#suggestions-discussion
1 messages · Page 1082 of 1
The first 2 sentences should be relatively irrelevant with 1.5 changes iirc
?
Ozz did mention about considering making stealth based off velocity instead of standing still for its bonus
But that was ages ago iirc
Also each stealth point already gives miniscule movespeed and might be removed with the new movespeed changes

for using yharon as an example, isnt flight time and movement more important than
movement speed?
@velvet locust or you do stealth strikes for that amount of time (very strong stealth strikes would be nerfed) like how the crit meter works in overhaul
God no
Fuck overhaul's """crit""" system
It's probably the weirdest resource based mechanic I've ever seen
if u think about it it's just slightly stronger rage with any weapon not just true melee
what im saying is that buff stealth so that it is more useful for run and gun bosses
Also stealth is balanced around only not attacking, not standing still
^
Standing still regen is intended as a bonus if you managed to take advantage of the situation
So to summarize
- The part about Mycoroot should be fixed with change 256 for 1.5
- Stealth is balanced around not attacking while moving around
- Stealth already gives movement speed bonus, per stealth point
@velvet locust
yes?
Always bring up the idea of a sugg here first
That's a good idea if you don't know what you're doing yes
plus deleting it is always an option

The only time, as of late, that I tried pitching a sugg here first is with giving true melee NPC contact dmg reduction means
you are a major nerd
i pitch a sugg here when i feel insecure


Though
As I said earlier
Ozz had the consideration of reworking standing still regen boost a while back
Not sure how that idea goes now
#suggestions-discussion message
If you want an entire thread talking about that, here
Quite an interesting topic, and I wonder if I can pitch it onto sugma now



Dude if the uh
Dashes from plagued fuel pack and blunder booster
Can be tweaked to do that
That's be a massive hilarity

feedzuh making heavy use of nitro as always

atleast feedzuh isnt using animated weeb pfp
not yet at least

No, I probably will get something decent for animated stuff
But until then, it'll be my cats

unfortunately, those animations are harder to find than blindly search for all biome shrines in a large world
rip
~~you, I just made a single off hand comment
~~

you cant make this to emote

@velvet locust you should prolly remove your sugg considering change 256 is a thing
I already mentioned things wrong with the sugg iirc
- The part about Mycoroot should be fixed with change 256 for 1.5
- Stealth is balanced around not attacking while moving around
- Stealth already gives movement speed bonus, per stealth point

youre hurting feedza
This includes both wurm's sugg and Feedza's sugg
@zenith hazel what do you think about what Philo said? I can easily draft my sugg for post 1.5 at least
if I can remember
!remindme moment
(Ye, Brav is obv more experienced than I am
)
I don’t feel like this should be a no no topic just because stealth is being reworked to scale better
too bad we have no set date
I’m trying to come up with a better response here but I might need a sec
Hence why I'm asking Brav yes
the more stealth suggestion there is, the more delayed the stealth update will be
He knows dev environment better than any of us

the more times feedzuh talks about stealth, we stray further from the update


Letting it stay up is like asking for potion durations to be extended when it’s already in the changelogs.
It’s unnecessary

that’s not a fair comparison I feel
its not, but we get the point
It’s called exaggeration. Gets the point across

the exaggeration makes it inaccurate
Thus why I’m arguing on those terms
Tell me what your general point is

Considering stealth is already having a major rework next update, why not just wait until then.
Don't steer up a fight here pls

major rework is shown in change logs that’s for sure

can you stop spamming emotes please
quite rich coming from me ig
Can you not Deusity
yes mam
byech
I’m thinking the justification here is quite broad
mainly , I suppose
The issue is not the existence of something in changelogs but rather the fact that more is possibly planned
a lot more, even
What?
Again, that's why I pinged Brav in the first place
Meaning the basis of the suggestion is uncertain at best
To make sure that stealth topic isn't off the limits
yeah that’s not up in the air feedz
ur a square
You’re not contributing, please leave.
yes ma'm
There could easily be a way to distill what the suggestion is asking into a broader statement that won’t be upended by uncertain mechanical changes
now we wait for brav's response im guessing
the main point is that saying something is off limits because somethings in changelogs is not contributing
The basis of the suggestion is that “stealth is not in the best shape right now” and specifically referring to stealth being bad on higher use time weapons. A problem that 256 directly addresses
Not really?
if nothing we can ping ben I spose lole
this suggestion pertains to stealth gen
I’m assuming we’re talking about feedz
For the other, well that’s accurate I suppose
alright, my mistake then
agreeably that’s more of a no no area
partially, discussion veered towards feedz suggestion being unfit as well due to the same change listed
which is harder for me to agree with
Yes it’s arguably similar, but different but le Brav has arrived
@cobalt pewter I agree
Cool
the same goes for balancing suggs
those are off limits for the time being because chances are we'll cover those during 1.5
cool
the devs have spoken I guess
Alrighty
@hollow shell thoughts on pinning something like "balancing suggs are discouraged until 1.5 is released"?
dyou mind exclaiming wurm doggo’s sugg then brav
general balance suggestions being no no’s is really iffy for me
Or putting that in the doc
but I mean...
w/e works honestly
Considering how massive this update is gonna be, I think it’s reasonable
considering how long this update will take, sounds like a long block of ideas
I would say suggestions needs another channel breakup, but that may get out of hand extremely quickly
GOD NO
Plus I don’t have access to things like tester channels or other stuff like patron channels
I’m sure they have plenty of venues to transfer info
Specially tester stuff
no
~~that implies suggestors have good ideas
~~
I think it’s more important for devs to be focused on their own testing and balancing then community balancing ideas
for rn
But either way
I am against another split

my thought would have been that it be separated from suggestions entirely as a sort of balance discussion chat
but again
testers and patrons have this covered likely
it is, it’s called pinging testers
Although I have no direct confirmation
I mean
That’s kind of my point
Are there not tester channels/servers?
P sure there are
they can ferry their info through that if the secrecy thing is to be continued
There are in dev
as in, secret changes that are saved for surprises in the next update
yeah, as I thought
I wouldn’t mind a pin of testers to ping for balancing tests tbh (maybe? @hollow shell )
good luck
via a different channel to ask and discuss balance
part of it is that I really don’t know if a server going on 90k members can deal with this amount of channels
it’s pretty small all things considered
you think it needs more?? Or less?
more
more channels to diffuse discussion
Not like, offtopic 2 or something dumb like that
Never again
~~good luck trying to get rid of off topic in #suggestions-discussion ~~
that’s just because some of the regulars here are too good at segues
offtopic happens in here mostly because that’s just how the types of frequents here like to talk about wider reaching concepts
Sometimes it’s a big stretch and it goes off the rails
not as much a blame thing, though, moreso just the nature of how some people discuss suggestions here
Hardly
I don’t really know is the issue
would a balance discussion channel be a worthwhile thing to make?
or should we leave these channels to the testers?
Tbh it sounds like a shit show in the making, being in the public
Would depend on how it’s moderated
And I fear that a balancing channel might devolve to "pls buff I like op shit'
I guess my main question is, if balance discussion isn’t really worthwhile in suggestions, where would it be really talked about?
cal talk and update talk?
cal talk is usually crowded iirc
Draedon update less so
But balance besides what has been posted in logs might come off as offtopic
If you’re referring to right now, I wouldn’t know for sure
If you’re curious, you could ask Brav or Rover
Where balance discussion could go
since brav seems hesitant about discussing balance in suggs
@river glen #suggestions-voting message not even a day
The proposed solution is much more elegant than a toggle
Ye, we have disallowed suggs similar to those that have recently gone to voting
Oh my god
I was confused
I clicked on the link bajilion times
I thought it's Discord being shitty with linking again
Turns out the sugg is on the top of the screen, cut in half everytime I clicked


pisscord 
god damn it
should i delete it
Probably
Considering something like this was literally suggested not a day ago prolly
But it's not explicitly rule-breaking
ik
What about making all vanilla true melee weapons larger
since they suffer the issue
of low dps
and low range
as a true melee wepaon this makes this awfully shit
well
Make every true melee weapon like Murasama 
i mean you can ping literally anyone with the beta tester role
Yeah that'd require quite a lot of case-by-case approaches
i don't think a whole list is really necessary
Which might take time
figured, should i still post it
orr to much work
That requires knowing said people. You can’t ping by role
i mean
if you're really struggling to find people, 5 out of 7 mods online right now are beta testers
If the person has at least funne blue role, chances are they're also testers
exactly
If you're undecisive, just ping Chetto 
Fair enough
Default tester person

mhm
imo this is exactly what it would devolve into
there's enough of that in other channels already
if you want something looked at, you can easily just ping a tester in like #calamity-mod-talk or something
Or here even
or here, kind of
@rancid saddle Can you give kill times with the reaper and comparable weapons?

i
Also

isn't this literally what we were just talking about
Buff sugg
funny story
reaper was practically the best weapon to use against OD in the cool dudes multiplayer pt
funny homing goes brrrr
anyway balancing suggestions are discouraged, and they didn't provide kill times etc.
Time Bolt devastates the boss when tired out tho like jeez
reaper is very good for OD anyways, yeah
Reaper is great
Regarding both my pings:
Yes a pin listing testers that are available for suggestions would be a good idea
And yes a temporary pin for holding off on balance suggestions until 1.5 would probably also be a good thing (probably not a blanket disallowance though, cuz iirc we're only dedicated to rebalancing post-ML and Stealth and some other stuff, so the pin could be specific as to what's already getting worked on)
btw, The Reaper is a rare variant of the valediction
Wait, I thought everything will be rebalanced
we know
mhm
but we've already said that you should hold off on balancing suggestions until 1.5
even if that wasn't the case, you need to provide numbers
just saying "buff this thing because it's weaker than pre-ml gear" doesn't mean much
doesn’t it also delete DoG
imma go run the numbers
Bringing killtimes compared to other items, how easy it is to use etc would be useful
Yeah
Boss kill times are the best info you can do for comparison
no longer need to iirc due to recent changes to the don'ts doc
no reaper does much worse then valediction
compare Reaper's kill time to Valediction and other post-Polter tier weapons
against OD or DoG
Old Duke
Whats OD
Also I was mainly referring to Beesical but if you wanna try too that'd be nice
Old Duke
oh I've never fought him until like pre yharon lmao
im testing anyway
understandable tbh
two sources is better than 1
The Reaper is better on DoG on spam iirc, but Valediction is better for stealth
but from my experience, valediction did way better. But I do have to admit reaper has nice homing for events
Don't know if that's changing with 1.5
Ritto did a video on it without stealth
Stealth strike produces typhoons at full damage when hitting body segments
Even though the actual weapon doesn't deal much iirc
what accessories are you supposed to use
I mean class setups exist on the wiki and they're not that hard to find regardless..?
I use tracers, hote, The Community, Ambrosial, The absorber, Vampiric talisman and Statis ninja belt
well im using godmode to test to lessen the pain tbh
(make sure you're still trying to dodge and stuff, for more accurate gameplay results)
Indeed
Try 4 defensive accs with warding and 3 offensive / class accs with Menacing
For accs
You're not supposed to go glass for beta testing from what I gathered by talking with other testers
yeah ok
Testing isn't for nohitters ye

Jump King
my tests have concluded
Reaper averaged 4k dps phase 1 and 5k phase 2
Valediction averaged 11k both times
yeah ik
valediction still killed nearly twice as fast
Reaper isn't quite as bad as beesical says but it still does underperform
mmm
It should be noticeably better than Valediction, considering it's supposed to be a buffed version of it
Improved variant, rather
I think the main issue is its piercing
Honestly should The Reaper be buffed or should Valediction be nerfed?
in terms of balance changing I don't really like to simply alter a weapon's damage but that may be necessary here too
Reaper should be buffed
(Actually not sure why we're bothering considering the big 1.5 PostML power flattening)
(Reaper and Vale are going to be rebalanced)
kekw
not excited for that, will make most calamity endgame weapons useless bc hehe lifesteal funny uwu
???
?????????????????????
is the flattening gonna make exoweapons do like 20k dps?
Perhaps
But bosses are also getting the flattening
So boss diffoculty should stay the same,or at least similar
so all in all nothing will change mostly
everything that is post-ML is going to be on the flattening.
It's more on the numbers yes
Experience should still mostly be the same if not more balanced
mostly you will not notice, at all, perphaps it would be the same expierence as you play before 1.5 update.
yeah
Everything is getting flattened, yes. Both the weapons and the bosses.
Bosses will take the exact same amount of time to kill and be the exact same level of challenging
It's just that there won't be such a large power discrepancy between bosses in Post-ML now
Vehemence is indeed staying as super one-hit fucker even with the unrelated SCal drops rework. That's its identity.
no

Lunic eye no longer op poger#
nerfed to death
Starting to feel like the "I was inconvenienced plz fix" suggs are starting to get a little excessive
Like, it's too much work to grind for Gel?
The most universally common drop from the most universally common enemy type in the entire game?
That is a surprisingly good point
i think the infinite gel part comes from the fact every main plain ammo type (bullets and arrows, atleast) have infinite versions
but yeah, i mean
endgame flamethrowers litterly have like
90% chance to not consume anything]
ontop of the 20% buff potion which im prty sure applies
not sure hoe the percentages calculate but like
you sureley have over 100% at that point, accesories buffs and stuff
yeah at that point it's pretty much infinite and gel's something you're likely gonna have in mass amounts the entire game really soo 
Time to consult redcode
go philo
I'm having dinner rn 
you said it in the present tense, so you are obligated to do it now
no dinner for you
fuck
This one sugg I was thinking of putting in for April Fools that was basically a 5+ page essay on why they should remove non-boss enemies from the game entirely feels less and less out-of-place every day
well, to set the chance to consume ammo you need to override this function
/// Whether or not ammo will be consumed upon usage. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. By default returns true.
/// If false is returned, the OnConsumeAmmo hook is never called.
public virtual bool ConsumeAmmo(Player player)
{
return true;
}
``` as explained in the summary, the function is called for the weapon and then for the ammo, so the chances are multiplicative, not additive @eternal escarp
hm
so wait
that just means both work at the same time?
so if both send true, no ammo is consumed
right?
or false, that is
if either send false, it's not consumed
or if at least one of the GlobalItem.ConsumeAmmo hooks returns a false it's not consumed
so yeah technically there is still a chance
unless one of these always returns a false
which is only if its 100% not to consume, ill guess
100% not to consume is if it always returns a false
ah
interesting
well, in any case, it doesnt really matter for the subject from before ig
gel is still so common
it doesnt even matter

Alright
M
I’m just going to miss the old slime god lore
if you aren't specific, it's not a nono
but some say that currently there are enough
post-ML is vast enough to allow it I think
Honestly, I feel as if sentry summoner is unexplored post moonlord just to save people's mental health
petition for one of the sentries to be 5xx dartling
Honestly yeah, there should be more sentry summoner content
I feel like calamity could do so much work and it could be a fun new subclass; like how calamity did true melee
Maybe have an accesory that can convert regular minion slots to sentries
Dungeon Defenders 2 is a tower defense game
which is why my joke was also about a tower defense game
Hmm, the problem is should sentry summoner be tanky or not?
And Glaive
And Kylie
And a dartling sentry would solve the problem that summoner is literally just "dodge"
yes
!wiki glaive
I've done sentry provi before, its fun actually
That said, the sugg is more about bosses like DoG and Yharon
Last sentry is DOG tier
i mean, expanding a sub class isnt really supposed to happen afaik
but idk if the suggestion is actually fine or not lol
true melee is more of a gimmick
since most melee weapons of most sub classes have it
not all gimmicks are bad lol
sub class is a weapon type
true melee exists in various melee weapons afaik
True melee weapons are just melee weapons that don't fire projectiles
sentry weapons are summon weapons that don't move
1.4 flails are true melee so yeah
And, yoyo's are not true melee and they don't fire proyectiles
But what's the discussion about here?
yoyos are true melee lmao
Yeah that's fine and pog i won't use them
i would if they were good
Carrion, Endo hydra and any magic sentry I find
endo hydra aint a sentry
guidelight of oblivion is also a decent sentry for Scal
but good luck if you doing that as it will take ages
also dont get hit
Sentry summoner doesn’t exist because vanilla said “what if we gave sentries multiple copies”
Too bad devs won't rebalance ooa stuff
@ashen warren sentries aren't meant to be played with alone. You should drop any mention of a "sentry playthrough" especially since something like that ties directly into one of the things you're not supposed to do
https://gyazo.com/2e24488f8f6e30a95ed9139a8057a6a4
hmm
Then people would just mix and match sentries
"at certain points of the game" is kinda unclear
does the entirety of Post-ML fall under that?
does the entire game fall under that?
@hollow shell
I'm saying in the context of slots boosting a single sentry, rather than adding another sentry
"sentry playthrough" still indicates that they're specifically choosing not to use normal summons
which ties into the last sentence
ah, that's fair
im pretty much leaving the server anyway, and thats more just an opinion of the mod
I can't comprehend this
no one reads that stupid document i hate to break it to you
its way longer
in fact
it's a large-scale rework from what it seems, ye
cool sugg but I don't get what's being asked
Can confirm that this isn't true 
we know, but it's still not allowed to break it
sprites are completely separate from the balancing/testing side of things what?
also bruh instance bruh instance bruh instance imagine not reading the don'ts doc then even calling it stupid
the sacred texts
"simplify the 'dont' document
no one reads the whole thing honestly"
tried posting that but its on cooldown
ive read it once
ah yes
and that's a problem because...
"delete the rules because they're long"
it is simple

you are being lazy
don't doc is not even long
its not necessarily a proble, but im pointing out no one reads the whole thing
and you can always f3 search
That's a lie
Speak for yourself on that
im not saying delete it either, just suggesting it gets simplified
Everyone that suggs does.
I mean multiple people here are saying they're reading the whole thing
im confident saying most people dont read the whole thing
sucks
you can't simplify something which is already simple enough
I read the whole thing
It was like a 5 minute read as most of the stuff is just common sense so sorry you're lazy i guess? 
because apparently that's not the case from the people we've got here
i do not even sugg and still read the thing lol
server just hit 90k people, right?
people do read through it when we point it out
do 90k people suggest stuff
lets say that like 20% of them are actually active enough to post suggestions
and btw of these 90K members only like 200 ever speak
yeah OK but only less than 1% suggest stuff
most of them speak in #general-talk

Most of them don't even suggest stuff***
This sugg sounds like
A) large scale rework, which is a don’t
B) trying to remove the fact that calamity stuff is much more powerful, which is just...not going to happen without immense work
dont want a large scale rework
yeah technically no one reads the sugg don'ts doc if you count all the people that don't talk at all and don't suggest shit
haha funyn suggestion bad and i should feel bad
well, you're proposing one
^^^^
nah, im proposing future installations go in a different direction
still a pretty big change which is a don't 
we're gonna rebalance practically every weapon in the mod next update anyway
yknow I've said this before but
If you're actively trying to ignore the don'ts doc after being told to read it, then you're just kinda cringe bro ngl...,.,.,.,
you guys don't have to be a bunch of asses to anyone who makes an invalid sugg
comments like that ^
calamity is hella buggy i would greatly like to see the mod get that sort of stuff fixed and not "changed arc of whatever from firing 874328972413987 projectiles and instead summoning 35671258 minions"
then provide examples
im not that offended but thank you @foggy plover
balance changes aren't really preventing bug fixes from being made
no mod is perfect
thats not necessarily true or false
there's bound to be bugs
the balancing not hurting bug fixes i meant
if there's a major bug the programmers will try to fix it
time spent doing one thing can detract from doing another, but i get shit needs to be balanced
then provide specific examples of unbalanced stuff
even though it doesn't matter much considering our plans, it's still feedback
How is anything taking away from bug fixing or content updates? Like they happen together at the same patch and like wh
the coders just edit the damage/speed/idk values of the weapons based on the data collected by the testers
This suggestion is very heavily subjective tbh. Which isn’t neccessarily a bad thing, but when it’s revolving around the balance philosophy of the mod as a whole, you wanna be more objective.
There are a lot of hotfixes even
Yeah but there's also like what 20 developers? Usually in dev groups one person just focuses on one thing anyways 
if thing A is litterally just "change" damage=40" to "damage=60"" i think it's not that big of a deal
it's balancing doe
can't have funny weapons shredding bosses because of specific quirks
every time i do a calamity run, i check the wiki to build shit. and every update, half of the build is incompatible because its all changed
i like doing new builds
Oh forced
some weps get nerfed/buffed between updates
i dont like having a build be wrong because calamity decided so
I don't really see any forced new builds in that case
stat changes i cant really argue with
don't update then I guess
the wiki doesn't dictate whether your build is bad
if you don't want changes
i mean my singular DoG setup hasn't changed since I started playing so i don't really know what you're trying to say here
Time to share class setups foreword for the 100th time 
I mean, that's what happens when a mod is unfinished 
also, people work very hard on the class setups page
As for bosses, certain weapons just do less damage against them because the type of weapon vs the type of boss happens to be too effective. Why not just balance the weapon accordingly, and not arbitrarily say "only does x% damage against y" as a blanket fix?
What you want is a blanket fix. Fixing it’s effectiveness against a specific boss prevents it from being useless against other enemies/bosses.
i actively avoid that page lol
tbh you should
then what do you mean by "every update, half of the build is incompatible because its all changed"?

do be clear, although clearly i wasnt before, i am not advocating for previous things to be changed. I'm advocating for future implementations to be better designed in the first place and not be shat out
...cool, thank you for your opinion.
still drawing a blank as to what you're trying to specify
You're complaining about the mod not being well-balanced but you are also complaining that we're making too many balancing changes?
as in, better designed/shat out in what way exactly?
and your lack of ability to actually receive feedback
if a weapon is excessively good or excessively bad, it needs to be reworked. But reworking in such bulk quantities servers very little
yes lol
Seems like neil wants weapons to be well balanced from the get go
So you're saying each major update should be bland in terms of balance?
nah thats impossible
reworking is practically a last resort
when it comes to balancing, that is
if it's not really unique then yeah it could use a rework
balanced from the get go isnt possible, but better design from the get go is
better design in what manner?
lets say calamity adds somethign after scal (just bear with me)
Cool, that’s your opinion. Doesn’t mean the devs support changing their design philosophy for one person.
uh
You can try pinpoint which of these need "better design", first off
the new boss is another worm ai right, and they add new weapons or ore or whatever. One of these weapons fires a metric fuckton of projectiles and the like
What???

so instead of just adding a footnote of "this boss takes 50% less damage from this weapon" just dont make the weapon so blantantly overpowered against it
He's proposing a hypothetical
are you talking about resists?
Yeah this is already what calamity does though..?
that's what we're trying to avoid for next update
Also you know those specific resistances are rare and are only done in cases where the weapon cannot be balanced for more than one situation
good then
Provi had this exact problem and last I remember they fixed that with Elemental Axe i think so what are you trying to say here?
thats what im suggesting lol @zenith hazel
^^^^^
Specific resistances are quite a bit in case of Deus, at least from when I done Deus doc
then that should be the main point of your suggestion
It’s worms
byeah you can make an anti-resist suggestion
balancing suggs are still a no until 1.5
paragraphs like this are vague
but there will be cases where resists can be inevitable
Making a suggestion that says "Do all balancing better", when you're mostly concerned with resists, is not ideal
as for specific item changes, iirc vampiric talisman was one?
as more weapons are implemented, the higher the odds of a broken weapon slipping under our nose
Worms inevitably need resist checks, so they don’t die to anything with the ability to pierce
it used to be "gives x% of hp back when crit" and now its "1 hp per crit"
not a bad balance change
but enough of a change that imo its a whole ass different accessory
im going off of memory here keep in mind
maybe its the opposite of what I said, at one point it was something then it changed lol
It's still a % yes
if you don’t like playing a incomplete mod that’s still growing and developing with content, go play thorium.
heh
Your dmg is just low or you're using spam
Because things are going to change because that’s how it goes for a mod in development
I'm pretty sure Thorium is in the exact same spot as Cal, doing major changes soon
Particularly to some of its classes I recall
yeah
im not complaining about it being good or bad, im complaining about the change being a rework and not as mucha balance
soon as in when tml 1.4 comes out

(don't mix it with Calamity)
god no
(don't mix any content mods)

Reworks are a part of calamity, along with balancing, because it’s still actively adding content and can’t meticulously check every single thing in every single update.
right, but it maybe should get more breathing room?
its a shite suggestion so whatever
mmmmm I think you gotta get a better idea of what exactly it is you're trying to suggest
You're basically complaining that balancing exists
^
im not against the concept of balancing but im obviously fucking up the wording
You’re saying a lot without having a central point right now.
You can try to rewrite the suggestion if you want, or at least portions of it
dont care enough tbh
Alright
i just finished death mode and im done with calamity as a whole
these are more parting thoughts i guess
Okie
I can delete the sugg then
yeah go ahead
oh one more thing, and ill fuck off
god damn yall are pretentious as fuck
not everyone and im being a cunt too
but holy hell
ok?


Alright
i'd imagine that, even if it was fixed, nobody would actually vote it anyways
however moving on ig
my suggestion is gonna be alone for almost 12 hours in voting pog
(dunamis's sugg is almost valid)
Almost?
Except for where it breaks the subclass don’t 
uh yeah Rover
(but then he whipped out the "sentry playthrough" card)
what the heck is wurm doggo stealth sugg
I asked you a question above
Ah sorry, didn't notice the ping
I already pointed out things wrong with it
Lemme just
The Don't is worded in that way to prevent suggestions that are like the example
i.e. adding a subclass weapon for a specific purpose, like killing a boss
- The part about Mycoroot should be fixed with change 256 for 1.5
- Stealth is balanced around not attacking while moving around
- Stealth already gives movement speed bonus, per stealth point
I am unsure if the entirety of Post-ML falls under "certain point in the game" however I don't think it matters much, because the heart of the suggestion is that subclass playthroughs are not a valid reason for suggs
Now, the sugg as you have it is valid, I think
A bit on the bare side but it gets the point across
alright
@radiant meadow What do you think
I guess it's okay.
Post-ML does only have 3 sentry weapons, so the core of his sugg is indeed justified
Doesn’t pre-hm have like 3 if you only count the OOA ones as one?
(What're the other two?)
Nah I mean
There's Caustic Croaker, the OOA ones, and what else
Arguably it has less than post ml, because you also have the two from ml (that get immediately replaced by energy staff for some reason)
Cursed is sayin that the OOA sentries should be considered "one sentry"
which is, odd
but, he can say what he feels like 
I mean like for progression sake
You don’t replace your explosive trap with a fireball trap 
Buff em and move energy staff to post provi
So there’s 3 pre-hm if you wanna count caustic croaker, ballista, and flame rod
And 5 post-ml

Then why is post ml a problem?
I mean you can get guidelight of oblivion then
sentry summoner isn’t meant to be viable
It’s a subclass for a reason
fabsol likes true melee is the major difference
Moving Energy Staff to post-Providence is a good move
either making it drop from her or making it drop from Immos after she's defeated
Yeah of course
True melee is different from your typical subclass tbh
That way it the ML sentries aren’t just outclassed immediately
Because fabsol likes it 
True melee is the true subclass
It's been here since 1.0
It's the oldest subclass
It's also literally a part of every non-subclass melee weapon
Asianman back at it again with the profaned guardian sugg
If you wanna change your suggestion to moving energy staff you can @ashen warren
That’s not going to happen. It’s a don’t.
Subclass support is specifically a don’t.
true melee is weird and awkward
You can get away with a true melee support suggestion because fabsol and the devs have been pushing for it to be viable so hard, because it should just be what melee is. There has been no efforts for sentry summoner’s viability as a subclass, so it falls under the don’t.
@hollow shell The suggestion has been stated to be specifically about sentry subclass viability.
unexplored in what way?
It's a specific weapon type that gets shafted
despite the fact that vanilla has a bunch a stuff dedicated to it
A suggestion to add more stuff of a certain subclass as fine as long as its not facilitating any sort of personal challenge i.e. to only use that weapon type
Cuz it's a matter of
variety
Alright then, what Rover says goes
I feel like the heavenly gale is a bit underpowered. My Ultima is doing near enough the same DPS. Very underwhelming
Heavenly gale is rng
you test the dps on scal?
Yes. Photoviscerator is like a billion times more powerful
Literally puts the heavenly gale to shame...
Isnt it getting killed next update
yeah photo getting killed

Is anything planned for the gale?
as far as i know, dont think so
🙁
It's likely gonna be part of the large scale rework so 
stat wise probably will be addressed on major rebalance yes
Cool, I'll be looking forward to whenever that may be
hmm
it may be very biased, but i think VK need a nerf
it does way to much
and self-heal is still good
even tho its nerfed
Haven't used em in a long time
You could nake a sugg about it. Some data would help, if possible
ex. How much health you can heal in X amount of time
Comparing VK to Corpus Avertor is gud imo
Since both do essentially the same thing
For context, red orbs spawned by Corpus Avertor only deal two fifth of the weapon damage, and the player is healed by 5% of red orb dmg, so each orb would actually heal the player for 2% of listed damage
Meanwhile each Vampire Knives projectile will heal for 7.5% of weapon damage
You need to have enemies run into red orbs from Corpus Avertor, as they're left by the main projectile, and the main projectile itself gives no lifesteal
Meanwhile Vampire Knives is heavily spammable and controllable, since if you missed you can throw another set of knives immediately
Personally think Corpus Avertor is a slight bit more balanced in terms of lifesteal accessibility, but that's just me
You can only really get reliable healing from corpus if you'd fight provi iirc, since beeg hitbox
I'm not only laptop atm, so I can't give reliable lifesteal per second or smth
...did they nerf VK in cal?
I probably shoulda checked
Okay nope, no specific nerfs for the weapon

None
I mean I guess if you consider the tightened lifesteal restrictions in Rev+ but still
Vampire Knives are still stupid good support
Yes
especially with a damage buff which means more healing anyway
So base dmg is 38 in cal eh
Considering it shoots like 3-5 knives

God shotgun healing
7.5%-damage-dealt shotgun healing
on average you'll get 2 health per knife that hits
(the reason it's 2 is because Vamp Knives healing is always rounded down)
Without any boosts you'd get 2 healing per knife yes
with any damage boost worth its salt that increases to at least 3
(it's literally 2 damage points off from that increase)
in the end though idk. maybe Rev+'s stricter lifesteal rules make it balanced somehow
I haven't really done extensive lifesteal testing myself, and even if I did it was certainly not recently enough for it to be relevant
Valediction RIV
^
Reaver?
.
Has anyone ever inquired as to why the Earth Elemental is not part of the Heart of the Elements/does not have his own summon drop
Cuz it is a male
There have been a few suggs to include him
I thought it wouldnt be an uncommon ask
But soon when Devs will think about switching his gender
https://discordapp.com/channels/225030931008847874/263382359397761025/782911678039195669 this is just for a summon and it's approved
Just make the earth elemental a buff chick
Problem solved
Making EElemental boss and then he will drop himself
why does he have to be a buff baby chicken of all things
Oh please, and none of the other elementals are?
you already have a perfect harem do you want more???
Mech alts arent even alts
inb4 your whole screen is taken up by elementals
Ye
It's the only way

EElemental is kinda big
Just turn off visibility
Wait
the Earth Elemental is a Horse btw
I've just realised that HotE is used for only Rare Sand Elemental and stat boost

Like others aint do anything but shine like anime waifu
No
Brimmy is ok
Cloud one
Ram
At least when Brimmy "hits" it creates explosion
But it is slow
Welcome to stat stick central, who’s the mayor? HoTE.
pretty much yeah
I haven't seen it in voting so I thought I'd throw it in there
maybe this can be the start of stat stick murder
I would probably isolate the hote stuff in my acc doc
Haven't got time to develop on that
This sentence is said each time there's a talk about this

leviathan ambergris*

hote at least has waifus
ah yes
how well did that sugg go?
Not really well 
That's a half
102 stars 
Unsurprising
I didn't expect it to go anywhere
Same
Not surprising when the last sugg searched with keyword "sexual" before that is to add more innuendos to drunk princess



god how
Times were different
i will not read that text wall 
read the text wall
no
Because I wasn't here yet 
Philo would've ended everything
why the fuck are we discussing this
that suggestion made me want to rip my fucking eyes out
there was no need for that
because why not unless a mod comes here and amites us
Where does it all come from, Cursed, I don't know.
speaking of suggs that are not needed, looks like all the recent emote suggs died
GOOD
wow who woulda guessed

Oh, sorry, I mean "
"
I wanted to sugg something but I forgot what

Stealth is off limits, which ain't gaming











