#suggestions-discussion

1 messages · Page 1119 of 1

ashen finch
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shoot I have new ideas abounding now, of an Slime Acolyte, which uses some slime god-styled attacks and is post-yharon level.

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yeah

ashen warren
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because if you get specific, if they dont like the specific thing itll get rejected

ashen finch
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true

ashen warren
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being broad removes that and makes the focus on the main part, the renewable auric ore

crude geode
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Note: you can learn to code so you can develop your own mod to make specific things HDfailure

ashen finch
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I actually do know a little bit of coding, though I fully admit that I suck

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I don't think I can produce anything on the level of Calamity, or even any sort of mod for any game, with what I know, and I'm ok with that.

cobalt pewter
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That's the whole flavor of Iron Heart tho?

warm scarab
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noice sugg

cobalt pewter
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Though the sound can be adjusted instead

warm scarab
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i don't like the hit sound

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ye

cobalt pewter
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Not everything needs to have a config

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This isn't overhaul

crude geode
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@gilded leaf Just say lower the sound volume instead. A config feels very unnecessary.

gilded leaf
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well i mean it would make it revert to the normal hurt noise

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either that or like

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a slider

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that can range from its current volume to off

hollow shell
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This sugg is fine imo
However the option shouldn't be in that section cuz Iron Heart isn't Rev-exclusive

gilded leaf
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yeah i couldnt find anything

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to fit

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it

hollow shell
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You don't need to specify.

gilded leaf
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wait actually

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"expert mode"

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because its an expert mode item

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right?

cobalt pewter
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It isn't?

hollow shell
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It technically is an Expert item yes

cobalt pewter
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Well the rarity is

gilded leaf
hollow shell
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It doesn't work in Normal for one reason or another...

gilded leaf
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expert moe

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de

cobalt pewter
crude geode
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Just don't specify the section it should go under

gilded leaf
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okay

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ill replace that with the slider suggestion

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so it can be both lower volume and deactivated noise

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yes?

hollow shell
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That would be even more unnecessary lol

gilded leaf
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okay...

hollow shell
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A volume slider specifically for the hurt sound of that one mode
Would be best to just keep it as On/Off I think

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Looks aight 👍

gilded leaf
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yes

warm scarab
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and it doesn't particularly make sense that the plague would just cause a tortoise to no longer have a shell.
CompleteFailure

hollow shell
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They're called "Plagueshells", for pete's sake

crude geode
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yeah it’s so weird

hollow shell
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Why the Dungeon and Temple specifically?

crude geode
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Lizhard temple doesn’t make that much sense to me to be honest.

golden narwhal
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Also, uh, bot ded

crystal cedar
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temple because a lot of the mod’s lore is based there- it’s yharim’s palace so it might make sense for some more powerful lihzahrd enemies to be there post yharon, and dungeon because it has a high enemy concentration and the eidolists are a cool concept

tawny garden
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Temple is no longer Yharim's place

crystal cedar
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ik but it was

tawny garden
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That's outdated stuff

crude geode
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Lore < Gameplay
as well

hollow shell
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Outdated?

crystal cedar
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oh mk

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i thought during his rule he was based in the temple

tawny garden
hollow shell
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I mean I wouldn't be surprised if that's changing at some point

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but, current lore does say he resided there at one point

tawny garden
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Actually uhh

crude geode
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It feels a bit random to me as the lizhard temple is in general when compared to the jungle as a whole, yknow, Yharon’s home.

tawny garden
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Can you go ask, Rover?

warm scarab
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um

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anyone mind posting a sugg

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on fixing the br folly glitch

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it just

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doesn't let me continue

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after killing folly

crude geode
tawny garden
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Yeah, that's a bug

crude geode
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also like...post-Yharon needs the least work in general in terms of enemy variety imo. Post-ML dungeon and hallowed need a lot more work, especially since it’s something most players will interact with.

crystal cedar
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ah true, I’ll add that

hollow shell
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(I always thought the Evil biomes could use something
They lose pretty much all relevance once Early-HM ends, aside from the occasional material restock trip)

crystal cedar
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yeah i added world evils

hollow shell
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Aight cool

crude geode
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Title probably should change.

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JE will help a bit with hallow, with Empress of Light. That said, Hallowed and Evil biomes still lose relevance fast, especially with how important they are in general.

hollow shell
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Yyyeah maybe
"more variety to enemies" --> "more enemy variety"
As the former can be interpreted as just editing existing enemies

crystal cedar
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ah yea

crude geode
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Ah uh

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No boss suggestions

crystal cedar
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oh mk

crude geode
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Too high effort

tawny garden
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mm

hollow shell
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Ah yeah no full bosses but minibosses are okay

crude geode
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minibosses are criminally underrated

tawny garden
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Calamity having more full bosses is ech

crystal cedar
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yeah lOl

tawny garden
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Considering that the mod is already a giant boss rush

crude geode
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Mhm indeed

tawny garden
crystal cedar
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calamity: pain and low drop rates.

warm scarab
tawny garden
crude geode
tawny garden
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That's a bug in his mod

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unless I misunderstood

cobalt pewter
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God

tawny garden
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Or uhh
Deleting Hell doesn't seem like a great idea anyway

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Byeah bugs

crude geode
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Tbh tho I wouldn’t mind an update solely focused around minibosses, as highly unlikely as it would be.

hollow shell
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Yeah that'd be ridiculous that'd be absolutely nuts huh so weird

crystal cedar
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👀

warm scarab
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my mod doesn't interfere with br

tawny garden
crude geode
tawny garden
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Ah yes

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Me and the boys gonna play cal in the year 3657

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To revisit the olden days

warm scarab
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bot's down boohoo

cobalt pewter
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Make astral biome a giant downward arrow boohoo

sharp prism
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downvote taxevasion

tawny garden
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Reddit biome

sharp prism
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reddit moment

cobalt pewter
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It also embodies reddit well: being a lethal virus

tawny garden
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except the Astral Infection is hardly lethal

cobalt pewter
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When a whole biome is less lethal than reddit

tawny garden
crude geode
tranquil perch
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Allow the player to toggle the visual effects given by certain potions

Calamity adds a bunch of potions that have dust effects when drunk, one example is cadence, which have the love potion hearts effect. but, the cadence potion hearts blocks and ruins vanities most of the time, which is quite annoying to deal with. having a config option to toggle it would be helpful
Just delete Gore_331 from the files smh

limber vector
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well but then you are kinda stuck without it and it is not an ingame toggle

warm scarab
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photosynthesis potion

fossil finch
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just delete those from the file also

warm scarab
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what if the dust effect is from calamity

fossil finch
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recreate the entire mod but without that file

warm scarab
tawny garden
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override it with zilch

hot zephyr
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Any objections?

fossil finch
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sorry we discuss suggs about the mod taxevasion
It is valid

hot zephyr
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New Calamain challenge. Go through #voice-chat-1, and scroll up, and try not to have an aneurysm for as long as possible

tawny garden
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the only things I see in pins are memes

fossil finch
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nor do i know why the fuck those channels have embed perms
They aren't useful if you are actually talking there because you are in the vc

tawny garden
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apart from Merk's rule pins

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I mean tbf

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there's a legit reason to use it if you want to throw in an image of smth

hot zephyr
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I get that

tawny garden
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though if the only things that are uploaded is memes

hot zephyr
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But when does that actually happen

tawny garden
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yeah

hot zephyr
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And if you actually need to show something... you could always stream 😳

tawny garden
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mm

grim tusk
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Like other vcs are fine but yea, vc1 is mostly memes

tawny garden
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stream of a static image

hot zephyr
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Yes

tawny garden
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VC3's pins are also memefest

hot zephyr
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The pins aren't the main issue but I'm biased

tawny garden
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but I'm biased
I noticed

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:)

hot zephyr
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:3

tawny garden
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yeah ok I'm gonna have an aneurysm, you're right

grim tusk
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This might not be the best solution but like adding a “trusted” role that isnt thats CD gained overtime that would do nothing but allow you to post images in like vc channels could help prevent people (specially those with low amount of time in the server which i see mostly use those channels for memes) posting a lot of memes, spamming or putting random shit in the voice channels

hot zephyr
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Don't see it happening tbh

grim tusk
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Ye

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Just a thought

tawny garden
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“trusted” role that isnt CD
was discussed already

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the thought of miniCDs existing terrifies me a bit

fossil finch
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philo becomes miniCD and the world implodes

tawny garden
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💥

grim tusk
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But well most of the people that use vc for memes and spam have resided in the server for a low time, specially those who just go and put random stuff in the channels and just use it for that

hot zephyr
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just made Philo regular CD

tawny garden
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why would you go against the server

hot zephyr
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If there's no objections to my sugg, imma go make tea.

tawny garden
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don't spill it over the keyboard

hot zephyr
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Nah I'm taking it outside

cobalt pewter
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:(

tawny garden
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what

cobalt pewter
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God I mistook vc2 for vc3

tawny garden
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you're not in vc2 pins either

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I am

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confused

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aah

cobalt pewter
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Check the first image in vc2 pin

tawny garden
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ye I'm dumb

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I though your msg was pinned

zenith hazel
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@hot zephyr I'm too lazy to read up and see if anyone brought this up but yes, the mod team did bring up killing embeds in vc channels

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however, that would cause more problems than fix them because people who want to post screenshots of their game would also get affected

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we're trying to take a different approach by moderating the vc channels more heavily, because we know this is an issue

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I don't deny it's a solution

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but we're trying to find a way that works the best for everyone

hot zephyr
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If so, then there needs to be more consistency in VC moderation and a more defined ruleset because it seems like it's different with each team member.

zenith hazel
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yeah, we'll try to take care of that

hot zephyr
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Should I get rid of the sugg?

tawny garden
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I mean, if it's already being addressed

tender flame
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How do I bold the title again?

ancient mirage
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**like this**

frail mantle
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you don't need to bold the header for the bot to work

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you only need to have a line break

tawny garden
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New Boss

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suggesting bosses is not allowed

tender flame
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Rip...

tawny garden
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also the sugg is kind of specific

tender flame
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Those are all just ideas

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Potential areas of focus

tawny garden
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I advise you to read the doc in the pins anyway

tender flame
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K thanks for the feedback

zenith hazel
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remove the items thing

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the devs will decide on what to do with the items

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and you're also being too specific

tender flame
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All parts of it?

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(Items?)

zenith hazel
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yes, the examples

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and the new boss thing too

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we're not adding another boss besides the ones already planned

tender flame
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What bosses are planned? (Just curious)

eternal escarp
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yharim, noxus and xeroc

tawny garden
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also exo mechs

eternal escarp
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(thought it was obvious to not mention)

tawny garden
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(yea)

eternal escarp
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( HDfailure )

tender flame
zenith hazel
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the rest

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remove the field of content thing too, it's not exactly relevant

tender flame
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Just checking, this is for all the future bosses in the Calamity Mod? (Don't mean to confuse with the current planning/ideas for bosses, etc.)

tawny garden
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you can't suggest bosses

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because all bosses that will be added to Calamity are already planned

hollow shell
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(And we would likely never implement a full boss just from a community suggestion)

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(Huge scope)

tawny garden
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mhm

hollow shell
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btw when you say "create a buff in those zones", do you mean buffing enemies or the player?

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and
"spiced up with more powerful variants of upper abyss layers"
Do you mean spiced up enemy versions, or are you talking about the worldgen?

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(I assume you mean enemies with both of them, but the language is weird)

tawny garden
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@tender flame ^

tender flame
tender flame
hollow shell
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Alright
You should make both of those clearer in your sugg's wording

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Aight cool

tender flame
hollow shell
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👍

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Sugg seems valid.
I don't personally agree cuz I think the Abyss is one of the most interesting biomes in the game
But, we'll see what others think.

tawny garden
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the Crag should have more stuff in it

tender flame
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^^^

eternal escarp
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wasnt a crag biome suggested and got approved or smthn?

tawny garden
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but that will already happen

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afaik

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yeah

tender flame
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I forget what was happening with the update of the Tmodloader... It was going to be updated to include all the new vanilla bosses and items, (as well as mastermode), right?

tawny garden
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tML 1.4?

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yeah

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but that will still take a while

hollow shell
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(RIP, NightMariex never responded to my ping or edited their sugg)

tawny garden
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🕯️

sand umbra
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meanwhile here I am still holding out for more Astral Infection content

tawny garden
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he's bacc

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I hope

sand umbra
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yes hello I exist PoiHi

tawny garden
frail mantle
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revival

sand umbra
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(maybe)

languid quartz
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thomas (real) 😳

sand umbra
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I sensed a disturbance in the force and awoke from my eternal slumber

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speaking of which, I actually really like this most recent sugg

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the Abyss is one of the most conceptually interesting things Calamity has, alongside the Plague and...I think the Astral Infection takes third place for me

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with that being said
the most significant problem I have with the Abyss, and as such the main reason I have for liking this sugg, is that there...isn't really as much to do in the Abyss as people might think

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you go there post-Skeletron and don't do anything except open chests
then you go there post-Clonamitas and don't do anything except kill enemies (and mine a little bit I guess)
then you go there post-Polter and actually don't do anything except kill enemies

(Terminus, while a nice reason to go to the Abyss, is irrelevant to the prompt as it is postgame content which has no bearing on my point)

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I'd absolutely be down for more stuff to explore or do in the Abyss
more enemy drops particularly post-Skeletron
maybe some rare finds when mining or something later in the game
for post-Polter just anything other than enemy masscre-ing

hollow shell
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Well you see
You could apply those statements to almost any biome in the game

frail mantle
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you also go there post 🗿 to mine chaotic ore

sand umbra
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someday editing a reply will not auto-pong and it will be great

hollow shell
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"You go to ___ post-___ and don't do anything except kill enemies, mine a little bit, and/or open chests"

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yeah I noticed that earlier today, that's weird

tawny garden
fossil finch
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it does not ping the person at all only makes the message yellow and marked as a mention to however is pinged

sand umbra
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in any event, the problem I have with the Abyss in particular is that
you only really do one of these tasks at each tier you're meant to visit the Abyss
save for post-Clonamitas which invokes two of them

hollow shell
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Replied to something in mod chats, edited the message, turned into a ping reply
No option to make that not happen on mobile

sand umbra
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for example, there is no functional benefit to murdering Abyss enemies post-Skeletron

tawny garden
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no option to make that not happen on desktop either

hollow shell
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Well there's some items from enemies in Layers 1 and 2

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Not much but, they're there

sand umbra
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oh yeah there's fuckin' uhhhhhhhhh

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that one donator item

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Abyss Shocker, I think?

hollow shell
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Yeah

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And Ink Bomb for Rogue

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and Depth Crusher & Flippers from Morays

sand umbra
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you can get those last two long before you ever go into the Abyss though

hollow shell
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(and Anechoic Coating from Cuttlefish)

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Indeed

sand umbra
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either way, there...isn't really as much for enemy drops as there could be for post-Skeletron, I think? or at least there could be a couple more
that and there's actually just like no benefit to mining whatsoever (aside from crafting Hadal Stew...which also requires traveling to the Brimstone Crag and having a pole that can fish in lava and being able to live fishing in the Brimstone Crag instead of getting rolled immediately by the enemies there)

I suppose the better point to be makin' here though would be how post-Polter in particular has you do literally nothin' other than kill enemies in the blank canvas that is the fourth layer
and you're probably thinkin', "wait, Thomas, isn't there also a huge event that happens post-Polter right above the Abyss and has a boss you can fight?"
yeah, it's called T3 Acid Rain and it has like half an on-tier drop outside of Boomer Fishron's loot table

hollow shell
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That is indeed a problem with Acid Rain T3

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It's treated as such a big departure from the previous two tiers, with the new music, new miniboss, and revamp of the previous miniboss
But there's nothing to gain from it
Just 1 summoner wep

tawny garden
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sulphorous sea ain't even abyss

tawny garden
fossil finch
hollow shell
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what

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And, it doesn't seem to really a priority for us at the moment, I haven't heard too much talk about it in dev

sand umbra
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Irradiated Slimes spawn in T2 Acid Rain (and Gamma Slimes replace them for T3)

fossil finch
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oh yeah

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had to look

sand umbra
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T2 Acid Rain is post-AS
and I don't think AS is a post-ML boss CompleteFailure

hollow shell
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mh, you're getting confused with older versions

sand umbra
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yeah Irradiated Slimes used to be exclusively post-ML

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while it was raining, mind you

hollow shell
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Cuz the rain used to get irradiated after ML

sand umbra
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ye

hollow shell
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Then that was moved to just Sulphur Sea
Then it was turned into a full event with music and such

grim tusk
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I wonder if adding better versions of the t2 and t1 weapons would work for t3

sand umbra
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byeah, in any event
the post-Polter Abyss essentially has an issue of having no benefit to doing anything other than shooting at shit (this includes the murdering of Maulers for the purpose of the prompt), which makes for an oddly repetitive loop for such a late stage of the game (I am aware that fishing in the Sulphurous Sea can grant these drops as well, but there are no unique drops to Sulph Sea fishing at that stage of the game)
T3 Acid Rain ends up further amplifying this problem by necessitating that you lay into a bunch of bullshit that won't drop anything relevant (there's one on-tier drop and it's from a miniboss you will see all of once) and then fight a boss which contains basically all of the not-Abyss drops for the tier
i.e. there's virtually nothing to do aside from fighting

pine star
grim tusk
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Spent fuel container > Plutonium fuel cell or smth

sand umbra
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I actually think T3 Acid Rain would benefit more from building upon the idea of previous tiers' enemies being replaced by stronger/smarter variants
and having new drops based on those (these could be stronger variants of existing drops as mentioned or new drops outright)

grim tusk
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Ye

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Like instead of skyfins maybe have like atomic fish

fossil finch
grim tusk
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Currently we only have Gamma slimes, Cragnaw mire (same name but different enemy, essentially gamma slime but big)

sand umbra
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there's Gamma Slimes (which replace Irradiated Slimes), a second phase for the Cragmaw Mire, and Nuclear Terrors

grim tusk
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And maybe moving Maulers to acid rain t3 could work

sand umbra
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of these, the only one that drops an item you shouldn't already have is the Nuclear Terror (Gamma Heart)

grim tusk
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Maybe we could add nuclear fumes (from Cal Val) into Cal and make em used to craft gear

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Like t1 or t2 item + fumes + luminite or something = upgraded version of that item

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Imagine a post-ML sulphuric armor

sand umbra
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a T3 Acid Rain material drop would be incredible for alleviating the issue of the lack of reason to (for more than 2 and a half seconds) do anything other than fight The Boomer Fish™️

dreamy trellis
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The real question though is where my nuclear weapons are at

sand umbra
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to be honest
when I saw the Acid Rain update trailer originally, I thought Maulers were gonna get the love they've been needing for a while
and I'm still vaguely disappointed that I was wrong because, at least to me, that feels like a significant opportunity for making old stuff feel new again

grim tusk
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Imagine if there was a use for Lead core other than immunity to irradiated debuff to fight boomer fish

fossil finch
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did you forget it's used, for some ungodly unknown reason, on silva's armor

grim tusk
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Like Irradiated core + nuclear fumes = new item that gives immunity to irradiated and some combat stuff like nuclear sparks or smth

hollow shell
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We had talk of making Mauler a miniboss in the Acid Rain but it just... fell through I guess??

grim tusk
tawny garden
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resurrect the talk

fossil finch
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easy
"Change acid rain lma"

tawny garden
grim tusk
sand umbra
hushed geyser
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you guys like mine or nah

dreamy trellis
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Undertale energy

tawny garden
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possibly add a mercy option to the fight
eh

fossil finch
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ok there is a little problem

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her dialogue will get redone, and she's not going to die

tawny garden
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she'll reappear as a Town NPC

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(right?)

fossil finch
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instead she'll probably give her 1% speech and implode, spawning the npc and dropping the loot
I imagine this will also come with an animation that makes the new aura she has dissapear, because it is destroyed, and the 1% left is her actual life

tawny garden
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a human imploding is uhh

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strange

fossil finch
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ofc not gonna implode

tawny garden
fossil finch
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but like
You get it

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do the "SCAL HAS BEEN DEFEATED"

hollow shell
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"Along with that, possibly add a mercy option to the fight, granting other lore in the story."
This is a completely separate suggestion

tawny garden
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m yeah

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@hushed geyser you should remove the "possibly add a mercy option to the fight, granting other lore in the story."

hushed geyser
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k i'll do that

hollow shell
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Ye

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And maybe elaborate a bit more on your reason

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Why it'd be cool to have more dialogue

hushed geyser
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might just delete bc it wouldnt make sense in the update

hollow shell
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Cuz just saying that it would be cool isn't really enough

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aight

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That is true

hushed geyser
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with her not dying at all

fossil finch
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rover don't you know what is happening
did i predict anything correctly

hushed geyser
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idk im not completely up to date with like any of the update stuff so

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kinda hard to make a suggestion off of that

hollow shell
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That's understandable

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But, yeah, she will become an NPC

hushed geyser
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tbh thats pretty cool

ashen finch
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thats...

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actually pretty cool

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I mean she did express in her 1% text, iirc, that she doesn't LIKE having to do stuff for Yharim.

tawny garden
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but I'm nobody

fossil finch
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philo unbased

tawny garden
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👀

pine star
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Philo unbased

tawny garden
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it's weird

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why would someone who you nearly killed go live with you

ashen finch
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I mean she's not gonna be a giant eye anymore

pine star
fossil finch
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because you
-Didn't really scratch her, you attacked a magic-made aura
-She prefers anything but yharim

-this is technically fanservice

tawny garden
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ah

ashen finch
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I think she'll probably have some line if you talk to her with the Brimstone Gem equipped, tbh

tawny garden
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ig that makes sense

fossil finch
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donor item so lo

ashen warren
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there is a config setting to increase boss health by a %

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and for respawning just leave if you die if you find that cheezy

hollow shell
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Multiplayer respawn cheese is indeed an inherent part of the multiplayer experience
Which is, not really a good thing
because yeah it makes bosses really easy

whole sedge
#

You can also get BetterMultiplayer for that BlepDev

twilit warren
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people should be able to carry on the fight when they respawn, but with less health would probably be ideal. also using the scaler is much less accurate then normal scaling

cobalt pewter
#

iirc one of its features is disabling respawn in boss fights

whole sedge
#

Anti respawn cheese and multiplayer improvements

twilit warren
#

ill look into it

#

wow as someone who does lots of modded multiplayer this mod is a godsend thx

whole sedge
#

np

earnest cape
#

@twilit warren there's the health multiplier in the configs if that's what you were asking

#

oops mb

halcyon dagger
#

coin gun upgrades?

earnest cape
#

but why

halcyon dagger
#

forgotten weapon
not even recognized

earnest cape
#

no it's not forgotten the drop rate is just insanely low that no one would get it legit

halcyon dagger
#

oh but still
an upgrade might make it more worth to grind for it

earnest cape
#

eh

#

feels like the star cannon situation where star cannon is op but the upgrades are just bad

halcyon dagger
#

ohm

earnest cape
#

and I feel like an even stronger coin gun will just make everyone hage

#

@vague reef no SIS, and proficiency already exists

halcyon dagger
#

good point

vague reef
earnest cape
#

Yes.

whole sedge
#

An upgrade to the coingun would just be kinda foxwhy
it's already pretty good with platinum coins until ML but like
you're using platium coins as ammo

vague reef
halcyon dagger
#

luiafks infinite platinum ammo coins

earnest cape
#

basically but less powerful

#

and turn off reply pings

vague reef
earnest cape
whole sedge
#

If the only way a weapon is really not just a painful grind is to get a mod that basically removes grind then doesn't sound like a good idea at all

earnest cape
#

it's very unfair

halcyon dagger
#

ah ok

vague reef
#

what calamity weapon has the highest dps? this is with whatever ideal accessories

ashen warren
#

This isn't the channel to ask that

earnest cape
#

(also delete the sugg)

vague reef
#

ok

earnest cape
#

unless you're thinking of making a sugg about it

vague reef
#

lol

kind quest
#

add beans as a food

dapper coral
#

@warm scarab this is a future content sugg

warm scarab
#

oh right

dapper coral
#

you can suggest that once 1.5 actually occurs

warm scarab
#

ok

earnest cape
#

but why more damage

#

@gusty lantern it's wulfrum

warm scarab
gusty lantern
#

oh oops lol

warm scarab
#

u mean

#

early phm

earnest cape
#

post hm?

#

you mean HM

hollow shell
#

I'm kinda confused by this sugg

earnest cape
#

same

warm scarab
#

me too

hollow shell
#

Like I get what it's trying to say but it's struggling to say it

earnest cape
#

indeed

warm scarab
earnest cape
gusty lantern
#

its been a long day..

#

ty though

earnest cape
#

shouldn't just making it pull faster be the solution

#

making it deal more damage just feels unnecessary

cobalt pewter
#

Might be a bit too specific at the end

earnest cape
#

yeah remove the 25 cores part

gusty lantern
#

done

earnest cape
#

no i don't mean the whole thing I meant the recipe part HyperFailure

gusty lantern
#

Im seriously on the struggle bus today. Need sleep

warm scarab
#

byeah

safe oasis
#

i don't think tying the spawn of an entire enemy type should be locked behind an item

#

i don't agree with this sugg as a whole tbh.
same argument could be said for zombies, dripplers, vultures, and various prehm enemies that carry to hm

#

sure they don't have a direct use, but they add enemy variety

whole sedge
#

Yeah I don't really like this either as wulfrum enemies are also kind of rare in the first place and they're not really an issue especially once you get to hardmode so I don't see why toggling them would ever even be a necessity or whatnot

tawny garden
#

actually, I believe that's what used to happen

#

Wulfrum Drones and Slimes used to stop spawning in Hardmode

safe oasis
#

wait slimes too? how would you get torches

whole sedge
#

he's talking specifically about the wulfrum ones

tawny garden
#

^ yeah

radiant meadow
#

That was changed an update or two after the Crystalline recipe was changed

gusty lantern
safe oasis
#

you could argue that wulfrum enemies are adds too

#

you could argue that for like almost any enemy

gusty lantern
#

yes, but just for material to craft low level gear

whole sedge
#

you could say that for pretty much every low level enemy really

safe oasis
#

remove all prehm ores in hardmode because it has 0 uses outside of early game
remove gems because they don't have any uses outisde of early game
remove antlions because they don't have a use outside of early game
remove face monsters because they don't have a use outside of early game

#

this could keep going

radiant meadow
#

face monsters drop vertebrae for Destroyer boss summon

safe oasis
crude geode
#

Antlions drop a material for Red Syn

#

Sun*

safe oasis
#

make a dev weapon require wulfrum then gg HDhurdur

gusty lantern
#

Ores - crafting
Gems - crafting and gear that can be used with other mods (fargos for example) storage hearts
Antlion - Potion material
Face monster - Potion material

whole sedge
#

Same could kinda be said for Wulfrum though also of they drop wulfrum batteries which are a pretty nice summoner accessory

dreamy trellis
#

Lenses and gel are pretty important

gusty lantern
#

Gel - torches ammo
Lens - potion material

dreamy trellis
#

Though, keep in mind, the suggestion says “a way to stop wulfrum enemies from spawning”

#

Doesn’t exactly mean it has to be a progression check

gusty lantern
#

That way you can choose if you want to disable them or not. IIRC they use to stop in hardmode anyway. Crystalline crafting only requires a single scrap too

whole sedge
#

crystalline isn't the only thing that uses wulfrum drops though but this still seems kinda unnecessary as you can usually just ignore wulfrum enemies if you ever even encounter them especially if you have wings or better vertical mobility

safe oasis
#

IIRC they use to stop in hardmode anyway
and why do you think they reverted that

dreamy trellis
#

Star tainted generator

gusty lantern
#

a single battery

gusty lantern
#

if its just filler ads, fine

sand umbra
#

Wulfrum enemies used to not spawn come Hardmode
that got snapped because it could actually lock you out of getting a certain basically-mandatory summoner accessory (read: Nucleogenesis line requires Wulfrum Battery)

remote crystal
#

That's why, I think anyway, they suggested a Craftable to turn off their spawns. It could also keep you from getting rover drive which is needed for Absorber

fossil finch
#

((((((An upgrade to them))))))

#

(((((((Because the effect would suck if left like the phmode acc obviously)))))))

half kayak
#

this isnt a sugg i just came up with the idea

remote crystal
#

I really like that

hollow shell
#

@ Sir Mimikyu
Spoilers but it's planned 👀

tawny garden
#

good ping buddy

hollow shell
#

Intentional

fossil finch
#

Rover time

tawny garden
#

does that make the sugg invalid somehow?

sharp prism
hollow shell
#

Cuz the sugg isn't invalid, it's something we haven't gotten to yet

tawny garden
#

m

#

damnit, now I say "m" too often because you did that

hollow shell
#

nice

tawny garden
#

you somehow influenced me

dapper coral
#

@ashen warren please read the doc in the pins, you can't make suggestions based on future content

ashen warren
#

My bad

wooden quartz
#

Is there already a suggestion or a note somewhere about changes Lumenyl drop rates?

hollow shell
#

I haven't heard anything about Lumenyl drop rates

wooden quartz
#

So, upon further review, either the Lumenyl drop rates on the wiki are wrong, or I have the worst luck the planet.

fossil finch
#

They aren't low at all...
Considering, also, the fact they spawn en masse on layer 3+

wooden quartz
#

In the time it took me to get 35 Lumenyl I got 200+ depth cells, which I'm guessing was just bad luck since they have roughly the same drop chance.

warm scarab
wooden quartz
#

Also Abyss layer 3 scary

regal prism
#

Luminous Corvinas drop Voidstone, they spawn in layer 2

ashen warren
#

make the revengeance mode indicator on the difficulty indicator icon orange and keep death mode red
it is a bit difficult to take a quick glance at the difficulty indicator to see whether or not death is on, since the change is pretty subtle and you have to look a bit closer, so i suggest changing the revengeance mode indicator to be orange, which will still give off a "menacing" vibe while differentiating itself from the death mode indicator, i believe this will make the difficulty indicator ever so slightly easier to read

#

what do you think about dis ^

#

who made the sprite btw, i wanna ask him for permission to make an edit on it for the suggestion

frail mantle
#

i'd say the skull is already pretty different from the eye pentagram thing

ashen warren
#

on a quick glance though, not really

#

in actual fact i didnt even realize death mode changed it

#

also, orange still is much different from green and purple, which the other indicators are

#

i think the change has zero drawbacks

frail mantle
#

it doesn't have any drawbacks, no

#

the question is just if it's necessary

eternal escarp
#

you could always see the message in chat

ashen warren
#

i wouldnt say its necessary, however it would help people like me who dont read a lot of wiki to tell that it changes

eternal escarp
#

the one that notifies you it was active

ashen warren
#

yeah but that goes away

#

and if you dont have the item

#

you have been sucessfully annoyed

eternal escarp
#

A you can get the item easily
B youd prolly remember if you activated death or not

frail mantle
#

you only need to see it once though

eternal escarp
#

if you forget you enabled it and you dont see a big diffrence in the difficulty indicator then idk if its really calamitys fault anymore

ashen warren
#

i still think it would do more good than bad

eternal escarp
#

the question still remains, is it neccesary?

#

i personally dont think it really is

ashen warren
#

not really, very subtle change

#

i did say ever so slightly

eternal escarp
#

still a change nontheless

ashen warren
#

not all changes need to be big

frail mantle
#

also if we're just talking about glancing at the indicator, you can still kinda tell whether you're on rev or death because the Rev icon takes up more of the space, making it seem more red overall, while the Death indicator takes up less space, making it seem darker

#

also also making the Rev icon a different color would be a bit weird since Revengeance (the item) is mostly red

ashen warren
#

hmmm, i guess so

ashen warren
#

apparently multiple people have suggested it, but mine didnt get the already suggested mark, i wonder if i was the one who started it all 😳

warm scarab
#

the skull and the eye is easy to tell apart

ashen warren
#

you have convinced me

#

i no longer believe that it should be orange

tawny garden
warm scarab
cobalt pewter
tawny garden
#

Whoa

#

That sugg was angy

cobalt pewter
#

Though to be fair the recent changelogs were less of an isolated Frog Leg nerf and more of the rework of the hidden jump speed nerf system with Frog Leg

#

But it's still a nerf regardless

tawny garden
#

Not a direct nerf

#

You were asking for a direct nerf

#

So I wouldn't call it a flag

eternal escarp
#

doesnt that happen in 1.4 anyway?

muted osprey
#

what

cobalt pewter
#

1.4 makes Ruler's effect a permanent toggle for player

muted osprey
#

oh yeah

cobalt pewter
#

@eternal escarp since you're the builder guy around, had a quick thought, is Mechanical Ruler useful for stuff?

eternal escarp
#

ive never actually used it, i find the normal ruler more usefull

cobalt pewter
warm scarab
eternal escarp
#

mechanical one is a bit too mesy to my likings, but it has its uses if some like it

warm scarab
#

i only use mech ruler after finishing the build

#

to see if stuff is properly aligned

eternal escarp
#

i just count

tawny garden
#

Mech ruler has been a bit useful

eternal escarp
#

i dont need an external tool, i just need my grade 2 math class KEKW

warm scarab
#

mech ruler is faster tho ech

muted osprey
#

it's kinda hard to count air blocks tho

tawny garden
#

Haven't used it much cuz I'm not a builder

eternal escarp
#

that makes a little grid circle around your mouse while not moving too fast

#

prty sure its just a normal config

warm scarab
#

what

eternal escarp
#

unless its a mod i have and im stupid

warm scarab
#

that exist

eternal escarp
#

ye

#

should be in the normal settings somewhere

#

thats why i use normal ruler only

warm scarab
#

interface settings

eternal escarp
warm scarab
eternal escarp
#

yeah, thousands times better imo

#

i always play with it because it just is way slicker, tidier and nicer

#

byeah

#

back to the sugg ig

#

since ruler becomes a toggle you always have (and a weapon) in 1.4, dunno if this sugg is really needed tbf

warm scarab
#

1.4 tmod isn't going to come b4 draedon's upgrade

eternal escarp
#

yeah for sure blike

#

its gonna happen eventually, ig

#

dunno

frail mantle
#

It’s more of a “not really any point doing it now when it’ll become useless come tMod 1.4”

crude geode
#

tbh one can always...just count the number of blocks/platforms they need, and take that many out of a stack @warm scarab

warm scarab
eternal escarp
#

it still doesnt change the point

#

you have alot of solutions. and this comes eventually

#

dont see the bother in adding it now

#

(unlike other 1.4 features that got ported, ig)

crude geode
#

Such as counting how many platforms you need/want

#

(This is a very roundabout way of adding the feature tbh.)

tawny garden
#

Hm

#

Are enemies being looked into

#

As part of the great rebalance™️

fossil finch
#

ok but
why the fuck are you on hell post mechs

ashen warren
#

Brimstone elemental exists

analog talon
#

grinding souls if a crimson/hallow spawned on your WoF bridge

#

fighting mechs down there if the arena is big enough

#

looting the brimstone crag

crude geode
#

looting Red Devils themselves for their weapons taxevasion

#

@radiant meadow Are normal enemies being looked into as part of the rebalancing, or is this sugg invalid?

crude geode
#

people who are willing to deal with enemies that deal as much damage as bosses on the same tier taxevasion

#

It’s damage is honestly pretty good, just easy to overlook Bc farming for it is painful

radiant meadow
#

the sugg is fine I think

#

vanilla enemies are untouched afaik

#

regarding next update vs public that is

crude geode
#

Fair

ashen warren
#

Add a telegraph for where the brain of cthulhu is going to teleport in phase 1
Especially in deathmode where the eyes are much energetic, its not uncommon to find yourself in a situation where the eyes dash at you, so you have to dash away to dodge, but then immediately crashing into the brain of cthulhu that teleported right behind you as a result, this would make the fight easier and more fair, if you want to keep the difficulty the same it might have to be balanced out by some buffs in other areas.

#

how bout this ^

#

I would agree with that based on the amount of telefrags from him

#

It would be nice to have even a slight warning that he's going to appear directly in your path

#

if you like it then lemme refine the suggestion a bit

#

And fyi the eyes are called creepers

#

ik

eternal escarp
#

tbh, the real issue with BoC is the fact he telefrags you tbf

ashen warren
#

Make sure to call them that then

eternal escarp
#

otherwise the "surprise" isnt really that much of an unfair attack

ashen warren
#

you have 0 time to react

#

i dont see how its a fair attack at all

#

if it had a telegraph sure

eternal escarp
#

if he actually spawns at a reasonable distance, it would be

ashen warren
#

Not moving when he's about to to can help, but the creepers make that harder

#

that would kind of ruin the boss design tbh

eternal escarp
#

making a telegraph for his only surprise ruins it more imo

ashen warren
#

bosses should never have attacks that give you 0 time to react

#

thats straight up bs

cobalt pewter
#

Probably BoC shouldn't deal contact dmg while teleporting

ashen warren
#

nah with a telegraph its a nice hazard you have to worry about

tawny garden
#

mm

eternal escarp
#

iirc BoC is prty slow as a boss

tawny garden
#

I had trouble with him and his teleporting

eternal escarp
#

when he teleports he doesnt just nyoom into you unless im forgetting smthn

crude geode
#

BoC is painfully slow. It’s why, Bc of vulnerability to knockback, he’s super easy to cheese normally.

grim tusk
#

BR BoC however is telefrag hell

tawny garden
#

but iirc his KB resist is not 100%, unlike most bosses

#

so you can push him away

safe oasis
#

can we just remove his contact damage in phase 1

eternal escarp
#

thats why the problem is the fact he can telefrag, not the fact he teleports imo

cobalt pewter
#

BoC is generally avoidable if you paid attention, but the telefrag can be quite bad, hence why I thought just removing contact dmg briefly after teleporting would be nice

safe oasis
#

fixes both problems tbh

cobalt pewter
#

Removing contact entirely on p1 is nice too eah

tawny garden
#

m

cobalt pewter
#

Contact dmg on BoC needs a bit of adjustments

eternal escarp
#

yeah creepers are all around him anyways

#

so removing the contact in p1 is a good idea prolly

crude geode
#

Sounds kinda eh cuz if you’re inside BoC during phase transition insta hit

#

Just having it be a constant is better.

safe oasis
#

why would you be inside him at all

crude geode
#

Dodging?

safe oasis
#

yeah but you'd know not to kill the last creeper until you're out of him

eternal escarp
#

when he teleports he slows down a bit, then he gains the speed

crude geode
#

I’d rather it just be a constant that the giant brain floating towards you deals contact damage, instead of it just randomly getting it halfway through the fight

eternal escarp
#

so basically just removing the fact he can telefrag is enough for the player to react

cobalt pewter
#

Prime doesn't have contact damage while doing the big spin without arms

#

Rev+ Prime at least

crude geode
#

Like circle spin?

cobalt pewter
#

With the way Terraria bosses are designed, you will never be able to have balance with either all contact or no contact damage imo

eternal escarp
cobalt pewter
#

And boc phase 2 shows teeth and shit, so it could make a bit sense for it to gain contact dmg by then

eternal escarp
#

tried just showing his teleporting

#

it really isnt a problem unless it telefrags imo

#

you can react

sharp prism
#

Nice Pristine Fury lmao

ashen warren
#

Changes to the death mode rework of the brain of cthulhu

  • Teleports have a short lived telegraph, about 20 frames or so
  • Teleports more aggressively in the player's path
  • Will sometimes teleport in between you and the creepers, attempting to slam the creepers into you
  • Creepers become more dangerous if there are fewer of them, gaining more defense and dashes that predict the player's movement, the prediction precision and the defense increase gradually as more creepers are killed

I think these changes would make him a more diverse bossfight (considering he will now have an extra attack), but they will also make the teleports feel more fair, as the player now has a few milliseconds to react to them, to balance this out of course, the amount of teleports is increased. Will also prevent the fight from getting temporarily easier once a large portion of the creepers is dead.

Brain of cthulhu currently in deathmode is only simply a faster version of vanilla brain of cthulhu, i feel like these unique tweaks will help him become something more than that

cobalt pewter
#

Ah yes, Jim's Wings

#

Man of culture

ashen warren
#

version 2

tawny garden
#

ye

eternal escarp
#

it seems to be the same in deathmode tbf

#

other then him being slightly faster?

crude geode
eternal escarp
#

byeah

ashen warren
#

oh nice point blast ill add that in

tawny garden
#

usually suggestions are the other way around

tawny garden
#

the explanation is at the top

#

but that also works

#

and sised you can post that

eternal escarp
tawny garden
#

^

cobalt pewter
#

Jim's Wings + Shifting Sands Dye + Desert Prowler armor

tawny garden
#

@ashen warren it's better to yeet that into posting

ashen warren
#

why would you first put a reason of why the changes would be made before getting to the changes

tawny garden
#

so that it doesn't get pushed up

ashen warren
#

anyway ill just post it tbh

#

hmmm

#

maybe ill do the thing u said first

#

actually nah i like it as is

tawny garden
#

it works as is

eternal escarp
#

imo it really doesnt need any telegraph, otherwise its just not a threat at all, although making the fact it can telefrag you point black is something that should be changed imo, by either (just examples obv) making him not spawn directly on you or by just making him deal contact damage on a little delay

#

sugg is valid though, afaik

ashen warren
#

Tbh I think you're too specific

crude geode
#

“Can teleport much closer to the player. Creepers move faster. The Minimap icon disappears when it is damaged in phase 2. Gains decreased attack delay as its health decreases.”
Current Deathmode changes.

eternal escarp
#

yeah seems like in deathmode it just makes his teleport more of a threat by removing map icon

#

and creeper phase just faster byeah

crude geode
#

as well as making Telefrag more likely

eternal escarp
#

which is the part that sucks tbh

crude geode
#

I would prefer less delay on speed up over teleport being closer, that way you still have a decent time to react

eternal escarp
#

yeah

#

telefraging could prolly just be fixed by making BoC not be able to teleport that close to you tbf

#

(if its something possible to code ig)

fossil finch
#

guardians don't really do this
nor does folly...

crude geode
#

guardians does this, but in the worst way imaginable DoGCri

safe oasis
#

nor does any boss minion/servant

warm olive
#

folly kinda does with pillars and orbs but thats me getting over it too much

#

well folly is a failed clone so

safe oasis
#

only thing i can think of that really does this is the mechanical bosses but like those don't really count

fossil finch
#

yeah but, for example, unlike bee and pbg, folly is a direct introduction to yharon, kind of

brazen pier
#

(Is this about my suggestion?)

safe oasis
#

its like 3 tiers behind

fossil finch
#

ye

brazen pier
#

ah

#

niceu

safe oasis
#

yes it is

crude geode
#

The Servants of the Devourer are continuously becoming less and less “dog underlings” and more legitimate, stand-on-their-own fights. Doesn’t mean lore-wise/theme-wise they aren’t, just in gameplay they’re becoming actual bosses.

brazen pier
#

Yeah I get that

fossil finch
#

ceaseless rework time

crude geode
brazen pier
#

But they can stand on their own while also having connections to DoG.

fossil finch
#

you make cosmic worm with their drops
ultimatesmug

ashen warren
#

unfortunately as far as im aware creeper spawning is hardcoded btw, i dont think theres a way to make them spawn your own way (ive tried)

brazen pier
#

yeah IK

#

The former issue of the sentinels seeming meaningless without DoG was caused by them previously being kinda pushovers and having no unique stuff. It wasn't really related to their DoGgo connections.

ashen warren
#

unless you override both of their ais ig

cobalt pewter
#

It's always nice for each sentinel to somewhat prepare for what's to come vs DoG

crude geode
#

I honestly think the hatred for Ceaseless Void’s projectiles comes from a melting pot of reasoning
A) the attacks are straight up not easy to dodge tbh
B) you have orbs pressuring you to go faster most of the time
C) you’re usually in a very confined space Bc dungeon quirky

safe oasis
#

C is not valid

crude geode
#

also D) Ceaseless Void gravity pulling you

cobalt pewter
#

C isn't entirely valid yes since you can expand Dungeon in cal

fossil finch
#

GRAVITY PULL
Then you
have distorted no matter because gravity no longer fucky pot

crude geode
#

you can, but it’s much harder and painful to do than just building a sky arena for storm weaver

#

It’s aggravating and painful to do, and expanding the arena suck, Byeah

brazen pier
#

I tend to just summon Weaver and then slime fall back to my normal arena

crude geode
#

A lot of things can feel unfair in terraria tbh. DoG moving at light speed for unknown reasons, getting blinded by providence, old Duke predictive dashes, etc.. laser wall actually has a Telegraph at least.

cobalt pewter
#

OD's dash might get a telegraph

#

The devs like @tranquil perch's pitch about making OD's eyes look towards you before dashing

#

Or was it asianman

#

In any case ye

eternal escarp
#

photon iirc

tawny garden
crude geode
#

It’s one example

eternal escarp
#

or both

#

actually i think both but photon asked a dev iirc

#

byeah

tawny garden
crude geode
#

Either way, if you think laser walls can blindside people and come out of nowhere, you have not seen a noob encounter SCal brimstone monsters CalWheeze

tawny garden
#

Photonic

brazen pier
earnest cape
#

Also with the boc sugg isn't it kinda specific with the 20 frames thingo

fossil finch
#

yeah

tranquil perch
inner lark
#

Is suggesting reworking SCal text a good idea as many players barely read the text as they have to focus on the boss attacks. Even if they do decide to read it, theres a high chance of them getting hit. I am aware that this rework for SCal wouldn't apply to DoG as that boss has a chance of saying multiple dialogues within a couple of seconds

tawny garden
#

@zenith hazel

bronze steeple
#

gtfo

zenith hazel
#

banned

tawny garden
#

thanks

fossil finch
inner lark
#

Ah thanks for the information

cyan lagoon
#

@jagged jackal nothing major but you should bold the first line

#

i.e **Give Deific Amulet Regen Buff**

dapper coral
#

you don't have to, actually
the bot will auto-bold your title as long as it's formatted properly

#

if you're doing it in posting it's really down to personal preference

cyan lagoon
#

ohh

hollow shell
#

Indeed, bolding is not required

cyan lagoon
#

gotcha 👍

wooden quartz
#

Oh, it actually doesn't give it, I thought it had just been left out of the tooltip

hollow shell
#

Indeed
It inherits Philosopher's Stone but does not grant life regen
Despite taking Charm of Myths in its recipe

tawny garden
#

isn't that being fixed next update?

hollow shell
#

Is it?

tawny garden
unreal viper
#

I thought it was given cross necklace iframes

#

And removed armor pen

radiant meadow
#

next update it gives cross necklace i-frames, philosopher's stone effect, star veil effect, and panic necklace effect

pine star
#

So Kendaler's sugg is valid?

radiant meadow
#

yes

wooden quartz
#

why does panic override Shell speed, can't Shell speed do the thing Cadence does to lifeforce and regeneration.

tranquil perch
#

Yea like why the fuck does deific not have the life regen thing

unreal viper
#

Balance ™️

tranquil perch
#

it has literally all of the effects but the regen

analog talon
unreal viper
#

Lol

#

Recipe bloat

wooden quartz
#

1.5 is removing the effects and the crafting material necessity of Shark Tooth and Jellyfish

safe oasis
#

capitalization on the title is inconsistent

hollow shell
#

This suggestion is
true

I dunno if we wanna do anything about moving Counter Scarf or adding a new item

#

but adding an interaction with SoC is a possibility I think

wet kernel
#

About the suggestion, idk where to put counter scarf instead though

#

Maybe make the drop a material that crafts with the shield to make the scarf, doesn't change anything but makes the shield feel less useless

sleek turret
#

shield is useful overall tbh

safe oasis
#

why would a rev drop be a material

#

and a useless one at that

wet kernel
sleek turret
#

recipe bloat

safe oasis
#

did you need to ping me just to say ok

wet kernel
sleek turret
#

isn't a bug/oversight on vanilla or even tmod that wearing 2 dash accesories becomes priortized the one that is placed above the other one?

crude geode
#

Dashes are weird.

whole sedge
#

Yeah having an interraction between SoC and Counter Scarf would kinda be nice by the fact that they're from the same boss and such BlepDev
but yeah what kaizo said

wet kernel
#

Why would that be a bug?

#

That way you can choose

sleek turret
#

sometimes you want a longer dash

#

and debuff immunity + 20hp

safe oasis
#

i feel like just making it synergize with soc somehow doesn't solve anything, why not just make it a unique item as a whole

crude geode
#

Tbh I kinda like the fact that you have to choose between bonk power and free dodges, because it makes for a decision that the player has to make. That said, suggestion is valid to be honest.

sleek turret
#

^

#

sometimes SoC is better

#

sometimes Scarf is better

crude geode
#

Yeah

wet kernel
#

No scarf is basically always better

sleek turret
#

false

whole sedge
#

not really

sleek turret
#

Scarf's weakness are fast dash bosses, Queen Bee and Duke Fishron for example.

crude geode
#

SoC lets you do multiple bonks, while you only get one dodge every like 20 seconds with scarf.

sleek wadi
#

SoC bonk makes pre-plant fishron ez

wet kernel
#

Imo dashing into a boss purposefully for I frames is cheesy that's why

sleek wadi
#

That bonk is actually busted

sleek turret
#

SoC's weakness are bosses like Hive Mind P2 or a badly dashed Skeletron dash.

sand umbra
#

I heard someone calling SoC useless and no the fuck it ain't

sleek turret
#

you can get stuck between the bosses and the i-frames will die and hit you twice

crude geode
#

Bonking can be super busted when it works, which is fixed next update

sand umbra
#

SoC is incredible if you know how to use it what

sleek turret
#

^

crude geode
#

Yeah

sand umbra
#

gonna be even better in 1.5 when bonk i-frames ACTUALLY FUNCTION--

sleek turret
#

yeah bonk i-frames are ultra-weird

crude geode
#

(Ah I’ve missed sensei Thomas’ rants)
I do think it’s odd how the don’t synergize to create any special effects. You could even make it so you dash multiple times in a row diagonally, like EoC does.

cobalt pewter
#

Wait

#

Wrong reply

#

boohoo

sand umbra
#

(Ah I’ve missed sensei Thomas’ rants)

#

vro I just got here

cobalt pewter
#

In any case bonk gives 2 different iframes apparently

sand umbra
#

also while I'm flattered that you call me sensei I ask that you do not raise me to such a pedestal

#

I don't deserve it, quite frankly

crude geode
#

Understandable really

pine star
#

How do you quote someone and remove the strikethrough?

safe oasis
#

then does sir work for you

cobalt pewter
#

10 frames for contact damage against the enemy you bonked directly

4 for everything else after a bonk

pine star
#

cursed being struckthrough sensei

safe oasis
#

Sir Thomas

crude geode
#

You quote them and type normally

sand umbra
#

no

pine star
crude geode
#

Thomas kinda trash goblin raccoon who occasionally emerges to yell about bad design here before returning to his den

pine star
#

he also yelled about how the early HM changes were semi-hypocritical

sand umbra
#

...aaaaaaaand I'm gonna be stuck here for an hour as people badger me with questions about that now, aren't I

#

thanks a million

crude geode
#

I won’t ask Bc it’d be offtopic

pine star
#

I'm sorry for saying that

#

I didn't mean to chain you here for an hour

sand umbra
#

lemme put it this way: I'm not getting into this argument

pine star
#

I'm not either

wet kernel
#

What early hardmode changes henkhenk

sand umbra
#

as long as it is within this server it will get nowhere

pine star
#

I am aware

sand umbra
#

so: what sugg are we talkin' about

crude geode
sand umbra
#

ah

wet kernel
#

The replace the scarf

sand umbra
#

if I'll be honest I don't really care for Rev-exclusive drops

pine star
#

Also iirc it won't be Rev-exclusive next update

sand umbra
#

mainly because many of them only serve to take an item that'd work fine as just a normal drop and making it arbitrarily exclusive to a mode that has no significant reason to possess it

crude geode
#

Isn’t that expert mode accessories in a nutshell?

wet kernel
sand umbra
#

wrong; I wasn't done talking

#

this usually has to do with the fact that Rev+ drops almost never have anything to do with Rev+ changes to the boss and so the only reason they'd have to be there is for Rage and Adren buffs (which is likely why the only remaining Rev-exclusive items are the Rage and Adrenaline buffs)

#

Expert drops usually have something to do with the boss they come from, with most of the good ones in concept involving changes made in Expert to the boss

pine star
#

yeah

crude geode
#

Ambergris CalWheeze

pine star
#

The only rev-exclusive items remaining will be the rage/adrenaline stuff

pine star
#

That shit

wet kernel
#

I honestly don't love calamity's expert drops

sand umbra
#

neither do I, and maybe sometime I'll get into that, but at the moment that's not the point

crude geode
#

Mhm

#

everyone in here dislikes them tbfh

sand umbra
#

the point is that a vast number of Rev-exclusive items have nothing to do with the boss that they come from and just sort of exist to exist

#

the one non-ripper Rev item I like more than pretty much all the others is actually Crown Jewel

pine star
#

oh

crude geode
#

Crown Jewel makes sense yeah.

sand umbra
#

because it is directly correlated to KS' main Rev+ change; the addition of the crown jewel minion to spice up the fight

crude geode
#

I think it’s harder for people to notice Rev drops not connecting with Rev changes because nobody really knows Rev changes. It’s just really normal to them.

wet kernel
#

If the scarf spawned little eyes when dashing that would make it relevent

sand umbra
#

you want my honest opinion?
the scarf shouldn't be connected to EoC at all

cobalt pewter
#

Most rev exclusives are planned to be demoted for 1.5 iirc

sand umbra
#

yes we covered that

#

congratulations, Feedza, you're about 8 minutes late to this conversation

cobalt pewter
#

Indeed

pine star
#

he actually was like 5 min late

cobalt pewter
#

I was doing stuff

pine star
sand umbra
#

in any event
you already get Shield of Cthulhu from the Eye, and the Shield of Cthulhu (especially once 1.5 drops) is in a lot of respects much more consistent and effective as well as being able to be obtained in a lower difficulty

#

the Counter Scarf bears no significant resemblance to anything the Eye does or is mechanically or thematically and so it feels like it's just "there to be there"

#

I could go into a semi-tangent because this really kinda ties into me not liking Counter Scarf in the first place but that's not what I'm here to address so /shrug

#

if it were up to me
I'd either move Counter Scarf elsewhere outright or kill it off fullstop
and give the Eye, say, an accessory which caused dashing to release homing servants

#

if you remember, one of the notable changes to Rev+ EoC is that it spawns Servants while dashing in multiple scenarios even after it starts to show its pearly whites

wet kernel
#

The thing I don't like about that is it has to be used with the shield to do anything

#

Maybe just have the shield be buffed to do that in rev

crude geode
#

You can’t really kill Counter Scarf due to people liking it and it also being directly upgraded Bc of Patreon donor

sand umbra
#

all of the scarves will die

#

by my hand

#

nothing is sacred

wet kernel
#

They will probably never remove donor items entirely

crude geode
#

insert overused AotC meme here

pine star
#

nerf the counter scarf to oblivion

crude geode
#

Byeah

sand umbra
#

in any event, an accessory as described above would have two major benefits:

  1. it actually relates to a significant Rev-exclusive change to the Eye and helps give the Eye that defining change, and
    b) it'd synergize really well with the Shield of Cthulhu, which would help to encourage actually using the two together instead of forcing you to use one or the other as it is now; building off of this, you could have it be buffed notably when using later dashes to keep it relevant if you really wanted to
#

there's a lotta stuff you could do with it, really

crude geode
#

Indeed

wet kernel
#

This is random but eow should drop a rev item that makes attacks inflict cursed flames

crude geode
sand umbra
#

I see

crude geode
#

mainly bc I hate how Vanilla's expert mode accessories are incredibly unique and useful, such as Royal Gel preventing slimes from doing anything or Mechanical Bosses giving you a dummy powerful minecart, but then you get to Calamity and most of them just boost stats.

pine star
#

There is one that doesn't

#

And Cursed Being already mentioned it in his sugg

sand umbra
#

there are a couple really nice Expert accs in Cal

#

I just can't remember which ones they are off the top of my head

pine star
#

One is the Stompy Boot

sand umbra
#

oh yeah Gravistar Sabaton

#

that's a good one

crude geode
#

yes, gravi-meme sabaton. there's probably a few others yeah. I think Affliction (even tho it is just stat boost) is still unique enough to warrant it, Mana Polarizer is cool

whole sedge
#

Only two I can think of that are kinda unique and decent are just funny boot and maybe mana polarizer but Shrug_DRGN

sand umbra
#

it doesn't have the greatest relation to Aureus but it's still a really cool item

#

Mana Polarizer is cool but also makes no sense at a cursory glance

#

Affliction is...ehhhhh

pine star
#

Affliction is unique in that it does something cool in multiplayer

#

That's it

crude geode
#

it also has no relation to Slime God but then again Worm Scarf kinda doesn't have any relation to EoW
Which is something Calamity never does really

cobalt pewter
#

Sabaton is

sand umbra
#

byeah uh

cobalt pewter
#

hech

sand umbra
#

the other problem I have with Mana Polarizer is that its effect, and the thematics it uses for said effect especially, have nothing to do with Slime God at all

crude geode
#

@upper tulip wait for future content.

cobalt pewter
#

It's infinitely worse than Slime mount

#

Why bother making it an acc in the first place

whole sedge
#

@upper tulip you need a line break in your sugg not just a ton of spaces and we suggest waiting for 1.5 before any major rebalance suggs

dapper coral
#

ima pop this one since that's a don't

#

please read the doc in the pins chief

crude geode
#

Part of the reason I like it is that it gives mage an extra accessory, something it lacks pre Journey's End mana flower-upgrade revolution.

sand umbra
#

imo Sabaton would be a lot better if its explosion actually dealt more than like half a damage point and didn't have a massive cooldown

crude geode
#

The fact that it has a cooldown is ODech