#suggestions-discussion
1 messages · Page 1097 of 1
They were added in like
early 2018
Low% didn't exist yet
shit
Byeah, Soldier could be more unique, and get some buddies
Meanwhile Debris should just fucking die
This mob is what.ogg
If you want Debris to die you should also kill Soldier
Phantom Debris isn't anywhere near as blatant a variant as Overloaded Skeleton Soldier
I think they're both fine, but it's a shame there is no real unique phanto enemies
(Phantom Debris was originally meant to be like a Mimic that disguised itself as a background rock
and Overloaded Soldier was meant to have phantoplasm energy and shit, orbiting projectiles iirc
But uh they both just became Fighter AI and then later given some movement speed gimmicks)

i hope the special stuff actually happens soon and they're not just fighter AI with speed
Bruh
Having Debris being a mimic would be way more interesting
indeed
Calamity kinda has a problem with a lack of unique enemies in certain biomes/areas.
Or in Post-ML 
Wdym ded
...or I'm dumb
Yes
#suggestions-posting message
Thought this was a day and a bit ago 
also the word "hollow" is weird there
no its just one of the rare events there's barely any suggs in posting
and it feels weird
omw to post 8 Abyss suggs

If the moons would be hollow it would look weird
They'd need to be resprited completely
Let's just say they can get the human scal treatment

what if they get shrunk down by a factor of a half
fuck, no, if they get shrunk down by a half that means we'll have 16 of them at the same time for balancing reasons 
What I meant is that they can get more intriguing, smaller base design with a field around them
mmmm
Something like inferno potion ring could work maybe?
they do have a diffrence, frigid is more Ice related whyle cryonic is crystal related, but they are pretty close
Cryonic is more the outlier here then Frigid imo. Frigid is literally sold by an ice mage lmao.
I wasn't trying to say that they have no differences, but that said differences aren't distinct enough, and I've seen confusion before, so why not fix it?
True, but you can't really have the Pieces of "X" spawn underground and you craft those pieces into "Y" without the Y being some kind of bar, at least not conventionally thinking; So to change/rework Cryonic would need more effort - and probably spur more confusion than redoing Fridgid, from a non-lore standpoint at least.
Change is sometimes necessary in Calamity insert Heart Rapier and SSV memes here, and currently Cryonic is a complete mess with very little consistency.
It’s similar to Perennial, but even worse currently. People still use the gear, at least, but just because it’s practically the best thing you can get at that point in terms of armor.
Not to say your suggestion is invalid by any means by the way.
This is all just my opinion regarding Cryonic and Frigid.
Appreciated, but doesn't the "Best armor you can get" arguement towards keeping Perenial also hold true for Daedalus? It's better than other Ranger/Summoner/Mage sets of the same tier imo.
Not to diss alternatives though.
I’m not saying to outright remove Daedalus, I’m saying to rework it so it’s not just a weird night themed/crystal shard themed set that comes from the defeat of an ice boss and spawns in the ice biome, and is more themed around Daedalus rather then...a lot of random things.
theres a small connection i can see, that daedalus caused the ice biome to exist (afaik), but thats where the connections stop i think
~~it’s mostly a problem because we know nothing about Daedalus, but I doubt he created the crystal shards in the hallow biome, or the night itself
~~
~~yeah, i meant like, the ore spawns in the ice biome, but the bars themselve dont do much with it
~~
Kinda hard for Cryonic bars to relate more to ice when frost cores/armor and the drops from Cryogen exist 
yeah, at the start of HM everything is just related to ice for some reason 
(well, cryogen is kinda the reason, and vanilla cringe, byeah)
Essence of Eleum 
Except Cryonic bars are an amalgamation of night and crystal themed aesthetics, as well as a frozen origin point that is unoriginal
Frigid Bars = bad Cryonic Bars

Perennial=Discount Chlorophyte
I'd argue it's the opposite
Same. Frigid bars are consistent in their theme, ice and the cold.
They don’t have uses, but that’s because Cryonic exists and sucks up all the uses Frigid could have.
Cryonic has night time, crystal shard, as well as a bit of ice theming. It’s a mess that’s all over the place.
Personally, I would go all in on the crystal theming
Just replace one with the other 

seems nice
More heat protection is a good thing
especially since its annoying anyways lmao
and from a balance standpoint, i dont see it doing any bad
given how literal walls just break the whole system afaik
or campfires and other easy stuff for cold prot that is
yeah
you do also have the cold immunity hand warmers which are very easy to get
so not sure why heat immunity is harder to go for
yeah exactly
does snow ruffian give cold immunity?
don't believe so
because both could very well do their thing tbh
Cause protecting yourself from heat is an actual nightmare
Like whatre you gonna do esp with terrarias technology cause they dont have AC's
although a good compromise is standing in front of a wall and killing the entire mechanic in the process 
tbh i found it wierd how most fire related things give heat protection, like elysian aegis
well not most, but im prty sure theres quite a few
hydrothermic helmets, which by itself should heat you up more
elysian stuff
magma stone and armor
and frost stuff give cold protection (although, most cold related items that do this give for both most of the time anyways)
but theres prolly a reason behind this
would be cool if the heat and cold system gradually had layers like how abyss had light layers, so after post-evil gets killed you need tier 2 heat protection or like two tier 1 heat protections to go through daytime space. having just one would give you debuffs but not as bad as if you wouldn't have any protection
something along those lines anyway
Y3ah
have the Lad Shark drop shark fins on summon
When you need Shark Fin, every shark in the universe dissapears
omg yes
would you hurt my son in such a way for a mere shark fin
on summon, not kill
I would pat
he gives them to us of his own free will
this is fair
i would never harm the Lad™️ like that
:PetLad:

bold of you to assume you can kill the lad
lad is poggers

fusion feeders arent that hard to spawn if you get an astral desert
that'd def be one to add it to
it'd make farming fins for seafood way easier
I swear I remember suggesting them having a shark fin drop
maybe not in suggestions but to a dev
I say let them drop from gss and fusion feeders
the sadcat emote will not work when the bot reposts the sugg
the bot doesn't have nitro
so it'll just be ":sadcat:"
nice

bruh


@thorn oracle read the pinned doc here on what is allowed/not allowed to be suggested here
pinned doc
in sugg posting pins
ok so no extremly hard and confusing suggestions
There's a lot more than that but i guess
ok well im probly not going to suggest cuase its confusing
@daring imp Astrum Aureus stands on platforms iirc
yeah i'm 99% sure he can
I can at least confirm that, yes Aureus Spawns do not have any special chaseability. They are always chaseable by minions (and presumably homing projectiles)
Unlike, say, Trashers, or Maulers. Which are only chaseable after being hit
But it would help to go to your mod menu and send which Calamity version you're currently playing on @daring imp, for the platform thing
latest one i'm pretty sure
i don't wanna save & quit my game right now to check because i'm on the ocean right now
ok 3rd time i died to levi because for some reason levi is dashing in the last phase before i even kill ana and holy shit summons are so fucking dumb to hit anything i can't wait for sanguine staff
this is the wrong channel
kinda part of what i was saying
i think the version i'm playing is 1.4.5.7
there are no updates for the mod in the tmodloader browser so i think it's the latest version
Alright if it didn't prompt you to update then you should be on latest yeah
And uh
yeah
Worms.
astrum aureus still can't stand on platforms
he can just teleport to me after launching the homing projectiles
mhm. Your suggestion should be valid then.
but he quickly fells down again
Well, technically it is two suggestions in one
Ideally they would be separate
i just downloaded 2 new anti-lag mods just so I can make my astrum deus experience w/ my friend not awful
they're still astrum aureus issues
so i think it would be dumb to make them into two separated posts
Astrum Deus shouldn't be lagging
no, its a multiplayer problem
And running to suggestions to scream fix this doesn't really help anyone
yeah i think ichor spear and cursed dagger should be crafted, doesn't make sense at all for them to not be craftable
Not everything needs to be crafted imo
If they're too rare of a drop then suggest they have a higher rate
ichor spear and cursed daggers are bad weapons whats the point of them being craftable
but does rogue have any craftable hardmode evil biome weapon?
yes
nah the rare drop is the hero spear
Why does it matter if they're craftable or not, representation-wise?
makes more sense too
normally ichor/cursed flame stuff are craftable
using the respective material along souls of night
yeah but they're different cases
pog found a mod, time to delete my suggestion
btw the idea of the astrum aureus is sound
is sound?
"sound" as in sensical
since summoner triggers all of the bombs
I was confused because Aureus does have two or three custom sound effects
angry ape noises
aureus is just OH OH OH OH OH OH OH OH
and big clang
i can't listen to astrum aureus song whitout the angry ape noises
yeah lol
actually i can
exactly
since it's still a very awesome song
fat bastard wont be quiet
now lets stop changing topic
wut abt t he shark fin thing?
Shark Fin suggestion seems fine.
His list is a slight bit over inclusive but I do agree that Shark Fins are weirdly rare
yeah guess it does but I feel like it should stay the same just to piss of rangers
lmao
we need it for seafood to spawn AS
AS?
aquatic scourge
o yeah
and plus dont shark statues give the fins anyway
I feel like aquatic scourge should drop shark fins
i don't know about statues
ik shark statues defo do drop them cause i used to farm them lol
maybe shark fins could be included in the angler box she drops
eh true but you could add a crafting recipe for one
puh
hell for any of the statues
actually, i think the angler box is just for fishing stuff
Could be included in the angler box yeah
It is currently just fishing stuff tho
So it would create a little bit of inconsistency
so actually fins included along those other drops
A better option would be to make it drop from more guys
Particularly Sunskaters cuz those were modeled after sharks and are relatively common
Fusion Feeder too for sheer consistency
should be sold by amidas
Eh
i mean couldnt the desert scourge drop them? like isnt the desert supposed to be the dried up ocean
and since id be kinda certain the scourge would have eaten a few sharks
~ same with aquatic
yea
DS does drop the same ocean blocks that AS does yes
nah i think DS is too early
also DS does not drop sulphuric sand
and since sulphuric sand is a material for the seafood
i mean DS could drop like 1 or 2 and AS could drop more
and we could very easily farm DS for fins
or make it so we can only get fins from DS after wof
or post as
yeah that could work
where it would be even easier to farm?
so it should be like a chance to drop or not 1-2 fins
so even if we're in hardmode it would still be harder than farming sharks
Sand Sharks do indeed drop shark fins
They're even thematically colored, like Gel does
We could do the same if we add em to more of our enemies
Maulers have different colored fins too iirc
i don't think at all, obsidian skull is kinda easy to be obtained and it's not that related to all heat protection
in 1.4 it covers the head so it makes sense
but like how does the obsidian skull protect against walking on meteorite
so I think it makes sense
Uh magic, probably
Or just, gameplay
Most accessories don't have totally accurate reasons why they do what they do
id say scrap the obsidian skull and increase the chances of lava charms
but thats just me so :/
can i suggest to add more rare weapons for summoner and my ideas of rare summoner weapons? all in the same post?
"scrap"??
Uh that's outside of Calamity's scope
please don't
ik im just sayin idfk
and I think almost all mods
the only rare weapon summoner has is the sentry dropped by signus
cold divinity
and the legendary weapon from cryogen
but that's legendary not rare
i also have really cool idea of rare summons
hive pod
hive pod isn't rare
RIVs specifically, Beesical
Yeah you could suggest more RIVs for summoner
Some devs would dislike it because we are eventually planning an RIV rework
what the fuck i've been grinding this for 2 hours why haven't I got it
but that's an undetermined amount of time into the future
i think it's just because the enemy that drops it is kinda uncommon
So a shield and a fancy sock make you able to "dash" which is fisically impossible, are we questioning why an obsidian skull protects you from some hot floor
summoner really shouldn't have it considering its supposed to have the least weapons
if you take the total amount of summon weapons to rogue weapons, the rare items make sense
rare weapons are a different variation of an already existing weapon, obtained in the same stage of the game
yeah summone rhas the least amount of weapons that's why rare weapons are welcome
also come on just 1 rare weapon for summoner? who can defend this?!
Btw, about your aureus sugg, aureus does stand on platforms 100% sure, and all classes have to deal with the spawns cuz they are bs to miss
It's not that summoner is supposed to have the least weapons
It's that it does as a result of summon weapons being the hardest type of weapon to create
but i already said that i have my own ideas already
Concepts are not the hard part, and they won't get accepted, not by sugg methods, at least.
and just like the cosmic lamp rare variation they're very diversified from the normal versions
tbh im gonna test belladonna spirit staff megamaxed against dog and make a shitpost abt it
i think i'm just gonna make a post that summoner should have more rare weapons
ya
Sure
Coding summon weapons is the hard part, no other weapon requires you to make a whole ai, also, summoner weapons are all different because of this
There is really no types, you can't paste the broadsword code
However i see i'm standing a lil far away what you are saying, so i'm dropping it
more summoner rivs would be a blue check
It would yeah
Doesn't the sugg he has rn posted need some better wording overall?
I'm also almost sure aureus does stand on platforms
aureus doesn
't stand on platforms if he's shooting the lasers and running
otherwise he does iirc
i did it
It seems like Aureus can indeed stand on platforms, but it is inconsistent
so bad that my rare summoner weapon concepts will never be heard
maybe i can make it a post on calamity reddit one day
Yeah, that's how it is tho
We banned specific item suggestions a long time ago, cuz they constituted over half of all suggestions posted, and they never got implemented
with like
3 or 4 exceptions
yeah pretty sure that calamity doesn't add specific items unless if it's from a patreon donator
gosh i'd wish i had money
Well then he needs to specify that ig
And, about the spawn thing, don't they aggro anyways if you don't hit them for long?
And, the other classes thing is not good, spawns fuck all classes cuz they are hard af to miss
guys
unironically
the belladona thing is shredding dog
jesus christ
I just got a reaper tooth necklace and its doing calamari lampant dps
i wonder why
Sugg something rn about that man
is belladona the new vile feeder?
Belladona should just
Not do 20k dps
no it acts the same as calamaris lampent
like 5k dps on the body and 20k on the tail
lemo
this is the setup, no reforges
im surprised belladonna can even hit the tail
it was a shitpost abt it shredding dog but ok
didn't expect it to be good
33k DPS WTF
prolly getting off topic
@rancid saddle what's your mod list? Chances are one of your mods could mess with it
How the actual fuck is it getting more dps than Sirius which fucking centralizes post-Polter summoner meta
And also more than pre-nerf vilefeeder
And not even on glass cannon

Again, I wanna know their mods first before defining anything
it's on public version though, take it with a grain of salt as it's getting adjusted in beta
Not actually posted in suggestions posting but why isnt astral ore called astralite
Better name imo
Astralium
Astratite
Astralite
Theres a ton of names possible but Astral ore is better
As its supposed to be from outer space of unknown composition
What dificulty?
If its rev Belladona staff needs to fuckining die
If death mode that shit needs to get stomped to the fucking ground
So we nohitters were testing and seems like a hoax
Max we got is 4k
@trail anchor
maybe the sand will have an anti gravity effect xD
xD
is belladona the new vile feeder then?
imagine if lil plantera were op
i wonder if there'll be terra whip, i have a cool idea for it
but specific item suggestions are not allowed
as a side note, @daring imp aureus does stand on platforms, he just happens to fall through them sometimes
"sometimes"
also, you can't exactly cheese him by standing on top of a platform considering he jumps really far up
so if you can, provide video evidence of this cheese method
and make sure you're playing on 1.4.5.007
yeah the version i'm playing is 1.4.5.7
then record the cheese method
aight
oh it actually stands on platforms, but not for too long...
also in case you haven't noticed the bombs were immediatelly triggered
if i weren't summoner the fight would have been a breeze
interesting
Apparently Aureus drops off platforms when walking

But it can just stand on platforms ye
nope
sometimes he just f a l l
and it's ANNOYING
i hate 90% of this boss
Nope, usually he just goes like that if you're on a certain position, but it can stand still on platforms
It just drops off when it starts walking
unlike golem, ravager and super mario 64 bowser it doesn't immediatelly jumps back
#bringbackastrageldone
lets not go offtopic please.
and the bombs shouldn't be targeted by summons and remain invencible for like 1 secound after spawning so we won't trigger them accidentally while attacking aureus
by the cost of making them harder to deal with in higher difficulties
right click aureus with a summoner weapon fixes it.
ah yes
using a post aureus weapon for aureus
i am dumb
dont mind me
i thought you meant the aureus weapon 
but they attack as soon as the bombs spawn
imagine fighting levi before aureus
Imagine fighting levi or aureus
imagine fight aureus
cause that would be dumb and op

breaking suggestion rules wr any% let's go

auto-jump exists to uhh, well, it helps, a lot.
add THE LORDE back
There
I win

Yeah

Save the sugg for tomorrow
Posting*
but it's tomorrow already since i made the 2 posts
You can have no more than 2
in posting you have 3 suggs
so i have to wait 24 hours?
Ye
ok
basically
i personally don't
ok then
Or actually, wait for 12 hours
o u r s
Cuz your first sugg was 12 hours ago
until one of your other suggs goes into voting you're good to post the moab one
ok then
Asking someone else to post your suggestion is like asking someone to put a link to your suggestion in voting. Kinda scummy.
the cycle of making a sugg: do x boss-> dislike something about x boss-> hage-> make sugg
omw to execute that cycle 
the most common
Wait, but you just ran into the bullet hell ring
I don't see the shotgun playing any part here you got up close and then ran into one of the ring shots
Prolly shouldve used a better clip
Yeah what does the shotgun attack have to do with this you just didn't react quick enough to not run right into a ring shot

you just didnt react quick enough
"Just dont get hit lol"
The shotgun plays a part where it limits my movement options
You literally ran into it though. If you had reacted fast enough to stop moving for half a second you would've been fine
The shotgun layered over the hellblasts
Its dumb to expect people have fast reaction time
Anyhow imma try and get a better clip
Okay then don't be so close to brim
.
I dont have a fucking choice when she does her shotgun attack cause she accekerates towards you
And she accelerates fast
The shotgun was layered over the hellblast i do not see how it could've affected your ability to not run into the ring
As i said imma try to get a better clip
Alright you do that
Sorry for inconvience
@cerulean estuary thats about as helpful as "just dodge"
also doot i think someone posted smth about sentries before
Oh
Byeah sentry suggestions are pretty frequent
There are sub-classes which are either under-represented , normaly represented and Swords
Regardless of if you think I'm "hurdur just don't get it"ing my point that the shotgun blast was covered by the hellblast meaning shotgun blast isn't really to blame for "restricting their movement" in that vid
The problem about Brimmy isn't herself but building an arena
are you suggesting add more throwing stuff
Doot we're talking about the suggestion right above yours
No , it's Rouge class
rogue isn't throwing
Sorry , again
I know
then
Rouge exist because in Terraria Journey's End , removed Throwing class. which Fab made the choice of revamping the class as Rogue
Yes I know
So
What
Rogue was around before journeys end lol
I am 99.99% sure that that statement is completely wrong doot
Yea Rogue has been around for a long while,but it is indeed supposed to replace the throwing class
Cant seem to find a better clip so imma just change the wording
So anyway my plan for Sentries
Tarragorn Horned Helm and Bloodflare Wyren Helm give +2 , Silva Horned Helm +3 , Auric Space Helm +4 and Demonshade Helm +5 sentry slots
The above and belows will be my plan to make sentries better
iirc calamity sentries are balanced upon just having 1
Im too tired to put out words tonight
Never mind me then
i mean yeah, they're balanced, tbf Guidelight of Oblivion can do massive damage to polter if projectiles are stacked.
Yeah right now they’re balanced around not being stacked
soo, adjustments may need to be made
we all remember Valhalla spikecrag
I also want to balance it by , like some minions , by limiting it
able to murder polter faster than most setups
....
That's sis
In any case
Yes sentries are balanced around only one of them existing at most
who cares about sentries in calamity
Me , a fugging retarded
Also , sorry for bothering you
Anyway
Me cuz they cool af
after The Funny God-Eating Worm
Neat concept too imo
same lol
honestly i hoped of another spider queen type of sentry
sentry that summon summons
Specific item suggs are not allowed
i don't think he has any of these in his suggestion
he's just ranting here about what specific items he would do
aren't we all?
let's be honest every single one of us has one or more specific item suggestion in his head
Sorry
my only suggestion i ever thought to give was making defiled be player not world but it's getting changed anyway, so no, not everyone does
sometimes spilling it out is a good idea
just make sure it's the right time
Probably giving the weapon high ammo reservation can be nice
And having the primary weapon not consume ammo ig
I mean primary attack
i never understood why the primary fire is there for the shredder or infinity
nothing like that is present in borderlands, seemed very random
(talking about the weird bouncy bullets not the fact that it has a primary fire)
that’s true, yeah
it makes the weapon more interesting somewhat, imo
But I don’t really know anyone who uses it, or at least I don’t see a reason to
low%
Bc it’s more lag when you could use a stronger bullet
like holy fire, luminite, terra
terra is just better shredder bullets
lag?
The primary bullets are also heavily lag inducing iirc
someone suggest to remove it im still on slowmode
You can wait the slowmode out
Shredder mentions being a lag machine
And that’s usually the laser boilets
but optimization has likely made them less of an issue over time
||
||
yo when will my suggestions appear in the suggestions voting?
i got more suggestions fresh from the oven to make
like why tf does the tentacles from the miniature plantera minion from plantation staff dissapear sometimes?!
that sounds like a bug more then just a suggestion?
and it takes a day, give or take some hours
oh yeah i forgot #bugs-read-pins exists
They get transferred 24 hours after they were posted
(sometimes there's a bit of a delay cuz the bot goes down but most of the time it's 24 hours on the dot)
yeah, SiS
@wary escarp read the doc in the pins
breh
You probably should
shouldve read them before 
lmfao
i made sprites for it actually (leaks them)
😳
@wary escarp specific item ideas won't be listened sry




more sprites pog 
holy fuck
should i uh, delete it or keep it?
well,
delete it
maybe you can try donating to their patreon so they can add whatever item you ask
nah
I deleted it for u as SIS are banned
SMFH it got deleted
yeah sadly you have to delete, i'm sad about it too
you can edit it prolly to just say "make more upgrades to the hallowed rune" but sunno if that is fine
iban posts every calamity sprite at once
patreon rewards no longer include items
if you want the original post I can still get that for you
the idea is really awesome, right? sad that the glyph upgrades end on hallowed rune
prty sure just saying "give more upgardes" is a fine sugg
if a reason is attached
that is
new upgrade, LUMINITE
i wish new calamity update would really support summoners, since their lack of defense makes it hard for them to survive
yeah but wouldn't the luminite upgrade have a buff for each fragment? which means 4 buffs?
afaik, summoner ai is hard to code, so it makes sense why summoner has way less weapons then others
and the fact the stacking is removed and compenstated with more damage will give summoners the option to play like all classes and get accesory to let them actually survive afaik
so over all next update should make summoner better overall
hell ye summoner even better, with whips
i hope they add more rare weapons as i suggested before
and thats way out of the question atm
summoner currently only has 1 rare weapon and a legendary
whips will take quite a long time and they would prolly be balanced
also, youd need atleast 200 stars
i made an astral whip sprite for fun once, tell me about it
anyone can gimme mone so i can donate to them? that's just a joke
well i have nothing else to discuss here so
There currently isn't a patreon reward to get an item implemented
prty sure the new reward isnt told for the wide public atm
the reward is getting your item in the mod
nope
As I said, not currently
pretty much like how thorium, redemption and other mods do, right?
like we donate to their patreon and get our item added to the mod as a donator item
read that message
its no longer a thing as of now
shit, that's sad
they have a huge backlog of items afaik, which is one of the reasons i believe
imo having a lot of dedicated items in the mod is 
Why we should stop letting people get whatever item they want in as a patreon reward with fabsol's pov:

Literally 80% of donor weps:
Oracle
Keelhaul
Where a mistake
Also tyranny’s end
But this one cuz its shit unlike the other 2 which need to die
There are 4 types of donor items (in terms of balance from weak to strongest)
Shit
Underpowered
Dark Spark
WHY IS THIS SHIT SO STRONG
Dark Spark is cool
That is the exception cuz its actually good
because it's a reference to Pink Floyd
@rancid saddle no memes here, ty
among us whip nae nae tho
I don't care
...
@rancid saddle Haven't we told you like multiple times to take the sugg chats more seriously



Yeah just going to warn you by now @rancid saddle.
Interesting take
Aren’t sentries a subclass
#suggestions-posting message
he's asking to have more of them in general
which
dunno if it falls under "specific points in progression"
And it isn't saying to add more sentries because they're doing a sentry playthrough
he’s also asking for more accessories tailored to them, giving them more slots (which is like the reason why sentry balancing is a headache), and specific ones for points in progression
and in any case, iirc the don't wasn't designed to stop suggs like that
it was only designed to stop people from asking for an exo gun

and co.
"because I'm doing a gun only playthrough"
Or a yoyo
I think the extra slot thing should be removed tho, tbh, Bc that is why there aren’t more sentries. Specifically Bc balancing them is a pain in the ass with extra slots.
yeah
It would be rebalancing, yes
But I think it’s inaccurate to say that they’re inherently unbalanced if there’s more than one of them
That feels naive to me, because numbers can very well be adjusted
regardless yeah, I’m not exactly down for everything in this suggestion because it’s trying to cover too much ground
Mhm, it feels like too grand of a rework to me.
I would like it, but as far as I’m concerned it shouldn’t be priority
sentries are a great gateway to a potentially active summoner play style, and I’d hope that gets explored in due time, but the suggestion’s various points make it hard to fully agree with
Also like...darksun mirror and nanotech exist independent from each other because you can’t really use both stealth and spam rogue at the same time effectively
plasma accelerator sentry when
go play thorium
yes, and for the record I think that’s actually one of the better parts of this suggestion
why did you ping me

On the other hand, sentry slots to armors is plain and simple, more damage with no associated rebalancing
because you’ll be using these armors anyways if youre summoner, there is no meaningful trade off
it’s power creep
Which is something that is being purged from summoner, at least with recent changes
@zenith hazel How do you feel about this suggestion? Is it valid? #suggestions-posting message
an accessory that gives more sentry bonuses is not bad, imo, especially as a foil to nucleo, but more sentry slots on summoner sets cannot be handled like it’s just a secondary minion
it is in the grey area in terms of it being valid
I think sentries could do for some distinction in that regard
because sentry suggestions do not do well at all once they reach dev server
I'll tell you that
haha, I’m sure associations with balance have soured the dev’s views on it?
Spikecrag comes to mind, as does Valhalla
they’re handled very poorly in vanilla
Does that mean they can’t be helped? Not exactly, but by all accounts the current system isn’t broken
The problem with a sentry accessory on tier with nucleogenesis is that you then have to balance summoner around using both the sentry accessory and nucleogenesis, which just results in the shit stacking nonsense that’s being removed next update.
well, here’s the thing
- Why do they have to be equippable together?
this is an initial solution, which is being implemented in draedon’s update already, so why not have it apply to a sentry boosting accessory like this, as well?
I guess that can make sense
However, at that point, you’re practically supporting it as an actual subclass like true melee or stealth rogue, if it’s on tier with nucleogenesis
- While it’s true stacking is an issue in this area, I feel that you are focusing too much on the fact that more slots = bad, which is difficult to justify when it’s a separate system from minions which may function and be balanced completely different. In addition, while minion slots are far more open and free to get, sentry slots are less common, resulting in more value placed in extra slots. but, why take that if you won’t focus on sentries and a different accessory is free to take that slot?
that’s the primary issue on its own, yes
It wouldn’t be a problem given more sentry content, but at this point it’s difficult to justify
Hence why I would perfer more focus on sentries in an update, rather than adding this item alone in a vacuum
Sentries, especially in calamity are meant to be a support thing. There’s nothing besides OOA that gives extra sentry slots, hence why they’re typically balanced around having one sentry.
yeah
I’m still going to absolutely advocate for better sentries, that system kind of... well, sucks ass and doesn’t have any precedents for balance?
OOA breaks this rule, and by proxy the balancing of sentries, so Calamity just stays away from sentries as a whole.
Two solutions thus arise; balance sentries around a higher capacity, or ignore as you said
Ignoring is easier and helps devote time to dev priorities, so it works
One can only hope, though...
But it does mean there's a certain big balancing issue that we're just leaving in the game
this is the case right now, yeah
Spikecrag memes
Indeed.
for the health of balance I’d say redesigning sentries would keep things fresh and not broken
~~just like delete OOA
~~
but I’m not gonna force it on anyone lol
ooa is ass and shouldn’t exist as it does, but another time for that
I’ll rest for now
Stealth rogue isn't a subclass technically
stealth is meant to be a key factor in rogue i think
separating stealth rogue and spam rogue is like separating regen mage and mana flower mage
it's like tank melee and dps melee
updated with a better metaphor, worded it wrong
Or homing ranger or good aim ranger
Yes please, more shark fins
I know this is against the rules but I still feel like it should be addressed. Antlions on Death Mode shoot an insane amount of sand, and its hard to clean up. If you're being honest with yourself, you will know that it doesn't add anything gameplaywise, as it can only hit you once. The only thing it really does is make it so that my builds are covered in sand all of the time and require constant maintenance.
Sounds good
Im so sick of it lol
Yeah this is understandable really
The dumbest part is that Ill accidentally be in the line of sight for half a second and boom, I have to mine all of the sand re-hammer everything around it.
Considering it hasn't been marked with❗ yet is a good sign that I'm not alone even if the suggestion goes against the rules.
Death mode feature toggles are different from making antlion sand blasts not annoying
Is it against the rules? I don't think it is
I made a suggestion about it a while ago
not a bluecheck tho because it didn't reach the star requirement
That sucks, that should really be changed
@ashen warren the whole “if you’re being honest with yourself” bit doesn’t fit at all
seems condescending
yay my mount suggestion hit 200

Oh ye
Astral sand working with sand gun had some technical issues
That's why it doesn't
Same issue with gels and flamethrowers, I'm guessing
Pink/Blighted Gel could be made into special ammo but they'd have no special effects
Astral Sand has technical difficulties because you also can place it as a tile
And assigning it a shootspeed like you do to ammo causes sandballs to fly out from your hand when trying to place sand
Couldn’t you copy the code from normal sand with sand gun?
Weird
Might be similar to planter boxes
Ive heard from mods that add an herb that it's so hardcoded they have to have a planter box specifically for that herb
assuming that’s why no mod ever adds a pillar
Pillars are because there's nowhere to put it
And most people dislike pillars
They're tedious
It is
The purpose of the current recipe is so that you can 'catch up' on your missing swords when you wanna craft Ark
And some HM material
Right, right, mixing it up with Starfury
A lot of our vanilla item recipes are in a tier higher than when you can first obtain them, which is to encourage you to find their real versions
Someone pinged and why tho?
Which.. is just a better sword
iirc starfury is buffed
i mean tbf assuming you're doing at least a medium world with moderate luck you can have at least get 2/3 enchanted swords
(you can use the inbox button to see your pings, doot)
cause planetoid and medium world has 3 shrine
DMode
walls
Good luck filling your 1/10 of your cosmos with walls
yeah uh I have not once struggled to get an enchanted sword and the reason it's craftable in hard mode is to encourage y'know actually finding it and then having it only be obtainable near ark to catch up
you can need to place walls on where you're going
(you're seein what me and Ted are sayin right, EmiG?)
Ye
aight
in a medium world, which fun fact isn't recommended because of world gen being too small, i still can consistently get one so i do not see the point of it being craftable in pre-hm
Oh no, melee can’t use enchanted sword guaranteed pre-hm, now it’s gonna starve

I've never found an enchanted sword shrine 
Better add 15 more pre-boss swords to make up for it 
~~ive found atleast 2 each playthrough
~~
damn you hoarding

I made 3 large worlds to try and find an enchanted sword to craft the Zenith,none of them had a shrine. I ended up just cheating it in
That...is literally impossible.
Worlds are guaranteed to spawn with a shrine in them
Its """entrance""" is 1 tile wide
And kind of hidden
But if you have light around you, they're easy to spot
Oh ye don't forgt seashine sword exists which is enchanted sword 2.0
@frozen storm see above
Plus there’s already a ton of other options. The recipe is meant as to help you catch-up if you didn’t get it from the bazillion shrines in the sky and underground.
Large worlds must have at least 2 (4 in 1.3) shrines @frozen hornet
Melee has too many weapons anyway......
[[tgc:Enchanted Sword Shrine]]
I was upset when I posted it lol sorry
Then I'm just blind 
Also the 1 tile shaft is not guaranteed making it really hard to find sometimes
Wegud
I mean the suggestion is valid
It's just, disagreeable
The reason could be edited to address some of these points, if EmiG wants to
Indeed
yep
honestly i find it strange as well
maybe make it use bones or abyssal gravel?
from the placement of these swords it seems like it should be a post skelly thing
brazillion
if we're making it using bones may as well not make the recipe since it's so close to hardmode
and enchanted sword doesn't really have that "organic" feel to it so(in my opinion) using abyssal gravel would be kinda strange
oh yeah this is big brain time
really?
you have slime god and wall of flesh to defeat using it if you make it from bones
and you can mine abyssal gravel with a nightmare pick meaning it's even before skeletron
just to state some knowlage
ya it make less sense then anything else i just tried finding a material from the dungeon
the use for enchanted sword is for it to eventually turn into ark of the ancients which is hardmode and using bones is pretty close to hardmode
or late pre-hardmode
late pre hard mode
but it doesn't matter
there are weapon that are made even later then post skelly
i can't seem to find words to say
wdym
xD
anyhow you get my point right?
ya but i disagree
oh well ¯_(ツ)_/¯
like you are saying why make a weapon craftable right before it's upgrade
but that is also contradictory because as of now it's craftable at the same time AS the upgrade
AS upgrade ?
as the upgrade
ah
it's like having the galaves from rogue be up-gradable from the second you buy them
i think the point that it's craftable at around the same point as it's upgrade is so you can catch up if you don't already have it(quoting someone) the same as celestial magnet that's normally obtainable pre-boss but also craftable in hardmode with frigid bars(?) and souls
so there's at least a way to get it without either rng or relying on other mods
technecly both ways are RNG
well if we see it as that technically everything is rng
RNG in world gen
RNG in the shop
still RNG
i mean, theres always a shrine spawn, so its not exactly RNG to get an enchanted sword
yeah but the crafting recipe for it clears the rng
or helps somewhat at least
and ye^^
is there no RNG in shrines?
because some of them are fake shrines
planetoid
sometimes ALL of them are fake shrines
im prty sure 1 is always real
nope
and the planetoid one is always real iirc yeah
i had 3 worlds without those
there will always be at least 1 shrine especially with calamity with the planetoids
its not craftable right away to not remove its rarity i believe
i am saying post skeletron
because if you can craft it right away, its sole "thing" from vanilla is practically gone
well, why would you even need it post skeletron?
melee has enough weapons anyway
it would be kinda useless if you can craft it after skeletron if you think about it
since it's outclassed by other melee weapons that tier and you need it post 1 mech in hardmode
especially since theres weapons that do the same thing but diffrent lol
but don't get me wrong it would be fine if you can craft it with bones i just disagree with theer being one
for example, gelitic blade is just that but stronger and bigger i believe?
yeah this, sugg is valid obv
the gelitic blade is strong for wof where it slows down after hitting something leading to multiple hits
still, it does have some inevitable problems since hungries exist to block your path and they move a lot
well theres enough weapons to fix that
theres a melee for every situation

byeah
i dont really see the point of making it craftable at the point its already omega outgeared
Tbh I would like it if I could toggle the summoner damage penalty, idk if thats a feature already but if it isnt I would like to have the penalty toggle-able so I can do a multiclass lol
You can still do multi class. Just don’t expect calamity to support it.

)


