#suggestions-discussion

1 messages · Page 1123 of 1

dapper coral
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A death at 1% is rare, but it does happen more often than you'd think, and
wipe this line, to start

tranquil perch
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Alr

tawny garden
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tbh I don't think the fight is like

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full of cheap hits

marble hazel
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Of course it isnt

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But yanno the possibility of getting trolled is pretty scary

languid quartz
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agreed philo

dapper coral
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no one said it was full of cheap hits

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but there are a few situations where you might get hit by attacks of questionable fairness, especially if you're new and you're not quite aware of how the boss works yet

marble hazel
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The point i think was to fully neutralize the possibility of being trolled rather than leave a small chance

dapper coral
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^

tawny garden
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ah

tranquil perch
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When exiting a bullet hell, she often goes into the hellblast mode, and shoots them in an awkward position, which causes the bullets to cross the screen in a fraction of a second, which you cannot react to. Bullets A potential solution would be making her unable to shoot projectiles for half a second when exiting a bullet hell.Deaths at 1% due to a stray projectile are also infamous, making all of her projectiles fade out when at 1%, instead of only the brimstone monsters would solve this issue.

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how is this

dapper coral
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sounds gud

marble hazel
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Seems good

tawny garden
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the word Bullets is weird there

dapper coral
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you have a stray Bullets in the middle but other than that it's fine

tawny garden
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byeah

tranquil perch
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Edited then

dapper coral
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coolio

tranquil perch
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I also fixed the Bullets

cobalt pewter
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!wiki Desert Prowler armor

red stormBOT
cobalt pewter
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Dis be a decent example ig

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It gives flat dmg (but probably not enough because it's balanced with funny Minishark in mind)

sleek turret
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funny minishark + flash rounds early game combo with that armor

magic verge
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Well funny minishark is a very specific case

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hardly an example

cobalt pewter
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That case is probably the most common for ranged play

robust lava
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Minishark isn't an example it's a counterpoint

cobalt pewter
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Aside from Pumpler

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In any case

magic verge
cobalt pewter
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High firerate stuff might fuck up with flat dmg bonuses

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Like Belladonna and Minishark

magic verge
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the list of weapons relying on low hitrate to compensate their damage is p small

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you would just need to take in to account those 2 or 3 weapons on the whole game

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to make a substantial improve to the other 40 early game weapons

analog talon
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p90 with a flat damage boost hellyes

magic verge
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thats already a thing, its called shark necklace, and it gives a whopping 5 arpen

analog talon
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meta gonna become throwing on early game ranger armor for a small boost to your p90 to get some extra damage against pbg

magic verge
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plus p90 is getting reworked to not being funny

sleek turret
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yeah

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so no meta plan

analog talon
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p90 with mortar rounds is taxevasion

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iirc mortar rounds have 60 base damage, so 69 damage for p90 hellyes

ashen warren
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funny belladona

sand umbra
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flat damage bonuses earlygame are the most broken thing

frail mantle
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funny any weapon with many bullet low damage

sand umbra
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like
before Desert Prowler got changed to no longer boost ammo damage, Desert Prowler + Minishark (bullet type mattered none) was highkey kinda broken

pine star
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Yeah

sand umbra
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relevant

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excerpt from a conversation I had with other people in this channel at the time

pine star
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Do you play Slay the Spire?
Because I have a really good analogy for why this is broken

sand umbra
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no

pine star
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oh

sand umbra
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but tl;dr flat damage bonuses are generally not the greatest idea because they buff the fuck out of stuff that has high fire rate/lots of projectiles but low base damage

sand umbra
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meanwhile, all the slow weapons, which are generally also the more interesting ones, get basically nothing out of it

pine star
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yeah\

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Would it be possible to make an armor set that gives percentage bonuses to fast weapons, and REALLY BIG flat bonuses to slow weapons?

sand umbra
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yes

radiant meadow
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That sounds like

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a disaster waiting to happen

sand umbra
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I don't think that's practical because that's just a percentage bonus with extra steps

radiant meadow
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cough The Bee cough

sand umbra
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but it is possible

pine star
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oh

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Interesting

hollow shell
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I was also going to mention The Bee

sand umbra
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p. sure Bee was a percentage bonus

frail mantle
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yes

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it was

radiant meadow
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it still was based off of use speed

hollow shell
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The point being that yeah

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use speed accounting into damage

sand umbra
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ah, I see

hollow shell
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Which creates the inverse problem

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Of buffing the fuck out of slow weapons

sand umbra
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while fast weapons get left in the dust

pine star
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who cares about fast weapons

sand umbra
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lesser of two evils imo because slow weapons generally end up more interesting than fast ones. there's a reason I don't like the Megashark upgrade line

frail mantle
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snipers good

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i agree

pine star
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Same

sand umbra
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in short, flat bonuses are a recipe for a balancing disaster and Desert Prowler's original incarnation is semi-living proof of that

frail mantle
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i'd rather oneshot enemies slowly than bullet hose them to death quickly

pine star
ancient mirage
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just have both with cripple moab set to strong and elite defender set to first

sand umbra
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cripple moab sniper vs elite defender sniper
the difference is that Cripple MOAB and Elite Defender are both viable and widely used, for different reasons

in Terraria, at least in a modded context, nobody uses slow weapons, because why use the slow weapon that requires at least one brain cell to utilize when the fast hitscan weapon with 20 projectiles per tick is sitting right there and takes -2 IQ to use

pine star
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I'm aware

sand umbra
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I really wish this wasn't the case but it is

pine star
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I was just thinking of slow attack speed vs fast attack speed

frail mantle
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because the slow weapons make me feel like i'm smart when i do epic midair oneshot enemy kill

sand umbra
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that's pretty pog, yeah

pine star
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Here's an idea for how to make fast weapons use brain:
Inaccuracy

hollow shell
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Chloro

sand umbra
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byeah inaccuracy is a meme mechanic

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because Chlorophyte Bullets fucking invalidate all forms of it

pine star
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I meant UNCHEESEABLE inaccuracy

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But yeah, fuck chloro bullets

sand umbra
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(that and inaccuracy isn't the most intelligence-requiring mechanic in and of itself)

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(so even if Chloro Bullets didn't exist I'd still shoot down your point because there are better ways to make a weapon require any amount of brainpower to use)

pine star
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oh

frail mantle
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while i do enjoy overwhelming enemies with sheer projectile amount from time to time with things like p90 or funny knife time stop man weapon, generally i much prefer the slow, hard-hitting weapons

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especially when it's a slow, hard hitting javelin

sand umbra
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Stellar Knife is fun to me because it's not an immediate attack

frail mantle
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i just find javelins more fun than all the other rogue subclasses for some reason

sand umbra
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you actually need to think about where you're throwing your knives

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and it opens up a decent few different types of strategy for using it because of how it works

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it's why Stellar Knife is one of my favorite rogue weapons despite its fantastical speed

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there is a much higher skill ceiling for it than for any other rogue weapon of its speed caliber

frail mantle
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literally doing the Dio knife throw thing vs Siren by throwing out a shitton of them before killing the ??? and watching them all attack at once is fun

sand umbra
fossil finch
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just make all weapons require brainpower by reworking attack system
ez

grim tusk
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But yea aiming should feel rewarding and indeed do more damage

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Brainded instant homing weapon spam is pretty dumb

fossil finch
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1.5 Supernova: ultimatesmug

frail mantle
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if vehemence had something like a chargeup before shooting during which you weren't able to turn around, forcing you to predict where your enemies are going and aim accordingly, i'd probably like it more

fossil finch
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getting reworked anyways

frail mantle
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but right now it's just a hitscan oneshot weapon and is being reworked anyway to not be oneshot

grim tusk
grim tusk
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It’ll prob be like if stellar knives and wave pounder had a child

unkempt heath
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Imagine aiming

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Message Sponsored by Homing Gang

grim tusk
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Imagine taking longer to kill a boss and not develop better reflexes

This post was made by aiming gang

tawny garden
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Homing is for brainless people

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aka me

unkempt heath
magic verge
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@sand umbra we just talked about it would be necesary to just take in to account for those weapons

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that have really fast projectiles

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you take in to account those 3 or 4 weapons, then you benefit the other 50 early game weapons that usually deal more than 5 damage to enemies

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no need to overexplain it, but only early prehm weapons suffer from this inconvenience, it wouldnt be either a bother to fix that

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i dont know why at least 5 people here are like "boom, minishark and belladona exists, suggestion not a great idea"

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ill add it to the post anyways for future debate

sand umbra
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okay so

  • Belladonna wasn't even my example
  • Minishark is the easiest way for me to explain why flat damage increases are incredibly powerful: they innately favor fast or projectile-heavy weaponry, which in Calamity also conveniently happens to include some of the best options you can take for any situation. further early-game examples of these kinds of weapons (i.e. those which could overbenefit from flat bonuses due to their fundamental function) include Mandible/Mycelial Claws, Mycoroot, Sky Glaze, Plasma Rod, Stormjaw Staff, Sparkling Empress, Hyphae Rod, Mana Rose, etc.
  • making exceptions for fast weapons or slow weapons to receive lower or higher flat bonuses respectively turns it into percentage bonuses with like 10 extra unnecessary steps, which (as a mod developer who tests, re-tests, and re-re-tests every weapon he makes) seems like nothing but a balance headache waiting to happen
magic verge
# sand umbra okay so - Belladonna wasn't even my example - Minishark is the easiest way for...
  • making exceptions for fast weapons or slow weapons to receive lower or higher flat bonuses respectively turns it into percentage bonuses with like 10 extra unnecessary steps,
    what, why? how? this straight doesnt make any sense
    it would be as easy as: is the weapon high hit based? yes -> set the flat weapon bonus to a lower degree
    i dont even know why would you say that its just like percentage bonuses, percentage bonuses dont provide damage to any kind of weapon, thats the issue im displaying, and thats the issue im trying to solve with this, this is nowhere similar to what you just said, let alone the "10 extra steps" part
hollow shell
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The point is that percentage damage bonuses provide a greater bonus to slower high damage weapons than they do to faster low damage weapons

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So making a new system which tries to do exactly that is comparable to percentage damage bonuses

sleek turret
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Same with modifiers too Rover.

hollow shell
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(modifiers are percentage damage bonuses)

magic verge
sleek turret
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yeah, but they have some preferences too.

magic verge
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that because your weapon damage is 1 to 20, the damage bonuses are virtually nothing

hollow shell
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Indeed

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And what weapons tend to have very low base damage?

magic verge
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high fire rate ones?

hollow shell
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Indeed

magic verge
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whats your point with that?

hollow shell
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So
flat damage bonuses disproportionately benefit fast damage weapons

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hence the issue

magic verge
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the issue is nonexistent when you just take in to account fast using weapons, i stated that at least 4 times by now, and even included it in the suggestion. its that melee wepon fast based? increase the flat damage by 1 like desert prowler armor instead of 3.

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even a flat damage increase by one is going to be much better than the current system

hollow shell
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But percentage-based boosts already have the lesser boosting of low-damage weapons built into them

pine star
magic verge
hollow shell
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It's not the implementation that's impossible
it's the balancing

magic verge
pine star
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And I mean a LOT of if statements

magic verge
ashen warren
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and what would the armor description even look like

pine star
hollow shell
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And would result in specific conditional balancing which is not ideal, because it's confusing to the in-game player
They see that their armor grants +3 flat damage
"Oh cool! I'll use that with this really fast low-damage weapon and get a big boost!"
Then they go to use it and find that it doesn't work, and nowhere is that stated

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Unless we want a really clunky in-game list of all the exception cases

magic verge
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bro,
"increases magic damage by +3"
"if the weapon shoots fast it increases it by +1"

hollow shell
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Okay but there is not a distinct line between what is a fast weapon and what is a normal weapon

ashen warren
hollow shell
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Is Space Gun a "fast" weapon? What about Hyphae Rod with its slow speed but multiple projectiles?

pine star
magic verge
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"increases magic damage by +3"
"if the weapon hits fast increases it by +1"
this is literally just prioritising semantics to a useless feature at this point

wooden wedge
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the things that are fast is usually just their usetime stat

hollow shell
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Indeed, we could make it be based on usetime
but again, multiple projectiles kinda mess things up

wooden wedge
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or, usetime is the thing that determines fast

magic verge
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"people will not fully know if its going to be affected by the armor" it literally doesnt matter because the setbonus will give higher damage than the current system you understand it or not

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it will just be better even if you just are oblivious if the current weapon is being affected by

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what i consider a very flawed system is to have a 1+ damage increase on a base 4 damage weapon and also a 1+ damage increase on a 20 base damage weapon

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and with this change, its being adressed, even if its at the expense of "but some people wont know what weapons are being affected"

hollow shell
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Okay

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I understand

pine star
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But "some people won't know what weapons are being affected" is being a jerk to those people

magic verge
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what no, they just wont fully know the full extent of the setbonus, they will just notice a increase

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how much increase? check the wiki

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the same way you check the wiki to see how much the omega blue buff damage gives because its not specifically stated in game

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or, multiude of other things

pine star
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I guess that is true

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But the Abyssal Madness should be stated in game

magic verge
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the same way for example, luxors gift doesnt affect certain weapons because it would otherwise be too broken

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its the exact same scenario

hollow shell
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Hmmm, Luxor's...

magic verge
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i can see the damage situation of early game being fixed partially by the rework they are doing with some armors, like the ore ones allegedly, supposedly

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but i just want the others to be fixed too

sand umbra
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...I left to take a bath and apparently missed a complete set of points against my explanation

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okay

pine star
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oh

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How was your shower?

atomic quest
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wet

sand umbra
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alright. what did I miss. what explaining do I have to do

hollow shell
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Prolly best to read it yourself

magic verge
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lets make this simple to keep the chat clean

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im just going to resume it and you just say what do you think

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setbonus applies a +5 flat damage for the respective damage type of the armor
if the weapon is a hit fast weapon, then the flat damage gets reduced to a +1 flat damage increase
this has been done similarly before with luxors gift
even thought the player doesnt exactly know what categorises as a fast weapon, it still solves the problem its aiming to solve, which is that a base 4 damage weapon gets a +1 damage increase from early prehm armor, and a 20 damage weapon gets a +1 damage increase

sand umbra
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...when you put it that way, I feel like there's a much easier solution to this problem

and that is to ask for the damage modifiers early-game to be increased significantly so that slower stuff actually gets a notable increase

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now, I don't think a suggestion like that would get very far, because it insinuates even more grand-scale rebalancing work on top of the amount already slated to be in 1.5

hollow shell
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Hrm

magic verge
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how would be marking every single weapon that needs a percentage buff to make a check and apply it, rather than: its fast? yes-> +1

hollow shell
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Okay, the real solution is to convert all stats into floats instead of integers

magic verge
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i think that you are not making any sense with what you said

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also, no, i dont think it would take grand balancing work. as i said: its fast hit? yes - > mark it for +1 damage instead

hollow shell
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(me or tommy boy?
Cuz I think what I just said is pretty legit)

magic verge
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how would that be big rebalancing?

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no, thomas

sand umbra
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...I want to scream

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most damage-boosting equipment gives a percentage-based bonus

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suggest that that percentage-based bonus be increased, which in turn causes slower/higher base damage stuff to receive more of a bonus while keeping fast/lower base damage weapons more or less as they are currently

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I physically cannot make this any simpler than it already is. please

hollow shell
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But that eventually goes away, like at the end of PreHM?

magic verge
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well, yeah, sure , it would be better, but it will also be ten times more complicated to make and balance, i dont even know why you even described it as a "easier solution" when its a much, much more convoluted solution

hollow shell
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Nah nah Thomas is not saying to apply this to the armor thing you're talking about

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He's coming up with his own thing

sand umbra
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this isn't even my own thing this is literally just saying to increase the % buffs from armor

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the ones that already exist

hollow shell
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🤔

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Okay

magic verge
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yeah, except you would need to increase it to 20% more damage

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to make it matter to that 20 base damage weapon

hollow shell
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(when you said "damage modifiers" earlier I thought you meant reforges)

magic verge
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and it would be busted

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thats precisely why i suggested to use flat numbers

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so you dont have to rise the percentage to 20

pine star
sand umbra
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I'm going to lose my mind

pine star
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Also is ViralMelon's sugg fine

sand umbra
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percentages are not this fucking complicated

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yes I like Melon's sugg let's talk about it more before I start yelling marginally louder than usual

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true eyes suck

hollow shell
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Why is raising the percentage to 20% more complicated than implementing your exception-based flat damage system?

magic verge
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its not more complicated

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its more problematic

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because once you get 50 damage, it gets busted

hollow shell
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Yeah but it's an early-game armor

magic verge
hollow shell
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You'd need to wear a shitty armor set with good damage
i.e. Glass cannon

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to get the most out of it with higher damage weapons

mighty knot
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plot twist: I only made that suggestion to interrupt this unending percentages conversation
and it didn't even work

sand umbra
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I want it to be interrupted please this is actually getting me frustrated

pine star
hollow shell
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Isn't this True Eye sugg already a thing?

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Oh
I see what you mean

magic verge
pine star
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Anyways

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ViralMelon sugg pog

hollow shell
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The title could be a bit clearer because I thought you were suggesting that "In Revengeanace or higher, the True Eyes of Cthulhu behave differently, sticking closer together and always having their attacks synced such that they all do the same attack at the same time." this become a thing

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I suppose "unique" is the key word I shoulda taken into account

sand umbra
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honestly something like this true eye sugg probably is already a thing but who cares
I want to talk about why true eyes are garbage instead of having to have a half hour discussion explaining second-grade mathematics and how they apply to making the balancing of the start of the game marginally better

magic verge
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thomas, you may have the very cool tag, but you are the opposite of cool not maintaining a civilized conversation without being exalted on a channel about discussion

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if you dont want to "get mad" just, stop talking.

pine star
hollow shell
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(You're equally at fault, you know)

pine star
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Why am I using debate terms at this point

novel belfry
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what the hell just happened here

hollow shell
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Pissing contest

magic verge
novel belfry
pine star
mighty knot
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it is very accurate tho

novel belfry
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drvcx sugg is pretty good
viral melon sugg also good
(subjectively)

magic verge
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if anyone has a better idea on solving the problem the current game has about early prehm armor, by all means, please, post it in the suggestions posting channel, however, dont just say "my formulae is better than yours and im done talking"

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we are here to make the mod, and the game better.

pine star
novel belfry
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the former ya'll argued a lot

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for some reason

pine star
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There's a reason Desert Prowler got nerfed

novel belfry
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oh

magic verge
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but it got nerfed to a now good state, right?

novel belfry
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i forgot about those ones

magic verge
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or is it still bad and problematic?

mighty knot
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I thought we stopped talking about this?

pine star
novel belfry
magic verge
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the good, definitive solution would of course rework every single prehm armor so they provide substantial damage increase no matter the weapon they use

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like the newer set bonuses

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but of course, thats not for a single suggestion

novel belfry
sand umbra
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...alright. I'm trying really hard to not blow a gasket here, so lemme explain this one final time as simply and effectively as I can.

If you have a 10% damage bonus applied to two weapons, one with 4 base damage and one with 20 base damage, the 4 base damage weapon receives no bonus even with rounding while the 20 base damage weapon receives +2 base damage. If you double that percentage bonus to 20%, the 4 base damage weapon still receives no bonus unless you round the result upwards, whereas the 20 base damage weapon receives a +4 base damage.
Notice how fast weapons get much less than slow weapons innately despite no exceptions being implemented. This is how percentage bonuses work. Now, since most early-game armors give pitiful-at-best damage bonuses, my recommendation would be to increase the damage % bonuses that these armors give to be larger, which would innately buff slow/high base damage weapons while keeping fast/low base damage weapons perfectly intact balancing wise, as well as seeming much more impressive to people starting out the game.

I am not going to explain this further or a second time. I am instead going to walk calmly away from this conversation while I can keep a level head, and the lot of you will instead move on to complain about True Eyes to the extent that I would in my absence. Thank you, and good night. 🛫

pine star
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See ya soon Thomas

edgy sundial
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+X% damage. +Y% additional damage if base damage below Z.

pine star
edgy sundial
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literally a cutoff so you're only giving damage bonuses to weapons that need the extra to get past rounding

pine star
magic verge
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i thought we already talked about how making a 20%+ increase in magic damage wulfrum armor would be what i would guess not the ideal state of being, since wizard hat gave 15% and was the defacto glass cannon solution. do you want to give that flatline to every single prehm armor?

pine star
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Because of the low base damage of early weapons

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Also we should just stop

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Let the sugg go into voting

magic verge
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well, its surely an alterantive, but im unaware to the interactions it would make with the rest of the game

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no, ill just make another suggestion with this variation

pine star
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The last thing I will say is that you said "whooping" when you meant "whopping"

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I'm out

novel belfry
sleek turret
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Its actually 15%

magic verge
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thats why i said its 15%

safe oasis
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and then people will use pre boss armor up to moon lord for damage

sleek turret
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glass cannon like always

magic verge
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but moon lord level armor already increases your weapon damage by 20+%

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you would just be getting the same damage, but with virtually zero defense, and without any possible setbonus you could have

safe oasis
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yeah that was an exaggeration
the point was pre boss armor would give you more bonuses than later stage armor
which makes absolutely no sense

magic verge
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no, it wouldnt

edgy sundial
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it would upset early balance around where they cut off the changes

sleek turret
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there's only 1 pre-boss armor set that can rival nebula armor stats without the boosters.

magic verge
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for comparation, adamantite armor gives 22% damage

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and thats just the damage increase

sleek turret
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wizard hat, gypsy robe and meteor leggins.

magic verge
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not even counting the setbonus, critical and defense stats

edgy sundial
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right, so if wulfrum gives 20% bonus so it's not useless, and the latter half of prehm armors do not because their bonus is reasonable for the weapon tier, do you think that would be a good thing?

safe oasis
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side note: do we really need three suggestions in #suggestions-posting talking about the exact same problem

magic verge
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well, why not?

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the point here is to fix a problem

safe oasis
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because it pushes other suggestions up?

sleek turret
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uhh

magic verge
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why would you not want different approaches to a problem exactly?

edgy sundial
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i was typing mine before !drvcx; wanted to make sure i worded it correctly before smashing enter

safe oasis
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settle on one and suggest that

sleek turret
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isn't it a bad suggestion example to do that?

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because its listed on the doc.

magic verge
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the three of them are very different

safe oasis
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suggestions referencing other suggestions yeah

magic verge
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i didnt referenced my previous suggestion if youre talking about mine

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as i said, the three suggestions take totally different approaches to the problem

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they arent similar at all besides the point that they want to solve the same problem

safe oasis
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or you could just not be specific and say “fix this problem”

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with reasoning as to why

magic verge
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wha

safe oasis
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instead of telling them how

magic verge
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thats not how a suggestion works

safe oasis
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since a specific sugg is also a don’t

magic verge
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you need to suggest how you want to make the change

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pretty sure its a requeriment

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you cant just say "fix this lmao"

edgy sundial
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a specific sugg would be "increase this armor's value by X amount"

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a non-specific sugg would be "this armor's value is too low and should be increased"

safe oasis
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you could say like
“fix early game armor” or whatever
reasoning: (reasoning)
some ways of doing this could be but are not limited to: making it increase flat damage, making them give higher bonuses to lower damage weapons, or raising percent values in general

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bam suggestion bloat reduced by like 3 messages

magic verge
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as i said, all the choices you made are very different and polarising

edgy sundial
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ya know, that's a good idea, you should make a suggestion like that

magic verge
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someone can be on board for flat numbers, but totally not for percentages

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then, how would you tell whats the popular choice?

safe oasis
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that’s up for the devs

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as it should be

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they decide how they want to do it

magic verge
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that kinda defies the point of the popularity choices in suggestions

safe oasis
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if at all

magic verge
#

of course its up to the devs, but the people decide which one arrives at them

safe oasis
#

the star isn’t for “do you want this, this, or this”
it’s for “do you like this idea”

magic verge
#

the star is for marking the popularity of the idea

edgy sundial
#

what if i don't like the idea because it's too broad and lacks focus?

safe oasis
#

then don’t star it

edgy sundial
#

and what if i like an idea because it is well-defined with a clear focus?

safe oasis
#

that’s not measuring the suggestion at that point that’s just measuring the writing skills of the suggestor

magic verge
#

what

#

how does your writing skills have anything to do with the fact that your idea includes three very different choices

#

that impact the game all very differently

safe oasis
#

i’m talking about what burgerman is saying

magic verge
#

i think we are talking about the same thing

edgy sundial
#

what a coincidence, i'm talking about what you're saying psychic

#

i was hoping to lead into "well just don't star the suggs if they get to voting" but i guess i don't get to insert it quite as smoothly as i wanted

safe oasis
#

you can continue your point

edgy sundial
#

no, no, my point is if you don't like the suggs don't star them. there's nothing wrong with them, and if there is, they'll get exclaimed

#

i'm at my point

safe oasis
#

yeah but then 3 suggestions saying the same thing push all other suggestions up for next to no reason

#

why would you star essentially the same thing 3 times

magic verge
#

except they dont say the same thing

edgy sundial
#

well you see, they go about the solution very differently

magic verge
#

as i said, the only correlation is that they try to solve the same problem

safe oasis
#

also, if the stars are split so much, that’s just lowering the chances they even get to the devs

#

and then the whole problem is ignored

edgy sundial
#

it would be different if they were all just "fix early damage bonuses, idk how lol", but they're not

safe oasis
#

this is an inefficient way of doing it as a whole

edgy sundial
#

are you aware you can vote on more than one suggestion?

safe oasis
#

yes

magic verge
#

man, you literally said earlier

the star isn’t for “do you want this, this, or this”

safe oasis
#

and are you aware that suggestions push other suggestions up

magic verge
#

if you bring awareness to the dev team, im sure they will be aware of the problem

#

if they are not already aware

safe oasis
#

why bring that quote up though it directly contradicts you

magic verge
#

because it doesnt

#

also, we are not talking about suggestions anymore at this point

#

i dont want to talk about stars or votes here

#

do you want to talk about my suggestion?

safe oasis
#

already brought up my complaints
it’s clear this discussion is just going in circles now so i’ll stop

ashen warren
#

Isn’t Yharon sprite update already coming hage

unreal viper
#

^

#

And sugg sprites are kinda illegal

#

due to effort

#

actua;ly, nah, but they are resaticted

pine star
#

It's very hard to get a sprite sugg approved

pine inlet
#

K

hollow shell
#

Ah, the suggestion has been split?

#

I'm kind of an hour late I guess

#

Wait there's a whole three suggestions about this now?

#

That's kind of... overkill

#

This is definitely going to cause a Spoiler Effect, none of these are gonna reach the dev server 😔

crude geode
#

My prediction is none of them are going to make it to dev as is

#

Yeah

pine star
#

yeah

fossil finch
#

They buried eye sugg
boohoo

crude geode
magic verge
#

i will be just contempt with the fact that three suggestions over a problem will reach better awareness to the dev team than one

#

even if said unified suggestion reached one hundred votes, it still wouldnt be guaranteed to be implemented

hollow shell
#

(you mean "content")

magic verge
#

so im satisfied with just raising awareness, i dont intend them to fix it with one suggestion

#

yes, i probably mean that

hollow shell
#

contempt is a very negative hatred :P

magic verge
#

language is hard

hollow shell
#

Indeed

#

But uhh

safe oasis
#

this doesn't really work when 2 of the suggestions are by the same person and the only one from a different person was posted literally 5 minutes after the previous one

hollow shell
#

The problem with having multiple suggestions about the same topic, all of which never reach the dev server

#

is that the devs never officially see any of them

marble hazel
#

but you're a dev 🤠

magic verge
#

checkmate

hollow shell
#

Whereas if you have one which does reach the dev server
The devs see it
even if it's not encompassing all possible solutions

magic verge
#

so, the suggestion gets automatically voided if it doesnt reach the star threshold?

#

is that the implication?

#

voided as in, never reach the devs

hollow shell
#

Do you know how the star system works?

magic verge
#

well, i knew at one point how it worked

#

but it has been reworked, a few times

hollow shell
#

It shouldn't be too different from what you remember

magic verge
#

if it gets to 100, it gets marked

hollow shell
#

200 now

magic verge
#

if it gets marked again in another suggestion

hollow shell
#

expansion.

marble hazel
#

for mod suggestions its 200 now

#

quite a high standard to prevent clutter

hollow shell
#

Sugg reaches 200 stars
Gets delivered to a special channel in the dev server, where the devs then officially vote on it
And the result of that vote is applied to the sugg here

#

If you post 3 very similar suggestions
People are going to divide their star votes, only applying them to the one they most agree with

#

And causing the possibility that none will get shown in the dev server

magic verge
#

200 huh

hollow shell
#

Yeah
We try to keep it at about a 20% delivery rate of all suggs posted

#

And 200 is that number currently.

magic verge
#

@edgy sundial , do you want to merge the suggestion into a cohesive post?

#

its going to be a long one, though

marble hazel
#

wait isnt chain suggs not allowed too

dapper coral
#

chain suggs are when one sugg directly refers to another existing one

edgy sundial
#

not particularly; i rather like my idea since it's not just upping flat or percentage damage, but an attempt at correcting for how those approaches usually fail

marble hazel
#

well its kinda like this but w/e

dapper coral
#

which i don't think these are doing

sleek turret
#

They are considered bad suggestion practice-ses.

dapper coral
#

they're addressing the same idea, but they're not directly saying "look at this sugg" so it's fine

magic verge
edgy sundial
#

i started typing mine before !drvcx started typing his most recent, as far as i can tell; i just took longer to hit enter

sleek turret
#

chaining suggestions is a bad suggestion practice

#

checked the doc.

#

and uhh, its a don't too since Note 2 says it.

pine star
hollow shell
#

This is a grey area

sleek turret
#

yeah its weird

hollow shell
#

They never say "contrary to the other suggs posted" or anything like that

sleek turret
#

yeah that.

edgy sundial
#

my understanding is that the "reference other suggestions" thing generally means that if your suggestion needs another suggestion to make sense, or if you directly reference another suggestion, then that's a bad

crude geode
#

None of them break any don’ts as far as I can tell, but it still is bad practice since none of them are gonna reach dev, because the votes are gonna be split.

sleek turret
#

True

earnest cape
#

@pine inlet what's your reasoning

#

read the pins.

radiant meadow
#

Also I don't think that's possible.

earnest cape
#

yeet sugg?

cobalt pewter
#

Also you're asking stuff on donator item

radiant meadow
#

There's a reason it's weird and you have to hold up to use the alt fire

cobalt pewter
#

(tbf it's more general bya)

radiant meadow
#

Channeled weapons literally don't work with right click

cobalt pewter
#

Terraria being an amazing game as always

earnest cape
#

in deed

radiant meadow
#

@pine inlet tldr pretty sure that suggestion is not possible by Terraria's limitations

hollow shell
#

did it need to be yeeted while we waited for clarification?

cobalt pewter
#

Wasn't ben the clarification?

warm scarab
#

does true eyes of cthulhu still do contact damage

#

if yes i'm suggesting to remove that shit

distant gyro
#

If you didn't notice then you should likely experience that yourself first

earnest cape
#

tried checking the wiki?

earnest cape
#

and no it's been gone for a long while now iirc

warm scarab
#

thinkie

earnest cape
#

at least in rev+

steady wind
#

wdym i was doing ml earlier on rev

#

wait nvm

distant gyro
#

funny moment

steady wind
#

i was thinking of the eyes itself

#

on the hand

warm scarab
#

they deal mo contact damage

#

haha yes

warm scarab
#

anyone got comments on this sugg

#

||i may or may not implement the solar eclipse overhaul thing ||
||depends if i can find someone to help with the coding shit||

distant gyro
#

I would say that SE overhaul sounds stupid but the sky's the limit if a weather event has a progress bar

#

also it's way better to contract the title

#

there's no need to clarify what buffs the moon events because it's only buffed once, endgame buff eclipse is often called "Darksun Eclipse"

crude geode
#

Some of these solutions are asking for a lot tbh.

distant gyro
#

I would say the last one counts as a GSR sug

#

(I thus coin grand scale rework as GSR)

#

everything else has already been done to death but doesn't necessarily break any rules so there's no need to call out on it

crude geode
#

Yeah

tawny garden
#

I bet devs already know that anyway so yeah

crude geode
warm scarab
#

time to yeet another sugg

#

imma make the solar eclipse rework my self i guess

tawny garden
#

HamburgerBoi not reference your own mod every 3 seconds challenge

zenith hazel
#

bot's down, notified amber

zenith hazel
#

ig it's back up?

earnest cape
#

hopefully™️

tawny garden
#

Lol

#

Did it self-heal or smth?

heady storm
#

Has a mind of its own.

fossil finch
#

hote is dumb overall and shouldn't do that on the first place lmao

distant gyro
#

attempted comedy

fossil finch
#

for demonshade, the minion is getting a resprite to look more like the armor next update and is probably getting good(er)

magic verge
#

the demon can be disabled with the cosmic plushie or some sht like that

fossil finch
#

ye

cobalt pewter
#

Quirky

#

But I can see the reduced clutter thingies

distant gyro
#

byeah hote is an exception

#

you can't disable chlorophyte leaf crystal, stardust guardian, or insert all the <calamity summon armor adds here>

tawny garden
#

(Kinda weird to me that you can only disable the Red Devil minion with the Cosmic Pludhie)

distant gyro
#

(too many calamity summon armor adds)

fossil finch
#

hote shouldn't toggle the waifus on the first place tbh, i feel it's a bad example
It makes it boring stat stick because no one bothers to use it that way anymore

distant gyro
#

cosmic plushie thing is an easter egg

tawny garden
#

Well yes

#

even though the effect is in the tooltip HDfailure

distant gyro
#

clearly devs have tie to demons because they like to make references around them

fossil finch
#

then almost all late game accessory setups will require you to look like the aforementioned Cryogen ripoff.
This also pretty uhhh
Pretty sure sponge isn't pretty good

distant gyro
#

"don't let the demons steal your nose"

tawny garden
#

Sponge is better than amalgam HDfailure

fossil finch
#

true that

#

but that doesn't make it a thing people use CalWheeze

tawny garden
fossil finch
#

Perhaps. But even so, I feel like this would be trivially easy to implement. Though I will admit, I know next to nothing about programming, developing, etc., so maybe it's horrifically difficult to make a sprite not appear when you click a button. I really don't know. But it's just a suggestion.
This is all unneeded

tawny garden
#

Yeah remove that

bitter mango
#

i can delete that part then i just added it because i didn't know how to end it

fossil finch
#

i don't see much people use it

#

nor do i

safe oasis
#

who doesn't?

tawny garden
distant gyro
#

just cut off the 3rd part

tawny garden
#

And is unnecessary

magic verge
#

sponge is not good, thats why its getting a massive buff on the next update

tawny garden
#

I used The Sponge

distant gyro
#

attempted comedy doesn't always work on suggestions when they make it a text wall

magic verge
#

and all the on water accesories are getting permanent

sharp prism
tawny garden
#

Because ig I had to fill my last acc slot with smth

distant gyro
#

the best getaway is making those comments nonchalantly

fossil finch
#

i have used sponge as a filler yes

tawny garden
#

And I already used everything that is better

cobalt pewter
#

People be complaining about visuals of shadow / cadance potions all the time

fossil finch
#

imagine visuals
Just delete that one gore from the game files

bitter mango
#

i considered talking about potions too but i figured those might be a little too niche than actual equipment

safe oasis
#

i feel like the sugg could be trimmed down a ton

distant gyro
#

delete all the gores from game files for unnecessity :/

safe oasis
#

like move on to the point faster

cobalt pewter
#

Those pots have been brought up as separate suggs all the time

distant gyro
#

pot moment

bitter mango
#

i found it difficult to find a medium between overexplaining and not giving enough examples

#

im worried that if i trim it down itll seem like im saying something with no reasons ya know

tawny garden
#

Nah dw

bitter mango
#

alright ill see what i can do

tawny garden
#

It's already better btw

pine star
#

Seems like a good sugg

#

Maybe the comedy can be slightly toned down?

#

idk

distant gyro
#

my favorite strategy for suggestions is overwhelming the reader with one reason after another to make people inclined to be persuaded

#

messy but works

tawny garden
pine star
#

So :textwall:?

tawny garden
#

My last sugg did that iirc

#

Got 289

distant gyro
#

no, but no examples, no segues, no unnecessary comments

#

just get into your next point

#

and repeat until done

tawny garden
#

being a textwall doesn't correspond to not getting stars

cobalt pewter
#

Ah man

#

"rage rework" momentum

distant gyro
#

images do, however

#

best clickbait in the book

tawny garden
#

ye lol

distant gyro
#

big image is a dick move though

#

and 2+ images is a war crime

tawny garden
#

24 images

velvet locust
#

69 images

tawny garden
#

69 images is impossible

#

Afaik

#

25 embeds per message

safe oasis
#

embed limit is 5 or something iirc

#

25?

#

since when

tawny garden
#

I thought it was 25

#

Lemme check

#

1 rich embed

#

10 for a webhook

bitter mango
#

aight i edited it down a bit

tawny garden
pine star
bitter mango
#

pog

waxen jackal
#

i agree with ur suggestion some ppl play Terraria cuz u don't need an rtx-3090 but when u get 100 particles around at all time (Soul of Eternity Fargo's Mod) is a great example since you get all Terraria buffs and all summons always around you which will bring u down to a Blue screen.

zenith hazel
#

ok now sugg bot's down again

bitter mango
#

suggesting that soe is actually even obtainable in a normal playthrough

but yeah you're right, I have a couple friends with lower end pcs and they die when we play late game modded

zenith hazel
#

will notify amber again

fossil finch
#

why put soe as an example for anything when it got all the toggles so your pc does not implode

fossil finch
bitter mango
#

h o w

ancient mirage
#

there are post ml bosses that drop a bunch of the essences

bitter mango
#

i look at that crafting tree and I experience secondhand suffering for people that actually try to get it

fossil finch
#

you are exaggerating it too much, it is not hard at all, but anyways, offtopic #other-mod-talk for this minimo

tawny garden
#

look at [[Excelsus/Crafting tree]] CompleteFailure

tawny garden
#

Or uh

#

Shit, I meant to say Exoblade

fossil finch
#

not as big, not as "hard" tho

zenith hazel
#

sugg bot is back

sharp prism
near ore
#

i dont want to make a proper suggestion, but rogue stealth is so unviable

dapper coral
#

it's getting better in 1.5

#

new formula and stuff

#

so dw it's already being addressed

near ore
#

oh thank god

#

ive havent been keeping up with changelogs tbh

sharp prism
#

@cobalt pewter stealth

#

:)

hollow shell
#

mmm
tis a big update indeed

near ore
#

if there aint a summmary video on launch idk what im meant to do

hollow shell
#

There very likely will be.

tawny garden
#

the wiki will also have a huge ass changelog

sharp prism
#

add a tl;dr at the bottom that just says "shit changed"

#

:)

tawny garden
#

no

sharp prism
#

sad!

tawny garden
#

@real stream too specific

hollow shell
#

Not too specific

#

The numbers were just example

#

But it does need reasoning

#

as there is none currently.

tawny garden
#

yeah

#

and a title

safe oasis
#

doesn't gaels do this

hollow shell
#

It actually does yes

real stream
#

I know and I love that feature

mighty knot
#

hmm
will the greatsword parry be effected by the reflection/dodge rework?

#

I actually hadn't thought about that

hollow shell
#

You going to add reasoning to your suggestion, Creeperevan?

#

As in, why that should be in the mod?

real stream
#

Edited

hollow shell
#

Hrm

#

Some edits are still required to make it fit the typical sugg format (like making the title line a sentence rather than what looks like a name) but I get what you're asking for

#

"Add more weapons capable of deflecting projectiles" maybe?

#

(And you could bring up Gael's as an example if you want)

safe oasis
#

still a tad too specific

#

said weapon would most likely be rarer in progression, and have a set amount of damage
this part specifically

gilded leaf
#

@real stream

#

does that count as an item?

tawny garden
#

eh

gilded leaf
#

because its a specific item

hollow shell
#

Mostly from the way it was worded

#

He could have phrased it in a way that was less SIS-like

tawny garden
#

not that specific to invalidate it

crude geode
#

@bitter mango Demonshade and it’s minion are already resprited next update.

bitter mango
#

respriting doesn't change the fact that it can't be toggled : P

tranquil perch
#

You can toggle it with cosmie plusie

split grove
#

yes it can

tranquil perch
crude geode
bitter mango
#

I use it as an example of why someone would want to toggle it, but obviously even if it objectively looks "good" someone might just not want a summoned minion for appearance purposes

bitter mango
tranquil perch
#

I thought you wouldnt take my statement seriously

bitter mango
#

intent doesn't translate well over text sorry

#

and im sure there are people that would unironically use that as a reason why it's fine

wooden quartz
#

I have stared so many wulfrum/ phm armor suggestions, please, you're supposed to wait 7 days before suggesting something that's already been suggested

safe oasis
#

that's not really a rule or anything though

wooden quartz
#

why can I not even find the 7 days thing in pins?

#

I swear that's were I saw it

#

or is it on a rules doc?

crude geode
#

iirc the location is weird

#

also these two were told to combine their suggestions so it didn’t flood voting/waste votes but one of them said no I like my idea

wooden quartz
#

i found this: "Feel free to repost in a weeks time if you feel timing was the issue."

glass sentinel
#

is there a reason for why the game still shows "the jungle grows restless' after mechs?

#

since plant is available pre mechs

cobalt pewter
#

Hardcoded shit prolly

glass sentinel
#

ah

hollow shell
#

Prolly possible to overwrite but not worth the effort

glass sentinel
#

oki

vocal grotto
#

Annoying, but not exceedingly difficult. Main problem is that it'd require IL Editing

glass sentinel
#

so yes sugg or no sugg?

cobalt pewter
#

Unlikely sugg

glass sentinel
#

damn

tawny garden
#

will prolly get stuck in approval hell

earnest cape
#

fun

tawny garden
#

you and I have wildly different definitions of "fun", I see...

earnest cape
#

i was being sarcastic :)

glass sentinel
#

no you werent

fossil finch
#

plant still spawns faster post mechs iirc

#

so it still makes a lil bit of sense

analog talon
warm scarab
#

you can just open the bag with a hardcore character you just made

#

and get the plushie

bitter mango
#

i am aware

#

you could also just use cheat sheet to spawn it in

#

neither are legit

tawny garden
#

CLEAN POSTING

#

last time that happened was 6 months ago iirc

sharp prism
eternal escarp
#

someone is gonna feel obligated to fill this now with a completely wierd sugg

tawny garden
sharp prism
#

add amogus

sus

#

anyways back to suggs- oh wait there is none

tawny garden
sharp prism
#

@cobalt pewter go sugg smth smh my head

#

:)

cobalt pewter
#

h

tawny garden
#

Stop trying to ruin the clean posting

#

Grr

sharp prism
#

i got my ss im am content

sharp prism
#

@tawny garden clean sugg posting gone CrabRave

analog talon
granite sphinx
#

got an idea for a suggestion

tawny garden
#

m

sharp prism
#

i infact do not

granite sphinx
#

im currently trying to kill dog a couple more times cause you need cosmilite bars for a lot of stuff

#

the armor alone is going to necessitate 2 more kills just for that

#

and thats not counting accessories

eternal escarp
#

prty sure a sugg like that was asked

analog talon
#

which accessories even need Cosmilite

granite sphinx
#

let me finish

eternal escarp
#

and i made a math showing how its really not that big of a deal kekw

analog talon
#

don't they all use ASE aside from tracers

granite sphinx
#

problem with farming dog is that its fucking dog

eternal escarp
#

5 for most accesories that need cosmolight

analog talon
eternal escarp
#

oh

#

woops

analog talon
#

so many frigid bars boohoo

eternal escarp
#

cosmilite, woopsie

granite sphinx
#

instakill head in death mode can lead to some extremely cheap deaths

eternal escarp
granite sphinx
#

ive seen it in the changelog, i know

#

thing is, dog is tangible the moment it spawns in, meaning it can also ram you instantly when the fight starts or the phase changes upon spawning

#

even if it wasnt death mode, that is still an extremely painful and cheap hit

sharp prism
eternal escarp
#

yeah insta kill head is a gimmick that will be used for master mode whenever 1.4 tmod is a thing

granite sphinx
#

on that, due to how dog spawns, you can camp the tail of it in both forms when it spawns for an easy 20-30% damage on its health, easily cutting out a huge portion of the intended fight

sharp prism
waxen panther
#

i dont think you can hit the tail when it spawns on p2 can you?

analog talon
analog talon
#

the tail is invulnerable when spawning and when exiting a portal

eternal escarp
#

its not like you need every cosmilite thing

sand umbra
#

yeah DoG doesn't take or deal any damage for a few seconds after spawning (or after doing his portal warp) in order to prevent cheap hits

eternal escarp
#

and youd prolly kill dog only twice or thrice

granite sphinx
eternal escarp
#

(and eventually™️ theres gonna be cosmilite ore but we cant use that in this arguement obv)

granite sphinx
#

after teleporting and spawning in, dog is able to hit you

sand umbra
#

okay well I thought it was the case judging from the immense amount of research I've done but I guess it got changed

granite sphinx
#

yeah ive only killed it once and i need to kill it at least twice more

sand umbra
#

I have no idea why it would've gotten changed because there's no conceivable way that's an improvement to the fight, but I guess it did

granite sphinx
#

idk either

sand umbra
#

because I know this was a thing for the longest time

granite sphinx
#

but the point does stand, that dog can easily cheap hit you on spawning in

eternal escarp
#

well using your cosmilite correctly just makes killing DoG the second time 2x easier, especially in the current patch where the curve is pretty high

granite sphinx
#

when i notice a portal spawning in ive taken to running as far away from it as i can that way it doesnt burst out and wreck me

#

i know good cosmilite management, ive played this game for a hella long time

eternal escarp
#

also dog cheap hitting is also something that got fixed i think? im not sure about that

granite sphinx
#

you still need to kill dog at least 2-3 times depending on luck

eternal escarp
#

2 or 3 isnt that much tbh

granite sphinx
#

in death mode it sure as hell is

eternal escarp
#

i played death mode myself, it really wasnt

granite sphinx
#

first kill on it took over 100+ attempts for me

sleek turret
#

1 is atleast for 1 cosmilite weapon and the forge

granite sphinx
#

its not a thing of wanting to farm an item or something from dog

sleek turret
#

2-3 is for the armor if you want and some other weapons.

granite sphinx
#

you need cosmilite, and more than it drops for 1 kill for the armor, which is needed for auric tesla

eternal escarp
#

it still isnt really that big of a deal to kill DoG once or twice more after you get some next tier gier

sleek turret
#

yeah

granite sphinx
#

say that to the 40+ deaths ive accumulated so far after killing it once

eternal escarp
#

i mean

#

to me it wasnt a problem

#

and i died a fuckton

#

and im sure theres people out there that die in less, because they get better

#

its not really a problem

granite sphinx
#

98% of my deaths to dog have been to the head

#

believe me when i say its not a matter of skill

eternal escarp
#

and thats already changed

granite sphinx
#

its a very rare life where i die to something other than the head

eternal escarp
#

so, whats your sugg idea even? to change the insta kill head?

granite sphinx
#

just the spawn mechanics

#

i know the head is being changed

ashen warren
#

You can see where he spawns before he doee

granite sphinx
#

about 50 deaths so far have been cheap kills upon spawning

eternal escarp
#

the "cheap shots" that DoG sometimes does isnt that common even to be annoying iirc

ashen warren
#

If you're close enough to get spawncamped then you need to move away from it

eternal escarp
#

^

ashen warren
#

Its there for several seconds and isn't hard to see

granite sphinx
#

listen man youve gotta be close enough to actually hit it

eternal escarp
#

not really?
most classes has well enough good range by then

granite sphinx
#

lotta weapons have limits to their range

eternal escarp
#

which ones? true melee?

ashen warren
#

Then use one with range

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Or don't run towards the head

cobalt pewter
#

Only true melee would seem to really suffer from it?

#

And idk why you'd need to get close to dog when he spawns (or when he does a tp)

ashen warren
#

If you're using weapons that make the fight harder don't complain that you're finding it harder

eternal escarp
#

prty sure only true melee, or medium range (like flamethrowers) would suffer from a range issue

#

and maybe summoners, just maybe

#

because sirius exists iirc

ashen warren
#

I don't recall having an issue using flamethrowers, every class but true melee shouldnt need to be close enough to spawncamped

sand umbra
#

medium range (like flamethrowers)

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like flamethrowers

cobalt pewter
#

Flammensniper

sand umbra
#

f l a m e t h r o w e r s

cobalt pewter
sand umbra
#

read: Halley's is the antithesis of "medium range" what are you on

#

I mean you could use Blood Boiler I guess but why would you do that Blood Boiler is trash in comparison and is also like a tier and a half earlier

ashen warren
#

DoG is easy enough to use off tier weapons on I found

#

But I never encountered him spawncamping no matter what I was using

sand umbra
#

that still doesn't answer my question of why you would use Blood Boiler of all things

#

the best way to fight DoG with a flamethrower is to camp him out with Halley's HDfailure

ashen warren
#

I used pristine fury, much better than the blood boiler

#

Think I forgot Halley existed

sand umbra
#

oh yeah that thing exists

#

I genuinely forget Pristine Fury exists most of the time

#

and I mean it's a legendary so of course it works

#

(also it seems like it has better range than Blood Boiler by a mile just at a cursory glance)

cobalt pewter
#

Also you can make lingering fire with Pristine Fury so that's epic

cobalt pewter
#

...

#

Is this really needed?

tight echo
#

other classes have it

#

mage and rogue should have one too imo

cobalt pewter
#

Mage can just live off brimflame and spectre up until Nebula

#

Rogue does fine with Umbraphile all the way to ML

whole sedge
#

Yeah rogue already kinda has umbraphile and mage has well brimflame and spectre so this seems kinda eh to me

cobalt pewter
#

pML suffers more from lack of unique, single class armors rather than HM

tight echo
#

still, other classes have a post golem armor and these 2 dont, its weird imo

twilit warren
#

Late hardmode is already cluttered with enough armors we don’t need more

fossil finch
#

this would only pretty much work if hydro was made to be actually unique ig

tight echo
#

maybe making hydrotermic a class only armor and adding another armor for other class might work

eternal escarp
#

the fact 3 classes have a specific armor isnt enough to warrant these two aswell imo

#

otherwise

#

same logic applies to pre boss

#

and maybe post skeletron too

#

and other locations

#

its really not a good reason imo

safe oasis
#

it applies everywhere except for directly after moon lord

analog talon
eternal escarp
#

in the entire post provi to scal, theres only 1 class specific armor yes

#

and there should be a bit more

#

but not every class needs to have 1 at every tier

safe oasis
#

otherwise there’s no point in the all class ones yeah

earnest cape
#

At the very least you CAN see the projectiles as the moons are translucent

#

And i didn't see you mentioning that

#

Yes i may be late daryl

#

Imagine being 5 hours late couldnt be me

safe oasis
#

@analog talon ^

#

forgot to @ him

earnest cape
#

Look man my brain is slippig after 4 hours straight of watching anime

safe oasis
#

that’s misfortunate

earnest cape
#

You have an obligation to die, sir

grim tusk
#

brimflame lasts til demonshade lmao

fossil finch
#

brimeme

grim tusk
#

Yea it needed to be changed

#

Now usable outside of nohits, but no longer opaf on em

fossil finch
#

i used it outside of nohits up until golem th

grim tusk
#

Did u use frenzy tho?

fossil finch
#

ye

grim tusk
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But yea most people dont touch brimflame

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specially cuz reaver exists and spectre’s lifesteal

ashen finch
#

eh I'm gonna touch Brimflame armor soon

grim tusk
safe oasis
#

or just layer the projectiles on top of the moons

fossil finch
#

Agree

safe oasis
#

you could probably add a consistency argument somewhere but yeah good sugg

hot zephyr
#

@safe oasis This is an extremely unlikely idea and something that's been suggested before

dapper coral
#

hello it is i

#

a mod

hot zephyr
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tl;dr there's no point in doing this when an average user can just @ staff if they really need their nick changed

safe oasis
#

it is him
a mod

safe oasis
tawny garden
#

yeah no

hot zephyr
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Boo hoo

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If they can speak in a public discord they can @ a mod

tawny garden
#

not happeing

dapper coral
#

Someone could very easily change their discord username directly if they wanted to troll by using an inappropriate name.
this is the part where we can a) change the nickname so nobody sees their real tag, and b) ask them to change their real name too

cobalt pewter
#

Also a mod can just change someone's name to smth that works if their username is bruh

#

Damn, demik fast

fossil finch
hot zephyr
#

What problems does preventing nicknames actually cause?

#

If anything, the inverse is true. Letting people change their nicks freely is a cause for disaster.

tawny garden
#

inconvenience at most

safe oasis
#

i explained the problems in the sugg

hot zephyr
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It's just another headache for moderators

#

I've read the sugg

safe oasis
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i should prob rephrase to inconvenience yeah

hot zephyr
#

This is just a terrible idea

safe oasis
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i've seen people literally too scared to DM mod mail to report a user, imagine that except pinging a mod just to change a nickname

dapper coral
hot zephyr
#

That's so much different

dapper coral
#

what happened to the other one

tawny garden
hot zephyr
#

Actually reporting a user is way more "scary" than a nickname change

tawny garden
#

I think

dapper coral
#

it's definitely been talked about here before

fossil finch
#

I mean, here's the thing
For a troll nickname to work, the person has to post a message or be top on user list
Both are easy to spot

dapper coral
#

maybe it got deleted before it got sent

hot zephyr
#

It's been suggested before.

#

Especially if the user you're reporting is a regular, or the subject matter of reporting is disgusting

tawny garden
#

94 results in discussion

dapper coral
hot zephyr
#

You can't compare those two scenarios, because they're not alike.

dapper coral
#

eah

safe oasis
#

that kinda lead to a sugg

#

i was gonna sugg it right after sending that then forgot

#

so here it is now

hot zephyr
#

If you were here in the days leading up to Acid Rain and the fallout afterwards you'd 100% agree with my stance, Psychic.

safe oasis
#

uh when was that

dapper coral
#

april 1st iirc

#

last year

tawny garden
#

it was chaotic in general channels

safe oasis
#

oh so april fools
not sure what you expected

cobalt pewter
#

There are dumbasses with ! in their username

#

(yes that includes you, ijones CompleteFailure )

tawny garden
#

ijones

fossil finch
#

Or simply discord names far more effective in x100 the servers

safe oasis
#

are you saying preventing nick names solves that?

tawny garden
#

tbf I encouraged him to do that

fossil finch
#

It doesn't

#

Most of the ! Users have them in the names

hot zephyr
#

It reduces it

crude geode
#

Eases moderator pain.

hot zephyr
#

It's not preventative but it lessens the burden of moderating this place.

safe oasis
#

what pain though, it doesn't look like they're doing much about it

tawny garden
#

also, if a username is inappropriate, mods can change the nick to smth appropriate

dapper coral
#

just because you don't see something happen doesn't mean it's not happening

safe oasis
#

fair

safe oasis
tawny garden
#

m

hot zephyr
#

Even then, it's still more work.

#

It also makes recognizing people a headache, as people are freely changing their nicks.

crude geode
#

For example, joke suggestions. Most of the time I barely see them, but they still exist, and mods still have to deal with them. Same happens with problematic users who nickname themselves.

dapper coral
#

the reason you don't see a lot of them is because we change them as soon as those people join the server
because we actually have the ability to do so

hot zephyr
#

It's the old saying "Give em an inch, and they'll take a mile". Give the userbase a pinch of power and they'll abuse it.

safe oasis
#

that's only really for the first week though
kinda like a power rush

hot zephyr
#

No, lol.

safe oasis
#

if they have that by default it becomes average

hot zephyr
#

It still happens

#

And would continue to happen, indefinitely

tawny garden
#

but they will still do stupid shit

hot zephyr
#

Under a "free-nick" Calamain

  • moderator work increases exponentially
    but
  • you can do the nick thing without PM
#

The ends don't justify the means.

tawny garden
#

the terraria server has a system for this

#

but I don't see it happening here

#

(Terrarian role)

hot zephyr
#

If Terramain is your goal, well.

#

I don't know what to say.

dapper coral
#

hng