#suggestions-discussion

1 messages ¡ Page 1129 of 1

full sentinel
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Yep

ashen warren
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and hes quite tricky tbh

full sentinel
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He really is

hollow shell
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Are you sure she doesn't drop them?

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I'm looking in the source and she has the code to drop the ammos just like any other boss

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@wet zinc Don't make suggestions based on upcoming content

wet zinc
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ok

warm scarab
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wait

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lemmi test again

hollow shell
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It's only on first kill, remember

warm scarab
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ye that may be the problem

wet zinc
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sorry, was just told to put it there

warm scarab
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she drops em

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nvm

hollow shell
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aight

warm scarab
wet zinc
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I still want to suggest it, I just don't know where to now

hollow shell
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Well you can talk about it informally

cobalt pewter
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What is it again?

hollow shell
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Material drop for the Exo mechs

wet zinc
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just ping me again if my new suggestion might still contain possible spoilers

hollow shell
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This is...

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still not allowed

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It is in fact the same exact suggestion

wet zinc
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ok

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well Idk what to do without giving too much away

hollow shell
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It's not about spoilers

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It's about the fact that you're making a suggestion about content coming in 1.5

wet zinc
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ah now I got it

hollow shell
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You're only allowed to make suggestions about the current version of the mod

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Yeah

wet zinc
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sorry, took me a minute to process things

hollow shell
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It's okay 👍

warm scarab
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"...and I want to be able to fight the Old Duke without having to complete a full acid rain"
how about changing it into smth like "and the only other way of spawning old duke is to complete acid rain fully, which is tedious. Making blood worms craftable will make old duke less annoying to summon"

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@vale vale

rose latch
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isn't it being changed so that bloodworms can spawn outside of rain next update

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what's the point of a crafting recipe

warm scarab
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they're still fucking rare

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so fucking rare that you just can't find it with ultimate battler

rose latch
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what

safe oasis
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well truffle worms have a recipe and they spawn at the start of hardmode

warm scarab
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yes

rose latch
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I found like 4 in one acid rain

safe oasis
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that logic doesn’t really work

rose latch
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just use hunter potion

warm scarab
safe oasis
warm scarab
safe oasis
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that’s pretty rare tbh

warm scarab
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yes

rose latch
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wait spawnrates are being buffed too

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higher spawnrates when less exist

ashen warren
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1 truffle worm and 15 blood orbs

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for 1 blood worm ig

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i am not suggesting it

rose latch
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I'd say bloodstone would be better

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to lock it behind providence

safe oasis
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it starts spawning at ml though not providence

rose latch
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wait what

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really

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oh next update

safe oasis
rose latch
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yep just saw that

safe oasis
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also spawn rate doubled if old duke hasn’t been defeated

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which i guess kinda makes this suggestion null

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not the same thing but solves the same problem

rose latch
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doesn't amidas sell after it's dead anyway

safe oasis
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but then what’s the point

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if it’s already dead

rose latch
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I mean you have a high spawnrate before it's dead

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and then it's sold after

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so you always have easy access to bloodworms

safe oasis
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not related to the sugg tho

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sugg is saying pre kill

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post kill is another thing

tawny garden
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as the only reason in it is is that they're rare

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but they won't be as rare in future

safe oasis
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that doesn’t invalidate it

rose latch
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the thing is

tawny garden
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in any case, stuff is being tweaked

rose latch
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you're supposed to see how it plays out in future update

tawny garden
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yeah

rose latch
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and then suggest about it after it comes out

warm scarab
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it's no logner a post polter boss

warm scarab
rose latch
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I think it's still balanced to be post polterghast

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but non linear

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like duke fishron

frail mantle
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you can fight Yharon as your first boss post-ML by farming Draconic Swarmers for feathers but that doesn't mean he's meant to be fought immediately after beating ML

warm scarab
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yes

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but od used to be locked behind polter

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it's now not a post polter boss

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but a post ml boss

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like all other post ml bosses except scal

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and drae

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:thinkies:

frail mantle
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yes that is indeed what change 295 for the 1.5.001 Calamity Mod update in the #changelogs channel in the Calamity Mod Discord means

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he's still intended to be fought after beating Polter, you just can fight him pre-Polter in 1.5 if you feel like it

warm scarab
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like pre mech fish, pre polter boomer shoudl be quite doable

frail mantle
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with enough skill it will be yes

warm scarab
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first of all you need to know how to abuse predictive dashes

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but this is gettin off topic

earnest cape
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@restive junco no meme suggestions

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cease.

warm scarab
restive junco
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@earnest cape understandable but can the suggestion stay there

earnest cape
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No

earnest cape
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read the "don'ts" doc pinned

warm scarab
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meme suggestions are kill

eternal escarp
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just @ tiki or smthn

pulsar marlin
eternal escarp
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i have a hunch they aint gonna delete it

earnest cape
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welp

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@marble hazel mem sugg

pulsar marlin
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The suggestion is gone

restive junco
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the screenshot will live on forever

earnest cape
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good

pulsar marlin
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Yes

marble hazel
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yah cuz i deleted it

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@restive junco no meme suggestions please, this'll serve as your verbal warn

restive junco
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uh oh

pulsar marlin
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But the screenshot will still be here...Forever

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;-;

restive junco
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the legacy of obamium ore will live on forever

warm scarab
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cease

pulsar marlin
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Ight

restive junco
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dotn do it

pulsar marlin
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I had to do it...

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Sorry

restive junco
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and whys that?

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i would like to discuss this

earnest cape
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not the channel

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move somewhere else

restive junco
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imagine mini modding

earnest cape
cobalt pewter
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@heady storm taxevasion

heady storm
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Can you stop already.

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Have a warn, mute next.

restive junco
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@heady storm whats the meme channel

distant vault
eternal escarp
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there is no meme channel in this server

restive junco
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can i suggest a meme channel?

earnest cape
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No

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memes are not allowed

eternal escarp
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suggesting it will result in a 🚫 anyways

restive junco
earnest cape
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turn off reply pings

heady storm
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Yeah just have a mute.

earnest cape
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oofs

distant vault
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rolled

ashen warren
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arent blood worms purchasable?

distant vault
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post duke

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old duke

cobalt pewter
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@earnest raptor God Slayer armor might get a new set bonus as an exchange for getting rid of the revive in 1.5

eternal escarp
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prty sure it was confirmed to get that new setbonus?

cobalt pewter
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Also just to note, 1.5 will also get rid of mage and summoner helmets of GS armor

still zodiac
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ye basically all that ^

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post-ML rebalance suggs aren't very needed atm

cobalt pewter
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But a new set bonus will happen regardless ye

still zodiac
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i think it was confirmed by ozza byeah

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point is, post-ML is getting rebalanced

eternal escarp
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ye fair

warm scarab
muted osprey
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nano bullets are gonna get that in 1.4 innit

cobalt pewter
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Seems a lil convoluted for a sugg

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And yes

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Nano Bullets do that iirc

warm scarab
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1.4...

cobalt pewter
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Yes

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Be patient

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smh

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In any case

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Sugg seems a lot convoluted because it tries to cover a lot of items that have different solutions

warm scarab
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how to fix

cobalt pewter
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My solution is just to scribble notes for yourself, then post sugg about a single ammo at a time

warm scarab
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no.

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that

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is going

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to take so fking long

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because 2 suggs limit gone

safe oasis
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change bone arrows into exclusive ammunition for marrow, in return buffing marrow to make it usable
why would there be a whole arrow just for one bow

earnest cape
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tbh

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remove this whole paragraph

some ideas are, but not limited to:

  • have arctic arrows inflict more debuffs
  • make golden bullets spawn coins upon hitting an enemy inflicted with midas
  • let nano bullets have crystal bullet's smart bounce
  • give high velocity bullets armor penetration
  • change bone arrows into exclusive ammunition for marrow, in return buffing marrow to make it usable
  • buff the damage of cursed bullets to make it more powerful than ichor bullets(like cursed arrows vs ichor arrows)
  • make chlorophyte arrows have very high velocity compared to other arrows(high velocity bullet counterpart)
  • reduce the damage explosive bullets do to the player and make it not kill you when you take a hit from it with Armageddon on/not remove your adrenaline
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you've already made your point and this just bloats the sugg imo

rose latch
safe oasis
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those are unique though

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marrow is literally just a bow

rose latch
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stake launcher is literally just a repeater

warm scarab
cobalt pewter
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As I said earlier

warm scarab
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that shoot it's own projectile

cobalt pewter
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The sugg tries to cover too much and now it looks messy

safe oasis
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but it has unique effects (more dmg against vampire)

warm scarab
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marrow can have massive velocity

cobalt pewter
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And now there are people who agreed on one thing, and disagreed on another

warm scarab
cobalt pewter
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And that makes your sugg kinda confusing

earnest cape
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?

rose latch
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and phantasm has special effect (shoots phantom arrows) it should have its own ammo

warm scarab
earnest cape
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the phantom arrows are additional arrows it shoots when hitting an enemy

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it's not main arrows

rose latch
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ok that was a bad example

earnest cape
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anyway

rose latch
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heavenly gale shoots laser beam looking shit

rose latch
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should have laser ammo

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I agree it's too long

earnest cape
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we don't need ammo bloat

rose latch
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if you want you could copy and paste that into a doc maybe

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and link it

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saying here are some suggestions

safe oasis
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:tro

earnest cape
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shrug

warm scarab
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also

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since you posted it here i can just copy it and paste in CompleteFailure

earnest cape
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fair

warm scarab
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i wanna add this to the back of my sugg tbh

list of outstanding ammo: ichor arrow, jesters arrow, napalm arrow, ichor bullet, crystal bullet, chlorophyte bullet, terra bullet, acid round, hyperius bullet, luminite bullet, bloodflare bullet, holy fire bullet, vanquisher arrow, elysian arrow.
all of these ammunitions completely outclass other ammos at their stage of game, which is sad as there is quite a large numbers of ammo being obsolete.```
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any thoughts

earnest cape
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not dealing contact damage like crab and aureus until you attack it eh?

frail mantle
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tbh i'm not really too sure why HM has contact damage in phase 1 in the first place

earnest cape
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¯_(ツ)_/¯

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so true melee peeps have a harder time BanditHueh

cobalt pewter
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Because fuck you I guess

tawny garden
ashen warren
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crab and hive mind should deal no damage or take no damage for around 2 seconds after spawning

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i think aureus should also not deal damage

safe oasis
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crab and aureus already don't

frail mantle
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pretty sure crab and aureus don't deal contact damage until they get out of their... "passive" state, i guess?

safe oasis
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bad thing is tesla/inferno pot counts as a hit so you get fucked anyway CompleteFailure

frail mantle
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crab has the short moment of neutrality before you attack him or he decides to attack yourself, and Aureus is always passive for a couple of seconds after teleporting

earnest cape
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aureus is also passive when spawning until you attack him too

frail mantle
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yeah

cobalt pewter
round ravine
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Boss Rush is bullshit, plz nerf.

fossil finch
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ah yes high quality sugg of all high quality suggs

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look here's how br works

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you either use demonshade and vehemence or go fuck yourself at a 20 minute thing

eternal escarp
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BR is getting balanced anyways in post-ML, but the time would prolly be the same tbf

fossil finch
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ye
there's also the thing you don't want br to get shred but neither you want it to be longing

round ravine
fossil finch
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not that perfect tbh

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the only one that doesn't allow mistakes is funny dog head

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and still, with vehemence and fabstaff you oneshot everyone basically ever lmao
basically the only viable build unless you want to make it long

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and, still

safe oasis
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wow

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plagiarism

crude geode
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Yes psychic this is partially in response to your suggestion, but it’s been rattling around in my head for a while.

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Deus changes is the most notable one in my mind where I thought why doesn’t this just apply to all bosses?, but I’m certain there’s other examples.

safe oasis
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nohit side of the argument should probably get removed tbh
devs have stated repeatedly that nohitting is never considered when balancing. maybe focus more on the "cheap hit forcing you to use a health pot right at the start" aspect

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same thing but reworded basically

crude geode
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Yeah understandable

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Ty for reminding me why no hitters suck why you never mention no hitters in suggestions

safe oasis
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should i just go ahead and delete mine since this exists or

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since its kinda the same thing twice in a row

crude geode
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If you wanna. Your suggestion is more about the spawning method and how it deals bullshit damage while mine is about boss spawning should have a small grace period to avoid bullshit damage

safe oasis
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i like how you worded your sugg but my sugg has the video for added flair so idk

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a little bit of both tbh

crude geode
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You could reword it a tiny bit if you wanted, mostly at the end, describing how you might want it to spawn to avoid hitting you right off the bat

safe oasis
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good now?

crude geode
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Since that is the title of your suggestion afterall

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Ah yeah I think that’s good if it isn’t good/up to snuff for some mod I assume I’ll get pinged while asleep

safe oasis
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this seems very obscure and overall not needed tbh

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pretty sure you can connect the dots in your head without the tooltip outright telling you

crude geode
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Couldn’t it just say “continuously lowers defense on hits” @cobalt pewter

cobalt pewter
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The method I don't really care about

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As long as it specified that continuous effect, I don't mind

safe oasis
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thinking about it further, just gonna delete my sugg and post it later

hollow shell
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@vale vale Just wanna make sure you saw the response to your suggestion
(please respond, this is the 3rd ping)

tawny garden
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should their sugg have a ❗?

hollow shell
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Maybe?
Their reason might get invalidated next update but not guaranteed, and their suggested method is not the upcoming solution so that's still fine

tawny garden
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m

hollow shell
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But I want them to at least acknowledge here that they know the spawnrates are getting boosted next update

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(potentially dramatically, but again not guaranteed)

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(I mean, the boost is definitely guaranteed)

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(s'just the extent)

grim tusk
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Sounds like it should get a ❗

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Specially cuz he just left the sugg and left the chat

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“Ding dong ditching” as its refered as in the Don’ts Doc

hollow shell
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That in itself is not a ❗ offense, that's more a rule so that you can resolve your potential pre-existing ❗ offenses

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(but I do, in fact, hate it)

grim tusk
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Or if it gets to dev chat

whole sedge
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If it even hits that point

inner lark
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Will the Hallowed rune ever get nerfed due to the use with entropy vigil

still zodiac
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It was already nerfed

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The stars have a cooldown

vale vale
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nice

hollow shell
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Took you long enough, the sugg already got auto-approved SAD

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But, ye
That is a coming change

vale vale
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My bad, couldn't find the reply initially

hollow shell
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It's okay, not a big deal

safe oasis
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crag sugg™️ moment

hollow shell
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This is fine

hollow shell
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Prolly don't need to say "I mean thats the only real thing I can write". Sugg is fine otherwise

grim tusk
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also the #1 abuser of old hallowed rune was def stardust cells, DoG got utterly destroyed by em

hollow shell
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👍

grim tusk
safe oasis
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isn’t deter breaker getting deleted

grim tusk
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not that i know

hollow shell
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uhhhhh

grim tusk
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whats wrong?

safe oasis
grim tusk
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oh well

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time to delet

safe oasis
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rip

grim tusk
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actually imma edit it so that its another unrelated sug rather than waiting 8 mins

hollow shell
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Good play

grim tusk
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and I forgot what i was going to sugg

muted osprey
grim tusk
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remebered when i deleted my sugg

safe oasis
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the sugg was using up all your RAM

muted osprey
grim tusk
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also maybe make the item sold by Amidias after they have been killed once, and/or dropped by ???

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rather than craftable

hollow shell
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byeah

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A suggestion as old as time

grim tusk
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indeed

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with the Omnidash

safe oasis
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you should probably mention how hive mind and perfs have a similar spawn method and yet also have a manual spawn item

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the dreaded consistency argument

hollow shell
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This probably won't affect the suggestion too much, because those extra effects Trashbox is talking about are not guaranteed to change with the ||replacement of revive with dash||

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iunno if I even need to be spoiling these out but I'm doin it anyway

grim tusk
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they are a month old and revealed in #changelogs these arent even spoilers anymore

hollow shell
grim tusk
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yea

hollow shell
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🤷‍♀️

grim tusk
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but the spoilers and news given there are juicy as fuck

fossil finch
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changelogs are important for anyone on this place because we need to make sure suggs aren't sugging something already happening

hollow shell
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Indeed

grim tusk
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i like how the update is gonna turn everything on its head and we'll need to discover what is good and not and make new and even better strategies which some can be theorized now

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Since charred ore is becoming pre-Brimmy, does this mean we could access blood orbs without killing her, get easy access to almost all potions (Zerg potion especially, no need for Slime God) (and fabsol’s vodka) then do funny min max with Cirrus...
Speedrun strat for 1.5

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i wonder how this channel is gonna get flooded once the update drops

sleek turret
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oh yeah I have seen that on speedrun server

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the void server

grim tusk
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yea its pretty innactive sadly

sleek turret
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good thing or else we have to pin 10 docs explaining how each speedrun category works

grim tusk
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the only semi-active channel is #scal-runs and everyone discusses the most optimal strat but no one attempts to actually do em

cyan lagoon
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I think how luck dependent terraria is plays a role in that

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If not one thing is in place it can break the run

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Though then again people speedrun pokemon so maybe i'm just a big baby

grim tusk
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most runners i see play it safe

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no funny min max, no brimflame armor, or other tactics that could easily shred bosses but almost force you to nohit
or some safer but rng ones like eidolon tablet or grinding draconic swarmers or blood orbs

sleek turret
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yeah

fossil finch
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I didn't have this problems in my current ot tbh

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It was long yeah but not zany or anything

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It was calming, even

ashen finch
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Hey, @cosmic karma , to add onto your suggestion, Meld Blobs DO seem to have a reaction with the Astral Infection that makes them a lot more usable, creating Meld Constructs, so there is definitely a connection between Meld Blobs and the Astral Infection, so that connection SHOULD also extend to Astrum Deus dropping Meld Blobs, even though they aren't "true" celestial fragments.

hollow shell
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You worded that very strangely but yes

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Stardust + Meld Blob = Meld Construct

cobalt pewter
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I'm still annoyed by Meld Blobs

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It tries to be ✨ s p e c i a l ✨ yet it's inconsistent as shit

warm scarab
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@grim tusk "to be summoner"

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fix that

shrewd furnace
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What is the reason the "The Sunken Sea trembles..." massage exists?

safe oasis
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after doing what

earnest cape
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DS

safe oasis
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because it unlocks the sunken sea HDhurdur

shrewd furnace
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it happens after killing the WoF

earnest cape
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oh that's clam being buffed

shrewd furnace
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its there to say the sunken sea got buffed in hardmode but thats a given

earnest cape
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giant clam gains more health damage and a few attacks

safe oasis
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and dropping epic gear

eternal escarp
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and theres a bit more enemies in the sea

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iirc

shrewd furnace
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every biome gets buffed in hardmode

eternal escarp
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ehhh

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not to this extent id say

earnest cape
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giant clam doesn't just get stats buffs

eternal escarp
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sunken sea gets a big buff since giant clam, a pre-hm miniboss gets buffed to the tier

safe oasis
#

abyss doesn't iirc

eternal escarp
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yeh its an entirely different AI

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also abyss is gradual so you could argue it does? but it doesnt actually buff itself so yeah

shrewd furnace
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still the fact that the world entered hardmode should be enough to let the player know to check the sunken sea

eternal escarp
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eh

earnest cape
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no

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not really

safe oasis
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it's usually not

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70% of people don't even know giant clam gets buffed even with the message

eternal escarp
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ill be honest in my first playthrough i had no idea the sunken sea got new drops until i googled

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well case in point psy

shrewd furnace
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even then its not important enough to have to have a message to tell you

earnest cape
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players usually go to sunken sea after desert scourge to get sea prisms and kill giant clam to get amidias

safe oasis
earnest cape
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and forget it even exists

whole sedge
hollow shell
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I think the message is good yes

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because if it wasn't there then you'd have no indication that the Sunken Sea had anything special done to it

earnest cape
hollow shell
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And I don't think everybody sweeps every single biome in the game after WoF just to make sure they get all the new stuff

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They'd waste their time in the Dungeon and the Abyss if they tried that

earnest cape
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yeh

hollow shell
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Arguably Underworld too

earnest cape
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people just go to underground crimson and hallowed for mech boss summons too

safe oasis
hollow shell
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true

shrewd furnace
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is it ok if I suggest it?

hollow shell
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It would be okay, yes

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But people will disagree with you

safe oasis
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it doesn't break any don'ts yeah

earnest cape
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don't expect it to pass tho lul

shrewd furnace
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thats a given

whole sedge
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It's valid I just don't really see any point though as it's just one chat message

safe oasis
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chat bloat HDhurdur

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(as if modded wof doesnt do that already)

earnest cape
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at least it's not fighting scal chat bloat ultimatesmug

shrewd furnace
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i could make it about other status messages but thats the only one i think is unnecessary

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maybe the "The desert sand shifts intensely!" since its not that important

hollow shell
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GSS isn't super major yeah but again

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without the message there'd be no reason for you to check the desert

shrewd furnace
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boss checklist makes people check the desert more than the status masage

hollow shell
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Indeed but boss checklist isn't built into the game HDfailure

eternal escarp
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people without boss checklist wouldnt know GSS exists

earnest cape
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GSS ?

hollow shell
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Great Sand Shark

eternal escarp
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Great Sand Shark

earnest cape
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ah

crude geode
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Isn’t there a message about a sandstorm happening right after DS is defeated

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When you’re in the desert

eternal escarp
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ye

crude geode
eternal escarp
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prty sure

hollow shell
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Yeah

earnest cape
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pretty sure

hollow shell
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Because Calamity makes it so there cannot be Pre-DS sandstorms

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(in PreHM)

shrewd furnace
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how do I make a header for the suggestion?

earnest cape
#

that's good

hollow shell
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Hold Shift and press Enter

earnest cape
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a summarization of your sugg

hollow shell
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to create a line break

shrewd furnace
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thanks

hollow shell
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like

this

eternal escarp
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i think messages in chat that explain in-world events that, on your own take ages to learn, is a great thing

shrewd furnace
#

test
test

safe oasis
#

i still think there should be an indicator for when a sandstorm starts

hollow shell
#

Indeed

#

Twas a good suggestion, got approved by the devs

eternal escarp
#

like how after calamitas it says something about the abyss, or how after plantera the dungeon is buffed (thats a vanilla thing, yes, but it still counts for the point)
these are places you wouldnt think to explore right after the boss you have just done, and this messages help direct you towards progression in a better way then just saying "after (boss) go do this"

safe oasis
#

oh, epic then

earnest cape
#

verifying hell daryl

safe oasis
#

been meaning to ask, what's usually the reason a sugg gets approved but then never implemented

winter cave
#

crag sugg yes or no

earnest cape
#

depends

hollow shell
#

Your crag sugg is fine

earnest cape
#

oh im dumb

hollow shell
#

We will eventually rework the Brimstone Crags, it's on our schedule
However it is a future plan, won't happen for a few months or maybe over a year

#

So this is aight in the meantime

winter cave
#

very cool

hollow shell
#

Lots of suggs get shown to the devs and they say "yeah that's fine that's cool and good" and then more suggs come

#

And we continue working on whatever we're working on in our current priority list

safe oasis
#

ah so they just "oh that's cool yeah" and then forget?

winter cave
#

sugg squad when

earnest cape
#

sadg

hollow shell
#

We uhhh
We tried to make a more dedicated suggestion implementation system not too long ago
But it fell by the wayside

#

Draedon update took big priority and we forgot about that sugg system

#

Maybe they'll have more of a chance once the update is released and our schedule is freer

safe oasis
#

damn, why not have like a little to-do list of suggs that were approved

hollow shell
#

Yeah that's exactly what it was

safe oasis
#

oh ok, thanks for the insight mars rover

shrewd furnace
#

posted

winter cave
#

thbonk

hollow shell
#

This seems aight
But do you wanna mention any direct downsides to having the messages be present?

#

Aside from being superfluous?

#

Just them not being that useful could be fine as a reason but the more reasoning you can think of, the better

shrewd furnace
#

is it better now?

hollow shell
#

Yes that is better

#

Looks good 👍

shrewd furnace
#

thanks for the help

hollow shell
#

np

safe oasis
#

While this messages
"this" to "these"

shrewd furnace
#

fixed

tawny garden
#

I don't fully agree with the latest sugg
I don't really like that the game depends so much on the wiki, so having in-game hints is nice

#

Though it is true that some status messages are way more important than others

rose latch
#

since there are so many messages

#

some players just skip reading them

#

i did on my first playthrough of calamity

eternal escarp
#

the only time i felt like theres too many messages is after WoF and ML, and i just opened the chat to read them

rose latch
#

yeah

#

those 2 main bosses were the ones i skipped

#

if they give you the messages more gradually then it would be better

#

the thing is

#

next update more non linearity is being added

#

more bosses for each tier

#

like old duke is available post ml

earnest cape
#

always has been

rose latch
#

pre providence

tawny garden
#

Water gun

earnest cape
#

or spoiler em

safe oasis
#

i don’t think that really applies to sugg discussion tbh

#

since people making suggs should know changelogs by now

earnest cape
#

still spoilers about the update

#

shrug

tawny garden
#

You should read changelogs before making a sugg, so yeah

shrewd furnace
#

@golden tulip you said in #calamity-update-talk that I didn't read the changelog, what exactly did I miss cause I have read it but I might not be remembering something

golden tulip
#

Hold on

shrewd furnace
#

I think you meant another suggestion then

#

cause mine is the latest but there was another one about blood worms

golden tulip
#

Yeah i was talking about the latest one in voting

shrewd furnace
#

oh sorry then

eternal escarp
#

he was notified about it quite a few times but he couldnt respond because of pisscord iirc

golden tulip
#

It just says "by @invalid-user" for 9/10 suggestions so i don't know

eternal escarp
#

and he wasnt notified for those pings i think

tawny garden
#

I thought he just ding dong ditched

#

That's sad

golden tulip
eternal escarp
tawny garden
#

Doesn't even go through the server member list to cache it

golden tulip
tawny garden
golden tulip
#

Is that what the blue checkmark means then? An already coming change?

eternal escarp
#

frequently suggested

tawny garden
#

No

eternal escarp
#

okay not exactly frequently suggested

#

byeah

golden tulip
#

Oh

#

Cool

fossil finch
#

What is even the point of this sugg

earnest cape
#

scroll up

earnest cape
#

@somber sparrow no.

safe oasis
#

he's posting this in every channel

gray nebula
#

what being unfunny does to a mf

tawny garden
#

@zenith hazel

warm scarab
eternal escarp
#

nothing important (or nothing that really matters for the suggestions point), but ranger has more variety then just guns and bows

#

and mage is...

#

well

#

mage

crystal iron
#

ye ik, but i cooldbt think of anything

earnest cape
#

@feedzuh HyperFailure

crystal iron
#

bows and guns is just teh first thing that popped to my head, and also, the main ranged weapons

cobalt pewter
#

mmmmmm m

#

There's a lot of run-on sentences in the sugg

#

Actually just 1 very big sentence

#

But yeah

#

Give more defined punctuations in this sentence

its a shame really, melee has a lot of different weapon types, boomerangs, spears, swords, flails etc but they barely get any content at all (except yoyos maybe) and so,
certain swords that arent used as much could be replaced with a different subclass to give them another chance, for example, burnt sienna could be replaced with a flail-like weapon maybe, since at that tier you have like, 20 swords to choose from anyway.

tawny garden
#

There are more swords than all summoner weapons

#

Fun fact

wooden wedge
#

I don't get why you would literally just replace them

#

Instead of making some more of other weapon types

cobalt pewter
#

Because

#

Too much broadswords go brr

fossil finch
#

adding more of other weapon types turns the sugg into "Add more weapons for other classes because melee has too much" and you don't wanna enter that hole there

tawny garden
#

Calamity adds like

#

800 weapons already

safe oasis
#

just like

#

delete the swords

#

a little backspace never hurt anybody

#

except the devs that coded and sprited them but pfff not like it matters

cobalt pewter
tawny garden
pine star
tawny garden
#

@fading silo boss suggs are a no

fading silo
#

Oh. I had this neat idea for items and armors 🥺

#

Should I delete post?

hollow shell
#

Prolly yeah

fading silo
#

Darn

#

It’s gone now

hollow shell
#

(specific ideas for items and armors would also not be allowed)

Your sugg was actually quite good in terms of being mostly reasoning without specific ideas, but unfortunately it was based around a disallowed concept

tawny garden
#

yeah

fading silo
#

That sucks cause I was going to continue by labeling classes, sets bonuses, and expert/Revengance items after too. thanks for letting me know

#

I had it all written down too

safe oasis
#

rip

tawny garden
safe oasis
#

tbf it was in the pins though

#

all the do’s and don’ts of suggesting

hollow shell
#

You could keep the ideas around and maybe make your own mod with em eventually 🤔

whole sedge
#

make a calamity addon with that then
yeah sis stuff is an interestingly bad thing echleft

fading silo
#

So what is allowed then?

eternal escarp
#

anything not in the doc basically

tawny garden
#

everything that isn't disallowed

#

yeah

#

and the doc isn't overly restrictive

eternal escarp
#

it looks long, but not really yeah

#

most of the stuff there make sense why not to suggest them for the most part

cobalt pewter
#

About the sword sugg, the amount of broadswords are disgustingly high, ye. Just because it's a basic use style to work with, doesn't mean that it can just casually have triple the amount of weapons to the entirety of summoner weapons

tawny garden
#

like, bosses take a huge amount of time to think of, code in, sprite, balance, etc.

cobalt pewter
#

There's a lot of underutilized use styles in Terraria for melee

tawny garden
#

so all bosses that are going to be in the mod are already planned

eternal escarp
#

wrong reply fuck

tawny garden
eternal escarp
#

meant sword instead of melee too

#

goddamit i need sleep

tawny garden
#

yes, you do

fading silo
#

Ugh. I’m so disappointed. I really thought my idea for bosses in the evil biomes for hardmode was really thought out and detailed.

eternal escarp
#

well, you could always try making your own mod

tawny garden
#

I have no doubt that it was thought out and detailed

eternal escarp
tawny garden
#

navboxes...

sleek turret
#

(Melee)

fading silo
#

I would show it here, but I don’t want to get in trouble for breaking some rule.

tawny garden
#

I mean

sleek turret
#

not the first time in history someone breaks a Don't from the doc.

tawny garden
#

you won't get warned or anything

pine star
cobalt pewter
#

h

fading silo
#

I can’t talk about armor suggestions right?

eternal escarp
#

well depends
is it adding an armor set?

fading silo
#

Yes

sleek turret
#

you can propose a change to them such as how their bonus works stats, etc.

eternal escarp
#

also showing your sugg drafts in here should be a-okay for the most part

#

so dw about that

fading silo
#

I have the set bonus and class and stats for the most part

#

Well...not defense stats and stuff. It was more so a general idea

#

But it’s not vague

sleek turret
#

you can ask for a new armor in progression if its really needed (in which case for example, Titan Heart Armor was added for a early-hardmode/pre-mech viability) but not specify its set bonuses, stats, etc.

fading silo
#

It was going to be three armor sets based on the three or two evil biomes that would be before the mech bosses and completely optional too.

eternal escarp
#

basically suggesting an item, armor set or smthn like that just for the sake of it would likely get rejected

#

and going too much in detail to make a SIS would also be likely rejected

fading silo
#

Idk. I think these armors are pretty legit imo

eternal escarp
#

the ideas might, but the question is

sleek turret
#

'why?'

eternal escarp
#

are they needed? and why does calamity need to add them

fading silo
#

It was to help the player get a slight boost against the mech bosses cause I felt that titanium and cryo-bars was not strong enough and I will say that I love the fact that cryogen allows you to skip the ore grind tho

#

Maybe post mechs tho

#

It was either pre or post tbh

eternal escarp
#

those areas of the game are quite filled to the brim with armors already tbf

#

Mollusk, Daedalus, all HM Ore, Titan Heart

#

and hell, even statigel

sleek turret
#

statigel is viable on pre-plantera even

#

because of mobility

eternal escarp
#

ye

fading silo
#

Can I show my armors tho? I really want to show it off.

eternal escarp
#

feel free, but maybe not here

sleek turret
eternal escarp
#

^ yeah thats a great place

fading silo
#

Nah. There’s no design. I meant my ideas

eternal escarp
#

could still just stir up a convo in a normal channel

hollow shell
#

hm

tawny garden
eternal escarp
#

(its not really a mod, just an idea)

#

(so idk really)

hollow shell
#

We don't really have a place to talk about item ideas

eternal escarp
#

it is a pretty specific topic yeah

hollow shell
#

I mean
I could let you describe them in this channel anyway, even though they won't be valid as a suggestion as-is

fading silo
#

It was going to be Hallow got Pixie/Fairy armor and that would be maybe Summoner/mage/range, but I wound up going with mage and ranger. Crimson was a carnage set that would give you tanky stats but at a cost. Corruption wound up being summoner and rogue and the set bonus would help minion aggro & damage along with a stealth and speed up for a small duration kind of like the panic necklace.

#

The cooldown for corruption was 10 seconds btw

#

Cause I felt like having it constant was kind of op

#

Can I post the armor abilities too?

#

By ability I mean stats. They were pretty balanced imo

hollow shell
#

ssssure

fading silo
#

Also I’m going to include the Revengance/Expert mode things because it just helped with the flow

#

class + items + armor for each evil:

  • Hallow: Mage/Ranger

• Fairy/Pixie armor set

  • set bonus: flight time & speed increased by 10%, magic damage increased by 10%, increased range damage by 5% and enemies are less likely to target you due to your elegant appearance.

• Expert or Revengance item: Forbidden Fruit: permanently increases life regen by 5% and lowers the wait time of potion sickness by a small amount

  • Crimson is melee

• Carnage/Fleshy armor set

  • set bonus: your defense and damage output is increased by 5%, but enemies are more likely to target you due to your oozing blood or puss

• Expert/ Revengance item: Mutation: increases damage reduction by 5% or 10% but you move slower due to your infection.

  • Corruption summoner or rogue:

• Host/Decayed set

  • set bonus: stealth damage increased by 15%, max minions +2, minion damage increases the more health you loss (max would be 10 extra damage output) and you emit a putrid odor, which causes enemies to sometimes run away when they get too close does not work on bosses, but can work on mini bosses with a cooldown

  • Expert/Revengance item: The Hive: upon taking damage, your minions will immediately target the enemy/enemies, you will release toxic spores and cursed flames, and your defense is decreased by 3 due to the thin layer of rotting skin, but your speed is increased by 5% cooldown: 10 seconds

#

There. If you want me to take it down I will.

hollow shell
#

Should be okay as long as it's not in #suggestions-posting.
Ye, neat ideas, could fit in their own mod if you wanna go through with em

eternal escarp
#

(iirc, theres a channel over at the tmod server where people can ask for help with mod making? if it exist could definitely ask there)

hollow shell
#

(They aren't Calamity-specific so, standalone should work just as fine)

fading silo
#

I just really think that this is a good idea

eternal escarp
#

could definitely fit in a standalone grab-bag like mod

fading silo
#

I’ll come up with the armor pieces and the materials if you think it’s fine for me to just suggest this in the suggestions minus the Revengance items ofc

safe oasis
#

you can just keep those ideas and make your own mod as an addition

fading silo
#

I can’t

#

I am not a programmer

safe oasis
#

guaranteed implementation if you make it yourself taxevasion

#

not too late to learn

fading silo
#

I know. I think I’ll just suggest in tmod then.

sleek turret
#

you can learn c# and how terraria code works with all the variables are

#

there's some tutorials and stuff you can search on the internet and tmod wiki

hollow shell
#

It takes some time to learn but if you do, you won't be beholden to anyone else to execute your ideas

fading silo
#

It was just some small idea cause I was talking about how they could add hardmode evil biome bosses cause the biomes feel empty imo.

tawny garden
#

uh

fading silo
#

In the mod talk channel ofc

tawny garden
#

@drifting rain no joke suggs please

sleek turret
#

Danny's stream was a big meme.

tawny garden
#

(that counts as a joke suggestion, yes)

sleek turret
#

and it was a joke for april fools

fading silo
#

?

#

ok

drifting rain
fading silo
#

There’s a mod that adds Danny as a trash man pet.

sleek turret
#

you can search on Youtube the same video that Danny was streaming on april fools event

safe oasis
#

“it wasn’t a joke i’m serious” is also a really bad way to defend it that’s commonly used for some reason

tawny garden
#

@hollow shell kill

hollow shell
#

April Fools Day is over 😠

hollow shell
fading silo
#

Exactly

#

No need for that suggestion lol

tawny garden
earnest cape
#

ironically trash man pet drops from trashers

hollow shell
#

less 'ironic' and more 'fitting'

earnest cape
#

ye ig

earnest cape
#

isn't this already happening

#

not in underground astral byeah

hollow shell
#

This suggestion isn't inherently bad but part of the reason does mention stuff in 1.5

#

Also kinda not really Misfortune. Not in the near future.

earnest cape
#

ah alright

#

also yeah like rover mentioned remove (Frigid being removed entirely and Hallowed Ore being generated in the hallow). this part

fallen plover
#

oh wait why

hollow shell
#

well and the preceding line too, "and it would bring Cosmilite in line with the other bars which used to only drop from bosses"
Unless you can think of examples that happened in the past

#

You're not supposed to make suggestions regarding upcoming content
and this extends to using upcoming content as part of your reason

fallen plover
#

nah ig i was just anticipating it in the future because i saw it in #changelogs

#

ok i'll remove it

hollow shell
#

👍

#

You could maybe add some more to your reasoning about why Cosmilite should generate in the Astral underground specifically

#

Like, state the thematic similarities

#

(as opposed to it generating, say, in the normal underground across the world)

#

(or the planetoids)

fallen plover
#

i was thinking of the tooltip for cosmilite actually

#

"A chunk of highly-resistant cosmic steel"

#

so i thought it would be perfect to crashland with the astral meteor

#

or at least generate in the same biome

hollow shell
#

Yeah

#

Indeed, thematically similar

fossil finch
#

Thing is, thematic or not, it makes no sense with something directly in game

#

Draedon's Space log, with him stating cosmilite is a metal of his own invention

#

One may state "well lore, who car"
It is in game
Not on some leftover doc or on a side source like the wiki

hollow shell
#

The wording is indeed "Forged from the cosmic steel of my own creation"

#

But, that's still kinda nebulous

#

cuz I doubt he just manifested it from nothing

#

What'd he use to create the steel

static grail
#

Yeah there should still be some kinda ore for it right? How else would you get a metal bar besides some kinda alloy

#

Which im p sure it doesnt say it is

fossil finch
#

Not something on the astral, for sure
We know for a fact draedon couldn't even touch the place how could have he mined shit from there
Aureus got infected, how could draedon mine something from the place in that case?
Although, i don't think any of this is ever mentioned aside aureus lore item, let me see it one sec

crude geode
#

Mmm I dislike this idea because it implies every single bar has to have a ore counterpart you can find.

#

It’s valid, just not my cup of tea.

#

Also the astral infection already has an ore so adding another one feels odd to me

fossil finch
#

Oh well thanks yharim for not being helpful aureus mentions shit
CompleteFailure

#

My point is, this kinda roses the point of directly contradicting something that's in game.
Also, even if aureus' whole stuff isn't even mentioned there, lore does make it so it doesn't make sense draedon mined cosmilite ore in the astral biome

#

Can't say the sugg is unvalid, however

#

But it does tick off multiple stuff

#

Also, as a side note, everything related to the cosmos doesn't have to be tied to astral infection
not going far, Cosmilite bars considering who made them is an alien

#

It could be an alloy made with random stuff and pulished by Draedon's knowledge, or a material from his planet he had in his ship, byeah

novel belfry
#

It doesn't have to be cosmilite ore

#

Cosmilite's an alloy

#

Patiently waits for neko's response

fossil finch
#

Still

How did Draedon mine it in that case (Aureus)
yes, this is never explicitly stated in game, lore item just tells you aureus is some cybernetic titan infected, but still a point because it is lore that exists

novel belfry
#

Oh yeah

#

why not just rework aureus' lore to be a mining draedon automaton that got corrupted because it spent way too much time in the astral biome

fossil finch
#

No because fuck you
ultimatesmug

novel belfry
#

I am not above fucking over the lore
ultimatesmug

fossil finch
#

Well, as far as the sugg goes, i have other stuff to mention

DoG farming can be a hassle
Not really? His drops counter him to an extreme and he drops a good amount of bars tbh
Helps with "nobody goes to astral ug"
Not really, by that time you would just zoom through the place with your pick barely minding the fact it is astral underground, this doesn't do that, not alone, at least.

crude geode
#

Yeah I have never had a problem with farming DoG tbh

fossil finch
#

This just seems like a "please i want to zoom throughout the game quicker"-like sugg, at least it points to that direction, but well, valid, it is valid

crude geode
#

He doesn’t have a mandatory 1 minute wait period like ML

#

That said I think giving the players the option to mine isn’t a bad thing, just that I don’t personally like the sugg

novel belfry
#

I've been thinking about an suggestion for a Astral Infection rework that revolves around it getting moved to Post-Moon Lord
I just don't know if it would be a big don't.
||I don't actually intend on suggesting this before the Draedon Update comes out, purely because an entire biome rework might be too much for the devs||

fossil finch
#

Just wait until they add dog's pocket world as a subworld where you mine cosmilite and farm seasonal energies
what i just said is an idea considered by devs, doesn't mean it could/will happen or be exactly like this

fossil finch
#

It is

novel belfry
#

anyways my reasoning for the "astral infection moves to post-moonlord" suggestion is that the Astral Infection has a lot of unrealized potential

but that potential is unrealized because the astral infection spawns at the same time the hallow does and the corruption/crimson gets buffed.

fossil finch
#

Obvious Issues:

two more post ml bosses out of nowhere

grim tusk
#

Amazing summoner sentry

#

Also op as fuck

#

And astralachnea staff is epic and op too

fossil finch
#

I am aware

#

But read the sugg

#

Because i'm saying that because the sugg reasons with that

#

Smh

grim tusk
#

Also yea it wont make sense at all to add cosmilite ore to Astral

#

Lore

#

And some rumors of what they’ll do with cosmilite in the future

violet sierra
#

I had to go there once

#

The uh... Calrex dropped something i needed

#

i think

fossil finch
violet sierra
#

I didnt play summoner so something else

#

Eithervway, I agree that is a bit of a shame that you don't go into the Astral Underground. Theres a surprising amount of effort for something some people will literally never visit.

bleak sentinel
#

you either go there post aureus for some meh weapons or never

fossil finch
#

"Meh"

violet sierra
#

inb4 this is a

#

"its not on class setups page so its bad" situation

fossil finch
#

Not really
They are truly op

grim tusk
#

Both weapons are ridiculously overpowered for their tier

#

Outshining post Golem weapons

#

You can also mine novae slag and use extractinator for some loot

#

Stardust, stars, astral ore (post-deus), gems, ores, coins

#

(Also buff the drop rates (or amount) of the first 3 and coin amount)

violet sierra
#

Allow Flying Carpet to be Crafted in Pre-Hardmode

I also don't see a reason to not make it craftable in Pre-HM, but I disagree with the notion that its on equal footing with the Sandstorm In a Bottle. The Sandstorm In a Bottle is far more viable because you wouldn't actually use the Sandstorm in a Bottle, you'd make it into the Sandstorm in a Balloon (I consider being able to be upgraded in the same tier that you obtain an item to count towards the original item's viability), and if you care that much to get that, you're probably also gonna get Bundle of Balloons.

Though like I said, I also see no reason for it to be unobtainable in Pre-HM.

#

"Prevent all bosses from dealing or receiving damage for a few seconds after spawning"

Im a tad late to this, and I agree with it in all but one case

#

I would say that if this suggestion was implemented, it shouldn't apply to Profaned Guardians

#

idk if my game was acting weird, but every time I fought them, they would zip in and suddenly charge at me right after using the item, and it felt like an intentional thing and not an accident like Crabulon/Skeletron.

shrewd furnace
#

am I allowed to star my own suggestion or will the star not count?

distant gyro
#

you are allowed

cobalt pewter
#

I mean go ahead

shrewd furnace
#

nice

distant gyro
#

no one cares to check

earnest cape
#

☑️ moment

safe oasis
#

unitalicize the title

eternal escarp
#

it doesnt really matter

safe oasis
#

yeah but it looks better

eternal escarp
safe oasis
#

oh yeah @twin timber ^

twin timber
#

What is it

safe oasis
twin timber
#

Oh, remove the asterisks?

safe oasis
#

you can keep it bold

#

italics are the weird part

twin timber
#

ok, done

safe oasis
eternal escarp
#

(you didnt have to he just disliked it kekw)

#

byeah it does look better without it

earnest cape
#

Post-ml is entirely getting rebalanced

fading silo
#

Oh

hardy dock
#

I don’t really see a huge issue with the Forge being post-dog tbh

earnest cape
#

you should read the changelogs before making suggestions imo

fading silo
#

ok...I’ll take it down I guess

#

Does this mean that I can’t post another suggestion if one possibly crosses my mind later today?

earnest cape
#

well

cobalt pewter
#

Depends on what sugg is it

earnest cape
#

what's the slowmode cooldown at

#

hdflr

earnest cape
fading silo
#

Got it.

#

Also is the mech summon going to be smaller cause it’s got a big hit box making it hard to dodge as a summoner. Just curious cause I recently did a summoner playthrough.

bleak sentinel
#

could i add a sugg for an obtainable boomer duke summon? i know bloodworms exist but i spent 30 minutes at sulph sea with zerg and ult battler and didnt find a single one

eternal escarp
#

next update's changelogs will make bloodworms easier to get your hands on

bleak sentinel
#

epic

#

thanks for saving me from looking like a clown

eternal escarp
#

also AR III is technically and obtainable OD summon

bleak sentinel
#

yeah but it takes 15 minutes

eternal escarp
#

the price of consistency

worn salmon
#

i dont see a problem with the current status messGes tbh

#

theyre fine

#

they tell the player about world changes

violet sierra
#

The only part oft hat suggestion I agree with

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is that part about Cosmic terrors are watching

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but even tehn, dont remove it

#

just have thaat appear after providence

eternal escarp
#

i mean, you can fight them before providence, and you get alarmed about the dungeon aswell right after ML so imo it makes sense to be alarmed for those

violet sierra
#

"You can fight them before Providence"

#

I thought she was the only way to obtain Rune of Kos?

eternal escarp
#

im prty sure theres a recipe for the rune now

earnest cape
#

!wiki Rune of Kos

red stormBOT
sleek turret
#

there is

violet sierra
#

Huh, my bad.

#

This is a silly recipe

#

I think it needs to be more expensive

#

Profaned Core requires more Unholy Essence than the item that the boss it summons drops

#

lol

eternal escarp
#

Well

earnest cape
#

tbf provi is more rewarding

eternal escarp
#

the infinite profaned core will be the only profaned core anyways iirc

#

and itl drop from the guardians straight away

#

the consumable one is being deleted iirc

#

cant find the other thing about guardians dropping the infinite core

violet sierra
#

They should just do this for every boss summon imo

#

Consumable boss summons arent very fun imo

eternal escarp
#

normal game wise, yeah they are annoying

#

personally i find them usefull to count amout of tries of a boss in nohits but thats not a reason at all obv

earnest cape
#

book

eternal escarp
#

oh

#

right

fading silo
#

Also the great sand shark doesn’t feel like a mini boss. Considering that it only drops a scale and some forbidden frags.

hollow shell
#

That eclipse message doesn't seem to be Calamity

fading silo
#

I thought so

#

That’s why I said I believe

cobalt pewter
#

Like

#

Santank only drops chain gun

#

And it's technically a miniboss

hollow shell
#

(Remember that the Grand Scale is used to craft a full weapon set)

cobalt pewter
#

Or hell

#

Ice Queen

#

Ice Queen only gives you North Pole and Blizzard Staff afaik

fading silo
#

At least ice Queen will drop some useful weapons

hollow shell
#

GSS does too

#

indirectly

cobalt pewter
#

Through its material ye

tawny garden
#

"Solar Eclipse enemies become anxious" is neither Calamity nor Vanilla

fading silo
#

I thought so

#

Ok

#

Now I’m bout to get harassed for it lol

tawny garden
#

wdym

fading silo
#

Nm

#

I feel dumb that’s all

hollow shell
#

correction =/= harassment

#

It's okay

frail mantle
tawny garden
cobalt pewter
#

God

#

I forgot funny homing rocket launcher exists

#

It's bad (good)

fading silo
#

I forgot. When do you get shadow spec bars?

#

Oh that’s a question that should be in mod talk lol

tawny garden
#

post-SCal

hollow shell
#

ye post-SCal, used to fight the Boss Rush
In the upcoming update it will be after both SCal and Draedon, still only used to fight the Boss Rush

fading silo
#

Got it.

hollow shell
#

Question @vital condor, about your Astral Meteor sugg from a week ago

#

How do you know that the meteors do not already ignore platforms?

#

Because it seems like they do

vital condor
#

Because I made a world-spanning sky bridge

#

and it entirely failed to generate meteors until I punched a hole in it

#

not when hardmode started, not when I killed Astrum Aureus

hollow shell
#

As in, it did not generate meteors at all, or the meteors crashed into the platforms resulting in a very small amount of Astral Ore?

vital condor
#

didn't generate at all

hollow shell
#

Alright

vital condor
#

additionally until 1.4, vanilla meteors did the same

#

if you had a skybridge covering the world meteors could never generate because there were no valid solid blocks to land on

hollow shell
#

Alright, thank you
We see the problem now

#

It's exactly as you suspect

vital condor
#

👍 Hope I was helpful

earnest cape
#

didn't press shift?

glass sentinel
#

@pseudo quest are you gonna add to that?

earnest cape
#

and btw that stage of the game is being rebalanced

pseudo quest
#

yeah

earnest cape
#

and balance suggs are a don't

#

so yeet it

pseudo quest
#

I was trying to

#

oh

#

my bad

earnest cape
#

its fine i recommend reading the pins of the channel

pseudo quest
#

just thought it was too defense oriented for a weapon that gets better if you don't get hit

earnest cape
#

you can suggest reworks tho

pseudo quest
#

how is that different from a balance suggestion

earnest cape
#

suggesting how a weapon works and its stats is different

pseudo quest
#

hm

#

I mean

#

I wanted it changed

#

it currently doesn't give damage boosts

#

and I wanted a damage boost

#

I just threw 1.5 out since it seemed reasonable

hollow shell
#

Which weapon was it?

earnest cape
#

polaris parrotfish

hollow shell
#

I see

earnest cape
#

can't you check idiot logs tho rover BanditHueh

#

for deleted messages

hollow shell
#

Yeah but I figured I'd ask instead for no reason

earnest cape
#

understandable

hollow shell
#

The suggestion could be valid, if it didn't say 1.5% exactly

#

And of course had a reason, which he was gonna get to

earnest cape
#

yeah ig i should've waited

hollow shell
#

@pseudo quest You could post again if you want, as long as the suggestion pertains mostly to conceptual reasons and not exact stats

pseudo quest
#

ok

earnest cape
#

why so many spaces?

#

and put in reasoning

pseudo quest
#

cuz whenever I use enter it submits the changes

cobalt pewter
#

Shift + Enter.

pseudo quest
#

it won't let me use it to create a space between things

#

oh ok