#suggestions-discussion
1 messages · Page 1111 of 1

:lul:
(Also if you just want to know what is necessary for the sugg, viral, change the heading to be more accurate, e.g. "Give "the ingredients" a guaranteed way etc etc")
but yes uh
yeah
~~i was about to continue this but i cant remember the word fuck
~~
technically speaking this isn't invalid, once you change the header to be a little more accurate
Grinding in Terraria sucks, but it's also fundamental to it
it just maybe is unnecessary
(I told you, it's a bad game)
Yea, the sugg can stand
haha yes terraria bad
more wulfrum
I always found the arctic skates to be the hardest part because chests giving me ice sword 24/7
they're craftable
Ice Skates has a recipe yes
arctic skates 
Agree with this sugg. Purified Jam is perfectly balanced but it still is a very
item
The per world max limit is just ech to me
That said I don’t think increasing debuff damage is that great of a trade off for dr but I think the concept of a rework is fine.
Yeh that's just an example
ye
also
it's purified jam
i would personally make it not limited and make it remove all debuffs(except mana sickness potion sickness and armor set bonus/dodge cooldown) on use but have something like 20 sec cooldown
@cobalt pewter "...removing its hard limits..."
yes, I pinged for a spelling mistake

saddening
isn't its correct in this situation
eah
It’s aight
I don't think Potion Sickness is that hard of a limit to be comparable to the world limit
(and that rework idea sounds really gimmicky)
holy shfuck
wow
I mean, my rage sugg was bigger 
Ngl it's a fine idea for a change
I don't have time to read the whole thing yet
Since I'm on my way to work
though, I don't see a problem with writing smth long
Same. It’s okay to do.
I'd probably try to help trim it down, but :FUCK_MOBILE: 
That said...I don’t think it’s necessary for this suggestion.
you aren't even in the server which has that emote

wait wtf there's a whole ass server with that emote

@warm scarab I would prolly put something after explaining how the stealth bar changes saying “Having the adrenaline and rage bars change color in a similar way would be very useful in the middle of combat, and just be a nice QOL.”
and just like leave it at that.
ah

and read the "don'ts" doc pinned while you're at it
Sad
Will do

is moving a weapon progression-wise against the sugg rules
nah
oh ok
Though the theming and stuff might be off
i want criticism on this sugg before i post
This really depends on what exactly you want to tiershift
making prisbreaker post-polter because its dps is super low for a pre-yhar1 weapon
the only + is that it pierces and the only post-ml worms are storm weaver and DoG
which you dont fight after DoG
Prolly hold the postml suggs for next update tbh
oh ok
They're rebalancing everything so yeah
99% chance of suffering
...then we can buff pris breaker instead
Also yesh, buffing is also an option
@alpine dawn You should at least acknowledge Omega Blue and Fearmonger in your suggestion.
Prismatic too
alr
ah my b
aight cool
I do agree with the suggestion
afaik we only have 1 new armor planned for Post-ML but we should have a lot more
And heck currently nebula also lasts til Yharon due to how busted it is thanks to its debuff immunity from life nebulas (which will be gone next patch), slightly better offensive capabilities than silva with the dmg and mana boosters and the booster support it can provide in multiplayer
And theres the bizarre oddity that is bootleg demonshade Brimflame, a post-Calamitas Clone armor which when used accordingly and skillfully outshines even Auric offensively with its funny set bonus abilities
Iirc there were other funny armors but cant remember which
reaver?
Oh yea Plaguebringer pre-provi, OoA ones til Polter and reaver mhage til DoG
which is very die
already nerfed
also it occupies buff slots which is already a disadvantage

Plaguebringer is cuz stardust setbonus is fucking bad and the dash frees up an accessory slot
OoA has funny sentry spam which has been nerfed a shit ton (energy staff) but still decent with Guidelight of oblivion and against bosses not named Providence
And reaver mhage absolutely demolishes DoG when combined with Eliodic wail
Plaguebringer and OoA also have armor mixing which is 
Mhage and Summoner do be the funny classes of the mod
They always have an ace up their sleeves no matter what
:mhage:
@shut tide Ethereal Talisman exists
Which is exactly why I made the suggestion
That thing is POST. DoG.
For way over half of the game I have to use an accessory slot just for something that automatically chugs mana potions
mana flower is a stupid accessory design wise anyway
Tbh if there was a setting for instant-drinking mana I would never use mana flower
in before we get the mana-flower vs mana regen potion argument
i don't know if this is entirely worth it
afaik you can replace mana flower with a mana regen and it works about as well unless it's a mana drainer like last prism or dark spark
to be honest, mana flower being easily combined is way too strong
True, but sigil is post-golem
yeah
the one downside to using mana flower is that you need an accessory slot for it
which is what I did
and that makes it a little better balanced
Then again that would mean you could use an extra slot with last prism and dark spark if Sigil of Calamitas used mana flower
Which is pretty darn powerful
that's what i'm saying
the only weapons you really need mana flower for, should not benefit from the extra slot
because that would be too damn strong
Astral injection 
cringe
Don’t all Elemental Endgame Accessories take (at least) two accessories to make?
That would kinda make mage a bit of an outlier when compared to the others
depends how endgame
Yes
Yeah @shut tide this would make Ethereal Talisman the only post dog class accessory to only be crafted with one accessory.
plague reaper 
Ah yes ranger’s equivalent of brimflame but way worse
Blinding yourself is ech
Also way less dmg stats than brimflame
#suggestions-posting message
1.4 tmod will solve this problem by it giving mana flower upgrades
it is not if you use it correctly 
like when the boss is doing smthing predictable like mutant's laser ring
Why tf do you bring :mutantboss: into a Cal related talk
Also mutant has a set pattern
So you always know what
Unlike lets say 
mmyes make mhage even more op
because it's completely predictable and way better example than stuff like pbg/ravhager/fish
And thats the thing, Plague is way worse than brimflame since you cant predict anything but Dashes in Cal
And brimflame’s downside can easily be mitagated via life nebula, healing potions or not getting hit
Wait does it work on everclear and frenzy?
Prob not
Cuz that would be real dumb
Also aint plague’s bonus 100% increased dmg and 30% crit rather than a 1.5 multiplier
Isn't +150% damage equal to x1.5 damage?
Yes but actually no
yep
Doesnt work
3 regen (1 if using alchohols) is not enough
Yes but the thing is thats after frenzy ends due to it disabling regen (except celestial jewel+, life nebula and Community’s effects)
And we went offtopic now
lol
Both are stupid


Doesn’t this sugg boil down to “it would be cool”
Yes
Yes
Mmmm my favorite reasoning
I wouldn’t mind if the draedon lab turrets could be crafted for yourself tho tbh.
Would add more usage to draedon arsenal materials and would give you another way to defend your home/add aesthetics to a draedon themed home.
there's a sentry for that 
but i should probs sugg that
5 hours for my last sugg to go to voting 
Sentry =/= Trap
^
^

bruh indeed
@sick sentinel You can probably improve the reasoning behind your suggestion. Currently the reasoning boils down to a “it would be cool”, which isn’t very convincing/good. You could mention how farming is very prevelant in calamity, so adding traps could help with making afk farms (something present in vanilla), or help with certain events like the buffed moons or acid rain.
Also, mentioning how traps could help for aesthetics with buildings would be a plus.
@hollow shell Can you exclaim the latest sugg in posting? The reasoning boils down to "it'd be cool."
Indeed
"would be amazing and it would be a great concept"
He does say that the current traps are boring but that's about it
Gotta expand on your reason, RazorsEdge
👍
posted too early 
RIP
You can still edit tho right?
(I'm unsure on how limiting slow mode is, cuz I've always had the perms to bypass it
)
yeah you can edit
Aight
~~it would be a massive problem if you couldn't
~~
yep 
Originally I thought of this idea as just "would be cool" but I think the reasoning works out.

(Not a counterargument but a personal solution: AutoTrash mod)

(I guess)
I can see this sugg potentially causing issues for later-game catch-up
Imagine you're having terrible RNG grinding a drop and to add salt to the wound, each kill REDUCES your chance of getting the item
Like, I'm just going to be blunt
This is a terrible idea
Missed a drop that's not immediately useful, and you're trying to catch up? Too bad, enjoy worse RNG
That lead core farm just got even more unbearable
Would be an issue potentially
E.g. you want to craft Nucleogenesis to go with Fearmonger but trashed all the batteries early game
Or even worse
Multiplayer
If it's based on the world, getting drops for everyone even on tier would be a pain
It also doesn't take into consideration how massive an undertaking it'd be to give most/all drops a negative scaling drop rate
Could just ask for reduced battery drop rates in hardmode if those are the issue
Or, like Rover said, AutoTrash
also by Hardmode, wulfrum enemies are pretty rare. Don't remember battery drops being that much of an issue
its only an issue when you're zerging in jungle surface for plague canister
Suggestions, as of recently have had this "anti bloat" mindset and while it was valid at first we've gotten to the point where we're eroding game mechanics because we don't want to press shift click on an item
sad

@ashen warren make a proper suggestion
rover time?
m
@ashen warren please read the document in the pins for rules
you can suggest to make the turrets quieter, as long as you follow proper formatting, i.e. you actually need reasoning
mmyes, when melee ignores its own drawback
I would love to comment on this, but this topic in particular has been overdone in this channel too much that it becomes headache inducing to me
Also the proposed ideas are...weird?
The issue with melee as a concept wouldn't be solved with either of those concepts
the issue with melee kind of is that it's not melee but 
Melee's drawback is supposed to be that getting optimal DPS with it is supposed to put you at extreme risk but its about on par with everyone else when at range so there goes that
Problem with the suggestion is that with ranged, you can easily cancel out ammo useage. With mage, using a Mana flower will get you by and summoner is pretty weak ig but it's not really meant to be strong. Could be tired brain speaking but imo it doesn't make all that much sense
Yeah
wdym it's pretty op
also more melee weapons require aiming/ have no projectiles
mfw the whip subclass is a better class than melee in general
tfw summoner is more melee than melee
i think it's something about being able to walk in one direction while attacking in the other direction without constantly turning around
(I sent them here, probably should have said to definitely check over the rules first
)
i mean i do like the sugg tbh
Or at least, the formatting
dont think its passing any of the donts, other then how its formated
so should prolly just clean up the sugg yeah
most important, headline prolly
@autumn sierra make suggestions there and list the reason. If you're asking for advice go to #calamity-mod-talk or #help-advice-read-pins and please also read the "don'ts" doc here please
pinned here*
i know feedza suggested something like this a while back but i have no clue if it passed the voting period or not
no idea
this suggestion should just be cleaned up because its filled with alot of info which clogs the point of the sugg, in my eyes
thanks rover
@earnest cape Apologies i did originally post in bugs but was advised to post a suggestion, i assuemed suggestions posting was were you did that.
Your suggestion's gotta have a separate top line (separate as in Shift+Enter) in order for our bot to process it properly
The top line being a summary of what you're suggesting
it is yeah but this is not how you do it
I think I know what issue you're talking about, but it could be explained a bit better (i.e. replace "kiting" with simply "walking" for clarity)
and, it would help to have experience from more of the game instead of just PreHM
"give all true melee weapons moonwalk" :desolage:
Hang on isn't it possible to swing away from where you walk in all situations?
Even if the sword has moonwalk, you can start your swing by facing towards the enemy and then walking away
Granted that's a lil annoying because... hm
I haven't played melee in a long time, I don't think I remember exactly how moonwalking works versus not having it
i think it resets after the first swing?
i've experienced trying to kill golem with true melee and also experienced the moon walk and lemme tell ya
moonwalk is annoying as hell
Ah yes moonwalk
yes, you can just turn arround but you don't have time for that and it most of the time takes too long to change directions
remember the fact that all bosses in calamity are mobile
and you're true melee so hitting the actual boss is extremely hard
especially when the sword just won't rotate and flies pass behind you
atleast 1.4 shortswords are fixed for that iirc
and the boss flies pass behind you*
1.4 shortswords aren't affected by melee speed anymore iirc
yeah since it's not autoswing
and yes
well you should do this for your suggestions anyways, you need the title to be seperate for the sugg to actually work
why do I feel like essays are coming my wau
I tested this when they posted it in bugs. The Crimson Crusher Blade always swings in whatever direction you're walking, no matter where your mouse is. The same happens with Muramasa, both in vanilla 1.3 and Calamity
Ahh that does sound annoying
~~thats why i dont melee
~~
Ah right so you can mash left and right and have like two sword swings going on at once
I remember doing that
This isn't a bug iirc
It's intended if you have item.useTurn into true
and yeah that isn't a bug tbh
It fits for these channels here
Which is the case for almost all cal melee broadswords (as well as more of vanilla ones in 1.5)
it still continues swinging but you just turn directions iirc
I know it isn't a bug, hence why I said they should post it in suggs... 
apologies if i have started something up here, i am new to calamity and wont post a proper suggestion until i have done more testing. early game problem for me was skeletron i usually space out at melee range and kite backwards whilst attack when he does the head spin, i could not do this with the crimson crusher whish i felt was my best sword at the time of progression.
Yeah I understand the issue now
Your sugg just lacks proper formatting
ever tried using ranger swords 
I think that, yeah
If you format the suggestion properly and adjust some of the wording to make it a bit clearer what exactly Crimson Crusher does
then it'll be all good
I prefer not to talk about it much, since it'd help no one to argue, particularly since Fab is cemented on use turn on being gud
367 - Gave various vanilla swords useturn. - Done
basically to make a sugg you just do
[Suggestion title(usually a tl;dr of the sugg)]
[Rest of sugg(reasoning of the sugg)]
Gauss Dagger is my personal favorite on Skelly back when it didn't have useturn
But now it became ech
Might as well just use Obsidian Swordfish and get on with it
obsidi-pogfish
yeh cant use spear on a sword only run, ill keep playing and testing other swords, thanks for all the help.

(also i recommend using something like bladecrest oathsword for skeledude unless you're true melee-ing)
not entirely true melee-ing but the projectile and the sword swing itself is more dps so where i can i will, maybe there could be a seperate mod altogether that lets you toggle the abillity on melee weapons anyway nevermind getting into that i geuss,
I posted the melee moonwalk sugg a long time ago
It got accepted but I was basically told "yea that's good but we're using useTurn, not moonwalk lol"
which is something I can live with
I honestly think 1.5 wil be the patch for true melee
1.5 will be for everyone (except ranger maybe lol)
With the changes to dodges, rage, tank accessories and swords themselves
and summon finally gets its rightful kick in the shins
~~
~~
well theres the ammo change byeah
i can't summon 20 summons at once anymore 
Good
Boohoo!
rogue will be pog and not pain
@autumn sierra You'll be getting your wish in 1.5. #suggestions-voting message
awesome!
So, the sugg isn't really necessary now
ok i wont, apologies again im just hours in on calamity still but iver played sword alot on vanilla and the skeletron fight really bugged me wont do it again with a bit more research.
nah it's understandable
Well hopefully some sort of toggle can be given for moonwalk at least, since we know cal will be fully embracing useturn for true melee swords
It'll be all useturn, not moonwalk
(and tbh a toggle isn't necessary.. it'll just be something you'll get used to over playtime.)
Although I see where you're coming from
Also don't need to worry about it, considering you're new at the mod, you'll keep learning as you keep playing

You're already better than a certain % of new suggestors that just flame when their crazy new boss idea suggestion gets ❗'d
(which btw, if you haven't already, read the docs.)

Ian did you just imply that sugg approval means guaranteed implementation?
😳

Approval hell is real, son.
No
nanom-
Dank, no.
I am the approval hell
What did you mean by this
Shut up philo 

The suggestion
- Reached voting
- Reached stars
- Passed dev
- I was told about useTurn changes
All of my approved suggs aren't implemented
The most important part of that is the last part
The first three by no means denote that it's coming next update
mm
I personally haven't heard the changes, then again I don't follow test_hq business
If I can be linked to a dev saying that it is happening then yeah I'll 🛠️ it
iirc it was a conversation in VC, sorry.
Ahh damn
With who
Fab
Pong fab
No
I shan't
Tru
Public vc is pain in general
"Hey can i be beamed in"
should prob put a 🛠️ or 🏁 on https://discordapp.com/channels/225030931008847874/263382359397761025/805491180824690729 judging by
🏁
nice
🏁 pog
The epic thing is getting 🏁 before it even delivered to devs or even talked about by any devs

speedrunn strats
Instant flag moments
Yeah it was the case with my "Titan Heart armor giving KB immunity" sugg
finally new players wont be surprised if the ammo they have gets vaccumed out of existance because of that thing

okay tell me whats wrong
i mean alternative for titanium railgun got people here go monke
?
people argued like go to another world then farm adamantium etc
while having an alt for titanium railgun will be good for fast progression
not fast fast
i am pretty sure ozz's said something about an titanium railgun variant for adamantite

don't quote me on it
but honestly it confuses me that titanium railgun doesnt have alt
pog moments my suggestion lives on
Anyways your current suggestion is fine imo. A lot of recipes for blocks are pretty expensive.
could be phrased a bit better but the sugg itself is good
"Increase most of the Post-ML craftable block's yield" would sound better right
ahh it was at the tip of my tongue thanks

i didnt add expensive as a factor of problem because drops of bosses or the ingredients for the block is okay
@autumn sierra you need to put a bolded title on your suggestion
kinda like this:
Hello
Hi
oh
I thought u need the the title to be bold?
an Elemental weapon crafting into another Elemental weapon would be weird
uhhhhhhhh...... Is the Elemental Eruption not crafted into the Photoviscerator?

especially if what it crafted into was a weapon from an entirely different subclass
Also isn't eruption way better than blaster on provi
eruption is great at this purpose, blaster is good at its purpose, both are good tbh
@tiny ivy Why would one elemental weapon craft into a different one?
that sugg makes no sense
blaster works aight on fast fucks
You mean fat fucks
eruption is better for fat and slow fucks
I mean. Adding it to the recipe seems logical.
Might just be me
??????
Providence has huge hitbox it's hard to miss lmao
however if your enemy is fat the eruption is better
No other Elemental weapons use other Elemental weapons
^
a weapon of the same tier shouldnt be used for another weapon of the same tier, this happens almost nowhere except preboss and some one offs iirc
Additionally, a flamethrower made up of a variety of flamethrowers crafting into a gun is confusing as hell.
doesn't seem logical
heavenly gale and drataliornus be like
afaik gale wont be a part of it so this example is cringe
blame the dedicatee
yes

(Offtopic tbfh)
HGale is kinda dumb iirc
Anyways
Byeah drata is a challenge reward
Yeah crafting elemental eruption into blaster makes no sense
We just need an update where the devs unfuck the donor weapon recipes
Also “adding it to the recipe seems logical” isn’t at all good reasoning.
I hate them
also, im failing to see how by making a recipe larger, it will make it used more
@zenith hazel Latest sugg is really bad in terms of logic and reasoning
1.5.1 "fuck you donor recipies" update
Time to break into the dev meetings
Ty Brav 
Also what I heard is that Legendaries will be removed off recipes for the most part
At least not B-Flux
Wonderful
But stuff like Apo will lose Cosmic Discharge on recipe
finally
Good riddance
i wish that eleblaster upgraded into an auric wep
all the other ranger elements do
(tyranny's end focuses on the sniper that inflicts debuffs category)
Prob exo gun or the ranged exo thing that draedon will drop or smth
wait what 
same tier flamethrower turns into same tier gun 

because why not tho
it doesn't make sense
wait
so your telling me
your gonna demote a weapon to craft a weapon that is the same tier of the weapon that you would craft?
that is very 
...? no it just doesn't make a single sense cause first of all they're two very different weapons, one uses bullets as ammo while the other uses gel as ammo. They're also on tier so it would make the other completely and utterly useless
I don't see this argument going anywhere since it's dumb to begin with so I will stop
.
i mean it does make sense when repharsed like
make elemental eruption switchable to elemental blaster
Blaster doesnt use ammo
its still two very different weapons
Also yes same tier 
now stop with the argument it's going to get nowhere
yeah just delete it 
it's going to get deleted in 23 hours so lol
Alright, sorry, the suggestion don'ts isn't clear enough on that.
lol
bruh
Read Suggestions: Don’ts doc
To quote the doc: 'Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc.'
Read the context
I only gave a general idea of it, and an example recipe
I mean it's a good idea IMO as it makes sense, but it's still suggesting a content addition vs a change or slight function change to a pre-existing piece of content
i'd say the only SIS part of this suggestion is the recipe, and you do state that it's just an example
the sugg would've been better off if you just said "add more post ml mage armor sets" tbh, and the example you stated in your sugg is already covered by bloodflare
eah
its
if he sugg that not only will this channel go full monke a full on flame war on how op mage is will start
kinda cramped to add any armor sets post moon lord imo cause there's basically an armor set for every stage of pML except probably provi-polter
? can you be serious
i mean again this channel got crazy because I suggested an alt for titanium railgun
give that sugg some time to rise and people will say mage is op why add more armor etc
yeah
now to get back to suggs
you keep mentioning that but that literally never happened
if your definition of "going crazy" is making a joke or two then ok
what

In any case uh
I think I've suggested something to this effect for Umbraphile armor as well
Not sure how that fares now

oh yeah that umbraphile post yhar p1 upgrade

well in 1.5 it'll be post dog byeah
byech
#suggestions-discussion message its more of this channel got a laugh here and there

not full monke
Hydro is worse except on defense stat
no more off topic
#suggestions-posting message as if mage wasnt the class with the most armors viable in post-ML bruh
Nah fam we need more h e a l i n g 🙂
the sugg itself make sense having an upgraded version of ectoplasm
well
Nebula exists
mmyes give more braindead healing
rogue once
did you forget about bloodstone core weapons?
that also exists and it gives insane life steal
Yeah I was gonna say bloodstone
bloodcore weaps suck
Repost time
there it is 
yes its lifesteal but drawbacks?
...none?
#suggestions-posting message as cool as it would be aint a bit specific?
flamethrower
you burn but u lifesteal
last time I used viscera it's usable up till scal
i was talking about mage
and that weapon's getting buffed
Blood boiler is the only one that hurts rather than heal you
off topic
Feedzuh trying to hide his Scarlet Devil
That's as careful as I can be without undermining what I wanted when I made it or making it SIS

ah then yes its very stopid
Scarlet Devil baaaaaaaaaad
"You like lifesteal, don't you, Feedzuh?"
an uncannily matching thematic
don't think uncannily is the right word here
Hmm, what is?

oh ye
just a matching thematic
English is a hard language
using big words when typing eng just makes my brain go dry
wowww darksun armor awesome
can't add it anymore since it would make people think that the idea came from the sugg




can i make sugg to make hd failure bigger?
HDfailure is already bigger than CompleteFailure
And you can only make the emote bigger by stitching 4 emotes together

Which isn't great
@sour fossil Give evidence for this assertion
You must follow the proper format!
You mean not good dps?
Give killtimes on bosses
that is the most broad statement
Compared to comparable weapons of other classes
Scarlet devil just laughs in dps
post-ML balancing suggestions are kinda not really needed at the moment
Killtimes on S-cal and boss rush and which weapons suffer the most but this still is kinda iffy cause 1.5
I mean Soma Prime compared to other post SC ranger weapons is way better
power curve flattening™️ means every single post-ML weapon will be tested and rebalanced accordingly, including dev gear
you sure?
Yup
wait
I can send ss
DPS also isn't everything killtimes are significantly better
basically this suggestion is already something that is planned for 1.5
oh
Balancing suggs are currently bad
The problem with this sugg is that the text is long for a reason: those items just have an absurd number of effects
Auric Tesla even condenses the four previous armour set bonuses into one line to save space already
i mean, i'm sure there's a little editing that can be done
but yes overall the actual spacing can't change much simply because beeg effect
Any reduction of text would only make it more difficult for players to figure out what the items do, given how some clarity would likely have to be lost
lol, Revengeance's Tooltip
The underwater defense bonuses are being made into permanent bonuses in 1.5 anyway
is a suggestion to rename an emote counted as an emote sugg
does not feel like "lel"
its more of a "what the fuck"
I wouldn't consider it as such
does not feel like "lel"
its more of a "what the fuck"
eh, still not really a lel
i... think it's okay?
it's not suggesting a new emote
m
You can suggest to rename emotes.
it's probably fine
You cannot suggest to add new emotes.
alright cool, thanks fellas
> 
I just find it funny mine was completely ignored, IG that's a good thing to an extent but just found it funny the discussions here never touched it once. (also it's not a big deal which is probably the bigger part of it)
if it's ignored, none of us found anything wrong with it so we didn't mention it
it's a fine sugg
poggers
yeah
On the subject of the tooltip one, I wouldn't mind it as a config option. If you've played the mod a bit or use the wiki too much you probably have a decent idea of what items do, and you don't need a tooltip to tell you every last detail. If it was in the config it could also be turned on easily if you did need it.
@wispy heron need better reasoning
thats a fair point
you could mention how the effects can distract the player during boss fights or something similar
eh it's fine, though more reasoning is always welcome
QoL is valid, but might want to add more multi-applicable use
im guessing it was an accidental send yeah
when the shift key is sus! 😳
although i already personally disagree tbh and post ml as a whole is getting a rebalance anyways
only the latter prolly matters from my message actually
byeah
i feel like this is another nerf OD sugg that was made in a fit of rage after dying to OD a few times
only one way to find out
i hope he aint waiting to send the description in a second message lol
dw he's typing
editing a message makes it say you're typing too
yeah
@hushed geyser best to post that last little part here, since that will go into voting if your suggestion passes
ok thx sorry
also @mint orchid i had the same issue, needed the stake launcher and items only drop from mourning woods at wave 15, and i was unable to get it in a reasonable amount of time
and no i have been unable to beat old duke for a while now and its just stupidly difficult for post polterghast
first person POV isnt recommended for suggs tbh
ok
It's okay but it does come across as more opinionated than objective
thats why i said it was my opinion
mm
shit on me all you want but i feel strongly abt it
suggestions tend to be more objective-based than opinionated tho
(that's not entirely true)
I'm curious though
Are you aware of OD's system of getting exhausted
i.e. him occasionally stopping to breathe, and having his Defense and DR removed during those moments
(at the very least, they're phrased objectively, rather than "i think" or "i feel")
Alright
I could imagine the fight taking longer if you don't know to use your burst damage options during those moments
but, if it's takin that long even with knowledge of that, then
yeah
I haven't been able to do legitimately for a while now, and I am a victor of reavengeance mode scal, 4 times. I have tried with god mode on, to learn the attack patterns
still quite anecdotal, would be good to remove this part imo
focus on objectives rather than telling your life story
I think that it is fine
ok bro
It puts into perspective that OD is weirdly harder than the rest of the mod
appreciate the passive agressiveness
if it came off as passive aggressive, sorry, didn't mean to make it sound like that
just giving feedback
well it was a suggestion, not an essay so idk why you were so critical about it
suggestions are usually considered formal writing
that's because that is the point of the channel, basically
also yeah critiquing is literally the job of this channel as neko said
tl;dr
-make it 3rd person pov
-make it less anecdotal and more objective
that's all the feedback i can offer
ok
you like it any better now?
the basis of my suggestion was my experience with the fight so i dont know how to make it completely 3rd person
How tf did you take 15 minutes on Old Duke
Also the most important part is having a decent arena where you can outmanuver Old Duke
looks alright now, though you can maybe clarify the correlation between how nerfing the stats will solve the issue of struggling to learn attack patterns
to learn the attack patterns, and yet with all that I still cannot avoid most of his later phase dashes, as they predict your movements
change that could be easier to make would be to lower the health or defense
using the lacerator, bloodflare armor, basic accessories, and good buffs
Why the actual fuck are u using lacerator
yoyo only
Its fucking shit
storm calm down
well then another suggestion
For damage u use the provi drop
buff the lacerator for being at that stage in the game
Alredy getting a buff.
post moonlord in general is already getting rebalanced
Piky tested it on DoG and it took fucking 7 minutes to see how unviable it is.
wait when exactly can you get bloodstone from cal and brim?
post provi
k
After Prov, before Polter
Try using something that isnt yoyos on Old Duke and revaluate your kill time
OD is post-polter
im doing a yoyo only playthrough dude
oh god
test it outside of the playthrough then
Yea but for balancing suggs you must compare it to other weapons
uhhh
because you can't base a full sugg off of a single subclass result
^
yoyos are going to be bad on OD because that's how yoyos work
Iirc melee can absolutely dumpster Old Duke with neptune’s bounty and soul edge
Rogue too with the reaper
That's...
yeah you shouldn't blame Old Duke for being hard when you're doing a weapon challenge
aight
1- subclass sugg
2- post-ml content is getting rebalanced next update, asured.
3- lacerator is arguably worse than any other weapon i.e solar flare and verdant
Lacerator is prob worse than microwave
ok well i thought the lacerator would be with ruinous soul stuff like bloodflare bc that would make sense
There is indeed a tier disconnect between Bloodstone weapons and the armor
I wasn't making an opinion statement I was stating how it actually is
You can feel free to agree with a fact though 
why is lacerator so AVERAGE
@frozen nest lores won't have effects in 1.5
ah, unfortunate
But you can still sugg about the box in general
should I edit my suggestion then?
Yes
I can't think of what would be a good alternative though, if lore items are losing their effects
It seems kinda pointless to me for her to spawn the box in the Hallow, so that could be something to suggest?
this is exactly the sort of really minor effect that lore items as is are good for, like preventing ??? spawns
I mean, that could work yeah, but then you'd be forced to fight her in the Hallow
which now that I think about it is probably fine
since her 1% drops aren't biome specific
to be perfectly honest i don't think that the box thing needs to be togglable at all, so to speak
you could suggest to straight up get rid of it
I mean, it serves some purpose in the Underworld, but yeah
it's not like the Brimstone Elemental spawns a box, and it's also an Underworld boss
brimmy is restricted to the brimstone crag, where there isn't massive pools of lava for it to be lost it
I mean, there's definitely some lava there, but yeah
alright I've updated the suggestion to be to remove the box spawn in the Hallow
since that way if you want to farm her drops you can just do so in the Hallow

for now I guess I'll fill my arena with non-blocking foreground blocks
@cobalt pewter I love that, but I have to point out that Rogue already has a crap-ton of upgrades post-yharon 1
Uhhh
@storm sky didn't you just confirm that lacerator kinda works on DoG for 1.5
Also @signal glade check doc in pins, balance stuff goes thru testers instead of suggs
so my sugg is voided?
wait
Yes. Lacerator does technically work, but one must ask why you would put yourself through such torture of yoyos 
i mean its a weapon like saying
hmm let me give effort on adding yoyo THEN let them rot
just saying
but still its a weapon its usable
Oh I know. But I can't control if it requires a rework or not. It is usable in the latest test (not using a glass loadout)
Yoyos are in such a weird balancing position
some of the bloodcore weaps works in a way that its not bland yet its not op
while this yoyo just steals life
Wasn't lacerator reworked?
and trust me it doesnt do its job that well
Its painful.
Actually it increases your hp regen by 2
again with regen cap its basically useless i think?
for normal- expert
it works
Ahh
It gives life regen
but for revengence- death
it becomes funi weapon
I'll ask about it in Dev. However, I cannot promise anything
yee
But still the sugg is a bit flawed
the sugg I made concerns people who play rev-death
and its a bit unfair?
It did get a rework like, 2 years ago to increase regen instead of having a damaging aura.
You can check Terry's videos about Lacerator DoG.
damaging aura feels like its better? if executed properly
It absolutely shredded DoG
"Viable?"
"Not Viable"
"Lacerator"
I'm guessing Lacerator's AoE ignored i-frames, which could lead to some severe problems and melting DoG
let me check some Lacerator DoG video
Correct.
It did ignore i-frames that would cause to DoG to die very quickly.
Im not sure if this has ever been thought of or if this is even allowed, but Ive been thinking of suggesting a change to Demonshade Armor where the set bonus becomes permanent when activated so you dont need to keep pressing it every 8 seconds. Ive just gotten real tired of clicking on my Armor bonus key every few seconds and believe making it akin to say the Asgardian Aegis buff would work much better.
iirc demon shade is getting like massively changed
All I know is that its getting a resprite
It is getting some (kind of uncesseary unless its on the defensive department) buffs
it's getting changed™️
on itself if the armor was left alone like that draedon will get melted
Bot dead/alive again
@hollow shell pongu
should I make a sugg about proficiency
Yeah one's due for delet
fixing, give it a min
👍

while bot is being fixed
is it ok if I make a sugg about proficiency?
cos I don't wanna get ❗
Sure
so basically, sugg is about making proficiency easier to get
@muted osprey YES PLEASE
thanks amber
cos honestly you get like 12? normally unless you actually farm for it on purpose
I mean, that doesn't seem too bad, 12 / 15
true
so I want to suggest something like a craftable post ml item to max out proficiency
I reached max summoner proficiency with 10 zerg blood moons
@muted osprey THAT IS BRILIANT
WE NEED THIS
tho the main thing is just making proficiency easier to get
or perhaps something post scal
Proficiency Potion
since only post ml is kind of op
also do have to add the title bold by myself
omw to create a mod that instantly maxes out proficiency (extremely fun gameplay)
That rather undermines the point of proficiency, besides using the proficiency meter as accs will boost your proficiency gain anyways
If you do feel that the boost w/ meter is still low, maybe sugg that instead
I'm heavily against the idea of targeting the meter
I agree that there should be other ways to improve proficiency gain
with other drawbacks, even
introduction of more "mechanics" and building upon proficiency
instead of what is essentially a mindless grind
I personally believe a little of a strategy in what you use to boost your prof. gain is a good idea
Yeah I totally don't mind that
Maxing out proficiency just from using an item is kinda iffy, which was what the original idea is
ye
not exactly the original idea
more like smth I just came up with
wait do I bold the title by myself when posting sugg?
You can but it's not needed
Auric Toilet was a mistake™️
i knew that one would make it eventually
it just pains me that it happened 
and you're the one who has the put it through
indeed
i guess you're feeling shit with sending that toilet sugg eh demik?

shitty joke amirite

Deus resist to infinite pierce when?
it already has piercing resistance
yesterday
it already does
Isn’t this like a don’t or a frequently suggested?
☑️
oh fuck my bad
add terraria to calamity
nah it's a frequently sugged suggestion
Indeed
Sorry for suggesting it
yea this one has been frequently suggested, i believe it's been denied before because with death animations you'd have to redo the entire animation every time the boss is resprited
and for fat fucks like Prov that takes a long time
its mostly something that should prolly happen like, later on
Should I delete my sugg?
no unless it has some problems with it which I can't be fucked to think about cause my brain's soup
that said cursed would've said something by now 
actually i can't find any boss spawn animation since the sugg bot was added so it might not be a bluecheck
at least none that are just general "give all bosses spawn animations"
boss spawn animations are really cool
it's definitely a frequently sugged in the doc
Can I suggest specific animations for bosses or nah?
okay cool
i think
i remember a sugg like that, but i think it just boiled down to "itd be cool" as the reason last time
how would specific animations count as SIS
I feel like big bosses, especially superbosses, should get spawn animations
well we have time until the 2 superbosses come anyways
eah
tbh i agree with the sugg, but idk if its really the priority atm (sugg is 100% valid though afaik)
Tbh I think that spawn animations are less of a worry than smoothing out the rougher parts of the mod currently, such as balancing and a huge lack of biome exploration as well. That said it is valid tho.
yeh
yea i'd say it's valid, just not something the mod would prioritize at the moment
fair nuff





