#suggestions-discussion
1 messages ¡ Page 1129 of 1
and hes quite tricky tbh
He really is
Are you sure she doesn't drop them?
I'm looking in the source and she has the code to drop the ammos just like any other boss
@wet zinc Don't make suggestions based on upcoming content
ok
It's only on first kill, remember
ye that may be the problem
sorry, was just told to put it there
aight
and smh imagine recommending someone to #suggestions-posting without understanding sugg criteria

Well you can talk about it informally
What is it again?
Material drop for the Exo mechs
just ping me again if my new suggestion might still contain possible spoilers
It's not about spoilers
It's about the fact that you're making a suggestion about content coming in 1.5
ah now I got it
sorry, took me a minute to process things
It's okay đ
"...and I want to be able to fight the Old Duke without having to complete a full acid rain"
how about changing it into smth like "and the only other way of spawning old duke is to complete acid rain fully, which is tedious. Making blood worms craftable will make old duke less annoying to summon"
@vale vale
isn't it being changed so that bloodworms can spawn outside of rain next update
what's the point of a crafting recipe
they're still fucking rare
so fucking rare that you just can't find it with ultimate battler
what
well truffle worms have a recipe and they spawn at the start of hardmode
yes
I found like 4 in one acid rain
that logic doesnât really work
just use hunter potion
shut up cheater
thatâs a whole acid rain

thatâs pretty rare tbh
yes
it starts spawning at ml though not providence
yep just saw that
also spawn rate doubled if old duke hasnât been defeated
which i guess kinda makes this suggestion null
not the same thing but solves the same problem
doesn't amidas sell after it's dead anyway
I mean you have a high spawnrate before it's dead
and then it's sold after
so you always have easy access to bloodworms
this kinda invalidates the sugg imo
as the only reason in it is is that they're rare
but they won't be as rare in future
that doesnât invalidate it
this does tho
the thing is
in any case, stuff is being tweaked
you're supposed to see how it plays out in future update
yeah
and then suggest about it after it comes out

I think it's still balanced to be post polterghast
but non linear
like duke fishron
when you can fight it != when it's meant to be fought
you can fight Yharon as your first boss post-ML by farming Draconic Swarmers for feathers but that doesn't mean he's meant to be fought immediately after beating ML
yes
but od used to be locked behind polter

it's now not a post polter boss
but a post ml boss
like all other post ml bosses except scal
and drae
:thinkies:
yes that is indeed what change 295 for the 1.5.001 Calamity Mod update in the #changelogs channel in the Calamity Mod Discord means
he's still intended to be fought after beating Polter, you just can fight him pre-Polter in 1.5 if you feel like it

like pre mech fish, pre polter boomer shoudl be quite doable
with enough skill it will be yes
first of all you need to know how to abuse predictive dashes
but this is gettin off topic


@earnest cape understandable but can the suggestion stay there
No
no
read the "don'ts" doc pinned
meme suggestions are kill
just @ tiki or smthn

i have a hunch they aint gonna delete it
The suggestion is gone
the screenshot will live on forever
good
Yes
yah cuz i deleted it
@restive junco no meme suggestions please, this'll serve as your verbal warn
uh oh
the legacy of obamium ore will live on forever
cease
Ight
dotn do it
imagine mini modding

@heady storm 
@heady storm whats the meme channel

there is no meme channel in this server
can i suggest a meme channel?
suggesting it will result in a đŤ anyways
in an alternate universe where memes are illegal
turn off reply pings
Yeah just have a mute.
oofs
rolled
arent blood worms purchasable?
@earnest raptor God Slayer armor might get a new set bonus as an exchange for getting rid of the revive in 1.5
prty sure it was confirmed to get that new setbonus?
Also just to note, 1.5 will also get rid of mage and summoner helmets of GS armor
So far we only know Fab saying that it might get a super dash
But a new set bonus will happen regardless ye
ye fair

nano bullets are gonna get that in 1.4 innit
Yes
Be patient
smh
In any case
Sugg seems a lot convoluted because it tries to cover a lot of items that have different solutions
My solution is just to scribble notes for yourself, then post sugg about a single ammo at a time
change bone arrows into exclusive ammunition for marrow, in return buffing marrow to make it usable
why would there be a whole arrow just for one bow
tbh
remove this whole paragraph
some ideas are, but not limited to:
- have arctic arrows inflict more debuffs
- make golden bullets spawn coins upon hitting an enemy inflicted with midas
- let nano bullets have crystal bullet's smart bounce
- give high velocity bullets armor penetration
- change bone arrows into exclusive ammunition for marrow, in return buffing marrow to make it usable
- buff the damage of cursed bullets to make it more powerful than ichor bullets(like cursed arrows vs ichor arrows)
- make chlorophyte arrows have very high velocity compared to other arrows(high velocity bullet counterpart)
- reduce the damage explosive bullets do to the player and make it not kill you when you take a hit from it with Armageddon on/not remove your adrenaline
you've already made your point and this just bloats the sugg imo
same reason stynger, stake launcher and candy corn rifle have their own ammo?
stake launcher is literally just a repeater
it's useless anyways

yes
As I said earlier
2 sugg limit
The sugg tries to cover too much and now it looks messy
but it has unique effects (more dmg against vampire)

marrow can have massive velocity
And now there are people who agreed on one thing, and disagreed on another

And that makes your sugg kinda confusing
LMAO
tru
?
and phantasm has special effect (shoots phantom arrows) it should have its own ammo

the phantom arrows are additional arrows it shoots when hitting an enemy
it's not main arrows
ok that was a bad example
anyway
heavenly gale shoots laser beam looking shit
thoughts?
we don't need ammo bloat
if you want you could copy and paste that into a doc maybe
and link it
saying here are some suggestions
examples are epic star bait tho
:tro
shrug
my thought is i will do it
also
since you posted it here i can just copy it and paste in 
fair
i wanna add this to the back of my sugg tbh
list of outstanding ammo: ichor arrow, jesters arrow, napalm arrow, ichor bullet, crystal bullet, chlorophyte bullet, terra bullet, acid round, hyperius bullet, luminite bullet, bloodflare bullet, holy fire bullet, vanquisher arrow, elysian arrow.
all of these ammunitions completely outclass other ammos at their stage of game, which is sad as there is quite a large numbers of ammo being obsolete.```
any thoughts
not dealing contact damage like crab and aureus until you attack it eh?
tbh i'm not really too sure why HM has contact damage in phase 1 in the first place

crab and hive mind should deal no damage or take no damage for around 2 seconds after spawning
i think aureus should also not deal damage
crab and aureus already don't
pretty sure crab and aureus don't deal contact damage until they get out of their... "passive" state, i guess?
bad thing is tesla/inferno pot counts as a hit so you get fucked anyway 
crab has the short moment of neutrality before you attack him or he decides to attack yourself, and Aureus is always passive for a couple of seconds after teleporting
aureus is also passive when spawning until you attack him too
yeah
Big brain strats: drink the potions after the bosses start moving

Boss Rush is bullshit, plz nerf.
ah yes high quality sugg of all high quality suggs
look here's how br works
you either use demonshade and vehemence or go fuck yourself at a 20 minute thing
BR is getting balanced anyways in post-ML, but the time would prolly be the same tbf
ye
there's also the thing you don't want br to get shred but neither you want it to be longing
I'd rather go fuck myself and end things at Surpreme Calamitas. I mean, that's honestly a much more satisfying ending than facing all of the bosses in their Death Mode forms in one perfect run. It's just bullshit!
not that perfect tbh
the only one that doesn't allow mistakes is funny dog head
and still, with vehemence and fabstaff you oneshot everyone basically ever lmao
basically the only viable build unless you want to make it long
and, still
Yes psychic this is partially in response to your suggestion, but itâs been rattling around in my head for a while.
Deus changes is the most notable one in my mind where I thought why doesnât this just apply to all bosses?, but Iâm certain thereâs other examples.
nohit side of the argument should probably get removed tbh
devs have stated repeatedly that nohitting is never considered when balancing. maybe focus more on the "cheap hit forcing you to use a health pot right at the start" aspect
same thing but reworded basically
Yeah understandable
Ty for reminding me why no hitters suck why you never mention no hitters in suggestions
should i just go ahead and delete mine since this exists or
since its kinda the same thing twice in a row
If you wanna. Your suggestion is more about the spawning method and how it deals bullshit damage while mine is about boss spawning should have a small grace period to avoid bullshit damage
i like how you worded your sugg but my sugg has the video for added flair so idk
a little bit of both tbh
You could reword it a tiny bit if you wanted, mostly at the end, describing how you might want it to spawn to avoid hitting you right off the bat
good now?
Since that is the title of your suggestion afterall
Ah yeah I think thatâs good if it isnât good/up to snuff for some mod I assume Iâll get pinged while asleep
Because yes

this seems very obscure and overall not needed tbh
pretty sure you can connect the dots in your head without the tooltip outright telling you
Couldnât it just say âcontinuously lowers defense on hitsâ @cobalt pewter
The method I don't really care about
As long as it specified that continuous effect, I don't mind
thinking about it further, just gonna delete my sugg and post it later
@vale vale Just wanna make sure you saw the response to your suggestion
(please respond, this is the 3rd ping)
should their sugg have a â?
Maybe?
Their reason might get invalidated next update but not guaranteed, and their suggested method is not the upcoming solution so that's still fine
m
But I want them to at least acknowledge here that they know the spawnrates are getting boosted next update
(potentially dramatically, but again not guaranteed)
(I mean, the boost is definitely guaranteed)
(s'just the extent)
Sounds like it should get a â
Specially cuz he just left the sugg and left the chat
âDing dong ditchingâ as its refered as in the Donâts Doc
That in itself is not a â offense, that's more a rule so that you can resolve your potential pre-existing â offenses
(but I do, in fact, hate it)
Oh well itâll prob get a đŤ when someone spots it on #suggestions-voting
Or if it gets to dev chat
If it even hits that point
Will the Hallowed rune ever get nerfed due to the use with entropy vigil
nice
Took you long enough, the sugg already got auto-approved 
But, ye
That is a coming change
My bad, couldn't find the reply initially
It's okay, not a big deal
crag suggâ˘ď¸ moment
This is fine
Prolly don't need to say "I mean thats the only real thing I can write". Sugg is fine otherwise
didnt it already happen?
also the #1 abuser of old hallowed rune was def stardust cells, DoG got utterly destroyed by em
fixed it
đ
and entropy's vigil also was op in that update due to an oversight (viable til Polterghast
)
isnât deter breaker getting deleted
not that i know
uhhhhh
whats wrong?
rip
actually imma edit it so that its another unrelated sug rather than waiting 8 mins
Good play
and I forgot what i was going to sugg


also maybe make the item sold by Amidias after they have been killed once, and/or dropped by ???
rather than craftable
indeed
#suggestions-posting message also isnt this going to be done already?
with the Omnidash
you should probably mention how hive mind and perfs have a similar spawn method and yet also have a manual spawn item
the dreaded consistency argument
True
@earnest raptor 1.5 spoilers: #calamity-update-talk message
This probably won't affect the suggestion too much, because those extra effects Trashbox is talking about are not guaranteed to change with the ||replacement of revive with dash||
I think the more notable aspect of this is that God Slayer is getting ||2 of its helmets removed||
#calamity-update-talk message
iunno if I even need to be spoiling these out but I'm doin it anyway
they are a month old and revealed in #changelogs these arent even spoilers anymore
Well iunno, some people may keep #changelogs and #calamity-update-talk muted
yea
đ¤ˇââď¸
#calamity-update-talk is understandable cuz once a changelog is posted it implodes and becomes #calamity-mod-talk 2 on occasion
but the spoilers and news given there are juicy as fuck
changelogs are important for anyone on this place because we need to make sure suggs aren't sugging something already happening
Indeed
i like how the update is gonna turn everything on its head and we'll need to discover what is good and not and make new and even better strategies which some can be theorized now
Since charred ore is becoming pre-Brimmy, does this mean we could access blood orbs without killing her, get easy access to almost all potions (Zerg potion especially, no need for Slime God) (and fabsolâs vodka) then do funny min max with Cirrus...
Speedrun strat for 1.5
i wonder how this channel is gonna get flooded once the update drops
yea its pretty innactive sadly
good thing or else we have to pin 10 docs explaining how each speedrun category works
the only semi-active channel is #scal-runs and everyone discusses the most optimal strat but no one attempts to actually do em
I think how luck dependent terraria is plays a role in that
If not one thing is in place it can break the run
Though then again people speedrun pokemon so maybe i'm just a big baby
yea theres so many thing that are heavily luck dependant
most runners i see play it safe
no funny min max, no brimflame armor, or other tactics that could easily shred bosses but almost force you to nohit
or some safer but rng ones like eidolon tablet or grinding draconic swarmers or blood orbs
but this convo belongs in #general-talk
yeah
I didn't have this problems in my current ot tbh
It was long yeah but not zany or anything
It was calming, even
Hey, @cosmic karma , to add onto your suggestion, Meld Blobs DO seem to have a reaction with the Astral Infection that makes them a lot more usable, creating Meld Constructs, so there is definitely a connection between Meld Blobs and the Astral Infection, so that connection SHOULD also extend to Astrum Deus dropping Meld Blobs, even though they aren't "true" celestial fragments.
I'm still annoyed by Meld Blobs
It tries to be ⨠s p e c i a l ⨠yet it's inconsistent as shit
What is the reason the "The Sunken Sea trembles..." massage exists?
after doing what
DS
because it unlocks the sunken sea 
it happens after killing the WoF
oh that's clam being buffed
its there to say the sunken sea got buffed in hardmode but thats a given
giant clam gains more health damage and a few attacks
and dropping epic gear
how is it a given
every biome gets buffed in hardmode
giant clam doesn't just get stats buffs
sunken sea gets a big buff since giant clam, a pre-hm miniboss gets buffed to the tier
abyss doesn't iirc
yeh its an entirely different AI
also abyss is gradual so you could argue it does? but it doesnt actually buff itself so yeah
still the fact that the world entered hardmode should be enough to let the player know to check the sunken sea
eh
it's usually not
70% of people don't even know giant clam gets buffed even with the message
ill be honest in my first playthrough i had no idea the sunken sea got new drops until i googled
well case in point psy

even then its not important enough to have to have a message to tell you
players usually go to sunken sea after desert scourge to get sea prisms and kill giant clam to get amidias

and forget it even exists
70% of people don't even know giant clam exists
I think the message is good yes
because if it wasn't there then you'd have no indication that the Sunken Sea had anything special done to it
it tells the player "oh there's new more powerful gear you can get in this biome after defeating wof! let's go there!" or something like that
And I don't think everybody sweeps every single biome in the game after WoF just to make sure they get all the new stuff
They'd waste their time in the Dungeon and the Abyss if they tried that
yeh
Arguably Underworld too
people just go to underground crimson and hallowed for mech boss summons too
well you can't avoid going to the underworld in hardmode 
true
is it ok if I suggest it?
it doesn't break any don'ts yeah
don't expect it to pass tho lul
thats a given
It's valid I just don't really see any point though as it's just one chat message
at least it's not fighting scal chat bloat 
i could make it about other status messages but thats the only one i think is unnecessary
maybe the "The desert sand shifts intensely!" since its not that important
GSS isn't super major yeah but again
without the message there'd be no reason for you to check the desert
boss checklist makes people check the desert more than the status masage
Indeed but boss checklist isn't built into the game 
people without boss checklist wouldnt know GSS exists
GSS ?
Great Sand Shark
Great Sand Shark
ah
Isnât there a message about a sandstorm happening right after DS is defeated
When youâre in the desert
ye

prty sure
Yeah
pretty sure
how do I make a header for the suggestion?
that's good
Hold Shift and press Enter
a summarization of your sugg
to create a line break
thanks
like
this
i think messages in chat that explain in-world events that, on your own take ages to learn, is a great thing
test
test
i still think there should be an indicator for when a sandstorm starts
like how after calamitas it says something about the abyss, or how after plantera the dungeon is buffed (thats a vanilla thing, yes, but it still counts for the point)
these are places you wouldnt think to explore right after the boss you have just done, and this messages help direct you towards progression in a better way then just saying "after (boss) go do this"
oh, epic then
verifying hell 
been meaning to ask, what's usually the reason a sugg gets approved but then never implemented
crag sugg yes or no
depends
Your crag sugg is fine
oh im dumb
We will eventually rework the Brimstone Crags, it's on our schedule
However it is a future plan, won't happen for a few months or maybe over a year
So this is aight in the meantime
very cool
We do not have a dedicated suggestion implementation system/team
Lots of suggs get shown to the devs and they say "yeah that's fine that's cool and good" and then more suggs come
And we continue working on whatever we're working on in our current priority list
ah so they just "oh that's cool yeah" and then forget?
sugg squad when
sadg
We uhhh
We tried to make a more dedicated suggestion implementation system not too long ago
But it fell by the wayside
Draedon update took big priority and we forgot about that sugg system
Maybe they'll have more of a chance once the update is released and our schedule is freer
damn, why not have like a little to-do list of suggs that were approved
Yeah that's exactly what it was
oh ok, thanks for the insight mars rover
posted
thbonk
This seems aight
But do you wanna mention any direct downsides to having the messages be present?
Aside from being superfluous?
Just them not being that useful could be fine as a reason but the more reasoning you can think of, the better
is it better now?
thanks for the help
np
While this messages
"this" to "these"
fixed
I don't fully agree with the latest sugg
I don't really like that the game depends so much on the wiki, so having in-game hints is nice
Though it is true that some status messages are way more important than others
since there are so many messages
some players just skip reading them
i did on my first playthrough of calamity
the only time i felt like theres too many messages is after WoF and ML, and i just opened the chat to read them
yeah
those 2 main bosses were the ones i skipped
if they give you the messages more gradually then it would be better
the thing is
next update more non linearity is being added
more bosses for each tier
like old duke is available post ml
pre providence
i donât think that really applies to sugg discussion tbh
since people making suggs should know changelogs by now
You should read changelogs before making a sugg, so yeah
@golden tulip you said in #calamity-update-talk that I didn't read the changelog, what exactly did I miss cause I have read it but I might not be remembering something
I think you meant another suggestion then
cause mine is the latest but there was another one about blood worms
Yeah i was talking about the latest one in voting
oh sorry then
he was notified about it quite a few times but he couldnt respond because of pisscord iirc
It just says "by @invalid-user" for 9/10 suggestions so i don't know
Oh
and he wasnt notified for those pings i think
Mobile funny

Doesn't even go through the server member list to cache it
Ah alright
mmm
Is that what the blue checkmark means then? An already coming change?
frequently suggested
What is even the point of this sugg
scroll up
@somber sparrow no.
he's posting this in every channel
what being unfunny does to a mf
@zenith hazel
tru, tru
nothing important (or nothing that really matters for the suggestions point), but ranger has more variety then just guns and bows
and mage is...
well
mage
ye ik, but i cooldbt think of anything
@feedzuh 
bows and guns is just teh first thing that popped to my head, and also, the main ranged weapons
mmmmmm m
There's a lot of run-on sentences in the sugg
Actually just 1 very big sentence
But yeah
Give more defined punctuations in this sentence
its a shame really, melee has a lot of different weapon types, boomerangs, spears, swords, flails etc but they barely get any content at all (except yoyos maybe) and so,
certain swords that arent used as much could be replaced with a different subclass to give them another chance, for example, burnt sienna could be replaced with a flail-like weapon maybe, since at that tier you have like, 20 swords to choose from anyway.
I don't get why you would literally just replace them
Instead of making some more of other weapon types
adding more of other weapon types turns the sugg into "Add more weapons for other classes because melee has too much" and you don't wanna enter that hole there
just like
delete the swords
a little backspace never hurt anybody
except the devs that coded and sprited them but pfff not like it matters



Prolly yeah
(specific ideas for items and armors would also not be allowed)
Your sugg was actually quite good in terms of being mostly reasoning without specific ideas, but unfortunately it was based around a disallowed concept
yeah
That sucks cause I was going to continue by labeling classes, sets bonuses, and expert/Revengance items after too. thanks for letting me know
I had it all written down too
rip

You could keep the ideas around and maybe make your own mod with em eventually đ¤
make a calamity addon with that then
yeah sis stuff is an interestingly bad thing 
So what is allowed then?
anything not in the doc basically
it looks long, but not really yeah
most of the stuff there make sense why not to suggest them for the most part
About the sword sugg, the amount of broadswords are disgustingly high, ye. Just because it's a basic use style to work with, doesn't mean that it can just casually have triple the amount of weapons to the entirety of summoner weapons

like, bosses take a huge amount of time to think of, code in, sprite, balance, etc.
There's a lot of underutilized use styles in Terraria for melee
so all bosses that are going to be in the mod are already planned
flail to melee ratio for example
wrong reply fuck

yes, you do
Ugh. Iâm so disappointed. I really thought my idea for bosses in the evil biomes for hardmode was really thought out and detailed.
well, you could always try making your own mod
I have no doubt that it was thought out and detailed
insert :fear: here
(Melee)
I would show it here, but I donât want to get in trouble for breaking some rule.
I mean
not the first time in history someone breaks a Don't from the doc.
you won't get warned or anything
:TERROR:
h
I canât talk about armor suggestions right?
well depends
is it adding an armor set?
Yes
you can propose a change to them such as how their bonus works stats, etc.
also showing your sugg drafts in here should be a-okay for the most part
so dw about that
I have the set bonus and class and stats for the most part
Well...not defense stats and stuff. It was more so a general idea
But itâs not vague
you can ask for a new armor in progression if its really needed (in which case for example, Titan Heart Armor was added for a early-hardmode/pre-mech viability) but not specify its set bonuses, stats, etc.
It was going to be three armor sets based on the three or two evil biomes that would be before the mech bosses and completely optional too.
basically suggesting an item, armor set or smthn like that just for the sake of it would likely get rejected
and going too much in detail to make a SIS would also be likely rejected
Idk. I think these armors are pretty legit imo
the ideas might, but the question is
'why?'
are they needed? and why does calamity need to add them
It was to help the player get a slight boost against the mech bosses cause I felt that titanium and cryo-bars was not strong enough and I will say that I love the fact that cryogen allows you to skip the ore grind tho
Maybe post mechs tho
It was either pre or post tbh
those areas of the game are quite filled to the brim with armors already tbf
Mollusk, Daedalus, all HM Ore, Titan Heart
and hell, even statigel
ye
Can I show my armors tho? I really want to show it off.
feel free, but maybe not here
You can show them on #general-media
^ yeah thats a great place
Nah. Thereâs no design. I meant my ideas
could still just stir up a convo in a normal channel
hm
mb #other-mod-talk?
We don't really have a place to talk about item ideas
it is a pretty specific topic yeah
I mean
I could let you describe them in this channel anyway, even though they won't be valid as a suggestion as-is
It was going to be Hallow got Pixie/Fairy armor and that would be maybe Summoner/mage/range, but I wound up going with mage and ranger. Crimson was a carnage set that would give you tanky stats but at a cost. Corruption wound up being summoner and rogue and the set bonus would help minion aggro & damage along with a stealth and speed up for a small duration kind of like the panic necklace.
The cooldown for corruption was 10 seconds btw
Cause I felt like having it constant was kind of op
Can I post the armor abilities too?
By ability I mean stats. They were pretty balanced imo
ssssure
Also Iâm going to include the Revengance/Expert mode things because it just helped with the flow
class + items + armor for each evil:
- Hallow: Mage/Ranger
⢠Fairy/Pixie armor set
- set bonus: flight time & speed increased by 10%, magic damage increased by 10%, increased range damage by 5% and enemies are less likely to target you due to your elegant appearance.
⢠Expert or Revengance item: Forbidden Fruit: permanently increases life regen by 5% and lowers the wait time of potion sickness by a small amount
- Crimson is melee
⢠Carnage/Fleshy armor set
- set bonus: your defense and damage output is increased by 5%, but enemies are more likely to target you due to your oozing blood or puss
⢠Expert/ Revengance item: Mutation: increases damage reduction by 5% or 10% but you move slower due to your infection.
- Corruption summoner or rogue:
⢠Host/Decayed set
-
set bonus: stealth damage increased by 15%, max minions +2, minion damage increases the more health you loss (max would be 10 extra damage output) and you emit a putrid odor, which causes enemies to sometimes run away when they get too close does not work on bosses, but can work on mini bosses with a cooldown
-
Expert/Revengance item: The Hive: upon taking damage, your minions will immediately target the enemy/enemies, you will release toxic spores and cursed flames, and your defense is decreased by 3 due to the thin layer of rotting skin, but your speed is increased by 5% cooldown: 10 seconds
There. If you want me to take it down I will.
Should be okay as long as it's not in #suggestions-posting.
Ye, neat ideas, could fit in their own mod if you wanna go through with em
(iirc, theres a channel over at the tmod server where people can ask for help with mod making? if it exist could definitely ask there)
(They aren't Calamity-specific so, standalone should work just as fine)
I just really think that this is a good idea
could definitely fit in a standalone grab-bag like mod
Iâll come up with the armor pieces and the materials if you think itâs fine for me to just suggest this in the suggestions minus the Revengance items ofc
you can just keep those ideas and make your own mod as an addition
Can confirm
I know. I think Iâll just suggest in tmod then.
you can learn c# and how terraria code works with all the variables are
there's some tutorials and stuff you can search on the internet and tmod wiki
It takes some time to learn but if you do, you won't be beholden to anyone else to execute your ideas
It was just some small idea cause I was talking about how they could add hardmode evil biome bosses cause the biomes feel empty imo.
uh
In the mod talk channel ofc
@drifting rain no joke suggs please
Danny's stream was a big meme.
(that counts as a joke suggestion, yes)
and it was a joke for april fools
it wasn't a joke I need Danny Devito in my life
Thereâs a mod that adds Danny as a trash man pet.
you can search on Youtube the same video that Danny was streaming on april fools event
âit wasnât a joke iâm seriousâ is also a really bad way to defend it thatâs commonly used for some reason
@hollow shell kill
April Fools Day is over đ
Calamity does.
(it's never late to learn anything tbh)
ironically trash man pet drops from trashers
less 'ironic' and more 'fitting'
ye ig
This suggestion isn't inherently bad but part of the reason does mention stuff in 1.5
Also kinda not really Misfortune. Not in the near future.
ah alright
also yeah like rover mentioned remove (Frigid being removed entirely and Hallowed Ore being generated in the hallow). this part
oh wait why
well and the preceding line too, "and it would bring Cosmilite in line with the other bars which used to only drop from bosses"
Unless you can think of examples that happened in the past
You're not supposed to make suggestions regarding upcoming content
and this extends to using upcoming content as part of your reason
nah ig i was just anticipating it in the future because i saw it in #changelogs
ok i'll remove it
đ
You could maybe add some more to your reasoning about why Cosmilite should generate in the Astral underground specifically
Like, state the thematic similarities
(as opposed to it generating, say, in the normal underground across the world)
(or the planetoids)
i was thinking of the tooltip for cosmilite actually
"A chunk of highly-resistant cosmic steel"
so i thought it would be perfect to crashland with the astral meteor
or at least generate in the same biome
Thing is, thematic or not, it makes no sense with something directly in game
Draedon's Space log, with him stating cosmilite is a metal of his own invention
One may state "well lore, who car"
It is in game
Not on some leftover doc or on a side source like the wiki
The wording is indeed "Forged from the cosmic steel of my own creation"
But, that's still kinda nebulous
cuz I doubt he just manifested it from nothing
What'd he use to create the steel
Yeah there should still be some kinda ore for it right? How else would you get a metal bar besides some kinda alloy
Which im p sure it doesnt say it is
Not something on the astral, for sure
We know for a fact draedon couldn't even touch the place how could have he mined shit from there
Aureus got infected, how could draedon mine something from the place in that case?
Although, i don't think any of this is ever mentioned aside aureus lore item, let me see it one sec
Mmm I dislike this idea because it implies every single bar has to have a ore counterpart you can find.
Itâs valid, just not my cup of tea.
Also the astral infection already has an ore so adding another one feels odd to me
Oh well thanks yharim for not being helpful aureus mentions shit

My point is, this kinda roses the point of directly contradicting something that's in game.
Also, even if aureus' whole stuff isn't even mentioned there, lore does make it so it doesn't make sense draedon mined cosmilite ore in the astral biome
Can't say the sugg is unvalid, however
But it does tick off multiple stuff
Also, as a side note, everything related to the cosmos doesn't have to be tied to astral infection
not going far, Cosmilite bars considering who made them is an alien
It could be an alloy made with random stuff and pulished by Draedon's knowledge, or a material from his planet he had in his ship, byeah
It doesn't have to be cosmilite ore
Cosmilite's an alloy
Patiently waits for neko's response
Still
How did Draedon mine it in that case (Aureus)
yes, this is never explicitly stated in game, lore item just tells you aureus is some cybernetic titan infected, but still a point because it is lore that exists
Oh yeah
why not just rework aureus' lore to be a mining draedon automaton that got corrupted because it spent way too much time in the astral biome
No because fuck you

I am not above fucking over the lore

Well, as far as the sugg goes, i have other stuff to mention
DoG farming can be a hassle
Not really? His drops counter him to an extreme and he drops a good amount of bars tbh
Helps with "nobody goes to astral ug"
Not really, by that time you would just zoom through the place with your pick barely minding the fact it is astral underground, this doesn't do that, not alone, at least.
good rebuttal
Yeah I have never had a problem with farming DoG tbh
This just seems like a "please i want to zoom throughout the game quicker"-like sugg, at least it points to that direction, but well, valid, it is valid
He doesnât have a mandatory 1 minute wait period like ML
That said I think giving the players the option to mine isnât a bad thing, just that I donât personally like the sugg
I've been thinking about an suggestion for a Astral Infection rework that revolves around it getting moved to Post-Moon Lord
I just don't know if it would be a big don't.
||I don't actually intend on suggesting this before the Draedon Update comes out, purely because an entire biome rework might be too much for the devs||
Just wait until they add dog's pocket world as a subworld where you mine cosmilite and farm seasonal energies
what i just said is an idea considered by devs, doesn't mean it could/will happen or be exactly like this
is this a serious?
It is
anyways my reasoning for the "astral infection moves to post-moonlord" suggestion is that the Astral Infection has a lot of unrealized potential
but that potential is unrealized because the astral infection spawns at the same time the hallow does and the corruption/crimson gets buffed.
Obvious Issues:
two more post ml bosses out of nowhere
nobody goes to astral underground
Have you ever heard of the mighty hive pod
Amazing summoner sentry
Also op as fuck
And astralachnea staff is epic and op too
I am aware
But read the sugg
Because i'm saying that because the sugg reasons with that
Smh
Also yea it wont make sense at all to add cosmilite ore to Astral
Lore
And some rumors of what theyâll do with cosmilite in the future


I didnt play summoner so something else
Eithervway, I agree that is a bit of a shame that you don't go into the Astral Underground. Theres a surprising amount of effort for something some people will literally never visit.
you either go there post aureus for some meh weapons or never
"Meh"
Not really
They are truly op
Both weapons are ridiculously overpowered for their tier
Outshining post Golem weapons
You can also mine novae slag and use extractinator for some loot
Stardust, stars, astral ore (post-deus), gems, ores, coins
(Also buff the drop rates (or amount) of the first 3 and coin amount)
Allow Flying Carpet to be Crafted in Pre-Hardmode
I also don't see a reason to not make it craftable in Pre-HM, but I disagree with the notion that its on equal footing with the Sandstorm In a Bottle. The Sandstorm In a Bottle is far more viable because you wouldn't actually use the Sandstorm in a Bottle, you'd make it into the Sandstorm in a Balloon (I consider being able to be upgraded in the same tier that you obtain an item to count towards the original item's viability), and if you care that much to get that, you're probably also gonna get Bundle of Balloons.
Though like I said, I also see no reason for it to be unobtainable in Pre-HM.
"Prevent all bosses from dealing or receiving damage for a few seconds after spawning"
Im a tad late to this, and I agree with it in all but one case
I would say that if this suggestion was implemented, it shouldn't apply to Profaned Guardians
idk if my game was acting weird, but every time I fought them, they would zip in and suddenly charge at me right after using the item, and it felt like an intentional thing and not an accident like Crabulon/Skeletron.
am I allowed to star my own suggestion or will the star not count?
you are allowed
I mean go ahead
nice
âď¸ moment
unitalicize the title
it doesnt really matter
yeah but it looks better

oh yeah @twin timber ^
What is it
Oh, remove the asterisks?
ok, done

(you didnt have to he just disliked it kekw)
byeah it does look better without it
Post-ml is entirely getting rebalanced
Oh
I donât really see a huge issue with the Forge being post-dog tbh
you should read the changelogs before making suggestions imo
ok...Iâll take it down I guess
Does this mean that I canât post another suggestion if one possibly crosses my mind later today?
well
Depends on what sugg is it
and ye ^^
Got it.
Also is the mech summon going to be smaller cause itâs got a big hit box making it hard to dodge as a summoner. Just curious cause I recently did a summoner playthrough.
could i add a sugg for an obtainable boomer duke summon? i know bloodworms exist but i spent 30 minutes at sulph sea with zerg and ult battler and didnt find a single one
also AR III is technically and obtainable OD summon
yeah but it takes 15 minutes
i dont see a problem with the current status messGes tbh
theyre fine
they tell the player about world changes
The only part oft hat suggestion I agree with
is that part about Cosmic terrors are watching
but even tehn, dont remove it
just have thaat appear after providence
i mean, you can fight them before providence, and you get alarmed about the dungeon aswell right after ML so imo it makes sense to be alarmed for those
"You can fight them before Providence"
I thought she was the only way to obtain Rune of Kos?
im prty sure theres a recipe for the rune now
!wiki Rune of Kos
there is
Huh, my bad.
This is a silly recipe
I think it needs to be more expensive
Profaned Core requires more Unholy Essence than the item that the boss it summons drops
lol
Well
tbf provi is more rewarding
the infinite profaned core will be the only profaned core anyways iirc
and itl drop from the guardians straight away
the consumable one is being deleted iirc
cant find the other thing about guardians dropping the infinite core
They should just do this for every boss summon imo
Consumable boss summons arent very fun imo
normal game wise, yeah they are annoying
personally i find them usefull to count amout of tries of a boss in nohits but thats not a reason at all obv
book
Yes, but they really donât give off a sense of change. I believe this is a message in calamity: Solar Eclipse enemies become anxious doesnât really make sense. So now they drop solar veils?
Also the great sand shark doesnât feel like a mini boss. Considering that it only drops a scale and some forbidden frags.
That eclipse message doesn't seem to be Calamity
That's really what minibosses does in vanilla and cal
Like
Santank only drops chain gun
And it's technically a miniboss
(Remember that the Grand Scale is used to craft a full weapon set)
At least ice Queen will drop some useful weapons
Through its material ye
"Solar Eclipse enemies become anxious" is neither Calamity nor Vanilla
wdym
Also funny homing rocket launcher
it's not a big deal
I forgot. When do you get shadow spec bars?
Oh thatâs a question that should be in mod talk lol
post-SCal
ye post-SCal, used to fight the Boss Rush
In the upcoming update it will be after both SCal and Draedon, still only used to fight the Boss Rush
Got it.
Snowman cannon
.
Question @vital condor, about your Astral Meteor sugg from a week ago
How do you know that the meteors do not already ignore platforms?
Because it seems like they do
Because I made a world-spanning sky bridge
and it entirely failed to generate meteors until I punched a hole in it
not when hardmode started, not when I killed Astrum Aureus
As in, it did not generate meteors at all, or the meteors crashed into the platforms resulting in a very small amount of Astral Ore?
didn't generate at all
Alright
additionally until 1.4, vanilla meteors did the same
if you had a skybridge covering the world meteors could never generate because there were no valid solid blocks to land on
đ Hope I was helpful
didn't press shift?
@pseudo quest are you gonna add to that?
and btw that stage of the game is being rebalanced
yeah
its fine i recommend reading the pins of the channel
just thought it was too defense oriented for a weapon that gets better if you don't get hit
you can suggest reworks tho
how is that different from a balance suggestion
suggesting how a weapon works and its stats is different
hm
I mean
I wanted it changed
it currently doesn't give damage boosts
and I wanted a damage boost
I just threw 1.5 out since it seemed reasonable
Which weapon was it?
polaris parrotfish
I see
Yeah but I figured I'd ask instead for no reason
understandable
The suggestion could be valid, if it didn't say 1.5% exactly
And of course had a reason, which he was gonna get to
yeah ig i should've waited
@pseudo quest You could post again if you want, as long as the suggestion pertains mostly to conceptual reasons and not exact stats
ok
cuz whenever I use enter it submits the changes
Shift + Enter.


