#suggestions-discussion

1 messages · Page 1133 of 1

ashen warren
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With Armageddon it allows you to die

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It adds something that the player can’t do otherwise

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But making your weapons unusable is something the player can do themselves

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Just thrust them into to magic storage or something

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And it’s immediately unusable

earnest cape
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nohitting without armageddon is possible with the player itself

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it's just harder

ashen warren
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Armageddon adds in a game feature the player can’t implement themselves, this “no weapon” curse implements a feature that players can already do

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Within the confines of the mod anyways

earnest cape
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same with armageddon, since instant death mod also exists

ashen warren
earnest cape
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without instant death mod the player can just stand there and take all of the hits

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i doubt it'll reach star req but whatever

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with the config on you won't be able to use weapons same with armageddon but in this case not being able to get hit by anything

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both just makes it easier to do x stuff

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it's a new and unique idea so doesn't really matter is what I'm saying

ashen warren
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When you impose a “don’t get hit” limitation on yourself it’s overall harder to do due to the amount of things that might happen if you don’t instantly die from a hit. If the boss is really low your summons can kill the boss, or you might leave your mouse on left click for a bit too long and accidentally kill the boss etc.

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If you don’t want to use a weapon you just don’t have a weapon in your hotbar

earnest cape
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not using summoner and save quitting exists

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the sugg's alright anyway so I doubt discussing about it more will change something

ashen warren
# earnest cape not using summoner and save quitting exists

My point is adding in this feature is literally useless for 2 reasons
1: if you want to limit yourself to not use weapons it’s already an easy option
2: Boss rush with accessories only isn’t viable.

Also my point about Armageddon is that it makes things easier due to actually having an effect on the game that you can’t do otherwise. With Armageddon you can die and reliably make sure that summons don’t kill the boss. Without Armageddon that’s much harder depending how low the boss is

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Armageddon is actually useful because it implements a game feature the player can’t within the confines of the mod

shell drift
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you could say that about the other curses, same with the defiled feather.

ashen warren
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You can however, not use weapons if you want to

ashen warren
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You can

shell drift
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bam you have defiled feather

ashen warren
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Defiled adds higher drop rates

shell drift
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no

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thats the other one

whole sedge
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which is also why defiled's getting reworked iirc and why they're wanting to get rid of curses

ashen warren
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I mean then yea defiled feather just kind of exists

earnest cape
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defiled's effects are gone

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besides reducing flighttime

ashen warren
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There’s a reason why it’s being removed as a game mode

shell drift
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wati which?

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huh

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defiled isnt a gamemode

ashen warren
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Difficulty*

shell drift
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its just a challenge

whole sedge
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(Also defiled in current calamity version does increase drop rates according to the wiki so Shrug_DRGN )

ashen warren
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Defiled feather only kinda exists to be defiled, since the difficulty is gone

ashen warren
earnest cape
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which is really random and weird for this item to have it so it's getting removed

ashen warren
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That’s kind of unrelated, but yea

warm scarab
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what the fuck

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a perfect sugg

crude geode
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@mighty knot Might wanna consider the fact that rage is getting overhauled next update.

earnest cape
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yeah rage is good™️ from what I heard

dapper coral
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can confirm

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rage is good™️

earnest cape
tawny garden
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Eh
The rework doesn't change these permanent upgrades afaik

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So he doesn't need to

cobalt pewter
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The rework does change the upgrades

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They only raise Rage duration by 2 seconds when used

tawny garden
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Ah

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ig he should consider that ye

earnest cape
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also true melee no longer grants rage

muted osprey
earnest cape
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at least getting it is easier now

tawny garden
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it was a bodge anyway

muted osprey
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no hitters now have a chance to get rage CompleteFailure

earnest cape
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we already have nohit qol by dom with potion of darkness wdym

tawny garden
frozen hornet
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true melee still gives you a lot of rage because you have to stay close to bosses anyways HDfailure

still zodiac
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Would suggestion about adding more overhead summons (or those that are on top of the player like tundra flame blossom or saros') be valid? thonk

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Just wondering if its even worth adding, I just find that type of summons cool and consistent most of the time

frozen hornet
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perhaps

still zodiac
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I'll think about it then HDfailure

frozen hornet
fading silo
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Is Astrum Aureus getting reworked? I love the fight but the boss is hard due to the fact that it slides and it can easily catch up to the player when it jumps.

earnest cape
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if you're the same level as him go the opposite way he's jumping and if you're above him just fly up quickly

fading silo
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Thanks

mighty knot
fossil finch
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i mean

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it is more reliable than adrenaline now

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not even boss-exclusive

tawny garden
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being non-boss exclusive was always a point for rage

earnest cape
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it doesn't have to be better than adrenaline

tawny garden
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just that there's usually nothing to do outside of bosses CompleteFailure

earnest cape
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and plus adrenaline is much harder to get than just being near the outline of an entity

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yea

cobalt pewter
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Mfw I wanted to sugg something but stealth suggs are discouraged atm

earnest cape
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:jaja:

cobalt pewter
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also the sugg prob won't get far anyways

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since it's about resetting Stealth when a boss spawns

tawny garden
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wtf anme pfp

cobalt pewter
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shut

tawny garden
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yeah wait till 1.5

wooden quartz
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not sure that's anime

tawny garden
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shut

cobalt pewter
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it is, but that's offtopic

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In any case

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Yeah I guess it's a 1.5 thing

shell drift
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astral biome requires 950 blocks??

mighty knot
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alright imma yeet my sugg

clever dagger
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yep

shell drift
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tf why is so many

clever dagger
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ikr

mighty knot
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not as many as you think

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you can just use astral solution

clever dagger
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its same as desert iirc

shell drift
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for making artificial biomes thats a lot

clever dagger
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my second point too, its super immersion breaking to leave the biome by just flying up a tiny bit

tawny garden
shell drift
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desert requires 1500

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i dont think astral biome should require so many

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especially becasue it has boss fight tieds to it

clever dagger
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no, it requires 300 astral ice in addition to the 950 any astral

safe oasis
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Firstly, it makes creating an artificial astral to fight bosses extremely annoying
none of the bosses need astral to fight in tho

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just to spawn

clever dagger
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well aureus and deus dont enrage outside of the astral

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imo they should but whatever

shell drift
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even still

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it does break the immersion a bit

tawny garden
clever dagger
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really? huh cool

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the suggestion is mainly for second point tho, it really kills my immersion

wooden quartz
tawny garden
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@gritty shore that's a don't, read the doc in the pins

gritty shore
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oh sorry

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I dont see whats a dont about that in the doc, which thing exactly are you talking about?

dapper coral
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adding the interlude themes

gritty shore
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oh

dapper coral
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you're not allowed to suggest adding more music because big file size

gritty shore
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Oh alright, i didnt see that in the doc, sorry.

dapper coral
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np

wooden wedge
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I'll just delete their sugg then since I guess demik forgot

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lol

fading silo
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Am I allowed to suggest special slots or is that a don’t? I know that we can’t request items and etc., but what about slots?

wooden wedge
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slots for what

dapper coral
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ty

fading silo
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Like diving gear, wings, basically things that take up unnecessary space for things that buff your strength cause you can’t have your regen band and your worm scarf out at the same time cause your shield is taking up a slot.

wooden wedge
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sounds like it'd be horrible to balance

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and also wingslot mod

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and cheat sheet extra slots, antisocial, other things (probably)

fading silo
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Mhm.....is there a slot gained after moon lord?

wooden wedge
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yes

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celestial onion

fading silo
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Ok.

wooden wedge
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you can get like 7 acc slots in calamity I think

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oh there is a dont for more slots

fading silo
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It’s mainly early game issues and hardmode and I know that post ml is getting reworked and all.

fading silo
safe oasis
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accessories are balanced around having to waste one of them for mobility like wings etc

wooden wedge
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that's what the suggs doc is for

safe oasis
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which is why wingslot is considered cheaty

clever dagger
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ngl i dont get why so many people use wingslot

cobalt pewter
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Extra slot

clever dagger
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yeah its basically just cheating an extra slot

frail mantle
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Sometimes you just feel like having an extra accessory slot

tawny garden
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from a technical standpoint, I would say that it's quite impressive that it's so stable

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I've never encountered a bug with it iirc

clever dagger
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well in my experience with it you need to click quite a bit to get an item out of it

tawny garden
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But it's unbalanced yeah

vital condor
tawny garden
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fuck fargo DimensionalInterloper

sleek turret
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tmod crashes if you put SoE on wing slot

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that is like, the only thing that wing slot has a bug with

vital condor
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yup

shell drift
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a summon slot would be cool

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thats more of a seperate mod type thing tho

cobalt pewter
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Ahhh

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See here, how should I put it

wooden quartz
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@ashen warren that's not how that works

cobalt pewter
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Read pins.

wooden quartz
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read the pinned docks

ashen warren
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K

heady storm
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Read pins, needs reasoning.

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Tell them what is actually wrong.

cobalt pewter
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Bunnies are cool

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But like

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Why

ashen warren
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Because

cobalt pewter
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That's your answer, have a more solid reasoning

ashen warren
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Why not

cobalt pewter
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That's not a solid reason

heady storm
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Why for Calamity as well.

cobalt pewter
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Mhm

ashen warren
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I'm new to calamity :D

heady storm
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Mmmmm that will not do.

ashen warren
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I'm just checking out this server

fossil finch
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lmao

ashen warren
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I think my suggestion is great

grim tusk
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needs reasoning

ashen warren
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Damn

grim tusk
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like why do we need more bunnies

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would it be useful

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what is the purpose of more bunnies

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and dont be specific

ashen warren
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Bunnies are cool

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That's more than enough reason

cobalt pewter
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No

grim tusk
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the why part needs to not be
"it'd be cool/cute (OR ANY ADJECTIVE)"; you need to give more reasoning

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like what it its purpose

ashen warren
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I see

grim tusk
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why do we need bunny

twilit warren
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B U N N I MOMENT

gray nebula
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bnuyy

hollow shell
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(I'll delete for now)

shell drift
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@ashen warren u need a title

cobalt pewter
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Seems a bit specific

shell drift
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and that sounds like a sis

cobalt pewter
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Plus no real reason for the sugg to exist

ashen warren
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oh sorry didnt know

cobalt pewter
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Like

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Why would cal need this

shell drift
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t3 acid rain loot maybe?

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u need to format ur suggestion properly

ashen warren
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i think it suits calamity because there are other weapons that can do similar effects but i kinda wanted a more flask version

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sense i dont think flasks are used that much maybe im wrong?

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i think theres only a few in mid game (blood moon ?)

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also whats a sis?

hollow shell
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"Specific Item Suggestion" is what that stands for

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This isn't too specific, so it could work

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if you give it better reasoning

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What do you mean "a flask weapon that buffs you when you fight?"

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figth

heady storm
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This sounds like Demonshade’s set bonus.

hollow shell
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It sounds like any buff potion

heady storm
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Not really.

ashen warren
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well it could buff you whenever but its more cader pvm - it can be used for any class it just dosent hurt the enemy

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nor debuffs it buts still a weapon

heady storm
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They want a damage buff that lasts for a few seconds endgame, which is what Demonshade gives you.

hollow shell
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"cader pvm" ???

ashen warren
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lits better suited when your figthing a enemy

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it can be used whenever

heady storm
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Literal boss rush meta.

hollow shell
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Okay, yeah
That does sound like Demonshade's set bonus

ashen warren
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i dont know the grain and salt of the game saldy just a quick idea

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wanted a flask type weapon to be used more

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maybe instead of dps buff

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it can use some other buff?

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tbh maybe debuffing the enemy would suit it better

hollow shell
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Well that's just
Ichor, or Marked, right?

ashen warren
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idk how it could be unquie tbh

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alchemical flask is a equipable flask that debuffs enemys

hollow shell
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post-Dragonfolly

ashen warren
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that works

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tbh its nice knowing more of the game

grim tusk
hollow shell
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Right

grim tusk
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i wonder why that change was made

cobalt pewter
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low%

hollow shell
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^ pretty much

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It's just so you can fight Yharon immediately after ML

grim tusk
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bruh

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even if its a 15 min+ fight

pine star
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@fair cradle There is already a Calamity Texture Pack

fair cradle
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oh

fossil finch
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uh

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this isn't a job for calamity

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this is a job for unofficial calamity music mod

safe oasis
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caltp exists

twilit warren
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I feel like blessing of the moon by dm dokuro would work well as a credits song

fossil finch
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the sugg has nothing else to do with a texture pack tho
oh it was edited

twilit warren
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But idk if something like this would be implemented

safe oasis
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also

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pretty sure there's something about music suggs being a don't or whatever

fossil finch
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yes there is

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because file size

safe oasis
fossil finch
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this feels unnecessary, has no reasoning, and isn't a job for calamity on the first place

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whenever tmod 1.4 exists, ucmm will probably take care of that anyways

safe oasis
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oh they meant like vanilla 1.4.1

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future content sugg moment

zenith hazel
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@fair cradle ^

fossil finch
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it breaks every rule it could reasonably do

zenith hazel
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but the music thing isn't in don'ts

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so idk

fair cradle
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.

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I was just asking if like someone could compose a credits music thing ;-;

zenith hazel
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well it's not exactly practical either

fair cradle
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Then I'll do it myself.

hollow shell
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Byeah this is a future content sugg

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Can't make suggestions about vanilla 1.4 stuff

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tMod ain't there yet

twilit warren
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From what I gather this channel is pretty harsh so that only good and practical suggestions make it to the devs

fossil finch
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can i pass an invite to unofficial calamity mod music server here
aar could ask there for this i think, even tho it is 1.4 related
nvm

hollow shell
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We do have a good deal of rules and we do enforce them

safe oasis
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feels like a major enough thing to be included

zenith hazel
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I said that because I wasn't sure if it should be in dont's

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so yeah

hollow shell
safe oasis
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m

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nvm guess i'm blind HDfailure

fossil finch
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it should probably extend to, in general, add whatever's theme

zenith hazel
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somehow ctrl f sucks ass

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thanks chrome

hollow shell
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Not Chrome, docs

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If you don't scroll to that section of the page, it's not loaded

fossil finch
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rn it only like, mentions unused themes

zenith hazel
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that's still kinda dumb

hollow shell
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It is.

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And yes it does only mention unused themes

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So

safe oasis
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honestly wouldn't that fall under the implementing removed things don't anyway

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why not reword to be more towards general music

hollow shell
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it is not definite on whether or not adding a new theme for a new thing is disallowed
But considering the reason provided
It's probably disallowed logically

zenith hazel
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they're not really removed

hollow shell
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Indeed, they are not removed

safe oasis
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removed before being implemented ultimatesmug

zenith hazel
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so scrapped

manic aspen
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aren't boss rush curses being removed

ashen warren
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Yea iirc

tawny garden
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Removed from the config

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Doesn't mean that they're removed from the mod

hollow shell
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All of them?

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I only know that the Xeroc one is

cobalt pewter
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Xeroc curse only iirc

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For 1.5

violet sierra
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i dont agree with this Calamitas suggestion unless they added a way to fight her with Phase 1 again

safe oasis
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then don't star it

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that's kinda the point of the star system

eternal escarp
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i mean tbf

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phase 1 cal is just like

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lowering your guard

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it looses its point after the first fight

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you dont really loose anything from it

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or from removing it, that is

violet sierra
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I guess, but I just prefer to not lose these sort of unique asp[ects of the fight

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Though this is far less important the issue DoG has

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So its not a huge deal

shell drift
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will scal brother phase be changed in the update

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as its far too easy

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and let's the player stall to heal n stuff

eternal escarp
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if the player wants to stall then thats kinda on them tbf

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also if it needs to be changed itd prolly get tweaked when they get to her in the post-ML rebalance

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if the devs dont see a need then she wont get changed

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basically, might not be a good time to sugg anything for scal

shell drift
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Id just want it so that instead of the brothers going away when you kill them, they become invulnerable until both of them are killed

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You kill them but they don't go away until you kill both

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Would be 😎

eternal escarp
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better wait for the update to come out (or news regarding if scal will also get mechanically changed)

cobalt pewter
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Uh

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Most of non-rage nor adren related rev exclusive items are being moved out of Rev

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Mostly going into Malice

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And Malice exclusive items drop directly instead from bags afaik? Not sure if it's confirmed yet

grim tusk
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Yea they will drop directly

glass spruce
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sorry not super familiar with future calamity content, just play current calamity a lot and thought it was dumb

eternal escarp
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well, they are basically loosing exclusivity

cobalt pewter
eternal escarp
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(legendaries technically wont loose exclusivity due to coding shenanigens)

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(but its a wierd thing)

cobalt pewter
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(Malice exclusive things will still be an exclusive technically ye)

eternal escarp
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(they will be moved to malice exclusive (instead of just enraged boss exclusive) due to MP de-sync issues iirc)

cobalt pewter
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(also some stuff like Counter Scarf and Teardrop Cleaver are being made into Challenge items)

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(which originally weren't Legendaries nor RIVs)

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(but rev exclusive for counter scarf)

fading silo
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So is counter being changed to malice mode only?

hollow shell
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Yes (afaik)

dapper coral
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yeah it will be

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changelog 501 afaik

fading silo
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That stinks.

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Unless malice is just rev being renamed?

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Idk how to feel about this change tbh. Counter is kind of a better shield of Cthulhu but I think it needs some sort of tell/indicator that lets you know that you can evade the next hit with the dash.

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I know there’s the debuffs

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But they’re not noticeable and I’m not always looking over at them.

dapper coral
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malice is not rev being renamed, it's a gamestate that makes it so that bosses are enraged for the whole fight

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personally i like it because it means you have to work for the better SoC instead of getting it free

eternal escarp
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(counter isnt really better then SoC, it depends on the circumstance and prefrence)

dapper coral
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I think it needs some sort of tell/indicator that lets you know that you can evade the next hit with the dash.
i mean, you could sugg a visual indicator of some kind, probably

fading silo
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Are small things like the merchant selling things like the depth meter and stuff a don’t for suggestions?

hollow shell
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You can suggest that

grim tusk
fading silo
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Also what is considered a successful dodge for the counter scarf?

grim tusk
hollow shell
shell drift
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the vanilla way of getting a depth meter is more than reasonable, so i personally dont think it should be sold by the merchant

fading silo
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Depth meter was an example

hollow shell
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It is an uncommon drop
which we almost always provide alternate methods for obtaining

shell drift
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true

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itd make more sense to be craftable tho

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but alternative ways of getting things like that are nice

fading silo
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I’m looking in recipe browser and there is no calamity crafting recipe for depth meter. Even tho it’s uncommon.

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I’m not going to suggest new recipes though

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Is the counter scarf only being moved to a new mode or is it getting a stat and ability change too?

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There are a lot of changes in the logs so it’s hard to go back and look

grim tusk
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Iirc it has a recipe

hollow shell
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Depth Meter doesn't, from what I can see

grim tusk
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Or maybe im confusing it with another item

fading silo
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What is lirc? And why do some people say iirc or something like that?

hollow shell
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"if I recall correctly"

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ye

grim tusk
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Yea i confused it with metal detector

hollow shell
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Also I think Counter Scarf is just getting moved
I don't think it's getting any functional changes but it might get buffed a lil

grim tusk
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Which makes it inconsisent, why doesnt it have a recipe unlike detector

fading silo
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Also the colbalt shield calamity recipe isn’t that helpful. It’s a recipe that isn’t available till hardmode lol

grim tusk
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It need buff

hollow shell
fading silo
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Got it.

eternal escarp
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it did get a lil buff in the logs

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dunno if you added anything more since that change on the dev versions byeah

safe oasis
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tbh same can be said about RoD

fossil finch
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yeah

safe oasis
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you could combine both into one suggestion

fading silo
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Ok

fossil finch
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also this kinda also applies to

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Mirrors

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other scarfs

safe oasis
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mirrors?

fossil finch
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anything that dodges the next update

safe oasis
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oh the rogue thing

dapper coral
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rogue mirrors

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i assume

fossil finch
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rogue's mirror accs yeah

fading silo
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Wait

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Everything is getting indicators?

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Wait

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Nvm.

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I thought I was suggesting something that was already being done lol.

fossil finch
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byeah point is kinda

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all dodge accs will have this sugg apply to them next update

hollow shell
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Not really

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All dodge changes are getting replaced with cooldowns

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That doesn't necessarily mean they'll be given indicators too

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I don't think

fossil finch
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aren't those cooldowns debuffs

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well, one debuff

hollow shell
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Counter Scarf does have a debuff

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Kid is suggesting that the debuffs aren't enough

fading silo
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Yes, but that still isn’t a tell as to whether or not you can or can’t evade the next attack.

hollow shell
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Well, it is

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Counter Scarf is a guaranteed dodge

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if you land it

fading silo
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That’s an issue

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The if you can land it.

fossil finch
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uh not specified on the changelog i see

hollow shell
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wdym kid

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You're not just gonna dodge an attack that didn't hit you

fossil finch
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i mean there's some red clouds coming off you if you dodged it so that's an indication for having dodged something

fading silo
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Well what counts as “landing a successful dodge”? What is labeled as a successful dodge? Cause I’ve dodged and gotten hit without the debuff. So what activates it?

fossil finch
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that's an iframe issue

fading silo
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Like is it right at the start?

fossil finch
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not a dodge one

hollow shell
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You need to dash through the attack

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"Grants the ability to dash; dashing into an attack will cause you to dodge it"

fossil finch
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a dodge simply triggers the debuff and the buff and ignores the damage of an attack

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if you happen to dash and not pass through it, you haven't even dodged

fading silo
#

So what is the buff?

fossil finch
#

if you get the debuff and buff but then also get damaged after that, that's as i said an iframe issue

hollow shell
#

You get both of these when you dodge

fading silo
#

Ok. Also why from 15 seconds to 13 seconds with the scarf upgrade?

hollow shell
#

...

fossil finch
#

because uh
it's an upgrade

hollow shell
#

because it's an upgrade

fading silo
#

Increased distance, halved or more than half chaos state or something, and longer buff duration?

fossil finch
#

yes well

#

isn't it donor anyways

hollow shell
#

I dunno if the dash is further

fossil finch
#

it is

hollow shell
#

but the buff does grant better stats, and the cooldown is shorter

fading silo
#

I checked it is

fossil finch
#

not much but it is

hollow shell
#

aight

fossil finch
#

don't get why you mentioning it but anyways this is not the point

fading silo
#

It’s like a quarter distance or less longer.

#

Ok

fossil finch
#

thing is, this sugg can be said 'bout a lot of things

#

so you may want to tackle all of them at once

hollow shell
#

Well he does kinda

fading silo
#

I didn’t want to write a mega list

tawny garden
#

multiple suggs in one are a no

hollow shell
#

I guess you could make it clearer in your reason that this does not only apply to Counter Scarf

hollow shell
tawny garden
#

m

fading silo
#

RoD and counter give off almost the exact same effect.

#

Also normality relocator

#

But I’d rather just talk about the counter scarf cause it’s used throughout the entire playthrough if not most.

fossil finch
#

pretty different i think but whaever

#

Chaos scarf uhhh
Counter Scarf

hollow shell
#

The one thing I'm concerned about is that you say the Counter Scarf dodge isn't guaranteed, when it is
You could argue that it's difficult to activate I guess, or weirdly unreliable, and the indicator would help you get a feel for it better maybe??

fading silo
#

Oh

hollow shell
#

(also yeah you call it Chaos Scarf on accident)

fading silo
#

Thanks for the notice

split urchin
#

Doesn't the Black belt not have an indicator?

hollow shell
#

It doesn't have an indicator for when the cooldown is up, because it has no cooldown

#

yet.

fading silo
#

True I could also mention those items, but they are solely based on the chance to evade.

hollow shell
#

It does have an indicator for when the dodge happens
Counter Scarf does too

#

puff cloud of smoke

fading silo
#

Yes, but master ninja and all those other items aren’t a guaranteed dodge and that mechanic has been around for as long as master ninja gear was a thing.

#

That’s a vanilla mechanic

hollow shell
#

Indeed

#

They're all RNG dodges

#

(except Counter and Evasion Scarf, there is no RNG involved with them)

#

Regardless, all the RNG dodges are being changed to cooldowns

#

in the upcoming update

fading silo
#

Just that an indication would be nice so that I’m not dodging into attacks and getting hit or just dodging when I think I can evade.

split urchin
#

Would that make it too easy then?

hollow shell
#

Well, no, cuz there already does exist an indicator

#

in the form of a lack of debuff in your debuff bar

tawny garden
#

the debuff ends

hollow shell
#

It's just that that can be hard to look at mid-fight every 15 seconds

tawny garden
#

difficult to see it though tbf

#

yeah

fading silo
#

Exactly

split urchin
#

What about a sound?

hollow shell
#

That could work

tawny garden
#

(maybe mention the debuff thing in the suggestion)

split urchin
#

I should

fading silo
#

I didn’t want to specify cause that felt like a don’t.

hollow shell
#

Yeah you could make it clearer that you want an indicator for when the dodge cooldown ends

#

Cuz you just say "Dodge Indicator"

fading silo
#

Ok

hollow shell
#

which can mean an effect when you dodge

#

which already exists

fading silo
#

Should it be cooldown indicator or just a notice/noise?

#

Like how adrenaline and rage give off a sound when fully charged

split urchin
#

Yeah

hollow shell
#

You could provide both as examples

#

or rather, possible solutions

split urchin
#

Maybe a poof sound

fading silo
#

I just put sound and gave adrenaline and rage as examples

#

Also I would complain about stealth but I feel like that’s unnecessary cause it’s stealth strike meaning one hit or not multiple attacks.

hollow shell
#

Again, you're suggesting an indicator for when the cooldown ends, right?
Or are you just suggesting an indicator for when you execute a dodge and begin the cooldown?

fading silo
#

Indicator when the cooldown ends.

hollow shell
#

Alright
That could still be made clearer in your title

fading silo
#

I made it more specific so it’s not like the buff needs the indicator

hollow shell
#

Much better 👍

#

You still say that it's only a chance dodge, but I guess I can't convince you otherwise on that

fading silo
#

But that’s what the tooltip says

tawny garden
hollow shell
#

what

fading silo
#

Nvm

#

I was blind lol

#

Also I could suggest something about the rover driver shield cooldown, but I would like to keep this suggestion just about the counter scarf.

#

It’s a neat item

hollow shell
#

I guess there is no visual indicator for when it comes back on

#

so, maybe

fading silo
#

This is a don’t. But it would be cool if the shield slowly reformed around the player, but that takes coding.

tawny garden
#

a don't?

#

why

fading silo
#

Don’t they say: don’t say “it would be cool?” In the don’ts?

tawny garden
#

m

fading silo
#

Also that rover drive suggestion would take time to code and possibly new sprites.

tawny garden
#

rover drive*

fading silo
#

I don’t care

fading silo
#

Literally spell check be like

tawny garden
#

not like you're asking for a boss

fading silo
#

True.

#

Maybe

safe oasis
#

this would also be extremely innacurate though?

#

DPS completely depends on defense and DR

hollow shell
#

It would likely be quite difficult to get an accurate number for a lot of weapons yeah

safe oasis
#

which is why dummy testing usually sucks for getting accurate dps measures

shell drift
#

always sucks

#

unless the boss has 0 defense and dr its innacurate asf

safe oasis
#

oh yeah uh @little charm ^

hollow shell
#

Well not just cuz of Defense and DR

safe oasis
#

forgot people don't actually check here usually

hollow shell
#

cuz you can take that into account depending on what you're up against

#

It's mostly cuz of the incredible variety of what different weapons do

shell drift
#

that too

hollow shell
#

How they affect i-frames, how inaccurate they are

safe oasis
#

imagine trying to get dps counts for ranger

#

all those arrow and bullet variations

hollow shell
#

Burning Sky would have a ridiculously high DPS number cuz you're not supposed to land every proj

safe oasis
#

worms ultimatesmug

little charm
#

Yeah it would probably be really inaccurate but at least it's something. Reading the base damage is practically pointless.

little charm
hollow shell
#

It would be very hard to get a remotely accurate number
Because the DPS display would need to somehow grab the number of projs the weapon shoots as well as how each of them affect enemy i-frames
The latter of which is stored in a separate file from the weapon

hollow shell
#

And if we do it manually, that's an incredible workload that would need to be updated whenever the weapon gets changes

safe oasis
#

like half of a weapon's dps is based on ammo type

#

it would also have to update after every accessory change, taking into account armor pen and stuff

#

don't think it's possible tbh

#

while this is a really good idea on paper, it falls flat when trying to execute, basically

little charm
#

Well, for an accurate reading, nothing will ever replace the DPS meter, but my rationale for suggesting this was just to make it easier to compare two weapons on paper

safe oasis
#

substituting an innacurate stat for an equally innacurate stat doesn't help much, really

little charm
#

Even if the game could say 20 base damage a shot x 2 shots per second x 3 arrows per shot etc would be helpful.

hollow shell
#

In fact
If you have weapons with high pierce that can hit enemies multiple times, but don't home, then how would that account into the DPS calculation?
If you blindly use all the possible times it could hit the enemy, that DPS number could be incredibly inflated for some weapons, because in practice you're only using up a much smaller amount of the weapon's pierce
What if the weapon has infinite pierce?

little charm
#

I'd say keep it simple and ignore things like DR, armor, piece and i-frames.

hollow shell
#

Well then weapons that get a majority of their damage from ignoring i-frames would have super low DPS numbers
like...

#

almost all post-ML weapons

little charm
#

That's true...

safe oasis
#

also wouldn't this violate this don't anyway?

#

seems like a monumental amount of work

hollow shell
#

Well

#

That's kind of a stretch

#

But I will say that this would be very difficult to get right

#

Very very difficult

little charm
safe oasis
#

what if it shoots a varying amount of projectiles per shot

#

like p90 or phantasm

little charm
#

Take an average

hollow shell
#

And that calculation would work fine for very accurate and also early-game weapons

#

But once you throw i-frames into the mix, things get very misrepresentative very fast

little charm
#

True, but the current stats shown for each weapon already suffer from that innaccuracy

hollow shell
#

And what if the projectile the weapon shoots has a secondary projectile? Like an explosion on impact?

#

Like Inferno Fork?

little charm
#

I'd say take the average damage of the bonus and add it to the base, but not accounting for hitting multiple enemies or lingering effects etc

hollow shell
#

Then that just
creates a new problem, a new stat that is very inaccurate and unhelpful on some weapons

#

Inferno Fork (and its successors) and, say, Apotheosis
which get most of their damage from a lingering projectile hitting enemies multiple times
would look very weak

#

Subsuming Vortex

little charm
#

Yeah, but the current stats shown on every weapon also have the same problem

hollow shell
#

But they accurately display some aspect of the weapon
The damage number is not just visual, it actually is the damage the weapon deals on every hit

shell drift
hollow shell
#

Your proposed DPS number is a constructed one that is designed to give you an accurate in-practice number

#

which is, impossible

shell drift
#

and if it gives you an out-of-practice number, its basically useless

safe oasis
hollow shell
#

Do note that the DPS Meter and Super Dummies do exist

#

You can get in-practice DPS numbers already

hollow shell
#

Yes those are not super accurate all the time, but they are more accurate than what you're proposing because they actually are generated from the in-practice action

shell drift
#

even better is luiafk super dummy, as you can set its defense and damage resist

hollow shell
#

Yeah, and its hitbox is large like most bosses

safe oasis
#

you can't set damage resist

hollow shell
#

(You can set defense at least)

shell drift
little charm
# hollow shell Do note that the DPS Meter and Super Dummies do exist

My thinking was this would be a way to compare weapons without crafting them, since many have extremely complex recipes. The game is too complicated to ever make the stats perfect, but it would make item descriptions slightly more accurate since it's extremely common to upgrade to a weapon with a lower base damage

safe oasis
#

well it's usually common sense the upgrade is better

#

except for the dreaded aegis

hollow shell
#

I understand, that it can be difficult to tell what the better weapon will be before you craft it

#

You can look at the wiki's class setups page or ask in #help-advice-read-pins if you want
cuz, unfortunately there's no good way to show that in-game

#

Although every weapon that is available to you at your most recent stage in the game should be about equal

crude geode
#

and if it isn’t, it’s getting changed next update to be equal

hollow shell
#

(Not just next update, all updates
Balancing is an ongoing process)

safe oasis
crude geode
#

True

little charm
hollow shell
#

That's the Terraria way :P

crude geode
#

Alt+tab and wiki are kinda the basis for terraria, unfortunately yeah

safe oasis
#

shift+tab on steam like a chad

little charm
little charm
crude geode
#

Is this still a valid suggestion, or would it be too much work?

hollow shell
#

I'm unsure on whether to ❗ it or not
Cuz if it gets sent to the dev server it's gonna get rejected anyway

shell drift
#

dev server invite link plz

grim tusk
hollow shell
#

What do you mean "fixed"?

grim tusk
#

adding an average dps to all weapons also it would be useless considering all factors there is on a fight

grim tusk
# hollow shell What do you mean "fixed"?

like they actually being affected by iframes and not being able to hit extremely constantly (thinks like vanquisher arrows, sdfmg, alluvion/monsoon tornadoes, etc)

hollow shell
#

That's an intentional part of their function, why would they be changed?

grim tusk
#

balancing maybe

#

although i should maybe ask the testers again, perhaps things have changed

grim tusk
shell drift
fossil finch
#

ok yeah this

#

this is just

#

too much work to be applicable

grim tusk
#

those where the current ones, iirc some things with iframes were gonna get adressed at that tier

#

but we'll never know

fossil finch
#

even removing all other aspects of the sugg, it is just too much work

#

you can't get dps by simply multiplying use time and damage or smt like that

#

there's just so much factors that apply here

#

it'd fall flat whenever a piece of equipment is, well, equiped

#

or whenever you attack something with def above like, 4?

shell drift
#

especially ones like nanites

grim tusk
#

but imagine babysitting class setups HDfailure

violet sierra
#

an average dps tooltip would just lead to even more ignoring of fun but not exactly optimal weapons, imo

grim tusk
#

yea its best if you experiment and find whats good and whats not

safe oasis
#

not really sure what this sugg is saying honestly

fading silo
#

I think it’s about how damage reduction isn’t a stat that is displayed

#

Or maybe how complicated it is

#

Idk. It seems like multiple things

fossil finch
#

uh

#

the point kinda

#

the thing is

#

dr is displayed in game by simply stating out the dr

#

that's not the actual problem

#

the problem is that it isn't additive and you don't know that
but tbf
damage works the same like always

barren otter
#

calamity changes how DR is effected, and its not a normal formula that most games use, so it could feel misleading, that it isnt multipliciive

safe oasis
#

it is multiplicative though?

fossil finch
#

i don't see how changing the way the stat is put out would help with that

#

yeah it is multiplicative

safe oasis
#

5% is 5% idkwym

#

unless you mean like

#

the curve?

fossil finch
#

unless you like stated the formula of everything

barren otter
fossil finch
#

that's, indeed, multiplicative..

safe oasis
#

i’m not seeing the issue here?

fossil finch
#

thing is, calamity halves the actual dr you get (curve)

#

uh, nvm

#

it doesn't halve it

safe oasis
#

that’s what diminishing returns does yes, the curve™️

fossil finch
#

it just is less efective the more you have

#

yeah yeah

#

For example, if the player has 25% DR, it will be scaled to 1 - 1⁄(1 + 0.25) = 0.2, or 20% DR.

#

yeah this sugg wouldn't work at all

barren otter
#

yeah it can be a little misleading however

fossil finch
#

because that's like asking to put every formula

#

damage isn't straightforward either

#

or regen

safe oasis
#

or anything other than defense tbh

fossil finch
#

defense itself is not much straightforward

safe oasis
#

(it is, relatively)

fossil finch
#

byeah there's just not an actual way to solve this

barren otter
#

ok

little charm
#

What if the game showed your actual DR next to your defence?

fossil finch
#

unless you like, put the formula in-game or display the dr post formula

#

but the second does not work because of how the formula works so

safe oasis
#

just steal thorium’s DR indicator HDfailure

fossil finch
#

yeah

earnest cape
#

stat meter exists

fossil finch
#

that's nowhere near the point

#

read above

#

~~wait

#

stat meter can display post formula dr

#

does it do that already

earnest cape
#

why would it post the formula

#

it shows dr

fossil finch
#

post formula

#

not "post the formula"

earnest cape
#

pretty sure it does

safe oasis
#

like effective DR is what you’re trying to say

earnest cape
#

ye

fossil finch
#

the guy says it's misleading to see the big numbers but then the formula is applied

#

so

#

ye

#

stat meter page says shit yaay

earnest cape
#

it's intended

#

and this is a dedicated item

vocal grotto
#

Patron asked for that, ye

earnest cape
#

❗ moment

safe oasis
#

@rancid jasper ^

rancid jasper
#

yea?

safe oasis
#

read above

#

it looks exactly like how the patron that asked for the item intended it to look like

rancid jasper
#

oh

#

i did not know that

#

sorry

earnest cape
#

yeah yeet the sugg

hollow shell
#

@rancid jasper This is why it's not the same orientation as Last Prism:

#

Pink Floyd album cover.

rancid jasper
#

wait THAT is what it was based off of?

#

that is really cool

earnest cape
#

I tried to find that image but I didn't know what it's called SAD

hollow shell
#

Yeah

#

The tooltip even says
"And everything under the sun is in tune,
But the sun is eclipsed by the moon."

#

Lyrics from Eclipse

grim tusk
rancid jasper
#

well, i dont listen to Eclipse, so i did not get that refrence

earnest cape
#

wegud

hollow shell
#

aight

rancid jasper
#

i listen to good songs, such as Calamity mod music, or Split mod music

hollow shell
#

(Eclipse is a song by Pink Floyd, in the album Dark Side of the Moon which as that prism album cover)

safe oasis
#

anyway getting a bit off topic

hollow shell
#

But, yeah

#

your suggestion

grim tusk
#

safe oasis
#

is this even exclamation worthy? nothing you can really add, more of an outright deletion thing

grim tusk
#

actually :perhaps:

earnest cape
#

yes it is

#

dedicated content

#

well

#

thats true ig

fading silo
#

That suggestion isn’t even a suggestion tbh. I don’t want to be rude or anything but that seems more like a complaint and not a suggestion. Like yes suggestions are complaints, but they don’t straight up say that this just down right awful.

#

@rancid jasper also Dark Spark is an upgraded last prism. The sprite might be un-appealing to you, but it’s an upgrade and saying how it should be last prism will not work.

hollow shell
#

(he was already pinged with why it is the way it is)

ashen warren
#

It's in the frequently asked questions so a mod should just delete it

grim tusk
#

yea we told him already

fading silo
#

It’s all good. I have my dislikes too. I can understand why it’s unappealing visually but it’s at least an upgrade to an already powerful weapon.

shell drift
#

its a good weapon but using it feels wrong

charred moon
#

Icl if you have the alchemist box mod the seat cannon is overpowered in pre hardmode

eternal escarp
#

?

frail mantle
#

the what

cobalt pewter
#

Seat cannon...?

frozen hornet
#

Icl ech

violet sierra
#

i had a neat idea just now

#

A something is approaching for the sentiels if you are in their biome amd have the Rune of Kos in your inventory.

earnest cape
#

what would the point be if you already have rune of kos tho BanditHueh

violet sierra
#

lore gameplay cohesion

earnest cape
#

ah

violet sierra
#

also because i think something is appraching and other such random spawns

#

make bosses feel less video gamey

#

and like actual beings that exist in the world

eternal escarp
#

i mean in this case the lore connection wouldnt exactly be annoying gameplay wise

#

so it might be a fine suggestion? i dont know where this really falls kekw

hollow shell
#

Are you talking specifically a Death Mode actual approaching message, or something similar to that which happens in all modes as long as you got the Rune?

violet sierra
#

It could just be Something is approaching or it could be all modes, i guess i should decide which i want to say before i post

twin timber
#

natural DoG spawn when all 3 sentinels have been defeated

#

I mean, 3 of his best men died

hollow shell
#

That would be less desirable

eternal escarp
#

void isnt really a man HDfailure

twin timber
#

Why doesn't he want revenge?

violet sierra
#

does he care about them?

eternal escarp
#

maybe SW?

#

but idk, lore shenanigens

hollow shell
#

Sentinel fights are short enough that having them randomly spawn wouldn't be dreadful
DoG is a boss you really want to prepare for though

violet sierra
#

qhes also willing to kill SW if it became a threat, although that questionable canon

eternal escarp
#

i mean yeah ig

#

doubt DoG cares for anyone other then himself tbf

twin timber
#

is DoG that much of a douchebag

cobalt pewter
#

DoG sorta cares for SW, since they're the last of their species, but Signus is fairly valuable iirc

#

CV is whatever

twin timber
#

what about void

cobalt pewter
frail mantle
#

dog is a rat bastard

twin timber
#

nobody likes void SAD

violet sierra
#

CV is not even alice

#

alive

frail mantle
#

when his sentinels die he definitely goes "ah for fucks sake" and then grumbles a bit while getting ready to fight the player

violet sierra
#

Also, a much more minor thing, and I dont even know if ill make this a suggestion or not

#

I dont like how the Cosmic worm spoils the part of the fight where the sentiels show up

ashen warren
shell drift
#

The dance of light would be cool if the flash deleted enemy projectiles

#

who's the dev and can I ping them

frail mantle
#

deleting projectiles probably isn't a good idea

shell drift
#

yeah but it'd be cool

#

and the flash makes it so you cant see them

frozen hornet
#

Ah yes render SCal useless ech

eternal escarp
#

itd be cool isnt a real reason

shell drift
eternal escarp
#

also yeah, that sounds pretty broken

frozen hornet
#

how so

shell drift
eternal escarp
#

i mean, still

frail mantle
#

remember how meme relic of persistence or whatever that one tank guardian drop was

eternal escarp
#

why should it happen?

frozen hornet
#

brimstone moons are projectiles,meaning deleting it means removing the moons from the fighta nd also clears the whole area

#

sounds absolutely broken

frail mantle
#

casually deleted brimstone moons

eternal escarp
#

is there any real reason as to why it should be a thing?

frail mantle
#

same happened with gael's greatsword iirc

frozen hornet
#

dance beam is already really good

shell drift
charred moon
#

@charred moon Star

eternal escarp
#

itd make sense is basically like itd be cool

shell drift
#

"And in a flash of light, nothing remains" except projectiles, they can stay

frozen hornet
#

dance flash really doesn't seem that bad

charred moon
#

Sorry with alchemist NPC the star cannon is op at least pre hardmode

frozen hornet
#

with alchemist npc

eternal escarp
#

with alch npc

#

yeah

frozen hornet
#

What about without

eternal escarp
#

calamity isnt balanced with alch npc

shell drift
#

Alch npc makes the grind go away

frozen hornet
#

indeed

shell drift
#

Star cannon is op if you farm stars

#

alch makes it so u don't have to do such

charred moon
#

@shell drift sound like a slogan

eternal escarp
#

itd make sense isnt really a reason

shell drift
#

As its a dev weapon

#

So the dev would have to like and want the change

eternal escarp
#

in that case why is it being talked about here

frozen hornet
charred moon
#

Ok ok

shell drift
#

because idk how to contact @randomzachofkindness

violet sierra
#

Also this sugg pairs well with another sugg that hit 200, the world gen quirks in post ml one

#

(granted 200 doesnt guarantee implementation, but if it did the two would both work nicley together)

shell drift
#

It sounds cool but also pointless

violet sierra
#

Making the lore more cohesive with the gameplay isn't pointless. Its something that I've seen devs talk about wanting to do more of.

#

If these beings are hunting this fragment of power, why is that they only show up when I'm waving it around. Surely such an artifact doesnt need to be practically shown off and screamed about to attract their attention.

distant gyro
#

if you still consider

zenith hazel
#

sugg bot's down, notified amber

warm scarab
earnest cape
#

F

fading silo
crude geode
#

@warm scarab Why should Calamity implement this, instead of some actual wiring mod that actually interacts with that stuff?

warm scarab
#

🤔

#

you got a point HDfailure

zenith hazel
#

bot should be back up now

tawny garden
#

Great

earnest cape
#

pog

shell drift
tawny garden
#

because he retired

shell drift
#

ah

cobalt pewter
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Giving player i-frames during the light thing is far more reasonable than deleting projectiles

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But uh

tawny garden
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deleting projectiles is op af

cobalt pewter
tawny garden
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(already been said tho)

cobalt pewter
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@heady storm might want to exclaim the last sugg until the dedicatee gives an answer

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Oh oop nvm

steep island
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they dm'd me about this, and I suggested instead that it just gets a config option to turn off the flash visual and that the current effect gets buffed in damage if it's too weak (i have not used the weapon in awhile)

heady storm
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Feedza chung.

cobalt pewter
heady storm
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So they need it changed to that instead.

shell drift
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thats an entirely separate suggestion tho

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mine is: weapon rework
Thats is: complex config option

tawny garden
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balancing is done regardless of anything anyway

steep island
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it is, but I think that's a better option than reworking a whole effect for the weapon

tawny garden
shell drift
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the damage of the flash will (hopefully) get changed and balanced in the update

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as its very weak for having to have hit something 300 times

steep island
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yeah it definitely could use a buff

marble hazel
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true

sand umbra
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the flash of light seems very powerful at first glance but in practice it doesn't do anything

cobalt pewter
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To be fair a (probably simpler?) option for the blinding light shit to have its damage be a factor of total damage dealt within the last 300 hits I think but idk

steep island
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honestly what if it did damage equal to a percentage of the enemy's health and then a fuck ton of damage normally

cobalt pewter
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😔

cobalt pewter
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Like the base damage of the current flashbang is only about 40 times the weapon's base damage

steep island
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oh yeah that exists

cobalt pewter
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Which is essentially less than a seventh of the hits needed

tawny garden
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(though I heard that Vehemence is being reworked next update PensiveCore)

frail mantle
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it is

sand umbra
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so basically it's worthless

cobalt pewter
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Base dmg of weapon is 2077 (haha cyberpunk year) and flashbang base damage is 80k

sand umbra
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useless

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completely and utterly pointless

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a flash of light that spectacular and with that much buildup should do far more

shell drift
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such is my suggestion

grim tusk
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Why suggesting a rework to a dedicated item (and a dev item mind you)

shell drift
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cause I was using the dev item

steep island
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to be fair he did ask me what I thought of it before posting it

shell drift
grim tusk
tawny garden
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yeah ig

grim tusk
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It has to be made more balanced HDfailure

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I think a change to DoL could maybe have the flash appear more often

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Although with lower dmg

cobalt pewter
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I mean

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You wanna kill everyone's eyes

sand umbra
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isn't the entire point of the suggestion that the flash of light is worthless damage-wise

cobalt pewter
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Noted

steep island
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i feel like it appearing more often would just be harmful on the eyes

tawny garden
grim tusk
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So it would have higher consistent damage rather than low dmg but then a massive spike

steep island
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@sand umbra last i heard it was good damage except the flash was kinda not good

shell drift
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its a very good damage weapon

sand umbra
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yeah I refer to the flash specifically

cobalt pewter
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Wanted to suggest something about the DoL as well, but the title might be a mouthful

sand umbra
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the swords themselves iirc are pretty good

cobalt pewter
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Have Dance of Light's "blinding light" attack's damage be a factor of the total damage dealt within the amount of weapon hits needed before the attack.

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Just the title for now

shell drift
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one-shot book

sand umbra
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the problem is that the big flashy end to it does essentially nothing compared to the amount of shit you need to do to proc it

steep island
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mhm

cobalt pewter
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Byeah

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Maybe the rebalance will address this issue idk

shell drift
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🤞

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even then, no matter how much damage it deals it will still feel kinda sad

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all this epic buildup and it just does some damage

sand umbra
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could probably also proc some kind of debuff or something if you wanted to make it more impactful than just "lol damage"
although that probably leans into territory that I shouldn't be getting into since dedicated thing and all

steep island
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what kind of debuff

sand umbra
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see that's the thing: I have no idea

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because anything interesting would just never happen and anything viable on BR would have 50 immunities built into BR anyway

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because Calamity uses debuff immunities fairly and in moderation, and definitely not way more than it should even when it makes no sense

shell drift
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blinded by the light
Defense and damage reduction halfed

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or movement speed halved

steep island
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if it's gonna be a debuff like that it should just make enemies take more damage directly

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instead of lowering defense/dr

sand umbra
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that'd be cool honestly

sand umbra
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no it isn't

steep island
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so is defense and damage reduction halved tbf

sand umbra
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you'd be stunned at how not-generic increased damage taken is in this context

shell drift
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Well yeah

steep island
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it's kinda hard to make a viable and interesting debuff at that tier

shell drift
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itd be light super-ichor

sand umbra
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there are like 2 and a half debuffs across vanilla and the entire modding communtiy combined that straight-up increase the damage enemies take while inflicted

grim tusk
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Enrage and whats the other

sand umbra
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all of them are "oh you have less defense" or "oh you have less DR"

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which is situational at best because fun fact there are things that don't have these

steep island
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doesn't thorium have one

sand umbra
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the 2 are Demonshade enrage and Tuned (that one Bard-related debuff nobody talks about)

steep island
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thorium has illumite stuff which increases damage taken

sand umbra
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does Illumite stuff do it too?

steep island
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yeah

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the weapons

sand umbra
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...huh. so they do

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alright well it's 3 then

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that's still not that many

shell drift
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I think that halving defense/damage reduction would be better as it doesn't matter your dps prior, it just doubles it

sand umbra
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do you know how many vanilla and modded debuffs exist that reduce defense and/or DR
there are a lot of them

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your DPS would not be doubled by halving defense/DR

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that's not how that mechanic works

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defense is a flat reduction to your damage and DR is a percentage-based reduction

shell drift
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blinded by the light
Damage taken increased by 100%

steep island
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100% is a lot

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25% is probably even a little too much

sand umbra
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they differ heavily between enemies, ranging from completely absent/useless to the entire point of a boss having no HP
and as such the effectiveness of a debuff that reduces them depends on how strong they are on the target normally

shell drift
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You have to hit the same thing 300 times

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and it would only last for like 5 seconds