#suggestions-discussion
1 messages · Page 1119 of 1
because if you get specific, if they dont like the specific thing itll get rejected
true
being broad removes that and makes the focus on the main part, the renewable auric ore
Note: you can learn to code so you can develop your own mod to make specific things 
I actually do know a little bit of coding, though I fully admit that I suck
I don't think I can produce anything on the level of Calamity, or even any sort of mod for any game, with what I know, and I'm ok with that.
That's the whole flavor of Iron Heart tho?
noice sugg
Though the sound can be adjusted instead
@gilded leaf Just say lower the sound volume instead. A config feels very unnecessary.
well i mean it would make it revert to the normal hurt noise
either that or like
a slider
that can range from its current volume to off
This sugg is fine imo
However the option shouldn't be in that section cuz Iron Heart isn't Rev-exclusive
You don't need to specify.
It isn't?
It technically is an Expert item yes
Well the rarity is
It doesn't work in Normal for one reason or another...

Just don't specify the section it should go under
okay
ill replace that with the slider suggestion
so it can be both lower volume and deactivated noise
yes?
That would be even more unnecessary lol
okay...
A volume slider specifically for the hurt sound of that one mode
Would be best to just keep it as On/Off I think
Looks aight 👍
yes
and it doesn't particularly make sense that the plague would just cause a tortoise to no longer have a shell.

They're called "Plagueshells", for pete's sake
yeah it’s so weird
Why the Dungeon and Temple specifically?
Lizhard temple doesn’t make that much sense to me to be honest.
Also, uh, bot ded
Why?
temple because a lot of the mod’s lore is based there- it’s yharim’s palace so it might make sense for some more powerful lihzahrd enemies to be there post yharon, and dungeon because it has a high enemy concentration and the eidolists are a cool concept
Temple is no longer Yharim's place
ik but it was
That's outdated stuff
Lore < Gameplay
as well
Outdated?
That's what people said in #calamity-update-talk
I mean I wouldn't be surprised if that's changing at some point
but, current lore does say he resided there at one point
Actually uhh
It feels a bit random to me as the lizhard temple is in general when compared to the jungle as a whole, yknow, Yharon’s home.
Can you go ask, Rover?
um
anyone mind posting a sugg
on fixing the br folly glitch
it just
doesn't let me continue
after killing folly
Yeah, that's a bug
also like...post-Yharon needs the least work in general in terms of enemy variety imo. Post-ML dungeon and hallowed need a lot more work, especially since it’s something most players will interact with.
ah true, I’ll add that
(I always thought the Evil biomes could use something
They lose pretty much all relevance once Early-HM ends, aside from the occasional material restock trip)
yeah i added world evils
Aight cool
Title probably should change.
JE will help a bit with hallow, with Empress of Light. That said, Hallowed and Evil biomes still lose relevance fast, especially with how important they are in general.
Yyyeah maybe
"more variety to enemies" --> "more enemy variety"
As the former can be interpreted as just editing existing enemies
ah yea
oh mk
Too high effort
mm
Ah yeah no full bosses but minibosses are okay
minibosses are criminally underrated
Calamity having more full bosses is 
yeah lOl
Considering that the mod is already a giant boss rush
Mhm indeed
With grinding breaks
calamity: pain and low drop rates.
i think it's because i deleted every block in hell for provi 

Whatever it is, it definitely belongs in #bugs-read-pins
God
Tbh tho I wouldn’t mind an update solely focused around minibosses, as highly unlikely as it would be.
Yeah that'd be ridiculous that'd be absolutely nuts huh so weird
👀
Ah sry
I expect it to be out within the next millennium. Along with post-golem rework 
bot's down 
Make astral biome a giant downward arrow 
downvote 
reddit moment
except the Astral Infection is hardly lethal
When a whole biome is less lethal than reddit

back to #calamity-mod-talk , unless ya wanna actually discuss the suggestion
Allow the player to toggle the visual effects given by certain potions
Calamity adds a bunch of potions that have dust effects when drunk, one example is cadence, which have the love potion hearts effect. but, the cadence potion hearts blocks and ruins vanities most of the time, which is quite annoying to deal with. having a config option to toggle it would be helpful
Just deleteGore_331from the files smh
well but then you are kinda stuck without it and it is not an ingame toggle
there's more actually 
photosynthesis potion
just delete those from the file also
recreate the entire mod but without that file

override it with zilch
Any objections?
sorry we discuss suggs about the mod 
It is valid
New Calamain challenge. Go through #voice-chat-1, and scroll up, and try not to have an aneurysm for as long as possible
the only things I see in pins are memes
nor do i know why the fuck those channels have embed perms
They aren't useful if you are actually talking there because you are in the vc
apart from Merk's rule pins
I mean tbf
there's a legit reason to use it if you want to throw in an image of smth
I get that
though if the only things that are uploaded is memes
But when does that actually happen
yeah
And if you actually need to show something... you could always stream 😳
mm
Like other vcs are fine but yea, vc1 is mostly memes
stream of a static image
Yes
VC3's pins are also memefest
The pins aren't the main issue but I'm biased
:3
This might not be the best solution but like adding a “trusted” role that isnt thats CD gained overtime that would do nothing but allow you to post images in like vc channels could help prevent people (specially those with low amount of time in the server which i see mostly use those channels for memes) posting a lot of memes, spamming or putting random shit in the voice channels
Don't see it happening tbh
“trusted” role that isnt CD
was discussed already
the thought of miniCDs existing terrifies me a bit
philo becomes miniCD and the world implodes
But well most of the people that use vc for memes and spam have resided in the server for a low time, specially those who just go and put random stuff in the channels and just use it for that
just made Philo regular CD
why would you go against the server
If there's no objections to my sugg, imma go make tea.
don't spill it over the keyboard
Nah I'm taking it outside
what
Check the first image in vc2 pin
@hot zephyr I'm too lazy to read up and see if anyone brought this up but yes, the mod team did bring up killing embeds in vc channels
however, that would cause more problems than fix them because people who want to post screenshots of their game would also get affected
we're trying to take a different approach by moderating the vc channels more heavily, because we know this is an issue
I don't deny it's a solution
but we're trying to find a way that works the best for everyone
If so, then there needs to be more consistency in VC moderation and a more defined ruleset because it seems like it's different with each team member.
yeah, we'll try to take care of that
I mean, if it's already being addressed
How do I bold the title again?
**like this**
you don't need to bold the header for the bot to work
you only need to have a line break
Rip...
also the sugg is kind of specific
I advise you to read the doc in the pins anyway
K thanks for the feedback
remove the items thing
the devs will decide on what to do with the items
and you're also being too specific
yes, the examples
and the new boss thing too
we're not adding another boss besides the ones already planned
What bosses are planned? (Just curious)
also exo mechs
(thought it was obvious to not mention)
(yea)
(
)
Is this for the next bosses being planned, or the rest of the bosses intended in the Calamity mod?
Just checking, this is for all the future bosses in the Calamity Mod? (Don't mean to confuse with the current planning/ideas for bosses, etc.)
you can't suggest bosses
because all bosses that will be added to Calamity are already planned
(And we would likely never implement a full boss just from a community suggestion)
(Huge scope)
mhm
btw when you say "create a buff in those zones", do you mean buffing enemies or the player?
and
"spiced up with more powerful variants of upper abyss layers"
Do you mean spiced up enemy versions, or are you talking about the worldgen?
(I assume you mean enemies with both of them, but the language is weird)
@tender flame ^
I mean buffing enemies with bonus stats
Both; if possible adding something lower in the abyss (maybe make it more narrow if possible, with pockets poking out from the sides for interesting confrontations?
Thanks for the feedback
👍
Sugg seems valid.
I don't personally agree cuz I think the Abyss is one of the most interesting biomes in the game
But, we'll see what others think.
the Crag should have more stuff in it
^^^
wasnt a crag biome suggested and got approved or smthn?
I forget what was happening with the update of the Tmodloader... It was going to be updated to include all the new vanilla bosses and items, (as well as mastermode), right?
tML 1.4?
yeah
but that will still take a while
#suggestions-voting message
wew, this was a while ago
(RIP, NightMariex never responded to my ping or edited their sugg)
🕯️
meanwhile here I am still holding out for more Astral Infection content

revival
(maybe)
thomas (real) 😳
I sensed a disturbance in the force and awoke from my eternal slumber
speaking of which, I actually really like this most recent sugg
the Abyss is one of the most conceptually interesting things Calamity has, alongside the Plague and...I think the Astral Infection takes third place for me
with that being said
the most significant problem I have with the Abyss, and as such the main reason I have for liking this sugg, is that there...isn't really as much to do in the Abyss as people might think
you go there post-Skeletron and don't do anything except open chests
then you go there post-Clonamitas and don't do anything except kill enemies (and mine a little bit I guess)
then you go there post-Polter and actually don't do anything except kill enemies
(Terminus, while a nice reason to go to the Abyss, is irrelevant to the prompt as it is postgame content which has no bearing on my point)
I'd absolutely be down for more stuff to explore or do in the Abyss
more enemy drops particularly post-Skeletron
maybe some rare finds when mining or something later in the game
for post-Polter just anything other than enemy masscre-ing
Well you see
You could apply those statements to almost any biome in the game
you also go there post 🗿 to mine chaotic ore
I could, and if I wasn't trying to stay on a specific point I would go on a tangent about it
but those not-Abyss biomes aren't exactly relevant to the prompt of the Abyss, now are they 
someday editing a reply will not auto-pong and it will be great
"You go to ___ post-___ and don't do anything except kill enemies, mine a little bit, and/or open chests"
yeah I noticed that earlier today, that's weird
earlier today?
it does not ping the person at all only makes the message yellow and marked as a mention to however is pinged
in any event, the problem I have with the Abyss in particular is that
you only really do one of these tasks at each tier you're meant to visit the Abyss
save for post-Clonamitas which invokes two of them
Replied to something in mod chats, edited the message, turned into a ping reply
No option to make that not happen on mobile
for example, there is no functional benefit to murdering Abyss enemies post-Skeletron
no option to make that not happen on desktop either
you can get those last two long before you ever go into the Abyss though
either way, there...isn't really as much for enemy drops as there could be for post-Skeletron, I think? or at least there could be a couple more
that and there's actually just like no benefit to mining whatsoever (aside from crafting Hadal Stew...which also requires traveling to the Brimstone Crag and having a pole that can fish in lava and being able to live fishing in the Brimstone Crag instead of getting rolled immediately by the enemies there)
I suppose the better point to be makin' here though would be how post-Polter in particular has you do literally nothin' other than kill enemies in the blank canvas that is the fourth layer
and you're probably thinkin', "wait, Thomas, isn't there also a huge event that happens post-Polter right above the Abyss and has a boss you can fight?"
yeah, it's called T3 Acid Rain and it has like half an on-tier drop outside of Boomer Fishron's loot table
That is indeed a problem with Acid Rain T3
It's treated as such a big departure from the previous two tiers, with the new music, new miniboss, and revamp of the previous miniboss
But there's nothing to gain from it
Just 1 summoner wep
sulphorous sea ain't even abyss
is it being addressed
another problem is arguably the fact that the slime related to the biome does not spawn until post moonlord for some reason
probably an small niche however
what
And, it doesn't seem to really a priority for us at the moment, I haven't heard too much talk about it in dev
Irradiated Slimes spawn in T2 Acid Rain (and Gamma Slimes replace them for T3)
T2 Acid Rain is post-AS
and I don't think AS is a post-ML boss 
mh, you're getting confused with older versions
Cuz the rain used to get irradiated after ML
ye
Then that was moved to just Sulphur Sea
Then it was turned into a full event with music and such
I wonder if adding better versions of the t2 and t1 weapons would work for t3
byeah, in any event
the post-Polter Abyss essentially has an issue of having no benefit to doing anything other than shooting at shit (this includes the murdering of Maulers for the purpose of the prompt), which makes for an oddly repetitive loop for such a late stage of the game (I am aware that fishing in the Sulphurous Sea can grant these drops as well, but there are no unique drops to Sulph Sea fishing at that stage of the game)
T3 Acid Rain ends up further amplifying this problem by necessitating that you lay into a bunch of bullshit that won't drop anything relevant (there's one on-tier drop and it's from a miniboss you will see all of once) and then fight a boss which contains basically all of the not-Abyss drops for the tier
i.e. there's virtually nothing to do aside from fighting
For 1 weapon it could work
That weapon is Sulph Grabber
Spent fuel container > Plutonium fuel cell or smth
I actually think T3 Acid Rain would benefit more from building upon the idea of previous tiers' enemies being replaced by stronger/smarter variants
and having new drops based on those (these could be stronger variants of existing drops as mentioned or new drops outright)
(makes sense considering soul shit)
Currently we only have Gamma slimes, Cragnaw mire (same name but different enemy, essentially gamma slime but big)
there's Gamma Slimes (which replace Irradiated Slimes), a second phase for the Cragmaw Mire, and Nuclear Terrors
And maybe moving Maulers to acid rain t3 could work
of these, the only one that drops an item you shouldn't already have is the Nuclear Terror (Gamma Heart)
Maybe we could add nuclear fumes (from Cal Val) into Cal and make em used to craft gear
Like t1 or t2 item + fumes + luminite or something = upgraded version of that item
Imagine a post-ML sulphuric armor
a T3 Acid Rain material drop would be incredible for alleviating the issue of the lack of reason to (for more than 2 and a half seconds) do anything other than fight The Boomer Fish™️
The real question though is where my nuclear weapons are at
to be honest
when I saw the Acid Rain update trailer originally, I thought Maulers were gonna get the love they've been needing for a while
and I'm still vaguely disappointed that I was wrong because, at least to me, that feels like a significant opportunity for making old stuff feel new again
Imagine if there was a use for Lead core other than immunity to irradiated debuff to fight boomer fish
did you forget it's used, for some ungodly unknown reason, on silva's armor
Like Irradiated core + nuclear fumes = new item that gives immunity to irradiated and some combat stuff like nuclear sparks or smth
We had talk of making Mauler a miniboss in the Acid Rain but it just... fell through I guess??
It wont make as much sense (if it had any) to be in silva armor due to post-DoG armor split and changes
resurrect the talk
easy
"Change acid rain lma"

Ah yes 1000 contact damage

you guys like mine or nah
possibly add a mercy option to the fight
eh
ok there is a little problem
her dialogue will get redone, and she's not going to die
instead she'll probably give her 1% speech and implode, spawning the npc and dropping the loot
I imagine this will also come with an animation that makes the new aura she has dissapear, because it is destroyed, and the 1% left is her actual life
ofc not gonna implode

"Along with that, possibly add a mercy option to the fight, granting other lore in the story."
This is a completely separate suggestion
m yeah
@hushed geyser you should remove the "possibly add a mercy option to the fight, granting other lore in the story."
k i'll do that
Ye
And maybe elaborate a bit more on your reason
Why it'd be cool to have more dialogue
might just delete bc it wouldnt make sense in the update
with her not dying at all
idk im not completely up to date with like any of the update stuff so
kinda hard to make a suggestion off of that
tbh thats pretty cool
thats...
actually pretty cool
I mean she did express in her 1% text, iirc, that she doesn't LIKE having to do stuff for Yharim.
I'm actually kinda against that
but I'm nobody
philo unbased
👀
Philo unbased
I mean she's not gonna be a giant eye anymore
To escape from somewhere worse?
because you
-Didn't really scratch her, you attacked a magic-made aura
-She prefers anything but yharim
-this is technically fanservice
ah
I think she'll probably have some line if you talk to her with the Brimstone Gem equipped, tbh
ig that makes sense
donor item so lo
there is a config setting to increase boss health by a %
and for respawning just leave if you die if you find that cheezy
Multiplayer respawn cheese is indeed an inherent part of the multiplayer experience
Which is, not really a good thing
because yeah it makes bosses really easy
You can also get BetterMultiplayer for that 
people should be able to carry on the fight when they respawn, but with less health would probably be ideal. also using the scaler is much less accurate then normal scaling
whats that do?
iirc one of its features is disabling respawn in boss fights
Anti respawn cheese and multiplayer improvements
ill look into it
wow as someone who does lots of modded multiplayer this mod is a godsend thx
np
@twilit warren there's the health multiplier in the configs if that's what you were asking
oops mb
coin gun upgrades?
but why
forgotten weapon
not even recognized
no it's not forgotten the drop rate is just insanely low that no one would get it legit
oh but still
an upgrade might make it more worth to grind for it
eh
feels like the star cannon situation where star cannon is op but the upgrades are just bad
ohm
and I feel like an even stronger coin gun will just make everyone hage
@vague reef no SIS, and proficiency already exists
good point
wait really. am i just that stupid
Yes.
An upgrade to the coingun would just be kinda 
it's already pretty good with platinum coins until ML but like
you're using platium coins as ammo
wait is it like what i just wrote?
luiafks infinite platinum ammo coins
oh ok sorry
don't count outside mods for this kind of stuff imo
If the only way a weapon is really not just a painful grind is to get a mod that basically removes grind then doesn't sound like a good idea at all
it's very unfair
ah ok
what calamity weapon has the highest dps? this is with whatever ideal accessories
This isn't the channel to ask that
(also delete the sugg)
ok
and ye go to #calamity-mod-talk probably
unless you're thinking of making a sugg about it
lol
add beans as a food
@warm scarab this is a future content sugg
you can suggest that once 1.5 actually occurs
ok

oh oops lol
I'm kinda confused by this sugg
same
me too
Like I get what it's trying to say but it's struggling to say it
indeed

also
shouldn't just making it pull faster be the solution
making it deal more damage just feels unnecessary
Might be a bit too specific at the end
yeah remove the 25 cores part
done
no i don't mean the whole thing I meant the recipe part 
Im seriously on the struggle bus today. Need sleep
because WoF pulling slower is intended to make it deal more damage i think
byeah
i don't think tying the spawn of an entire enemy type should be locked behind an item
i don't agree with this sugg as a whole tbh.
same argument could be said for zombies, dripplers, vultures, and various prehm enemies that carry to hm
sure they don't have a direct use, but they add enemy variety
Yeah I don't really like this either as wulfrum enemies are also kind of rare in the first place and they're not really an issue especially once you get to hardmode so I don't see why toggling them would ever even be a necessity or whatnot
actually, I believe that's what used to happen
Wulfrum Drones and Slimes used to stop spawning in Hardmode
wait slimes too? how would you get torches
he's talking specifically about the wulfrum ones
^ yeah
That was changed an update or two after the Crystalline recipe was changed
Those enemies are more like ads, where wulfrum is mainly placed in as a early game variety for provide a new gear type. but strictly for early game imo
you could argue that wulfrum enemies are adds too
you could argue that for like almost any enemy
yes, but just for material to craft low level gear
you could say that for pretty much every low level enemy really
remove all prehm ores in hardmode because it has 0 uses outside of early game
remove gems because they don't have any uses outisde of early game
remove antlions because they don't have a use outside of early game
remove face monsters because they don't have a use outside of early game
this could keep going
face monsters drop vertebrae for Destroyer boss summon

make a dev weapon require wulfrum then gg 
Ores - crafting
Gems - crafting and gear that can be used with other mods (fargos for example) storage hearts
Antlion - Potion material
Face monster - Potion material
Same could kinda be said for Wulfrum though also of they drop wulfrum batteries which are a pretty nice summoner accessory
Lenses and gel are pretty important
you get the point
Gel - torches ammo
Lens - potion material
Though, keep in mind, the suggestion says “a way to stop wulfrum enemies from spawning”
Doesn’t exactly mean it has to be a progression check
That way you can choose if you want to disable them or not. IIRC they use to stop in hardmode anyway. Crystalline crafting only requires a single scrap too
crystalline isn't the only thing that uses wulfrum drops though but this still seems kinda unnecessary as you can usually just ignore wulfrum enemies if you ever even encounter them especially if you have wings or better vertical mobility
IIRC they use to stop in hardmode anyway
and why do you think they reverted that
Star tainted generator
a single battery
you tell me
if its just filler ads, fine
Wulfrum enemies used to not spawn come Hardmode
that got snapped because it could actually lock you out of getting a certain basically-mandatory summoner accessory (read: Nucleogenesis line requires Wulfrum Battery)
That's why, I think anyway, they suggested a Craftable to turn off their spawns. It could also keep you from getting rover drive which is needed for Absorber
((((((An upgrade to them))))))
(((((((Because the effect would suck if left like the phmode acc obviously)))))))
heres the specific item i came up with
Wulfrum EMP
Disables/Enables Wulfrum Spawns
1 tier 1 bar and 5 Wulfrum Metal Scrap, 1 energy core
this isnt a sugg i just came up with the idea
I really like that
@ Sir Mimikyu
Spoilers but it's planned 👀
good ping buddy
Intentional
Rover time
does that make the sugg invalid somehow?

Cuz the sugg isn't invalid, it's something we haven't gotten to yet
nice
you somehow influenced me
@ashen warren please read the doc in the pins, you can't make suggestions based on future content
My bad
Is there already a suggestion or a note somewhere about changes Lumenyl drop rates?
I haven't heard anything about Lumenyl drop rates
So, upon further review, either the Lumenyl drop rates on the wiki are wrong, or I have the worst luck the planet.
They aren't low at all...
Considering, also, the fact they spawn en masse on layer 3+
In the time it took me to get 35 Lumenyl I got 200+ depth cells, which I'm guessing was just bad luck since they have roughly the same drop chance.
why farm enemies for them when they can be grown and farmed with voidstone 
Cause I forgot that was a thing
Also Abyss layer 3 scary
Luminous Corvinas drop Voidstone, they spawn in layer 2
make the revengeance mode indicator on the difficulty indicator icon orange and keep death mode red
it is a bit difficult to take a quick glance at the difficulty indicator to see whether or not death is on, since the change is pretty subtle and you have to look a bit closer, so i suggest changing the revengeance mode indicator to be orange, which will still give off a "menacing" vibe while differentiating itself from the death mode indicator, i believe this will make the difficulty indicator ever so slightly easier to read
what do you think about dis ^
who made the sprite btw, i wanna ask him for permission to make an edit on it for the suggestion
i'd say the skull is already pretty different from the eye pentagram thing
on a quick glance though, not really
in actual fact i didnt even realize death mode changed it
also, orange still is much different from green and purple, which the other indicators are
i think the change has zero drawbacks
you could always see the message in chat
i wouldnt say its necessary, however it would help people like me who dont read a lot of wiki to tell that it changes
the one that notifies you it was active
yeah but that goes away
and if you dont have the item
you have been sucessfully annoyed
A you can get the item easily
B youd prolly remember if you activated death or not
you only need to see it once though
if you forget you enabled it and you dont see a big diffrence in the difficulty indicator then idk if its really calamitys fault anymore
i still think it would do more good than bad
the question still remains, is it neccesary?
i personally dont think it really is
still a change nontheless
not all changes need to be big
also if we're just talking about glancing at the indicator, you can still kinda tell whether you're on rev or death because the Rev icon takes up more of the space, making it seem more red overall, while the Death indicator takes up less space, making it seem darker
also also making the Rev icon a different color would be a bit weird since Revengeance (the item) is mostly red
hmmm, i guess so
btw i suggested a difficulty indicator way back lol #suggestions-voting message
no
apparently multiple people have suggested it, but mine didnt get the already suggested mark, i wonder if i was the one who started it all 😳
the skull and the eye is easy to tell apart
You won't believe how many people suggested that

Though to be fair the recent changelogs were less of an isolated Frog Leg nerf and more of the rework of the hidden jump speed nerf system with Frog Leg
But it's still a nerf regardless

doesnt that happen in 1.4 anyway?
what
1.4 makes Ruler's effect a permanent toggle for player
oh yeah
@eternal escarp since you're the builder guy around, had a quick thought, is Mechanical Ruler useful for stuff?
ive never actually used it, i find the normal ruler more usefull

mech ruler is useful for me sometimes
mechanical one is a bit too mesy to my likings, but it has its uses if some like it
i just count
Mech ruler has been a bit useful
i dont need an external tool, i just need my grade 2 math class 
mech ruler is faster tho 
it's kinda hard to count air blocks tho
Haven't used it much cuz I'm not a builder
theres a tile grid you can enable with your mouse always
that makes a little grid circle around your mouse while not moving too fast
prty sure its just a normal config
what
unless its a mod i have and im stupid
ye
should be in the normal settings somewhere
thats why i use normal ruler only
oh
yeah, thousands times better imo
i always play with it because it just is way slicker, tidier and nicer
byeah
back to the sugg ig
since ruler becomes a toggle you always have (and a weapon) in 1.4, dunno if this sugg is really needed tbf
It’s more of a “not really any point doing it now when it’ll become useless come tMod 1.4”
tbh one can always...just count the number of blocks/platforms they need, and take that many out of a stack @warm scarab
tmod 1.4 isn't coming any time b4 1.5 update

it still doesnt change the point
you have alot of solutions. and this comes eventually
dont see the bother in adding it now
(unlike other 1.4 features that got ported, ig)
Such as counting how many platforms you need/want
(This is a very roundabout way of adding the feature tbh.)
ok but
why the fuck are you on hell post mechs
Brimstone elemental exists
essence of chaos
grinding souls if a crimson/hallow spawned on your WoF bridge
fighting mechs down there if the arena is big enough
looting the brimstone crag
looting Red Devils themselves for their weapons 
@radiant meadow Are normal enemies being looked into as part of the rebalancing, or is this sugg invalid?
who uses the trident
people who are willing to deal with enemies that deal as much damage as bosses on the same tier 
It’s damage is honestly pretty good, just easy to overlook Bc farming for it is painful
the sugg is fine I think
vanilla enemies are untouched afaik
regarding next update vs public that is
Fair
Add a telegraph for where the brain of cthulhu is going to teleport in phase 1
Especially in deathmode where the eyes are much energetic, its not uncommon to find yourself in a situation where the eyes dash at you, so you have to dash away to dodge, but then immediately crashing into the brain of cthulhu that teleported right behind you as a result, this would make the fight easier and more fair, if you want to keep the difficulty the same it might have to be balanced out by some buffs in other areas.
how bout this ^
I would agree with that based on the amount of telefrags from him
It would be nice to have even a slight warning that he's going to appear directly in your path
if you like it then lemme refine the suggestion a bit
And fyi the eyes are called creepers
ik
tbh, the real issue with BoC is the fact he telefrags you tbf
Make sure to call them that then
otherwise the "surprise" isnt really that much of an unfair attack
you have 0 time to react
i dont see how its a fair attack at all
if it had a telegraph sure
if he actually spawns at a reasonable distance, it would be
Not moving when he's about to to can help, but the creepers make that harder
that would kind of ruin the boss design tbh
making a telegraph for his only surprise ruins it more imo
bosses should never have attacks that give you 0 time to react
thats straight up bs
Probably BoC shouldn't deal contact dmg while teleporting
nah with a telegraph its a nice hazard you have to worry about
mm
iirc BoC is prty slow as a boss
I had trouble with him and his teleporting
when he teleports he doesnt just nyoom into you unless im forgetting smthn
BoC is painfully slow. It’s why, Bc of vulnerability to knockback, he’s super easy to cheese normally.
BR BoC however is telefrag hell
can we just remove his contact damage in phase 1
thats why the problem is the fact he can telefrag, not the fact he teleports imo
BoC is generally avoidable if you paid attention, but the telefrag can be quite bad, hence why I thought just removing contact dmg briefly after teleporting would be nice
fixes both problems tbh
Removing contact entirely on p1 is nice too eah
m
Contact dmg on BoC needs a bit of adjustments
yeah creepers are all around him anyways
so removing the contact in p1 is a good idea prolly
Sounds kinda eh cuz if you’re inside BoC during phase transition insta hit
Just having it be a constant is better.
why would you be inside him at all
Dodging?
yeah but you'd know not to kill the last creeper until you're out of him
when he teleports he slows down a bit, then he gains the speed
I’d rather it just be a constant that the giant brain floating towards you deals contact damage, instead of it just randomly getting it halfway through the fight
so basically just removing the fact he can telefrag is enough for the player to react
Prime doesn't have contact damage while doing the big spin without arms
Rev+ Prime at least
Like circle spin?
With the way Terraria bosses are designed, you will never be able to have balance with either all contact or no contact damage imo
dunno if this helps yall discuss byeah
And boc phase 2 shows teeth and shit, so it could make a bit sense for it to gain contact dmg by then
tried just showing his teleporting
it really isnt a problem unless it telefrags imo
you can react
Nice Pristine Fury lmao
Changes to the death mode rework of the brain of cthulhu
- Teleports have a short lived telegraph, about 20 frames or so
- Teleports more aggressively in the player's path
- Will sometimes teleport in between you and the creepers, attempting to slam the creepers into you
- Creepers become more dangerous if there are fewer of them, gaining more defense and dashes that predict the player's movement, the prediction precision and the defense increase gradually as more creepers are killed
I think these changes would make him a more diverse bossfight (considering he will now have an extra attack), but they will also make the teleports feel more fair, as the player now has a few milliseconds to react to them, to balance this out of course, the amount of teleports is increased. Will also prevent the fight from getting temporarily easier once a large portion of the creepers is dead.
Brain of cthulhu currently in deathmode is only simply a faster version of vanilla brain of cthulhu, i feel like these unique tweaks will help him become something more than that
version 2
ye
My problem is that no other boss just gains contact damage. Most of them just have it from the start, and are balanced around it. I cannot really think of a boss without contact damage.
byeah
oh nice point blast ill add that in
usually suggestions are the other way around

indeed, best wings
^
a bit too specific at the top
@ashen warren it's better to yeet that into posting
why would you first put a reason of why the changes would be made before getting to the changes
so that it doesn't get pushed up
anyway ill just post it tbh
hmmm
maybe ill do the thing u said first
actually nah i like it as is
imo it really doesnt need any telegraph, otherwise its just not a threat at all, although making the fact it can telefrag you point black is something that should be changed imo, by either (just examples obv) making him not spawn directly on you or by just making him deal contact damage on a little delay
sugg is valid though, afaik
Tbh I think you're too specific
“Can teleport much closer to the player. Creepers move faster. The Minimap icon disappears when it is damaged in phase 2. Gains decreased attack delay as its health decreases.”
Current Deathmode changes.
yeah seems like in deathmode it just makes his teleport more of a threat by removing map icon
and creeper phase just faster byeah
as well as making Telefrag more likely
which is the part that sucks tbh
I would prefer less delay on speed up over teleport being closer, that way you still have a decent time to react
yeah
telefraging could prolly just be fixed by making BoC not be able to teleport that close to you tbf
(if its something possible to code ig)
guardians don't really do this
nor does folly...
guardians does this, but in the worst way imaginable 
nor does any boss minion/servant
folly kinda does with pillars and orbs but thats me getting over it too much
well folly is a failed clone so
only thing i can think of that really does this is the mechanical bosses but like those don't really count
yeah but, for example, unlike bee and pbg, folly is a direct introduction to yharon, kind of
(Is this about my suggestion?)
its like 3 tiers behind
ye
yes it is
The Servants of the Devourer are continuously becoming less and less “dog underlings” and more legitimate, stand-on-their-own fights. Doesn’t mean lore-wise/theme-wise they aren’t, just in gameplay they’re becoming actual bosses.
Yeah I get that
ceaseless rework time
die
But they can stand on their own while also having connections to DoG.
you make cosmic worm with their drops

unfortunately as far as im aware creeper spawning is hardcoded btw, i dont think theres a way to make them spawn your own way (ive tried)
yeah IK
The former issue of the sentinels seeming meaningless without DoG was caused by them previously being kinda pushovers and having no unique stuff. It wasn't really related to their DoGgo connections.
unless you override both of their ais ig
It's always nice for each sentinel to somewhat prepare for what's to come vs DoG
I honestly think the hatred for Ceaseless Void’s projectiles comes from a melting pot of reasoning
A) the attacks are straight up not easy to dodge tbh
B) you have orbs pressuring you to go faster most of the time
C) you’re usually in a very confined space Bc dungeon quirky
C is not valid
also D) Ceaseless Void gravity pulling you
C isn't entirely valid yes since you can expand Dungeon in cal
GRAVITY PULL
Then you
have distorted no matter because gravity no longer fucky pot
you can, but it’s much harder and painful to do than just building a sky arena for storm weaver
It’s aggravating and painful to do, and expanding the arena suck, Byeah
I tend to just summon Weaver and then slime fall back to my normal arena
A lot of things can feel unfair in terraria tbh. DoG moving at light speed for unknown reasons, getting blinded by providence, old Duke predictive dashes, etc.. laser wall actually has a Telegraph at least.
OD's dash might get a telegraph
The devs like @tranquil perch's pitch about making OD's eyes look towards you before dashing
Or was it asianman

In any case ye
photon iirc

It’s one example
Either way, if you think laser walls can blindside people and come out of nowhere, you have not seen a noob encounter SCal brimstone monsters 
Photonic
Tbf that sounds cool
I mean yeah, there are worse blindsides, but the presence of a worse problem doesn't invalidate the lesser ones
Storm weaver no longer enrages when going to the surface so :ye:
Also with the boc sugg isn't it kinda specific with the 20 frames thingo
yeah
It was in asianman sugg and and i suggested it again because old duke dashes are echdemon
Is suggesting reworking SCal text a good idea as many players barely read the text as they have to focus on the boss attacks. Even if they do decide to read it, theres a high chance of them getting hit. I am aware that this rework for SCal wouldn't apply to DoG as that boss has a chance of saying multiple dialogues within a couple of seconds
@zenith hazel
gtfo
banned
her dialogue is getting changed next update, and it may come with it turning into battle text (What dog uses for head/tail hit quotes)
Ah thanks for the information
@jagged jackal nothing major but you should bold the first line
i.e **Give Deific Amulet Regen Buff**
you don't have to, actually
the bot will auto-bold your title as long as it's formatted properly
if you're doing it in posting it's really down to personal preference
ohh
Indeed, bolding is not required
gotcha 👍
Oh, it actually doesn't give it, I thought it had just been left out of the tooltip
Indeed
It inherits Philosopher's Stone but does not grant life regen
Despite taking Charm of Myths in its recipe
isn't that being fixed next update?
Is it?
I read something about it in #calamity-update-talk
next update it gives cross necklace i-frames, philosopher's stone effect, star veil effect, and panic necklace effect
So Kendaler's sugg is valid?
yes
why does panic override Shell speed, can't Shell speed do the thing Cadence does to lifeforce and regeneration.
Yea like why the fuck does deific not have the life regen thing
Balance ™️
it has literally all of the effects but the regen
1.5 removing armor pen 
1.5 is removing the effects and the crafting material necessity of Shark Tooth and Jellyfish
capitalization on the title is inconsistent
This suggestion is
true
I dunno if we wanna do anything about moving Counter Scarf or adding a new item
but adding an interaction with SoC is a possibility I think
Irrelevant
About the suggestion, idk where to put counter scarf instead though
Maybe make the drop a material that crafts with the shield to make the scarf, doesn't change anything but makes the shield feel less useless
shield is useful overall tbh
horrible idea imo
why would a rev drop be a material
and a useless one at that
Ok bro
recipe bloat
did you need to ping me just to say ok
Yes, to let you know how very much I care about your opinion
isn't a bug/oversight on vanilla or even tmod that wearing 2 dash accesories becomes priortized the one that is placed above the other one?
Dashes are weird.
Yeah having an interraction between SoC and Counter Scarf would kinda be nice by the fact that they're from the same boss and such 
but yeah what kaizo said
i feel like just making it synergize with soc somehow doesn't solve anything, why not just make it a unique item as a whole
Tbh I kinda like the fact that you have to choose between bonk power and free dodges, because it makes for a decision that the player has to make. That said, suggestion is valid to be honest.
Yeah
No scarf is basically always better
false
not really
Scarf's weakness are fast dash bosses, Queen Bee and Duke Fishron for example.
SoC lets you do multiple bonks, while you only get one dodge every like 20 seconds with scarf.
SoC bonk makes pre-plant fishron ez
Imo dashing into a boss purposefully for I frames is cheesy that's why
That bonk is actually busted
SoC's weakness are bosses like Hive Mind P2 or a badly dashed Skeletron dash.
I heard someone calling SoC useless and no the fuck it ain't
you can get stuck between the bosses and the i-frames will die and hit you twice
Bonking can be super busted when it works, which is fixed next update
SoC is incredible if you know how to use it what
^
Yeah
gonna be even better in 1.5 when bonk i-frames ACTUALLY FUNCTION--
yeah bonk i-frames are ultra-weird
(Ah I’ve missed sensei Thomas’ rants)
I do think it’s odd how the don’t synergize to create any special effects. You could even make it so you dash multiple times in a row diagonally, like EoC does.
In any case bonk gives 2 different iframes apparently
also while I'm flattered that you call me sensei I ask that you do not raise me to such a pedestal
I don't deserve it, quite frankly
Understandable really
How do you quote someone and remove the strikethrough?
then does sir work for you
10 frames for contact damage against the enemy you bonked directly
4 for everything else after a bonk
cursed being struckthrough sensei
Sir Thomas
You quote them and type normally
no
oh
So I'm dumb
Thomas kinda trash goblin raccoon who occasionally emerges to yell about bad design here before returning to his den
he also yelled about how the early HM changes were semi-hypocritical
...aaaaaaaand I'm gonna be stuck here for an hour as people badger me with questions about that now, aren't I
thanks a million
I won’t ask Bc it’d be offtopic
lemme put it this way: I'm not getting into this argument
I'm not either
What early hardmode changes 
as long as it is within this server it will get nowhere
I am aware
so: what sugg are we talkin' about
ah
The replace the scarf
if I'll be honest I don't really care for Rev-exclusive drops
Also iirc it won't be Rev-exclusive next update
mainly because many of them only serve to take an item that'd work fine as just a normal drop and making it arbitrarily exclusive to a mode that has no significant reason to possess it
Isn’t that expert mode accessories in a nutshell?
Literally every expert mode drop
wrong; I wasn't done talking
this usually has to do with the fact that Rev+ drops almost never have anything to do with Rev+ changes to the boss and so the only reason they'd have to be there is for Rage and Adren buffs (which is likely why the only remaining Rev-exclusive items are the Rage and Adrenaline buffs)
Expert drops usually have something to do with the boss they come from, with most of the good ones in concept involving changes made in Expert to the boss
yeah
Ambergris 
The only rev-exclusive items remaining will be the rage/adrenaline stuff
I honestly don't love calamity's expert drops
neither do I, and maybe sometime I'll get into that, but at the moment that's not the point
the point is that a vast number of Rev-exclusive items have nothing to do with the boss that they come from and just sort of exist to exist
the one non-ripper Rev item I like more than pretty much all the others is actually Crown Jewel
oh
Crown Jewel makes sense yeah.
because it is directly correlated to KS' main Rev+ change; the addition of the crown jewel minion to spice up the fight
I think it’s harder for people to notice Rev drops not connecting with Rev changes because nobody really knows Rev changes. It’s just really normal to them.
If the scarf spawned little eyes when dashing that would make it relevent
you want my honest opinion?
the scarf shouldn't be connected to EoC at all
Most rev exclusives are planned to be demoted for 1.5 iirc
yes we covered that
congratulations, Feedza, you're about 8 minutes late to this conversation

Indeed
he actually was like 5 min late
I was doing stuff

in any event
you already get Shield of Cthulhu from the Eye, and the Shield of Cthulhu (especially once 1.5 drops) is in a lot of respects much more consistent and effective as well as being able to be obtained in a lower difficulty
the Counter Scarf bears no significant resemblance to anything the Eye does or is mechanically or thematically and so it feels like it's just "there to be there"
I could go into a semi-tangent because this really kinda ties into me not liking Counter Scarf in the first place but that's not what I'm here to address so /shrug
if it were up to me
I'd either move Counter Scarf elsewhere outright or kill it off fullstop
and give the Eye, say, an accessory which caused dashing to release homing servants
if you remember, one of the notable changes to Rev+ EoC is that it spawns Servants while dashing in multiple scenarios even after it starts to show its pearly whites
The thing I don't like about that is it has to be used with the shield to do anything
Maybe just have the shield be buffed to do that in rev
You can’t really kill Counter Scarf due to people liking it and it also being directly upgraded Bc of Patreon donor
They will probably never remove donor items entirely
insert overused AotC meme here
nerf the counter scarf to oblivion
Byeah
in any event, an accessory as described above would have two major benefits:
- it actually relates to a significant Rev-exclusive change to the Eye and helps give the Eye that defining change, and
b) it'd synergize really well with the Shield of Cthulhu, which would help to encourage actually using the two together instead of forcing you to use one or the other as it is now; building off of this, you could have it be buffed notably when using later dashes to keep it relevant if you really wanted to
there's a lotta stuff you could do with it, really
Indeed
This is random but eow should drop a rev item that makes attacks inflict cursed flames
Also, in response to this, I’ve actually suggested something already. #suggestions-voting message
I see
mainly bc I hate how Vanilla's expert mode accessories are incredibly unique and useful, such as Royal Gel preventing slimes from doing anything or Mechanical Bosses giving you a dummy powerful minecart, but then you get to Calamity and most of them just boost stats.
there are a couple really nice Expert accs in Cal
I just can't remember which ones they are off the top of my head
One is the Stompy Boot
yes, gravi-meme sabaton. there's probably a few others yeah. I think Affliction (even tho it is just stat boost) is still unique enough to warrant it, Mana Polarizer is cool
Only two I can think of that are kinda unique and decent are just funny boot and maybe mana polarizer but 
it doesn't have the greatest relation to Aureus but it's still a really cool item
Mana Polarizer is cool but also makes no sense at a cursory glance
Affliction is...ehhhhh
it also has no relation to Slime God but then again Worm Scarf kinda doesn't have any relation to EoW
Which is something Calamity never does really
Sabaton is
byeah uh
hech
the other problem I have with Mana Polarizer is that its effect, and the thematics it uses for said effect especially, have nothing to do with Slime God at all
@upper tulip wait for future content.
It's infinitely worse than Slime mount
Why bother making it an acc in the first place
@upper tulip you need a line break in your sugg not just a ton of spaces and we suggest waiting for 1.5 before any major rebalance suggs
Part of the reason I like it is that it gives mage an extra accessory, something it lacks pre Journey's End mana flower-upgrade revolution.
imo Sabaton would be a lot better if its explosion actually dealt more than like half a damage point and didn't have a massive cooldown
The fact that it has a cooldown is 




