#suggestions-discussion

1 messages · Page 1137 of 1

twilit warren
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c o s m o l i g h t

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Is a good suggestion tho

grim tusk
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The reasoning could be improved to be less of a complaint but yes good idea

lunar sky
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Thanks guys

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Sorry that I sound whiny, stuff like this just really annoys me

brazen pier
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This may be the wrong channel to ask, but

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out of curiosity

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how does suggestion bot know when to put something up for a vote?

tranquil perch
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@lunar sky Install fargo's mutant mod wegud

tranquil perch
grim tusk
brazen pier
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Cool

twilit warren
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drinking game for this channel: take a shot everytime someone says iirc

eternal escarp
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no iirc

twilit warren
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just searched iirc in this channel and there is 4865 results

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nice

twilit warren
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yes

fossil finch
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true drinking game: Take a shot every time a bad sugg is send to oblivion

eternal escarp
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omw to become drunk beyond repair

lunar sky
vital condor
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To be fair

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Fargo's MUTANT mod is just QoL additions like the multi-boss spawners

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it's the SOUL mod that's the content mod to be avoided with calamity

lunar sky
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Story is very important to me so it feels weird to use two content mods together, and I consider both Fargo’s mods to be the same... I guess universe?

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I dunno

vital condor
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fair enough

lunar sky
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Thanks for the advice though

vital condor
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np 👍

sly forge
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@ashen warren Don't post things like that in here, you've been muted.

vital condor
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...now that's a dodgy name

sly forge
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They've left anyway.

solid tartan
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lmfao the name

lunar sky
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What did they post

solid tartan
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idk

vital condor
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you don't wanna know.

earnest cape
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they're punished now move on

lunar sky
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Understood

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I guess

rugged belfry
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not as much here, but more in other server

languid temple
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Ok

cosmic karma
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though adamantite railgun would sate my adamantite hatred

hollow shell
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(There is already a Titanium Railgun equivalent for Adamantite coming next update)

still zodiac
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(and both ores will spawn anyway)

hollow shell
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(What)

still zodiac
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The early HM progression change, no?

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Both types of t1, t2 and t3 ores will spawn after killing bosses

hollow shell
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Is it confirmed to be both types?

still zodiac
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In the changelogs, yeah

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It keeps saying ores so I would assume its both, so

hollow shell
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That could mean either

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But

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It does seem like it means both based on how Fab's talking about it

still zodiac
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Yeah

dusk adder
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i remember reading that both ores spawn at each stage

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at the official draedon pdf

hollow shell
still zodiac
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Yeah that

rugged belfry
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FAQ says it'll spawn both ores

warm scarab
safe oasis
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ok so i read this sugg like 7 times now and i have no idea what's happening still

rugged belfry
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same

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o they dont speak english

earnest cape
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@wicked fossil read the top pin

rugged belfry
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oh

earnest cape
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no weapon balance suggs allowed for now

wicked fossil
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oka

safe oasis
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overused joke and not for this channel

wicked fossil
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I did not see that 🙂

rugged belfry
earnest cape
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mod bot does

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🤫 demik

rugged belfry
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Nooo

languid temple
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K

earnest cape
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thanks for your contribution to the chat

rugged belfry
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lmao

agile bolt
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I can maybe understand the mech random spawnings but events like bloodmoon/solar eclipse should easily be countered. When you beat cryogen you can quickly just make the cosmolight which just straight up gives you the ability to skip those events, i also think it can just skip the natural spawning of mech bosses?

frozen hornet
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You could just go underground when the message appears

agile bolt
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I think that if you turn it into daytime the mech boss wont spawn? but not 100% sure since i always just went underground

candid grove
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imagine using cosmolight and not marble and granite dials xddd

eternal escarp
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marble and granite dials?

candid grove
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sundial and moondial

eternal escarp
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you mean enchanted sundial?

candid grove
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watch me misremember and they're from some qol mod

eternal escarp
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they likely are

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i dont remember those being in cal / vanilla lol

candid grove
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def not vanilla

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oh yeah its not cal lmao

earnest cape
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.....why?

rose latch
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because cool is not reason

eternal escarp
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make the dungeon a little more unique
sounds like a reason, but personally this reason sounds really incorrect, cant imagine just being in the dungeon and being flashed in a game like terraria, it would just make the dungeon worse

rose latch
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it's already pretty unique anyway

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there are paladins

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the 3 casters

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bone lee

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snipers

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and tactical skeleton

eternal escarp
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well i wouldnt say those enemies make it unique

rose latch
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and then the usual fighter enemies

sleek turret
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you literally have

eternal escarp
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byeah dungeon has its own feeling

cobalt pewter
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English moment

crude geode
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@tight nacelle

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See the convo above

eternal escarp
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thanks

sleek turret
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3 ranged enemies
3 mages
1 fucking hihg speed bone man

cobalt pewter
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I'm confused too se ye

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Ekkdkdfk

sleek turret
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skull head

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why would you want the SWAT one have a flash grenade

crude geode
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Dungeon is already fairly unique tbfh. Also each of the skeletons usually only do one thing.
Sniper shoots you for one gajillion damage
Rocket Launcher hits you no matter what
Tactical Skeleton shotguns you

rose latch
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the casters all have their own thing

sleek turret
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yeah that too

eternal escarp
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tactical skeleton looks like he would have a flash grenade of some kind
also, what HDfailure

rose latch
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some of the most unique non boss enemies in terraria

eternal escarp
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why would a skeleton, in a dark dungeon, need a flash

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lol

crude geode
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To light things up, clearly

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Can’t burn your retinas if you don’t have any

rose latch
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because they need light to find the light switches

eternal escarp
earnest cape
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@tight nacelle ^^ read above

crude geode
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Appears to be a ding dong ditch

earnest cape
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maybe

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let's give them time

rose latch
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but online

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not even dnd

earnest cape
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you don't have to be offline to ding dong ditch

tight nacelle
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ok i read above

earnest cape
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if you ignore this channel it counts as a ding dong ditch

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speaking of the devil

tight nacelle
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im no devil

earnest cape
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...its a phrase

rose latch
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is there something like SIS for enemies

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specific enemy suggestion?

eternal escarp
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being to specific as a whole is bad iirc

sleek turret
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yeah

rose latch
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yeah

eternal escarp
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SIS is just a really common thing (back then)

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so its a bigger example

rose latch
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but there's no actual rule for enemies

sleek turret
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being specific counts for every type of suggestion

rose latch
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yeah thought so

sleek turret
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not sure about server ones

earnest cape
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SIS's been bent a bit over time and used for everything that counts as "too specific"

eternal escarp
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yeah SIS is just another thing of its own due to the fact it used to be way more frequent afaik

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byeah its basically specifity as a whole

crude geode
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Laying out the exact details of a new enemy, such as appearance, drop rates for items, and money drops would probably get SIS-ed. Saying something like “Add more Phantoplasm enemies” and then providing ideas such as “Ectoplasmic Furniture Mimics” would likely not be.

sleek turret
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it really depends on wording

rose latch
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but something like a flashbang for a certain enemy that lasts around 7 seconds is very specific

eternal escarp
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its less specific then some other stuff

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although it is a kinda specific attack for a specific enemy

crude geode
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I’d argue the specific nature of it matters less than the actual reasoning behind the suggestion.

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If we were talking about like Crimson v Corruption I would agree they need to each be more unique, but there’s no comparison made to show the dungeon being unoriginal.

rose latch
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well yes

crude geode
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It’s adding a solution to a problem that really doesn’t exist.

eternal escarp
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and the solution is kindof a problem of its own tbf

rose latch
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me pressing the opposite direction to dodge flash in terraria

crude geode
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@zenith hazel Thoughts on the latest suggestion, the flash bang one?

rose latch
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flashes in terraria would be so easy to dodge

eternal escarp
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but would also just be generally annoying

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(also 7 seconds is way too long in any case lmfao)

zenith hazel
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it has little to no reasoning

rose latch
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yep

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7 seconds would be horrible

zenith hazel
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not even csgo is that brutal in terms of flashbangs

eternal escarp
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ikr

zenith hazel
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why should terraria be

eternal escarp
earnest cape
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Ah yes

rose latch
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I start malding from being flashed in csgo or valorant for like a second

crude geode
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Because odd mushroom clearly isn’t enough to kill players’ eyes BrimSus

crude geode
tight nacelle
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i did

eternal escarp
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if you want the mark removed you could fix your sugg to acompany the thoughts and convos here and shtuff

earnest cape
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then fix your suggestion to the problems that's been mentioned

rose latch
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the problem is that the suggestion has no reason to exist though

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so the first thing that needs to be done

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is to find a reason

earnest cape
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it just doesn't have enough reasoning

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anything's welcome as long as it abides by the rules and has reasoning

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and is something about the mod

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for mod suggestions

rose latch
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I think if you have to look for a reason for a suggestion, rather than having a reason from the start

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then the suggestion doesn't really need to exist

eternal escarp
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yeah, basically

safe oasis
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@flat herald recipe at the end is unnecessary, otherwise valid

flat herald
clever dagger
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i thought crab didnt enrage

earnest cape
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he has 2 enrage stages

cobalt pewter
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Crab enrages in current ver

earnest cape
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being on surface and being outside biome

flat herald
clever dagger
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also honestly theres not a single time ive found a mushroom biome that wasnt big enough to spawn him

safe oasis
crude geode
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^

earnest cape
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spawning him and fighting him is different

clever dagger
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HDfailure i fight him on the surface outside biome every single playthrough

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lmao

earnest cape
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fighting him in your traditional mushroom biome is cbt

clever dagger
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welp

earnest cape
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anyway

clever dagger
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to be fair its crabulon you dont need the most dodging room

earnest cape
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yeah what psychic said

flat herald
crude geode
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It’s okay, just remove the specifics of the recipe

clever dagger
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yeah recipe is too much detail

earnest cape
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its alright

flat herald
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yeah, removed it now, thanks for the feedback CirrusBreakdown

safe oasis
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👍

crude geode
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Also like...I don’t think it’s that’s difficult to build a house in the mushroom biome (the only setup needed to get Dryad to sell glowing mushroom seeds)

safe oasis
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well you need to first build a house, then hope someone else doesn't move in instead of the dryad, then wait for it to be night so dryad teleports in

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kind of annoying to actually try to do that

clever dagger
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thats like 5 minutes of messing around

crude geode
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You don’t have excess housing made via very legitimate methods cheat sheet

earnest cape
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just do it at night and have the npc spawning config cranked up and nighttime npc spawns enabled

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:sungla

clever dagger
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aha im not the only person who does that lmao

flat herald
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is cheat sheet the mod with mod spawning, list of items etc?

crude geode
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Mhm. Speeds up the process of making slum hotels in the sky very humane housing for NPCs

earnest cape
crude geode
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Byeah personally I dislike the suggestion because making a house in a mushroom biome and moving the Dryad there is...not difficult.

earnest cape
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maybe mention dryad selling the seeds and explain why crafting it is better?

flat herald
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I'll try to think of something or remove the suggestion, thanks guys

crude geode
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The suggestion is valid, just my personal opinion.

safe oasis
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he already did tho

fading silo
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Why does amidias not sell seashells, coral, starfish and shark fins? I never questioned it until recently.

sleek turret
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Maybe because it bloats the shop store?

fading silo
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Maybe

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But it would save tedious grinding

sleek turret
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Or just basically because AS and DS alredy drop them.

cobalt pewter
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You can get the first 3 from killing Cnidrions and DS

sleek turret
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Except Shark Fins

fading silo
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He barely sells anything at all.

cobalt pewter
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Shark Fins, doesn't seem to fit Amidias' store as much as I don't recall stuff resembling sharks in sunken sea

fading silo
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It’s just prehardmode and ds and acid rain summoning

sleek turret
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So its easier to sell the Desert Medallion for DS for the materials rather than the NPC selling it.

earnest cape
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a good way of farming shark fins is farming maulers because yessssssssssssssssssssss

cobalt pewter
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H

fading silo
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No

sleek turret
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maulers pre-hardmode kekw

fading silo
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He a fish tho?

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Seahorse. My bad

eternal escarp
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amidias, as already stated, already technically sells those in the form of DS and AS spawns

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theres more ways, but the boss is prolly the easier way to gether these tbf

fading silo
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Still tho

earnest cape
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i mean if you really want thos ematerials go fishing for abyssal crates they give a fuck ton farm cnidrons underground

fossil finch
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Why would he sell sea goodies out of all things

fading silo
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He has prehardmode and summoning items that’s it iirc

fossil finch
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He's been trapped on a big clam for some years already
On a sea that has none of that

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He literally has weapons

fading silo
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It’s more like a cave

fossil finch
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And he's guide but pog

eternal escarp
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making him just sell sea shells on the sea shore side would kinda make DS drops and obsolete, and if those were to be removed his connection to victide loosense(?) more

fading silo
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I feel like his usefulness ends after AS and acid rain t2 cause I believe after t2 he sells the caustic tear.

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But that’s not what I’m talking about

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He’s a seahorse, right?

eternal escarp
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he also sells the bloodworm for OD

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and, i assume he is a seahorse

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and another thing

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he doesnt need to be relevent forever

fossil finch
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He's an humanoid seahorse

cobalt pewter
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The breathing buff he gives is mighty useful iirc

fossil finch
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(Species?) Originary from his own kingdom

eternal escarp
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although, i would have liked him to get the permafrost treatement (slowly getting more weapon sales for that area of the game)

fossil finch
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Also making his sell those things wouldn't make him more useful late game

eternal escarp
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itll still be more efficient to farm bosses then buying it yes

fading silo
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He just sells a bunch of prehardmode weapons and those are the only weapons he will sell

cobalt pewter
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In case of weapons

eternal escarp
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yeah

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perma is from cryo till about pre-golem

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(+ that donator weapon iirc)

sleek turret
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also Permafrost sells that icy beacon food item

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which uhh

eternal escarp
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that is kinda usefull yeah

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but like

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i personally never used it kekw

fading silo
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Imagine upgrading the hermit crab summon to flak crabs?

eternal escarp
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ngl that sounds like a nice idea, but SIS darylsweating

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actually

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i wonder

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would suggesting amidias to behave like Permafrost's sales be a fine suggestion?

cobalt pewter
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Sure?

fossil finch
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holy shit make this a reality
Hermit Crabs Acid Rain T2 Flak Crab Upgrade

fading silo
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I wish

clever dagger
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y e s

eternal escarp
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would basically make him a bit more usefull for players (+ more consistent with other NPCs ig?)

fossil finch
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Brb going to vc4 and telling fab

eternal escarp
fading silo
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Good luck

river glen
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is ninja rogue armor or still throwing

fossil finch
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i was obviously joking

fading silo
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Throwing

clever dagger
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throwing

fossil finch
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Still throwing

river glen
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rip

clever dagger
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one of the donts is changing between classes and stuff

earnest cape
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bloodworms spawn right after moon lord

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next update

river glen
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i dont have to think now

clever dagger
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even so, if the current spawnrates are there it would still be a pain

fossil finch
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Bloodworm spawrate's getting buffed next update

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You could wait until that's done and see later

earnest cape
fading silo
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Upgrade sand dollar or snap clam to trilobite ultimatesmug

clever dagger
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i looked in changelogs and saw like 5 separate spawn rate boosts lol

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alright ill delete sugg for now then

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what point in changelogs is current update

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nvm im dumb

eternal escarp
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Make Amidias' behave like Permafrost in their shop aspect
Permafrost is an NPC known to sell quite a bit of nice weapons (and various items) from Cryogens defeat until almost Pre-Golem (due to his "tiered" weapon selling) which makes Permafrost more relevant in that part of the game, aiding the player gain weapons without the need to grind and has reliable and easy to access weapons and gear.

Sadly, the same couldn't be said about Amidias:
Amidias is an NPC the average Calamity player will almost SURELY meet, yet his relevance is little gameplay wise, he has 1 set of weapons for the player at that tier, and the water themed boss summons every now and then, making him pretty much irrelevent for the player after the first time they meet.

My proposal to make Amidias more relevant for a period of time, like with Permafrost, will likely lead the player to have more reliable weapon options, and add more variety to pre-HM in regards of weapon options, and can also lead the player to seek out different events (like how Permafrost rewards the player for defeating the Frost Moon).

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does this cover most of the points and stuff needed?

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(and hopefully it actually makes sense and is readable)

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ill just, post it for now ig

cobalt pewter
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@eternal escarp I'd include the water breathing buff he'd give for his current stuff

eternal escarp
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oh yeah, you are right

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added, kindof

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dunno if its commonly used ever outside of the first and second abyss trips

fading silo
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I still wish we could have a hermit crab upgrade to flak crabs and the sand dollar/snap clam to a trilobite.

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We have the materials

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To possibly make it

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It’s just stats and attacks....and maybe some spriting and various things.

eternal escarp
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too bad you cant donate for weapons currently, eh

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((although ngl i did kinda hint that he could get relevancy after an event (which is acid rain at that time) so lole))

fading silo
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I’d rather not donate for something. I love this mod, but I’d rather save my money.

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Also snap clam into giant clam variantFollyThonk

mossy vapor
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I've read somewhere that you can repost suggestions if its been a week and it reached the star requirement

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is that true?

dapper coral
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you can repost your own suggestion if it's been a week+ and it did not reach the star req

mossy vapor
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ah

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oki

river glen
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time to repost every single suggestion i had that didnt get 200

fading silo
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I’m sorry, but I’m chuckling at the idea of reposting something that already reached the requirement.

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Not hysterical, but it got a small laugh out of me

mossy vapor
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mine has reached the requirement but its buried so deep in the channel now 😔

zenith hazel
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then link the message if it wasn't delivered

fading silo
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It’s ok. That means it was sent or not

mossy vapor
dapper coral
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link the message link here

mossy vapor
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ahoki

dapper coral
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so we can deliver it

mossy vapor
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on it

fading silo
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Stupid bot ruining suggestions, but it’s better than having one or more people posting them to the voting channel. Cause people can’t stay awake 24/7 and can’t be on 24/7

zenith hazel
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notified amber of bot being down

fading silo
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That kind of sucks ngl.

mossy vapor
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here it is

zenith hazel
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give me a sec

mossy vapor
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oki

zenith hazel
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done

mossy vapor
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nice

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thanks!

river glen
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why do worm bosses spawn coiled up anyways

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why does a boss like aquatic scourge not spawn coiled up

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or does it do so offscreen

brazen pier
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I think it's mainly because an entire worm spawning uncoiled would result in a large area suddenly being covered in danger with no warning

hollow shell
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The actual alternative is having the worms "spawn" one segment at a time

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However I'm pretty sure that's just done by making the segments visible and tangible one segment at a time, they do still spawn all at once

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I imagine actually assembling the worm segment by segment would cause all kinds of buggy behavior...

robust lava
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I was gonna say, spawning the worm segment by segment sounds like you're asking for bugs

crude geode
hollow shell
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I assume so.

ashen warren
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DoG with one segment

crude geode
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Multiplayer lags
The DoG with only one segment

ashen warren
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tail doesn't exist

limber ocean
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the crags sugg is at 200 stars

hollow shell
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aight

hollow shell
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@pulsar rose You need to format your suggestion properly, with a separate title line and reason/elaboration below
(Separate as in use Shift+Enter to make a line break)

Also, you need more reason to support your suggestion

pulsar rose
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ah like what for example

hollow shell
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Well, why do you think this would be a good idea?

fossil finch
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also kinda specific byea

pulsar rose
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as it could make fights take a bit less time and some gear thats focussed on inflicting debuffs could be viable for longer

hollow shell
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That first reason isn't great but the second one has some merit to it

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in that a lot of DoT debuffs are underpowered

twilit warren
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Well debuffs aren’t very helpful in the current game maybe the potion would help them be more viable

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Yea

hollow shell
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But I don't think Ichor or Cursed Inferno (with Calamity's DR reduction) need to be any more powerful

pulsar rose
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I agree with that

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I just used it as an example

twilit warren
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Makes certain debuffs stronger perhaps?

hollow shell
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Or relegate it only to damage over time debuffs

pulsar rose
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that sounds pretty solid

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I'm just trying to think of what debuffs would'nt be affected

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what do you guys think about those that should'nt be affected

hollow shell
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Is there a problem with limiting it only to DoTs

pulsar rose
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if we are talking about DoTs would'nt plague be overpowered

twilit warren
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Maybe it could double the duration of debuffs instead of the power?

pulsar rose
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things like flames would still be useless then

twilit warren
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Might make stuff like Lunic eye less bothersome to use

pulsar rose
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the aim is to make the early game debuffs viable for longer

hollow shell
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Theoretically those would have the same overall damage result, just one takes more time

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duration vs power.

twilit warren
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Not necessarily if you are consistently applying the debuff

pulsar rose
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you know it would probably be easier to discuss this in a vc

crude geode
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Most discussions about suggestions go on in suggestions discussions tbfh

hollow shell
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Well I also want to ask
If your reasoning is going to be that DoT debuffs are generally underpowered (which is what I assume your reason will be), why not make the suggestion just be to make DoT debuffs stronger? Buff them overall.
Instead of tying it to a new potion.

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You could still suggest that it be tied to a new potion but you probably should make an argument for why it should be that specifically

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in your reason.

pulsar rose
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because I came up with the name before I went to sleep one night

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thats where the idea came from

hollow shell
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mmm

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Generally the thought process behind a suggestion should be
identifying a problem, and then coming up with a solution to it

Rather than thinking up a 'solution' and then working out what problems it could solve

pulsar rose
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dude I was almost asleep when I thought of this

grim tusk
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Sugg is a SIS, what Rover said and those debuffs are powerful enough

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DR decrease is most of the time making a massive difference in boss fights and ichor makes fast low dmg weapons hit pretty high dps (and heck defense on most bosses is getting reduced next patch so it will be way more effective)

hollow shell
#

The suggestions system here is pretty formal

#

Shouldn't really suggest quick tired ideas like that

pulsar rose
#

and it also comes from the experience of debuffs except ichor and cursed inferno being pretty bad

hollow shell
#

You can salvage it but you gotta rewrite it

pulsar rose
#

I'm gonna keep it real with you I have the brain capacity of a rock

hollow shell
#

Damn 😔

twilit warren
#

i could rewrite it

pulsar rose
#

if you would like to you're welcome to

twilit warren
#

soooo DoT debuffs it doesnt apply to, it doubles the power of debuffs right?

#

and to balance it it should probably be locked behind some sort of late progression point

#

maybe astrum deus

pulsar rose
#

no it does apply to DoTs just not all of them

twilit warren
#

hmm

#

the exceptions being cursed flames and ichor is that it

pulsar rose
#

plague would be overpowered with it

twilit warren
#

ehh

#

idk about that

#

so it inflicts 50 hp per second of dmg which would be doubled to a 100

#

idk if thats too op especially against bosses with hundreds of thousands of HP

pulsar rose
#

you know what you're right

crude geode
#

In regards to this suggestion

pulsar rose
#

looks like someone beat me to the punch

twilit warren
#

forgive the wordy nature of the sugg

pulsar rose
#

so then I guess my suggestion ain't needed

tranquil perch
pulsar rose
#

well I'm gonna head out

tranquil perch
#

It's in changelogs

fading silo
#

Wait debuff strengthening? That sounds bad but then you have those items that give benefits when debuffs occur? I’m confused as to why you would want debuffs to last longer?

#

Btw. What if we had a lunic eye sentry summon or a lunic eye upgrade that shoots a stronger beam.😂

rugged belfry
#

Strengthen debuffs you give, strengthen debuffs you receive.

ashen warren
#

by "strengthening debuffs" does it mean the debuffs you inflict are stronger or the things like the alchols that give debuffs are stronger

brazen pier
#

Judging by context it probably means debuffs you inflict

hollow shell
#

That could be clarified

#

"Add a potion that strengthens debuffs the player inflicts on enemies"

#

mayb

rugged belfry
#

Yeah, I assumed they meant strengthens debuffs they take, as a challenge

hollow shell
#

@twilit warren

twilit warren
#

I fixed it

hollow shell
#

could also go in the title line but ye thanks

safe oasis
#

for current sugg, why not just make them better by default instead of requiring yet another buff slot

river glen
#

would something to buff ninja armor be a fine sugg

#

since its outclassed, and throwing is not a good class in general

hollow shell
#

Weird situation

#

Cuz we'd rather not touch throwing at all if we can help it

#

considering it's guaranteed to die

earnest cape
#

eah

river glen
#

ehh

dapper coral
#

it would be decidedly against calamity's anti-throwing precedent, yeah

river glen
#

i guess i will wait until 1.4

#

since its being changed then

#

what will happen to obsidian armor btw

crude geode
#

likely left as summoner. Rogue has a decent amount of gear now so it isn't too necessary tbh

burnt bough
hollow shell
#

Because those weapons are turning into Ranged in 1.4
That change would only be temporary and it would fuck with mod compatibility

earnest cape
#

yeah

dreamy trellis
#

also throwing is slightly different than rogue

earnest cape
#

it's mentioned in the "don'ts" doc pinned i think

dreamy trellis
#

in a sense that a granny smith apple is different than a normal red apple

earnest cape
#

not really the channel

languid temple
#

K

earnest cape
#

can you not

stone crescent
#

It would be sweet if victide bars were placeable. Pretty much all the other bars are. I wanna make the victide pyramid 😦

earnest cape
#

wait victice bars aren't placeable?

stone crescent
#

they arent yeah

violet sierra
#

that sounds like a good sugg to me

eternal escarp
#

iirc victide is currently one the few bars with no placable sprites yeah

#

(oh wow now i noticed the time diff between the messages ech )

cobalt pewter
#

You can't really suggest placable bars iirc

#

You might need to wait for someone at calart to sprite placed bars

earnest cape
#

just make a low quality sprite on ms paint and put it up as a placeholder

eternal escarp
stone crescent
#

okay

rugged belfry
#

wait

#

I'm just reading the above messages you may not be allowed to rip

stone crescent
#

i was reading the rules. i only see no "requesting resprites"

#

wait

#

at the very bottom

#

"placeable calamity bars"

#

dam

languid temple
#

K

earnest cape
#

if you're just gonna say "K" just don't

languid temple
earnest cape
#

it doesn't contribute a single thing

#

other than annoy people

languid temple
#

🙂

#

That's why I'm here

frail mantle
#

then be somewhere else

hollow shell
#

Wish I saw this earlier but yeah
@languid temple You've been posting a lot of random unprompted messages in this channel, I will Warn you if you do it again

earnest cape
hollow shell
#

Actually, scratch that
You have kind of a poor message history Slimeybox, I'll Warn you right now. Try to be more on-topic and less meme-y in general.

cobalt pewter
#

oof

fossil finch
#

stealth is not in favor of shroomite

eternal escarp
#

stealth is indeed kinda bad but it is also a thing shroomite has that necro doesnt

#

overall i personally like the sugg byeah

cobalt pewter
#

let's just buff Shroomite stealth and rebalance everything else about it

wise sapphire
cobalt pewter
wise sapphire
#

but necro really doesn't have any advantage at all

#

I edited other ideas in the bottom too

gray nebula
#

OK but necro armor is from pre hardmode

#

imagine eggcat

crude geode
#

Bone wings kinda exist

gray nebula
#

and the synergy is kinda silly

crude geode
#

Indeed, but it is still there

#

I have a more major problem with it tbh, which that uh

#

pick your choice between 3 armors taxevasion Reaver, Shroomite, and Necro

sleek turret
#

personally I think Bone wings should get reworked to not boost Necro armor, but increase damage for all armors.

crude geode
#

Bone Wings boosting Necro is an interesting idea on paper, but the point in progression is so chock full of gear that it just becomes bloat.

sleek turret
#

that's the problem I'm seeing

#

now basically there's a bloat of armors in there

#

basically atleast in pre-golem post-plantera there's 2 sets dedicated to every class

#

except ranged

#

which has 3

earnest cape
#

cause you made it taxevasion

crude geode
#

Except it can be removed

earnest cape
#

i know they're different but sh

crude geode
#

Or moved in progression

#

Unlike removing toilet which would cause a very stupid outrage

earnest cape
crude geode
#

I would suggest bone wing get moved to like post-t2 HM anvil (but that’s future content). Gives it another interesting time to shine but not in a bloated place of progression.

earnest cape
#

imma be blunt Idt it'll get to star req

hollow shell
earnest cape
#

poggies

crude geode
#

I’m not really up to date on exactly what the Reaver rework entails tbh, so idk if that’s true tbh

cobalt pewter
#

It'll be omniclass

hollow shell
#

Yeah it's no longer class specific

#

But it will have multiple helmets that fulfill different purposes

crude geode
#

sounds weird

hollow shell
#

It will be a bit weird, but that's good

crude geode
#

~~and very not specific HDfailure ~~

hollow shell
#

It'll be something new

#

conceptually

crude geode
#

Intriguing

hollow shell
#

so, yeah that shortens your list to Necro and Shroom

crude geode
#

I need to hop back on my bandwagon of getting late-hm reworked once draedon/residual patches afterwards drop because god it’s dumb. Seeing what y’all did with Early HM has me hopeful for potential changes to LC-and-Golem-ish progression points.

hollow shell
#

mmm

#

Things do get pretty funky progression-wise after Plantera

crude geode
#

I find it especially blugh because you (supposedly, tho I doubt anyone does it) have chlorophyte mining for the actual chlorophyte armor, and then more chlorophyte for shroomite/spectre bars for mage/summoner

#

and then dump it after the next boss for hydrothermic

frozen hornet
#

Isn't necro pre-HM?

hollow shell
#

Calamity makes it so Bone Wings give you a huge stat boost while you wear Necro with them

frozen hornet
#

I see

hollow shell
#

Making them into a pretty viable armor set post-Plant

frozen hornet
#

what's the stat boostm

#

I can't seem to find it on the wiki

sleek turret
#

its on the Wings page

#

scroll all down until you see vanilla wings

frozen hornet
#

I see it now thank

vital condor
#

More on topic, yeah things are pretty damn funky at that point in the game

#

making the bone feather easier to get is maybe a solution, but it's not a great one

cobalt pewter
#

Fab likes late HM, so chances of getting it redone completely (which is what I assumed from you about late HM, Cursed) is slim

#

Though Ozz did say smth about making Cultist not a joke for Soon™

#

(Aka idk if it's 1.5 or not)

fossil finch
#

They are aware of the funne cultist problem

candid grove
#

wait no i want ez boss

frozen hornet
#

No CalAha

fossil finch
#

Well suck it up ig

crude geode
candid grove
#

D:

earnest cape
candid grove
#

i found all the hp upgrades very quickly except for blueberries

crude geode
#

Isn’t this already getting changed next update?

earnest cape
#

should we ask a dev?

sleek cloud
#

hi vc

#

bye vc

sleek turret
#

so, is my suggestion fine or it needs something to fix?

shrewd furnace
#

its good

candid grove
#

yeah

shrewd furnace
#

it will make abyss crates consistent with all other crates

safe oasis
#

wouldn't the crate dropping an abyssal lock box instead of a weapon be better though

#

to be more consistent with vanilla

candid grove
#

isnt that the suggestion

safe oasis
#

and you can still get the basic abyss materials

#

isn't the suggestion making the crates require a key

#

or am i just being slow waitaminute

sleek turret
#

fixed it

candid grove
#

now its edited but before it said that it would include a lock box in the drop pool

sleek turret
#

how is it now Psychic?

safe oasis
#

👍

rugged belfry
#

I like the Abyssal Lock Box suggestion

earnest cape
#

so you're saying make last adrenaline upgrade locked behind a boss that's fightable right after moon lord

#

also with the rebalancing and how old duke works his drops will be 100% worth it since being an optional boss as well as being pretty hard

clever dagger
#

it does depend on how the drops get balanced, but as of right now he really doesnt feel worth it to fight

cobalt pewter
clever dagger
#

levi/ana is pre boss HDfailure

ashen warren
#

Fighting achloholism is pre-birth HyperFailure

earnest cape
#

difference is SG and aureus is balanced after skelly and plant respectively while I saw piky testing OD with stellar striker

#

which is a weapon right after ml

cobalt pewter
#

I feel like that's less on OD and more on Stellar Striker

clever dagger
#

od is balanced post polter and even then its a very difficult boss

cobalt pewter
#

Just because OD is doable with a pre provi weapon doesn't mean that it's intended to be fought at that point

#

OD is still balanced around pre DoG (or post-Polter?)

clever dagger
#

its definitely post polter pre dog

dapper coral
#

those are basically the same tier so yes

ashen warren
#

I dunno, I fought him post dog in normal mode and took like 800 damage in one hit

cobalt pewter
#

And even then, mis' point doesn't stand well because, uh, polter is also fightable pre provi

earnest cape
#

ravager is a boss you can fight right after wof your point

clever dagger
#

the point is these bosses CAN be fought whenever because calamity is like that but that doesnt mean theyre balanced at that tier, od is balanced post polter so saying it can be fought post ml doesnt matter

ashen warren
#

The "boss order" in the wiki is completely misleading for new players

clever dagger
#

what does ut say ive never looked lol

earnest cape
#

this is right so I don't know what you're talking about

ashen warren
#

It used to have Astrum Deus pre-Golem last I remembered

clever dagger
#

lol as and destroyer look like theyre chillin together

dapper coral
#

that was AD's old tiering

#

like waaaaaaay back when

earnest cape
#

oh that

ashen warren
#

ye, he used to be where aureus is iirc

#

And Brimstone before Prime? She's more difficult than Scal Clone

earnest cape
#

astral bars right on astrum tier

#

mmyes

ashen warren
#

i find her easier

clever dagger
#

imo shes harder

ashen warren
#

Unless you fill the screen with shit that kills you immediately, as opposed to not that

earnest cape
#

fuckatron metal sans anyway off topic

candid grove
#

just play normal mode xd

ashen warren
#

I did

#

800 damage from OD post Dog

#

Ouch

earnest cape
#

off topic move to a different channel

#

anyway

#

with your point of old duke's drops being not worth it, better save that for later since supposedly the entire game is being rebalanced

#

i say supposedly since I don't have confirmation if post mech bosses are also being rebalanced

#

and prehm too

ashen warren
#

ye, pretty sure old duke is going to be more worth it next update

dapper coral
#

those parts are no longer confirmed to be balanced for this update

earnest cape
#

pin?

dapper coral
#

the only things that are guaranteed to be balanced are post-ML and maybe mech tier since funne changes

#

uhhhhhh nah the pin still holds true

earnest cape
#

ah alright

dapper coral
#

because we're not gonna look at pre-ML stuff anyways

#

for a long time

earnest cape
#

you heard him elephant1234

ashen warren
#

Honestly having difficult bosses drop things that aren't remotely worth it is a Calamity Mod staple, you might as well remove the Angel Treads too

earnest cape
#

?

earnest cape
#

angel treads are really good wym

#

^

ashen warren
#

I'm saying you might as well remove everything else the mod does

candid grove
#

funy boot

ashen warren
#

That's the joke

earnest cape
#

They seem to not have replied so time to do the funny

earnest cape
clever dagger
#

okie ill delet

grim tusk
earnest cape
#

That's because she's available any tier and doesnt need anything to be unlocked

#

With that logic eye is the same tier as scal

#

Which is not true

grim tusk
earnest cape
#

When saying the "same tier" you're talking about similar stats

#

And intended to be that stage

#

(Talking about your misuse of "same tier")

#

Also they clearly said "doesn't mean they're balanced at that tier" so i don't know where you got that from

zenith hazel
#

sugg bot's down, notified amber

ashen warren
#

smh

earnest cape
#

nice first impression, now you look dumb

hollow shell
#

@wind socket This ain't the server for that.

earnest cape
#

@stoic sluice make proper sugg formatting and reason

stoic sluice
#

Oh

#

I just scrolled up

#

'-'

earnest cape
#

for formatting follow the suggestions above it

#

wegud

stoic sluice
#

is there any mod that does that

earnest cape
#

uhh I think luiafk or maybe fargos? makes truffle worms craftable, just need autohammer

safe oasis
#

if you mean like the sugg then not that i know of

earnest cape
#

yeah I don't know any mod that makes them post mech but post plant

whole sedge
#

I guess the closest might be imkSushi's mod with the truffle summoning potion but i dunno the recipe for that Shrug_DRGN

earnest cape
#

it's the closest thing

stoic sluice
#

I almost always just cheat in truffle worms

earnest cape
#

but yes make proper formatting and reasoning

#

read the "don'ts" doc pinned

warm scarab
#

@stoic sluice you do realize truffle can move in pre mech right

stoic sluice
#

I hate making mushroom biome

warm scarab
#

or how come it sells mushroom spear post mech according to wiki

#

it doesn't take long

stoic sluice
#

I'm lazy

warm scarab
#

just find a shroom biome and get some seeds

stoic sluice
#

Very lazy

dapper coral
#

kill crabulon for seedage

warm scarab
#

and then make a mud thingy for shroom biome to spread

#

ye

cobalt pewter
#

Then don't be lazy

dapper coral
#

easy gaming

warm scarab
#

that works

cobalt pewter
#

Galaxy brain moment

stoic sluice
warm scarab
dapper coral
#
  • tbh eliminating the truffle's main gimmick because lazy is probably not the greatest reasoning
earnest cape
#

at least it isn't bloodworm

#

tbh

dapper coral
#

especially considering he's pretty niche anyways

stoic sluice
warm scarab
cobalt pewter
#

Truffle should have more shop content imo

dapper coral
#

by no means an essential npc

cobalt pewter
#

Currently in cal he doesn't really

#

Do anything?

earnest cape
#

ye

warm scarab
#

me he

dapper coral
#

autohammer is useful for truffle wormage

#

and that's bout it

#

in cal

#

afaik

stoic sluice
#

,_,

warm scarab
#

shroomite helmat

#

multiplicative damage boost taxevasion

dapper coral
#

oh is that the flamethrower one

#

okay well that too ig

stoic sluice
#

What is ore in abyss

warm scarab
#

i think all of them does

earnest cape
#

scoria

warm scarab
stoic sluice
#

The scoria wings are a scam

cobalt pewter
#

Besides the funny Autohammer and some melee weapons

ashen warren
#

Truffle’s contribution in cal is just easy truffle worms and that’s it

stoic sluice
#

Oh

hollow shell
#

@stoic sluice Are you gonna edit your suggestion to be valid (formatting, reason) or should it just be deleted

stoic sluice
#

Deleted it

hollow shell
#

Alright

cobalt pewter
#

On the topic of blast's sugg about Amidias having more tiered stuff like Permafrost, I wonder why Bandit has items from pre WoF ALL THE WAY to post darksun

frozen hornet
#

Funne rogue

cobalt pewter
#

true

earnest cape
#

ravager feelsgreat

cobalt pewter
warm scarab
#

@cobalt pewter afaik weak petrification halves wing time as well, so not necessarily "full mobility"

#

byeah

cobalt pewter
#

The flight stats aren't changed beyond flight time

#

Meanwhile the jumps can go fuck themselves

sharp prism
warm scarab
#

ye

#

the jumps just

#

stopped existing

fossil finch
#

What the fuck is weak petrification

earnest cape
#

debuff you get inflicted in p2 rav

#

kills all double jump, cancels jump/flight speed modifiers and halves flight time

#

(oh and rocket boots is also dead)

sharp prism
#

:ravhager:

frozen hornet
#

No wonder rav feels so annoying to fight

cobalt pewter
#

@sage swallow you're talking about "classless" weapons, ye?

sage swallow
#

yea

cobalt pewter
#

Using that term would make it a bit clearer I think

#

Also whips sorta fill this role

gray nebula
#

please make summoners life even easier bla bla funny

cobalt pewter
#

Iban toxic suffering

#

But uh

sage swallow
#

yeah but whips arnt a thing, are they?

still zodiac
#

Yet

cobalt pewter
#

Yeah I see no reason for classless weapons to directly benefit summoner when they're branded as "classless"

safe oasis
#

pretty sure tagging is a thing already

earnest cape
#

stop summons from attacking weaker enemies
Tag the stronger enemies then use the classless weapon

still zodiac
earnest cape
#

Summoner is already a pretty easy class to play; not too much effort needed to play the class so I don't know why this would be necessary

#

Or needed rather would be a better word

still zodiac
#

Besides its pretty much just a 4-5 second time between switching a summoner weapon and a classless one

#

Even less tbh

earnest cape
#

Just press the numbers on your keyboard

#

Ez

#

Also why are you minmaxing for dryad blessing

#

Its not worth it

sage swallow
#

it was just an example with the dryad

river glen
#

if ur fighting a boss they wil target it

#

it shouldnt be a problem to the point u need to target

sage swallow
#

well in case of the king slime for example: whenever he teleports the minions loose their target and will focus (at least in my case) the slimes and not the king

sage swallow
earnest cape
#

you should start on that then

#

also none of the classless weapons(besides marked magnum that needs hellstone so I won't count it) are obtainable at least pre-evil boss

sage swallow
#

i mean im struggeling at the slime god rn and the minions always keep getting distracted by lil shit surrounding the god

earnest cape
#

then right on ebonian/crimulan slime god

still zodiac
#

Using the summoner weapon, yeah

earnest cape
#

it'll stay focused until they split where you'd need to focus it again

sage swallow
#

.......... ;-;

earnest cape
#

actually I don't know if there's a set timer for lock on or not

sage swallow
#

yeah i see theres no reason for that

earnest cape
#

(oh btw aestheticus is a dedicated weapon)

sage swallow
#

no it is not

earnest cape
#

to the patreon donator "DevAesthetic"

sage swallow
#

;-;

earnest cape
#

so uhh

#

@hollow shell opinion?

warm scarab
warm scarab
hollow shell
still zodiac
#

ye it was deleted HDfailure

hollow shell
#

I see it, yeah
A blanket change to all classless weapons with regards to summon targeting likely would still affect Aestheticus

#

The suggestion isn't about Aestheticus specifically, it's about its weapon type
So I think that it's fine

#

er, past-tense

dapper coral
#

even improve areas where it could be falling behind (specially stealth oriented rogue)
considering stealth rogue is gonna be more gaming™️ in 1.5 idk if this point is especially relevant

grim tusk
#

yea i just reposted that sugg

dapper coral
#

ah

grim tusk
#

it got stuck at 170 stars

rugged belfry
#

They should just make effigies toggle-able in general

#

so you dont have to break them if you dont want the effects

dapper coral
#

i'm almost positive that the candles are already toggleable

grim tusk
#

maybe chaos and peace, but not cirrus's

dapper coral
#

oh, the zen/chaos ones are but the DP candles aren't

#

yeah

warm scarab
#

@grim tusk vanilla candle cannot be toggled in 1.3 right, since when i right click them they just drop as an item HDfailure

grim tusk
#

Wiring

warm scarab
#

wiring can do it?

earnest cape
#

yes

warm scarab
#

ight

#

but cirrus' candles HDfailure

#

effigies shoudl work like eh

#

water fountains

grim tusk
#

Which can also be toggled by wiring

#

Although might add that

earnest cape
#

feedza

cobalt pewter
gray nebula
#

we have a sprite for that

#

idk why its not implemented

cobalt pewter
earnest cape
#

thinkies

pine star
heady storm
#

Rework when you could properly scale the hitbox mmmmm.

river glen
#

yeah, u can just make the hitbox bigger

fair radish
#

Just make the hitbox better

#

It’s not hard

heady storm
#

@cobalt pewter

cobalt pewter
#

Mm

heady storm
#

For clarification; why a rework precisely when we could just transform the hitbox itself.

earnest cape
#

insert make omniblade work like wish murasama here

heady storm
#

(Going to suspend with an exclamation until you provide a proper incentive excluding "funny hitbox".)

worn salmon
#

chinese murasama

jagged zealot
#

So wait, do you guys put a suggestion here before suggestion voting?

earnest cape
jagged zealot
#

would suggesting a vanilla debuff rework be out of the question?

candid grove
#

check the do's and dont's

#

also i have no idea how to spell do's and dont's

#

is it that

#

or dos and donts

#

or dos and don'ts

earnest cape
candid grove
#

or do's and don't's

earnest cape
#

anyway

jagged zealot
jagged zealot
earnest cape
#

you mean inflict electrified debuff?
from the top of my head the electric rods from martian invasion and cultist

jagged zealot
earnest cape
#

wait fuck you said calamity

rugged belfry
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RIP Bumblebirb

earnest cape
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in that case folly and storm weaver both inflict them

jagged zealot
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doesn't it rain with storm weaver? or am I imagining the fight in the rain?

earnest cape
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it spawns lightning orbs, the ones similar in the cultist fight as well as dashing which also inflicts it?

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i need to recheck

jagged zealot
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no, i mean does it rain the water storm rain when you fight him?

earnest cape
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!wiki storm weaver

red stormBOT
earnest cape
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so yes

jagged zealot
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then I have a Idea that I think is good, but the community would probably hate me for....

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and i don't to post it and make everyone come after me

eternal escarp
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i mean

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whos gonna care tbf (unless the sugg is just doing more bad then good, but even then we cant know till you pinch the idea out)

earnest cape
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emote suggs HDfailure

eternal escarp
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ye CompleteFailure

jagged zealot
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okay, here i go then

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Wait, how do they bold

eternal escarp
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i mean

jagged zealot
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like that

eternal escarp
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you can just say the idea here

ancient mirage
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You don’t need to

eternal escarp
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before you post it

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also yeah bolding isnt a must

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the line break is though

earnest cape
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no you don't need to bold the title

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people just do it

cobalt pewter
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@heady storm changed the sugg a bit

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Was dying for classified reasons

eternal escarp
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hitbox do not match the weapon
shouldnt it be a does?

cobalt pewter
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beba?

earnest cape
cobalt pewter
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Hitboxes, fuckin

eternal escarp
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o

heady storm
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Alrighty you have my gratitude.

eternal escarp
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double failure

pine star
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Also Feedza, the funny gif is 2 years old

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It's been fixed

cobalt pewter
cobalt pewter
eternal escarp
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i like how people just messanger info from inbetween channels

eternal escarp
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as if its countries apart CompleteFailure

cobalt pewter
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mfw

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Feel free to delete it then

heady storm
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Has the predicament been solved.

eternal escarp
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seems like it

pine star
dapper coral
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mfw

eternal escarp
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not testing ingame

jagged zealot
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Everyone ready to see the joke that is my request? the one no one would approve because it would make environment or bosses harder?

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It got really quiet.

earnest cape
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people have lives.

jagged zealot
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I know?

earnest cape
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"haha hurdur dead chat"

jagged zealot
earnest cape
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doesn't make it better

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anyway

jagged zealot
earnest cape
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"dead chat" falls under "don't spam or flood" rule even if it isn't mentioned directly

jagged zealot
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what?

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when?

earnest cape
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It floods away the actual conversations, causing people to miss things. Lol, rip, oof, and other one word responses that do not bring anything productive to the table will be considered as spam as well if used extensively

jagged zealot
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That says nothing about me saying " It got real quiet"

river glen
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i dont care about a joke suggestion

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i would rather look at a serious one, that actuallly improves the mod and not just makes it a more shittier experience

earnest cape
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key words: "other one word responses that do not bring anything productive to the table"

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anyway move on and continue to suggestions

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this is getting way off topic

jagged zealot
earnest cape
river glen
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i dont want to reaed one

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that is what i meant

fair radish
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Hey it’s you guys

river glen
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hi

earnest cape
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hey

fair radish
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Fox Omni Blade hitbox though? 😳

eternal escarp
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(If this get's approved, I may suggest one last vanilla debuff rework tha's NOT added by calamity, but I doubt that's going to happen fjklfjkfjfkj)
this isnt needed in the sugg tbf and could just be straight up removed

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If you can, and it doesn't make things hard on devs, or messes up how the bosses works
this first line too, since the devs would obviously check anyways

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Oh, and rain should give you this debuff (wet), atleast while you are standing it, compared to actually getting DRENCHED in it like swimming down in a lake or ocean, thus it lasts even outside of a body of water if you went swimming compared to the rain?
this part is kinda specific but i dont know how specific is too much anymore tbf

earnest cape
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If this get's approved, I may suggest one last vanilla debuff rework tha's NOT added by calamity, but I doubt that's going to happen fjklfjkfjfkj)
completely remove this last part it is completely

earnest cape
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hush

eternal escarp
earnest cape
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also where's the reasoning

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i'm just seeing "hey do this and that" and not seeing the "why"

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or at least I don't see a solid one

eternal escarp
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I was thinking make wet when atleast half or the entirety of your body was in water and lasts depending on how long they were in water, AND either makes fire attacks weaker, fire debuffs weaker, and/or makes them last shorter. BUT Electrified & lightning either do more damage or the effects last longer, basically wet being oiled but for lightning, while weakening/dousing fire.
tbf this whole part is kinda specific but idk

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it is an idea and not the sugg itself byeah

earnest cape
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ye

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a bit specific

eternal escarp
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byeah the no reasoning is the biggest issue prolly

earnest cape
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ye

eternal escarp
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@ suggestor

vital condor
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@jagged zealot

eternal escarp
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yeah i wasnt bothering with that name kekw

vital condor
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I didn't either

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copy ID -> <@ ID>

earnest cape
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ID ultimatesmug

eternal escarp
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o yea, IDs HDfailure

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byeah uh

jagged zealot
eternal escarp
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you should read the above

ashen warren
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If you don't want to deal with their name then just reply ping them ultimatesmug

eternal escarp
vital condor
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pinging you so you can see the above discussion

eternal escarp
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basically

earnest cape
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potential problems about your suggestion

eternal escarp
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well