Prism
the funny crit chance accessory
its incredibly powerful for certain bosses and lasts longer than luxor's gift somehow
and I also agree that arcane should have something good
such as for example mana cost reduction or idk many ideas can be made for it
At this point all other acc modifiers in 1.5 are getting buffed
Aside from stealth regen (they're fine) and damage
And Arcane
sad Arcane noises
p90

even if p90 won't shoot 2 bullets at a time anymore
terra bullets still exist
:fear:
Would be considered a balance suggestion to make Mana Flower to have some effect to make it more worth than just being completly negated by mana regen potions and just being a material to Ethereal Talisman? (and also that includes just being literally being used on Prism-type weapons most of the part)
Are summoner weapon prefixes planned?
WHy not just make arcane give mana reduction
it will certainly help with not running out of mana in 2 seconds
and plus ur gonna be hitting the mana cap anyways
maybe it could increase the amount of mana that mana potions give
^
also make arcane increase the mana cap probably that would solve it
and the increased max mana should be doubled i think
Actually the mana cap should just be removed
why does it exist
casual popular "wizard" type of characters on games
basically a popular idea on videogames "oh wow, mages use mana for attacking powerful attacks so for balancing we put a cap on it"
Mana regen is directly affected by max mana ig
yeah that
i would think of that sometimes
when i do mana regen runs
without mana flower and using a better accssory
maybe that
red predicted the future
so tru
ion blaster got nerfed in 1.5
Good
@warm scarab its advised to not do suggs too similar to the most recent ones in #suggestions-voting





