#suggestions-discussion
1 messages · Page 1089 of 1
considering most good summons are just a projectile, clinger, or charger minion that does more damage and applies more status effects than the others
@ashen warren check the doc in pins
Oh alright
Specifically about balance concerns being forwarded to testers instead of suggestions
Plus everything should be planned to be balanced in 1.5
Nah it's a buff but it's also like a rework in how it attacks
Like it adds tornados and stuff
I didn't reccomend any specific values
Just "the way it attacks itself is boring and not viable compared to other summons"
Most of the balance will concern post-ML byeah
🇧
And if you want to see a change in how the weapon works, you should include it in the title
Will do
That's better
What do you think about the actual sug tho
Damn, you hate to see it. Looks like he put a lot of effort into that without knowin it was against the rules
unfortunate
yeah 
@half kayak please don't

Yeah sorry for that, didn't know it wasn't allowed. Removed it then.
(fyi there's a doc in the pins)
Now I see, thanks
would it be a good suggestion to play the unused theme, "catastrophes before the calamity" after Yharon is defeated?
the interludes are only there for the album
ah
they're not meant to exist in-game
it's a don't
theyre just so damn good
you can listen to them on Youtube/Spotify
i know
yea they are good, they just are only intended to create atmosphere when listening through the album
ok
(Big reason we don't wanna add it to the music mod is cuz of filesize)
(It's big enough already)
eah
and it's about to get even bigger
draedon theme draedon theme
you have to wait you have to wait
(i actually thought you were involved in it, lmao)
(all we knew is that its multiple composers, from what ive seen in #calamity-update-talk )
merk has also been saying not to expect a theme right when 1.5 drops
you won't be making it?
oh yeah, im not hyping myself as if its 100%
byeah sorry for expanding to off topic lol
Dont stop buffing DoG
Your top line can be structured better
Prolly wanna start with the condition of his last phase with the black sky
Ok that's a bit better
is that a leftover from when his body segments could take a reasonable amount of damage?
Nah I think we just do it for effect Philo
m
is this not a balancing suggestion?
i think its supposed to mean that make fire rate shorter
b'like
doesnt that stuff require testers?
well yes, I can see why
but we'll decide on what to do with it when we get to balancing the post-yharon weps
ah yeah, thats fair
also, just because a weapon is slow doesn't mean it's bad
for example, halley's inferno
an awkward to use weapon doesn't make it bad either
for example, most of draedon's shit
so yeah @rancid saddle , we'll get to testing supernova soon and we'll make the decision on what to do with it ourselves
Reason could be better. A weapon firing slowly is not inherently bad
i think he's more saying its too slow for its other stats
If he does mean that, he could make it more clear
His whole reason is that it's too slow.. end of statement.
Last sugg rework and more reasoning example:
Supernova depends too much on glove of recklessness/ethereal exorter to do decent damage and does low dmg compared to other weapons in its tier, buffing its use speed will make the weapon a better choice and increase its viability rather than be used in niche scenarios were other weapons could perform better
isnt supernova getting tiershifted
Plasma nades are what you’re thinking of
Supernova is the exo bomb not the Arsenal wep
They function way too diferently but oh well
While testing post-Yharon tier weapons for a tierlist (which i wont post til a few weeks before 1.5 cuz i dont want to centralize the meta) I found out that supernova really depended on throwing speed. Its also funny with old die
It also does more dmg if an enemy is against a wall
Its decent on brothers
Sadly on Scal’s second phase its usefulness ends
I tested dps with it and it didnt do better than an emblem but still was pretty strong (with rogue weapon ofc)
it was slightly* worse
bu its prehm isnt it?
On average, Old Die=Avenger Emblem for rogues
“Old die will never be balanced,
So these memes will live on forever!” -Merk
And yes it is pre HM
thats pretty crazy
That said, on average is not perfect
Old die can reach more dmg boost than DSA on occasions
yeah, but its luck bases
Broken with multihit weps or that attack real fast
still, avg dmg buff is pretty crazy
yea but DSA is literally only usable on 2 bosses
Old Die lasts nearly the whole game
Pre-SG to endgame 
That requires a lot of luck
that's normal random damage
Rogue rolls twice and picks higher number and as i said its stronger with weapons that attack fast it gets more broke
old die is -25% to +30% iirc
That's default variation
Old Die variation is -25% to +30%
yea
Its also broken with slow weps if lucky enough
ah i see
Plasma nade’s stealth strike becomes ridiculous
weird
Vehemence now 1-shots BR Old Duke with a rage and brimstone enrage, rather than enrage + both rippers + frenzy
ok?
I need to test with Scarlet devil
how is this relevant to suggestions?
Also wand gets a 50k-150k dps increase
Yea we deviated a bit 
#suggestions-discussion message
This is were everything was fine before we started a convo here
Talking about this: #suggestions-posting message
Hey yall back again. This time I have a more simple suggestion. Tone down the volume on the Greatsword of Judgement. My reason being is that its just way to loud and the volume seems to silence out everything else
Sounds good
why are you using it anyway it causes i-frames
Because with my current setup its my highest damage dealer against Yharon
Funni bot is alive/dead again
Hopefully Nohit bot doesnt have a stroke as well
unlikely
dom dies
I'll dm her too just to be sure
supreme bot of nohit souls reaping is fine
sugg bot aint
yes that is its role in nohit server
doesn't eternity just auto stick itself to a target?
how does ssv's homing compare to that?
@vocal grotto eternity sugg
I didn't ask for lag nor dps
I'm asking how ssv's homing is stronger than eternity
@kindred creek can you explain this?
eternity is better in every way, even homing
Alternate attacks don't work with charge projectiles.
^
Also Eternity determines what it attacks based on what's closest to the mouse, so homing is more or less irrelevant
yeah lol, it just locks into the target
homing 💯 
I'm not sure if it's my computer, but I seem to have an issue where eternity doesnt attack the enemies close to me
you need to hold button
did you hold your left mouse button?
not just tap once
it just kinda holds out the book and nothing happens
maybe something you have is causing the projectile to disapear
now I feel like it's a mod conflict
That's #bugs-read-pins then
i tried it against supreme calmitas, and subsuming vortex killed him faster
because eternity should only do that when there's 0 target nearby
yea sounds a lot like mod conflict
antilag mod installed?
if so disable delete far-away projectiles option
then again, it was on a server, do it could just be a server issue
mp
so*

try doing it in singleplayer
mp causes a ton of bugs
for eternity all I have to do is hold down left click, right?
Yes
why hasnt someone reacted with an ❗ on his suggestion yet?
Isn't eternity like basically the best mage weapon in the game, maybe tied with fabstaff
that was pre-nerf
now its probably the worst mage-wep at post-Scal, nothing maybe except Vehemence with its 1-shotting gets close to power to Fabstaff
apoth is pretty good
problem its hitting constantly to reach its full potential
every weapon has a certain area where it excells
...what
no
@ashen warren 1) "it would be cool" isn't a reason
punishing the player for dying is not fun
- what?
the sugg is "add a moon every time you die"
ah
that is not fun
That's punishing the player for dying
heck, it could make the fight impossible
imagine 1500 moons
brimstone moons have nothing to do with the player
without mentioning it would be unfair
also I still can't tell what the suggestion is trying to achieve
you died?
haha noob get a harder fight
Punishing a player because they haven't learnt the fight makes it harder to learn the fight
yeah that's still a no
unless you provide a really good reason, that is not going into voting
not to mention what you're saying about "the player's soul" is irrelevant
so you don't mind it being deleted?

But that said, it could work if the moons got smaller the more of them there were
Technically eventually you'd hit the entity/projectile limit
yeah uh punishing the player for not learning the fight via making it harder is probably not a good idea 
I mean; Storm, we are already going to rebalance Supernova when we finally reach that phase in testing.
@grim tusk pretty sure you already knew, did you not?
Fair enough honestly.
~~and its just day 3
~~
I thought summoners critting was a bug
No
its not, I'm talking about an intentional dungeon defenders set bonus that applies to ONE weapon
They can do it naturally
4% fixed rate
Letting summoners crit would be p broken, but I guess can acc that increases the fixed crit rate wouldn’t be bad
Just don’t see a point
I mean it would make it more consistant for dps builds, and it would make more armour peices that give crit strike actually useful
yeah I guess? but it would give like every calamity collective armour set (ones with different helmets per class) more useful for summoner. I don't see the reason of having a crit strike bonus on a summoner armour if it does nothing
provide a really good reason as to why summoners need to not have a fixed crit rate
summoner is already powerful as hell
raising the crit chance would inevitably break balance
@rancid saddle
not to mention that minions can crit in calamity, at a fixed 4%
but why? pre skeletron minions have low dps, pre the plant they have ok dps, pre provi they have ok, pre poltar their dps is the same, nerf sirius, pre scal their weapon is pretty good but is still the second lowest dps class, second to ranger at the time.
then those weapons can be buffed
making them crit more often is not the way to go
and unless you can provide specific numbers, that doesn't really help your case
Wasn't this removed? I have not seen them crit, unless the red number indication does not appear or i'm missing something
and even if this miraculously goes to dev, fab would most likely reject it
he made it hardcapped at 4%
it should still be a thing
Uh, i'm sure i saw somewhere it was removed as it caused some really fucky issues with multiplayer desync was it?
I do feel like summon crit should be a think but it should be capped at like 20% or smthn to make up for a loss of dps at pre plantera
20% is still overkill
and I've already said summon crit is a thing
if pre-plantera has a dps loss as you say, then we can buff the weps at that tier
Yea it had the problems i'n talkin about, now to see if they were removed
This is not the way to make summoner better. The way to make summoner better is actually giving them unique summons that do different things, like Cold Divinity or the one Charred Ore weapon. Also actually adding weapons
honestly all of this probably won't matter when whips are added.
tbh no, whips are really bad, for the same reason Gamma Heart is bad.
20% extra dps is pretty nice
it’s just discount melee weapons slapped with a summon damage tag
whips are stupid but that's irrelevant
ngl terraria's gonna be so niche then it probably won't even matter
that’s a negative outlook
Prolly not really. 1.4 brought in a huge influx of players, and once tml gets it it’s going to cause a lot more interest in the modding community, in addition to players just getting bored of vanilla.
This is incredibly specific nor do I see a reason for it existing in the first place as overly complicated and long term stuff usually is not a great idea
@zenith hazel mind checking if the last sugg breaks any don'ts? this is just formality it definitely is too specific

just putting that out there, sounded like a cool idea in my head
it's practically a specific item suggestion
ah
@dire loom You're gonna wanna either rephrase your sugg and add more reasoning
or delete it
Notable: Yharon doesn't drop Ascendant Spirit Essence. That's the post-DoG events item.
He drops Yharon Soul Fragments
Rather rework the spawning to be either on sides instead of on top when using Teratoma
like he just spawns and fals on top of u
or off screen
like most bosses
and let him tp in
or smth
I'd prefer a bit on player's sides instead of offscreen
This is the most exclamation marked sugg i have ever seen
Also, doesnt hive mind is intangible for the first few seconds of spawning
Or im mistaken for crabulon
no
i litterally attempted no hits
and he just spawns on top of u
and kills u
This has been like, the issue for months
The problem with having blue projectiles against a blue background and environment
At this point, just resprite cryo
this has already been suggested and denied

the crabulon thing
Byeah
Cryo's projectile visibility is a touchy issue
Though atm the aurora should help if you don't use potions
The "some people don't find him at the right progression" isn't really a strong argument
what about making deus fire less projectiles and mines and instead they are buffed
Since other bosses exist that fall under this criteria
since my pc lags the hell out
I was talking about the most recent sugg, yours is p valid tbh
Doubt it's only a death mode issue, since it only buffs cryo and introduces the "instakill without cold protection"
what do u guys think of this
cuz deus is a lag machine
and veeyrone knows it
deus
fires mines
and lasers
and the lag is even worse in phase 2
watch any deus fight
Less projectiles would be good lag-wise, ig
Less projectiles doesn't define cal 
But uh
ig it works
Though I'd rather have them look at like
Phase 2
Because that phase as a whole is a massive slog
how is it worded
tbh simply buffing damage is kinda
, byea
didnt know what else of the top of my head
Yea, dunno either, apart from just altering how the attack works
yea i realized that halfway through writing that
so im questioning if i should delete it if its abnormally hard to code in
ask a dev
normally a dev or a mod will ping and say if something is wrong with my suggestion
so im gonna wait until then
infinite piercing likes the sound of this sugg
There's already a dash priority of sorts
For accs at least
Solar dash will always be bugged with modded dashes

Basically the game will take the dash from the lowest acc in order

lemme test that in game
Doesnt Cryogen shut down Blizzard when he is summoned?
yep the lower dash acc gets prioritized

Just use Teratoma in Corruption Island
yeah i thought about that, which is why i suggested the recipe
In hardmode
Hive Mind and Perforators drop Cursed Flames and Ichor respectively in Hardmode.
Or that yeah there’s a corruption floating island
So yeah, irrelevant sugg imo
so it's a bloat if anything
oh damn i forgot abt that
Plus by the time you're in HM, you can just murder these 2 no problemo
And if you are lazy just buy Purple Stuff and make underground Corruption with Cleaminator
I mean, if the sugg is about making it easier to get the two mats, could sugg to make it easier to summon the other secondary evil boss
don't they already sell the summons
Can we please don't encourage making choosing evil less relevant than it already is atm
for them both

actually I might check
No
she does
Dryad doesn't sell spawns of opposite evil boss
o shit, forgot about my alignment to tom's stand on this
Only the-what
Oh yeah
Yeah Dryad sells their summons
But not of opposite evil ones
So if you killed HM in your world, you'll make her sell Teratoma
that's fine then the sugg is already answered itself right?
But she does sell the expert drop of opposite evil boss that way
well the discussion here
well damn i didn't know it was THAT bloated lmao
I was using other mods so she sold plants so yeah
Dryad about to break her back carrying everything
ah
@earnest cape are you taking that in nohit world
bold of you to assume her back isn't already broken from havign to stock upon planter boxes
I am

h
Yeah she isn't supposed to sell opposite evil boss summons in a single world
Unless you go to another world and get the stuff
I think?
I'll make a new world

Wtf 
I'll disable fargos if that's something with it
You beat both secondary evil bosses there as well
checking wiki is simpler, but I like annoying mis this way
:/


i think choosing between evil worlds still has integrity considering early game where that choice has an impact on the gear you get for a while
making loot from the opposite type more available later on in progression when you need more materials seems fair to me
It already barely has impact beyond the funne debuff when you reached HM
nope, apparently she doesn't sell opposite world evil spawning item
even in hardmode
And in cal their integrity falls short to like pre boss

What about "When you defeat Perforators/Hive Mind Dryad will sell both evil summon item:"
Still irrelevant since HM and Perf provides enough of respective evil debuff mat for the rest of life
Increase weapon drop rate to inrage bosses?
What
What
In any case, there doesn't need to be another method of getting these
Since HM and Perf serve this role in hardmode
And you're essentially buying
(don't forget there's mods that lets you craft cursed flame from ichor byeah)
not relevant to the sugg just thought I'd mention
Calamity is Qol mod
dies of cringe
You can literally just farm Hive Mind/Perf if you want evil material. It's super not a problem.
Plus this suggestion is about merging world evils and making them matter less which is really stupid.
Plus Plus I think that evil materials are in a similar position to souls. You should have to actually work for them, not just be able to buy them from the Dryad.
@cobalt holly
yep we discussed abotu that before 
mhm
just wanted to gigve my opinion on it.
Does it invalidate the sugg? No not really
the sugg's fine imo
oh yeah speaking about this we have opposite evil floating islands
so 
i meant it to be more of a convenience thing
which are stupid tbh
They completely invalidate world evil.
the chests are fine imo, the rest is just breh
although, like
just choose the world you need the most
and dont rely on those shit
And are the source of world evil choice not mattering
if you make their special stuff not special then whats the point of them existing other then being a nuisence
Calamity isn’t really a qol mod. It includes qol features (that should have a limit), but it is not primarily a qol mod. Go download another mod if you want to buy evil materials.
^
hell, LuiAFK allows crafting ichor for cursed flames and vice versa iirc, just get that
Also you imply that you need to go to another world for the other evil’s materials, which is completely wrong.
I feel like you’re not looking at the features currently in the game, like HM/Perfs dropping evil materials, and the evil islands.
Tbh I feel like we should have a don’t regarding evil biome differences.
Minimally.
And stopping people from suggesting them is overrestrictive
It's still a valid thing to sugg
I mean, at a certain point evil biome choice literally doesn’t matter. It’s almost already to the point where after hardmode, the only difference between worlds is you have to put a minimal amount of effort into moving the other evil’s sand underground, whereas you just have your chosen evil naturally generated.
At the very least, the existence of Hive Mind and Perfs kinda makes this suggestion feel illogical? Like, those provide a pretty damn easy way of getting evil materials.
This sounds like it could be really buggy and hard to do.
I am certain the devs are capable of doing it
its prolly possible, but will make the game very laggy
I doubt it
i actually dont, judging how worms work, but who knows? not us (ithink)
have you looked at redcode
^
I have no idea what it is
you.
Redcode is terraria’s code. Known for being like, actually the worst thing ever.
now that I think about it
It’s basically a guide on what not to do with coding
yandev
thats just madness
I'm sure they're capable enough
it doesnt mean it cant be laggy af tbh
it might be possible to do this by making individual segments invisible and setting dontTakeDamage to true for them
unless dontTakeDamage applies to the whole worm at once
in which case bye bye dreams
wont that make the game calculate alotta shit at once?
^
assuming the last phrase isnt true
Worms are pretty notorious for being buggy. I wouldn’t be surprised if this was buggy as hell, and not at all worth the effort.
which i think it is true in 1.4, i recal seeing something about worm enemies changing there but no idea
I wouldn’t be surprised if this was buggy either
i mean, isnt seperating worms a problem on itself? or is there an easy way to do it?
@heady storm do you know (or know of someone who would know) if this is possible?
(should've pinged ben)
(he is offline doe)
iirc Dom straight up makes DoG a projectile when he teleports in Dom's Infernum mod (granted, Infernum DoG is stupid fast)
(The fuck is infernum mod)
(^)
(A step up from Death mode, unofficial difficulty addon for cal)

well maybe tomorrow
make it spawn is a spiral
make him spawn in a pentagram
😈
~~make it not spawn
~~
good idea
I sometimes wonder if Calamity will one day be too big for Terraria and become it’s own game, but that would take immense effort and would prolly only happen when the mod is done and finished like 5 times over.
I don't expect it to
fab does want to make a Calamity game at some point
Rad
I bet it will look nothing like what it looks now
bot lives!
Context? I am on mobile.
Latest suggestion
Oh, no afaIk.
Understood, @bold wave see above
I bet that this has been tried before, actually
We would have done that already it it was possible yeah.
@lunar sky maybe it could just drop shroomite bars
Yes it has been suggested
It’ll be a blue check but it’ll be fine iirc
oh
i hate making shroomite lol
It was denied mainly Bc shroomite is fairly easy to come by via crabulon dropping seeds iirc
What if lunatic cultist was made to be an exponentially more difficult boss?
was talked here to death
the problem is also known to the devs, since i remember someone asking ozz once iirc
i would go search the message but im lazy
Also give him a treasure bag whilst we're at it
thank god that’s known
yeah, so i think us continuing to complain / discuss about it is just futile tbh, and is just prolly annoying
I know the Brimstone Crag is already being reworked, but i still wanted to get my suggestion out just in case
huh
i always thought brimstone slag was craftable with essence of chaos and stone but i guess not
I was thinking of suggesting that but i wanted to keep it to post brimstone elemental
Perhaps, seems kinda illogical. Don’t know why a giant crab zombie would drop this high-tech Metal.



I love this place
@cobalt holly maybe the Wizard should sell them instead of the dryad? I think that would make much more sense considering that the dryad is actively trying to get rid of the evils.
Yeah
but, perf and hive mind already dropped bunch on em in hardmode
(and also evil floating island exist)
that is correct, you can already get cursed flames/ichor from perfs/HM
you don't need a conversion or someone who sells them
@cobalt holly
Also we shouldn't really push for more irrelevancy of choosing world evils tbh
I won't blabber much about that anymore, but lemme get tom's doc rq
Reasoning but better To give context to the few that don’t know, the Evil Island is a Chinese bootleg Sky Island created on a side of the world that depends on what evil you chose during world creation. Amusingly, the evil on said island is also the opposite of whatever evil you chose on world cr...
Is that a ddlc reference or is that just funny
good name
another feedza google doc
The name I mean
That's Thomas' doc
FUCK
Thomas is just angry
Makes sense I guess

angy
😡

In any case, the main reasoning (if you don't wanna slog through it idk) is replayability
Yeah
Prolly both ig
or a lack thereof
When I first started playing terraria I played another world because it was just crimson
mhm
Makes sense
There's the issue of the evil world content being not actually balanced
I heard that the crimson had cultists so I tried making a little sarkic community
I stopped playing when I got to plantera
How come Crimson gets a RIV (Spear of Destiny) while Corruption doesn't?
while corruption doesnt?*
lol what
yep
ah
What a minute
Mhm that's what I meant
i mean
to be fair I had stevie make one for Cataclysm, but that's aside the point
corruption gets cursed capper and demonic pitchfork but crimson doesnt
theres alot of inconsistencies like this
Inconsistencies in weapon design would be fine if both evils get the same amount of content on each possible tier
Probably
Byeah, cursed capper is apparently supposed to be a counterpart to Golden Gun?
But the former is ranger and latter classless?
it's not really
Ah
it's just
I always thought it's one
one is a corruption only weapon and the other is crimson only and the happen to be the same tier
Yeah that's fair then
Still waiting for feedback on my suggestion 
If there aren't much feedbacks, then you'd probably be set
But I don't see a prob with the sugg
yes i know i have been told that 5 times already

oh, yeah thats a fair point
finally i can stop checking on this channel and play hollow knight
quirrel best character
yet you haven't addressed it in your sugg
if there is already a super easy way to get them, why is this necessary
because i wasn't aware of it being a thing until after posting
may as well delete it if its redundant
which uh
it is
ok done next person to tell me bosses drop ichor/flames gets a stern talking to
what would the point of Mushroom soup be?
:why:
puumpkin pie 2.0
But aside of that, there's no real point ye
there's this but it's with regular mushrooms

minecraft
Forgot that thing exists
@old storm you're not allowed to really suggest new specific items and ^ that item already exists
so crabulon dropping mushroom soup is a direct trip to the hospital
uhwot
to be fair, no one really use that as a well fed source
Cooked Fish is broken
because there's like 50 different food items already
itd be cool if it got you drunk like ale or something

does it?
yes, the item is a vanilla thing that exists
clearly i was drunk typing that
and yes, suggesting specific items is not allowed
didn't realise sorry
mostly because of people in the past going "can i get my megahyper uwu super buster cool sword in the game? it has a right click left click middle click triple sidekick flip click and a mechanic that gives you invincibility for 53.624 seconds"
would it be possible for them to make the evil islands a config thing

i ThInK tHaT mY bUsTeD SwOrD sHoUlD dRoP fRoM AsTrUm AuReUs
i dont think so
or is that too big to be toggled with a button
because if its possible
that would be the best solution
Probably only a worldgen thing, but config shouldn't be the default for everything
because as far as i know
ah yes. the og
fargo's bothevils does not add the second evil's chest
true but this seems like something that would be in a config
do you want both evils in your world y/n
If that's the case, the chest can just be moved to dungeon and make wof only drop keys of current world evil
Get a new world if you want that or smth
but as it stands
@cobalt pewter evil islands make it so that you dont have to face most of the tradeoffs when choosing an evil. for example, you can have wrath potion and golden shower
or you could have vampire knifes
that's exactly why it should be removed
the evil island doesnt bother anyone
And can't you convert Vamp Knives and Scourge with fargo mutant
it's a choice
shouldn't have to rely on other mods to replace a feature of the mod
i think the evil island gives too much demonite though or crimtane
but if you have an issue with that could you not just
not take the demonite/crimtane?
my point is that evil islands let people face some of the tradeoffs when choosing an evil
Because again, replayability is an actual thing people are interested in, and if you can get both cursed inferno and ichor in every pt, that's an example of no replayability and makes shit relatively boring
then just dont
its a conscious decision to get the other world evil's stuff
you can just not
that has nothing to do with the current discussion but ok
also there is no way for the opposite evil to be in the same world without the use of mods
its just like how you can choose to not multiclass
people do it all the time
well
actually
summoner cant
and it adds to the lore
but like
it's a conscious decision to go pee pee on the toilet
Yeah don’t ask to have your own item in the game unless if you are a DoG tier patron or something
An item is no longer the DoG tier patron reward at this time.
Oh damn
I mean, you can get stuff from other worlds, but 1.4 also allows dryad to sell seeds of opposite world evil
but this isnt 1.4
Which is a bit iffy, but also fine since you're at least sacrificing something (time) to do it
and also i forgot to mention speedruns
I'm just giving an example, byeah
Why does speedrun matter
Mod already doesn't balance around nohits
Why should it care for an even smaller niche
?
why would you balance around nohits
evil islands allow for people to fight the other evil boss
dps and time limits
isnt the point of nohit that its a challenge
for extra loot
you dont need to fight other evil bosses
I'm just telling this guy about even catering to speedrunning
dryad sells them
Because that'd be even dumber than catering to nohits
but it could help in a playthrough
sorry i misunderstood
Np
Yeah and then Scab Ripper exists 
and thats why the crimson bosses are kinda useless for summoners
''however if you want a bit of this, get this''
the evil island negates it
no choice
also if someone wants crimson armor but has corruption world then what are they going to do if they have no evil island
can also fix the argument that inevitably happens at the beginning of every multiplayer run
"what evil we goin with"
This is also why balancing exists
stick with the Corruption armor
(there's always a option to make a new world for the items then delete that world after)
that kinda stuff
or generate a new world
i dont like using outside worlds
but still
but like
cursed inferno is no longer objectively worse than ichor so that's nice
^
agreed
id also rather not progress another world to hardmode
just to get some green fire
wait did they buff cursed inferno?
brb
That's why the choice should be built upon, you get to choose what scene you want, with what loot
ichor no longer reduces damage reduction
uhhh, whats wrong with evil islands, its for convenience, it doesnt halt any progression or anything, you can always limit yourself from using evil islands, "but its there so of course its intended to be used" lol bad arguement, evil islands are conveniently placed in the sky so that if u dont wanna bother u wont and its not gonna fuck up anything or anyhow, and you're actually gonna work to spread the evil (place 1 block lol and wait for it to spread) so its not just yooo free QoL, and im pretty sure theres a handful of people would prefer not world hopping / using fargo's twin evils or whatnot and rather keep the blessing that is evil islands
evil island allow for more variety in playthroughs
the arguemnt of "its there so of course its intended to be used" is hypocritical in itself
the majority of the community locks themself to a class, later in vanilla and calamity in general encourage it
but like
@cobalt pewter if you dont like evil islands dont use them
technically you can play through the game with murasama and halibut cannon and nothing is stopping you
but you dont
Multiclassing can work pML in cal, but HM is pretty hard on single classing iirc
Ehh, I actually find both to be dumb too yeah, technically it's hard to find out about Murasama now because of the name check rework
wdym name check rework
yeah this
Initially you only needed "Sam" in order to unlock Murasama anytime
now its samuel rodrigues right
ye iirc
evil islands ain't even a replayability issue. that's on classes. no one is gonna replay the same class just to use the weps from a different evil. at best it'd affect the 2 boss variants, but then boss rush exists
It got changed to "Jetstream Sam"
oh
Evil islands are dumb. There’s a point to world size, and difficulty. But calamity has actively chosen to ignore and even go against world differences.
what does it do against world size???
too many things in sky, hrngggg!!!
I’m saying that choosing a world size matters in how the world plays.
but yeah i do agree that cal adds to many things to the sky
but it only really becomes a problem in small world
whats wrong with large world
small world fucks up worldgen in general lol
idk large world too big for me
too large
Early game sucks for large worlds
walking is tiring tbh........
walking is tiring on a smol world for me
It’s nice for later Bc more resources tho
but yeah if world size is a problem in evil islands i guess you could code something so that it replaces a sky island rather than add one? or does it already do that
It’s not
I’m saying that evil choice should matter like difficulty choice or world size choice
Evil island and the complete lack of individuality in anything past pre-hm for crimson vs corruption makes it not matter
Yes please a Tempest Staff buff
world size doesn't lock you out of anything tho. just affects how long a game would take
Duke drops a lot of good items in Vanilla at least but Tempest Staff is not one of them
as i said
if you dont like the choice being removed
make the choice to just
not use the evil island
truee
The argument is circular
there is nothing you are losing except the other evil
If you don’t like the other evil being removed, download an external mod
yes but here's the thing
We don’t get anywhere with that type of argument
one requires the devs to do something
i like evil islands theyre funny
the other doesn't
what you are essentially saying
is that the devs should have more work
...it’s literally just removing code. Not that hard.
oh youre just asking for trouble saying that
I don't know if I agree or disagree with that sugg but I can definately understand his points
removing stuff is never as easy as just deleting it
Getting the opposite biome chest is piss easy
WoF even drops the key for it right after hm iirc
it is much easier to just not use something than to have it removed from the game entirely
I mean, when you literally get it recommended to you everywhere you look it’s a bit difficult not to.
This suggestion is gonna fail anyways Bc calamity and muh quality of life
that is like saying because everyone says to go melee you want it removed from the game
so you can be rogue
simply dont listen to people
why are you even asking for qol to be removed. that's like asking for blood orbs to not make potions or npcs to stop selling boss summons. sure it's enjoyable to some people to work for it, but why remove it instead of them just not using it? cuz other people do? why should they care what other people do?
yeah that is genuinely the same argument as "remove blood orbs because they make potionmaking uselesS"
Sadly, yes
I’m not asking for every single qol of life thing to be removed
Because of that and people may abstain from voting
we aren't saying you are
we are just saying
they are all the same
you can choose to not use them
^^^
Literally the first sentence of this
the majority of the community wants them
he never said all
cuz that's what the islands are
the majority of the community wants the evil island
if you want to not use it
thats your choice
but that shouldn't mean others cant use it
if you really want it to not be there in world gen, at least make it a config
Evil biome choice is a fundamental part of terraria that calamity literally spits in the face of. It doesn’t really do this with a whole lot else.
you are acting like it makes evil biome choice impossible
simply
do not take stuff from the island
and boom
you have your biome choice back
when WoF drops the key
calamity tends to break away from standard terraria in general
Simply don’t use it isn’t a good argument, it puts it on the player to fix the fundamental feature, evil biome choice, that it takes out.
then why did they remove multiclassing for summoner? even tho vanilla obviously designed it for it
evil islands are QoL. removing it would be insane
Bc summoner is a bad class in vanilla terraria
balencing
that you can not use with a simple choice
and saying
"nah"
instead
the devs should remove it entirely from the code
bad balancing
because the summoner class has actual options as compared to vanilla lol
exactly, my point is: calamity doesn't have to adhere to vanilla's opinions
because they aren't allowed to differentiate from vanilla
just because it's in vanilla doesn't mean it has to stay that way
we're modding for a reason
fuck the establishment
but that's just
Well tmod isn’t 1.4 yet
inconvenient
But also
Most people already use both world evils mod





