#suggestions-discussion

1 messages · Page 1140 of 1

grim tusk
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Teleporters go brrr

shadow knoll
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I just think it'd be a little better for OD if he gave a bit more than like 6 weapons

eternal escarp
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a real low% run includes:
WoF
Skeleprime
Plant
ravager / cryogen
LC
ML
Provi + Guardians
DoG
yharon
scal

eternal escarp
whole sedge
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Yeah same could be said for literally like 85% of the bosses

eternal escarp
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the fact he drops 6 weapons (which is already quite a bit) doesnt exactly make him need more content

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hell

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DFolly drops like, 4 weapons

candid grove
eternal escarp
grim tusk
eternal escarp
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i think ecto drops from abyss are locked behind it

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ye

candid grove
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ohhh

shadow knoll
eternal escarp
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then comes the question

whole sedge
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Yeah then where do we stop just adding new content to these bosses

eternal escarp
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actually not a question

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yeah exactly

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not every boss needs 564516858465615 outcomes and rewards

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some bosses are fully optional, just for the challenge & the extras

candid grove
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and why skeleprime

eternal escarp
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you need soul for the moon events

grim tusk
shadow knoll
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ig ye

whole sedge
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Can really say the same thing for Eye as it's got what, 2 items that really benefit you from killing it? Same with Eater of Worlds and the list goes on and on and on

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And souls of fright and moon events iirc kyleblep

candid grove
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oh right

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not plant

eternal escarp
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plantera can be fought before all mechs actually

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byeah

whole sedge
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yeah my bad

eternal escarp
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atleast in cal it can

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yeye

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EoW / BoC actually benefit (directly) the least

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1 accesory

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ofc, the do unlock the hellstone tier (if you dont sequence break)

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but thats also enough for them

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1 outcome

whole sedge
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also don't have to "beat" them to unlock the hellstone tier due to segment funnies and creepers being dumb

grim tusk
eternal escarp
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we dont talk about OoA

whole sedge
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fuck ooa

shadow knoll
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You know what

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no

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don't fuck ooa

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I LIKE OOA

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there i said it

eternal escarp
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i mean

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good for you ig

candid grove
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why do u need ectoplasm

eternal escarp
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its just a tedious event

candid grove
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u can get cores from ravager right

eternal escarp
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and some other stuff down the line

clever dagger
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i do wish od was more worth it tbh

candid grove
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dumb moon summons boohoo

eternal escarp
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well

clever dagger
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stupid moon summons add like 3 bosses on their own lmao

whole sedge
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Really if you want Old Duke to be more worth it then just actually use OD's drops Shrug_DRGN

eternal escarp
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OD's drop are likely to be better

clever dagger
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yeah od drops are getting buffed

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but still

eternal escarp
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because of the curve stuff

dapper coral
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(factual)

eternal escarp
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byeah

clever dagger
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dark spark better get a hard nerf lmao

eternal escarp
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id say 1-2 weapons for each class is already more then enough

clever dagger
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it just kinda deletes dog

eternal escarp
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  • the event itself giving like, 2 weapons i think?
craggy kernel
eternal escarp
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or atleast gamma heart that got reworked

clever dagger
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yeah but rn the event weaps are garbage

candid grove
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last thing i think

eternal escarp
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(also fetid emesis is great wdym)

candid grove
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why need provi

eternal escarp
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for auric ore

clever dagger
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blossom pick

craggy kernel
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otherwise you have better options

candid grove
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bruh

clever dagger
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ive always used monsoon on dog?

whole sedge
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Yeah what the fuck fetid emesis is great and the ones that kind of are lacking are still going to get buffed furthunk

craggy kernel
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technically sentry but i mean

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sentry

eternal escarp
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in any case

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OD is fine, its optional for a reason, and its a challenge

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the buffs will likely get buffed in any case

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and god like

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not EVERYTHING needs a reward
sometimes overcoming the challenge is good enough kekw

candid grove
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low% very fun, grind draconic swarmers

eternal escarp
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mhm

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byeah

candid grove
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also kill wof with pre-boss weapons lol

clever dagger
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its not that bad

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dynamite strats

candid grove
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beenade

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jk

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time to do min bosses except with eoc as well bcs random spawn go haha

fair ledge
candid grove
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i feel like post-dog would be way worse

crude geode
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@ashen warren You're gonna need some reasoning behind your suggestion.

cobalt pewter
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Fucking hell how are ya so fast

crude geode
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Lurking

grim tusk
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also they are just adding godslayer bullets, please wait til the mod expands before auric ammo is needed

cobalt pewter
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1.5

grim tusk
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aka next patch

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vanquisher arrows already exist

hollow shell
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There are already godslayer arrows

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yeah lol

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(Just makin sure you know Godslayer is post-DoG tier right?)

hollow shell
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(Talkin to vol)

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(I wouldn't expect that to be a satisfactory answer cuz it's not in the tier vol requested)

frail mantle
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ah yes thank you discord

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maybe one truly is two

hollow shell
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My exclam disappeared on my end so I re-added it

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Now it says 2

frail mantle
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still only says 1 on my end

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cool !

eternal escarp
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on my end its 0

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discord moment

hollow shell
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Aight cool

zenith hazel
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are they going to edit their suggestion or...

grim tusk
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nah they seem satisfied with godslayer slugs being added

zenith hazel
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but the auric suggestion is still there

grim tusk
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just delete it or smth, they are no longer online

crude geode
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Can tiki armor be moved in progression at all? I don’t feel like it’s ever useful post plant considering spooky armor is almost always going to outclass it, in addition to fathom swarmer kinda just outclassing it in terms of tanky summoner.

hollow shell
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We could adjust all their stats to give them even more distinct specialization
Moving a whole armor set (especially one with such close ties to its source boss) wouldn't be preferred

crude geode
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Fair

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I feel like the distinction between spooky and fathom is good enough though, with one being damage and one being defense.

hollow shell
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I always thought the dichotomy between Tiki and Spooky was strong few minions versus not-as-strong many minions

crude geode
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Uh no

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Tiki doesn’t give any extras compared to Spooky, at least in vanilla

hollow shell
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Oh huh
Same slots

crude geode
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Yeah

frail mantle
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in 1.4 they give the same slots

hollow shell
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Ohhh

frail mantle
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in 1.3 Spooky gives one less slot but more minion damage

hollow shell
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Ah so I got it flipped

frail mantle
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iirc 1.3 Spooky is only better than Tiki damage wise if you have at least one minion slot accessory (something you're basically guaranteed to have at that point, especially in Calamity)

crude geode
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Yeah cuz one extra minion vs all your like 8 current minions dealing like 20% more damage.

still zodiac
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The only saving grace for tiki is leaf wings, which makes it more preferable for people who want to go defensively

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(aka me but that's besides the point HDfailure)

hollow shell
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Leaf Wings do give a greater boost to Tiki
than Spooky to Spooky

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well

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Leaf Wings effects are pretty good defensive stuff

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Spooky is +5% damage and more minion kb
so
+5% damage

crude geode
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knockback ech

hollow shell
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Lil specific with the suggested change but, I see the reason

still zodiac
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Rip buff cap slots though HDfailure

crude geode
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It's slightly specific just because I wanna carve out a niche with it, since Fathom Swarmer has better defense than it underwater so it's actually better than tiki defensively, even considering leaf wings. Still has a bit less damage due to missing two minion slots though.

shadow knoll
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I do agree with reworking spooky in some way

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If i was being honest, Id prefer it be a tank armor because it already gives more defense then spooky, but FS exists.

clever dagger
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tbh personally im comfortable with it being worse, you dont have to put any effort into getting it at all whereas fs you have to go get abyss shit and with spooky you gotta do the funky moon

warm scarab
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@shadow knoll about your sugg, consider that polter drops some weapons that only a few people use, which are all quite powerful on od(ghastly visage even nukes him). You can add this point to say something like "it will also make polter's drops useful" HDFailure
and since bloodflare armor exist thee's no real need to go to abyss after polter because omegablue is... for glass cannon i guess

shadow knoll
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Thanks, I think I did mention that actually at least the thing about bf armor

shadow knoll
warm scarab
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i mean still

shadow knoll
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thanks

warm scarab
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ghastly visage nukes od and terror blade is nice on it

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np

shadow knoll
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ye that's true

rugged belfry
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I like this concept overall; prioritizing the actual minion > damage output sounds like it would be more fun to play

shadow knoll
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indeed, i wish more armor sets actually did that

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Daedlus/Reaver/hydrothermic summoner helms doing it to give some variety

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perhaps?

burnt bough
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i like the concept, but i dont want to fight a duke fishron clone to get abyss stuff

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to fishys sugg

clever dagger
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od is not a fishron clone lmao

hollow shell
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Kinda rude

grim tusk
hollow shell
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@sour plinth Haha funny meme suggestion

ashen warren
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I swear that is not an alt

sour plinth
ashen warren
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..

hollow shell
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Literally the first one in this section

ashen warren
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what even is red mario

haughty owl
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emote thing

ashen warren
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I search it up on google and all I find is pictures of mario (the italian plumber)

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you can't find it anywhere

hollow shell
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It's just an emote of Mario's face except red

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and he looks displeased

ashen warren
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besides maybe obsoleek server

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oh

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it's not mario it's luigi

sour plinth
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:redmario:

hollow shell
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Anyway I'm going to delete that suggestion now

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Actually @sour plinth you have a pretty bad history and have been told off by mods several times before, I'll hit you with a Warn

sour plinth
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what

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please

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i have no warns please i beg

hollow shell
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Please try and not be an ironic haha funny man like, constantly

sour plinth
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:( thats all i have i will become an empty shell

clever dagger
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i really love this sugg sad its not more highly voted

hollow shell
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Got close, at least

violet dagger
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Think the problem is that it would be a huge change

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And if anything we've all learned people don't like huge changes like that

rugged belfry
rugged belfry
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Oh

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Yeah Old Duke is similar to Duke Fishron, but he's not a clone; I think of it like they're the same species

river glen
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old duke is different, and if u fought him u would know his attacks are different to

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they have different behavior

agile bolt
cobalt pewter
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I'm p sure that's intended

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You aren't supposed to kill Eidolon Wyrm anyways

hazy goblet
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Finally i made a good suggestion

cobalt pewter
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(though it should be more doable in 1.5)

hazy goblet
cobalt pewter
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Reading the sugg again, how is allowing money farming a reasonable reasoning?

cobalt pewter
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Again

hazy goblet
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  • soul edge halibut
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Eidolic wall

cobalt pewter
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It's not reasonable of a reasoning at all

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The fact that arma farming will be removed in 1.5 should be obvious

hazy goblet
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But still the halibut cannon was supposed to be almost imposs to get

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Btw i technically discovered a new cheese way of eidolon wyrmHDfailure

fading silo
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If they were easier to kill then players could cheese if they have the skills

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The Eidolon wyrm isn’t supposed to be an easy enemy to kill

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Also are you talking about the adult version or the juvenile version?

hazy goblet
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Its hard becuz if u do one step worng or do something late or too early u fuck up the process

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Also wyrm in general should be a boss becuz it has so much potential

hollow shell
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You stab him with what?

hazy goblet
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Jam is only needed when respawn

cobalt pewter
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Coldheart Bicycle

hazy goblet
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For surviving one hit

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To trigger him

cobalt pewter
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In any case the interaction of Jam + Coldheart was an intended, recent addition

hazy goblet
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So i can survive one hit and trigger his anger against me again

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Its hard becuz if u rod he will kill u since the respawn is at the end of the last segment so rodding wrong kill u

hollow shell
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Wait Feed (Loki) what are you talkin about?

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Didn't we specifically make an exception to prevent this?

hazy goblet
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Bypass with jam

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If u make him hit u by making base near his last segment with jam he triggers back

hazy goblet
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Jam nedeed for making worm angry not damage

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Btw @shadow knoll great suggestion

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Polter unlock duke wich unlock abyss

cobalt pewter
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That's what I meant

vital condor
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even if that wasn't the case, you can't sustain farming that way as you need new character+world to get more jam

hazy goblet
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Bruh i said jam isn’t for damage

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That jam make what the teleporter method did

shadow knoll
hollow shell
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??? What's the point of Jam if not to prevent damage?
I'm having a hard time following

cobalt pewter
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Same goes

hazy goblet
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I wanted to say i do not use jam for helping me damage wyrm

earnest cape
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exploiting jam to not die from wyrm

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that's what they're saying or at least what I'm getting

hazy goblet
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Thats the ai fucker

earnest cape
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(turn off reply ping) wha

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im getting more confused

hazy goblet
earnest cape
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turn off reply pings

hazy goblet
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Sorry

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The. U teleport and re do the thing when u die

eternal escarp
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so the wyrm tries to kill you, even if it doesnt succeed the first time?

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is that what you meant here?

eternal escarp
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isnt that like

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normal behavior?

hazy goblet
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The jam makes him like he haven’t killed u

eternal escarp
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wait

earnest cape
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well yeah you didn't die cause jam made you invincible

eternal escarp
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yeah

earnest cape
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being alive=wyrm keeps targetting you

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you're going to eventually run out of jam and die

hazy goblet
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So he will not despawn becuz trying to kill

eternal escarp
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(and then theres the respawn bug thing iirc)

hazy goblet
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Then re

earnest cape
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fear

eternal escarp
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23nd

earnest cape
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lmfao

eternal escarp
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so uh

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back to topic

hazy goblet
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Just a little farming of jam and u are alryght to kill the wyrm

eternal escarp
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the thing is

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you cant really farm jam

candid grove
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farming jam is cringe

eternal escarp
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and like

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if you wanna cheese the wyrm thats on you

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not really the games fault

cobalt pewter
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At this point just forcibly despawn the wyrm

shadow knoll
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wtf is jam?

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Like legit idk is it slang for smth?

robust lava
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Purified Jam

shadow knoll
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Ah i see

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activates god mode for 10 s or smth?

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Ye that's true, I guess they could nerf jam to be bad against Wyrm, but i mean I don't really see the point tbh, it's hard enough to kill it as is.

shadow knoll
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Very epic suggs

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damn, a guy really implied OD is a duke fishron clone and now he's getting burnt alive

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We really do live in a society

frozen hollow
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Will my suggestion posted almost a year ago ever get looked at 😂 😂

shadow knoll
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bruh

frozen hollow
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ikr

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I mean it's more funny than anything 😂 I looked back at this server after like half a year to see if that was implemented yet but guess not 😂

shadow knoll
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i mean, they prolly didn't have enough time to implement it into the arsenal update plus the draedon update's been in development for the past half year as well, so who knows? maybe it'll be in draedon update?

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not even just half year tbh

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Like 9ish months at this point

eternal escarp
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it already had the thumbs up

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so the devs already saw it

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it doesnt guarentee implementation

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just means the devs like the idea iirc

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its all explained in the pins anyways

hollow shell
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aight @hazy goblet I won't doubt the technique anymore
But I will ask you to reword your suggestion's reason to explain the process more clearly. Punctuation would help, it's all run-ons atm. And you don't even mention Coldheart

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And prolly clarify that it's an adult wyrm too

eternal escarp
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you could also mension Cryogens aurora, which is quite different to the tints in other fights

copper onyx
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done

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completely forgot about that

eternal escarp
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i think the sugg is fine

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looks good from a rule standpoint methinks

lunar sky
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Like giving Prov or SCal embers or something, or giving DoG something like the pillar backgrounds

violet dagger
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Well scal is getting a visual overhaul next update

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But I could see something for the other bosses you mentioned

lunar sky
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Mhm

burnt bough
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@hazy goblet format ur suggestion with the title in bold and a line between title and sugg

hazy goblet
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What is a bold

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I dunnot speak english really well

burnt bough
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this

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just put 2 * on each side of the title, and then put an empty line between the title and the actual suggestion

fading silo
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What if the Astral biome spawned in the sky?

whole sedge
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The bold isn't needed.

hazy goblet
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Did it

burnt bough
fading silo
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Nah

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This isn't just purely suggestion discussions. You can share ideas here too

burnt bough
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no

zenith hazel
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you can share ideas here too

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get some feedback before you post something in there

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it can work either way

frail mantle
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eah

burnt bough
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or post in there, get feedback, and if it sucks delete

zenith hazel
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that's why I said "it can work either way"

fading silo
frail mantle
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personally i like to post idea in here > get feedback > write first suggestion draft in #suggestions-posting > edit when necessary

fading silo
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I usually ask before posting.

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It helps.

burnt bough
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any feedback on the sugg i posted thats basically an add on to the one above

fading silo
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Kind of a don't

midnight ice
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Wait are weps entirely no go for suggestion? I didn't understand entirely

fading silo
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Ye

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Well

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Not necessarily

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You can't ask for a new item

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But you can ask for a change if you give proper reasons

frail mantle
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if you mean suggesting an entirely new weapon with a specific function/name/recipe/whatever, that isn't allowed

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but if it's something like "add x type of weapon because y" without going too deep into specifics outside of the reasoning, that's fine

fading silo
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Really?

burnt bough
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what about changes/retiers to existing weapons

fading silo
frail mantle
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depends

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if you go "add this weapon that does this" without specifying stats, then no

fading silo
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But then if I say stats it's an SIS, right?

frail mantle
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stats aren't needed for it to be SIS

fading silo
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Then what makes it an SIS?

midnight ice
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What if it's an existing weapon type but a new one at a different stage

frail mantle
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just look up basically any of my suggestions and you'll see what counts as SIS HDfailure

fading silo
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ok

frail mantle
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it's an SIS if it has a specific function, name, recipe or something like that

burnt bough
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so "add a spear that drops from desert scourge called the scourge of the desert" isnt allowed, but "add rogue items in old ones army" is?

fading silo
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So if I were to suggest an upgrade to an already existing weapon, would that be not ok even if it pertains to the previous item?

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Bruh why this got to be so confusing?

midnight ice
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To keep logs clear

fading silo
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I know

frail mantle
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so like
"Add a weapon named the Plantation Staff which summons a mini Plantera which shoots poisonous seeds and thorn balls and enrages when the user is at low health, becoming faster and charging at enemies instead of firing seeds"
is a SIS

fading silo
#

ok

frail mantle
midnight ice
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What about a last prisim kinda weapon for post scal

burnt bough
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HDfailure is such an ambiguous emote

midnight ice
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Yeah but like a better one

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That's fair nvm

burnt bough
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any thoughts on my suggestion

shadow knoll
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ye pretty good

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Can't rly think of a reason not to add it other than "it could be kinda hard"

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But that might be reason enough

burnt bough
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i added an example

crude geode
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Example is a bit specific, and this is a frequently suggested.

fading silo
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Me?

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or

crude geode
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Flaming Noodle.

fading silo
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Ah I got confused cause I just posted lmao

burnt bough
crude geode
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It’s still a part of the suggestion.

fading silo
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Also you're violating a don't by basing it off of the one above it

crude geode
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@hollow shell Are frequently suggested actually don’ts? The document is kinda vague about it, to be honest, implying they are.

burnt bough
fading silo
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Well....

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As long as it doesn't mention it...i believe it's ok

dapper coral
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as long as it doesn't directly reference the sugg, it's fine

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which it doesn't

burnt bough
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even tho i literally copied and pasted the final line?

fading silo
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Might want to change it

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Just to be safe

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paraphrase or reword it?

dapper coral
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...oh, yeah don't do that

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sugg rules aside, it's usually not the greatest idea to copypaste someone else's words without permission and/or referencing who said it

burnt bough
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...

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but referencing it is a dont

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ok i changed it

fading silo
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I'm just going to say this. I feel like the suggestion before yours kind of already states what you're saying and that you are just adding, but I'm not in a position to tell you what is wrong.

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Take it with a grain of salt

burnt bough
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he says "custom backgrounds, screen overlays, shaders," which animations dont really fall under

fading silo
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I know. I'm just saying that it looked like you were just adding imo. Don't take it to heart or anything.

hollow shell
crude geode
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So they’re technically don’ts

hollow shell
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Yeah, that's why they're in the Don'ts doc

crude geode
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@burnt bough

burnt bough
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?

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oh rip

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my suggestion that took 2 minutes to write sadgebutglitchey

hollow shell
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We do have death animations "planned" already

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As in we've got it written down as something to do but we do not have it on any of our schedules

burnt bough
crude geode
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Really just not a priority

grim tusk
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If king slime wasnt the first boss i’d be ok with that

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But like its supposed to be that easy

ashen warren
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I see what you mean but none the less it should still be somewhat of a challenge and not completely unfair

agile bolt
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Fixing cheese like king slime is a tough one, since it doesn't really need to be fixed since you can, you know, not cheese the boss

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But i see the point still

grim tusk
ashen warren
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The thing is even when I'm not intentionally trying to do it still happens

agile bolt
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I just kill king slime in my desert arena so i never have had that kind of a problem, you're fighting him in your main base or what?

ashen warren
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I just fight them on the ground because I'm too lazy to build a platform, but to add on to what you said somebody shouldn't have to go out of their way to spawn a boss in a specific biome that isn't required for the summon just to avoid a cheese method that is easily achievable even when unintended

agile bolt
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Ye i get that

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For me it's just that cheesing is a bit hard thing to fix. Take for example nurse cheese, if you dont like it and dont want to use it, you can always decide not to do it.
But if the king slime cheese just happens naturally then yeah it can be a problem, since you cant do much to it

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At least nurse cheese is a choice made by the player, the game cant force you into using it, so if you dont like nurse cheese you can just decide not to use it

ashen warren
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Exactly

crude geode
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@ashen warren

ashen warren
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Ah thx

agile bolt
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Rip :D

ashen warren
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Rip

agile bolt
#

Wait, is it a rework? Is fixing a thing like that considered a rework? I mean, the fight would stay the same, but the cheese would be fixed

ashen warren
#

Yea

agile bolt
#

Rework is more like actually changing the boss fight

crude geode
#

King Slime is a joke of a boss anyways. As long as you move horizontally with boots, it can't do anything to you in most modes.

ashen warren
#

I guess I see what you mean but still

crude geode
#

There's more priority things than some cheese for the least difficult boss in the game (that takes like 2 minutes to kill max), that can be avoided fairly easily tbfh. It wouldn't be bad to remove the cheese, but most cheese you have to go out of your way to do.

ashen warren
#

What I'm trying to say is though is that this cheese method happens even when I'm not trying to

#

That's why I think it's a problem

rugged belfry
#

I didnt see the suggestion, but if it's referring to KS rope cheese, I think it's fine because the drops the King Slime gives you are extremely helpful for early game (a hook, a mount, decent armor, supply of gel, friendly slimes, etc.)

muted osprey
#

should I make a sugg about OOA armors reducing the summon damage reduction when holding a non summon weapon

fossil finch
#

That don't still contradicts itself and it lowkey makes me die

ashen warren
rugged belfry
earnest cape
#

can yo provide an example

crude geode
#

a video would be helpful

ashen warren
#

Sadly I can't do that this week

#

But I can explain in words

earnest cape
#

a video would be much more helpful imo

#

but ¯_(ツ)_/¯

ashen warren
#

Yeah me too but I can't use my computer this week

#

An example though is you're fighting the King Slime near Your Spawn, you move over to a giant tree, the King Slime kills you but gets trapped on the tree, you respawn back at your house and the King Slime teleports to you as if nothing happened

eternal escarp
#

i mean if you cheese the boss thats just on you

ashen warren
#

What I'm saying is it happens unintentionally most of the time

#

That's what I'm trying to say

eternal escarp
#

ah

#

i see

#

the desc made me to think its something you think is done on purpose that should be fixed

crude geode
#

imply that more in your suggestion

eternal escarp
#

yeah

#

could make that point clearer

ashen warren
#

K

#

Will do

#

Okay I rewrote it

#

Makes the point a lot clearer now

eternal escarp
#

i assume unfair is towarded to the boss?

#

due to this "cheese"

ashen warren
#

Yup

#

I'll fix that to make that clear

eternal escarp
#

alright

ashen warren
#

Done

eternal escarp
#

yeah i think this is clearer then before

muted osprey
#

should I make a sugg about OOA armors reducing the summon damage reduction when holding a non summon weapon

eternal escarp
#

since they already get changes there

muted osprey
#

good point

still zodiac
#

@warm scarab move speed will actually matter in the next update btw

warm scarab
#

the modifier or what thonkascend

still zodiac
#

the stat

cobalt pewter
#

The movement speed cap will also be upped to 200% in 1.5

earnest cape
#

i thought it was common knowledge

cobalt pewter
#

Idk either

earnest cape
#

byeah movement speed will actually be a stat worth going for next update

still zodiac
#

and some debuffs will reduce move speed as well

warm scarab
river glen
#

king slime shouldnt be cheesed in rev+ right

#

since ruby

earnest cape
#

no they're talking about the boss itself

#

when you fight KS at spawn it can sometimes get stuck on blocks and get stuck there, letting you respawn and continue the boss fight is what they're saying

eternal escarp
#

yeah

#

which should be a fine sugg since its not actually cheese, its more of an issue with how the boss despawns iirc

earnest cape
#

tbh just
don't fight KS at spawn lmfao

eternal escarp
#

i mean

#

yeah

#

ig

crude geode
#

Slime Rain

eternal escarp
#

but sometimes its not on you yeah

earnest cape
#

pull him out

clever dagger
#

i mean king slime is really supposed to be a tutorial boss

#

"this is what a boss bar looks like"\

eternal escarp
#

yeah, it is

#

but this issue isnt something with the fight

fading silo
#

Yes. I’ve actually encountered this trick that the person is talking about.

eternal escarp
#

its just an issue with his despawn mechanic

rugged belfry
#

If you don't want KS to be cheese-able, just don't cheese him.

fading silo
#

Well it’s cause if he gets stuck. He can’t teleport cause there isn’t a player to teleport to

#

And he can’t jump out or go through blocks

clever dagger
#

i mean its better than half the bosses running 3/4 the way across the map to you after you die and respawn at base

fading silo
#

True

#

I actually like that this can happen

clever dagger
#

i dont but it is indeed funny

fading silo
#

It’s unintentional and I find it ok.

#

I’m talking bout king slime btw

#

Not the 3/4 map thing

#

I just like watching hive mind run all the way down when I die. It’s so weird.

crude geode
#

@hollow shell Is this suggestion fine ya think?

hollow shell
#

It's weird

#

Cuz you can't exactly fix unintentional cheese without fixing intentional cheese too

#

Maybe if the suggestion became a consistency argument
As it'd be the only boss that sticks around after respawns in singleplayer (hopefully the only one)
So it doesn't exactly do a good job at teaching you boss mechanics

eternal escarp
#

i am pretty sure it is the only one that does this

#

since most bosses either fly away, phase through blocks ect

#

KS is the only one who cannot just phase through blocks iirc

ashen warren
#

Yee

grim tusk
#

maybe have him teleport away once all players die

ashen warren
#

Yeah that was in the suggestion

hot zephyr
#

Flatten the terrain, so KS can't get stuck HDFailure

cobalt pewter
#

smh

distant vault
#

so true!

ashen warren
#

Can't tell if you're being sarcastic or not but if you aren't then you shouldn't have to flatten the landscape just to avoid a unintentional cheese method for a boss that's just bad game design

safe oasis
ashen warren
#

Ah thx

#

You see I have a very serious case of not smart

cobalt pewter
#

Wait wtf my keybind sugg reachss 218 in no fucking time

#

How

earnest cape
#

we do not ask the way of suggestions

sleek turret
#

repost sugg

pine star
limber ocean
#

hax

haughty owl
#

question

#

is there a time limit of when a suggestion must reach 200 votes?

cobalt pewter
#

No

haughty owl
#

good

#

I thought it was a week

cobalt pewter
#

The limit is how willing any given person to search for the sugg and link it

#

Scrolling throughout the sea of suggs

cobalt pewter
haughty owl
#

That made me think the old suggestion wasn't valid after a week

eternal escarp
#

although after about a week your sugg is likely to be far enough for most people to not see it anymore

haughty owl
#

k, guess my first ever suggestion passed then

#

just gotta wait I assume

#

tbh, I have no idea how some of this works

cobalt pewter
#

You can throw down a link I presume, if it's way deep down

#

The peeps forwarding suggs to dev might not be able to find way old suggs that got recently into the star req without scrolling, and scrolling, and scrolling....

haughty owl
#

it is 17 suggestions high

#

just counted

cobalt pewter
#

Ohhhh that one

#

The one I turned 200 with my god hands

#

In that case just wait for it to be delivered ye

haughty owl
#

back to school

cobalt pewter
#

Seems a lil specific, but any general Arcane buffs can be good

#

Actually not exactly

#

But what's pretty sure is that the sugg lacks additional description

crystal iron
#

i pressed enter too early

#

meant to prwess shift + enter

agile bolt
#

lol

#

Ye, it's just the title with no explanation

cobalt pewter
#

Mmm

crystal iron
#

oh btw, just in case, whats the mana cap anyway

cobalt pewter
#

400 at base, each cal mana upgrades ups it by 50

sand umbra
#

550 w/ all three Calamity upgrades

cobalt pewter
#

The fastest replier in the West

sand umbra
#

nah, just the only one who's replyin' while I'm still half-asleep

cobalt pewter
#

lmao

#

Byeah

sand umbra
cobalt pewter
#

Up to 550 on cal

crystal iron
#

oh and last quiestion ,do the mana upgrades fill up the cap inrease so they can work, or do they increase your mana nad then the cap

fading silo
#

Do shift+enter to space it.

crystal iron
#

ye ik forgot the shift part tho CompleteFailure

cobalt pewter
#

Only the cap is applied directly, not the additional mana (I think?)

fading silo
#

I did too one time

#

I got called out for it lol

#

It was funny tho

crystal iron
#

just realised this whole sugg is pointless anyway because menacing still neglects all potentially dps increasing modifiers HDfailure

polar cosmos
#

is dragon ball terraria a good mod?

crystal iron
#

wrong chat i thionk yo should go to other mods talk fior that

cobalt pewter
crystal iron
#

oh, which ones

cobalt pewter
#

Defense (better +defense scaling)
Movement speed (stat rework)
Crit chance (reverted cal exclusive nerf + additional armor pen)

crystal iron
#

oh ye, ive heard about that

eternal escarp
#

stealth regen perfix too ig

#

since stealth is better

cobalt pewter
#

Forgot the crit chance ones

#

Well I guess stealth regen modifiers aren't really changed with 1.5

#

Despite stealth rework, regen-based stealth isn't really changing

#

The stealth rework changes more on the fact that you have less regen

eternal escarp
#

hm

#

fair

cobalt pewter
#

Movement speed stat rework is an indirect (or direct?) Buff to the modifiers because they become actually usable

#

Defense modifiers buff is likely to mitigate defense damage changes

#

And idk the reasoning for crit chance ones actually

#

I guess running Minishark + full Lucky early game would be even better, but idk

crystal iron
#

make menacing different for each class

menacing probably neglects any potential damage increasing modifier, you want arcane, get menacing, you want violent, get menacing(in some cases at least, thats the most prefferable choice), maybe lucky stands some chance against menacing, but even that becomes kind if uselss late game.

i think, if menacing was differnt for each class, it would make other modifiers good, and could make poeple explore difefrenmt playstyles even

for example, if maybe mage menacing got faster fire rate instead, or something like that poeple would have a choice between more mana, or faster fire rate, both increasing dps somewhat equally.

thatw ay ranger could get a modifier cuz iirc it doesnt have one
summon also doesnt have one iirc

this is smth i came up with on the spot, so the reaoing is a little wack for now

ashen warren
#

no Violent is good for true melee

#

and only for true melee

#

and spears iirc

crystal iron
#

ye, not many spears in teh game tho, and ye ig true melee, but that sub class is a little iffy right now, and violent would still exist, so maybe melee could keep menacing as it is but idk

cobalt pewter
#

Violent is a must pick for Broadswords (and other melee held projectiles in 1.5 ig as the modifier will behave like Menacing with them)

#

Also why not just buff Arcane?

#

At this point Arcane is the only unreasonable modifier that haven't been buffed in cal yet

crystal iron
#

ye, thats what i though while i was mking the sugg as well but deided to post it anyway

#

cuz it just popped into my mind so i jusut went through with it

polar cosmos
#

is there a mod that adds a lot of summoner things?

cobalt pewter
sand umbra
#

every time someone calls true melee a subclass I die a little inside
I do feel like the better soluition here is to make Arcane not garbage seeing as every other modifier has been adjusted by now

earnest cape
sand umbra
#

the main thing about Arcane is that all it does is increase your max mana

#

which would be nice if not for two things:

#
  1. everything ever increases max mana if you're a mage
    and
    b) max mana is hardcapped by the game itself at 400 (+50 for each Cal upgrade)
cobalt pewter
#

Options I could see would be:

  1. Like the suggestion in posting, making Arcane also add max mana so that their effect ain't hindered by max mana.
  2. Adding a secondary effect (like with defense modifiers and crit chance modifiers in 1.5), something like mana regen boost from Mana Regen Band
clever dagger
#

i mean, arcane is really just useless anyways

#

the way i see to fix arcane while keeping its supposed functionality is making it decrease mana usage by a good bit instead

earnest cape
#

incredible

cobalt pewter
#

Nothing similar

shadow knoll
#

Yo, my suggs. jumped to like 140 in the span of like an hour and a half!

grim tusk
#

actually i wonder if making arcane give like 0.3 minion slots would work

#

at 7 arcane modifiers you'll have like 2 extra slots

#

the amount of fraction of minion slot could be changed with balance

#

like making it 0.25 or 0.35

#

or smth like that

#

and the drawback is pretty obvious, its a modifier, wont be as broken as current slot stacking since those also benefit from modifiers since they come from accs themselves

#

it would make the reforge more worthwile to use

#

and/or maybe making arcane also give mana use reduction would help with weapons that eat mana fast like prisms, gatling laser, ion blaster, etc

grim tusk
#

it would make it more useful overall at the cost of having to run 3-5 accesories on arcane for the extra minion

cobalt pewter
#

Why does

#

The summoner thing

#

Wh

hollow shell
#

I always thought the obvious thing to append to Arcane would be reduced mana usage

cobalt pewter
#

Personally I'd like Arcane to be mage focused, but a modifier reserved for summoner could be nice, albeit I have zero clue what to give it

#

Fractions of minion slots might be iffy

grim tusk
#

nobody uses spider

#

(and in 1.4 they actually take a full slot rather than 3/4 slots)

grim tusk
cobalt pewter
#

I already stated possible changes to Arcane beyond mana usage cut (which could easily work)

grim tusk
#

although the idea for a summoner modifier would be fun

cobalt pewter
#

I haven't understood the mana regen formula completely but Band of Mana Regen-like effect could def work for Arcane

#

Something that adds the bonus in here

grim tusk
#

mana regen formula is wack

hollow shell
#

Mana regen is also valid

cobalt pewter
#

Mhm

#

Not the potion buff because that shit is wack

sleek turret
#

arcane could increase the amount of mana that mana potions give by a % tbh

hot zephyr
#

Or perhaps add mana efficiency; where more arcane means your weapons are x% more mana efficient

#

So it'd scale throughout the game as mana costs rise, as well as be more effective on high-cost mana weapons

hollow shell
#

What does "efficiency" entail?

#

And how would it be different from the existing stat of mana cost reduction

cobalt pewter
#

Seems like ian's wording is really fancy

hot zephyr
sleek turret
#

maybe something like it consumes mana more effectively instead of "oh wow, you have 20 mana and you can't do an attack now since the weapon uses 30 mana instead"

#

idk it can be anything else

#

many ideas can be made for making Arcane worth using

clever dagger
#

isnt this sugg a explicit dont

#

in multiple ways

frail mantle
#

which one

hollow shell
#

They deleted it instantly ig

dapper coral
#

they did

clever dagger
#

yeah they did lol

dapper coral
#

it was about adding an abyss boss

#

which would be against the don'ts

clever dagger
#

it was one to add an abyss boss with specific behavior and attacks

frail mantle
#

correct

ashen warren
#

@sleek turret I don't really see the point in this, since it only drops the abyss chest items post-skeletron anyway

eternal escarp
#

the point seems to be to still make the player go to the dungeon

#

like the chests want, but fishing can skip

ashen warren
#

I think fising is a fine trade-off for going into the dungeon

eternal escarp
#

fishing is way easier tbf

ashen warren
#

honestly nah

#

opinions n shit fishing is extremely boring and getting enough boxes to get what you want takes a long time

eternal escarp
#

thats fair ig

ashen warren
#

whereas ofc you'd only need one shadow key and get all the chests quite quickly

eternal escarp
#

although i personally dont mind fishing kekw

sleek turret
# ashen warren <@!403359196894068746> I don't really see the point in this, since it only drops...

The main issue is that fishing is incredibly easy after Skeletron, you can just equip a fishing loadout simply and get easy crates by just using Enchanted Pearl and Crate Potion and fishing equipement, and thus are both easy to get, you just defeat DS a bunch of times and get potions and stuff, for Enchanted Pearl basically you go defeat evil boss 1 and go to Sunken Sea, and post-Skeletron you can just use Alchemy Station for making potions.
The second issue is that the drop rate from Abyssal Crates for weapons is about a 20% chance to get 1 of them, and for accessories and Ocean Spirit pet is 40%, these are high chances, and considering the above, its easier to get them. (this will eventually toned down on 1.5 I think)

ashen warren
#

is getting a shadow key really that hard

sleek turret
#

It can be troublesome to get into the dungeon and explore it.

#

Even though you can craft it, you'll be alredy for an exploration in the dungeon due to the fact you'll have to search a Golden Key.

ashen warren
#

Don't you get a free golden key at the beginning of the dungeon

#

kek

sleek turret
#

Rarely.

#

Its not a guaranted 100% that a random surface chest can appear at the entrance of the dungeon.

fossil finch
#

you still needa bones

sleek turret
#

Exactly.

clever canopy
#

Thinking about making a suggestion about reworking some rogue accessories to be omniclass accessories rather than rogue-only. It seems that there are a lot more accessories for rogue than there are for other classes, and reworking some of these might help give the other classes more options too. Is this something that other people see as a useful change?

hollow shell
#

Well the reason for that is
Rogue is Calamity's own class, it doesn't have any content from vanilla to support it

clever canopy
#

Even if you include the vanilla accessories for other classes, rogue is still far ahead

hollow shell
#

🤔

clever canopy
#

Might add up the accessories for each class so I can add that to the suggestion, or maybe just pre-hm cause it's less work

hollow shell
#

It would be preferable to do both PreHM and HM
Heck even PostML too
Focusing on just one stage might be misleading

clever canopy
#

I mean I know you're right it's just more effort lol

#

I'll see how busy I am tomorrow, might have time to do it

hollow shell
#

Alright then

#

To get a rough idea:
Vanilla

#

Calamity

sand umbra
#

(for the purpose of this prompt, does the Yo-Yo Bag tree count as a set of melee accessories)

hollow shell
#

(probably)

#

(Their effects do pertain only to the melee class)

shadow knoll
#

Suggesting a yoyo bag upgrade has prolly been done right?

#

like to the point where it's banned

craggy kernel
#

probably ech

shadow knoll
#

Is there like an actual reason behind no yoyo bag upgrade? like IK it's been suggested but like I'd just like to know why

#

It's one of the things I expected to have an upgrade tree for tbh

#

that and celestial shell

dapper coral
#

iirc because yoyo bag is busted as it is, it doesn't need more upgrades
and yes i'm almost positive it's on the don'ts list for this reason

shadow knoll
#

So it's not just available at beginning of hardmode.

safe oasis
#

that’s kind of a given

hollow shell
#

I mean yeah we could do that

#

Edit Yoyo Bag's recipe to include some later HM mat

pine star
#

iirc the Yoyo Bag don't is because it falls under "sub class"

hollow shell
#

No that's not it LX

#

The no subclass rule only pertains to people trying to do subclass-only challenge playthroughs

safe oasis
hollow shell
#

It wouldn't, it'd be a separate suggestion :P

safe oasis
safe oasis
haughty owl
#

I'm assuming I was supposed to tell you that a while ago

#

But better late than never

hollow shell
#

Oh god Discord changed the way reactions look

#

Oh no
Anyway

#

yeah I'll deliver that

haughty owl
#

K, thanks

grim tusk
#

The only yoyo bag upgrade that could work that i could think of is prob a yoyo bag which does the same thing but grants a small defensive bonus (cuz offensively we know its overpowered)

zenith hazel
#

bot's down, notified amber

shadow knoll
#

So if I made suggs abt spacing out YoYo bag materials so it's not an instant acc. at beginning of hm, would it be problematic?

#

Cus I kinda wanna

grim tusk
#

Yea maybe locking bag post 1-2 mechs

fossil finch
#

Won't do much to balance but insta upgrades funny

hollow shell
#

It would be a fine sugg yeah
For Yoyo Bag to get some additional material after the tier of Yoyo Glove

river glen
#

Hmm

#

i thought about arcane

#

not being shit

#

what about it giving mana usage reduction

#

as well

#

may not be as useful

#

but its better than "20 mana that u may not even need since ur hitting the cap"

earnest cape
#

yah its been mentioned a million times already

river glen
#

i guess no reason to post it

earnest cape
#

shrug

river glen
#

just through aboout making it reduce mana usage

#

since i doubt it was suggested

#

but if the devs know what to do

#

oh well

sand umbra
#

the problem with even just moving Bag is that once you get Glove even without the rest of the mats you're never going to ditch Glove

#

because Glove alone is a straight 100% increase to your DPS with any yo-yo worth its salt

cobalt pewter
#

Yes

#

I think I had a sugg to rebalance Yoyo Glove effect and yoyos on HM onwards so they don't rely on Glove as much

still zodiac
#

minion knockback reforge when

cobalt pewter
#

bad stat, doesn't work on bosses

#

unless

tranquil perch
#

@half wadi
tf

#

Hote is most certainly not "far surpassed"

#

The elementals account for a big part of the benefits, so if you use the acc with it turned off you cant really call it bad

fair radish
#

Because Waifu’s :D

tranquil perch
#

Its bad when the elementals are turned off

fair radish
#

Who wouldn’t want it buffed

tranquil perch
#

h

fair radish
#

HoTE has the waifus

#

We like the waifus

#

Also yeah the stat boosts are next to useless

tranquil perch
#

but they're just not the best

fair radish
#

Without the elementals I meant

#

They barely do anything

tranquil perch
#

"barely do anything"

frail mantle
#

the stat boosts get bigger when you turn the elementals off doe

fair radish
#

It’s like

tranquil perch
#

as a non summoner they give you like +3k dps and god tier healing from rare sand

tranquil perch
fair radish
#

+5 health, +.5hp/s

rose latch
#

the waifus are the point of the accessory

fair radish
#

The stat boosts are very minor

rose latch
#

idk what else you would use it for

fair radish
#

Make the waifus better

#

More damage

tranquil perch
fair radish
#

More Waifu

tranquil perch
#

"waifu" is not a valid reason

fair radish
#

Yes it is

rose latch
#

there are other accessories for that

#

it doesn't need a buff

fair radish
#

But waifu accessory

rose latch
#

as the main focus of the accessory isn't buffing every stat

fair radish
#

Make the waifus stronger for waifus

tranquil perch
#

Did you really just say that

rose latch
#

the main focus is waifus

eternal escarp
#

HoTE with elementals is basically a summoner accesory
HoTE without it is a filler accesory

in both ways its not exactly the best

fair radish
cobalt pewter
#

Either way we can agree HotE's materials are fucky

rose latch
#

yeah

cobalt pewter
eternal escarp
#

buffing all stats with low numbers < buffing 1 or 2 with actual benefits

tranquil perch
eternal escarp
#

HoTE as a whole is just a meh accesory and people only use it because they are wierd and like the booba

rose latch
#

but an accessory doesn't really have to be two accessories at once

tranquil perch
#

You are just

#

wrong

eternal escarp
#

The elementals deal summon damage iirc
so without being a summoner its most of the time a waste of an accesory

cobalt pewter
eternal escarp
tranquil perch
still zodiac
#

Its still is just, boring and uniteresting

eternal escarp
#

HoTE is meh for most classes, since its generally worse then class specific accesories and other all class accesories

#

its not shit

#

its just generally worse then what most classes can get, atleast from my memory

still zodiac
#

Honestly the amount of time you spend grinding for it is just not worth it

eternal escarp
#

^ that too

still zodiac
#

And no, don't even bring up alchemist npc in here

#

I'll strangle you for that

eternal escarp
#

any outside mod doesnt count for "it makes it easier"

still zodiac
#

Yeah

eternal escarp
#

since they arent taken into consideration

#

you could argue, "armageddon"
thats removed next update so

still zodiac
#

Not everything has to have a Mod to fix it

fair radish
#

I like how y’all are actual Calamity players and I’m just the guy that can’t play it

eternal escarp
#

overall HoTE is really just
meh

fair radish
#

Ye

rose latch
#

yeah I guess

eternal escarp
#

as a whole i personally think it should stop trying to do everything, and focus on something and do it good instead

fair radish
#

But you get the waifus, so it’s cool

still zodiac
#

Profaned soul artifact is cheaper and is relatively easier to get

eternal escarp
#

no one cares about the waifus, grow up

still zodiac
#

And holds up pretty well

rose latch
eternal escarp
#

the wafoo joke got old already

fair radish
#

A. I do, which means someone cares
B. I’m extremely lonely and can’t shake the feeling I’ll be like this forever

still zodiac
#

It was long gone since after HotE got renamed

crude geode
cobalt pewter
#

Reducing HotE focus and making the AI of elementals more interesting would be nice

still zodiac
#

Yeah making it more unique would be great

eternal escarp
#

am i missing something?

still zodiac
#

Hote used to be called heart of the waifus

eternal escarp
#

oh yeah

still zodiac
#

Waifu in a bottle

#

Rare variant

eternal escarp
#

then yes, what cursed said

still zodiac
#

Yeah

eternal escarp
#

anyways

eternal escarp
#

generally the stones could be their own thing and elementals could be their own thing

still zodiac
#

Hote gets brought up quite often here and for a good reason

rose latch
#

I think it shouldn't really have the toggle off and have increased stats

#

and just do a specific thing

#

but do it well

crude geode
#

I honest to god think the stat part of it should be removed

rose latch
#

yes

still zodiac
#

HotE is just, not unique at all

still zodiac
#

Make every stone do something unique instead of a silly stat stick

#

Bloom stone is the most unique of them

#

Maybe make cryo stone rain icicles when you hit an enemy or smth

eternal escarp
#

i legit just think it should either be a class accesory or just do whatever it tried to do the most good and disregard the rest

crude geode
#

I feel like the stones should just straight up be removed, even tho I know it’s unlikely to happen

eternal escarp
#

the stones are as a whole just

cobalt pewter
#

There's something I had for HotE rework (open original because Discord will definitely fuck this up)

eternal escarp
#

materials

#

they are niche ig

crude geode
#

All of the bosses connected to a stone have reason to be fought on their own, so adding the stones is just bloat really.

eternal escarp
#

but the stones could really just get turned into a normal mat (which is still not really a fix), get reworked to actually matter outisde of HoTE or legit be removed like you said

eternal escarp
cobalt pewter
#

Byeah, there needs to be WAY less focus on HotE stats

still zodiac
cobalt pewter
#

I forgot to include HotE itself but hhhhhh

#

Yeah this was mostly focused on the materials

crude geode
#

PBG has the armor set, as well as a ton of ranged weapons.

cobalt pewter
#

Which was my biggest issue with the acc

crude geode
#

Summoner + Ranged get a lot out of it

still zodiac
#

Mage gets the funny gun

#

From Draedon arsenal

eternal escarp
cobalt pewter
#

Bloom Stone and PBG is definitely the most out-of-place Stone placement

#

Since the two are like day and night

#

One is bloom, the other is essentially decay

still zodiac
#

Yeah pbg drops it because back then it used to unlock uelibloom

cobalt pewter
#

I'd probably move Bloom Stone to Plant instead

still zodiac
#

Its mostly there as a relic from old times

still zodiac
fading silo
#

Also the stones should be a guaranteed drop in death. Cause farming for the stones is annoying

#

For some reason I always get cryogen’s stone first try

earnest cape
#

lucky is already getting armor pen next update.

#

how much I don't remember but lucky modifiers are getting armor pen

eternal escarp
#

and the nerf is getting undone i think?

earnest cape
#

ye

cobalt pewter
#

Precise and Lucky are coming back to 2% / 4% crit chance ye

#

And both Precise and Lucky will gain 1 extra armor pen

#

And you know what that means, early game Minishark + Full Lucky build + STN is gonna be nutty

crude geode
#

@warm scarab

sleek turret
#

its alredy even more using Unstable Prism

cobalt pewter
#

Ah yes

#

Prism funny

sleek turret
#

the funny crit chance accessory

#

its incredibly powerful for certain bosses and lasts longer than luxor's gift somehow

#

and I also agree that arcane should have something good

#

such as for example mana cost reduction or idk many ideas can be made for it

cobalt pewter
#

At this point all other acc modifiers in 1.5 are getting buffed

#

Aside from stealth regen (they're fine) and damage

#

And Arcane

warm scarab
#

imma yeet the lucky part i guess :hdflr:

pine star
#

sad Arcane noises

warm scarab
#

even if p90 won't shoot 2 bullets at a time anymore

#

terra bullets still exist

pine star
#

:fear:

sleek turret
#

Would be considered a balance suggestion to make Mana Flower to have some effect to make it more worth than just being completly negated by mana regen potions and just being a material to Ethereal Talisman? (and also that includes just being literally being used on Prism-type weapons most of the part)

frozen hornet
#

Are summoner weapon prefixes planned?

river glen
#

WHy not just make arcane give mana reduction

#

it will certainly help with not running out of mana in 2 seconds

#

and plus ur gonna be hitting the mana cap anyways

sleek turret
#

maybe it could increase the amount of mana that mana potions give

river glen
#

isnt that to complicated

#

plus that is only gonna be useful with mana flower

tranquil perch
#

also make arcane increase the mana cap probably that would solve it

#

and the increased max mana should be doubled i think

#

Actually the mana cap should just be removed

#

why does it exist

sleek turret
#

casual popular "wizard" type of characters on games

#

basically a popular idea on videogames "oh wow, mages use mana for attacking powerful attacks so for balancing we put a cap on it"

cobalt pewter
sleek turret
#

yeah that

still zodiac
#

ah yes, minmaxing max mana

#

definitely what a normal player would do

river glen
#

i would think of that sometimes

#

when i do mana regen runs

#

without mana flower and using a better accssory

still zodiac
#

although ion blaster exists, maybe that's why terraria added the mana cap

sleek turret
#

maybe that

river glen
#

red predicted the future

tranquil perch
#

softcap Ion Blaster

still zodiac
#

so tru

river glen
#

ion blaster got nerfed in 1.5

rugged belfry
#

Good

grim tusk
#

@warm scarab its advised to not do suggs too similar to the most recent ones in #suggestions-voting