#suggestions-discussion
1 messages · Page 1090 of 1
doesn't mean calamity have to get rid of their own changes about it
Cal hp is buggy as shit
Boss health bar isn’t a tiny thing in the corner of the screen.
"most" might be an exaggeration
Yeah no they should keep the evil island
anyway brb
Unlike calamity’s healthbar
There’s no point to remove it for balancing
If people already play with both evils anyway
point is calamity didn't remove it. they just added configs to disable it
i don't use both world evils
I don’t either
Most people i’ve talked to about it though, do use it
I don't either. I purge the evils like an autist every time and never use items from them
Personally, there’s nothing invalid about removing the evil islands. It’s just not going to happen, even though it should imo.
did everyone just forget about builds?
i still dont really get the fact that people want the sole purpose of having 2 evil types to dissapear, the evil islands make the choice so redundant it should just not exist
i think the point feedzuh is trying to make is that this particular aspect of QoL negates the functionality of choosing in the first place
^^^
there's a difference between QoL helping out and QoL removing gameplay aspects
i build, and i can tell yah, theres ways to build corruption on crim worlds, its litterly just called using a diff world for a second
yeah exactly
why remove the sole purpose of 2 diffrent evils
Boss summons being sold are completely different from removing the point of 2 different evils.
funnily enough i see the islands as "i can choose whatever and i won't get something worse than the other side"
Vanilla has that problem, there's no choice either since corruption is plain worse
i'm not against it's removal, tho
ik there's way better way to do that
thing is, terraria is made so you can litterly use more then 1 world
Like both evils itself
alot of terrarias stuff are restricted, finite ect
im sure all of these issues are litterly solved with making 1 more world of the diffrent type
or hell
Welcome to the QoL rabbithole
get another mod that gives you these evils, imo it really shouldnt be a calamity feature other then maybe the chest, since they have upgrades
@cobalt pewter you should prolly use what Demik said in your suggestion
I really don’t think this suggestion is going to go to dev, if I’m being realistic
Remove evil islands.
Evil islands of opposite world evil that spawn in the top corner of the world is a substantial issue in evil world playability (or a lack thereof) in Calamity. This gives a grossly cheap access to both evils in a single world, which invalidates the actual function of the game giving you a choice in the first place. Furthermore, a load of other QoL mods can give way to both evils instead of having Calamity diminishing the value in replayability of world evils. Removing these islands would make choosing world evils actually worth a damn.
How dis
its sad, we all know it wouldnt
because muh quality of leef
that litterly destroyes a decently sized part of terraria
Yep
I think thomas has a google doc dedicated entirely to this subject
you still have the choice of not using them tho?
yeah, it was posted
my man
its litterly destroying the games main point of evil biomes
even if we can not use them
i really dont think it should stay anyway
Choices should matter.
^
people are lazy enough to not use more than what world ig
and as i said above, they fear the outcome where choosing one biome is just always plain better so there's no reason to choose the other even if calamity already solved the ichor>cursed flames thing
and agian
theres a mod to give you both evils, why does it have to be a calamity feature?
exactly
true
already answered that above
You choose one evil biome, but then calamity is like “nono, here is the other one on a silver platter”
calamity is in it's own mod void it needs to feature every qol ever made by humanity
when I mentioned boss healthbar and alchemist npc
That mod does it better because you have to worry about that spreading and you also get underground
and you can buy things from the crimson biome such as bloody worm scarf from dryad
what's the point of a choice if I have to handicap myself just to make it mean anything
convert cursed flames into ichor and vice versa
That said, AlchNPC does deserve to die
^^^^
those change nothing about the game
poitons are very small
yeah i've used lite since i found out about it
and boss healthbars are litterly not game changing at all
having litterly no purpose to choosing a biome, destroyes a big part of the game
and you can disable calamity's own bar which is better imo if you want
exactly, make it a config
it's ugly as hell for terraria but it's better in terms of info
The calamity bar sucks though
don't forcibly remove something that some people actually do use
a mod for it exists already, why does it have to be a calamity feature?
^^^^^
Heart Rapier
I mean I don't even use it myself, but let some people do
devs chose that
I'm still against that but nothing I can do about it
it's against the rules
ah, yes, rapier sword
The number one used feature everyone missed
Readding removed content is a don’t
^
as i said, i'm not against it, but terraria does not help with making the choice something that matters when one is better than the other
my point is: why remove something that's not hurting anyone
because it does hurt
because it’s bad for design?
it hurts the design of the game
because [_]
does it hurt the players tho?
yeah it does, because it makes the whole purpose of choosing not matter
whats the point of making the player choose, if you throw it out the window
i repeat myself the game already hurt itself enough reason the evil island even exists
I can argue that nothing in life matters, but this is not the place for it
by that logic then you should care anyways
Sometimes, the players don’t matter in design.
so, doesnt help
^
hell, lets ask smthn
Vanilla making crimson plain better for no reason throwing out of the window a reason to choose
do you like loosing your coins on death?
players are the ones who will vote tho
SSV rework was a good example
They shit on it just because they lose the bland Razorblade copy
Gold Armor rework depends on it
yeah, but vanilla is stupid
theres alot of features im sure you dont like but will stay because its game design
that's like asking if you like dying
the players dont always matter, sometimes the actual game does
death doesn't even mean anything in this game
i'm just saying that the problem is born from vanilla, the reason people want evil islands is because they can have something better without needing to actually choose, making the random option usable
that was just an example anyways,
what if you just don’t mix content mods
@kindred creek ^
^

mixing content mods is your fault
Wtf combining content mods
oh god this is really a :gone: moment
@radiant meadow kill
thanks brav

[Break]
Exists for that exact purpose
but that's not something the devs deliberately added tho?
(apologies)
dont throw it out the window
easy
dont use the island
nobody is stopping you
wait so are you guys saying that giving the player access to both evils easily is bad?
7 ❗in there and somehow they're all mine
^^^
what is today
vanilla made that even easier
yes
that doesnt mean it doesnt destroy the game design
That's like "Don't like don't read"

actually make the choice matter by making an evil not being plain better would help people to get convinced islands need to be removed
why destroy the ALMOST ONLY PURPOSE OF 2 DIFFRENT BIOMES
the dryad is fairly simple to get
lots of exclamation marks today huh
it's very very easy to get both evils in vanilla
and this is where your guys's expectations become too much
Vanilla did it because of the monster journal thing and it needing to give you access to them on both worlds. It’s still a pain to do tho
ok but they still did it
it is not the dev's job to fix vanilla nor are they obligated to stay with its structure
the thing is
for the sake of your ideas
you are saying they should take the time to remove something the majority of the community wants
to please a few people who could just not use it
it was fine before (kinda), adding those islands ruined the point
wrong argument lad
HOW ABOUT YOU DONT USE THE ISLANDS
and agian
oh
theres a mod for it
were in suggestions-discussions for a reason
This argument isn't going anywhere
^
what you are saying is
why does it have to be a calamity feature, if a mod exists
thats not what im saying at all
because it doesnt change the outcome
Nobody will convince each other of anything
I just want you to make it a config option and somehow it lead to this 
this is going in circles
There can be better approaches to world evil (e.g. balancing their content while making both unique)
i repeat.
Give "average calamity player" a reason to dislike the islands and they will be gone
what i mean is: buff fucking corruption so crimson is not plain better, and make boc not joke like 1.3 but also not lol llike 1.4
config is also a good solution
yeah true
every argument has already been made
But evil island ain't it.
vote for it or don't
ill just stop tbh, sorry
and leave this convo alone
^
ty Demik
^

Had to leave for scoog nohit because it was getting depressing
And I somehow got the nohit
lul
at least this pls? so I can vote for it lol
i mean, you can suggest that aswell afaik
nobody has to change their suggestion for you
yeah
actually
config is probably the best solution
like
it leaves both sides happy
It's a separate sugg, though it addresses a similar problem
seems like a fair comprimise- the people who don't want it will disable it and the people who are fine with it staying just won't disable it in the config
the people who are fine with it will keep it
yes and it actually has a chance of getting voted on, which is a good thing for the sugg
and the people who aren't get a small island with a chest and some ore removed from their sky
I think it should be posted a bit later tho
^
and with the low amount of code i know
a lot
no point in having the same sugg back to back
it seems like a pretty fucking hard task
quite alot alot
for something that can just be ignored
You will have to do a lot of checks

You arguing for someone to change their suggestion based on your own opinion isn’t going to happen. Leave the sugg alone.

I still remember that day everyone made luxor's gift suggs for some reason
you are the one continuing the argument with this message
but ok
i will stop
have people been arguing this since the sugg was created?
isn't that the point of this channel tho?
its been like an hour
not exactly
^
Time to 
Ty Demik
@kindred creek Clown Car Deus was painful and annoying
Specifically a don’t.
Clown car deus 
@kindred creek read the don’ts please
(Cannot request the return of previous features etc..)
The Deus immunity issue is still a thing?
Yep
I saw someone create a suggestion about that maybe 4 times now since Rust and Dust
So that's surprising
Deus Split Worms shouldn’t even have invincibility, they’re not even coiled when they spawn (I think. That or they uncoil incredibly fast.)
Go to #bugs-read-pins for that
okay, lemme preface what I'm about to ask is not borne out of spite or desire to reignite that previous discussion but of honest curiosity because of how similar it is:
what do you guys say to removing the planetoids? or at least most of the stuff in them (alternate metals, gems, crystals)? it basically allows players to jumpstart themselves preboss and ignore the exploration aspect associated with it
I'm asking it here first just in case mods might want me to not discuss this now
That's another issue of accelerating early game yes
ThomasthePencil made a sugg about reducing the amount of stuff in them

thats a great idea
why hasn't that sugg that allows everyone to react on messages not approved yet
byeah it was suggested and not passed sadly
theres a moderation reason
you cant log reactions and emotes like that
someone can just post whatever, and unreact
no like it already got checkmarks
because we're still voting on it
oh, that
oh right it's the green one. forgot that it needs the blue one
that's not how the blue one works
no wait it's not blue either
yeah am getting them mixed up
haven't been back here for a while lol
Pins
yes I know where they are explained, I read them 2 years ago, I just got them mixed up
Guys DAE rage bad
I would much rather go out and build my own artificial world evil than have to load up a new world
It requires more effort but is still more enjoyable for the sake of convenience and worldbuilding
do you have the infinite potion buff thing
they aren't that annoying unless you have them on you all the time
i do for candance, not for tesla
but i figured if theres one for cadance, there should be for tesla
cadance*
planetoids are very good in multiplayer when they have heart crystals
but like
they do give too much of the metals earlygame
yeah but people won't vote for it anyway
re: potion visuals
you can mention the invis buffs too. tho the previous suggs never did make it to 200
you could always just spam campfires at night
yeah but having some campfires already there is nice
i always put campfires across my world even though i dont really play death mode
they're so easy to make and at least a bit helpful for a variable portion of the game
@worn jungle Install better multiplayer if you want better multiplayer balancing
The capitalization is giving me agita
what is agita?
Bad at Grammer
stress
oh
I feel like his sugg is fair, you might wanna leave out any specific ideas for changes tho.
oh fuck
you're not the only one
@civic pond
thank you
They didn't even spell among us properly
The reason Acidwood doesn't have furniture or tiles is simply because it isn't sprited.
It's not like lore related or anything.
(so you can probably remove the line about it being "toxic" or whatever)
I know I was just saying that just in case
Has there been a suggestion about a craftable pulse bow?
Not that I know of
If I wasn’t terrible at spriting I would try to contribute but
I’m not good
lol
Uhh
I don't know if it was officially planned or not
Like we don't have devs currently spriting it
i just took what ben said as it being planned to exist sometime in the future
. _.
The capitalisation on each word is still killing me
Yeah, I do remember it
The sugg that passed is 4 months more recent
and got approved by devs
Should we resurrect
Why not
222, 2, 2
Maybe? I dunno
Make Acidwood more like other woods.
I like acidwood, but i think it’s a tad strange that it can’t be made into furniture/wooden tools or placed down. I understand that it’s toxic and everything, the animation when you chop it down is amazing, but I think it would be really nice if you could use it like the other woods.
Got it
Yeah
Honestly if it just became placeable I think that would be rad
Has someone asked for there to be like a plagued minibiome yet, I think that would be really neat
that's a dont
Yeah that's an old one
Like a plagued beehive or something
So old and so common that we put it in the Don'ts doc
Tbh Acidwood not being included in Any Wood is weird
except Dynasty Wood isn't there either
huh
ok I'm dumb
(tbf, it wasn't included 2 months ago when this sugg was made #suggestions-voting message )
Well a lot of people have had the same ideas and me and
I actually don’t know how I feel about that
well, prob the hotfix after AR
When that sugg was made
I said it was part of the recipe group
I said it in here
I said it when it was delivered in dev
I asked in the cdmp for triple confirmation
I don't understand
how people miss it
Mhm, you are indeed right
I got an old source and it's part of the recipe group
Same code as current
How did that sugg go through then
pff
bot's down again, notified amber
#suggestions-voting message
This sugg is essentially asking to turn rev 30% DoG to death 30% DoG
15% but, yes
so basically its saying to make dog harder
wait
but doesn't death dog instakill all the time
wait no thats his head only
Could summon items resummon the summon when used?
I'm not sure I know what's being asked
dang
Early game squirrel summon kept being locked in weird places and I had to lose enough time to click the top-left icon and using the summon staff again, time long enough for most monsters kill me
I see
had to switch to slime staff as fast as I could
and even then the thing only re-summons one slime
so if I had multiple summons, I'd be locked to 1 summon (tho it's vanilla shenanigans)
or maybe it was because the second slime was from the Calamity Wulfrum armor
Is Kelvins catalyst any good? (rogue)
Ask in #help-advice-read-pins Mikey
Yeah the summon function/bug sounds pretty familiar now
They're both on the same tier, though
I mean a direct upgrade mostly beign on the same tier is a problem sniepr scope already has with Destroyer Emblem
And, in it's current state, Sniper Scope is already arguably better than Artemis Emblem
So not only would it be an upgrade on the same tier, but essentially a possible downgrade on the same tier
i mean, wouldnt it make the later upgrades less of a quiver and more of an all in one?
and yeah tbh, having the same upgrade on the same tier is prty wierd most of the time
Ranger emblem is arguably better than artemis cuz it gives 3% more dmg
Also scope dies post-DoG (and gets absorbed by quiver) while Destroyer emblem works for other classes and is a decent accessory for the entire game
Arguably better than Amalgam and HotE for dmg
unless you have 100% crit which is easy to reach with ranger and rogue
or you’re summoner
i.e not mage or melee
Melee has way better accesories but yea
true
Mage is the class that benefits the most from emblem lategame
fair point
VV hits fucking hard with 100% crit
i mean doesnt everything
Well yes
I do get what you are saying, though
Suggestion bot is alive again apparently.
It was me, all along!
We are a creative bunch I guess
What if they added Auric weapons
Like with Cosmilite
????
Since they’re gonna move exo weapons to post-draedon
Maybe they could add weapons that are just made with auric tesla bars and Yharon souls or something
what does cosmilite have to do with anything?
Well with cosmolite you can just make weapons out of it and seasonal energy
Like the cleansing blaze or executioner blade
ok, then what does this have to do with suggestions?
Since they’re planning to make the exo weapons post Draedon maybe they could do something like that with auric tesla bars
I’m seeing if this is a good idea before I post it alright I’m not good at explaining things
you can’t suggest something like that because that’ll be either future content or a specific item sugg
Alright
I was just making sure before I make a fool of myself which seems like I already have
Technically no, but a similar sugg (exo spear) got denied
As long as you don't go into specifics
to be fair melee has too much by now byeah
add more rogue weapons 
Rogue doesn’t need more weapons pal
What
plus you gotta give a good reason
This
Rogue has 160 weapons throughout progression yet some of the already defined classes (ranged and melee) got added more by cal
And let's not talk about summon
Imma have to go sleep, so uhh, apologies for not really responding for the inevitable(?) discussion of my suggestion
(Also I’m on mobile)
@worn jungle your sugg might be too specific on the lower half
can i suggest changing a weapon's type?
specifically to have the Executioner's Blade be considered a Dagger code-wise and not as an Other?
but 'looks like dagger' is kinda subjective
or, maybe you have more reason other than 'looks like dagger'?
I don't think so
we shouldn't outright disallow every number in a sugg
especially those that are just an example
Hmm
Rogue does need more weapons lul, every class (specially rogue and summoner) (except melee) need more weapons specially post-Yharon now with draedon being added.
Magic i feel it needs more on pre-hardmode, and early hm
Summoner needs a crap ton of weapons everywhere
Melee needs less weapons indeed
just fucking
make all variant weapons rogue, instead of some becoming melee and some becoming rogue
You'll anger the melee players
And they're superior in amount, just like their weapons

fuck 'em
Personally, I'm fine with FPH and higher being melee
Though why Empyrean/Illustrious Knives are melee, I do not know
i think because of vampiric knives?
yea i assumed it was because of vampire knives and that the same logic carried over to FPH line and Scourge of the Cosmos
ah
oh
Minions don't naturally attack cysts iirc
But maybe the clump just passed by them and dealt good dmg?
Since the clump does move around
Minions do not naturally attack cysts.
@rugged belfry If it’s fungal clump specifically causing a problem, just use another summon instead. But check again just to be sure.
Nope, the clump was definitely going straight for the cyst
There was no other enemies near it
A footage would help
God dammit I just noticed that I misspelled “feel” in one of my suggestions
rip
okay idk whats going on but my recording software decided it doesnt like terraria and wont detect that im playing it
ooh my old suggestion has been planned for implementation
tahts pretty cool
Noice
Which one?
Ah, Living Loom crafting
loom
actually I already did that like a month ago. reaction should prob be updated
how is this related to suggs?
It's about a suggestion...
it's not out yet
@pliant dome Rogue and Melee variants were moved to either one class or the other for next update
^
(also read suggestion don'ts doc in the pins)
Typo, lol
@rain basalt wait for the next update to suggest buffs
sorry
also it is specific
cool
is it that bad to be specific
yes, it's the devs' decision at the end of the day
kay
@zenith hazel Apologies for the ping, but the original post of the most recent sugg in voting was both approved and denied, which is bizarre.
which one?
Pulse Bow
that's because one part of it was approved and another part was denied
the enemy drop was denied
there are several instances of that
because that makes no sense
Indeed
ew no
Fair enough
I guess
What do you mean?
Ooh okay
Yeah that could be interesting I guess
I wasn’t talking about it spreading to you btw, just nearby enemies
Give adult eidolon wyrm a pet
The idea of this miniboss is to be the dungeon guardian of the abyss(preventing RoD usage), and since the vanilla dungeon guardian have a pet called "bone key" that drops when you kill it, why not give the abyss guardian a pet as well? That would make the idea of killing this thing more tempting and entertaining than just getting end game loot early
@warm scarab no
hm?
They already have that in the Calamity Vanities mod, no?
Calamities
addons/other mods shouldnt stop calamity main from adding content
yuh
it's literally a Don't on the Suggestions "Don'ts" lists
I do agree with YuH on addons preventing Main Calamity from adding content
Yeah same here tbh
Yeah this is literally a don't @warm scarab
oh nice
at least a mod did that
@ashen warren would be semi-cool but the things like smell or feel are unnecessary
i guess so
Like how hellstone has "it feels warm to the touch"
i mean
it could be nice
i dont really know if this falls into the "itd be cool" part
but devs probably have more priority items to take care of than a little QoL thing
yeah exactly
this suggestion is pretty borderline on "itd be cool"
which is a dont
makes using gear feel more substantial.
thats a doubt from me, pretty sure most players use armor based on stats rather than its description
That's true but I find myself enjoying items more with descriptions
Plus it adds lore integration
And more ambiance
yeah but like
its not a strong enough reason, atleast i dont think it is myself, so idk tbh
i mean otherwise the sugg is prolly valid
I'm fine with this sugg
He's asking for flavor text to flesh out the item's and its set's identity a bit more
"ties the player into the world"
Not the most extensive reason but this sugg isn't a very big ask anyway
ye
alrighty then
i mean ill be honest id prolly vote for that, i like small detail lol
small details can be nice if done correctly
mhm
terraria is full of great small detail
but some bigger ones are 
I myself made a suggestion about having some more lore-themed tooltips
to put more lore and flavor into the game
so you can tell I care about this kind of thing
Yeah I see that
oh thats nice
oh very nice
i mean iirc most draedon arsenal weapons have this, so its happening as the mod goes too, which is pretty cool tbh
I just see that it gets people thinking about it and items that "feel cool" are simply more rewarding and used
yeah thats fair tbh
And this isn't a very big change and just ties everything back into the game
just putting an item without any tooltip makes it feel bland sometimes, making tooltips can change an item
unless the item itself is prty hard to get, byeah
Yeah exactly
Like the scoria bars just look so cool with scoria and all
You genuinely feel like you're using deep sea hydrothermic vent rocks when you use that
@earnest raptor You can probably word your suggestion a tad less aggressively.
Cosmic Guardians aren’t the only pointless meat shields afterall.

read the doc in the pins
yeah i think someone should prolly mark that, doesnt seem like they are gonna do smthn
@swift wadi ❗ this
can i suggest something that is really minor? like really
Some Summon weapon have buff tooltip like A skeleton is observing you (Staff of Necrosteocytes) and A cute forest spirit is following you for belladona spirit staff, it wont be true anymore if you have more than 1 summons right?
but it can still be like that with Cinder blossom staff, which you can only have one of them
i mean, seems fine i think, since its prolly possible to code like the nebula boost buffs maybe?
id say suggest it
cant see much trouble with it
should i change something 
dynamically changing buff tooltips is out of possibility for now
otherwise it would've already been done (see rage and adrenaline)
"but what about nebula boost?"
- that's actually 3 of each buff
maybe you mean "that's actually 3 different buffs"?
3 of each just means 3 x 3 = 9
3 different buffs implies nothing, it's already 3 booster types 
So, then what is a good alternative solution for that minor issue?
ah, forgot about that
keep it
keep the sugg unchaged?
or alternatively just change it to The skeleton is observing you?
or The cute forest spirit is following you
Most summon does that, im not sure why these one are different
oh really? i actually didnt know this, sorry lol
i always thought it was the same buff that kept changing
there, they have different ids
oh wait, @distant gyro how about mana sickness? is it depends on the duration left?
i think its just that its a formula in the buff, but not sure tbh
The percentage of damage reduction begins at 25% (when the debuff is at 5 seconds of duration) and is gradually reduced by 1% over the course of every fifth of a second, wearing off entirely once the damage reduction reaches 0%. yeah, based on the duration
wouldn't be surprised if that works like normal
it doesn't call an outside variable
thinkin of reposting this sugg #suggestions-voting message
any supreme issues with reposting as is?
Don't think so
holy crap, it only got 75 stars
Players got angy when something good yet easy to get are taken away from them
See: Frog Leg sugg

Oh also evil islands
yeah it was unfortunate

smh
unfortunate
Isn't the aero stone a bit useless in hardmode tho, this might be subjective but I never noticed a difference with or without aero stone, not even in pre hardmode
that is why i said a buff may be necessary
even in prehm aero stone is the smallest difference
Oh I didn't notice the buff part in ur sugg
Most of the hote materials are minor really
all*
do people actually use aero stone?
yes
its basically just an ingredient
Same reason people use frog leg
isnt frog leg a lot better though
It is, but also you have to go fishing for frog leg any mobility is good pre-hm
frog leg is very common to fish up
mhm
Aero stone is also gotten by just. killing a boss you already naturally farm for money, so it's less out of the way than frog leg. But both are useful for their boosts.
(Frog leg is also craftable in calamity)
ah, yes
Yet Another HotE buff sugg
honestly i do want the material buff they are just so lame
all accessories that craft into HotE are material bloat
totally uncontroversial statement
ran sans
[[Heart of the Elements]]
Yeah
I hate the Slime delivery method but this one can work prolly
I believe bloodworms spawning at any time during post-ml is allready in changelogs
smh not researching
also polter is sequence breakable as well so its not like you need to kill provi before doing duke
you are right ben
this actually improves the sugg by shortening it, and is a good change

Controvertial suggestion title.
lol
"1: Duke fishron can be fought at any time in hardmode. This is because of the intensity but shortness of his fight."
Missed a spot
(unless that's actually supposed to be worded like that?)
to be fair every hardmode boss can be fought at any time in hardmode except for PBG and ML
btw, it would be helpful to include nearby postML boss HP for reference, considering you included PBG's HP for reference to Fishron
Indeed
I think the changes to 1.5's power curve flattening is going to definitely give Old Duke more of a niche because the power jumps won't be so high.
You'll be able to actually stand a chance against OD a lot earlier on in progression
They probably will help, but I do think he needs some special changes.
I'm not even sure if his hp got nerfed.
Not yet.
OD hasn't been touched yet because testing hasn't gotten that far
understandable
(Also it'd make no sense not to nerf OD's health seeing as literally everything else is getting flattened.)
The power flattening is going to be great just because it'll be easier to progression skip
twould be silly indeed
also means the jump from ML to Provi is less insane, hopefully.
You won't be shoehorned into the same progression nearly as hard as pre 1.5
ye, it'll not be nearly as big. iirc getting 6k DPS against Providence will be considered high.
iirc you will be able to use Terratomere against Provi and not be considered insane
Old Duke is really just...bad in my opinion. Sure his weapons are strong, but his fight is just very unintuitive if you don't check the wiki first. I realize the player is expected to check the wiki, but Old Duke's fight takes it to an extreme amount.
Tbh, this sounds like a bit of an exxageration. The nerfs are 25% currently, and i believe average provi dps is 10k? currently.
This is nearly every post-ML fight. They are like this due to the complexity of their mechanics
(Give OD a particle aiming trail for every one of his dashes so you can see the predictiveness of the dash in effect)
For example, Polter's arena-check, and the behavior of Yharon's infernadoes.
You mean the borders or the normal ones?
Borders
You find out pretty quick.
^
Polter arena thing, yeah it is very uninttuivative and annoying.
Eh, you'd be surprised
There's a thousand small mechanics Terraria and Calamity never explain that you'll need the wiki for.
Polter Arena is dumb
Compared to the tired mechanic, and his dashes being predictive, Yharon's border infernadoes are pretty simple to understand. It's hard to react to and adapt to the predictive dashes, and the game gives very little indication of the tired mechanic.
It's not totally necessary to know about the tired mechanic considering you're going to be shooting at him 95% of the time anyway
(could be easily drowned out by the sounds of any weapon, or the music)
Tooth Balls are probably one of the more annoying parts of the fight to me, as there's literally no counterplay to it. Aureus Spawns? Guide them into blocks or outrun them, or dash into them. Other Minions? Murder, which is simple but what you expect. Tooth Balls might as well be projectiles with how they work.
@rugged belfry Prolly wanna say you specifically mean the jump, in your top bolded line.
Cuz Statigel armor has other stuff in its set bonus, like i-frames
made sure to underline it as well
(Does BoB work on mounts?)
Me neither, neat
(I never use BoB so I didn't know either
)
(Rover why
)
(too much effort)
Yeah if BoB works, I don't see why statigel's bonus shouldn't also work
(Pre-hm wings are stinky)
I blame tMod's crusty code when attempting to program a new jump
Apparently Ben had trouble with it
Tmod's crusty code is a reoccurring trend 
welcome to the crusty code, may I take your order?
heh
I don't trust your heh
<_<
@rugged belfry That is a bug that should be fixed next update.
The jump is supposed to work with most mounts such as slimy saddle and not work with mounts like minecarts and brimrose.
but I flipped the boolean so the mount check is flawed
(as in, if you go check rn, statigel jump probably works on a minecart. It's not supposed to)
I'll just go ahead and delete the suggestion since it's fixed already.
Aight
spear calamity playthrough uwu?
iirc an auric spear was rejected
melee already has way too fucking many weapons?
...yes
is it that powerful enough..?
is that a problem
sadly yes, the auric spear was rejected due to melee bloat at that tier
well its not my fault they have like 4 FREAKING SWORDS
melee bloat in general really
The mod isn't supposed to cater to subclass / challenge runs ye
aww
Also fuck melee tbh, it has too much shit already.
^
well it looks like my post will get rejected anyways but at least i worded it correctly..
Or rather
improve your reasoning
Fuck Melee™
remove the subclass part
remove the variant part too
i really wish there wasnt 10000000000000000 swords and like none of any other melee weapon lol
Spear class when
why should i remove the scarlet devil variant?
cuz variants are dying
Terraria except you play as a Hoplite
"if your only doing melee spears"
Variants are getting removed
Also ^
yeah i guess rogue would have no unique post scal weapons than lol
and we're not doing rogue/melee variants
and scarlet devil is a javelin, not a spear
Variants are peepeepoopoo
what is difference between javelin/spear ?
Also the sugg is a bit better but the reason could still be a lil stronger
You could bring up melee weapon variety
Too bad Fab is against removing weapons
(Also a melee javelin upgrades into a rogue javelin line. WHY?)
Melee needs some trimming
bruh what?
rather than kinda implying it just by saying more spears are.. needed
Because Red
Scourge of the Corruptor into Cosmos, I think?
or you can go the other way around and give everything bloat (aka variety)
mfw melee doesn't have enough weapon variety 
They probably won't, melee will have too much regardless
I think that Scourge of the Cosmos is going to have its rogue variant removed, making it pure melee
for consistency with Corruptor
hmm
(same with Emp Knives)
As long as donor items exist (currently only held off because of backlog overflow), melee will always have the most bloat
remove the idea of scarlet devil getting a melee variant
yeah melee doesnt have enough variety, ranged and magic is too op, and everything else needs more
it won't happen without dev permission
Aight that last bit on the sugg looks good
Rogue gets way less with each variant
Weapon cannot get stealth strikes, for example
Honestly my least favorite rogue weapon is that Stratum weapon and its Darksun upgrade
It upgrades... from a melee weapon
eclipse fall?
Ah
Night's Gaze can be a bit better, but Eclipse's Fall is gaming
Daybreak --> Night's Gaze --> Eclipse's Fall
and not just any melee weapon, the Daybreak, whose fragment its made from is themed around melee
The devs cannot change vanilla weapon damage types
Because there are no Hardmode throwing weapons in vanilla.
I know
daybreak is a javelin not a spear..
And now there are no throwing weapons in vanilla, period
We can't/won't change any vanilla weapon damage types
But I'm not sure why it turns from a Melee weapon into a Rogue weapon
why did they have to neglect throwing and then kill it
That's what I'm more annoyed about
Not the most relevant topic imo
If we added Daybreak or Corruptor, we would've made em rogue weapons
But they're vanilla
Because Red dum
also what about boomerangs
i think boomerangs are weird..
honestly i think a lot of weapons need to be reclassified/thought about more
We already have it worked out for Calamity 1.5
I literally made a suggestion to create melee variants for those two weapons but well... melee/rogue weapons are going out of business, so that cant be reformed anymore
noice
iirc almost all Calamity boomerangs are going to become rogue
whereas the "hammer" line will stay melee, in-line with Paladin's
YES!
All of the disks are becoming rogue, rover
also this is a broad definition, but melee weapons should stay in your hands and rogue/throwing ones are like melee weapons but they leave your hands
Also corpus and kelvin iirc
Yeah
Melee is fuck all
Kelvin is a disk
I just consider the disks and Kelvin to fall under "almost all Calamity boomerangs"
lol
yeah
at least they dont need to care about the classes anymore since they murdered throwing
and even though ranged weapons should require a body and ammunition, all throwing weapons are RANGED now
yeah
terraria (and its mods) really need to get their classes straight/make a definition for each class
also i literally made a whole presentation about damage types lol
I was thinking about projectiles on swords, as well as reworking Rage to be based on how Gael's Greatsword changes Rage...
What if we limit sword projectiles to Rage usages?
(But that can be solved by making Rage be allowed for ALL difficulties)
also i've never used gael's greatsword..
yeah true
ok but doesnt sword projectiles still makes sense for the class
its not like your throwing the sword and it magically returns back to you
A Rage rework is planned
This was a while ago, but didn't Terratomere just... destroy Moon Lord?
i remember using it with just its projectile and i got like 1000 dps
maybe im just way to specced into defensive idk
"Add more spears because I want more melee variety"
lacking the fact that melee already has yo-yos, hammers, shortswords, flails, and others.
@crimson fern
Weapons Added by Calamity
Melee: 244
Ranged: 184
Rogue: 160
Magic: 147
Summoner: 74
I would like you to at least address melee bloat in your suggestion. Otherwise you're ignoring that it has 60 more weapons than any other class, and 3.3 times the amount of another vanilla class.
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