#suggestions-discussion
1 messages · Page 1113 of 1
oh
a feature that usually goes unnoticed
as if you'd open a map while you're currently drowning
though even then your sugg could elaborate more on the reasoning
feels very short
@celest laurel ^
there are multiple accessorises that let you breath underwater
not in the abyss
depends where in the abyss
furthermore there are still accessories that slow the breathing time
iirc
's buff lets you breathe infinitely even in the Abyss
yeah think it does but eh
youre thinking of background walls i believe
byeah this does need more reasoning
it has pretty much none
and the suggestor doesn't seem to respond
shouldnt it be marked..?
probably
I did already
oh
it has been marked

Snow Ruffian armor should give flat damage
I don't think Rogue has anything that synergizes with flat damage as well as Ranger's Minishark
Mycoroot?
Minishark pre-boss
That's a lot of farming...
Ping with feedback if you have any
and also sugg regarding about future content
Flat damage is a slippery slope
Flat damage and any fast firing weapon tends to be broken
The best course of action IMO is to just nix earlygame damage bonuses
Might also want to call the armor by the correct name
but it is also one of the unique things about desert prowler armor
Ah desert prowler, sorry
Addressed that in the final line, but the damage bonus can be augmented on fast firing weapons, either giving less bonus damage or none at all. Possibly giving crit chance to those weapons instead.
If you're going to augment damage for fast firing weapons, you're basically just asking for % damage with extra steps
I think the sugg is pretty valid, I just really don't agree with it
But does 3% damage bonus even do anything on something like mini-shark?
Does the 3% damage bonus really do anything?
You aren't using those armor sets for the damage bonus.
Pre-hardmode armor design, in my opinion, is all about nailing a good, unique set bonus.
Stats in that point of progression are so low that a marginal increase to damage/defense/movement doesn't really matter
Crit chance increase also tend to be better on these weapons than % damage increase, unless the bullets deals insane amounts of damage (Bloodfire, Holy Fire, etc) it becomes better to use % damage.
If we're on the topic of "fixing" early armors, I'd think dev time would be better spent on new setbonuses.
((secret synergy with unstable prism 🤫))

Wulfrum doesn't have that iirc
wulfrum armor allowing you to deal 10% more damage on crit 
It's just extra stats and more on low hp
There's a lot of neat Wulfrum enemy design that a new Wulfrum set bonus could be inspired from.
Wulfrum Armor: We don't do that here
Yeah
the pylon?
And that's the problem with Wulfrum.
wulfrum armor set bonus(smth like wulfrum pylon) that is actually good for multiplayer as it biff damage for allies
It's why only the summoner armor and, sometimes, the leggings are the only thing useful about the set.

Personally, I think Wulfrum should be exploration focused armor
Give us bonuses to movement speed, mining, hook length.
hook length 
Because realistically you'll be replacing it with something better before you fight a boss.
Giving it bonuses to stats useful in exploration would carve a niche to the underperforming armor.
So astral armor but actually in a decent progression point
yes
astral is 
because at that progression you have so much better stuff
wulfrum have a ton of potential
@warm scarab (If you're writing a wulfrum rework sugg, I've already gone one written up)
Astral Bars are
but a topic for a suggestion that's already been made.
astral bars weapons are good esp. melee ones.
armor can work on defiled off-meta or just off-meta literally.
I think I made a sugg about Wulfrum a while back
But why go through the process of mining and making the bars when you can just use the weapons you already have from the pillars.
Not sure about how it go now
This, is a problem with everything post-Golem.
it's not armor rework
Alright cool
oh hey just before it is my sugg 

oops ping


Meteor armor still needs a buff
RIP my dead meteor armor alt-helmet patron item

was working on concept art and balancing literally up to the day patron items died.
But that's off-topic
indeed
tbf the only times I used meteor armor is either the busted wizard hat and gypsy robe combo or 'dumbfuck tries to speedrun't on revengeance'
Incorrect, snow ruffian exists @warm scarab
^
Also like, you only have to kill two wulfrum enemies near the pylon tbh so it isn't that much of a pain
the thing is about wulfrum armor in general
not just rogue

it's also the earliest armor set that allows rogue to use stealth
it's also the earliest armor set that allows rogue to use stealth
this part is incorrect is what cursed is saying
i mean you're supposed to get wulfrum first
and then yeet it and switch to snow ruffian

gah
Technically Wulfrum is first, but Snow Ruffian is an easy alternative
mmm yes walking into the snow biome is much harder than getting a ton of wulfrum shards inb4 but muh death mode
snow biome when rain :echdemon:
Also, are you going to the edges of the world when looking for wulfrum pylons?
technically you can get Wulfrum armor without moving
Wait I thought wulfrum pylons already boosted spawn rates
Technically you can beat Calamity without movement keys. Will you want to do that? no
:)
"The Wulfrum Pylon is a Pre-Hardmode enemy found on the Surface during daytime. It is completely stationary, and emits a field around it that will supercharge nearby Wulfrum Robots and increase their spawn rates by 3x."
@warm scarab
I've had no issue grinding energy cores
same.
It was a problem at the start of R&D but it's fine now
what
really
from the wiki.
the more you know
perhaps i should check wiki before suggesting 
Perhaps
anyways i have a sugg about deus lagging
I've had some random lag spikes during deus
make piercing projectiles generate less dusts when hitting a worm boss, especially astrum deus

repost eh?
it sounds very familiar to me
thinkies
can't seem to find it though. Which means me and misfortune are hallucinating (a possible option) or it got ❌ for some reason.
¯_(ツ)_/¯
or I'm bad at finding specific suggestions 
❌
search up astrum deus in sugg voting channel
it doesn't work like that.
if you want a searchable sugg with the search bar it has to be ☑️ or ✅
literally the first thing I did, along with dust and lag.
(or I'm pretty sure at least)
no, you can find normal suggestion that went through. They just won't be colored.
wtf
no I mean
if you want to find a specific sugg
with a keyword
i.e. in this case deus or lag
I just realized I was searching in suggestions-posting lol
probably because the previous times ive tried it never showed anything 
weird
byeah
very apparent on astrum deus(we all know why)
last part isnt needed
i was about to say (we all know why :deathevasion: )
Is Chicken Cannon + DoG metal grater @ 1FPS still a thing?
I think so
Reworking the 2 accessories to not remove your momentum...
(you're not supposed to be using bb on yharon I know)
This is subjective iirc, and isn't really needed
You can use Moonstone Crown on DoG

fricking old die is post-skeletron and lasts the whole game looks fine
Looks fine to me
Otherwise there are nothing else I can object to yes
Actually
...which can lead to instead death...
Certain death would be more fitting
Certain death yes
Storm beat ya to it ig
Already done no need to sugg

i was supposed to say "instant"

whole reason i came up with this sugg
is i used the bb dash and found that it's not that bad
Yea sadly most people just prefer vampiric emblem’s lifesteal or the high dmg destroyer emblem provides
Just copy it an paste it here then grab it once he responds
True
@hexed nimbus arma is no longer doing the treasure bag thing in 1.5
so this is basically moot
what
what
then what does it do 
it becomes a pure challenge mode
WHAT
It still does, just on the first kill iirc
do you want to die in one hit? have fun
what the fuck
But no more stupid arma farming
correct feedz
ah
as in
if you kill the boss the first time, and you have arma on, you will get treasure bags
if you kill the boss with arma after you have defeated it without, you do not get the bags

so anyways ima remove this one since it's pointless now
No more ez farming for you
ah
Byeah
so um why, is the Arma mode a problem?
it was silly
because money became a non-issue, among other things
and iirc fab/devs preferred that it stuck to its roots of being a challenge item first and foremost
instead of a funny gimmick that everyone used to cheese their way through money farming
(also why defiled rune is dead)
haha yes
:echdemon:
(defiled rune became a funny Celeste reference with fav toggle to keep it player side)
^
i would personally make a mana equivalent to iron heart
the notion that players should have to grind for money is a scummy idea
What
Did you not work for money in real life
yes

its a video game.
not real life
Then what's the point of currency if it's not used properly
And this particular video game has an emphasis on grinding and rng, so :shrug

Again, the need for money is alleviated with the goblin's changes
^
a player should have to go out of there way to grind for money if they dont like the money system in terraria, they should have the option to not have money be a problem by grinding.
....
Then you go get other mods to invalidate money?
Cal doesn't need to do everything
i don't understand your point
Yeah what is your point here as to me it just seems like you're saying if players don't like the money system then just grind which is the case..?
if you want money to not be a problem then go cheat in 999 plat
the effectiveness of money is already heavily reduced with the new tinker system which is basically 90% of what players spent money on before
i have an idea, but i am failing to say it
there needs to be a challege to get invinete money but still be an option if you dont want it be be a problem
i don't even understand what you're trying to say anymore
no, there doesn't
there are plenty of other ways of getting infinite money without needing some challenge mode
there shodnet be
what

are you trying to start poverty
tinkerer already started poverty years ago 
my argument goes as following:
there should be a way to get X
the way to get X should be hard so not everyone does it but it is still an option for people who want it
in this case X is Unlimited money
From what i heard, Arma is going to a level that makes it purely for challenge.
i think that the unlimited money that could be gotten because of Arma is good, as long as its not too easy, or is too close to the main progression.
How do you want to balance it then, if you can easily farm money by beating desert Scourge/BoC/Cryogen with weapons that are many tiers above?
arma is supposed to be pure challenge
That's not a challenge at all in that case
it gives more bags so players actually play it
Yeah arma is literally supposed to be pure challenge and it's 10x loot bag gimmick wasn't really done correctly
^
you could make the bosses act normaly when you pass sertan milestones
if you really want beeg money you can still use arma on the first kill to get the treasure bags
Wym "act normally"
Giving them stat bloats for every Boss above their tier killed or what?
like for exsample, BoC would not drop extra bags, if WoF has been killed, then it becomes better
Then what's stopping someone from farming the bags before WoF
That's still just, bad
The entire point of the change was to make it just a one time thing so people don't cheese it regardless of where they are in progression so it's not making something already trivial of money grinding even more trivial..?
Yeah
Besides as it was said earlier, Goblin scammer gets changed to he won't be rng anymore
That means you need less money, and his reforge prices will be reduced too
Plus even if you despise the currency system so much for some reason that you don't even want to spend a second farming BoC for some moners you can always do what Demik said of just spawn in a few stacks of platinum and chuck 'em in your piggy bank and forget about 'em
in any case, if this convo is not going to lead into a sugg, then it should move somewhere else or dissipate
yes, but i wont forget this
@whole sedge about dropping from the last segment/brain. i think you can say "making them only drop from the treasure bag in expert+"
and then the sugg is perfect
I mean normal mode also exists even though we refuse to admit it really, I don't think having something that can kinda change an entire playthrough's armor/weapon progression should be limited to just expert+ or whatever either 
I think I address treasure bags in their also
(btw, I remember farming BoC for money by selling Crimtane Ore en masse, and I got a ton of money even without Arma)
(If you're making money less easy to farm, might want to look into that as well)
yeah like ten spawns of BoC worth of Crimtane Ore turned into Crimtane Bars can get you like 5 platinum or so. That's what I got from farming it recently.
also the ore is not exclusive to BoC and EoW ted.
it's found in the world as well as dropped from EoC
I thought I said that I must've removed me saying that then, my bad
(I'm personally a fan of them having this one weird partial-kill capability)
(Makes PreHM special, an indication of its nonlinearity)
(for me it kinda feels like ruining the point of the bosses as they're my two favorite vanilla ones to this day somehow and also the fact that who cares about brain of confusion
)
1.4 Brain of Confusion:
Pre-HM non-linearity pog
Just heavily nerf the drops imo
Make the Creepers drop Crimtane and Tissue Samples at a chance
That way you'd still keep the thing while not being abusable as shit
It's already like a 66% chance or something like that and either way that'd just mean to have the same abusable effect you'd just have to waste more of your time that you could be spent like actually beating the boss
chance drop 
Tbh I don’t think this sugg is gonna make it to dev. Either people won’t care, or will not like it Bc removing non-linearity (in a way)
But it’s valid ¯_(ツ)_/¯
You got that. Make their time worthless by making the actual Brain drop way more than the Creepers in total
While not inflating the numbers
I can only think of making the Creepers drop the stuff at way lower rate
you said that my rage sugg won't get to dev and it got 285
ig
shush philo that rage sugg was an anomaly

Funny rage
You don’t need that many tissue samples/shadow scales tho.
I mean I don't really see how it removed non-linearity myself as no other boss, even in calamity changes, does this
and at that point i don't really see a point of having it be so low to the point that you're discouraging doing that when you can just get rid of it entirely really
i said "make them only drop from the treasure bag in expert+" your sugg applies to normal mode
making them only drop from bags makes it easier to organize storage/inventory
They explained why they didn’t do it

^
better way to put it is that it's inconsequential if i specify either way as it's the exact same thing cause of how expert bags work 
in expert you have the bag drop samples/scales
~~literally a minute after you gave that feedback. Kinda the opposite of a ding dong ditch suggestor
~~
bags doesnt' take the loot from the boss and put em into a bag, you need to TELL the game what should the bag contain and you need to stop your boss from dropping the stuff in expert and drop the bag instead :echdemon:
anyawys
the sugg's pretty good on it's own
except every single bag is pretty much exactly the same thing and either way it's kinda just the same sugg
i would 100% make that in my mod 
ye
Also I would like to actually point out a parallel in this discussion, Dragonfolly and Draconic Swarmer.
isn't draconic swarmer a separate enemy though and they don't drop anything during the fight
swarmers drop feathers
Draconic Swarmers spawn during the fight (tho I’m unsure if they drop anything)
folly drop way more
those that spawn naturally drop stuff, others don't
Yeah I think they don't drop anything during the fight which is kinda my thing as outside that they're kind of a pain to grind as an alt
Swarmers don't drop stuff in fatfuck fight
can you please not ping me when I just sent a message
Byeah I still wanted to point it out, as it’s vaguely similar in progression hopping.
might've been a mistake, in fairness
Pisscord
@crude geode remove the luminite part because:
#changelogs message
#changelogs message
also
deus exist
Moonlord spawning luminite on the first kill doesn't really mean much as you can still fail ML and have to respawn him
They reference Deus also
ye
ah
Mhm
maybe perhaps mayhaps ngl iirc tbh imo read the sugg first

?
hage
Funny.
ok so i have a suggestion idea:
make chlorophyte bullets spawn less dust
Chlorophyte bullets are a very useful type of ammo, having homing ability, and are usually very good for bosses like yharon being offscreen most of the time. The problem is that chlorophyte bullets spawn A LOT of dust that can lag even good PC's, making combinations like P90, minigun, onixya or even halibut cannon + chloro bullets, pretty much unusable.
Making chlorophyte bullets spawn less dust, similar to verium or any other cal bullets, would reduce the lag and make these bullets actually worth using
i didn't know people actually use chloro bullets against Yharon
i do xd
the high velocity with holy fire is good enough
i'd assume people just used bloodflare/holy fire and just aimed
good enough if not better cause yharon is so fast*
but still chloro bullets are good for some other bosses outside yharon
but yeah chloro bullet shits out dust like the average taco bell customer so toning it down is probably a good idea ye
inb4 terra bullets
Halibut with Chlorophyte Bullets is a meme at this point
ok so can i post this in #suggestions-posting
ye
but, afaik if you set your graphic setting to low, most of the dust will disappear right?
Quality settings don't give a shit abouy dust iirc
@ashen warren what
just a cool little idea for an easter egg
it is a sis
uhh
i rate my own suggestion a 10/10
it has a problem
I like the intention, but it's way too specific iirc
ok so
specific
no reasoning besides its cool
@ashen warren
1- your suggestion is an specific item suggestion and thats not allowed in suggestions, read the pins here.
2- no references/easter eggs are allowed for suggestions for the sake of it.
And yes
no its not
ididit(?)
:yourdidit:
i like the easter egg concept, but it is way to specific and you are adding it for the sake of a refrence @ashen warren
next time read the "don'ts" doc @ashen warren pinned here
ive read that doc like 2 times but i always forget it lol
i do remember some of the things you're not supposed to do tho
like not suggest songs that are not supposed to be added be added
Idea for a suggestion
**Nerf the base damage of explosives **
I dont know if this counts as a weapon rebalance, but something overlooked by the devs is explosives. Explosives are a great idea, clearing out EoW arenas, mining fast, or if you encountered a block you cant break. but they also have a fun mechanic where they can kill all of pre hardmode by instantly deleting bosses. Take a look at every 1.3 speedrun to exist. The dynamite shreds WoF and deletes destroyer. And for something that can be acquired before __any __boss in the game? Nerfing the damage of these weapons can not kill all of pre hardmode and make it so that the player doesn't use the same weapons over and over again.
^
oh
and also you mentioned speedruns
because thats the way we kill WoF only
or else we spent a shitton of time doing stuff for WoF i.e stuff like armor weapons etc etc, unless its water bolt but that requires more rng than the rng needed to a chest to generate dynamites.
i have an idea for suggestion about making bloodstone not as joke obtaining
im talking about getting bloodstone with near no effort just by grinding bags/crates pre provi and opening them after provi
All worm bosses have special resistances to any type of explosive to make them practically useless, as well as most piercing damage being reduced
fuck speedrunners
inf piercing still memes out everything 
Bc infinite piercing is weird and needs to be nerfed in a different way
and also if you think about it using explosives for WoF is somehow deleting your entire bridge and ground of your hell.
and its only like 15-30 seconds to delete WoF on normal (standart on speedruns) with dynamites considering you have a bridge that isn't made out of platforms/planter boxes
Also cough #suggestions-discussion message cough
i.e infamous duck npc limit cheese, moon lord bunker, etc, etc.
tbf that doesn't mean that these cheeses should stay just for speedrunners
Ozz considered something like this for inf pierce resist on worms, but the issue iirc is on holdouts like Prism weapons
~~just delete prism weapons
~~
though considering speedruns are on mostly normal difficulty compared to rev that is harder and requires even more preparation than just using a dirt block bridge
This convo is a moot point since like. everything is getting rebalanced.
^
Sounds fine as a suggestion.
and I don't expect to dynamites don't work for WoF
or else basically we are going to wait to 1.4.1 tmod to release and do funny bee hive cheese.

I expect funny bee hive cheese to be nerfed into the ground
Right that should be my next suggestion, moving Ravager in progression to exclusively post provi, instead of the weird nebulous hardmode and post provi void it currently resides in.
make bloodstone harder to be obtained the "cheese" way
currently you can just grind a lot of brimstone crates/ravhager bags before providence and open them after provi, thus removing almost all danger from fighting buffed bosses/enemies
my idea is that crates/bags should change themselves after defeating provi, similar to vanilla 1.4, so you actually have to fight the new bosses
It will be patched somehow.
feedback?
title is a bit long
I vaguely remember someone making a similar sugg
nobody would support it
fun fact, the title can't be longer than 256 characters
life bars and cores are annoying to get, ravager is kinda there to be an easier source
i just dont think he should be in post provi at all
doesnt add much to it
aside from bloodstone which is easily obtained from 2 other bosses
good to post in #suggestions-posting
:ravhager:
Yeah but those other bosses don’t have that good of a reason to drop bloodstone. Not as much as ravager, who is literally Stone and flesh.
ravager prolly has the best reason tbh
Plus he’s crammed into post golem with like 4 other bosses and that is just 
yeah, it kinda makes sense for brimstone because the crag enemies also drop bloodstone, but not cal clone
moving Ravager to post-Provi only adds to the fact that Post-Moon Lord is just a boss rush with griding breaks
ravager shouldve just been an optional post provi boss bgl tbh
implying calamity isn’t just a boss rush with grinding breaks
true, true
calclone is made of brimstone materials
It’s more prevelant post ml, but it’s very noticeable if you’re paying attention.
mfw fluid lore cant get anything right
actually forgot the lore byeah
Calclone is also kind of a. clone imo so i don’t see why she needs a rematch and upgrade tbfh.
Especially when SCal exists
ok is this good to post in #suggestions-posting
Have the title be “Make Bloodstone harder to cheese”
You can always post in posting btw
Whole reason it’s there
Sounds fine to me. Don’t expect it to get to devs Bc people are going to go “but muh cheese!” but it’s a valid suggestion nonetheless.
people always hate when cheese gets removed 
people always hate change
I still remember when Feedza suggested that Menacing should be nerfed
And that sugg got like 40 stars
actually according to the wiki Ravager only drops Necromantic Geodes (the shits that give you bloodstone when opened) post-Providence
Doesn’t that not matter Bc it comes from the bag?
iirc necromantic geodes drop from the bag
do they
unless its rework rage/mechanic that is considered bad.
Normal mode exists

i haven't played in fifteen years, i have no clue if they drop directly or from the bag in expert+
RAGE REWORK 
but thats for another channel lol
ok boomer ❤️ same
they do
yeah basically Philo made a sugg about Rage rework and literally bombed into stars the next few days.
Me when haven't played in a year 
i should edit my sugg to include that bosses could drop bloodstone directly
ok yeah according to the wiki they do drop from the bags in expert+
Sounds kinda weird considering nothing like that happens outside of quirky providence drops
Byeah
Mfw attempted to remove cheese but did nothing
Just created the dreaded item bloat
eah
why do you not have a y key
Wait why the fuck do the boxes for provi and wof exist when Brimmy doesn’t spawn a box and is in hell


signus 
signus is both a boss and isn’t quite legal enough to get his own treasure bag
1.5 
He will in 1.5
Tbh boxes bad
hope no because funy block bloat
Remove all boxes
it very occasionally disappears for mild comedic effect

Pog
tbh other then wof bosses shouldnt have boxes, you litterly can just make platforms or blocks above lava in those circumstances / just dive into the lava tbh
writing another sugg endercreeper?
he might be editing

Even then wof doesn’t need one byech
@warm olive you can't post more than 2 suggs within 24 hours
and the profaned rocks take 2 hits with blossom pickaxe which is annoying
^
isnt that the same sugg?
i was editing lo
Status update: yeah
Nice

is this mobile fuckery 
Nope
No

nope
??
ok i fucked lol
It’s aight Byeah
😳
boxes are very cringe tbh and all they do is be annoying most of the time imo
indeed
suffering into knowing what the community wants and what it doesn't.

Change log: Nerfed King Slime farming. King slime now spawns a provi style death box on kill in hardmode.

Yes, but the death box is even bigger
Bigger as in thicker walls you mean? Of course.
And the perimeter is bigger
Anyways suggs seem fine
Catch me ranting about ravager tomorrow when I have sugg slots lmao
another "change ravager theme" approaches
myes except just move and lock him behind provi
i still kinda agree with that idea tbh
the last ravager theme sugg was a complete argumentative mess, and I blame myself for it
Same
....
W o r m
Destroyer in-game makes draedon look like an idiot 
@ashen warren dont shitpost in suggestions
But seriously
my only reason for Destroyer being able to ate blocks is
- W o r m
- L o r e
actually
this would cause to basically the same results as spamming bombs everywhere
or change the fight to well, do it on a skybridge
as much as these would be immersive i think it would just be drowned out by the outcry of the mere presence of it
mfw fuckers ate my skybridge 
that and since destroyer and dog are mandatory bosses your world will get ruined at some point
this sounds fuckin awful
Destroyer isn't mandatory
and also recalling one thing from #lore-discussion pins;
"Not every aspect of the game has to be the same as the lore."
^
Gameplay over lore
as immersive as corruptors corrupting tiles are it got removed for a reason
And having your world destroyed and wrecked Bc “he’s a destroyer of worlds!” is awful.
and as shown with mods of old having enemies that can destroy the world of their own free will doesn't end well either
smh just make an another world 
Does it make sense lore wise? Yes. Does it feel awful to have it happen to you in game? 100%
imo it would be better if they actuated blocks instead of breaking them and the blocks reactivate after the fight but thats probably impossible
sounds like a recipe for lag
amazing idea but probably hell to code
also yeah
imagine the situation you fight DoG/Destroyer on ground and you see you have holes all over the place and making terraforming for other types of arena a living nightmare.
It’s just not a good idea. Even if it’s a config, i doubt anyone would be interested in it.
people would just find the config and de-activate it instantly lol
If the blocks came back after the fight it would add the extra challenge of the fact the ground is slowly being torn apart giving you less places to stand on as you fight the giant metal worm without the annoyance of needing to patch up all the holes
mob griefing is a big nono
tbf that would cause issues if you fight destroyer/DoG on a desert
since they would go under the first sand blocks and delete the ones underground.
uhh
mm
joke suggs are a no-no @night basin
oh
why are we getting so many cringe suggs today
hage is most definitely a meme so i'm taking charge
uh
and also sake of the reference sugg
whoops i forgot that rule
don't suggest joke items please
NO
depends
oh
people would meme about it
idk calamity is not a meme mod
a lot
if you want Hage-related items, @sharp prism has made a mod just for you
ima suggest to remove it when i have slots
probably as a test item of sorts
cal testers exists right
a "false reward for hitting the 3 times the charm" item.
no, they are nonexistent
we ship content as unpolished as it is /s
We have a ton of testers yes
but they shouldn't be the only ones testing (Not to put them down at all-quite the opposite, they're doing a great work on balancing content past moon lord)
community feedback is a huge driving force (especially for those who don't feel comfortable with using cheat mods)
why do people have bad suggestions and then defend it with "but its toggleable" 
either calamity should have an option for that; "oh just have a toggle to it and people can turn it on/off whenever the fuck you want to" which people who don't know what a config is will be confused a lot
staff of blushie needs a heavy rework imo
but that is a valid reason example my slimy saddle one was pretty bad but the only valid reason was its toggle able
adding a feature that is litteraly just annoying but then saying "its a toggle" isnt a real reason imo
^
i said it can make a reason cvalid
"they dig" isnt a reason, they dont destroy tiles for a gameplay reason
im not even talking about that tho?
imagine fighting destroyer and both your NPCs and houses are gone
ULTRA DEATGH MODE
"goddamn time to cheat some houses again, ugh."
i thought we would be talking about a sugg in posting which was the topic before hand 
time to make a new world just to fight destroyer pog
its why nobody likes for the worthy prime
or either you fight it on a very separated part of the world or suffer into the house npc destruction.
ftw is litterly a meme seed hiding behind "difficulty", never count it tbh
i mean its the better master mode so people use that as master mode
fight it in the ocean
more work has been put into ftw than into Master Mode
ocean would be deleted
Let's take minecraft as an example, ender dragon and wither both eats blocks
and knowing how sand fisics work.
the amount of lag from the sand would be immense
But ender dragon doesn't eat anything naturally present on end island and wither can be fought very far away
Whereas a terraria world isn't nearly as big and usually dog fight ends up using the whole world anyway
MC is diffrent anyways 
because the world isn't limited to a certain space
MC is infinite
i get your point, but you cant use MC as an example
different from Terraria, MC has a lot of waaaaay more limited space than Terraria.
Terraria space is limited and if on Small/Medium worlds it can be a problem if Destroyer/DoG deletes tiles — structures, even.
make destroyer instakill with head when 
because we all love instakill bosses
DoGs instakill might perish
Yeah it's a good idea but read the pins, it takes s o m u c h w o r k
Especially when the devs are working on 1.5
i kinda like the idea but thats gonna be hell to code
sub worlds are very annoying afaik, especially since its litterly just nother world that you just cant access
pretty sure one subworld is already planned, just not a boss arena one
the cosmilite thing yeah?
im confused what are subworlds
oh
dunno how to fully explain
it's like a separate world you can enter from inside the normal world
think of a pocket dimension
like a ner=ther portal
kinda like the nether ye
basically this sugg is alot of effort
which is kindof a dont, i think
idk a moderator prolly can classify this
good suggs when 
these two embeds are
the sugg isnt bad per say
technically this is a boime
@tender flame ^
its more then a biome byeah
???
so yh its even more work
Sorry, what is going on?
can't suggest something so grand-scale
your sugg is very much a big effort one, which is technically a dont
Ik, I originally thought of sub world work in draedon's "zones", but then I was like "Hmmmm, why stop there?"
Also, I am not saying everything needs to be implemented there
sub worlds as a whole are big effort afaik
you could shorten it down
ye
Maybe just add boss challenges (in a similar custom style) to Rev or something
Idk, it felt wrong cutting out any portion of that
Subworlds are hell to code
I think this sugg would be valid, but after like 3 major updates
I can see scal arena being a proper subworld dimension instead of b l o c k
Byeah
Beeg effort
yeah
Did you see the attachment? Idk how they are generated, but there is something I found that functions as an autoworld register+loader with custom settings in the link
Also cal isn't likely to use sublib, instead some expert coders like Dom will prolly make a cal-exclusive subworld library built-in for easier maintenance
any big-effort suggestions are still a no, even if "not everything needs to be implemented"
rip...
and the main premise of the sugg are the sub worlds, from what i see, which is the big effort
how long would u think this would take with all of the dev's working on it...?
what is 1.5???
L sorry
read the pins there
more than half a year, I bet
Likely more
not including the work that they planned to do
okay, okay, but if some aspects of this were implemented (when they were done with whatever else), even just changing the dungeons and maybe adding a threshold to go into a "deeper abyss"; that would be cool af
Way too high effort for something very minor tbfh.
k
Granted, subworld arenas can be nice for some bosses, but there are higher priorities compared to the effort needed
in any case ye
Might be worth an exclaim
Check pins.
read the doc while you're at it
Mhm
Sooo... change what? It is basically subworld modifiers for select regions; should I add that it could be implemented in areas that want to be expanded upon (abyss etc.)? That it could be used for boss battles? Idk what to prioritize, or how long it would take...
The problem is that the suggestion idea is way too big. This would likely take several updates to implement, for something already achievable by just using the world itself. Not to say it isn’t interesting, but calamity is already designed without subworlds in mind, and instead with the already present world (that is also already heavily underutilized and is instead just boss arena biome x or y or z)
@zenith hazel Might wanna exclaim this suggestion for being too high effort #suggestions-posting message
Are you saying that they purposely are avoiding subworlds, or it would take excessive amounts of time to complete, and that is why the dev's haven't looked into it?
they're not avoiding them
I’m saying if the purpose of subworlds can be achieved by utilizing the main world, why would we really need them, especially if it takes a lot of work to use them.
Dom isn't against the idea iirc (though he will probably end up making cal-exclusive library instead of using sublib)
just that this suggestion system isn't where ideas that big are made
yes
Fabsol being in VCs was a mistake

?
Confusion
I thought the updates/suggestions/ideas were supposed to be implemented in the S-P
Beyond this, you could move Supreme Calamitas to a pocket dimension (with high power blocks that are unable to be broken), in order to remove any exiting cheese rod of discord through the blocks), (Potentially move Yharon and DoG?).
Rod cheese to scal and yharon flame wall is not a thing lol, and they both would make 0 sense to have a subworld with the swole reason of using them as arenas for them, D.o.G dimension subworld is already an idea devs have iirc
its an idea, but not for his fight afaik
Yeah
(the thing about VCs was a joke)
its an idea that might aswell just wait for tmod 1.4 aswell, since afaik 1.4 tmod will be better to code with? idk im not up to date
The polter and Cv part would also not make sense considering lore and more shits and giggles
And don't get me started on the sugg above
Who tf would think that's a good idea
litterly no one other then FTW Skeleprime idea thinkers ig
I-
Yeah and a subworld only for that would make no sense
You make it just the area...
Literally 150 blocks of subworld for a single fight
That's some ram and space usage that is unecessary
Fine, that doesn't make as much sense, Supreme Cal is already mostly cheese proof (for dmg anyway)
Other than that tho
Adding subworlds when the world we have kinda sucks feels like putting a shiny new bridge over the wreckage of the previous one.
?
That is how you are choosing to interpret it...
It could literally be to preserve the size of the world and add more to it (because last I checked, you couldn't have TModloader settings in the world generation settings)
Uhhh
You can indeed toggle worldgen
That is a thing
It's a hard toggle to make but it is possible
Outside of the abyss and sunken sea, calamity exploration is non-existent. Not due to the world size, but due to nothing being there. nothing of importance exists in brimstone crags or the astral outside enemies.
I am not talking about the 3 size variations
And that is due to the preservation of the general size and spacing of stuff; instead of removing the intentional abyss feel, you could expand it
I'm not talking about worldsize either
? Confusion
Dunno if you read
Kinda
What are you talking about a hard toggle for world gen that isn't in the loading settings and is "vanilla TModloader"?
How does what you said relate to what I said. If there’s nothing useful in exploring certain biomes, like post-ml dungeon or brimstone crags, what good does expanding their size do.
What
I'm saying a mod can have config settings to toggle the worldgen it adds on and off, and that looks like what you are asking rn, if you aren't idfk what do you mean
Abyss is spaced out like that (world gen) for feel and for looks; compacting more stuff into that area ruins that feel (as far as I can tell)
Making it bigger wouldn't really help it
Going all the way down is already a pain
I’m not referring to abyss specifically. I think the abyss is fine as is, and has the most exploration content in Calamity.
There's more than world ambiance when you make something like a biome, anyways
But no other biome has any exploration value (outside of maybe draedon labs).
Ik
Ye, that is what I originally thought on
The idea of adding maybe some general sub world accessed through draedon's labs
For minibosses/mech/progression
"But no other biome has any exploration value (outside of maybe draedon labs)."
Adding a subworld+content in the subworld would give them exploration value
Yea, the biomes only have labs as a thing to explore for
You don't explore labs themselves
You explore the biomes they are in to find labs
Ik... that is what I was getting at
That's what he said
I just want to pop in and say I don't think this going anywhere at all
what does untouchable mean?
Rev nohit role
True
Point is sugg don't and does not have any good reasoning on it tbh
you sold your soul to ben a nohit role yes
K thanks
Particularly on rev
Indeed tbfh, I don’t get how adding subworlds helps with expanding a biome’s exploration value, when the original biome still exists and still sucks. You can just expand the biome’s exploration value by adding ores, chests, etc.
... Idk, maybe what I plan on using for my personal mod (hopefully) is tarnishing my discussions here
What
My personal opinion of the sugg is it feels slightly pointless since there hasn't been a huge need for a sub world if you consider the lore cause the only thing that can do that(from the top of my head) is dog, deus probably xeroc and maybe noxus. All of them either happened in terraria world or outer soace
Maybe adding a seperate challenge difficulty or something tho (in a non destructive world, with custom sets of armor/accessories and stuff)
That sounds boring and bloated as hell
True, Idk, Ig the main reason why is how long it would take to create such a system; I have barely learned how to mod swords+sounds, and am a long way from custom subworlds
if one mod did it then idk if every mod has to
Yeh
This tbh
Idk... does anyone remember the max storage per mod? (And how much calamity [No music] uses)?
Was it just done that way so there is plenty of room to expand in the calamity mod (that would be hard to do otherwise, in a single mod?)
Cursed beig boutta pull a google doc
Why use subworlds when we already have a main world underutilized as fuck? Dungeon is explored a decent amount but post-ml doesn’t expand upon it at all (you go there for ectoplasm 2.0, phantoplasm, and fight a boss), astral is only used to farm bosses/stardust, and brimstone crags are used for essence of chaos/brimstone elemental. So many unique things in Calamity are shafted because there’s literally nothing to gain from exploring the area, unlike in vanilla where you can get weapons from Golden Chests in the Dungeon, Sky Chests, or any number of unique things for exploring around the world.
litterly this tbh, escaping from the main problem by adding another thing to care about sounds like a bad idea
I meant removing the weaker enemies and replacing them with more powerful enemies in a subworld (unless there is a way to remove weaker enemies in biome)
Wh
That already happens
(i like how his ^ was sent after someones message, sorry jfl
)
? ....
^
Hardmode buffs every enemy yknow 
...
it doesnt remove old enemies for obvious reasons, byeah
wait really what
What does tha- you know what i'll suggest we just stop discussing about the sugg since it's pretty much unsavable by the fact it's too big to implement and again its going nowhere whatsoever
So I wasn't wrong to buff hardmode stats of enemies... I thought they just added more from the terraria wiki examples
Dye plants RIP
Normal spiders and giant worms basically
I don't see any reason to continue besides being a huge waste of time
oh, well they drop the same things anyways (or the old ones dropped nothing ig) so my point from before still kinda stands
Yeh
Stop ruining my procrastination to get out of bed
Go to gentalk smh
😂
L, I was going off of the idea that I would add "satellite storm", an area beyond space where there is an event, boss etc. (which would be hard to implement with regard of the rest of world gen)
I don’t leave #suggestions-discussion Misfortune 
Problem is it’s too specific
Personal reason on why I am so fixated on subworlds
i was talking to mrjfl
same i have sold a piece pf my soul here and i cant get it back
to who?
Certainly not me (Ih)
This channel
And ben
The suggestion channels
I sold my soul to rover and pledged my life to Thomas without him knowing
And ben ye
ben...?
Ben steals our souls
who tf is ben?
Byeah
Ben
byeah, off topic alert
Thomas no longer suggs
Indeed
Yep
Well... sorry for going off topic, I gtg eat+work on other projects
Have fun
Thomas no longer exists
Byeah have fun
(wait what?)
He just rarely talks on this server, been like almost 2 weeks
went inactive 

he has 100000 messages in this server, wew

@somber tendon its already happening
theres already a rework to stealth in progress
image for phone users
Feedza boutta storm this place
This sugg is pretty useless since its already done next update

@ feedza
@somber tendon Stealth will be reworked next update, your sugg is a don't
The way it stands right now, you need to stand still
Totally not
feedzuh, shread them with stealth facts or smth
Thats obviously wrong
in any case this is future content basically, which is a dont i think
Stealth is (or should be) balanced around moving around while not attacking
yes
The standing still regen is basically a bonus
If you can capitalize the situation, you'll get stealth a bit faster
(somebody remove the sugg)
@zenith hazel
But standing still shouldn't be the balance for stealth
or exclamate
Also the proposed idea is major wut
(or twice on lat- yeah just delete the sugg
stealth melee
Final Dawn
true rogue
Dumbbell flex
Tfw they mentioned ranged as the most powerful classes 
is it not powerful?
Its below average as fuck
Mhage*
m
🧙♂️


