#suggestions-discussion
1 messages · Page 1137 of 1
The reasoning could be improved to be less of a complaint but yes good idea
This may be the wrong channel to ask, but
out of curiosity
how does suggestion bot know when to put something up for a vote?
@lunar sky Install fargo's mutant mod 
Exactly 24 hours after the sugg was posted iirc
24 hours have passed and theres no ❗
Cool
drinking game for this channel: take a shot everytime someone says iirc
no iirc
Liver dies
yes
true drinking game: Take a shot every time a bad sugg is send to oblivion
omw to become drunk beyond repair
I’m a bit of a purist so I prefer to keep calamity and Fargo’s separated, as stupid as that sounds.
To be fair
Fargo's MUTANT mod is just QoL additions like the multi-boss spawners
it's the SOUL mod that's the content mod to be avoided with calamity
Story is very important to me so it feels weird to use two content mods together, and I consider both Fargo’s mods to be the same... I guess universe?
I dunno
fair enough
Thanks for the advice though
np 👍
@ashen warren Don't post things like that in here, you've been muted.
...now that's a dodgy name
They've left anyway.
lmfao the name
What did they post
idk
you don't wanna know.
they're punished now move on
I say it so much lol
not as much here, but more in other server
Ok
https://discordapp.com/channels/225030931008847874/263382359397761025/835855283582140416 honestly i dont like this suggestion because qol mods exist and the reason they exist is because, well, its qol
though adamantite railgun would sate my adamantite hatred
(There is already a Titanium Railgun equivalent for Adamantite coming next update)
(and both ores will spawn anyway)
(What)
The early HM progression change, no?
Both types of t1, t2 and t3 ores will spawn after killing bosses
Is it confirmed to be both types?
That could mean either
But
It does seem like it means both based on how Fab's talking about it
Yeah
byeah
Yeah that
FAQ says it'll spawn both ores

ok so i read this sugg like 7 times now and i have no idea what's happening still
@wicked fossil read the top pin
oh
no weapon balance suggs allowed for now
oka
overused joke and not for this channel
I did not see that 🙂
👀 You saw nothing...
Nooo
K
thanks for your contribution to the chat
lmao
I can maybe understand the mech random spawnings but events like bloodmoon/solar eclipse should easily be countered. When you beat cryogen you can quickly just make the cosmolight which just straight up gives you the ability to skip those events, i also think it can just skip the natural spawning of mech bosses?
You could just go underground when the message appears
I think that if you turn it into daytime the mech boss wont spawn? but not 100% sure since i always just went underground
imagine using cosmolight and not marble and granite dials xddd
marble and granite dials?
sundial and moondial
you mean enchanted sundial?
watch me misremember and they're from some qol mod
.....why?
because cool is not reason
make the dungeon a little more unique
sounds like a reason, but personally this reason sounds really incorrect, cant imagine just being in the dungeon and being flashed in a game like terraria, it would just make the dungeon worse
it's already pretty unique anyway
there are paladins
the 3 casters
bone lee
snipers
and tactical skeleton
well i wouldnt say those enemies make it unique
and then the usual fighter enemies
you literally have
byeah dungeon has its own feeling
The reason is valid but for the wrong reasons

English moment
yeah i didnt know how to word that there
thanks
3 ranged enemies
3 mages
1 fucking hihg speed bone man
Dungeon is already fairly unique tbfh. Also each of the skeletons usually only do one thing.
Sniper shoots you for one gajillion damage
Rocket Launcher hits you no matter what
Tactical Skeleton shotguns you
the casters all have their own thing
yeah that too
tactical skeleton looks like he would have a flash grenade of some kind
also, what
some of the most unique non boss enemies in terraria
because they need light to find the light switches

@tight nacelle ^^ read above
Appears to be a ding dong ditch
you don't have to be offline to ding dong ditch
ok i read above
im no devil
...its a phrase
being to specific as a whole is bad iirc
yeah
yeah
but there's no actual rule for enemies
being specific counts for every type of suggestion
yeah thought so
not sure about server ones
SIS's been bent a bit over time and used for everything that counts as "too specific"
yeah SIS is just another thing of its own due to the fact it used to be way more frequent afaik
byeah its basically specifity as a whole
Laying out the exact details of a new enemy, such as appearance, drop rates for items, and money drops would probably get SIS-ed. Saying something like “Add more Phantoplasm enemies” and then providing ideas such as “Ectoplasmic Furniture Mimics” would likely not be.
it really depends on wording
but something like a flashbang for a certain enemy that lasts around 7 seconds is very specific
its less specific then some other stuff
although it is a kinda specific attack for a specific enemy
I’d argue the specific nature of it matters less than the actual reasoning behind the suggestion.
If we were talking about like Crimson v Corruption I would agree they need to each be more unique, but there’s no comparison made to show the dungeon being unoriginal.
well yes
It’s adding a solution to a problem that really doesn’t exist.
and the solution is kindof a problem of its own tbf
me pressing the opposite direction to dodge flash in terraria
@zenith hazel Thoughts on the latest suggestion, the flash bang one?
flashes in terraria would be so easy to dodge
but would also just be generally annoying
(also 7 seconds is way too long in any case lmfao)
it has little to no reasoning
not even csgo is that brutal in terms of flashbangs
ikr
why should terraria be

I start malding from being flashed in csgo or valorant for like a second
Because odd mushroom clearly isn’t enough to kill players’ eyes 
@tight nacelle See the above convo for thoughts regarding your suggestion.
i did
if you want the mark removed you could fix your sugg to acompany the thoughts and convos here and shtuff
then fix your suggestion to the problems that's been mentioned
the problem is that the suggestion has no reason to exist though
so the first thing that needs to be done
is to find a reason
it just doesn't have enough reasoning
anything's welcome as long as it abides by the rules and has reasoning
and is something about the mod
for mod suggestions
I think if you have to look for a reason for a suggestion, rather than having a reason from the start
then the suggestion doesn't really need to exist
yeah, basically
@flat herald recipe at the end is unnecessary, otherwise valid
well the idea is more targeted towards early game, crabulon stage. Waiting for the biome to expand itself is rather slow as I mentioned and it would certainly speed up the process
i thought crab didnt enrage
he has 2 enrage stages
Crab enrages in current ver
being on surface and being outside biome
according to the wiki it enrages in
a) other biome
b) surface
and both stack
also honestly theres not a single time ive found a mushroom biome that wasnt big enough to spawn him
yes but including a recipe with numbers isn't necessary to get that point across
^
spawning him and fighting him is different
fighting him in your traditional mushroom biome is cbt
welp
anyway
to be fair its crabulon you dont need the most dodging room
yeah what psychic said
it was my first suggestion, wasn't quite sure how much detail I should include despite the do's and don'ts
It’s okay, just remove the specifics of the recipe
yeah recipe is too much detail
its alright
yeah, removed it now, thanks for the feedback 
👍
Also like...I don’t think it’s that’s difficult to build a house in the mushroom biome (the only setup needed to get Dryad to sell glowing mushroom seeds)
well you need to first build a house, then hope someone else doesn't move in instead of the dryad, then wait for it to be night so dryad teleports in
kind of annoying to actually try to do that
thats like 5 minutes of messing around
You don’t have excess housing made via very legitimate methods cheat sheet
just do it at night and have the npc spawning config cranked up and nighttime npc spawns enabled
:sungla
aha im not the only person who does that lmao
Mhm. Speeds up the process of making slum hotels in the sky very humane housing for NPCs

Byeah personally I dislike the suggestion because making a house in a mushroom biome and moving the Dryad there is...not difficult.
maybe mention dryad selling the seeds and explain why crafting it is better?
I'll try to think of something or remove the suggestion, thanks guys
The suggestion is valid, just my personal opinion.
he already did tho
Why does amidias not sell seashells, coral, starfish and shark fins? I never questioned it until recently.
Maybe because it bloats the shop store?
Or just basically because AS and DS alredy drop them.
You can get the first 3 from killing Cnidrions and DS
Except Shark Fins
He barely sells anything at all.
Shark Fins, doesn't seem to fit Amidias' store as much as I don't recall stuff resembling sharks in sunken sea
It’s just prehardmode and ds and acid rain summoning
So its easier to sell the Desert Medallion for DS for the materials rather than the NPC selling it.
a good way of farming shark fins is farming maulers because yessssssssssssssssssssss

H
No
maulers pre-hardmode 
amidias, as already stated, already technically sells those in the form of DS and AS spawns
theres more ways, but the boss is prolly the easier way to gether these tbf
Still tho
i mean if you really want thos ematerials go fishing for abyssal crates they give a fuck ton farm cnidrons underground
Why would he sell sea goodies out of all things
He has prehardmode and summoning items that’s it iirc
He's been trapped on a big clam for some years already
On a sea that has none of that
He literally has weapons
It’s more like a cave
And he's guide but pog
making him just sell sea shells on the sea shore side would kinda make DS drops and obsolete, and if those were to be removed his connection to victide loosense(?) more
I feel like his usefulness ends after AS and acid rain t2 cause I believe after t2 he sells the caustic tear.
But that’s not what I’m talking about
He’s a seahorse, right?
he also sells the bloodworm for OD
and, i assume he is a seahorse
and another thing
he doesnt need to be relevent forever
He's an humanoid seahorse
The breathing buff he gives is mighty useful iirc
(Species?) Originary from his own kingdom
although, i would have liked him to get the permafrost treatement (slowly getting more weapon sales for that area of the game)
Also making his sell those things wouldn't make him more useful late game
itll still be more efficient to farm bosses then buying it yes
He just sells a bunch of prehardmode weapons and those are the only weapons he will sell
Yeah that could be nice throughout phm, as permafrost's shop expands throughout hm iirc
In case of weapons
Imagine upgrading the hermit crab summon to flak crabs?
ngl that sounds like a nice idea, but SIS 
actually
i wonder
would suggesting amidias to behave like Permafrost's sales be a fine suggestion?
Sure?
holy shit make this a reality
Hermit Crabs Acid Rain T2 Flak Crab Upgrade
I wish
y e s
would basically make him a bit more usefull for players (+ more consistent with other NPCs ig?)
Brb going to vc4 and telling fab

is ninja rogue armor or still throwing
i was obviously joking
Throwing
throwing
Still throwing
rip
one of the donts is changing between classes and stuff
thx
i dont have to think now
even so, if the current spawnrates are there it would still be a pain
Bloodworm spawrate's getting buffed next update
You could wait until that's done and see later
Upgrade sand dollar or snap clam to trilobite 
i looked in changelogs and saw like 5 separate spawn rate boosts lol
alright ill delete sugg for now then
what point in changelogs is current update
nvm im dumb
Make Amidias' behave like Permafrost in their shop aspect
Permafrost is an NPC known to sell quite a bit of nice weapons (and various items) from Cryogens defeat until almost Pre-Golem (due to his "tiered" weapon selling) which makes Permafrost more relevant in that part of the game, aiding the player gain weapons without the need to grind and has reliable and easy to access weapons and gear.
Sadly, the same couldn't be said about Amidias:
Amidias is an NPC the average Calamity player will almost SURELY meet, yet his relevance is little gameplay wise, he has 1 set of weapons for the player at that tier, and the water themed boss summons every now and then, making him pretty much irrelevent for the player after the first time they meet.
My proposal to make Amidias more relevant for a period of time, like with Permafrost, will likely lead the player to have more reliable weapon options, and add more variety to pre-HM in regards of weapon options, and can also lead the player to seek out different events (like how Permafrost rewards the player for defeating the Frost Moon).
does this cover most of the points and stuff needed?
(and hopefully it actually makes sense and is readable)
ill just, post it for now ig
@eternal escarp I'd include the water breathing buff he'd give for his current stuff
oh yeah, you are right
added, kindof
dunno if its commonly used ever outside of the first and second abyss trips
I still wish we could have a hermit crab upgrade to flak crabs and the sand dollar/snap clam to a trilobite.
We have the materials
To possibly make it
It’s just stats and attacks....and maybe some spriting and various things.
too bad you cant donate for weapons currently, eh
((although ngl i did kinda hint that he could get relevancy after an event (which is acid rain at that time) so lole))
I’d rather not donate for something. I love this mod, but I’d rather save my money.
Also snap clam into giant clam variant
I've read somewhere that you can repost suggestions if its been a week and it reached the star requirement
is that true?
you can repost your own suggestion if it's been a week+ and it did not reach the star req
time to repost every single suggestion i had that didnt get 200
I’m sorry, but I’m chuckling at the idea of reposting something that already reached the requirement.
Not hysterical, but it got a small laugh out of me
mine has reached the requirement but its buried so deep in the channel now 😔
then link the message if it wasn't delivered
It’s ok. That means it was sent or not
which channel?
link the message link here
so we can deliver it
on it
Stupid bot ruining suggestions, but it’s better than having one or more people posting them to the voting channel. Cause people can’t stay awake 24/7 and can’t be on 24/7
notified amber of bot being down
That kind of sucks ngl.
give me a sec
oki
done
why do worm bosses spawn coiled up anyways
why does a boss like aquatic scourge not spawn coiled up
or does it do so offscreen
I think it's mainly because an entire worm spawning uncoiled would result in a large area suddenly being covered in danger with no warning
The actual alternative is having the worms "spawn" one segment at a time
However I'm pretty sure that's just done by making the segments visible and tangible one segment at a time, they do still spawn all at once
I imagine actually assembling the worm segment by segment would cause all kinds of buggy behavior...
I was gonna say, spawning the worm segment by segment sounds like you're asking for bugs
#suggestions-voting message
Is that why this suggestion was denied
I assume so.
DoG with one segment
Multiplayer lags
The DoG with only one segment
tail doesn't exist
the crags sugg is at 200 stars
aight
@pulsar rose You need to format your suggestion properly, with a separate title line and reason/elaboration below
(Separate as in use Shift+Enter to make a line break)
Also, you need more reason to support your suggestion
ah like what for example
Well, why do you think this would be a good idea?
also kinda specific byea
as it could make fights take a bit less time and some gear thats focussed on inflicting debuffs could be viable for longer
That first reason isn't great but the second one has some merit to it
in that a lot of DoT debuffs are underpowered
Well debuffs aren’t very helpful in the current game maybe the potion would help them be more viable
Yea
But I don't think Ichor or Cursed Inferno (with Calamity's DR reduction) need to be any more powerful
Makes certain debuffs stronger perhaps?
Or relegate it only to damage over time debuffs
that sounds pretty solid
I'm just trying to think of what debuffs would'nt be affected
what do you guys think about those that should'nt be affected
Is there a problem with limiting it only to DoTs
if we are talking about DoTs would'nt plague be overpowered
Maybe it could double the duration of debuffs instead of the power?
things like flames would still be useless then
Might make stuff like Lunic eye less bothersome to use
the aim is to make the early game debuffs viable for longer
Theoretically those would have the same overall damage result, just one takes more time
duration vs power.
Not necessarily if you are consistently applying the debuff
you know it would probably be easier to discuss this in a vc
Most discussions about suggestions go on in suggestions discussions tbfh
Well I also want to ask
If your reasoning is going to be that DoT debuffs are generally underpowered (which is what I assume your reason will be), why not make the suggestion just be to make DoT debuffs stronger? Buff them overall.
Instead of tying it to a new potion.
You could still suggest that it be tied to a new potion but you probably should make an argument for why it should be that specifically
in your reason.
because I came up with the name before I went to sleep one night
thats where the idea came from
mmm
Generally the thought process behind a suggestion should be
identifying a problem, and then coming up with a solution to it
Rather than thinking up a 'solution' and then working out what problems it could solve
dude I was almost asleep when I thought of this
Sugg is a SIS, what Rover said and those debuffs are powerful enough
DR decrease is most of the time making a massive difference in boss fights and ichor makes fast low dmg weapons hit pretty high dps (and heck defense on most bosses is getting reduced next patch so it will be way more effective)
Yeah but that's the thing
The suggestions system here is pretty formal
Shouldn't really suggest quick tired ideas like that
and it also comes from the experience of debuffs except ichor and cursed inferno being pretty bad
You can salvage it but you gotta rewrite it
I'm gonna keep it real with you I have the brain capacity of a rock
Damn 😔
i could rewrite it
if you would like to you're welcome to
soooo DoT debuffs it doesnt apply to, it doubles the power of debuffs right?
and to balance it it should probably be locked behind some sort of late progression point
maybe astrum deus
no it does apply to DoTs just not all of them
plague would be overpowered with it
ehh
idk about that
so it inflicts 50 hp per second of dmg which would be doubled to a 100
idk if thats too op especially against bosses with hundreds of thousands of HP
you know what you're right
looks like someone beat me to the punch
forgive the wordy nature of the sugg
so then I guess my suggestion ain't needed
#suggestions-voting message
Mark sugg with 🏁 pls
well I'm gonna head out
It's in changelogs
Wait debuff strengthening? That sounds bad but then you have those items that give benefits when debuffs occur? I’m confused as to why you would want debuffs to last longer?
Btw. What if we had a lunic eye sentry summon or a lunic eye upgrade that shoots a stronger beam.😂
Strengthen debuffs you give, strengthen debuffs you receive.
by "strengthening debuffs" does it mean the debuffs you inflict are stronger or the things like the alchols that give debuffs are stronger
Judging by context it probably means debuffs you inflict
That could be clarified
"Add a potion that strengthens debuffs the player inflicts on enemies"
mayb
Yeah, I assumed they meant strengthens debuffs they take, as a challenge
@twilit warren
I fixed it
could also go in the title line but ye thanks
for current sugg, why not just make them better by default instead of requiring yet another buff slot
would something to buff ninja armor be a fine sugg
since its outclassed, and throwing is not a good class in general
Weird situation
Cuz we'd rather not touch throwing at all if we can help it
considering it's guaranteed to die
eah
ehh
it would be decidedly against calamity's anti-throwing precedent, yeah
i guess i will wait until 1.4
since its being changed then
what will happen to obsidian armor btw
likely left as summoner. Rogue has a decent amount of gear now so it isn't too necessary tbh
why not make all throwing stuff rogue instead?
Because those weapons are turning into Ranged in 1.4
That change would only be temporary and it would fuck with mod compatibility
yeah
also throwing is slightly different than rogue
it's mentioned in the "don'ts" doc pinned i think
in a sense that a granny smith apple is different than a normal red apple
not really the channel
K
can you not
It would be sweet if victide bars were placeable. Pretty much all the other bars are. I wanna make the victide pyramid 😦
wait victice bars aren't placeable?
they arent yeah
that sounds like a good sugg to me
iirc victide is currently one the few bars with no placable sprites yeah
(oh wow now i noticed the time diff between the messages
)
You can't really suggest placable bars iirc
You might need to wait for someone at calart to sprite placed bars

You should suggest that 👍
okay
i was reading the rules. i only see no "requesting resprites"
wait
at the very bottom
"placeable calamity bars"
dam
K
In magic storage it's not in placeables
then be somewhere else
Wish I saw this earlier but yeah
@languid temple You've been posting a lot of random unprompted messages in this channel, I will Warn you if you do it again

Actually, scratch that
You have kind of a poor message history Slimeybox, I'll Warn you right now. Try to be more on-topic and less meme-y in general.
oof
stealth is not in favor of shroomite
stealth is indeed kinda bad but it is also a thing shroomite has that necro doesnt
overall i personally like the sugg byeah
let's just buff Shroomite stealth and rebalance everything else about it
well that's kinda true

but necro really doesn't have any advantage at all
I edited other ideas in the bottom too
Bone wings kinda exist
and the synergy is kinda silly
Indeed, but it is still there
I have a more major problem with it tbh, which that uh
pick your choice between 3 armors
Reaver, Shroomite, and Necro
personally I think Bone wings should get reworked to not boost Necro armor, but increase damage for all armors.
Bone Wings boosting Necro is an interesting idea on paper, but the point in progression is so chock full of gear that it just becomes bloat.
that's the problem I'm seeing
now basically there's a bloat of armors in there
basically atleast in pre-golem post-plantera there's 2 sets dedicated to every class
except ranged
which has 3
it's the same case as clam adding auric toilet
it's silly but now you must care for it
cause you made it 
Except it can be removed
i know they're different but sh
Or moved in progression
Unlike removing toilet which would cause a very stupid outrage

I would suggest bone wing get moved to like post-t2 HM anvil (but that’s future content). Gives it another interesting time to shine but not in a bloated place of progression.
imma be blunt Idt it'll get to star req
Getting (partly) remedied next update
poggies
I’m not really up to date on exactly what the Reaver rework entails tbh, so idk if that’s true tbh
It'll be omniclass
Yeah it's no longer class specific
But it will have multiple helmets that fulfill different purposes
sounds weird
It will be a bit weird, but that's good
~~and very not specific
~~
Intriguing
so, yeah that shortens your list to Necro and Shroom
I need to hop back on my bandwagon of getting late-hm reworked once draedon/residual patches afterwards drop because god it’s dumb. Seeing what y’all did with Early HM has me hopeful for potential changes to LC-and-Golem-ish progression points.
I find it especially blugh because you (supposedly, tho I doubt anyone does it) have chlorophyte mining for the actual chlorophyte armor, and then more chlorophyte for shroomite/spectre bars for mage/summoner
and then dump it after the next boss for hydrothermic
Isn't necro pre-HM?
Calamity makes it so Bone Wings give you a huge stat boost while you wear Necro with them
I see
Making them into a pretty viable armor set post-Plant
I see it now thank
unrelated, but I read this as "outage" and spent two minutes grimacing at whatever sort of outage an auric toilet could cause
More on topic, yeah things are pretty damn funky at that point in the game
making the bone feather easier to get is maybe a solution, but it's not a great one
Fab likes late HM, so chances of getting it redone completely (which is what I assumed from you about late HM, Cursed) is slim
Though Ozz did say smth about making Cultist not a joke for Soon™
(Aka idk if it's 1.5 or not)
They are aware of the funne cultist problem
wait no i want ez boss
No 
Go play normal mode 
D:

Mk
bye
i found all the hp upgrades very quickly except for blueberries
Isn’t this already getting changed next update?
should we ask a dev?
so, is my suggestion fine or it needs something to fix?
its good
yeah
it will make abyss crates consistent with all other crates
wouldn't the crate dropping an abyssal lock box instead of a weapon be better though
to be more consistent with vanilla
isnt that the suggestion
and you can still get the basic abyss materials
isn't the suggestion making the crates require a key
or am i just being slow 
fixed it
now its edited but before it said that it would include a lock box in the drop pool
how is it now Psychic?
👍
I like the Abyssal Lock Box suggestion
so you're saying make last adrenaline upgrade locked behind a boss that's fightable right after moon lord
also with the rebalancing and how old duke works his drops will be 100% worth it since being an optional boss as well as being pretty hard
it does depend on how the drops get balanced, but as of right now he really doesnt feel worth it to fight
SG is fightable preboss, and Aureus is fightable from the start of hm, what's yer point

levi/ana is pre boss 
Fighting achloholism is pre-birth 
difference is SG and aureus is balanced after skelly and plant respectively while I saw piky testing OD with stellar striker
which is a weapon right after ml
od is balanced post polter and even then its a very difficult boss
Just because OD is doable with a pre provi weapon doesn't mean that it's intended to be fought at that point
OD is still balanced around pre DoG (or post-Polter?)
its definitely post polter pre dog
those are basically the same tier so yes
I dunno, I fought him post dog in normal mode and took like 800 damage in one hit
And even then, mis' point doesn't stand well because, uh, polter is also fightable pre provi

ravager is a boss you can fight right after wof your point
the point is these bosses CAN be fought whenever because calamity is like that but that doesnt mean theyre balanced at that tier, od is balanced post polter so saying it can be fought post ml doesnt matter
The "boss order" in the wiki is completely misleading for new players
what does ut say ive never looked lol
It used to have Astrum Deus pre-Golem last I remembered
lol as and destroyer look like theyre chillin together
oh that
ye, he used to be where aureus is iirc
And Brimstone before Prime? She's more difficult than Scal Clone
difficulty is subjective
i find her easier
imo shes harder
Unless you fill the screen with shit that kills you immediately, as opposed to not that
fuckatron metal sans anyway off topic
just play normal mode xd
off topic move to a different channel
anyway
with your point of old duke's drops being not worth it, better save that for later since supposedly the entire game is being rebalanced
i say supposedly since I don't have confirmation if post mech bosses are also being rebalanced
and prehm too
ye, pretty sure old duke is going to be more worth it next update
those parts are no longer confirmed to be balanced for this update
pin?
the only things that are guaranteed to be balanced are post-ML and maybe mech tier since funne changes
uhhhhhh nah the pin still holds true
ah alright
you heard him elephant1234
Honestly having difficult bosses drop things that aren't remotely worth it is a Calamity Mod staple, you might as well remove the Angel Treads too
?
Angel Treads are crafted
I'm saying you might as well remove everything else the mod does
funy boot
That's the joke
They seem to not have replied so time to do the funny
@clever dagger this and read the messages above ot
okie ill delet
Thing is bee, and the hives are technically same tier as are mechs + mech alts, levi and aureus and fishron and rav
That's because she's available any tier and doesnt need anything to be unlocked
With that logic eye is the same tier as scal
Which is not true
Also yea so you are sayin Yharon = Crabbulon in progression lmao
When saying the "same tier" you're talking about similar stats
And intended to be that stage
(Talking about your misuse of "same tier")
Also they clearly said "doesn't mean they're balanced at that tier" so i don't know where you got that from
sugg bot's down, notified amber
Crabulon is endgame
smh
nice first impression, now you look dumb
@wind socket This ain't the server for that.
@stoic sluice make proper sugg formatting and reason
is there any mod that does that
uhh I think luiafk or maybe fargos? makes truffle worms craftable, just need autohammer
if you mean like the sugg then not that i know of
yeah I don't know any mod that makes them post mech but post plant
I guess the closest might be imkSushi's mod with the truffle summoning potion but i dunno the recipe for that 
Needs autohammer ,_,
it's the closest thing
I almost always just cheat in truffle worms
@stoic sluice you do realize truffle can move in pre mech right
I hate making mushroom biome
or how come it sells mushroom spear post mech according to wiki

it doesn't take long
I'm lazy
just find a shroom biome and get some seeds
Very lazy
kill crabulon for seedage
Then don't be lazy
easy gaming
that works
Galaxy brain moment
Bold of you to assume I don't just skip exploring underworld and use luiafk auto hellovator
:NextTimeEatASalad:
- tbh eliminating the truffle's main gimmick because lazy is probably not the greatest reasoning
especially considering he's pretty niche anyways
And then use crates and drops from cryogen to fight me he bypassing underground

Truffle should have more shop content imo
by no means an essential npc
ye
me he
,_,
What is ore in abyss
i think all of them does
scoria
scoria but why do you ask here
The scoria wings are a scam
Besides the funny Autohammer and some melee weapons
Truffle’s contribution in cal is just easy truffle worms and that’s it
Oh
@stoic sluice Are you gonna edit your suggestion to be valid (formatting, reason) or should it just be deleted
Deleted it
Alright
On the topic of blast's sugg about Amidias having more tiered stuff like Permafrost, I wonder why Bandit has items from pre WoF ALL THE WAY to post darksun
Funne rogue
true
ravager 

@cobalt pewter afaik weak petrification halves wing time as well, so not necessarily "full mobility"
byeah
The flight stats aren't changed beyond flight time
Meanwhile the jumps can go fuck themselves



ye
the jumps just
stopped existing

What the fuck is weak petrification
debuff you get inflicted in p2 rav
kills all double jump, cancels jump/flight speed modifiers and halves flight time
(oh and rocket boots is also dead)
:ravhager:
No wonder rav feels so annoying to fight
@sage swallow you're talking about "classless" weapons, ye?
yea
Using that term would make it a bit clearer I think
Also whips sorta fill this role
please make summoners life even easier bla bla funny
yeah but whips arnt a thing, are they?
Yet
Yeah I see no reason for classless weapons to directly benefit summoner when they're branded as "classless"
pretty sure tagging is a thing already
stop summons from attacking weaker enemies
Tag the stronger enemies then use the classless weapon
When holding a summoner weapon and right clicking, yea
Summoner is already a pretty easy class to play; not too much effort needed to play the class so I don't know why this would be necessary
Or needed rather would be a better word
Besides its pretty much just a 4-5 second time between switching a summoner weapon and a classless one
Even less tbh
Just press the numbers on your keyboard
Ez
Also why are you minmaxing for dryad blessing
Its not worth it
it was just an example with the dryad
can you answer this?
if ur fighting a boss they wil target it
it shouldnt be a problem to the point u need to target
well in case of the king slime for example: whenever he teleports the minions loose their target and will focus (at least in my case) the slimes and not the king
well no not really
you should start on that then
also none of the classless weapons(besides marked magnum that needs hellstone so I won't count it) are obtainable at least pre-evil boss
i mean im struggeling at the slime god rn and the minions always keep getting distracted by lil shit surrounding the god
then right on ebonian/crimulan slime god
Using the summoner weapon, yeah
it'll stay focused until they split where you'd need to focus it again
.......... ;-;
actually I don't know if there's a set timer for lock on or not
yeah i see theres no reason for that
(oh btw aestheticus is a dedicated weapon)
no it is not
to the patreon donator "DevAesthetic"
;-;
you pinging someone offline smh
On what?
I presume a now-deleted suggestion
ye it was deleted 
I see it, yeah
A blanket change to all classless weapons with regards to summon targeting likely would still affect Aestheticus
The suggestion isn't about Aestheticus specifically, it's about its weapon type
So I think that it's fine
er, past-tense
even improve areas where it could be falling behind (specially stealth oriented rogue)
considering stealth rogue is gonna be more gaming™️ in 1.5 idk if this point is especially relevant
yea i just reposted that sugg
ah
it got stuck at 170 stars
They should just make effigies toggle-able in general
so you dont have to break them if you dont want the effects
i'm almost positive that the candles are already toggleable
maybe chaos and peace, but not cirrus's
@grim tusk vanilla candle cannot be toggled in 1.3 right, since when i right click them they just drop as an item 
Wiring
wiring can do it?
yes


thinkies

Rework when you could properly scale the hitbox mmmmm.
yeah, u can just make the hitbox bigger
@cobalt pewter
Mm
For clarification; why a rework precisely when we could just transform the hitbox itself.
insert make omniblade work like wish murasama here
(Going to suspend with an exclamation until you provide a proper incentive excluding "funny hitbox".)
chinese murasama
So wait, do you guys put a suggestion here before suggestion voting?
suggestions are posted in #suggestions-posting and if it doesn't have any problems (❗) it gets posted in #suggestions-voting
would suggesting a vanilla debuff rework be out of the question?
check the do's and dont's
also i have no idea how to spell do's and dont's
is it that
or dos and donts
or dos and don'ts
or do's and don't's
no it wouldn't
I did, and I don't know if that means vanilla reworks?
in that case, are there any enemies in calamity that do lightning damage?
you mean inflict electrified debuff?
from the top of my head the electric rods from martian invasion and cultist
wait, doesn't dragonfolly do the same? Also, hate that name...
wait fuck you said calamity
RIP Bumblebirb
in that case folly and storm weaver both inflict them
yep lol
doesn't it rain with storm weaver? or am I imagining the fight in the rain?
it spawns lightning orbs, the ones similar in the cultist fight as well as dashing which also inflicts it?
i need to recheck
no, i mean does it rain the water storm rain when you fight him?
!wiki storm weaver
so yes
then I have a Idea that I think is good, but the community would probably hate me for....
and i don't to post it and make everyone come after me
i mean
whos gonna care tbf (unless the sugg is just doing more bad then good, but even then we cant know till you pinch the idea out)
emote suggs 
ye 
i mean
like that
you can just say the idea here
You don’t need to
hitbox do not match the weapon
shouldnt it be a does?
beba?

Hitboxes, fuckin
Alrighty you have my gratitude.
double failure

a
i like how people just messanger info from inbetween channels
as if its countries apart 
Has the predicament been solved.
seems like it
yes
mfw
not testing ingame
Everyone ready to see the joke that is my request? the one no one would approve because it would make environment or bosses harder?
It got really quiet.
people have lives.
I know?
then don't say this cause it can annoy people
"haha hurdur dead chat"
literally anything can annoy people.
Just saying, it depends on the person what is and isn't annoying
"dead chat" falls under "don't spam or flood" rule even if it isn't mentioned directly
It floods away the actual conversations, causing people to miss things. Lol, rip, oof, and other one word responses that do not bring anything productive to the table will be considered as spam as well if used extensively
That says nothing about me saying " It got real quiet"
i dont care about a joke suggestion
i would rather look at a serious one, that actuallly improves the mod and not just makes it a more shittier experience
key words: "other one word responses that do not bring anything productive to the table"
anyway move on and continue to suggestions
this is getting way off topic
That's alot of things but okay
suggestion rules does
Hey it’s you guys
hi
hey
Fox Omni Blade hitbox though? 😳
(If this get's approved, I may suggest one last vanilla debuff rework tha's NOT added by calamity, but I doubt that's going to happen fjklfjkfjfkj)
this isnt needed in the sugg tbf and could just be straight up removed
If you can, and it doesn't make things hard on devs, or messes up how the bosses works
this first line too, since the devs would obviously check anyways
Oh, and rain should give you this debuff (wet), atleast while you are standing it, compared to actually getting DRENCHED in it like swimming down in a lake or ocean, thus it lasts even outside of a body of water if you went swimming compared to the rain?
this part is kinda specific but i dont know how specific is too much anymore tbf
If this get's approved, I may suggest one last vanilla debuff rework tha's NOT added by calamity, but I doubt that's going to happen fjklfjkfjfkj)
completely remove this last part it is completely
mfw
hush

also where's the reasoning
i'm just seeing "hey do this and that" and not seeing the "why"
or at least I don't see a solid one
I was thinking make wet when atleast half or the entirety of your body was in water and lasts depending on how long they were in water, AND either makes fire attacks weaker, fire debuffs weaker, and/or makes them last shorter. BUT Electrified & lightning either do more damage or the effects last longer, basically wet being oiled but for lightning, while weakening/dousing fire.
tbf this whole part is kinda specific but idk
it is an idea and not the sugg itself byeah
byeah the no reasoning is the biggest issue prolly
ye
@ suggestor
@jagged zealot
yeah i wasnt bothering with that name kekw
ID 
??
you should read the above
If you don't want to deal with their name then just reply ping them 
#suggestions-discussion message from here
pinging you so you can see the above discussion
basically
all of these
plus this
potential problems about your suggestion
well



