#suggestions-discussion
1 messages · Page 1102 of 1
ig mrpp could update his pin
I'll edit the doc in the morning
which is why I fell for it once 
The sun is rising so I should sleep
mhm
Rover vampire confirmed???
Guess so
Not sure of the bug or sugg nature of this suggestion. This comment from Ozza makes me think bug, but he also says that it should have been fixed... but it hasn't?
#bugs-read-pins message
Sounds like a bug to me then
But that was back in June. There have been multiple updates since then

Ozz, time for your 4pm bug re-fixing!
yes mayo
I like directing people to #bugs-read-pins because then I just get to go back to my hidey hole and never leave the channel again


Oh this would be a bug fix huh.
@rotund tree so basically, drop that sugg into #bugs-read-pins and someone will look at it

AKA me
Mayo likes bugs
Delete your ‘suggestion’ afterwards.
i remember that happening in our playthrough and nutella had to build around that 
I wouldn't say I like them. I'd prefer they didn't exist since that would be less work for everyone 

Fair, fair
i mean
your not really intended to play multi classes
it appears only for rogue armor because its a rogue class thing
@ashen warren The stealth bar doesn't show because you don't have any stealth.
You have to wear a multiclass armor or a rogue armor in order to get stealth in the first place.
that's what i'm implying
stealth meter without needing armor would be pretty neat
oh wait, multiclass armors give stealth?
i stand corrected then
What's the point?
Then you should just say that stealth should be allowed to build regardless of your armor
alright i'll correct it
instead of talking about the stealth meter
Silencing sheath doesn’t let you regen stealth?
if you don't wear a rogue/multiclass armor, you cannot gain stealth when you equip the sheaths
alright, new info to me
interesting
Had that always been the case? I hadn’t tested it before
yes
victide armor and wulfrum armor exist though
just use them, its easier to get aswell, and those armor sets will be changed in 1.4 so idk how long itll be usefull to have tbh
Still I don’t see why they don’t have it and who knows if and when modded is getting 1.4
And when 1.4 happens a lot of stuff is gonna have change anyways
fair ig
Plus I’m full rogue none of that multi class armor for me
Until I make the multi class armor for me
tbf victide is well rounded until aerialite if you stretch it
thats what rangers and melees use mostly iirc
To be honest the stretch between victide and aerialite is pretty rough-
You kinda just have to use victide until preforators
Which are halfway into pre-hm
depends on the class
melee has shadow and molten armor
I was gonna say that realising that those two armors exist-
rangers dont have much, melee has molten midway, mage can go meteor / stay jungle for whatever, summoner gets bee mid way, rogue has sulph / victide armor till aerialite /
although summoners can go victide for more defense iirc
byeah
For whatever reason I always say something without realising the others solutions-
@ashen warren why does farming acidwood take forever? Just place a bunch of acorns in the sand
waiting to acorns to grow into trees is a problem of waiting.
and also if you want acidwood do acid rain T1 and fish abyssal crates
I don't really remember it taking long. They also grow off-screen, so it barely even counts as waiting
tbf i get enough acidwood after like, 10 minutes too
the difficult thing is the stingers
no because uhh
is
is this
Is this even contemplated on the dont's
I don't think my suggestion breaks the rule about regarding a future update because it's not exactly asking for a change to an upcoming feature
it's something else imo
I think yes.
You literally say it's future content at the start of it
Isn't that part of "Move content to a separate mod"?
Can't find anything about this in the don'ts
Okay, okay, it's gone
I'll wait until release date
I just thought it's okay since it isn't actually a change about anything Calamity
@ashen warren i think that's a don't (making throwing weapons and armor compatible with rogue)
farm at the ocean
fossil is throwing
so it's a half-don't
and yeah half of the sugg is prolly a dont
the word "fossil" isn't mentioned on the Vanilla changes page
so yeah
@ashen warren fossil armor is not rogue
It is thrower
well acthchualllly...

dont
I think that's a don't-
Maybe not-
I'll leave that up to the peolle who know how to do this-
what this
this is
probably not allowed yeah
also silva was not held physically in any way
it's just the heavy pressure crushing her physical form and not letting it reform
it also has no reason, main point for the sugg to be invalid
dog* (for 1.5 at least)
silva is post Yharon (post DoG for 1.5)
@hazy glacier you reasoning has to go a bit further than "It would be cool"
the sugg is also kind of all over the place tbh
(and also you need to separate the title from the rest of the sugg via shift+enter)
thx forgot how to do it
and the last bit is kinda specific
Ye deleted it
oh
Just thought that if that other guy wants lore here he has it
@hollow shell wtf green 😳
Also having stealth outside of armor sets can be nice, but maybe cap max stealth to a low amount to still encourage sets

this
Mostly because armors have set bonuses, almost always for just one class, making that weapon class better when you're wearing it
Also because grinding for the class-specific accessories you'll be using for a while takes a while, so if you stick to 1 class that's 5x less time spent farming for everything
I say having low amount of stealth early game before touching anything can be nice, but ig that's about it
For me stealth with no armor sets should be granted when the armor slots aren't fully filled
mmm
Green time
Also I disagree very with Blitzo's sugg cuz that means all players in all playthroughs will be unable to stand still without turning invisible and hearing the "houh (shing)"
(a lot of them prolly don't know about the config)
houh (shing)
That said I actually wanted to know how to manually disable stealth, particularly because I wanted to try testing some numbers, and stealth keeps boosting it

suggest it
yea
@vocal grotto pongo, maybe something like this can be added to test helper mod?
@round ravine shift+enter
Right. Sorry about that.
make bloodflare summoner bonus cooler than funny mines,
that would be better
seriously, they barely do any damage and are hard to land
Makes sense
It could be a bit clearer your reason why their identical appearance is a bad thing
cuz there's more than once reason why that could be the case
- Confusion between which projectiles are yours and which are Polter's
- Exudes dev laziness
- Should be more thematically fitting with Bloodflare
maybe more
Is it allowed to suggest to temporarily recolour the Trial Mod role to purple? This is only half a joke
Problem: Wiki admin is purple colored
that's the point
(also congrats on being trial mod rover)
Moving Wiki Admin's role priority above Trial Mod might be better...

Thanks 
That seems like a better plan to restore the glorious purple
And yes, congrats on the trial mod!
people need to be able to see who's a mod
Yeah that's the main thing
Don't wanna be an undercover mod
Cuz
Mod presence in a chat is important in itself, even if they aren't enforcing anything actively
here's a better plan:
make me purple
balance will be restored
Suggest it then 
can't
That's against the rules
This sugg is okay but it's a tad overly specific at the end
Always refrain from suggesting exact numbers
And it'd probably be better to word it less definitively
"could" instead of "would"
Sorry I'm tipsy
Aight thanks Pieridae
Not used to seeing Ben outside of gentalk
wh
You don't look hard enough.
he frequently appears here
bloodroot suggestion could also go for literally every health power up
doesnt make sense to suggest specifically that one
they never felt hard to get for me
i see like 3 of them just by falling down my hellavator
Honestly I wanna see dye trader selling hp fruit materials
Bloodroot post plant, teal shroom post cultist, blueberries post polter, and sky blue flower post Yusron
Actually, that's a better idea then what I have.
And yeah summon armors need more unique stuff for their set bonus
Instead of just added minions
I don't recall Auric materials in pML ever having a toggle for something
I kinda wanna see Bloodflare armor's mines reworked to a toggle for minions to temporarily target the cursor, byeah
Great, now you're making me think of summoner-exclusive armor sets that I won't mention in the suggestions posting tab for they will break one of the don'ts-
Yeah you see thats the thing, I don't have the physical power to ask for them-
What
Sorry, I accidentally hit the 'Enter' key.



m
Yay! Rover broke the chain
In any regards, feedbacks on me suggs appreciated or something along those lines
Looks like a SIS as is yeah.
Just suggest "More aggro items"
They're desperately needed
There needs to be better ways of controlling aggro tbh
@round ravine read the document in the pins please.
This is a Specific Item Suggestion, yeah
It's too major, isn't it?
Too specific yeah.
Look at the topmost Don't in the doc
You could instead suggest what Ian brought up.
So I can't suggest an item period, right?
You can as long as you dont go specify stuff
Yeah you can't give it a name
Like for the item you suggested, you can like not specify how it looks just what it may do
also anarcheotic coating exists which does the same thing you suggested
But you can suggest that the purpose of the item
be the reason
Like, you suggested that a new aggro-reducing item be added
So you can explain why that would be welcome in Pre-HM
new ways of manipulating aggro plez.
give flat aggro gain bonuses to melee gauntlets
weapons designed to build aggro
@cobalt pewter hm, I feel like there would be a better solution
you just went on about how having to use stealth with these accessories makes them useless
so why would anyone bother getting stealth for the extra effects
plus, a lot of them are more powerful than other accessories or items that do similar things, because they require stealth
Rebalance along with the change can always happen
right, right
but the first point still stands
also, without the requirement for stealth, almost none of them would be in any way unique to rogue
Stealth boosting the effects would make using it as intended, with an amount of stealth charged, would keep the original intention of the accs
but you wouldn't need to use them as rogue
if anything, at that point, why bother having extra bonuses from stealth? most people don't play rogue, and those accessories are really good barring the stealth cost. just seems more complicated
I get that, but like, the way the accs just use a small amount of stealth meaning that the way stealth consumption works would be a hassle for both parties, as with spam you slow down your DPS quite substantially, and with stealth you take even longer to actually use stealth strikes after using these
stealth can only be obtained with rogue armor sets
What's your point?
Rogue / multiclass at least
Ah
Indeed
I thought you referred to current
But yeah
then...
The stealth boosting effects quirk would keep the uniqueness of these accs being rogue while not being a hassle with the current stealth consumption mechanic
but, again, you wouldn't need to be rogue to use them
Or multiclass
So? The current effects might need to be rebalanced with this change, but assuming they were, using the accs as spam rogue or multiclass would make the performance of the stealth activated effects just relatively workable, with stealth making them better to use (take Spectral Veil as example, stealth can reduce the Chaos State duration inflicted upon the use of teleportation)
I mean I guess
but it's either they're good enough for all classes to use, or at base state they're pretty bad so you still need stealth for them to be worthwhile anyway
That depends on how devs rebalanced them ig
#suggestions-voting message that kinda kills the point
Also p90 with chlorophyte is amazing for parseas and aberrations during Levi fight


Fixed
(I wanna try, please let me?)
Ah yeah, sure

@round ravine If you intend for this new suggestion to replace your old one, you should delete the previous one. You also shouldn't reference the previous one in this new one since not everyone will see both
Right. Sorry about that.
#suggestions-posting message
@tight echo he’ll no longer run away and neither have an animation lel
what
and yeah
isnt he despawns
next update he wont run at all
oh ok
sugg is kinda redundent 
i thought you were talking about current time
so yeah prolly just delete the sugg since next update he wont run at all
There is a Brimstone Ele resprite in the works. Your opinion of her clothed-ness may vary 
Ok
This is the third time I've seen that sugg
Oh

'tis rather common, yes.
But really, nudity is mature 17
Have there been any suggestions where its the complete opposite-
Calamity doesn't have an age rating, so it's not like it's lying to people that there's not gonna be any nudity or anything
At least she has clothes
3 year old image
Now she looks like she belongs in a coffee shop-
ye
Or sitting outside a campfire
(is the pic with the spoon the actual resprite, I can't remember?)
minus the spoon
well yeah
and yeah i think so
yea it is
Ye
it just lacks animations iirc
at least, the version of it at that time
it's gonna be that but with animations etc
So the sugg is a don't anyway
I'd argue that the new sprite isn't suggestive
The new sprite is less pronounced
There are a short amount of jokes I could maybe make up right now-
you could say theres a spoonfull
this sugg is really funny
technically you can be nude if you don't have any private parts showing
Don't ask me how that works
It worked for the nymph from vanilla-
how does that work

Dunno
I don't know-

I mean, is she really nude?
As far as we can see, she may be wearing a tight shirt and pants the same color as her skin, reason we don't see anything private

omw to use a texture override to put that ingame


tbh I wouldn't be surprized if after the epic sprite update somebody will release a mod that just restores the giant boobs sprite
smh just fight brimmy blindfoolded or with your eyes closed so you can't see the booba
That is true
i just need to animate it
"just"
because no mod has exclamated it yet
**Allow for the brimstone crags lore item to reduce damage from the searing lava debuff to some extent **
Reason: The brim stone crags are one of the easiest biomes to get across but for getting around the biome for one reason or another is a pain worst then the underworld itself, all the lava tiles in the brimstone crags give 2 debuffs rather then one (lethal lava burns and searing lava) which dwindles you life away extremely easily.
If there was no reason to jump into the lava of the brimstone crags it wouldn't be a problem but alas digging the vains of charred ore and reaching the buried houses inside the biome almost requires you to jump into these pits of deaths and most other ways to these few minerals and chests has hellstone placed in the walls causing more lava to be made and you suffering more of this hellish debuff combo.
what do you think? is it good to suggest
lore items' effects die next update
this one still doesn't have any effect
i am pretty sure it's the only one that does not have one
really?
yes
are there any replacements?
no
the most popular ones (the biome ones) are being moved to separate items but other than that they're completely gone
ah wait i found another useless lore item
from what i found there are 8 lore items without buffs
xD lol
pog my obsidian skull sugg got apptoved
link it
Pog
iron heart is two away tho
yr
and the rest of its crafting tree
also need to do the incremental death mode weather stuff
y da facc wasn't this implemented from the start of heat and cold resistance?
ihunno
SIS
this is extremely specific and kinda useless anyways since curve flattening bla bla bla and etc
Yeah
Remove the last three paragraphs
also one minute of 50% more damage is extremely op
smh it's not SIS
Shut
would the suggestion be better if I removes the ideas for new abilities?
Ye
"Return from the shadows" part seems, very specific.
I'm surprised it hasn't been thrown into the "frequently suggested" yet
There ought to have been at least 10 that gets shot down for poor suggestion execution
this is still kind of lol since everything related to a demonshade buff is giving it more survivavility and that is funny
That part of the doc is abandoned anyway

let's make it not abandoned
I'm sugging yharim's army event and plague minibiome 

Time to die

(also the crystyl is slower than blossom doesn't apply anymore as it had been "intentionally bug-ified")
ok let's change demonshade to high raw stats but one hit and you die 
true glasscannon
isn't that what it is rn
kinda
(relogic with hoiks)
Wh
Is it one of those "we can't fix it so we'll just call it a feature"?
just make left click change mode on crystyl smhsmshssshsssshshhshs
we made the pickaxe 2 use time so it's intentionally a bugged swing animation but now it's the uncontested fastest pickaxe
ooohhh
"fuck the animation, the gameplay matters here"

I think it actually happened in 1.4.5.001, idk if anyone caught on
oh. 
#suggestions-posting message @kindred creek its supposed to be a glass cannon armor
And enrage is getting changed next patch to not be so unfair with certain bosses
But even without enrage, the dmg boost it gives is ridiculous
demonshade is great
annihilates bossrush even when you arent using summoner weapons to help with ur other weapons
watch, another unneeded suggestion coming
👀
terraria multiplayer in general is pretty broken-
yeah
pretty good sugg tbh
yea
i live that 4 times in 2 days lol
Make soma prime less loudly
A suggestion as old as time
Never got fixed, for some reason
Sad
Also, hive mind, preforators, desert scourge, and a couple of other bosses go invulnerable after leaving their respective biomes-
Honestly out-of-biome is the least common enrage she has anyway
Since it only really matters in the Hallow
Wait, really?
ye
I havn't been keeping up with the calamity changelog news, only the recent ones-
#calamity-update-talk message
seeing by this, id call providences enrage prty unique, so idk what to call the invulnerability
You could specify you mean the biome-based invulnerability in your top line @safe oasis
but night provi seems to actually be her enrage so like, idk
so people don't think you're talking about Night Prov
yeah
oh yeah fair point
also gz for the promotion rover
Thanka
i dont like the green 
that works?
That is better.
this was
some foreshadowing


Ehhhhh
I mean it's definitely not as intense as old one, but I can see players who fought him for the first time a bit exhausted
Not sure if that would need to be nerfed further
he's being reworked significantly already
Oh ok, i'll delete the sugg
wew
this isn't a complain post I was just testing out yharon's attack patterns just to see what hes like so I could prepare on my main
(were we too harsh?)
You can hold on to the suggestion for when 1.5 comes out, and see if the new fight has the same problem
k
The main thing about the new fight is that there's no longer a tier separation between Phase 1 and 2, they're always together, like DoG
So it is possible that the Phase 2 ending panic will not be changed
imo they should just be seperate and make phase 2 harder
However the rebalancing might make it more fair
is the wulfrum bow supposed to do nothing unique-
oh
well I mean, you aren't wrong-
but then compare it to victide stuff, which can be obtained near that point in progression-
but why bother getting victide before ds, to invalidate wulfrum, when ds is an easy boss
Then why go out of your way to get wulfrum armor
Thats why desert prowler, jungle, meteor, snow ruffian, and obsidian armor sets exist-
wulfrum armor is super tedious to get
meteor 
Wulfrum is indeed designed to be very plain and basic
But you can make a suggestion for them to be more unique if you've got the reasoning for it
and yeah those better sets exist
Summoner it's worth it for the headgear slot
#suggestions-posting message so boss rush ai?
never played boss rush idk
BR Ai is brutal
@dark urchin reasoning and formatting
?
Check pins yes
You need way more reasoning and proper formatting
You can check other suggestions for formatting
That aside, I kinda like the premise of the sugg
Ok
Though 2 of the biomes the labs are placed in already have their own biome chest weapons
So not sure
tbf i really like the cv fight; its fun, fluid and intense
thinkies
drataliornus
oh
bruh
lol
you could've just copied the text
I'm -lazy ok
also this sugg lacks reasoning
What
Thinking before you craft items? What’s that?
thinkies
yes but if you're disappointed with the dps or you just personally don't like itm you can't go back
You can, it’s called crafting another heavenly gale 
I spend an hour on that please don't laugh at me
It would be impossible to make a singular recipe to go back, cuz recipes can only give one result
We could make it so you can craft Drat back into Heavenly Gale, and you'll just have to take the L with the other ingredients
ye thats what i mean bc those ingredients are easy to get
I do think the sugg is understandable cuz Drat has a more niche purpose than Gale
The reasoning could be worded better, I'll say that
and not intentionally misspell dratoliornus
ah yes it is very easy to get blossom flux 
on the title too
the ones in drat not gale
blossom flux is in drat recipe

are you using it against a boss
no dummy
Good job, you’re doing dps tests incorrectly.
Heavely Gale does much better against stationary targets due to the lingering tornados
which makes its DPS seem way higher than it actually is, when used against Dummies
because im doing a playthru and I don't just wanna waste my potions ;v
But
Regardless
Beesical you've got something of a lucky or unlucky streak
because with the funky Auric & Exo tier separation happening in 1.5, Drata is losing Gale from its recipe
pog
less malding lesgo
However, Blossom Flux will remain in its recipe because, it's frankly the most important item in the recipe
Sygilin/Akeeli is like
the Blossom Flux person
blossom flux makes snese tbh
syg is blossum flux incarnate
I’m fine with it being in there, saying it’s “easy to acquire” is just incorrect.
sugg is annihilated
no its just a fgt abt the blossom flux because I got it on the second plantera
you might have gotten it on second plantera when people haven't gotten it after hundreds of kills
anyhow
off topic
so my monkey brain thought "this is a common item"
ye
fair enough
Alright
should read the "don'ts" doc ngl 
"anti-climax"
make DoG in boss rush have some long unique death animation and then screen goes flash and it drops the rock 
you know just like moon lord's death
Death animations would be welcome
That might be added when Absolute Radiance Xeroc gets added as a dramatic entrance to it
But, they're difficult and the devs got other priorities at the moment
^
Hopefully they'll get added at some point tho cuz they would be very nice
this is a no-no yes?
Think this falls under bringing back old content
yup
also the new ssv is now kinda a mage sentry wep
so its not bad, just used differently
SSV is good enough for a main weapon
But no spam = bad 


@eager spindle

why does the brimstone elemental clothes suggestion have a red exclamation
Her sprite is already getting reworked iirc
her new sprite still doesnt have clothes tho
It needs a buff and to vomit less dust to be usable
Usable*
Her bottom half is covered up, the top half isn't
which does work wonders for making it less lewd
Sand Elemental in vanilla, for instance, has a chest but has a non-descript lower half
yeee
Also nymph exists in vanilla
Seemed to work fine for me,sometimes even better than Vivid Clarity mostly because I can't aim
Nymph does indeed exist in vanilla
dryad
also dryad 
If you want a mod to make terraria karen mom friendly don’t force calamity to do it, get a separate modder to do it

And all the innuendos
Iirc yes tbf tbh imo
Piss book.
Offtopic
i wanted to congratulate rover and i know this is essentially the only chat he's ever in.
so uh congrats
galaxybrain strats right there

i mean am i won't
wrong
I'm convinced rover is stuck in hell and his hell is managing the clusterfuck of shitty suggestions and spending every living second in this chat

Rover is god idk what you’re on about
^
Thanks Precision 
I'm just extremely disappointed in this. All that effort farming for it, for it to fall so flat, is quite saddening.
wdym its a really OP weapon
Even in it's like "peak" environment, against groups or worms (i.e. most mechanicals), it is just hilariously slow and pitiful in terms of damage in comparison to far more efficient options within the same time frame.
And its life time as a "staple minion" is extremely short.
Yes.
But please, do enlighten me though, what is your "right way of using it" then.
are you specced as a summoner?
Why else would I have it.
its a really good side weapon as well
Also its life-span post mechanical is non existant.
It really isn't worth the effort to obtain it, considering the 1% drop rate, and how little time you actually spend using it.
It really only has a place against groups or worms to be honest, and even still, it's not that great at that even
since it's reliant on the movement of a specific mob or position of a specific mob
wait was it nerfed?
thus its reliability drastically drops from that factor alone.
since last time i used it it was godly
Do you have any dps tests to compare with other summon weapons?
The double summon dmg bonus was removed iirc
LOLE
lmao
I had some numbers but I forgot them, I can do tests again for you, if you'd like.
(Also, the "needing a shitton of minion slots to work" will likely be fixed next update)
yeah the fact you need like 8-12 minion slots for this thing to be remotely usable is kinda sad too tbh.
Also, in regards to getting 'perfect' dps testing, do you want me to just use bare accessories, w/out reforge modifiers such as menacing?
Just contact a tester
ok actually fair point there.
Aren't they not allowed to do it or smth, or is that just for posting kill times in the dev server or whatever happens there
Testers might prioritize pML for now
Actually read don'ts doc
I read over it before I posted the suggestion
If I missed anything there though, my apologies.
And this isn't specifically against "just bosses"
devs are only really prioritizing post ml content rn
I've tested it against mobs in regards to farming, against bosses, against events. There's just better options :\
should save that sugg until new update and test again then repost if you think it still needs fixing
working on it yeah
so we should only make suggestions regarding post ml content?
no im saying in terms of like rebalances
Hm, alright, shame that this'll get back-burnered, essentially
but it was worth a shot I guess? 🤷
Doesn’t mean the suggestion is invalid
wait isn't it the other way around?
postml suggs should wait cuz everything is gonna get rebalanced anyway
I don't know really ;u;
That is in fact, exactly what should be happening.
Also since it's late as hell for me (2:20 AM) and I have a webex for my course on monday, care if I call it a night for now? I know y'all get mad with the ding dong ditch suggestions, but those webex's account for 3% each essentially.
Cooleg is important
You’ve discussed more than other ding dong ditchers. You’re okay.
👍 noice.
Just remember to check for pings

I'll most likely be up around like 9-10, so I should be free to respond.
Take care lads, and thanks for listening to my little take.
Have a good one 🛌

Gnight
This suggestion seems alright, goes into a great amount of detail
Gonna need a tester to back it up tho
That looks like a pretty good time, isn't it?
why not ruthless
it's pretty good yeah
idk I never used CD so I thought you had to resummon it every time so I thought mythical would be better 
currently testing deepsea with same modifier on the same boss aka twins
aw man deepsea is NOT fair matchup with CD
can barely hit spaz in p3
mounted scanner it is
oof
Seems like Cold Divinity is good on bosses then
or at the very least The Twins
Definitely not garbage
do it on destroyer for funny melt god
Though the suggester does talk about its performance against common mobs
for CD it's definitely pretty good, especially on first and second phase since they mostly stick together and so it's right click hits the other twin although p3 falls off a bit but still manages with the homing
ah
for common mobs definitely not CD unless they're close LOL
and as for mounted scanner they're pretty good for every phase, hits consistently although you have to be pretty close to them
Hm
Maybe the suggestion could be changed to specifically make CD better against ordinary mobs?
I have no objections
@mystic cloak When you wake up ^
eh
personally i feel like not every weapon needs to be good on every type of battle the player encounters
true
That is true
But it is a legendary weapon
Sucks a bit to have it be really situational
CD not doing that well against common mobs means you can't just use the same weapon for all types of major encounters the player has
fair point, it is a legendary
but i still feel like it shouldn't fare amazingly on both bosses and normal enemies
the only times CD sucks is for single targets
/s
would definitely be pretty good if it was
Other legendaries aren’t nearly as situational
SHPC for example does well against normal enemies and bosses, but also lights up caves like crazy.
true
"Make vanilla rogue armor give u the stealth meter"
what?
I just tested and obsidian gives you stealth???
Is that dude high?
Even if you're wearing them and nothing else? You've got the meter on-screen?
just wanna make sure
Yeah
iircye
Only fossil doesn't have meter because it isn't a rogue set (which totally should tbh)
fossil doesn't give stealth ye but obsid does
@ashen warren
Yea
its already in voting byeah i guess they should know lol
obsidian armor already gives you the stealth bar, from what people say
fossil doesnt since its not rogue
dunno about gladiator armor
It doesn’t I tried it out
if it counts, no idea if its throwing or rogue anymore
they tried, and they said they got it
so i mean
Why is there still throwing damage? I have no idea if it’s hard or not so take it with a grain of salt but why isn’t the throwing damage changed to rogue
because throwing is
not rogue
removed anyways
Throwing will be removed when Calamity updates to Terraria 1.4
becomes ranged 
Maximum rogue stealth is 80
This should enable stealth on the armor
theres no use in converting throwing when its goes anyways
Can you go in-game and show us the stealth bar not showing up with Obsidian Armor, Molten?
As well as the bar showing up when you wear other rogue armors?
if it doesnt show its prolly a bug then yeah
obsid armor definitely has stealth meter, the max stealth is 80
Not Rn I’m in bed
You sure it's not a mod conflict?
did you test it mis?
Alright, whenever you can.
I'll send a screenshot rq
I have t tried obsidian but fossil and gladiator don’t and I’m just saying cause fossil is suggested in the class progression for rogue which is why I was confused
fossil and glad arent rogue so like
stealth meter is top right
It’s vanilla I think so throwing
so fossil doesnt for the obvious reason that its throwing and not rogue i believe?
unless it does, then its a mind blown
Wait what I could have sworn that gladiator didn’t have it cause I got the full set from one guy and I was freaking out
I could have sworn
welp
Well my bad
¯_(ツ)_/¯
eh it doesnt matter, its already in voting
mm
Tis a shame this was only discussed after it got into voting
yeah 
I didn’t really know I’m sorry for the mishap
If it's factually false it should probably be removed
I'll post it here for posterity:
Make vanilla rogue armor give u the stealth meter
I am currently doing a revengence run with my friends and I’m doing rogue it is so crazy that when I made obsidian armor and fossil armor that there is no stealth meter, and currently making acid wood armor would take forever because of the wood, I don’t really see why the vanilla armor doesn’t have the stealth meter
Author: @ashen warren
(sorry for ping)
And removed
yeah
(you can look up the sugg rover posted here with the search bar top right)
My bad hope this doesn’t effect my other suggestions
well atleast now you know those armors do infact give the stealth
dw Molten it's aight.
Our fault for not fact checking it in the 24 hour window
so thats the plus side of the convo
indeed
and yeah
(If you go in-game and find that it still has no meter, try to find out why, and/or report it in #bugs-read-pins)
^
👍

:i_sleep:
nice emote fail
Fuck off m8
(edited) 

why
Yeah
i pressed enter wrong
Try to avoid sending and deleting messages in posting
better to edit so you don't gotta deal with the wait
Fool
tab key isn't working right
are you gonna suggest the rocket thing 
i was about to edit and tab key took 1 press as 3 and i deleted the msg
but
But, I did see your suggestion
Adding more rocket types is not something we can currently do
was about to say
yeah you can't suggest it anyway cause it's not really possible
Already said that
Vanilla rockets are programmed in a very inflexible way
in 1.3 at least
More rocket types are added in 1.4 so there's a chance they improved the code, but atm it's not feasible

i just noticed i said "at the moment" in my message twice in 2 varietions 
varietiong
L

byeah, i dont really see the need for special rockets when all launchers have a unique one atm anyways
(also, your suggestion looked pretty specific Hamburgerboi. I'd recommend refreshing yourself on the SIS rule, in the Don'ts doc in pins)
Not even nohit, and all I need to do just force her a bit up so I can have more than enough space dashing under the rocket formation
it prty much invalidates it yeah, but idk if alot of people do that

You can always just force her up like what I did ye
I mentioned leaping over the formation with the sugg because it's more convenient to alternate between that and under when you have a massive jump speed boost

no one will vote on making PBG "harder" 
skip all bosses until LC 
so gl with that
This is the unfortunate truth
True
yeah
i feel so sad when people skip PBG and OD because "it hard" 

Suggestions to increase difficulty or nerf the player in any way are doomed
PBG is cool so her being hard doenst matter :D
worst case scenario the sugg would end up in Cataclysm mod
I just don't find OD weapons worth
some of ODs are worth
some are meh atm, i agree
isnt cataclysm mod dead
but that will be fixed prolly in 1.5 with the balancing
so id argue ODs drops will be better in 1.5
fun fact cataclysm mod was updated just a few days ago
no way
Rover, isn't it 6 am?
Epic Win
Close, 5AM
bruh
no its 5am
s l e e p
m
good morning rover
Go
schlep
sleep is overrated



