#suggestions-discussion
1 messages · Page 1086 of 1
well when you finish discussing Old Die give me a ping
idk
Because that pfp is nice

no please i want to stay with sanguine flare for polter please i don't have better weps that that please
aight posting the vid now

forgot to turn arma off but eh
this is what i could get
it kinda shows the pointi hope
basically the same setup
but i switched old die for amalgamated brain cuz
old die 
lol
Post polter is already weapon bloat central what.
You have Old Duke, Abyss, and the weapons from Polter himself
and what do we have from Providence?
Arguably the same amount
besides who actually fights Acid Rain lol
https://youtu.be/AUEOyRpoyfU
Fun fact: the dmg boosts except provi lore and old die didnt matter
song is Caramelldansen by Caramella Girls link below
https://www.youtube.com/watch?v=A67ZkAd1wmI
people who like to acknowledge weapons existence
yeah
Abyss weapons are fucking stupid what.
god that
you’d be actively shooting yourself in the foot using Polter drops instead of them
^
i use the abyss weapons
Powercreep hit polter drops hard
yeah
especially since triploon is bad 
Undyne’s Retribution is funny
Triploon is Plantera demolisher
Undine retrubution, mines, ballistic bomb, megalodon and triploon

fair point
byeah
Byech
also feedz suggestion died 
ok what tier are we even talking about anymore
no idea anymore lmao
Both Provi and Polter being bloated
Provi has her drops, the uelibloom, and bloodstone
and divine geods
bloodstone too yeah
post-Provi isn't really bloated
then polet, abyss
moreso thematically/logically dissonant
polters only major effect is Sulphur Sea and Abyss
Polter has Abyss, its drops, Acid rain and OD (which is part of acid rain)
You really could say that about all tiers Thomas
DoG tier is gonna be so bloated after the update
Provi’s major effect is bloodstone and uelibloom what’s your point
Current ones + darksun
okay smartass, I mean more thematically/logically dissonant than is normal for a Terraria progression tier

and those two aren't really connected like Sulphur Sea and Abyss
kills plant
Why do I hear screaming from a dungeon on the other side of the world
there's the Sentinels, of course, they're hunting down Provi so it makes sense a rune invoking her energy
there's Uelibloom, pretty pog and makes sense, a sun god releasing plenty of energy is bound to grow some plants
and then there's Bloodstone.
atleast yharon drops will be viable for scal 
why is Bloodstone post-Provi.
Except nuggets as those were viable alreadt
Bloodstone is pretty connected to Dungeon in a lot of ways
there is nothing about this concept that marks it as suitable for being a Provi unlock. why is it post-Provi.
And chikken cannon no longer is gonna be hearts only cuz magno is trash
Bloodstone has always been underutilized as fuck
why is it dropped by calamitous entities aswell? is there a reason i dont know?
i agree
Needs like. a massive rework.
Bloodstone in general is just a massive mess thematically
Dragonblood disgorger
Agreed
a lot of the weapons feel powerful
it's like the one significant thing I don't like about post-Provi
but its a bit of a slog to get
Weapons are pre-polter but armor is after polter
bloodstone feels like a post polter thing, but post polter has so much already
The buffs for a whopping 3 bosses aren't really needed
tbh
Everyone just goes for the elusive bag stacking anyways
thats one of the main reasons I want bloodstone moved

the rest of her unlocks are fine, if anything she could use another unlock or two to drill home that sun energy ---> plant growth setup
make some new special post-Provi herbs, god knows Calamity doesn't have any of those

i feel like bloodstone should be post sentinels + prov, and pre polter, since that spot is, kinda, empty..??
dunno
Sunken Sea herb 
theres alot of tiers in that spot
thorium has a new herb, and it only has a single new biome
yeah that sounds pretty nice
the Sentinels are...weird in terms of how progression for them should be handled
yeah true
they both are and aren't the post-ML equivalent of the Mechs
sentinels aren’t even required
sometimes theyre post-provi, sometimes post-polter
not even required, tru
they're intended as post-Provi, pre-Polter
i mean, it feels better if it were behind them before polter, but it still doesnt work thematically nor gameplay wise tbh
post dog tier in 1.5 real fun
Not really
with Polter by extension being jammed between the Sentinels and DoG (though now OD exists as well ig)
OD exists to be a headache
the problem is that anything you could have the Sentinels unlock after being yeeted is, 93 times out of 100, better suited either for DoG, for Provi, or for Polter
you have to fight them during dog anyway
There needs to be not 3 “major” bosses in a row. One of these things needs to be toned down, and it’s called Polter.
Byech
Moving Bloodstone isn’t the answer, reworking it would be much better IMO
polter isnt actually needed tbh, unless you want OD and acid rain tbh
and auric armor?
^
moving something else and connecting Bloodstone to that something else is the true answer
unless youre summoner
You don't need polter for auric armor?
bloodflare
~~move brimmy to post ml
~~
as long as bloodstone and bloodflare are on the same tier im happy
Ah yes
thats all i ask
The fabled “pls rework Ravager so he’s not a mess”
The funne farm boss
indeed
That's the sole reason the boss exists
someday I'll actually be able to pitch something like that maybe
Go suggest something, Bc my thing about reworking ravager to be more focused around stone necromancy instead of the shit tons of random nonsense he has now got into voting 
rav is just a material farm after the first fight
post-Provi-ish Ravager, relates to Bloodstone
nerf ravager to hell
Fight a post ml boss in pre-boss hardmode

I just thought
Maybe moving Ravager isn't the answer either
remove ravager
delete ravager

FUck
myes ty philo very cool
thats waht i was gonna say
if you remove Ravager then Polter gets Bloodstone
tbh ravager after provi is way better imo, and you can make the tier shifts that happen atm less major, since post ML will have another major ish boss
and makes bloodstone better, and dont need to fight him twice, and treasure bag cheesing from ravager even (which isnt a big problem byeah)
only things are, his HM accesories will be
yknow
cringe
Or his weapons
I guess so
maybe dsome can
Funny Spikerock
His weapons suck besides like funny spike rock and healing knives
indeed
Ultimus Cleaver is ok
Like in terms of strength
byeah point is
if you move in to post provi pre polter / sentinels, you can make bloodstone inbetween
That said, WHY DOES ULTIMUS CLEAVER MOONWALK AGAIN?
Moonwalk
and fix some small cheese, and fix (kinda?) post Golem's wierdness
So this kills many birds with one stone
haha ech
Moving Rav does not fix Late HM
i mean, i dont really understand the actuall problem with post golem other then it just feeling wierd for me
so you know better
Late HM is bad Bc outclass central, and why the fuck would you fight any of the Late HM bosses (anything inbetween Clone and LC) when you could just do the essential bosses and use the Lunar Fragment weapons that are a thousand times better? It’s like hellstone skip on steroids because you’re actively encouraged to do it
☝️
ANYTHING IN BETWEEN CALCLONE AND LC?
LC is a massive fuck
I thought it was Golem and LC
Nope, Anahita and Aureus suffer too
the community
ah i see
Even Clone might suffer
Farm it later
so movong ravager wont really fix much, other then the fact its 1 less boss you skip
indeed
That said, moving Rav still fixes a lot of stuff
It's somewhat of an advanced Golem, but still messy, but right after Golem? But hdjdjdkckkcc
What's happening
I remember that they were buffing LC a year ago
"It will be really hard now", they said
tbh just move ravager and actually make LC need the drops from fish, PBG and stuff
i dont see any downside atm
hm wonder if that’s been suggested
yeah i remember your suggestion
SEVEN TIMES ALREADY?
it should be harder the first time at least
There's only one way to buff LC
make a huge late-HM powercreep
I’m not, Bc post ml is eating up a lot of time and this is a Chonky rework
I'm more surprised at the SEVEN FUCKING TIMES

but i mean who does the events more than once anyways
fair, feels like a suggestion that should be asked directly, but no idea how that ca work out
I’m just glad it at least got to dev this time through the power of chonk
lmao
SIZE
lets hope for the better on that, and the fact we need to also suggest moving ravager to later on tbh
i still like that idea aswell lol
also someone should put that blasterd basterd on the sugg regulars alignment chart
im the clueless
@sand umbra suggest reworking/moving Ravager or I will beat you to death
^ please do, oh smart one

He’s smarter than me but I shall still beat him to death
wait, what chart?
what if
So is Rover but look where he is now
lmao
In democracy hell 
devmocracy*
lol
haha
As I said tho
LC was already buffed several times before in the recent times
You can see that it didn't go well
Cuz
LC buffs also do shit like make it so the ritual doesn’t matter
BUFF THE FUCKER MORE
so it’s not really the best designed buffs
may i ask how was he buffed? just curious
^
If you buff him more, he'll become really hard to kill even with on-tier weapons
oh
now then
Making LC an actually challenging boss instead of a roadbump that barely matters? What a bad thing.
idk how this idea goes but
just thought of it
make LC post deus and buff LC to fit that maybe..?
prolly bad idea tho
No like
I mean that weapons that were designed against him will become useless against him
name three
Long answer
go ahead, I'll wait

He's already easy to kill?
cant think of any
Pog, I don’t have to beat Thomas to death
People would vehemently prefer doing cultist first over anything post Golem
also thsnk you thomas, very cool
why did you say that like you wanted to beat thomas to death
philo tbh
that implies that’s at all necessary
Ultimus is ok
I love how you can't name any weapons that were designed against Cultist so you're trying to pull the wiki on me
Well, in vanilla there are none, I'll give you that
I like how Plague Staff is recommended for Cultist even tho it’s nigh impossible to hit the fucker with it
good fucking luck hitting Cultist with Plague Staff
same wavelength moment
as someone who played rogue and ranger, im certain other then corpus you litterly dont have much
poor thing's projectiles move at the pace of a disabled snail
chloro bullets "save the day"
imo tleast
feed
Because rogue weapons are kinda shit pre cultist
Cultist is a ridiculously bad boss.
exactly
Feedza if you speak of Skyfin one more time I'm going to personally ensure that it gets skyfin bombed into the ground
I mean
i loce cultist on paper
It already did
they will never be viable again
ut in action

the boss is just bad sadly
cultist can be so much begter prolly
LC's only a bad boss because both vanilla and Cal do him dirty
vanilla already undercut like 80% of his potential moveset
and then Calamity comes around and makes his one significant gimmick completely unnecessary to actually learn about
He has this cool magical variety attack theme that calamity doesn’t support, and vanilla says “no, die in two seconds” to.
i stand by that
The eidolon wyrm is more of a boss than cultist
i would love an LC rework, like we mentioned before
not adult one
it can just be, better
I will push for LC's rituals being made relevant again until the day I die because they're like the best thing he has
but nobody utilizes them
and then when I push for it people are like "noooo, what are you doin', my funny gateway boss that dies in two seconds, noooo"
LC’s rituals summon moon lord if he gets to too many of them
unironically, i find fargos gimmick of staying close to LC kindof interesting, since going away makes most of his attacks trivial af
Funnily enough, that would make sense considering vanilla lore 
Golem: irrelevant boss that receives no love
Calamity: time to tenderly care for this child
Lunatic Cultist: also irrelevant
Calamity: kicks it to the fucking curb face first, breaking it’s skull
Honestly yeah
to be perfectly blunt I don't care how he's "supposed to" die in two seconds or he's "meant to be a gateway boss", none of that, I want Cultist to be a good goddamn boss
and unfortunately that means you have to actually play the video game that you spent 20 dollars on
I don't understand how spamming in the general direction of the ritual is
you're gorgeous, Golem
YOU FUCKING DONKEY, LC
Remotely interesting
^ god fucking dammit theres so much potential in litle cult penguin
thomas wtf are you on terraria is 10$
Someone gifted Terraria to me
So I spent no money on it
is it?

I thought it was 20
hm the true mystery of terraria design, what is it’s cost
Indeed
Wacky.
well either way it's still a video game that you spent 10 dollars on
yeah
it's not a fuckin' movie or a visual novel it's a video game
.
I spent no money on it, I got it gifted to me
Calamity spends more time trying to make every worm boss a fight than the boss with potential depth already in it
Suggest LC rework tom 
😳
now HOW this isn't clear to some people that I'm sure will walk right on in here and tell me that my ideas make no sense because playing the game is a bad thing in their eyes, I have no idea
cursed suggested it already didnt he
I can't recall 
ah
3 times 

but if you paid 10 dollars to hold the left mouse button and like 2 directions for 3 days you got ripped off big time
good, you got your money's worth
we get it man
^
haha
Byech.
That's why I've been liking doing stuff for Orchid mod lately, I feel less braindead than usual

Thomas would be shooting himself in the foot if he suggested something right now.
I would, that's why I'm not suggesting anything else currently
i would, but my english sucks
I'm gonna wait anywhere between 12 and 24 hours and then I'm gonna try pushing for Cultist rituals being returned to their former glory if not even better
I would, but I'm not as experienced in boss design yet
compared Lunatic Cultist to Golem or even Destroyer/EoW and you have some logic there already

Probably I'm not as confident
Byeah
Massive offtopic
Lemme read uh
Thomas' doc thing
same ye
Cool, I am going to go nap
see ya when you wake up
cya when you fall asleep 😳

Cya Cursed
Buff infinite pierce RESIST
that is the most straightforward possible wordin' he could've used
Y'all get fucking nerfs
keep the wording
if the wording is confusing enough so that people think it's a buff and not a nerf, it's to your advantage




thank you
This armor sugg did not pass, unlike the reaver one.

I wonder why.
Imma look at both of them and see if there's a difference,
most of the daedalus armor's set bonus are bland
I feel like mostp eople use it
I agree with this change
It's not bad, just kinda there.
"Cryogen, the first hardmode."
imo the melee set bonus should be like the 1.4 titianum set bonus but for true melee
lol

there ya go
I noticed that my reaver sugg pointed out that some of the reaver sets were outclassed by other armors, rather than simply existing with em, might be why the reaver one passed.
I know the infinite piercing suggestion was a while ago but I have to talk about it.
Seriously, that is a highly optimized arena, and you have to get aquatic scourge in a straight line to get that much dps with palladium javelin.
with that arena you just fly up really high with him lined up, then fall down really fast with him straight.
in a normal playthrough if someone went through the effort to build an arena that size and get the right accessories to line up aquatic scourge like that, I think they deserve the dps. palladium javelin would rarely be used again, really, if infinite piercing resistance was increased.
and the nohit video, yeah no. that's the weapon at its literal maximum.
ye lol
semi-flat plane will do everything you need it to
I have a flat plane in the jungle and just slope my ice biome and that does everything
Reaver mage says hi
But yea outclassed by brimflame and spectre, all of em are pretty broken
Brimflame is viable for the entire game as long as you’re good at dodging, Spectre has insane survivavility with its lifesteal and has good dmg, and reaver mage is op af against fat targets and worms (this includes DoG) even after getting 4 nerfs
I was thinking
Unless Spectre Armor has a softcap that could be potentially OP against Expert Mode Scal
Remember old ranger reaver
no 
Nebula armor would be op in multiplayer
Take a look: https://youtu.be/YXVUOfKGaRI
Note: that strat is ded
Everything got capped
using bean i see
Wait Storm youre the guy I sent the video of me melting another modded boss
ye
Also thank fuck Yharon’s death ring of instakill is gone
yeah
now he only has death walls of instakill

well anyway I managed to get the kill even lower
#suggestions-posting message
Yea daedalus rogue is outclassed by forbidden and titan heart
Forbidden mage is slightly better
Daedalus summon helm is used in the funni mixed set combo though
Daedalus/reaver helm + spider/tiki/spooky/fathom chest piece and forbidden pants
But daedalus summoner full set is beaten by OoA armors, Full spider, and Forbidden
don't buff pierce resist on all worms, just change the way it works so that consecutive hits do reduced damage per hit
@hardy dock then polter natural spawn and necro beacon would need be moved to post prov since u can fight polter pre-prov
so?
i dont see your point
just buffing pierce resist is how we ended up with current destroyer
fuck that noise
why would you move it
bloodflare shouldnt be pre-prov
we are done with this discussion
if you want to fight a boss early you should be rewarded
Hydrothermic Armor can be obtained without beating a single mech boss
well i didnt get rewarded for reaching sunken sea before ds as summoner 🗿
you dont get reaper teeth and valediction pre-polterghast if u kill a reaper shark pre-polter
that's not breaking progression
- Any suggestions to remove Calamity's non-linearity changes.
You need picksaw, lunar pickaxe or martian drill so 
thats in the don'ts doc
yeah
you can beat golem before the mechs in calamity
oh
But the tier unlocked is post-Golem
yeah so beating a boss early rewards the player
It aint pre-mechs anymore
then why is bloodflare post prov
he didn't say pre mechs, he said without beating a single mech boss
you can be post golem without beating a mech boss

yeah thats my point
same reason God Slayer is post-prov
actually ye
but what does polter have to do with blood- nvm
dungeon doesnt have anything to do with the abyss besides being near it
g e n o c i d e
well dead bodies were thrown into the Sulfurous Seas
polterghast already has the "oh u killed something before u were supposed to here u go" thing
sulphur sea*
with omega blue armor btw
and those same dead bodies probably possessed Polterghast
ik the lore
Or made it up
was just getting stuck
so thats why sulphur sea aka acid rain is affected
but that doesnt explain abyss getting affected

the dead bodies don't sink
the bottom of sulphur sea but not the abyss yet
they float
Decomposition
thats why Polter affects Abyss


k thx
but i think polter shouldnt get the "rewarding u for doin something early" thing again because it already has that with reaper tooth necklace, gamma heart, omega blue armor, etc
Daedelus armor getting a rework would be cool because yah there are a lot of armors at that time. Rogue may not be a good idea because of Titan armor
imagine it synergizing with blade staff
Well that depends on if queen slime is pre cryogen or post cryogen because you may not have blade staff if it's pre cryo
eh, might depend idk
queen slime is definitely going to be pre cryogen
but yeah daedalus armour should be reworked, the set bonus is pretty worthless and it's basically glorified adamantite armour but with even more stats
Well then it depends on if blade staff is not worse then any post cryo summons
blade staff is godly in vanilla
but like, who knows when balancing comes along
either way, i agree on daedalus
i just have no idea what it's niche should be
and if it should even be early mech tier, because there's already a ton of armor there
Yah aren't there like 6 armor sets pre mechs lol
more than that
honestly yeah it's so fucking overloaded
6 from ore sets alone
there's 6 ores, frost, forbidden, etc.
then theres frost, forbidden, titan heart, mollusk, spider
I am not including the other half of ore armors because you only get 3 in a world
Without fishing and what not
still 8 armors
i dont agree
except palladium
yeah, palladium is good as hell
and melee speed boost on cobalt is crazy
or cobalt
nobody makes t2 armors, t1 armors are useful to make the t3
melee speed is a pretty useless stat except on true melee
I make orichalcum
t2 armors have the least use i guess, orichalcum has some optimization shenanigans though
There are a lot of armors pre mechs lol way too many imo
the helmet giving insane crit chance
really the only armours that matter are adamantite for niche cases, titanium, frost, forbidden, and spider
but that's still 5 fucking sets pre boss
nah, adamantite id argue better than titanium pretty often
raw stats might be preferrable to free damage negated
And in 1.4, no one argues about their equality
the only case adamantite is better from what i've found is for melee players who don't give a shit about getting hit
theres also non-vanilla sets here as well
molusk armor when it does not exist
especially, yeah
for ranger, mage, and summoner there's better sets than adamantite for preboss hm
adamantite is only useful for melee
ranger gets frost, mage and summoner get forbidden
im gonna have to say no to both of those last ones
forbidden kind of is not amazing
spider, however, is pretty powerful
i see mage getting a lot of use out of adamantite
mana cost reduction and high max mana
reduced mana usage?
mana doesn't matter because mana regen potions are broken as fuck
i say make daedalus armour a rogue set
okay, i dont like that mostly because of titan heart
Wouldn't it compete with Titan armor then?
i think the more important thing to consider here, is what it would offer instead of the other options
ok just checked, titanium armour gives mage waaay more damage
huh?
basically adamantite gives you mana which is a problem that nobody has while titanium gives you more damage and more sustainability
as a mage mana reduction is confirmed pretty strong
Those seconds you don't attack are still dps lost, the less you need to recharge, the better
crit chance and damage increase are basically linear, you can just add them together to get an accurate estimate of their application
how did you add these, because you didnt say anything about this here
you just showed the damage bonuses, it looks like
wouldn't you add 24 instead of 12? like, its confusing me
24 for which one
oh shit adamantite helmet adds 12% crit also
ok so it's 39% for adamantite and 36% for titanium my bad
so it is better stats
and reduced mana usage, lowering amount of breaks
titanium is for sustain, adamantite is more for volume of fire and a bit more damage
generally, pretty equal id say?
ranger can use either, both have good damage boosts for him
titanium is more impactful, though
frost is better for ranger
to be fair, ranger doesnt need anything else
because hes fucking insane damage

still sucks either way
mage does more damage than ranger in calamity at almost every stage
well, besides meme riv like halibut
ranger is cringe anyways
ranger is bad yea
mage is made better by negating mana issues and just giving the class more power in accessories, basically
so id see it being better
and also just how the weapons work
generally ranger weapons in cal arent as good as the added mage weapons
mage is cool and not cringe basically
until chloro bullets ranger is always at a disadvantage because the other 3 fuckers all home
mage is cringe as fuck
basically summoner but you have to constantly keep resummoning your 1 time use minions
god damn
dont diss my homie like that
arguably, you have a point, but this is just because of how calamity handles the class
its more fun in vanilla from what ive played
cal makes mana even less of an issue
in vanilla it shoots a lot less homing projectiles and does a lot less damage
also you have to use mana flower
how is mage cringe???
and what the fuck with the summons
what mage weps can be even considered summons what the fuck
like yeah there's that one funny dungeon clam wep used in dance of light, crim cloud, and cloud but
uhh
thats kind of my point, more methods are added that arent mana flower
yeah cuz calamity added mana regen pots apparently
nah, not really what i meant
theres aureus cells which are just grindable mana regen+power
astral injection
mage spams homing shit for the most part
and less risky weapons, yeah
either that or screen nuke shit
reduces total mana spent bc you kill things faster
yes, ik about those, but i mean about the "also you have to use mana flower"
you don't
you never had
Only in prism and even then
or at least more efficiently
i also dont agree with that but like
its really good
in vanilla you have less sources of constant mana regen
so lobotomising yourself and going with chug method is efficient
you only really need that one pot tbh
also in vanilla shit has less hp in general so less thinking
losing up to 50% damage constantly still bad when waiting 3 seconds solves that man
if you're managing to go up to 50% damage lost from mana sickness you need to change something
be it weapon, armour, playstyle, or brain
waiting 3 seconds is the equivalent of missing like 4 or 5 crystal serpent shots, for example
even if each of those does 25% less damage it's still a net gain
and as long as you're not chugging the weak shit from the sketchy irishman at the pub, you'll regen plenty of mana from each chug so you don't constantly lose
that 50% isn't there for long
and when I needed to use the potions I was distracted by a lot of other things so I didn't notice any difference
Buff Crabulon post Moon Lord
- give mushroom biomes a use beyond Truffle
- more mushroom items, always a positive
- let's me hear sick ass Dokuro music for more than 10 seconds
mm, sounds pretty weak
There's been suggs to buff it post-Plantera and make it drop Shroomite Bars
and that's more thematically fitting
yes.
Agreed
better for post plant farming help yeah
let's me hear sick ass Dokuro music for more than 10 seconds
Buff Crabulon post Plantera
- plant together strong
- drops shroomite bars, implying they're in the game beyond looking it up
- more mushroom items, always a positive
- lets me hear that sick ass Dokuro music for more than 10 seconds
Can always just play the music from youtube or spotify or something.
why exactly are more mushroom items a positive
I like how they look. The deep blue is a nice aesthetic
Shroomite already has plenty of presence without Crabulon.

when buff for non existant spirit boss in post plant that drops spectre bars so us mages have an easier way to make an armor we don't use since brimstone mage one exists when
It crafts a fundamental ranger set.
that's subjective
that just sounds like beeg weapon bloat or something tbh, if the reasoning is because you like the aesthetic
More melee swords? I'm down
n
I never said it didn't have presence, I meant there's no implications of them existing in game, aside from Truffle existing, which in itself is odd to achieve and put of the way
You could say that about a lot of things.
I mean, there would also be no implication that a crabulon buff would exist
I would picture either a similar message to the dungeon buff would occur, or it would be similar to the Giant Clam buff
tbh I think it'd be cooler for Crabulon to be buffed post-golem but also drop Shroomite as an alternative way to farm it
i still dont like crab getting shroomite drops and a buff post golem
just, in general its a pretty bad precedent because boss refights are so boring
Ok but problem ian
Crabulon is specifically designed around low mobility
A lot of shit crab does becomes completely useless with even mid tier wings
who cares give him x10 the stats and let it be "jjaj funny farming method" and move on
or give him new attacks like a sane human
dunno man
Since either A: Projectiles are dependent on player position, which absolutely sucks to fight (see: Dragonfolly)
Or B: It’s based on crab’s position
Which as I said gets invalidated with wings
I mean, it was the same for funny clam mini-boss.
Yeah but calamitas is at least not totally immobile
how is clam not totally immobile
it literally does not move
No I didn't :p
Also with clam the environment is designed to restrict movement
Even with wings it won’t help that much
I mean
Shroomite is made easier to obtain in Calamity already.
You get a free flipper n gills pot from DS
Yeah but that’s before you fight the first time
If anything suggest Crabulon drop more seeds to encourage farming on the surface early.
accidently pressed the + button, somehow also pressed enter as well
That's exactly what I meant
I swear to god we are done with this piercing discussion
i completely changed my mind just give scoog more defense or something
he's the one made of room temperature butter, no need for sweeping changes
Okay but why Calamity
was aboutta say that lol
seems like a more of a side mod that someone can make in their free time more then something calamity benefits from
also, isnt it supposed to be a bit harder to switch mid battle, because of the fact its kindof strong if you know how to do it fast?
@ashen warren see the above
ok
I'm way late on this but I really like the idea of brimstone crag getting it's own background. It's a really cool biome and could definitely use more fleshing out beyond just the brimstone elemental fight.
i feel like, the chests on the brimstone crag biome should have better loot, the loot they have right now is for pre-hardmode, but the enemies that spawn there are hardmode tier, usually killing the player in one hit, not only that but, you can only break the blocks to reach the chests(unless you are lucky and got a chest that don't need to break blocks) in the brimstone crag with drax/pickaxe axe or onyx excavator
i think i should've posted this on suggestions-posting maybe i guess
i mean, you can craft a suggestion i think
doesnt seem like something bad
read the doc first tho
ok so i only need a reason for it to be a "good suggestion" i guess
you don't need pickaxe axe or drax to mine brimstone slag
you at least need titanium/adamantite pickaxe
eah
if you're having lag while using it for astrum deus then use star of destruction which is equally as good
Asking Malachite to not lag is like asking the universe to not exist
NICE
Malachite, please don't lag
there you go the universe imploded
...fuck, you promised me that the Universe would destroy itself
it didn't happen yet

pretty sure there was a sugg about deus splitting into orange and blue worms but idk if that got approved
Phantasmal ruin, please don't lag on dog
pretty sure it's also a don't
since it mentions changing vanilla wordlgen
changing vanilla worldgen isn't a don't
hardcoded*
After all, golem arena generation was changed (not in a sugg, but it was changed)
It’s mainly to prevent impossible suggestions from being suggested
yeah but how the shit did it even scape from the mods eye
noidea lol
I thought it was ok
and it doesn't strictly break anything
so I didn't ping anyone
and Ben didn't object, as he usually does if the sugg is impossible to do

it mentions the cracked bricks, but only in passing, and it doesn't affect the main point of the sugg
so I reckon it's fine
fixing dungeon generation isnt the calamity devs' job
generation itself indeed isnt, yeah
that's fair
someone suggested an arena once, which makes sense
since calamity requires arenas kinda
byeah this one isnt rly
yeah
but tbh
it either wont pass at all
or just get rejected
dont make a fuss bout that lol
let it stay
is my astrum deus suggestion good
being able to tell the difference between the 2 worms is a live saver imo
it was suggested a while before iirc
what
ye

i agree that making them diffrent is great tho
suggestion itself is fine tho yeah
it wasn't
and even then the things he wants fixed are not really a problem for almost nobody
those small rooms are small enough you now they are dead ends before entering, and chests on spikes uh
is that really a problem
oh it wasnt?
I would've remembered that
i was sure a similiar concept was thrown around, damn
yes i like astrum deus having their lights colored differently on phase 2 proceed good sugg
there were a bunch of suggs for these worms
henceforth.
but no recolor sugg
Not when 1 and a third of bosses need Dungeon
generation doesnt matter
this sugg is about the generation itself feed
unlike that one suggestion about adding an arena
i mean, fair
and you can see how the vanilla devs handled temple gen
but auric armor is prolly something everyplayer will get
since its prty much recommended
as of now, ofc
since new update stuff might change this
also, polterghast doesn't strictly need dungeon
yeah true
I should probably specify that one yes
and even then, you can make a dungeon arena by using unsafe walls, etc.
you have ways to circumvent things
we all know they suggested it because the are lazy and cant do the work themselves
precisely
let's not make things too streamlined
yeah
Polterghast doesn’t strictly need dungeon, but it’s not like you can expect the average player to know that since it’s only summonable in the dungeon.
iirc
and the enemies that spawn it naturally come from the dungeon
doesnt it mention it? also the fact youd kill enough phantospirits to triger him can teach the average player imo (trigger before you can craft the summon, that is)
And it’s heavily related to the dungeon
Yes
yeah thats fair then
i remember i made sure my whole arena was dungeon for my first time playing lol
That being that polterghast doesn’t need the dungeon despite his theming leaving incredibly heavily into it, and it only changing like last update with no other major changes to lore/style/anything.
till i learnt it only needs to be spawned in the dungeon
Aren’t we trying to
i mean thats fair, i do know some people would rather not spoil themselves too much
I'm referring to this point
Yes I’m aware
But you still have enrages on summon items bc it’s pretty crucial information
The fact that everything about Polter relates to dungeon, including you only being able to summon him in the dungeon but then you can just fight him wherever underground and he doesn’t care kinda doesn’t make sense
Like I get it’s so you don’t have to build a dungeon arena but you’re gonna do it for ceaseless void
One of the problems with Terraria (and to extension, most of its mods)

Terraria is less so to be honest, like it’s still somewhat prevalent but it has it’s guiding points.
Like, the Servants of the Devourer tho? Good fucking luck
Also why I suggested giving a way to show organic / inorganic shit ingame
~~just make it a help thing in the cyborg, he tells you each npc that is organic, and then ones that are inorganic, one by one
~~

doset hitting an organic thing produces more of a fleshy sound
while inorganic produces more of a metalic sound?
It's rather messy, just look at the uh
Hit sounds page
Also there are people who don't or can't play with audio
^
Indeed.
Tax payer should have the name Gehrman added to his potential name list
what?
tax collector, i assume
i like this sugg
can't really suggest adding more shadowspec weps
that's up to the devs to decide what class their dev weapon should be
also, you're getting 2 extra weps to use for scal since all of yharon's drops can be used for her next update @rancid saddle
@rain basalt you need to give a reason to why you want it to inherit the effect
it will be reworked next update anyway
aside from the obvious byeah
one of the devs just really pissed off by how annoying the balance between those two acc so they will rework it
formatting is wrong, separate the main sugg and description into separate lines with shift + enter @rain basalt
The Aegis suggs aren't needed tbh
omw pinging Ben to make his life harder


Actually ye
and explained why the dash in terraria sucks
so like
this whole suggestion is basically
yeah
the dash is a terraria cant count and regen has been already moved iirc
i mean, asking ben directly for the answer is better tho
@zenith hazel not sure what to do with the sugg, since Ben basically confirmed the change (somewhat)

good thing i remembered that 
that means I can shoot it down

@rain basalt read above
nein
???
true or not, this suggestion cant be valid
uhh yeah "can we have the typhoon clone back"
i was expecting for him to repost the suggestion about the shields for some reason
instead of making the cool pog reworked weapon have better stats
byeah, this suggestion needs a reasoning
also the buff is already a thing kinda
that's like a hard no
"its bad" isnt a reason lol









