#suggestions-discussion
1 messages · Page 1117 of 1
then just make yoyos viable on their own but have bag reduce yoyo damage to compensate for double yoyo
Hence the sugg
To rebalance Yoyo Glove / Bag effect
So that yoyos in HM onwards don't rely as much on them
tbh
Yoyo accs are so few that it's pretty much a must even if you rebalanced it
~~That's why you put it into Elemental Gauntlet
~~
is that a don't or something?
bot died btw
@native blade
that's not good
wrong amber moment
oh yeah
I dm'd her
amber isn't amber anymore

MishiroUsuiDev

yey
banner recipes arent calamity
prty sure its fargo mutant
also iirc you can buy them from the Wizard?
I thought so.
@tidal sage ↑
they removed that part already, but the other part i mentioned
wait u can?
what about the wizard
yeah
post golem
yeah
lol
heh
Will write up something more for it in a bit, but had an idea to turn Tenebris into an actual herb, possibly giving it some use in potions as well.
Seems interesting
Isn’t DoG during laser wall like really fuckin weird
tenebris confuses me as to what it is tbfh. Literally the only definition it has is "darkness".
this could be fun
It also supports the whole nature goddess living in the abyss lore thing
lore is kinda in an uncertain place so that may or may not be the case
but i would say that this is pretty cool regardless
i was gonna say
on an unrelated note, planter boxes
I like looking between Thorium and Calamity to see what I can suggest for Calamity that Thorium does, such as planter boxes/better exploration. Byech, planter boxes quirky tbfh.
@crude geode so basically more potions?
Could result in that. Moreso just more variety in Calamity aside from fighting boss/farming. Herbs are pretty unique.
im assuming that they will be buffed gills potions
could make sense
god why do i press enter when i only typed a fraction of the statement
as i was saying
it is not really needed
it could make sense that it is a herb, but it always seemed like a metal/crystal to me
then why does it grow through planty mush.
i dont know
chlorophyte
Chlorophyte is a unique case and is clearly a metal. Tenebris' only definition is "darkness"
Also chlorophyte and tenebris are (basically) on the same progression so it would kinda just make tenebris an inferior version if it is a metal.
Maybe also add a tenebris planter you can find in the Space Arsenal lab
add it to the recipe for the gender change potion- if that’s an all-herb type deal
yeah basically an incentive for gardening which I like a lot.
onyx excavator but it's growing plants instead of diggy diggy hole
staff if regrowth is powerful enough as it is, doesn't need an upgrade. when it needs tbh is a crafting recipe
Agreed. That or a way to just guarantee a certain drop from crates
Maybe something like Bee Wax, Jungle Spores, Jungle Rose, and Vines
Would bee a good recipie for it
Would also ass a little extra incentive to do Queen Bee since ngl there isn't much reason to do it on-tier unless you're summoner
Bee wax doesn’t make that much sense to me but yeah I can see it.
work for me i suppose 
isn't honey dew made right after queen bee
Yeah but that's basically onyl useful in the jungle, and by the time she's dead, well
You probably don't need to explore much of the jungle anymore
Idea: Use Honey and or Rogue Weapon
Only 1 hp per second
1 hp/s 
I'd rather have like Pog Leg or Abyssal Amulet or something like that
Use band of regen which gives a unique health regen buff instead, if you really care
yeah at that point it's basically just a really fancy band of regen
That gets outclassed by a rogue weapon 
I mean, for something like brimmy's cocoon phase, that's free regen basically
Which is what I did one time
I mean like, honey inside of bubble blocks accomplishes the same thing.
Bubbles are HM yes?
yeah basically that but atleast hp regen when needed or when you walkin'
honeycomb is basically swap to hotbar 2 or open inv and use it.
@gaunt pecan Specific Item suggestions are not allowed
read the "don'ts" doc pinned
I was halfway through reading that 
Yeah, that's on me
this is kind of an sis suggestion isn't it. Could be reworded and given a little more reasoning
Basically it was a datapad made by Draedon that updated with progression. it gave you no buffs, mainly about lore and how Draedon thinks of you during your adventure.
Ye that's very specific
Yeah
isnt that just boss lore items
Originally that was my idea, since I thought they were being removed, but I was wrong so I changed it to be player-focused.
Plus, maybe my idea is already going to be added, afterall. it's a suggestion for an update that isn't even out yet so it might already be a thing.
guess I just got a bit overexcited.
I doubt that, however the thought of something showing draedon studying the player, maybe just a background tile thing like the screens referencing the terrarian would be a nice touch
Sorry guys, i'll pay more attention next time.

i would sugg DA accessory

you get it
way too specific 
~~that's y i'm making it in my mod
~~
Yeah. I just had an Idea and ran with it. I didn't really stop to think if it was actually in line with the "No specific" Rule.
I just find it amazing yet creepy to have this item that tracks you. With this random text telling about what it thinks of you.

TemporaryTexture
imagine not spending 3 hours making a crappy texture before you even start on the item 
when I think of "Temporary Texture" i just think of a single coloured white and black checker cube
something like the GMOD textures without CS:Source installed.
whenever I use a temporary texture it's always a highly compressed baldi head

nothing is more confusing than forgetting to make a new sprite and testing out a item then being greeted with baldi head
mutant gift texture 
Worthy The For
*Worthy The For

Worthy The For mode when 
can we not go offtopic please
sorry
If anybody discusses my idea, @ me so I can see the feedback
@brazen pier should prob remove the "that i can think of" part, indecisiveness is usually not good in a sugg
ye remove the "that i can think of", neither moon has any pre-DoG modded content
The Holiday Halberd is a Hardmode melee weapon that drops from Present Mimics during a Frost Moon. When swung, it creates green or red gift bags that bounce on the ground and disappear after either bouncing or hitting an enemy twice, inflicting Cursed Inferno and On Fire! respectively. There is a 66.67% chance for the bag to be red and 33.33% ch...
To be frank that's a comically small amount of content
still is content
Additionally, I don't really think Pumpkin and Frost Moon need more content. Post-Plantera already has a shit ton of gear, and there's at minimum something for every class (besides rogue and something for Summoner in Frost Moon) in each event.
Would just feel like bloat.
There's 7 weapons in Frost, and 6 weapons in Pumpkin (will be 7 with the Dark Harvest in 1.4). Already a decent amount for an event when most classes typically get one thing each from an event.
Meanwhile, during this point in progression, you have the
Astral Drops Post-Aureus
Post-Aureus
Sand Shark Drops
Anahita and Levi drops
Solar Eclipse actually dropping things
Dungeon gear
Perennial Bars
post DoG moons are just stat bloat
mhm indeed.
Meanwhile Frost Legion:
If vanilla can't be bothered to do something with it's own event, why should calamity bother.
Frost Legion, the one true F tier event
I mean I'd argue that an underdeveloped vanilla feature is perfect for Calamity to expand upon but ok
see my critique above btw @brazen pier
mainly this stuff and below
I was referring to the Frost Legion with this
I'm aware ye
also also like. it is a small amount of content, but Calamity only adds three weapons to martian invasion. One of them is a meme (nullification pistol), one of them is blegh (wingman), and one is rogue support.
True
If the suggestion were about adding rogue weapons to the frost/pumpkin moons, I'd actually support that heavily
Gives rogues a reason to do the events
True rogue doesn't have much of a reason to do these iirc
but adding more to frost/pumpkin moon just because calamity doesn't add anything is kinda. eh reasoning to me, when there already is a ton of options at that point in progression.
(arguably too many options)
I was pretty vague in the suggestion
I assumed rogue gear went without saying as an add-on; in my experience that's the most common form of add-on there is
imo you should focus your sugg around that instead of bloating post-plant/pre-golem with more options. Focus on the fact that rogue doesn't get anything from those events, while they do get something from most other vanilla events such as HM Goblin Invasion and Martian Madness.
got it
I always thought that was a vanilla item 


Now that I've said what I will about the moon events, I feel I should also say I like the Holiday Halberd a lot
cept I never use it cause it's very forgettable due to being in the most overly cluttered part of progression :/
Post-Plant Pre-Golem is cluttered? Have you heard of
Post Golem
I mean all around Golem
indeed. Anything Post-Plant/Pre-ML is mushed together.
God how many things do you have to do like right in that small period? You've got multiple ores, three events, about 534 bosses....
2 bosses
Golem and Cultist

that said, don't worry about a suggestion regarding it.
already known about and will be fixed...eventually™️
soon™️
i will say that post-DoG events have some stuff planned in the far future that will be super duper awesome and epic and cool
by far future i mean like, in many™️ updates from now, but it is (probably) happening regardless
so just know that something is going to happen and they won't remain stat bloat forever 
isn't it smth smth pocket dimension?
where after doggo dies he opens a portal to funny other dimension where you kill enemies to get the energies and mine cosmolite ore

it's gonna be awesome


@unique shore please read the doc in the pins, no new classes are allowed to be suggested
My bad. I did read over it but I must have missed it.
no worries
That would be kinda hard to maintain I think, I Eman theres a lot of active ppl I assume
But idk
Is it really necessary?
no
not necessary- it would just be nice to have i think
is it really necessary?
feedzuh, a mere moment ago
also, it doesnt really have a reason to be a thing tbh, and would just be wierd in larger servers
there are 27 (28 if #wiki-basic counts) public channels
also just saying it will prolly be 60% hage, 20% calamity circlejerks, maybe 5% funny dev mentions and the rest will be utter random
thing is
if somebody said smth really funny, chances are that it's gonna be pinned
(unless it's in a more serious channel)
that's true
in most cases people move it to another channel iirc
and pin it there
Brav, gg on repeating what I said
or just archive pins
it's back
\o/
Speaking of being back, I have returned with more suggestions.
"This sounds good, but if you get hit by a projectile a third time, the boost no longer applies."
Is this true?
I'm not seeing anything like that in the source
I'll try with dog lazers.
Dart trap is a better idea.
(maybe Super Dart Trap so the difference is more noticeable)
I’ve never thought of that effect as that great to be honest. Most bosses have more than one projectile (unless it’s dog) so the effect just sounds like it would constantly be swapping resistance.
It'd prolly be good if the reduction was much higher
Yeah
Or, each projectile you get hit by gets added to a list of stuff you resist
So you can keep building up your resistances the more you get hit
Vanilla worms scarf does better than it
(but in order to get there you need to get hit by a buncha stuff)
The resistance needs to be buffed a ton tbfh
I do agree.
Most damage reduction accessories outclass it, without needing you to get hit first to activate them
No clear conclusion so far.
how much damage does super dart trap do? Wiki says 80, I assume expert would double it.
It should.
I don't know if that 80 already accounts for Terraria's shitty internal proj damage doubling feature
Does it look like you're getting hit for 320 damage?
No.
Aight then, it already accounts for that, ok
But it's more than 160.
Fuck
200 seems to be more of the average.
Fuck.
Does rev do anything?
Just disable Rev instead of making me search 
good point
I searched anyway. Yes, it does. It buffs Super Dart Trap projs by 20%, among other projs
That makes thing easier for me.
The wiki seems to be right, but it's still not completely clear.
Doesn’t worm scarf get nerfed by calamity btw?
It does get nerfed yes.
Also really? The projectile gets reset after you get hit with the reduced value?
Wow that sucks
It seems like it sets itself to whatever projectile you get hit by, every time you do the reflect (50% chance)
with nothing existing to reset it
That’s weird
@unreal viper 2 regen = 20 health regenerated after 10 sec 
Not in Terraria.
code™️
1 life regen = 1/2 HP restored per second
2 points of regen (stats), 1 effective regen per second.
the thing is that tooltips are real inconsistent
sometimes they say 2 regen per second and other times it says 2 hp/s
very easily confusing
So yes, the DR effect is only on the next hit of the same type of projectile
Not sure if getting hit by a different projectile after deflecting resets it, but it's worth taking a look
Aight spoilers, cuz I asked dev
Evolution is getting changed for 1.5
(Awaiting confirmation on what extent I can reveal about it)
@unreal viper ^
Wtf
so that means
i only have 50 regen per sec if i have 100 regen

yes
Code™️
well it depends on what the tooltip says
if it says 100 hp/s regen its 100 hp/s
if its 100 regen then its 50 hp/s
Delete.
You can hold onto it for whenever 1.5 comes out
two suggs in posting
Hey look, it's Luxor's Gift 2!
Maybe just change it to "stealth strikes are doubled"?
@cobalt pewter iirc
Idunno
Sugg bout stealth=ping feedza for me
Bout the sugg, ye pog
Trinket of Chi is unbelievably useless so this is fine indeed
Ignoring the whole getting it part
It would make it usable
(aight I got permission. @unreal viper 1.5 spoilers: ||Arcanum and Evolution are going to be a part of the dodge cooldown rework mentioned in #changelogs. Instead of Arcanum healing you post-hit and Evolution not doing that for some reason, they are both turning to dodges, and being given cooldowns instead of RNG.||)

Basically what I had for Chi is to basically make it a stealth rogue counterpart to Fungal Symbiote, increasing stealth damage and reworking the Chi buff:
- Toggled by holding DOWN
- Reduces movement speed and jump speed while active
- Increases stealth regen while active
Again, might be a bit specific, so why I'm a bit hesitant in posting it here
ssh
Thoughts on the cryonic ore from slush suggestion?
eh
silt and slush dont give hardmode ores after wof
so it doesnt really make sense if they dropped cryonic ore
Just kill slimes iirc
it is valid idk
Trinket of chi does deserve a change, although I really like it currently for undisclosed reasons.
This is a fine suggestion Owl
I was going to say that crates should be mentioned...
but there is no ice crate
For some weird reason
(in 1.3 that is)
My thought process was
Fossil gives am exclusive ore
Silt is the most common since it's literally everywhere
What does slush get? Nothing. Lets change that
make trinket of chi work with summons
boom amazing accessory made
Worm.
m
any ideas on my sugg
there is no ice crate indeed 

this is literally just the same problem with a different word
reword the title as a whole
Did you mean "precise"?
perhaps
("concise" means shorter)

why do meld materials even drop as blobs anyway
^
no other fragment needs to be crafted into a more compressed version
that as well
Because Meld is Special ✨
i think it's because progression lock...?
dunno
Yeah I don't really see how the meld blob is that bad really when it's kinda entire purpose is to not be a pillar but still being pillar related so it's pre-ml
and yeah i'd say remove it's compression thing but that's kinda it
Lore wise they are pretty nice and making the change makes it worse
So i don't like it while it's not necessary
or that 
you make it with the lunar station thing
Also what rover said
- Make murky sludge crafted with vanilla materials(like gel + mud at water or something similar) instead of dropped
- Make murky paste crafted from mud, vines and other vanilla jungle materials instead of dropped
feel like these could be combined into one thing
to shorten it a bit
This suggestion has a point to it, but...
"Make murky paste crafted from mud, vines and other vanilla jungle materials instead of dropped"
"Make murky sludge crafted with vanilla materials(like gel + mud at water or something similar) instead of dropped"
I can't help but feel like these are just pushing the problem somewhere else
there

imma edit that
Alright
Meld is weird
Tbh
Might as well make a separate rogue fragment because the way Meld works is inconsistent
It's used for rogue stuff yet it's also meant for all class also what
meld is unrelated to frags i suppose
it's mainly for rogue
but there's other stuff as well
because it's not a class specific lunar frag
Being ✨ s p e c i a l ✨ doesn't allow it to be inconsistent
^
i agree
but
it's special what do you expect 
lemmi post my sugg on bandit stuff
If you really want all class stuff, use Galactica Singularity instead of Meld? Idk
Buff Bandit's weapons except gel dart and celestial reaper
The weapons bandit sell is quite weak compared to everything else on tier, altho there are unique ones like sylvan slasher, it's damage is still very weak compared to other rogue weapons on tier. on the other hand, gel darts and celestial reaper is not bad compared to other things on tier(gel dart is pretty stronk actually). Giving other bandit weapons a buff would make them more noticeable and serve an actual purpose rather than filling the shop page up
galactica singularity is meant for post ml 
Galactica Singularity is literally a combination of all frags
@warm scarab no balancing suggs for the time being, read the pins
ok i suppose
which one are you referring to
my bandit weapon sugg?
yes
ah ok
meld is just 
is and isn't the fifth pillar, used for empyrean armor but also for other class weapons
Just make it drop from Astral enemies at night post-cultist or during the pillar event.
Meld is ✨ s p e c i a l ✨
Calam adds weapons that use fragments not of their class.
~~also Galactica Singularities ~~
not as much as meld blobs. also galactica singularities are a convenience item
how does the new sugg look
yeah what feedzuh said
@warm scarab ^

"thing"


i mean DA stuff is very unique
who'd imagine calamity making chargable weapons 
~~and who'd imagine me making chargable armor and accessories
~~
nobody

The BP rework is indeed unique and I haven't seen it done in Terraria before
It's been done in other games, but not here
What thing 
the thing
it.
epic
I can't believe BP is going to become a waifu gacha machine 
Blood Waifu 😳
😳
i cannot believe Calamity has become a gacha game, i *cannot* believe Calamity has become a gacha game. How could you have done this, how could you have become a gacha game?
cclamity becomes p2w
~~it was. not for the time being, but it will return to p2w
~~
*cannot* 
hdflr
yes
anyways, offtopic moment
Who am I? What am I?
you are suggralose
mr sugma
"mr" 😠
Anyway yeah offtopic
I wasn't awake when RAMEN's quote channel sugg got posted
but I have to assume it was met with divisive feedback
Cuz imo it'd be a terrible idea
That kinda stuff should be reserved for private friend group servers
Wow
wow indeed
Mostly a joke cuz I never make a big deal out of pronouns
but gender-neutral is what I usually prefer
suggestions entity
suggestion gender
What’s in your pants?
The holy don’ts google doc

Isn’t this whole quotes thing the reason pins in general exist
Yeah I also wanted to mention
Pins serve that purpose on occasion
Like half the pins in gen-talk are just quote memes
indeed
except for the boss progression thing Byeah
@crystal cedar You should at least consider the convo above.
My gender is Wiki Administrator.
it's both 
Can we, like, not.
I have seen two suggs with 200 stars
super dummy debuff showing on top of them and clentaminator upgrade
Well there's been more than that recently. Here's some more:
#suggestions-voting message
#suggestions-voting message
#suggestions-voting message
jaja
L
devmocracy 
yes that is indeed what the dev voting channel is named
teror
I have no idea what your original nickname on this server is when I first joined and at that point I don’t think there is an original name. Just an eternally changing entity
Wacky
90% of the time i will either have God of Dead Memes as a username or you'll be able to tell who i am by my name
indeed
idneed
mounts bad devs pls fix
How about making them actually different from their swung counterparts instead of making them just “tool but looks different”
Also why is this a calamity problem
@cobalt pewter
Like?
Like, giving them a charge that means they’re faster than a pickaxe of the same tier, but have to be recharged like draedon gear.
I mean does the charge mechanic mean less people use draedon Arsenal weapons?
Feedzuh is talking about just buffing them, and i don't think drills should have to be charged
I think they should, so that way they are actually distinct from pickaxes, instead of just being pickaxes, but different looking
They don't really need to be different
but isn't that the point, they are just different pickaxes
1.4 carved out a niche for them already
Is calamity in 1.4?
It will be
Yes but it isn’t right now, which is why this suggestion exists
There isn't really a need to change them, and not many vanilla features have changes as big as charging
^
?
Oh good lord I read this suggestion wrong 

tbfh like...I don’t really see the point of it. If I wanna kill something I swap off my tool to shoot it and then go back to mining.
Or have a summon

ye
Also calamity adds a single hardmode drill so I hardly see this as a calamity problem
True, but those aside, consider howyou can just yoink enemies off pickaxes while you're minding you're business
Not only you'd need to get off mining to attack anything with drills, their kb is also super negligible
aren't pickaxe knockback also bad
It's not really terrible
But a little low
so bad
So if you’re mining down, a pickaxe could hit something to the side/above, while a drill can only hit below you.
Not that bad
indeed
Calamity adds a single drill and jackhammer, one of which is a meme. Also, alternate solutions exist such as
- using a summon weapon
- using spawn rate decreasing items
- pressing [hotbar # for weapon number] left clicking, and then [tool hotbar #]
Ik I'm not one to talk but that doesn't seem exactly like a good reason cuz pickaxes, or rather, tools aren't supposed to be combat orientated I don't think
The Hydraulic Volt Crasher is a craftable Hardmode hammer. When an enemy is struck, a stream of electricity is released, striking all enemies within a short range. Enemies that are struck by electricity take continuous damage from the shock, equivalent to 80% of the weapon's damage and reduces by 25% every hit until it hits the target 5 times. I...
Oh, never heard of that weapon sorry
It’s unique yeah
Byech it’s more about the comparison between drills and pickaxes
and just getting something off you
I think a better idea would be to make them have different mining abilities, for example jackhammers would be the strongest out of the hammers
Chainsaws would be the quickest etc etc
@cobalt pewter any response to this? Because I don’t know why this should specifically be a calamity thing, when calamity has almost no drills or jackhammers, and no chainsaws
(Drills do that, mining faster but having lower range, in JE at least)
He had to think for about 10 minutes to come to the conclusion
I was busy
Thing is, Calamity doesn't seem to care about drills that much
busy rambling in draedon update talk


fair enough
ah yes
all that hard work in balancing
all comes down to the fate of a config toggle
it's rebalanced for a reason
this comes back to "oh shit i made a bad suggestion, better make it a toggle so i dont get witch hunted"
Balance toggles aren’t a thing and will pretty much never be a thing.
go play another mod if you don’t like it
yeah this will likely never be a thing
@north glen see above
"yeah, add a way to make the mod piss easy and broken and unfun"
Chloro bullets unnerfed
Mhm
I don't see the point in nerfing chloro bullets tbh
They don't do much damage already
wh
they do very good damage for something that has extremely good homing, most of the time always hitting the target
and high velocity you still have to aim unlike chloro
Even on a shotgun, most bosses are big enough the you can easily hit them with a better bullet type
besides the point
anyway, @north glen if you want the mod to be really easy, go play Normal Mode, or if you want it to be really difficult, go play Death Mode
Cause I don't see why else you'd want the mod to be unbalanced
the sugg got ❗ nice
or play some other mod that capitalizes on shitty vanilla balancing
I'd argue not, because if you can hit the boss for better damage without the homing, and given they're pretty expensive, Chloro bullet's don't rly deserve a nerf
If you want a specific item's/npc's/mechanic's balancing to be looked at again, go ask a Tester
(Someone with the <@&580087475980992523> role)
I love how this was a ding dong ditch suggestion as well
Ye lol
well yeah that is extremely obvious since you need to actually pay attention to the boss and aim while chloro bullets are just consistent damage with "everything in that general direction dies"
the bullets are also very fast, the homing is extremely good
anyhow off topic move channels
Caltalk
inded
What is with this server and chlorophyte today
bruh
probs the last few changelogs
Yeah
@north glen cal is cringe, I am moving on
?
This is disquistong
I really like the idea of configs actually
this mod is trying to become its own thing way too hard at this point
just turn it into a game
read the "don'ts" doc.
trying
It is it’s own thing. Nobody said you had to play the mod. That’s why it’s a mod.
a "mod" is a "modification"
yes
not a "complete change"
Calamity modifies the base game
by tearing it apart and creating something completely different
Nobody is tying you down and forcing you to play this mod. If you don’t enjoy what it does, you can go play something else. Or even the base game.
ruined by balancing?
reminds me of old fortnite

you call that BALANCING?
yes
thats it I am leaving
bye
Okay
How is removing the ability to mine demon altars balancing?
Agree
i thought the community had a brain to process the context and the message and not go ape brain and say "wow this community is bad cause 2 people went against you"
agree
modification have scales
a large scal modification = complete change
do you even logic 
Well, the fact that people say to play a different mod and not just ask for some way to play this one the way they want to...
aight we don't need to ad hominem
Mhm
Calamity doesn't have to worry about pleasing people, I suppose.
It has a large enough fanbase.
calamity balances around itself because vanilla balancing is fuckin stupid
What makes it stupid?
it's based
this isn't twitter
its extremely unbalanced
Excuse me?
use english
ah yes insult the grammar, that clearly helps your point
Sir this is discord, it’s still social media.
stop the arguement
It is annoying and does not handle itself correctly, so calamity's trying to go over it
ah yes, insult the fact that I wasnt going after any grammar at all
or i'm calling brav
What makes vanilla balancing stupid?
It's extremely unbalanced.
what's going on?
arguing
discussing vanilla balance
Bait occurred
Discussing vanilla balance, yes.
none of this was bait
What's bait?
saying something super stupid in order to get people talking
i feel this has gone too far off topic
anyways if you wanna discuss a little how much you dislike hm minerals change go to #calamity-update-talk because as far as im aware that is your concern
3x
^
yes, get back to talking about suggs
Which channel for discussing vanilla balance?
#general-talk or something
not here that's for sure
gen talk i suppose 
That's why I'm asking.
#calamity-mod-talk is probably best for discussing vanilla balance
@warm scarab
A) You don’t need chlorophyte for that many things
B) Growing is incredibly powerful if you give it time
thing is
"if you give it time"
not many ppl can afford that much time
i'm talking about my sugg 
I know, sorry.
Mhm Anyways
why not just speed up growth rate
i dont think you get chloro from any crates
i see the issue but there are better ways of fixing it basically
like speed up growth rate, make plant just drop it directly
make it drop from crates or something
I have yet to see why you need that much chlorophyte that an entire jungle worth of it isn’t enough
Fun Fact: you can make Chlorophyte ore farm, unlike other ores
!wiki tgc: Chlorophyte ore
If you want to use the funny braindead bullet, put in the work for it 
I had to go for a bit so I'll try to sum up my thoughts to everything
Essentially, I download a mod to play the mod over the base game. If the mod changes the base game too, it should be an option. I acknowledge that a lot of work was put into it, but that doesn't entail that I have to like all of it.
Some of the difficulty stuff is ok too, I'll admit, but like
Making summoner the only class that's not allowed to dual-class? A bit far.
Maybe some people like it which is why I'm suggesting a config that could be on by default
but I personally don't
ok think of it like this, right
The summoner penalty has bothered many of us
calamity adds many new tiers and weapons in between bosses and other tiers
if you were to follow vanilla progression
No other class can "dual class" in the same way that summoner can though. Melee, Ranged, Mage and Rogue have to have their weapons out to deal damage. Summoner doesn't
you would just use the same weapon through all of the tiers
making the new tiers essentially pointless
Summoner is a supplement for your damage in vanilla. Not dual class.
a bad one because iframes iirc
If a mage runs out of mana they can switch to a gun while their mana regens
If a ranger runs out of ammo they can switch to proj. melee
and so on
a summoner is stuck with nothing but minions
Thomas suggested the penalty to be swapped
I remember that sugg
I... don't see how that's relevant
This is suggesting that Calamity attempt to implement itself as best as it can in what's already there, rather than altering it in its own favor
If you're going to weaken a vanilla set just so that yours is better, that's just pointless
actually incentive the player with a properly-balanced set
That would require rebalancing the whole mod to vanilla, which in 1.3 is not balanced and in 1.4 is also not balanced. Several weapons/armors can just carry you across major stretches of the game, which is boring.
razorpine to moonlord baby 
or better yet, daedelus to golem 
you're seeing the issue now, yeah
Additionally, the whole mod is undergoing balancing to smoothen th experience as a whole. The balance changes are necessary so the player can’t just use meteor armor and space gun (a pre-boss combo, for example’s sake) to kill the final boss of hardmode.
Now this is just a bad mentality .-.
At least try to reach a middle ground
Maybe it is broken, but again - have that be a config that's on by default. Most people probably won't bother with it and will leave it on so that's great, but the point is let that be their choice.
Personally I'd leave most of the current rebalances on, just turning off the ones that I really don't like such as the summoner nerf
because I don't care that much and actually like some of them.
Tbh, I would like to mention that this is one of the developers responses to this suggestion.
not sure how brav being a dev is relevant but 👍
Mainly Bc it shows mentality towards this type of change
Vanilla balancing is just not good in the dev’s eyes
Whether it's overpowered or not is debatable but you guys keep missing the point
My point, again is what is the problem with that balancing being the player's choice?
that's flawed on a fundamental level
you can just toggle off all the nerfs, keep the buffs, become overpowered and ruin your own game experience
might as well get cheat sheet at that point and toggle god mode for that epic vanilla balance vibe
If you put it that way, you are basically asking why can't all games let you modify the stats of every enemy, weapon, and ability
Wouldn't making a config like that literally break the game
would basically ruin the progression/balance depends on the config
Players shouldn’t have the choice of making balancing decisions for a mod.
for example, if you turn off summoner config, you most likely ruined all of the balance related to the summoner progression in calamity
^
Also, a lot of balance changes are tied to death/revengance so just play expert/normal
Yeah, like removing gear swap. Although that's kinda still a thing for a couple of items.
They are not
If they are they’re getting changed as well
think that wasm ostly changed
It is getting changed but since that sugg isn't getting implemented this is a temporary solution, kinda
Tbfh, since this suggestion is exclaimed, there’s not a whole lot else to discuss. They’re not going to realistically change anyone’s opinion, and I doubt they will adjust their suggestion at all.
Ultimately I don’t think it’s up to the players in general to decide the scope of the calamity mod, the developers should be in control of this fully and if changes are not enjoyed Calamity does not have to cater to everyone. This can, and often is, the inherent issue with configs in games if done poorly, players feel entitled to an experience made for them when the game’s existence is not built around that as a given truth.
Hence, I feel this suggestion is unrealistic. It’s likely it will just be deleted, regardless, but this was what I have to say
I sometimes wonder if the 24 hour waiting period is too long
If calamity was more directed towards large amounts of configuration of mechanics, then this suggestion would be more in the scope of what calamity is willing to do. But this suggestion, crosses that boundary
too long for what
Posting
I believe Feedzuh meant it as in a “get off me” thing.
honestly, it's nice just being abke to get enemies off of you easilt
I guess it is, but like, the fuck, you know?
I see their faster speed and lack of defensive measures as the trade off compared to pickaxes
#suggestions-discussion message
My final response on the matter, and feedzuh’s reaction
drills are slower tho wdym faster speed
And, in hardmode, it’s not like a pickaxe is even going to do much to enemies anyways
well, in 1.3 yeah they’re slower
I just mean in consideration of 1.4
in which case they mine faster, from what I’ve seen
yeah I don’t know
Just from a balance perspective, I see it as such an odd suggestion
It feels like shrimp balance
In 1.4 they have less range but are faster than pickaxes
my suggestions channel
oh
angery communism noises
Yea imagine claiming a public discord channel as yours 
im renting it rn its mine
suggestion joint ownership
Understandable, have a nice 24 hour period before you go into voting yourself 
you can rent a channel by becoming an admin

☭
☭☭☭ communism ☭☭☭
no
Ok either way wacky as fuck
Indeed
(this is sugg chat)
As a minimod, I agree.
Honestly I think we should let the suggestion run its course and let the voters decide, since this debate is obviously going to stay very split
@zenith hazel I read the rules before suggesting and I don’t see anything with mine that breaks it, so what’s wrong with it?
the problem is that it's never going to be a thing
But ahh
How do you know that 🤔
the vanilla rebalances were set in stone for a reason, we're not adding a toggle just to switch them off
He's a dev
Perhaps because he’s a dev
One of many
If it’s true that nobody agrees then at least let me be wrong and not see the vote count go up
even if it magically reaches 200 stars its instantly getting rejected by the devs either way
The suggestion breaks no rules and therefore should at least be ran
Some people might agree with you, and some people just might want funny op Daedalus stormbow.
Just cuz it doesn't break rules doesn't mean it can't be rejected
Many good suggs have been rejected by Devs so this one is more than likely to meet the same fate
Then let it be rejected
Or supposedly good suggs
then there's no point letting it go into voting to prevent it drowning out previous suggestions
, there
factual
Not running it just because “oh it’ll probably be rejected” despite not breaking rules sets a very bad precedent
he has a point
if it will get rejected its practically going to be a waste of time
imo
then let it?
what
if you want it to be rejected by devs so bad, consider it already rejected
as brav rejected it
problem solved
It getting 200 stars isn’t going to magically change the devs’ opinion. Still gonna be rejected.
If it was rejected, it would be in voting. It’s still in posting because there’s a rule issue that doesn’t exist.
But anyway, this is going nowhere. I’ve said what I have to say and why the system rules should be run; do what you will and let your rep reflect it.
Your sugg has an exclam it isn't going to voting
So it's rejected, until you change ut
It*
Rules aren’t the only reason that a sugg can be exclaimed
this is going in circles, lets just stop
Mhm
let him do whatever
The exclaim just means “issue.” You refuse to state an issue other than that nobody likes it.
we've brought up several issues with it
that you chose to ignore and focused on the minor thing being that it got rejected
The issue is that you’re suggesting something with a large scope and a lot of changes that people can’t fully agree on
🤷♂️ People don’t agree with the changes to begin with
This is something discussed a lot in the suggestions discussion channel, and if it’s not on the doc maybe it should be
Actually, exclaiming means
“The suggestion had a problem that must be corrected before it can be sent to #suggestions-voting. Once the suggestion is edited to fix the problem, this reaction is removed.”
The one other problem I’m seeing is that it would break balancing
which imo is an opinion but alright. Balancing changed with 1.4 anyway.
Regardless of the changes being suggested, on an inherent level it’s scope is too broad and tries to cover too many bases for anyone to really feel good about giving a simple yes-no desision. This is why it would not work in posting, and there has been a TON of precedent for suggestions being deleted on grounds like this.
as a suggestion, it will likely not get to posting
mmmyes balancing is an opinion
I can se why ppl think it's an opinion
That is how the channel is run, and if you feel that’s an issue then there is nothing that can really be said about it. it’s simply a matter of feeling differently about how suggestions channels work, and that’s fine; I hate some policies here as well. But to give feedback, we have to work on Developer terms
See*
To be fair, the way the balance is handled can be an opinion, but the end goal should be objective iirc
Ty Chozo
Even if it’s a difficult decision, that’s not to be said that it shouldn’t try and be made by weighing the options between the rest of the devs
Also, what Feedza said
it can be an opinionated topic, yes, but in this case specifically, not really

I honestly don’t have much more to say though, and I gotta go again anyway. Do what you will 
@unkempt heath Your sugg seems fine. Sorry that this got in the way, but since nobody mentioned it all, I hope you assumed as much.
I don’t care too much about either of these getting recipes exactly
Specially enchanted boomerang
like... maybe for the time being
But at least in 1.4 it will be redundant
band of regen is okay, though
Enchanted boomerang should be better in the future thanks to melee/rogue not sharing
boomerang actually shouldve had a recipe since its used in certain important weapons
but it gets one in 1.4 anyways yes
Enchanted boomerang is used in a few things yea
So is band of regen, on the other hand
But it won’t have a recipe in 1.4 so I see it as more important
Marginally, at least
Since you don’t have to double up your boomerangs if you have a rogue and melee anymore, it’s much better in the draedon update anyway
Should be in practice
rule of thumb: if nobody at all brings up your sugg, assume nothing is wrong with it and its good as is
unless you ask for feedback iirc
yeah
me when I don’t exist 
check your corporeality
half of my suggs are discussed anymore tbfh
because you're not real
Not that I usually ask for feedback, I feel confident in my suggestion writing-
Fuck 
Anyways gonna go nap
gn
Aight goodnighte 
!wiki vanilla changes
@tiny agate
also, wiki suggestions should just be asked at #wiki-discussion instead
i'm saying that the mod itself should have an item like that
imagine not reading smh
you shouldn't have to look at the wiki to know about what the mod does
well, as much as i agree
where would you put it though
thats just how terraria is as a whole sadly
is it that hard to go in google and search up "calamity mod wiki"
if it actually was a wiki suggest, you couldve just asked there afaik
I mean, the wiki has some spoilers
instead of writing an essay here
also doesnt it say it changes vanilla in like the tmod description it has
the item could just spawn with you or the guide could give it to you when you first interact with him
i mean terraria as a whole has so much shit never explained tbh, its a wiki game at its core (which is bad, but idk if it can be fixed anymore tbf)
past the point of no return for that tbh
doesn't the guide explain some of that for you?
byeah this suggestion is valid honestly
could tell you about some changes
amidias the calamity guide 
mhm
fun fact, vanilla wiki was made on the 17th of May 2011, literally a day after release
they made ~700 pages in one day
unrelated but epic
lmfao
i wish laser orbs were back as well
it's been a wiki game right from the beginning
oh nvm he didnt mean the laser portals
I greatly disliked the laser orbs
but part of that was that they directly countered the nature of the fight
What do y'all think about adding an item for rev/death changes that aren't mentioned in a seperate page item?
the main death changes are listed on the item itself iirc
at the point they existed, the best strat was to run in 1 direction, and the laser orbs directly countered this which sucked ass because you were so fast with 100 mph seraph tracers you weren’t able to react at all
[[Revengeance]]
dont remember if revengeance shows on its desc if it changes stuff too
oh it does
It was purely a habitual reaction
aka the monster tooltip item
elaborate
I guess more so with boss changes and biome/weather changes

A bit late but trust me it's a pain with a low end pc
well, thats not exactly a calamity mod problem afaik



