#suggestions-discussion
1 messages · Page 1106 of 1
But.... true melee....
(We cannot, unless it is all Post-ML.)
Sadge
Funny adrenaline right click
aegis blade 
(Old gif?)
not really old
It's before AD got the split tho right
This year?
just aegis blade + adrenaline against deus
i got that melt speed with only rage 
a month ago
this is a balanced mod 
Oh huh
Doesn't the split give them invincibility?
...and?
Considering how hard it is to get close for most bosses that stage and the damage they deal its a pretty big deal
AND not to mention its a legendary
it's still not supposed to be fuck shit op
also that was supposed to be a legit nohit attempt 
/shrug

^
what
I'm having troubles with understanding the premise of this sugg
i believe the devs already know about aegis blade Deus memery
from the amount of times it's been posted in cmt i'd assume so, at least
@atomic sonnet Teleporting to the nurse mid-fight is what we call a cheese strategy
Yharon's music already has a really big range
Should play as long as you're in the arena bounds
I can confirm, yharon's music range is huge
sorry what's a nurse?
||never kept mine alive so my friends can't cheese||
We're just playing for fun,and its just a suggestion
byeah
s'just not a necessary change because it only applies when you're doing something that is unintended
Sounds fair
well um i think that sugg can't be possible
Global music is prolly possible
"oh that's cheese" isn't something that invalidates a suggestion
Yes it can its just unnecessary
Just make the music range absurdly huge 
because music can't be global unless you make some fucked up 2k lines long code 
i have that problem with vanilla as well
Music range being 32bit int limit
Well if we wanna count cheese as being still fine for a sugg
unless you do something similar to tmusic player
fuck large worlds
Ye
his problem is when one of the players in a mp world gets out of range the music resets
so cheese isn't a problem

you can get out of range
Cheese is the root of the problem lol
bruh
It happened cause they went out far to heal for the nurse
DoG's weird mp targetting can also make you go out of range
Dont play mp 

And i was talking about yharon
good sugg
that's cheese' problem
"fuck multiplayer"
^
similar to "fuck mobile"
I agree, fuck mobile
wish I had nitro to post that emote
Is there a "Fuck Mobile" emote
Yes actually
Good
this
Particularly funny because that's my ""cute"" pfp a friend made
And it's being used
for such aggression


yea
I have no objections
@atomic sonnet ^ consider
"Consider the Following"
[Bill Nye nodding and thinking heavy]

Done
@atomic sonnet yes it's worng
it's wrong to use the nurse in a boss fight!
oh how brutal 🙄
Soo..why?
This also happens very frequently with DoG in multiplayer
Even if you’re not using cheese, you really wanna spread out to give some focus and wiggle room, and you’re incredibly likely to be out of the range of the music.
true
it happened to me once or twice (no cheesing and alone)
I can see it being annoying if someone if farming King Slime in the cavern layer for souls but even then you can just lower your music to zero
I don't think Aegis Blade needs nerf
At most Deus just needs a resist on it
It's already having relatively small size compared to other melee broadswords around its tier
do we count omniblade
Omniblade is funky
omniblade has a great hitbox
Also wtf melee speed softcap

Deus is the only really problematic boss with Aegis Blade left click tbh iirc imo afaik
thanks!
I just realized Raider's Talisman rework has been suggested for 5 times in suggbot's lifetime

I've been suggesting it before suggbot existed

I didn't scroll beyond suggbot ye
But none of those in suggbot times got delivered at all

Society
don't kill me for the sugg
holy shit
i don wana reasd this
not much reason in it
(also the image is kinda
)
it's also very (VERY) specific
lmfao
farming ❗ streaks continue
we will

(:
Also post-ML rebalance is disregarded in sugg system, and Celestus SS rework is planned

ok imma delete 
all balancing is kinda disregarded
though it's not a don't
ye

golem buff sugg 
it's not really a buff
just making his lasers have a purpose
spread more
Allow Golem's lasers to spread more or remove the extra lasers and thicken the laser golem shoots
currently the lasers that the head/body shoots make no difference than shooting a single laser, since they spread very little the extra laser make almost no difference.
making the lasers have more spread not only makes it actually harder to dodge(no more mindless circling ig?) and makes the second laser have some purpose, as well as buffing golem a bit indirectly
while waiting for cd i'd post it here first
waiting for cd
ye
oh, cooldown

CD is Cool Dude
Mfw cool dude


singe they spread
typo
moment
Cold Divinity*
oh yeah

time to get the infamous Cold Divinity role
10 secs left 
liftoff?
posted 
wheres the reasoning 
Ye Im currently editing it

Idk if that's any better but thats all I could come up with for now
funny idea: have their stats scale with your health in different ways
like how actual SG does it
crimulian goes faster horizontally and ebon jumps higher
very stupid idea but maybe something to play off of lol
otherwise, good suggestion
(you dont need to add that)
I was also thinking, maybe if you use both of them together, it would also summon a mini slime god core that would buff the slimes every now and then
Similar to yours actually
Your idea*
okay, thats a fun idea as well, i would almost be happy if they were just made into one summon that was the mini slimegod core
something like dragonblood disgorger
honestly id be super happy with that
just one big slime god core and two bigger slime demigods
and the core can empower one of the two periodically
That'd be epic
(can we get this????)
if you want you could add that to the suggestion
not specifically, but like
I might actually do that if I can actually put it into words
"make the staves different, or combine them into one summon weapon"
arrange it like, "see the problem with corro and crim is that theyre both the same summon and they dont do anything besides what the slime staff already does
there are two solutions, make them more interesting and distinct from each other, or combine them into one, more interesting summon"
Ok I'll do that now
slime god drops are weird
theyre all pretty wacky
slime god was something like the third boss added to the mod
(first boss iirc)
a really early one, at least
really? i had thought desert scourge and dog technically predated
maybe it was the first
anyway, the 3-slime-fiesta came out a while later
byeah
Overloaded Blaster looks like something out of the Statigel set
They should add in another slime boss!
nope
why not?
im already mad about the worms, mostly
i dont think we need more slime bosses
its an awkward boss design
but there are only two...
OOO'
The Abyssal/Eldritch & Crimslime/Corroslime look like something to drop from the small blob rather than the core itself
hmm
three counting queen btw
They could make one of the poast Scal bosses summon a slime as a helper like Providence does with the profaned guardians!
(i was assuming we were talking in calamity terms, which slime god could count as 2 slime bosses, but as 1 boss encounter)
they also dont have the ai of slimes
the second appearance of weird slime god moment is the gel darts
also something out of a statigel set, but a banditware
i think gel darts are fine as bandit sells
but a lot of sgs drops in general are just weird
overloaded blaster looks like a purified gel item but its not, it acutally drops from the boss iirc
(that might have been changed, actually?)
I think it's crafted iirc
imo both Overloaded Blaster and Gel Darts out of place for how it looks
when they're SG drop and Bandit wares respectively
the statigel color scheme doesnt look much at all SG related
they use the static refiner palette which is reserved for purified gel, rather than corrupted slimy looks
I think the idea is that SG is corrupted and after you beat it you turn it into purified weaponry (aka statigel)
So what it drops is ideally corrupted (?)
statigel is kinda a whole other set of stuff yeah
megapallete moment
even with this in mind, there's clearly a gap for Statigel weaponry (2 melee 2 ranger) and SG drops (1 ranged 2 mage 1 summon essentially lol)
this is sacrificed for the more-relevant post-SG series of "Night's/Carnage weapon"
themed stations is fine
for the sky mill example: it's not even an addition, just using a vanilla station
refiner also makes furniture, and this is a global for all of the furniture's in calamity, so using it to also make statigel stuff makes sense and doesn't tear apart the craftings of a theme
still kind of bloats crafting space since theres no reason for it to also be used for armor
I think that's fine based on precedence alone
all other themed crafting stations are furniture only
Most crafting stations in Terraria are "bloated" on the basis of solely furniture production
or something incredibly specific
well just because its in vanilla doesnt mean its not a problem
im more speaking of the fact that its required for armor and gear
in addition to decoration
Bone Welder, Glass Kiln, Flesh Cloning Vat, Sky Mill, Living Loom, Solidifer, Ice Machine, Lihzahrd Furnace, Steampunk Boiler
outside of space, it is not really a problem
And both sky mill and refinator are crafteable, and nothing that requires you to get out of your way really
"Something-incredibly-specific stations" include Cooking Pot, Dye Vat, Autohammer, Imbuing Station, Keg, Blend-O-Matic, and Meat Grinder
-- you get the point
thematic crafting stations is fine imo
Doesn't make much sense everything is just made on boring anvil when you could be more creative with that
Convenience isn't always best
Actually, I didn't like the Static Refiner/Sky Mill idea as much even though it made sense
none of those are required to make armor and weapons
which is the main point of the sugg
When you make all the furniture crafted at a high traffic station ie.anvil, you're able to fill up a ton of crafting slots just for those furniture alone
anyways i play with magic storage and have 2 mods that get fused stations so this does not affect me 
False, Autohammer is required to make Shroomite armor (via bars), once and never again 
and duke fishron summon
fuck shroomite its not real
You should specify btw
I had an impression that the suggestion was "fuck all the furniture crafting stations, they bloat, remove em"

rather than "these furniture crafting stations are blantantly intended for furniture, don't make people use them for something else"
so just reword it?
yes
alr
- Do try to discuss your suggestions with others before posting it, rather than editing it as feedback comes. It would help refine the process as a whole and make a things a lot easier
So uh
Buff slots
They're flawed
what's wrong
Buff slots are in theory a good idea, but way too many things that aren't buffs take up buff slots
Notable cases are: pets, light pets debuffs, buffs from accesories (ie frozen turtle shell effect), cooldowns, minions, cirrus' candles
cirrus candles are technically buffs
yeah, otherwise continue
Also i discussed earlier with psychic, "overbuffing" isn't much of a thing, since there already are other limits like alcohol poisoning, holy wrath disabling wrath, cadance disabling regen
your point is integrate lan's unlimited buff slots into calamity or what
it's still sort of a thing
If you had buff slots to spare, you could use revivify and that's really about it
Flippers and shine will do no good in a bossfight, which is when you use a lot of buffs
Also boss zen shouldn't take up a buff slot
Disabling enemy spawns doesn't need you to make a buff, caltester and heros prove it
but, what's the suggestion
Raise/Fix buff slots
valid it is, i personally agree
uncanny territory time
I like you suggestoin
Um
hm
I think they made it cuz dividing drops from abyss and Sulphuric Sea
Solution B
So basically revert back to how the pots worked originally.
reject modernity, return to potte
gosh i remember when one of these dropped 4 of them
Solution C: make all treasure in a stack open at once, but reduce the stack size
Honestly not against it.
Go to hell
Break hell pots
Okay but does that actually relate right now.
get ready for 17 days of lag 
What

I still think regardless of what happens just fuck the loot table
Why do you get a random assortment of 15 something potions
How else am i supposed to get my very important spelunker glowsticks
skele merchant
and spelunker glowsticks, amazing
glowsticks and that one food item
all that matters
Hadal stew
its prehm lifeforce which is ok
Options are useful wym 
healing pot, glowstick, bomb, jester arrows --> hadal stew, spelunker glowstick, sticky dynamite, hellfire arrows
sulphuric and abyssal respectively
Sticky dynamite
Bruv
Wait
Is the loot table that small
Or is it the reduced loot table
it cannot be that small
nah, I ommited the 14 potions you can get

Don't
Instead of fucking heartreach, why not give potions that are useful in the abyss
I mean from one abyssal treasure you can get nothing but 1 silver 1 copper
which is fuckin useless
Like shine, gills
it has anehoic coating
as for the current sugg, seems valid, nothing wrong with it
Altix can you just paste an image from the loot tables here, i can't do that im at my cellphone 
we're going off topic rn
wh
😡
first of all, the last paragraph is unnecessary
can you even sit on stuff in tmodloader
not yet
basically this suggestion should be suggested when calamity transfers to 1.4, which will happen after 1.4 tmod poofs into living ig
tML Stable is still 1.3.5.3
no
Dangit
future content suggs aren't allowed
suggest it if it doesnt happen when 1.4 calamity is already a thing basically
(and I bet it's going to be done anyway)
yeah
hype for sitting? you must be fucking tired
Yea
you can sit on toilets so, eh
toilets on terraria counts as chairs.
That's why
well you sit on toilets IRL too, i hope
and even some things like Bewitching Table are counted as furniture for NPCs.
byeah anyways
-You're telling me you dont stand while pooping?-
you can prolly remove the suggestion
Will do
since its basically just future content that is 95%~ happening
shitting? i just sit on toilets for the sake of sitting
Must be a typo
is your dining room full of toilets instead of chairs?
offtopic
anyway YashuPi you should prolly remove the sugg


#suggestions-posting message dont suggestions like these need testers? or was it already discussed and stuff
:the gif:
isn't Aegis Blade also a legendary wep
I just had this idea to add sound waves whenever yharon roars, like the waves that are produced whenever you destroy a celestial pillar's force field. It's just a cosmetic thing though.
I suppose his roars are attack cues so it could serve as allowing a person playing without sound for whatever reason to still have those cues
giving it a purpose besides "I think it'd be cool"
@safe oasis Your top line can be worded better. As-is it sounds like you're asking us to remove crafting stations, when really you're asking for non-furniture crafts to be moved from themed crafting stations (which are normally only used for furniture) to more common stations
To be quite honest I can understand aerospec requiring it’s furniture station, as you need the blocks to make the gear.
they are not green, just a shade of ???
yea there arent green spears
they are also directly fired at the player, so you could just fucking stand on a safe spot between the pattern and get free heals
hold on
they are not even it's own sprite
The ones directly fired at you during cocoon
Yes those
night provi has greenish-white ones
nvm flames also aren't this makes 0 sense shut me up
point is
Hm
True... they're hard to avoid though
Yyes
and that is objective fact
thats the point
avoid or perish
I don't like their movement patterns and how they stutter
if you made them healing the attack would be both easy af to avoid, and free heals
Inconsistent and i despise ite
What about that orbs attack where she cocoons up and fires a bullet hell
uh, Grimm pufferfish attack
wait so this is a 'the attack is too hard for me so i want the devs to change it' sugg
their stuttering is fine, it's a warn tbh
you may not be able to difference the colors, or the fact they work differently
Wait what, there are green spears in the fight?
no
no
just that some look kinda green
there are just greenish white ones at night
Suggestion should prolly be reworded then
That requires active dodging all the time, even with the heals most of the times you've got to go to the green stars, they don't come at you
somehow
yeah you cant stand still for provi
Ok yeah I get that but I don't like how predictable yet unpredictable those projectlies are
they are fired towards you and are painly slow
Would you prefer old provi bullet hells, which were complete fuckin rng?
Keep your distance and keep trying, you'll get a handle on the pattern
RNG 
one barrage is directed towards the player, is slower and has a different color
destroying nohits
old provi was still a great fight
the slowest projectlie in Providence's arsenal is somehow the best
dont diss
“I dislike this attack, Nerf it.”
Thats pretty much it
and I hate how accurate that statement is
it's valid, it's just not likely to go anywhere
its cool, yes, but like the Belmonts, fun does not entail cool
wait so this is a 'the attack is too hard for me so i want the devs to change it' sugg
like i said
its valid, i mean like its not a very good one
hmm, true
Provi’s healing stars make up for the fact that the flames do like 200 damage flat.
I'm probably gonna write another suggestion that isn't so much of nerf this attack because its so broken also piss u
You can probably facetank the spears if you know what you're doing
But you can't do that with stars
Best you can do is doubling your facetank lifetime with Blood Pact

Bc stars are quirky and do a flat damage number that can happen every second
negative healing is
pog?
no kb is pog
Fuck you melee!
If you’re dumb enough to buy a new tank build this weekend, you’re a big enough schmuck to come to Big Provi’s Hell Stars!
uhhhh
The image isn't needed at all
the latest sugg needs a reason
Also yes
thats uhh
@dreamy citrus Please don't attach images that have no correlation to the suggestion.
meme on an acceptable suggestion.
Ohh. Ok. But I mean he eats a lemon and cries because its sour
You can repost the suggestion without the image in a few minutes when the slowmode cooldown is finished.
uh?
Ok. First suggestion is because I was complaning
second one is purley for visuals
like what xyquad posted
what does grimm baby have to do with this
because hes cute
(It's not relevant)
so?

Not relevant.
Yeah ok thats not revelent
god thats a beautiful emote
I'll just delete the sugg now (so people quit complaining in here)
hold this
Make the dash color of Counter Scarf and Evasion Scarf depend on the dye
You know that red thing that trails behind you after dashing? Yeah, that. I would like it to change color depending on the dye you are wearing. Things like shadow dye and nightmare dye would alter the color of that red trail.
(I see now the green spears they were talkin about
Taken from vidie)
The sugg won't work like at all, cuz of the function the "green" spears currently serve
Defo should be reworded in some way
like "add an occasional healing spear to Providence's spear bullet hell" "because it is strange that only one of the two cocoon bullet hells gives you the ability to heal"
Asking for the current green spears to heal you would be bad
Because the current green spears are the ones that aim right towards you
That phase would be a guaranteed full-heal
....yes
That is indeed why this sugg is awful
Can you exclaim it Cuz right now that would be such a balancing fail
Alright
Always good
And honestly, I want to see a weapon that gets most of its damage from debuffs
There are two
Stardust Cell and Shellfish
and probably also Daybreak and some Venom weps, as they got stacking DoTs
I think Lionfish is the best example of that iirc
That's like saying summon weapons get all their damage from buffs tbfh. It's not like shellfish does damage outside of it's debuff really.
Actually Snap Clams also deal dmg mostly from debuffs
I’m saying that like there’s no real function to Shellfish staff outside of it’s debuff. It’s not like it does any damage or anything, you need the debuff in order to do damage iirc
It’s not like wand of sparking which does do a slight bit of damage outside of applying burning, at least I think so
yee, it's okay, it's just like...weird to me to say "most of it's damage" when it's all of it's damage
byeah regardless
This is an old suggestion that is no less valid today
DoTs be weak
I always thought that DoTs were weak to compensate for the thing applying them having pretty good damage-
I like how the Helstorm is a reference to a Borderlands 2 weapon known for it's busted-tier levels of fire damage... but it inflicts a 4 DPS DoT 


Sounds like a bug yeah @warm scarab
That is, if the crystals never stop firing even after a good amount of time has passed
Provi just wants to distribute her crystals
Cuz night Prov is indeed supposed to fire crystals very quickly, it's just that she fires em very quickly then stops for a bit
it never stops
i personally think it's a feature

good morning.
i got a suggestion idea but i am not sure if it's a spesific item suggestion or not, so can you tell me if it will be allowed or not?
my idea is a rouge accessory that allows you to preform more then one stealth strike with only one stealth meter charge
We kinda already have that
there's an accessory that lets you only use half your stealth
Coin of Deceit, and its upgrades
no we don't
red accessory
and still do a stealth strike
Ruin Medallion
Ruin Medallion and its upgrades let you do 2 stealth strikes per full meter of stealth
it consumes 50% of the stealth right
but not allows for a 2th stealth strike one after the other
It do
It changes the requirement for a stealth strike to be 50% stealth, as well as making it so stealth strikes only consume half
yeh
then i guess i didn't see that some how?
The confusion is understandable
i using these items now but it doesn't do that
You can ask that their tooltips be made more clear, if you want
(btw @bitter drift, to answer your original question, if we didn't have such an accessory, it would not be a SIS)
but it exists already so
Yeah you could have suggested that without it being a SIS, if you had the reasoning to back it up
ok thanks for letting me know
yeah just don't get too spe- I don't think I need to mention this

"just don't get too specific with the sugg"


"just don't get too speedy" came to my mind earlier 

didn't you sugg smth like that not too long ago
you are allowed to resuggest if you think timing is the issue
Yes, but actually no
or something like that
I posted it, but didn't let it go into voting bc of timing.
unfortunate
Ruin Medallion and its upgrades allow you to SS twice per bar yes
ah
no I won't make the joke
Like three people posted like in two hours and I usually don't like that to happen
what a misfortune
I heard that's being moved to Coin of Deceit, and Ruin will get a new unique thingy mayhaps

hage
sod it, the joke is happening anyway
byeck
about the envorimental sugg, wouldn't it be just a little bit more annoying than it already is to counter the hot and cold
you mentioned frost barrier but due to the difficulty of obtaining it I think most people will just get it when you need it for auric armor endgame
You can buy it from the traveling merchant at a decent rate, which is why I point it out.
i always get like frost barrier really early on wdym
it requires extreme luck
Additionally, it completely shuts down the heat and cold mechanics once hardmode starts.
Actually, it's even easier to obtain once hardmode starts. As long as you have a traveling merchant and cosmolight, you can trigger the full moon needed to buy it.
i thought you can't cheese travelling merchant sales with cosmolight
You might be thinking of his stock. It doesn't reset with cosmolight, but cosmolight does trigger the full moon, which is what causes him to sell Frost Barrier.
mhm
not sure what you mean by this btw
before I say anything do the warmth/obsidian skin potions just negate all hot and cold effects
I can't remember too well
obsidian skin does for heat, warmth does for cold
yes
ah so assuming your sugg gets implemented and it will scale like how abyss does with the deeper you go or in this case with progression, wouldn't it get pretty annoying as heat/warmth protection items getting pretty scarce
Depends on how it's implemented. As is, it's currently just an on/off switch that you flip by putting on or off a immunity item. I would prefer that to be changed.
also, there's 14 things that give you complete immunity to all effects currently. Some of them are more late game, but a generous amount are available at the end of hardmode, in addition to the other specific heat/cold resist things.
I'll go see what they are
keep in mind I left out encased bc...that one is really really awful.
oh permafrost's concoction 
yeah 
anyhow haha yes only 2 prehm accessories to get complete immunity 
there's not a lot of items for cold protection eh?
wait a fucking millisecond
#suggestions-voting message
did all of us have a brainfart or smth
this is a large-scale rework 

the worldgen thing?
dicksord on mobile doesnt show messages correctly 
~large structures
well
welp it got sent to the dev server
mmmhm
i mean, if it does get accepted thatll be neat tbf
I won't be surprized if it stays as ✅
yeah same
Not for the first time in any way.
it's failed a few times lately
im pretty sure people brought it up but it was mostly ignored
yeah
just a minor inconvenience for dev server prolly
we make this a bigger deal then it should 
I am*
then you are fully to blame

case closed
Technically it’s 3. Magma armor, frost barrier, magma stone. Cuz iirc magma stone is pre-hm.
Ye
Weird
byeah
have you tried pressing it

Good point I’m definitely sure they haven’t 
what do you think I've been doing
clicking it
turn it off and on again
how does one "turn it off"
hm
buffing the current environmental dangers and making them scale
isn't scaling?
yes 
Weapon scaling is cringe yeah. Have not heard anything about scaling in general being bad.
my sugg on darts 
Campfire, Hand Warmer, Inferno and Warmth (which are all pretty easily obtainable) give you 4x cold immunity, and are all avaliable Pre-HM 
i wonder if enviromental stuff counts

hostile spiky bushes hahayes

also do we count standing in front of a wall 

and funnily enough the eskimo vanities also give cold protection
walls just kill d mode enviromental effects 
I was talking in a general sense
not just about dont's
brain
Wacky
.

perish

Byech offtopic.
anyhow
just for clarification
or Duke Fishron summoning a larger version of his Sharknado from the water.
does this mean the cthulhunadoes that spawns while it's raining in the ocean
:hmm:
if yes then that would be ungodly annoyance
lmao
anyway I don't really have anything else to say about the sugg
aren't the cthulhunadoes from the death mode ocean rain the same ones from fishron's second phase
yes
After a small mishap with another channel, I'm posting my suggestion here.
I think that projectiles shot by the Perforator Hive should go through blocks. It's far too easy to cheese the boss in any given mode with a semi-decent armour set {i.e. Gold/Platinum Armour} and an umbrella of blocks above you, essentially negating any dangers of the Hive, while facetanking any worms that spawn.
the thing is you can choose to not put blocks 
..I'm well aware of that, but putting blocks really shouldn't be an option.
I mean
if they wanted it, they would've fixed it already
It's an incredibly simple method of cheese tbfh, but the worms do still pose a threat. The largest one deals 100 damage in deathmode, meaning you can take at most 4 hits before dying.
I do think that the Perf hive's projectiles should be difficulty-locked to rev+
perforator is a weird boss
sure is
Wait, that came out wrong-
if you fight underground contact is the only issue because projectiles get instantly deleted
I think my suggestion should be difficulty-locked to rev+
if you fight on the surface with a large pit the worms do nothing and you can hold attack to delete them
weren't projectiles already block trespassing on death anyways before
I just think that the Perforators should be a more difficult boss.
that was removed for some reason
however, it's still an early phm boss and basically none pose enough threats until SG
it's very easy to cheese perfs, meanwhile hive mind is muuuuch less vulnerable to cheese.
(Slime God is also eazy but that's another story)
hive mind is less vulnerable but it's also easier to just push around
you can take 15 hits and still win the fight
I think that because of cheese and where both bosses lie, Perforator Hive's projectiles, at least in rev+, should be able to pass through blocks. To make fighting it underground and overground a more difficult, but more exciting fight.
If you want underground proj cheese to die, you'd also need to kill surface worm cheese
Basically this
one at a time is better
I think it's interesting having the option to kill either or
but both is just too much 
cuz you might end up not fixing surface worm cheese at all
I think that killing the proj one is both simpler and more effective because it still makes those projectiles more deadly while killing the worms as well.
Is this really that bad of a thing? You can also take like 15 hits in the SCal fight and still win.

it's not, but it puts the difficulty into perspective
Byeah Fearmonger + Bloodflare Core is prime tankin' for scal
even while fighting underground I always have found perf to be the harder of the bunch
I don't think I ever fought HiiH MiiM underground
It's always more free to fight it on surface
As well as that, after facetanking a worm, it's far too easy to sit under some blocks with a campfire and be completely safe, to regen all of your health.
doesn't burning blood disable regen
tfw never fought Hive Mind at all

Bleeding also gets applied.
Yes, but those debuffs do go away.
facetanking underground
I've cheesed the perfs enough times to know i-frames definitely last long enough and the whole thing with it is to NEVER be exposed and not under blocks.
also if you have burning blood you lose 4 health a second so like you would need some pretty high regen to counteract that.
Campfire lantern band of regen
But hey. That's just my suggestion.
I think that, at least in Revengeance Mode or greater, the Perforator Hive's projectiles should trespass blocks.
Yep!
yeah because its related to yours truly

Also calamity vanities is planning on adding someething like that already w my permission so yea
make it official then 
every single time with a fucking vanity sugg
@solar sun Could you explain your suggestion?
they seem to have ding dong ditched
Of course...

my apologies, its done now.
cal vanities moment
Exactly what would you say for vanity then besides "it's cool" or a "missed opportunity"?
fair
do yall think deus needs a buff?
no
Uhhhh
#suggestions-posting message it is the literal tutorial boss
i dont think its supposed to be hard
It doesnt need to be hard
It's less of a buff and more of making the phase 2 more unique to me
Also king slime buff is a don't iirc
But rev fight shouldn't be completely identical to expert in movement to fight it
if you want ks harder
Ah
enable eternity mode
idk then, but i still agree with whats said in that paragraph
its the literal first boss, i dont think its supposed to really impose too big of a challenge
It's not about difficulty it's about not being the same fight
Rev eye is one of my favorite bosses
Because it's rev additions breaks the funny run away strat without being too difficult
yeah that's not a don't I think
because that restriction is there doesn't mean the boss is completely immune to all suggestions because hehe too hard
they're asking for a change in rev
The change could be as much as forcing to player to jump occasionally, just something to make the rev fight more than just expert fight but flashier
fair
I still think hive mind still needs a buff in normal mode, if you have ever seen it before
Cocoon spears are
to dodge when providence is in front of you since they always go counterclockwise
making ks be less no brainer would be cool yeah
Lol normal mode 

normal mode more like not getting good mobility up until fucking plantera
normal mode more like why even play calamity
ye
like if you havent beat terraria in expert you should not play a big mod
revengeance should be the default difficulty for beginners 
thats is like saying to some new Doom begginer to play on Ultra-Violence/Nightmare! before playing it on Hurt Me Plenty or the easiest ones.
ultra violence is the casual difficulty deal with it
thing is people playing calamity shouldn't be terraria begginners tbh
and it's not like difficulties in doom are capable of locking you out of content
Have you looked at the stats of Triactis' hammer?
would the easier solution not be to nerf the hammer instead
instead of adding new items
Asking for more weapons with higher damage basically breaks this, and yeah. ^
also, using triactis as an example when scarlet devil is in the same tier with 4x the base damage
At least im here
At least im trying to think of a good idea
Well you see, you need to compose great suggestions that also abide by what you cannot suggest.
The pins have so many rules i cant even suggest scythe type weapons
Yes, but that does not mean it is impossible to suggest anything.
in fact it's kind of the opposite of the rules are there to bring more variety to suggestions and make better sugs but 
I tried suggesting a corrupted eye vanity, only to find out there is a vanilla item that can make a players eye change in vanity slot
I tried suggesting a weapon, it was specific
I tried suggesting abilities, they were too powerful
All of those qualify as stuff you cannot suggest, yes.
Like weapon animations for melee should be overhauled i guess
I read the docs again
;';
;-;
i mean
i dont really see a reason why this needs to happen tbf, atleast i dont personally
ironically, "I will edit this suggestion if anything is wrong" shouldn't be in the sugg
AGH, the excalibur only swings up to down like its gonna do a finishing blow!!!
like, uh
..?
basically every sword in terraria
Maybe in the mod the swords could swing left and right, THEN it can do its normal animation
why calamity though?
I don't see a reason in this, probably need to add one
hmm
yeah theres really not a good reason for this imo
but first, its actually even posible to even add an animation to a vanilla sword on tmod?
that'd also be more fitting on a mod that overall changes how swords attack lol
it is
maybe
idk
theres UseAnimation i believe, so yeah think so
(Also could specify what specific kinds of weapons should get an animation)
its diffrent from UseTime iirc
so it might be possible to change weapon speed
but like
why?
It's possible but yeah why should calamity do this instead of like Terraria Overhaul or whatever 
it just makes the hitbox inconsistant
you swing, but hitbox appears at its own pace
This is the 7th-8th-9th-10-do i even know time i have made multiple mistakes in a suggestion
Im at the point where i feel like there are too many rules for a single suggestion
Its so hard to make a good suggestion
not really
i mean, you can see other's suggs
its not hard.
a good sugg isnt bound by the rules
dont force yourself to make a suggestion if you cant get a good one that doesnt cross a "dont"
It's really just
- Find a problem in-game
- Write it up with the correct formatting
its bound by 🧠
That's what I did on Torrential Tear not dropping from Abyssal Crates.
"not dropping" wording feels more like a bug.
"make it drop" is more of a suggestion.
And i had another idea in mind of "add a story mode for calamity" but it would take way too long but i just wanted the lore to become major in a specific mode, now i scraped that off my plate
But i didnt post it on #suggestions-posting
JE will exist whenever 1.4 comes
do thatll do it for yah prolly
kinda?
unless you mean like
yeah basically
lore is scattered
don’t suggest high effort things
I said i scrapped it
and don’t suggest things for the sake of suggesting
lore is scattered to make it more interesting imo
and yeah ^ this
think how it would benefit people
Isn't lore getting rewrited by mrrp anyways?
Isnt suggesting also creativity?
you can’t just suggest “oh let’s give the terrarian an x buster and make him shoot things and also make him walljump because I got inspired by megaman x”
that’s not how it works
you can be creative, but getting ideas from other games is not usually realistic enough to implement into terraria
Now lore effects are removed, so whats the point of getting lore drops
..for the lore

?
