#suggestions-discussion

1 messages Ā· Page 1075 of 1

cobalt pewter
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... actually I might've been kinda

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Dumb

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When I wrote that

hollow shell
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You prolly meant just nerfing the jump speed boost

cobalt pewter
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Not sure how to fix it, and I never slept throughout this night, so my brain is at all time low

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Ah that's an option

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I initially thought of stuff that got softcapped recently, and I just remembered those were for projectiles

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lole

crude geode
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Soft cap damage boosts

dapper blaze
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@cobalt pewter I interpreted it as "it can't go over a certain amount"

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so maybe like that

hot zephyr
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bad feedzuh

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get the spray bottle

cobalt pewter
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Yeah kinda like that I presume

dapper blaze
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so it can only provide so much of a bonus

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before the rest doesn't get applied

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so like, if the player already has +100%

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it can only boost it by up to 20% (example)

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though that wouldn't make much sense since none of the others do that afaik

cobalt pewter
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True

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I'll keep it as nerf Frog Leg in general

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That's the message anyways

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Dumb acc

hollow shell
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@proud parcel Your topic line could be more specific to the issue you're describing
Reading the topic line I thought you were going to ask for a nerf, not anti-cheese

hot zephyr
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Environmental effect buffs hage

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Doesn't seem necessary since avoiding freeze is already easy

crude geode
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Campfire pog

proud parcel
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Topic line changed

hot zephyr
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hand warmer, eskimo armor, warmth potion, etc.

hollow shell
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Better šŸ‘

hot zephyr
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campfires

proud parcel
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But those all require placing something, or wearing an accessory/armor set you normally wouldn't have equipped

hot zephyr
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I mean

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Warmth Potion

proud parcel
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Or using a consumable

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Whereas this, you can do using an accessory you would have equipped anyways

hot zephyr
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I just think the mechanic as a whole is bad and limits accessory choice

hollow shell
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Gold's point is that you don't need to prep for the blizzard to survive it

hot zephyr
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Ye, I know.

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The sugg checks out.

hollow shell
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ok

hot zephyr
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Veering off topic but I feel like death mode biome penalties shouldn't be completely bypassed by cold gear.

proud parcel
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Campfires to explore space at night

hot zephyr
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idek how that works

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If we're applying logic to it, the thin atmosphere would kill you

hollow shell
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yeah tbh let's add a breath meter to space layer too

cobalt pewter
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Space's environmental effect should be unique yes

tawny garden
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Space suits in Terraria

summer sentinel
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Let's add a hunger mechanic to terraria too

cobalt pewter
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Give space abyss tier breathing in dmode

tawny garden
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Bought from the Steampunker for like 200 Plat

proud parcel
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That would actually be better than what it currently does

hollow shell
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Though the temperature effects are not inaccurate either

proud parcel
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Give both then

hot zephyr
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I think instead of just "instant death because you didn't equip the accessory/potion", there should be small but permanent penalties.

proud parcel
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Gradually increasing penalties maybe?

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Like how it handles the underworld

hot zephyr
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Maybe in cold temperature your movement speed/jump speed is cut if you aren't constantly moving.

pine star
hollow shell
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They already gradually increase, don't they?

proud parcel
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Only in underworld

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Else it's binary

hollow shell
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Are you sure about that

proud parcel
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Err, blizzard has 3 stages I guess

hot zephyr
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lmao space penalty. turns to day and then you instantly explode

proud parcel
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Nothing, slowed, frozen

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But space is literally: nothing, or a DoT

hot zephyr
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The DoT being so powerful it might as well be an instagib if you don't have 400 HP

proud parcel
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The underworld has 6 stages though

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That are gradually applied

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And gradually fade away

cobalt pewter
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I feel like Space should be separate from heat / cold ye, as much as it could be accurate, you're kinda dealing with loss of air the most in space, technically

hot zephyr
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There needs to be unique modifiers and not "you're fucked lmao"

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@cobalt pewter Call it "Vacuum" protection

cobalt pewter
crude geode
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I love finding a frost barrier early game and then negating the weather effects completely because I have a snowflake

hot zephyr
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Maybe in Hell, enemy attacks have a chance to inflict on fire, and all On Fire effects in hell are 2x stronger.

proud parcel
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Hell is honestly mostly fine

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Well

cobalt pewter
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Also tbh imo iirc the cave darkness should just be reworked completely to something like spawn rate adjustment depending on the amount of light around the player

proud parcel
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Comparatively better

crude geode
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if there’s anything I hate about dmode, it’s the lighting. It’s not challenging, it’s just annoying.

hot zephyr
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Cave darkness is cool atmospherically bit also

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judy

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just*

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"Place 515518487661 torches or be fucked."

crude geode
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The light requirements need to be toned the fuck down

hollow shell
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Wait a second

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Leaving a death mode blizzard doesn't immediately reset the timer

cobalt pewter
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...fuck it, I'll make a suggestion with a doc tomorrow kekw primarily on death mode effects

hot zephyr
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I'll help you tomorrow, Feed

hollow shell
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Yeah

proud parcel
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Wait really?

cobalt pewter
hollow shell
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when you're outside of the biome, it ticks down at the same speed it ticks up when you're in the blizzard

proud parcel
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I literally just hopped across a snow biome

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And the cold debuff thing disappeared immediately too

cobalt pewter
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movement speed is kinda irrelevant on vertical mobility iirc

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It's only the slow effect

hollow shell
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The debuff icon disappears but the internal variable stays

cobalt pewter
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That's gradually decaying

proud parcel
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Oh

hollow shell
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Debuff icon only appears when the timer is increasing, i.e. it's getting worse

proud parcel
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Hmm

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I wonder how I got across that snow biome then

hot zephyr
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Opinion: Environmental hazards, like Lightning or Lava pillars, are way cooler than "you don't have mittens, get frozen"

proud parcel
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I'll delete suggestion then, since it apparently is inaccurate

hot zephyr
crude geode
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Lightning needs to have waaaay less of a telegraph

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Takes 5 years a bolt of lightning to touch the ground

cobalt pewter
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Lightning can be a bit cooler (it can be cut off if you fly as soon as it's about to zap)

hot zephyr
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Lightning's spread is so wide it's telegraph might as well be the "safe spot"

crude geode
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Needs to have a unique projectile instead of vortex pillar lightning

proud parcel
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(I was even sitting in the snow biome for a bit longer since I was surprised jumping out removed the debuff, and I was messing with it a little)

cobalt pewter
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Also the lightning itself travels a bit too slow imo, just make it a unique projectile that pops in and fades out within a second

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Or so

crude geode
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It’s not really lightning

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It’s more of slow electricity

cobalt pewter
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Ye

tawny garden
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Well, it's fast irl

cobalt pewter
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Literally speed of light

crude geode
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yes that is in fact my point philo

cobalt pewter
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You usually don't get to see it travel irl

hot zephyr
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It used to be a lot more menacing but the community cried until it was lobotomized

cobalt pewter
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Just BOOM a fucking pillar of light

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Outta nowhere

tawny garden
eternal escarp
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lightinings spread is actually so bad staying under blocks is worse then the open tbh

tawny garden
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But still quite fast

crude geode
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I still hate the fact that if you’re literally standing behind dirt you’re fine in space.

cobalt pewter
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Yeah, that's what I kinda asked with Fab

eternal escarp
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or just a sinple campfire

cobalt pewter
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But no response iirc

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I feel like just

tawny garden
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Dirt gives you air to breathe HyperFailure

cobalt pewter
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Making the effect disabled within a valid housing would be better imo

unique kite
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how about just remove death weather shit

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easy solution

crude geode
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lazy option

eternal escarp
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but

cobalt pewter
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@Fabsol

eternal escarp
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bo

cobalt pewter
eternal escarp
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removing weather = broken heart of a child

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do you want to do that?

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monster

crude geode
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It’s an option, but one that would dramatically lessen the uniqueness of death’s difficulty

tawny garden
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I once actually meme pinged fab and got away with it
Still not quite sure how I did that

cobalt pewter
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lole

eternal escarp
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philo didnt you oing hin today with an asociated staff ping?

tawny garden
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That didn't actually ping

eternal escarp
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huh

crude geode
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Death’s difficulty stands out to me not through the stat/phase changes, but the more major changes. Such as DoG one shot, weather effects, Levi and Anahita spawning together (originally). It feels more fresh and unique than something like defiled.

eternal escarp
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didnt know u can do that

cobalt pewter
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Levi and ana spawning together is bad because dmode players were left out from the 2nd part of Leviathan Trilogy

eternal escarp
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i forgot the 2nd parts name ill be honest, did it even have one?

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also good that they kept it in tbh

cobalt pewter
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Can't recall

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But the entire thing is Leviathan Trilogy

eternal escarp
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forbidden lullaby is the 3rd part iirc

cobalt pewter
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Mhm

eternal escarp
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but alas, off topic

cobalt pewter
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Siren's Call for the first

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Byeah

eternal escarp
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i agree deathmode is very unique in this sense

crude geode
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The more unique changes are why I like death. Things like Spaz and Ret getting P3, weather changes, SCal’s arena being smaller (even tho Brimstone Monsters suck)

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It makes the experience feel fresh, unique, and challenging.

hot zephyr
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It isn't really difficulty though... just gating until you acquire an accessory or get lucky with travelling merchant

crude geode
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Yes, that is current weather changes.

eternal escarp
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the blizzard is shitty

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the rest is cool imo

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blizzard should have been only icicles

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and not freeze mechanic early game atleast

proud parcel
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But bypassing the freeze is trivial

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You can just jump over it

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Or use campfires

hot zephyr
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Heat bad, it's literally "you can't go here" until you have lava charn and the it's never utilized again

eternal escarp
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yeah, litterly

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its a cool concept, but it just doesnt really work out in terraria

hot zephyr
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Space is worse, you're fucked if you want to go during the day because it's 100x harder to get heat immunity than cold

eternal escarp
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ike

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for cold u litterly just need a campfire

crude geode
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calamity really needs to stop implementing random mechanics from other games

eternal escarp
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and space change is absolutely gone and dusted

hot zephyr
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(RE ammo lel)

crude geode
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I think that weather mechanics should discourage entering certain areas early game, but not completely gate them off.

proud parcel
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^

eternal escarp
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like the ocean ig

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it has chtulunados spawns

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but it doesnt block you from it

crude geode
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For example, making snow biome lower your dr (and your movement speed a bit unless you have some heat protection), intensifying in a storm.

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Sandstorm debuff applying tiny bits of damage overtime, and screwing up your vision unless you had some actual helmet that isn’t wood, such as a ore helm or night vision.

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Things that don’t just say ā€œfuck you, don’t come here unless you have one of these accessoriesā€ but ā€œyou can come in, but don’t expect an easy time, unless you have some accessory/itemā€

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honest to god tempted to write up a suggestion and trash one of my other ones for the time being

hot zephyr
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^

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Cursed, maybe ask Feedzuh if you can join his doc.

crude geode
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Collaborating with someone? I would never stoop that low.

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All I know is posting a suggestion the same time as Thomas and arguing about it for a good half hour

hot zephyr
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suggestions is a collaboratory art

crude geode
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Indeed it is ~~and it’s also why we’re allowed to repost other people’s suggs HDfailure ~~

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@cobalt pewter if you need any help, I am more than willing to join in on writing up stuff for a doc

hot zephyr
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The Solstice Strategy

crude geode
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Pretty much

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It’s weird thinking about how much of a boomer I am even tho I’ve been here for like only a year

hot zephyr
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Stay here for a few and become ancient, like me.

tawny garden
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"ancient" is Rover, not you

hot zephyr
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:(

tawny garden
hot zephyr
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Rover is before time itself.

crude geode
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Rover is the only deity here

hot zephyr
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He is eternal.

tawny garden
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Rover kickstarted the Big Bang

hot zephyr
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The universe is just his suggestion

tawny garden
hollow shell
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Create a Universe

The current state of non-existence is boring and non-interesting for anyone to experience. Having a Universe instead would be a lot more engaging for users.

hot zephyr
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Add the star

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so I can star the universe

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Were we all suggested by Rover, then?

radiant meadow
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no

hot zephyr
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ok ben

sturdy geyser
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yes

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ben is WRONG

hollow shell
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(The grand-scale Don't was written shortly after I suggested that. A shame.)

unreal viper
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Darn it.

sturdy geyser
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idk a universe isnt that big if you really think about

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i think its fine

unreal viper
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No armor Suggs, no detailed reworks

summer sentinel
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Looks like it has been implemented, neat

proper grail
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My strategy is "take other suggestions I like, and rewrite them" usually

tawny garden
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my strategy is to do nothing for 5 months and then sugg smth

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apparently

proper grail
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Valid honestly

whole sedge
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My strategy is to do nothing.

unreal star
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make it so you can pet the clam

sour whale
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Draedon's boss music should be titled "beats by Draedon"

tawny garden
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no

sour whale
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no fun*

sleek turret
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no funny suggestions.

sand umbra
crude geode
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Me: says something about Calamity's design
Thomas: Allow me to introduce myself.

sand umbra
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yeeeeeees

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hello PoiHi

pine star
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Hello

sleek turret
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I like your words, funny sugg man.

proper grail
sleek turret
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nah make draedon theme just a midi made on anvil studio for the doom moment (gonna use it for a wad so ech)

crude geode
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@sand umbra I assume you feel that weather mechanics are stupid as hell and need reworking?

hollow shell
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I may be becoming jaded but I am wondering what mechanics could be introduced to Terraria that would work well?

hot zephyr
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Honestly?

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More differences between worlds

hollow shell
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What, if anything, fits Terraria?
(considering people already dislike what vanilla does to itself)

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Maybe, yeah. Maybe that.

hot zephyr
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Similar to how Crimson/Corruption works

hot zephyr
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Before Calamity butchered the shit out of it

sand umbra
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weather mechanics are a good concept but
they need a good deal of work

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can't suggest it though because haha funny grand scale

crude geode
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Considering world differences is something actually decent in vanilla that Calamity spits on, byech that's been said and done and I wanna let Thomas rant

hot zephyr
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They shouldn't be instagibs that are easily bypassed

sand umbra
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me when I get Thanos snapped for being in the wrong place at the wrong time

pine star
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Maybe suggest a change to one aspect of the weather mechanics, and work piece by piece?

sand umbra
pine star
crude geode
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me when I walk outside in a t-shirt and sweats in winter: ah well, too cold, time to instantly die

hot zephyr
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Weather changes aren't grand scale IMO

sand umbra
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actually

hot zephyr
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They're a minor mechanic of a single mode

sand umbra
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can I get away with asking for a rework of Death's weather mechanics to be less instagibs and more like
reasonable

crude geode
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Thomas prying his weather rework suggest from his long doc since he realizes he may be able to get away with it

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I mean

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A rage rework was just suggested and approved iirc

sand umbra
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is that something that actually manages to fit without hitting the fat well actually this don't says otherwise

pine star
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A rage rework got approved by several devs

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So maybe, weather reworks can get in

crude geode
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Weather is just one mechanic. It's not like wanting Calamity to rebalance hardmode or something

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Frankly I think that don't really needs more fine tuning and a few examples. As "grand scale rework/reconsiderations" immediately shuts down any discussions, even if it's desperately needed, like rage rework

pine star
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yeah

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That said, the rage rework getting approved could be the first brick knocked out of the wall

crude geode
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indeed

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Personally, I feel as though everything else besides the last example in that don't is well worded

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"a new boss, new difficulty mode, new biome, new event, new class, or grand-scale reworks / reconsiderations"

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the others are very clear and easy to understand, but the last piece is so difficult and vague

sand umbra
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and a lot of people use it as a catch-all to shoot down shit they don't want happening

crude geode
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indeed
@hollow shell Considering the rage rework was just approved by devs, can we maybe discuss refining that grand scale rework don't?

hollow shell
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mmm

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I would've thought Rage would fall under that but I think a lot of devs dislike how Rage works anyways

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I know something like "Rework the entirety of rogue class" wouldn't fly

crude geode
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I think the difference is how much it affects the player-base, and is pretty much a mutual feeling amongst the community as a whole

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Like, not everyone would like a suggestion that's just "rework the entirety of rogue class", but nobody dislikes the idea of a rage rework, because it is in such a abysmal spot right now.

hot zephyr
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The grand scale rule is kinda funny, seeing as while most can agree what's "grand", it's still pretty subjective

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I would've thought the Rage rework was grand but PeepoShrug

worthy lintel
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its a single bar most people aren't capable of using

whole sedge
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using rage usually gets me killed thus causing more physical rage so uh not good

hollow shell
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I mean

worthy lintel
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yea no this one is very vague

crude geode
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fuck ech
The grand scale rework portion is pretty much the only subjective thing in that list of things

worthy lintel
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its the truth but its too vague

crude geode
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Rip my dreams of late hm not being Weapon Outclass the Movie

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byech, I don't think it's really good for something that subjective to be in the don'ts. It stifles creativity, and the suggestion can always be shutdown if the devs don't like it.

hollow shell
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We could get rid of that exact wording and instead add more examples to the list

crude geode
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That would be better imo

hot zephyr
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Good idea

crude geode
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Any don't being open to interpretation just leads to people religiously enforcing the rule, and arguments starting about what is or isn't grand scale.

hot zephyr
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Mind if I fly a thought I had by ya'll?

hollow shell
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Sure

crude geode
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go ahead

worthy lintel
hot zephyr
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What if player inflicted debuffs got stronger as you inflict more unique debuffs onto enemies. IE; if you inflict On Fire, Cursed Flames, and Holy Inferno onto an enemy, the damage dealt by all three are increased.

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As you'd stack debuffs, the stronger they'd become

hollow shell
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Multiplicative DoTs šŸ‘€

hot zephyr
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Yes

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Or if we're getting even crazier

worthy lintel
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haha flasks go brrrr

hot zephyr
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What if inflicting certain combinations of debuffs would combine them into a new, stronger debuff.

crude geode
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flasks were a mistake
...so like elemental mix but for more things?

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and cooler?

hot zephyr
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Kinda

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Mix different DoTs for greater strength

pine star
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Elemental Mix is just 4 debuffs with 1 icon

distant gyro
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elementla mix isn't real

pine star
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This idea is literally mixing debuffs

hot zephyr
worthy lintel
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cursed holy abyssal inferno

distant gyro
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it's just 4 debuffs being inflicted at once

crude geode
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true

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byech

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Debuffs not boring? Pog?

distant gyro
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it's only collaged by the wiki

hollow shell
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It's a neat idea

hot zephyr
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it's funny talk for the wiki editors didn't want to write down four debuffs

hollow shell
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I mean

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They did

hot zephyr
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I can't believe there's wiki-exclusive debuffs

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Ah, misread

pine star
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It's an excellent idea IMO

hollow shell
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It's literally four debuffs on the weapon

hot zephyr
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Fixed it

hollow shell
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That's better

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but yeah that change would make even the weakest debuffs worth it

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2 damage every tick
results in doubled DoT damage instead

hot zephyr
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It'd also encourage using multiple weapons to coat different debuffs

hollow shell
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20 damage every tick
is
20 times

worthy lintel
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On Fire! being useful?

crude geode
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of course, weapons would have to be changed to not inflict practically every debuff ever

hollow shell
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And that is a good thing

crude geode
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it's really dumb that they do that now

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byeah

worthy lintel
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then 1.4 comes and you get frostburn and acid venom

crude geode
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ironically, I think someone could consider this a debuff grand scale rework, but I think it's fine because like...who likes any other debuff besides Cursed Inferno and Ichor

hot zephyr
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How's that?

crude geode
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seems good
granted, @sand umbra may just randomly post a 5 paragraph essay on weather effects in calamity before you can even think about writing a google doc

hot zephyr
pine star
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haha ech

hot zephyr
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Thomas, move that shit to Feedzuh's doc or I'm going to twist you into a pretzel and fondue you.

hollow shell
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You should prolly provide an example or two in your suggestion of what you mean, so it's easier to understand

cobalt pewter
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Man I just woke up even

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Passing out isn't epic

sand umbra
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the fuck do you mean move to Feedzuh's doc

cobalt pewter
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LOLE

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Wait

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What

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You made something on weather already, tom?

crude geode
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I joked about Thomas having a 5 paragraph essay about deathmode weather hidden away

cobalt pewter
sand umbra
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fuck you I'll make my own doc with blackjack and Girl Scout cookies

crude geode
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bc he has strong opinions on everything

pine star
sand umbra
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blackjack because it's part of the joke and Girl Scout cookies because I haven't had Peanut Butter Patties in fuckin' forever okay I need my fill

pine star
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oh

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Yeah

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Girl Scout cookies are excellent

crude geode
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~~we have found Thomas' addiction SandJudge ~~

sand umbra
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I have a lot of addictions

crude geode
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This reminds me of when me and Thomas posted the same sugg at the same time

sand umbra
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one of them is ripping apart people in this channel

hollow shell
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Aight I meant actual numerical examples but that's also okay

sand umbra
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is it a problem? probably but I don't care

hot zephyr
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What

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You want numerical examples?

sand umbra
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also like

hot zephyr
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Ain't that like... something that shouldn't be done

hollow shell
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... yes, the thing that you're advocating for in the suggestion, the multiplication of DoT values

crude geode
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You could mention Oiled Ian.

cobalt pewter
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DoTs just need to be unique in general

sand umbra
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wouldn't this just nuke Oiled

cobalt pewter
hot zephyr
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Cursed

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You fool

sand umbra
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because this is like the entire point of Oiled

cobalt pewter
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Oiled is meme

hot zephyr
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I already edited that in five minutes ago

cobalt pewter
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lole

crude geode
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listen

sand umbra
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which Calamity adds to like

hot zephyr
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Fuck Oiled, it's a shit debuff that's OOA exclusive

sand umbra
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at least two weapons

crude geode
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There's two convos going on here

cobalt pewter
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God pre 1.4 oiled is like

hot zephyr
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Except for like

cobalt pewter
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Really arbitrary

hot zephyr
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Two weapons

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That I've never used

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Nor will ever use

hollow shell
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A numerical example wouldn't be against the specificity Don't because you're just doing math with pre-existing numbers

hot zephyr
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That's the thing though

hollow shell
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"For example, having On Fire (##), Cursed Inferno (##), and Frostburn (##) inflicted on one enemy would result in a DoT of ###"

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Unless you and I have a different idea on how multiplication works

hot zephyr
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It doesn't necessarily have to multiplicative, even if that's how I worded it

crude geode
#

I would word it as "combine and be buffed" then

hot zephyr
#

They already combine, technically

#

Ah

#

How's this, then

crude geode
#

that makes sense to me at a glance

hollow shell
#

That's better

hot zephyr
#

The problem with just multiplicative damage is it'd be really difficult to balance

hollow shell
#

You should probably explicitly state in your reason that some debuffs become incredibly useless by the end of the game

#

Or even shortly after they're introduced

#

Or even
upon introduction

crude geode
#

Holy Flames 31 dps in Post ML

#

sorry 25 dps

cobalt pewter
#

Can we talk about just bland most of these debuffs are?

#

They only like do dot and that's it

hollow shell
#

Poisoned
2 DPS

Inflicted by a post-Plantera weapon and accessory

cobalt pewter
#

Maybe small stuff like cutting def or DR, but that's super minor it's irrelevant

#

Crush Depth should be the role model for dot debuffs

hot zephyr
#

DoT debuffs need bonus, secondary effects as well

cobalt pewter
#

@hollow shell bruhmentum sugg

crude geode
#

how is crush depth a role model? It doesn't seem interesting to me, at least

cobalt pewter
#

It's more the fact of making them a lot more variable on specific conditions to me

hollow shell
#

@daring imp Master Mode is mentioned in the Don'ts doc in pins. Don't make suggs about it until 1.4 drops

sleek turret
#

no future content suggs.

#

or 1.4 suggs.

cobalt pewter
#

It's not just "haha you deal x dps" it's more "here, you can deal y dps but it'll go weaker the stronger your target's defense is" or something along the line

hollow shell
#

(hang on I'm gonna merge the Master Mode Don't with the future content Don't real quick)

cobalt pewter
#

Though DoTs are just that bad you need something multiple bosses past in order to have a significant effect

heady lichen
#

DoT class when ech

crude geode
#

I've never used depth crush weapons that much so I can't really say about how interesting it is to actually use.

hot zephyr
#

No

heady lichen
#

honestly it would be pretty interesting to have weapons that have their damage loaded on their DoTs instead of their base damage

#

kinda like the shellfish staff

#

you exchange slightly lower dps for more mobility accesories

crude geode
#

That...should just be how debuff weapons work in weapons. Less base damage, but inflicting unique debuffs.

heady lichen
#

the problem is all the current debuffs do jack shit damage for their tier kekw

crude geode
#

I've used Undine's Retribution, but I've never really noticed/cared about the debuff because it has a attack that matters infinitely more.

heady lichen
#

honestly I might have to make a sugg to flesh out DoT in general more

crude geode
#

... bruh

heady lichen
#

it's such a wasted concept

crude geode
#

look at posting

heady lichen
#

oh I know

#

it's just that that sugg makes it so that you can do more situational dps with DoT, I'm thinking of making DoT actually do shit LeviKek

crude geode
#

Prolly wouldn't be the best idea but eh, you do you

heady lichen
#

I still don't see why debuffs make up about 2% of your dps other than early hardmode shellfish claps

crude geode
#

2% is generous

#

but it's because every weapon every inflicts it, but doesn't have decreased damage to compensate

hollow shell
#

Vanilla debuffs are poorly designed because they have equal effect on the player as they do on enemies

#

Despite the fact that enemy health scales way harder than player health does throughout the game

crude geode
#

also this ^

heady lichen
#

(which have thousands of times more hp than the player)

#

(becoming tens-hundreds of thousands later)

#

honestly why not have debuffs just do %max health damage

sand umbra
#

that is an awful idea

crude geode
#

^

sand umbra
#

take it from someone who has made debuffs do percentage-based damage in the past

#

they are the fucking worst to balance

heady lichen
#

oh I just realized yeah

#

stacking

#

and using no damage accs

#

scratch the %max hp damage thing

crude geode
#

I think the current debuff suggestion is a good start

heady lichen
#

yeah, I might suggest in a few days to not make it a chain sugg

hollow shell
#

Add a new class which deals no/tiny direct damage but can inflict HP%-based DoTs
and really fuck over any cross-classing with it for balance reasons

heady lichen
crude geode
#

great idea rover

heady lichen
#

but seriously DoT class (no max hp damage) sounds pretty decent

crude geode
#

you get a gold star
this is why we need to clone you

heady lichen
#

focused on mobility sacrificing damage

#

since you can't exactly increase the damage DoT does other than adding more DoTs

#

anyways I'm getting off topic, I'll leave

hollow shell
#

(Commission DivermanSam and friends to make it happen)

heady lichen
#

ah yes the funni +3 classes

hollow shell
#

(They did Clicker Class for fun, so let's pay em to do our bidding)

heady lichen
#

to be honest I have the money to throw away, but I feel like I'll have failed as a human if I do it

hollow shell
#

That's fair

sand umbra
#

percentage-based DoTs are a nightmare to balance because of how they work

crude geode
#

percentage based damage is a nightmare to balance in general

sand umbra
#

the final boss will take just as long as the first boss with the same debuff

heady lichen
#

balance (tm)

sand umbra
#

I have one and only one debuff in DD that can do percentage damage and that is its entire fucking gimmick that's supposed to make it compete with Ichor and the planned CI rework
and that thing alone is a pain to know if I'm balancing properly

hollow shell
#

(hey, it would add variety in how the class is played compared to other classes. A different gameplay experience with how damage is dealt) hellyes

sand umbra
#

having more than one just sounds like death incarnate

heady lichen
#

because variety is always a good thing hellyes

hollow shell
#

Hell yeah

#

Actually that's a thought

daring imp
#

i f* tried

hollow shell
#

Go like The Shocklord from LISA The Painful
You can only use 1 attack throughout the entire game

Inflicts a DoT which deals 0.5% (or 1%) of enemy HP per second

sand umbra
#

that's still any boss at all done in a maximum of 100 seconds i.e. 1:40 (3:20 if 0.5%)

hollow shell
#

Yeah you'd be fine at killing bosses but the interim would be a horrible slog.

#

This is balance.

cobalt pewter
#

Also DoT like that would be

#

Kinda pain on brain and cv

#

Actually maybe on eow as well

distant gyro
#

purity break is a mistake @sand umbra HDfailure

crystal iron
hot zephyr
#

Oh boy I can't wait to deal %1 health/sec against a green slime

#

This is totally not a bad idea

hollow shell
#

I mean if you think about it

#

SCal, DoG, Yharon probably wouldn't take that much longer than they normally do, even if you deal equal %-health-per-second to them as you do King Slime
Considering their invulnerability periods and multiple phases

#

Honestly it might even be..

#

equal

#

to normal play

hot zephyr
#

Rover

#

Consider the following

sand umbra
#

DoG would be over in like 2 minutes

hot zephyr
#

How the fuck do you get weapon upgrades for the class that don't automatically powercreep

hollow shell
#

You don't.

#

You have the one weapon.

hot zephyr
#

One weapon

#

The entire game

#

NO BLOAT

hollow shell
#

Yes.

#

No bloat.

distant gyro
#

dog would be over in no time, if all segments are vulnerable

hollow shell
#

This is ideal.

hot zephyr
#

N O B L O A T

#

God, I love this idea

sand umbra
#

DoG would need to have only his head/tail vulnerable to whatever debuff

#

otherwise you could proc it on every segment and he's dead in like 2 seconds

hot zephyr
#

Rover, let's make this class. I'll do the sprites, you do the code.

hollow shell
#

You'll do the sprite*

hot zephyr
#

You do the (four lines of) code

hollow shell
#

Indeed

hot zephyr
#

What's the weapon gonna be

hollow shell
#

I have VisualStudio, I probably could legitimately create this

distant gyro
#

HDfailure .

hollow shell
#

Seriously let's go to #other-mod-talk (also so this discussion doesn't.. happen in suggs)

cobalt pewter
#

Either way I need to get my ass checked out and actually write funne stuff about weather

hollow shell
#

What do you mean by "actual debuffs"?
You say it multiple times, in contrast with DoT debuffs

crystal iron
#

Well DoT's are debuffs yes but something that actually outs you at a disadvantage feels more DoT's you can just drink a potion or do some life steal or regenerate but with things like slowness or smth it's more disadvantagous

#

Therefore it feels more like a debuff

#

Ok what I mean

DoT aren't exactly proper debuffs because u can easily regenerate but smth like slowness puts you at an actual disadvantage so it's more of a debuff that let's say on fire

golden narwhal
#

Well, DoTs generally disable most regen, and lifesteal isn't so common that it's a direct counter to it

#

And other debuffs can also be further negated, e.g. slowness doesn't affect top acceleration

crystal iron
#

Ye ik, but that was just an example at the top of my head, but u can't disagree that idk, brimstone flames should be more unique, cuz it's the main debuff of the game

golden narwhal
#

Yea, DoTs are boring for the most part

cobalt pewter
#

Playing around DoT could be somewhat interesting (e.g. an example I said about Crush Depth)

#

Hell, maybe cal Electrified could like, spread the damage to enemies near the target as well

earnest cape
cobalt pewter
#

Byeah

#

Generally more interesting DoTs are in order

crystal iron
#

Or just like, not even DoTs

heady lichen
#

Including player ones DoGCri

crystal iron
#

Just smth more unique, like idk, the pufferfish effect from Minecraft

#

Or smth

#

Something that doesn't affect the player directly

#

Maybe inverted colours or smth

#

Or like screen shaking

#

Or entities are less visible

#

Idk

crude geode
#

Odd Mushroom 2, now with more seizures

earnest cape
pine star
distant vault
frozen storm
eternal escarp
#

i dont see wulfrum bad at all

gaunt quest
#

Wulfrum is supposed to be kinda low end though lol

eternal escarp
#

i always get enough before i farm cnidrions / fight DS

gaunt quest
#

Though it is another name for tungsten so why is it worse then tungsten

eternal escarp
#

so i use it early on, its supposed to be disposed early

eternal escarp
#

ĀÆ_(惄)_/ĀÆ

#

copper pick can break demonite on surface

glad tundra
#

yea but its kinda pointless to use

eternal escarp
#

i mean, thats the point kinda

gaunt quest
#

Demonite doesn't spawn on the surface though

eternal escarp
#

its not supposed to be great

glad tundra
#

also

gaunt quest
#

Demonite*

eternal escarp
glad tundra
#

it can only be mined in the middle of the world with a copper pick

eternal escarp
glad tundra
#

what

eternal escarp
#

the point was terraria's logic is wierd

glad tundra
#

yea

eternal escarp
#

wulfrum isnt supposed to be great

#

its basically an "if you have trouble, you might get a bit of a boost to help you"

jaunty pasture
#

I think wulfrum is ok for start

eternal escarp
#

^

cobalt pewter
#

It's not that Wulfrum is really bad

#

It's just that Victide placement is stupid

eternal escarp
#

^

#

true

distant gyro
#

evil bars can be obtained on evil islands

eternal escarp
#

victide armour shouldnt be that early tbh

distant gyro
#

because relogic

eternal escarp
#

hah, code

gaunt quest
#

Victide is so easy to get that there is no reason for wulfrum to exist lol with victide placement

distant gyro
#

something something if it's above the surface it can be mined with any pick

tawny garden
eternal escarp
#

lets not before a certain someone will start a big rant

distant gyro
#

anyway

eternal escarp
#

no idea who will be that certain someone tbh byeah

glad tundra
jaunty pasture
#

question

distant gyro
#

wulfrum armor should just inherit rover drive

eternal escarp
#

wulfrum is fine for when it is available

glad tundra
#

yes

distant gyro
#

or something else cool

jaunty pasture
#

this is not a rant but why would you want opposite evil ore

eternal escarp
#

the problem imo is the victide

distant gyro
#

but wulfrum is intentionally mid preboss

eternal escarp
eternal escarp
#

victide cringe HDfailure

glad tundra
distant gyro
#

I do think victide is a bit overrated

#

and it's also intended to be late pre-boss / free post-ds

tawny garden
#

I never got it
and I was fine without it

distant gyro
#

if you take the game slowly then you will appreciate wulfrum more

eternal escarp
#

^

#

exactly

#

especially new players

#

they have way more chances to get it

#

because they prolly dont know what they should, and with a KS, they will prolly try that first

#

and while exploring the surface like you should tbh

#

they will come across wulfrums, ask the guide (or recipe browser) and see a new weapon / armour "type"

#

they wont have an idea what victide is, they will get wulfrum

#

if you think like this

#

im seeing wulfrum way more used

#

and also i always somehow get wulfrum before victide

distant gyro
#

I think it's fine for victide to be pre-boss but since the armor takes like 2 cnidrion kills it's a bit easier

eternal escarp
#

2 cnidrions with luck ig

#

it should take more / cnidrions should drop less imo until DS has been defeated

distant gyro
#

the whole victide set is just not very costly

eternal escarp
#

since victide kinda feels like cheesing imo, even if DS and SK are easy af fight

#

its like, 7 bars?

#

for the set?

worthy lintel
#

whole set is 13 bars

eternal escarp
#

huh

#

well, its still very low price anyways

gaunt quest
#

Honestly I am confused at why 3 things drop victory shards lol all at different points in the game

eternal escarp
#

judging how each cnidrion can drop like, 1-3 victide bars (technically)

#

victory shard are wierd imo, why DS, cnidrions and EoC?

#

just bizzare, since its not their carfting material

distant gyro
#

12 bars, average 6 kills

eternal escarp
#

its mostly for lore items and some pre hm unique weapons

gaunt quest
#

Like in all reality I don't think cnidiron or ds makes sense to drop them

eternal escarp
#

in all reality, i dont see neither of the 3 really dropping them myself

#

doesnt make sense imo

gaunt quest
#

Killing a demon is more of an accomplishment then killing a dried up sea horse or a dried up worm

distant gyro
#

this is more for another day but the desert is decentralized as hell and victide is one of them

eternal escarp
#

desert is like, the core of early game yeah

worthy lintel
#

if only the cnidrions were harder to kill

eternal escarp
#

if only

worthy lintel
#

poor fella can literally be beat by jumping and making a wood platform

eternal escarp
#

they litterly just spew and walk tbh

gaunt quest
#

Cnidrions new secret boss next update

eternal escarp
#

seriously tho, to make victide less of a cringy overused cheese

#

cnidrions should get a real small buff imo

#

would make wulfrum more viable aswell

worthy lintel
#

that, or lock victide set behind EoC

#

or at the very least scourge

eternal escarp
#

should be behind scourge imo

#

byeah

gaunt quest
#

Increase the materials needed for victide bars also imo

#

Well the gear I mean not the bars

#

Because like what the most expensive item is like 5?

distant gyro
#

12 but that's way past its tier

worthy lintel
#

most expensive belongs to fathom swarmer

#

and its considered BirbDisgust

gaunt quest
#

Oh right forgot that existed

#

I am refering to the base stuff

worthy lintel
#

in this case yes

distant gyro
#

weapons cost 2 accs cost 5

gaunt quest
#

Way too cheap

eternal escarp
#

the shield is 5, yeah

#

im prty sure

distant gyro
#

i think the idea is alright, being "you could get it pre-boss of you work hard enough but you can get it in way less time if you just beat ds and get it free"

tawny garden
#

wait a sec, which sugg are y'all talking about

distant gyro
#

buff wulfrum, deleted

gaunt quest
#

Originally a wulfrum one but it's gone now we got side tracked with victide

tawny garden
#

m

gaunt quest
#

M lol

eternal escarp
#

tbh i dont mind if victide is available rpe-boss

tawny garden
#

fuck, I didn't say "m" before, but Rover influenced me somehow šŸ‘€

eternal escarp
#

its just that it is too easy to get it for the average player

worthy lintel
#

also, shield of the ocean is busted pre-boss

#

šŸ‘€

gaunt quest
#

Lock it post ds increase how many bars you need for items then boom

eternal escarp
#

ikr

gaunt quest
#

It's better

eternal escarp
#

why increase the bars

#

if its post DS

gaunt quest
#

Because cheap

eternal escarp
#

i mean, the problem isnt that it is cheap

worthy lintel
#

just remove victory shards from cnidrion drop pool

#

problem solved

eternal escarp
#

the problem is that you can it easily

eternal escarp
#

this just fixes it, while still making victide easier after DS

tawny garden
eternal escarp
#

since u frankly get way more shards then resources

gaunt quest
#

Yah why does cnidrion even drop victory shards lol

#

I get some bosses dropping them because you got a victory over them but why some random dried up sea horse

eternal escarp
#

tbh i think just deleting it from cnidrions drop pool fixes most of these problems

cobalt pewter
#

Yes

eternal escarp
#

litterly as easy as that (?)

worthy lintel
#

literally

eternal escarp
#

whos gonna suggest?

#

im not gonna my spelling is cringe

cobalt pewter
#

P sure already sugged

eternal escarp
#

oh

cobalt pewter
#

Lemme check

worthy lintel
#

i sugged 6 days ago

#

i can do it

eternal escarp
#

do it

#

for the better of us

tawny garden
cobalt pewter
gaunt quest
#

eoc honestly doesn't need to drop them if ds does

tawny garden
#

didn't go anywhere boohoo

cobalt pewter
#

smh philo

eternal escarp
#

yeah i starred it

cobalt pewter
eternal escarp
#

time to reeepost? or is it not allowed yet?

worthy lintel
#

ok no its too recent

#

ima repost later

eternal escarp
#

yeah

tawny garden
eternal escarp
#

we can wait a few

gaunt quest
#

Does eoc really need to drop the shards also when ds drops quite a few of them

eternal escarp
#

eh

worthy lintel
#

not at all really

eternal escarp
#

not really tbh

worthy lintel
#

feels like an oversight

eternal escarp
#

victory shard are just plain wierd imo

#

they fit no where ingame

#

the only place id say they fit

#

is if every boss dropped them

#

but thattl just be useless

worthy lintel
#

they're only dropped from 2 bosses but they're used to make ALL lore items

eternal escarp
#

^

worthy lintel
eternal escarp
#

exactly

tawny garden
eternal escarp
#

thats why i think the only place they will fit is if every boss dropped them

worthy lintel
#

just make bosses drop a single victory shard instead and reduce lore item recipe

eternal escarp
#

maybe excluding KS

gaunt quest
#

Have every boss drop victory shards but remove them from victide recipe and have some new material drop from Ds that you use to make them

#

Then their only purpose is lore items

worthy lintel
#

they also make acceleration rounds

gaunt quest
#

Why

tawny garden
#

good question

gaunt quest
#

Why is victory shards in some sea related item recipe

worthy lintel
#

they also make superball bullets for some reason

#

🤫

gaunt quest
#

Victory shards are tbh material bloat

#

Anyway imma head off now enjoy the convo about how usless victory shards existance is

worthy lintel
#

its 4 am

#

i should begone

eternal escarp
#

internet died, theres 2 messages waiting to send which i cant delete because cringecord, sorry if they just send in a random time

#

byeah victory shard are plain wierd

distant gyro
#

tl;dr on the short end, make victide armor harder to get/post-ds and make wulfrum armor cooler

gaunt quest
#

I came up with an idea to replace them in victide recipe but like I suck at writing so eh

worthy lintel
#

victory shards are an exxo avalon ref so they will never begone

#

just keep that in mind

gaunt quest
#

It's not worth suggesting anyway because then you got to add another material to the game and that's just lame when the mod already has so many

#

Don't need to remove them just you know not have them in recipes that don't make sense

#

Desert scourge skin obviously is a great item name

eternal escarp
#

dried spine

gaunt quest
#

Yes

#

Replace victory shards with dried spines

#

Easy

#

In victide stuff

tawny garden
#

can't suggest specific names 🤫

eternal escarp
#

was pulling a funny because corrosive spine byeah

distant gyro
#

mfw replace a material with another material, there is already a post-ds mat known as sea prism

gaunt quest
#

Oh true

#

Well there problem solved

eternal escarp
#

make the prism shards more used instead

#

because i want them to stay and not begone tbh

#

and they make more sense as a shard replacement imo

gaunt quest
#

I wasn't going to suggest this anyway because a) I suck at writing and b) I didn't actually have a good plan for this lol

eternal escarp
#

and a bit more of a reason to why its related to alot of water recipes (and flurrystorm and stuff ig)

#

i wont suggest it aswell proly, english bad and this might be too specific

gaunt quest
#

You could say have victide use sunken sea materials to craft instead of victory shards that's not specific lol

eternal escarp
#

eh

#

ig

#

maybe

gaunt quest
#

But yah if someone wants to do it go ahead but it's kinda an eh suggestion anyway

frozen storm
#

So Philo is sleeping

tawny garden
#

Z Z Z...

frozen storm
#

So no response

sleek hornet
#

if the froge leg nerf get approved, ill ragequit

cobalt pewter
#

ok

eternal escarp
#

ok

sharp prism
ashen warren
#

get real

frozen storm
#

So no one wants to discuss about my suggestion?

#

Like it is bad or smth

frail mantle
#

if anyone has anything to say about the suggestion they'll say something

frozen storm
#

So it is ok then

crude geode
#

That’s generally how suggs work

#

Unless your sugg is exclaimed or you’ve been pinged, it’s generally fine

earnest cape
#

oh yeah about suggs I think instead of just disabling cocoon phases while guardians are alive I think her cocoon attack should just be less brutal i.e. less projectiles

#

so it's not as punishing if the guardian decides to play with you

tawny garden
#

this isn't exactly related to the two suggs, but I'd still like to say this:
the proposed buff reworks are great, but they don't fix one problem with debuffs, which is that all debuffs in the game are completely useless

#

the only exceptions are Ichor and Cursed Inferno

cobalt pewter
#

Though I'm kinda tired of DoT debuffs only having a flat dps while it gets a separate effect

#

Like Cursed Inferno, for example

#

No one sane wants to use it for its DoT

#

Everyone goes for it because it reduces enemy DR

tawny garden
#

and even Ichor and Cursed Inferno weren't significant enough for me to bother inflicting them

tranquil perch
#

I am this close to suggesting scal being imnune to ichor in exchange of reducing her defense by 20 just for her defense to be a nice and round 100 on wiki page

tawny garden
#

do you have OCD

cobalt pewter
tranquil perch
#

Every weapon at that tier already inflicts ichor

earnest cape
tranquil perch
#

So its not like it matters

tawny garden
#

in that case I feel you

tranquil perch
earnest cape
#

frog leg increases ascend speed by 48%

#

how are you feeling

tranquil perch
#

Also please nerf murasama by 1 damage

#

So i can get 20k Damage

tawny garden
tranquil perch
#

Instead of 20001

tawny garden
#

WHY DID YOU SAY THAT

cobalt pewter
earnest cape
#

Im surprised you didnt notice until now philo

tawny garden
cobalt pewter
#

Local man dies to imperfections

earnest cape
#

it's mentioned in a sugg too

tawny garden
#

cause I never used it, so I didn't see/care

tranquil perch
#

And fiberglass fishing pole has 27% Fishing power

At least they fixed it in JE:echprime:

tawny garden
#

but now you pointed it out

earnest cape
tawny garden
#

boohoo y u do dis

tranquil perch
earnest cape
#

byeah

tranquil perch
#

Wait

cobalt pewter
#

Back to the uh

#

Debuffs

tranquil perch
#

Theory: Misfortune is philo's alt

earnest cape
#

the only debuff I find interesting is electrified

earnest cape
tranquil perch
earnest cape
#

heh

cobalt pewter
#

I might try reviewing every single debuffs as well hellyes

#

At least DoTs

earnest cape
#

:fear:

cobalt pewter
#

Because those are literally the blandest ones

tranquil perch
#

Debuff doc release date when

tawny garden
#

no, review all of them pls

cobalt pewter
#

Currently doing stuf with uh

earnest cape
#

don't change electrified it's already perfect; does more the faster you move

cobalt pewter
#

Death mode weather shit

cobalt pewter
earnest cape
#

:/

#

let a man dream

tawny garden
#

don't change Distorted, it's perfect

cobalt pewter
#

Distorted bad E C H

earnest cape
#

distorted more like RoD cooldown

tranquil perch
#

Please remove distorted from the game

cobalt pewter
#

Yo, RoD inflicting Distorted 😳

tranquil perch
#

Im sure nobody will miss it

cobalt pewter
#

Byeah

tranquil perch
cobalt pewter
#

Debuffs REALLY need to be looked at

earnest cape
#

a weapon that inflicts distorted

tawny garden
#

like seriously, I've never been screwed up by Distorted
if anything, it helped me several times
why is everyone hatin' on it

earnest cape
#

when you inflict it to chaos elementals they can't teleport

#

ĀÆ_(惄)_/ĀÆ

sand umbra
#

how does Distorted relate to RoD

#

what

earnest cape
#

when you use it

#

you get inflicted it

pine star
earnest cape
#

so you can't just spam rod without any consequences in vanilla

tawny garden
sand umbra
#

no

#

that's Chaos State

earnest cape
#

wait what

#

OHHHHHHH

tawny garden
#

lol did you

earnest cape
#

I had a brain fart

#

look man

#

:(

sand umbra
#

Distorted is the terrible debuff that that one Vortex Pillar enemy inflicts

tawny garden
#

and SG core

earnest cape
#

agreed.

sand umbra
#

or, for a much more readily recognizable load of bullshit, the terrible debuff that the Slime God's Core inflicts

pine star
#

That's the sole reason I hate Distorted

earnest cape
#

hey at least you can get grav normalizers before pillars and cv

pine star
#

SG Core distorted wasn't too bad

earnest cape
#

tide pod be tide pod

sand umbra
#

it's awful

eternal escarp
#

tbh i see more problem in CVs distorted tbh

earnest cape
tawny garden
sand umbra
#

CV Distorted ain't shit

eternal escarp
#

SG's doesnt really do much imo

sand umbra
#

just chug a Grav Normalizer Potion

eternal escarp
#

i mean yeah

pine star
eternal escarp
#

but assuming they dont exist

sand umbra
#

bam, Distorted immunity

#

you can't assume they don't exist they're like 15 bosses prior to CV

earnest cape
#

thank god grav normalizers exists

tranquil perch
earnest cape
#

unless you hook ofc

earnest cape
#

beyah

tawny garden
#

can't move with Distorted? git gud

sand umbra
#

literally the only counterplay to Distorted is to use a hook

earnest cape
#

quite literally

sand umbra
#

and if you get hit in the air that ain't happenin'

#

so you're just stuck there and you have to float there like an idiot risking a stunlock-style combo from being unable to move

#

all because you dared to actually get hit

earnest cape
#

"Just don't get hit 4head"

heady comet
#

that prov suggestion is pretty good...

tranquil perch
#

Yes

eternal escarp
#

it was suggested before

tranquil perch
#

No more getting deleted by cocoon phase + guardian

#

Because the way you dodge cocoon phase is very different from guardians

earnest cape
#

assuming it gets through

pine star
tawny garden
#

should've actually uploaded that image instead of linking it cuz bot funny

sand umbra
#

that can be arranged

frozen storm
#

hell be like before obsidian potion - fuck you

#

so true

#

literally you are useless when blizzard is going on

cobalt pewter
#

I don't have to finish the weather doc then pogu

earnest cape
cobalt pewter
#

that's assuming Thomas' sugg will be end be all and get to implementation as soon as it's thrown to voting

crude geode
#

Hey that message seems familiar. Can’t place it tho ĀÆ_(惄)_/ĀÆ

cobalt pewter
#

Hoooo boy

#

The Frog Leg sugg isn't going anywhere much so far

tawny garden
#

did you expect it to?

earnest cape
#

:)

cobalt pewter
#

I mean obviously I would a bit but like, I don't expect people to star that anyways, people don't like nerfs

#

Especially when it's about

#

That

tawny garden
#

I've said that, on my memory, only one nerf sugg went through to devs

#

one

earnest cape
#

god

tawny garden
#

all others failed, and there were quite a few

cobalt pewter
tawny garden
#

AH, NO, IT DIDN'T GO THROUGH

eternal escarp
#

it did get implemented tho

tawny garden
#

yeah, but it didn't reach 200

#

was an instant flag

eternal escarp
#

still taking that as a W for nerfs

earnest cape
#

(also you can do <(link)> to disable link embed)

tawny garden
#

lol I know that