#suggestions-discussion

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tawny garden
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apart from Lumenyl/Depth Cells

eternal escarp
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ectoblood ech

cobalt pewter
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Ectoblood

tawny garden
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Ectoblood is dead already

hot zephyr
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Ectoblood needs to come back

cobalt pewter
tawny garden
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iirc

eternal escarp
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oh really?

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good

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ectoblood is ectogone

tawny garden
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I think

eternal escarp
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to never come ectoback

cobalt pewter
pine star
eternal escarp
cobalt pewter
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Solstice's sugg on ectoblood is on approval hell

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So idk

eternal escarp
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atleast enchanted metal is gone kapoof

tawny garden
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there was some talk about it

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šŸ› ļø isn't on it tho

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so idk

eternal escarp
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so its a maybe ig

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byeah most of the items on the list could just use more recipes instead of removal

hot zephyr
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We need a Phantoplasm equivalent to Ectoblood

tawny garden
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shut off

eternal escarp
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phantoflesh

cobalt pewter
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Ian no

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don't post that sprite

sharp prism
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post the sprite

tawny garden
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post the sprite

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🄺

sharp prism
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🄺 ** **

eternal escarp
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2 vs 1

tawny garden
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the ayes have it

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unlock

sharp prism
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ian really just said that and left

zealous ridge
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He got taken out

hot zephyr
zealous ridge
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thanks I hate it

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anyways

tawny garden
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it's cool tho

zealous ridge
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what, ech?

eternal escarp
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i need echtoblood instead of ectoblood now

sharp prism
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gonna

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gonna make a phanto equivalent of ectoblood because im bored

eternal escarp
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lmao

tawny garden
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hageblood

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offtopic PensiveCore

sharp prism
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i will show my progress soonā„¢ļø

zealous ridge
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ok probably do that in art or general or whatever

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aw, I’m checking back at some suggestions

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I think I may rewrite this one and see if anything comes of it

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This one was about old duke’s scales, and converting them into a pair of wings

tawny garden
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(doesn't really seem like calamity's problem, but y'know, the sugg is fine)

zealous ridge
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I think it’s fair enough

tawny garden
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yeah

zealous ridge
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at the same time I feel like there’s a good amount added in this realm already

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so I’m unsure?

fossil finch
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there are some t2 arsenal weapons

tawny garden
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might want to change some recipes as well

fossil finch
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and y and f
but most equipment upgrades are post three mechs yeah

zealous ridge
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T2 arsenal, and a few misc weapons on their own

tawny garden
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instead of only adding new stuff

fossil finch
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avenger emblem, hallowed rune, angel threads

zealous ridge
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you’ve got majestic guard, ion cannon, infernal rift, speed blaster, stuff like that

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Not exactly accessories or armors, but they’re items you can pick up

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It’s certainly an improvement over the grand total of items only using souls of fright for example

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Answer: one

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The flamethrower

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oh wait there’s naughty present

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why would you ever count that though LOL

hot zephyr
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It's all fun and games until Hallowed Ore spawns in the underground hallow

zealous ridge
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Scared

cobalt pewter
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A decent chunk of weapons use one of the three mech souls ye

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Like T2 Arsenal

eternal escarp
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ive just checkedingame

zealous ridge
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tier 2 Arsenal is the example everyone says which I don’t really get aside from it being a recognizable thing

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I always think about majestic guard

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funny lil weapon

cobalt pewter
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Arsenals are more significant than random weapons ig

distant gyro
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because it's new

cobalt pewter
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And new maybe yes

distant gyro
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it's not dualpoon, or exorcism, or speed blaster etc

zealous ridge
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I guess but it’s not that new

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maybe newest

distant gyro
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and themed I guess

cobalt pewter
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No one remembers Exorcism

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Now that you mentioned it

zealous ridge
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I DO

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cool weapon

eternal escarp
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6 weapons use sight solely
7 weapons use might solely
8 weapons use fright solely (+fearmonger set)
this isnt only post mech stuff and only calamity items byeah

cobalt pewter
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I forgot I wanted to sugg about reducing the cost of Nychthemeron

real steppe
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So I think what happened about Polter

eternal escarp
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there is no recipe to use only 2 of the 3 i believe

real steppe
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  1. Was weak
  2. Got that arena enrage that made it batshit strong
  3. Said arena enrage got removed
  4. Polter is back at 1
eternal escarp
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not in cal / vanilla atleast

real steppe
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?

cobalt pewter
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Arena enrage was never removed

real steppe
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oh

cobalt pewter
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Just tweaked a lot iirc

real steppe
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makes sense

cobalt pewter
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And tweaked further in 1.5

distant gyro
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ton of nerfs

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which is ironic considering the whole reason it was considered too weak was the big arena was too worth it of a decision

eternal escarp
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this happens with like, mostly every boss with a material drop afaik
and i dont see the problem with doing the boss 1 more time with a bit of upgraded gear if you used materials wisely

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mechs you fight all 3, and youd prolly get atleast like, 80 hallowed bars which is prolly enough for the set + 2/3 weapons

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the others i kindof understand blike, the curve atm is prty big so refighting a boss with 1 weapon that comes after them really isnt as difficult as doing the same in HM, although thisll prolly change next update

zealous ridge
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18 bars for pickaxe, 54 for hallowed armor

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that’s just over 70

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What I’m confused about is getting hallowed armor because not everyone’s gonna do that

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the pickaxe is something a lot more people are gonna do

molten quest
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So they can get chlorophyte-

zealous ridge
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yeah

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Way more efficient

meager tangle
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Yeah, but what I’m saying is that you don’t get enough for any real upgrades on the first kill, so you have to beat it again with the same gear anyway

eternal escarp
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and a weapon uses at the very least 12, and tbh just refight one of them once, really isnt that annoying imo

zealous ridge
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hallowed armor isn’t too worth picking up

eternal escarp
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the weapons are

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thats why i always make weapons before armor when getting materials ech

zealous ridge
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that’s a given

eternal escarp
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weapons also cost way less

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so you can make like, 5 hallowed weapons + pickaxe

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since most hallowed bar weapons cost between 12 to 5 in post mechs

zealous ridge
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you can get screwed by rng and get bad drop rates

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huh?

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okay I’ll check that I’m sure you can check in game but like

eternal escarp
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im checking rn

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most weapons in hallow tier use from the range of 2 to 12 it seems

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accesories like Electricians glove use 15

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unmbraphile armor takes like, 24 hallowed bars

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the biggest hallow bar consumers are the hallow armor itself and drax / pickaxe axe

zealous ridge
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2 hallowed bars for a weapon

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imagine

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that’s nyca?

eternal escarp
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ye

zealous ridge
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because that would be 20 bars overall

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and 10 light and dark shards

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Which... GOD

eternal escarp
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most people dont even make this weapon, but feedzuh can confirm how good it is

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in certain circumstances

zealous ridge
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this weapon is insane it’s just wacky

eternal escarp
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hallowed rune costs 18

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accesories cost more then almost all the weapons lmao

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how much Cosmilite does DoG drop?

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whats the range? i cant really check wiki rn

zealous ridge
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something something 24-40 idk

molten quest
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25-35 in normal, 30-39 in expert

cobalt pewter
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The weapon is too expensive to get the whole thing yes

zealous ridge
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30-39

cobalt pewter
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Added that the shards are asshats to get

zealous ridge
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could make them craftable in stacks of two

cobalt pewter
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@pastel crow could also attest to that

eternal escarp
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the forge, which is a must make, takes 5 bars
the full armor sets takes 23+18+14, do the math im lazy
most accesories (excluding Rampart, which uses 20) cost 5
this takes most if not all your cosmilite already, but the thing is you can use them smartly to get gear that can just make refighting the boss not a big deal

zealous ridge
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but the shards are kind of horrid

eternal escarp
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ill take 36 as the middle grounds of bars ig

zealous ridge
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I wouldn’t go to make the armor immediately

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mostly because of the resource limits

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a shiny weapon should be enough to murder him agian

pastel crow
zealous ridge
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but it’s still annoying

cobalt pewter
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I wanted to sugg about it but I lost today's quota

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In any case, I feel like making the Hallowed Bar and Spiky Balls higher with the resulting spiky balls made in stacks of 5 would be nicer imo

dapper coral
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(fyi nychthemeron will not be godtier in 1.5)

zealous ridge
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unfortunate

cobalt pewter
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(okay then maybe nerf the recipe?)

zealous ridge
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can it get a recipe nerf tho

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LOL

eternal escarp
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36-5=31, you need the forge
31-(weapons, range from 12-2 (2 because God's Paranoia))
lets say u took 2 weapons, thats 24 max
31-24=7
7 is enough for 1 acc upgrade ig
to me it seems like refighting the boss wouldnt take that much of a problem, assuming you use your gear wisely, but tbh just getting a new weapon from the next tier should be enough

dapper coral
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yeah idc about that part lol
just saying since yall were saying how gamer god it is

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recipe nerf gud

zealous ridge
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m

cobalt pewter
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It is god tier atm, but sad to see it gone

eternal escarp
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well apotheosis costs 33 cosmilite, but do i really count that?

cobalt pewter
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hopefully the little trick I have with the weapon's stealth strike would still stand in 1.5

eternal escarp
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about scal i feel like it makes sense, at the moment since rn her stuff is used for every dev tier weapon, and next update itll need scal and draedon

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so i kinda agree with scal and how she can drop more of her material

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actually wait, how much does she drop?

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about 40 right?

molten quest
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Mainly the same as how much dog drops cosmolite

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20-30 in normal, 30-40 in expert

eternal escarp
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so thats basically 35 shadowspec
about 2/3rd of weapons cost 5 bars

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armor costs 15+11+8
thats 34 bars

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it is quite a lot tbh

molten quest
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Unrelated note: I like the resprited demonshade armor, it looks less like a vanity set-

eternal escarp
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it does look very good, yeah

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spriters did a good job, cant wait (well i can) to see it ingame

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also, scal does drop 1 dev weapon each kill

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which makes all the shadowspec stuff less intense, byeah it is a bit more costly then the others

molten quest
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She does that in expert mode or higher though-

eternal escarp
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byeah overall, imo you can just manage your resources better

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most players play expert anyway, so im going by the majority

molten quest
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Yeah

eternal escarp
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sugg itself is valid though, just wanted to say that

molten quest
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Normal mode is pretty weird when doing a calamity playthrough-

eternal escarp
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atleast im prty sure its valid, doesnt seem to break a dont

zealous ridge
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okay so Imma ask how you guys feel about old duke’s scales being turned into wings, I’m rewriting this suggestion and I wonder if there’s any input for this

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like, is this wing approach a good idea?

eternal escarp
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every tier in post ML gets a wing i believe, expect post polter

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so i think its gonna be cool

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(post DoG will have a wing next update since silva shift and stuff)

zealous ridge
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yeh

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there’s also godslayer booster

eternal escarp
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go for it, assuming it wont cross any "dont" lol

zealous ridge
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I’ve suggested it before, I’m mostly just asking because it didn’t get to star req

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I’m wondering if there’s a better way to help od scales than this

eternal escarp
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idk tbh ĀÆ_(惄)_/ĀÆ

zealous ridge
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hm

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I think I’ll try again with the wings then, probably rewrite though so I guess I’ll post the wording for improvements

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nevermind I’m too lazy SAD

eternal escarp
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F

ashen warren
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yo regarding that new dog attack in sugg voting

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can I add this: DoG creates several portals around you where he will rapidly teleport out and in from one portal to another like say 5 times for example.Then finally charges at you

zealous ridge
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Convert the Old Duke’s Scales into an Old Duke-themed pair of wings.

The Old Duke’s main accessory drop attempts to juxtapose Fishron Wings by offering defensive benefits, but ends up falling flat on it’s face as a stand-alone item due to its strange conditional damage boosts and awkwardly implemented debuff immunities. The scales aren’t worth picking up for these reasons; it’s effects are hard to actively maintain or even notice in many cases. Simply put, the accessory needs something new.

Since the post-polterghast tier currently lacks any, a good way to rework the scales may be to turn it into a pair of wings. It could still inherit more defensive effects at the expense of more mobility from other options, to keep it in line as an opposite to Fishron, if this aspect of the Old Duke’s Scales is to be retained. Gating a powerful alternative mobility option here would make Old Duke more worth killing than he currently is, and will open up more choices between post-moon lord mobility accessories.

earnest cape
zealous ridge
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yeah, this is the rewrite

ashen warren
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I mean yeah but im just saying now in hopes of the dev seeing it anyway ultimatesmug

zealous ridge
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ok ultimatesmug

civic notch
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Good suggestion

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You have no idea how much that bothers me

zenith hazel
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bot is down, notified amber

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good now

pine star
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@eternal igloo Specific Item Suggestions aren't allowed

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checkpins There is a document with things you cannot do in the pins

fossil finch
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-1.4
-sis
-format

hot zephyr
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C-C-C-COMBO BREAKER!

fossil finch
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i was gonna mention reasoning but there's no reasoning outside endo hydra existing and it would be cool, at least at the moment

tawny garden
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saved this shit

pine star
tawny garden
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no reason as well

pine star
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Where's :omegafailure: when you need it

tawny garden
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@zenith hazel kill

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ty

pine star
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Thanks

fossil finch
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the guy did not even

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he put the sugg, and got offline

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pog

tawny garden
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ding dong ditched

pine star
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Ding dong ditching to add to that

cerulean estuary
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ding dong desert tiger staff

pine star
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Thanks

eternal igloo
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Sorry

hollow shell
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@tranquil perch You should change "and Lumenyl/Depth Cells" to "and either Lumenyl or Depth Cells"
(or otherwise make it clearer you only mean one of the two, cuz I was very concerned that you wanted both to be removed because they created redundancy with like.. Tenebris)

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I will also say that Trapper Bulbs, Demonic Bone Ash, and Beetle Juice add materials to enemies that do not currently drop materials
Derplings in particular have no reason to be killed

tranquil perch
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derplings are annoying so they dont need to have a reason to be killed HDfailure

hollow shell
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The same can also be said for Murky Paste and Arapaimas
or, if you don't place much value on slime drops, Murky Sludge and Paste for all of their respective enemies

tranquil perch
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murky sludge is just gel 2

hollow shell
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You can add regular Gel or Blighted Gel as possible replacements for Murky Sludge in your reason

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Their theme and areas of obtainment are quite similar to Blighted Gel

tranquil perch
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done

hollow shell
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aight

tranquil perch
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ping me for discussing my sugg

zealous ridge
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mechworm can teleport?

radiant meadow
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yes

tranquil perch
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yea it was reworked

zealous ridge
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ah, yes

tranquil perch
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~~reworked to look cooler, but now it's ech ~~

zealous ridge
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i hadnt heard that this happened

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very cool stuff

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it helps that the mechworm doesnt take as much time to go through a full teleport

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dog has to uncoil, no?

tranquil perch
zealous ridge
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do the portals get further apart?

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sorry that im unfamiliar with this rework, lol

tranquil perch
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dog has to uncoil, but so does mechworm

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wait lemme record it

zealous ridge
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the gif on wiki was just 1 segment

tranquil perch
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wait no

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wrong clip

zealous ridge
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SPEEN

tranquil perch
zealous ridge
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mechworm here has a pretty straight shot

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the emphasis would be that dog may take a lot longer, mostly

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but tying it to his tail wouldnt be terrible

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granted the portal doesnt rapidly shift with him if some code messes up

tranquil perch
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i think if tail and body segment are overlapping, the portal should dissapear

grim tusk
dapper coral
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uh

summer sentinel
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... It won't happen, mostly sure of it

dapper coral
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@clever canopy you do realize that this is a hell of a lot of effort

summer sentinel
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There's no point and ^

dapper coral
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for the reason of "it's unique + publicity"

grim tusk
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Also yes

dapper coral
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the former being rather meh of a reason, and the latter being rather arbitrary considering calamity is already like, the biggest terraria mod community

grim tusk
sand umbra
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byeah publicity is a moot/invalid point when you think of Calamity

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because Calamity is like. the Terraria mod in the eyes of a lot of people and it has a massive following as a result

fossil finch
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people would just hate it considering the overshadowing problem taxevasion

hollow shell
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@hexed nimbus You don't need to provide those exact numbers

hexed nimbus
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ok

fossil finch
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this is kind of specific, and even if it does make sense, you only need 5 trapper bulbs for max health (Miracle Fruit), making that reason cut short rapidly

hollow shell
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The suggestion is fine in concept

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s'just a lil weird

hexed nimbus
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i find them overly hard to get for what is essentially a required item for max heath
they have a 1/5 chance to drop from angry trappers but becuse of how many enemys spawn in the jungle they dont spawn that much in my experience, i think that it would be better if there was a more consistant way to get Trapper Bulbs

hollow shell
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(1/4 chance in Expert+)

tranquil perch
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i swear the trapper bulb drop must be bugged or smth because it definitely doesnt feel like 1/4

hollow shell
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Of course, people dislike fishing

fossil finch
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by the point i need them (post golem) i do have enough, but idk

tranquil perch
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biome crates are overly rare for some reason

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rover can u check source and see if the drop rate is correct

hollow shell
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It is

tranquil perch
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ech how (how)

hollow shell
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Checked it before you asked HDfailure

tranquil perch
hollow shell
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That's just the nature of RNG

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Sometimes, you get cucked

tranquil perch
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how to use cheatsheet to spawn trappers

radiant meadow
tranquil perch
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it still doesnt feel like 1/5

hollow shell
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Only if you play Normal

tranquil perch
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also trappers are so rare ech

hexed nimbus
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ya to me i fell like its like a 1/100

hollow shell
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It means you need to kill 25 or 20 Trappers on average to get your Miracle Fruit

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I don't pay too much attention to Tally Counter

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But how many Angry Trappers does one usually have killed by post-Golem?

tranquil perch
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i dont really explore the jungle prehm HDfailure

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i mean hm

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early hm

fossil finch
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even then, chugging a zerg in you arena spawns like 5 of them in an instant

whole sedge
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yeah trapper bulbs have never been an issue for me when i actually need them as well it usually only takes 2-3 minutes to get all that i need Shrug_DRGN

crude geode
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Actually no I’m bad at math

hollow shell
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(one day)

crude geode
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Yeah

zenith hazel
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do we still ā— it or

hollow shell
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I mean

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Technically no

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Wait

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No, it's the same guy

grim tusk
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And i just deleted it :/

hollow shell
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so yes.

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Thought it was a different person

grim tusk
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imma leave it here so i can just control c + control v the sugg

Make Rogue items for OoA
Rogue currently has no reason to do the Old One’s Army event, something that could be done is giving 1 or 2 armors (or an accessory) that provide Rogue bonuses will give a reason for Rogue players to do the event, it will also provide consistency as now every class would have an armor from the event and will give rogue players more armor variety in hardmode. It would also need new weapons and maybe an accessory dropped by the events mini bosses so that rogue gets an incentive to complete this tedious event and have more weapons available for the pre-Plantera and Post-Golem tiers

hollow shell
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aight

safe oasis
clever canopy
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In reply to the feedback on my suggestion:
I’m not denying it’d be some work to implement, and yes calamity is the most well known terraria mod, but media like YouTube videos still helps with getting people to come back for repeat playthroughs, especially ones that encourage alternate playstyles.
This is definitely more a case of sharing an idea with the devs in the hope that they personally like the concept enough to want to add it themselves, rather than me saying this should definitely, 100% be in the mod

grim tusk
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Still doesnt change that the reasoning in the sugg is awful

safe oasis
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that sugg essentially boils down to the old "its cool tho" argument which is stated as bad

dapper coral
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yes but this is effort to the point of invalidation

clever canopy
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I mean if boss rush didn’t exist then any reason given to add it would also be awful

whole sedge
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Except it really shouldn't as...
Boss rush is already a thing and having a PHM boss rush seems like a massive waste of time and effort as boss rush was already enough of a pain in the ass to do and we don't need a second one
I've already seen so many people come back for repeat playthroughs with alternative playstyles and really this seems to me like it'd do the exact opposite of what you want it to do

dapper coral
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because a) reasoning is essentially "it would be cool/unique" and b) it's a whole new event

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aka illegal

dapper coral
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all event/boss work should be left up to devs

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hence why that rule exists

safe oasis
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new suggestion make new mod šŸ‘

clever canopy
dapper coral
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that's not the point

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the point is, it is a new event

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period

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which are explicitly not allowed

hollow shell
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(it is kinda the point)

grim tusk
dapper coral
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it's not the point that i was trying to make, is what i mean

hollow shell
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I don't think dev effort is much of a concern

clever canopy
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It’s not an event in the way people think of an event. When you say ā€œeventā€ most people think of blood moons or old ones army, something with different enemies trying to swarm the player

fossil finch
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dont's say it is so

hollow shell
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But I do think it's unnecessary

grim tusk
hollow shell
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And BR did not require much effort from spriters and artists

safe oasis
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it also completely removes the non linearity that calamity strives for, making the player fight all the bosses linearly

clever canopy
whole sedge
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And we're saying read the rules as they don't want to do that and it's been stated.

hollow shell
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(I didn't intend to defend Logan this hard but that's a really big stretch Psychic)

clever canopy
grim tusk
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Still the sugg is (specially the reasoning) is dumb

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Its like
Add Astragleddon Slime back cuz it is cool

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Like theres no point

hollow shell
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He never said it would be cool . _.
He said it'd be a unique challenge that would be possible thanks to preHM having an open progression

clever canopy
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Could even see it as a practice run of boss rush, a taste of what’s to come

grim tusk
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Still its like asking for a specific item or boss

hollow shell
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Storm plz

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You're being very reductive

tawny garden
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saying the same thing over and over doesn't change anything

grim tusk
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Yea fine ill shut up or whatever

hollow shell
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Okay

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This Spear/Trident sugg is fine

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Trident did get buffed in 1.4 tho, worthy of note

fossil finch
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"buffed"

grim tusk
whole sedge
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buffed is kind of an overstatement but yeah this could kind of work i guess

grim tusk
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Trident is still bad in 1.4

safe oasis
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didnt this exact thing get suggested like yesterday or is this some major deja vu

grim tusk
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Wait yea

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Wait no but technically a trident sugg was made

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It was just like buff trident or give it effects underwater or something

clever canopy
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Could just add them to the crafting trees of pre-existing weapons

safe oasis
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ah close enough

fossil finch
#

the underwater thing is directly 1.4 so uhh normally it would have been kind of deleted or idk

grim tusk
fossil finch
#

holy fuck spear does exist

tranquil perch
#

buffed

safe oasis
#

maybe trident in undyne retribution

clever canopy
grim tusk
#

Probably not

hollow shell
#

mmm unsure

#

Hasn't really stopped us with other weapons, I don't think

safe oasis
#

maybe clam is gonna make lances actually viable

grim tusk
fossil finch
#

spanish "lanza" means spear so not necessary taxevasion

#

lances are viable

#

just oneshot dg with them

safe oasis
#

theyre only viable for just holding down m1 and abusing knockback

grim tusk
#

Hmm yes water and become railgun bullet

tranquil perch
fossil finch
#

just bomb them smh smhmsh
it is valid but i don't really support it

crude geode
#

Why would you ever build an arena in space

safe oasis
#

dog and moonlord

#

and storm weaver

hot zephyr
#

are you playing on small worlds

fossil finch
#

both of them do not need an arena there

safe oasis
fossil finch
#

SW can be taken outside space without problem

hot zephyr
#

Play on large and you'll have enough space to not hit space

safe oasis
#

the player shouldnt be forced to play on large just to combat planetoids

hot zephyr
#

Blow them up

safe oasis
#

thats just a bandaid for the actual problem

sharp prism
#

imo unless you have a bad pc there's no reason not to play on large

crude geode
#

At that point dynamite is so inexpensive and removes planetoids in like 3 explosions

fossil finch
#

the actual problem barely does exist, by that regard

safe oasis
fossil finch
#

because you don't need an arena on space

tawny garden
safe oasis
#

most people build arenas in space for moon lord and DoG

hot zephyr
sharp prism
#

^

crude geode
safe oasis
#

skybridge method

tawny garden
#

still long af

crude geode
#

Why would you be that insane

safe oasis
#

yeah i said most not every

hot zephyr
#

You.... don't need to put skybridges in space

crude geode
#

^

fossil finch
#

yeah you can put them midway

tawny garden
#

I need to be able to go at lightspeed

safe oasis
#

then they run into terrain HDfailure

hot zephyr
#

No they don't

crude geode
#

...there is space inbetween the ground and space bruh

fossil finch
#

how fucking high are your mountains man

hot zephyr
#

At least, not on large worlds ;p

fossil finch
#

there's a good space between ground and space on my worlds

safe oasis
#

the problem is theres literally no point to most of the mini planetoids

#

and you can hopscotch through them to find floating islands in phm as well

fossil finch
#

the ore planetoids have the contrary ore to what your world has

#

enchanted sword planetoids, well

#

You mentioned the rest yourself

safe oasis
#

stats arent that different

hot zephyr
#

Planetoids are easy ways to get a fuckton of earlygame ore as well as gems and hearts

fossil finch
#

collection, and furniture would say otherwise

#

yeah

#

they are qol mostly

safe oasis
#

already mentioned gems and hearts

hot zephyr
#

It's literally one of the fastest ways to avoid mining

fossil finch
#

cadance earlygame is qol i swear

hot zephyr
#

"Remove this solely because I can't be bothered to blow up planetoids with dynamite"

#

If we're changing them it'd be cooler to have them more spread out horizontally

crude geode
#

Ore planetoids actually give you exodium clusters without having to use valuable fragments

#

There would be a lot less exodium clusters without them

fossil finch
hot zephyr
#

Or if they don't have enough reasons to exist (they do), then we should give them more.

safe oasis
#

the concept itself is alright but theres too fucking many of them

hot zephyr
#

not really

#

They add more depth to space

fossil finch
#

yeah

safe oasis
#

are you even reading my sentences at this point

#

the concept itself is alright

crude geode
#

Both of the parties aren't listening to be quite honest. There's actual reasoning to the suggestion besides just "annoying for arenas" (which I admit isn't a good reasoning), but planetoids have their purposes. Removing portions of them and making them rarer makes exodium clusters far more annoying to obtain.

hot zephyr
#

I'm struggling to find out how removing the ore planetoids adds quality to space exploration

#

Or how they're "junk"

crude geode
#

Ore planetoids are also far more effective than going underground.

safe oasis
#

those questions could be answered if you actually read it HDfailure

hot zephyr
#

Or how you think mining underground is more efficient when planetoids average 300 ore per vein

safe oasis
#

youd already have enough ore by the time you get a grav

fossil finch
#

would you

crude geode
#

you don't have to go underground to get to the planetoids.

#

grav pots are nice but are in no way necessary to get to them.

hot zephyr
#

You literally have not answered any of these questions, rereading your incoherent mess of a suggestion is not going to change that

#

And even if you've gone underground and found grav potions, it's still more efficient to mine planetoid ores

#

It's also a completely irrelevant suggestion as all it takes to rid yourself of the planetoids is a few sticks of sticky dynamite

marble hazel
#

mmmdynamite

hot zephyr
#

Also, if you're in late game you can just use a rocket launcher with tile destructive rockets

safe oasis
#

we're both just repeating ourselves at this point this argument wont get resolved

cobalt pewter
#

@turbid tartan too specific

ashen warren
#

thorn hook exists zzzzz

cobalt pewter
#

Just refer to the concept of hooks dropping from either hiih miim or perfs

#

And why they should exist

#

(A weird point to put new cal hooks anyways, pml only has bobbit)

turbid tartan
#

ok

#

it was just something I thought of

cobalt pewter
#

The specifics isn't needed ye

#

Just refer to the concept

zealous ridge
#

interesting idea

#

Another balanced multi-hook for pre-hardmode

#

the most we have currently would be ivy whip, I believe

#

in the realm of shooting and anchoring more than one hook (and it actually being useful)

#

Spider hook technically fits the bill too but it’s short range limits it a lot

molten quest
#

well I mean, the calamity vanity mod adds a few hooks-

fossil finch
#

Slight problem: there's already a life fruit recipe with living shards, and regarding the "you end up with a lot of crystals" that, tbf, will always apply to every item

hollow shell
#

@novel belfry Do you wanna mention the existing Life Fruit recipe?

novel belfry
#

hmm, how could I integrate it?

hollow shell
#

Or change your suggestion to replace Planty Mush with Life Crystals, as that seems to be all you're asking

novel belfry
#

hmm, I think I might disown this suggestion

#

it doesn't really have any really good reason

#

I'm just gonna repost it here for record keeping

Introduce another recipe for Life Fruits that includes Life Crystals and Living Shards

Often times, a person may end up with more life crystals than necessary, specifically when their minds are more focused on obtaining life fruits. Since life fruits are ultimately used again throughout the game in the form of materials for other life-raising fruit, it maybe prudent to introduce other methods of obtaining life fruits.

earnest cape
#

oh did that recipe change? im pretty sure it was tenebris and not planty mush

#

or at least was

hollow shell
#

Nope. It was always Planty Mush.

earnest cape
#

huh must've been my imagination

#

anyway

hollow shell
#

They're similar items, it makes sense to mix em up

earnest cape
cobalt pewter
#

?

earnest cape
#

82 stars

hot zephyr
#

What about it

earnest cape
#

even i don't know

#

my brain has become soup

hot zephyr
#

:82spin:

heady storm
#

@earnest cape do I need to approve your Dragonfolly suggestion early.

#

4th time I have seen you try.

hollow shell
#

Well, "early". It's already gone through 3/4s of its default time

earnest cape
#

maybe

hollow shell
#

Its gotten damn close both times its been posted in the past that I can see

earnest cape
#

if you want to approve it early go ahead

hollow shell
#

188 and 191

earnest cape
#

yeah

#

that's why im reposting it a third time

hollow shell
heady storm
#

Too fat for my eyes.

earnest cape
#

it enhages me of how close both got

#

hueh

languid quartz
#

closeā„¢ļø

earnest cape
#

funnily enough all three suggs were approved by mods thinkies

hollow shell
#

(one by technicality)

earnest cape
tawny garden
#

Should we have a cap on how many times one can repost?

#

@hollow shell

hot zephyr
#

Already kinda exists

earnest cape
#

hurdurr

languid quartz
#

at this point mis probably just has a notepad with that sugg

tawny garden
#

Only as an undefined softcap

hot zephyr
#

I think that the next "suggestions meta" change is to stop moderators from early-approving suggs tbh

tawny garden
#

Nah

#

Only prohibit chetto

languid quartz
#

the resident ghostā„¢ļø

hot zephyr
#

Every time my suggestions have been pushed early they've literally never deserved the treatment

tawny garden
#

No that's because those suggs were bad

hot zephyr
#

You're one to talk :p

earnest cape
#

lmao

hollow shell
#

This instance of an early approval is fine

#

A suggestion which has proven to get very close to req in the past but didn't reach it for one reason or another

#

So we already know it's valid and people agree with it

hot zephyr
#

I think a uniform 24 hours just makes sense.

languid quartz
#

wait fuck

#

wrong chat

#

sorry

#

thought I was in vc3

tawny garden
hollow shell
#

Well, yeah you weren't
Cuz it was Ian who was the one talking about it :P

tawny garden
#

mmmmmh

hollow shell
#

As for repost cap, cuz I didn't address that
Case by case is still fine cuz people usually give up anyway

tawny garden
#

Ah, I misunderstood

hollow shell
#

It's usually been around the 4th repost

tawny garden
#

Peepo was reposted 6 times ech

hollow shell
#

I don't think I wanna enforce a strict limit

tawny garden
#

Aight

hollow shell
#

Yeah and that was a rare case, where I just told em to stop HDfailure

frozen storm
#

UwU earth elemental in HoTE when pls i wanna fill my waifu collection

#

But actually

#

Instead of adding new Elemental they should do something about other Elementals that cant do anything

#

People are using HoTE only for Rare Sand elemental

#

And some stat boost

cobalt pewter
#

That's been brought up at a decent rate iirc

#

Just the general issue with HotE

tranquil perch
#

I doubt earth elemental will be added to hote because the purpose of the item is having waifus

frail mantle
#

the original purpose, maybe

golden narwhal
#

Turn earth into a waifu, problem solved wedragud

frail mantle
#

but not anymore

cobalt pewter
tranquil perch
frail mantle
#

@still minnow you should elaborate a lot more on what you mean

hollow shell
#

Yyyeah this isn't

#

this won't do, as it is.

earnest cape
#

more attacks for doggo

#

sounds legit

hollow shell
#

(I'll just delete it for now and they can try again if they want)

sleek turret
#

uhh

fossil finch
#

uhhh
the what

heady storm
#

Theres literally no reason aether's whisper should be in a ranged crafting tree
Its a ranged weapon NOT a magic weapon.
@rancid saddle this statement makes a whole lot of sense yes.

sleek turret
#

Aether's Whisper is indeed a magic weapon due its other right click/left click attack which is the same but for mage. (?)

fossil finch
#

You know it's not illegal to add weapons of other classes to a recipe you know

rancid saddle
#

ik but it warrants unncessary grinding, the auric tier weapons are supposed to be the weapons you get along the way

#

if I'm doing a ranger playthru, why would I need an aether's whisper?

fossil finch
#

because you know you are using it for a recipe

sleek turret
#

well, for uhh, weapon variaty.

rancid saddle
#

is that seriously an excuse

cobalt pewter
#

Aether's Whisper is a hybrid of ranged / magic last time I checked

sleek turret
#

Yeah.

eternal escarp
#

main is mage, alt is ranger iirc

rancid saddle
#

what about astral defeat

fossil finch
#

not like you need aether's whisper or its upgrade to beat the game

eternal escarp
#

astreal defeat is only ranger iirc

#

it has no right click at all

rancid saddle
#

recipe

#

not ability

sleek turret
#

And uses Spirit Flame.

eternal escarp
#

oh well

#

it has spirit flame yeah

sleek turret
#

Which uhh, it has an effect on the bow.

eternal escarp
#

^

fossil finch
#

the same goes for astreal defeat having spirit flame

#

you don't need to craft those weapons, anyways

#

there's other options

tawny garden
sleek turret
#

imagine a bow made with pearlwood and crystal that basically shoots phantoplasm and bullets

eternal escarp
#

i dont see the problem, its basically just a material that has an attack, and not just the materials the weapon is made of

sleek turret
#

thats "design inconsistency" if I could recall it as that.

rancid saddle
#

I guess that makes sense

eternal escarp
#

i would not have wanted Astreal defeat to use spirit flame's actual materials, its better to just use the weapon made from those materials

rancid saddle
#

only other weapon I can think of really is engogenesis

eternal escarp
#

apoth uses a melee weapons iirc

rancid saddle
#

look at the bottom of the suggestion

fossil finch
tawny garden
#

Oh fuck, whisper

eternal escarp
tawny garden
#

Yeah it's a hybrid

fossil finch
#

and yeah donor weapons don't count on this: their recipes where decided by donors

rancid saddle
#

oh it got deleted alr ok

fossil finch
#

or dev, for apoth's case

safe oasis
#

also if you wanna complain about recipe inconsistencies, the swarmer uses 2 magic weapons in its recipe and is a magic weapon but needs vortex fragments

fossil finch
#

it's a gun

gray sail
#

Guys sorry to break in lime that

safe oasis
fossil finch
#

a minigun

eternal escarp
#

i still dont see the problem tbh

gray sail
#

Who else does like the deathmode environment effects but hates the increased AI aggression?

rancid saddle
#

ye me neither, ignore this sugg

#

the reason was bc I was getting pissed at aether's whisper being in a ranged crafting tree

fossil finch
#

like if deathmode ai changes where something most of the time HDfailure

rancid saddle
#

i didn't read the entire thing

fossil finch
#

honestly, outside the bosses that get their changes, enemy ai changes are barely noticeable for me

safe oasis
#

mhm zombies barely noticeable

#

100%

gray sail
#

I just wanted to have revengeance but with wicked environment/weather additions from deathmode

#

It’s sick af but dat ai dude...

rancid saddle
#

deathmode is fine but its like anti-qol

eternal escarp
#

its only noticible early game, then you wont really care

fossil finch
#

wow fighter ai is more agressive

#

now they uhh

cobalt pewter
#

Jump

gray sail
#

I just hope there’ll be settings in calamity config to set up some features from deathmode separately

fossil finch
#

do virtually nothing?

fossil finch
gray sail
#

But then wouldn’t be hard to implement i hope ^_^

rancid saddle
#

I'd be fine w/ deathmode if it wasn't for the cave shit lol

gray sail
#

Under features i only implied those wonderful weather and lighting engines

#

Those who wanna grind with deathmode further on, would grund

#

What i propose i basically the same thing that is going on with lethal lava

rancid saddle
#

yeah that makes sense

gray sail
#

These bats are bitchin like no tomorrow

rancid saddle
#

yeah and like no vision lol

gray sail
#

Deathmode makes their ai a little bit... anticlimactic so to speak

rancid saddle
#

ok i'm leaving this convo

fossil finch
#

anticlimatic how
They literally just attack faster/move faster 99% of the time

gray sail
#

They just straight ahead into pursuing you while with deathmode off they try and find routes to you

gray sail
#

I just thought the same

fossil finch
#

they do

#

i'm looking at the changes on the wiki rn

gray sail
#

Just experiment with cave bats

fossil finch
#

most of them do x attack faster, move faster, or etc

gray sail
#

I literally doing jt now haha

fossil finch
#

cave bats get to charge at you faster

#

Flying, Bat, Jellyfish, and Spider AI enemies charge towards the player faster.

#

that's literally their only change

gray sail
#

I read wiki recently

#

Yeah i remember

low hedge
#

bat ai death mode

gray sail
#

But there is also a tricky parr about their ai

#

Deathmode makes slimes fighters bats and the like kinda homing missiles with a simple straight trajectory

#

They don’t find routes at all, they just slam in straight line towards the playa

fossil finch
#

yeah like
all enemies do
They don't find routes to the player

#

that's not how terraria ai works at all

#

they just charge at the player and evade any obstacles they find if they can

gray sail
#

If you turn deathmode off they will retreat and that makes them chances of adjusting

#

Maybe that cannot technically be called route finding

rancid saddle
#

maybe a setting that just disables all deathmode features except weather and ai change

gray sail
#

That’s what i am extremely looking forward to

fossil finch
#

yeah that's
that's literally a Don't sugg, and a not gonna happen

gray sail
#

Why though

cobalt pewter
#

Defeats the point

fossil finch
#

ready why yourself

gray sail
#

Lethal lava has this feature toggleable

cobalt pewter
#

You can just disable the damned mode if you want to disable the diffs

fossil finch
cobalt pewter
#

Lethal Lava will always be on

gray sail
#

Ill explain again

#

What i would like to see (and i bet many others would appreciate) is to make toggleable config settings for weather/temperature/decreasing lighting features, so one wouldn’t have to turn on deathmode to have them on

#

These are wonderful engines

fossil finch
#
  • Any suggestions about making certain Death Mode features toggleable (via the config).
    Reason: Welcome to Death Mode, the optional hardest difficulty mode in the mod. It is no longer bland across-the-board stat boosts, it has its own features and identity now via its brutal environmental effects and base enemy AI changes. If you find these features annoying and/or hard to deal with: good! This is why the entire difficulty mode is toggleable at any time. If you can't handle the increased challenge and don't want to adapt to it, then don't play Death Mode
gray sail
#

So you gonna be harsh an blunt to the end huh

fossil finch
#

i mean, i'm not the one that says it

gray sail
#

The point of calamity is to be enjoyable my friend

cobalt pewter
#

....

eternal escarp
#

thats a dont in the document

fossil finch
#

That's literally a copypaste from the Don'ts doc

gray sail
#

And these engines are exciting to have in the game in any mode

dapper coral
#

you are missing the point

eternal escarp
#

so even if it passes the devs would prolly not approve it

dapper coral
#

they may be exciting and enjoyable but you literally cannot make that sugg in the first place

eternal escarp
#

theres no ise in trying basically

gray sail
#

Well they might change their view on things

#

It always does

fossil finch
#

this feels pretty bruh rn

dapper coral
#

i

gray sail
#

I was not gonna suggesting it here

tawny garden
#

No, they prolly won't

dapper coral
#

that is not going to happen, and it's useless continuing this conversation any longer

gray sail
#

Just thought what are your thoughts on the point

zealous ridge
#

That’s also true he hasn’t suggested anything

gray sail
zealous ridge
#

so I have no idea why were shouting about the doc when it’s not a suggestion

#

Regardless it may be for another channel

#

but like damn that was a harsh jump for no good reason

gray sail
#

Yeah i ventured here since this thread is called discussion

dapper coral
#

it's suggestion discussion

eternal escarp
#

well, most people who ask here about stuff intend on suggesting

dapper coral
#

i.e. you discuss things that are valid to suggest

#

i.e. not this

eternal escarp
#

yeah, so i think it was safe to assume that

zealous ridge
#

that’s not always apparent and discussion can drift for a little bit without it being witch hunted out of the channel

#

so I say this just be over now

#

there is nothing productive that will likely come from this

gray sail
zealous ridge
#

if you wanna talk about it more you can go to cal talk, though

dapper coral
#

they are rules for a reason

zealous ridge
#

you can also chill out

gray sail
#

Aren’t you on having these features the way i imagined?

zealous ridge
#

it’s fine to want the features, the temp mechanic has some cool interactions, but ultimately devs seem to be in the camp of everything death stays death pretty strongly

#

a suggestion alone likely won’t change that view

gray sail
#

Thanks man, i understood the point

zealous ridge
#

and that’s that, really

#

mhm

#

wegud then

#

Oh damn old Duke wings goes to voting in an hour

gray sail
#

yeah i just read through the dont sug doc
sorry for raising a fuss

earnest cape
#

finally someone reading it hooboo

gray sail
earnest cape
tawny garden
cobalt pewter
tawny garden
#

No need to point out the nice number

#

For every sugg

earnest cape
#

oh boy you bet i will

#

im that immature

tawny garden
#

ye ye you're 14 and all that

#

But pls don't 🄺

radiant meadow
#

Would you like me to request you to stop instead?

zealous ridge
#

(Why spoil the method of cheesing)

molten stratus
#

just in case

zealous ridge
#

it’s kind of a trifling readability issue but I’m just wondering what you’re preventing

tawny garden
#

Also why EoC and not WoF

molten stratus
#

oh yeah

zealous ridge
#

like, hiding the method so that less people abuse it?

cobalt pewter
#

Also it's obscene enough that you probably won't need it for the most part

tawny garden
#

And yeah, I wouldn't spoil it

#

It's a sugg

molten stratus
zealous ridge
#

I guess

tawny garden
#

Someone will only cheese if they want to

zealous ridge
#

it’s still weird though, I would just unspoil it

eternal escarp
#

if they get tempted its their fault tbh

zealous ridge
#

I thought it was like, a content spoiler

molten stratus
fossil finch
#

no point with doing this tbh

tawny garden
#

Why no point

#

The enemies aren't there, it's great

fossil finch
#

there's nothing super duper strong in the abyss, only post skeletron weapons, and you normally would try to evade enemies anyways
You are not really doing anything breaking

zealous ridge
#

it does invalidate an entire hazard with the abyss, but at the same time making an exception for it would be awkward as heck

molten stratus
#

there is a lot of loot in the abyss

fossil finch
#

Like, i see no point on disabling boss zen in abyss

molten stratus
#

also the abyss is terrifying and the boss zen removes that

#

it just loses so much character

zealous ridge
#

And that’s also the case, the most you can get without killing things is terminus and the ores

fossil finch
#

the loot is not that strong, and if you want the non enemy loot you'll ignore enemies anyways

civic notch
#

2/4 times you go to abyss it’s for fighting enemies

cobalt pewter
#

The only times you won't are probably for getting shadow chest content, mining scoria and getting Terminus

zealous ridge
#

I don’t think it matters enough to code an exception for

#

like, how would that exception even work?

tawny garden
#

I guess you could

zenith hazel
#

I'd argue having eoc in the abyss is equally annoying

zealous ridge
#

nah

#

eoc is just ignore and he can’t accidentally kill you

tawny garden
#

You can do it with WoF

#

As I said

zealous ridge
#

The issue is accidentally killing the boss

zenith hazel
#

what point of progression are we really referring to?

fossil finch
#

uhh

zealous ridge
#

the screenshot is early hm

zenith hazel
#

because if we're saying post-skele, then yes eoc is capable of killing you

fossil finch
#

most important being shadow chest content

zealous ridge
#

likely able yeah

zenith hazel
#

and annoy you to a certain extent because you can't dodge well in something tight as the abyss

zealous ridge
#

but u can also move fast

#

it’s less annoying but it’s moreso just stupid to set up and patch out, imo

zenith hazel
#

if we're saying mid-hm, then you're losing out on new abyss drops

zealous ridge
#

the issue is not eoc being annoying to deal with that is whatever

fossil finch
#

yeah it's pointless imo

zenith hazel
#

if we're saying late-hm, it's literally just scoria ore

#

if we're saying post-ml, you're losing out on miniboss drops

fossil finch
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you don't get anything strong from not having enemies

zenith hazel
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all in all, you're losing more than you gain by having boss zen

zealous ridge
zenith hazel
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it's valid, but there's not a good chance it'll make it to dev, let alone be approved

zealous ridge
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(hey brav do u have any opinion on od wings)

tawny garden
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Leave the sugg be ig

zenith hazel
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I mean I guess it's a good idea

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I'm using "good" very loosely here

tawny garden
zealous ridge
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okay I don’t know what that means

zealous ridge
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loose good

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you mean, the idea of making Duke scales better is good but making them wings isn’t your solution?

zenith hazel
#

it is a solution

tawny garden
zenith hazel
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but I prefer knowing what's wrong with the scales

zealous ridge
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ah, alright

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I mentioned in the sugg

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conditional damage boosts, in the way they’re presented in Duke scales, isn’t going to be very helpful

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the damage is nice but it’s rare that you’ll be at these percentages of health for enough time for the damage to matter

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Or for you to even play around it

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debuff immunities are weird

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I’m not really sure why it offers those immunities outside of flavor

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debuff-inflicted damage boost is interesting

zenith hazel
zealous ridge
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but it’s too minor imo

zenith hazel
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acid tier 3/OD drops are in a weird spot

zealous ridge
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yeah, some awkward stuff there

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overall just sayin what I’ve observed from scales

cobalt pewter
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HP based boosts are generally hard to maintain unless it's on a relatively big range (like Vexation)

zealous ridge
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it doesn’t help that post moon lord gives you survivability in ways that let you stay at higher hp passively

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which means the best way to get the boosts from these effects is via actively negating it

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take omega blue, or iron heart

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it would be better if the debuff damage boost was applied to the percentage chunks of health’s extra damage

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would give more synergy with alchohols or bosses which apply an annoying debuff

earnest cape
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would give more synergy with alcohols
Cheers i'll drink to that bro

summer sentinel
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synergy with alcohols sounds like a recipe for disaster

zealous ridge
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is this a meme or are you telling me it’s a bad idea

summer sentinel
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They're already too innately strong on their own

zealous ridge
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Crowned jewel is similar but it’s just defense

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if you want it can just not be affected by alchohol

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Or nerf the drinks

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Which I’d assume is happening

grim tusk
cobalt pewter
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Just spawn wof, easy

pine star
grim tusk
sleek turret
grim tusk
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Also wasnt the spawn WoF thing gonna get patched in 1.5?

cobalt pewter
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?

tawny garden
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it's patched in Terraria 1.4.1

cobalt pewter
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Yeah

zealous pecan
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It could be fun if when you defeated yharon, there is a new type of army that tries to attack you: yharim’s army

tawny garden
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seriously

cobalt pewter
tawny garden
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(you can't suggest events @zealous pecan)

zealous pecan
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It is extremely stupid ik

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I just thinked qbout it

cobalt pewter
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It's somewhat a planned event, but for 2077 update of Calamity

(Read: Soonā„¢)

zealous pecan
#

About*

tawny garden
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Yharim's army is like the longest-standing joke of the sugg system

eternal escarp
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sepulcher 2.0

grim tusk
eternal escarp
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also its a projectile isnt it

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it cant have HP

cobalt pewter
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Killing hage moons when they spawned

grim tusk
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They are projectiles

cobalt pewter
sleek turret
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give brimstone monsters hp but 99% dr

cobalt pewter
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And yeah

eternal escarp
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give them HP but make them invincible LETSFUCKINGGOOOO

sleek turret
grim tusk
tawny garden
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if you do give them HP and make them killable, uh

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you'd need to spawn a lot more

cobalt pewter
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this is just an excuse to ram into these shits

eternal escarp
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if you make them killable like the seekers that is

tawny garden
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hm lemme see

sleek turret
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coldheart icicle vs hage moons :lets:

eternal escarp
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if you make em killable like a sepulcher then it just makes it worse, especiall for non pierce weapons

gray nebula
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I think the point is that

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theyre unkillable

eternal escarp
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because they will bever really die

gray nebula
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mmyea ???????????????

tawny garden
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The Brimstone Monsters are projectiles

eternal escarp
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and yeah obviously they are made unkillible because that the intent smh some people suffering

tawny garden
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Projectiles can't have HP

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thank you, good night

grim tusk
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That sug is probably going into chetto’s cringe deleted sugg compilation

eternal escarp
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lmfao

sleek turret
gray nebula
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they can be turned into npcs if the suggestion were to get approved lol

grim tusk
kindred creek
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can't they just make then into NPCs?

eternal escarp
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but then

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whats the point

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kill them like

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easily?

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or like a sepulcher killable

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where you prolly wont do it anyways

kindred creek
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i guess a similar manner to sepulcher

grim tusk
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Also if they were npcs they for sure be immune to every debuff

eternal escarp
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then its worse then making it a projectile

zenith hazel
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I don't even need to look at the reasoning to say "no"

eternal escarp
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because that kills every non pierce weapon at that point

tawny garden
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ech if you want to do something with the moons, your changes need to be more substantial

zenith hazel
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^ blasterd

eternal escarp
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since they are so big Scal just hides behind them and you can say "bye bye" to hitting anything

zenith hazel
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yea they take up so much space you're not hitting scal

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and this is like 2 suggs in 1

eternal escarp
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forces classes to use piercing (and forces rangers to either get fucking RNGesus or a wierd weapon)

zenith hazel
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"make them killable and add a drop"

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that's a hard no

kindred creek
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arn't like all of the weapons that go for SCal piercing

eternal escarp
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and if it was like, Seeker HP amount

zenith hazel
#

exoblade

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drataliornus

eternal escarp
zenith hazel
#

etc.

eternal escarp
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oh yeah melee as some too

eternal escarp
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its supposed to make you move, not kill them before its a threat

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atleast in my eyes

zenith hazel
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if the problem is that they take up so much space, then suggest nerfing their speed, not make them killable

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or smth like that, idk

tawny garden
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or making them smaller

eternal escarp
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i myself would have prefered them to vanish, but it is what it is

fossil finch
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Add a drop to sepulcher ultimatesmug

eternal escarp
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CalVal does that iirc

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just download that mod kekw

fossil finch
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I was joking

eternal escarp
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someone would have unironically agreed

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better answering early

fossil finch
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I don't understand why people want epic drop from enemy that's not meant to be killed loool epic ggg

kindred creek
eternal escarp
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the thing is

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the enemy isnt supposed to be killed in the first place

tawny garden
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yeah

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you're meant to destroy the orbs

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however they're called

eternal escarp
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hearts iirc

tawny garden
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same with AEW

summer sentinel
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floating blood orbs

tawny garden
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you shouldn't be able to kill AEW

grim tusk
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Yea thats why the cold heart icicle exploit got patched

fossil finch
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The sole reason DG has one is thanks to Yrimir doing something "impossible" at the time, and the devs noticing it, also the reason this is a way of thought among terraria communitty

tawny garden
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sole*