#suggestions-discussion

1 messages · Page 1105 of 1

crude geode
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No exceptions, apologies.

hot zephyr
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I will remember that.

sharp prism
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Damn PensiveCore

bitter drift
hearty yew
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I destroyed Mad Alchemist's Cocktail Glove

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You no longer need to worry about it and tarragon leaves together

cobalt pewter
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GOOD

crude geode
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Quality, ty ozz

pine star
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GOOD

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THANK YOU

cobalt pewter
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Cock has been circumcised

hearty yew
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Fun facts

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Red flasks had an explosion 480 pixels wide that did triple damage and ignored iframes

tawny garden
cobalt pewter
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Stoopid

pine star
cobalt pewter
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Cock

hot zephyr
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Epic!

hearty yew
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Blue flasks exploded into 20-30 clouds which could all hit simultaneously

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Green and purple flasks were actually balanced

pine star
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So did you just yeet red and blue flasks?

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Like destroy them

hearty yew
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The right click inflicted god slayer inferno as well as cursed inferno (and a bunch of irrelevant debuffs) and exploded in a 120 pixel radius for double damage, but had a 1.15x damage multiplier which multiplied with all your damage boosts and that 2x multiplier

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Yeah all I did was reduce red's explosion to 120 pixels and half damage

crude geode
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God that’s stupid

hearty yew
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and blue spawns 9 clouds which cannot hit simultaneously

crude geode
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Thank you patreon weapons very cool

hearty yew
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but cloud damage was increased to compensate

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turns out doing that was good enough, I didn't have to change the base damage at all!

cobalt pewter
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Patreon weapons are amazing indeed

radiant meadow
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I wouldn't blame the patron tbh. It's a pretty good weapon design and balance like that wasn't really decided by the patron

cobalt pewter
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Yeah

hearty yew
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^ the patron didn't program it

crude geode
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True

hearty yew
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it just had some problematic code

cobalt pewter
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It's just funni how those bits sometimes fled over the dev's sights

crude geode
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Indeed

cobalt pewter
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And cock is probably the more severe cases

pine star
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yeah

hearty yew
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I removed the 1.15x multiplier on right click, replaced GSI with Nightwither, and reduced right click explosion from 2x to 1/2 damage to match red flask

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That's... it

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Didn't take much to fix it lol

crude geode
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Outside of Kelvin, I can’t really recall a patreon weapon being that stupidly good outside of like...maybe one update

hearty yew
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I thought it was gonna be way worse

radiant meadow
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butterflies

tawny garden
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at least that's when I played kekw

radiant meadow
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PSA was also extremely broken on release

hot zephyr
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butterflies are just ok

grim tusk
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Oracle hasnt died for some reason after acid rain, and also wand since projectile resprite

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KILL IT

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The dps is just stupid

grim tusk
hot zephyr
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Because tbh there's not a lot of summoner choices in that area

grim tusk
crude geode
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Does it do excessively over the expected kill time?

grim tusk
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Like fuckron and cultist

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And rav

crude geode
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Cultist CalWheeze

hot zephyr
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Xeno staff CalWheeze

grim tusk
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Also it also has an exploit thats broken as shit

hot zephyr
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Tempest is also meme

pine star
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Infected Remote CalWheeze

hot zephyr
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Fuel Cell Bundle is also kinda a meme

crude geode
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Thomas doesn’t even like it rn

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iirc

sleek turret
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tempest is a meme

grim tusk
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Butterflies also get a pretty good kill time on ML

pine star
marble hazel
tawny garden
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people

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these are going to be rebalanced

crude geode
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This isn’t post ml philo HDfailure

hot zephyr
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If there was a Calamity summon on that tier that could consistently hit enemies, it'd be used over Butterflies

tawny garden
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and none of this is sugg-related

marble hazel
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ye ian

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because butterflies could hit things properly it was used over every other summon on that tier and even on ml

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its funny

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what ai does to a summoner

tawny garden
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and I doubt that only post-ML and nothing else would be touched

pine star
crude geode
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Mhm

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But also this is post-golem HDfailure

tawny garden
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lolem

grim tusk
tawny garden
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well yes

grim tusk
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So that pillar tier didnt overrun post-ml stuff after that got nerfed

tawny garden
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but we're talking about HM

crude geode
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and this is specifically a post-golem weapon. Making it unlikely to be touched lmao

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Unless prompted.

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Summoner just needs minions with AI that can hit post golem. Tempest Staff barely fuckin hits, Xeno has kinda eh range iirc, and Remote is a meme.

grim tusk
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Yea if cells and helix got nerfed (which they’ll likely will due to them being good until Polter, just trash on provi and weaver), butterflies are gonna be so busted

crude geode
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You also gotta keep in mind.

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Summoner is also getting completely rebalanced due to stacking dying.

marble hazel
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maybe if they made summons who charge to attack hit faster

grim tusk
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And make projectile summons be less dumb

marble hazel
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but like add a delay after attack to compensate for da insane speed

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ye!

molten quest
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And even when they're hitting something they prioritize something else other than the thing that's trying to kill you unless you do the right-click thingy-

crude geode
hot zephyr
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ye

zenith hazel
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bot's down, notified amber

languid quartz
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salute rip

zenith hazel
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it's back up

earnest cape
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Pog

limpid pagoda
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Fix the chicken cannon, it makes my game lag so terribly

safe oasis
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  1. not a suggestion, more of a bug
  2. pretty sure this is known
limpid pagoda
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remove the particle effect/reduce the amount of particles on screen, it gets ridiculous at times happy?

eternal escarp
eternal escarp
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~~make HoTE less usefull for summoners HDfailure ~~

tawny garden
eternal escarp
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instead of that

tawny garden
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an accessory for summoners

eternal escarp
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maybe make those accesories not be affected by the nerf

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since only summoners really use them anyways

tawny garden
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no, see

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I used HotE

eternal escarp
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making them classless would make summoners not use them aswell imo

eternal escarp
tawny garden
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Mage

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cos boosts to various stats

whole sedge
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Yeah instead of just moving them to classless just having them not be affected by the summoner penalty would be neat to use it outside of just no visibility HDfailure

safe oasis
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classless damage solves that issue and lets the damage get boosted like summoners boost it

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its the same effect but actually useful to anything that isnt summoner

eternal escarp
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i see it better to keep them more usefull for summoners tbf, since lets be honest

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when did any other class use them unironically

hot zephyr
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Time to make Elemental Gauntlet give bonuses to all weapons because "ITS ONLY FOR MELEE!"

eternal escarp
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when most classes have so much more

hot zephyr
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They're class specific accessories

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Hence why they give summon damage

safe oasis
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hote boosts all classes though

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its not meant to be summon specific

eternal escarp
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i mean think of it this way
the accesory is litterly a summon

eternal escarp
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its just better for summoners then anything else

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and most of the heart's components are summon accesories

hot zephyr
whole sedge
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Yeah now that I look at it kinda is a summon exclusive accessory design wise

hot zephyr
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But it's an outlier

eternal escarp
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its better to keep them summoner focused, but just making them not get nerfed by the summoner nerf thing imo

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so summoners still benefit from, well

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a summoner related accesory

remote crystal
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I agree. Would make HotE worth farming for outside of summoner runs

hot zephyr
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I think, if anything, HOTE should be changed to be less of an all-class accessory

eternal escarp
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i agree actually

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its really not worth anyways for any other class imo

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it should just focus on the thing it can and should do

hot zephyr
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It's just really boring at the moment with it's alternate form just being a stat stick

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We've already got the Community

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I'd much prefer if it scaled better with progression but lost its alternate mode

safe oasis
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thats just a separate suggestion entirely

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whether the devs want to make it more summoner specific or better suited towards all classes

eternal escarp
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tbh the alt should just be removed, buff the heart itself maybe a bit more to be more summoner related

hot zephyr
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It's literally made of summoner accessories

eternal escarp
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aero, cryo and something i forgot really dont do anything other then stat sticks so i wouldnt count that either

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its litterly a summon accesory

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people forced it to be "MUST HAVE EVERYWHERE" for no reason

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when litterly almost every class has better shit that overshadowes it other then summoner, atleast hopefully in 1.5 when slot stacking is gone

safe oasis
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also you guys are talking about like a specific aspect of my broader sugg

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slime mount and stuff also does summon damage

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as does fungal clump

eternal escarp
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sponge? what does it have that deals summoner damage?

safe oasis
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fungal clump

eternal escarp
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thats in the amalgam

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not sponge, byeah

safe oasis
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did they move it out of sponge

eternal escarp
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clump is basically a summon imo, it shouldve been that

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no idea, i always remembered it as a part of the amalgam

safe oasis
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couldve sworn clump was in sponge

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lemme see wiki hold on

eternal escarp
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mounts are tricky, ig

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but accesories that lutterly just summon a thing to fight for you, like clumo imo should stay summoner

safe oasis
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oh yeah sponge doesnt have clump in it

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wtf was i remembering

eternal escarp
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prolly the amalgam then

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which is

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well, an amalgam of accesories

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so tbf no one cares about it anyway kekw

tawny garden
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The Amalgam is useless, yes

hardy dock
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Imagine being wrong YharimPoint

fossil finch
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amalgam is water arena meta

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and

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nothing more

hardy dock
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It heals like 50 hp

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It's so underrated

fossil finch
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if you are a facetanker or a true melee that is
the range truffle thing has is so low risking is a bad idea for most.

pine star
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Thanks Feedzuh

cobalt pewter
cobalt pewter
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One of the suggs like this was approved, so this one would end up with a bluecheck

outer crane
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just wanted to ask opinions , is my sug good?

safe oasis
cobalt pewter
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That doesn't meant the sugg shouldn't be up yes

outer crane
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my bad

safe oasis
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yeah its still fine

cobalt pewter
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It'll end up bluechecked when goes into voting

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And the sugg seems fine to me

safe oasis
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bit too wordy though

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the part about summoners not having a problem doesnt need to be there

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could be skimmed

cobalt pewter
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Yeah it's a bit thick is all

visual wigeon
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Looks like we got our daily astrum Deus color change suggestion

crude geode
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You really should have to kill both worms tbfh.

heady storm
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@ashen warren again (again).

earnest cape
languid quartz
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bot broke (the bot broke) ((this means it can't deliver suggs)) (((if the bot can't deliver suggs then I can't suggest to add :peepoweird:))) ((((this is very bad))))

earnest cape
cobalt pewter
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Ah yes

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I also had this in mind

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One thing in particular is to make one worm inherit the old helix minions around its head

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When I thought about it

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Byea, having 2 versions of the worms actually significant instead of just slowing down the fight indirectly is

crude geode
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Also actually needing to kill them would be nice.

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Imagine if you only had to kill one twin after both of them reached 50%, it's just kinda ridiculous.

earnest cape
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It certainly does give a challenge

cobalt pewter
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Indeed

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First off, lore effects are dying for the most part (these ones in particular will be into new toggle items iirc)

hollow shell
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@ashen warren Lore items are losing their effects next update

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And the anti-spawning ones will be replaced with equivalent items

ashen warren
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should i delete my suggestion?

hollow shell
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So, yeah you already got your wish :P

cobalt pewter
ashen warren
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alright then thanks

hollow shell
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Uhh

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What?

eternal escarp
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imo its better to make it toggled so new players who dont read dont get bamboozled

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and so like

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you can toggle it mid game

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instead of finding a container to place it in

heady storm
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who wants to remove their dash on purpose?
People who want a challenge.

hollow shell
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Or rather, people who want precise movement

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That's why dashes were toggleable in the first place

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Also, what are you talking about with the Dungeon?
Ball and Chain is a crafted item, not Dungeon loot... afaik

heady storm
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In conclusion, make the dungeon more tedious! yay! (no this is not a sarcastic or joke suggestion, i genuinely want more dangers in the dungeon)
(No, self-explanatory.)

ashen warren
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i'm getting confused between thorium-

earnest cape
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Isnt the whole point of having ball of chain work when favorited is so it doesnt get annoying like how lore always works when in the inventory in older versions

eternal escarp
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feels like it

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and its good like that

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i prefer having an easy way to toggle it like that

ashen warren
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i mean, you have a fair point

hollow shell
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Yeah, you are getting confused with Thorium

ashen warren
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i just got really confused with the thorium debuff

eternal escarp
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lmao

earnest cape
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Oh that debuff taxevasion

hollow shell
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I think this suggestion has a negative chance of getting implemented

ashen warren
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mhm

hollow shell
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You're literally asking for convenience to be removed from a convenience item

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Literally suggesting annoyance

ashen warren
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yeah i figured

eternal escarp
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omw to suggest planetoid ore removal

earnest cape
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Hage

hollow shell
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(You could suggest that)

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(tho he failed)

eternal escarp
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(i mean, yeah i guess, but there isnt a real point to it)

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(yeah i refrenced his suggestion kekw )

earnest cape
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It seems the sugg wasnt favorited that much kekw

eternal escarp
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#suggestions-posting message
wouldnt this kinda ruin the whole "1 weapon for each class" after AScid rain?
i mean it would make sense ~~and less melee weapons pogfish ~~

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oh wait, summoner doesnt have a weapon at that point, nevermind

hollow shell
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Less melee weapons is only good when it's a sword 😔

eternal escarp
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yeah true

cobalt pewter
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Though Bonebreaker is the only pure, javelin weapon in the melee arsenal, there's Brimstone Sword that can be thrown like javelin with right click, but it's still primarily a sword

safe oasis
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what was the reason behind removing the "toggle visibility to toggle dash" from dash hybrid items

hollow shell
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Vanity.

cobalt pewter
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Visuals I assume

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Yes

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Elysian Aegis' player sprite is beeg

hollow shell
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Also I don't think that's really a bad thing Feedzuh
Melee javelins are a thing in vanilla, so it's not that weird
and more variety for the melee arsenal is welcome, even if it goes against the idea of "melee"

imo

eternal escarp
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i mean, yeah
if it stayed melee its still better then another sword

cobalt pewter
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Melee has too much underdeveloped subclasses as it is imo

earnest cape
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no one makes most draedon arsenal weapons anyway

cobalt pewter
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Most of the effort goes to fucking broadswords

safe oasis
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more variety for the melee arsenal is welcome
as if melee needed even more weapons

cobalt pewter
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Bonebreaker isn't arsenal

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kekw

earnest cape
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I am small brain

eternal escarp
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it does fit rogue more, thats true

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but atleast its not another sword ig

hollow shell
cobalt pewter
eternal escarp
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ngl at first i thought bone breaker was a spear

cobalt pewter
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Hell, even cal made Daybreak upgrades rogue

hollow shell
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(Partly Patron fault)

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(er uhh no-hitter fault rather)

cobalt pewter
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is Night's Gaze even part of the whole deal?

hollow shell
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Night's Gaze was added after Eclipse's Fall

cobalt pewter
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Ah

hollow shell
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but uh yeah you can keep the suggestion cuz the reason is fine, people will prolly agree

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I just disagree, and think it's fine for melee to have it

cobalt pewter
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Safe to say I actually also want melee weapons to be more diverse, and the broadsword count to be reduced

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Byeah, Bonebreaker is a bit iffy to be melee when rogue exists

earnest cape
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just make it melee and rogue HyperFailure

earnest cape
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:)

crude geode
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mixed weapons die hage

warm scarab
tawny garden
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throwing is dying thankfully 🦀

frail mantle
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throwing weapon into a melee weapon isn't as weird as something like the prismatic breaker, where you have a mage bow and a sword that crafts into a sword that deals ranged and magic damage

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granted, Prismatic Breaker is a donor weapon, but the point still stands

warm scarab
pulsar marlin
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Too be honest, Daybreak is also a thrown melee weapon.

safe oasis
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but none of the upgrades are

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which doesnt make much sense

pulsar marlin
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Correct

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Upgrading a melee weapon into a rogue weapon doen't make any sense.

cobalt pewter
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Daybreak was upgraded into Eclipse's Fall directly (before Night's Gaze was added)

rain basalt
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What is OOA?

eternal escarp
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Old Ones Army

tawny garden
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aka Stupid Event

muted osprey
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aka event you only do as summoner

rain basalt
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Lol

frail mantle
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OOA, also known as the worst event in the game (shared first place with the pillars)

tawny garden
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yo Providab
happy birthday

cobalt pewter
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To be fair it had great concepts, but the execution is

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Horrid

frail mantle
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(thanks)

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yeah OOA is just, like,

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an immense slog

tawny garden
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Too slow

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Complete with artifitial slowness as well

muted osprey
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OOA you fucking bitch
Let me farm Betsy for the legendary weapon

tawny garden
warm scarab
warm scarab
frail mantle
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why arsenal blocks

robust lava
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I feel like if the reasoning behind all of these is "because I didn't generate my world with Calamity enabled", then the solution... is to generate your world with Calamity enabled. It's not really Calamity's fault that you don't have access to things that didn't spawn in because you didn't let them spawn in

tawny garden
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Yeah

robust lava
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There are other reasons to want these things craftable, but idk about that reasoning

tawny garden
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The update has been out for months

eternal escarp
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the only other reason i can think of is vanity and building

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and having more, ig

distant gyro
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if you didn't generate the world in the first place then uhh... what are you gonna do? Craft the entire abyss and sunken sea?

tawny garden
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brb

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Crafting the Abyss LETSFUCKINGGOOOO

eternal escarp
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omw to craft a terraria world because i didnt make one kekw

robust lava
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Multiplayer is a legitimate reasoning for the Stardisk, but same could be said about the other chest items

distant gyro
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brb crafting 5 stacks of abyss gravel

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funny that terminus is mentioned in the first place

eternal escarp
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isnt there always an abyss shrine?

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and u only need one terminus tbf

distant gyro
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it's the most guaranteed of all the shrine items and if it's not generated then lol did you even have an abyss

tawny garden
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Murasama has a higher chance of spawning, actually

eternal escarp
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mfw no abyss boohoo

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murasama isnt really a shrine anymore byeah

distant gyro
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and yes

tawny garden
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Because weird worldgen can put the bottom of the abyss into the underworld, where it would be overwritten

distant gyro
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if you get into a situation where you are in a 20-player all ranger world, you're not going to get everyone naturally generated shit

tawny garden
distant gyro
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like flare gun, hellwing bow, snowball cannon, and such

eternal escarp
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terraria can use different worlds for a reason

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so like

robust lava
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Just fish taxevasion

distant gyro
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what makes HFSD such an exception

eternal escarp
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if you wanna use 1 world thats your fault kinda tbh

tawny garden
#

Fish for the Terminus

crude geode
tawny garden
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Does it?

frail mantle
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to some extent, yes

distant gyro
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I hate that I know the one example that's going to be brought up

crude geode
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Selling of opposite world evil's things, evil island, planetoids giving you opposite ore.

eternal escarp
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fair

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i knew evil islands were gonna be mentioned

distant gyro
crude geode
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everyone did

tawny garden
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Different worlds are a fundamental part of Terraria which Calamity can't change

frail mantle
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they always are when multiple worlds are brought up

crude geode
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Calamity isn't really multiplayer friendly in general (See the SCal fight).

eternal escarp
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i mean, it is still an option, just not the intended one, ig

tawny garden
crude geode
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mmmm not that much.

eternal escarp
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i mean i wouldnt blame them really

distant gyro
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aggro is a funny

crude geode
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Vanilla itself has multiplayer friendly issues, don't blame Calamity for not wanting to mess with it.

eternal escarp
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terraria MP is wierd enough anyways that it makes sense why they wouldnt bother as much

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yeah

crude geode
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If you want a well designed multiplayer mod, go play Thorium, where they have classes specifically designed for multiplayer.

distant gyro
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to some extent it can be vanila's abomination of how aggro functions that makes it stupid in the first place

eternal escarp
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remove aggro, vanilla, please

distant gyro
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the design just happens to coincide poorly because of it

tawny garden
eternal escarp
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fuck*

tawny garden
eternal escarp
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byeah anyway

robust lava
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Going back to the sugg, I think there is some merit to the suggestion, although I think the reasoning is a bit weak, as it comes from a situation that a very small subset of people would experience, and those that do experience it would just do the sensible thing and make a new world

crude geode
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@warm scarab The first part of your suggestion is kind of moot because if you didn't generate your world with Calamity, draedon gear being missing is the least of your worries. You lack Brimstone Crags, Abyss, and the Sunken Sea then.

eternal escarp
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you basically, just lack Calamity

crude geode
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Oh, and the sulphurous sea.

distant gyro
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  • second part is a reminder that most chest loot are finite
warm scarab
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but
abyss...
you don't lack anything from abyss

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because abyss is position-relative

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it's always there

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just no abyss blocks

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and no natural loot

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gonna have to fish

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sunken sea is a thing

robust lava
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I don't understand why you wouldn't just make a new world at that point

eternal escarp
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theres better reasons as to why to make them craftable

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but this isnt one imo

robust lava
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Even if the loot is obtainable in other ways, you'd be missing out on a significant part of the Calamity playthrough by not being able to explore the Abyss, the Sunken and Sulphurous Seas, the labs, the Crags etc.

crude geode
#

If you generated one world you can just do another.

warm scarab
eternal escarp
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kinda

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your fault

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tbh

warm scarab
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lmfao

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i'd only post the lab part

robust lava
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If you hadn't realised that nothing had generated by the time you get to brimmy then I'm not sure you're playing right HDfailure

eternal escarp
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first time is post EoC for acid rain prolly

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actually

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post DS

warm scarab
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what

crude geode
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I’m pretty sure most people don’t get to hardmode and then realize “oh, I’m missing the entire brimstone crags”

warm scarab
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post EoC

eternal escarp
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actually the moment u spawn u should know

eternal escarp
#

by the fact you dont start with a bag

warm scarab
robust lava
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I can understand not checking the Crags until brimmy, but you should have probably gone to the Sulphurous Sea, Abyss, Sunken Sea and even some labs way before then

warm scarab
eternal escarp
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is it? huh

warm scarab
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it's char creation thing

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bruh how come you don't know

eternal escarp
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true, then post DS is the first moment ud notice

robust lava
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Yeah you could generate the world without Calamity, then enable it and enter and get the bag

crude geode
#

Because you usually make a character first and then the world.

eternal escarp
crude geode
#

Byech

#

This is an extreme outlier. Just go to another world and transfer your items.

warm scarab
#

lel

#

the main thing about charging stations / factories is they can be used as furnitures

eternal escarp
#

well that should be the better arguement tbh

#

not "i didnt generate world"

#

more like

#

"i would like to have the option for more cells / charging for MP and or for furniture and building" ig

#

idk this just sounds like a better reason imo

crude geode
#

Don’t you get like two or four per draedon lab.

eternal escarp
#

yeah, which is alot

#

theres atleast like

#

16 labs in the world?

#

maybe more idfk

crude geode
#

There’s the 5 special ones at least, which contain 4 cell factories and a charging station. Meaning you get 20 cell factories and 5 charging stations from that alone, not counting the multiple abandoned workshops and research facilities that can spawn randomly.

#

That said, I guess if you’re looking at an even larger build you might need more than 20.

#

Byech

#

@heady storm Does the reasoning behind this suggestion seem valid to you? It feels like an extreme case to me, as the author only realized they didn’t make their world with calamity once they were in hardmode.

cobalt pewter
#

Also the logic of people not wanting to make a new world is ech

#

They're just hindering themselves from solving the problem, I don't see any reason to not just make a new world, and (assuming char is hardmode) just blast your ass to the planetoid lab to get the stuff

heady storm
#

Would the resources players need to even craft them be available under this scenario.

#

If not, then this is completely redundant.

crude geode
#

Technically yes, because Armored Diggers.

#

But relying on those for your resources is OMEGALUL

frail mantle
heady storm
#

Yeah I saw it.

cobalt pewter
#

That's what I tried to refer yes

heady storm
#

An excuse to be lazy yes.

#

@warm scarab salutations, read up on what we have to say.

tawny garden
#

the reasoning doesn't really stand up to scrutiny

crude geode
#

Additionally, if you’re a builder you can also just...cheat them in if you want.

tawny garden
#

there are stubborn ppl who don't want to make a new world
fuck them

eternal escarp
#

and as an off solution

#

im prty sure theres a mod that makes these craftable

#

ive heard about a mod like that atleast

crude geode
#

I’m kinda surprised there isn’t a “Calamity Builder Mod” out there similar to CalVanity tbfh.

eternal escarp
#

i would love smthn like that tbf

#

but idk how to code HDfailure

warm scarab
#

and armor diggers

#

seem to exist

eternal escarp
#

and the Draedon's Remote mayhem causes them to also drop resources iirc

frail mantle
#

Yes

eternal escarp
#

but its stil like

warm scarab
#

yes and i'd post another sugg on making drae's remote unique-

eternal escarp
#

not a strong enough reason imo, even though the suggestion itself is nice

crude geode
#

Inferior compared to grinding out power cells? thonk

warm scarab
eternal escarp
#

wait

crude geode
#

Once again, if you generate your world without Calamity, generate another one.

eternal escarp
#

fuck inferior is better or worse? i hate english

tawny garden
#

worse

eternal escarp
#

phew

crude geode
#

Ye

eternal escarp
#

so yeah basically

eternal escarp
warm scarab
#

lol

#

what about the building one

#

that's the main thing

eternal escarp
#

as a builder, id prolly just make a new world

tawny garden
#

there's no point in being stubborn if everybody else is against you

eternal escarp
#

or cheat, in my nohit cases kekw

warm scarab
#

but searching for labs bruh

eternal escarp
#

planetoid + hell + sunken sea labs are easy to come by tbh

warm scarab
#

bruh

crude geode
#

And that’s 15 alone.

eternal escarp
#

15? damn thats more then i originally thought

crude geode
#

Wait sorry

eternal escarp
#

i though each had 4 cell and 2 chargers

crude geode
#

12

#

Ye

eternal escarp
#

ah yeah makes sense

#

still is quite a lot

crude geode
#

Indeed

#

And you can also generate small worlds and use crystyl crusher to find jungle and ice

eternal escarp
#

it would be a good feature to give them a recipe but there just isnt really a good enough reason

#

yeah true, but thats assuming you only build late game ig

warm scarab
#

lol

crude geode
#

who builds early game with draedon lab gear, or mid-game in general

eternal escarp
#

i mostly build at HM so i just dig up myself and find it, or straight up cheat annoying stuff in

#

i do

#

byeah

earnest cape
#

Hamburgerboi be collecting ❗ like thanos with infinity stones ngl

tawny garden
#

collecting 🏁s seems to be a better use of time though

cobalt pewter
earnest cape
bitter drift
tawny garden
#

||don't 🥺||

crude geode
#

@bitter drift Don’t joke about that.

earnest cape
cobalt pewter
#

Wait I can't recall, but was a rogue buff station planned?

#

(for context, furnitures that behave like Sharpening Station, Ammo Box, Crystal Ball and Bewitching Table)

crude geode
#

Oh I thought we got over this suggestion trend months ago

cobalt pewter
#

I legit can't recall lole

rotund tree
#

so they are adding one

cobalt pewter
#

Only the 2nd is relevant to what I asked ig

earnest cape
#

Jaja

crude geode
#

It is unknown

cobalt pewter
#

So a single sugg about adding a rogue buff station which didn't get any reaction past delivery

#

I think Lauren mentioned something about one being planned, but lemme check rq

crude geode
#

There’s more but copy and pasting links on mobile is ech

earnest cape
#

If that was the case wouldnt it have to be slightly nerfed

#

and also you can technically get it from individual slime gods if you kill them last HDfailure

crystal iron
#

Idk, the fight from then isn't that hard anyway, and the weapons aren't that strong

cobalt pewter
#

It's been planned since almost a year ago according to iban

crude geode
#

implying slime god staffs are any good

earnest cape
#

They are VERY strong for wof if you have a bridge

cobalt pewter
#

Christ

crude geode
#

Don’t they drop through platforms like instantly.

earnest cape
#

/shrug

cobalt pewter
#

Imagine using solid block bridge

earnest cape
#

Discord why

cobalt pewter
#

Not sure if I should suggest it then

#

The rogue buff station thing

crude geode
#

@radiant meadow Apologies, but any ideas on rogue buff station’s existence?

radiant meadow
#

I think it's a thing but idk what it's gonna be. It's not a priority I don't think

crude geode
#

Understandable, since Iban mentioned it like last year LUL

cobalt pewter
crude geode
#

Tbfh any of slime gods drops are very underwhelming. It might be because of abyss weapons but even then most of the slime god drops/crafts are really boring.

cobalt pewter
#

Abyssal Tome works good on WoF iirc

#

But Eldritch Tome and the staves

#

...yeah

crude geode
#

Not like in terms of performance as much as uniqueness

cobalt pewter
#

Ah

#

Then yeah

crude geode
#

You have sword that shoots projectile, compared to flail that spreads homing shots as it travels.

#

Wacky Black Anurian with homing shots and quirky upward shots vs Basic Staff or Shadowflame Hex Doll

#

Double Minion Herring Staff that charges and flies, vs Slime Staff but red/purple

cobalt pewter
#

Slime God only drops weapons of 3 classes no?

#

Unless you're referring to Purified Gel crafts as well

crude geode
#

I’m referring to those as well tbfh

cobalt pewter
crude geode
#

The only one I remember that often is Overloaded Blaster bc it’s infinitely more unique than the rest of everything post-SG

cobalt pewter
#

Overloaded Blaster is good ye

crude geode
#

Outside of performance they just feel...lame compared to the quirky mechanics of the abyss weapons.

tawny garden
#

@crystal iron you can't post more than 2 suggs in one day

crystal iron
#

Oh, then why is the Cool down so low

tawny garden
#

the cooldown exists to prevent spam

crystal iron
#

Ye, but shouldn't it be longer then

#

Since you can only post 1 Sugg. Day

#

Oh wait I misread

eternal escarp
#

longest is 6 hours iirc so it wouldnt matter anyway

tawny garden
#

some people do occasionally delete suggs accidentally instead of rewriting them

#

so it would be an inconvenience

crystal iron
tawny garden
#

in 24 hours*

#

2 suggs in 24 hours

earnest cape
#

If you have more than 2 suggs in posting you must not post anymore suggs

crystal iron
#

Ah

earnest cape
#

Until one of them passes on to voting

cobalt pewter
#

You can only really post again if both delivered to voting ig

crude geode
#

You can blame @cobalt pewter

earnest cape
tawny garden
sharp prism
#

I hate @cobalt pewter grrr

crude geode
#

Same, coming up with good, quality suggestions hage

cobalt pewter
sharp prism
#

well

#

theyre not wrong

tawny garden
#

I was for a cap just for Feedza

#

though, now that I think about it, a cap on everybody is pretty much the same thing

warm scarab
cobalt pewter
#

Bot probably semi broke again

#

And won't deliver automatically

frail mantle
#

ye

warm scarab
#

the 2 worms ARE different CompleteFailure

frail mantle
#

are they

eternal escarp
#

prty sure they alternate 2 colors so its not really a diffrence? or i might just be stupid

sharp prism
#

they have the same colors

#

theyre exactly the same

jolly thorn
#

posted a suggestion, not sure if you guys will like it, heh

cyan lagoon
#

Adding new items i believe is a "don't"

tawny garden
#

no

ancient mirage
#

that sugg isnt specific though

tawny garden
#

only specific items are

eternal escarp
#

only if its specific i believe

cyan lagoon
#

ah

cobalt pewter
#

Yeah

eternal escarp
#

although

tawny garden
#

your ❗ is unjustified

cyan lagoon
#

removed

eternal escarp
#

dont see the point to make items "hard" to get just because

#

adding more content for summoner is good but

#

i think no one would want a class to require grind 24/7 ig

#

for viable options

jolly thorn
#

there's legit no summoner grinding kek

eternal escarp
#

fun is subjective

jolly thorn
#

there's grinding for every single other class

eternal escarp
#

i know alot of people that really dislike 5% drops

#

or hell

#

10% drops

jolly thorn
#

cept for summoner

safe oasis
#

better suggestion would be to add more rares/legendaries since theres literally 1 for summoner and its shit

#

adding summons that are hard to get purely because its hard to get would not be a good idea

eternal escarp
#

rare theres cosmolamp, legendary theres cold divinity

eternal escarp
#

and adding legendaries is a dont iirc? ill check the doc

cobalt pewter
#

Yes

cyan lagoon
#

is cosmilamp really 'rare' though?

jolly thorn
#

honestly, summoner just boils down to

kill boss
mine for three minutes and make boss spawn
fight next spawn
craft loot with boss drops
repeat

eternal escarp
#

what you do with most classes if you want

cyan lagoon
#

i think it's a 1/3 so it isn't too terrible

jolly thorn
#

legendaries is a don't, yeah

cobalt pewter
#

Legendaries are a don't, and RIVs are planned to be retired iirc

eternal escarp
#

ah shit wrong reply

cobalt pewter
#

In that no more RIVs will be added

safe oasis
eternal escarp
safe oasis
#

cosmilamp is like 33% drop

eternal escarp
#

i confused the two?

#

woops

safe oasis
#

guidelight is the 2.5%

eternal escarp
#

yeah i meant that one

#

sorry

jolly thorn
cobalt pewter
#

better add microtransactions to my Calamity mod to spice up weapon grind

jolly thorn
#

and guidelight sucks

cobalt pewter
eternal escarp
#

tbf almost like every class

#

can skip most grindy tasks

eternal escarp
#

summoner has the HoTE, one of the grindier accesories early on, which i know alot of people hate to grind for

#

i doubt people want like, Fargo enchantment numbers of grind time

#

because if they do

#

they can just

#

play fargo souls

cobalt pewter
#

Souls grind is fucking artificial as shit it's to the point where "grind for the sake of it" makes a lot of sense in that context

jolly thorn
#

well, my original point is that every summoner will always have the same loadout in every stage of progression, there's no real 'rare' weapon that's tough to get, like the terraprisma for example

#

i might actually change it to that

cobalt pewter
#

Terraprisma is

#

Dumb

safe oasis
#

terraprisma is a 100% drop

eternal escarp
safe oasis
#

not a very good example of rare

eternal escarp
#

on a ranger playthrough youd prolly use the same weapons all the time, P90 on post plant, photo for scal, seadragon for polter whatever

jolly thorn
eternal escarp
#

on rogue ud prolly use like, crystalline on DS, disk for skele

cobalt pewter
#

It's fun to find out off meta stuff that surprisingly are good

eternal escarp
#

oh yeah, it is

jolly thorn
#

not really, there's way more variety than that

eternal escarp
#

thats the problem summoner has

#

it has too less, as a whole

cobalt pewter
#

Summoner is always built with the design that you're doing

#

nothing

eternal escarp
#

but i just feel like making more for summoner which requires annoying grind is not a good thing

jolly thorn
#

and asking for more summoner weapons is a 'don't', right?

safe oasis
#

shift some melee weapons into summon damage ultimatesmug

jolly thorn
#

yes

eternal escarp
#

oh god no

#

that thought

#

scares me

cobalt pewter
#

And any active attempts are either unfun (most of classless weapons designed for summoner use) or mhage (Borealis Bomber), or actually decent (Cold Divinity right click and Igneous Exaltation)

eternal escarp
#

i do agree summoner needs more variety

eternal escarp
#

but i personally think that variety shouldnt be locked primarly behind grinding

tawny garden
eternal escarp
#

i mean, most classes dont rely on grind for every point in the game

jolly thorn
#

some do, though

eternal escarp
#

the option to grind once here and there for good options is fair

#

but a class should never require it

jolly thorn
#

honestly, i think the only solution is to add more legendary weapons, and since that is a don't, it's probably best to mark my suggestion as closed

eternal escarp
#

the best solution is just to add more summons as a whole imo

jolly thorn
jolly thorn
#

yup

eternal escarp
#

well, the suggestion kindof looks like it says make more grindy weapons then needed

tawny garden
#

Summoner needs more weapons in general

eternal escarp
#

yeah obv

cobalt pewter
#

Minion AI is hard

eternal escarp
#

sadly PensiveCore

tawny garden
#

but a suggestion for more summoner weapons won't have any effect HDfailure

cobalt pewter
#

So summoner will automatically get less stocks of weapons

eternal escarp
#

even if its not my favorite class, summoner has to be the most unique class atm in theory

#

which is sad how hard it is to add to it

jolly thorn
#

summoner would also be nicer with weapon alt-fires

#

maybe branching a little into the mage category

#

or manually controlling a minion with your mouse

safe oasis
#

alt fires would fuck up the minion right click targetting

#

not like it does anything in the first place

crude geode
tawny garden
#

making a new class isn't more effort

eternal escarp
#

depends on what the class is id guess

tawny garden
#

I bet that, programmer effort-wise, making one summoner weapon is like making several rogue weapons

eternal escarp
#

well theres alot of things it can depend on

#

depends on what the rogue weapon in question is too, or what the summon in question is

tawny garden
#

well, yeah

crude geode
#

Programming wise it’s probably generally more effort. However, stealth strikes exist essentially double every rogue weapon, and you also have to add the fact that accessories and new class exclusive armors as well as the theme of a new class all have to be thought of.

tawny garden
#

(btw I mean that both things are hard to do, don't get me wrong)

crude geode
#

Indeed.

eternal escarp
#

i think we both got each others points across ech

crude geode
#

Speaking of an actual suggestion and less about my distaste for the “Summoner AI Programming Difficult” argument, this is vanilla coding we’re discussing.

#

Messing with vanilla code can just be impossible to deal with.

#

@radiant meadow Any input on how summoner right click priority works and if this suggestion is anywhere near possible?

radiant meadow
#

it's possible to completely overwrite the right click, it's just more annoying

#

see Cold Divinity and Igneous Exaltation

crude geode
#

Makes sense. Have no knowledge of the code regarding that so I wanted to double check BirbLove

#

@safe oasis I would probably change the title of your suggestion. Kinda implies the right click does nothing. Something like “Have Summons prioritize Focused Enemies more”

safe oasis
#

fixed ty

sharp prism
#

1.4 ruined summon right click

#

tbh

wooden quartz
#

I'm a bit confused, I've always found the right click to be extremely effective?

fossil finch
#

face tanking is really fucking imploding next update but do anyways
Or yet better remove terra edge why the fuck is it a thing HyperFailure

pine star
crude geode
#

Melee Weapons™️

fossil finch
#

remove melee LETSFUCKINGGOOOO

sleek turret
sharp prism
#

iirc

warped tide
#

that... makes sense?

#

why should a non-summoner be allowed to have full summon effectiveness

hollow shell
#

There's already a 50% damage nerf
Why untarget the minions too

sharp prism
#

thats for vanilla 1.4

#

not cal

#

but even tools untarget

#

like RoD

hollow shell
#

Sugg seems fine

#

(Some may argue that Meld isn't supposed to be the 5th fragment but
it is absolutely that in practice
so)

hot zephyr
#

It totally is the fifth fragment

mystic cloak
#

Yeah meld is fifth frag kek

#

No arguing there

tranquil perch
#

Meld is just kinda there to exist and "be special" for rogue

#

But it makes melee, mage, and ranged weapons

#

(and rogue weapons, duh)

dapper coral
#

meld is the fifth frag and it's also not

keen nebula
#

Is there a suggestion regarding changing the drops of vanilla loot bags to be more like the Calamity ones? (that is, no mutually exclusive drops)

#

It would make grinding for a certain ML, Plantera, or Golem drop less bad

#

or even WoF / Duke

#

because if there was a suggestion like this i'd rather upvote it than divert attention away from it with the same suggestion

hollow shell
#

Huh, I never knew that water prevents Icarus's Folly
But it does, I see it in the source

cobalt pewter
#

huh

hollow shell
#

but uhh I don't think there has been a sugg like that, Berber

#

At least not in recent memory

cobalt pewter
#

Also I know Fish Bowl thing was 1.4, but trying to use it to cancel Icarus' Folly is

#

Interesting

severe sedge
#

the fish bowl thing for merman was 1.4 yes, but when i experimented it gave me the drowning bar

hollow shell
#

However, lava is not included, I see that as a specific exception

#

Doesn't matter much for the sugg, just a lil correction for the reason

severe sedge
#

ah got it

mighty knot
#

lmao that's so specific

#

I love it

languid quartz
safe oasis
#

cant you just double tap right click with fishbowl as vanity and literally negate the debuff's existence entirely

severe sedge
#

it only prevents the debuff the tick it happens

cobalt pewter
#

Fishbowl doesn't count as submerged pre 1.4

#

iirc?

severe sedge
#

i can boot up terraria again and record the test

languid quartz
#

wedragud sounds good berber

severe sedge
warm scarab
keen nebula
#

i'll kill u

novel belfry
#

durrrrrrrrrrrrrrrrr

radiant meadow
#

@young canopy Specific item suggestions aren't allowed, and you lack any reasoning to your suggestion.

hollow shell
#

(it also looks like it's a joke)

#

(and may or may not be referring to The Rock)

radiant meadow
#

It did not occur to me that they meant the boss rush rock until now

cobalt pewter
#

Wtf

young canopy
#

yeah my fault should have read the pins.

radiant meadow
#

You're also not allowed to suggest giving the boss rush rock any functions.

#

including crafting

young canopy
#

fair

hardy dock
#

Oh yeah the Rock exists

#

The comically useless reward for doing nothing of worth Provipain

earnest cape
#

It will be used for something soon™️

crude geode
#

It is most likely to have use later, and it’s meant to be anticlimactic

#

It’s funny LUL

earnest cape
#

"I have conquered and slayed all foes thats come in my way"

#

gets a rock

crude geode
#

“I have defeated all your titans”
Xeroc: gently hands you a rock

earnest cape
warm scarab
#

@cobalt pewter did you make such a sugg deepthonk

frail mantle
#

i don't think so

frail mantle
#

i mean at the point where you might want a sandstorm (early hardmode) you can just use an Arid Artifact to guarantee a sandstorm

eternal escarp
#

isnt there like

#

a QoL mod for this

hollow shell
#

I don't know if there is
I mean, there probably is, I just don't know of it.

eternal escarp
#

i think i heard of one, byeah by the time u need a sandstorm you can guarantee is anyways

crude geode
#

Why is this a Calamity problem. taxevasion

eternal escarp
#

^ its not really a problem at all imo

crude geode
#

Calamity literally adds Arid Artifacts so you don’t have to wait @static mantle . If you refuse to use them, then that’s your loss and you should have to check manually.

static mantle
#

Ik

#

But player may want to know when its sandstorming normally

#

Because its hard to get arid artifacts early harmode

glass sentinel
#

why would you constantly check the desert for sandstorms?

heady storm
#

You should not have to use a consumable item to know the weather in a desert yes.

glass sentinel
#

there isnt a need for you to always need a sandstorm

heady storm
#

Like hell, Acid Rain has a message.

static mantle
#

Yea

eternal escarp
#

well acid rain is more of an event then weather, isnt it?

static mantle
#

Sandstorm is an event too

heady storm
#

The sandstorm is also an event.

glass sentinel
#

sandstorm is also technically an event

eternal escarp
#

ah

#

fair point

glass sentinel
#

blizzard is more weather

earnest cape
#

Fucking rain is an event

tawny garden
crude geode
#

acid rain affects all environments, not just the sulphuorous sea.

tawny garden
#

Night is an event CompleteFailure

eternal escarp
tawny garden
eternal escarp
#

just thought hed like to know or smthn

#

byeah

earnest cape
crude geode
#

Yee

hollow shell
#

(The rain is no longer unending but yeah it does cause global rain)

crude geode
#

It’s not like a sandstorm in the desert causes pixie dust to fly in your face taxevasion

static mantle
hollow shell
#

mhm, you need to go to an actual desert to know when one's goin on

earnest cape
#

Free "pixie dust"

hollow shell
#

In my worlds I try to put a tiny Desert biome in the sky somewhere near my base, to quickly check
... iirc they way boosted up the sand requirement for the biome in 1.4 so I don't think I'll be doing that anymore

tawny garden
#

how cute

hollow shell
#

teeny desert

earnest cape
#

What's the requirement again?

static mantle
#

Wind

#

Hard wind

crude geode
#

I think they’re referring to the # of sand blocks

hollow shell
#

For a Desert, it's 1500 sand blocks in 1.4

static mantle
#

Oh for the desert

hollow shell
#

Are Sandstorms actually connected to wind speed in 1.4? This I do not know

earnest cape
#

In 1.3? If theres any difference at all

crude geode
#

Ye

earnest cape
#

Iirc yeah

eternal escarp
#

im prty sure they are

crude geode
#

Wiki says so

eternal escarp
#

which makes sense tbh

crude geode
#

Looking for other solutions to the problem instead of going content mod pls add this QoL is probably a better idea imo

hollow shell
#

Ah yep, "when wind speed is over 30 mph"

frail mantle
#

iirc yeah, windy days in 1.4 make sandstorms exist

static mantle
#

But it doesnt always sandstorm when there is hard wind

eternal escarp
#

atleast theres a sandstorm status message after Desert scourge, which youd see anyways since you are in the desert HDfailure

hollow shell
#

Interesting

crude geode
#

Bc it triggers a sandstorm yeah

hollow shell
#

Yeah Windy Days are when it's over 20 mph

#

So there can be windy days without sandstorms

#

Unfortunately.
It's not like how Rain and Blizzards are connected.

hollow shell
#

Ye

earnest cape
#

He just mentioned why lol

static mantle
#

If its over 30 mph

#

There is no rule for it to sandstorm

#

There is just a chance

crude geode
#

Mhm

static mantle
#

And its hard to keep track of

hollow shell
#

Oh... god
"This means that the wind speed in game must be at 30 mph for a 23.5 minute period on average in order for a Sandstorm to spawn."

earnest cape
#

If it reaches <30mph is it still rng for a sandstorm or it will immediately call a sandstorm

hollow shell
#

I don't know how 1.4 wind mechanics work but this sounds horribly inconsistent

earnest cape
#

Qh

#

Wh

hollow shell
#

It just has a super low chance of occuring on every tick it's above 30 mph

crude geode
#

Ahhhh so that’s why I never got a sandstorm in 1.4 taxevasion

hollow shell
#

Averaging to 23.5 minutes

earnest cape
#

Thanks, red

glass sentinel
#

it would be so much easier if it was Speedy wind = 100% sandstorm

crude geode
#

can we get back on the topic of the sugg now

tawny garden
earnest cape
static mantle
#

Its my first suggestion

earnest cape
#

Well about the sugg theres the weather thingy accessory from angler right?

static mantle
#

When will it get accepted or denied

hollow shell
#

Yeah this suggestion is fine.

#

uhh

static mantle
#

Ok

hollow shell
#

Then the public will vote on it with ⭐ reactions

#

If it reaches 200, it'll get shown to the devs and they'll give the final verdict

earnest cape
static mantle
#

I see

crude geode
hollow shell
#

Yeah the 24 hour period of existing in #suggestions-posting is for you to make edits to it, usually requested by people in this channel,
or for it to be deleted if it breaks a rule

static mantle
#

I made an edit accidently

#

🥲

hollow shell
#

That's fine lol

static mantle
#

Oh

earnest cape
eternal escarp
#

ill check

earnest cape
#

Not related just wanted to know

hollow shell
#

You can include in your reason that it's the only weather event that is not obvious to the player when it is occurring
globally

tawny garden
eternal escarp
#

yes

#

it does

earnest cape
#

Ah thank wegud

hollow shell
#

Cuz Rain and Blizzards are connected and occur worldwide
Acid Rain has a dedicated message
The Day/Night cycle and Blood Moons/Eclipses are obvious, the latter ones having status messages too
but for Sandstorms, you need to check the desert

eternal escarp
#

it immediatly does, which is nice

hollow shell
#

Could help your sugg to include that

crude geode
#

Tooltip doesn’t say that arid artifact can cancel sandstorms which is ech

glass sentinel
#

or just make arid artifact easier to craft

eternal escarp
#

how many times would you even need a sandstorm other then early hm tbh

crude geode
#

Great Sand Shark

static mantle
#

Imma edit it a bit

hollow shell
#

Okie

tawny garden
#

<@&242038163512623104>

eternal escarp
#

the shark summons a storm itself, but you dont need for it to be a storm it seems

#

oh wait

#

the summon requirements HDfailure

crude geode
#

good job researching HDfailure

eternal escarp
#

im on 2 braincells, so yeah HDfailure

static mantle
hollow shell
#

Oh pff, not just Relic of Ruin
Forbidden Fragments make a lot of stuff in Calamity, on top of the usages in vanilla

static mantle
#

Ik

#

Imma bit lazy

#

Wait

#

Edit again

hollow shell
#

You can need over 15 in one playthrough

earnest cape
hollow shell
#

(Mages are hit hard in particular)

#

(They need about 20)

#

(Other classes are prolly around or less than 10)

static mantle
#

I played calamity with only mage

#

I havent actually tried other classes

crude geode
#

Rogues need more.

hollow shell
#

Rogues do need it for the Crumbling Potions

#

A constant source

earnest cape
#

Rogue needs more everywhere tbh

#

Increduble

crude geode
#

hush not now

earnest cape
#

This is why i have potion seller and fargos

earnest cape
crude geode
#

Rogues have a consumable potion made from it so of course they need more

tawny garden
hollow shell
#

Won't help for Calamity potions.

tawny garden
#

ah

#

sad

#

from Calamity's potions I pretty much only used booze

earnest cape
#

Gee i wonder why mr russian man CompleteFailure