#suggestions-discussion
1 messages Ā· Page 1081 of 1
your only reason relies on content which is yet to be added
which you can't experience yet
Yeah you shouldn't make suggestions about things in #changelogs
for that reason it's a don't
oh my bad
Because you haven't experienced it yourself, and therefore don't know if your suggestion's really necessary
Defense Damage really only exists to hurt facetanking & Luigi%
It won't affect the average person much
hold onto your sugg
and playing a harder difficulty doesnt mean you should be forced to play one playstyle
alright i will
i mean i dont think defense is completely dead even in this update
i killed old duke with warding and defensive accessories
I have a small change that I think would be nice for the perforators
I think that the hive should be unable to turn around because the sprite looks wonky when it does that and it has mouths on both sides so it is redundant for it to do that
Yeah you could suggest that
Ok, just wanted to make sure I had no immediate objections
Just try to make it clear what you mean by "turn around"
Ok, I will include that
Okay "rotate" is not the correct word
"flip" or "mirror" would be better
Because the sprite does have a subtle tilt to it as it moves to make it look organic, and people will think you're trying to get rid of that
Oh, thanks for the clarification
probably
(true, he only implies that and doesn't say it directly)
pink Brimmy
Honestly really like this sugg
@glass kayak You could make it a bit clearer that you mean the elementals summoned by HotE are the things which get dyed
It can be inferred but it would be better to say it outright. Your top line only mentions the item.
add cirnosip
Cirnosip brings a emotion I don't feel is expressed in any of the emotes here it has the emotion of everything else is burning down and I'm just here something non of the current emotes have so it won't feel like another emote that's interchangeable with a different emote
@tribal verge yes.
[[tgc:Critter Shampoo]]
would this work for accessory minions? I have no reason to believe it wouldn't but I just wanna make sure
It would probably work
alright
building upon that, should the ability to dye accessory minions on the whole be possible to keep separate from Critter Shampoo if desirable (and more importantly, can it be done without extensively messing with the game)
Well of course cirno themselves said yes to the addition of cirnosip
Best option would be to have both be possible, but have dyes take greater priority over the shampoo
That might be hard to code though
that sounds like the ideal play
my main concern is whether or not it's possible without it being really fucking annoying
Actually maybe it won't be that hard
Depending on when/where things get applied in the code, whatever we do to dye the accessory minions could end up prioritizing over shampoo anyway
We'll have to see when we get there
oh yeah my bad
what do you all think about it?
The suggestion itself is fine. People have asked for this in the past, but resuggestions are totally fine
(Suggestion seems alright, but couldn't you just buy KS summons from the Dryad and nuke it?)
(Or just... get a slime statue or two and have an infinite, free, automatic slime farm?)
This sugg does seem valid
You could also make the consistency argument for other ammos
The Arms Dealer will even sell weapon-specific ammos like Stynger Bolts and Candy Corn if you have those weapons in your inventory
So Gel wouldn't be too farfetched
More gel types would be cool. That was a moderately popular sugg back in the SIS era
I think it'd be neat to be able to make flamethrowers shoot cursed flame, shadowflame, brimstone flames, etc
Gel in general would be nice to sell, especially Pink gel
But that's not as easy as making something like a new rocket type.
Prolly act in the same way Musket Balls and Wooden Arrows do
Where if the flamethrower shoots a special fire, it'll only do so when using default Gel
that would be cool
fear
I've got some war crimes to commit.
Get the trench shotgun and the flamethrower!
mmm flamethrower flames that are slightly affected by gravity would be cool
And realistic
Legit, Napalm Gel would be a cool new ammo type for flamethrowers
Gravity-affected and sticks to tiles/enemies
I canāt be bothered to farm a boss whose spawn is sold by a npc, quality of life,,,
Having a napalm flamethrower would be pretty cool (cough cough because areas burned by a flamethrower burn for a long time)
Imagine a flamethrower alt fire that'd release a cloud of gas, then using your LMB would ignite it to make an explosion
Thorium
HTTYD? Is that you?
Never used Thorium flamethrowers.
Not a flamethrower, but flasks
Same deal with creating a cloud that you can later explode, tho
Still a viable idea for a flamethrower
Rover is going to enjoy the DoG patron suggestion channel if that gets implemented
If only there was stock when I had the cash to buy the package, could've gotten my weird true melee hybrid armor in
.
A damn shame
F
Haha my OC accessory summon goes brrr instead
Eeeeww
Honestly new gel types and effects, to go with new flamethrowers or a flamethrower rework, would be sick
Is that too broad for me to suggest?
I'm aware of the general feeling, this is closer to Kami's knife since it's a reference to a book series I'm writing. I'm not making a Calamity oc.
isn't farming gel piss easy?
Yes
Pink gel isn't
But they could
And pink gel is most useful prehardmode
So having gastropods drop it is a bit too late
well, what else should drop it that makes sense?
because nobody should sell pink gel
cirrus
Party Girl
alright
Rover, endorsing child murder. Epic
but in the context of the sugg, the pink gel argument is irrelevant
"Pinky Promise" item
Use on a normal slime to turn it into Pinky
It is, ye.
Since when was party girl a child
We're discussing a future suggestion.
wait
She's old enough to be killed by enemies (not "leave" like Angler)
But still younger than all the other females (except Princess)
and my point is that gel is so easy to farm that no one should sell gel
This may be true yes
not to mention it not making sense that an arms dealer would sell gel
@rare sapphire ^
I'm not really sure how killing ks is considered slow in any point of progression besides pre-boss
and even then
im aware, it would just be faster and nicer if i could just buy it
he takes 1 minute to kill
Having an NPC sell gel is perfectly fine imo, especially if it was the Merchant or Party Girl. But I agree it's easy to farm.
then nobody needs to sell it
if it's already easily accessible, why make it even more accessible for no reason?
Download some external mod if it bothers you that much
I mean, if we're reaching then technically Arms Dealer is pre-KS
ive already stated my reason, yes, you can farm easily, but it could be obtained so much easier
less time consuming, easy ammo
killing ks is the opposite of time consuming
You donāt get sold holy fire bullets after killing providence
yea
Well because Holy Fire Bullets aren't the sole ammo for a large class of weapons
You still can easily acquire them via just farming anything
Killing KS is the opposite of fun though, and prehardmode it's still slightly annoying.
ālargeā is a bit of an exaggeration
...that's literally what farming is about
gel is used for 20+ weapons specifically. you cannot use anything but gel for those weapons. bullets are different, they are used on almost anything, so there are different bullet types
it's not fun but if you want your shit to be effective then you have to work for it
(I dunno if 1.4 added any more, not to my knowledge)
You shouldn't have to farm for the sole ammo source for a large amount of weapons.
then why do you have to farm for new bullet types?
new bullet types arent the sole ammo source
(can confirm, 1.4 added no new flamethrowers)
but you literally do that for multiple ammo types
Gel isn't a special effect ammo
It's the baseline ammo
Because the new bullet types aren't sole ammo sources. Infinite Musket Pouch is good enough to work for any gun.
Reminder that weapon-specific ammos like Candy Corn, Jack o Lanterns, and Stynger Bolts are sold by the Arms Dealer
(arsonist class is still a pipe dream at best, sorry for all you pyromaniacs out there)
If it's this bad, I'm going to suggest an Infinite Gel Pouch
sure
That should be fine imo
I'd settle for an alternate method for obtaining gel faster as well, such as turning 1 purified gel or whatever the slime gods drop into 10 normal gel
im post ML
that's also a good idea
just like, stynger bolts are different because itās a chance of dropping. Not guaranteed. And for the other two, those are random drops as well.
Turning Blighted Gel into regular gel at a multiplier would also be nice
add alternative options to make gel accessible but also requiring effort, not by making it too streamlined
Itās not like king slime doesnāt drop gel sometimes
Flamethrowers burn a lot of ammo.
yes
haha burn
especially the legendary weapon prov drops
@rare sapphire make sure to keep your suggs independent
(Has nobody thought of slime statues?)
oh ok
You shouldn't say "adding on to my previous suggestion" in your reason, yeah
that makes up for it by gel being easy to get
can't you craft one
^
or am I too spoiled by mods
better?
Same
Just spend like 5 minutes underground hunting for rooms
I don't think cal gives a crafting for slime statue? I can't recall
Same as other ranger stuff. Problem is that you can buy arrows and musket balls, but you're forced to farm for the only ammo for over 20 weapons
You're bound to find em
(Fun fact, there are only 23 bullet-firing guns in vanilla. 22 if you exclude Red Ryder. There are a total of 19 flamethrowers in vanilla+Calamity)
RNG is never a valid fallback
At this point we're making Arms Dealer sell Fallen Stars because muh grind
still, being dependant of a randomly generated statue is š

Especially not worldgen RNG
wizard sells them i think
okay yeah I'm just spoiled by mods
Nah Wizard doesn't sell em
you cannot in fact craft enemy statues normally from what I'm seeing
and even if you DO find a statue, it doesnt produce gel at a quick rate
Here's a counterpoint to all of the suggestions
Astrum oreos and adios drop Fallen Stars
better off farm KS at this point
you can craft fallen stars from stardust
"Just kill Astrum Deus if it's that important!" Grinding often falls short.
the one dropped by astral enemies
Make Slime Statue craftable
Oh yeah there's this too
does anyone know of this recipe
You get a shit ton of stardust you canāt use if youāre playing ranged
s existance
or you could just update to 1.4
instant 10x star rate buff
Heck 
because Star Cannon DX NEO of Gods Mk. II has to be usable
Exactly
basically 20x
(and what's funny is that it actually buffs Calamity's Star Cannon chain into the realm of easier usability as well)
tbh I think it's more likely they bumped it up to show off the new falling star animations
... that's a fair assumption
no it is literally because Super Star Shooter exists
I will legit bet money on this shit I guarantee you the changes to star falling were done so Super Star Shooter can be even remotely usable
Gaming
Exactly
That's the point
There are other possible ammo types that currently aren't used
@rare sapphire second sugg needs reasoning,
Tho tbh, it'd probably be easier if you put it in your first sugg then delete the second one, since they both solve the same problem
ok
Yeah a bit
Advice?
(I hope it goes through to dev server)
I'm just a lil confused about what "more reliably" implies
But, iunno how best to word it
Hmm
Support Flamethrower Ammo
"Make flamethrower ammo more like other ranged ammos"
yeah that works better
uses gel in my gun
I think Halibut should ignore i-frame
why do you want to make an already op weapon more op
If it shoots like 35 bullets, some of them actually cant hit
and it's not a problem with halibut but the bullets itself
well a bit with halibut but ech

Byeah
From 25 to 35 bullets
And 35 is like, 3-5 of them just dont deal damage
If you dont use Luminite bullet
Why don't you just use a bullet type that doesn't shoot yourself in the foot?

Uh huh.
Halibut is indeed totally compatible with other bullet types, you can use those
Would someone please exclaim the suggestion?
For what reason though.
I don't really see anything wrong with it even if it's kinda just why
Unsure
@frozen storm Do you wanna at least acknowledge different ammo types in your Halibut suggestion?
First, it's directly about dedicated content
Second, it's worthless in light of Luminite bullets
Third, it would make the Halibut Cannon even more of a game breaking hard carry than it already is
You can make suggestions about dedicated content
First, it's directly about dedicated content
TotalBiscuit is completely unavailable in case you did not seem to understand that.

š
Also, how tf did that Calamitas/Yharon/DoG death animation get through
His item was added more as a tribute.
I'm aware of TotalBiscut's death.
Dedicated content suggestions are completely fine
Only those then?
As in
Each bullet has special properties
It's completely normal for high speed guns to not hit every bullet
The whole point behind the weapon is to tear everything up.
If it gets better, it accomplishes what it was made for farther efficiently.
Wow you're right I forgot that was a Don't
sadge
Ehh doesn't matter much
Yeah
"Bad suggestion practices"
They are supposed to be disallowed but it's not as big a deal if they do go through
cuz a lotta the Freq suggs are valid
Hey, I'm totally fine with that one in particular, but I had forgotten about the death animation restriction
It's not a "restriction."
Personally, I have a very strong aversion to this HC suggestion. It's not specifically against the rules, but it's sketchy and there a host of reasons against it.
Which have been discussed.
You do not have to star it then.
byeah
iunno where the line is drawn between bad suggs that get deleted/exclam'd and bad suggs that get through (but with low stars)
Imo this should be a don't, since it's basically causing even more issues. You want people to farm more for the HC?
Bad suggestions get deleted or exclaimed when they have actual problems.
Eh, too specific
if they farm for it, they are getting an op weapon
"Any suggestions about buffing Halibut Cannon"
He's not even asking for a buff, technically
It would be a very direct buff.
He said the amount of bullets can be reduced along with a damage buff, so the effective damage stays the same but without iframe fuckery
He just wants more bullets to actually land and that's about it.
It would be a buff cuz the bullets that normally don't hit will now hit
But it's borderline unintended behavior as it is
Sounds more like a fix if anything yeah.
Is there really even "good" suggestions, or "bad" suggestions? Seems pretty subjective to me. Things we can objectively define, though would be rule-compliant, rule-breaking, popular, and unpopular suggestions
Less bullets would somewhat make the weapon bearable to use, fps wise, with certain boolets
bad suggs that get through (but with low stars)
This should be something that is considered normal with our current system Rover.
Yeah I'm not saying that's a bad thing
Like Chlorophyte or Mortar (and its brother Rubber Mortar)
People come here to share their idea with the community, which will either be liked or disliked.
I'm saying I don't kniw when we consider a sugg to be so useless or counterproductive that the arguments posed in sugg-disc result in its deletion
Because that has happened many times
If you want to fix it, simply reduce the amount of bullets to non-i-frame fuckery levels without buffing it. Giving it a damage buff with fewer bullets accomplishes the exact same thing as a direct buff, since not all the bullets hit currently.
Which is also not really a bad thing
Okay but that's a nerf
To any bullet types that aren't default
You are saying enough people can just express that they do not like the idea?
i.e. luminite
Ignoring iframes I mean
(would be difficult for me to find an example of what I mean, Chetto
cuz the targets of my example are deleted suggs, lol)
Eh, I understand that this is technically not against the rules, but it's not a simple "it bothers me and i don't like it" issue. I feel that this is both unnecessary and quite literally gamebreaking.
HC is purposely op, yes.
I get that
However, it's not quite op enough that many people specifically farm for it on such rare drop chances
If it got buffed, people would start making Abyss farms specifically for the HC
but what if you're insanely lucky and got it while farming for reaper teeth
Those in question got deleted for what I assume to be valid reasons though, no?
Majority of cases yeah it's a Don't
But I do know some which weren't explicit Don'ts but got removed/exclam'd due to
sugg-disc counterarguments
iunno
I'll be on the lookout for whenever it happens and try to let you know
You can do that, yeah.
I would rather keep suggestions up so long as they do not break any specific rules is my thing.
This is understandable
There are currently very specific "don't's" in the doc. Such as DS piercing weapons, or Yoyo bag upgrades. Perhaps HC buffs should be one of these don't's
I do wanna add; some people here tend to overreact and believe whatever makes it into voting is practically guaranteed for implementation, which is not true at all.
Those are in Frequently Suggested, Solstice.
(tbf a lot of the things in that section are very old)
(might wanna review it at some point)
Well, other examples include Rock crafting, Crystyl Crusher functionality switches, and a few others
Just for hyper-specific donts
True about those
Although Crystyl has a very salient reason why that suggestion cannot be implemented, whereas HC buffs are just moderately inadvisable
Redcode 
The recent HC suggestion is not a buff necessarily, in case you did not catch that.
I really don't see how it wouldn't be a buff, Chetto. In both scenarios it's a direct damage up
He is not suggesting "Buff Halibut Cannon because it's not strong enough"
He's suggesting to make it so some of its bullets don't pass through enemies
It is literally a request to make the weapon more functional yeah.
Yeah, I'm aware
I have an issue with how he worded it. Instead of just saying, "Make HC bullets not pass through enemies," he suggested two ideas that are both direct buffs to the HC. I don't have a problem with the base idea, just the way it was expressed.
I guess he could reword his title.
Ignoring iframes is a direct damage up. So is reducing bullet amounts to fit iframe limits and buffing damage.
Imo the best solutions would be to ignore iframes and reduce damage, or to simply reduce bullets to fit iframes without a buff.
(Isn't that what they said though?)
Nope
He does indeed say "making less bullets and slightly giving more damage"
Which would result in an equal amount of DPS if it weren't for the issue his sugg is about
Exactly
Let's say 10 out of 30 bullets hit with iframe limits
The bullets do 5 damage
Per volley, only 50 damage is dealt.
However
If the bullet amount was reduced to 10 and damage was buffed to say 7
That would now be 70 damage per volley
True
No, absolutely no damage buffing though
If 30 bullets hit
Then damage should not be buffed if you reduce the bullet amount to 30.
It's the exact same damage
You're just cutting out "ghost bullets" which deal no damage in the first place.
Luminite is different, I'll admit that
Basically, as it's worded now this suggestion would be a significant buff to all bullet types except Luminite.
A reword would fix that
Yeah
Honestly I still think buffing HC should be a don't
We don't need more people farming specifically for the game breaking weapon
I'll veto that because such suggestions are very rare anyway.
The last time a change to Halibut was suggested was in September of 2019
And it pertained to its drop chance
hm? I remember some talk about it not too long ago
Yeah this is the first time i've even seen it mentioned in a sugg so probably fine 
fair point tbh, last rock suggestion was prolly like
Well that's because it is a Don't, Solstice 
a month ago, and it was removed?
You'd have to look back to before the Don't was written to get a real comparison
I presume that they were quite often
ah
Yep, it is
ye
Since July 2019 there were exactly 3 suggestions related to the Rock
All about 6 months apart
When was the Rock crafting rule added? Does anyone know?
man, imagine if SIS comes back in somewhat a much moderated conditions, I would be willing to bet on the countdown the system needs in order to be chaotic again

I don't even want to imagine it
if SIS comes back first thing ill suggest is making star count 700 specifically

frankly, having seen #suggestions-voting back when it was just called "#suggestions", I don't even want the previous ā system to return
If Iban gets his way, that will be the new DoG tier reward guys
SIS
And generally being consulted for stuff
One of the patrons casually made a SIS that Ozz liked, and will be implementing
lmaaoo
br
lol
Not even a donor item
not even bribery
Closer to a meme vanity
It's pretty hilarious
so you just need to think of something amazing
which is, to be fair, a pretty high bar in this community
But I'm not going to spoil it
fair
I'll say it was very well liked, is a reference to a game, and involves 1.4 content.
time to craft the best idea and just casually mention it near devs
oh interesting
Yeah
Anyways that's enough ot for now, we're not going to get SIS back in Calmain
I rate the Crystl Crusher suggestion a 1/10 because I know I'd forget that I'd have it on laser mode and vaporize half of my base
Same.
Can we have more gel types in general, like Iām not making this an official sugg but it would make sense for gamma slimes, plague slimes, and whatever else to drop unique gel types. The flamethrower idea I really like, but also more torch types would def be cool
unless they do have unique gel types and I am a birdbrain lmfao
Let's get a Flamethrower rework passed first, then suggest new gels
As I said, not making that an official sugg
I just thought of something : wouldn't it be better to have The Oracle in the recipe of Azathoth ?
Both have pretty similar stats (aka ignoring i-frames), yet you just need a Terrarian to make the latter for some reason...
just build your base out of Arena blocks 
All of the Shadowspec weapons have wacky recipes
Almost none of them use Exo weapons as materials
second off, neither Oracle nor Azathoth have remotely similar gameplay beyond them being yoyos
the only exception being Apotheosis. Because Apotheosis is a meme.
third off, Terrarian is closer to Azathoth than Oracle is
fourth off, Azathoth's recipe is Fab's decision, and the weapon was made way before Oracle existed iirc
Simple enough 
(I don't know if Azathoth is technically Fab's item or not)
in fairness, none of the Shadowspec weapons function like the ingredients in their recipes
mm
I mean yeah kinda fair
Azathoth is pretty notable for actually sharing some function with its ingredient
it's more of the thing Fab originally implemented early on iirc, so might not be considered his own dedicated item
but yeah
azathoth is confusing

I remember that Fab said that the only Weapon that's actually dedicated to him is the Fabstaff
and the other ones aren't
yea I faintly remembered that
Pardon me, but that first point is bit wrong, Infected Remote is a donor item and it still have a late-game recipe, so it is possible to see
so in that case, should the dedicated item page be changed?
the point about the first one is that
donos are generally never used in other recipes
Probably
I'm thinking on removing the template from the Azathoth page
since, well, it's their special item, and it'd diminish the value if they can be made into smth else
Cosmic Shiv has a similar case, and it still is valuable shortsword
The point isn't that donor weapons can't be ingredients, its that you need the donors permission to make a change like that
Yeah, I was about to say that
Arkhine
since Sealed Singularity replaced Duststorm in a Bottle for Supernova crafting
I could ping em if you want
Oh, didn't think of that 
(prolly not necessary though cuz, yeah there are other reasons why Oracle wouldn't fit much in Azathoth's recipe)
if somebody could find (or make) the screenshot of Fab talking about the items that are dedicated to him, I'll remove {{dedicated}} from the Azathoth page
Well I don't think it would be supernatural to see a fusion of both, having an Azatoth with Oracle abilities, but maybe I should stop pushing this point if having them as separate, unique weapons is better
Was just a random thought of mine 
cool, thanks

Probably
I think this image surfaced from me asking about whether Elex can get dedicated disclaimer in #wiki-basic

so yeah, just those 2
cool, dethroned both

looks at contagion recipe
what's up with it
Well, at least, I hope that Oracle can be nerfed a bit, it's a bit too effective for SCal imo
and now everyone will think I hate Oracle
not sure if fab or ozz will ever bother about balancing yoyos anymore

at least that's what merk implied when I shared the yoyo doc
where's the yoyo doc
I used Azathoth with my ranged character and did as much damage as photo
I don't even play Melee, why am I interested in the doc
I dunno about Animus being dethroned, because ik Fab considered it his dev weapon when it was first added
well, not anymore I guess
It's more on their concepts than anything, but uh, here ig
https://docs.google.com/document/d/1H3iHmZWfUCSVLYcbEUgoFpuCn7dBP3JwgDbGN3W9BzA/edit?usp=drivesdk
idk
I was gonna say that he's in VC, but the VC is empty somehow
he is in #general-talk if you want to know
Talking about DS as always 
add more sarcasm
true
or bullets from Halibut will ignore i-frame but slightly damage nerf
and sorry i was busy even i saw that ping
#suggestions-voting message
Doesnāt this fall under death mode toggles? Also like itās just a normal thing in calamity
He's referring to the "Something is approaching" message
he means to make them not be able to spawn after a certain period
like a grace period
so i think its fine?
I mean, doesnāt that kinda go against the whole point of something is approaching?
no the sugg is so the game doesn't cuck you when you're unprepared
so scenarios where you just killed wof, recalled home and destroyer spawns immediately doesn't happen
(cough cough)
my bow playthrough
Yes
I mean if itās that much of a problem, shouldnāt it also be changed for the other random spawns?
Destroyer spawning willy nilly (sometimes without a status message) is one of the reasons I only build a proper base after plantera
Great pick for sam
if you weren't able to get it, probably your bad luck is to blame
@sleek ore
oh my bad
I actually didn't check that, should have, a friend just told me that it wasn't a thing and I trusted him
dw about it
do verify your information before you post a sugg about it, for the future

this sounds amazingly annoying to code
it is
if not confirmed
it's a fact that doesn't need a lot of confirmation
imagine the frustration of increased drop rates for your class weapon and you still don't get it though
last time?
- rewriting all modded drops
The closest thing, and this is the closest, is to register the dmg type of last hit on boss
Which is what WeaponOut full did with its fist weapons
wurm has sugged this before
ye i posted this same sugg last month
As long as you finished up with a fist, you'll be guaranteed to get boss fists
i mean
the wording being better doesn't make this any easier to actually implement this into the game
if you were told that the coding would be stupidly difficult
it doesn't really change things
but it would make farming much easier : D
that's not the point, though
just do multiplayer and you get more rolls at having your class weapon drop
it's not gonna happen because it sucks ass to code, period
me and my buddy did duke fishron like 12 times before razorblade typhoon dropped
ez
so ideas on how this would work?
i donāt know man why donāt you learn C#

you can't say "okay but it would be cool" and expect that to be valid reasoning to implement something that you know is total ass to make in the first place
Do I need to ping flashkirby for this? He codes WeaponOut

Since I don't understand specifics of how that works
someone like jopo needs to spend a month on a separate mod to make this happen
how about every time you kill a boss, the game checks your proficiency and whichever level is higher, that is the drop rate that gets increased
I think we talked about that
yes we did

any approach would be really damn dificult
that would also be painful
im pretty sure it would be absolutely worth it
you would have a floating drop table at that point
changing after every fight
How about what I mentioned above, Brav? Using the damage type of the last hit to take note of what to drop. I know well this is somewhat in WeaponOut with their fists, but idk how complicated it'd be
"oh I was scal would have this super duper saiyan aura when she's at 50% health while also spitting out fire pillars surrounding her but also raining hellfire down on you"
sounds cool, but not feasible to implement
that's easier to do than this sugg tbh
that doesn't make much of a difference

oh so itās only some bosses thatās even better
so instead of a global change, itās only for specific ones
/s
i thought u said last month that screwing with vanilla boss drops is not something to mess with
out of curiosity have you ever done any kind of coding?
even, like, scratch or something?
only scratch
well yea, but that doesn't make it any easier
can u at least try?
people have already tried
surprise surprise, you're definitely not the first person to come up with this idea
What, are we just skipping the voting part now? Just try and implement things immediately?
@radiant meadow thoughts on this? (again)
You can convert your proficiency level of a class to a scalar to increase the chance of a weapon of that type to drop, but that only would work for stuff in bags
it'd be kinda wack in normal mode, especially in multiplayer
I guess you could use whoever the boss is targetting
fuck normal mode, fuck multiplayer 
im pretty sure no one plays normal mode so that wont be a problem
people do
not a lot of people play it, but yeah
arma lets you get treasure bags in normal mode
not in 1.5 iirc
i mean it sounds like a fair deal since expert+ already cuts down on some grindy items
and also i think trying to implant it in normal mode is a waste of time since normal mode is ez and people wont need that feature
Where the hell is JunkoNom
My stars are waiting
but how about CirnoSip though
oh junkonom broke and I just awoke, I know what to do
it is doing the thing
Too good of an emote
lol
lole
can you move it by reacting with ā ?
I tried that and it didn't work
amber is doing the thing also
ah
i donāt know, man, i think itās a sign
well, it might get rebooted soon then
clearly junkonom is not meant to be
Clearly it is
@hot zephyr it's alive ignore the approved by bias
The deed is done
Rich
LMAO
We've self reviewed and found ourselves completely innocent
Oh yeah that picture is pretty funny, I'll save it
@velvet locust most people will just buy bags from operator from alchnpc lite which is often paired with calamity
Uhhh
i mean most yters pair alchnpc lite with calamity
and i pair alchnpc lite with calamity
lole
Most yters + you = 0.01% of calamity players
even if it were the case, calamity wouldn't even think of balancing for other mods
so that's kind of a moot point anyhow
ok
Ironically enough you actually pinged someone about what they said 
i get it >_<
never touching #suggestions-discussion or #suggestions-posting again. i always get spam pinged for the rest of the day when i make a suggestion
or when i reply to the suggestion half the server will say why its dumb for a whole day after i say "i get it"
what a mature way to take a return to convo
what did i walk into
ah well
don't worry about it
Hello
If your suggestion is good, they wont ping you
Also when
why promoting your own suggestion.
(you shouldn't promote your own sugg)

never with that attitude
going to un-star that real quick
I think their discord double posted that so I'll delete the dupe
Because the point of #suggestions-posting is that suggestions get posted and if issues are spotted, they are fixed. If you don't fix them and leave the suggestion there, people will see it and keep pinging you. So either you gotta fix it or delete it.
^
for crafting cal weaps
Terrarian?
By the time you're using them for crafts you'll be able to vaporize ML
Terrarian, maybe SDMG.
What Ian said: once you beat ML once, you can beat him again much easily
Last Prism maybe???????????
Ark of the Elements intensifies
You'd be surprised at the power of last prism, that's all I'll say but I'm not a tester or anything 
make Last Prism have shotgun spread
has a beta tester role
I'm a bit late in mentioning this, but would Solstice's flamethrower suggestion be a blue check?
When it goes into voting
not as many as the number of people that'll use them next update, more than likely
well, not necessarily
I suppose his also adds the infinite gel
It's only broader with the infinite gel, no?
It's certainly more verbose
Well, I suppose title is definitely more broad
(Also, just to check, it's better for something to be a blue check, yeah?)
Not really better, nor worse
I see
(In my opinion it's better to not get bluechecked cuz it stimulates dev talk better than a bluecheck does)
Ahh, I shall no longer push for blue check
heh
something something Defiled Rune's days are numbered
isn't summoner acc progression being changed again due to the sweeping rebalance of summoner as a whole
read the above
re: @cerulean estuary and @bold wave respectively
So you're saying it's not worth it to sugg until we see the changes?
so defiled rune is getting the bonk?
basically, since giving more slots to an item when the balancing revolves around removing slot spam
is kinda counteracting
and defiled rune is going to be only the flight time removal
the other buffs will no longer exist
good to know
@tight parrot same message
edit it into the message
i can already see you try another message lmao
and on another note, that happening next update
they are still trying
so your sugg is future content @tight parrot
suggestions about soon to be reworked features aren't allowed
or soonā¢ļø
i would ping agian but thats just rude at this point so, lets just give them time ig
maybe exclaim it tho
or just remove
just delete
yes

#changelogs message this, for a start
yeah that
in what way are they reworking it?
read that message
the way stealth damage works is being reworked
it just takes me to the end of the changelogs
because mobile sucks
tru
average screenshot fan vs standard snip n sketch enjoyer
I'm still waiting on a psu for my pc
but i use a snip tool aswell
XD
no
anyway yeah stealth is hopefully gonna be actually worth it next update (and feedza isn't gonna have to gibby_arrival.gif every time someone mentions changelog 256)
... cancer cell
honestly I feel like stealth should be reworked to work with dashes and have it's own dash if needed, and it should give you stealth on perfect dashes
yeah
the number 256 is just feedzuh's summon item
(i mean he's probably still gonna do it but ya win some, ya lose some, you know
)
Ah man was about to ask for meteor armour to give immunity to space related stuff
Like the frostburn, on fire and low gravity effect
But someone already asked for it
You can ask for it too
It already has a check
resuggs are fine
Well yeah but it seems that suggestion has gotten enough traction
i believe suggesting something that has already been suggested and blue checked before is allowed because if it reaches 200 stars again it shows that there's public interest in the suggestion
or something like that, i'm not good at wording things that are supposed to sound smart
and in pins
It's fine for your suggestion to exist even if it's been suggested before! Our system accounts for that and it will improve the chances for that suggestion to be implemented.
LMAO
-_-
Ooooh
pretty sure it's even in the doc to not suggest a meme channel
I thought nobody would suggest it
please read the doc first before you post
Lmao
you can barely post a thing
Well, that's because all you try to post are memes, probably
As much as we might enjoy them, other people might just flood it with nsfw stuff
Oh
Yes
And they are a pain to moderate
With 80k people posting a ton of memes at once it's understandable
Anyway, point is, a meme channel on a server this big is practically opening the gateway to hell
Cue to merk saying memes arent illegal in #general-media
#help-advice-read-pins not here
@rare sapphire I actually really like that suggestion
it would be good to make teleportation potion unable to put you in sunken sea pre desert scourge and sulfur sea when you don't have the sulfuric poisoning innunity
That last suggestion is p interesting...
pretty good sugg yes
@heady storm overdue suggs need a mod's help again 
4 of them
That should be it, thank you for pinging.

Ty, chet 
yes, because I knew it was gonna get drowned out so I deleted 



HOW
are you gonna unstar it?
no idea if i even starred it

just curious what it is 
rage
they can not ignore rage
i am a little confused by the latest sugg
you say to rework the moons, but then in your solution there is no mention of them?
@crude geode
...what?
Oh
Thatās because Iām cutting out the middle man of the brimstone monsters entirely
in favor of splitting up the arena
then i think the title should reflect that
because rn it sounds like you're just changing the patterns of the moons, not removing them entirely
a remnant of when this sugg wasnāt specific
Done

Is it just me or do certain Deathmode boss fights feel way more intense than others? For example, DoGās death mode change is super intense while Yharonās are just...relatively minor.
i mean, what can you add for yharon
making the mini infernados one shot aswell?
although that is right, yeah
some are more battle changing
~~yes
~~
Iād prefer one or two massive changes, like DoGās one shot head, over the 5 very minor ones that Yharon has.
fair ig
Ravager has a single change, but the doubled projectile speed (I assume) is bigger and more noticeable at any point than Yharonās changes.
It feels much more intense and fight changing, instead of just going up a slight tick in difficulty and adding the requisite ādifficulty increasing changesā
DoG is hard because
Instakill head
Which is probably remotely the only drastic change beyond the higher stats at lower HP
Pitchblack sky
But frankly I prefer changes like those over this gets buffed, and this, and this. Feels much more noticeable.
Provi attack delay decreasing like hell and also no healing cocoons are the most major changes, but it makes a world of a difference in that fight
What Iām saying is
Yharon in Deathmode feels lame when compared to Provi and DoGās changes
god I hated pre rework Deus in Deathmode
Canāt really say since I havenāt fought them in Deathmode since the rework
A lot of bosses feel very...bland in their changes
Will prolly make a suggestion about it
Sure

Lemme actually read it for a sec







