#suggestions-discussion
1 messages · Page 1120 of 1
When slime mount does not
and also if Aureus got any notable changes in Expert to justify it being what it is
The cooldown is real iffy
And the explosion is only flavor is anything
I would sugg another sabaton buff but like
Already 4 of them were suggested and none ever got delivered to dev
Might as well just bug ozz directly at this point

Where are those 4?
Aureus should release shockwaves on jump in Expert 
considering he already does hop around a shit ton
well yes but actually no because Aureus' hoppin' is already beyond obnoxious, particularly at lower percentages where tryin' to move outta the way doesn't fuckin' matter
why did draedon put pogo-stick AI into Aureus
So giving Aureus shockwaves would actually make it like GPZ?

because he knew everyone hated GPZ
Maybe make the rapid fire hopping exclusive to expert mode so you have an excuse to make a boot related accessory his expert mode item
if the jump was used more sparingly and had actual consequence on the fight then yeah a shockwave/explosion on landing would make sense
but it's not like you can design virtually any of these bosses around pre-existing arenas without throwing story consistency to the wind so

not until dimensions get more designed into mods
note that I conveniently left out the idea of significantly changing them to suit being designed around a specific pre-made arena
because we both know that's never going to happen
Mfw gravistar sabaton is outclassed by slimy saddle
last sentence
fodder fot
fodder fot dropping unrelated stuff.
typo and too much space between title and text
otherwise good sugg and i agree
oh, i thought feedz was calling it a fot, whatever that means 
Typo moment
The latter is usually what I do byeah
ah, never noticed until now
Yeah I'm down with this sugg, maybe have this cosmic elemental replacement wear a backpack full of swords
tf is a swordsmith
blacksmith but for sword
!wiki ?hollowknight Nailsmith
this?

called a bladesmith but whatever
I approve of this suggestion because I came up with this idea like 2 or 3 years ago
Change the sprite to be more sword like, have it stop and spin a circle of swords for a bit instead of dropping down while being invincible like granite elemental, and rename it to Sword Stone. I should pick up modding but kinda want to wait for 1.4 tml
You're gonna be waiting for a while, mate
Yeah I know, so I'm put it in this awkward position of wanting to get into modding when I'm pretty sure it'll also change relatively soon
Make it so that when you defeat the perforator it says "The Perforators have been defeated"
When the boss is summoned, it will say the perforator hive has awoken since at that point only that has spawaned, however when you beat the boss you've also killed the worms, not only the hive, so i think it would be more appropriate if it said "the perforators have been defeated" instead of "the perforator hive has been defeated".
(you can easily do this by making the perforator hive not be considered a boss last second before he dies and printing the text manually)
thing ^ ^ ^
probably not gonna post it cause its kind of a lame detail but still wanted to hear opinion on it anyway
doesnt it say "A perforator has been defeated" every time a worm dies?
This seems like an ok suggestion
or is that boss checklist thing im confusing with?
hmmmm
perhaps instead of saying "the perforator has awoken" it could say "a perforator has crawled out of the hive"
i mean the "has awoken" is something all bosses have
(you would have to spawn the worm manually without spawn on player though)
i would be up if each boss had its own message but idk
sounds like something less important atm byeah
they're boss servants though, i think its not appropriate if you see the message several times through the fihgt
ohh
you mean the worms
mybad
yeah that would be nice ig
although im not sure what could be a good reason other then "itd be cool"
When the perforator hive is about to initiate the projectile rain attack, make it have a chance to unleash a different attack instead
during a boss it is necessary to give the player a wider variety of dangerous situations to avoid, however currently during most of your time fighting the perforator hive you will be dodging horizontal bullet hell after horizontal bullet hell and charges in between in revengeance mode, which can be very repetitive.
Adding one or more crimson themed attacks that can be initiated instead of the projectile rain will make the player have to react accordingly depending on what attack the perforator hive does, making the fight feel more unique throughout.
there are endless possibilities for crimson themed attacks that could be added, perhaps it spits balls of flesh that break down into spikes, which bounce off tiles in death mode, or a homing ichor bomb etc
if you feel like the attacks wouldn't fit in with the worm phases, it would be better if they weren't initiated during those phases
i also made this ^ ^ ^ ^
so which of the 2 suggestions do you think is superior
(also not sattisfied with my boc suggestion so ima delete it lol)
Sounds a bit needlessly specific
so i should make it more vague and leave room for creativity hmm
Yeah
Like along the lines of "Give Perf hive an additional attack instead of just the blood/ichor rain"
And maybe you could provide your thing as an example in the reason
probably a better idea to post first drafts in #suggestions-posting first so they don't get buried by discussion
you can post them here first, i just generally think doing it in posting first is better
i prefer posting them here tbh since posting a suggestion and then editing it a million times feels like its taking a toll on the moderators
This is much better yeah
Some people will probably disagree, as the rain is meant just to complement the worms
and you don't wanna have too much goin on at the same time or else it gets too hectic
But, it is a valid sugg now I think 👌
That is a possibility yeah
Could mention the charge in rev+, since it is another non-rain attack
added note under it
the charge doesn't feel like a standalone attack though it feels more like just buffed movement speed
standalone attacks have an initiation
also
attacks dont happen if hive is below you
so it can either charge or attack
It's not a separate attack, but it's an attack nonetheless
@cobalt pewter a typo ...other weapons dropped from othet enemies. 
I think the suggestion to make DoG 100% invisible during laser walls is a very very bad idea
thematically appropriate maybe but absolutely awful for the actual design of the fight
I can't think of a single person who would happily go "oh wow dog appeared directly on top of me with no warning what a cool ambush attack!"
oh wow dog appeared directly on top of me with no warning what a cool ambush attack!

that isnt what i meant
It’s mainly this
just a visual change which i think will be cool
correct word would have prolly been transparent then
and not 100% invisble
byeah too late now ig
transparent as in the image?
transparent and invisible convey the same meaning here
well the idea is for the boss to be invisible with the portal doing what it does
i find it weird that dog is just there not attacking you when its in you
doesnt need to be changed in terms of mechanics
Translucent?
Or maybe you could just say "make DoG's body clear/translucent/other words that has the same meaning as invisible"
It's already gone into voting, so it's too late anyway
guess ppl dont get my suggestion but o well
sis
and "it's cool"
@latent lantern Specific item suggestions are not allowed
it says name and overall functionality
still only reasoning is “it’s cool” whether or not it’s a sis
and ye
Is there something that needs to be done.
exclamation yeah i think?
Sis and lack of reasoning
Yeah no real reasoning and very close to a SIS
byeah @latent lantern Don't give it a name
And don't describe it like you're proposing a new item
You should be asking that an item be added to fulfill a purpose, and let the devs decide how they wanna go about it
did this person just use the phrase fanboy as a reason for an item 
damn bro that's kinda horny

Change revengeance eye of Cthulhu drop
Whose idea was this?
I'm not asking the guy's name
you asked whose idea it was
yeah, makes sense
Whatever
That's one the most stupid sugg because, c'mon, mod gives you a choice: bonk or dodge, why would someone like to sacrifice it?
because its literally a choice between "dash or dash"
Valor and MNG be like
also the explanation is literally in the sugg
Statis belt*
Statis > Valor while Valor ≈ MNG
In what world
ty for the latest sugg idea 
Statsis 
yeah @warm scarab
i always forget to @ people
Literally just
Re-tier either the Master Ninja Gear or Statis' Ninja Belt
I think that Statis' Ninja Belt should be re-tiered because on the current build, Master Ninja Gear is overshadowed because once you've acquired it, you can immediately upgrade it into the Ninja Belt.
Oh the Aquatic heart upgrade guy left

hng
well if they come back they can fix it
if not then it will burn in the abyss
nbd
Also @warm scarab fix your spelling
wow just like that
Oh
m
no.
what
why do you want to make an already powerful item more powerful
ah true
In any case, yes, the changelog kinda inspired the sugg

don't bring up physics
it doesn't exist
falling into the tiniest pool of water will cancel fall damage 

Factual iirc
Oh you actually changed it

ω
Dunno if needed, but context on the current scaling
mouse on high sensitivity and put your mouse right next to your character
Infinite DPI
25,600 dpi :))))
true

i have a suggestion that will buff the BoC but i want to ask first if you think it's necessary or wanted?
well if you don't provide the exact sugg
or the reasoning behind it
we can't do much
here i posted more info what do you think now?
and before you ask yes BoC and it's minions do give many debuffs.
https://terraria.gamepedia.com/Creeper
https://terraria.gamepedia.com/Brain_of_Cthulhu
Creepers are eyeball-like enemies that are spawned along with the Brain of Cthulhu in groups of 20. They orbit the boss at high speed, following it wherever it teleports to, acting as a shield of sorts. Creepers do not respawn once they are killed. All Creepers must be destroyed first before the Brain of Cthulhu becomes vulnerable to attacks.
Cr...
"A horrible chill goes down your spine..."
The Brain of Cthulhu is a pre-Hardmode Crimson-themed boss resembling a large, flying brain. It can be summoned when players destroy 3 Crimson Hearts in a Crimson world, or when a player uses a Bloody Spine anywhere in a Crimson or Underground Crimson biome.
The Brain of Cthulhu has two stages. In th...
(remove the embeds)
is this a specific item suggestion? i don't fucking think so
(I really wanna see a funny fakeout in that the brain switches place mid dash)
(actually please don't consider that)
i don't plan on changing the suggestion anymore from what you see now in suggestion posting
besides that's a cheap move
(so like Soul Master fakeout slam?)
yes
hollow knight
Lemme read sugg rq


imagine not playing HK : D
so what you're saying is you're gonna ignore all feedback given here
no
I'm having trouble understanding the suggestion
what part of it
all
byeah
make BoC spin around the player before backing away for a little and charging
this is what he's trying to get across
essentially just make hive mind
also
you could make the hive mind thing an idea, instead of it being the sugg itself
EoW and Perf don't have much similarities aside from worm
to remove some specifity
- gives more resemblance to the hive mind's attacks where he often teleport before spinning around then charging at the player
how is this important or needed? how does this support the fact that this sugg should be added
never fought Hive Mind 
smh
byeah anyways
i think making the suggestions hive mind more of just an example, instead of it being the sugg
the rest could prolly stay tbf
do you guys think it would be a good idea for them to add a item to store your potions so you can buff without a quarter of your inventory being taken up (for people who don't like alchemist NPC)
do you have a reason?
to how are you talking to?
alchnpc does that iirc
[[Piggy Bank]] 
the person above who asked a new thing
oh ok
tho ig they don't work from portable storage
you can technically just buff and then like,
you know
put them on the piggy bank
yeah
im not sure if "doesnt want to use alchNPC/lite" is a good enough reason tbf
dunno if its really that simple
and you can literaly just
take the item, buff and put it back
might involve IL
yeah, but it's a quality of life thing, not the most pressing change
all i know is IL can be frusturation inducing (atleast i think)
and at that point it's more like smth for a separate QoL mod
^
just being QoL isnt a good enough reason iirc
especially when the normal solution is like, 2 clicks more
you can just take the item, click outside, put it back lol
i was gonna say because a stuffed inventory can't quick buff all the potions you want
but then i remembered that lore items are getting deleted soon so that would be less of a problem
still not really a problem because you can just put potions in a piggy bank, take them, drink, put back
idk, I was just saying that idea because theres like no other mod that lets you buff straight from your piggy bank other than alchemist npc (that I know of)
l u i a f k
is lui afk?
luiafk feels like cheating no cap
then kinda your problem then
@zenith hazel spammer
true
funny guy
uh @sly forge kill pls
nice
Im surprised that guy hasnt been warned yet, he has being doing it on voice channels for a while now
@ashen warren Please don't spam, especially not something like that.
He goes almost daily and posts nonsense in many channels at the same time specially vc
i had a sugg about cosmic elemental and feed did one not long ago
lol
Saw it. Thanks for letting me know.

Also idk if this is the place to ask but can we adress #voice-chat-1 , it has become a meme channel at this point
they're directing more mod attention to it
Memes on those are ok now and then but vc 1 is just meme spam
I think
vc3 and 4 are way more controlled
Let's get back on topic in here, okay?
or they considered doing it at least
Yea
59 is fucking nothing
:(
kinda specific and no reasoning
yeah
@solar mango
and also there's plentiful of gems on planetoids most of the time.
Yeah I don't see any real reason to add this especially because planetoids exist 
except if rng worldgen fucks you over and there's no diamond or ruby planetoid.
there are various accesible accesories that protect you from enviromental effects.
Hand Warmer (at night)
Campfire (buff)
RNG Worldgen.

And also fishing on caverns/underground on Calamity.
There are some drop bag fishes that drop gems.
Extractinator too.
fishing not to fun tbh
wrong
Opinions on mechanics if they're fun or not shouldn't really be put in a suggestion really 
correct.
there's already a fair few ways of easily getting gems in calamity though so this is just kinda unneeded
there's a lot of methods for gems on calamity.
fishing, extractinator, planetoids and exploring caves
There's also the gem crawlers
(btw read the doc)
There are too many numbers in your suggestion
Should add a reason to the suggestion itself
@solar mango
@heady storm add a ❗ to the sugg in the meantime
who is tmods
Wdym?
They are the trial mods.
there's a good amount of space between surface and planetoids you could make your skybridge in
not like you'd want to make your skybridge on the space biome, the gravity is rather annoying and can't be negated until Deus
Destroying planetoids has always been pretty easy for me also 
I said earlier I never used the planetoids and I'm pretty sure there are a few others that never found them useful either
then use them, not really world gens fault
there are tons of useful shit thats on you for not getting it
I mean just getting 99 sticky dynamite isn't too hard early game
That's barely my point tho
both skybridge part and fighting bosses part do not really apply, however
Plus having that would kinda also mean exodium clusters wouldn't generate and upcoming luminute generations pretty sure 
and yeah on a large world, which this mod is made for, there's like 200 blocks at the very least of space
-Nobody builds their skybridges directly on space because of low gravity
-Where tf you be figthing bosses you go so up planetoids interfere with you
Ok how about I reword my sugg then
(it's made for medium but sure)
or at least anything that isnt small
not even terraria is made for small tbf
"make planetoids wayy less abundant an option join world gen"
Upon*
Would that be better
Planetoids have gotten in the way of my deus fights before
that is an option. it's called a pickaxe and bombs
tf you been fighting deus man
i use my astral to fight deus
My astral and a platform at 20 blocks above the ground
Ok then, why did calamity make the temple more spacious, you can just get a few actuators can't you
because golem room gen is shit
I also fight it with true melee+soaring pot which is basically an infinite flight method, I've never fought deus in an arena
No reason to, the thing doesn't have an out-of-astral enrage IIRC and if it does I don't notice it
my point is i need no space to fight deus
so i can't really understand how planetoids get in your way
Plus at the point of deus you have all sorts of post-golem & cultist ways of getting rid of blocks 
A bit late, but, isn't having multiple world's a thing
ah yes because forcing you to make multiple worlds for every playthrough is great game design
Calamity already has stuff in place for not requiring multiple worlds for nearly everything ex: evil island
Also, it's on the player if they decide to not generate plnetodus
good idea
if you can make another world to get exodium by mining, you can mine your planetoids
its also on the player to launch the game. softlocking them and saying "well you chose it lol" doesn't solve anything
But for s few suggestions before mods did say that 2 worlds is a thingz I don't know why that wouldn't apply here
Multiple worlds is a thing but being able to do everything in one world is a thing calam devs design for. Evil island biggest example
And people are complaining about evil islands
Either way this seems incredibly pointless as regardless of the stage mining them is really not difficult cause dynamite is a thing 
at the end "add a toggle for x" sugg end up being really subjective and providing little general reasons
They are an excelent qol, and a structure that next update probably will be required because of the encrypted schematic (and the plate) sits there, aside stuff like exodium clusters.
Call me dumb but I don't know what your point is
and yeah I have not once seen people complain about evil islands other than they're made in not the greatest way
people don't directly complain about evil islands
They are indeed not the best way, and thomas did make a sugg about them, but it's because of execution, and not because they are annoying or smt
Anyway, my point still stands, planetoids are too abundant
they are too scarce for me but idk
And our point of just use dynamite or break blocks if you're post deus still stands.
A lot of them are just stone planetoids anyways with some ores or gems anyway
your point does not still stand we countered it several times
With 2 points maybe
(Or if you are prehardmode and for some reason making an skybridge there)
yeah, 2 points that you havent addressed
Literally the entire existance of sticky dynamite makes this kind of pointless as for the tiny one's it's like what, 2-3 dynamite?
like 1 dynamite and a picakxe
Really you just building your sky bridges abhorrently high is not really a mod fault either when there's a ton of space between the surface and space on a large or even medium world which most players play on and is recommended
and your third point:
There's a lot of space outside of space to fight bosses in
Anyway, let's say I agree with all of you
Planetoids are still to abundant to be forced on the player, since it isn't an extra important world gen it should be optional, because it's so large scale
They are common
Except they are a fairly important world gen because of gems, ores, exodium clusters, luminite, the lab, queen bee spawns et cetera.
also, for a lot of people that's not even an option anyway cuz if the crash for the big one at least
you disproved this in like the first 2 sentences of your sugg
why include it again
And even the big ones can be destroyed really easily with just dynamite
(now chests not queen bees, byeah)
Gems you can find in caves, ores too, clusters you can craft, plnetoids don't have anything that can't already be gained any other way
So they aren't that important
they are amazing qol and i use them all of my playtroughs
finding gems on normal mining is extremely painful
Yes you can get them other ways but the point of them being there is so you don't have to just mine for days to get 1 ruby for a KS summon
Maybe but I've already covered that In my sugg
and, they provide the contrary ores that your world has
so, no, you don't find those while mining
Ye, but that also makes them not so important
No not really
it makes them more important?
Because they are a more reliable way to get your gems
That doesn't make them important, just useful for some
The lab still exists and that's all sorts of unique stuff, planetoids still have the highest ore to block ratio anywhere pretty sure and they're significantly easier to find gold/platinum/gems just because of their existance. You refusing to use them for their purpose doesn't mean they don't have it.
1 lab out of Many
Each lab is still unique.
easiest lab to get to though
Multiple world's then
each lab has a plate, a log, and an schematic
the last one getting an use next update, an use that may be important
Multiple worlds is the opposite of what calamity wants to do also
That's the whole point of: The evil island and opposing ores spawning on planetoids
It would be the players choice to disable the plantoids therefore it would be their responsibility to deal with it
again, this makes no sense and i already said why
You can completely ignore planetoids if you want to and you're intentionally creating a problem that doesn't exist really
Ye that's cuz you are saying things that lead to the same outcome
Because you refuse to even actually think about them or think of solutions for your supposed problem
Ye, ik
you basically ignore the arguments we bring up and counter with "but its a choice lol"
Again, this isn't the first sugg about this, the last one got nowhere, and had pretty much the same reasoning, so...
Ye, it was my sugg, this is a repost if sorts
More customization is always a nice thing but even to really have that customization it has to have some actual purpose to fulfill and this isn't really that.
thats a good way of putting it yeah
You can use dynamites - you can but it's easier to have it disabled for you,
It's intrusive,
Unnecessary - maybe, idk, for me it's not, this whole Sugg is highly subjective anyway, but I already said why it isn't too unnecessary
They're In the way
They don't have anything you can't already obtain by other means, meaning that disabling them would do no harm, apart from maybe having to create a second world just in case
Multiple words is against calamity - as I said, it's on the player, I think its the players choice how they want to play, to an extent but this doesn't seem like something that is too hard to do or too game changing either, makes life easier for some, hell makes life easier for the majority, but there sure is a small minority that doesn't like planetoids
Planetoids aren't even that common - depends how you look at it
If you never use them, they are too common
If you do take advantage of them the. They might be uncommon, but I still think they are abundant cuz my space is usually filled with them
It's still a problem that the player creates with something the mod has and are so painfully ignorable that I've seen some new calamity players not even know they exist until they have to fight something in space like Storm Weaver. There's already a solution to this issue and intentionally getting rid of a ton of QoL features and easy access to Exodium plus a major structure is something that'll never happen. You create the issue of constantly being in space and you already have the fix of tons of things that break blocks.
Something tells me this won't go anywhere
subjective suggs are bad because improvement tends to be and is normally supposed to be objective, and improvement is why suggs exist
correct
They don't have anything you can't already obtain by other means, meaning that disabling them would do no harm,
they have alt ores, a chance for enchanted sword, easy access place for life crystals, easy access place for hive materials, easy access jungle drops from hive chests, all with much less effort than going out of your way and getting it manually.
apart from maybe having to create a second world just in case
why would this sugg be necessary if it meant making use of it would require you to make a new world anyway.
Planetoids aren't even that common - depends how you look at it
If you never use them, they are too common
If you do take advantage of them the. They might be uncommon, but I still think they are abundant cuz my space is usually filled with them
not really seeing the point here
that's all i'll say on it
anyways suggs system is an ilusion of control nothing will go in ever aside two qols and an idea devs forgot lo
my gehenna sugg might go in
only because I asked Dom if it was easy to implement, and they said yes
i mean, it is gehenna
Your first argument doesn't counter my point, you listed Everything that can be obtained with means other than planetoids
yeah
all with much less effort than going out of your way and getting it manually.
But it is a lot easier to obtain them using planetoids
And we need to stop
Exactly
This is a waste of breath
Probably, I do have to say I feel a little embarrassed but I do feel this change is an improvement
How, you are proving my point if anything
I said, there's nothing on planetoids that can't already be obtained otherwise
You then proceeded to list materials obtainable in other areas
But yeah, as I said I'm embarrassed so I'll stop arguing, but my point still stands
they said that planetoid stuff was easier to get than mining and you said exactly
ew light mode
he's seen the light
And they have been affected by it
blinded by the light
this has happened before

⬜
Non-suggestion stuff begone.
Yessir.
That was a mistake 👀
you know, despite the fact that I don't agree with planetoids letting you ignore pre-Hardmode progression entirely
what's funny is that I actually don't really like this sugg
because I feel like the planetoids aren't necessarily unimportant enough to just delete them on an option
I just feel like they're not given as much unique stuff as they could have and they're just used as an excuse to invalidate everything before like platinum/gold gear
"but Thomas can't you just not go to them if you wanna build up through pre-boss normally"
name one person that unironically does this when 1) the option to go to them and immediately get full Gold/Platinum plus like 8 Life Crystals is right there and there's no reason not to take it, and b) virtually every Calamity player I've ever spoken to hates pre-boss because it's fantastically boring (and it is, and then half of them get mad at me when I try to suggest making it not boring, how funny is that)
name one person that unironically does this when the option to go to them and immediately get full Gold/Platinum plus like 8 Life Crystals is right there and there's no reason not to take it
people with self discipline
i do get your point though
...okay maybe like. a very small subset of people will actually just play through the game without going to non-main planetoids
I don't know, I haven't done intensive enough research on this for a conclusive answer
but my point still stands
you can get up there with rope and platforms and you skip like 60% of pre-boss instantly
The only thing I used non-main planetoids for was gems
(the remaining 40% is going underground for a few minutes anyway because you need a yo-yo or similar to beat up the old fart seahorses for Victide)
Also @sly forge we've got a meme
OH YEAH I FORGOT
the Life Crystal planetoids also have like 50 gems a piece
what gem they have is more or less entirely random
so you can go to like 2 and a half planetoids and immediately have over 200 health and whatever your Platinum-tier weapon is plus Platinum armor
(a single planetoid should generally give you enough metal for a full set of whatever)
I dunno, I just. wish planetoids had more interesting stuff to them instead of just being a free progression skip
...buuuut the last time I tried suggesting something like that everyone complained because I'd wanted to maybe reduce the amount of free shit you get from them
But the others need love

if you want
I mean, planetoids are fine as is
there's not really any major issue with them, as far as I can see
Hm?
sure, they're progression skips, but they're a fair distance apart in space so you have to deal with Harpies hounding you while you explore
which can be irritating at times
it's gone now
eh. only really applies if you manage to get far enough out to spawn Harpies
its gone now brie dw
Alright.
that's not very far though
generally, you'll find at least one or two notable resource planetoids without having to deal with angry flying KFC at all
you'll be seeing them on most planetoids
the distance you have to travel to start spawning harpies is about 400-500 tiles in each direction on a large world
that being said I do see your point for the ones that are far enough out to allow harpy spawning
and I mean. I guess that's a bit of a threat
but also Harpies are really fucking easy to outplay
you just have like a roof and a floor made of solid blocks and you can ignore every harpy in the universe
that requires building tunnels from planetoid to planetoid though
only real issue of it is resources
doesn't take much more work than just smart cursoring platforms from planetoid to planetoid
which is what you generally do to get between them in the most efficient manner anyway
though even without tunnels its fairly easy to just ignore them and dodge with grav
oh yeah gravitation potions are also funny
you have one of those and the harpies just can't compete
because you fall out of their attack range in two frames after pressing up once
which somehow makes using one even less effort-intensive than platform bridging
(you just need to stop systematically pressing up every once in a while to mine out a planetoid)
anywho, let's see...how was my old sugg on planetoids worded again
#suggestions-voting message here it was
time to not do it like this a second time 
it's stuck at 138
safe to say it'll never get there tbh
that and I can do better than I did there. way better
not 100% certain on this wording, but I'll go with it for now and see how long it takes for somebody to complain
that's just a habit I retained from before the sugg system was overhauled to be semi-automated
I don't really care enough to shake it (I have yet to hear any complaints about it, so
)
what was it for before?
to indicate where the main pitch ends and the explanation as to why begins
(and a notable reason I still do this aside from not caring enough to shake it is because sometimes I do include additional information between the main pitch and the "why", so the icon helps to denote where the "why" begins)
ah ok
thanks for the clarification 👍


pog ig
It wasn't gonna get anywhere anyway
Also it was kidns dumb anyway
I think
Kinda*
I thought it was fine
People disagreed but it didn't break any rules
People could just choose to not star it when it reached voting
Well if People disagree then it will just flood actually good suggs
theres prolly quite a lot who would agree but just not talk here about it
theres only like, 20 people active here per say
but some suggestoons get from 80~ to 210~
if some disagree you dont need to think everyone would
Well, idk, I was kinda loosing the whole discussion anyway
It's fine if you're not feeling the sugg anymore
But I can go grab it from the deleted messages if you ever wanna repost it
i mean, afaik when people come talking about sugg is mostly because they disagree, when people agree they just wait for the sugg to pass to voting
byeah
Actually, if that's possible then I think I would maybe try editing it a bit so the reasoning is at least a little bit better
Ye ye ofc , thank you
👍
@slow bear don't shitpost in suggestions
awww
hooo boy
I really want to make a suggestion that's just moving Astral Infection to Post-Moon Lord, but is it a Do Not to post a sugg like that?
Do you have a solid reasoning for that?
Well, it's basically that the Astral Infection's potential seems to be glossed because it spawns at the same time the Corruption/Crimson gets boosted and the Hallow spawns
It's kinda just there
this is probably a dumb question but what do you mean by enemy statuses
enemy statues in general
Slime Statue, Zombie Statue, etc.
Also it moves two hardmode bosses away from hardmode
These spawn enemies when wired.
(and activated by some form using switches, timers, etc)
just remove enemy statues 
or just completly disable wiring on them.
Suggestion seems fine tho

emoji suggestions moment
its not
renaming doesnt count as emote sugg i asked like 3 times before posting 

:hmm:
renames are legal, ye
sugg sounds good ye
epic 
I don't really get a disgusted vibe from it myself
I see it as more of a "baby bruh"
We can discuss that later if this vote passes.
eah
normally when it comes to server/moderator stuff we leave that kinda thinking till it makes it to us
Isn't that a really old emote?
It is
wait eow has invul iframes after spawning?
ye
why does this need to be a toggle at all? @muted osprey
Any mention of configs means that your sugg is permanently marked inconsistent 
Ye this kind of thing shouldn't be a toggle @muted osprey
Because one option is clearly preferred over the other
there are a lot of things that can get away with being configs if you're not dumb and assuming you use configs in moderation but like there are some things that really shouldn't be configs no matter how much you like them
worm bosses having DR during startup is one of these things because it is a significant balance decision (it doesn't seem significant until you realize you lose a lot of cheese potential by having that startup DR)
Bloated config is 
From what I seen lately, a lot of suggs use the config card to cover their lack of confidence in the sugg they're making
yeah i was about to say that
i see alot of suggestions that are kindof controversial (aka, some people might disagree) pulling the "this can be a config for (insert people)"
The suggestor did not respond
byeah people really need to stop playing the config card
it doesn't help your case, if anything it makes you look less confident
you want people to star your sugg? show 'em you ain't afraid to say that somethin' oughta happen, fullstop, none of these "well you can make it a config if it's controversial" shenanigans
then realize that your sugg is doomed in approval hell anyways
calamity
just let the illusion be, Feedz, they'll learn that in due time either way
yeah.
indeed

and at least this way I'm helping them to build self-confidence and teaching them good suggestion practices
you're yelling into the void
....that reminds me, should putting config in your sugg be part of bad suggestion practices?
shhhh

Nah
I mean. it's not necessarily bad
^
it depends ig
as I said, there are some instances where a config is okay or, in rarer cases, the optimal play
yeah
the problem is when people start playing that card for everything
It would just be a "not recommended"
let's be real here, most of the use of config card is like, bruh
Byeah
Probably not recommended- wait there's smth like that?
Lemme skim over the doc again

at this point, maybe there should
to help people make better suggestions or smthn?
like, let people know better ways to write them, not suggestions as a whole byeah
no
Me when nostalgia tends humans to appreciate something they never appreciated before
prty sure its a a Don't to suggest
so even if you wanted to suggest that youd have 0 luck
astrageldon still exists
It is a don't
If it was removed it's because it truly was bad
in our hearts as abandoned slime staff
bold of you to assume we have hearts
byeah
get an old download
You download an old version and deal with it
I literally just said astrageldon is abandoned slime staff

it was also mentioned on the document ye
I can see deleted messages you know
speaking of abandoned slime staff, is it worth it to edit the wiki page to mention that it also references AS's boss theme?
wait Siren was explicitly stated that someone wanted it removed?
does it?
@hollow idol
aight
you didn't make it
proof?
understandable have a nice day
it does?
lmfao
ask Vorbis, they wrote the tooltip
ogg vorbis
Cast down from the heavens in disgust, this relic sings a song of quiet tragedy...
astralgeldon's theme was called Cosmic Disgust
same tbh
but in any case, the wiki says that the weapon is based on Astrageldon Slime on the whole, which also implies that the theme song had smth to do with the weapon
yeah that's why i asked whether it was worth it
yeah just got confirmation from Vorbis that it's a reference to Cosmic Distrust
huh
Poking my head in for a sec
hi
the astral infection is commonly referred to as the heavens in more than a few places
or that it had heavenly origins
ah that does make more sense
you could change it to "cast down from the cosmos" but that's not quite as dramatic
nor cool, frankly, and the rule of cool matters

i wasn't suggesting changing the description don't worry
i was just talking about the wiki page
added the music thing to trivia (and another thing)
oh huh i had no idea about the aureus jetpack thing
It's not my item, I mean it is and it isn't
so if it needed a change like that that's up to yuh
Nah, I’m fine with it how it is aside from the drop rate that I was too tired to realize was bad at the time but thats getting fixed next update
a lot of planetoid suggs lately, huh
3 at most on a medium world
I kinda wanted to rework them into new sky islands
dont shitpost in suggestions
@royal wave
I can't tell if this is a shitpost or not
boss sugg and what appears to be a shitpost so 
hmm k i just thinked it would be funny so sorry

Yeah I think this counts as a joke sugg
this counts as both a joke sugg and a don't iirc
@royal wave why is there a random code block
what the fuck is overdone's
Remove planetoids 
i dont know how to make the sentence symbols of speking thinks
copy paste this => "
ecacly this symbol
these are backticks, they signal for discord to encase the text in a codeblock => `
Is this a boss suggestion?
It's hard to tell from the wording
but, yeah, boss suggestions are not allowed
Yeeaah maybe. I'm unsure
It probably wouldn't be too hard to make our own sky island generation by just, copying vanilla
Indeed
However, the littler ones aren't (nearly) as important as the lab one
true
i find it a very heavy disagree if i'm being honest
If anything, make planetoids more "Unique" because sure as hell sky islands aren't
It also states that planetoids have no unique loot, however, hive ones do, and well, lab
Unique loot
Hive planetoids don't have anything new that you can't find in the Jungle
is what he's saying.
cadance
Hive planetoids have cadance pot on them ye
I do not like the idea of trying to remove planetoids at all, they are unique structures and they dont get in your way at all
(well they do if you try to do anything in the sky)
(such as late-game boss arenas)
again, why would you do that with the good amount of space between them and the surface
I had to tell both a floating island and a planetoid to fuck off when I last fought Yharon
eh, well, still not something the sugg considers since it's replacing them
the point, sky islands are not more "unique" in any way
they are just rarer
He could specify more about what he means
Because it sounds like "more of them" means "less unique", when that is not really true
@novel belfry
Never had a similar problem, planetoids are small and just feel rare to even spot during your gameplay, except for the main one. And even then i dont think it's worth it to remove them, they are very small and will take very little time with even bad pickaxes and absolutely no time with dynamites
you can remove them quite easily
changed title to focus a bit more on what I'm trying to say
tbh i feel the point is lost considering that would end up on them being just the same but with the shape of an sky island instead of a round one
Yeah
If you're concerned about the planetoids not being unique, surely you should be suggesting that they be given unique blocks/loot and not suggesting that they be made similar to something that already exists in vanilla, right?
yo isn't this like the third time you've posted about wanting to change something about planetoids to stop them from being planetoids?
No? Other people have done it, but not this person.
ye
it really isn't
Some people don’t like em
well that's their issue to deal with
tbf most of the suggs i see are outdated (funny larvae) have to do with exodium, or the counter to their reasoning tones down to "just explode them"
then there's thomas' suggs
yo people be sugging for draed's labs back at 2018
I am thinking what if we add gravtion sabaton to post-ml boots?
as long as you have reasoning feel free to sugg
expert mode only 
That's not much of a priority when the acc itself is shat on by a fucking early game mount
yeah I deleted the message i thought it was rev
yeah uh just nerfing slimey saddle might be better to make them viable but 
It was in the past
You can probably never nerf Slimy Saddle tbh
The outrage will be worse than the Frog Leg nerfs
Because it's just, so fuckin convenient
Slimy saddle doesnt need nerfs it just functions good
with the only nerf in mind that fall damage can never be negated
It doesn't take an acc slot, unlike sabaton
frog legs tho 
That's probably the most major part of this
And then there's way less cooldown on reusing the mount
Why does people think slimy saddle needs nerfs?
^
Because it's dumb strong? Fall speed is great when you can control when to get it
the only way this is getting nerfed for universal uses is adding a cooldown
the universe fucking explodes
The fall speed is very nice yeah
Useful throughout the entire game, despite you getting it from the first boss
I mean yeah it's literally from the first boss and viable the entire game but more of the reason to buff the sabaton now that i think about it but well 1.5's coming up so 
Sabaton tries to do this, but fails miserably
It can be toggled at any time (no cooldown), doesn't take an acc slot, etc
i think sabaton should be buffed more than saddle should be nerfed
As I said, Slimy Saddle cannot be nerfed
So I've been pushing for Sabaton buff a bit
But imma be real here, I'd be better off making my own proposal on Sabaton buffs and yeet it to a dev or smth 
even better
I already has some things for it, like dynamic cooldown
mix sabaton with jelly bean and make jelly bean expert mode and pre moonlord
Jelly bean is a donator item
If sabaton can be made into a discord kinda thing that when you make it stay in your inventory
but with cool down
🤔
Perhaps
You cast Falling Quickly onto yourself
But uh what about saddle, then?
Cuz, that's the same thing but free
You're still forced to go into another hotbar to use it then
Fuck that, Slimy Saddle is still better
lmfao
what if you made it a lore like thing
Indeed, Saddle's on a hotkey even
where if you favorite it and double tap down it works
That would indeed be more convenient to use
slimy saddle erases wing flight time
if that counts
like even a quick toggle its fucking gone
Good to know
Doesn’t particularly matter cuz you’ll land on a platform if you use slimy saddle and know what you’re doing
thats if you’re prepared anough
hell, technically you could cover your world with platforms and just use wings and grapple around
but would it be worth it
Erasing flight time barely matters as a drawback for Slimy Saddle but ok
I generally wanna keep Sabaton an acc, but buffed to fuck so that it's actually worth an acc slot
My point is mainly that slimy saddle’s downsides can be easily overruled. Wing time eaten? Plan around it by landing on a platform (which you probably plan on doing anyways with the higher velocity). Fall damage? Just unequip it a second before landing and glide. Uses mount slot? No other mount is really worth using in combat.
Like, are you more likely to use cute Fishron or slimy saddle against yharon 
Even infinite flight mounts don't top your normal movement speed at a moment's notice
If they can top it, they usually have to be built up over long stretches
which is not possible in Yharon's or SCal's fight
Saddle's the only one that instantly changes your velocity so significantly
Mounts just need to be give combat buffs so they’re actually viable in combat situations, giving you a buff vs. maneuverability debate. totally not referring to my own suggestion
Shrimpy Truffle is the only good mount
ping me with feedback if you have any
brimrose
unicorn
Alicorn
B e a n
also can we maybe reduce bean’s size, currently its not that worth using over slimy saddle due to its massive hitbox
or give it back the defense it lost, infini jump is patched and face tanking is gone next patch
hopefully infini jump will never reappear
bring your hopes back down
i infinijumped with sulphuric set double jump once yesterday and cant recreate it so i don’t know how
that can happen
yes that is why kalamari’s hopes have been shot down
(i meant for bean)
(no)
People are allowed to hope a glitch stops reappearing
Especially for the scale that was bean infini jump
the thing about mounts in Calamity is that mounts operate on the fundamental concept that you are going to do anything aside from fighting things and as such will have any use for mounts that aren't combat-optimized
virtually the entire post-ML segment of Calamity operates on the exact opposite fundamental which is that boss fights are your bread and butter
not only this, but Calamity's buffs to everything and insistence on having you use Calamity stuff over vanilla stuff along with a concerning amount of certain buffs to various opponents have ended up invalidating the vast majority of the mounts that in vanilla are actually usably decent (and yet somehow made the strongest ones even stronger because now there's no way to compete with them)
there's a reason that the only mount most people consistently use post-ML aside from the stupid fuckin' bean is Brimrose (and almost exclusively for invalidating Storm Weaver's entire fight)
~~nerfing Laser Machine Gun
~~
byeah that is indeed the problem. That said, changing those fundamentals of Calamity isn't likely at all, at least not for a long time. So this is my solution for now
Mechanical cart being as fast as alicorn: 
mechanical cart is also a minecart
which, in a world of people that refuse to do actual work for their insane speed rather than just have it at the press of a button, makes it garbage by default
wrong, it behaves like a minecart
I gotta test if it can outrun DoG
you have to spend a half hour setting it up like any other minecart strat, the only saving grace is that it can outrun everything because the vanilla developers assume you'll actually put in that time to make a minecart strat worth your while in the first place
which, in all fairness, is a reasonable design decision given how long it takes to set up minecart tracks
How fast did unnerfed bumblebird mount go
hell if I know, honestly. I stopped playing consistently before ridable Bumblebitch got added
editing bumblefuck to bumblebitch
(and I don't expect to be doing another Calamity playthrough for a decently long time, for a large number of reasons)
anywho what I'm tryin' to say is I hate bean on a fundamental level and if it weren't for the fact that it's dedicated I'd push for it being removed or reworked entirely
What about frog leg 
I hate Frog Leg too, but at least Frog Leg doesn't invalidate Yharon long before you fight him.
The moment you have the Suspicious Looking Jelly Bean, Yharon goes from "oh shit I'm about to get rolled by the final boss pog" to "yeah I can outrun this prick in a couple seconds" and all of his intimidation factor goes down the shitter in about half a second because it is a mount that lets you fall at about a quarter of the speed at which sound travels.
I know I've discussed this before, too, and my feelings have not changed since then.
tl;dr please make shit like Gaze of Crjyhlaksjrhteykljh and fuckin' uhhhh Cadence more relevant and/or nerf Bean, if I do another Calamity playthrough I wanna go into it knowing I have more than one option for mounts
thank you and good night
the Gaze is just Alicorn but worse
bruh why does Gaze suck it's a Darksun-grade mount



