#suggestions-discussion
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ectoblood 
Ectoblood
Ectoblood is dead already
Ectoblood needs to come back

iirc
I think
to never come ectoback



atleast enchanted metal is gone kapoof
so its a maybe ig
byeah most of the items on the list could just use more recipes instead of removal
We need a Phantoplasm equivalent to Ectoblood
shut off
phantoflesh
post the sprite
š„ŗ ** **
2 vs 1
ian really just said that and left
He got taken out

it's cool tho
what, ech?
i need echtoblood instead of ectoblood now
lmao
i will show my progress soonā¢ļø
ok probably do that in art or general or whatever

aw, Iām checking back at some suggestions
I think I may rewrite this one and see if anything comes of it
This one was about old dukeās scales, and converting them into a pair of wings
(doesn't really seem like calamity's problem, but y'know, the sugg is fine)
I think itās fair enough
yeah
at the same time I feel like thereās a good amount added in this realm already
so Iām unsure?
there are some t2 arsenal weapons
might want to change some recipes as well
and y and f
but most equipment upgrades are post three mechs yeah
T2 arsenal, and a few misc weapons on their own
instead of only adding new stuff
avenger emblem, hallowed rune, angel threads
Thereās a good amount, I thought?
youāve got majestic guard, ion cannon, infernal rift, speed blaster, stuff like that
Not exactly accessories or armors, but theyāre items you can pick up
Itās certainly an improvement over the grand total of items only using souls of fright for example
Answer: one
The flamethrower

oh wait thereās naughty present
why would you ever count that though LOL
It's all fun and games until Hallowed Ore spawns in the underground hallow
Scared


A decent chunk of weapons use one of the three mech souls ye
Like T2 Arsenal
ive just checkedingame
tier 2 Arsenal is the example everyone says which I donāt really get aside from it being a recognizable thing
I always think about majestic guard
funny lil weapon
Arsenals are more significant than random weapons ig
because it's new
And new maybe yes
and themed I guess
6 weapons use sight solely
7 weapons use might solely
8 weapons use fright solely (+fearmonger set)
this isnt only post mech stuff and only calamity items byeah
So I think what happened about Polter
there is no recipe to use only 2 of the 3 i believe
- Was weak
- Got that arena enrage that made it batshit strong
- Said arena enrage got removed
- Polter is back at 1
not in cal / vanilla atleast
?
Arena enrage was never removed
oh
Just tweaked a lot iirc
makes sense
And tweaked further in 1.5
ton of nerfs
which is ironic considering the whole reason it was considered too weak was the big arena was too worth it of a decision
this happens with like, mostly every boss with a material drop afaik
and i dont see the problem with doing the boss 1 more time with a bit of upgraded gear if you used materials wisely
mechs you fight all 3, and youd prolly get atleast like, 80 hallowed bars which is prolly enough for the set + 2/3 weapons
the others i kindof understand blike, the curve atm is prty big so refighting a boss with 1 weapon that comes after them really isnt as difficult as doing the same in HM, although thisll prolly change next update
18 bars for pickaxe, 54 for hallowed armor
thatās just over 70
What Iām confused about is getting hallowed armor because not everyoneās gonna do that
the pickaxe is something a lot more people are gonna do
So they can get chlorophyte-
Yeah, but what Iām saying is that you donāt get enough for any real upgrades on the first kill, so you have to beat it again with the same gear anyway
and a weapon uses at the very least 12, and tbh just refight one of them once, really isnt that annoying imo
hallowed armor isnāt too worth picking up
the weapons are
thats why i always make weapons before armor when getting materials 
thatās a given
weapons also cost way less
so you can make like, 5 hallowed weapons + pickaxe
since most hallowed bar weapons cost between 12 to 5 in post mechs
you can get screwed by rng and get bad drop rates
huh?
okay Iāll check that Iām sure you can check in game but like
im checking rn
most weapons in hallow tier use from the range of 2 to 12 it seems
accesories like Electricians glove use 15
unmbraphile armor takes like, 24 hallowed bars
the biggest hallow bar consumers are the hallow armor itself and drax / pickaxe axe
most people dont even make this weapon, but feedzuh can confirm how good it is
in certain circumstances
this weapon is insane itās just wacky
hallowed rune costs 18
accesories cost more then almost all the weapons lmao
how much Cosmilite does DoG drop?
whats the range? i cant really check wiki rn
something something 24-40 idk
25-35 in normal, 30-39 in expert
The weapon is too expensive to get the whole thing yes
30-39
Added that the shards are asshats to get
could make them craftable in stacks of two
the forge, which is a must make, takes 5 bars
the full armor sets takes 23+18+14, do the math im lazy
most accesories (excluding Rampart, which uses 20) cost 5
this takes most if not all your cosmilite already, but the thing is you can use them smartly to get gear that can just make refighting the boss not a big deal
but the shards are kind of horrid
ill take 36 as the middle grounds of bars ig
I wouldnāt go to make the armor immediately
mostly because of the resource limits
a shiny weapon should be enough to murder him agian
Of course, that thing has a patreon doner level of crafting to it
but itās still annoying

I wanted to sugg about it but I lost today's quota
In any case, I feel like making the Hallowed Bar and Spiky Balls higher with the resulting spiky balls made in stacks of 5 would be nicer imo
(fyi nychthemeron will not be godtier in 1.5)
unfortunate
(okay then maybe nerf the recipe?)
36-5=31, you need the forge
31-(weapons, range from 12-2 (2 because God's Paranoia))
lets say u took 2 weapons, thats 24 max
31-24=7
7 is enough for 1 acc upgrade ig
to me it seems like refighting the boss wouldnt take that much of a problem, assuming you use your gear wisely, but tbh just getting a new weapon from the next tier should be enough
yeah idc about that part lol
just saying since yall were saying how gamer god it is
recipe nerf gud
m
well apotheosis costs 33 cosmilite, but do i really count that?
hopefully the little trick I have with the weapon's stealth strike would still stand in 1.5

about scal i feel like it makes sense, at the moment since rn her stuff is used for every dev tier weapon, and next update itll need scal and draedon
so i kinda agree with scal and how she can drop more of her material
actually wait, how much does she drop?
about 40 right?
so thats basically 35 shadowspec
about 2/3rd of weapons cost 5 bars
armor costs 15+11+8
thats 34 bars
it is quite a lot tbh
Unrelated note: I like the resprited demonshade armor, it looks less like a vanity set-
it does look very good, yeah
spriters did a good job, cant wait (well i can) to see it ingame
also, scal does drop 1 dev weapon each kill
which makes all the shadowspec stuff less intense, byeah it is a bit more costly then the others
She does that in expert mode or higher though-
byeah overall, imo you can just manage your resources better
most players play expert anyway, so im going by the majority
Yeah
sugg itself is valid though, just wanted to say that
Normal mode is pretty weird when doing a calamity playthrough-
atleast im prty sure its valid, doesnt seem to break a dont
okay so Imma ask how you guys feel about old dukeās scales being turned into wings, Iām rewriting this suggestion and I wonder if thereās any input for this
like, is this wing approach a good idea?
every tier in post ML gets a wing i believe, expect post polter
so i think its gonna be cool
(post DoG will have a wing next update since silva shift and stuff)
go for it, assuming it wont cross any "dont" lol
Iāve suggested it before, Iām mostly just asking because it didnāt get to star req
Iām wondering if thereās a better way to help od scales than this
idk tbh ĀÆ_(ć)_/ĀÆ
hm
I think Iāll try again with the wings then, probably rewrite though so I guess Iāll post the wording for improvements
nevermind Iām too lazy 
F
yo regarding that new dog attack in sugg voting
can I add this: DoG creates several portals around you where he will rapidly teleport out and in from one portal to another like say 5 times for example.Then finally charges at you
Convert the Old Dukeās Scales into an Old Duke-themed pair of wings.
The Old Dukeās main accessory drop attempts to juxtapose Fishron Wings by offering defensive benefits, but ends up falling flat on itās face as a stand-alone item due to its strange conditional damage boosts and awkwardly implemented debuff immunities. The scales arenāt worth picking up for these reasons; itās effects are hard to actively maintain or even notice in many cases. Simply put, the accessory needs something new.
Since the post-polterghast tier currently lacks any, a good way to rework the scales may be to turn it into a pair of wings. It could still inherit more defensive effects at the expense of more mobility from other options, to keep it in line as an opposite to Fishron, if this aspect of the Old Dukeās Scales is to be retained. Gating a powerful alternative mobility option here would make Old Duke more worth killing than he currently is, and will open up more choices between post-moon lord mobility accessories.
Doesnt really matter now cause its already in voting innit?
to me this looks fine
yeah, this is the rewrite
post it 
I mean yeah but im just saying now in hopes of the dev seeing it anyway 
ok 
@eternal igloo Specific Item Suggestions aren't allowed
There is a document with things you cannot do in the pins
-1.4
-sis
-format
C-C-C-COMBO BREAKER!
i was gonna mention reasoning but there's no reasoning outside endo hydra existing and it would be cool, at least at the moment

no reason as well
Where's :omegafailure: when you need it
Thanks
ding dong ditched
ding dong desert tiger staff
Thanks
Sorry
@tranquil perch You should change "and Lumenyl/Depth Cells" to "and either Lumenyl or Depth Cells"
(or otherwise make it clearer you only mean one of the two, cuz I was very concerned that you wanted both to be removed because they created redundancy with like.. Tenebris)
I will also say that Trapper Bulbs, Demonic Bone Ash, and Beetle Juice add materials to enemies that do not currently drop materials
Derplings in particular have no reason to be killed
derplings are annoying so they dont need to have a reason to be killed 
The same can also be said for Murky Paste and Arapaimas
or, if you don't place much value on slime drops, Murky Sludge and Paste for all of their respective enemies
murky sludge is just gel 2
You can add regular Gel or Blighted Gel as possible replacements for Murky Sludge in your reason
Their theme and areas of obtainment are quite similar to Blighted Gel
done
aight
ping me for discussing my sugg
mechworm can teleport?
yes
yea it was reworked
ah, yes
~~reworked to look cooler, but now it's
~~
i hadnt heard that this happened
very cool stuff
it helps that the mechworm doesnt take as much time to go through a full teleport
dog has to uncoil, no?
depends on the size of the mechworm
the gif on wiki was just 1 segment
SPEEN
this one
mechworm here has a pretty straight shot
the emphasis would be that dog may take a lot longer, mostly
but tying it to his tail wouldnt be terrible
granted the portal doesnt rapidly shift with him if some code messes up
i think if tail and body segment are overlapping, the portal should dissapear
#suggestions-posting message
This is prob gonna get a ā sooner or later (and just as i say that it happens)
uh
... It won't happen, mostly sure of it
@clever canopy you do realize that this is a hell of a lot of effort
There's no point and ^
for the reason of "it's unique + publicity"
Also yes
the former being rather meh of a reason, and the latter being rather arbitrary considering calamity is already like, the biggest terraria mod community

byeah publicity is a moot/invalid point when you think of Calamity
because Calamity is like. the Terraria mod in the eyes of a lot of people and it has a massive following as a result
people would just hate it considering the overshadowing problem 
@hexed nimbus You don't need to provide those exact numbers
ok
this is kind of specific, and even if it does make sense, you only need 5 trapper bulbs for max health (Miracle Fruit), making that reason cut short rapidly
i find them overly hard to get for what is essentially a required item for max heath
they have a 1/5 chance to drop from angry trappers but becuse of how many enemys spawn in the jungle they dont spawn that much in my experience, i think that it would be better if there was a more consistant way to get Trapper Bulbs
i swear the trapper bulb drop must be bugged or smth because it definitely doesnt feel like 1/4
Of course, people dislike fishing
by the point i need them (post golem) i do have enough, but idk
biome crates are overly rare for some reason
rover can u check source and see if the drop rate is correct
It is
how (how)
Checked it before you asked 

how to use cheatsheet to spawn trappers
probably doesn't feel like 1/4 because it's 1/5
it still doesnt feel like 1/5
Only if you play Normal
also trappers are so rare 
ya to me i fell like its like a 1/100
It means you need to kill 25 or 20 Trappers on average to get your Miracle Fruit
I don't pay too much attention to Tally Counter
But how many Angry Trappers does one usually have killed by post-Golem?
for me? enough
even then, chugging a zerg in you arena spawns like 5 of them in an instant
yeah trapper bulbs have never been an issue for me when i actually need them as well it usually only takes 2-3 minutes to get all that i need 
(one day)
Yeah
do we still ā it or
And i just deleted it :/
imma leave it here so i can just control c + control v the sugg
Make Rogue items for OoA
Rogue currently has no reason to do the Old Oneās Army event, something that could be done is giving 1 or 2 armors (or an accessory) that provide Rogue bonuses will give a reason for Rogue players to do the event, it will also provide consistency as now every class would have an armor from the event and will give rogue players more armor variety in hardmode. It would also need new weapons and maybe an accessory dropped by the events mini bosses so that rogue gets an incentive to complete this tedious event and have more weapons available for the pre-Plantera and Post-Golem tiers
aight
you make it sound like trappers are common enemies
In reply to the feedback on my suggestion:
Iām not denying itād be some work to implement, and yes calamity is the most well known terraria mod, but media like YouTube videos still helps with getting people to come back for repeat playthroughs, especially ones that encourage alternate playstyles.
This is definitely more a case of sharing an idea with the devs in the hope that they personally like the concept enough to want to add it themselves, rather than me saying this should definitely, 100% be in the mod
Still doesnt change that the reasoning in the sugg is awful
that sugg essentially boils down to the old "its cool tho" argument which is stated as bad
yes but this is effort to the point of invalidation
I mean if boss rush didnāt exist then any reason given to add it would also be awful
Except it really shouldn't as...
Boss rush is already a thing and having a PHM boss rush seems like a massive waste of time and effort as boss rush was already enough of a pain in the ass to do and we don't need a second one
I've already seen so many people come back for repeat playthroughs with alternative playstyles and really this seems to me like it'd do the exact opposite of what you want it to do
because a) reasoning is essentially "it would be cool/unique" and b) it's a whole new event
aka illegal
the difference here is that the devs came up with the idea, not a community member
all event/boss work should be left up to devs
hence why that rule exists
new suggestion make new mod š
You say itās a new event as if it requires new enemies, concepts and sprites, whereas itās just spawning pre-existing bosses
that's not the point
the point is, it is a new event
period
which are explicitly not allowed
(it is kinda the point)
~~that also requires a lot of code
If QB is ded spawn Skeletron
Update progress bar
Bottom text~~
it's not the point that i was trying to make, is what i mean
I don't think dev effort is much of a concern
Itās not an event in the way people think of an event. When you say āeventā most people think of blood moons or old ones army, something with different enemies trying to swarm the player
dont's say it is so
But I do think it's unnecessary
BR is an event that doesnt behave like those
And BR did not require much effort from spriters and artists
it also completely removes the non linearity that calamity strives for, making the player fight all the bosses linearly
Bruh I know that, Iāve not once said it wonāt require code, just not as much effort as creating an entirely new event from nothing, which is what the rule prohibits
And we're saying read the rules as they don't want to do that and it's been stated.
(I didn't intend to defend Logan this hard but that's a really big stretch Psychic)
It doesnāt make the player do anything, itās an optional challenge players would opt in for
Still the sugg is (specially the reasoning) is dumb
Its like
Add Astragleddon Slime back cuz it is cool
Like theres no point
He never said it would be cool . _.
He said it'd be a unique challenge that would be possible thanks to preHM having an open progression
Except this is something new that hasnāt been actively removed by devs, and builds upon the already existing concept of boss rush within calamity
Could even see it as a practice run of boss rush, a taste of whatās to come
Still its like asking for a specific item or boss
saying the same thing over and over doesn't change anything
Yea fine ill shut up or whatever
Okay
This Spear/Trident sugg is fine
Trident did get buffed in 1.4 tho, worthy of note
"buffed"

buffed is kind of an overstatement but yeah this could kind of work i guess
Trident is still bad in 1.4
didnt this exact thing get suggested like yesterday or is this some major deja vu
Wait yea
Wait no but technically a trident sugg was made
It was just like buff trident or give it effects underwater or something
Could just add them to the crafting trees of pre-existing weapons
ah close enough
the underwater thing is directly 1.4 so uhh normally it would have been kind of deleted or idk
Like elemental lance for example
holy fuck spear does exist
maybe trident in undyne retribution
Thatās actually got me thinking, with lances being in 1.4 will the elemental lance be renamed when it moves to 1.4?
Probably not
maybe clam is gonna make lances actually viable

spanish "lanza" means spear so not necessary 
lances are viable
just oneshot dg with them
theyre only viable for just holding down m1 and abusing knockback
Hmm yes water and become railgun bullet
then spear gets a crafting recipe because you cant trust chest rng :hahaech:
just bomb them smh smhmsh
it is valid but i don't really support it
Why would you ever build an arena in space
are you playing on small worlds
both of them do not need an arena there
medium
SW can be taken outside space without problem
Play on large and you'll have enough space to not hit space
the player shouldnt be forced to play on large just to combat planetoids
Blow them up
thats just a bandaid for the actual problem
imo unless you have a bad pc there's no reason not to play on large
At that point dynamite is so inexpensive and removes planetoids in like 3 explosions
the actual problem barely does exist, by that regard
not wanting to run for like 5 minutes straight just to get to my ocean?
because you don't need an arena on space
I hate how long Pre-HM travelling is even on small worlds
most people build arenas in space for moon lord and DoG
BoB, frog leg, vital jelly 
^
I donāt lmao
skybridge method
still long af
Why would you be that insane
yeah i said most not every
You.... don't need to put skybridges in space
^
yeah you can put them midway
I need to be able to go at lightspeed
then they run into terrain 
No they don't
...there is space inbetween the ground and space 
how fucking high are your mountains man
At least, not on large worlds ;p
there's a good space between ground and space on my worlds
the problem is theres literally no point to most of the mini planetoids
and you can hopscotch through them to find floating islands in phm as well
the ore planetoids have the contrary ore to what your world has
enchanted sword planetoids, well
You mentioned the rest yourself
yeah except theres no reason to have the contrary ore
stats arent that different
Planetoids are easy ways to get a fuckton of earlygame ore as well as gems and hearts
already mentioned gems and hearts
It's literally one of the fastest ways to avoid mining
cadance earlygame is qol i swear
"Remove this solely because I can't be bothered to blow up planetoids with dynamite"
If we're changing them it'd be cooler to have them more spread out horizontally
Ore planetoids actually give you exodium clusters without having to use valuable fragments
There would be a lot less exodium clusters without them
i would agree on that, they stop existing by the sides of the world and that's 
Or if they don't have enough reasons to exist (they do), then we should give them more.
the concept itself is alright but theres too fucking many of them
yeah
Both of the parties aren't listening to be quite honest. There's actual reasoning to the suggestion besides just "annoying for arenas" (which I admit isn't a good reasoning), but planetoids have their purposes. Removing portions of them and making them rarer makes exodium clusters far more annoying to obtain.
I'm struggling to find out how removing the ore planetoids adds quality to space exploration
Or how they're "junk"
Ore planetoids are also far more effective than going underground.
those questions could be answered if you actually read it 
Or how you think mining underground is more efficient when planetoids average 300 ore per vein
you're going underground for grav pots anyway
youd already have enough ore by the time you get a grav
would you
you don't have to go underground to get to the planetoids.
grav pots are nice but are in no way necessary to get to them.
You literally have not answered any of these questions, rereading your incoherent mess of a suggestion is not going to change that
And even if you've gone underground and found grav potions, it's still more efficient to mine planetoid ores
It's also a completely irrelevant suggestion as all it takes to rid yourself of the planetoids is a few sticks of sticky dynamite
mmmdynamite
Also, if you're in late game you can just use a rocket launcher with tile destructive rockets
we're both just repeating ourselves at this point this argument wont get resolved
@turbid tartan too specific
thorn hook exists zzzzz
Just refer to the concept of hooks dropping from either hiih miim or perfs
And why they should exist
(A weird point to put new cal hooks anyways, pml only has bobbit)

interesting idea
Another balanced multi-hook for pre-hardmode
the most we have currently would be ivy whip, I believe
in the realm of shooting and anchoring more than one hook (and it actually being useful)
Spider hook technically fits the bill too but itās short range limits it a lot
well I mean, the calamity vanity mod adds a few hooks-
Slight problem: there's already a life fruit recipe with living shards, and regarding the "you end up with a lot of crystals" that, tbf, will always apply to every item
@novel belfry Do you wanna mention the existing Life Fruit recipe?
hmm, how could I integrate it?
You should explain in your reason why this recipe isn't good enough
Or change your suggestion to replace Planty Mush with Life Crystals, as that seems to be all you're asking
hmm, I think I might disown this suggestion
it doesn't really have any really good reason
I'm just gonna repost it here for record keeping
Introduce another recipe for Life Fruits that includes Life Crystals and Living Shards
Often times, a person may end up with more life crystals than necessary, specifically when their minds are more focused on obtaining life fruits. Since life fruits are ultimately used again throughout the game in the form of materials for other life-raising fruit, it maybe prudent to introduce other methods of obtaining life fruits.
oh did that recipe change? im pretty sure it was tenebris and not planty mush
or at least was
Nope. It was always Planty Mush.
They're similar items, it makes sense to mix em up

?
82 stars
What about it
:82spin:
@earnest cape do I need to approve your Dragonfolly suggestion early.
4th time I have seen you try.
Well, "early". It's already gone through 3/4s of its default time
maybe
Its gotten damn close both times its been posted in the past that I can see
if you want to approve it early go ahead
188 and 191
Too fat for my eyes.
closeā¢ļø
funnily enough all three suggs were approved by mods 
(one by technicality)

Already kinda exists
hurdurr
at this point mis probably just has a notepad with that sugg
I think that the next "suggestions meta" change is to stop moderators from early-approving suggs tbh
the resident ghostā¢ļø
Every time my suggestions have been pushed early they've literally never deserved the treatment
No that's because those suggs were bad
You're one to talk :p
lmao
This instance of an early approval is fine
A suggestion which has proven to get very close to req in the past but didn't reach it for one reason or another
So we already know it's valid and people agree with it
I think a uniform 24 hours just makes sense.
I'm not focusing specifically on this instance
Well, yeah you weren't
Cuz it was Ian who was the one talking about it :P
mmmmmh
As for repost cap, cuz I didn't address that
Case by case is still fine cuz people usually give up anyway
Ah, I misunderstood
It's usually been around the 4th repost
Peepo was reposted 6 times 
I don't think I wanna enforce a strict limit
Aight
Yeah and that was a rare case, where I just told em to stop 
UwU earth elemental in HoTE when pls i wanna fill my waifu collection
But actually
Instead of adding new Elemental they should do something about other Elementals that cant do anything
People are using HoTE only for Rare Sand elemental
And some stat boost
I doubt earth elemental will be added to hote because the purpose of the item is having waifus
the original purpose, maybe
Turn earth into a waifu, problem solved 
but not anymore


@still minnow you should elaborate a lot more on what you mean
(I'll just delete it for now and they can try again if they want)
uhh
uhhh
the what
Theres literally no reason aether's whisper should be in a ranged crafting tree
Its a ranged weapon NOT a magic weapon.
@rancid saddle this statement makes a whole lot of sense yes.
Aether's Whisper is indeed a magic weapon due its other right click/left click attack which is the same but for mage. (?)
You know it's not illegal to add weapons of other classes to a recipe you know
ik but it warrants unncessary grinding, the auric tier weapons are supposed to be the weapons you get along the way
if I'm doing a ranger playthru, why would I need an aether's whisper?
because you know you are using it for a recipe
well, for uhh, weapon variaty.
is that seriously an excuse
Aether's Whisper is a hybrid of ranged / magic last time I checked
Yeah.
main is mage, alt is ranger iirc
what about astral defeat
not like you need aether's whisper or its upgrade to beat the game
And uses Spirit Flame.
Which uhh, it has an effect on the bow.
^
the same goes for astreal defeat having spirit flame
you don't need to craft those weapons, anyways
there's other options
The damage type is only magic
imagine a bow made with pearlwood and crystal that basically shoots phantoplasm and bullets
i dont see the problem, its basically just a material that has an attack, and not just the materials the weapon is made of
thats "design inconsistency" if I could recall it as that.
I guess that makes sense
i would not have wanted Astreal defeat to use spirit flame's actual materials, its better to just use the weapon made from those materials
only other weapon I can think of really is engogenesis
apoth uses a melee weapons iirc
look at the bottom of the suggestion
it is still an hybrid thanks to right click
Oh fuck, whisper
..which one?
Yeah it's a hybrid
and yeah donor weapons don't count on this: their recipes where decided by donors
o yeah, true
oh it got deleted alr ok
or dev, for apoth's case
also if you wanna complain about recipe inconsistencies, the swarmer uses 2 magic weapons in its recipe and is a magic weapon but needs vortex fragments
Guys sorry to break in lime that

a minigun
i still dont see the problem tbh
Who else does like the deathmode environment effects but hates the increased AI aggression?
ye me neither, ignore this sugg
the reason was bc I was getting pissed at aether's whisper being in a ranged crafting tree
like if deathmode ai changes where something most of the time 
i didn't read the entire thing
honestly, outside the bosses that get their changes, enemy ai changes are barely noticeable for me
I just wanted to have revengeance but with wicked environment/weather additions from deathmode
Itās sick af but dat ai dude...
deathmode is fine but its like anti-qol
its only noticible early game, then you wont really care
Jump
I just hope thereāll be settings in calamity config to set up some features from deathmode separately
do virtually nothing?
You can't really suggest it
That's literally a don't: deathmode features being toggeable would defeat the point anyways
But then wouldnāt be hard to implement i hope ^_^
I'd be fine w/ deathmode if it wasn't for the cave shit lol
Under features i only implied those wonderful weather and lighting engines
Those who wanna grind with deathmode further on, would grund
What i propose i basically the same thing that is going on with lethal lava
yeah that makes sense
True that, i just entered the cave layer
These bats are bitchin like no tomorrow
yeah and like no vision lol
Deathmode makes their ai a little bit... anticlimactic so to speak
ok i'm leaving this convo
anticlimatic how
They literally just attack faster/move faster 99% of the time
They just straight ahead into pursuing you while with deathmode off they try and find routes to you
Nah man
I just thought the same
Just experiment with cave bats
most of them do x attack faster, move faster, or etc
I literally doing jt now haha
cave bats get to charge at you faster
Flying, Bat, Jellyfish, and Spider AI enemies charge towards the player faster.
that's literally their only change
But there is also a tricky parr about their ai
Deathmode makes slimes fighters bats and the like kinda homing missiles with a simple straight trajectory
They donāt find routes at all, they just slam in straight line towards the playa
yeah like
all enemies do
They don't find routes to the player
that's not how terraria ai works at all
they just charge at the player and evade any obstacles they find if they can
If you turn deathmode off they will retreat and that makes them chances of adjusting
Maybe that cannot technically be called route finding
maybe a setting that just disables all deathmode features except weather and ai change
Exactly!
Thatās what i am extremely looking forward to
yeah that's
that's literally a Don't sugg, and a not gonna happen
Why though
Defeats the point
ready why yourself
Lethal lava has this feature toggleable
You can just disable the damned mode if you want to disable the diffs
check the doc pinned on #suggestions-posting
The config doesn't matter in death mode
Lethal Lava will always be on
Ill explain again
What i would like to see (and i bet many others would appreciate) is to make toggleable config settings for weather/temperature/decreasing lighting features, so one wouldnāt have to turn on deathmode to have them on
These are wonderful engines
- Any suggestions about making certain Death Mode features toggleable (via the config).
Reason: Welcome to Death Mode, the optional hardest difficulty mode in the mod. It is no longer bland across-the-board stat boosts, it has its own features and identity now via its brutal environmental effects and base enemy AI changes. If you find these features annoying and/or hard to deal with: good! This is why the entire difficulty mode is toggleable at any time. If you can't handle the increased challenge and don't want to adapt to it, then don't play Death Mode
So you gonna be harsh an blunt to the end huh
i mean, i'm not the one that says it
The point of calamity is to be enjoyable my friend
....
thats a dont in the document
That's literally a copypaste from the Don'ts doc
And these engines are exciting to have in the game in any mode
you are missing the point
so even if it passes the devs would prolly not approve it
they may be exciting and enjoyable but you literally cannot make that sugg in the first place
theres no ise in trying basically
this feels pretty bruh rn
i
I was not gonna suggesting it here
No, they prolly won't
that is not going to happen, and it's useless continuing this conversation any longer
Just thought what are your thoughts on the point
Thatās also true he hasnāt suggested anything
so I have no idea why were shouting about the doc when itās not a suggestion
Regardless it may be for another channel
but like damn that was a harsh jump for no good reason
Yeah i ventured here since this thread is called discussion
it's suggestion discussion
well, most people who ask here about stuff intend on suggesting
yeah, so i think it was safe to assume that
thatās not always apparent and discussion can drift for a little bit without it being witch hunted out of the channel
so I say this just be over now
there is nothing productive that will likely come from this
I dunno why you be so aggressive about these rules man
if you wanna talk about it more you can go to cal talk, though
they are rules for a reason
you can also chill out
Arenāt you on having these features the way i imagined?
itās fine to want the features, the temp mechanic has some cool interactions, but ultimately devs seem to be in the camp of everything death stays death pretty strongly
a suggestion alone likely wonāt change that view
Thanks man, i understood the point
and thatās that, really
mhm
wegud then
Oh damn old Duke wings goes to voting in an hour
yeah i just read through the dont sug doc
sorry for raising a fuss
finally someone reading it 

Incredible


Would you like me to request you to stop instead?
(Why spoil the method of cheesing)
just in case
itās kind of a trifling readability issue but Iām just wondering what youāre preventing
Also why EoC and not WoF
oh yeah
like, hiding the method so that less people abuse it?
Also it's obscene enough that you probably won't need it for the most part
just in case someone doesn't want to see it - if they do see it they might be tempted, idk
I guess
Someone will only cheese if they want to
itās still weird though, I would just unspoil it
if they get tempted its their fault tbh
I thought it was like, a content spoiler
completely safe
no point with doing this tbh
there's nothing super duper strong in the abyss, only post skeletron weapons, and you normally would try to evade enemies anyways
You are not really doing anything breaking
it does invalidate an entire hazard with the abyss, but at the same time making an exception for it would be awkward as heck
there is a lot of loot in the abyss
Like, i see no point on disabling boss zen in abyss
also the abyss is terrifying and the boss zen removes that
it just loses so much character
And thatās also the case, the most you can get without killing things is terminus and the ores
the loot is not that strong, and if you want the non enemy loot you'll ignore enemies anyways
2/4 times you go to abyss itās for fighting enemies
The only times you won't are probably for getting shadow chest content, mining scoria and getting Terminus
I donāt think it matters enough to code an exception for
like, how would that exception even work?
I guess you could
I'd argue having eoc in the abyss is equally annoying
The issue is accidentally killing the boss
what point of progression are we really referring to?
uhh
the screenshot is early hm
because if we're saying post-skele, then yes eoc is capable of killing you
.
most important being shadow chest content
likely able yeah
and annoy you to a certain extent because you can't dodge well in something tight as the abyss
but u can also move fast
itās less annoying but itās moreso just stupid to set up and patch out, imo
if we're saying mid-hm, then you're losing out on new abyss drops
the issue is not eoc being annoying to deal with that is whatever
yeah it's pointless imo
if we're saying late-hm, it's literally just scoria ore
if we're saying post-ml, you're losing out on miniboss drops
you don't get anything strong from not having enemies
all in all, you're losing more than you gain by having boss zen
tis what it comes down to
it's valid, but there's not a good chance it'll make it to dev, let alone be approved
(hey brav do u have any opinion on od wings)
Leave the sugg be ig

okay I donāt know what that means
loose good
you mean, the idea of making Duke scales better is good but making them wings isnāt your solution?
it is a solution
I think that was directed at me
but I prefer knowing what's wrong with the scales
ah, alright
I mentioned in the sugg
conditional damage boosts, in the way theyāre presented in Duke scales, isnāt going to be very helpful
the damage is nice but itās rare that youāll be at these percentages of health for enough time for the damage to matter
Or for you to even play around it
debuff immunities are weird
Iām not really sure why it offers those immunities outside of flavor
debuff-inflicted damage boost is interesting

but itās too minor imo
acid tier 3/OD drops are in a weird spot
yeah, some awkward stuff there
overall just sayin what Iāve observed from scales
HP based boosts are generally hard to maintain unless it's on a relatively big range (like Vexation)
it doesnāt help that post moon lord gives you survivability in ways that let you stay at higher hp passively
which means the best way to get the boosts from these effects is via actively negating it
take omega blue, or iron heart
it would be better if the debuff damage boost was applied to the percentage chunks of healthās extra damage
would give more synergy with alchohols or bosses which apply an annoying debuff
would give more synergy with alcohols
Cheers i'll drink to that bro
synergy with alcohols sounds like a recipe for disaster
is this a meme or are you telling me itās a bad idea
They're already too innately strong on their own
Thatās true
Crowned jewel is similar but itās just defense
if you want it can just not be affected by alchohol
Or nerf the drinks
Which Iād assume is happening



Also wasnt the spawn WoF thing gonna get patched in 1.5?
?
it's patched in Terraria 1.4.1
Yeah
It could be fun if when you defeated yharon, there is a new type of army that tries to attack you: yharimās army

(you can't suggest events @zealous pecan)
It's somewhat a planned event, but for 2077 update of Calamity
(Read: Soonā¢)
About*
Yharim's army is like the longest-standing joke of the sugg system
Srry
sepulcher 2.0
#suggestions-posting message
Wont work
Killing
moons when they spawned
They are projectiles

give brimstone monsters hp but 99% dr
And yeah
give them HP but make them invincible 

Hmm yes Gaelās memesword bug and pre-nerf Relic of resiliance
this is just an excuse to ram into these shits
if you make them killable like the seekers that is
hm lemme see
coldheart icicle vs
moons :lets:
if you make em killable like a sepulcher then it just makes it worse, especiall for non pierce weapons
because they will bever really die
???????????????
The Brimstone Monsters are projectiles
and yeah obviously they are made unkillible because that the intent smh some people 
That sug is probably going into chettoās cringe deleted sugg compilation
lmfao

they can be turned into npcs if the suggestion were to get approved lol
Gn
can't they just make then into NPCs?
but then
whats the point
kill them like
easily?
or like a sepulcher killable
where you prolly wont do it anyways
i guess a similar manner to sepulcher
Also if they were npcs they for sure be immune to every debuff
then its worse then making it a projectile
I don't even need to look at the reasoning to say "no"
because that kills every non pierce weapon at that point
if you want to do something with the moons, your changes need to be more substantial
^ blasterd
since they are so big Scal just hides behind them and you can say "bye bye" to hitting anything
yea they take up so much space you're not hitting scal
and this is like 2 suggs in 1
forces classes to use piercing (and forces rangers to either get fucking RNGesus or a wierd weapon)
arn't like all of the weapons that go for SCal piercing
and if it was like, Seeker HP amount
see: rangers and rogue weapons
etc.
oh yeah melee as some too
if it was like this, kinda ruins the moons point doesnt it
its supposed to make you move, not kill them before its a threat
atleast in my eyes
if the problem is that they take up so much space, then suggest nerfing their speed, not make them killable
or smth like that, idk
or making them smaller
i myself would have prefered them to vanish, but it is what it is
Add a drop to sepulcher 
I was joking
I don't understand why people want epic drop from enemy that's not meant to be killed loool epic ggg
Hard to kill enemy should give good drop. why not?
hearts iirc
same with AEW
floating blood orbs
you shouldn't be able to kill AEW
Yea thats why the cold heart icicle exploit got patched
The sole reason DG has one is thanks to Yrimir doing something "impossible" at the time, and the devs noticing it, also the reason this is a way of thought among terraria communitty
sole*







