#suggestions-discussion
1 messages · Page 1139 of 1
take it with a grain of salt since im taking this from the top of my head
a massive grain of salt
I'm confused what exactly makes multiplayer a mess to work with though since ik of some mods where it is done pretty well. Are calam bosses just designed differently?
or do those mods just cope
afaik it's just part of the result of Red not being very experienced at coding when he initially made the game and the vanilla devs never going back over everything later on to clean it up
makes sense. I should probably take a look at the code myself when I get more experience and background knowledge
Imo, as buggy as multiplayer is, I still find it fun
yes, it is fun
yea it can still be fun, obviously
But yes, it does have its problems
just not for mod devs trying to make the game not shit itself when you try to use Flamsteed ring in MP 
And is hard to work with
I actually like it more than thorium multiplayer despite thorium catering more to mp
the bullethell bosses work quite well
all I really want is an aggro indicator like mentioned above since that'd be amazing for preventing off-screens
Also that one drop Leviathan drop I think that causes a game crash in mp
Pretty sure Fabsol talked about it in a channel somewhere a few months ago and them removed it from mp. I can't remember it's name
aquatic emblem
™️
@haughty owl Well you can check off melee cause melee is the tank and will be the one that is most likely targeted. Might want to keep that in mind.
This is my question: Is it possible to request a underworld height increase?
Cause I hate how low the ceiling of the underworld is.
Ye. But I played melee and during Old One’s army Betsy targeted me only and my friend was ranger.
So
melee=/=immediately gets all aggro
All hardmode melee armors give aggro.....I think
also ranger is less aggro im p sure
not too sure if that's possible without creating as many problems as were caused back when Calamity increased the height of the world
Yes, but even when I was running away. I was still targeted by Betsy.
So that’s an issue in the person’s request
Aggro with certain bosses is wack.
They need to consider that melee is most likely going to be targeted
It’s how it has always been
Not necessarily
Some bosses aggressively lock onto one person until they’re dead, from my experience, such as Yharon and Duke Fishron.
Well...I’ve been on switch for a majority of my terraria playtime. Recently started computer. So idk what the difference is......
duke is wtf
Maybe I’m stupid idk
as ranger with my friend as melee i got targeted only bcs i summoned the boss
whole fight
Bruh
Betsy isn’t really summoned by anyone....so that can also be a factor.
I guess there are a lot of things to consider. Like distance, who summoned the boss, armor aggro, flesh knuckles, etc.
Also I forgot if 1.4 changed the underworld gen?
I remember 1.4 made the world gen kind of wack
Little to no sword shrines bro
Regardless, an indicator would be extremely helpful, especially for something like Supreme Calamitas which can change right before a dash, almost guaranteeing a hit due to the speed.
I can agree.
But I’ve never played modded multiplayer, cause none of my friends have computers.
Also an indicator can lead to some issues as the boss might be constantly switching between the two or three or four.
There might be a way around it tho
But I’ve never played modded multiplayer, cause~~ none of my friends have computers.~~

I would play with the people here, but yah know....we all strangers to each other......I think.
Late reply but anyways I guess I see your point. Either way, it's still not a bad thing to have because it's not like the boss will only target the melee user the whole fight. Surely it would change its target, just less frequently
Mhm
The suggestion about a boss target indicator is good, but i mean, it is quite obvious who the boss is targeting, you can even juggle the boss targeting at your will with your friend
Once you know how the boss aggro targeting works it isn't a problem anymore, you just kinda learn how it works as you go on about playing
Me and my friends put 70 hours into a playthrough and we only understood a few bosses, like how Yharon wont change target until his target dies
Ye, Yharon is an odd guy in the group, i think that he switched targets if the other guy like recalls far enough away, but not 100% sure, he just hard focuses his target until it dies
big dragon is the same as funy fish
big dragon is the same as funy fish if you overlook everything about big dragon that makes him unique
I wasnt saying hes the same, im just saying thats probably why they have the same targeting quirk
Ranger already has 3 Exo weapons
@pine kernel insufficient reasoning
And four post-Yharon non-Exo weapons
"why not" is not good enough
elemental lance doesn't have an exo upgrade lol
(Ele Lance also goes into a Darksun wep rather than an Exo wep)
Yeah
The suggestion does have something to it
Ele Blaster is indeed the odd one out, having no upgrades at all
i mean giving it an exo upgrade probably wasnt the best idea but i think there should be an upgrade for it
Not as much as melee tho 
i will
cuz then you don't gotta worry about overcrowding tiers
Mhm
in 2:02 minutes
oki
If we're going off crafting advancements within Elemental weapons, indeed Blaster is the only odd one out
I predict that somebody is going to ❗ it for lack of detail, but I like the idea. Elemental Blaster needs an upgrade
would it be weird to suggest swapping the crystyl crushers mouse 1 and mouse 2? for me, I would rather use its normal pickaxe mode most of the time, so as to not accidentally obliterate chunks of my world wile trying to mine just a few tiles. I also find myself building a second blossom pickaxe to have this effect, as well as for using veinminer more consistently, as it doesnt really work with the crusher
my bad, reading now. that makes sense, btw, just something that bugs me pretty often so I thought I'd ask about it
well thanks for not suggesting it first then acting self righteous about it like most people do lol
I think I suggested something along the lines of making the right click toggle between pick and beam as its left click instead of just swapping buttons
But it never got anywhere I think
damn. two pickaxes it is then! thanks for the feedback
oh, that exact suggestion is listed as a no 🤡 jeez
Basically anything to make the beam go into Crystyl Crusher's right click will always be a no
If the right click isn't directly used for the beam in a sugg, it's fine
redcode
Idea: give meld stuff a block, like how there are blocks for the fragments
Interesting idea.....tho I think they are constructs....I believe they used to be meld bars....
Oh wait
Nvm
maybe expand on "it'd be cool" for reasoning otherwise yea meld blocks ftw
Yeah
what about a buff to both Effigy to reduce the penelty from 20% -> 15/10%
since they give to much of a drawback to considered to be used
iirc didnt a sugg like that got rejected about a month ago?
also vague/no reasoning
Kind of lacks any reasoning to me though
Needs more explaining.
I mean you fight moon lord on the ground. Also there’s not a lot of space when you consider other structures from other mods and the world gen also the blocks needed to build these structures.
Well like if some bosses had its own mini structure it makes the boss feel like it's not a random boss it's hard to explain
Basically you want a building that represents a boss, right?
Not every boss but some
You need to give a stronger reason as to why you think this should be in the game
Cryogen for example
You just list some examples with no explanation
Random ice boss
Ok. But you fight him in the ice biome?
Yes however it can be kmproved
yeah the suggestion barely has any reasoning
You could fight him in an ice temple
not to mention no clarification of whatever an "ice area" is
Your not understanding
cryo ruins
cryo IS the ruins
or the "ice area"
Cryogen is the prison
it's a castle made into a prison byeah
also uh
yeah this has
0 reasoning
and
well we all got the point
what is there to understand, is the question
Why do I even try
I can understand as to why you want this.
you'd want to fix the typos
unless you give proper reasoning, that is not going into voting
You want to spice up bosses by making them interesting or give them more than just spawn and fight, right?
give reasons why these are necessary aside from "it'll be interesting"
"Ravanger" and "Abanded"
They might have trouble with English.
Or just confusion. I mean I sometimes forget how to spell
Heh
Hamburger, as much as I would absolutely fucking love that, it sounds improbable
I can relate with the phone thing
Ravager ruins sounds really cool
I definitely agree.
i can only agree with the dungeon thing
But needs more explanation/reasoning
Ok I'ma gonna rewrite this on a pc
Definitely
cryogen is the structure and ravager has nothing structural related to it at all
Best of luck. You definitely have my vote if it works out.
Ravager had to be built/born somewhere, no?
Doesn’t Cryogen just like chill out in the snow before we awaken it
Oh
It was originally his castle
Oh
I mean like isn’t it dormant before we summon it
ravager was made as a last ditch attempt purely out of corpses
no it isn't
according to draedon's log, it isn't
Never mind then
we don't even summon it
Not really. Cause you can only summon it unless you’re in death mode
Me too
i don't think they've got anywhere to make him
if not in the middle of a fucking warzone
Lol.
I could’ve sworn that in the jungle log there was something about PBG having stuff made of a Chlorophyte-Titanium alloy but I can’t find anything about it for the life of me
I just imagine a war zone in the world
Yeah, that’s totally a smart idea.
it'd be, odd, tho
PBG is something....I forgot what it actually is. I do know that Astrum Aureus is an infected cyborg...I think we all know that.
I know it’s a bug
It’s a mechanized infected queen bee
Really more structures would certainly be interesting but for a lot of the bosses it doesn't really feel like it'd fit or make sense to me 
war zones don't stay like that for decades
granted there'd be some weapons laying around and pieces of armors and all that
but there'd be nothing to explore
Draedon beenapped one and then turned it into a robot
Also there are other mods that have structures pre-hardmode, hardmode, and post-ml.
The issue is the world gen and fitting it all in
Yeah that’s my problem with it
And actually taking the time to build these structures
Just sounds annoying to code/develop
Mhm
Indeed, we likely shouldn't assume that there'd be much due to Calamity not being made with other content mods in mind obviously but still something to be weary about. The most I could see is kind of smaller lore based structures being added.
I think just a shrine or something would be fine.
A small shrine...like the jungle ones
Especially without CalVal, you can’t have a Ravager ruin without necrostone 
Yeah I think they meant just tiny lore ruins, not tied to any bosses or anything. Just a cool little set piece to find while exploring.
The shrines should be like the jungle ones and have chests in the shrines and they contain a boss summon. Ex: Cryo key
Definitely
mm
eh.....
if you're making an structure with the sole point of a summoning item being found in it save your time and code and don't do that or do it better lmao
don't get to overboard anyways
offtopic
The hardmode world text would be something like Old and forgot shrines rise from the ground.
Breath of the wild style lmao
Like I said, I think it’s a perfectly fine suggestion to just have little structures that just add worldbuilding
Story and worldbuilding is really important for me, so I’m down for this whole deal as long as it’s within reason
I think the main issues are: time and coding, other mod structures, world gen, and reasoning.
Yep
I think MoR is doing something like this, they’re adding a big thorn bush that has a heart of thorns in it when the next update comes out
I would love to see it happen, but it most likely won’t due to the tedious side of it.
likely shouldn't get into specifics to not set yourself up for disappointment if this does somehow pass and devs do implement it
I was picturing something like that but more evil for Ravager ruins
Bro. I hope that update comes soon cause I can’t play MoR with the current tmodloader for some reason
I think I need to update it
Eh, if they add anything like this I’d probably be happy with it.
Probably
I remember when I suggested a dungeon prison for polter and it got through to the devs lol.
I was shocked tbh
Wait what
Don’t worry about it
They should add that when Polter gets a resprite if they approved it
It’s approved, but that doesn’t mean it’s being implemented.
I always liked the idea of having like inner chambers of the dungeon that have something like that even though that’s not happening
Yep.
I’m doing it in my cal comic tho because I like the idea
Plantera, Keeper of Keys over here

Also my reasoning was arena building, which is sad now that I think about it.
It’s cause the layout of the dungeon isn’t big enough.
@raw swallow This may not be satisfactory enough, but you can increase bosses HP in the settings iirc
im pretty sure fab said they werent even gonna try to balance mp
Yeah multiplayer likely won't be touched, you can use BetterMultiplayer to change difficulty for multiplayer too 
Yep
well multiplayer scaling is way too easy i do agree
iirc fab also said that he was thinking bout making a circle in the dungeon for polter lol.
but yeah if you personally want it to change, up boss hp in calamity config and get a no boss respawn mod
they should at least elaborate on why and how the bosses are easy instead of saying "oh they're easy in mp"
Sounds neat
Make the game more difficult. looks at providence’s hp
a lot of bosses in the game are tanky motherfuckers
I think they’re fixing that in the next update
They are
Good
multiplayer scaling isnt porportional, the more players the less each one has to do
Multiplayer in general is just wack
Yeah
also, multiplayer in general is far easier cause bosses can only target 1 player
then shouldn't that problem also extend to vanilla mp?
it does tho
how is this exactly a calamity problem?
its not
but what he's saying is calamity, maybe in higher difficulties, can try to help it
What are we talking bout again? Sorry the convo just jumped.
Just wasn’t very fun
BitBeans
That's true; if you want to have multiplayer be harder, don't rely on Calamity to do it, since Calamity isn't the problem, it's the advantage of having extra lives and twice the damage.
^
mhm
Ye
If you want a challenge then do Fargo eternity mode
I've found 2 player is always easier since it's the only way that I play games.
I’ve always played solo....

ive never really found someone with the same amount of free time lmao
im very good at procrastination
I prefer to play alone as well
I'm usually the one to not play as much because I can never dedicate myself to the same thing consistently, I'll play Terraria or Minecraft for 5 weeks straight, and then not play it again for 3 months. Although I'm pretty sure everyone does that lol
Except my friend
Solo is easier cause you can play your way. Also you don’t have to yell or complain to your buddy that has never played the game before or something.
this also looks to be getting really offtopic so uh maybe should move ton ot get yelled at as it's becoming less of this suggestion and more of just multiplayer in general
Ok
Basically don’t rely on Cal to fix multiplayer
That’s pretty much what we were trying to say.
Ok
Solo is easier in terms of enjoyment, but harder in terms of difficulty (unless your friend is really bad and the game requires 2 coordination/communication)
Yep. Thankfully my buddy is good at the game, but he doesn’t have a computer.
wut
I mainly play 2 person Terraria, so skill isn't really a necessity (I focus more on having fun and adventuring/building), but if you're playing a competitive FPS like Siege or COD then skill is usually needed
There we go
Hmm
@lunar sky he back. You’re welcome.
Thanks bro
I like the concept but it seems a bit specific (AKA: I'm fine with the idea but the mods might not)
This sounds great, but it would take a lot of time to code sadly.
^ And that
But hey. I guess quality mods take time.
I don’t think it’s necessary to be honest
@ashen warren I would say to downsize the structures a tad and make them not be necessary to summon a boss
an entire arena that spawns in the underground jungle after golem is defeated?
Spacious
I don't even know if that's exactly plausible?
Well it's just an example
Yup, doesn’t sound like it would fuck up world gen at all
Sadly other mod structures could interfere tho
I'm sure it is- well, I can't think of any examples so nvm
Definitely
Oh ye. Enrage right?
generally hard underground
I don’t think you can even fight them underground
Lack of space or something
True
the haunted dungeon does sound ok?
pretty sure a suggestion like that was delivered to dev and approved
I think a small jungle shrine-like structure would work better or something like that.
Yeah I like the idea for a generated Polterghast arena
but I'm not a fan of the ravager idea because of how it spawns and how fighting ravager underground is very impractical
also, cryogen is in itself an ice temple/castle, seems a bit recursive
But I can agree with the polter thing.
I don’t think structures should be there for one purpose and one purpose only
Yeah
jungle temple
You must go inside Cryogen to fight Cryogen
🤫
You could also argue brimstone crags
Maybe in the dungeon place there could be like an alter where you put the necroplasmic beacon onto to summon Polterghast
Brimstone crag has its own unique features
well, crags will be getting a rework/expansion in the future
Kinda like Astrum Deus
Like?
You fight boss and get loot
That’s it
Exclusive Fishing Drops, Shadow Chest, charred ore is used to make a bunch of cool shit
By loot I mean anything you find in crags
cryoception
I think shoveling a bunch of structures in for the sake of it isn’t good, also not sure how they’d integrate it into the lore
Ravager wasn’t technically a ruins boss. It was a war weapon
New Calamity biome: Warzone....COD edition
Not to mention ravager can be fought at any stage of hardmode
Ravager really is that boss that can be skipped and won’t really hurt your run
yeah
Yea ravager isn’t relevant in terms of game progression
The only structure that can be lore integrated is probably Cryogen Ice Castle
Cryogen is the castle tho

Or should I say

Either way, it’s cryo-ception
Yharim: Draedon...guess what? I put an ice castle in an ice castle!
That is actually very Pog
At first it sounded dumb....but as I keep joking around it sounds better every time......wtf.
draedon... i turned myself into an ice castle!
For the ice temple that’s still massive maybe like half a pyramid like the pharaoh vanity kind
@hollow shell just to clarify, this donor item sugg is a repost(rephrased a sentence and added more explanation to the rng part) of #suggestions-voting message, which is approved by the donor back when i suggested it]
didn't the donator ask for a proper shrine at one point
i'm reposting the sugg
they thought it was too much for a donator so they didn'- ah
Yeah if it's a repost this is fine
iirc he just told me he "actually wanted it to have a proper shrine"

just to clarify and clear any misunderstandings 

@raw swallow You can install better multiplayer mod
it disables respawning during bossfights
I saw that
@raw swallow you can increase health for bosses in the config menu
up to 900x i believe
and alternatively you can get simple sliders mod
oh ye, sorry
emote suggestions unfortunately aren't allowed in this server
nah flak rave was added before they were disallowed
I think you can still ask for emotes
informally
Iirc if you are Cool dude
weren't there plans to come up with some sort of system to reallow emote suggestions
(I personally don't use eyeshake for when someone says something weird
Frankly we have way too many emotes for when someone says something weird
I usually use eyeshake for something I'm excited for)
Also dont
fit that purpose?
Not as excited
(don't try)
fabsol ur pretty epic
Which both of us will probably never be
there we go on my way
true lol
(you don't get cool dude by actively trying to get it)
ik
you get it from being a cool dude if you try to be a cool dude your not a cool dude
anyway here's animated eyeshake
it comes naturally to those whose juju is good enough
and staff
mods don't automatically get cd
So just keep lurking or smth
See: Tiki
eah
See: Brass
And offtopic now
i'm not seeing any mention of emote sugg reimplementations in modcorner, so im assuming that no such plan was made
or finalized, at least
emote suggs really need to be either really strict or kept out
I would say "add a second channel" but that's just adding unnecessary channels and won't fix the reason why emote sugg were removed
You know what happened
adding a secondary emote sugg channel was suggested and denied iirc
yeah, or role-specific
Which will pretty much end up being CD
ye
that, possibly like people with untouched/roles like that as a way to prove they actually care about the server
and if it was open to everyone it could get easily flooded since its not very hard to look up "emojis" on google
a separate emote sugg channel was discussed yeah
but it ended up being denied by default, because it was decided that emote suggs would be banned entirely instead
however, it wouldn't have passed anyways based on the staff votes
as if that would happen lmao. Even though most show that intention the most it gets us just color. And less trust from devs
there should def be a way for more emojis to be added without requiring the Manage Emojis permission, but probably not just being in the server
I'd want it for the color tbh lol
the hdflr emote from nohit server would be nice
Embed fail but this time it embeded when it wasnt supposed to
thanks discord
oh I did it the wrong way lol
apparently you can't add the <>s on the outside of the italic asterisks
that sentence made sense
adding < and > on either side of links removes embeds
btw
fun fact
hmm
I like the ice one but the other ones are not necessary/not really needed
like the dungeon one, we have the dungeon so we dont need more dungeon set aside for a boss
or the ravager ruins, might mess with world gen
and also its essentially just the temple but more
@median dove changed in Draedon's iirc
ok
Until Draedon's comes out, using an omniscience potion will help solve
As it highlights projectiles orange like hunter highlights enemies
Meh
Suggestion isn't bad but I disagree, I think having the minimum amount possible allowed for Low%ing is fine for the swarmers
thing is
they almost don't exist
i just zerged in jungle post ml for 5 minutes
and not a single swarmer spawned

still the sugg is passable

byeah
Just dont skip bosses 
But in fairness yes, they have a really small spawnrate, took me ages to get the banner so they could definetely be cranked up a bit seeing as it drops a fairly important material as well
Full completionist run :)
I can say, they might be rare, but they are nowhere near the rarest
Armores digger takes the crown for the rarest enemy, it took me forever to get the banner from him
it's not an enemy
it's a miniboss

a miniboss is just a more dangerous enemy with a bigger health pool
and a calamity healthbar
and it spawns less often than normal enemies
Someone said the astral infection didn't spawn in their world, I said use astral solution. But they won't be able to get astral bars, so I wonder if anyone has ever posted a suggestion to have astral solution override certain ores and turn them into astral ore?
you can still get Astral Bars if your Infection is artificial, since Astral Slimes drop the ore after beating Deus
Ah ok
enemies in the astral drops astral ore post deus and aureus spawns an astral meteor
Also...astral ore.....you get more than enough with the amount from the astral meteor.
But the thing should have spawned
I’ve never seen it not spawn even with a boat load of mods that have structures and environments
Also can we suggest for any enemy that spawns only in the sky to drop souls of flight in hardmode or is that hardcoded? Cause I hate waiting for wyverns.
Water candle and battle pots exist
So does zerg
Ok, but wouldn’t it make sense to just allow all enemy’s that fly to drop it like how most will drop essence of sunlight?
Then why doesn't any scary enemy drop souls of fright?
^
Fish of Flight lol
doubles as a pun too
It’s fine
Consistency.

Fish of Flight, funny
also did we not learn from Auric Toilet not to make jokes
In any case adding more Souls of Flight sources sounds valid, but essentially unnecessary?
blame purely the devs for that
byeah
Souls are meant to be fairly rare, unlike essences.
Why they only drop from 1 thing, usually, their respective boss/miniboss
the you run into the problem where any enemy in evil biomes drop souls
then we see souls of flight
...which only drop from wyverns
sadge
souls of night and light are essentially just essences ngl
except even easier to obtain 
ig but consistency and ease
hah fool KS exploit is gone
This is vanilla we’re talking about
Vanilla made early hardmode, so take anything it does with a grain of salt
'' but what about players that cannot beat the boss after hours of attempts"
dragonfully is a really important boss, obviously its gonna be hard
also, dragonfolly isnt that hard is it, even for newer players it would maybe take an hour max
but thats about all i have to say about the sugg
Difficulty is subjective but personally i think if the player knows to focus gear on not just damage and knows folly's attacks it shouldnt be too hard
also, why is here an alternaive way to get effulgenty feather, just curious
there *
Non-linearity and not having requirements to beat certain bosses i guess, kinda same reason why there's a lunatic cultist summon and such 
oh, i still find it odd tbh
Well you'll find bohldohrs dropping lihzahrd bricks even odder!
(They spawn at the start of hardmode)
Byeah
final wave pumpkin moon is :fear:
have you ever fought it with ultimate battler
(I know that's from a seperate mod I don't remember what it is though)
i have yes multiple times
it is terrifying
ultimate battler is a toggleable buff item from luifk crafted from unlimited battler and a few extra stuffs
oh yeah
I agree
I play summoner a lot,and dont really have an issue with it tbh. you dont need to be able to beat the later waves flawlessly, as you can get all the drops you want before them. I think they were designed to still have difficulty with later game weapons, as being able to farm 6+ bosses at once for drops until night ends is kind of op right after plantera
I'd say the main issue is when all of your summons going after a mini-boss and you get swarmed by other enemies.
Is it just me or is Chlorophyte in a awful state progression wise? Even with the changes next update, you have it avaliable for plantera/clone and then replace it with a better armor.
Chlorophyte Shotbow is good ig but you still have a shit ton of weapons post plant avaliable that are probably better overall.
Yeah kinda is being sandwiched between Daedalus and Reaver really 
Plus has to compete with Hallowed, probably another set I'm forgetting, the hardmode ore armors and Umbraphile iirc
Aside from melee, which doesn’t have a specific set for it post plant pre-golem, every other class including rogue gets a different armor.
Shroomite, Spectre, Spooky, and Umbra. All of these are generally gonna be better than Chlorophyte since they’re class specific.
Melee is the only class that might mine chlorophyte for an actual armor at that tier, but even then Daedalus or even Hallowed armor is much easier to obtain.
And even if the class specific armors didn’t exist, Reaver armor is actually becoming a thing next update so that also invalidates it, as well as Hallowed joining it’s tier.
fun fact: this is also a problem in vanilla, just to a lesser degree
you use Chlorophyte for exactly one boss and before you've even prepared for the next boss you've already replaced it with something else
the only exception is Warrior and that's solely because Turtle armor is a massive meme
Shroomite is available right after Plantera, Spectre just requires nuking some shit in the Dungeon, and Spooky needs simply some Pumpkin Moon memery
not saying that makes it okay, mind you; just pointing out that a lot of the problem is rooted in the vanilla post-Plantera power skyscraper climb
which in and of itself is a nightmare to fix without retooling a massive section of the game
Chlorophyte’s stats are about the same as Daedalus offensively, but less defensively, Hallowed outoffenses both but has less defense than those 2 (and has almost the same defense in some cases compared to chloro)
And in raw stats its prob beaten by OoA armors
Daedalus outperforms Chlorophyte in just about every respect yes
mainly because Daedalus has an actual fucking set bonus--
And hallowed simply has way better stats with the exception of dmg (slightly lower but has way more crit making it better offensively) and defense (which also slightly less)
Chlorophyte is just bad
byeah
no matter how you spin it, Chlorophyte's in a mighty awkward position and there's really no easy way to go about fixing it
And weapon wise its only worth for ranger
Shotbow and bullets
The other weapons are just bad
Venom staff would be good but the iframe issues
And chloro melee swords are big fucking meme
Is there a chlorophyte rogue consumable?
Heck, is there even a hallowed one?
Venom Staff is better in 1.4 but in 1.3 it's a total joke
the swords are also a complete meme (they're not even that interesting)
and no, there isn't a Chloro rogue consumable
(however I'm also surprised you didn't pick up on the other glaring issue which is the LACK OF A SUMMON WEAPON)
:tru:
I think there is a Chloro-tier rogue weapon
Terror talons
but I do not remember what it is off the top of my head
YEAH those bastards
https://calamitymod.fandom.com/wiki/Terror_Talons literally the only Chloro-tier rogue wep
The Terror Talons is a craftable Hardmode rogue weapon. It automatically fires small and swift claws, alternating and creating a double sine-wave like movement from the player towards the direction of the cursor. The claws do not pierce enemies or blocks.
Performing a stealth strike with the Terror Talons will cause the next claw thrown to move ...
And not even good
and now with the change to Hallowed Bars and the like it's going to have to compete with Exorcism
(then again, I don't know if Exorcism is good so take that with a grain of salt)
And it currently competes with the meme that is Pwnage hammer (which will no longer be rogue) and it does bad, heck even vs post-1 mech/alt stuff it does bad
Its 
bruh moment
its alright if you like 4 minute fights
a 4 minute fight is fine if the fight normally takes that long
it is significantly less fine when an on-tier matchup should take a few seconds over half that time on average

even still, a weapon taking 33% longer than another weapon of the same tier, with an on-tier boss matchup applied, is kinda funky if it isn't meant for something else (and Calamity has a known, long-standing habit of balancing just about everything around bosses, so we can make the safe assumption that it isn't meant for something else)
...so, in essence, what I'm hearing is that Terror Talons and Exorcism both need buffs
Rogue Early hm needs some adjustments
Some have already been made (nerfing the op shits that are skyfin bombers, adamantite axes and gac mollusk’s stealth strikes)
gac mollusk was so broken in test versions, it got over average kill times ON FUCKING YHARON
https://youtu.be/3JeyC-ppfeg :wrath:
And we should move this convo elsewhere
4/25/2021 Test Version. This is plain silly.
How and why does it work? Yharon no longer has utterly insane DR anymore and thus, it's possible to kill him with some rather unique and goofy strategies. Additionally, Gacruxian Mollusk has some interesting properties with Rogue accessories & projectiles, causing so many projectiles to spawn that yo...
I had to read it 5 times and i only read "Gamer uision" until i saw you write vision
Bro. Pwnage hammer is so good that you can use it past plantera and maybe even golem.😂
wait
excuse me wtf
Watch the video
i did
what the actual fuck
this is like me trying sub shocker vs yharon but actually good
there arent that many minibosses at any time
and you have enough gear to deal with them most of the time
well, when i was playing i had a shotton of pumplkings and morning woods and couldnt even survive for 5 seconds as a full tank, or a least, aminly tank
at a certain point it does get chaotic tbf
Wave 15+ be like
No.
pumpkin moon ez farm frost moon cringe
there definitely shouldnt be a spawn cap on the post dog events
bc at that point if ur dying off spawn ur just bad
Except at that point everything is buffed
yeah then you realize EVERYTHING in the event hits like a truck and don't forget the projectile spam a SINGLE pumpking do
just wait till you get to wave 15 and see 5+ pumpkings
oh yeah definitely getting 2 shot is because "im bad"
its not just damage, lag is oretty bad too
then its nt my fault im dying is it
why must it be a config
Why bloat up the config with another option for something that'd benefit all players
i dont think it should be a config, cuz ^
bc it wouldnt benefit anyone who wants to farm endothermic energy/nightmare fuel
or just fuck around with a zerg pot
You'd end up getting more by not being basically locked into getting spawnkilled by Pumpkings 
and this too ^
but you dont get spawnkilled
you have the firepower to kill them
unless its pre dog, in which case whats the point in farming those two events
you're REALLY overestimating how strong dog drops are
I very much do because of the fact my game usually runs at about 15 frames due to the excessive amount of mobs that can spawn.
i had no problem
i just spawned, buffed, healed, and went back out if i died
sorry, its a bad habit of mine
the problem lies very noticibly when it's the pumpkin moon cause haha funny pumpkings
Plus a spawn cap would literally benefit everyone as if you're killing them fast it won't matter at all
its alright
yes but haha funny 50 pumpkings on screen
I do agree with hahaisms
Your excessiveness for just wanting to bloat up your screen is your own issue but where this is to the point where it causes someone to basically not even be able to play the game due to the excessive lag on their PC there easily could be a spawn cap.
But what about people who can one shot the bosses of events
thats just like straight up not possible
thats not possible when you need to farm the events
except for maybe vehemence

mod config ofc

What if
What if we didn’t suggest anything?
Big brain move
I have idea
what about a item like a vanity or something
It's not so impactful so there is no drama
No that was just by base idea
Oh
hmm
I was thinking everybody could build on that
cool sugg feedzuh

Can agree
that bloats too much the calamity keyboard settings
and also my keyboard
when ofc playing rogue
I also think that Astral Teleport and Astral Arcanum UI toggle should be merged
Rouge is cool
As they're essentially the same thing
Yeah
When you want to suggest a flak crab summon upgrade to the magic conch, but it’s an SIS
Might add that to the sugg
What is SIS im New here
Yeah add it.
Specific Item Suggestion
Specific Item Suggestion

ok jeez
Specific Item Suggestion(s) ((or basically Specific Suggestions)) are suggestion that detail a certain item/enemy/etc with their stats, drops, etc.
If (including the astral arcanum stuff) the keybinds in the sugg were removed, you'd be left with
- Adrenaline
- Rage
- (whatever merged Astral Teleport and Astral Arcanum UI toggle is)
- Normality Relocator (which is dedicated)
That's a lot less than we have atm
how many keybinds to set are in calamity currently
11
Bruh
jesus
Imagine using keybinds
oh and also makes sense since touching the other button that is """far away""" from the WASD keys is irritable
when basically you'd have set all the other keybinds near WASD except certain ones such as rogue
Except the ones related to rogue (Momentum Capacitor, Sand Cloak, Plagued Fuel Pack, Blunder Booster) absolutely don't need specific binds
The former two can be reworked as they're ass anyways
And the others are essentially dashes
So just make them toggle like dashes!
Genius ain't it
(totally forgot Spectral Veil)
there is a reason accessory keybinds are all separate
a vast majority of them are mutually exclusive
Using DOWN to activate Elysian Guard, instead of an additional hotkey.
this was a thing in an older version of Calamity, but the general consensus was that it was too annoying
double down wasn't much better
imagine fighting yharon and when going down a platform your movement just dies
random spikes in movement lesss goooooooooo
imo removing elysian guard's hotkey feels a bit unnecessary
And a good amount of them don't need keybinds

honestly it gives less headache with just having a custom keybidn
making booster dashes activated by normal dash keys will not only be annoying due to cooldown but also not stackable with regular dashes
activating arcanum UI is a bigger inconvenience than a celestial jewel's quick tp potion
coding limitations feelsbadman
in a funny world we could make it like
enter the gungeon where there's only one (one) active/key-binded item that can exist at a time
(excluding ways to increase that or pilot)
I had the idea one time of having exactly 7 accessory effect keybinds
One for each slot
You hit the acc slot 3 key to activate whatever ability the accessory in slot 3 has
imagine having to micromanage 7 keybound accessories though
You already have to
theoretically.
Hence us having different keys for them all currently
i dont like the idea of down for elysian
cause depending on the fight i either want it toggled on or off
i dont want it switching every time i pass through a platform
It would likely be a double press down, which iirc is what it was before
Still possible to accidentally input but not as much
it was down, then double down, then separate key iirc
It's especially more difficult considering the fact that 60% and 80% keyboards exist which limit people's keybind capabilities
Pardon?
I know some keyboards don't have numpads or the function keys or even the Ins/Del/Home group
But I would hope that all keyboards have all the letter keys
nah my keyboard actually just has 1,0,c and v
Get a new keyboard?
Will calam ever get optimised multiplayer?
Endgame dungeon is the laggiest thing ever
It's difficult, code-wise.
Hmm
What exactly is causing all the lag though?
Because I just walked into the dungeon post planterra and it lagged
Not terribly, still semi playable
but there were around 10 enemies in the area
I do not know. You'd be surprised what can cause tons of lag.
Last time Apotheosis was an incredibly laggy weapon, it's because of the function used to rotate its jaws, it was inefficient and doing more stuff every frame than it should've. They changed the rotation code, and now it causes 0 lag.
lol
I mean I can understand a death mode 5 player blood moon lagging
But idk whats up with the dung
I think that we have a program at our disposal that lets us see, directly in our code, which functions are causing lag at a given moment
We could ask one of our programmers to go into the Dungeon with that running, and see.
That is, if it's not just you
(and iunno if that program works for multiplayer lag or only client-side)
Well I kinda was running 5 player but it did happen too when my friend hosted a server
Altho not as badly
That sounds more like a connection problem
Would connecting an ethernet cable to my pc improve it?
Currently on wireless atm
The router is a floor below me so i havent been asked to get a cable
Maybe
I mean, the answer is yes, ethernet will be faster than wireless
But I don't know if it would solve your problem
Of course
I was running 3-5 players at once so ig theres the reason
Plaguebringer ai had a lot of fun :)
Oh yea when i was doing plaguebringer and my friends kept dying it kept leaving the bossfight even tho i was alive
then it just didnt despawn
It'd improve ping lag but not FPS lag really and if the host is having FPS lag you're gonna notice issues also 
Its ping lag
What's the host running at then?
I'm talking the host's average FPS really as if the host is having hardware issues that can also lead to desync with terraria
Oh na theres no fps issues
I usually turn frame skip on anyways since it never goes below 60fps in any situations
Not much cal can do then as that's a netcode issue, most you can do is try to improve the others internet speeds or just play with people closer to you 
We all live in the same town lol
Also I am also experiencing the lag even tho im the host
Yeah because terraria netcode is uh not good 
Not the place to discuss this now though
The only things that don't stack are ones that are in the same upgrade trees
As in, a successor not stacking with its predecessor
Everything else is getting nerfed
Also you can stack things like Dark Sun Ring and Nucleogenesis
An example of what you can't stack is Statis' Blessing and Statis' Curse
(Also this is for the next update, and therefore not relevant for suggs, cuz you're only supposed to suggest for the current release)
(Once you have experience with the upcoming balance, then you can write a suggestion about it)
ahhhhh...alright, thank you for telling me. i did not know beforehand, hence why i made the complaint. i will check it out in the next update, see how it works. and i will see if it works. thank you again
mhmm. and thank you for guiding me in the right direction and not starting a full on war. thats nice
Tru
i like this sugg
so why is gaels greatsword in the game
Dedicated item.
(It's probably an indirect reference to that ring anyway, considering that ring indicates you're a follower of Dark Sun Gwyndolin)
And yeah that's dedicated
to Leviathan
how many dedicated stuff does levi have
At least 2 afaik
is the boss dedicated to him?
Yeah lol the boss predates his involvement with the mod
ill just leave it in to see if anyone can bs a reason for it
what
- Levi Pet and :gaelsmile:
no nitro lol.....
@burnt bough That's not how suggestions are supposed to work
You gotta actually
provide a reason
Explain why it would be fitting and more importantly why we should do it
letting people come up with a reason is fundamentally wrong when the core of the suggestion breaks a rule
Add the thing because it’s a thing that should be added because of the thing inside the thing and the thing exists as a thing
Hell, for the sake of the voters, you could even explain who Dark Sun Gwyndolin is, for those who don't know Dark Souls
Calamity already has way too many references for references sake, such as Determination Breaker, and adding something like this is entirely unnecessary.
isnt this an explicit dont
Yep.
Also self explanatory being the only reason for a suggestion is incredibly weak.
Indeed, I may even make that an example alongside "It'd be cool"
dungeon lag happens to me too, both me and my friend are on ethernet
Game lag happens to me whenever there are a lot of projectiles on screen or the boss has a lot of flashy attacks.
I haven’t had that much of a problem recently, but sometimes the game chugs and then halfway through a boss fight, the game suddenly speeds up.
It’s actually really cool and I kind of like it.
sugg bot's down, notified amber
do you guys have alchnpc lite?
yes el oh el
try going into the config and turning off the setting that mentions lifeform analyzer
(forgot to mention but bot's back up now)
what about making bosses generally despawn
like hve mind if accidently spawned will just not despawn
it will chase eveyr player
huh? you could just leave and rejoin the world and itll despawn iirc
oh well
At the moment there's no real reason to play Acid rain tier 3
id disagree, the reason to play the event is to get more gear (which will likely be of more use next update aswell
ye, but that gear is lackluster and niche
(which will likely be of more use next update aswell
wouldnt say its niche
and lackluster? each class has 1 weapon atleast, thats enough tbf
By giving Od a bit more than what he has now it'd make him at least somewhat relevant
also, OD is an optional boss on purpose
Yeah uh "Lackluster" is definitely not true for Old Duke loot..?
locking those tiers behind a boss more optional then Polterghast sounds pretty
eh
I mean Polter is optional too technically
Brimmy's drop pool might fit the "Lackluster" nature
more optional
Plus locking Abyss tier 3 and 4 behind what's supposed to be a very optional boss doesn't seem to be the greatest idea to me either 
polter is still a boss most people will do in a normal playthrough
an action that doesn't really make too much sense
also im pretty sure theres a lore explanation for this
I skipped poltergeist
I'm just saying, OD is a boss people will skip because there's nothing to really gain from him, while people will do Polter because he gives a lot more stuff than OD does, for them both being optional bosses, it seems pretty unfair, by siphoning some of that stuff from Polter, it gives OD a reason to be relevant while also keeping Polter relevant
or an ingame message or whatever im like, 75% sure
On accident on my first play through
theres a diff between OD's optionalness, then Polter's
skipping polter is litteraly skipping an entire tier of content in Post-ML
I know that's what I'm saying
skipping OD is skipping optional weapons to (theoretically) help with DoG
If he's optional why is he so important?
they arent the same
...because he isnt fully optional
he is still recomended to be fought and defeated
I know, I'm just trying to even out the disparity
i mean
EoC isnt needed
almost everyone fights it
why? because you kindof should
same with polter
its a part of the normal recomended path
That's why i'm suggesting this for OD, so there's an actual reason to fight him
and an actual reason to do AR t3
then agian
EoC, EoW/BoC and skeletron are also technically not needed just heavily recommended but 
There already is an actual reason to fight him of the weaponry he drops that can give you that "edge" someplayers need for the DoG fight
OD is fully optional, why lock an entire (half a) tier behind a fully optional boss?
ye, but most players don't need that edge
its like, locking the ocean behind DukeFishron
isnt skeletron needed?
oh i thought the tablets were from dungeon
He's not needed but is heavily recommended due to the power of the dungeon loot Pre-HM
And shadow key
So is Polter, but yet he's so important simultaneously. Just give some of that importance to OD so it's not such a huge disparity between two seemingly "optional" bosses
Is it that bad to fight OD?
saying "there isnt a reason to fight him other then some weapons" can litterally go for half the bosses in the game:
EoC (in vanilla)
EoW / BoC
KS
DS (unlocks a biome, which you could argue, but the biome has 0 relevence other then more weapons
Crabulon
Leviathan
Aureus
SG
Folly
so on and so forth
agian, Polters optionalness isnt the same as OD's
thats why polter is more important
its not the same scenario
There's really not though of they both unlock ways of getting better gear that can help for DoG, Polter just so happens to unlock more really 
oh you have to either fight skelly boy or polterghast
you can skip both for a true low% run
but eidolon boi only spawns in 3rd layer
theres ways to get there
Yeah can still get to layer 3 pre-polter just not that easy

