#suggestions-discussion
1 messages · Page 1073 of 1
God my suggestions suck
I'm now gonna call mushroom biomes, boomed now
boomed
I am sorry typos are hilarious some times
I am not trying to make fun of it just laughing at mushroom boomed lol
if youre going to keep it around then you should probably correct the typo
Yeah typos are pretty funny
you know how to edit messages, right? or are you waiting for the cooldown
(i thought the cooldown was seperate though im unsure actually...????????)
There is no cool down for editing afaik
I just didn't see it lol
Brimstone Rain 
i mean
a hell weather event? sounds cool
but ehhh
for crags specifically thats a bit iffy
holy shit
Idk how much I would want an event I just want more things to it outside of a boss
i dont want another world event thats so out of the way
acid rain already suffers from this somewhat
but imagine a hell weather event
in the bottom left, no less
:)
In terms of lore, it's complete. But in terms of design it really needs a rework
its hardly a strong point in lore either
im just wondering if its too big in scope
i absolutely agree with the suggestion, though
crags need something more
It's kinda a copy paste of the desert ngl
In terms of lore
I mean, the similarities are there.
Ruins of once was
Creature desperately fighting for survival
Both due to yharim
sure
complete overhaul seems good for it
again, though
worldgen fuckery
so acceptance is unlikely,
i think it would get votes, though
might depend
The final version of calamity better have a rework of brimstone crag
Anyways I'm gonna get sum sleep
wholesome rover.
(Did someone ping me?)
Oh no rover got ghost pinged
I wonder why shouldn't luxor just
Don't work on Murasama
Since most true melee "weapons" don't work with luxor gift anyways
@ashen warren The entirety of Post-ML is getting rebalanced in the upcoming update (1.5)
So, don't worry
I mean, I literally beat her with chlorophyte armor and elemental disk on expert mode with eaze
What's your modlist
I don't have any kind of mods that help me in combat or anywhere, calamity only with mods like bosschecklist and so
Also I used no pots
She's kinda a joke when you get the heart of the elements
my point is just relying on personal expeirence is very poor when adressing the diffculty of a boss in general
Well, it's all they have goin into it
i did yharon first try in death, doesn't mean he's a joke
also, expert is not exactly a proper terrain to gauge difficulty
calamity is not built around it
I'm taking in consideration the fact that I got hit tens of times in revengeance mode provi and killed her with eaze
But when I killed her with chlorophyte armor, there was deffo a need for a massive buff to her
Some bosses literally 2hit me on revengeance while I tanked her
providence is an endurance fight more than anything else
she's not meant to 2 shot like you're claiming
She just seems like a prop in post ML
On rogue rev, she gave me no good weapons, still used post ML for Storm Weaver
again, this is entirely based on personal experience, which makes this whole thing questionable
I just don't feel like taking 60 damage from her hits is right in revengeance mode
what
The only danger on her is her cocoon phase's fires
hm, her damage is fairly light relative to progression
(Is this mic on? Can anyone hear me? She and the items used against her are already getting heavily adjusted next update)
With a decent setup the only thing that'll deal over 120 damage (ignoring the cocoon phase fire things) is the ray
Yes, but I'm talking about when I beat her with chlorophyte armor
I used the kinda stuff you use for Moon Lord
Armor isn't really a significant factor of winning compared to weapons in cal iirc
Still, I suck, I got hit a million times, and even with chlorophyte I survived just fine
the thing is
she hits you a lot
there are two types of bosses in terraria, at the core of it
or just boss attacks in general
the ones that do a lot of damage, but don't hit you very much (wall of flesh, excluding lasers)
and the ones that don't do a lot of damage, but hit you a lot (providence)
of course scal does lots of damage and hits you a lot but we don't talk about that
also I'd really hate if her stats went up closer to dusk and dawn because people who are struggling with the fight would always wait until midday to spawn her to be fully optimized and that's just not fun
the suggestion in general feels pretty subjective. it is very much possible to get below 200hp with that setup, if you don't dodge at all. if you can find some objective reason regardless of player skill why she is too easy (e.g. one attack doesn't do very much damage compared to another similar attack) then I'd say that's fine
@ashen warren
@ashen warren you need to read the suggestion doc in pins, since your current suggestion breaks several rules
My gosh i suck at suggestions
"add some arm cannons"
I hope my new suggestion didnt break rules again
No specific items
🤷 uhh, new npc like a spider queen?
No
😔
A new mode called True Hardcore?
Go read the doc please
Here: https://docs.google.com/document/d/1OA3GxJ4w4QA4pCkngwt8kqW8Qq18U5KOCUJEucUS8ck/edit?usp=sharing
Calamity Suggestion "Don't"s [Also be sure to check the Suggestion Rules, pinned in #suggestions-voting.] [And remember: Always add a reason to your suggestion!] Table of Contents:1.) List of things you shouldn’t suggest - Mod Suggestions - Server Suggestions2.) Bad Suggestion Practices3.) ...
which i did, theres so many items in calamity
- I forgot reasons
- I keep suggesting specific items
- I'm still new to suggesting items
- What else can I possibly think of?
Many suggestions are about making changes to existing content to improve it
If you can't think of any ideas though, that's fine. You don't need to write any suggestions
If you encounter anything weird or bad in your playthrough, or think of something that would help the mod out, then you can write a suggestion
Wh
Okay this is better
Like example make s.cal harder
I don't think many people will agree that SCal needs to be any harder, nor does the brothers phase need changing
However
This could be considered a valid suggestion.
not really a problem with the suggestion but mentioning funny lorde boss isn't really necessary since we all know it's a joke
Yeah the LORDE is from like, 2018
I'm wondering what you mean by your first reason, though.
Calamitas Clone (afaik) only has 2 brothers summoned at a time. In past updates she summoned more than 2 at a time, but now it is just 2.
So, why would SCal need more brothers in her fight than she has currently? Cuz SCal does have both of them
mmm yeah
Hopefully this suggestion gets delivered and whatever solution we make for this will also lead to the core not jittering spastically while possessing a big slime
actually the jittering is good
he jitters more and more the longer he's in a slime- it's the tell that he's about to leave
Is that actually true
from the 100+ fights i've done with slime god with shitty yoyos for practice, that's the only consistent thing in the entire damn fight
every single theory i had about specific movements was wrong except this
for example i thought the core maintained the direction of the slime's current movement when it got spit out- but that's wrong, it's random
my solution to dealing with core fuckery is to just spam shield of cthluhu dashes when he's jittering like a motherfucker- that way if RNG decides he wants to snipe me i just bonk him
sg fight is good but there's an absurd amount of rng fuckery that goes on

Huh
If that progressive jitter increase really is a tell that he's about to exit...
I don't know if it's intentional or not, lol
my (almost baseless) guess is that the core is constantly trying to accelerate despite its position being locked to the center of the slime
so it keeps gaining "momentum" but its position is just forced back to the center of the slime every other frame
I'm lookin at the code and I see the variable they use for counting up the 10 seconds before he leaves, and that variable is never touched by the core's velocity
it jitters more and more because its speed is increasing, so the 1 frame of movement it has is getting it more and more movement
Yeah so, chances are it's something like that
i'm guessing that's also why he fucking rockets out when he's done being in the slime
because he has all that built up momentum and the chain he has to the slime is now gone
so he just goes fucking nyoom
He's BLJ-ing inside the slime
it's definitely uninentional that he jitters
the solution i'd use for both of these situations simultaneously is to just make him not able to move when he's in another slime

Yeah that's just an artifact of telling something to constantly move to a position
he's not allowed to leave the slime but he's still allowed to move
I've seen it plenty of times in other contexts
Cruddy games that I've tried makin in GameMaker, etc
just a very small oversight that leads to extreme frustration to any would-be moron trying to nohit slime god with a fucking yoyo

Better solution prolly would be to
detect when the core reaches the center of the slime he chose to possess, and override his movement code so he either has the exact same velocity as the parent slime (inheriting it every frame), or has 0 velocity and instead his position gets set every frame to the center of the parent slime
Doing either of those would also solve the rocketing problem
Especially the latter
The former would result in your earlier theory that he exits with the same velocity that the parent slime was moving
if you want to go full tf2 coding have the slime god become an entirely separate entity when he's inside a slime- basically replace both the slime and the core with a new entity that has 4 variants (2 slimes, 2 sizes) that inherits the health of the slime
don't do that it's fucking dumb
Just trying to solve this sugg without fixing jittering would be super easy though
Literally just set his velocity to 0 the moment he exits.
yeah i never even thought about the jittering when i was frustrated by the rocketing
spaghetti begets spaghetti

Sure does
it took me almost 10 attempts to nohit slime god and all 9 deaths were rocketing
i say almost because on the "11th" attempt halfay through my game crashed
Nice
Why is slime god even speed when leaves lol
the provi suggestion feels very subjective, to be honest.
Indeed
@ashen warren I would like more objective reasons for why providence is easy, instead of just saying "I didn't go below 200 hp", things like "bullet hells are too easy." Also, providence is a bitch unless you specifically have a big arena.
yeah i always struggle with provi mainly because i suck at the bullet hells and frankly i feel like it could use a slight nerf but that is likely just extreme opinion 
I think I've fought hell provi like once on tier, but then I never did it again.
I'm guessing the profaned enemies will also be made Hallow-only then?
and like what she isn't hell related??? her design is way more fitting for hell than the hallow
You're also forgetting that bit in the lore where she was created through a war between holy and unholy forces
oh yeah ig 
Frankly I don't see the connection to hell as she has her crystals that more heavily relate to the crystal shards of the hallow, as well as having a much lighter tone than hell's (overall that is.)
lorehounds can correct me, but isn't providence's lore that she's some huge hallow crystal that got thrown into hell and became sentient or something
(litterally fire)
and rocks which I mean lkke
yeah it's not straight up black ashen rocks but that's because she's not hell exclusive either
apart from the crystals which don't even look that hallowed she's a lot more hell overall
Mainly because Elysian Wings suck major dick and Elysian Aegis is god

Also why bother making a hallow exclusive arena when I already got one in hell vs wof
I always fight prov in hell because destroying is easier than build and aegis is god
i think both makes sense, you can either fight her where she's grown herself or back where she originated
close enough
but yeah kinda sadge to suggest something assuming others all do the same thing as you do when they actually dont

even if that's wrong, there are lore reasons for providence to have an affinity for both hallow and hell
i know that much
You right Iban
lore over gameplay bad
i fight in hell because crystal is passive to dodge while laser is a direct thing you need to move around/rod
and i'm lazy

the laser squeeze is 
laser is arguably easier to dodge than the constant crystal shit but i don't mind the crystals
the fact that laser basically requires rod/normality re locator is dumb
i think my problem with the laser is the telegraph isn't clear or long enough
but hell is more fun
you compare to moon lord and its nothing
There actually is tho, if you have minimap
I usually don't use rod with the prov laser
laser is slow as fuck
you have like 5 seconds to just fly over
her laser attack is very natural and even a player like chippy can get used to it in 2 attempts
(and he did)
When she stops moving around at 1000 mph and going in a straight horizontal line, then she's gonna let it loose.
i just like crystal more
it's fun
elysian is nice but i prefer asgardian
need elysian anyway for it
Elysian is still the best option of dash pre dog imo
i'd prefer a vfx queue over a movement queue
eh
distance isn't everything
The Statis ones just suck high time
moonlord opens his eye and then charges the laser for 2 seconds
honestly don't know why asgardian isn't 30 block dash
I didn't compare elysian to asgardian btw; I compared elysian to other dash options pre dog
(I don't think the laser is that hard to dodge?)
Elysian vs Asgardian is still up to debate iirc
Idk why I have that assumption but yeah it's not that hard
i use cryo lore for scal
just copy paste moon lord's charging vfx onto provi's crystal and play it for a second before the squeezor begins

I think my brain has been used to it being harder
Elysian can be seen better stat wise because it has gud life regen and not situational underwater DR boost
Smh
i play without life regen so that's meme
I mean, polter doesn't have a visual cue for it's p3 dash, it just lines up with you.

Non-visual cues are honestly fine, at least to me.
Polter has visual clue for p3 dash tho?
The lining up is the visual cue tho
The colors and all that?
And also it totally has a cue anyway because he changes color yeah
P3 doesn't, unless I'm remembering incorrectly
its being added with draedon? the one that's charging will be red
and the one that isn't will be black
But it's the same way provi does in fact have a visual cue in her not moving at light speed
It already uh
hang on
And yeah Prov's cue for firing the laser is that she slows down a bunch
Happens 2 or 3 seconds before she shoots
She also doesn't move vertically at that point, only horizontally. Normally she'll move up and down a tiny bit idly, but she won't when she's charging laser
i would change my suggestion to make hell generation not cringe as fuck, but I doubt that's possible thanks to terraria code
this tbh
Yeah you can see here that he fades into red just before the dash, and turns back blue afterward
(the clone is always red)
https://youtu.be/rM_8CHmSUd8?t=36
Attempts: 8
Ok what I wasn't even serious when I started fighting polterghast I literally just walked in my CV arena and said "ok lets see if it has enough space" and 15 mins later, boom, no-hit
hell requires either hours or some other mods to be usable as an arena
So some bosses Ive fought have all had one glaring issue imo. They can charge insanely fast and your falling speed is awful. What would yall think about an accessory that increase your fall speed. the only other item I know of in Cal that does this is the Normality Re-locater, so adding this in would be a good way for people to dodge the attacks easier without having to beat ML to have any chance of falling faster
Slime mount
I think Gravistar Sabaton also increases fall speed with its special effect?
^^^^
It does.
it has a cooldown on the fallspeed buff, which should honestly be removed since it's a whole accessory
Rover do you know if hell generation can be changed to be not the worst?
I'd prefer if just the damage had a cooldown, and not the fallspeed.
Fallspeed is kinda op, but slime mount exists, and you are spending an accessory slot on it. Wings and boots both exist, afterall.
Rework Tracers to not give wing stats but gives fall speed instead 
more op tracers
@hollow shell can you exclaim the provi buff suggestion? It's been pinged with feedback but has not been changed.
The feedback being that the suggestion isn't very objective, and is very subjective.
why the hell is reactive damage reduction a thing
to prevent 104% dr
Wrong mechanic.
Cursed is talking about the DR bosses get when you reduce their HP too fast
Yeah no DR soft cap makes sense, reactive dr is weird
I think I remembered thomas writing about how it sucks
you can prolly find a thomas rant about most mechanics
It simply doesn't work in Terraria's context. In games like Enter the Gungeon or The Binding of Isaac, the loot you get is fantastically random. You can go from a shit run to a bullshit (read: hella good) run in five minutes all by getting some different first-few-rooms RNG or getting that second...
jesus christ it is just gungeon dps cap
Yeah I agree with what he says. Terraria isn't a game that benefits from reactive damage reduction.
Unfinished thought in that suggestion!
It just trails off!
@crude geode
",since it."
Did he even put that out to devs in some way?
dunno, I'm just curious on the opinion of that doc
Personally I literally don’t see a point to reactive damage reduction.
It’s literally shooting yourself in the foot by preventing you from actually knowing when weapons are balanced. It helps with laziness a bit, not showing weapons that are op for a bit, but those weapons will still be more powerful. It prevents true balance.
also enemies don’t have reactive dr, but enemies don’t exist in calamity so
The sugg got approved
#suggestions-voting message
Approved by 3 testers, plus myself, Ozza, and another dev
Downvoted by a tester and a dev
I should resuggest it and steal Thomas’ already approved suggestions
6/2
Isn’t it as easy as just removing the lines of code then? If it’s approved by a margin of 6/2
the terminology of approval makes my head hurt
So is it just put on the back burner or?
Aside from the actual delivered suggs in the dev server, no
Because that list would be ungodly long
Your reactive boss suggestion got brought up
reactive damage reduction suggestion doc got brought up*
sounds like a recipe for older approved suggestions to get forgotten about
You view 2020 time as shorter instead of longer?
@sand umbra you should repost your reactive boss damage reduction suggestion
I do
Also no, he cannot do that
It's his suggestion, so it can't even be bluechecked
holy hell how did my big chongus sugg get 245
I'm starting to think that whatever y'all say about chonky suggs not getting enough attention is just a lie
tbh it makes me want to read them more because of effort
Most people probably just read the title and maybe the first sentence
mind you, so do I


I mean, people know rage is bad lmao
If you tried to make the same thing about post golem pre-ml, you’d have a much harder time getting people to vote...prolly.
yeah
tbh
If I tried to make a short sugg about late HM I'd have a hard time as well
welp time to try the philo way
lol
big chongus time
Dummy thicc sugg
mega chonk
If this is the one late-hm sugg that gets in, than I am never going below 3 paragraphs again 
tfw a post KS mount outclasses a post aureus accesory because it saves a slot and is generally better 
mfw super walls of text become the new suggestion meta
That was Dragonfolly rework sugg?
indeed I have, twice, and it has never reached dev
Have fun with this third attempt.
#suggestions-voting message got to 165 only
#suggestions-voting message got even less, 144
Oofers
exactly. 
I hope it gets through this time 
Same
Wrong channel
Accessory lock during boss fights sounds very enforcing to me
Oh yeah about that
also it mentions THE LORDE
The sugg was sent when hunger games thing was goijg on
I don't think I can comprehend it either.
Indeed
@ashen warren please make your reasoning more clear where applicable.
reject lorde, embrace astageladon memes
no
^
both are shit
No
I mean yeah that’s how it works

If used while it is raining in Death Mode, the rain will turn severe for one minute then disperse.
Y'know what Lunatic Cultist needs?
a cult
Needs to be a lot more powerful based on how many bosses you haven't killed
ooo
i like this
it allowes for non linearity, but still giving cultist a chance to be a challenge
Stop making low% even harder than it already is 
oh fuck

nvm go back
GO BACK
byeah no joke

this idea is nice
low% is a meme.
:fear:
sugg%
Ian%? What's that run like?
ian% is whoever can ping u first
fuck
I win
i didnt activate timer yet even
didn't get to dat sweet 200
Feel free to do another one ig
it has 1 star more now 😳


should I suggest :hooboo:
Time to post your suggestion with 1/3rd of the length but get 3x the stars
you forgot to do an image smh
And to you low%ers out there, I think progression skipping should be an actual challenge rather than literally the most optimal route
pretty sure all us low% just wanted to see if its possible
:) well it ain't gonna be
i honestly dont care if low% will be impossible
Imagine if LC could utilize attacks from the bosses you haven't beaten
Vertical dash LC
Ravager slam LC
because me and kywii already pretty much finished the doc 

low% can never be impossible
a 100% run is still low% if you cant do less
he might actually be a threat now
Oh shit who woulda thought skipping powerups for that stage would make you weak???!!?!!

"guys i couldnt defeat PBG ravger or fishron but LC is hard please help"
everytime i say LC i think of Little Cup from pokemon competitive xd
Little cup
lunatic cultist is a pre evolution confirmed
he evolves into eidolon wyrms
its wierd how this makes sense kinda
smh my head Ian literally stealing a part of my suggestion 
but really it’s just reposting an older suggestion
Personally I don’t like this suggestion all that much, because it feels lacking compared to just actually making LC a fight.
@hot zephyr
I kept it intentionally vague
If making LC "harder" is just a stat boost, that's something. could also be new attacks, etc.
No, I mean in the logic of buffing him based on how many bosses you have left. It just makes it arbitrarily more difficult.
~~also impossible info for the player to know but that’s never been calamity’s strong suit
~~
Making him an actual, difficult fight no matter what would actually encourage you to go after the bosses to buff yourself up, instead of just tacking on random buffs/attacks because you didn’t fight random bosses that are post-golem.
Logically, it just feels like forcing the player to do those things for a easier fight, without them knowing what they’re doing wrong instead of the items making the fight easier by being strong
Clonelamitas and Plantera aren’t buffed by you not beating up the mech/elemental bosses, but you still (I hope) fight them before said bosses. why should LC be buffed in such a weird and counter productive way @hot zephyr
Ian is busy rn
I suspect as much, I just hope the ping gets through
you could note this on the eidolist tablet, since thats the only way to kill him before the required bosses before him
woops, sorry for ping
It’s chill
byeah, since he can only be summoned with it pre golem
it is possible to note it on there ig
I just don’t see the purpose of adding in this “stronger if bosses aren’t defeated” gimmick over just making him not a pushover.
i mean
making LC harder is another thing
he is easy, but atleast he is fun
hopefully he can be both too
that would be the goal
It’s actually more related than you’d think, since LC being easy means that it’s very easy to outclass the post golem pre-cultist weapons (see also my suggestion)
Also I’d argue more weapons should be viable from the post-golem tier for ML (and I need to add that to my suggestion), as if you put in the work for those weapons, they should be valuable
i mean, yeah that is a better option tbh
the only post golem weapons that stay viable tbh are corpus avertos and spikecrag (because summoner litterly only has 3 options excluding this)
and cranium smasher ig
You could just kill one boss like PBG, use the better gear from that to nuke the slightly more powerful LC, and boom. Wacky boss buff means nothing.
yeah fair
I just don’t see it being better than making LC an actual roadblock like Clonelamitas
plus the mechanic just sounds completely unnecessary
Frankly the fact that the mechanic would be difficult for the player to know about without wiki isn’t a big concern. Things like polter’s and ceaseless void’s enrage are nowhere to be found in game, as well as a bunch of other mechanics and notes. It’s just calamity.
hell, does the rune of kos even tell you where to use it?
it just says it can be used at specific parts of the world iirc
just fly around holding m1 hoping something happens
Chad No Wiki Player vs Virgin Wiki Player moment
@hot zephyr just ping when you have a response, I need to sleep.
atleast boss checklist exists for the bosses..
tfw you write the wiki so you know the wiki's contents already and you don't have to look it up

Now thats just called flexing philo
exactly
I retired from wiki. Fear my return.
wait a sec, you r e t i r e d?
:fear:n't
how many edits did you make? 3?
you have one message in #wiki-basic 
Philo stop you're killing this man
:(

hehe
Ladies and gentlemen.
we did it
what is that suggestion

POG
ummm
AD shoots when his invincibility is over
and in second laser attack Lil AD loses his invincibility
yes, rage was a real shame
isnt the point of bomber being its not autofire?
to make it balanced?
correct me if im wrong, never played summoner
It would fire at the same rate just not make your finger hurt, also it burns through mana quite quickly, so it would still be balanced
hm
Yeah I've seen this sugged a fair few times and imo a weapon shouldn't be balanced around if it gives you carpal tunnel using it 
in the meantime, try using a macro
no idea anymore tbh

Literally Megashark update
but no autofire
and Bomber should be non-auto fire
cuz it will be mage weapon


we don't want it to be a mage weapon
look, it autofires, consumes mana, deals ok dps
it feels like that you are mage class not summoner
the "deals ok dps" part is 

you can stack them
btw Summoners click before fight and you can forget about your mouse when fighting bosses
(Sentries not included, but im not sentry player)
(Nobody playing calamity is likely a sentry player)
(Cuz OOA sucks)
fact!
stop chain
ooa just sucks because its the only event that is tedious + its mandatory to have a sentry on your side since basically you'll be focusing on Dark Mage, Ogre or Betsy.
Ian about your suggestion on lunatic cultist
what about people who rush cultist? and fight him pre cryogen
id reccomend the buff for lcs health only coming after clone





there you go Philo, merry belated christmas
nice, ty
sad classic noises
I know for a fact that the lack of autofire on Valkyrie Ray is deliberate
Because of the weapon's internal issue with it
well like
apart from where it's actually necessary
or maybe for weapons that autouse would make more difficult to use
but or the rest I see no reason
Weapons like Venus Magnum and Phoenix Blaster should not have been given autouse
Reduces weapon variety for ranger even more
More machine guns, more machine guns
If you dislike clicking your mouse repeatedly, then
don't use those weapons
You always have other options
By giving them autouse, yes you make them more accessible to more people
But you also make them very boring and samey
Then there's Melee™
Projectile melee was a mistake
Indeed.

👏
Anyway is that an acceptable answer Philo
yeah, I can see that
The lack of autofire on weapons doesn't make them worse, just fuckin annoying.
Rogue just needs HARD nudges towards the right direction
Change 256 being one of them nudges
yeah
Also mana system is a mistake
Doing nothing with mana is a mistake*
You can't use it without funne broken vanilla shit like mana regen or mana flower
indeed
Yeah I was trying to do just that between nohits
But I'm sorta burnt out now and can only do nohits
Anyways uh I have yet to receive a response from Ian as to why tf his idea for LC buff is better than just a straight buff
@hot zephyr cmere
smh my head ding dong ditch suggestor

oh good I was able to push the sugg, though I'd have to manually post it
oof
I was literally here for hours but you slept lol
how specific is the “no specific items suggestions” rule
i was going to suggest some new furniture / decor items crafted with bone dust but now I’m not sure whether that’d be allowed
no stats, generally
that's fine I think
I've got a sec so I'll make it quick. Yes, I think LC needs a flat buff but I'm not suggesting that when 1.5 will rebalance anyways
Making LC harder if you haven't defeated any post-golem bosses would incentivize fighting those bosses.
your sugg is fine, doesn't violate SIS dw
thanks for being cautious, though :)
alright cool
being active outside crossmod wtf
great job you leaked your secret hideout
infiltration time
oh wait is suggestion posting cleared after suggestions get approved / disapproved
nope it stays forever
oh wait yes, it gets moved from posting to voting
I can't read
(I don't know if LC will be touched in the 1.5 rebalance, considering we're mainly reworking post-ML progression rather than anything before)
(Regardless, I think a generic "buff plox" isn't the best idea for LC.)
In what way would it be bad?
H
@arctic stag boss suggestions won’t be accepted
boss suggestions aren't allowed @arctic stag
read the suggestions don'ts doc in the pins before you post
oh hey it’s Thomas
This sugg makes a lot of sense to me
Indeed
alternative header: "Finish the job that the shrine item overhaul started."
indeed lmao
I'm still down for an acc specifically for arsenal weapons
Suggestion checks out
Arsenal accessories would be hot
Put Ice Rod in there instead 
h
Based rover.
Ice Rod underrated.
Free flight time.
It's also nice for building.
I appreciate the author's name
Funne mobile back at it
Discord amirite
but fearmonger is meant to be any class + summoner
what u suggest is making fearmonger an all class armor like omega blue or astral
You still have stuff like the reduced summon penalty and regen on summoner stuff.
time to repost my sugg I guess brbr
Yooo
What the hell
You mean +50% dmg boost?
For every class?
It is like eating Odd Mushroom
But without that confusing things
It would be op
now the waiting game
same shit should apply to every boss
countless times i've had queen bee spawn in hell for some godforsaken reason and just sprint to me fully enraged for an instant death

Agree
I was in pain because of Dragonfolly
Fuck he is so quick
And stuck in blocks
no 
🔫
big boy suggestion

fuck no
objection, your honour
i call bullshit
yeah memes aside it's actually probably a good idea
but i'd say don't fuckin namecall frog leg directly and instead make it a softcap on jump speed boost as a whole
that way it's not a meme suggestion
wtf is a softcap on an accessory with a single stat change anyway
With the way jump speed are being right now, stacking on most of them would just barely top Frog Leg anyways

i'm memeing everything with statigel frog leg
78% bonus ascend speed, fuckin 80 mph
jump GOD
balloon and bounding potion make it 96 with frozen wings
raising every jump speed source and then nerfing the way it applies is more work but also more considerate
Also most of the jump speed boosts in cal are at the very least post SG, meanwhile Frog Leg:
yes i like this i want 65% frog leg

bounding potion is pre boss
yeah the only things people use are frog leg, gelatin, and frog leg
everything else is glossed over except in meme situations
like 102 mph flying
:fear:
I mean, there is no reason to not use bounding
Doing what Crab said is a feasible option as well, though I still believe that Frog Leg is just peak vanilla balancing

being lazy is a good enough reason for me

frog leg stacking in vanilla 
Being lazy is being lazy 
jump GOD
It is indeed peak vanilla balancing
I'm just afraid that if it was nerfed alone, then others will just rise
Like bloons
real
frog leg stacking is like, the most stupid thing ive ever seen ill be honest
vanilla balancing™️
ikr
lets nerf daedalus + holy arrows, but its still viable for litterly everything
That could happen yes, but if it takes a bit more effort to get the same amount of current Frog Leg with multiple of other accs, I don't really mind
if this gets to 200 stars, it would be quite an event
cuz there was only one nerf suggestion that actually went somewhere
You're trading potential dmg or defense for jump GOD
all others failed to reach 200 stars
And that's perfectly fine to me
Just when a single acc can fulfill that I go hage

i know ill vote for this
i like variety
and god, frog leg is just zero variety tbh 
(to anyone who's curious, that was the "nerf the Relic of Ruin" sugg, back when that was op af)
this is more controversial than fearmonger nerf
this thing is viable from pre boss to about LC level
lmao lc
Would have been the whole game be it not for scal not really needing any more movement
Indeed
I don't think it's that good for DoG nor Providence but besides these and SCal, yes it's viable for every other boss
Then go back to Frog Leg on most of BR 
pog leg
i dont see it usefull for ravager either but thats it tbh
i must be missing out, i don't think i've ever used frog leg in a calamity playthrough
yeah you've been missing out on speed
its godly
useful for ravager if you need to be up close
It kinda is because it counteracts flight time debuffs
unless you vroom on boots/mounts ofc
Though yeah I stand on platforms more vs provi and dog
no I mean like
but its less viable then the rest
for dodging shit like laser walls and cocoon phases
you kind of need precise movement
imagine you just jump to the moon and hide from the bullshit they do

spoilers
ooh
this sugg will make every defiled player hage
~~who needs frog leg when i can have soaring insignia on defiled
~~
oh noo the forgotten summon item 

Nerfing anything besides bosses causes outrage byeah.
I only remember one nerf sugg going through
funny
can't testers just
i mean, i do see alot of people just say "nerf (boss)" in #calamity-mod-talk with the reason mostly being "its hard"
so i guess that counts
or be kirn and tell fabsol because vc gaming
vc gaming 
kala isnt mad at frog leg nerf suggestion? damn
frog leg is stupid lol
guys we did it, were all gaming 
its a miracle it's even lasted this long
yeah
byeah it is absurd tbh
like holy shit
atleast the frog leg stacking wasnt going to happen
if this cap is implemented, jump god becomes fall god
jump GOD won't die
Jump GOD is eternal
yet
:desolate:
I feel like there are some suggestions that can't help but be overly specific. I'd imagine that would be fine, but that's just my interpretation 
auric dye would be fine
Although I do remember mention of that quite a few dyes were sprited, but weren't programmed in? Or have those been implemented by now?
#suggestions-discussion message
this is what I was remembering, so it might be planned already?
m
Alright thanks
Does it glow like auric bar does?
nah
cant have any wackie effects because dye sprites need to keep the same size as every other one
it would look super janky if one of them got downscaled due to an extra large sprite
Dont we have auric thing dye
No? Hence the suggestion
there's dragon soul and shadowspec dyes but no auric
You might be thinking of the Astral Swirl dye
I was thinking of something like the last few frames of the explosion effect
finally, Frog Leg will perish
:cri:
stars can't go above 0 when suggestion is not in voting anyway so 
The real question is whether a negative star will look like this
- ⭐
or like this
(Also I'm not sure what you mean by a softcap, Feedzuh.)
God, I love that.
Make negative stars real.
just make it a moon
yeah, I’m unsure on that
that brings me fear
🌙
a negative star is a star with a red line through it @tired haven
Amber proposed that
and she runs the bot
When you say soft cap it makes me think that you’re just nerfing stacking jump boosts in general

starn't
Nerfing jump boosts is 
imagine making a sugg for starn'ts, and it gets starn'ted 
Especially since Calamity is moving towards MORE jump speeds.
nerfing Jump GOD and i'm taking your kneecaps
was rejected, and now that is a don't

can't
holy shit, the suggestion got starn't
You are weak, Philo
nor Merk
I'll fight em all.
dont listen to what the government says
ill join you ian until im told at gunpoint not to
uh
you didnt tell me not to tho
don't
shirt, yes
guess i wont

:(
"shirt, I've been had"
That's why my primary target is Frog Leg
Also softcap is like
Other things with Cal softcap, cut by 90% after a certain value
So past a certain jump speed, Frog Leg will just boost by a tenth of its current value
Yeah just an example
I had that in mind, but it's whatever devs wanted to do with it

also with that in mind what I seen is that the acc would just fucking die past a certain point lole byeah
yeah thats why too big of a nerf will kill it, like most nerfed items, either it does nothing or it kills it
getting an inbetween is hard afaik
I think it's a bad idea; instead other jump speeds need to be buffed/need their own niches.
Guess what's happening next patch ;)
maybe make frog leg scale in progression?
yeah i realize its a wierd idea
yeah right, moab buff
but would it be enough to make frog leg old meta?
(also frog leg stacking is stabbed in the back 43574365 times, shot 5465 times and burnt to death 468 times)
dont think so tbh, atleast not after plant
And tooltips in accs with decent jump speed like HotE is misleading iirc
ikr
very misleading
i think tooltips always should show how much the increase
just like murasama's weapon speed
thats why i disliked most on vanilla's tooltips
Ben did all of that
they tell me nothing mostly






