#suggestions-discussion

1 messages · Page 1128 of 1

cobalt pewter
safe oasis
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it’s useless lore tbh

still zodiac
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So yeah, making them spawn instantly or increasing their spawn rates would be very good

warm scarab
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yes

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i do plan to make a sugg on vanilla npcs

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espically goblin

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and mechanic

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those 2 are echdemon to find

safe oasis
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like why take the trouble of bringing him underground and tying him up? him fitting in with the goblins and then moving in when he’s free since you killed them makes so much more sense

still zodiac
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Exactly

languid temple
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Bed that makes it reverse time yeah or nah

dreamy fjord
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fair

languid temple
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Eh it's a bad idea

pastel terrace
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We have the cosmolight

languid temple
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Also impossible because if it reverses time then like traveling merchants will have to respawn and sell the same suff

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Stuff

pastel terrace
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cosmolight should use mana or be on a cool down

languid temple
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And rain, solar eclipses, blood moons, frost moons and pumpkin moons

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And many other stuff

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Also buff maybe hearts

pastel terrace
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I wonder how the 1.4 bed thing where you can sleep through multiple days will affect the cosmolight

languid temple
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Or get a debuff if you skip time in a event

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Like a moon

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Event

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S

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Anyway

languid temple
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When you see it ^

hollow shell
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Yeah it'd be possible but it'd be really screwy :P

warm scarab
languid temple
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Bruh elements awoken has melee whips how

safe oasis
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not the right channel for that

warm scarab
agile bolt
fossil finch
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Yeah

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It is already negated for bossfights and spamming days and nights won't do much other than

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Travelling Merchant cheese?

earnest cape
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200% sure cosmolight trade cheese doesn't exist

cobalt pewter
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If you can somehow stop in game time as well, you prolly could

fossil finch
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I mean you can get him to spawn basically all you want by spamming it byeah

eternal escarp
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yeah but i think it wont make his trades switch with Cosmolight

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also mana wouldnt make any diff tbf

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you just just mana pot or like

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wait a second

still zodiac
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ye that would be an unnecessary change

agile bolt
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I dont think you can spawn traveling merchant with cosmolight? it doesn't really like move the time to the future, it just sets the time. For example you cant bring angler a quest fish, spam cosmolight and take a new quest, you still need to wait for the day to naturally end

tawny garden
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You can't spawn him, yes

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The code for the Travelling Merchant's arrival is bypassed

warm scarab
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can i put my entire sugg in a pastebin/doc

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it's way too long

tawny garden
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make a google doc

warm scarab
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ok

tawny garden
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and write a short summary

warm scarab
tawny garden
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at least, that's what Thomas does HDfailure

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what even is the sugg

warm scarab
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gimmi a moment

tawny garden
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mh

earnest cape
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if you're having trouble making a sugg in less than 2000 characters you might want to learn how to make shorter suggs

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also dungeon is also made more annoyingly harder in 1.4

tawny garden
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ah yes

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funny cracked blocks crap

earnest cape
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spikes being longer

agile bolt
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landmines HahaYes

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would make dungeon more harder

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one use trap that doesn't spawn back but it will make your dungeon visit a living hell

earnest cape
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and isn't the dungeon also being reworked in 1.5

tawny garden
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more harder

agile bolt
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1.4 tmod will add crumbling blocks kekw

warm scarab
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so

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am i allowed

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to post the link to the doc

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for the sugg

eternal escarp
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prolly write a summary with it

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otherwise youd get atleast 8 votes from those who bothered reading

tawny garden
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atmost*

earnest cape
tawny garden
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though uhh, wall of text suggs aren't always doomed

earnest cape
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yeah see: my folly sugg

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only took 3 reposts

tawny garden
cobalt pewter
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Philo without mentioning his rage rework sugg for 5 seconds challenge

agile bolt
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Keep in mind that no one has the patience to actually read a long text. They either just skip it or give it thumbs up since a lot of text = good suggestion

cobalt pewter
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Go

tawny garden
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кфпу куцщкл

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fuck

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rage rework

cobalt pewter
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h

warm scarab
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this thing is 3k words long

crude geode
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jesus christ

warm scarab
tawny garden
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remove the water

warm scarab
warm scarab
tawny garden
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"water" is text that doesn't contribute to anything

sand umbra
warm scarab
sand umbra
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you should conveniently ignore the fact that I myself am awful at summarizing shit because I feel like I need to say a decent amount to get my point across

earnest cape
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:)

sand umbra
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and instead focus on what is necessary to stating your point

tawny garden
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flashback to that sugg when you wrote "in short" and then proceeded to write an essay

sand umbra
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that really narrows it down, yeah

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sorry but you're gonna need to be a little more specific than that HyperFailure

earnest cape
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lmfao

sand umbra
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I do that shit all the time (and I think people laugh at me for it when I'm not listening, but that's not the point)

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point is, when making a sugg, you should focus first and foremost on what exactly you need to communicate to get your point across

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every bit of a sugg should more or less be important to proving your point and selling the general public on your idea

crude geode
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^
Excess doesn't really help that much, except if you need to really accentuate a problem (like Post-Golem HDfailure ).

sand umbra
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a problem like Ravager, perhaps--

tawny garden
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gg

sand umbra
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byeah
excess isn't useful unless you really need to give the nitty-gritty of it (this is usually only applicable for justifying the suggestion of larger-scale changes, such as my Verstaltite sugg a while back, or the 3 or 4 times we've collectively suggested that Ravager become the dedicated Bloodstone boss despite the knowledge that it'll more than likely never happen)

crude geode
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if you're hitting the character limit you're putting too many details in that no one is going to read through or care about.
Cut the details about how you would fix it, that's up to devs anyway
Remove any descriptions of anything that isn't vitally important to your main point (....5% to blah, blah, and blah, and 10% jump speed)

warm scarab
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-708 boohoo

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i need 708 less words

sand umbra
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what the fuck

warm scarab
earnest cape
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indeed

sand umbra
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how did you go 708 characters over limit

warm scarab
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it used to have 3k words as i said

crude geode
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you've still got excess

warm scarab
sand umbra
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this is like
evil island dissertation vibes

cobalt pewter
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Not chars

sand umbra
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no, not words, characters

warm scarab
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characters

sand umbra
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it's a character limit, not a word limit

warm scarab
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discord have a 2k character limit

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echdemon

sand umbra
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and I know that limit because I hang out with it pretty often thanks to the amount of suggs I make that nearly reach it

cobalt pewter
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Br

sand umbra
warm scarab
crude geode
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also if you're using up the character limit your sugg is gonna look ugly as hell iirc

earnest cape
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i wonder how long my folly sugg is

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:thinkies:

sand umbra
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not necessarily, although it does mean it's gonna be a Big Chungus-level read

crude geode
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line breaks and dashes can only help so much when you're reading a college thesis

sand umbra
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which leads into the other problem:

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people do not want to read a 2,000-character essay on a QoL change (or anything that isn't large, really)

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they want some information on why you think the way you do, perhaps, but usually not that much

ashen warren
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i'm fairly certain that there hant been an approved character limit suggestion

sand umbra
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you gotta be able to keep your suggs condensed and to the point

warm scarab
warm scarab
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i almost wrote my mod's proposed content as the sugg HyperFailure

crude geode
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then don't make it gigantic

warm scarab
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which is 5k words long HyperFailure

earnest cape
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it's

crude geode
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bc it's gonna be gunned down as too large content.

earnest cape
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not hard to not make something big

sand umbra
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...it occurs to me I should've asked this when I first got here

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what exactly is your sugg

warm scarab
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but i thought i should summarize it and made this

warm scarab
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cant you just

ashen warren
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post it

warm scarab
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take a look

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ty mis

sand umbra
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no I'm too lazy

earnest cape
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buff dungeon to be harder

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basically what 1.4 did

sand umbra
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and there's your header, now just condense the reasoning into like 300-400 chars.

earnest cape
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i didn't care to take the time to read all of it for obvious reasons

sand umbra
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I don't care either way I wanted to bait out a short explanation because that's all you need

ashen warren
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it was being edited as i read it so i couldnt even try

sand umbra
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hmmm

warm scarab
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can't

crude geode
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"For example, dart traps are relatively visible, deal little damage and have a shot cooldown, hence they pose no threat as you can block it off/mine the dart trap or just tank it. The spikes only inflict bleeding(which is a very minor debuff) and deal little damage. Spikes can also be mined up with any pickaxe, which makes them pointless as even if you don't mine them up, blocks/platforms exist."
This entire thing can be summarized as "Most of the traps deal very little damage and can be avoided easily."

sand umbra
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can you summarize your reasoning for me? why do you want this to happen?

warm scarab
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but it's wasted

earnest cape
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turn off reply pings

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it's triggering me

warm scarab
ashen warren
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i mean the dungeon is optional :)

sand umbra
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(it's also triggering me)

warm scarab
warm scarab
earnest cape
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i don't care

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just turn it off

sand umbra
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the Dungeon is in fact not optiona--
wait fuck Eidolists spawn in the Abyss never mind

earnest cape
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anyway

ashen warren
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:)

sand umbra
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hage

crude geode
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The dungeon is probably one of the best biomes currently. It has content in exploration, enemies, and is visited multiple times without losing both of those values.

warm scarab
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92 char too long

warm scarab
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post skull

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post plant

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post ml

tawny garden
crude geode
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Turn off ping replies.

ashen warren
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with imksushi and funky positioning you can chose to never enter the dungweon

crude geode
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It's unnecessary.

sand umbra
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bruh

moment

potent ferry
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entering the dungeon isnt neccessary in a vanilla run either

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i think

crude geode
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it isn't but vanilla low % sucks

warm scarab
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it's not necessary

ashen warren
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if u get a mod with a fish crate seller and a golden key crafting recipe u can do many things

potent ferry
earnest cape
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vanilla low% more like playing the game normall smugyon

sand umbra
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it's not necessary to enter the Dungeon but it is necessary to kill Skeletron in vanilla

potent ferry
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yeah

warm scarab
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but there's absolutely no reason to not get shadow key in calamity

sand umbra
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because you need to do so for the cultists to spawn

warm scarab
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unless low%

warm scarab
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which you only need one phm boss

sand umbra
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...so I guess either way Dungeon is optional
I hate this

warm scarab
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dungeon is optional

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but

sand umbra
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I hate everything

...wait, no, that's just my normal state of being

warm scarab
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why the fuck wouldn't you go to dungeon

sand umbra
sand umbra
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either that or it's a funky YouTuber that nobody watches anymore, pick your poison

ashen warren
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with funny actuators and long readch both structure are not required

crude geode
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back on topic

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of actual suggestions

ashen warren
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temple

earnest cape
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Let's be real dungeon is practically not optional since do you really want to spend several hundreds of hours farming eidolists for ectoplasm?

ashen warren
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remove dungeon

crude geode
sand umbra
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anywho

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Dungeon buff sugg

ashen warren
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death mode alr buffs it i think

crude geode
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Isn't the idea of buffing dungeon's traps really simple and also done by vanilla with the whole spike pits in 1.4

sand umbra
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yes

earnest cape
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I mentioned it earlier

sand umbra
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1.4 actually does like everything I'd expect Dungeon to have added to it

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my only real complaint with 1.4 Dungeon is that you can't break crumbling blocks with weaponry/projectiles

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that is the only change you need to apply

potent ferry
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ye

ashen warren
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i mean if u want an actual dnd-esc dungeon then u can add puzzles or smth

earnest cape
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hage

potent ferry
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i still dont know how crumbling blocks work

warm scarab
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in a place where you can die to every hit

warm scarab
crude geode
warm scarab
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except they crumble when they gets rendered

ashen warren
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like when u use golden key u have to do smth to get it open while enemies are firing at you

sand umbra
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basically you walk over them and there's a possibility they break, much more likely if you hit them at high velo--
oh yeah I need to
okay

earnest cape
warm scarab
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-27 boohoo

sand umbra
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there will be time to nerd out over 1.4 Dungeon later I'm gonna read this doc and then make a summarized version of it in less than 5 minutes

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watch me

earnest cape
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anyway I just see the sugg redundant since dungeon's already buffed in 1.4 whenever tmod 1.4 comes out lol

warm scarab
ashen warren
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i mean the entire mod is gonna have to be revised

warm scarab
ashen warren
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no more pre boss hellstone :(

warm scarab
ashen warren
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noo my progression breaks ech

crude geode
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@warm scarab Remove the part about dungeon weapons being bad.

warm scarab
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i need 2 less chars

warm scarab
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i need a reasoning-

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wait

crude geode
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Look in posting.

sand umbra
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Make the Dungeon more dangerous and buff (or rework) the items found in Gold Chests.


The Dungeon has a large amount of potential which Calamity does a bit of expansion upon, but due to the addition of Abyss Chest weapons and the Slime God's drops there's even less of a reason to gather its loot than in vanilla --- and with Calamity's incredible mobility options even early on, the Dungeon becomes virtually a non-issue for anyone worth their salt. As a result, the Dungeon should be made more dangerous to account for Calamity options, and the items in Gold Chests should be adjusted to ensure there's a reason to get them instead of Shadow Chest items or Abyss Chest gear.

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bam

warm scarab
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balancing is yeeted

sand umbra
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what's my time

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trick question, it's less than 5 minutes, as I said

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that took me no time at all

crude geode
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lmao

warm scarab
crude geode
warm scarab
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so i yeeted the weapon part

sand umbra
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do not underestimate my ability to summarize
you do not have the power to comprehend the number of times I have had to do this for my own suggs, let alone somebody else's

warm scarab
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most weapons are myths anyways

ashen warren
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why dosent wiki feet have the feet i want on it ultimatesmug

tawny garden
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and how is that related to suggestions

warm scarab
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good question CompleteFailure

ashen warren
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wip suggestion

add more feet to wikifeet

There just is not enough. i want more

warm scarab
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wtf

silent jewel
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have fun with your mute :D

ashen warren
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anyways dunegon weapons arent that bad tbh, the ones added by calamity mostly

crude geode
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Vanilla Dungeon Weapons are awful.

sand umbra
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Calamity doesn't add any Dungeon weapons

pine star
crude geode
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Either immediately upgraded or just plain outclassed (or Aqua Scepter).

sand umbra
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there's one decent vanilla Dungeon weapon

silent jewel
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what?

sand umbra
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and that weapon is Water Bolt HDfailure

warm scarab
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that's

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i mean

pine star
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I was going to say Magic Missile

warm scarab
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that doesn't require dungeon

pine star
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but that's only 1.4

ashen warren
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there are 3 and threy pretty good

warm scarab
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frost bolt

silent jewel
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if you judge by stats, the Handgun, Aqua Sceptor, and Water Bolt are all great

sand umbra
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1.4 Magic Missile is also pretty pog but every time I bring up 1.4 being good people are like "Calamity isn't gonna be on 1.4 fuck you" and I'm just like "bruh"

warm scarab
silent jewel
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Muramasa was great a while ago but it kind of fell to the wayside when the Night's Edge became a thing

sand umbra
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Handgun is good until you upgrade it 2 minutes if that after getting it

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Muramasa used to be god

crude geode
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1.4 Magic Missile is indeed pog, calamity is just not on it so I would like it to get a buff until then

warm scarab
cobalt pewter
sand umbra
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it then got nerfed into the ground around the same time NE got introduced and it has never been able to be viable since

sand umbra
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no matter how many miniscule buffs it received it has never been as good as it originally was, and it likely never will be

crude geode
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NE just needs to be locked behind SG.

silent jewel
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i wish killing the night's edge wouldn't disrupt the progression of every major mod in some way

cobalt pewter
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Night's Edge behind SG can be nice ig

ashen warren
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slime god is usually fought pre-skeletron

sand umbra
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especially in a mod like Calamity where the delusion of being able to fight a boss with an actual melee weapon without it being the size of Saturn is a pipe dream at best

cobalt pewter
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?

crude geode
cobalt pewter
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SG is intended post Skelly, pre Woffle

silent jewel
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no?

eternal escarp
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yeah was aboutta say

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SG is post skell

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thats the intended progression

silent jewel
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if i remember calamity's hardmode progression rework is optional, behind a modconfig

sand umbra
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yeah SG is usually, and intended to be, fought post-Skeletron

ashen warren
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it isnt that hard, especially if your point is that dungeon/post skele weaponsa rent great

cobalt pewter
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If you can beat SG preboss, congrats! Doesn't change the fact that it's intended to be fought post skelly.

eternal escarp
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easy or not

crude geode
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your choice to fight the second hardest boss in pre-hardmode without abyss weapons

frail mantle
crude geode
ashen warren
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Muramasa viable on slime god when

warm scarab
ashen warren
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tbh slime god is post skele but mostly bv of aero wings

pine star
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I was thinking:
Maybe Muramasa rips through DR?

frail mantle
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unless you meant Golden Chest weapons, that is

warm scarab
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a summon and rogue weapon

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and a shortsword

cobalt pewter
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Golden Chest weapons, no yeah

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Otherwise Dungeon has cal weapons, at least enemy drops

pine star
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Like if you hit an enemy with the Muramasa, they lose DR?

cobalt pewter
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Cue no one actually knowing what Shinobi Blade is

pine star
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yes negative dr is intentional

cobalt pewter
pine star
sand umbra
eternal escarp
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theres like, 3 drops yea

sand umbra
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Shinobi Blade and SoN exist

eternal escarp
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i assumed you meant golden chest loot at first

sand umbra
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(and Ancient Shiv, but. it's Ancient Shiv. nobody cares)

eternal escarp
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ye

silent jewel
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also, i don't think this suggestion is in particularly good faith

crude geode
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which one

silent jewel
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the one i thought we were talking about?

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most recent one?

crude geode
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There's two about dungeon in posting, just making sure, byeah.

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Dungeon is honestly in a fine spot overall, especially when compared with something like the Hallow or Brimstone Crags.

pine star
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I guess that is true

cobalt pewter
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Dungeon is revisited fairly a bunch in cal beyond initial ones

crude geode
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It's not nearly as good as the Abyss but the Abyss is also a modded biome with a ton of love and care put into it.

silent jewel
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lol

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we can see a lot of the dungeon enemies gets easily stunlocked by weapons from all classes(melee have mycelial claws, rangers have pumpler, mage have tradewinds, summoners have belladonna, rogue have mycoroot) and have too little defense/health to not get killed in singular hits(i.e. meteor fist 2-3 shot dungeon enemies most of the time).

isn't this more indicative of the weapons themselves than the NPCs? in vanilla, the options for things you can stun lock with in the dungeon is a lot more limited and it'd be pretty easily to add resistances to a group of NPCs to prevent this

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immediately following that is praise to cursed skulls which i don't really get at all

pine star
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Cursed Skulls can occasionally be a threat?

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Occasionally???

silent jewel
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they're never a threat unless you have no patience

pine star
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There's a reason I had like 4 question marks

silent jewel
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they spawn uncommonly and aren't particularly aggressive enemies, so getting hit by them is unlikely unless you just avoid giving them any respect whatsoever

crude geode
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And if you do enjoy actually giving them respect, they sit in the wall until some bone boy smacks you in the back of the head and you go back to giving them only slight respect.

silent jewel
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bone boys can't do much to you at range so you can just kind of wait for it, provided you're in a position where you can go into a fairly open area or you're not absolutely surrounded by skeletons below and above you

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they sound much more dangerous on paper ig.

crude geode
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I get swarmed occasionally tbh, especially when actually exploring.

tawny garden
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@hybrid talon you need a reason

distant gyro
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you aren't allowed to suggest references for sake of references either

tawny garden
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yeah

distant gyro
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and if asking for a general shotgun then there are plenty

radiant meadow
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Soma prime and Rubico prime are both dedicated weapons btw

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Using dedicated items as a reason is generally not the best idea

hybrid talon
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I'm thinking like a zenith type shotgun (maybe post Dog?) that would be a combination of other shotguns

zenith hazel
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hell no

cobalt pewter
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Dedicated weapons are whatever the FUCK

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So yeah

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Not a good reason to balance your sugg around

zenith hazel
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we're not adding a zenith-type weapon, especially for a specific thing such as a shotgun

wooden wedge
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that also is not a reason

hybrid talon
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Maybe not that but still

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And the reason is that there are not alot of post-ml shotguns

wooden wedge
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that isn't a valid reason

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though

fossil finch
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There are a lot of guns

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If you want to go further than that, it would never be accepted realistically

hybrid talon
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Ok

hollow shell
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You could potentially use a lack of post-ML shotguns as a reason

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"Too many machine-gun type weapons, and the only ones that fire slowly are sniper rifles, leading to a lack of variety"

tawny garden
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@ashen warren only post actual suggestions in that channel, please

whole sedge
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Underground astral is already getting some more stuff iirc

tawny garden
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and, I believe, they are adding stuff to it

ashen warren
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How are the pylons going to work when 1.4 is included in the tmodloader

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Is there gonna be new ones?

hollow shell
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We'll see when we get there

tawny garden
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maybe

whole sedge
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You'll have to wait and see

hollow shell
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Depending on how they're coded we may be able to add new ones

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(I hope that we're able to, I have some ideas)

ashen warren
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Nice

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What if the sky limit was heightened and we add more to it or do you think it’s perfect

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Aka space

hollow shell
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We used to do that

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to fit our Planetoids

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But it caused a lot of issues

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so we reverted it

ashen warren
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Makes sense

hollow shell
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Stuff regarding Layer height definitions becoming inconsistent (including where the proper Dungeon starts), and the obvious issue of the full map extending off of the background

ashen warren
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Ah

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Thank you

hollow shell
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👍

ashen warren
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Quick question

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Do you think that a tmodloader or mods can exist in mobile?

hollow shell
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It would probably have to be programmed from the ground up
It'd definitely be possible but it would not be easy

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considering how long for tMod 1.4 is taking, and that already had a working version in 1.3

ashen warren
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I keep hearing the devs of terraria say that it’s not possible

hollow shell
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It would not be possible to just take our current tModLoader and apply it to mobile
I don't know much about mobile's code but I have to imagine it's VERY different

ashen warren
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Yeah

tawny garden
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by "not possible" they mean that they would have to rewrite it entirely

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This is offtopic now

hollow shell
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Lil bit

ashen warren
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Lil

tawny garden
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(Mobile is very different
XNA is only a Windows thing
it might not even be coded in C#)

hollow shell
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Indeed

ashen warren
#

I heard something about how there’s gonna be bigger bosses than supreme calamtas

hollow shell
#

Later down the line yeah

#

The upcoming update has a boss that is the same level as SCal

#

So, a new final boss technically
The final boss spot is shared between them

ashen warren
#

It’s gonna be crazy once it comes out

tawny garden
#

(Upcoming stuff isn't for this channel CirrusBreakdown)

hollow shell
#

I hope the people enjoy it

#

Ye we got a channel for that

ashen warren
#

Oo

#

Maybe we can add more to the throwing class, maybe even add a respective pillar

hollow shell
#

Throwing or Rogue?

ashen warren
#

Throwing

#

It doesn’t get a lot of fame

hollow shell
#

Aight
We're not gonna touch Throwing
Cuz that's getting removed in tMod 1.4, vanilla changed it to be a Ranged subclass

#

Anything we add to Throwing now would be useless

ashen warren
#

Then rouge

hollow shell
#

That's why we added our own class, Rogue, which would last through the removal

#

Yeah

ashen warren
#

If we did add a pillar

#

Would it be red?

hollow shell
#

We don't have a pillar for Rogue but we do have Meld Blobs/Constructs which serve as its fragment

ashen warren
#

Oh

safe oasis
#

i thought tmod was gonna keep throwing for mod compatibility

hollow shell
#

I've heard mixed things about that

dapper coral
#

i believe that is the case, yes

#

they were gonna not, but now they're gonna

hollow shell
#

I think their original plan was to keep it for compatibility but they later backed out on that decision once development started

#

They may have re-changed their minds again? I don't know

dapper coral
#

it's complicated™️

potent ferry
#

im assuming rogue doesnt have a pillar

hollow shell
#

It doesn't, currently, no

potent ferry
#

cause pillars suck

hollow shell
#

Yeah
Any kind of new pillar is a controversial idea

#

Thanks in no small part to the Tremor mod doing it, and people do not like the Tremor mod

potent ferry
#

honestly if they made a new pillar when they revamp the pillars i would be down for it

ashen warren
#

Do you think the defense of all classes is balanced?

#

Speaking of rogue

hollow shell
#

I can't say, I'm not a tester

ashen warren
#

No problem

grim tusk
grim tusk
safe oasis
#

inb4 you rant about old die for another 3 hours

languid quartz
#

oh no

grim tusk
#

I was gonna talk about ethereal exhorter but sure

#

:)

languid quartz
#

(:

grim tusk
#

Anyways both (and glove of recklessness) die next patch

tawny garden
#

die

grim tusk
#

And stealth is gonna be epic next patch

#

So wait for next update to suggest balance suggs

#

checkpins for what you can and cant suggest

gaunt quest
#

Can't wait because I love the rogue class

tawny garden
#

you'll be in for a treat

#

Since #suggestions-posting was created (20 April 2020), there were ⭐ 2657 suggestions. Of these:
✅ 805 were delivered to the dev server/mod voting
👍 446 were approved
🚫 162 were rejected
☑️ 66 were bluechecks
🏁 106 were implemented (34 of these were implemented before being delivered)

Which gives a grand total delivery rate of 30.3%,
an approval rate of 16.79% (55.4% of delivered),
and an implementation rate of 3.99% (rates: including "instant flags": 13.17% of delivered, 23.77% of approved; excluding "instant flags": 8.94% of delivered, 16.14% of approved)

Link to the previous report: #suggestions-discussion message

hollow shell
#

Oh boy, it's almost the 1 year anniversary

tawny garden
#

indeed

hollow shell
#

These are good stats as always, thanks Philo

tawny garden
#

went down from 4.12% to 3.99%
I bet that's because emote suggs were killed HDfailure

hollow shell
#

Maybe

dapper coral
#

i mean

#

how many emotes actually made it to 140 anyways

tawny garden
#

many

zenith hazel
#

a whopping 0%

languid quartz
grim tusk
pine star
#

@elfin wharf Calamity Extra Music is long dead

zenith hazel
#

^, and we're not even associated with extra music

earnest cape
#

oh wow it's been a month already?

#

damn

tawny garden
earnest cape
tawny garden
#

(since the new bot system was rolled out)

cosmic abyss
languid temple
#

Terraria's 10 year anniversary is in the same month as my birthday eat it

earnest cape
#

don't care

languid temple
#

Idc of your life as a person and what you do with your

#

Free time

earnest cape
#

cool

frozen hornet
tawny garden
#

wdym "only"

#

also offtopic

frozen hornet
#

Indeed

#

I meant only as in his birthday is only on terraria's 10 year anniversary,which would mean his birthday happense once every 10 years OMEGALUL

tawny garden
safe oasis
#

february 29 birthday moment

tawny garden
#

yeah HyperFailure

warm scarab
#

will we get canceled HDfailure

agile bolt
#

Well i mean someone made 2 golden gun suggestion at the same time

gray nebula
#

no????

#

Bad suggestion wtf

safe oasis
#

@round ravine philosopher stone and charm of myths

gray nebula
#

Its not annoying its litterally balance

eternal escarp
#

this sugg is basically buffing mage for nothin isnt it

gray nebula
#

its not mana sickness

#

its potion sickness

eternal escarp
#

oh, mybad

gray nebula
#

The one that prevents you from gulping down multiple health potions in a row

tawny ocean
#

Is it just me or is the new suggestion that just game in literally “noooooo I died because I couldn’t healllllllll I need to be able to heal infinitely”

gray nebula
eternal escarp
#

oh so even worse

gray nebula
#

yeah

#

Like yes its "annoying" but so are any other cooldowns

#

sourcat wtf

safe oasis
#

there’s a mod that removes potion and mana sickness completely

eternal escarp
#

yeah sugg is basically "i died to this annoying balance please change"

safe oasis
eternal escarp
#

Now this does sound unbalanced, yes, but I bet you could make it work somehow. I'm not on the team, so I'm not an omega genius like the rest of you.
this would just be unneccesary work to balance this thing when the game is already balanced around how it works currently

tawny ocean
gray nebula
#

Guess we just gotta um be omega geniuses gladge

eternal escarp
agile bolt
#

You're telling me that we should reduce the healing potion time or maybe make it like mana potions where if you spam use them they will be less effective each time?

gray nebula
#

But yeah i mean philo stone and friends are already broken enough because you dont need to even waste an acc slot, just autopause and then swap them in, heal, swap them out

safe oasis
cobalt pewter
#

The fuc

#

This sugg is

#

Weird

eternal escarp
#

basically this sugg will just require a big amount of rebalancing for practically no purpose

cobalt pewter
#

Potion Sickness is part of healing potion balance

eternal escarp
#

its just taking the currently pretty balanced cooldown, changing it, and then rebalancing it agian

cobalt pewter
#

And in some cases, Purified Jam balance

eternal escarp
#

yeah

cobalt pewter
#

(Purified Jam is dumb btw)

agile bolt
#

Yeah, the healing potion cooldown is perfectly balanced. If it was even like 10 seconds lower it would already make a massive difference in the whole games difficulty

eternal escarp
#

(well theres accesories that lower it a bit)

agile bolt
#

Yeah but without accesories

#

At least you need to use a slot for that

cobalt pewter
#

Philosopher's Stone already cuts a major amount, which is like

#

25%

agile bolt
#

Ye, it taked 15 seconds out from it

cobalt pewter
#

That's 25% more frequent healing

eternal escarp
#

Regardless, this debuff needs at least something to make it more manageable when fighting something like, say, Providence or Yharon.
also this, not to sound like an arse but there is something that makes it managable.
not relying on the healing potions
getting more life regen
trying to avoid more

safe oasis
#

this chat is doing the thing where it repeats itself 3 times over again

cobalt pewter
#

True

eternal escarp
cobalt pewter
#

Just to get the point across

agile bolt
#

Well when the suggestion is just "endgame bosses too hard, make healing stronger" then yeah. There's not much intellectual talk to be had ultimatesmug

warm scarab
#

kinda HDhurdur tbh

eternal escarp
warm scarab
#

no quality sugg

tawny garden
#

This is one angy sugg

warm scarab
eternal escarp
#

yeah it got debunked already carry on smh

warm scarab
#

unless alcohol poisoning

cobalt pewter
#

Now this does sound unbalanced, yes, but I bet you could make it work somehow.
Then why suggest it if you know it's unbalanced
I'm not on the team, so I'm not an omega genius like the rest of you.
Now this just kinda sounds snarky

shrewd furnace
#

This suggestion is asking to put philosopher stone in the game

warm scarab
cobalt pewter
#

Okay I'll stop now, but like, I hate the tone of this sugg

#

Moreso than the sugg itself

eternal escarp
warm scarab
warm scarab
#

you won't take damage

#

meaning you can't heal

#

unless alcohol poisoning/other debuffs/brimflame

eternal escarp
#

well you can take debuff damage, or weapons that use your life

warm scarab
#

or hp draining weapons

eternal escarp
#

it doesnt negate, just makes it mostly obsolete

warm scarab
#

bad english moment

eternal escarp
#

ye its fine

#

i know the feeling kekw

agile bolt
warm scarab
#

i'm from hong kong don't expect me to speak english like a god

agile bolt
#

Alcohol kills you boohoo

#

But offtopic

cobalt pewter
#

But yeah, if you don't have much more to say about the sugg itself, move on

earnest cape
#

@round ravine try to not make the sugg sound like a rant, remove the specificity of how much it'll be reduced, add proper reasoning and remove Now this does sound unbalanced, yes, but I bet you could make it work somehow. I'm not on the team, so I'm not an omega genius like the rest of you this line

#

aaghhh im having trouble wording

tawny garden
#

we all hate this stupid debuff

earnest cape
#

goodbye that wall of text

tawny garden
#

This should go yeah

earnest cape
#

oh i was talking about the essay i was writing but that works too CompleteFailure

agile bolt
earnest cape
#

at the very least the sugg should be ❗

eternal escarp
#

suggestor should prolly read the whole convo here about their sugg tbf

agile bolt
#

But yeah, you need to give a good reasoning as to why, possible way to fix it and just make the text as short as possible

earnest cape
#

I don't agree with that second part since all you need is to make the sugg readable and to the point

#

big suggs are fine, just not have bloat

#

we spoke about this quite literally yesterday lol

#

thomas where are you

agile bolt
#

Well the short is just since if it goes through and it's long most people dont have the power to read through it so they just skip it

earnest cape
#

line breaks and - helps

cobalt pewter
#

The tone of the sugg overall makes me angy

agile bolt
#

Good writing can still fix long suggs

eternal escarp
#

the tone is just ranting basically yes

earnest cape
#

honestly I think the person is also angy when writing

#

anyhow

#

pong brav?

eternal escarp
#

100%

we all hate this debuff

#

also ig yeah

earnest cape
#

alright

#

@zenith hazel sugg

eternal escarp
#

sugg is just reworking this already balanced feature for no point

cobalt pewter
#

Mhm

zenith hazel
#

huh?

#

oh

warm scarab
#

how does this look

zenith hazel
#

yeah there's no reason for that potion sickness sugg

agile bolt
#

"Regardless, this debuff needs at least something to make it more manageable when fighting something like, say, Providence or Yharon."

This is literally just a rant about endgame bosses being too hard so buff healing potions

warm scarab
earnest cape
#

don't forget omega healing potions that heal you for like one third of your health lol

cobalt pewter
#

lole

warm scarab
#

so how does my sugg look BanditHueh

eternal escarp
#

there are already solutions to the last line ive noted a bit before byeah

agile bolt
#

Also life regen is a thing as well

warm scarab
warm scarab
#

a DoT one to specify

agile bolt
earnest cape
#

byech

agile bolt
#

Dont get hit ultimatesmug

earnest cape
warm scarab
#

holy flames - donuts and provi
nightwither - polter and night provi
electrified ech - storm fucker and fatfuck
iframe fuckery :hdflr: (mis you know what i mean i suppose) - ceased void
whispering death - signut and doggo
irridiated - ODech
god slayer inferno and frostburn(for some reason) - doggo
lethal lava burn kekw - yharon
abyssal flames and vun hex - scal

earnest cape
#

h

eternal escarp
#

frostburn(for some reason)
space worm
space is cold

warm scarab
#

so

#

should i change my sugg into this

earnest cape
#

why?

warm scarab
#

Make all accessory effect spawned dusts' color change with dye

Self explanatory, as dyes affect magic carpet color, spectre boots(or better) running dust color and many other dusts that come with accessories, i think making them change accessory effect created dust (i.e. evasion scarf and counter scarf's dash trail) color would make more sense as well as opening up more options on vanities

warm scarab
earnest cape
#

why not just

#

wait 2 hours

warm scarab
#

no

#

i am asking because

#

this new sugg

#

covers the current one

ashen warren
#

there should be a something written in large like melee for the melee helemets ranged for ranged helmets etc

eternal escarp
#

?

tawny garden
#

What

eternal escarp
#

something? written in large? like class helmets?

#

what does this even mean

tawny garden
#

Are you talking about the wiki or smth

worldly tangle
#

They want helmets to be distinct more than just name and having their damage type in the description to know which is which

tawny garden
#

Ah

eternal escarp
#

huh

#

well

#

the description is enough tbf

#

atleast imo it is

#

and each class has a diffrent helmet name for each set (although they get mixed, its still different)

ashen warren
#

I want them to be like this

eternal escarp
#

hm

#

i mean, i dont think theres anything wrong in suggesting smthn like this

#

aslong as you have a reason

#

obviously

cobalt pewter
#

M

#

Yeah this should be a fine sugg

pine star
#

small, yet large enough

eternal escarp
#

could prolly expand this to Astrum Deus too tbf

#

since he has the mines gimmick aswell

burnt bough
#

alr i edited it to any boss

agile bolt
#

Never bothered me the small mines since they usually despawn when i finally respawn myself but i could see how it might be a bit annoying

ashen warren
eternal escarp
#

which shouldnt exactly be taken into account, but this is a suggestion with a side-effect that helps in that case

#

basically

#

you need a title (could **bold it like this** but you dont have to) that will explain your sugg in short.
then, after a line break (shift+enter) you should write a summary of your suggestion, and why it should be added

fossil finch
#

get cataclysm
ultimatesmug

eternal escarp
#

something alike

#

suggestion title
description+reason

ashen warren
#

I am bad at English

#

Can I post it here so you guys review it and than I post it ?

eternal escarp
#

ofcourse

burnt bough
eternal escarp
#

with `

#

on both sides of the sentence

burnt bough
#

oh cool

#

ty

eternal escarp
ashen warren
#

Add class tags on helemet variants

Add a line in the helemet descriptions that says which class it belongs to. I sometimes make the helemet that doesn't belong to my class .

eternal escarp
#

well

#

i can get what you mean

#

lemme just try and make your sugg overall better

burnt bough
#

and then put it in posting so it goes into voting

eternal escarp
#

Specify multi-class helmets via a class tag on the bottom
Calamity adds a big chunk of multi-class armors, all having 5 helmets for each class, and each helmet having its own (somewhat unique) name.
The problem is, these "unique names" for each helmets often get mixed in every tier (for example, the Wulfrum Headgear is the ranger class helmet, while the Victide Headgear is rogue's) leading to bigger confusion regarding every armor set and its corrosponding class helmet.

A solution to this can be easily done via adding a little tag to each class helmet specifying their class type, to allow easier crafting and to help avoid any confusion.

#

this should work for yah

ashen warren
#

thank you

#

I will post it

eternal escarp
ashen warren
#

posted

gray nebula
#

Mabe add a line somewhere um

#

Adressing the fact that usually class helmets feature the name of the class damage in their tooltip

eternal escarp
#

hm yeah forgot to do that myself

gray nebula
#

Rogue shit having the massive fucking stealth explanation (last time i checked at least) and summoner usually having extra minion slots listed are the most obvious ones

#

b ut yes a colored tag thing would be a lot more practical

eternal escarp
#

the explanation is in the setbonus iirc

#

so its not on the helmet alone byeah

#

could add maybe like

cobalt pewter
#

Stealth stuff is on

#

Set bonus

#

So they won't just show up on rogue helmet

eternal escarp
#

You could argue that the description should tell you which helmet belongs to each class, but the helmet description are very hard to read, especially later on when they get longer and longer.

#

could add this in the middle of the sugg

#

after "..confusion regarding every armor set and its corrosponding class helmet." with another line break

ashen warren
#

edited please check it

eternal escarp
#

yeah thats better

earnest cape
#

you can't just

#

have qol as yoru reasoning

#

it's a don't

burnt bough
#

my reasoning is that it makes arma farming easier

earnest cape
#

arma farming is already killed next update, since you only get 6 bags on first kill

earnest cape
burnt bough
#

oh ok

earnest cape
#

so yeah just yeet the sugg

burnt bough
#

rip

hollow shell
#

It's a fine sugg imo

#

It's been suggested before.

#

Also

#

@round ravine Are you going to edit or delete your suggestion?
You don't mention Philosopher's Stone of any of its upgrades, when you should, because they already do the solution you propose (shortening to 45 seconds)

earnest cape
#

did they even say anything in regards to the sugg?

earnest cape
hollow shell
#

Indeed, they said that and then left without doing anything else

tawny garden
cobalt pewter
#

Ditchin' moment

#

Also the tone of the sugg is angy

#

Probably why I was ticked off with the sugg

tawny garden
#

I have a sneaking suspicion that they didn't know that those accs existed

cobalt pewter
#

Seems like guy was just salty he couldn't beat Yharon or Provi

#

And blames it on Potion Sickness

#

:)

hollow shell
#

(when he coulda had Rampart equipped which'd solve his issue)

hollow shell
#

Okay, thank you

round ravine
#

Shit, I could've mentioned an accessory for pre-hardmode with a similar effect.

earnest cape
#

that would be pretty op considering hadal's stew exist tbh

hollow shell
#

You could suggest that, if you can think of a more constructive reason than "It's annoying"

earnest cape
#

yeh

tawny garden
#

And don't be angy

shrewd furnace
agile bolt
#

I have gotten it

round ravine
#

Nope. It's hardmode-only, as it only drops from Mimics.

agile bolt
#

You need shadow key. Mechanic npc for actuators. Actuate your way to the chests in brimstone crags biome and open the chests. It's a mega brain idea my friend came up with :D

hollow shell
#

I forgot about that.

earnest cape
#

rover boutta

#

patch that

tawny garden
agile bolt
#

Oh it's a known thing?

earnest cape
#

it's known now

tawny garden
#

Rover programmer

hollow shell
#

Also, Restoration Potions already have reduced cooldowns in 1.3

round ravine
agile bolt
#

My friend just came up with the plan when we went to brimstone crags in prehardmode

hollow shell
#

They're just reduced even more in 1.4

earnest cape
#

hadal's stew

#

also has reduced cooldown

hollow shell
#

But that's late PreHM

shrewd furnace
tawny garden
hollow shell
shrewd furnace
#

they also have a recipe with pink gel making them early hm

hollow shell
#

45 seconds in 1.4

earnest cape
#

finally something to replace using greater healing potions from golden crates prehm since they're dead

sick bane
hollow shell
#

Prolly meant Early PreHM

shrewd furnace
#

I did sorry

grim tusk
hollow shell
#

That was referring to Hadal Stew

grim tusk
#

Oh

hollow shell
#

An understandable suggestion

#

However, dust particles are not projectiles

exotic ibex
#

then I should change the heading

hollow shell
#

Yeah, and the line in your reason

#

To be broader, I guess

exotic ibex
#

ok

hollow shell
#

I imagine it'd be weird having some projectiles, which do have effects, suddenly becoming invisible or not appearing to fire
But it might be fine if you specifically turn the setting on with the hope of improving FPS?

exotic ibex
#

I mean

#

let's take Minecraft OptiFine as an example

#

there are three options

#

first is obviously full amount of particles

hollow shell
#

Well that OptiFine setting doesn't make it so skeleton arrows and blaze/ghast fireballs don't show up
Particles =/= projectiles

exotic ibex
#

second makes them just less

tawny garden
#

particles in terraria are called dust

exotic ibex
#

I know

#

I said about it actually

exotic ibex
hollow shell
#

(sugg still says "an enormous amount of dust projectiles" 👀 )

exotic ibex
#

oh

#

🥴

hollow shell
#

Aight

exotic ibex
#

cleaned it up

tawny garden
#

dust could prolly be cut down on

hollow shell
#

We have been trying to cut down on dust overall for the past
however long

#

Over a year, I think

#

But it's still an issue in some cases

exotic ibex
#

a big issue I should say

#

still

hollow shell
#

I think the main source of lag is when the projectiles and dust emit light, so the game has to do tons of light recalculations
Just the objects existing shouldn't be causing a lotta lag (probably)

exotic ibex
#

well

#

it is not

#

try to open 50 treasure bags

#

or less, 40

hollow shell
#

Those aren't projectiles nor are they dust

#

Those're dropped items

exotic ibex
#

but still, those are objects

#

and they do exist

hollow shell
#

Indeed

#

You could mention them in your sugg too if you want, but that may be too specific of a use-case

#

If you open up a ton of bags and lag the game, you know what you're doing :P

exotic ibex
#

hm

#

if you look closely

#

you see, that dropped items stack into layers

#

can we just make all items behind the first invisible

hollow shell
#

I.. guess

#

I don't know if rendering the images is what causes a lot of the lag

tawny garden
#

that is a vanilla mechanic, and the code for it is buried somewhere deep

exotic ibex
#

but well it is actually the most common load

hollow shell
#

The objects have other code associated with them that will continue to run even if they aren't rendered
Like the effect of being sucked towards the player if you have free inventory space, and gravity

tawny garden
#

ig our IL editing wizards could fix it

exotic ibex
#

but rendering these make computers cry

#

so yeah

tawny garden
exotic ibex
#

it must be as an option

exotic ibex
tawny garden
#

them existing at all is the issue

exotic ibex
hollow shell
#

I have my doubts
I do not think that putting a few PNGs on the screen is what causes the extreme lag
I think that it is all the code pertaining to their behavior

exotic ibex
#

of course not
we don't speak about few

#

we speak about like hundred

hollow shell
#

I do not think that putting a lot of PNGs on the screen is what causes lag

#

Otherwise, you wouldn't be able to have Discord open right now

tawny garden
#

XNBs*

exotic ibex
#

it is the most common load for your video card

exotic ibex
#

I'm playing on gtx 1050 and that's a misery

tawny garden
#

isn't the rendering for terraria done entirely by the cpu

exotic ibex
#

no it's not

#

rendering for minecraft and starbound done entirely by the cpu

hollow shell
#

(You can download software like Sysinternals Process Explorer to see your CPU and GPU load in real time)

exotic ibex
#

in terraria it is 100 and 95

#

I have some other software

hollow shell
#

Both get maxed out?

#

Damn

exotic ibex
exotic ibex
#

because of i3-5010 and gtx 1050

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so you see the problem, don't you

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I think I should make separate sugg about items

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because I spoke about dust and projectiles at first

hollow shell
#

You could, yeah
The solution there would probably be reducing Terraria's existing item limit

tawny garden
#

(impossible, iirc)

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(the limit isn't a variable, it's hardcoded into everywhere it's used)

hollow shell
#

Great.

tawny garden
#

same with the npc limit, projectile limit, etc.

hollow shell
#

And I assume enforcing our own new limits could cause more lag than it would fix

exotic ibex
#

Everything is possible, even with XNA, Red and his Terraria code

tawny garden
#

I mean

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at that point it would be a better choice to just rewrite the entirety of vanilla

hollow shell
#

which is what I assume the tModLoader team is currently doing

exotic ibex
#

||draedon update hardmode changes do exactly that||

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I mean vanilla progression

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should I tag it?

languid temple
#

When will terraria otherworld get a second chance

tawny garden
exotic ibex
#

so, is my sugg sounds good?

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for now

hollow shell
#

Yeah your sugg is fine

exotic ibex
#

ok that's nice

languid temple
#

Oh yeah tell me if there will be a paladin class

hollow shell
#

There won't be

eternal escarp
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arent blood worms becoming easier to get in the next update?

languid temple
#

That's fine

median dove
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i hope so

tawny garden
#

Slimey
don't go offtopic straight away
please

languid temple
#

K

hollow shell
#

Indeed @vale vale

languid temple
#

Nice!

eternal escarp
#

296 is basically the voodoo demon treatment iirc

tawny garden
#

except they messed up with them

hollow shell
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Too high Bloodworm rate isn't as bad as too high Voodoo Demon rate

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So even if we make the same mistake it'll still prolly be welcome :P

eternal escarp
#

yeah lol

tawny garden
#

true, true

eternal escarp
#

although making them craftable wouldve been another nice option, same as the Truffleworm

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byeah

hollow shell
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I'm sick of craftable everything

eternal escarp
#

yeah thats fair

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atleast OD spawns after the ARIII so i dont have to hunt worms kekw

hollow shell
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((I didn't read that as Acid Rain 3 and instead thought you just did a JoJo cry))

molten quest
#

And you exchange hunting down worms to hunting down radiation-

eternal escarp
hollow shell
#

I would like it if we at some point cut down on our vanilla item recipes and came up with some
better solutions

But I don't think that'd be a very popular decision cuz people don't want to spend any more time playing Terraria than they need to

eternal escarp
#

i mean, there are some stuff that get a recipe which i do find a bit overboard

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byeah personally i dont exactly mind it

languid temple
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^

eternal escarp
fossil finch
#

Rain3

molten quest
#

AR3

fossil finch
#

Nah

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R2D2

hollow shell
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(Risk of Rain 3)

eternal escarp
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yknow ill stick with AR III, byeah

eternal escarp
zenith hazel
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bot's down, notified amber

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good now

hollow shell
#

Nice

full sentinel
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For the blood worm one, doesn't an npc sell them after you've defeated the duke? Cause iirc there is an npc that does

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Plus it doesn't make sense that they would be crafted at all

ashen warren
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if so, its after you kill him

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so if you lose, you still have to do the rain