#suggestions-discussion

1 messages · Page 1113 of 1

fossil finch
#

the backgrounds that show up when you open the full map on a biome

safe oasis
#

oh

tawny garden
#

a feature that usually goes unnoticed

safe oasis
#

as if you'd open a map while you're currently drowning

#

though even then your sugg could elaborate more on the reasoning

#

feels very short

tawny garden
#

@celest laurel ^

broken trellis
safe oasis
#

not in the abyss

broken trellis
#

depends where in the abyss

#

furthermore there are still accessories that slow the breathing time

eternal escarp
#

even then

#

its not exactly a reason to give them map backgrounds

tawny garden
#

iirc AmidiasEvasion's buff lets you breathe infinitely even in the Abyss

eternal escarp
#

yeah think it does but eh

broken trellis
#

isnt map backgrounds just coloured squares

#

?

eternal escarp
#

youre thinking of background walls i believe

tawny garden
#

byeah this does need more reasoning

#

it has pretty much none

#

and the suggestor doesn't seem to respond

eternal escarp
#

shouldnt it be marked..?

broken trellis
#

we @ them

#

?

tawny garden
tawny garden
broken trellis
#

oh

dapper coral
#

it has been marked

tawny garden
rain basalt
#

Snow Ruffian armor should give flat damage

fossil finch
#

no lol

#

it does not have to be a carbon copy of Desert's ranger armor

pine star
#

I don't think Rogue has anything that synergizes with flat damage as well as Ranger's Minishark

hollow shell
#

Mycoroot?

pine star
#

I meant pre-boss

#

Sorry for ambiguity

hollow shell
#

Minishark pre-boss
That's a lot of farming...

glass sentinel
#

not that much

#

just slime rain

grim tusk
#

Fishing too

#

Or just plunder a lot of chests in the jungle (while not dying)

crude geode
#

Ping with feedback if you have any

earnest cape
#

@solar mango boss suggs are a "don't", boss suggs are also a don't

#

so delete it

sleek turret
#

and also sugg regarding about future content

crude geode
#

@radiant meadow Kill the boss sugg

#

Nvm

hot zephyr
#

Flat damage and any fast firing weapon tends to be broken

#

The best course of action IMO is to just nix earlygame damage bonuses

radiant meadow
#

Might also want to call the armor by the correct name

cobalt pewter
#

Imo only summoners really need the bonuses, at least pre boss ish

#

Like

radiant meadow
#

but it is also one of the unique things about desert prowler armor

crude geode
#

Ah desert prowler, sorry

crude geode
hot zephyr
#

If you're going to augment damage for fast firing weapons, you're basically just asking for % damage with extra steps

#

I think the sugg is pretty valid, I just really don't agree with it

crude geode
#

But does 3% damage bonus even do anything on something like mini-shark?

hot zephyr
#

Does the 3% damage bonus really do anything?

#

You aren't using those armor sets for the damage bonus.

#

Pre-hardmode armor design, in my opinion, is all about nailing a good, unique set bonus.

warm scarab
#

you aren't supposed to use wulfrum armor if you're not summoner

hot zephyr
#

Stats in that point of progression are so low that a marginal increase to damage/defense/movement doesn't really matter

sleek turret
hot zephyr
#

If we're on the topic of "fixing" early armors, I'd think dev time would be better spent on new setbonuses.

sleek turret
#

((secret synergy with unstable prism 🤫))

warm scarab
cobalt pewter
warm scarab
cobalt pewter
#

It's just extra stats and more on low hp

hot zephyr
#

There's a lot of neat Wulfrum enemy design that a new Wulfrum set bonus could be inspired from.

pine star
#

Wulfrum Armor: We don't do that here

cobalt pewter
#

Yeah

hot zephyr
#

And that's the problem with Wulfrum.

warm scarab
#

deepthonk wulfrum armor set bonus(smth like wulfrum pylon) that is actually good for multiplayer as it biff damage for allies

hot zephyr
#

It's why only the summoner armor and, sometimes, the leggings are the only thing useful about the set.

warm scarab
hot zephyr
#

Personally, I think Wulfrum should be exploration focused armor

#

Give us bonuses to movement speed, mining, hook length.

warm scarab
#

hook length HahaYes

hot zephyr
#

Because realistically you'll be replacing it with something better before you fight a boss.

warm scarab
#

ye

#

set bonus: allows sprinting without the need of boots hellyes

hot zephyr
#

Giving it bonuses to stats useful in exploration would carve a niche to the underperforming armor.

crude geode
#

So astral armor but actually in a decent progression point

warm scarab
#

yes

#

astral is ech

#

because at that progression you have so much better stuff

#

wulfrum have a ton of potential

hot zephyr
#

@warm scarab (If you're writing a wulfrum rework sugg, I've already gone one written up)

crude geode
#

Astral Bars are ech
but a topic for a suggestion that's already been made.

sleek turret
#

astral bars weapons are good esp. melee ones.

#

armor can work on defiled off-meta or just off-meta literally.

cobalt pewter
#

I think I made a sugg about Wulfrum a while back

crude geode
#

But why go through the process of mining and making the bars when you can just use the weapons you already have from the pillars.

cobalt pewter
#

Not sure about how it go now

crude geode
#

you did in fact, regarding a set bonus about pylons.

hot zephyr
hot zephyr
#

Alright cool

cobalt pewter
#

166 stars

earnest cape
hot zephyr
earnest cape
#

oops ping

sleek turret
hot zephyr
crude geode
#

Meteor armor still needs a buff

hot zephyr
#

RIP my dead meteor armor alt-helmet patron item

crude geode
hot zephyr
#

was working on concept art and balancing literally up to the day patron items died.

#

But that's off-topic

crude geode
#

indeed

sleek turret
#

tbf the only times I used meteor armor is either the busted wizard hat and gypsy robe combo or 'dumbfuck tries to speedrun't on revengeance'

crude geode
#

Incorrect, snow ruffian exists @warm scarab

earnest cape
#

^

crude geode
#

Also like, you only have to kill two wulfrum enemies near the pylon tbh so it isn't that much of a pain

warm scarab
#

not just rogue

crude geode
#

it's also the earliest armor set that allows rogue to use stealth

earnest cape
#

it's also the earliest armor set that allows rogue to use stealth
this part is incorrect is what cursed is saying

warm scarab
#

i mean you're supposed to get wulfrum first

#

and then yeet it and switch to snow ruffian

earnest cape
#

gah

hot zephyr
#

Technically Wulfrum is first, but Snow Ruffian is an easy alternative

crude geode
#

mmm yes walking into the snow biome is much harder than getting a ton of wulfrum shards inb4 but muh death mode

warm scarab
#

snow biome when rain :echdemon:

crude geode
#

Also, are you going to the edges of the world when looking for wulfrum pylons?

hot zephyr
#

technically you can get Wulfrum armor without moving

slate turtle
#

Wait I thought wulfrum pylons already boosted spawn rates

crude geode
#

Technically you can beat Calamity without movement keys. Will you want to do that? no

hot zephyr
#

:)

crude geode
#

"The Wulfrum Pylon is a Pre-Hardmode enemy found on the Surface during daytime. It is completely stationary, and emits a field around it that will supercharge nearby Wulfrum Robots and increase their spawn rates by 3x."

#

@warm scarab

slate turtle
#

I've had no issue grinding energy cores

crude geode
#

same.

hot zephyr
#

It was a problem at the start of R&D but it's fine now

crude geode
#

from the wiki.

warm scarab
#

ah

#

nvm ig

earnest cape
#

the more you know

warm scarab
#

perhaps i should check wiki before suggesting HDfailure

earnest cape
#

Perhaps

warm scarab
#

anyways i have a sugg about deus lagging

slate turtle
#

I've had some random lag spikes during deus

warm scarab
#

make piercing projectiles generate less dusts when hitting a worm boss, especially astrum deus

earnest cape
#

repost eh?

warm scarab
#

are you telling me

#

there's already such a sugg

#

or have i done it once

earnest cape
#

idk it just sounds familiar

#

byeah

crude geode
#

it sounds very familiar to me

warm scarab
#

thinkies

crude geode
#

can't seem to find it though. Which means me and misfortune are hallucinating (a possible option) or it got ❌ for some reason.

earnest cape
#

¯_(ツ)_/¯

crude geode
#

or I'm bad at finding specific suggestions HDfailure

slate turtle
#

warm scarab
earnest cape
#

it doesn't work like that.

#

if you want a searchable sugg with the search bar it has to be ☑️ or ✅

crude geode
#

bruh literally the first thing I did, along with dust and lag.

earnest cape
crude geode
#

no, you can find normal suggestion that went through. They just won't be colored.

earnest cape
#

no I mean

#

if you want to find a specific sugg

#

with a keyword

#

i.e. in this case deus or lag

crude geode
earnest cape
#

huh

#

i am retarded it seems

slate turtle
#

I just realized I was searching in suggestions-posting lol

crude geode
#

:lul:

#

byeah not sure why you thought it worked that way misfortune.

#

¯_(ツ)_/¯

earnest cape
#

probably because the previous times ive tried it never showed anything ech

crude geode
#

weird

earnest cape
#

byeah

warm scarab
#

thinkies

#

how does this look thonk

safe oasis
#

very apparent on astrum deus(we all know why)
last part isnt needed

warm scarab
#

i was about to say (we all know why :deathevasion: )

real steppe
#

Is Chicken Cannon + DoG metal grater @ 1FPS still a thing?

grim tusk
#

I think so

warm scarab
#

why isn't anyone commenting on my sugg

#

:Wtf:

languid quartz
#

I can insult it if you'd like

#

(jk it looks fine)

cobalt pewter
#

Reworking the 2 accessories to not remove your momentum...

#

(you're not supposed to be using bb on yharon I know)
This is subjective iirc, and isn't really needed

#

You can use Moonstone Crown on DoG

jovial spire
#

(yes looks just fine)

languid quartz
grim tusk
#

fricking old die is post-skeletron and lasts the whole game looks fine

hot zephyr
#

Looks fine to me

cobalt pewter
#

Otherwise there are nothing else I can object to yes

#

Actually

#

...which can lead to instead death...

grim tusk
#

Certain death would be more fitting

cobalt pewter
#

Certain death yes

muted osprey
#

I'm gonna do it

#

I'm gonna make a suggest about nerfing old die

cobalt pewter
#

Storm beat ya to it ig

grim tusk
#

Already done no need to sugg

warm scarab
#

i have very bad english

cobalt pewter
warm scarab
#

i was supposed to say "instant"

#

whole reason i came up with this sugg

#

is i used the bb dash and found that it's not that bad

grim tusk
#

Yea sadly most people just prefer vampiric emblem’s lifesteal or the high dmg destroyer emblem provides

warm scarab
#

i'm using all three

cobalt pewter
#

The dumbbell donor hasn't responded yet

#

Time for my sugg to sink into the Abyss

grim tusk
#

Just copy it an paste it here then grab it once he responds

cobalt pewter
#

True

dapper coral
#

@hexed nimbus arma is no longer doing the treasure bag thing in 1.5

#

so this is basically moot

hexed nimbus
#

what

warm scarab
#

then what does it do what

dapper coral
#

it becomes a pure challenge mode

warm scarab
#

WHAT

cobalt pewter
#

It still does, just on the first kill iirc

dapper coral
#

do you want to die in one hit? have fun

warm scarab
#

what the fuck

cobalt pewter
#

But no more stupid arma farming

dapper coral
#

correct feedz

warm scarab
#

ah

dapper coral
#

as in

warm scarab
#

on the first kill is acceptable

#

reduces grinding A TON

dapper coral
#

if you kill the boss the first time, and you have arma on, you will get treasure bags
if you kill the boss with arma after you have defeated it without, you do not get the bags

warm scarab
dapper coral
#

so anyways ima remove this one since it's pointless now

cobalt pewter
#

No more ez farming for you

warm scarab
#

ah

cobalt pewter
#

Byeah

warm scarab
#

:echbed:

hexed nimbus
#

so um why, is the Arma mode a problem?

dapper coral
#

it was silly

#

because money became a non-issue, among other things

#

and iirc fab/devs preferred that it stuck to its roots of being a challenge item first and foremost

#

instead of a funny gimmick that everyone used to cheese their way through money farming

#

(also why defiled rune is dead)

warm scarab
#

haha yes

warm scarab
cobalt pewter
#

(defiled rune became a funny Celeste reference with fav toggle to keep it player side)

dapper coral
#

^

warm scarab
#

i would personally make a mana equivalent to iron heart

hexed nimbus
#

the notion that players should have to grind for money is a scummy idea

dapper coral
#

it still exists but it has no trivial boosts now

#

again it is a pure challenge mode

warm scarab
#

ah

#

like iron heart

cobalt pewter
#

Did you not work for money in real life

warm scarab
cobalt pewter
warm scarab
#

because i don't need money

hexed nimbus
#

not real life

cobalt pewter
#

Then what's the point of currency if it's not used properly

golden narwhal
#

And this particular video game has an emphasis on grinding and rng, so :shrug

cobalt pewter
golden narwhal
#

Again, the need for money is alleviated with the goblin's changes

cobalt pewter
#

^

warm scarab
#

^

#

no more con artist scam :hooboo:

#

bruh can't type

hexed nimbus
#

a player should have to go out of there way to grind for money if they dont like the money system in terraria, they should have the option to not have money be a problem by grinding.

cobalt pewter
#

....

#

Then you go get other mods to invalidate money?

#

Cal doesn't need to do everything

dapper coral
#

i don't understand your point

whole sedge
#

Yeah what is your point here as to me it just seems like you're saying if players don't like the money system then just grind which is the case..?

dapper coral
#

if you want money to not be a problem then go cheat in 999 plat

#

the effectiveness of money is already heavily reduced with the new tinker system which is basically 90% of what players spent money on before

hexed nimbus
#

i have an idea, but i am failing to say it

#

there needs to be a challege to get invinete money but still be an option if you dont want it be be a problem

whole sedge
#

confus i don't even understand what you're trying to say anymore

dapper coral
#

no, there doesn't
there are plenty of other ways of getting infinite money without needing some challenge mode

dapper coral
#

what

earnest cape
#

are you trying to start poverty

warm scarab
#

^

#

i'm about to ask that HDfailure

golden narwhal
#

tinkerer already started poverty years ago taxevasion

hexed nimbus
#

my argument goes as following:

there should be a way to get X

the way to get X should be hard so not everyone does it but it is still an option for people who want it

in this case X is Unlimited money

From what i heard, Arma is going to a level that makes it purely for challenge.

i think that the unlimited money that could be gotten because of Arma is good, as long as its not too easy, or is too close to the main progression.

still zodiac
#

How do you want to balance it then, if you can easily farm money by beating desert Scourge/BoC/Cryogen with weapons that are many tiers above?

warm scarab
#

arma is supposed to be pure challenge

still zodiac
#

That's not a challenge at all in that case

warm scarab
#

it gives more bags so players actually play it

whole sedge
#

Yeah arma is literally supposed to be pure challenge and it's 10x loot bag gimmick wasn't really done correctly

warm scarab
#

^

hexed nimbus
dapper coral
#

if you really want beeg money you can still use arma on the first kill to get the treasure bags

still zodiac
#

Wym "act normally"

#

Giving them stat bloats for every Boss above their tier killed or what?

hexed nimbus
still zodiac
#

Then what's stopping someone from farming the bags before WoF

#

That's still just, bad

whole sedge
#

The entire point of the change was to make it just a one time thing so people don't cheese it regardless of where they are in progression so it's not making something already trivial of money grinding even more trivial..?

still zodiac
#

Yeah

#

Besides as it was said earlier, Goblin scammer gets changed to he won't be rng anymore

#

That means you need less money, and his reforge prices will be reduced too

whole sedge
#

Plus even if you despise the currency system so much for some reason that you don't even want to spend a second farming BoC for some moners you can always do what Demik said of just spawn in a few stacks of platinum and chuck 'em in your piggy bank and forget about 'em

dapper coral
#

in any case, if this convo is not going to lead into a sugg, then it should move somewhere else or dissipate

warm scarab
#

@whole sedge about dropping from the last segment/brain. i think you can say "making them only drop from the treasure bag in expert+"

#

and then the sugg is perfect

whole sedge
#

I mean normal mode also exists even though we refuse to admit it really, I don't think having something that can kinda change an entire playthrough's armor/weapon progression should be limited to just expert+ or whatever either Shrug_DRGN

#

I think I address treasure bags in their also

tawny garden
#

(btw, I remember farming BoC for money by selling Crimtane Ore en masse, and I got a ton of money even without Arma)

#

(If you're making money less easy to farm, might want to look into that as well)

crude geode
#

yeah like ten spawns of BoC worth of Crimtane Ore turned into Crimtane Bars can get you like 5 platinum or so. That's what I got from farming it recently.

#

also the ore is not exclusive to BoC and EoW ted.

#

it's found in the world as well as dropped from EoC

whole sedge
#

I thought I said that I must've removed me saying that then, my bad

hollow shell
#

(I'm personally a fan of them having this one weird partial-kill capability)

#

(Makes PreHM special, an indication of its nonlinearity)

whole sedge
#

(for me it kinda feels like ruining the point of the bosses as they're my two favorite vanilla ones to this day somehow and also the fact that who cares about brain of confusion foxdance )

tawny garden
#

1.4 Brain of Confusion:

crude geode
#

Pre-HM non-linearity pog

cobalt pewter
#

Just heavily nerf the drops imo

#

Make the Creepers drop Crimtane and Tissue Samples at a chance

#

That way you'd still keep the thing while not being abusable as shit

whole sedge
#

It's already like a 66% chance or something like that and either way that'd just mean to have the same abusable effect you'd just have to waste more of your time that you could be spent like actually beating the boss

crude geode
#

chance drop ech

#

Tbh I don’t think this sugg is gonna make it to dev. Either people won’t care, or will not like it Bc removing non-linearity (in a way)

#

But it’s valid ¯_(ツ)_/¯

cobalt pewter
#

While not inflating the numbers

#

I can only think of making the Creepers drop the stuff at way lower rate

tawny garden
cobalt pewter
#

ig

crude geode
#

shush philo that rage sugg was an anomaly

tawny garden
cobalt pewter
#

Funny rage

crude geode
#

You don’t need that many tissue samples/shadow scales tho.

whole sedge
#

I mean I don't really see how it removed non-linearity myself as no other boss, even in calamity changes, does this
and at that point i don't really see a point of having it be so low to the point that you're discouraging doing that when you can just get rid of it entirely really

warm scarab
#

making them only drop from bags makes it easier to organize storage/inventory

crude geode
#

They explained why they didn’t do it

warm scarab
warm scarab
#

ah

#

🤔

whole sedge
#

better way to put it is that it's inconsequential if i specify either way as it's the exact same thing cause of how expert bags work echdistort

warm scarab
#

in expert you have the bag drop samples/scales

crude geode
#

~~literally a minute after you gave that feedback. Kinda the opposite of a ding dong ditch suggestor HDfailure ~~

warm scarab
#

anyawys

#

the sugg's pretty good on it's own

whole sedge
#

except every single bag is pretty much exactly the same thing and either way it's kinda just the same sugg

warm scarab
#

i would 100% make that in my mod HDfailure

crude geode
#

Also I would like to actually point out a parallel in this discussion, Dragonfolly and Draconic Swarmer.

whole sedge
#

isn't draconic swarmer a separate enemy though and they don't drop anything during the fight

crude geode
#

Draconic Swarmers spawn during the fight (tho I’m unsure if they drop anything)

warm scarab
#

folly drop way more

warm scarab
whole sedge
#

Yeah I think they don't drop anything during the fight which is kinda my thing as outside that they're kind of a pain to grind as an alt

cobalt pewter
#

Swarmers don't drop stuff in fatfuck fight

crude geode
#

can you please not ping me when I just sent a message

#

Byeah I still wanted to point it out, as it’s vaguely similar in progression hopping.

tawny garden
#

Pisscord

warm scarab
#

also

#

deus exist

whole sedge
#

Moonlord spawning luminite on the first kill doesn't really mean much as you can still fail ML and have to respawn him

#

They reference Deus also

crude geode
#

Mhm

earnest cape
#

maybe perhaps mayhaps ngl iirc tbh imo read the sugg first

warm scarab
#

i did

#

perhaps i got the "outside of deus" part wrong

#

bad english intensifies HDfailure

cobalt pewter
#

cough MUTANT cough

#

Byeah

earnest cape
warm scarab
earnest cape
#

hage

crude geode
#

Imagine comparing to other mods

earnest cape
#

Funny.

warm olive
#

ok so i have a suggestion idea:
make chlorophyte bullets spawn less dust
Chlorophyte bullets are a very useful type of ammo, having homing ability, and are usually very good for bosses like yharon being offscreen most of the time. The problem is that chlorophyte bullets spawn A LOT of dust that can lag even good PC's, making combinations like P90, minigun, onixya or even halibut cannon + chloro bullets, pretty much unusable.
Making chlorophyte bullets spawn less dust, similar to verium or any other cal bullets, would reduce the lag and make these bullets actually worth using

earnest cape
#

inb4 terra bullets

#

byeah

frail mantle
#

i didn't know people actually use chloro bullets against Yharon

warm olive
#

i do xd

earnest cape
#

the high velocity with holy fire is good enough

frail mantle
#

i'd assume people just used bloodflare/holy fire and just aimed

earnest cape
warm olive
#

but still chloro bullets are good for some other bosses outside yharon

frail mantle
#

but yeah chloro bullet shits out dust like the average taco bell customer so toning it down is probably a good idea ye

earnest cape
#

inb4 terra bullets

tawny garden
#

Halibut with Chlorophyte Bullets is a meme at this point

warm olive
#

terra bullets kekw

#

i actually forgot that exists

earnest cape
#

terra bullet's shards spawn so many dust+homing

#

a recipe for disaster

earnest cape
#

ye

sleek hornet
#

but, afaik if you set your graphic setting to low, most of the dust will disappear right?

cobalt pewter
#

Quality settings don't give a shit abouy dust iirc

velvet locust
#

@ashen warren what

ashen warren
#

just a cool little idea for an easter egg

velvet locust
#

it is a sis

sleek turret
#

uhh

ashen warren
#

i rate my own suggestion a 10/10

velvet locust
#

it has a problem

cobalt pewter
#

I like the intention, but it's way too specific iirc

safe oasis
#

ok so
specific
no reasoning besides its cool

sleek turret
#

@ashen warren
1- your suggestion is an specific item suggestion and thats not allowed in suggestions, read the pins here.
2- no references/easter eggs are allowed for suggestions for the sake of it.

cobalt pewter
#

And yes

earnest cape
#

hage

#

@marsh gust we need assistance in sugg ❗

ashen warren
#

sadge

#

i thought it was an awesome idea

earnest cape
#

no its not

marsh gust
#

ididit(?)

earnest cape
#

:yourdidit:

velvet locust
#

i like the easter egg concept, but it is way to specific and you are adding it for the sake of a refrence @ashen warren

earnest cape
#

next time read the "don'ts" doc @ashen warren pinned here

ashen warren
#

ive read that doc like 2 times but i always forget it lol

#

i do remember some of the things you're not supposed to do tho

#

like not suggest songs that are not supposed to be added be added

velvet locust
#

Idea for a suggestion

**Nerf the base damage of explosives **

I dont know if this counts as a weapon rebalance, but something overlooked by the devs is explosives. Explosives are a great idea, clearing out EoW arenas, mining fast, or if you encountered a block you cant break. but they also have a fun mechanic where they can kill all of pre hardmode by instantly deleting bosses. Take a look at every 1.3 speedrun to exist. The dynamite shreds WoF and deletes destroyer. And for something that can be acquired before __any __boss in the game? Nerfing the damage of these weapons can not kill all of pre hardmode and make it so that the player doesn't use the same weapons over and over again.

sleek turret
#

isn't grenades alredy nerfed on worm bosses

#

i.e DS

warm olive
#

^

velvet locust
#

oh

sleek turret
#

and also you mentioned speedruns

#

because thats the way we kill WoF only

#

or else we spent a shitton of time doing stuff for WoF i.e stuff like armor weapons etc etc, unless its water bolt but that requires more rng than the rng needed to a chest to generate dynamites.

warm olive
#

i have an idea for suggestion about making bloodstone not as joke obtaining
im talking about getting bloodstone with near no effort just by grinding bags/crates pre provi and opening them after provi

crude geode
#

All worm bosses have special resistances to any type of explosive to make them practically useless, as well as most piercing damage being reduced

warm olive
crude geode
#

Bc infinite piercing is weird and needs to be nerfed in a different way

sleek turret
#

and also if you think about it using explosives for WoF is somehow deleting your entire bridge and ground of your hell.

crude geode
#

Mhm

#

Sorta like using the Rockets that destroy blocks for rocket launchers LUL

sleek turret
#

and its only like 15-30 seconds to delete WoF on normal (standart on speedruns) with dynamites considering you have a bridge that isn't made out of platforms/planter boxes

velvet locust
#

exactly

#

it is not a real fight

sleek turret
#

because its an speedrun

#

you expect that cheeses to bosses happen

crude geode
sleek turret
#

i.e infamous duck npc limit cheese, moon lord bunker, etc, etc.

tawny garden
sleek turret
#

yeah, that too.

#

it isn't only for speedruns.

cobalt pewter
crude geode
#

~~just delete prism weapons HDfailure ~~

cobalt pewter
#

galaxy brain momentum

#

Byeah

sleek turret
#

though considering speedruns are on mostly normal difficulty compared to rev that is harder and requires even more preparation than just using a dirt block bridge

crude geode
#

This convo is a moot point since like. everything is getting rebalanced.

sleek turret
#

^

sleek turret
#

and I don't expect to dynamites don't work for WoF

#

or else basically we are going to wait to 1.4.1 tmod to release and do funny bee hive cheese.

crude geode
tawny garden
#

I expect funny bee hive cheese to be nerfed into the ground

crude geode
#

Right that should be my next suggestion, moving Ravager in progression to exclusively post provi, instead of the weird nebulous hardmode and post provi void it currently resides in.

warm olive
#

make bloodstone harder to be obtained the "cheese" way
currently you can just grind a lot of brimstone crates/ravhager bags before providence and open them after provi, thus removing almost all danger from fighting buffed bosses/enemies
my idea is that crates/bags should change themselves after defeating provi, similar to vanilla 1.4, so you actually have to fight the new bosses

sleek turret
warm olive
#

feedback?

safe oasis
#

title is a bit long

tawny garden
safe oasis
#

nobody would support it

tawny garden
#

fun fact, the title can't be longer than 256 characters

safe oasis
#

life bars and cores are annoying to get, ravager is kinda there to be an easier source

#

i just dont think he should be in post provi at all

#

doesnt add much to it

#

aside from bloodstone which is easily obtained from 2 other bosses

eternal escarp
#

the long talked ravager

warm olive
#

:ravhager:

crude geode
eternal escarp
#

ravager prolly has the best reason tbh

crude geode
#

Plus he’s crammed into post golem with like 4 other bosses and that is just ech

warm olive
tawny garden
#

moving Ravager to post-Provi only adds to the fact that Post-Moon Lord is just a boss rush with griding breaks

eternal escarp
#

ravager shouldve just been an optional post provi boss bgl tbh

crude geode
#

implying calamity isn’t just a boss rush with grinding breaks

tawny garden
#

true, true

safe oasis
crude geode
#

It’s more prevelant post ml, but it’s very noticeable if you’re paying attention.

eternal escarp
#

byeah

safe oasis
#

mfw fluid lore cant get anything right

eternal escarp
#

actually forgot the lore byeah

crude geode
#

Calclone is also kind of a. clone imo so i don’t see why she needs a rematch and upgrade tbfh.

#

Especially when SCal exists

crude geode
#

Have the title be “Make Bloodstone harder to cheese”

#

You can always post in posting btw

#

Whole reason it’s there

#

Sounds fine to me. Don’t expect it to get to devs Bc people are going to go “but muh cheese!” but it’s a valid suggestion nonetheless.

warm olive
#

people always hate when cheese gets removed HDfailure

crude geode
#

people always hate change

tawny garden
#

I still remember when Feedza suggested that Menacing should be nerfed
And that sugg got like 40 stars

frail mantle
#

actually according to the wiki Ravager only drops Necromantic Geodes (the shits that give you bloodstone when opened) post-Providence

crude geode
#

Doesn’t that not matter Bc it comes from the bag?

warm olive
#

iirc necromantic geodes drop from the bag

frail mantle
#

do they

sleek turret
tawny garden
#

Normal mode exists

crude geode
#

Oh no!

#

Anyways-

tawny garden
frail mantle
#

i haven't played in fifteen years, i have no clue if they drop directly or from the bag in expert+

warm olive
#

RAGE REWORK LETSFUCKINGGOOOO
but thats for another channel lol

safe oasis
#

they do

sleek turret
#

yeah basically Philo made a sugg about Rage rework and literally bombed into stars the next few days.

tawny garden
#

Me when haven't played in a year kekw

warm olive
#

i should edit my sugg to include that bosses could drop bloodstone directly

frail mantle
#

ok yeah according to the wiki they do drop from the bags in expert+

crude geode
#

Sounds kinda weird considering nothing like that happens outside of quirky providence drops

#

Byeah

#

Mfw attempted to remove cheese but did nothing

#

Just created the dreaded item bloat

warm olive
#

yeah 2 bag variants sounds weird lol

#

making it drop directly would be better imo

frail mantle
#

eah

tawny garden
#

why do you not have a y key

crude geode
#

Wait why the fuck do the boxes for provi and wof exist when Brimmy doesn’t spawn a box and is in hell

tawny garden
warm olive
#

signus HyperFailure

crude geode
#

signus is both a boss and isn’t quite legal enough to get his own treasure bag

warm olive
#

1.5 CompleteFailure

tawny garden
#

He will in 1.5

crude geode
#

Yeet

#

The question is will he have a box

tawny garden
#

Tbh boxes bad

warm olive
#

hope no because funy block bloat

tawny garden
#

Remove all boxes

frail mantle
tawny garden
crude geode
#

Pog

eternal escarp
#

tbh other then wof bosses shouldnt have boxes, you litterly can just make platforms or blocks above lava in those circumstances / just dive into the lava tbh

earnest cape
#

writing another sugg endercreeper?

eternal escarp
#

he might be editing

warm olive
crude geode
#

Even then wof doesn’t need one byech

eternal escarp
#

i can kinda see why wof might need it

#

byeah

warm olive
#

provi box is just block bloat

#

and profaned stone takes way too long to mine

tawny garden
#

@warm olive you can't post more than 2 suggs within 24 hours

eternal escarp
#

and the profaned rocks take 2 hits with blossom pickaxe which is annoying

eternal escarp
#

isnt that the same sugg?

warm olive
#

i was editing lo

earnest cape
#

Nice

tawny garden
crude geode
#

is this mobile fuckery taxevasion

eternal escarp
#

is it just me?

crude geode
#

Nope

tawny garden
#

No

eternal escarp
earnest cape
#

nope

warm olive
#

??

cobalt pewter
#

No, but now it's gone

#

So yech

eternal escarp
#

ye

#

anyways

warm olive
#

ok i fucked lol

crude geode
#

It’s aight Byeah

tawny garden
#

😳

eternal escarp
#

boxes are very cringe tbh and all they do is be annoying most of the time imo

crude geode
#

indeed

sleek turret
crude geode
#

Change log: Nerfed King Slime farming. King slime now spawns a provi style death box on kill in hardmode.

fossil finch
tawny garden
#

Yes, but the death box is even bigger

crude geode
#

Bigger as in thicker walls you mean? Of course.

tawny garden
#

And the perimeter is bigger

crude geode
#

Anyways suggs seem fine

#

Catch me ranting about ravager tomorrow when I have sugg slots lmao

eternal escarp
#

another "change ravager theme" approaches

crude geode
#

myes except just move and lock him behind provi

eternal escarp
#

i still kinda agree with that idea tbh

crude geode
#

the last ravager theme sugg was a complete argumentative mess, and I blame myself for it
Same

coarse bronze
#

My suggestion doesn't have a valid reason to be accepted

#

just

cobalt pewter
#

....

coarse bronze
#

W o r m

cobalt pewter
#

Didn't you learn from ftw Prime

coarse bronze
#

nope

#

Not at all

analog talon
#

Destroyer in-game makes draedon look like an idiot kekw

cobalt pewter
#

@zenith hazel

#

Last sugg

cyan lagoon
#

@ashen warren dont shitpost in suggestions

cobalt pewter
#

Cobby beat brav to it

#

Thanks

coarse bronze
#

But seriously

#

my only reason for Destroyer being able to ate blocks is

#
  1. W o r m
  2. L o r e
sleek turret
#

actually

#

this would cause to basically the same results as spamming bombs everywhere

#

or change the fight to well, do it on a skybridge

cyan lagoon
#

as much as these would be immersive i think it would just be drowned out by the outcry of the mere presence of it

warm olive
#

mfw fuckers ate my skybridge HDfailure

cyan lagoon
#

that and since destroyer and dog are mandatory bosses your world will get ruined at some point

crude geode
#

this sounds fuckin awful

sleek turret
#

and also recalling one thing from #lore-discussion pins;
"Not every aspect of the game has to be the same as the lore."

cyan lagoon
#

^

crude geode
#

Gameplay over lore

cyan lagoon
#

as immersive as corruptors corrupting tiles are it got removed for a reason

crude geode
#

And having your world destroyed and wrecked Bc “he’s a destroyer of worlds!” is awful.

cyan lagoon
#

and as shown with mods of old having enemies that can destroy the world of their own free will doesn't end well either

warm olive
#

smh just make an another world CompleteFailure

crude geode
#

Does it make sense lore wise? Yes. Does it feel awful to have it happen to you in game? 100%

analog talon
#

imo it would be better if they actuated blocks instead of breaking them and the blocks reactivate after the fight but thats probably impossible

crude geode
#

sounds like a recipe for lag

warm olive
#

amazing idea but probably hell to code

crude geode
#

also yeah

sleek turret
#

imagine the situation you fight DoG/Destroyer on ground and you see you have holes all over the place and making terraforming for other types of arena a living nightmare.

crude geode
#

It’s just not a good idea. Even if it’s a config, i doubt anyone would be interested in it.

sleek turret
#

people would just find the config and de-activate it instantly lol

analog talon
#

If the blocks came back after the fight it would add the extra challenge of the fact the ground is slowly being torn apart giving you less places to stand on as you fight the giant metal worm without the annoyance of needing to patch up all the holes

swift wharf
#

mob griefing is a big nono

sleek turret
#

tbf that would cause issues if you fight destroyer/DoG on a desert

#

since they would go under the first sand blocks and delete the ones underground.

#

uhh

cyan lagoon
#

mm

sleek turret
#

joke suggs are a no-no @night basin

night basin
#

oh

warm olive
#

why are we getting so many cringe suggs today

cyan lagoon
#

hage is most definitely a meme so i'm taking charge

night basin
#

uh

sleek turret
#

and also sake of the reference sugg

night basin
#

whoops i forgot that rule

cyan lagoon
#

don't suggest joke items please

night basin
#

ok

#

but, if it actually was

#

it would be funny, right?

pine star
#

NO

cyan lagoon
#

depends

night basin
#

oh

cyan lagoon
#

i don't think it would be funny

#

but other people would

sleek turret
#

people would meme about it

warm olive
#

idk calamity is not a meme mod

sleek turret
#

a lot

warm olive
#

lul HyperFailure

#

why does that thing still exist

tawny garden
#

if you want Hage-related items, @sharp prism has made a mod just for you

warm olive
#

ima suggest to remove it when i have slots

cyan lagoon
#

probably as a test item of sorts

warm olive
#

cal testers exists right

sleek turret
#

a "false reward for hitting the 3 times the charm" item.

cyan lagoon
#

no, they are nonexistent

#

we ship content as unpolished as it is /s

#

We have a ton of testers yes

#

but they shouldn't be the only ones testing (Not to put them down at all-quite the opposite, they're doing a great work on balancing content past moon lord)

#

community feedback is a huge driving force (especially for those who don't feel comfortable with using cheat mods)

safe oasis
#

why do people have bad suggestions and then defend it with "but its toggleable" HDfailure

sleek turret
#

either calamity should have an option for that; "oh just have a toggle to it and people can turn it on/off whenever the fuck you want to" which people who don't know what a config is will be confused a lot

warm olive
#

staff of blushie needs a heavy rework imo

broken trellis
eternal escarp
#

adding a feature that is litteraly just annoying but then saying "its a toggle" isnt a real reason imo

warm olive
#

^

broken trellis
#

i said it can make a reason cvalid

eternal escarp
#

"they dig" isnt a reason, they dont destroy tiles for a gameplay reason

broken trellis
#

im not even talking about that tho?

safe oasis
#

imagine fighting destroyer and both your NPCs and houses are gone

broken trellis
#

ULTRA DEATGH MODE

sleek turret
#

"goddamn time to cheat some houses again, ugh."

eternal escarp
safe oasis
#

time to make a new world just to fight destroyer pog

#

its why nobody likes for the worthy prime

warm olive
#

fuckers ate my skybridge
cant have shit in death mode

#

ftw prime needs to die

sleek turret
#

or either you fight it on a very separated part of the world or suffer into the house npc destruction.

eternal escarp
#

ftw is litterly a meme seed hiding behind "difficulty", never count it tbh

safe oasis
#

i mean its the better master mode so people use that as master mode

tawny garden
#

more work has been put into ftw than into Master Mode

sleek turret
#

ocean would be deleted

weak field
#

Let's take minecraft as an example, ender dragon and wither both eats blocks

sleek turret
#

and knowing how sand fisics work.

broken trellis
#

the amount of lag from the sand would be immense

weak field
#

But ender dragon doesn't eat anything naturally present on end island and wither can be fought very far away

#

Whereas a terraria world isn't nearly as big and usually dog fight ends up using the whole world anyway

eternal escarp
#

MC is diffrent anyways HDfailure

sleek turret
#

because the world isn't limited to a certain space

warm olive
#

comparing mc and terraria smh

#

kinda cringe tbh

broken trellis
#

MC is infinite

eternal escarp
#

i get your point, but you cant use MC as an example

sleek turret
#

different from Terraria, MC has a lot of waaaaay more limited space than Terraria.

#

Terraria space is limited and if on Small/Medium worlds it can be a problem if Destroyer/DoG deletes tiles — structures, even.

warm olive
#

make destroyer instakill with head when HyperFailure
because we all love instakill bosses

eternal escarp
#

DoGs instakill might perish

weak field
#

Yeah it's a good idea but read the pins, it takes s o m u c h w o r k

#

Especially when the devs are working on 1.5

warm olive
#

i kinda like the idea but thats gonna be hell to code

eternal escarp
#

sub worlds are very annoying afaik, especially since its litterly just nother world that you just cant access

frail mantle
#

pretty sure one subworld is already planned, just not a boss arena one

eternal escarp
#

the cosmilite thing yeah?

frail mantle
#

but yeah something something high effort

#

the cosmilite thing yes

broken trellis
#

im confused what are subworlds

eternal escarp
#

basically the nether

#

but its a normal world kinda

broken trellis
#

oh

eternal escarp
#

dunno how to fully explain

frail mantle
#

it's like a separate world you can enter from inside the normal world

#

think of a pocket dimension

broken trellis
#

like a ner=ther portal

frail mantle
#

kinda like the nether ye

eternal escarp
#

basically this sugg is alot of effort

#

which is kindof a dont, i think

#

idk a moderator prolly can classify this

warm olive
#

good suggs when HDfailure

tawny garden
#

these two embeds are

frail mantle
tawny garden
#

big and unnecessary

#

and ye

broken trellis
#

the sugg isnt bad per say

eternal escarp
#

also, you can shorten embeds with <link>

#

to the suggester, that is

broken trellis
#

technically this is a boime

tawny garden
eternal escarp
#

its more then a biome byeah

tender flame
broken trellis
tender flame
#

Sorry, what is going on?

tawny garden
#

can't suggest something so grand-scale

eternal escarp
#

your sugg is very much a big effort one, which is technically a dont

tender flame
#

Ik, I originally thought of sub world work in draedon's "zones", but then I was like "Hmmmm, why stop there?"

#

Also, I am not saying everything needs to be implemented there

eternal escarp
#

sub worlds as a whole are big effort afaik

tender flame
#

Maybe just add boss challenges (in a similar custom style) to Rev or something

#

Idk, it felt wrong cutting out any portion of that

pine star
#

Subworlds are hell to code

#

I think this sugg would be valid, but after like 3 major updates

cobalt pewter
#

I can see scal arena being a proper subworld dimension instead of b l o c k

#

Byeah

#

Beeg effort

pine star
#

yeah

tender flame
#

Did you see the attachment? Idk how they are generated, but there is something I found that functions as an autoworld register+loader with custom settings in the link

cobalt pewter
#

Also cal isn't likely to use sublib, instead some expert coders like Dom will prolly make a cal-exclusive subworld library built-in for easier maintenance

tawny garden
#

any big-effort suggestions are still a no, even if "not everything needs to be implemented"

tender flame
#

rip...

eternal escarp
#

and the main premise of the sugg are the sub worlds, from what i see, which is the big effort

tender flame
#

how long would u think this would take with all of the dev's working on it...?

cobalt pewter
#

Soon™

#

They haven't even done with 1.5

tender flame
#

what is 1.5???

eternal escarp
tender flame
#

L sorry

eternal escarp
#

read the pins there

tawny garden
cobalt pewter
#

Likely more

tawny garden
#

not including the work that they planned to do

tender flame
#

okay, okay, but if some aspects of this were implemented (when they were done with whatever else), even just changing the dungeons and maybe adding a threshold to go into a "deeper abyss"; that would be cool af

crude geode
#

Way too high effort for something very minor tbfh.

tender flame
#

k

cobalt pewter
#

Granted, subworld arenas can be nice for some bosses, but there are higher priorities compared to the effort needed

#

in any case ye

#

Might be worth an exclaim

tender flame
#

Sorry, I forget what exclaim does

#

Remove?

crude geode
#

Check pins.

tawny garden
#

read the doc while you're at it

crude geode
#

Mhm

tender flame
#

Sooo... change what? It is basically subworld modifiers for select regions; should I add that it could be implemented in areas that want to be expanded upon (abyss etc.)? That it could be used for boss battles? Idk what to prioritize, or how long it would take...

crude geode
#

The problem is that the suggestion idea is way too big. This would likely take several updates to implement, for something already achievable by just using the world itself. Not to say it isn’t interesting, but calamity is already designed without subworlds in mind, and instead with the already present world (that is also already heavily underutilized and is instead just boss arena biome x or y or z)

tender flame
tawny garden
#

they're not avoiding them

crude geode
#

I’m saying if the purpose of subworlds can be achieved by utilizing the main world, why would we really need them, especially if it takes a lot of work to use them.

cobalt pewter
#

Dom isn't against the idea iirc (though he will probably end up making cal-exclusive library instead of using sublib)

tawny garden
#

just that this suggestion system isn't where ideas that big are made

cobalt pewter
#

you ask in vc for that, silly

tawny garden
crude geode
#

Fabsol being in VCs was a mistake

tawny garden
#

when Fab's around

#

sugg system evasion

pine star
tender flame
#

?

#

Confusion

#

I thought the updates/suggestions/ideas were supposed to be implemented in the S-P

fossil finch
#

Beyond this, you could move Supreme Calamitas to a pocket dimension (with high power blocks that are unable to be broken), in order to remove any exiting cheese rod of discord through the blocks), (Potentially move Yharon and DoG?).
Rod cheese to scal and yharon flame wall is not a thing lol, and they both would make 0 sense to have a subworld with the swole reason of using them as arenas for them, D.o.G dimension subworld is already an idea devs have iirc

eternal escarp
#

its an idea, but not for his fight afaik

fossil finch
#

Yeah

tawny garden
eternal escarp
#

its an idea that might aswell just wait for tmod 1.4 aswell, since afaik 1.4 tmod will be better to code with? idk im not up to date

fossil finch
#

The polter and Cv part would also not make sense considering lore and more shits and giggles

#

And don't get me started on the sugg above
Who tf would think that's a good idea

eternal escarp
#

litterly no one other then FTW Skeleprime idea thinkers ig

crude geode
#

I-

fossil finch
#

Yeah and a subworld only for that would make no sense

tender flame
fossil finch
#

Literally 150 blocks of subworld for a single fight
That's some ram and space usage that is unecessary

tender flame
#

Fine, that doesn't make as much sense, Supreme Cal is already mostly cheese proof (for dmg anyway)

#

Other than that tho

crude geode
#

Adding subworlds when the world we have kinda sucks feels like putting a shiny new bridge over the wreckage of the previous one.

tender flame
#

?

#

That is how you are choosing to interpret it...

#

It could literally be to preserve the size of the world and add more to it (because last I checked, you couldn't have TModloader settings in the world generation settings)

fossil finch
#

Uhhh
You can indeed toggle worldgen
That is a thing
It's a hard toggle to make but it is possible

crude geode
#

Outside of the abyss and sunken sea, calamity exploration is non-existent. Not due to the world size, but due to nothing being there. nothing of importance exists in brimstone crags or the astral outside enemies.

tender flame
tender flame
fossil finch
#

I'm not talking about worldsize either

tender flame
fossil finch
#

Dunno if you read
Kinda

tender flame
#

What are you talking about a hard toggle for world gen that isn't in the loading settings and is "vanilla TModloader"?

crude geode
#

How does what you said relate to what I said. If there’s nothing useful in exploring certain biomes, like post-ml dungeon or brimstone crags, what good does expanding their size do.

fossil finch
#

What
I'm saying a mod can have config settings to toggle the worldgen it adds on and off, and that looks like what you are asking rn, if you aren't idfk what do you mean

tender flame
fossil finch
#

Making it bigger wouldn't really help it
Going all the way down is already a pain

crude geode
#

I’m not referring to abyss specifically. I think the abyss is fine as is, and has the most exploration content in Calamity.

fossil finch
#

There's more than world ambiance when you make something like a biome, anyways

crude geode
#

But no other biome has any exploration value (outside of maybe draedon labs).

tender flame
#

The idea of adding maybe some general sub world accessed through draedon's labs

#

For minibosses/mech/progression

fossil finch
#

That has nothing to do with what cursed said

tender flame
#

"But no other biome has any exploration value (outside of maybe draedon labs)."

#

Adding a subworld+content in the subworld would give them exploration value

fossil finch
#

Yea, the biomes only have labs as a thing to explore for

#

You don't explore labs themselves

#

You explore the biomes they are in to find labs

tender flame
#

Ik... that is what I was getting at

fossil finch
#

That's what he said

earnest cape
#

I just want to pop in and say I don't think this going anywhere at all

tender flame
#

what does untouchable mean?

earnest cape
#

Rev nohit role

fossil finch
#

True
Point is sugg don't and does not have any good reasoning on it tbh

tawny garden
#

nohit role

cobalt pewter
tender flame
#

K thanks

cobalt pewter
#

Particularly on rev

crude geode
#

Indeed tbfh, I don’t get how adding subworlds helps with expanding a biome’s exploration value, when the original biome still exists and still sucks. You can just expand the biome’s exploration value by adding ores, chests, etc.

tender flame
#

... Idk, maybe what I plan on using for my personal mod (hopefully) is tarnishing my discussions here

fossil finch
#

What

earnest cape
#

My personal opinion of the sugg is it feels slightly pointless since there hasn't been a huge need for a sub world if you consider the lore cause the only thing that can do that(from the top of my head) is dog, deus probably xeroc and maybe noxus. All of them either happened in terraria world or outer soace

tender flame
#

Maybe adding a seperate challenge difficulty or something tho (in a non destructive world, with custom sets of armor/accessories and stuff)

earnest cape
#

That sounds boring and bloated as hell

tender flame
eternal escarp
#

if one mod did it then idk if every mod has to

earnest cape
#

Yeh

earnest cape
tender flame
#

Idk... does anyone remember the max storage per mod? (And how much calamity [No music] uses)?

#

Was it just done that way so there is plenty of room to expand in the calamity mod (that would be hard to do otherwise, in a single mod?)

earnest cape
#

Cursed beig boutta pull a google doc

crude geode
#

Why use subworlds when we already have a main world underutilized as fuck? Dungeon is explored a decent amount but post-ml doesn’t expand upon it at all (you go there for ectoplasm 2.0, phantoplasm, and fight a boss), astral is only used to farm bosses/stardust, and brimstone crags are used for essence of chaos/brimstone elemental. So many unique things in Calamity are shafted because there’s literally nothing to gain from exploring the area, unlike in vanilla where you can get weapons from Golden Chests in the Dungeon, Sky Chests, or any number of unique things for exploring around the world.

eternal escarp
tender flame
earnest cape
#

Wh

shell grotto
#

That already happens

eternal escarp
#

(i like how his ^ was sent after someones message, sorry jfl HDfailure )

tender flame
crude geode
#

Hardmode buffs every enemy yknow taxevasion

tender flame
#

...

eternal escarp
#

it doesnt remove old enemies for obvious reasons, byeah

fossil finch
#

Hardmode literally removed some old enemy spawns until 1.4

#

It is totally possible

eternal escarp
earnest cape
#

What does tha- you know what i'll suggest we just stop discussing about the sugg since it's pretty much unsavable by the fact it's too big to implement and again its going nowhere whatsoever

tender flame
#

So I wasn't wrong to buff hardmode stats of enemies... I thought they just added more from the terraria wiki examples

shell grotto
#

Dye plants RIP

fossil finch
#

Normal spiders and giant worms basically

earnest cape
#

I don't see any reason to continue besides being a huge waste of time

shell grotto
#

Oh lol

#

It’s a fun discussion

eternal escarp
#

oh, well they drop the same things anyways (or the old ones dropped nothing ig) so my point from before still kinda stands

earnest cape
#

Yeh

shell grotto
#

Stop ruining my procrastination to get out of bed

earnest cape
#

Go to gentalk smh

shell grotto
#

😂

tender flame
#

L, I was going off of the idea that I would add "satellite storm", an area beyond space where there is an event, boss etc. (which would be hard to implement with regard of the rest of world gen)

crude geode
shell grotto
#

Problem is it’s too specific

tender flame
earnest cape
#

i was talking to mrjfl CompleteFailure same i have sold a piece pf my soul here and i cant get it back

tender flame
#

Certainly not me (Ih)

earnest cape
#

This channel

shell grotto
#

And ben

earnest cape
#

The suggestion channels

crude geode
#

I sold my soul to rover and pledged my life to Thomas without him knowing

earnest cape
#

And ben ye

tender flame
#

ben...?

shell grotto
#

Ben steals our souls

tender flame
#

who tf is ben?

earnest cape
#

Byeah

eternal escarp
tender flame
#

A mod?

#

k

shell grotto
eternal escarp
#

byeah, off topic alert

fossil finch
#

Thomas no longer suggsboohoo

crude geode
#

Indeed

shell grotto
#

Yep

tender flame
#

Well... sorry for going off topic, I gtg eat+work on other projects

earnest cape
#

Have fun

crude geode
eternal escarp
#

(wait what?)

crude geode
#

He just rarely talks on this server, been like almost 2 weeks

tawny garden
#

went inactive boohoo

eternal escarp
tawny garden
#

he has 100000 messages in this server, wew

earnest cape
eternal escarp
#

@somber tendon its already happening

#

theres already a rework to stealth in progress

robust lava
eternal escarp
#

image for phone users

tawny garden
#

Feedza boutta storm this place

earnest cape
#

This sugg is pretty useless since its already done next update

tawny garden
earnest cape
#

@ feedza

tawny garden
#

@somber tendon Stealth will be reworked next update, your sugg is a don't

cobalt pewter
#

1ejejrkdkfk

#

I have been

#

Called

#

I guesd

earnest cape
#

Stealth gamer

#

Yes you have been called

tawny garden
#

The way it stands right now, you need to stand still

cobalt pewter
#

Totally not

eternal escarp
#

feedzuh, shread them with stealth facts or smth

earnest cape
#

Thats obviously wrong

eternal escarp
cobalt pewter
#

Stealth is (or should be) balanced around moving around while not attacking

tawny garden
#

yes

cobalt pewter
#

The standing still regen is basically a bonus

#

If you can capitalize the situation, you'll get stealth a bit faster

tawny garden
#

(somebody remove the sugg)
@zenith hazel

cobalt pewter
#

But standing still shouldn't be the balance for stealth

tawny garden
#

or exclamate

cobalt pewter
#

Also the proposed idea is major wut

earnest cape
#

(or twice on lat- yeah just delete the sugg

cobalt pewter
#

Stealth rogue or true melee

tawny garden
#

stealth melee

cobalt pewter
#

Final Dawn

tawny garden
#

true rogue

cobalt pewter
#

Dumbbell flex

earnest cape
#

Tfw they mentioned ranged as the most powerful classes kekw

tawny garden
#

is it not powerful?

earnest cape
#

Its below average as fuck

cobalt pewter
#

It's meant to be the default class in cal

#

Mage on the other hand

earnest cape
#

Mhage*

tawny garden
#

m

cobalt pewter
#

🧙‍♂️