#suggestions-discussion

1 messages · Page 1139 of 1

earnest cape
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terraria's netcode iirc is just a massive mess they suffer too much

whole kraken
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damn

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well if they ever decide to go the extra mile I'll be super grateful

earnest cape
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take it with a grain of salt since im taking this from the top of my head

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a massive grain of salt

whole kraken
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I'm confused what exactly makes multiplayer a mess to work with though since ik of some mods where it is done pretty well. Are calam bosses just designed differently?

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or do those mods just cope

frail mantle
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afaik it's just part of the result of Red not being very experienced at coding when he initially made the game and the vanilla devs never going back over everything later on to clean it up

whole kraken
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makes sense. I should probably take a look at the code myself when I get more experience and background knowledge

haughty owl
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Imo, as buggy as multiplayer is, I still find it fun

whole kraken
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yes, it is fun

frail mantle
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yea it can still be fun, obviously

haughty owl
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But yes, it does have its problems

frail mantle
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just not for mod devs trying to make the game not shit itself when you try to use Flamsteed ring in MP HDfailure

haughty owl
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And is hard to work with

whole kraken
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I actually like it more than thorium multiplayer despite thorium catering more to mp

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the bullethell bosses work quite well

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all I really want is an aggro indicator like mentioned above since that'd be amazing for preventing off-screens

haughty owl
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Pretty sure Fabsol talked about it in a channel somewhere a few months ago and them removed it from mp. I can't remember it's name

frail mantle
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aquatic emblem

earnest cape
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™️

haughty owl
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That's the one

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Funniest part is that I witnessed the crash in vc

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It was hilarious

fading silo
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@haughty owl Well you can check off melee cause melee is the tank and will be the one that is most likely targeted. Might want to keep that in mind.

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This is my question: Is it possible to request a underworld height increase?

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Cause I hate how low the ceiling of the underworld is.

earnest cape
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the aggro mechanic iirc is bad

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the thingy from flesh knuckles etc

fading silo
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Ye. But I played melee and during Old One’s army Betsy targeted me only and my friend was ranger.

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So

earnest cape
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melee=/=immediately gets all aggro

fading silo
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All hardmode melee armors give aggro.....I think

candid grove
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also ranger is less aggro im p sure

earnest cape
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pretty sure only turtle beetle and solar gives them

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for melee

frail mantle
fading silo
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So that’s an issue in the person’s request

crude geode
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Aggro with certain bosses is wack.

fading silo
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They need to consider that melee is most likely going to be targeted

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It’s how it has always been

crude geode
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Not necessarily

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Some bosses aggressively lock onto one person until they’re dead, from my experience, such as Yharon and Duke Fishron.

fading silo
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Well...I’ve been on switch for a majority of my terraria playtime. Recently started computer. So idk what the difference is......

candid grove
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duke is wtf

fading silo
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Maybe I’m stupid idk

candid grove
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as ranger with my friend as melee i got targeted only bcs i summoned the boss

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whole fight

fading silo
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Bruh

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Betsy isn’t really summoned by anyone....so that can also be a factor.

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I guess there are a lot of things to consider. Like distance, who summoned the boss, armor aggro, flesh knuckles, etc.

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Also I forgot if 1.4 changed the underworld gen?

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I remember 1.4 made the world gen kind of wack

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Little to no sword shrines bro

crude geode
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Regardless, an indicator would be extremely helpful, especially for something like Supreme Calamitas which can change right before a dash, almost guaranteeing a hit due to the speed.

fading silo
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I can agree.

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But I’ve never played modded multiplayer, cause none of my friends have computers.

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Also an indicator can lead to some issues as the boss might be constantly switching between the two or three or four.

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There might be a way around it tho

candid grove
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But I’ve never played modded multiplayer, cause~~ none of my friends have computers.~~

fading silo
candid grove
fading silo
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I would play with the people here, but yah know....we all strangers to each other......I think.

haughty owl
fading silo
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Mhm

haughty owl
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Also, the hell change seems like a good idea

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I always use dynamite on the ceiling

agile bolt
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The suggestion about a boss target indicator is good, but i mean, it is quite obvious who the boss is targeting, you can even juggle the boss targeting at your will with your friend

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Once you know how the boss aggro targeting works it isn't a problem anymore, you just kinda learn how it works as you go on about playing

violet sierra
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Me and my friends put 70 hours into a playthrough and we only understood a few bosses, like how Yharon wont change target until his target dies

agile bolt
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Ye, Yharon is an odd guy in the group, i think that he switched targets if the other guy like recalls far enough away, but not 100% sure, he just hard focuses his target until it dies

violet sierra
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its becuase duke does the same thing

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and Yharon is based in duke ai

candid grove
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big dragon is the same as funy fish

frail mantle
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big dragon is the same as funy fish if you overlook everything about big dragon that makes him unique

violet sierra
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I wasnt saying hes the same, im just saying thats probably why they have the same targeting quirk

hollow shell
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Ranger already has 3 Exo weapons

cobalt pewter
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@pine kernel insufficient reasoning

hollow shell
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And four post-Yharon non-Exo weapons

cobalt pewter
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"why not" is not good enough

ashen warren
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elemental lance doesn't have an exo upgrade lol

hollow shell
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(Ele Lance also goes into a Darksun wep rather than an Exo wep)

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Yeah

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The suggestion does have something to it

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Ele Blaster is indeed the odd one out, having no upgrades at all

pine kernel
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i mean giving it an exo upgrade probably wasnt the best idea but i think there should be an upgrade for it

cobalt pewter
hollow shell
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You can make that a suggestion yeah

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Giving it any upgrade

pine kernel
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i will

hollow shell
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cuz then you don't gotta worry about overcrowding tiers

cobalt pewter
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Mhm

pine kernel
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in 2:02 minutes

hollow shell
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oki

cobalt pewter
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If we're going off crafting advancements within Elemental weapons, indeed Blaster is the only odd one out

rugged belfry
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I predict that somebody is going to ❗ it for lack of detail, but I like the idea. Elemental Blaster needs an upgrade

hollow shell
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Yeah this reason is still really bare

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"It'd be cool"

zenith hazel
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bot’s down, notified amber

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ok it's back

hazy crow
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would it be weird to suggest swapping the crystyl crushers mouse 1 and mouse 2? for me, I would rather use its normal pickaxe mode most of the time, so as to not accidentally obliterate chunks of my world wile trying to mine just a few tiles. I also find myself building a second blossom pickaxe to have this effect, as well as for using veinminer more consistently, as it doesnt really work with the crusher

dapper coral
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check the don'ts

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it is physically impossible

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due to limitations in the game code

hazy crow
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my bad, reading now. that makes sense, btw, just something that bugs me pretty often so I thought I'd ask about it

clever dagger
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well thanks for not suggesting it first then acting self righteous about it like most people do lol

cobalt pewter
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I think I suggested something along the lines of making the right click toggle between pick and beam as its left click instead of just swapping buttons

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But it never got anywhere I think

hazy crow
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damn. two pickaxes it is then! thanks for the feedback

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oh, that exact suggestion is listed as a no 🤡 jeez

cobalt pewter
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Basically anything to make the beam go into Crystyl Crusher's right click will always be a no

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If the right click isn't directly used for the beam in a sugg, it's fine

clever dagger
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redcode

lunar sky
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Idea: give meld stuff a block, like how there are blocks for the fragments

hollow shell
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That'd be a fine suggestion

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Would probably look quite cool

lunar sky
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Yeah

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Dafuq why did it send twice

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Anyway I imagine that it would be kinda Geiger esq

fading silo
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Interesting idea.....tho I think they are constructs....I believe they used to be meld bars....

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Oh wait

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Nvm

grim tusk
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maybe expand on "it'd be cool" for reasoning otherwise yea meld blocks ftw

lunar sky
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Yeah

river glen
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what about a buff to both Effigy to reduce the penelty from 20% -> 15/10%

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since they give to much of a drawback to considered to be used

river glen
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didnt see

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nvm

grim tusk
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iirc didnt a sugg like that got rejected about a month ago?

ashen warren
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Idk

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Its good tho

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Because like half of the bosses you fight are at spawn

grim tusk
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also vague/no reasoning

whole sedge
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Kind of lacks any reasoning to me though

fading silo
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Needs more explaining.

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I mean you fight moon lord on the ground. Also there’s not a lot of space when you consider other structures from other mods and the world gen also the blocks needed to build these structures.

ashen warren
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Well like if some bosses had its own mini structure it makes the boss feel like it's not a random boss it's hard to explain

fading silo
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Basically you want a building that represents a boss, right?

ashen warren
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Not every boss but some

fading silo
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You need to give a stronger reason as to why you think this should be in the game

ashen warren
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Cryogen for example

fading silo
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You just list some examples with no explanation

ashen warren
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Random ice boss

fading silo
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Ok. But you fight him in the ice biome?

ashen warren
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Yes however it can be kmproved

zenith hazel
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yeah the suggestion barely has any reasoning

ashen warren
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You could fight him in an ice temple

zenith hazel
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not to mention no clarification of whatever an "ice area" is

ashen warren
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Your not understanding

fossil finch
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cryo ruins

cryo IS the ruins

fading silo
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Ye

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It’s a literal prison

fossil finch
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or the "ice area"

fading silo
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Cryogen is the prison

fossil finch
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it's a castle made into a prison byeah

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also uh

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yeah this has

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0 reasoning

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and

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well we all got the point

zenith hazel
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what is there to understand, is the question

ashen warren
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Why do I even try

fossil finch
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also u

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j

fading silo
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I can understand as to why you want this.

fossil finch
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you'd want to fix the typos

zenith hazel
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unless you give proper reasoning, that is not going into voting

fading silo
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You want to spice up bosses by making them interesting or give them more than just spawn and fight, right?

zenith hazel
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give reasons why these are necessary aside from "it'll be interesting"

fossil finch
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"Ravanger" and "Abanded"

fading silo
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They might have trouble with English.

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Or just confusion. I mean I sometimes forget how to spell

ashen warren
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French is my main language actually

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It's also hard to type on this small ass phone

fading silo
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Heh

lunar sky
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Hamburger, as much as I would absolutely fucking love that, it sounds improbable

fading silo
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I can relate with the phone thing

lunar sky
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Ravager ruins sounds really cool

fossil finch
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i can only agree with the dungeon thing

fading silo
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But needs more explanation/reasoning

ashen warren
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Ok I'ma gonna rewrite this on a pc

lunar sky
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Definitely

fossil finch
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cryogen is the structure and ravager has nothing structural related to it at all

lunar sky
lunar sky
fading silo
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Ye

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It was an amalgamation of sorts

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It was meant to be a murder weapon

lunar sky
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Doesn’t Cryogen just like chill out in the snow before we awaken it

fading silo
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No

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Cryogen is just the prison for the archmage

lunar sky
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Oh

fossil finch
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it's some mindless ice construct that moves fast

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also uh

crude geode
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It was originally his castle

fading silo
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Oh

lunar sky
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I mean like isn’t it dormant before we summon it

fossil finch
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ravager was made as a last ditch attempt purely out of corpses

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no it isn't

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according to draedon's log, it isn't

lunar sky
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Never mind then

fossil finch
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we don't even summon it

fading silo
lunar sky
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I haven’t read the logs in a while

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So

fading silo
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Me too

fossil finch
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if not in the middle of a fucking warzone

fading silo
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Lol.

lunar sky
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I could’ve sworn that in the jungle log there was something about PBG having stuff made of a Chlorophyte-Titanium alloy but I can’t find anything about it for the life of me

fading silo
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I just imagine a war zone in the world

lunar sky
fossil finch
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it'd be, odd, tho

fading silo
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I know it’s a bug

lunar sky
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I meant like the weird plating on it

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The black metal

fading silo
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Oh ye

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That stuff

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Idk

lunar sky
whole sedge
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Really more structures would certainly be interesting but for a lot of the bosses it doesn't really feel like it'd fit or make sense to me kyleblep

fossil finch
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war zones don't stay like that for decades
granted there'd be some weapons laying around and pieces of armors and all that
but there'd be nothing to explore

lunar sky
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Draedon beenapped one and then turned it into a robot

fossil finch
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yeah tying structures to bosses like that's not

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uh

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smart

fading silo
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The issue is the world gen and fitting it all in

lunar sky
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Yeah that’s my problem with it

fading silo
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And actually taking the time to build these structures

lunar sky
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Just sounds annoying to code/develop

fading silo
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Mhm

whole sedge
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Indeed, we likely shouldn't assume that there'd be much due to Calamity not being made with other content mods in mind obviously but still something to be weary about. The most I could see is kind of smaller lore based structures being added.

fading silo
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I think just a shrine or something would be fine.

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A small shrine...like the jungle ones

lunar sky
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Especially without CalVal, you can’t have a Ravager ruin without necrostone ech

lunar sky
fading silo
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The shrines should be like the jungle ones and have chests in the shrines and they contain a boss summon. Ex: Cryo key

lunar sky
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Definitely

rugged belfry
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mm

lunar sky
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Or a death whistle for ravager

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Maybe like lihzared or calamitous stuff as well

fossil finch
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eh.....

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if you're making an structure with the sole point of a summoning item being found in it save your time and code and don't do that or do it better lmao

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don't get to overboard anyways

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offtopic

lunar sky
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Yeah

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Fair point

fading silo
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The hardmode world text would be something like Old and forgot shrines rise from the ground.

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Breath of the wild style lmao

lunar sky
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Like I said, I think it’s a perfectly fine suggestion to just have little structures that just add worldbuilding

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Story and worldbuilding is really important for me, so I’m down for this whole deal as long as it’s within reason

fading silo
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I think the main issues are: time and coding, other mod structures, world gen, and reasoning.

lunar sky
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Yep

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I think MoR is doing something like this, they’re adding a big thorn bush that has a heart of thorns in it when the next update comes out

fading silo
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I would love to see it happen, but it most likely won’t due to the tedious side of it.

whole sedge
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echdeath likely shouldn't get into specifics to not set yourself up for disappointment if this does somehow pass and devs do implement it

lunar sky
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I was picturing something like that but more evil for Ravager ruins

fading silo
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I think I need to update it

lunar sky
lunar sky
fading silo
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I remember when I suggested a dungeon prison for polter and it got through to the devs lol.

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I was shocked tbh

lunar sky
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Wait what

fading silo
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Don’t worry about it

lunar sky
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They should add that when Polter gets a resprite if they approved it

fading silo
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It’s approved, but that doesn’t mean it’s being implemented.

lunar sky
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I always liked the idea of having like inner chambers of the dungeon that have something like that even though that’s not happening

fading silo
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Yep.

lunar sky
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I’m doing it in my cal comic tho because I like the idea

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Plantera, Keeper of Keys over here

fading silo
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Also my reasoning was arena building, which is sad now that I think about it.

lunar sky
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Yeah I guess

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At the end of the dungeon is just a big ol chamber

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That would be neat

fading silo
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It’s cause the layout of the dungeon isn’t big enough.

rugged belfry
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@raw swallow This may not be satisfactory enough, but you can increase bosses HP in the settings iirc

clever dagger
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im pretty sure fab said they werent even gonna try to balance mp

zenith hazel
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there's also little to no reasoning for this

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it's also subjective

whole sedge
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Yeah multiplayer likely won't be touched, you can use BetterMultiplayer to change difficulty for multiplayer too ech

lunar sky
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Yep

clever dagger
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well multiplayer scaling is way too easy i do agree

fading silo
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iirc fab also said that he was thinking bout making a circle in the dungeon for polter lol.

clever dagger
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but yeah if you personally want it to change, up boss hp in calamity config and get a no boss respawn mod

zenith hazel
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they should at least elaborate on why and how the bosses are easy instead of saying "oh they're easy in mp"

fading silo
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Make the game more difficult. looks at providence’s hp

lunar sky
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a lot of bosses in the game are tanky motherfuckers

fading silo
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I think they’re fixing that in the next update

lunar sky
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They are

fading silo
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Good

clever dagger
fading silo
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Multiplayer in general is just wack

lunar sky
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Yeah

clever dagger
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also, multiplayer in general is far easier cause bosses can only target 1 player

zenith hazel
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then shouldn't that problem also extend to vanilla mp?

clever dagger
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it does tho

zenith hazel
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how is this exactly a calamity problem?

clever dagger
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its not

lunar sky
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Me and my friends tried to do a multiplayer death mode run one time

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I quit after ML

clever dagger
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but what he's saying is calamity, maybe in higher difficulties, can try to help it

fading silo
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What are we talking bout again? Sorry the convo just jumped.

lunar sky
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Just wasn’t very fun

rugged belfry
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That's true; if you want to have multiplayer be harder, don't rely on Calamity to do it, since Calamity isn't the problem, it's the advantage of having extra lives and twice the damage.

clever dagger
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^

zenith hazel
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mhm

lunar sky
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Ye

fading silo
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If you want a challenge then do Fargo eternity mode

rugged belfry
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I've found 2 player is always easier since it's the only way that I play games.

fading silo
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I’ve always played solo....ultimatesmug

SAD

clever dagger
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ive never really found someone with the same amount of free time lmao

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im very good at procrastination

rugged belfry
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I'm usually the one to not play as much because I can never dedicate myself to the same thing consistently, I'll play Terraria or Minecraft for 5 weeks straight, and then not play it again for 3 months. Although I'm pretty sure everyone does that lol

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Except my friend

lunar sky
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Sharing all my stuff in-game is wack

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I’m kidding

fading silo
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Solo is easier cause you can play your way. Also you don’t have to yell or complain to your buddy that has never played the game before or something.

whole sedge
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ech this also looks to be getting really offtopic so uh maybe should move ton ot get yelled at as it's becoming less of this suggestion and more of just multiplayer in general

fading silo
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Ok

lunar sky
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Hamburger is taking his sweet time, this should be good

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Anyway imma go now

fading silo
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Basically don’t rely on Cal to fix multiplayer

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That’s pretty much what we were trying to say.

lunar sky
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Yep

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Ping me when hamgur comes back please

fading silo
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Ok

rugged belfry
fading silo
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Yep. Thankfully my buddy is good at the game, but he doesn’t have a computer.

river glen
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wut

rugged belfry
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I mainly play 2 person Terraria, so skill isn't really a necessity (I focus more on having fun and adventuring/building), but if you're playing a competitive FPS like Siege or COD then skill is usually needed

ashen warren
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There we go

rugged belfry
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Hmm

fading silo
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@lunar sky he back. You’re welcome.

lunar sky
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Thanks bro

rugged belfry
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I like the concept but it seems a bit specific (AKA: I'm fine with the idea but the mods might not)

fading silo
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This sounds great, but it would take a lot of time to code sadly.

rugged belfry
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^ And that

fading silo
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But hey. I guess quality mods take time.

ashen warren
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I don’t think it’s necessary to be honest

lunar sky
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@ashen warren I would say to downsize the structures a tad and make them not be necessary to summon a boss

zenith hazel
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an entire arena that spawns in the underground jungle after golem is defeated?

rugged belfry
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Spacious

zenith hazel
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I don't even know if that's exactly plausible?

ashen warren
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Well it's just an example

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Yup, doesn’t sound like it would fuck up world gen at all

fading silo
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Sadly other mod structures could interfere tho

rugged belfry
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I'm sure it is- well, I can't think of any examples so nvm

zenith hazel
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also

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fighting ravager underground

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big mistake

lunar sky
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Definitely

fading silo
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Oh ye. Enrage right?

zenith hazel
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generally hard underground

lunar sky
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I don’t think you can even fight them underground

ashen warren
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Lack of space or something

fading silo
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True

zenith hazel
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the haunted dungeon does sound ok?

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pretty sure a suggestion like that was delivered to dev and approved

fading silo
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I think a small jungle shrine-like structure would work better or something like that.

lunar sky
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Yeah I like the idea for a generated Polterghast arena

zenith hazel
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but I'm not a fan of the ravager idea because of how it spawns and how fighting ravager underground is very impractical

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also, cryogen is in itself an ice temple/castle, seems a bit recursive

fading silo
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But I can agree with the polter thing.

ashen warren
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I don’t think structures should be there for one purpose and one purpose only

lunar sky
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Yeah

zenith hazel
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jungle temple

fading silo
ashen warren
fading silo
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You could also argue brimstone crags

lunar sky
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Maybe in the dungeon place there could be like an alter where you put the necroplasmic beacon onto to summon Polterghast

ashen warren
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Brimstone crag has its own unique features

zenith hazel
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well, crags will be getting a rework/expansion in the future

lunar sky
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Kinda like Astrum Deus

fading silo
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You fight boss and get loot

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That’s it

ashen warren
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Exclusive Fishing Drops, Shadow Chest, charred ore is used to make a bunch of cool shit

fading silo
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By loot I mean anything you find in crags

clever dagger
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cryoception

fading silo
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Cryogen inside Cryogen?bruh

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Deus inside of another Deus?

ashen warren
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I think shoveling a bunch of structures in for the sake of it isn’t good, also not sure how they’d integrate it into the lore

fading silo
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Ravager wasn’t technically a ruins boss. It was a war weapon

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New Calamity biome: Warzone....COD edition

ashen warren
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Not to mention ravager can be fought at any stage of hardmode

fading silo
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Ravager really is that boss that can be skipped and won’t really hurt your run

pine star
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yeah

ashen warren
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Yea ravager isn’t relevant in terms of game progression

pine star
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The only structure that can be lore integrated is probably Cryogen Ice Castle

fading silo
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Cryogen is the castle tho

ashen warren
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Yharim created an ice castle to shove the ice castle in

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Get real

fading silo
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Or should I say

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Either way, it’s cryo-ception

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Yharim: Draedon...guess what? I put an ice castle in an ice castle!

ashen warren
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That is actually very Pog

fading silo
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At first it sounded dumb....but as I keep joking around it sounds better every time......wtf.

clever dagger
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draedon... i turned myself into an ice castle!

rose jewel
#

For the ice temple that’s still massive maybe like half a pyramid like the pharaoh vanity kind

warm scarab
#

@hollow shell just to clarify, this donor item sugg is a repost(rephrased a sentence and added more explanation to the rng part) of #suggestions-voting message, which is approved by the donor back when i suggested it]

earnest cape
#

didn't the donator ask for a proper shrine at one point

warm scarab
#

i'm reposting the sugg

earnest cape
#

they thought it was too much for a donator so they didn'- ah

hollow shell
#

Yeah if it's a repost this is fine

warm scarab
#

iirc he just told me he "actually wanted it to have a proper shrine"

warm scarab
#

just to clarify and clear any misunderstandings hdflr

earnest cape
#

right I can't send images

#

byeah

warm scarab
#

ah

#

i didn't remember correctly it seems

earnest cape
#

byeah

#

sugg's good

warm scarab
tranquil perch
#

@raw swallow You can install better multiplayer mod

#

it disables respawning during bossfights

novel belfry
#

I saw that

zenith hazel
#

sugg bot's down, notified amber

#

alright it's back up

crystal iron
#

@raw swallow you can increase health for bosses in the config menu

#

up to 900x i believe

#

and alternatively you can get simple sliders mod

earnest cape
#

900%*

#

900x literally makes KS have the same health as scal probably lmfao

sleek turret
#

uhh

#

i remember doing that

#

KS got 48k hp

crystal iron
rugged belfry
#

curses

#

10 minutes so long

frail mantle
#

emote suggestions unfortunately aren't allowed in this server

rugged belfry
#

Are they not?

#

Dang

#

I thought they were because of flak rave

frail mantle
#

nah flak rave was added before they were disallowed

rugged belfry
#

RIP

#

It's a good emoji I wish it was here
Cus of the weird stuff that people say 👀

hollow shell
#

I think you can still ask for emotes
informally

dapper coral
#

the emote process right now is

#

unclear

grim tusk
frail mantle
#

weren't there plans to come up with some sort of system to reallow emote suggestions

hollow shell
#

(I personally don't use eyeshake for when someone says something weird
Frankly we have way too many emotes for when someone says something weird
I usually use eyeshake for something I'm excited for)

hollow shell
#

Not as excited

rugged belfry
#

I can see that

#

I just need to become Cool Dude

#

hm

hollow shell
#

(don't try)

rugged belfry
#

fabsol ur pretty epic

grim tusk
rugged belfry
#

there we go on my way

rugged belfry
frail mantle
#

(you don't get cool dude by actively trying to get it)

rugged belfry
#

ik

#

you get it from being a cool dude if you try to be a cool dude your not a cool dude

grim tusk
#

Yea if you try you’ll end up anyoing Fab

#

Making it even less likely

rugged belfry
#

anyway here's animated eyeshake

frail mantle
#

it comes naturally to those whose juju is good enough

rugged belfry
#

and staff

frail mantle
#

mods don't automatically get cd

grim tusk
#

So just keep lurking or smth

grim tusk
rugged belfry
#

lurking

#

hmm

frail mantle
#

eah

rugged belfry
#

See: Brass

frail mantle
#

brass too

#

anyway yeah this ain't really sugg talk anymore

grim tusk
#

And offtopic now

dapper coral
#

i'm not seeing any mention of emote sugg reimplementations in modcorner, so im assuming that no such plan was made

#

or finalized, at least

grim tusk
#

emote suggs really need to be either really strict or kept out

rugged belfry
#

I would say "add a second channel" but that's just adding unnecessary channels and won't fix the reason why emote sugg were removed

grim tusk
#

You know what happened

frail mantle
#

adding a secondary emote sugg channel was suggested and denied iirc

rugged belfry
grim tusk
rugged belfry
#

ye

#

that, possibly like people with untouched/roles like that as a way to prove they actually care about the server

#

and if it was open to everyone it could get easily flooded since its not very hard to look up "emojis" on google

dapper coral
#

a separate emote sugg channel was discussed yeah
but it ended up being denied by default, because it was decided that emote suggs would be banned entirely instead
however, it wouldn't have passed anyways based on the staff votes

grim tusk
rugged belfry
#

there should def be a way for more emojis to be added without requiring the Manage Emojis permission, but probably not just being in the server

rugged belfry
clever dagger
#

the hdflr emote from nohit server would be nice

rugged belfry
#

found this btw

grim tusk
#

Embed fail but this time it embeded when it wasnt supposed to

rugged belfry
#

link fail

#

omgg

frail mantle
#

thanks discord

rugged belfry
#

oh I did it the wrong way lol

#

apparently you can't add the <>s on the outside of the italic asterisks

#

that sentence made sense

#

adding < and > on either side of links removes embeds

#

btw

#

fun fact

rugged belfry
#

hmm

#

I like the ice one but the other ones are not necessary/not really needed

#

like the dungeon one, we have the dungeon so we dont need more dungeon set aside for a boss
or the ravager ruins, might mess with world gen

#

and also its essentially just the temple but more

mighty knot
#

@median dove changed in Draedon's iirc

median dove
#

ok

vital condor
#

Until Draedon's comes out, using an omniscience potion will help solve

#

As it highlights projectiles orange like hunter highlights enemies

hollow shell
#

Meh

#

Suggestion isn't bad but I disagree, I think having the minimum amount possible allowed for Low%ing is fine for the swarmers

warm scarab
#

thing is

#

they almost don't exist

#

i just zerged in jungle post ml for 5 minutes

#

and not a single swarmer spawned

#

still the sugg is passable

hollow shell
#

byeah

agile bolt
#

Just dont skip bosses HDfailure

#

But in fairness yes, they have a really small spawnrate, took me ages to get the banner so they could definetely be cranked up a bit seeing as it drops a fairly important material as well

earnest cape
#

why would you farm for their banner

#

whats the point

agile bolt
#

Full completionist run :)

#

I can say, they might be rare, but they are nowhere near the rarest

#

Armores digger takes the crown for the rarest enemy, it took me forever to get the banner from him

warm scarab
#

it's a miniboss

frail mantle
#

a miniboss is just a more dangerous enemy with a bigger health pool

agile bolt
#

Still has a banner so it counts

warm scarab
#

and it spawns less often than normal enemies

rugged dew
#

Someone said the astral infection didn't spawn in their world, I said use astral solution. But they won't be able to get astral bars, so I wonder if anyone has ever posted a suggestion to have astral solution override certain ores and turn them into astral ore?

frail mantle
#

you can still get Astral Bars if your Infection is artificial, since Astral Slimes drop the ore after beating Deus

rugged dew
#

Ah ok

earnest cape
#

enemies in the astral drops astral ore post deus and aureus spawns an astral meteor

fading silo
#

Also...astral ore.....you get more than enough with the amount from the astral meteor.

#

But the thing should have spawned

#

I’ve never seen it not spawn even with a boat load of mods that have structures and environments

fossil finch
#

It doesn't spawn if you make a big skybridge

#

People do that for some reason

fading silo
#

Bruh. Sky bridges are unnecessary

#

Just run across the world. That’s more enjoyable.

rugged belfry
#

I make a big railway

#

Doubles as a boss cheese arena

fading silo
#

Also can we suggest for any enemy that spawns only in the sky to drop souls of flight in hardmode or is that hardcoded? Cause I hate waiting for wyverns.

crude geode
#

Water candle and battle pots exist

rugged dew
#

So does zerg

fading silo
#

Ok, but wouldn’t it make sense to just allow all enemy’s that fly to drop it like how most will drop essence of sunlight?

rugged dew
#

Then why doesn't any scary enemy drop souls of fright?

crude geode
#

^

rugged dew
#

Or any powerful enemy might, or anything that can see drop sight?

#

Just kill a wyvern

crude geode
#

Or fish

#

Fish of Flight exist

fading silo
#

Uhuh.

#

Ok

earnest cape
#

"flying fish" would've been a better name

rugged belfry
#

Fish of Flight lol

earnest cape
#

doubles as a pun too

fading silo
#

It’s fine

crude geode
#

Consistency.

earnest cape
cobalt pewter
#

Fish of Flight, funny

crude geode
#

also did we not learn from Auric Toilet not to make jokes

cobalt pewter
#

In any case adding more Souls of Flight sources sounds valid, but essentially unnecessary?

cobalt pewter
cobalt pewter
#

now we get to suffer

earnest cape
#

byeah

crude geode
#

Souls are meant to be fairly rare, unlike essences.

#

Why they only drop from 1 thing, usually, their respective boss/miniboss

earnest cape
#

the you run into the problem where any enemy in evil biomes drop souls

#

then we see souls of flight

#

...which only drop from wyverns

#

sadge

crude geode
#

souls of night and light are essentially just essences ngl

#

except even easier to obtain HDfailure

earnest cape
#

ig but consistency and ease

earnest cape
crude geode
#

This is vanilla we’re talking about

earnest cape
#

true

#

but SAD

crude geode
#

Vanilla made early hardmode, so take anything it does with a grain of salt

crystal iron
#

'' but what about players that cannot beat the boss after hours of attempts"

dragonfully is a really important boss, obviously its gonna be hard
also, dragonfolly isnt that hard is it, even for newer players it would maybe take an hour max

#

but thats about all i have to say about the sugg

earnest cape
#

Difficulty is subjective but personally i think if the player knows to focus gear on not just damage and knows folly's attacks it shouldnt be too hard

crystal iron
#

also, why is here an alternaive way to get effulgenty feather, just curious

#

there *

fossil finch
#

Because fabsol wanted

#

Iirc

whole sedge
#

Non-linearity and not having requirements to beat certain bosses i guess, kinda same reason why there's a lunatic cultist summon and such Dab_DRGN

crystal iron
#

oh, i still find it odd tbh

earnest cape
#

Well you'll find bohldohrs dropping lihzahrd bricks even odder!

#

(They spawn at the start of hardmode)

#

Byeah

#

final wave pumpkin moon is :fear:

opal hawk
earnest cape
#

i have yes multiple times

opal hawk
#

it is terrifying

earnest cape
#

ultimate battler is a toggleable buff item from luifk crafted from unlimited battler and a few extra stuffs

opal hawk
#

oh yeah

sour plinth
#

I agree

hazy crow
#

I play summoner a lot,and dont really have an issue with it tbh. you dont need to be able to beat the later waves flawlessly, as you can get all the drops you want before them. I think they were designed to still have difficulty with later game weapons, as being able to farm 6+ bosses at once for drops until night ends is kind of op right after plantera

fading silo
#

I'd say the main issue is when all of your summons going after a mini-boss and you get swarmed by other enemies.

crude geode
#

Is it just me or is Chlorophyte in a awful state progression wise? Even with the changes next update, you have it avaliable for plantera/clone and then replace it with a better armor.

#

Chlorophyte Shotbow is good ig but you still have a shit ton of weapons post plant avaliable that are probably better overall.

whole sedge
#

Yeah kinda is being sandwiched between Daedalus and Reaver really UmbreonSip_Poke
Plus has to compete with Hallowed, probably another set I'm forgetting, the hardmode ore armors and Umbraphile iirc

crude geode
#

Aside from melee, which doesn’t have a specific set for it post plant pre-golem, every other class including rogue gets a different armor.
Shroomite, Spectre, Spooky, and Umbra. All of these are generally gonna be better than Chlorophyte since they’re class specific.

#

Melee is the only class that might mine chlorophyte for an actual armor at that tier, but even then Daedalus or even Hallowed armor is much easier to obtain.

#

And even if the class specific armors didn’t exist, Reaver armor is actually becoming a thing next update so that also invalidates it, as well as Hallowed joining it’s tier.

sand umbra
#

fun fact: this is also a problem in vanilla, just to a lesser degree

#

you use Chlorophyte for exactly one boss and before you've even prepared for the next boss you've already replaced it with something else

#

the only exception is Warrior and that's solely because Turtle armor is a massive meme

#

Shroomite is available right after Plantera, Spectre just requires nuking some shit in the Dungeon, and Spooky needs simply some Pumpkin Moon memery

#

not saying that makes it okay, mind you; just pointing out that a lot of the problem is rooted in the vanilla post-Plantera power skyscraper climb

#

which in and of itself is a nightmare to fix without retooling a massive section of the game

grim tusk
#

And in raw stats its prob beaten by OoA armors

sand umbra
#

Daedalus outperforms Chlorophyte in just about every respect yes
mainly because Daedalus has an actual fucking set bonus--

grim tusk
#

And hallowed simply has way better stats with the exception of dmg (slightly lower but has way more crit making it better offensively) and defense (which also slightly less)

#

Chlorophyte is just bad

sand umbra
#

byeah

#

no matter how you spin it, Chlorophyte's in a mighty awkward position and there's really no easy way to go about fixing it

grim tusk
#

And weapon wise its only worth for ranger

#

Shotbow and bullets

#

The other weapons are just bad

#

Venom staff would be good but the iframe issues

#

And chloro melee swords are big fucking meme

#

Is there a chlorophyte rogue consumable?

#

Heck, is there even a hallowed one?

sand umbra
#

Venom Staff is better in 1.4 but in 1.3 it's a total joke

#

the swords are also a complete meme (they're not even that interesting)

#

and no, there isn't a Chloro rogue consumable

#

(however I'm also surprised you didn't pick up on the other glaring issue which is the LACK OF A SUMMON WEAPON)

grim tusk
#

:tru:

sand umbra
#

I think there is a Chloro-tier rogue weapon

grim tusk
sand umbra
#

but I do not remember what it is off the top of my head

#

YEAH those bastards

#

https://calamitymod.fandom.com/wiki/Terror_Talons literally the only Chloro-tier rogue wep

Calamity Mod Wiki

The Terror Talons is a craftable Hardmode rogue weapon. It automatically fires small and swift claws, alternating and creating a double sine-wave like movement from the player towards the direction of the cursor. The claws do not pierce enemies or blocks.
Performing a stealth strike with the Terror Talons will cause the next claw thrown to move ...

grim tusk
#

And not even good

sand umbra
#

and now with the change to Hallowed Bars and the like it's going to have to compete with Exorcism

#

(then again, I don't know if Exorcism is good so take that with a grain of salt)

grim tusk
#

And it currently competes with the meme that is Pwnage hammer (which will no longer be rogue) and it does bad, heck even vs post-1 mech/alt stuff it does bad

sand umbra
#

bruh moment

earnest cape
#

its alright if you like 4 minute fights

sand umbra
#

a 4 minute fight is fine if the fight normally takes that long

#

it is significantly less fine when an on-tier matchup should take a few seconds over half that time on average

grim tusk
#

Iirc Clone and Plant take like 3 mins

#

Probably slightly more

sand umbra
#

even still, a weapon taking 33% longer than another weapon of the same tier, with an on-tier boss matchup applied, is kinda funky if it isn't meant for something else (and Calamity has a known, long-standing habit of balancing just about everything around bosses, so we can make the safe assumption that it isn't meant for something else)

#

...so, in essence, what I'm hearing is that Terror Talons and Exorcism both need buffs

grim tusk
#

Rogue Early hm needs some adjustments

#

Some have already been made (nerfing the op shits that are skyfin bombers, adamantite axes and gac mollusk’s stealth strikes)

#

gac mollusk was so broken in test versions, it got over average kill times ON FUCKING YHARON

earnest cape
#

right no images

#

links it is

#

byeah

grim tusk
# earnest cape links it is

https://youtu.be/3JeyC-ppfeg :wrath:

And we should move this convo elsewhere

4/25/2021 Test Version. This is plain silly.

How and why does it work? Yharon no longer has utterly insane DR anymore and thus, it's possible to kill him with some rather unique and goofy strategies. Additionally, Gacruxian Mollusk has some interesting properties with Rogue accessories & projectiles, causing so many projectiles to spawn that yo...

▶ Play video
earnest cape
#

g a m e r v i s i o n

#

byeah

agile bolt
#

I had to read it 5 times and i only read "Gamer uision" until i saw you write vision

fading silo
clever dagger
#

wait

earnest cape
#

Watch the video

clever dagger
#

i did

#

what the actual fuck

#

this is like me trying sub shocker vs yharon but actually good

burnt bough
#

there arent that many minibosses at any time

#

and you have enough gear to deal with them most of the time

crystal iron
#

well, when i was playing i had a shotton of pumplkings and morning woods and couldnt even survive for 5 seconds as a full tank, or a least, aminly tank

eternal escarp
#

at a certain point it does get chaotic tbf

grim tusk
#

Wave 15+ be like

fading silo
#

No.

candid grove
#

pumpkin moon ez farm frost moon cringe

fading silo
#

Anything but that

#

Not wave 15+!

burnt bough
#

there definitely shouldnt be a spawn cap on the post dog events

#

bc at that point if ur dying off spawn ur just bad

swift mango
#

Except at that point everything is buffed

earnest cape
#

yeah then you realize EVERYTHING in the event hits like a truck and don't forget the projectile spam a SINGLE pumpking do

#

just wait till you get to wave 15 and see 5+ pumpkings

#

oh yeah definitely getting 2 shot is because "im bad"

crystal iron
#

then its nt my fault im dying is it

burnt bough
#

ok that is a fair point

#

maybe add it as a config option then, so it allows for that

earnest cape
#

why must it be a config

whole sedge
#

Why bloat up the config with another option for something that'd benefit all players

crystal iron
#

i dont think it should be a config, cuz ^

burnt bough
#

bc it wouldnt benefit anyone who wants to farm endothermic energy/nightmare fuel

#

or just fuck around with a zerg pot

whole sedge
#

You'd end up getting more by not being basically locked into getting spawnkilled by Pumpkings Shrug_DRGN

crystal iron
#

the minibosses weill spawn the seconbd you kill them

#

so it doent matetr

#

matter*

burnt bough
#

you have the firepower to kill them

#

unless its pre dog, in which case whats the point in farming those two events

earnest cape
#

you're REALLY overestimating how strong dog drops are

whole sedge
#

I very much do because of the fact my game usually runs at about 15 frames due to the excessive amount of mobs that can spawn.

burnt bough
earnest cape
#

spawn rates on moon events are massive too

#

(turn off reply ping btw)

burnt bough
#

i just spawned, buffed, healed, and went back out if i died

burnt bough
earnest cape
#

the problem lies very noticibly when it's the pumpkin moon cause haha funny pumpkings

whole sedge
#

Plus a spawn cap would literally benefit everyone as if you're killing them fast it won't matter at all

earnest cape
burnt bough
placid latch
whole sedge
#

Your excessiveness for just wanting to bloat up your screen is your own issue but where this is to the point where it causes someone to basically not even be able to play the game due to the excessive lag on their PC there easily could be a spawn cap.

placid latch
#

But what about people who can one shot the bosses of events

clever dagger
#

thats just like straight up not possible

crystal iron
#

thats not possible when you need to farm the events

clever dagger
#

except for maybe vehemence

dapper coral
#

yall should probably take this to cmt or something

#

if you wanna continue

cobalt pewter
#

There are no suggs in posting

#

Guess imma ruin it

earnest cape
fading silo
#

What if

What if we didn’t suggest anything?

#

Big brain move

placid latch
#

I have idea

fading silo
#

Ok

#

What is it

placid latch
#

what about a item like a vanity or something

#

It's not so impactful so there is no drama

fading silo
#

Can’t

#

Maybe

#

It sounds like a SIS

#

But go ahead

#

Explain it

placid latch
#

No that was just by base idea

fading silo
#

Oh

sleek turret
#

hmm

placid latch
#

I was thinking everybody could build on that

sleek turret
#

cool sugg feedzuh

cobalt pewter
fading silo
#

Can agree

sleek turret
#

that bloats too much the calamity keyboard settings

#

and also my keyboard

#

when ofc playing rogue

cobalt pewter
#

I also think that Astral Teleport and Astral Arcanum UI toggle should be merged

placid latch
#

Rouge is cool

cobalt pewter
#

As they're essentially the same thing

placid latch
#

Yeah

sleek turret
#

They should.

#

A lot.

fading silo
#

When you want to suggest a flak crab summon upgrade to the magic conch, but it’s an SISSAD

cobalt pewter
#

Might add that to the sugg

sleek turret
#

Yeah add it.

vital condor
fading silo
vital condor
placid latch
#

ok jeez

sleek turret
cobalt pewter
#

If (including the astral arcanum stuff) the keybinds in the sugg were removed, you'd be left with

  • Adrenaline
  • Rage
  • (whatever merged Astral Teleport and Astral Arcanum UI toggle is)
  • Normality Relocator (which is dedicated)
#

That's a lot less than we have atm

sleek turret
#

how many keybinds to set are in calamity currently

cobalt pewter
#

11

fading silo
#

Bruh

sleek turret
#

jesus

fading silo
#

Imagine using keybindstaxevasion

sleek turret
#

oh and also makes sense since touching the other button that is """far away""" from the WASD keys is irritable

#

when basically you'd have set all the other keybinds near WASD except certain ones such as rogue

cobalt pewter
#

Except the ones related to rogue (Momentum Capacitor, Sand Cloak, Plagued Fuel Pack, Blunder Booster) absolutely don't need specific binds

#

The former two can be reworked as they're ass anyways

#

And the others are essentially dashes

#

So just make them toggle like dashes!

#

Genius ain't it

#

(totally forgot Spectral Veil)

distant gyro
#

there is a reason accessory keybinds are all separate

#

a vast majority of them are mutually exclusive

#

Using DOWN to activate Elysian Guard, instead of an additional hotkey.

#

this was a thing in an older version of Calamity, but the general consensus was that it was too annoying

#

double down wasn't much better

earnest cape
#

imagine fighting yharon and when going down a platform your movement just dies

distant gyro
#

random spikes in movement lesss goooooooooo

cobalt pewter
#

time to change to UP

earnest cape
#

imo removing elysian guard's hotkey feels a bit unnecessary

cobalt pewter
earnest cape
#

honestly it gives less headache with just having a custom keybidn

distant gyro
#

making booster dashes activated by normal dash keys will not only be annoying due to cooldown but also not stackable with regular dashes

#

activating arcanum UI is a bigger inconvenience than a celestial jewel's quick tp potion

earnest cape
#

coding limitations feelsbadman

distant gyro
#

in a funny world we could make it like

#

enter the gungeon where there's only one (one) active/key-binded item that can exist at a time

#

(excluding ways to increase that or pilot)

hollow shell
#

I had the idea one time of having exactly 7 accessory effect keybinds
One for each slot

#

You hit the acc slot 3 key to activate whatever ability the accessory in slot 3 has

distant gyro
#

imagine having to micromanage 7 keybound accessories though

hollow shell
#

You already have to

#

theoretically.

#

Hence us having different keys for them all currently

clever dagger
#

i dont like the idea of down for elysian

#

cause depending on the fight i either want it toggled on or off

#

i dont want it switching every time i pass through a platform

hollow shell
#

It would likely be a double press down, which iirc is what it was before

#

Still possible to accidentally input but not as much

distant gyro
#

it was down, then double down, then separate key iirc

rugged belfry
#

It's especially more difficult considering the fact that 60% and 80% keyboards exist which limit people's keybind capabilities

hollow shell
#

Pardon?

#

I know some keyboards don't have numpads or the function keys or even the Ins/Del/Home group
But I would hope that all keyboards have all the letter keys

clever dagger
#

nah my keyboard actually just has 1,0,c and v

rose jewel
#

Get a new keyboard?

harsh briar
#

Will calam ever get optimised multiplayer?

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Endgame dungeon is the laggiest thing ever

hollow shell
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It's difficult, code-wise.

harsh briar
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Hmm

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What exactly is causing all the lag though?

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Because I just walked into the dungeon post planterra and it lagged

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Not terribly, still semi playable

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but there were around 10 enemies in the area

hollow shell
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I do not know. You'd be surprised what can cause tons of lag.
Last time Apotheosis was an incredibly laggy weapon, it's because of the function used to rotate its jaws, it was inefficient and doing more stuff every frame than it should've. They changed the rotation code, and now it causes 0 lag.

harsh briar
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lol

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I mean I can understand a death mode 5 player blood moon lagging

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But idk whats up with the dung

hollow shell
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I think that we have a program at our disposal that lets us see, directly in our code, which functions are causing lag at a given moment
We could ask one of our programmers to go into the Dungeon with that running, and see.

That is, if it's not just you

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(and iunno if that program works for multiplayer lag or only client-side)

harsh briar
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Well I kinda was running 5 player but it did happen too when my friend hosted a server

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Altho not as badly

grim tusk
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That sounds more like a connection problem

harsh briar
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Would connecting an ethernet cable to my pc improve it?

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Currently on wireless atm

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The router is a floor below me so i havent been asked to get a cable

hollow shell
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Maybe

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I mean, the answer is yes, ethernet will be faster than wireless
But I don't know if it would solve your problem

harsh briar
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Would more players increase the lag?

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Im assuming it would

hollow shell
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Of course

harsh briar
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I was running 3-5 players at once so ig theres the reason

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Plaguebringer ai had a lot of fun :)

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Oh yea when i was doing plaguebringer and my friends kept dying it kept leaving the bossfight even tho i was alive

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then it just didnt despawn

whole sedge
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It'd improve ping lag but not FPS lag really and if the host is having FPS lag you're gonna notice issues also UmbreonSip_Poke

harsh briar
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Its ping lag

whole sedge
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What's the host running at then?

harsh briar
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I can run at around 144

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usually

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wait you mean ping?

whole sedge
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I'm talking the host's average FPS really as if the host is having hardware issues that can also lead to desync with terraria

harsh briar
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Oh na theres no fps issues

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I usually turn frame skip on anyways since it never goes below 60fps in any situations

whole sedge
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Not much cal can do then as that's a netcode issue, most you can do is try to improve the others internet speeds or just play with people closer to you Shrug_DRGN

harsh briar
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We all live in the same town lol

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Also I am also experiencing the lag even tho im the host

whole sedge
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Yeah because terraria netcode is uh not good uf
Not the place to discuss this now though

harsh briar
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Tru

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srry

hollow shell
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The only things that don't stack are ones that are in the same upgrade trees

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As in, a successor not stacking with its predecessor

pine star
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Everything else is getting nerfed
Also you can stack things like Dark Sun Ring and Nucleogenesis

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An example of what you can't stack is Statis' Blessing and Statis' Curse

hollow shell
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(Also this is for the next update, and therefore not relevant for suggs, cuz you're only supposed to suggest for the current release)

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(Once you have experience with the upcoming balance, then you can write a suggestion about it)

gilded scroll
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ahhhhh...alright, thank you for telling me. i did not know beforehand, hence why i made the complaint. i will check it out in the next update, see how it works. and i will see if it works. thank you again

hollow shell
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👍

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Thank you for being understanding

gilded scroll
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mhmm. and thank you for guiding me in the right direction and not starting a full on war. thats nice

burnt bough
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i like this sugg

muted osprey
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based

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that's too specific tbh

hollow shell
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More directly:

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Violates the "reference for the sake of reference" Don't

burnt bough
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so why is gaels greatsword in the game

whole sedge
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Dedicated item.

hollow shell
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(It's probably an indirect reference to that ring anyway, considering that ring indicates you're a follower of Dark Sun Gwyndolin)

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And yeah that's dedicated

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to Leviathan

burnt bough
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how many dedicated stuff does levi have

frozen hornet
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At least 2 afaik

burnt bough
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is the boss dedicated to him?

frozen hornet
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No

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Might even be the opposite

hollow shell
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Yeah lol the boss predates his involvement with the mod

burnt bough
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ill just leave it in to see if anyone can bs a reason for it

muted osprey
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what

grim tusk
sharp prism
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no nitro lol.....

hollow shell
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@burnt bough That's not how suggestions are supposed to work

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You gotta actually
provide a reason

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Explain why it would be fitting and more importantly why we should do it

distant gyro
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letting people come up with a reason is fundamentally wrong when the core of the suggestion breaks a rule

ashen warren
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Add the thing because it’s a thing that should be added because of the thing inside the thing and the thing exists as a thing

hollow shell
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Hell, for the sake of the voters, you could even explain who Dark Sun Gwyndolin is, for those who don't know Dark Souls

crude geode
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Calamity already has way too many references for references sake, such as Determination Breaker, and adding something like this is entirely unnecessary.

clever dagger
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isnt this an explicit dont

crude geode
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Yep.

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Also self explanatory being the only reason for a suggestion is incredibly weak.

hollow shell
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Indeed, I may even make that an example alongside "It'd be cool"

candid grove
fading silo
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Game lag happens to me whenever there are a lot of projectiles on screen or the boss has a lot of flashy attacks.

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I haven’t had that much of a problem recently, but sometimes the game chugs and then halfway through a boss fight, the game suddenly speeds up.

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It’s actually really cool and I kind of like it.

zenith hazel
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sugg bot's down, notified amber

clever dagger
candid grove
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yes el oh el

clever dagger
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try going into the config and turning off the setting that mentions lifeform analyzer

zenith hazel
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(forgot to mention but bot's back up now)

river glen
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what about making bosses generally despawn

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like hve mind if accidently spawned will just not despawn

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it will chase eveyr player

rugged belfry
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huh? you could just leave and rejoin the world and itll despawn iirc

river glen
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oh well

eternal escarp
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At the moment there's no real reason to play Acid rain tier 3
id disagree, the reason to play the event is to get more gear (which will likely be of more use next update aswell

shadow knoll
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ye, but that gear is lackluster and niche

eternal escarp
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(which will likely be of more use next update aswell
wouldnt say its niche
and lackluster? each class has 1 weapon atleast, thats enough tbf

shadow knoll
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By giving Od a bit more than what he has now it'd make him at least somewhat relevant

eternal escarp
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also, OD is an optional boss on purpose

whole sedge
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Yeah uh "Lackluster" is definitely not true for Old Duke loot..?

eternal escarp
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locking those tiers behind a boss more optional then Polterghast sounds pretty

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eh

shadow knoll
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I mean Polter is optional too technically

eternal escarp
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Brimmy's drop pool might fit the "Lackluster" nature

eternal escarp
whole sedge
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Plus locking Abyss tier 3 and 4 behind what's supposed to be a very optional boss doesn't seem to be the greatest idea to me either echdeath

eternal escarp
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polter is still a boss most people will do in a normal playthrough

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an action that doesn't really make too much sense
also im pretty sure theres a lore explanation for this

midnight ice
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I skipped poltergeist

shadow knoll
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I'm just saying, OD is a boss people will skip because there's nothing to really gain from him, while people will do Polter because he gives a lot more stuff than OD does, for them both being optional bosses, it seems pretty unfair, by siphoning some of that stuff from Polter, it gives OD a reason to be relevant while also keeping Polter relevant

eternal escarp
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or an ingame message or whatever im like, 75% sure

midnight ice
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On accident on my first play through

eternal escarp
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theres a diff between OD's optionalness, then Polter's

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skipping polter is litteraly skipping an entire tier of content in Post-ML

shadow knoll
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I know that's what I'm saying

eternal escarp
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skipping OD is skipping optional weapons to (theoretically) help with DoG

shadow knoll
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If he's optional why is he so important?

eternal escarp
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they arent the same

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...because he isnt fully optional

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he is still recomended to be fought and defeated

shadow knoll
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I know, I'm just trying to even out the disparity

eternal escarp
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i mean

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EoC isnt needed

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almost everyone fights it

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why? because you kindof should

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same with polter

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its a part of the normal recomended path

shadow knoll
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That's why i'm suggesting this for OD, so there's an actual reason to fight him

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and an actual reason to do AR t3

eternal escarp
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then agian

whole sedge
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EoC, EoW/BoC and skeletron are also technically not needed just heavily recommended but echdistort
There already is an actual reason to fight him of the weaponry he drops that can give you that "edge" someplayers need for the DoG fight

eternal escarp
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OD is fully optional, why lock an entire (half a) tier behind a fully optional boss?

shadow knoll
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ye, but most players don't need that edge

eternal escarp
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its like, locking the ocean behind DukeFishron

candid grove
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isnt skeletron needed?

eternal escarp
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not exactly in cal

candid grove
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oh i thought the tablets were from dungeon

eternal escarp
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you can get ectoplasm from the abyss

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same with the tablets

whole sedge
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He's not needed but is heavily recommended due to the power of the dungeon loot Pre-HM

eternal escarp
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^

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also

grim tusk
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And shadow key

candid grove
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min bosses funny run

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i want to do it at some point

shadow knoll
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Is it that bad to fight OD?

eternal escarp
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saying "there isnt a reason to fight him other then some weapons" can litterally go for half the bosses in the game:
EoC (in vanilla)
EoW / BoC
KS
DS (unlocks a biome, which you could argue, but the biome has 0 relevence other then more weapons
Crabulon
Leviathan
Aureus
SG
Folly
so on and so forth

eternal escarp
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thats why polter is more important

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its not the same scenario

whole sedge
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There's really not though of they both unlock ways of getting better gear that can help for DoG, Polter just so happens to unlock more really echdistort

candid grove
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oh you have to either fight skelly boy or polterghast

eternal escarp
candid grove
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but eidolon boi only spawns in 3rd layer

eternal escarp
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theres ways to get there

whole sedge
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Yeah can still get to layer 3 pre-polter just not that easy