#suggestions-discussion
1 messages Ā· Page 1099 of 1
Reject Brimmy's telegraph, Moon Lord's telegraph is better iirc 



Cease chain
In any case
ML's eye telegraph works because its segments are literally eyes
Yet it barely works because of the fact that being near Moon Lord is a one way ticket to death 
i wonder why 
ML beam doesn't really need much of a telegraph though, it never spawns on the player so you have plenty of time to dodge or rod through it
brimmy is fought A) much earlier on B) in a more cramped space C) usually without rod
that would just proove ml needing a telegraph more no?
usually without rod 
a boss way before him has a telegraph for practically the same attack yet ml doesn't have one
tho(at least in rev) i found that ml slows down when charging
ML has a telegraph for all his attacks 
afaik his attacks are in a set pattern
ML laser specifically spawns not on the player rather than trying to home like the brim laser tho
thats why it doesn't really need a telegraph, the beam is the telegraph
I'm quite sure the sugg talks about the Phantasmal Bolts
The ones shot from all 3 eyes
the eye stares at you before shooting
Wow, amazing telegraph!!
Deathray is having boss healthbar so you can know when it opens without having ml on-screen

I can deliver suggestions now, have fun otherwise.
Gg.
Epic
Yey
Congratz š


no, just try harder
And you can achieve greatness
Rover, do you have a telescope I could borrow
Ascension.

no CD required
So that the offtopic ends
finally I can rest assured we won't get killed
yeh
sugg with only one sentence?!?!?!

See: Any Post-ML boss massacring your entire town if they get within 5 miles of it
death
It'd be nice if that after a certain point, NPCs getting hit would drop to 1 hp instead of getting killed and would get some kinda shield that prevented them from dying but also they wouldn't be able to be interacted with
Or the painter
kill ben shapiro
but then NPC drops 
don't take that out of context
terror
Rover, I'm assuming suggestions on how to handle emote suggestions are no bueno as of now, right?
all your NPCs dying when a post ml boss shoots 1 bullet in their direction
I think I've got a solution to make them mesh better with the sugg system

I hate that technicality, Philo
Cry about it
I might just, Philo, I might just
also about my sugg being short i just felt like i didnt need to add anything more since the point comes through fine
That's just fine, Tiki
ye it sounds good
yeah it's fine
No need to justify
Don't add water
to pizza

:]

Uh what are you planning on suggesting, Ian?
Replacing the blanket ban on emote suggestions with new rules that're more strict on emote suggestions that'd solve many of the gripes people had with the prior system
namely, their size, and the frequency of them.
Basic idea being that when embeding an emote, it'd have to be the 256x256 compressed version Discord generates and not the far larger sizes that're usually posted along with limiting emote suggestions to a one a month thing to limit the sheer number of them
Hopefully setting a blanket "limit" on them would also encourage people to "spend" their only emote suggestion for that month on something more meaningful than a generic image, etc
I mean, limiting the size will help yeah
But that wasn't the only reason afaik. It was also the fact that they were a rule grey-area in that they're memes and almost never have good reasoning
And the fact that they almost always start some kind of argument in this channel when they get posted
The arguing is the fault of #suggestions-discussion, not the emote itself tbh
to š fair the argument part was more on people just had a hateboner on emote suggs
Most of the reactions here have been way too drastic
The problem with emote suggs was that they were brainlets
Literally only like three people were frequent emote suggestors
yea i noticed that the only people who bothered to suggest emotes were regulars
and funnily enough, the only people who got mad about emote suggestions... were regulars
well yeah the only people that come here are regulars
Because people from the outside didn't know of the possibility if sugging an emote
I guess
some people sometimes randomly come just to shit on emote suggs too
To me I see the emote ban as an unnecessary "don't"
Emote suggestions were only abused because they existed in a grey area
Actually putting some rules on them would push them out of the grey area
It was necessary to stop me from stirring up fights about them
a separate channel for them would solve that problem much better
That's your problem
but that request was already denied iirc
separate channel would end up feeling like channel bloat, i'd say
especially since we already have three suggestion channels
The only reason we're talking about them is that every time they'd cause fighting
Thing is
The last time emotes were suggested it was a meme sugg which made its way into voting with Chetto's help
Which one again
yeah that was 1 mistake doe
It's been a hot minute
aleksh
and 
Yeah
That's a different issue though
mm
The associated image was a barely readable MS paint thing
They're amazing
With a reason of "y ye yeye"
There really isn't a reason for mods to approve suggestions early
A decent amount of the emotes barely had any reasoning to them tbfh, which is why I disliked them.
They still did
Emote suggestion channels on other servers do tend to just be random memes that dont really work as emotes at all
I'm saying it's an issue that's independent to emote suggestions
We have an excessive quantity of emotes that convey some variety of frustration, confusion, or judgement
And people still tried to suggest more emotes of that variety
Mhm
Do they usually hit 140
Yes
lets see, there was 1 meme sugg, that got approved, which to be honest was a flaw on chetto's bias, dont think thats a solid reason to kill emote sugg
Then we raise the star cap on emote suggs
Ah
dank is bird man
only bird related emotes i can remember other than that were yhadios and wedragud
š¦
The problem with emote suggestions is that they are drastically different from normal suggestions about the mod (and so are server suggestions but those only happen once every year at most), because they take up more space and are treated differently from normal suggestions (that being they have a lower star count)
The suggested emote was just a parrot looking straight at the camera
Not even cropped

Dank was one of the top emote suggestors

Putting a monthly limit would've stopped that, fast.
That's why there's a star requirement

yeah but theres no harm really in adding them + the star requirement exist
HEY

Don't shit on 
if 140 people actually went out of their way to vote for an emote it means those 140 people actually care
Thing is
also fab uses this iirc
If you can rally 140+ people to vote for an emote clearly it has interest
(Also people said
would never be used and it's become pretty common)
Thatās kinda debatable since I doubt 140 people use the emote daily but ĀÆ_(ć)_/ĀÆ
The req was lowered because of emote suggs
you dont need to use the emote daily to show that you care
specifically
time to post the now outdated emote doc
i should probably go update that later today
yey
I still don't understand why the change was made so that emote suggs didn't need any reasoning whatsoever
Same
Because Mrrp
because the emot speaks for itself
Alright here's my question; if you were handling emote suggestions but you couldn't ban them, what would you change?

if you had a fuckin google doc n shit people still wont vote for it because they dont like the emote
if you placed "ye" as your reasoning people would vote for it because they like the emote
Date: January 3, 2021 If you would like to see how much the different emotes have been used since the creation of this document, search for the emoteās ID after the 20th of November, 2020. Grab emote IDs by right-clicking the emote, clicking Open Link and grabbing the set of numbers. For example:...
isn't there a way to search for emote usage
yes
something with searching IDs
correct
I think a simple reason saying why the emote fulfils a need would be enough
could you remind me how that works
i describe how to search for emotes by id at the start of the doc

thanks :)
You honestly could require reasoning for emote suggestions
In the form of a question
nahh
"What purpose does this emote fulfill that our current emotes don't?"
Congratulations, there's all your duplicate emotes accounted for
Then you start the debate of āif future duplicates arenāt allowed, why do we have so many duplicatesā
better late then never
yeah
thats it tbh
and you could always just banish some duplicates someday prolly
Grand logic
It's not like we're gonna run out of slots any time soon
I mean, it's simple logic
Doesn't need to be any more complex than that
trueee.
kinda the same like telling a caveman why he doesnt use wheels
or idk im bad at examples
Here's how you search for emote usage

right click the emote
Copy Link
That string of numbers
Put it in the search bar
313
:what:
That's pretty good
mobile
oh yeah thats very good
lol
was used a few times in CD/modcorner
smilers
i am gonna update the emote doc later on
not right now though, cause school kinda stinky
aight
So, the big question, Rover
Would a suggestion over the handling of emote suggestions be allowed?
Given the current circumstances, of course.
You probably donāt need to do that.
Most suggestions that've been made are likely going to be redundant just based on how much 1.5 will change, but we let them go to voting anyways
But we let them pass so more voices can be heard than just what's stated in mod corner
Ah yes 1.5 is going to change every single aspect of the mod and every single item in it 
I was meaning you can probably just have like chetto or someone bring it up in moderator discussion
i agree with ian
i think the emote sugg system could have been fixed, rather than just kill it as a whole
I could pass a lot of things directly to mod corner but I don't because I'd rather let the community vote
I think the emote ban was unsatisfying for everyone because it's just flipping the problem instead of fixing it
Trueee.
A compromise could've been made instead of just "ban"
It was indeed putting a bandaid over the gaping wound.
You can make a suggestion about that, yeah
i dont really get how was it a "gaping wound"
Would I want to split different points into many suggestions or just put out a few changes
Suggestions about the suggestion system are welcome
People like me got very annoyed at emote suggestions
because why specifically
Ian just wants his emotes in
Honestly? No
because they dont fit the suggestion "meta"?
I'm not interested in suggesting more emotes
That and they take up a large space in voting which is a huge deal.
I'm interested in ending this debate once and for all
Like I previously stated, Cursed, I said we should force suggestors to only include the 256x256 version instead of the full version
brb

i mean like, whats wrong with it taking a whole space, alot of suggs do that
you can always scroll past it for like 0.23645 seconds
So I saw. A nice idea.
If we were worried about suggestion space we'd ask everyone to try and condense their suggestions as much as possible
But we don't
Why would you force 256x256?
Because that's the size of emotes after discord compression
and?
We'd have people posting giant versions, for example Dank's bird post
119x128
right right, I was mixing up the emote size with the file size, 256 kb
emote suggs might also need their own star count to pass since its rare for some of them to get past even 90
thought that was server suggs as a whole
I think they were talking about separating emote star count from server count
I still repeat my question
ie emote suggs could be 150, server suggs could be 140
That's just unecessary specificity
How does a filesize limit solve any emote sugg problem
We'd prolly just lower the server sugg req
At the time I misspoke, Philo
I was implying that people would post the images as the smaller, compressed versions instead of giant high res images
Does every emote suggestion need to go through?
After all, we only have 22% of suggestions going to dev, shouldnāt the same apply to emotes?
iām saying it should be based around the average
never said to put it at 90, but closer to 120
Depends on how many go through currently
Which is completely unknown since theyāve been banned
nah i dont think emote sugg star req should be lowered
It should be higher
Ian's motivation for limiting the size of attached emote images is so they don't clog the hell out of sugg chats
Indeed
Eh
Like, you've got the classic peepoweird sugg, right?
#suggestions-voting message
yeahh!!!
They don't clog up much anyway
Imagine if it was actually:
Add peepoweird
Now that global emotes are dead you cant use peepo emotes anymore, I'd suggest to add peepoweird because it's a really well known or probably the most known peepo emote in the community, not to mention we supposedly have plenty of emote slots so this shouldn't be a problem.
https://cdn.discordapp.com/attachments/496768616814084106/806110174397202482/unknown.png
Suggestion author: @brehhhxit
Every fucking time it got posted
name dropping brehhhxit i see
nah its fine
white background for added effect
white background was the real callout here though
~~can we add peepoweird to frequently suggested
~~
im pretty sure that emote is banned already
Except it isnāt iirc, itās just in public opinion
Rover could add it to the doc
It's public knowledge
Sugg posted
murdered on sight
Any objections?
hey by this metric Iām a relevant complainer.
Seems fine at a glance
This seems okay
Yeah
I think the culture around emote suggestions has become far worse than the suggestions themselves
It's rooted in the fact that emotes are not objective statements
I never even knew they got banned
Trying to apply some rules to anchor them down would stop the arguing
Ye
These weren't added from suggs, no? And Fab loves to use the cyan one
Both are common
When you live in suggestion discussion you donāt have time to use emotes
Fab likes a lot of things. Like MGR: R. Maybe a bit too much. Byeah if itās common itās fine
And then maybe if this passes we won't have to reinvent the wheel every time this topic is brought up
Indeed
i agree @hot zephyr
Shut up Dank

I make progressive heat/cold suggestion brb
i just want :sweatingfailure: tbh

You should've
gonna suggest it brb
But it's just duplication and unoriginality
no
oh god oh fuck
need to research how to do it good tho
No
I remember Thomas making a suggestion regarding death mode weather effects
Cannot for the life of me find it tho
hueh
posting something again
hope it works this time
please refer to other suggestions for suggestion formatting
or
[suggestion title]
[Rest of suggestions]
@gilded crow
earth elemental in heart is requested so much
i mean no fault in suggesting it again just so it gets rejected again 
and it'll also be āļø if it reached the star req so yeah
how?
ah got it
like that?
I'm fine with it being rejected, I'll just give it a second shot and end it at that
@gilded crow chaos, cosmic and granite elementals all also exist

also you first sentence is a complete run-on @gilded crow
āThe Earth Elemental in the current version of the mod doesnāt serve much of a purpose, as he only provides Arid Artifacts and a few weapons. Arid Artifacts are craftable, and the weapons are easily outclassed.ā
slag magnum is prty good tbh
Until you get cryogenās drops 
you mean, darkecho?
anyone see any glaring problems with my suggestion here?
Your reason should be on a separate line
like this @knotty moat
imma be honest mobile discord formatting is a bitch
what?
lemme see if i can do that
Just hit the arrow in the bottom right corner
sometimes it just sends it when i try to space out lines lmfao
I was providing a non-run on version of your first sentence
what's a run on?
a sentence that goes on for longer than it should without proper punctuation usually
@void oak #suggestions-discussion
@sweet escarp Formatting is off on your suggestion. Additionally, dog moving at light speeds at the end of the fight is pretty memorable already, and this just sounds like a fuck you to no-hitters.
Hmm
in my opinion the suggestion is ok in terms of idea, just not execution
I think he meant like Duke fishron expert
the teleporting and hitting part is flawed, but the part of having a special attack to go along with that line
~~ah yes, more old Duke abilities copy pasted
~~
Delete your message in posting btw @void oak
Does mine seem alright?
Personally Polterghast seemed difficult but fair to me the last time I fought it. Dashes and projectiles were actually predictable, and dealt fair enough damage.
I just did it in death mode today
it seemed too easy compared to the other post ml bosses, again just to me
The damage is fine
I just think it should have some harder attacks, or limit life steal
He already limits lifesteal, it inflicts moon bite
Disable life steal?
Not gonna lie my death mode polter nohit is particularly easy, but polter already inflicts moon bite on contact
Might sound a bit weird in execution yeah but i simply mean like a cool little attack similar to old duke or polterghast, i suggested teleporting since its DoG's sthick and i think having some form of it would simply be a nice touch. It's not meant to be unfair, its of course meant to be reactable but more so to just spice it up a little bit. Since they'll probably change the fight again at some point. I probably could have phrased it better so mb there
Polter no longer spams proj 24/7 and has stupid dmg resist amount, hes fair in its current state
Mhm ^
https://youtu.be/dbw5wDU-mp0 stoopid post provi weapon h
yeah
Remeber when he was so tanky that using stardust cells to inflict celled was a strategy
In any case, some attacks can be tweaked (particularly the dash), but most of polter's fight is not that bad, especially compared to hell called pre nerf rust and dust polter

oh

May I suggest a portal similar to the old ones army opening?
1.4.5.002 polter was something
Well the question is did you make an arena the size of a football field 
maybe
I just made a box
you have the same naming scheme as my nohit character 
Actually I was thinking of something like that, where you see two portals about to open and you dodge the area where they align
Ditto
The formatting for your suggestion is still off
You need the title on a separate line
Hmm
But how's this? @crude geode
Noted, thank you
I'll fix it up
Please donāt ping me for random ideas, but the idea of something similar to Duke Fishronās P3 is ech to me. If a suggestion is invalid in some way Iāll call it out as such, and not just complain about my perceived flaws with it. The suggestion has itās flaws in my heavily biased eyes, but itās still valid (as long as the formatting gets fixed)
There, should be better now I think
No problem man
Couldn't have done it without you hehe
#suggestions-voting message
Another rules we could add would be high quality and no shitposts
Also maybe that the emotes are Calamity related
Like an emote like
would have to be remade to look like Cirrus for example
imo it should be assumed they'll be high quality, as upon mod intervention for its implementation, only HD ones will be considered by default
we need to clarify anyways as there are some people who lack that common sense
misfortunately unfortunately
we can determine rules if it gets accepted
Quality control is in the hands of the community

Y'all just stole my points basically but yeah, that
Examples of emote suggs that could be made:
Add
and
cuz they are pretty used emotes 
Add
and
because they are emotes used a lot by the community to represent agreement/disagreement and to confirm/deny something and there are not emotes that represent that 


why use :tru: when ^ exists

color stands out
same reason most people listen to people with a role then randoms even of they say practically the same thing
Time to get wiki admin
I have an idea for a boss but I dont know if it is too big of a suggestion to post or not
boss ideas are a no-go
you should read the doc in the pins to see what you can and cannot suggest
Ok, thanks

wasnt it lowered because its dropped by more wulfrum enemies?
it is a bit more common then before, but imo its fair seeing how its practically summoners only accesory at that point
Yes but only 7% at the start?
while other classes get quite a few more exclusive stuff
It gives you like 0-1 dmg buff
its better then nothing tbf, and with menacing its prty decent
it is a pre boss accesory, so it makes sense, although it is quite less then other exclusive accesories
Tbh Shark Tooth Neclace is better
yknow, im kinda convinced actually
Battery will be replaced by Voltaic Jelly
it should be a bit more rare to actually be more worthwhile tbh
although idk if 10% is the correct thing, since with menacing is a pseudo emblem, but thats balancing the devs would do if the sugg passes
byeah
+10% dmg boost
i actually like the sugg tbh
most of them pair greatly with armor penetration, yeah
Vile Feeder
belladona
Orchid mod has this neat mechanic for one of its Gambler weapons: basically this card can drop from Slimes at 20% chance, but the moment you got them the first time, the chance will be plummeted
scab ripper ig
huh
thats a nice idea actually
tbh this could work for more items aswell, but doubt itll happen
how does that work in mp tho
not sure
prolly server wide?
yeaaahhh
duping 
might ask verv later
it's a good idea for sp but not at all practical for mp
yeah, true
(i mean ig you could just make it so that the drop rate doesn't change at all in mp and that would technically solve it but whatever)
byeah uh
also, wulfrum is a multiclass set after all, and its kinda tankier then the prowler / ruffians i believ?
Ye
Wulfrum is in a relatively weird spot
Gives 5 armor
so it makes sense 1 is damage and the other is tanky
what does this mean, am confus
my logic is stupid so ill try re explaining
tanky isnāt really the word for that though
it allows you to block like 1 more damage over the other at the cost for much less dmg
is what i meant
Honestly convert wulfrum into omniclass tbh
also, im not sure how reforges behave with accesories, but my stupid logic is just 10% calculates first, then it calculates the reforge? so it kindof sounded like a worse summoner emblem, but my logic is stupid tbh so this doesnt really make sense lol
what is 10%
damage, wasnt that the old wulfrum battery?
also if you're seriously gonna reforge a wulfrum battery to menacing please tell me why
minmaxers are more common then we think
belladonna is like a summoner minishark except by the time you get it you can use two-three of them at a time
and inflicts a debuff, ig
DoT debuffs do not exist
What are them again
stupid
In denial
not sure what there is to be in denial about
DoT debuffs don't exist unless you pull shit like orichalcum knives and give an early hardmode weapon a post-DoG debuff
Frostburn is ok for like 10 minutes
They're in the game
But their existence in practice ends there and then
abyssal amulet:
you are correct
i just thought orichalcum because orichalcum is pink and god slayer inferno is pink and my brain went monke mode from there
back in the days of the old suggestions channel i suggested something very similar to this
i wonder if it was me who started it
it never was officially accepted or denied as far as im aware
it has been asked for many times by several people in the past
š
idk if this is just an emote or a insult

tbh it was the fastest suggestion of mine that reached the finish line
and i won't be able to suggest it again because it was regected
By the way
I think Wulfrum Battery will be viable if it will work like Jelly-charged Battery
and jelly changed post DS
But Jelly one post-Slime Gods
Voltaic Jelly is post-DS
But gap between Wulfrum Battery and Voltaic Jelly is like space and surface
ya now i see that it's true
Not only you get free minion slot, and also inflict Electrified debuff(worm fear)
maybe make a little earlier to obtain
But Summoner has
lets see
Nothing
Only Voltaic Jelly, Wulfrum Battery, Jelly Battery
xD
still more than ranger 
xD
it sucks
well ranger has 2 damages (weapon damage and ammo damage)
i say it's an accessory onto it self
iirc Rev slightly nerf ammo damage
No
no
No
Also Fallen Stars

make ammo throwable for like 1 damage 
Make a weapon that can use any kind of ammo
No
Desert Prowler and Snow Ruffian being good early class armors is. kind of the point
Wulfrum isn't, and imo shouldn't be, class-focused
(if anything I'm in the minority and believe it should be less class-oriented, as a general mid-to-late pre-boss gear set with a little bit of everything but without the five funky class hats)
imo it isn't even really needed
(then again I'm the same person that wants to see supercharge mechanics on Wulfrum shit despite it being like the earliest Calamity gear set in the game so take what I say with a grain of salt)
there's too many armors for early game
and most of them don't get used cuz you can just blitz desert scourge instead
too many functionally identical ones, yes
(and realistically, none of 'em matter aside from the earliest ones, because Victide is stupid easy to get and better than everything else. I've spoken on this before)
I don't even wear armor anymore until I get victide lol
except maybe for snow ruffian and desert prowler, cuz they're even easier to get
and can last a bit longer
actually I think that's the problem
you either grind for armor now -> beat the boss -> grind for next tier
or you just get a decent weapon and abuse mobility
tho that's prolly not an average player thing now that I think about it
but even then, that applies for the wood armor, ore armor and wulfrum
I already mentioned Wulfrum should be omniclass yes
Actually now that I have slots, fuck it
Wulfrum Multiclass
the starter armor being multi class can encourage mixing summons with other weapons which everything else in the game seems to be discouraging
bad lesson for new players
...that makes no sense
however in the interest of not starting an argument because I don't think other people work particularly well at 3 in the morning I'm going to pretend that it makes any sense
and then I'm going to remind you anyway that the only reason mixing summons with other weapons is nerfed is because it's broken in vanilla and is literally free extra damage
and also that if it were an omniclass armor there's a pretty good chance it wouldn't have extra minion slots
in any event I like this sugg
just make it summoner armor with a focus on supercharging minions
I probably would've written something like it eventually
rework armors to be epicsauce
would be cool
would be cooler if there were plans hehe
Would be cooler if every developer was as cool as Iban
Iban is still blinking
oh yeah i guess i didn't see it for long enough
whos iban
Iban is an indigenous tribe living on Borneo island a dev
Iban is a myth
Iban is a god
gee I wonder what led to this sugg

make vesuvius drop from mhhh someone else
instead of trying to combat quirky ooa
brimmie idk
Or make dropping Legendaries actually interesting or smth instead of relying on 1%

craftable legendary when
tooltip: "are you out of your mind"
Vesuvius challenge: beat ooa 
But it's so annoying and long that you won't bother
Exactly
Unless you're a masochist
Cry
Me with my late hm rework suggs

Your last one performed better when you reworded it
Not yours, Cursed's
oh nice
I can't recall my suggs that are just close to 200

Has it ever been delivered
@radiant meadow Apologies for ping, latest earth elemental sugg needs a bluecheck
The two I linked above
Itās a three month old suggestion.
ozz said they are aware of the problem so idk how much a sugg will help anymore
nice
itll be done eventually
lemme find it one sec
I am aware of it
That doesn't matter
well wasted some time then
which one
scroll up a bit
o

Ey repost
Depends, if something can be yoinked off DD2 that are rogue related, maybe
assuming anyone wants to touch ooa, which I wouldnāt know why anyone would subject themselves to that
Youāll have to consider how to obtain the armor, mostly
the precedent is buying it from tavernkeep
but, his store will be full by tier 3
just erase Tavernkeep and make Defender's Forge a unique trading system for Emblems
Submenus aren't impossible

Yes
submenus shouldnāt be impossible, no
ping me when u guys are gonna discuss about my sugg
They're a pain in the ass to make, tho
But itās still worth considering the logistics
Depends if they want to implement that if anything
And I wouldn't blame devs for nuking that sugg because submenus are ech
exactly, if thereās an easier way it may be better to go with that
@tranquil perch Enchanted Metal is already dead
Enchanted Metal is already dead
it would be unprecedented for an armor but it may be the better choice
Damn
Murky Paste is fine, because it gives a new drop to enemies that have none
Same with sludge
paste I could justify removing imo
Also Mysterious Circuitry isn't a problem? Like, the whole arsenal system can be expanded a bit, and Circuitry can perhaps ride off that
the wiki isnt up to date then 
Along with beetle juice and trapper bulb
the sludge is okay
It's a 1.5 change
Enchanted Metal death is for 1.5 yes
I disagree with the suggestion just because these enemies otherwise really don't have any unique materials
thatās kind of the question of the hour, then
And there's no reason to actually seek them out to fight
vines
do they need unique materials
Also might prefer focusing on one or two related items instead of all of them in a single sugg
They do
why do they need unique materials
how so, then
...Because it gives them a reason to actually be fought
fuck it, make demons drop demon souls 
well this is a bit of a case by case
Iād argue that spiked slimes do not need murky paste, and jungle slimes dont need to drop anything
you canāt just consider this on an enemy basis
jungle slimes alr drop stingers
area is also important, and the overall amount of items per zone youāll be grinding
So do like... five other enemies
and murky paste is encountered in the jungle, and only in the jungle
one or two enemies having no unique drops is honestly not an issue if you can reasonably get all that you need from the group of enemies, and why add a 4th material in the first place if thereās already ground being covered by spores, stingers, and vines?
kif anything, just raise stiniger cost for the previous recipes
this also applies to the "time spent grinding" argument
as you can just raise the recipe cost
I swear this channel saw the first wave of material bloat clear and it just took it to its logical extreme
Material bloat is already gone
no
people can take it to an unreasonable point, agreed
actually lemme add another thing to my sugg
abyss mats is a good example
Why would you want to raise jungle recipe cost
Everything must be craftable with vines! Adding materials to hardmode jungle to encourage going there before chlorophyte? grrrrr
...thatās not really whatās being said
Hornets and especially spiked slimes are so painful to deal with
That literally is what is being said
then I think thereās a misunderstanding
@tranquil perch its mysterious circuitry i believe, not mistirious
Yeha its literally whats being said
I thought some of those already got removed
lumenyl and depth cells are materials with a lot of use what the fuck
also mfw "mysterious circuitry is just dumb"
lumenyl is also a deco block
it is tho
that's what I call reasoning
and yeah that
Haha yes
it is not
i wrote why i find it dumb
it really is not
ok so there i changed it
@tranquil perch This suggestion is bloated as hell, split it up into smaller parts and go into more depth on why you want these materials to be removed
Isn't supposed Lumenyl to be only for stratus items?
at this point just make a singular material per tier because 2 is already too much
lumenyl gets its own unique uses too tea
yea
also, the circuitry itself is fine imo
seeing how theres quite a lot of materials you get in the same place and they share alot of recipes
example (kinda?) jungle spores and vines, or stingers
if anything ask for the abyss items to get more uniqueness from each other
I feel murky paste is a different case on its own, but there are more ways of helping this issue
there isnāt always the requirement that they be deleted
Tbf the abyss items already kinda? Have some uniqueness to them
I think the abyss items work well enough
eh
lumenyl and depth cells are two different tiers, and one is literal decoration lol
lumenyl and depth cell are kinda obtained the same way iirc
Fabsol should remove only Murky Paste, Beetle Juice, trapper's Bulb, Demon Bone Ash and Ectoblood only
If anything, these mats should get more recipes instead of being outright binned
mainly lumenyl and depth cells need help
The other I haven't mentioned are fine
Lumenyl is like crystal shards where they spawn on abyss stuff
depth cells always are used with either lumenyl or tenebris, except Fathom Swarmer armor i believe
This is a viable solution as well
So some uniqueness than just haha enemy drop
depth cell and tenebtis rly always get used together tho
also i like lumenyl for building please dont kill 
Ectoblood is probably the only one I'd instantly agree with
Better to justify an item existing if itās used in more cases
Ectoblood serves no reason when you can just up the rates of Ectoplasm you're getting in some ways
ectoblood is the really yeah
murky paste would probably be the item that I would least mind being deleted
The only thing i remember about them being seperated is miracle fruit(?) And silva armor sets
yeah tenebris is used alone in silva
actually lemme just find the thing
one sec
your framing of the issue as children complaining about materials existing is rude, either way
Let me use Demon Bone Ash as an example.
In Vanilla, if you've gotten the Demon Scythe, there is literally zero reason to fight demons other than that they'll attack you. Demon Bone Ash is a new material that actually gives you a reason to fight these mobs at any point in progression other than a single mediocre magic weapon, since it's used for a potion, weapon, accessory, and pet item
Was doing something, but to elaborate, you can always make Dungeon Spirits spawn more commonly for example
i mean yea staying alive is a good enough reason to fight any enemy

Don't think it has enough items to really be impactful? Well instead of deleting it, it should gain more uses.
besides, vodoo dolls alr drop from demons so we could use those instead
no

hell is also an odd case which should just overall get more content
almost all depth cells crafts seem to use lumenyl, lumenyl has a lot of crafts that do not use depth cells
even then, imo both of them should stay
I'd rather these materials actually be given more uses that encourage spending time in underutilized areas instead of turning things like Hell into an afterthought
instances of Tenebris alone:
Silva
Barracuda Gun
instances of Lumenyl alone:
Stratus stuff as a whole
Abyssal furniture
Instances of Depth Cells alone:
Fathom Swarmer Armor
took too long and now its prolly irrelevent
same
that would make thematically 0 sense
theres also instances only 2 out of the 3 are used, but im lazy to write that too now
why would you craft fathom swarmer with glowy stuff
unless itll help prove a point
tfw you still haven't changed "misterious" to "mysterious" @tranquil perch

ikr so cringe i even pinged him
I'm also 90% sure that the two Draedon plating items are separate for a reason we're not able to know yet. It's too early to change them until we know what'll be happening in 1.5
lurking 
Maneater Bulbs were literally removed because there was a same-tier material that the associated mob drops with the same function
There's no Vanilla equivalent of the things you want gone.
even then, it makes sense we make arsenal weps from both the plating and the circuitry that was originally used on it
:)
can we up the droprate of trapper bulbs, grinding for them is the worst
the plating is used alone for most of the furniture, while the circuitry and plating are used for the weapons (and the chest)
and i think its safe to assume they might also get more stuff in the next update, seeing how we dont know much about it relating to these items
then give them more uses as well
tbf most of these could be given more recipes for them to be used
*all




can be yote









