#suggestions-discussion

1 messages · Page 1090 of 1

dry latch
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most people also use boss healthbar

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a lot of people also use alchemist npc

manic gale
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why do people use boss healthbar

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doesn't it show less

dry latch
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doesn't mean calamity have to get rid of their own changes about it

cobalt pewter
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Cal hp is buggy as shit

crude geode
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Boss health bar isn’t a tiny thing in the corner of the screen.

tawny garden
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"most" might be an exaggeration

smoky wigeon
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Yeah no they should keep the evil island

manic gale
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anyway brb

crude geode
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Unlike calamity’s healthbar

smoky wigeon
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There’s no point to remove it for balancing

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If people already play with both evils anyway

dry latch
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point is calamity didn't remove it. they just added configs to disable it

frail mantle
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i don't use both world evils

tawny garden
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what if, instead
remove the world evil choice upon generation
hellyes

smoky wigeon
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I don’t either
Most people i’ve talked to about it though, do use it

dry latch
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I don't either. I purge the evils like an autist every time and never use items from them

crude geode
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Personally, there’s nothing invalid about removing the evil islands. It’s just not going to happen, even though it should imo.

pine star
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yeah

velvet locust
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did everyone just forget about builds?

eternal escarp
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i still dont really get the fact that people want the sole purpose of having 2 evil types to dissapear, the evil islands make the choice so redundant it should just not exist

dapper coral
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i think the point feedzuh is trying to make is that this particular aspect of QoL negates the functionality of choosing in the first place

crude geode
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^^^

dapper coral
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there's a difference between QoL helping out and QoL removing gameplay aspects

eternal escarp
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i build, and i can tell yah, theres ways to build corruption on crim worlds, its litterly just called using a diff world for a second

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yeah exactly

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why remove the sole purpose of 2 diffrent evils

crude geode
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Boss summons being sold are completely different from removing the point of 2 different evils.

fossil finch
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funnily enough i see the islands as "i can choose whatever and i won't get something worse than the other side"
Vanilla has that problem, there's no choice either since corruption is plain worse

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i'm not against it's removal, tho
ik there's way better way to do that

eternal escarp
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thing is, terraria is made so you can litterly use more then 1 world

fossil finch
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Like both evils itself

eternal escarp
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alot of terrarias stuff are restricted, finite ect
im sure all of these issues are litterly solved with making 1 more world of the diffrent type

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or hell

real steppe
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Welcome to the QoL rabbithole

eternal escarp
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get another mod that gives you these evils, imo it really shouldnt be a calamity feature other then maybe the chest, since they have upgrades

crude geode
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@cobalt pewter you should prolly use what Demik said in your suggestion

cobalt pewter
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Ah sorry I just done nohitting AS

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Byeah

crude geode
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I really don’t think this suggestion is going to go to dev, if I’m being realistic

cobalt pewter
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Remove evil islands.

Evil islands of opposite world evil that spawn in the top corner of the world is a substantial issue in evil world playability (or a lack thereof) in Calamity. This gives a grossly cheap access to both evils in a single world, which invalidates the actual function of the game giving you a choice in the first place. Furthermore, a load of other QoL mods can give way to both evils instead of having Calamity diminishing the value in replayability of world evils. Removing these islands would make choosing world evils actually worth a damn.

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How dis

eternal escarp
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its sad, we all know it wouldnt

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because muh quality of leef

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that litterly destroyes a decently sized part of terraria

crude geode
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Yep

sudden mural
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I think thomas has a google doc dedicated entirely to this subject

dry latch
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you still have the choice of not using them tho?

eternal escarp
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yeah, it was posted

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my man

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its litterly destroying the games main point of evil biomes

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even if we can not use them

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i really dont think it should stay anyway

crude geode
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Choices should matter.

eternal escarp
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^

fossil finch
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people are lazy enough to not use more than what world ig
and as i said above, they fear the outcome where choosing one biome is just always plain better so there's no reason to choose the other even if calamity already solved the ichor>cursed flames thing

eternal escarp
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and agian

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theres a mod to give you both evils, why does it have to be a calamity feature?

sleek girder
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exactly

spiral marsh
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true

dry latch
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already answered that above

eternal escarp
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hell, that mod might do it better

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where did you answer it then?

crude geode
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You choose one evil biome, but then calamity is like “nono, here is the other one on a silver platter”

fossil finch
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calamity is in it's own mod void it needs to feature every qol ever made by humanity

dry latch
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when I mentioned boss healthbar and alchemist npc

smoky wigeon
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That mod does it better because you have to worry about that spreading and you also get underground

sleek girder
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and you can buy things from the crimson biome such as bloody worm scarf from dryad

sudden mural
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what's the point of a choice if I have to handicap myself just to make it mean anything

sleek girder
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convert cursed flames into ichor and vice versa

pine star
fossil finch
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lite does not tbh

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full deserved to die the day lite was born

eternal escarp
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poitons are very small

spiral marsh
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yeah i've used lite since i found out about it

eternal escarp
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and boss healthbars are litterly not game changing at all

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having litterly no purpose to choosing a biome, destroyes a big part of the game

fossil finch
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and you can disable calamity's own bar which is better imo if you want

dry latch
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exactly, make it a config

fossil finch
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it's ugly as hell for terraria but it's better in terms of info

smoky wigeon
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The calamity bar sucks though

dry latch
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don't forcibly remove something that some people actually do use

eternal escarp
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a mod for it exists already, why does it have to be a calamity feature?

smoky wigeon
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^^^^^

dry latch
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I mean I don't even use it myself, but let some people do

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devs chose that

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I'm still against that but nothing I can do about it

eternal escarp
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you can

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its called suggesting

dry latch
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it's against the rules

fossil finch
eternal escarp
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wha

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whats agianst the rules?

crude geode
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Readding removed content is a don’t

dry latch
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^

eternal escarp
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ah

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you were talking on rapier

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nvm then

fossil finch
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as i said, i'm not against it, but terraria does not help with making the choice something that matters when one is better than the other

dry latch
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my point is: why remove something that's not hurting anyone

eternal escarp
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because it does hurt

crude geode
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because it’s bad for design?

eternal escarp
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it hurts the design of the game

half kayak
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because [_]

dry latch
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does it hurt the players tho?

eternal escarp
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yeah it does, because it makes the whole purpose of choosing not matter

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whats the point of making the player choose, if you throw it out the window

fossil finch
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i repeat myself the game already hurt itself enough reason the evil island even exists

dry latch
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I can argue that nothing in life matters, but this is not the place for it

eternal escarp
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by that logic then you should care anyways

crude geode
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Sometimes, the players don’t matter in design.

eternal escarp
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so, doesnt help

eternal escarp
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hell, lets ask smthn

fossil finch
eternal escarp
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do you like loosing your coins on death?

dry latch
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players are the ones who will vote tho

cobalt pewter
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SSV rework was a good example

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They shit on it just because they lose the bland Razorblade copy

pine star
eternal escarp
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theres alot of features im sure you dont like but will stay because its game design

dry latch
eternal escarp
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the players dont always matter, sometimes the actual game does

dry latch
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death doesn't even mean anything in this game

fossil finch
# eternal escarp ~~yeah, but vanilla is stupid~~

i'm just saying that the problem is born from vanilla, the reason people want evil islands is because they can have something better without needing to actually choose, making the random option usable

eternal escarp
hallow kraken
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what if you just don’t mix content mods

crude geode
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@kindred creek ^

eternal escarp
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^

cobalt pewter
eternal escarp
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mixing content mods is your fault

cobalt pewter
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Wtf combining content mods

fossil finch
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oh god this is really a :gone: moment

crude geode
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@radiant meadow kill

cobalt pewter
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@hallow kraken also you only show up when it's something with fargo ECH_FACE

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Byeah

tawny garden
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Also

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The fucking

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Config option

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For boss HP scaling

eternal escarp
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thanks brav

hallow kraken
radiant meadow
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[Break]

tawny garden
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Exists for that exact purpose

radiant meadow
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death

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and I'm in class

dry latch
crude geode
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(apologies)

manic gale
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easy

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dont use the island

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nobody is stopping you

spiral marsh
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wait so are you guys saying that giving the player access to both evils easily is bad?

zenith hazel
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7 ❗in there and somehow they're all mine

zenith hazel
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what is today

spiral marsh
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vanilla made that even easier

eternal escarp
pine star
cobalt pewter
spiral marsh
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the're extremely easy to make

fossil finch
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actually make the choice matter by making an evil not being plain better would help people to get convinced islands need to be removed

eternal escarp
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why destroy the ALMOST ONLY PURPOSE OF 2 DIFFRENT BIOMES

spiral marsh
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the dryad is fairly simple to get

tepid root
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lots of exclamation marks today huh

spiral marsh
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it's very very easy to get both evils in vanilla

manic gale
crude geode
spiral marsh
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ok but they still did it

manic gale
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it is not the dev's job to fix vanilla nor are they obligated to stay with its structure

eternal escarp
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the thing is

manic gale
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for the sake of your ideas

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you are saying they should take the time to remove something the majority of the community wants

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to please a few people who could just not use it

eternal escarp
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it was fine before (kinda), adding those islands ruined the point

dry latch
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wrong argument lad

eternal escarp
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AND AGIAn

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oops caps

manic gale
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HOW ABOUT YOU DONT USE THE ISLANDS

eternal escarp
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and agian

manic gale
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oh

eternal escarp
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theres a mod for it

manic gale
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ok

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but

dry latch
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were in suggestions-discussions for a reason

tawny garden
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This argument isn't going anywhere

crude geode
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^

manic gale
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what you are saying is

eternal escarp
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why does it have to be a calamity feature, if a mod exists

manic gale
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the devs should put in effort

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for literally fucking nothing

eternal escarp
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thats not what im saying at all

manic gale
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because it doesnt change the outcome

tawny garden
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Nobody will convince each other of anything

manic gale
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either way its optional

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its just

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an easier option atm

dry latch
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I just want you to make it a config option and somehow it lead to this SAD

dapper coral
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this is going in circles

cobalt pewter
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There can be better approaches to world evil (e.g. balancing their content while making both unique)

fossil finch
manic gale
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config is also a good solution

eternal escarp
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yeah true

dapper coral
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every argument has already been made

cobalt pewter
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But evil island ain't it.

dapper coral
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vote for it or don't

eternal escarp
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ill just stop tbh, sorry

dapper coral
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and leave this convo alone

smoky wigeon
tawny garden
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ty Demik

crude geode
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^

cobalt pewter
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Had to leave for scoog nohit because it was getting depressing

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And I somehow got the nohit

crude geode
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lul

dry latch
eternal escarp
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i mean, you can suggest that aswell afaik

crude geode
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nobody has to change their suggestion for you

manic gale
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yeah

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actually

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config is probably the best solution

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like

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it leaves both sides happy

tawny garden
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It's a separate sugg, though it addresses a similar problem

spiral marsh
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seems like a fair comprimise- the people who don't want it will disable it and the people who are fine with it staying just won't disable it in the config

manic gale
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the people who are fine with it will keep it

dry latch
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yes and it actually has a chance of getting voted on, which is a good thing for the sugg

manic gale
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and the people who aren't get a small island with a chest and some ore removed from their sky

eternal escarp
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well, you can go suggest to make it a config

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dont think anyone will stop you

manic gale
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the issue is

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i do not know how much work it takes to make worldgen a config

tawny garden
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I think it should be posted a bit later tho

dry latch
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^

manic gale
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and with the low amount of code i know

dry latch
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no point in having the same sugg back to back

manic gale
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it seems like a pretty fucking hard task

eternal escarp
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quite alot alot

manic gale
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for something that can just be ignored

tawny garden
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You will have to do a lot of checks

cobalt pewter
tawny garden
crude geode
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You arguing for someone to change their suggestion based on your own opinion isn’t going to happen. Leave the sugg alone.

pine star
dry latch
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I still remember that day everyone made luxor's gift suggs for some reason

manic gale
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but ok

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i will stop

sleek girder
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have people been arguing this since the sugg was created?

dry latch
sleek girder
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its been like an hour

eternal escarp
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not exactly

dapper coral
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seriously

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leave it alone

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this convo is over

sleek girder
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^

cobalt pewter
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Time to gone

crude geode
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Ty Demik

pine star
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@kindred creek Clown Car Deus was painful and annoying

heady storm
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Specifically a don’t.

frozen hornet
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Clown car deus HDfailure

crude geode
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@kindred creek read the don’ts please

heady storm
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(Cannot request the return of previous features etc..)

kindred creek
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oh, sorry

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didn't remeber lol

real steppe
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The Deus immunity issue is still a thing?

crude geode
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Yep

real steppe
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I saw someone create a suggestion about that maybe 4 times now since Rust and Dust

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So that's surprising

crude geode
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Deus Split Worms shouldn’t even have invincibility, they’re not even coiled when they spawn (I think. That or they uncoil incredibly fast.)

pine star
dry latch
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okay, lemme preface what I'm about to ask is not borne out of spite or desire to reignite that previous discussion but of honest curiosity because of how similar it is:

what do you guys say to removing the planetoids? or at least most of the stuff in them (alternate metals, gems, crystals)? it basically allows players to jumpstart themselves preboss and ignore the exploration aspect associated with it

I'm asking it here first just in case mods might want me to not discuss this now

cobalt pewter
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That's another issue of accelerating early game yes

pine star
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ThomasthePencil made a sugg about reducing the amount of stuff in them

dry latch
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died at 136 SAD

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how do you improve the sugg to make it more likely to pass 200 tho

zenith hazel
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just add "rework rage" to it and it'll instantly get 300 stars

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(don't)

cobalt pewter
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Brb to adding "rework rage" onto my last sugg to make sure it gets 200 stars

eternal escarp
sleek girder
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thats a great idea

dry latch
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why hasn't that sugg that allows everyone to react on messages not approved yet

eternal escarp
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byeah it was suggested and not passed sadly

eternal escarp
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you cant log reactions and emotes like that

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someone can just post whatever, and unreact

dry latch
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no like it already got checkmarks

zenith hazel
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because we're still voting on it

eternal escarp
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oh, that

dry latch
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oh right it's the green one. forgot that it needs the blue one

zenith hazel
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that's not how the blue one works

dry latch
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no wait it's not blue either

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yeah am getting them mixed up

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haven't been back here for a while lol

tawny garden
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Pins

dry latch
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yes I know where they are explained, I read them 2 years ago, I just got them mixed up

civic notch
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Guys DAE rage bad

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I would much rather go out and build my own artificial world evil than have to load up a new world

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It requires more effort but is still more enjoyable for the sake of convenience and worldbuilding

dry latch
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do you have the infinite potion buff thing

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they aren't that annoying unless you have them on you all the time

sleek girder
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i do for candance, not for tesla

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but i figured if theres one for cadance, there should be for tesla

tawny garden
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cadance*

sleek girder
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shit

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thanks

manic gale
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planetoids are very good in multiplayer when they have heart crystals

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but like

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they do give too much of the metals earlygame

dry latch
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yeah but people won't vote for it anyway

re: potion visuals
you can mention the invis buffs too. tho the previous suggs never did make it to 200

manic gale
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but like

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they are pretty helpful in deathmode

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the planetoids

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because temperature

dry latch
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you could always just spam campfires at night

cobalt pewter
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No

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Check the doc in pins

manic gale
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yeah but having some campfires already there is nice

spiral marsh
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i always put campfires across my world even though i dont really play death mode

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they're so easy to make and at least a bit helpful for a variable portion of the game

hot zephyr
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@worn jungle Install better multiplayer if you want better multiplayer balancing

worn jungle
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Better Multiplayer?

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Never heard of that mod

hollow shell
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The capitalization is giving me agita

pine star
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what is agita?

worn jungle
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Bad at Grammer

craggy stratus
dapper violet
pine star
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oh

unreal viper
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I feel like his sugg is fair, you might wanna leave out any specific ideas for changes tho.

tawny garden
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you're not the only one

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@civic pond

civic pond
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@ashen warren ok i just said not to do that

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muted

tawny garden
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thank you

pine star
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They didn't even spell among us properly

tawny garden
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they left

lunar sky
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Pfft

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I’m gonna go eat something

radiant meadow
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The reason Acidwood doesn't have furniture or tiles is simply because it isn't sprited.

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It's not like lore related or anything.

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(so you can probably remove the line about it being "toxic" or whatever)

lunar sky
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I know I was just saying that just in case

raw grove
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Has there been a suggestion about a craftable pulse bow?

lunar sky
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Not that I know of

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If I wasn’t terrible at spriting I would try to contribute but

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I’m not good

raw grove
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lol

wooden wedge
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if its already planned it should be fine to just delete it

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so i'll just do that

hollow shell
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Uhh

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I don't know if it was officially planned or not

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Like we don't have devs currently spriting it

wooden wedge
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i just took what ben said as it being planned to exist sometime in the future

hollow shell
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. _.

tawny garden
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The capitalisation on each word is still killing me

hollow shell
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It woulda been a bluecheck too

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We passed an Acidwood furniture sugg before

tawny garden
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Yeah, I do remember it

wooden wedge
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i remember it being denied from a while ago

hollow shell
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The sugg that passed is 4 months more recent

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and got approved by devs

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Should we resurrect

tawny garden
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Why not

lunar sky
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Maybe? I dunno

hollow shell
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Make Acidwood more like other woods.

I like acidwood, but i think it’s a tad strange that it can’t be made into furniture/wooden tools or placed down. I understand that it’s toxic and everything, the animation when you chop it down is amazing, but I think it would be really nice if you could use it like the other woods.

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Got it

lunar sky
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Yeah

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Honestly if it just became placeable I think that would be rad

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Has someone asked for there to be like a plagued minibiome yet, I think that would be really neat

wooden wedge
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that's a dont

hollow shell
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Yeah that's an old one

lunar sky
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Like a plagued beehive or something

hollow shell
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So old and so common that we put it in the Don'ts doc

lunar sky
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Oh

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Fair enough, then.

tawny garden
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Tbh Acidwood not being included in Any Wood is weird

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except Dynasty Wood isn't there either

radiant meadow
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It is included

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maybe like check ingame

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first

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before making assumptions

tawny garden
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huh
ok I'm dumb

hollow shell
radiant meadow
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I did the change

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in march

lunar sky
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Well a lot of people have had the same ideas and me and

radiant meadow
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what do you mean it wasn't 2 months ago

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It's been that way since the AR update

lunar sky
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I actually don’t know how I feel about that

radiant meadow
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well, prob the hotfix after AR

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When that sugg was made

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I said it was part of the recipe group

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I said it in here

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I said it when it was delivered in dev

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I asked in the cdmp for triple confirmation

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I don't understand

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how people miss it

hollow shell
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Mhm, you are indeed right
I got an old source and it's part of the recipe group

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Same code as current

tawny garden
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How did that sugg go through then

hollow shell
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Acid Rain update source

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iunno, maybe just for the placeable block aspect

tawny garden
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pff

zenith hazel
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bot's down again, notified amber

grim tusk
hollow shell
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15% but, yes

manic gale
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so basically its saying to make dog harder

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wait

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but doesn't death dog instakill all the time

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wait no thats his head only

tawny garden
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only in Death

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and only his head

ashen warren
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Could summon items resummon the summon when used?

tawny garden
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there's a bug

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with tML

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that doesn't properly allow it

hollow shell
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I'm not sure I know what's being asked

ashen warren
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dang

ashen warren
hollow shell
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I see

ashen warren
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had to switch to slime staff as fast as I could

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and even then the thing only re-summons one slime

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so if I had multiple summons, I'd be locked to 1 summon (tho it's vanilla shenanigans)

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or maybe it was because the second slime was from the Calamity Wulfrum armor

kindred cosmos
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Is Kelvins catalyst any good? (rogue)

hollow shell
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Yeah the summon function/bug sounds pretty familiar now

jovial spire
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They're both on the same tier, though

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I mean a direct upgrade mostly beign on the same tier is a problem sniepr scope already has with Destroyer Emblem

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And, in it's current state, Sniper Scope is already arguably better than Artemis Emblem

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So not only would it be an upgrade on the same tier, but essentially a possible downgrade on the same tier

eternal escarp
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i mean, wouldnt it make the later upgrades less of a quiver and more of an all in one?

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and yeah tbh, having the same upgrade on the same tier is prty wierd most of the time

grim tusk
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Ranger emblem is arguably better than artemis cuz it gives 3% more dmg

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Also scope dies post-DoG (and gets absorbed by quiver) while Destroyer emblem works for other classes and is a decent accessory for the entire game

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Arguably better than Amalgam and HotE for dmg

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unless you have 100% crit which is easy to reach with ranger and rogue

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or you’re summoner

tacit phoenix
#

i.e not mage or melee

grim tusk
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Melee has way better accesories but yea

tacit phoenix
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true

grim tusk
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Mage is the class that benefits the most from emblem lategame

tacit phoenix
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fair point

grim tusk
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VV hits fucking hard with 100% crit

tacit phoenix
#

i mean doesnt everything

grim tusk
#

Well yes

tacit phoenix
#

I do get what you are saying, though

heady storm
#

Suggestion bot is alive again apparently.

hot zephyr
#

It was me, all along!

frozen storm
#

Wht there is so many suggestions?

#

In one day

lunar sky
#

We are a creative bunch I guess

#

What if they added Auric weapons

#

Like with Cosmilite

cobalt pewter
#

????

lunar sky
#

Since they’re gonna move exo weapons to post-draedon

#

Maybe they could add weapons that are just made with auric tesla bars and Yharon souls or something

zenith hazel
#

what does cosmilite have to do with anything?

lunar sky
#

Well with cosmolite you can just make weapons out of it and seasonal energy

#

Like the cleansing blaze or executioner blade

zenith hazel
#

ok, then what does this have to do with suggestions?

lunar sky
#

Since they’re planning to make the exo weapons post Draedon maybe they could do something like that with auric tesla bars

#

I’m seeing if this is a good idea before I post it alright I’m not good at explaining things

zenith hazel
#

you can’t suggest something like that because that’ll be either future content or a specific item sugg

lunar sky
#

Alright

#

I was just making sure before I make a fool of myself which seems like I already have

ashen warren
#

Would teccomebding something like "exo teir javelin" be a specific item sugg

#

Or no

cobalt pewter
#

Technically no, but a similar sugg (exo spear) got denied

#

As long as you don't go into specifics

#

to be fair melee has too much by now byeah

earnest cape
#

add more rogue weapons PensiveCore

cold cosmos
#

Rogue doesn’t need more weapons pal

cobalt pewter
#

What

dreamy drift
#

plus you gotta give a good reason

cobalt pewter
#

You might need to recheck what you just wrote m8

#

Lemme get the Numbers™

earnest cape
#

post provi, pre polter

cobalt pewter
#

This

#

Rogue has 160 weapons throughout progression yet some of the already defined classes (ranged and melee) got added more by cal

#

And let's not talk about summon

novel belfry
#

Imma have to go sleep, so uhh, apologies for not really responding for the inevitable(?) discussion of my suggestion
(Also I’m on mobile)

cobalt pewter
#

@worn jungle your sugg might be too specific on the lower half

tawny gyro
#

can i suggest changing a weapon's type?

#

specifically to have the Executioner's Blade be considered a Dagger code-wise and not as an Other?

sleek hornet
#

but 'looks like dagger' is kinda subjective

#

or, maybe you have more reason other than 'looks like dagger'?

tawny garden
#

we shouldn't outright disallow every number in a sugg

#

especially those that are just an example

cobalt pewter
#

Hmm

grim tusk
#

Magic i feel it needs more on pre-hardmode, and early hm

#

Summoner needs a crap ton of weapons everywhere

tawny garden
#

melee needs less weapons

cobalt pewter
#

Melee needs less weapons indeed

tawny garden
#

just fucking
make all variant weapons rogue, instead of some becoming melee and some becoming rogue

cobalt pewter
#

You'll anger the melee players

#

And they're superior in amount, just like their weapons

tawny garden
pine star
#

Personally, I'm fine with FPH and higher being melee

#

Though why Empyrean/Illustrious Knives are melee, I do not know

eternal escarp
#

i think because of vampiric knives?

frail mantle
#

yea i assumed it was because of vampire knives and that the same logic carried over to FPH line and Scourge of the Cosmos

tawny garden
#

ah

pine star
#

oh

cobalt pewter
#

Minions don't naturally attack cysts iirc

#

But maybe the clump just passed by them and dealt good dmg?

#

Since the clump does move around

crude geode
#

Minions do not naturally attack cysts.

#

@rugged belfry If it’s fungal clump specifically causing a problem, just use another summon instead. But check again just to be sure.

rugged belfry
#

Nope, the clump was definitely going straight for the cyst

#

There was no other enemies near it

cobalt pewter
#

A footage would help

rugged belfry
#

A footage I will try to get

#

Also BoC was easy

lunar sky
#

God dammit I just noticed that I misspelled “feel” in one of my suggestions

rugged belfry
#

rip

#

okay idk whats going on but my recording software decided it doesnt like terraria and wont detect that im playing it

#

ooh my old suggestion has been planned for implementation

#

tahts pretty cool

lunar sky
#

Noice

proper grail
#

Ah, Living Loom crafting

eternal escarp
#

look?

#

you mean the living loom, i assume

unreal star
#

loom

rugged belfry
#

lol

#

yeah

#

if you just sort @ashen warren's messages by oldest its the second one

radiant meadow
#

actually I already did that like a month ago. reaction should prob be updated

rugged belfry
#

probably

#

What's the recipe?

tawny garden
#

how is this related to suggs?

rugged belfry
#

It's about a suggestion...

devout seal
#

it's not out yet

terse sundial
#

@pliant dome Rogue and Melee variants were moved to either one class or the other for next update

crude geode
#

^

terse sundial
#

(also read suggestion don'ts doc in the pins)

proper grail
crude geode
#

@rain basalt wait for the next update to suggest buffs

tawny garden
#

also it is specific

zenith hazel
#

:gone: is not gone

#

(it's here)

tawny garden
#

cool

rain basalt
#

is it that bad to be specific

zenith hazel
#

yes, it's the devs' decision at the end of the day

rain basalt
#

kay

crude geode
#

@zenith hazel Apologies for the ping, but the original post of the most recent sugg in voting was both approved and denied, which is bizarre.

zenith hazel
#

which one?

crude geode
#

Pulse Bow

tawny garden
#

that's because one part of it was approved and another part was denied

zenith hazel
#

the enemy drop was denied

tawny garden
#

there are several instances of that

zenith hazel
#

because that makes no sense

crude geode
#

Indeed

lunar sky
#

suggestion idea: what if the plague debuff spread to other NPCs

#

Yay or nay

dry lance
#

ew no

lunar sky
#

Fair enough

#

I guess

#

What do you mean?

#

Ooh okay

#

Yeah that could be interesting I guess

#

I wasn’t talking about it spreading to you btw, just nearby enemies

final rock
#

Give adult eidolon wyrm a pet

The idea of this miniboss is to be the dungeon guardian of the abyss(preventing RoD usage), and since the vanilla dungeon guardian have a pet called "bone key" that drops when you kill it, why not give the abyss guardian a pet as well? That would make the idea of killing this thing more tempting and entertaining than just getting end game loot early
@warm scarab no

warm scarab
#

hm?

lunar sky
#

They already have that in the Calamity Vanities mod, no?

rugged belfry
#

Calamities

hollow idol
#

addons/other mods shouldnt stop calamity main from adding content

rugged belfry
#

yuh

novel belfry
#

I do agree with YuH on addons preventing Main Calamity from adding content

lunar sky
#

Yeah same here tbh

whole sedge
hollow idol
#

This is coming from the person who owns vanities so no bias HDfailure

#

but yeah its a dont

warm scarab
#

at least a mod did that

ashen warren
#

Yes

#

Hel lo

dreamy drift
#

@ashen warren would be semi-cool but the things like smell or feel are unnecessary

ashen warren
#

Unnecessary absolutely

#

This is just to make the experience much cooler

dreamy drift
#

i guess so

ashen warren
#

Like how hellstone has "it feels warm to the touch"

eternal escarp
#

i mean

#

it could be nice

#

i dont really know if this falls into the "itd be cool" part

dreamy drift
#

but devs probably have more priority items to take care of than a little QoL thing

eternal escarp
#

yeah exactly

#

this suggestion is pretty borderline on "itd be cool"

#

which is a dont

dreamy drift
#

makes using gear feel more substantial.
thats a doubt from me, pretty sure most players use armor based on stats rather than its description

eternal escarp
#

and yeah

#

obviously

ashen warren
#

That's true but I find myself enjoying items more with descriptions

#

Plus it adds lore integration

#

And more ambiance

eternal escarp
#

yeah but like

#

its not a strong enough reason, atleast i dont think it is myself, so idk tbh

#

i mean otherwise the sugg is prolly valid

hollow shell
#

I'm fine with this sugg

#

He's asking for flavor text to flesh out the item's and its set's identity a bit more
"ties the player into the world"

#

Not the most extensive reason but this sugg isn't a very big ask anyway

dreamy drift
#

ye

eternal escarp
#

alrighty then

#

i mean ill be honest id prolly vote for that, i like small detail lol

dreamy drift
#

small details can be nice if done correctly

hollow shell
#

mhm

eternal escarp
#

terraria is full of great small detail
but some bigger ones are ech

hollow shell
#

I myself made a suggestion about having some more lore-themed tooltips
to put more lore and flavor into the game
so you can tell I care about this kind of thing

ashen warren
#

Yeah I see that

eternal escarp
#

oh thats nice

dreamy drift
#

oh very nice

eternal escarp
#

i mean iirc most draedon arsenal weapons have this, so its happening as the mod goes too, which is pretty cool tbh

ashen warren
#

I just see that it gets people thinking about it and items that "feel cool" are simply more rewarding and used

eternal escarp
#

yeah thats fair tbh

ashen warren
#

And this isn't a very big change and just ties everything back into the game

eternal escarp
#

just putting an item without any tooltip makes it feel bland sometimes, making tooltips can change an item

#

unless the item itself is prty hard to get, byeah

ashen warren
#

Yeah exactly

#

Like the scoria bars just look so cool with scoria and all

#

You genuinely feel like you're using deep sea hydrothermic vent rocks when you use that

crude geode
#

@earnest raptor You can probably word your suggestion a tad less aggressively.

#

Cosmic Guardians aren’t the only pointless meat shields afterall.

earnest raptor
#

Okay.

#

Edited.

cobalt pewter
#

@still moss extremely specific suggs with no real merits

still moss
#

Hmmmmm

#

Is that good

tawny garden
#

that's still specific

#

and you need a reason

still moss
tawny garden
#

read the doc in the pins

eternal escarp
#

yeah i think someone should prolly mark that, doesnt seem like they are gonna do smthn

tawny garden
#

@swift wadi ❗ this

sleek hornet
#

can i suggest something that is really minor? like really

eternal escarp
#

i mean

#

what is it

sleek hornet
#

Some Summon weapon have buff tooltip like A skeleton is observing you (Staff of Necrosteocytes) and A cute forest spirit is following you for belladona spirit staff, it wont be true anymore if you have more than 1 summons right?

#

but it can still be like that with Cinder blossom staff, which you can only have one of them

eternal escarp
#

i mean, seems fine i think, since its prolly possible to code like the nebula boost buffs maybe?

#

id say suggest it

#

cant see much trouble with it

sleek hornet
#

should i change something BirbThonk

distant gyro
#

dynamically changing buff tooltips is out of possibility for now

#

otherwise it would've already been done (see rage and adrenaline)

#

"but what about nebula boost?"

  • that's actually 3 of each buff
sleek hornet
distant gyro
#

3 of each just means 3 x 3 = 9

#

3 different buffs implies nothing, it's already 3 booster types HDfailure

sleek hornet
#

So, then what is a good alternative solution for that minor issue?

swift wharf
#

It would bloat buff amounts ye

#

It's not a issue tho

distant gyro
#

keep it

sleek hornet
distant gyro
#

if vanilla won't fix it we won't

sleek hornet
#

or alternatively just change it to The skeleton is observing you?

#

or The cute forest spirit is following you

#

Most summon does that, im not sure why these one are different

marble hazel
#

yooo

#

plasma katana

eternal escarp
#

i always thought it was the same buff that kept changing

sleek hornet
#

oh wait, @distant gyro how about mana sickness? is it depends on the duration left?

eternal escarp
#

i think its just that its a formula in the buff, but not sure tbh

sleek hornet
#

The percentage of damage reduction begins at 25% (when the debuff is at 5 seconds of duration) and is gradually reduced by 1% over the course of every fifth of a second, wearing off entirely once the damage reduction reaches 0%. yeah, based on the duration

distant gyro
#

wouldn't be surprised if that works like normal

#

it doesn't call an outside variable

dapper coral
#

any supreme issues with reposting as is?

cobalt pewter
#

Don't think so

tawny garden
#

holy crap, it only got 75 stars

cobalt pewter
#

Players got angy when something good yet easy to get are taken away from them

#

See: Frog Leg sugg

#

Oh also evil islands

tawny garden
#

mhm

#

also your "nerf Menacing" sugg

cobalt pewter
#

Well Fab indirectly does that by buffing others

#

Byeah

dapper coral
tawny garden
#

Nerf the damage-boosting accessory modifiers. only got 47 stars

cobalt pewter
tawny garden
#

I didn't star it either so I shouldn't judge others

cobalt pewter
#

smh

crystal iron
#

Isn't the aero stone a bit useless in hardmode tho, this might be subjective but I never noticed a difference with or without aero stone, not even in pre hardmode

dapper coral
#

that is why i said a buff may be necessary

#

even in prehm aero stone is the smallest difference

crystal iron
#

Oh I didn't notice the buff part in ur sugg

whole sedge
#

Most of the hote materials are minor really

tawny garden
#

all*

unreal viper
#

Rare sans

manic gale
#

do people actually use aero stone?

crude geode
#

yes

manic gale
#

its basically just an ingredient

crude geode
#

Same reason people use frog leg

manic gale
#

isnt frog leg a lot better though

crude geode
#

It is, but also you have to go fishing for frog leg any mobility is good pre-hm

manic gale
#

frog leg is very common to fish up

crude geode
#

mhm

#

Aero stone is also gotten by just. killing a boss you already naturally farm for money, so it's less out of the way than frog leg. But both are useful for their boosts.

unreal viper
#

(Frog leg is also craftable in calamity)

fossil finch
#

ah, yes
Yet Another HotE buff sugg
honestly i do want the material buff they are just so lame

tawny garden
#

all accessories that craft into HotE are material bloat

#

totally uncontroversial statement

unreal viper
#

ran sans

cobalt pewter
#

Rework HotE tbh

#

Their materials have been engineered as minor stuff

rugged belfry
#

idek what HotE is

#

oh

tawny garden
#

[[Heart of the Elements]]

red stormBOT
rugged belfry
#

Yeah

cobalt pewter
#

I hate the Slime delivery method but this one can work prolly

unreal viper
#

thomas chungus style sugg

pine star
#

Seriously though, I don't think there is anything wrong with this sugg

ruby star
#

I believe bloodworms spawning at any time during post-ml is allready in changelogs

cobalt pewter
#

Was about to say that

unreal viper
#

b r uh

radiant meadow
#

smh not researching

safe oasis
#

also polter is sequence breakable as well so its not like you need to kill provi before doing duke

unreal viper
#

you are right ben

#

this actually improves the sugg by shortening it, and is a good change

hollow shell
#

Controvertial suggestion title.

unreal viper
#

lol

hollow shell
#

"1: Duke fishron can be fought at any time in hardmode. This is because of the intensity but shortness of his fight."

#

Missed a spot

#

(unless that's actually supposed to be worded like that?)

ruby star
#

to be fair every hardmode boss can be fought at any time in hardmode except for PBG and ML

hollow shell
#

btw, it would be helpful to include nearby postML boss HP for reference, considering you included PBG's HP for reference to Fishron

unreal viper
#

Okay, I'll add polter

#

Dog hp is kinda wacc so I don't wanna include it.

hollow shell
#

Indeed

hot zephyr
#

I think the changes to 1.5's power curve flattening is going to definitely give Old Duke more of a niche because the power jumps won't be so high.

#

You'll be able to actually stand a chance against OD a lot earlier on in progression

unreal viper
#

They probably will help, but I do think he needs some special changes.

crude geode
#

I'm not even sure if his hp got nerfed.

unreal viper
#

Not yet.

cobalt pewter
#

OD counts as pre DoG

#

So yeah, ongoing

hot zephyr
#

OD hasn't been touched yet because testing hasn't gotten that far

crude geode
#

understandable

hot zephyr
#

(Also it'd make no sense not to nerf OD's health seeing as literally everything else is getting flattened.)

#

The power flattening is going to be great just because it'll be easier to progression skip

dapper coral
#

twould be silly indeed

crude geode
#

also means the jump from ML to Provi is less insane, hopefully.

hot zephyr
#

You won't be shoehorned into the same progression nearly as hard as pre 1.5

cobalt pewter
#

Me when

Me when OD drops will be meta on scal

hot zephyr
#

ye, it'll not be nearly as big. iirc getting 6k DPS against Providence will be considered high.

pine star
crude geode
#

Old Duke is really just...bad in my opinion. Sure his weapons are strong, but his fight is just very unintuitive if you don't check the wiki first. I realize the player is expected to check the wiki, but Old Duke's fight takes it to an extreme amount.

unreal viper
hot zephyr
hollow shell
#

(Give OD a particle aiming trail for every one of his dashes so you can see the predictiveness of the dash in effect)

hot zephyr
#

For example, Polter's arena-check, and the behavior of Yharon's infernadoes.

unreal viper
#

You mean the borders or the normal ones?

hot zephyr
#

Borders

unreal viper
#

You find out pretty quick.

crude geode
#

^

unreal viper
#

Polter arena thing, yeah it is very uninttuivative and annoying.

hot zephyr
#

Eh, you'd be surprised

#

There's a thousand small mechanics Terraria and Calamity never explain that you'll need the wiki for.

crude geode
#

Polter Arena is dumb
Compared to the tired mechanic, and his dashes being predictive, Yharon's border infernadoes are pretty simple to understand. It's hard to react to and adapt to the predictive dashes, and the game gives very little indication of the tired mechanic.

hollow shell
#

It's not totally necessary to know about the tired mechanic considering you're going to be shooting at him 95% of the time anyway

crude geode
#

True

#

Can lead to wasted adrenaline and rage but eh.

hollow shell
#

(plays this throughout)

crude geode
#

(could be easily drowned out by the sounds of any weapon, or the music)
Tooth Balls are probably one of the more annoying parts of the fight to me, as there's literally no counterplay to it. Aureus Spawns? Guide them into blocks or outrun them, or dash into them. Other Minions? Murder, which is simple but what you expect. Tooth Balls might as well be projectiles with how they work.

hollow shell
#

@rugged belfry Prolly wanna say you specifically mean the jump, in your top bolded line.
Cuz Statigel armor has other stuff in its set bonus, like i-frames

rugged belfry
#

Yes yes

#

ty for pointing that out

hollow shell
#

👍

#

Looks good

rugged belfry
#

made sure to underline it as well

hot zephyr
#

(Does BoB work on mounts?)

hollow shell
#

Yes, apparently.

hot zephyr
#

hm, neat.

#

Never knew that

summer sentinel
#

Me neither, neat

hollow shell
#

(I never use BoB so I didn't know either HDfailure )

hot zephyr
#

(Rover why crying )

hollow shell
#

(too much effort)

hot zephyr
#

Yeah if BoB works, I don't see why statigel's bonus shouldn't also work

hollow shell
#

(Wings exist.)

#

Yeah

hot zephyr
#

(Pre-hm wings are stinky)

hollow shell
#

I blame tMod's crusty code when attempting to program a new jump

#

Apparently Ben had trouble with it

hot zephyr
#

Tmod's crusty code is a reoccurring trend KEKW

summer sentinel
#

welcome to the crusty code, may I take your order?

rugged belfry
#

lol

#

Can I have one

#

idk

#

idk coding jokes

hollow shell
#

heh

rugged belfry
#

I don't trust your heh

hollow shell
#

<_<

radiant meadow
#

@rugged belfry That is a bug that should be fixed next update.

#

The jump is supposed to work with most mounts such as slimy saddle and not work with mounts like minecarts and brimrose.

#

but I flipped the boolean so the mount check is flawed

#

(as in, if you go check rn, statigel jump probably works on a minecart. It's not supposed to)

rugged belfry
#

Lemme check lol

#

Yep

radiant meadow
#

I'll just go ahead and delete the suggestion since it's fixed already.

rugged belfry
#

Aight

crimson fern
#

spear calamity playthrough uwu?

crude geode
#

iirc an auric spear was rejected

crimson fern
#

w h at

#

w h y

#

do i just have to use nadir against scal smh

crude geode
#

melee already has way too fucking many weapons?

zenith hazel
#

...yes

crimson fern
#

is it that powerful enough..?

zenith hazel
#

is that a problem

summer sentinel
#

sadly yes, the auric spear was rejected due to melee bloat at that tier

crimson fern
#

well its not my fault they have like 4 FREAKING SWORDS

whole sedge
#

melee bloat in general really

crude geode
#

Also subclass runs bad

#

You’re not allowed to suggest weapons based on subclass runs

cobalt pewter
#

The mod isn't supposed to cater to subclass / challenge runs ye

crimson fern
#

aww

cobalt pewter
#

Also fuck melee tbh, it has too much shit already.

crude geode
#

^

crimson fern
#

well it looks like my post will get rejected anyways but at least i worded it correctly..

cobalt pewter
#

Or rather

zenith hazel
#

improve your reasoning

cobalt pewter
#

Fuck Melee™

zenith hazel
#

remove the subclass part

dry latch
#

remove the variant part too

crimson fern
#

i really wish there wasnt 10000000000000000 swords and like none of any other melee weapon lol

rugged belfry
#

Spear class when

crimson fern
#

why should i remove the scarlet devil variant?

dry latch
#

cuz variants are dying

rugged belfry
#

Terraria except you play as a Hoplite

hollow shell
#

"if your only doing melee spears"

crude geode
#

Variants are getting removed

zenith hazel
#

because it's a shadowspec weapon

#

and that's off limits

crude geode
#

Also ^

crimson fern
#

yeah i guess rogue would have no unique post scal weapons than lol

zenith hazel
#

and we're not doing rogue/melee variants

#

and scarlet devil is a javelin, not a spear

cobalt pewter
#

Variants are peepeepoopoo

crimson fern
#

what is difference between javelin/spear ?

hollow shell
#

Javelins throw

#

Spear thrust

crimson fern
#

does nadir throw or thrust?

#

ive never used it before

hollow shell
#

Nadir thrusts

#

It shoots out little souls when you do

crimson fern
#

hmm

#

okay

hollow shell
#

Also the sugg is a bit better but the reason could still be a lil stronger

#

You could bring up melee weapon variety

cobalt pewter
#

Too bad Fab is against removing weapons

novel belfry
#

(Also a melee javelin upgrades into a rogue javelin line. WHY?)

cobalt pewter
#

Melee needs some trimming

crimson fern
#

bruh what?

hollow shell
#

rather than kinda implying it just by saying more spears are.. needed

crimson fern
#

wait where?

#

in what recipe

hollow shell
#

Scourge of the Corruptor into Cosmos, I think?

dry latch
crude geode
#

mfw melee doesn't have enough weapon variety pain

cobalt pewter
hollow shell
#

I think that Scourge of the Cosmos is going to have its rogue variant removed, making it pure melee
for consistency with Corruptor

crimson fern
#

hmm

hollow shell
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(same with Emp Knives)

cobalt pewter
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As long as donor items exist (currently only held off because of backlog overflow), melee will always have the most bloat

crude geode
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remove the idea of scarlet devil getting a melee variant

crimson fern
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yeah melee doesnt have enough variety, ranged and magic is too op, and everything else needs more

crude geode
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it won't happen without dev permission

cobalt pewter
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Also again

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Fuck variants

hollow shell
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Aight that last bit on the sugg looks good

cobalt pewter
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Rogue gets way less with each variant

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Weapon cannot get stealth strikes, for example

novel belfry
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Honestly my least favorite rogue weapon is that Stratum weapon and its Darksun upgrade

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It upgrades... from a melee weapon

crimson fern
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eclipse fall?

hollow shell
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Ah

cobalt pewter
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Night's Gaze can be a bit better, but Eclipse's Fall is gaming

hollow shell
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Daybreak --> Night's Gaze --> Eclipse's Fall

crimson fern
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h m m

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this is fine

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wait a sec

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how is daybreak m e le e e?

novel belfry
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and not just any melee weapon, the Daybreak, whose fragment its made from is themed around melee

cobalt pewter
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The devs cannot change vanilla weapon damage types

hollow shell
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Because there are no Hardmode throwing weapons in vanilla.

novel belfry
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I know

crimson fern
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daybreak is a javelin not a spear..

hollow shell
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And now there are no throwing weapons in vanilla, period

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We can't/won't change any vanilla weapon damage types

novel belfry
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But I'm not sure why it turns from a Melee weapon into a Rogue weapon

crimson fern
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why did they have to neglect throwing and then kill it

novel belfry
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That's what I'm more annoyed about

cobalt pewter
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Not the most relevant topic imo

hollow shell
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If we added Daybreak or Corruptor, we would've made em rogue weapons
But they're vanilla

cobalt pewter
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Because Red dum

crimson fern
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also what about boomerangs

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i think boomerangs are weird..

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honestly i think a lot of weapons need to be reclassified/thought about more

hollow shell
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We already have it worked out for Calamity 1.5

novel belfry
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I literally made a suggestion to create melee variants for those two weapons but well... melee/rogue weapons are going out of business, so that cant be reformed anymore

crimson fern
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noice

hollow shell
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iirc almost all Calamity boomerangs are going to become rogue
whereas the "hammer" line will stay melee, in-line with Paladin's

crimson fern
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yes

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yes

novel belfry
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YES!

crimson fern
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thats exactly

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what should happen

cobalt pewter
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All of the disks are becoming rogue, rover

crimson fern
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also this is a broad definition, but melee weapons should stay in your hands and rogue/throwing ones are like melee weapons but they leave your hands

cobalt pewter
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Also corpus and kelvin iirc

hollow shell
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Yeah

visual wigeon
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Kelvin is a disk

hollow shell
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I just consider the disks and Kelvin to fall under "almost all Calamity boomerangs"

crimson fern
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lol

cobalt pewter
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Because it's just a subclass dump

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And it has no set definition in vanilla

crimson fern
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yeah

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at least they dont need to care about the classes anymore since they murdered throwing

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and even though ranged weapons should require a body and ammunition, all throwing weapons are RANGED now

hollow shell
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mmm

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Fucky, it all is.

crimson fern
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yeah

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terraria (and its mods) really need to get their classes straight/make a definition for each class

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also i literally made a whole presentation about damage types lol

novel belfry
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I was thinking about projectiles on swords, as well as reworking Rage to be based on how Gael's Greatsword changes Rage...
What if we limit sword projectiles to Rage usages?

crimson fern
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wdym exactly

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also limiting sword projectiles to rage means no projectiles in Rev-

novel belfry
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(But that can be solved by making Rage be allowed for ALL difficulties)

crimson fern
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also i've never used gael's greatsword..

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yeah true

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ok but doesnt sword projectiles still makes sense for the class

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its not like your throwing the sword and it magically returns back to you

novel belfry
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it could still be allowed for some weapons

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Terra Blade wink wink

crimson fern
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hM

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btw unless im playing melee wrong, terratomere trash

cobalt pewter
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A Rage rework is planned

novel belfry
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This was a while ago, but didn't Terratomere just... destroy Moon Lord?

crimson fern
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i remember using it with just its projectile and i got like 1000 dps

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maybe im just way to specced into defensive idk

safe oasis
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terratomere is pog

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idk what you're talking about

crude geode
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"Add more spears because I want more melee variety"
lacking the fact that melee already has yo-yos, hammers, shortswords, flails, and others.

safe oasis
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also

crude geode
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@crimson fern
Weapons Added by Calamity
Melee: 244
Ranged: 184
Rogue: 160
Magic: 147
Summoner: 74
I would like you to at least address melee bloat in your suggestion. Otherwise you're ignoring that it has 60 more weapons than any other class, and 3.3 times the amount of another vanilla class.

crimson fern
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true