#suggestions-discussion
1 messages · Page 1076 of 1
no.

Nerfs are never popular suggestions. It’s better to just skip it and go straight to asking testers for rebalance, but in this case it’s a bit difficult.
can't do that if you're asking for a nerf beyond just stat decreases
i mean yeah, cant imagine people trying to defend broken stuff because "its fun"
kirn with vc lesgoooo
lmao
byeah
Haha boss dead bow be like
#suggestions-voting message this went to devs somehow, but it wasn't strictly a nerf sugg
more of a tiershift sugg
and that's it since the 20th of April 2020
people just saw post DoG instead of post yharon ill guess, and they thought "bROkEn SWord EArlY YES"
(which is the bot sugg system rework)
The mentality of average modded Terraria player is why a lot of OP SHORTSWORD 1M+ DAMAGE!1!!11!1! mods thrive, but that's another topic

thats what ill assume tbh
and an average non-modded player as well
just that they don't get to play with op crap
Though they aren't as spoiled yes
They're still bound by Red's Realm™

Broken stuff still exist, but not op shortsword tier broken
red's realm™️ is now star cloak meta
wasn't that nerfed
no idea but it was funny while it lasted
at least Star Cloak effect now only triggers on enemy damage
~~on a very small another topic, im starting the exo balls agian 😳 ~~
also bees in 1.4.1


Bees being batshit broken has been like that since 1.4
1.4.1 just made it convenient
yeah
but im really mad at the fact
But I think the thing damaging invincible entities should be fixed in 1.4.1.2 iirc
So no more funne bypassing ML core invul
we can craft bee hives and antlion eggs, but litterly no rock decorations / stalactites / icicles ect
why red, why
gave us the 2 broken options but not the decoratively epic options 
Andrew Spinks is a strange man
at least we can craft thin ice blocks, the objectively best addition in 1.4
still not enough imo
i wanted to be able to actually have good decorations, and not hives and eggs which break always when u litterly swing a sword
byeah, off topic now

This falls towards "it'd be cool etc" iirc
i mean
mmmmm
Also definitely not priority
Like
"too much work"
mmmmmm
Definitely read the doc in pins
Yeah
it's the best i could reason with my bad english lol
is it really too much work, though
yeah
Your english is pretty good
pretty sure cutscenes in terraria take a while to code
it's just making the player invisible and dragging it around then returning it to the same spot it was in
and its just unnecessary work either way
i can't describe feelings so well
Mm, regardless, not only it'd derive from the sections that need resources more, but also the reasoning of "it'd be cool yo" doesn't really fly in cal
it could be easier said then done, who knows
It shouldn't be so much about feelings
honestly the problems aside it would be really cool when you eventually kill yharim you get terraria style credits
well, i felt pretty good playing EA and having cutscenes, it was a good part of my enjoyment for the mod
unnecesary doesn't mean it won't attract people or make the mod better tbh
yeah
god I hope my sugg gets through this time
my friends finished playing Calamity and i ran up to them and said "YO THIS MOD HAS CUTSCENES AND IT'S SO COOL YOU SHOULD PLAY IT TOO"
jungle seeds 
its in the rules to not have suggestions without a reason, im not saying this to just let you down
waht hang on I just woke up
go back then
good morning
Go back to sleep then lauren 
^

Also you SHOULD with emphasis read the doc in pins
I’ll read it when after morning thingz it’s like 8:43 am rn
They have quite tight rules for suggs round these parts
Yes I can confirm it is 8:43
Explain why it is cool
thing is, if they are never adding something without an actual application in the mod just cuz it's not "useful", then we are kinda fucked
i do agree it needs a better reason
Not just that it's cool
i feel like cutscenes would be better for when the mod is way more finished than it is in its current state
that ig
well why there should be OST for each Calamity boss then? after all it's just cool, there's no reason to have them, right?
Byeah in fairness, we shouldn't just discard something only because it's unnecessary, cause if you think about it, the whole game is kinda unnecessary 

sugg don'ts review 
I'd say theme music is more necessary than cutscenes, seeing as Terraria set a precedent of bosses having accompanying music
But I still think you need to elaborate further
Also I'd have no idea where more than like... one or two cutscenes would go.
both are different but both set up moods
one is during the boss and one afterwards
cutscenes are to tell a story
boss theme is to play with the boss battle so it doesn't get boring and sets the mood
yeah and i want to see more of Calamity's story
its in reworks anyways and not finished
tell the lore with cutscenes 
so i mean
like i said, cutscenes are a better idea for when the mod is more finished
let imagination flow
Calamity Book 
^ its just completely unnecesary rn
yharim with thanos style flashback 
byeah
Oh god
i agree that it would be cool to have cutscenes, the devs just have more important things to work on
couldn't leave us well enough alone, could you?
bruh Supreme Cal and Yharon have voices in the OST
it just doesnt fit in terraria as a whole(imo), is unnecesary and could wait to be suggested when the mod is finished tbh
i mean, i never said it makes sense did i
they're not canonical though
Yharon's does
its wierd on its own although the music is badass
the voices in SCal's and Yharon's themes are different from what they wanted iirc
yeah the music bops
but overall cutscenes are something for when yharim is added, not when the mod's core structure is unfinished
and agian, the lyrics are great, but imo, they dont fit a game like terraria
they wanted more just hearing SCal actually say her chat messages rather than them just being chat messages
more like the mods is mostly finished, byeah
it's high quality for sure, but not actually finished finished
as in it hasn't done everything it's sought to do
Lip syncing SCal

scatman scal now
basically
its a great idea, it just doesnt fit now and imo never, but thats a personal opinion

it can fit for ETG like boss spawn animations
but that's work that should be done later, (if ever)
yeah
i'm already listening to that as I'm nohitting destroyer rn you fool

thats kinda why suggestions that are "just cool" arent allowed
and prolly more reasons
byeah
calamity wants feedback, not concepts
^
destroyer :desolate:
it wants to improve what it already has, not add more
destroyer 
and yeah DAD destroyer is hell
not entirely true btw
adding small mechanics is allowed im prty sure, but not big scale stuff
yeah, reworks are allowed
the main reason why suggestions that are "just cool" aren't allowed because 99.99% of the time "cool" is actually cool™️
SIS maybe no yes nh
^
read: shit
anyways time to go back to nohitting
nerf/buff etc
Balancing isn't really handled by suggestions anymore
indeed
sadly
Studies prove that average cal player can't stand nerfs
at least not of weapons
So we had to go to testers and bitch about those weapons
(don't actually bitch, be epic)
like feedza making docs about it

🥺

👋

i can show the concept later but, thats for another topic ig
mk
Ah yes, "lemme throw my exo BALLS at scal"
cause it's nsfw?

Anyways

as you can see, I can easily turn into an idiot
I was thinking of something to mitigate general public disgust about nerfs in suggs

can't
impossible
okay, so the cutscene thing would be cool but the amount of like, artist work into it to animate it and make it at the calamity level of art would be a big thing for something people would sorta skip imo
Impossible
But really why do people complain when they nerf a weapon nobody uses anyways
because monke brain
because then even less people would use it
I see, even then it doesn’t feel calamity to me but it’s a fine sugg regardless
as for Thomas: that’s fair, the death environmental things are a nuisance rather than an actual threat at all just look at constant raining almost and lighting, plus cold in blizzard
You'd still need to animate it, technically.
IMO, Calamity is full of things that need to be done that seem to be in way higher priority than fluff cutscenes.
The whole "well they do music!" is also a pretty bad argument because the mod's composers usually aren't devs.
Like previously mentioned, this seems like something more applicable when we have complete lore, at the very least.
its like telling a restaurant to make new cola types,kinda
lol
#suggestions-voting message
studies have also shown that an average Calamity player is a perv

OH YEAH THAT SUGG I quickly glanced read through it and it just sounds like a christain mom seeing her kid saying "damn"
not saying that sugg is bad I just find it funny
hngng
Rover was kinda determined to remove everything

dad time
Bruh
<3
😔😔
don't post random stuff in the suggestions channel please, ty
Ok :(
oh its u
But ofc <3
wait Philo and Misfortune shares same profile pic?
mis is hatless philo yes
indeed
oh no @drowsy halo is writing another sugg
apparently this isn't their first time
Why is that an oh no
Assume good faith
so if they cause trouble in suggs again then that's a mute
they make weird suggs every time they do
actually not even suggs
i remebre one time they kept pinging fab 😔

oh well
ah there it is
🤦
and muted
thank ye
😔
back to tetris
Just out of interest, what was the sugg?
It was a "sugg"
felt like a diary of some sort
I dont know if we are supposed to be talking about possible future suggestions, but do you guys think it would be a good suggestion to be able to toggle your friends projectiles, just like you can toggle things like heart of the elements?
To reduce lag and improve visability in multiplayer
I already know some effects work in that way, like the astral explosion from titan heart armor
it sounds nice tbh, but it does sound really difficult to code
yeah it would be a very large change to do
but it would make a lot of multiplayer both less laggy and easier to play
which might give a way to actually balance it in the future
it might also make it laggier, no idea how code for that stuff works
but wouldnt it need to check where the projectiles are anyway or smthn?
That is fair to be honest
the idea is good tho
im not really sure how terraria projectiles or player entities work
maybe it is possible, im just not knowledged enough to know if its possible and helpfull
yeah
Is there a place to put suggestions that might be more large scale then normal suggestions?
its gonna be difficult yeah
but some effects already exist that do taht
so its gotta be at leat possible, but maybe not worth it
Wait, what does that astral explosion do?
You cant see it if you arent the rogue who uses it
i tried showing it to my friends multiple times and nothing happens
if it is just a bug, it is one you could possibly capitalize on as well
what if your friends trolled you
trolled you how?
"We can't see anything" when in reality they could

it is them
ah yes
would this not be appropriate to put as a suggestion, since it is more large scale?
On a quick look through didn't see anything like that in the code
in the code for what?
source digging smh
hmm
so nothing with titan heart armor then
probably is unintentional/a bug/or my friends are just memeing
alright, now to figure out how to format my suggestion
how do you bold
cool, thanks
Find a way to enable/disable other player's projectiles like the elementals in heart of the elements.
Recently I was playing multiplayer with some of my friends and one of them came up with the idea to be able to disable other player's projectiles in some way, to make later game bosses like Cryogen easier to fight in multiplayer since there is not too many projectiles to focus on. I also think, if we were to find a way to do this then it would hopefully be able to solve a lot of issues in multiplayer, such as the immense amount of lag that goes along with it, and maybe may even lead to balancing multiplayer in the long run.
is this good you think?
Yeah
"make multiplayer easier"
Like I said, could be an avenue to nerfing it later
😔 😔
I
don't think this can be done without fundamentally breaking the game
like it's not even necessarily grand-scale it's literally "this is not possible in the game Calamity is a mod for by any stretch of the imagination"
mhm
Yeah, I dont really know much about terraria or programming in general
but if people do have ideas for how it could be done there are many reasons to do it
thats why i suggested it
There are some examples of things in the game that kind of work like that
but I could see how it can be impossible
Who, and what
Ah, "if"
yes
Didn't see it, sorry
I dont have any ideas because im not experienced in this area, but maybe people more familiar with it do
My first experience with C# was decompiled redcode
Believe me, it is a highly shitty way to start

Cause it's full of shit
oh god
Imagine using redcode as a programming tutorial
It's a great programming tutorial
On what not to do
It's like watching ElectroBOOM
I love that channel
So do I
@slate tendon When you say "disable the projectiles", I assume you just mean visually?
Or do you mean making it so other players literally can't do anything
problem?
yeah thats what I mean
You could make that a bit clearer
Because with Heart of the Elements, you are actually toggling them out of existence, they no longer function

Toggle for multiplayer
ah, if they don't exist at all that's at least somewhat plausible maybe
if you're prepared to rewrite the netcode completely
through IL
which ain't happening
oh god what did this sugg lead me to
oh god
this is why that anti-suggestive content sugg won't work
Do not read the cursed knowledge, you will die
Your mind will be warped.
siren boobs POWER
how did whatever this convo is get to fish lady tiddy
We are chaos
what have I missed
Everything.
HotE code being funny
that's for the Aquatic Heart
Fabsol truely is a great servant of slaanesh.
not the first time that's happened
in any event this is not the place for this tomfuckery
move elsewhere or speaketh of suggs

tom fuckery
sirenBoobPower

😳
Never in my life have I thought, that these three words will be put together
@exotic ibex i'm not really seeing a reason here? why do these need to exist
make mining fast?
@merry void that's not where you give feedback lol
but like, why are the regular picks not good enough
skyfringe, aerialite pick, is already molten tier iirc and is p fast
think
how will it benefit the mod
maybe they are
but we can just extend the area of mining
with the same speed
or faster
just by charging it a bit
same with hammers
walls are pretty annoying to remove
that sounds more like a qol mod if anything, doesn't feel strong enough to be cal specifically
actually, there was a suggestion to make tools for improving building arenas
I can think of some thematic reasons why Draedon's Arsenal tools should exist
and that was approved
doesn't feel strong enough to be cal specifically
in fairness, Charge is a Calamity feature
I think the reasons would be primarily thematic
But it would also be interesting to have charge on tools
to make mining more interesting
Having a faster mining tool that expends a resource (charge) over time
instead of limiting the feature exclusively to weapons
Weak but fast picks... neat
not just faster, but with an extended area of mining
who said weak
Ian said that
add a reason
I think that's a cool idea actually
Would make arenas easier to build
And would make mining better
yos
And would fill up some of the tool progression post ml
Cuz it kind of lacks
Or would replace the useless pickaxes
Like skyfringe
um maybe their power percentage would scale with progression in the world?
or that's a bad idea
I don't exactly know how that would work
or it would be nice if you get it in like late-HM
and then you will have a mini-bulldozer for the rest of game
I think having multiple tools would be a bit better
either do I actually
cuz there was many issues about stuff, that was used from the beginning til the end of gameplay
I think devs should think about this part
if it's gonna be ever accepted
ugh my English is lacking so badly
tbh more Draedon's Arsenal stuff in general would be neat
could use a few more items in the...set, if you will
(read: a little more than literally just one weapon per class per tier would be nice)
gn
more weapons would be nice
Thomas’s suggestion has more interesting implications in charge accessories
Taking damage expends charge to release a shockwave comes to mind initially
But that’s as far as I’ll go with that, just food for thought
Would be nice if there were more things to do with charge.
yeah
@void kelp #suggestions-posting
@merry void here
kk
Damn, can't argue with that sugg


Melee only has three DA weapons
i thought each class had 5
Ian meant that some of them function as tools too
Interesting.
Long exclaimed rant suggestion go brrr
Melee has three DA weapons, and two memes
what are the 3 weapons?
I’m more interested in the memes.
The ones that aren't the teeny tiny jabber and the power tool
HVC is currently our best hammer in case you didn't realize 
I edit these things way too much
Hydraulic Volt Crasher is a great hammer
How relevant are hammers tho 
no
Oh no, melee doesn’t have a completely viable arsenal weapon for each tier? Now they’re gonna starve not be viable
(that Patrick moment is a pretty good analogy for melee in this situation)
I'm sure if Mage was missing a DA weapon you'd be right here saying the same thing as me
Yes because mage doesn’t have 15 different weapons for each tier there isn’t a missing DA weapon. You’re just not willing to use it, and that’s fine. Just don’t complain about it not existing.
Melee is infamously bloated
If there's an crafting theme where it's missing some weapons then it really isn't hurting much from it
Also ^
Start stripping away the dime-a-dozen projectile swords instead
I'm working on it
Good
I think Fab is too
But all the DA weapons are flashy and unique
judging by his status from shortly ago
Ye ik.
what was it?
something something "Projectile swords suck"
oh
also yeah Pulse Dragon is awesome
yeah
Phaseslayer is very awesome
The double flails are strong and unique
Pulse Dragon and Phaseslayer actually somewhat feel like melee weapons.
Gauss Dagger was good when it moonwalked
also I have to say the Clam Crusher is prolly one of the cooler and more unique melee weapons
Ehduucekjcuujjudyvjk my entire edit just vanished in front of my eyes
(save often, never lose anything)
also don't post before you're finished with a suggestion 


There's so much that could be done with arsenal weapons; giving them accessories would be badass
Isn't charge already a decent mechanic when compared to other mechanics calamity has
Charge bad
y
Because you can just make more of the weapon lol
Which just makes the mechanic tedious
when you craft it, it starts with zero charge iirc
Are you seriously crafting more than one weapon
@cold cosmos read the doc
don't they come with zero charge?
I'm saying
References for the sake of references aren't allowed
Just have spare charged weapons
Done
you can't suggest references for the sake of references
(cuz we have had many suggs in the past which were just references for the sake of it)
You know you could also just charge the weapon instead of wasting crafting materials
especially a sugg specifically devoted to references 
You don't get it, Cursed


This sugg is actually more fine than one that specifically makes a reference
But, it is arguably still not allowed
(Calamity already makes too many bad references to other media)
we got enough references already
tbh id just wait until the next mgrr reference
We do have a lot of references
You don't have to tactically use charge in a fight because you can just have dupes. If you can just circumvent the charge mechanic (and pretty easily, since the DA weapons have super easy recipes), why bother having it.
just that most of these are MGR:R so they're not noticeable
now I'll definitely never get CD 
I've never run out of charge on a weapon in the middle of a fight. I've just had to recharge.
Batteries are cheaper than crafting a whole new weapon
Because batteries are, in fact, free
You don't understand
They just take time to generate
Ian, you seem insane
Ian just didnt have any charged batteries 
If you wanna play that way, go ahead, sandbox is a sandbox
but don't expect everyone to do that
Ian buys a new flashlight every time his current one runs out of batteries
You're missing my point entirely
haha yes
he also buys a new printer when it runs out of ink
Charge, as a mechanic. Punishes the player for using the weapon for an extended period of time during a fight.
the only "reference for the sake of reference" thing i want is DMC rep
like rebellion, or yamato
i think they would be cool true melee options
maybe ebony and ivory could actually make post-scal ranger good
and when you activate rage or adrenaline it's a devil trigger
Your analogy is shite because printers are cheaper than ink
fuck youre right
it barely reduces the damage, it's only like when it hits 20% where it actually starts to take effect
iirc
I hate how true this is
Line breaks would be appreciated Solstice
ink is fucking stupid pricey okay
It's becoming a wall of text
The whole point of charge, I assume, is to punish the player for using these weapons for an extended period of time during a fight. Why even have the damage nerf if you can just swap to another copy of the weapon mid fight.
Capitalism!
Yep, just a sec. Anything else for anyone to add?
Well because that means you need to make more than one weapon
That's such an alien concept I don't know if anybody has thought about doing that but you
charge shouldnt increase or reduce damage depending on charge imo
ian you're quite the enigma
Basically the only viable way to use Arsenal weapons is by crafting multiple ones.
I haven't used the Draedon weapons much / at all, so maybe it woulda crossed my mind if I used em for a playthrough
why would it be common understanding to make more than one of a non-consumable weapon
Ian, you're very strange
in what universe does that make sense
Exactly
DA weapons arent usefull
Pardon me for speaking from personal inexperience
Ian's the kind of guy to buy a new computer when his computer's battery dies
LXIX, you're not really adding anything to this conversation
i never use them, theyre just forgettable in a pt
Frankly, Draedon weapons currently suck until late game
what?
Ian can you please stop being enigmatic beyond mortal comprehension for two seconds
Sure
I've found them to be p decent throughout the game, tho the late game ones are poggers.
I think the main benefit of late-game Draedon's Arsenal weps is that they have a higher charge capacity and thus can generally be used more without needing to recharge
Why do we have Gauss Dagger exactly? HVC is incredibly close range and is better as a tool. Aerialite tier Draedon weapons suck against even Queen Bee
Gauss Dagger was great when it moonwalked
Personally, I think charge needs to be shared between weapons so you can't just swap to a copy of the same weapon to avoid actually recharging the thing
I can't speak for all of them, but Pulse Pistol at least was nice for mobbing
Since at the current moment you can just bypass charge entirely.
Hmmm that is an idea
disregarding the fact that logically speaking this makes no sense whatsoever, wouldn't that just defeat the purpose and turn it into funny mana
^
What's the current purpose of Charge?
resource 3
Wow, an actual ammo mechanic in Terraria that hasn't been ruined by Red! Crazy thought, huh.
that pun is terrible
alternatively, Manammo


god you're snarkin' harder than I do right now
that's an accomplishment, I'm impressed
Charge is to force you to experience the hell of having to refill Wii Remote batteries
indeed
Rover.
Can I get your help?
Compare Aerialite weapon viability to that of Tier 1 Arsenal weapons.
I feel like many conversations about
many things
in both Terraria and Calamity
boil down to "What is the purpose of this?"
indeed
it's vital to game design
I'm not a tester Solstice, I can't help much when it comes to viability
Frost Legion.
yelling at each other about what the point of XYZ thing is
is literally the entire reason this channel exists
Charge, in my eyes, is for thematic purposes
there is no this when there is no instance of an object.
Ectoblood
You have the beta tester role, my mistake
I do, that is true
I probably don't need it
@radiant meadow Do you have perms to remove
(mostly unrelated: Frost Legion is the epitome of "What is the purpose of this?" but that's a box of its own which can be unpacked in another time and place)
hm?
Beta Tester role from me
done
Thanks
Who would be a good tester to ping?
Aren't testers on break rn?
(you got me right as I got back to my comp luckily :) )
News to me
it's the holidays so probably something close to that
I wouldn't know though because I don't know the backstage going-ons, I just yell at people about dumb ideas and tell them how to make those ideas less dumb when I can
depends on what constitutes a break but I think rn is basically holidays so yeah nobody is really doing much
I need a tester to confirm my personal experience, is this possible?
or at the very least, I haven't been too motivated to do Terraria stuff
(Is what possible?)
Compare Aerialite weapon viability to that of Tier 1 Arsenal weapons.
tier 1 arsenal is supposed to be slightly better but they should be roughly around the same viability
Tracking Disk and Taser are good
I did this in my nohitting series and Aerialite stuff was far better
like none of them should be garbage
except maybe star swallowers
those are a lost cause
(gauss dagger)
people talk nice about Tracking Disk a lot so I assume it's good
They're bad against bosses though. Try using Taser vs Queen Bee
Both work good against Skeletron
tracking disk really likes shark tooth
Tracking Disk was equally bad, even with shark tooth
and hitscan automatically makes it a good option for the slime god core
Gauss Dagger has no projectile and is also the size of a peanut (seriously it's like pre-overhaul Depth Blade size), and as such it sucks by default
Trust me I tried the entire tier
Gauss Dagger is a true melee shortsword
a weapon bad against bosses? buff needed fap pls
It's hot garbage
wait it's a shortsword?
no
Yep.
uh oh
I thought it was a broadsword despite its small size
it's a really small broadsword
Hm.
short broadsword.
it's just a really small broadsword
Gauss Dagger was apparently ok when it could moonwalk
i.e. a sword 
Gauss Dagger is probably the worst Draedon weapon
Because this game totally allows getting 3 inches from a boss 
(contrary to what any and all real-world logic should tell you: in this context, that is actually separate from a shortsword because of a stark difference in mechanics)
broadsword, shortsword, the range is so small it barely makes a difference.
If you try to use it against anything on tier, you will die.
i actually found gauss dagger to be useful against skeletron more than any othr weapon
the difference is that one of these weapon types can function without projectiles
Star Swallower, Gauss Dagger need buffing
Star Swallowers I have no idea about
but I've said my piece on Gauss Dagger which you by the by get at precisely the point getting close to bosses starts being approximately Not Viable™️
But still tier 1 Draedon arsenal weapons are really bad compared to, say, Abyss and Aerialite
funny froge summon will never be good 😔
Abyss weps are post-Skeletron so that shouldn't be a comparison
Abyss weapons are a tier above
they're like 3 tiers above power-wise, they blow even Underworld Shadow Chest loot outta the water by a mile
Replying to this.
tbh all the Abyss weapons could get a good swing of the ol' nerf bat
well, if you hit 0 lionfish and hit 20 tracking disks, tracking disks will deal more damage
but if you hit 20 lionfish, lionfish will still be better
No sane person would use the Tracking Disk over the Black Aunarian
wha
"If you do nothing, the copper shortsword is better by comparison"
isn't the tracking disk a rogue weapon.
I mean, a lot of people like to stick to classes
black aunarian is a mage weapon
a lot of sane people would use the Tracking Disk over the Black Anurian actually on account of multiclassing being a massive meme in Calamity
Forget the class equivalents, I'm strictly going by "this weapon tracks"
it's still an unfair comparison
you're comparing a T1 Arsenal wep to an Abyss wep
the Abyss wep wins by default
Exactly. Let's just leave it out.
Tracking Disk only beats Lionfish if your aim is shit.
anywho if T1 Arsenal weps are worse than Aerialite (or HM/Perfs drops, which I'm stunned you didn't test considering you're trying to compare viability), there's a problem there
(that comment was really just meant to be a joke on how slime god goes nyoooooooom)
(tbh I think SG is predictable enough to hit)
he is
I'll put it this way. Aestheticus did more DPS than the Tracking Disk against both QB and Skele
The only bosses that're difficult to hit are probably like.... T3 retinaizer?
I don't believe you, Solstice
same
There's no way
I also don't believe you
there's no way in the nine circles that Aestheticus did respectable damage period, let alone better damage than Tracking Disk
The Aestheticus is one of the best examples of why Patreon items dying is a good thing; no way Aestheticus beat tracking disk.
Aestheticus could stand to be nerfed ngl
Tracking and splitting bolts are surprisingly viable. Tracking disk gets damage seriously cut by high defense
what were your kill times?

isn't its debuff like super fucking good
yes
Can I make a suggestion to have a config that disables patron items pls
I can see Aestheticus being better than disk
oh it's 15 DPS
it does 15 dps and lowered movespeed
go to cataclysm for that
The movespeed is irrelevant to damage, likely
yes do it
I seek out the Stevie
Tracking disk was doing 1 damage against QB, Aestheticus was doing several times higher
15 DPS is nothing even on such a low tier what
final dawn is sad now
go to cataclysm
(is that already in Cataclysm?)
never return
holy shit
are you sure your disk was not at 1% or smth
no
(Do it)
(ok)
Delete all the shit-tier "this is my calamity OC weapon"
Full charge, 7 copies to maintain >80%
alright, provide footage then
do it you won't
Can't ATM, for the same reason my Nohit died. I don't have access to my computer.
Most of them were mistakes
Even if there are one or two good ones, there's a sea of shit and it's only going to get worse as the devs clean out the backlog
final dawn is probably the one exception
can we request they be moved in progression?
yeah
wait what thats a patron weapon?
Moved into an incinerator
yes
unfortunately it's like impossible to get significant changes made to a patron wep
yes
It's Dan Yami's weapon
And that's one of the reasons they're shite
this applies even if you're the one that bought the item btw
Dan Yami made SoA
Because the mod is now backed into a corner because some twelve year old spent a clean fiddy.
huh
And he programmed the weapon himself
What's SoA again
Shadows of #other-mod-talk
Shadows of Abbadon

i remember how many videos people made on the final dawn


Yami is cool 
I agree
And besides the guardian of #other-mod-talk is Stevie
Haha, sounds like the math works out for the tracking disk
theoretically speaking at least
Stevie started actually existing in this server like a week or two ago at most get outta here
I’ll wait on the footage if it can be collected
But it’s entirely realistic for the lasers to only be doing 1 damage
the disk itself, not so much
Stevie leached off of calam for downloads smh 
(then again I'm out of programming motivation as of late so /shrug)
what?
I've been talking here for longer than that
relatively actively
Try hitting QB. Just try.
Ah yes, I was gonna ask

Technically I still am, Arsenal weapon viability is part of my sugg
Would it be a good idea to suggest different amounts of charge depending on the prefix, like if u got legendary it would start off with 50 charge for example
Or smth
charge reforges 
Charge just needs more things to make it interesting, imagine an acc that'd give arsenal weapons some new effect based on how low the charge was

Broken screws you over even more than it does now 
Exhaust Activator?
like just a name for an accessory like that
Or just anything to make it more interesting
Let's make a bet. I think 1.5 is gonna give us an armor that uses charge.
now youre just feeding stevie ideas
(you ruined it, Dank.)
anyways
how is t his m
Or maybe an acc that gives DA weapons a huge power boost, at the cost of increased charge consumption
Hm, Stevie?
how
So my suggestion is good overall though?
ye
it should be named Overclocker and double attack speed at the cost of 1.5x charge consumption
That's called a 100% damage boost
Nope
(And that's why you make charge shared between weapon duplicates, so you can actually make the mechanic interesting and not "haha extra copies go brrr")
that was more of a reference than a serious idea
Actually I messed up on my math, it's 33%. You'd get 4 times the a
weapon's damage in 2 shots, consuming 3 charge. Or, get 3 times weapon damage normally, in 3 shots
Solar Backpack acc that passively charges arsenal weapons to surrounding light level when

I think everyone likes this idea
Nobody so far has spoken against Arsenal accessories/armor
It could be a subclass of its own, which I don't mind
like charge consumption related acc?
Probs
yeah
I was thinking, personally, an item that gives you charge for distance run
A generator
I really like the idea of an acc that stores a huge load of charge that functions as charge extension
So it's just a personal idea
a
Please don't post anything that isn't valuable to the conversation at hand, to future suggestions, or to current suggestions. No shitposting
@cold cosmos read the "don'ts" doc next time

bruh
A bit daring, but what if there's a way to diminish enemy contact damage by direct melee hits?
So, what Temporal Sadness debuff already does (i.e. Teardrop Cleaver)?
It does
I'll need to check
question, a couple people brought up some problems with my suggestion, and most of them are resolved in a way I can. What happens next?
@dapper coral
(Demik exclamated your Osaka's sugg, so I'll let him decide if it should be removed)
I dont see an exclamation point, unless you are talking about someone else?
Yeah, just contact damage
Because projectile damage is handled in a more complicated and harder to access way
(might change in the future? don't count on it)
Contact damage really needs to stop being slapped on everything
Ah, my bad, I was looking at that other guy's suggestion
If your suggestion has no exclamation on it then that means it is good to go
It'll be autoapproved after enough time
oh okay
I might consider suggesting later
I'll just need to build strong reasons for the sugg lole

just suggest lowering contact damage in general tbfh, that shit is way too high late game and in general
every true melee player
we get like infinite revives tho
so I was thinking
so the eye of the storm
shouldn't it have a dash animation?
it just kinda stays in it's idle while attacking
Sure you could suggest that
(She actually has the same attack animation as the enemy version
sitting in the source, unused)
(So, we don't even need new sprites, just use the ones we were apparently supposed to already
)

lol
Me omw to suggest finishing Godslayer Slugs

Bruh
I mean, the ideas been around for a good while
If I recall the reason nothing’s come of it yet is because of just... lack of ideas for what it could do
I believe it’s just a luminite bullet right now
Maybe more damage
(We have a solid original concept in dev, just hasn't been programmed yet)
Simply put: Not a Priority™
Why fix one tiny bullet when an entire mechanic (rage) is broken
auric bullets that home, pierce, and ignore iframes
good stuff
also speaking of heart of the elements
the brimstone elemental from the rosy stone has a really wacky sprite
Isn't that the literal same sprite as the boss?
So yeah
A resprite is happening™
(Make them rapidly bounce between targets >:( )
(if by "really wacky" you mean "glitched out" then you could report to bugs
But if you mean just, bad quality/palette or whatever
Then yeah a resprite is happening soon so dw)
that's just 1.4.1 nano bullet kekw
Crystal Darts 2.0
Crystal Darts don't split,smh
Nano Bullet bounces towards enemies in 1.4.1


