#suggestions-discussion
1 messages Ā· Page 1075 of 1
You prolly meant just nerfing the jump speed boost
Not sure how to fix it, and I never slept throughout this night, so my brain is at all time low
Ah that's an option
I initially thought of stuff that got softcapped recently, and I just remembered those were for projectiles
lole

Soft cap damage boosts
@cobalt pewter I interpreted it as "it can't go over a certain amount"
so maybe like that
Yeah kinda like that I presume
so it can only provide so much of a bonus
before the rest doesn't get applied
so like, if the player already has +100%
it can only boost it by up to 20% (example)
though that wouldn't make much sense since none of the others do that afaik
True
I'll keep it as nerf Frog Leg in general
That's the message anyways
Dumb acc

@proud parcel Your topic line could be more specific to the issue you're describing
Reading the topic line I thought you were going to ask for a nerf, not anti-cheese
Environmental effect buffs 
Doesn't seem necessary since avoiding freeze is already easy
Campfire pog
Topic line changed
hand warmer, eskimo armor, warmth potion, etc.
Better š
campfires
But those all require placing something, or wearing an accessory/armor set you normally wouldn't have equipped
Or using a consumable
Whereas this, you can do using an accessory you would have equipped anyways
I just think the mechanic as a whole is bad and limits accessory choice
Gold's point is that you don't need to prep for the blizzard to survive it
ok
Veering off topic but I feel like death mode biome penalties shouldn't be completely bypassed by cold gear.
Campfires to explore space at night
idek how that works
If we're applying logic to it, the thin atmosphere would kill you
yeah tbh let's add a breath meter to space layer too
Space's environmental effect should be unique yes
Space suits in Terraria
Let's add a hunger mechanic to terraria too
Bought from the Steampunker for like 200 Plat
That would actually be better than what it currently does
Though the temperature effects are not inaccurate either
Give both then
I think instead of just "instant death because you didn't equip the accessory/potion", there should be small but permanent penalties.
Maybe in cold temperature your movement speed/jump speed is cut if you aren't constantly moving.
haha ech
They already gradually increase, don't they?
Are you sure about that
Err, blizzard has 3 stages I guess
lmao space penalty. turns to day and then you instantly explode
The DoT being so powerful it might as well be an instagib if you don't have 400 HP
The underworld has 6 stages though
That are gradually applied
And gradually fade away
I feel like Space should be separate from heat / cold ye, as much as it could be accurate, you're kinda dealing with loss of air the most in space, technically
There needs to be unique modifiers and not "you're fucked lmao"
@cobalt pewter Call it "Vacuum" protection

I love finding a frost barrier early game and then negating the weather effects completely because I have a snowflake
Maybe in Hell, enemy attacks have a chance to inflict on fire, and all On Fire effects in hell are 2x stronger.
Also tbh imo iirc the cave darkness should just be reworked completely to something like spawn rate adjustment depending on the amount of light around the player
Comparatively better
if thereās anything I hate about dmode, itās the lighting. Itās not challenging, itās just annoying.
Cave darkness is cool atmospherically bit also
judy
just*
"Place 515518487661 torches or be fucked."
The light requirements need to be toned the fuck down
...fuck it, I'll make a suggestion with a doc tomorrow
primarily on death mode effects
I'll help you tomorrow, Feed
Dis?
Yeah
Wait really?

when you're outside of the biome, it ticks down at the same speed it ticks up when you're in the blizzard
I literally just hopped across a snow biome
And the cold debuff thing disappeared immediately too
movement speed is kinda irrelevant on vertical mobility iirc
It's only the slow effect
The debuff icon disappears but the internal variable stays
That's gradually decaying
Oh
Debuff icon only appears when the timer is increasing, i.e. it's getting worse
Opinion: Environmental hazards, like Lightning or Lava pillars, are way cooler than "you don't have mittens, get frozen"
I'll delete suggestion then, since it apparently is inaccurate

Lightning needs to have waaaay less of a telegraph
Takes 5 years a bolt of lightning to touch the ground
Lightning can be a bit cooler (it can be cut off if you fly as soon as it's about to zap)

Lightning's spread is so wide it's telegraph might as well be the "safe spot"
Needs to have a unique projectile instead of vortex pillar lightning
(I was even sitting in the snow biome for a bit longer since I was surprised jumping out removed the debuff, and I was messing with it a little)
Also the lightning itself travels a bit too slow imo, just make it a unique projectile that pops in and fades out within a second
Or so
Ye
Well, it's fast irl
Literally speed of light
yes that is in fact my point philo
You usually don't get to see it travel irl
It used to be a lot more menacing but the community cried until it was lobotomized
Slower than that, actually
lightinings spread is actually so bad staying under blocks is worse then the open tbh
But still quite fast
I still hate the fact that if youāre literally standing behind dirt youāre fine in space.
Yeah, that's what I kinda asked with Fab
or just a sinple campfire
Dirt gives you air to breathe 
Making the effect disabled within a valid housing would be better imo
lazy option
but
@Fabsol
bo

Itās an option, but one that would dramatically lessen the uniqueness of deathās difficulty
I once actually meme pinged fab and got away with it
Still not quite sure how I did that
lole
philo didnt you oing hin today with an asociated staff ping?
That didn't actually ping
huh
Deathās difficulty stands out to me not through the stat/phase changes, but the more major changes. Such as DoG one shot, weather effects, Levi and Anahita spawning together (originally). It feels more fresh and unique than something like defiled.
didnt know u can do that
Levi and ana spawning together is bad because dmode players were left out from the 2nd part of Leviathan Trilogy

i forgot the 2nd parts name ill be honest, did it even have one?
also good that they kept it in tbh
forbidden lullaby is the 3rd part iirc
Mhm
but alas, off topic
i agree deathmode is very unique in this sense
The more unique changes are why I like death. Things like Spaz and Ret getting P3, weather changes, SCalās arena being smaller (even tho Brimstone Monsters suck)
It makes the experience feel fresh, unique, and challenging.
It isn't really difficulty though... just gating until you acquire an accessory or get lucky with travelling merchant
Yes, that is current weather changes.
the blizzard is shitty
the rest is cool imo
blizzard should have been only icicles
and not freeze mechanic early game atleast
Heat bad, it's literally "you can't go here" until you have lava charn and the it's never utilized again
yeah, litterly
its a cool concept, but it just doesnt really work out in terraria
Space is worse, you're fucked if you want to go during the day because it's 100x harder to get heat immunity than cold
calamity really needs to stop implementing random mechanics from other games
and space change is absolutely gone and dusted
(RE ammo lel)
I think that weather mechanics should discourage entering certain areas early game, but not completely gate them off.
^
For example, making snow biome lower your dr (and your movement speed a bit unless you have some heat protection), intensifying in a storm.
Sandstorm debuff applying tiny bits of damage overtime, and screwing up your vision unless you had some actual helmet that isnāt wood, such as a ore helm or night vision.
Things that donāt just say āfuck you, donāt come here unless you have one of these accessoriesā but āyou can come in, but donāt expect an easy time, unless you have some accessory/itemā
honest to god tempted to write up a suggestion and trash one of my other ones for the time being
Collaborating with someone? I would never stoop that low.
All I know is posting a suggestion the same time as Thomas and arguing about it for a good half hour
suggestions is a collaboratory art
Indeed it is ~~and itās also why weāre allowed to repost other peopleās suggs
~~
@cobalt pewter if you need any help, I am more than willing to join in on writing up stuff for a doc
The Solstice Strategy
Pretty much
Itās weird thinking about how much of a boomer I am even tho Iāve been here for like only a year
Stay here for a few and become ancient, like me.
"ancient" is Rover, not you
:(

Rover is before time itself.
Rover is the only deity here
He is eternal.
Rover kickstarted the Big Bang
The universe is just his suggestion

Create a Universe
The current state of non-existence is boring and non-interesting for anyone to experience. Having a Universe instead would be a lot more engaging for users.
no
ok ben
(The grand-scale Don't was written shortly after I suggested that. A shame.)
Darn it.
Looks like it has been implemented, neat
Heh
My strategy is "take other suggestions I like, and rewrite them" usually
Valid honestly
My strategy is to do nothing.
make it so you can pet the clam
Draedon's boss music should be titled "beats by Draedon"
no
no fun*
no funny suggestions.
it really does
a lot of Calamity's weaker points come from things it tries to bootleg from other games
because they don't work in Terraria's context in their base forms nor does Calamity make the changes necessary for them to work
Me: says something about Calamity's design
Thomas: Allow me to introduce myself.
Hello
I like your words, funny sugg man.
Hold up. That's an AJR reference. I'm literally listening to Weak at this very moment. Funny, but still not allowed.
nah make draedon theme just a midi made on anvil studio for the doom moment (gonna use it for a wad so ech)
@sand umbra I assume you feel that weather mechanics are stupid as hell and need reworking?
I may be becoming jaded but I am wondering what mechanics could be introduced to Terraria that would work well?
What, if anything, fits Terraria?
(considering people already dislike what vanilla does to itself)
Maybe, yeah. Maybe that.
Similar to how Crimson/Corruption works
yeah
Before Calamity butchered the shit out of it
weather mechanics are a good concept but
they need a good deal of work
can't suggest it though because haha funny grand scale
Considering world differences is something actually decent in vanilla that Calamity spits on, byech that's been said and done and I wanna let Thomas rant
They shouldn't be instagibs that are easily bypassed
me when I get Thanos snapped for being in the wrong place at the wrong time
Maybe suggest a change to one aspect of the weather mechanics, and work piece by piece?


me when I walk outside in a t-shirt and sweats in winter: ah well, too cold, time to instantly die
Weather changes aren't grand scale IMO
actually
They're a minor mechanic of a single mode
can I get away with asking for a rework of Death's weather mechanics to be less instagibs and more like
reasonable
Thomas prying his weather rework suggest from his long doc since he realizes he may be able to get away with it
I mean
A rage rework was just suggested and approved iirc
is that something that actually manages to fit without hitting the fat well actually this don't says otherwise
Weather is just one mechanic. It's not like wanting Calamity to rebalance hardmode or something
Frankly I think that don't really needs more fine tuning and a few examples. As "grand scale rework/reconsiderations" immediately shuts down any discussions, even if it's desperately needed, like rage rework
yeah
That said, the rage rework getting approved could be the first brick knocked out of the wall
indeed
Personally, I feel as though everything else besides the last example in that don't is well worded
"a new boss, new difficulty mode, new biome, new event, new class, or grand-scale reworks / reconsiderations"
the others are very clear and easy to understand, but the last piece is so difficult and vague
and a lot of people use it as a catch-all to shoot down shit they don't want happening
indeed
@hollow shell Considering the rage rework was just approved by devs, can we maybe discuss refining that grand scale rework don't?
mmm
I would've thought Rage would fall under that but I think a lot of devs dislike how Rage works anyways
I know something like "Rework the entirety of rogue class" wouldn't fly
I think the difference is how much it affects the player-base, and is pretty much a mutual feeling amongst the community as a whole
Like, not everyone would like a suggestion that's just "rework the entirety of rogue class", but nobody dislikes the idea of a rage rework, because it is in such a abysmal spot right now.
The grand scale rule is kinda funny, seeing as while most can agree what's "grand", it's still pretty subjective
I would've thought the Rage rework was grand but 
using rage usually gets me killed thus causing more physical rage so uh not good
yea no this one is very vague
fuck 
The grand scale rework portion is pretty much the only subjective thing in that list of things
its the truth but its too vague
Rip my dreams of late hm not being Weapon Outclass the Movie
byech, I don't think it's really good for something that subjective to be in the don'ts. It stifles creativity, and the suggestion can always be shutdown if the devs don't like it.
We could get rid of that exact wording and instead add more examples to the list
That would be better imo
Good idea
Any don't being open to interpretation just leads to people religiously enforcing the rule, and arguments starting about what is or isn't grand scale.
Mind if I fly a thought I had by ya'll?
Sure
go ahead

What if player inflicted debuffs got stronger as you inflict more unique debuffs onto enemies. IE; if you inflict On Fire, Cursed Flames, and Holy Inferno onto an enemy, the damage dealt by all three are increased.
As you'd stack debuffs, the stronger they'd become
Multiplicative DoTs š
haha flasks go brrrr
What if inflicting certain combinations of debuffs would combine them into a new, stronger debuff.
Elemental Mix is just 4 debuffs with 1 icon
elementla mix isn't real
This idea is literally mixing debuffs

it's just 4 debuffs being inflicted at once
it's only collaged by the wiki
It's a neat idea
it's funny talk for the wiki editors didn't want to write down four debuffs
It's an excellent idea IMO
It's literally four debuffs on the weapon
Fixed it
That's better
but yeah that change would make even the weakest debuffs worth it
2 damage every tick
results in doubled DoT damage instead
It'd also encourage using multiple weapons to coat different debuffs
20 damage every tick
is
20 times
of course, weapons would have to be changed to not inflict practically every debuff ever
And that is a good thing
ironically, I think someone could consider this a debuff grand scale rework, but I think it's fine because like...who likes any other debuff besides Cursed Inferno and Ichor

How's that?
seems good
granted, @sand umbra may just randomly post a 5 paragraph essay on weather effects in calamity before you can even think about writing a google doc

haha ech
Thomas, move that shit to Feedzuh's doc or I'm going to twist you into a pretzel and fondue you.
You should prolly provide an example or two in your suggestion of what you mean, so it's easier to understand
the fuck do you mean move to Feedzuh's doc
I joked about Thomas having a 5 paragraph essay about deathmode weather hidden away

fuck you I'll make my own doc with blackjack and Girl Scout cookies
bc he has strong opinions on everything
why those things specifically
blackjack because it's part of the joke and Girl Scout cookies because I haven't had Peanut Butter Patties in fuckin' forever okay I need my fill
š
~~we have found Thomas' addiction
~~
I have a lot of addictions
This reminds me of when me and Thomas posted the same sugg at the same time
one of them is ripping apart people in this channel
Aight I meant actual numerical examples but that's also okay
is it a problem? probably but I don't care
also like
Ain't that like... something that shouldn't be done
... yes, the thing that you're advocating for in the suggestion, the multiplication of DoT values
You could mention Oiled Ian.
DoTs just need to be unique in general
wouldn't this just nuke Oiled

because this is like the entire point of Oiled
Oiled is meme
I already edited that in five minutes ago
lole
listen
which Calamity adds to like
Fuck Oiled, it's a shit debuff that's OOA exclusive
at least two weapons
There's two convos going on here
God pre 1.4 oiled is like
Except for like
Really arbitrary
A numerical example wouldn't be against the specificity Don't because you're just doing math with pre-existing numbers
That's the thing though
"For example, having On Fire (##), Cursed Inferno (##), and Frostburn (##) inflicted on one enemy would result in a DoT of ###"
Unless you and I have a different idea on how multiplication works
It doesn't necessarily have to multiplicative, even if that's how I worded it
I would word it as "combine and be buffed" then
that makes sense to me at a glance
That's better
The problem with just multiplicative damage is it'd be really difficult to balance
You should probably explicitly state in your reason that some debuffs become incredibly useless by the end of the game
Or even shortly after they're introduced
Or even
upon introduction
Can we talk about just bland most of these debuffs are?
They only like do dot and that's it
Poisoned
2 DPS
Inflicted by a post-Plantera weapon and accessory
Maybe small stuff like cutting def or DR, but that's super minor it's irrelevant
Crush Depth should be the role model for dot debuffs
DoT debuffs need bonus, secondary effects as well
@hollow shell bruhmentum sugg
how is crush depth a role model? It doesn't seem interesting to me, at least
It's more the fact of making them a lot more variable on specific conditions to me
@daring imp Master Mode is mentioned in the Don'ts doc in pins. Don't make suggs about it until 1.4 drops
It does something to the dot of the debuff, rather than just adding a secondary effect
It's not just "haha you deal x dps" it's more "here, you can deal y dps but it'll go weaker the stronger your target's defense is" or something along the line
(hang on I'm gonna merge the Master Mode Don't with the future content Don't real quick)
Though DoTs are just that bad you need something multiple bosses past in order to have a significant effect
DoT class when 
I've never used depth crush weapons that much so I can't really say about how interesting it is to actually use.
No
honestly it would be pretty interesting to have weapons that have their damage loaded on their DoTs instead of their base damage
kinda like the shellfish staff
you exchange slightly lower dps for more mobility accesories
That...should just be how debuff weapons work in weapons. Less base damage, but inflicting unique debuffs.
the problem is all the current debuffs do jack shit damage for their tier 
I've used Undine's Retribution, but I've never really noticed/cared about the debuff because it has a attack that matters infinitely more.
honestly I might have to make a sugg to flesh out DoT in general more
... 
it's such a wasted concept
look at posting
oh I know
it's just that that sugg makes it so that you can do more situational dps with DoT, I'm thinking of making DoT actually do shit 
Prolly wouldn't be the best idea but eh, you do you
I still don't see why debuffs make up about 2% of your dps other than early hardmode shellfish claps
2% is generous
but it's because every weapon every inflicts it, but doesn't have decreased damage to compensate
Vanilla debuffs are poorly designed because they have equal effect on the player as they do on enemies
Despite the fact that enemy health scales way harder than player health does throughout the game
also this ^
(which have thousands of times more hp than the player)
(becoming tens-hundreds of thousands later)
honestly why not have debuffs just do %max health damage
that is an awful idea
^
take it from someone who has made debuffs do percentage-based damage in the past
they are the fucking worst to balance
oh I just realized yeah
stacking
and using no damage accs
scratch the %max hp damage thing
I think the current debuff suggestion is a good start
yeah, I might suggest in a few days to not make it a chain sugg
Add a new class which deals no/tiny direct damage but can inflict HP%-based DoTs
and really fuck over any cross-classing with it for balance reasons

but seriously DoT class (no max hp damage) sounds pretty decent
you get a gold star
this is why we need to clone you
focused on mobility sacrificing damage
since you can't exactly increase the damage DoT does other than adding more DoTs
anyways I'm getting off topic, I'll leave
(Commission DivermanSam and friends to make it happen)
ah yes the funni +3 classes
(They did Clicker Class for fun, so let's pay em to do our bidding)
to be honest I have the money to throw away, but I feel like I'll have failed as a human if I do it
That's fair
hope you like your class being absolute shit against normal enemies or way too strong against bosses

percentage-based DoTs are a nightmare to balance because of how they work
percentage based damage is a nightmare to balance in general
the final boss will take just as long as the first boss with the same debuff
balance (tm)
I have one and only one debuff in DD that can do percentage damage and that is its entire fucking gimmick that's supposed to make it compete with Ichor and the planned CI rework
and that thing alone is a pain to know if I'm balancing properly
(hey, it would add variety in how the class is played compared to other classes. A different gameplay experience with how damage is dealt) 
having more than one just sounds like death incarnate
because variety is always a good thing 
i f* tried
Go like The Shocklord from LISA The Painful
You can only use 1 attack throughout the entire game
Inflicts a DoT which deals 0.5% (or 1%) of enemy HP per second
that's still any boss at all done in a maximum of 100 seconds i.e. 1:40 (3:20 if 0.5%)
Yeah you'd be fine at killing bosses but the interim would be a horrible slog.
This is balance.
Also DoT like that would be
Kinda pain on brain and cv
Actually maybe on eow as well

purity break is a mistake @sand umbra 
Ik im a bit late but why not make it scale with progression or smth like that
Oh boy I can't wait to deal %1 health/sec against a green slime
This is totally not a bad idea
I mean if you think about it
SCal, DoG, Yharon probably wouldn't take that much longer than they normally do, even if you deal equal %-health-per-second to them as you do King Slime
Considering their invulnerability periods and multiple phases
Honestly it might even be..
equal
to normal play
DoG would be over in like 2 minutes
How the fuck do you get weapon upgrades for the class that don't automatically powercreep
dog would be over in no time, if all segments are vulnerable
This is ideal.
DoG would need to have only his head/tail vulnerable to whatever debuff
otherwise you could proc it on every segment and he's dead in like 2 seconds
Rover, let's make this class. I'll do the sprites, you do the code.
You'll do the sprite*
You do the (four lines of) code
Indeed
What's the weapon gonna be
I have VisualStudio, I probably could legitimately create this
.
Seriously let's go to #other-mod-talk (also so this discussion doesn't.. happen in suggs)
Either way I need to get my ass checked out and actually write funne stuff about weather
What do you mean by "actual debuffs"?
You say it multiple times, in contrast with DoT debuffs
Well DoT's are debuffs yes but something that actually outs you at a disadvantage feels more DoT's you can just drink a potion or do some life steal or regenerate but with things like slowness or smth it's more disadvantagous
Therefore it feels more like a debuff
Ok what I mean
DoT aren't exactly proper debuffs because u can easily regenerate but smth like slowness puts you at an actual disadvantage so it's more of a debuff that let's say on fire
Well, DoTs generally disable most regen, and lifesteal isn't so common that it's a direct counter to it
And other debuffs can also be further negated, e.g. slowness doesn't affect top acceleration
Ye ik, but that was just an example at the top of my head, but u can't disagree that idk, brimstone flames should be more unique, cuz it's the main debuff of the game
Yea, DoTs are boring for the most part
Playing around DoT could be somewhat interesting (e.g. an example I said about Crush Depth)
Hell, maybe cal Electrified could like, spread the damage to enemies near the target as well
it scares me that this reminds me of the living wasteland debuff
Or just like, not even DoTs
Including player ones 
Just smth more unique, like idk, the pufferfish effect from Minecraft
Or smth
Something that doesn't affect the player directly
Maybe inverted colours or smth
Or like screen shaking
Or entities are less visible
Idk
Odd Mushroom 2, now with more seizures



+100% dmg boost
i dont see wulfrum bad at all
Wulfrum is supposed to be kinda low end though lol
i always get enough before i farm cnidrions / fight DS
Though it is another name for tungsten so why is it worse then tungsten
so i use it early on, its supposed to be disposed early
terraria logic
ĀÆ_(ć)_/ĀÆ
copper pick can break demonite on surface
yea but its kinda pointless to use
i mean, thats the point kinda
Demonite doesn't spawn on the surface though
its not supposed to be great
also
Demonite*
i mean, yeah, but you know what i meant
it can only be mined in the middle of the world with a copper pick
.
what
the point was terraria's logic is wierd
yea
wulfrum isnt supposed to be great
its basically an "if you have trouble, you might get a bit of a boost to help you"
I think wulfrum is ok for start
^
evil bars can be obtained on evil islands
victide armour shouldnt be that early tbh
because relogic
hah, code
Victide is so easy to get that there is no reason for wulfrum to exist lol with victide placement
something something if it's above the surface it can be mined with any pick
aaaaaand start the evil islands rant...

lets not before a certain someone will start a big rant
anyway
no idea who will be that certain someone tbh byeah
pretty sure they are moving shards to post DS
question
wulfrum is fine for when it is available
yes
or something else cool
this is not a rant but why would you want opposite evil ore
the problem imo is the victide
but wulfrum is intentionally mid preboss
dunno, decoration..?
^ its very disposable, but agian
victide cringe 
dunno,incase demonite makes something better?
I do think victide is a bit overrated
and it's also intended to be late pre-boss / free post-ds
I never got it
and I was fine without it
if you take the game slowly then you will appreciate wulfrum more
^
exactly
especially new players
they have way more chances to get it
because they prolly dont know what they should, and with a KS, they will prolly try that first
and while exploring the surface like you should tbh
they will come across wulfrums, ask the guide (or recipe browser) and see a new weapon / armour "type"
they wont have an idea what victide is, they will get wulfrum
if you think like this
im seeing wulfrum way more used
and also i always somehow get wulfrum before victide
I think it's fine for victide to be pre-boss but since the armor takes like 2 cnidrion kills it's a bit easier
2 cnidrions with luck ig
it should take more / cnidrions should drop less imo until DS has been defeated
the whole victide set is just not very costly
since victide kinda feels like cheesing imo, even if DS and SK are easy af fight
its like, 7 bars?
for the set?
whole set is 13 bars
Honestly I am confused at why 3 things drop victory shards lol all at different points in the game
judging how each cnidrion can drop like, 1-3 victide bars (technically)
victory shard are wierd imo, why DS, cnidrions and EoC?
just bizzare, since its not their carfting material
12 bars, average 6 kills
its mostly for lore items and some pre hm unique weapons
Like in all reality I don't think cnidiron or ds makes sense to drop them
in all reality, i dont see neither of the 3 really dropping them myself
doesnt make sense imo
Killing a demon is more of an accomplishment then killing a dried up sea horse or a dried up worm
this is more for another day but the desert is decentralized as hell and victide is one of them
desert is like, the core of early game yeah
poor fella can literally be beat by jumping and making a wood platform
they litterly just spew and walk tbh
Cnidrions new secret boss next update
seriously tho, to make victide less of a cringy overused cheese
cnidrions should get a real small buff imo
would make wulfrum more viable aswell
Increase the materials needed for victide bars also imo
Well the gear I mean not the bars
Because like what the most expensive item is like 5?
12 but that's way past its tier
in this case yes
weapons cost 2 accs cost 5
Way too cheap
i think the idea is alright, being "you could get it pre-boss of you work hard enough but you can get it in way less time if you just beat ds and get it free"
wait a sec, which sugg are y'all talking about
buff wulfrum, deleted
Originally a wulfrum one but it's gone now we got side tracked with victide
m
M lol
tbh i dont mind if victide is available rpe-boss
fuck, I didn't say "m" before, but Rover influenced me somehow š
its just that it is too easy to get it for the average player
Lock it post ds increase how many bars you need for items then boom
ikr
It's better
Because cheap
i mean, the problem isnt that it is cheap
the problem is that you can it easily
yeah agreed tbh
this just fixes it, while still making victide easier after DS
items shouldn't be balanced by how tedious they are to get
since u frankly get way more shards then resources
Yah why does cnidrion even drop victory shards lol
I get some bosses dropping them because you got a victory over them but why some random dried up sea horse
tbh i think just deleting it from cnidrions drop pool fixes most of these problems
Yes
litterly as easy as that (?)
literally
P sure already sugged
oh
Lemme check
eoc honestly doesn't need to drop them if ds does
didn't go anywhere 
smh philo
yeah i starred it

time to reeepost? or is it not allowed yet?
yeah
I'm always a step ahead 
we can wait a few
Does eoc really need to drop the shards also when ds drops quite a few of them
eh
not at all really
not really tbh
feels like an oversight
victory shard are just plain wierd imo
they fit no where ingame
the only place id say they fit
is if every boss dropped them
but thattl just be useless
they're only dropped from 2 bosses but they're used to make ALL lore items
^

exactly
and kinda strange tbh as well
thats why i think the only place they will fit is if every boss dropped them
just make bosses drop a single victory shard instead and reduce lore item recipe
maybe excluding KS
Have every boss drop victory shards but remove them from victide recipe and have some new material drop from Ds that you use to make them
Then their only purpose is lore items
Why
good question
Why is victory shards in some sea related item recipe
Victory shards are tbh material bloat
Anyway imma head off now enjoy the convo about how usless victory shards existance is
internet died, theres 2 messages waiting to send which i cant delete because cringecord, sorry if they just send in a random time
byeah victory shard are plain wierd
tl;dr on the short end, make victide armor harder to get/post-ds and make wulfrum armor cooler

I came up with an idea to replace them in victide recipe but like I suck at writing so eh
victory shards are an exxo avalon ref so they will never begone
just keep that in mind
It's not worth suggesting anyway because then you got to add another material to the game and that's just lame when the mod already has so many
Don't need to remove them just you know not have them in recipes that don't make sense
Desert scourge skin obviously is a great item name
dried spine
can't suggest specific names š¤«
was pulling a funny because corrosive spine byeah
mfw replace a material with another material, there is already a post-ds mat known as sea prism
make the prism shards more used instead
because i want them to stay and not begone tbh
and they make more sense as a shard replacement imo
I wasn't going to suggest this anyway because a) I suck at writing and b) I didn't actually have a good plan for this lol
and a bit more of a reason to why its related to alot of water recipes (and flurrystorm and stuff ig)
i wont suggest it aswell proly, english bad and this might be too specific
You could say have victide use sunken sea materials to craft instead of victory shards that's not specific lol
But yah if someone wants to do it go ahead but it's kinda an eh suggestion anyway
Z Z Z...
So no response
if the froge leg nerf get approved, ill ragequit
ok
ok

get real
if anyone has anything to say about the suggestion they'll say something
So it is ok then
Thatās generally how suggs work
Unless your sugg is exclaimed or youāve been pinged, itās generally fine
oh yeah about suggs I think instead of just disabling cocoon phases while guardians are alive I think her cocoon attack should just be less brutal i.e. less projectiles
so it's not as punishing if the guardian decides to play with you
this isn't exactly related to the two suggs, but I'd still like to say this:
the proposed buff reworks are great, but they don't fix one problem with debuffs, which is that all debuffs in the game are completely useless
the only exceptions are Ichor and Cursed Inferno
Though I'm kinda tired of DoT debuffs only having a flat dps while it gets a separate effect
Like Cursed Inferno, for example
No one sane wants to use it for its DoT
Everyone goes for it because it reduces enemy DR
and even Ichor and Cursed Inferno weren't significant enough for me to bother inflicting them
I am this close to suggesting scal being imnune to ichor in exchange of reducing her defense by 20 just for her defense to be a nice and round 100 on wiki page
do you have OCD

Every weapon at that tier already inflicts ichor

So its not like it matters
in that case I feel you
Idk 
gjgffggfhycdfgygfdgtfsedgtfhvghcgftu
Instead of 20001
WHY DID YOU SAY THAT

Im surprised you didnt notice until now philo

Local man dies to imperfections
cause I never used it, so I didn't see/care
And fiberglass fishing pole has 27% Fishing power
At least they fixed it in JE:echprime:
but now you pointed it out

y u do dis

byeah
Wait
Theory: Misfortune is philo's alt
the only debuff I find interesting is electrified
no I'm a part of his cult
Health deleter
heh
:fear:
Because those are literally the blandest ones
Debuff doc release date when
no, review all of them pls
Currently doing stuf with uh
don't change electrified it's already perfect; does more the faster you move
Fun fact: it does flat dps to enemies

Distorted bad E C H
distorted more like RoD cooldown
Please remove distorted from the game
Yo, RoD inflicting Distorted š³
Im sure nobody will miss it
Byeah

Debuffs REALLY need to be looked at
a weapon that inflicts distorted
like seriously, I've never been screwed up by Distorted
if anything, it helped me several times
why is everyone hatin' on it
I got my ass kicked in the CV fight because of distorted
so you can't just spam rod without any consequences in vanilla
that's shit
lol did you
Distorted is the terrible debuff that that one Vortex Pillar enemy inflicts
and SG core
agreed.
And CV dark energies
or, for a much more readily recognizable load of bullshit, the terrible debuff that the Slime God's Core inflicts
That's the sole reason I hate Distorted
hey at least you can get grav normalizers before pillars and cv
SG Core distorted wasn't too bad
tide pod be tide pod
it's awful
tbh i see more problem in CVs distorted tbh
you can get stun locked with it
explain why
CV Distorted ain't shit
SG's doesnt really do much imo
just chug a Grav Normalizer Potion
i mean yeah
I know you can
(that's how I died to CV before I knew Grav Normalizers existed)
but assuming they dont exist
bam, Distorted immunity
you can't assume they don't exist they're like 15 bosses prior to CV
thank god grav normalizers exists
You literally get combo'ed to death

unless you hook ofc
fair
beyah
can't move with Distorted? git gud
literally the only counterplay to Distorted is to use a hook
quite literally
and if you get hit in the air that ain't happenin'
so you're just stuck there and you have to float there like an idiot risking a stunlock-style combo from being unable to move
all because you dared to actually get hit
"Just don't get hit 4head"
that prov suggestion is pretty good...
Yes
it was suggested before
No more getting deleted by cocoon phase + guardian
Because the way you dodge cocoon phase is very different from guardians
assuming it gets through
yeah
That's kinda how Provi kicked my ass
should've actually uploaded that image instead of linking it cuz bot funny
that can be arranged
hell be like before obsidian potion - fuck you
so true
literally you are useless when blizzard is going on

that's assuming Thomas' sugg will be end be all and get to implementation as soon as it's thrown to voting

Hey that message seems familiar. Canāt place it tho ĀÆ_(ć)_/ĀÆ
did you expect it to?
:)
I mean obviously I would a bit but like, I don't expect people to star that anyways, people don't like nerfs
Especially when it's about
That
god
all others failed, and there were quite a few

it did get implemented tho
still taking that as a W for nerfs
(also you can do <(link)> to disable link embed)
lol I know that









