#suggestions-discussion
1 messages · Page 1105 of 1
I will remember that.
Damn 
everyone will
I destroyed Mad Alchemist's Cocktail Glove
You no longer need to worry about it and tarragon leaves together
GOOD
Quality, ty ozz
Fun facts
Red flasks had an explosion 480 pixels wide that did triple damage and ignored iframes


Cock
Epic!
Blue flasks exploded into 20-30 clouds which could all hit simultaneously
Green and purple flasks were actually balanced
The right click inflicted god slayer inferno as well as cursed inferno (and a bunch of irrelevant debuffs) and exploded in a 120 pixel radius for double damage, but had a 1.15x damage multiplier which multiplied with all your damage boosts and that 2x multiplier
Yeah all I did was reduce red's explosion to 120 pixels and half damage
God that’s stupid
and blue spawns 9 clouds which cannot hit simultaneously
Thank you patreon weapons very cool
but cloud damage was increased to compensate
turns out doing that was good enough, I didn't have to change the base damage at all!
Patreon weapons are amazing indeed
I wouldn't blame the patron tbh. It's a pretty good weapon design and balance like that wasn't really decided by the patron
^ the patron didn't program it
True
it just had some problematic code
It's just funni how those bits sometimes fled over the dev's sights
Indeed
And cock is probably the more severe cases
yeah
I removed the 1.15x multiplier on right click, replaced GSI with Nightwither, and reduced right click explosion from 2x to 1/2 damage to match red flask
That's... it
Didn't take much to fix it lol
Outside of Kelvin, I can’t really recall a patreon weapon being that stupidly good outside of like...maybe one update
I thought it was gonna be way worse
butterflies
Dark Spark
at least that's when I played 
PSA was also extremely broken on release
butterflies are just ok
Oracle hasnt died for some reason after acid rain, and also wand since projectile resprite
KILL IT
The dps is just stupid
Those need a nerf, the post-Golem meta revolves around them
Because tbh there's not a lot of summoner choices in that area
Xeno, Tempest, Fuel cell, infected remote
Does it do excessively over the expected kill time?
On some bosses
Like fuckron and cultist
And rav
Cultist 
Xeno staff 
Also it also has an exploit thats broken as shit
Tempest is also meme
Infected Remote 
Fuel Cell Bundle is also kinda a meme
tempest is a meme
Butterflies also get a pretty good kill time on ML
yeah
He hates it
the only reasonw hy butterfly excelled over every other summon during hm - post ml is because it can hit things afaik
This isn’t post ml philo 
If there was a Calamity summon on that tier that could consistently hit enemies, it'd be used over Butterflies
and none of this is sugg-related
ye ian
because butterflies could hit things properly it was used over every other summon on that tier and even on ml
its funny
what ai does to a summoner
I'm not necessarily talking about the next update
and I doubt that only post-ML and nothing else would be touched
iirc pre-ML stuff like Terratomere would also be touched
lolem
They touched all pillar tier and above weps
well yes
So that pillar tier didnt overrun post-ml stuff after that got nerfed
but we're talking about HM
and this is specifically a post-golem weapon. Making it unlikely to be touched lmao
Unless prompted.
Summoner just needs minions with AI that can hit post golem. Tempest Staff barely fuckin hits, Xeno has kinda eh range iirc, and Remote is a meme.
Yea if cells and helix got nerfed (which they’ll likely will due to them being good until Polter, just trash on provi and weaver), butterflies are gonna be so busted
true
You also gotta keep in mind.
Summoner is also getting completely rebalanced due to stacking dying.
maybe if they made summons who charge to attack hit faster
And make projectile summons be less dumb
And even when they're hitting something they prioritize something else other than the thing that's trying to kill you unless you do the right-click thingy-
~~go to #calamity-mod-talk ~~
ye
bot's down, notified amber
rip
it's back up
Pog
- not a suggestion, more of a bug
- pretty sure this is known
remove the particle effect/reduce the amount of particles on screen, it gets ridiculous at times happy?
~~make HoTE less usefull for summoners
~~

instead of that
an accessory for summoners
maybe make those accesories not be affected by the nerf
since only summoners really use them anyways
making them classless would make summoners not use them aswell imo
as? and why?
Yeah instead of just moving them to classless just having them not be affected by the summoner penalty would be neat to use it outside of just no visibility 
classless damage solves that issue and lets the damage get boosted like summoners boost it
its the same effect but actually useful to anything that isnt summoner
i see it better to keep them more usefull for summoners tbf, since lets be honest
when did any other class use them unironically
Time to make Elemental Gauntlet give bonuses to all weapons because "ITS ONLY FOR MELEE!"
when most classes have so much more
i mean think of it this way
the accesory is litterly a summon
its more directed to summoner, but usable by all
its just better for summoners then anything else
and most of the heart's components are summon accesories
kinda? If you use it as a stat stick
Yeah now that I look at it kinda is a summon exclusive accessory design wise
But it's an outlier
its better to keep them summoner focused, but just making them not get nerfed by the summoner nerf thing imo
so summoners still benefit from, well
a summoner related accesory
I agree. Would make HotE worth farming for outside of summoner runs
I think, if anything, HOTE should be changed to be less of an all-class accessory
i agree actually
its really not worth anyways for any other class imo
it should just focus on the thing it can and should do
It's just really boring at the moment with it's alternate form just being a stat stick
We've already got the Community
I'd much prefer if it scaled better with progression but lost its alternate mode
thats just a separate suggestion entirely
whether the devs want to make it more summoner specific or better suited towards all classes
tbh the alt should just be removed, buff the heart itself maybe a bit more to be more summoner related
It's literally made of summoner accessories
aero, cryo and something i forgot really dont do anything other then stat sticks so i wouldnt count that either
its litterly a summon accesory
people forced it to be "MUST HAVE EVERYWHERE" for no reason
when litterly almost every class has better shit that overshadowes it other then summoner, atleast hopefully in 1.5 when slot stacking is gone
also you guys are talking about like a specific aspect of my broader sugg
slime mount and stuff also does summon damage
as does fungal clump
sponge? what does it have that deals summoner damage?
fungal clump
did they move it out of sponge
clump is basically a summon imo, it shouldve been that
no idea, i always remembered it as a part of the amalgam
mounts are tricky, ig
but accesories that lutterly just summon a thing to fight for you, like clumo imo should stay summoner
prolly the amalgam then
which is
well, an amalgam of accesories
so tbf no one cares about it anyway 
Imagine being wrong 
if you are a facetanker or a true melee that is
the range truffle thing has is so low risking is a bad idea for most.
Thanks Feedzuh

One of the suggs like this was approved, so this one would end up with a bluecheck
just wanted to ask opinions , is my sug good?
suggested and approved before https://discordapp.com/channels/225030931008847874/263382359397761025/772979353382027266
That doesn't meant the sugg shouldn't be up yes
my bad
yeah its still fine
bit too wordy though
the part about summoners not having a problem doesnt need to be there
could be skimmed
Yeah it's a bit thick is all
Looks like we got our daily astrum Deus color change suggestion
You really should have to kill both worms tbfh.
@ashen warren again (again).

bot broke (the bot broke) ((this means it can't deliver suggs)) (((if the bot can't deliver suggs then I can't suggest to add :peepoweird:))) ((((this is very bad))))

Ah yes
I also had this in mind
One thing in particular is to make one worm inherit the old helix minions around its head
When I thought about it
Byea, having 2 versions of the worms actually significant instead of just slowing down the fight indirectly is

Also actually needing to kill them would be nice.
Imagine if you only had to kill one twin after both of them reached 50%, it's just kinda ridiculous.
It certainly does give a challenge
Indeed
First off, lore effects are dying for the most part (these ones in particular will be into new toggle items iirc)
@ashen warren Lore items are losing their effects next update
And the anti-spawning ones will be replaced with equivalent items
oh, that was all i was suggesting
should i delete my suggestion?
So, yeah you already got your wish :P

alright then thanks
imo its better to make it toggled so new players who dont read dont get bamboozled
and so like
you can toggle it mid game
instead of finding a container to place it in
who wants to remove their dash on purpose?
People who want a challenge.
Or rather, people who want precise movement
That's why dashes were toggleable in the first place
Also, what are you talking about with the Dungeon?
Ball and Chain is a crafted item, not Dungeon loot... afaik
oh
In conclusion, make the dungeon more tedious! yay! (no this is not a sarcastic or joke suggestion, i genuinely want more dangers in the dungeon)
(No, self-explanatory.)
i'm getting confused between thorium-
Isnt the whole point of having ball of chain work when favorited is so it doesnt get annoying like how lore always works when in the inventory in older versions
feels like it
and its good like that
i prefer having an easy way to toggle it like that
i mean, you have a fair point
Yeah, you are getting confused with Thorium
i just got really confused with the thorium debuff
lmao
Oh that debuff 
I think this suggestion has a negative chance of getting implemented
mhm
You're literally asking for convenience to be removed from a convenience item
Literally suggesting annoyance
yeah i figured
omw to suggest planetoid ore removal
Hage
(You could suggest that)
(Actually, Thomas beat you to it, kinda)
#suggestions-voting message
(tho he failed)
(i mean, yeah i guess, but there isnt a real point to it)
(yeah i refrenced his suggestion
)
It seems the sugg wasnt favorited that much 
#suggestions-posting message
wouldnt this kinda ruin the whole "1 weapon for each class" after AScid rain?
i mean it would make sense ~~and less melee weapons
~~
oh wait, summoner doesnt have a weapon at that point, nevermind
Less melee weapons is only good when it's a sword 😔
yeah true
Though Bonebreaker is the only pure, javelin weapon in the melee arsenal, there's Brimstone Sword that can be thrown like javelin with right click, but it's still primarily a sword
what was the reason behind removing the "toggle visibility to toggle dash" from dash hybrid items
Vanity.
Also I don't think that's really a bad thing Feedzuh
Melee javelins are a thing in vanilla, so it's not that weird
and more variety for the melee arsenal is welcome, even if it goes against the idea of "melee"
imo
i mean, yeah
if it stayed melee its still better then another sword
Melee has too much underdeveloped subclasses as it is imo
no one makes most draedon arsenal weapons anyway
Most of the effort goes to fucking broadswords
more variety for the melee arsenal is welcome
as if melee needed even more weapons
Well I mean, the solution to that shouldn't be to remove non-breadsword weapons so that melee is even more tunnel-visioned
THAT, is true, but Bonebreaker seems like an one-off weapon that would've worked as it is if rogue javelins don't exist
ngl at first i thought bone breaker was a spear
is Night's Gaze even part of the whole deal?
Night's Gaze was added after Eclipse's Fall
Ah
but uh yeah you can keep the suggestion cuz the reason is fine, people will prolly agree
I just disagree, and think it's fine for melee to have it
Safe to say I actually also want melee weapons to be more diverse, and the broadsword count to be reduced
Byeah, Bonebreaker is a bit iffy to be melee when rogue exists
just make it melee and rogue 
Bad
Shush
:)
mixed weapons die 
crafting a throwing weapon into melee 
throwing is dying thankfully 🦀
throwing weapon into a melee weapon isn't as weird as something like the prismatic breaker, where you have a mage bow and a sword that crafts into a sword that deals ranged and magic damage
granted, Prismatic Breaker is a donor weapon, but the point still stands

Too be honest, Daybreak is also a thrown melee weapon.
Daybreak was upgraded into Eclipse's Fall directly (before Night's Gaze was added)
What is OOA?
Old Ones Army
aka Stupid Event
aka event you only do as summoner
OOA, also known as the worst event in the game (shared first place with the pillars)
yo Providab
happy birthday
OOA you fucking bitch
Let me farm Betsy for the legendary weapon


sad melee and regen tank noise
why arsenal blocks
I feel like if the reasoning behind all of these is "because I didn't generate my world with Calamity enabled", then the solution... is to generate your world with Calamity enabled. It's not really Calamity's fault that you don't have access to things that didn't spawn in because you didn't let them spawn in
Yeah
There are other reasons to want these things craftable, but idk about that reasoning
The update has been out for months
if you didn't generate the world in the first place then uhh... what are you gonna do? Craft the entire abyss and sunken sea?

omw to craft a terraria world because i didnt make one 
Multiplayer is a legitimate reasoning for the Stardisk, but same could be said about the other chest items
brb crafting 5 stacks of abyss gravel
funny that terminus is mentioned in the first place
it's the most guaranteed of all the shrine items and if it's not generated then lol did you even have an abyss
Murasama has a higher chance of spawning, actually
and yes
Because weird worldgen can put the bottom of the abyss into the underworld, where it would be overwritten
if you get into a situation where you are in a 20-player all ranger world, you're not going to get everyone naturally generated shit
(Back when it was a shrine)
like flare gun, hellwing bow, snowball cannon, and such
Just fish 
what makes HFSD such an exception
if you wanna use 1 world thats your fault kinda tbh
Fish for the Terminus
calamity goes against this.
Does it?
to some extent, yes
I hate that I know the one example that's going to be brought up
Selling of opposite world evil's things, evil island, planetoids giving you opposite ore.

everyone did
Different worlds are a fundamental part of Terraria which Calamity can't change
they always are when multiple worlds are brought up
Calamity isn't really multiplayer friendly in general (See the SCal fight).
i mean, it is still an option, just not the intended one, ig
That's Calamity's fault
mmmm not that much.
i mean i wouldnt blame them really
aggro is a funny
Vanilla itself has multiplayer friendly issues, don't blame Calamity for not wanting to mess with it.
terraria MP is wierd enough anyways that it makes sense why they wouldnt bother as much
yeah
If you want a well designed multiplayer mod, go play Thorium, where they have classes specifically designed for multiplayer.
to some extent it can be vanila's abomination of how aggro functions that makes it stupid in the first place
remove aggro, vanilla, please
the design just happens to coincide poorly because of it
fuck*

byeah anyway
Going back to the sugg, I think there is some merit to the suggestion, although I think the reasoning is a bit weak, as it comes from a situation that a very small subset of people would experience, and those that do experience it would just do the sensible thing and make a new world
@warm scarab The first part of your suggestion is kind of moot because if you didn't generate your world with Calamity, draedon gear being missing is the least of your worries. You lack Brimstone Crags, Abyss, and the Sunken Sea then.
you basically, just lack Calamity
Oh, and the sulphurous sea.
- second part is a reminder that most chest loot are finite
oh yes crags
but
abyss...
you don't lack anything from abyss
because abyss is position-relative
it's always there
just no abyss blocks
and no natural loot
gonna have to fish
sunken sea is a thing
I don't understand why you wouldn't just make a new world at that point
Even if the loot is obtainable in other ways, you'd be missing out on a significant part of the Calamity playthrough by not being able to explore the Abyss, the Sunken and Sulphurous Seas, the labs, the Crags etc.
If you generated one world you can just do another.
what if i already progressed into hardmode, about to fight brimmy and then realized i don't have crags in my world and then realizing i generated the world without calamity enabled
If you hadn't realised that nothing had generated by the time you get to brimmy then I'm not sure you're playing right 
what
I’m pretty sure most people don’t get to hardmode and then realize “oh, I’m missing the entire brimstone crags”
post EoC
actually the moment u spawn u should know
i mean abyss exist
by the fact you dont start with a bag
wot
I can understand not checking the Crags until brimmy, but you should have probably gone to the Sulphurous Sea, Abyss, Sunken Sea and even some labs way before then
that's character creation, not world gen's thing
is it? huh
true, then post DS is the first moment ud notice
Yeah you could generate the world without Calamity, then enable it and enter and get the bag
Because you usually make a character first and then the world.
im stupid and i dont think about stuff
i make world first 
lel
the main thing about charging stations / factories is they can be used as furnitures
well that should be the better arguement tbh
not "i didnt generate world"
more like
"i would like to have the option for more cells / charging for MP and or for furniture and building" ig
idk this just sounds like a better reason imo
Don’t you get like two or four per draedon lab.
yeah, which is alot
theres atleast like
16 labs in the world?
maybe more idfk
There’s the 5 special ones at least, which contain 4 cell factories and a charging station. Meaning you get 20 cell factories and 5 charging stations from that alone, not counting the multiple abandoned workshops and research facilities that can spawn randomly.
That said, I guess if you’re looking at an even larger build you might need more than 20.
Byech
@heady storm Does the reasoning behind this suggestion seem valid to you? It feels like an extreme case to me, as the author only realized they didn’t make their world with calamity once they were in hardmode.
Also the logic of people not wanting to make a new world is 
They're just hindering themselves from solving the problem, I don't see any reason to not just make a new world, and (assuming char is hardmode) just blast your ass to the planetoid lab to get the stuff

Would the resources players need to even craft them be available under this scenario.
If not, then this is completely redundant.
Technically yes, because Armored Diggers.
But relying on those for your resources is 
also this part is kinda like
Yeah I saw it.
the reasoning doesn't really stand up to scrutiny
Additionally, if you’re a builder you can also just...cheat them in if you want.
there are stubborn ppl who don't want to make a new world
fuck them
and as an off solution
im prty sure theres a mod that makes these craftable
ive heard about a mod like that atleast
I’m kinda surprised there isn’t a “Calamity Builder Mod” out there similar to CalVanity tbfh.
the thing is you can craft lab blocks 
and armor diggers
seem to exist
and the Draedon's Remote mayhem causes them to also drop resources iirc
Yes
but its stil like
yes and i'd post another sugg on making drae's remote unique-
not a strong enough reason imo, even though the suggestion itself is nice
Inferior compared to grinding out power cells? 

hmm
obv, it was assuming they dont have cell generators
wait
Once again, if you generate your world without Calamity, generate another one.
fuck inferior is better or worse? i hate english
worse
phew
Ye
so yeah basically
^ being stubborn is basically the players fault
as a builder, id prolly just make a new world
there's no point in being stubborn if everybody else is against you
or cheat, in my nohit cases 
but searching for labs 
planetoid + hell + sunken sea labs are easy to come by tbh
bruh
And that’s 15 alone.
15? damn thats more then i originally thought
Wait sorry
i though each had 4 cell and 2 chargers
Indeed
And you can also generate small worlds and use crystyl crusher to find jungle and ice
it would be a good feature to give them a recipe but there just isnt really a good enough reason
yeah true, but thats assuming you only build late game ig
lol
who builds early game with draedon lab gear, or mid-game in general
i mostly build at HM so i just dig up myself and find it, or straight up cheat annoying stuff in
i do
byeah
Hamburgerboi be collecting ❗ like thanos with infinity stones ngl


@earnest cape.... this is just pure @earnest cape
||i will go jump of a building or something idk||
||don't 🥺||
@bitter drift Don’t joke about that.

Wait I can't recall, but was a rogue buff station planned?
(for context, furnitures that behave like Sharpening Station, Ammo Box, Crystal Ball and Bewitching Table)
I legit can't recall lole
so they are adding one
Only the 2nd is relevant to what I asked ig
Jaja
It is unknown
So a single sugg about adding a rogue buff station which didn't get any reaction past delivery

I think Lauren mentioned something about one being planned, but lemme check rq
There’s more but copy and pasting links on mobile is 
If that was the case wouldnt it have to be slightly nerfed
and also you can technically get it from individual slime gods if you kill them last 
Idk, the fight from then isn't that hard anyway, and the weapons aren't that strong
implying slime god staffs are any good
They are VERY strong for wof if you have a bridge
Christ
Don’t they drop through platforms like instantly.
/shrug
Imagine using solid block bridge
Discord why
@radiant meadow Apologies, but any ideas on rogue buff station’s existence?
I think it's a thing but idk what it's gonna be. It's not a priority I don't think
Understandable, since Iban mentioned it like last year 

Tbfh any of slime gods drops are very underwhelming. It might be because of abyss weapons but even then most of the slime god drops/crafts are really boring.
Not like in terms of performance as much as uniqueness
You have sword that shoots projectile, compared to flail that spreads homing shots as it travels.
Wacky Black Anurian with homing shots and quirky upward shots vs Basic Staff or Shadowflame Hex Doll
Double Minion Herring Staff that charges and flies, vs Slime Staff but red/purple
Slime God only drops weapons of 3 classes no?
Unless you're referring to Purified Gel crafts as well
I’m referring to those as well tbfh

The only one I remember that often is Overloaded Blaster bc it’s infinitely more unique than the rest of everything post-SG
Overloaded Blaster is good ye
Outside of performance they just feel...lame compared to the quirky mechanics of the abyss weapons.
@crystal iron you can't post more than 2 suggs in one day
Oh, then why is the Cool down so low
the cooldown exists to prevent spam
Ye, but shouldn't it be longer then
Since you can only post 1 Sugg. Day
Oh wait I misread
longest is 6 hours iirc so it wouldnt matter anyway
some people do occasionally delete suggs accidentally instead of rewriting them
so it would be an inconvenience
yeah
This was my second one, the other one was yesterday
If you have more than 2 suggs in posting you must not post anymore suggs
Ah
Until one of them passes on to voting
You can only really post again if both delivered to voting ig
You can blame @cobalt pewter


I hate @cobalt pewter grrr
Same, coming up with good, quality suggestions 


I was for a cap just for Feedza
though, now that I think about it, a cap on everybody is pretty much the same thing

huh
ye
are they
prty sure they alternate 2 colors so its not really a diffrence? or i might just be stupid
posted a suggestion, not sure if you guys will like it, heh
Adding new items i believe is a "don't"
no
that sugg isnt specific though
only specific items are
only if its specific i believe
ah
Yeah
although
your ❗ is unjustified
removed
dont see the point to make items "hard" to get just because
adding more content for summoner is good but
i think no one would want a class to require grind 24/7 ig
for viable options
grinding is fun most of the time, especially with farm building and zergs. we need SOME grinding
there's legit no summoner grinding kek
fun is subjective
there's grinding for every single other class
cept for summoner
better suggestion would be to add more rares/legendaries since theres literally 1 for summoner and its shit
adding summons that are hard to get purely because its hard to get would not be a good idea
rare theres cosmolamp, legendary theres cold divinity
^ yeah basically
and adding legendaries is a dont iirc? ill check the doc
Yes
is cosmilamp really 'rare' though?
honestly, summoner just boils down to
kill boss
mine for three minutes and make boss spawn
fight next spawn
craft loot with boss drops
repeat
thats litterly like
what you do with most classes if you want
i think it's a 1/3 so it isn't too terrible
legendaries is a don't, yeah
Legendaries are a don't, and RIVs are planned to be retired iirc
its classified as one so idk
ah shit wrong reply
In that no more RIVs will be added
that describes literally every class
meant for this, byeah
you meant guidelight?
cosmilamp is like 33% drop
guidelight is the 2.5%
there's a ton of wizard weapons that require killing multiple bosses for their rare drop, and then combining em
better add microtransactions to my Calamity mod to spice up weapon grind
and guidelight sucks

👀
summoner has the HoTE, one of the grindier accesories early on, which i know alot of people hate to grind for
i doubt people want like, Fargo enchantment numbers of grind time
because if they do
they can just
play fargo souls
Souls grind is fucking artificial as shit it's to the point where "grind for the sake of it" makes a lot of sense in that context

well, my original point is that every summoner will always have the same loadout in every stage of progression, there's no real 'rare' weapon that's tough to get, like the terraprisma for example
i might actually change it to that
terraprisma is a 100% drop
that could be said for other classes too tbh
not a very good example of rare
on a ranger playthrough youd prolly use the same weapons all the time, P90 on post plant, photo for scal, seadragon for polter whatever
but it's tough to get
on rogue ud prolly use like, crystalline on DS, disk for skele
It's fun to find out off meta stuff that surprisingly are good
oh yeah, it is
not really, there's way more variety than that
but i just feel like making more for summoner which requires annoying grind is not a good thing
and asking for more summoner weapons is a 'don't', right?
shift some melee weapons into summon damage 
yes
And any active attempts are either unfun (most of classless weapons designed for summoner use) or mhage (Borealis Bomber), or actually decent (Cold Divinity right click and Igneous Exaltation)
i do agree summoner needs more variety
1.4 did that
but i personally think that variety shouldnt be locked primarly behind grinding

i mean, most classes dont rely on grind for every point in the game
some do, though
the option to grind once here and there for good options is fair
but a class should never require it
honestly, i think the only solution is to add more legendary weapons, and since that is a don't, it's probably best to mark my suggestion as closed
the best solution is just to add more summons as a whole imo
that was never the point though, there should've been weapons that are just harder to get and get you slightly more damage
adding more Legendaries is 
yup
well, the suggestion kindof looks like it says make more grindy weapons then needed
Summoner needs more weapons in general
yeah obv
Minion AI is hard
sadly 
but a suggestion for more summoner weapons won't have any effect 
So summoner will automatically get less stocks of weapons
even if its not my favorite class, summoner has to be the most unique class atm in theory
which is sad how hard it is to add to it
summoner would also be nicer with weapon alt-fires
maybe branching a little into the mage category
or manually controlling a minion with your mouse
alt fires would fuck up the minion right click targetting
not like it does anything in the first place
So is making an entirely new class. Arguably infinitely more so. Yet calamity has done it, and continues to support that class.
making a new class isn't more effort
depends on what the class is id guess
I bet that, programmer effort-wise, making one summoner weapon is like making several rogue weapons
well theres alot of things it can depend on
depends on what the rogue weapon in question is too, or what the summon in question is
well, yeah
Programming wise it’s probably generally more effort. However, stealth strikes exist essentially double every rogue weapon, and you also have to add the fact that accessories and new class exclusive armors as well as the theme of a new class all have to be thought of.
(btw I mean that both things are hard to do, don't get me wrong)
Indeed.
i think we both got each others points across 
Speaking of an actual suggestion and less about my distaste for the “Summoner AI Programming Difficult” argument, this is vanilla coding we’re discussing.
Messing with vanilla code can just be impossible to deal with.
@radiant meadow Any input on how summoner right click priority works and if this suggestion is anywhere near possible?
it's possible to completely overwrite the right click, it's just more annoying
see Cold Divinity and Igneous Exaltation
Makes sense. Have no knowledge of the code regarding that so I wanted to double check 
@safe oasis I would probably change the title of your suggestion. Kinda implies the right click does nothing. Something like “Have Summons prioritize Focused Enemies more”
fixed ty
I'm a bit confused, I've always found the right click to be extremely effective?
face tanking is really fucking imploding next update but do anyways
Or yet better remove terra edge why the fuck is it a thing 
Same problem, just with Terratomere instead
Melee Weapons™️
remove melee 
yes.
No . FU
they changed it so you have to be holding the summon weapon/whip for it to target
iirc
that... makes sense?
why should a non-summoner be allowed to have full summon effectiveness
There's already a 50% damage nerf
Why untarget the minions too
Sugg seems fine
(Some may argue that Meld isn't supposed to be the 5th fragment but
it is absolutely that in practice
so)
It totally is the fifth fragment
Meld is just kinda there to exist and "be special" for rogue
But it makes melee, mage, and ranged weapons
(and rogue weapons, duh)
meld is the fifth frag and it's also not
Is there a suggestion regarding changing the drops of vanilla loot bags to be more like the Calamity ones? (that is, no mutually exclusive drops)
It would make grinding for a certain ML, Plantera, or Golem drop less bad
or even WoF / Duke
because if there was a suggestion like this i'd rather upvote it than divert attention away from it with the same suggestion
Huh, I never knew that water prevents Icarus's Folly
But it does, I see it in the source
huh
but uhh I don't think there has been a sugg like that, Berber
At least not in recent memory
Also I know Fish Bowl thing was 1.4, but trying to use it to cancel Icarus' Folly is
Interesting
the fish bowl thing for merman was 1.4 yes, but when i experimented it gave me the drowning bar
However, lava is not included, I see that as a specific exception
Doesn't matter much for the sugg, just a lil correction for the reason
ah got it

cant you just double tap right click with fishbowl as vanity and literally negate the debuff's existence entirely
it only prevents the debuff the tick it happens
i can boot up terraria again and record the test
sounds good berber
https://www.youtube.com/watch?v=KZLzU81injk link to early yt video showing how you drown when using fishbowl (pre-merkfolk activation when in fishbowl in 1.4)
Test Video
#suggestions-posting message
he's tryna kill ben 
i'll kill u
durrrrrrrrrrrrrrrrr
@young canopy Specific item suggestions aren't allowed, and you lack any reasoning to your suggestion.
It did not occur to me that they meant the boss rush rock until now
yeah my fault should have read the pins.
You're also not allowed to suggest giving the boss rush rock any functions.
including crafting
fair
It will be used for something soon™️
“I have defeated all your titans”
Xeroc: gently hands you a rock

i don't think so
i mean at the point where you might want a sandstorm (early hardmode) you can just use an Arid Artifact to guarantee a sandstorm
I don't know if there is
I mean, there probably is, I just don't know of it.
i think i heard of one, byeah by the time u need a sandstorm you can guarantee is anyways
Why is this a Calamity problem. 
^ its not really a problem at all imo
Calamity literally adds Arid Artifacts so you don’t have to wait @static mantle . If you refuse to use them, then that’s your loss and you should have to check manually.
Ik
But player may want to know when its sandstorming normally
Because its hard to get arid artifacts early harmode
why would you constantly check the desert for sandstorms?
You should not have to use a consumable item to know the weather in a desert yes.
there isnt a need for you to always need a sandstorm
Like hell, Acid Rain has a message.
Yea
well acid rain is more of an event then weather, isnt it?
Sandstorm is an event too
The sandstorm is also an event.
sandstorm is also technically an event
blizzard is more weather
Fucking rain is an event
if a mod for that is obscure, we shouldn't really use it as a counterargument
acid rain affects all environments, not just the sulphuorous sea.
Night is an event 
it wasnt for a counterarguement, atleast i didnt intend for it to be 

Wdym by "affects all environments"? You mean the unending rain on the world when one decides the happen?
Yee
(The rain is no longer unending but yeah it does cause global rain)
It’s not like a sandstorm in the desert causes pixie dust to fly in your face 

mhm, you need to go to an actual desert to know when one's goin on
Free "pixie dust"
In my worlds I try to put a tiny Desert biome in the sky somewhere near my base, to quickly check
... iirc they way boosted up the sand requirement for the biome in 1.4 so I don't think I'll be doing that anymore
how cute
teeny desert
What's the requirement again?
I think they’re referring to the # of sand blocks
For a Desert, it's 1500 sand blocks in 1.4
Are Sandstorms actually connected to wind speed in 1.4? This I do not know
In 1.3? If theres any difference at all
Ye
Iirc yeah
im prty sure they are
Wiki says so
which makes sense tbh
Looking for other solutions to the problem instead of going content mod pls add this QoL is probably a better idea imo
Ah yep, "when wind speed is over 30 mph"
iirc yeah, windy days in 1.4 make sandstorms exist
But it doesnt always sandstorm when there is hard wind
atleast theres a sandstorm status message after Desert scourge, which youd see anyways since you are in the desert 
Interesting
Bc it triggers a sandstorm yeah
Yeah Windy Days are when it's over 20 mph
So there can be windy days without sandstorms
Unfortunately.
It's not like how Rain and Blizzards are connected.
Ye
He just mentioned why lol
Mhm
And its hard to keep track of
Oh... god
"This means that the wind speed in game must be at 30 mph for a 23.5 minute period on average in order for a Sandstorm to spawn."
If it reaches <30mph is it still rng for a sandstorm or it will immediately call a sandstorm
I don't know how 1.4 wind mechanics work but this sounds horribly inconsistent
It just has a super low chance of occuring on every tick it's above 30 mph
Ahhhh so that’s why I never got a sandstorm in 1.4 
Averaging to 23.5 minutes
Thanks, red
it would be so much easier if it was Speedy wind = 100% sandstorm
can we get back on the topic of the sugg now
your nickname is red

Its my first suggestion
Well about the sugg theres the weather thingy accessory from angler right?
When will it get accepted or denied
Yeah this suggestion is fine.
uhh
24 hours after it was posted, it'll get moved to #suggestions-voting
Ok
Then the public will vote on it with ⭐ reactions
If it reaches 200, it'll get shown to the devs and they'll give the final verdict
Unless it has ❗ where itll get deleted by the bot
I see
Personally, I think Arid Artifacts and the fact you really don’t wanna go and mess with sandstorms generally before acquiring at least some weapons make this sugg’s reasoning kinda...lackluster. Also I don’t see why Calamity should add this instead of some QoL mod.
Yeah the 24 hour period of existing in #suggestions-posting is for you to make edits to it, usually requested by people in this channel,
or for it to be deleted if it breaks a rule
That's fine lol
Oh
Does arid also disable sandstorms
ill check
Not related just wanted to know
You can include in your reason that it's the only weather event that is not obvious to the player when it is occurring
globally
I think it does
Ah thank 
Cuz Rain and Blizzards are connected and occur worldwide
Acid Rain has a dedicated message
The Day/Night cycle and Blood Moons/Eclipses are obvious, the latter ones having status messages too
but for Sandstorms, you need to check the desert
it immediatly does, which is nice
Could help your sugg to include that
Tooltip doesn’t say that arid artifact can cancel sandstorms which is 
or just make arid artifact easier to craft
how many times would you even need a sandstorm other then early hm tbh
Great Sand Shark
@dev
Imma edit it a bit
Okie
<@&242038163512623104>
the shark summons a storm itself, but you dont need for it to be a storm it seems
oh wait
the summon requirements 
good job researching 
im on 2 braincells, so yeah 
Made it
Oh pff, not just Relic of Ruin
Forbidden Fragments make a lot of stuff in Calamity, on top of the usages in vanilla
You can need over 15 in one playthrough

(Mages are hit hard in particular)
(They need about 20)
(Other classes are prolly around or less than 10)
Rogues need more.
hush not now
This is why i have potion seller and fargos

Rogues have a consumable potion made from it so of course they need more
thankfully 1.5 will exist
Won't help for Calamity potions.
Gee i wonder why mr russian man 
