#suggestions-discussion
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Monster voice acting like hollow knight, but only for blobs and non-sentient beings
like slime god screaming like flukemarm when it dies
the trick will be that this will betray the zest of the game and the complexity. will change locations.
also wont voice acting be a huge thing for the mod to have, since its sound files right?
either way, in a game where the most complex voice acting is a woman literally saying "oof" as the female character hurt sound i feel like actual voice acting with proper voice lines would feel very out of place
Indeed
Oh yes
oh right
Know no more
nnoouuyoonnaaww
hvfo dyo knwmoyw??
y e s
HK voice acting could be ok
my imagination is running wild
Banjo Kazooie voice acting
just scal mumbeling like badeline lmao
my voice is also cringe, so no
imagine
get wayne june
HMPHs like Soul Master
lmao
Or evil laugh for dog
SHAW
so all in motion will be fun
or we can just record micky mouse or however the hell you spell his name getting punched in the balls so we get the Collector's voice lines
Ah
its called laughter
my mind is still not over the idea of Scal laughing like granny from celeste
eih ouh auh auh
mmmnyAHAAHHAHAHAHAHA
that can't go wrong, surely
omw to pay wayne june 2 grand to voice the lore items
Anyways so this suggestion seems unnecessary to me
Ye we getting a bit offtopic
because both are imo 
voice acting for bosses can be done by recording a voice then inserting it it is not necessary to tell the person the recording is sufficient enough
Btw, you can do the same thing with nazar
But i think that's intended on slime god
my stone?
I don't remember having a stone
philosopher stone
Hush
Back on topic
This Philo Stone 'exploit' has existed since, what, 1.1?
But I rarely/never see it in action
tbh
Because it'd be a massive hassle
Material fodder for deific amulet
i would never have the coordination for that
it's as simple as using autopause
oh well autopause is cringe 
do not speak of that disgusting thing
Fuck Autopause
but i don't think it's worth doing anything about
all my homies hate autopause
But, that would waste a lotta time still
thats game journalist mode tbh
^
I've seen the bee being used on low% and that's all
its very good on low% tbh
(Philo Stone becomes useless? I thought it's useful throughout the entire game)
since u litterly dont have many accesories 
(Usually in the form of upgrades but, the potion cooldown shorten never stops being good)
Itβs been a part of the game for so long makes it feel like calamity fixing it not seems too much hassle as it takes effort to do
there are just much better accessories
Itβs like the equivalent effort of armor switching as well: if you do the effort then you get that benefit since to fix it would cause other issues
why make the game harder
Too much effort for something that is ultimately not going to be cared about
fixing it in the way that is currently suggested would lead to people complaining about buff slots
I've used it or its upgrades until every other acc becomes better 
I think we should not stand still, move on to come up with something new that was not and do what seems impossible, everything that is not possible becomes possible, time and desire is needed for this. So there is nothing that is not possible. We must try to do everything if the voice acting seems not possible, but if you try to do it, it will become possible. It is necessary to interest the people, maybe they will be even more interested if the voice acting appears. The plot is music too. The world and everything else. There was no music, but it became possible to do it, and this is the same. If you do not move in front, then the rivals will get ahead of you. If you think that you cannot do it, the main thing is to believe yourself and everything will be.
its not that it is entirely impossible, i think its just that it wont fit in terraria 
no it's very possible
This will make the game unusual and thus will be interesting. And a complete non-expectation.
voice lines are effectively just sound effects of people talking, after all
it's just that it would end up feeling very weird in a game like Terraria
3 calamity mods 
*official ones
yeah
s the voice acting will take more. Can be cut and processed. After all, the music itself is engaged in a large file format!
π
I gotta admit The Bee gains chungus function with low%
But the change is a bit excessive imo iirc tbh afaik smh....,,,
hey feedzuh, speaking of low% go to #calamity-mod-talk for a sec
Next Up: Philo Stone and The Bee cannot be equipped if the player is having Potion cd or not at full health

Alr
iron heart 
How much did you sweat on music? In terms of time?π
like, how long did it take the composer(s) to make the music?
Yes
you'd have to ask pinkie and rover about that
If you guys say that voice acting is unlikely to work?
That is, the sound will not fit into the framework of the game so that it will take up twice as much space as the music itself? And it will complicate the work and will be more time wasting?
just that I will be against
in fact it's been done before in other mods
wait, really? other mods did voice acting
yeah
tbh if i heard voice acting in terraria id be spooked at first
it's just that it would feel even more out of place than all of calamity's aspects that already disregard vanilla, like its artstyle and balancing, to the point where it would just sound too weird to work well, no matter how good the actual voice acting is
But then times changed and the decision was different not to do what the game does not need!π
isnt balancing being changed tho? to make it less, yknow, big curve?
(which only adds to your point kinda)
flatten the curve
yeah
yes, postml balancing first and then rest of the mod balancing in power
so in that case, yeah calamity will be a bit less out of place then it is rn
And what did others do and what happened to the mod broke and lost its reputation?
what
^

the other mod i referred to, Jetshift, is sorta infamous in the modding community
never heard of it tbh
it's quite the mod
partially because of its lead developer and partially because of its lack of quality (though from what i've heard the quality has been improving lately)
Someone apparently took a chance and ran into a mine!π
basically, but his running was flawed at the start aswell
is what i understand, atleast
Previously, there were no mods at all and had no idea what it was at all, it was an ordinary game of Terraria where there was nothing, only one world and some sounds and that's it. No music is not the new enemies of the events of the bosses of the biomes of the tasks, it was just the same type of Terraria.
mods existed since 1.1 iirc
But the mods did not appear at once, at first Terraria itself was created by tests, corrected and then updated. No one will play where they will constantly lag, no matter what kind of powerful computer you have or not. Because lags and bugs are the worst enemies of the players.
not all bugs
i don't really understand the point of this
To voice you need a good voice and that everything would come in and be interesting. For this role you need a good actor with a voice or an interesting actress for voice acting.
...
voice acting won't really work in Terraria or its mods in terms of immersion, I think?
like
people got put off by roar of the jungle dragon when they heard proper, English lyrics
angels you seem kinda focused on it being doable rather than if it's necessary/a good idea
@ Feedza we already dogpiled on that idea
granted, everyone's used to it at this point
Uhwot

Why did that respond to some random message
vpi1ecboefhoefhigrhceihfeigyfucuryxyevyocursitc
Pisscord
You suck
I still see people who think that even that is cringe
Today we witness philo having a momentβ’οΈ
What even
the voice thing was about town npcs and maybe bosses right
a moment of inertia?
Yes philo, you are a moment of inertia, congratulations 

You can sound in different ways, the main thing is you recorded the voice and then you can change it as you want!
okay but consider that npcs are not usually talked to, they're more there for items/services
it'd end up being "hi-" cut off by opening the shop every time you talk to them
Painter moment
tax collector
But you can make the NPCs themselves communicate with each other and build relationships! Suddenly they had some kind of friends and those friends in the goods will have new things about which we will not know it will be a surprise!
but why
1.4 happiness in a nutshell (i think)
do you mean just on their own they'd randomly talk to each other with voice clips
Tax Collector is actually sort of useful with the Better Taxes mod
You could say this ..
and yeah npcs already kinda converse with the text bubbles as well as having some lines in the happiness thing
Also them randomly talking with voice clips would suck
also that just sounds really annoying
and not a calamity mod thing, more of its own mod
Imagine living in a fucking department store
Consider not how one should do it, but why
I noticed that they communicate with each other in the language of emotions!π
Why would voice acting be needed?
^
humanly voice (outside of music) in terraria itself is already bizzare
you could have the best voice actor in the world and it'd still be weird
Fly of Beelzebub
It all depends on the choice of voice. If it sounds what a not beautiful voice, then yes it will be very funny and delusional to sound like from what kind of old man like that with a hoarse or rough voice, terrible!
its like saying add triangles to minecraft
it can work, but it just feels wierd
@glass oasis you still didn't answer why it's needed
as i just said, the quality of the voice doesn't matter, it's just the nature of npcs and the game's typical sound design that would make it sound out of place
the closest thing id imagine is a faint quest complete sound when NPCs use a speech bubble
even when FNaF:SL came out, the idea for individual voice clips for animatronics was bizzarre
i mean, in fnaf it makes more sense, byeah the point still stands
and FNaF is a lot more suited for voice acting than Terraria
imagine if red voice acted all terraria sounds
Then that it will be unusual and fun. If a beautiful voice sounds that could be adjusted to the boss, each boss had its own voice feature. A person would be curious that the boss is talking to him, it will even be fun. And he will not be able to break away from the game will get involved!
a boss speaking to me is exactly what would not want to make me involved
Soo ... "it would be cool"?
oh no
You still don't really define W H Y Terraria / Calamity should need voice acting
unusual does not always equal fun
And this seems to skirt towards the "it'd be cool" reasoning
yeah
:fear:
Think that if they start talking to you it will scare you like there is your bosses?π
Dolphin_death.wav :fear:
Female_Hurt.wav 
Or I just think that the voice in the game is superfluous and there is already so much of everything, but there is still a voice to appear, it will be complete chaos in the game and tin!
i mean
lets say it would prolly
we cant really suggest something just because "it will be cool"
or "it hasn't been done yet"

unless some of the devs see this and like it so much that they will do, which i dont think is gonna happen at all tbh
There's a lack of concrete reason for it to happen
Whose thing is the sand gun?
Is it possible to make New Year's bosses with a New Year's hat would it be cool?
Does this mod feature Horror?π
it "used to"
horror was the name of a debuff
thats it tbh
although id claim boss music while im casually building an arena to be horrifying
But in general, what is this mod Chaos horror, hellish creatures and others
i mean, terraria is already full of hellish abominations
Don't think there's anything really "horror", closest thing are first time jumpscares in like the abyss or smth
the crimson biome exists
Well, yes, you need to build if you don't have wings and boots for flying then you definitely need an arena!
i think google translate ruined what i said there
You can say what kind of deeds you did and sent hell to wash away your sins.
Imagine when youre preparing for crab and misclick and spawn crab

smol sugg
@lethal marsh tyranny end is gonna be chungus next patch iirc
And photo will finally fucking die again
everything will be rebalanced next update
so don't bother with balancing suggs for now
(delete the sugg)
I got it dw
Suggestion went up
hm
okay so firstly
Fearmonger didn't necessarily get nerfed, it's getting balanced with summoners
Isn't Fearmonger getting changed
the fat "nerf" is because fearmonger is busted
isnt it meant to be a magic + summoner set
6 minion slots for a summoner tank set was absolutely ridiculous
It's just meant to be multiclass armor in general
Yeah.
i know
Danny said so.
thats why i think it should get more multiclass viability
Mhmm.
Future content sugg 
You gotta wait to see if the nerf actually made it unviable

Yeah, hold off on it.
ok
for the record tho i dont think itll ever be fully unviable
but the massive number of summoner exclusive buffs makes it strange to be labelled multiclass
which is why it's getting unsummonerified
it's being nerfed so much for summoner specifically because its summoner bonuses were strong enough that it was only seen as a summoner set
post doge armor being used on SCalβ’οΈ
Summoner stacking to put it simply
ok
it'll get its treatment once that stage of balance occurs
should i delete the suggestion
Save it somewhere for later, I'd say
remove it from here but save it in case, yeah
@cyan warren [[The Wand]] is enough

π
(Why would this even be necessary for something calamity has to do? Last I checked also that's pretty unnecessary as well WoS kind of sucks and there's plenty of other early game magic weapons)
also The Wand exists
^
here comes yet another crafting tree because we will now need wands for all stages
night wand, purified wand, elemental wand, godslayer wand

god save me from wand crafting trees 
Is that a SIS?
@wet elk If you haven't already, please read through the suggestion docs in this channel's pins.
This seems really specific yeah
100% SIS tbh
Probably.
yeah I get it
(titan heart, deadalus, etc)
It's a neat concept for an armor set, though.
Just doesn't really fit in with formatting.
armor set concept that I missed. 
yeah, I was more just thinking out loud, no intention of actually having it implemented
which obv isnt what the suggestions thing is for
i'd like to see it, please dm it to me or something
@cyan warren Can you give your suggestion just a bit more reasoning for why variants should exist
yeah swagcat's sugg is overdue for it
for the time being I'll transfer it to voting
Lauren is the new suggestion bot.
Beep beep boop
just looked at my pings and noticed that i got a ping. thanks actually. (i wasnt even paying attention so i didnt notice in time).
Flares are iconic in terraria for being a meme to fight with against king slime.
this is now in voting.

Wand of sparking Variants just seemed like a cool idea
isnt this suggestion basically like the wand one tho?
well
"just a cool idea" is a dont in the pins
"just seemed like a cool idea" isn't a good reason
^
Understandable
Yeah you're gonna need something more substantial than that
Well goodbye then
a super cool idea Rover
You could like
I think the fact that Blue Flares and normal flares are statistically identical flew over the flare suggestor's head.
smh how could you not understand the super cool idea
Make reference to the fact that there are variants for fire things in the vanilla game
they are
like Arrows
i thought they were different until i actually looked lol
there's Fire Arrows and Frostburn Arrows
a blue flare? Like ice?
also i don't think most players would get this
Flares are iconic in terraria for being a meme to fight with against king slime.
Ben you don't understand
blue is cooler looking
no, just looks blue
mostly because flare guns aren't supposed to be used as weapons
^
though that's probably the joke 
to me: blue flares seemed to me to do frostburn. and im like "Ehh"
that's it? Well I was expecting more and yeah Cobby, exactly
i didnt even reaize it was neutral flares lol
sold by the Merchant if you have a flare gun in inventory
or any of the Cal upgrades
tbh i personally think the gun should stay with 1 flare, since it litterly is only used twice anyways for battle 
and flares are already jester + fire arrows with low damage basically
then whats the point of using spectralstorm cannon..
because its still good?
spectralstorm is a good weapon tbf.. its just limited via flares
unique ammo doesnt make the weapon good, the weapon itself does
how?
and spectral is only used for deus and ML
Flares are extremely cheap to buy though makes it not an issue
thats like most weapons timespans
how is it limited via flares?
flares: 2 damage..
ok, try using it ingame against ml
Ammo type Brav, you can't mix it, it's only 1 ammo kind
i did do that
flarestorm is unique with its 2 attacks, and spectralstorm tbh doesnt really need the flares
i used it and decided to ignore it because of the fact it only hit with the souls..
spectral storm is very good for ML, just saying lmao
and its pretty nice for deus aswell when you shoot the head
then aim
the homing properties are good but the spread on the flares is just worse...
the weapons are not limited by the flare at all
its like trying to aim chain gun but flares.
then beat up deus with that
You know the flares don't actually deal 2 damage right
but chain guns are good
that thing has a fat hitbox
they deal 1 without any accesories iirc
if you canβt land the flares on that then idk
No I mean, they inherit the damage of the weapon
deus is litterly a giant worm, and ML hand eyes are a great victim to spectralstorms pierce
They deal 48 base damage
oh, thats new to me
All weapons / ammos are like this
good to know lmao
iirc ranged weapon damage = ammo damage + weapon damage
yeah
(so I guess technically 49 or 50 base damage)
so yeah, even then the gun is pretty good already
flares dont limit spectralstorm nor the flarestorm imo
also bot should be good now
noice
in 30s
gameing
thats gaming moment right there
Brav did you really just tell someone to aim
i mean, i dont blame him
I don't either it was just funny to me
lmao
i mean, spectralstorm doesnt even have that much of spread tbh
honestly if you want aiming practice then zerg lunar events and shoot
~~its still more then usable for the bosses it is viable for untill it becomes elemental blaster
~~
people who use the class are braindead enough to the point that aiming isn't common sense
zerg solar eclipse is one of the best ways to practice aiming because vampiresβ’οΈ
small hitbox, deadly and quick, the perfect practice
Does recent sugg need an exclamation until more reasoning is added
yes
why did someone suggest variants
mage, ranger variants
why
i feel sad i didn't see that when it was posted
well whatever
My wording is π
DoT debuffs being insanely useful as always 
make DoT debuffs deal damage depending on enemy health, with late game debuffs dealing a higher percentage

It's useless :)
As late game gear inflict stronger debuffs
Hey you guys are the beta testers, you want that change go right ahead mr. arm man.
It's useful early game
I think there was a sugg to repalce on fire with something better later in the game
On fire is inflicted by tons of things later in the game.
No
Exo weapons still inflict On Fire! for some ungodly reason.
Funny elemental mix
mobile terraria did that
Even for king slime 5 extra DPS doesn't do much difference
Also Elemental Mix debuffs are far stronger than On Fire
yeah it's literally on fire
its just fire m8
Its literal fire
you cant just go "wel i want this thing" because bro. its fire
On fire for 2 seconds 
it also inflicts frostburn
which is like
the same as fire
but little more damage
Frostburn is still sorta applied to late game stuff as well
DoG always inflicts it
Why is on fire there for 2 seconds it does practically nothing then
Yes
Scaleable on fire debuff, now that'd be interesting
Probably just flavor at this point
Replace on fire with daybroken post ml 
Everyone knows all bosses are immune to on fire and frostburn at this point
lole
Now more things like Crush Depth
I can get behind
So something that deals more dmg on certain conditions
Inflict creative shock on the enemies 
Or less
Scal loses her arena 
Perma enraged, whoops

I was going to sugg smth about retiering Hadarian Wings
But there's literally nowhere relevant to retier it in HM
before astral?
Post-Aureus would make Hoverboard irrelevant
Post-ML would make Vortex Booster and Nebula Mantle irrelevant (since it has better hover mechanics)
Current spot is bad because why is Exodus there

That is an option
remove it 
tbh hadarian wings are too situational
We canβt sugg that
ti get the mantle u need an astral desert

Hadarian Wings is a neat design but shows up at the wrong time
No sugging meaningful changes :(
i think removing the mantle and making it post deus pre ML is the better idea
so hadarian wings can be more widesprrad used
The time when everyone are meta whores and go for Exodus as soon as you can farm some Fragments and Blobs

Hadarian mob needs to spawn at a lower rate on any surface astral to start
- push exodus back like the rest
-remove the mantle used in cradting the wings, since its badicslly material bloat
thats it actually
pushing back exodus makes hadarisn viable
Ehh
I'd be more in favor of retiering Hadarian actually like
Once you beaten ML, you'll throw the wings
In favor of pillar wings or tracers
fair
maybe remove astral bars need and make then a pre hardmode / post aureus wings?
imo anywhere between cultist and ML shouldn't have any wings
Because either they'll have a stupidly short lifespan (Hadarian), or it's Exodus

Early hardmode is fucking bloated with wings

i mean tbh
Vanillaβ’οΈ my friend
the only ones i see used are frozen and angel
At least calamity adds special bonuses for those wings so you can have variation in picking them, for vanilla it's literally pointless
ye
calamity already adds like a dozen fire debuffs
maybe make the buff of hadarian wings better with astral ore? to make them both more viable
since no one uses astral aemour tbh
hey
so maybe we can get 2 birds in one stone
its a great armor set
it is yeah
byea
but it gets overshadowed very quickly
no one uses it
thats the thing lol
make it buff astral weps or someyhing
making hadarian synergise with astral better might make both viable
i used it in my rev nohit i think
its too situational to get, and gets overshadowed quickly
tru tru
Exodus Wings exist and you'll immediately shaft Hadarian wings pML
you people use the Hardmode Calamity-added wings?
so hadarian + astral synergy buff when?
lmao

yeah
Remove it
thats what i said lmao
And make the wings drop directly from Hadarians
its the matireal bloat everyone forgot about
then just make a sugg to remove wing item things
like giant harpy feather
and stuf
exactly
haroy coulda used normal feathers
flame could've used hellstone
bone could have used bones
bone feather doesnt even make sense
demon and angel should not exist
they have slightly different stats
Really?
byeah
theres so many wings with material bloat
ssdly its all vanilla
and i doubt they will remove vanilla stuff
i think?
they do not, at least not in vanilla
the solution to vanilla material bloat is to allow the materials to be crafted with lesser ones
the only diff between them is Soul of Light/Night
what
so like, what ive said a few messages ago?
it sounds like he means "crafting materials that are crafted with crafting materials"
Not really
It means you can ignore the shitty one off materials while they still exist if other things need em', ie if you're running other mods
that would keet the material bloat, just with a recioe now
what is this, crafting materialseption?
Beats doing nothing
it's better than straight up removing vanilla materials
Or maybe give the vanilla materials a higher drop chance but make them more useful
imo the problem isnt getting the wings, its the bloat sll the eings have with their one off material
like hadarian membranes
they litterly have no use iirc
other then this not reslly used wings sadly
tbf vanilla wing crafting materials aren't the only thing in the recipe, there are also Souls of Flight
and the membrane could easily be deleted without a change to the wing as far as i can tell
It makes a niche enemy even more worthless
well, soul of flight isnt bloat, since its used it pretty much every one, imo vanila should have made wings use normal crafting ingredientsz like feather for harpy, hellstone for demon, bones for bone wings ect
i don't see a problem with making hadarians drop the wings directly, i just don't like the idea of removing vanilla materials
also, can make the wings frop grom hadarians aswell, like feedzuh said
which makes more sense tbh
and removed the need for the membranes
god i hate phote typing


The year is 2026. Once #suggestions-discussion took over development of the Calamity Mod, they began implementing drastic measures to reduce material bloat. In a grand finale, they decided to remove materials outright. There are now zero materials in Terraria.
You can no longer craft weapons into other weapons, or craft weapons to begin with.
All characters now start with every boss summon, defeating a boss grants you the entire tier's weapons, armors, accessories, and consumables.
sounds like a new game entirely tbh


surely it will get released 




hey out of curiosity whats your opinion on the Zerg Potion
i was thinking id make a suggestion about it
to make the spawn rates increase the longer you have the buff
it feels a little underwhelming as is
chaos candle and water candle
fair
Erase your memory of the first zerg potion, and it'd be good 
:(
or just use luiafk
or cheat sheet
i wanted a middle ground between insane and reasonable
i mean
u can adjust
water candles, chaos and battle
all 4 shluld be old zerg potion
yeah thats why i wanted to ask before suggesting
can't

how much does zerg increase by exactly?
and the other stuff?
boosts all spawn rates and maximum spawn count by 400%
i excpected zerg to increase spawn rates byu 30x
im in phone i cant wiki doodle sadly
ye its kinda disappointing
that's exactly what it did pre-nerf
oh
spot on
but you got a point about the candles
candle is 50% spawn 33% max
water?
sounds right
huh
tbh i still thought zerg was less then 400%, and i thiugh chaos would be higher ngl
honestly i dont really even feel much of a difference when i use zerg
maybe buff chaos candle instead, if its about that buff?
yeah
since zerg is post SG
only issue is cost
i think maybe instead of buffing zerg they should make an uopgrade post ml or smth
eh
are we allowed to suggest new items?
and when do you get it
no
broad only, not specific items
and when are they available?
post plant
well
they take cores of chaos
if zerg is 400% post SG, then why chaos is 66% post plant, does it calculate after the other buffs?
bad idea tbh, I'd be surprized if any regular there knows anything about redcode
its worth a shot


i wouldnt be surprised if red himself didnt know
I'm looking into this shit
π
thanks philo

tbh i never really saw terraria server sll that much
dont think ive ever spoken a word there
im not in it tbh
i should be since im a tester for the deposed radiance mod
but im not 
lole
yeah, tmod server has cool people in it
oof yeah shouldve checked that lmao
k anyway
should i post my original suggestion idea
maybe, slthough i thought of buffing the chaos candle instead, if it doesnt calculate after the other buffs have been applied
i'd assume it does because zerg + chaos seems to be more than you'd expect combining the two
i still have to wait for the timer to run out
yeah
maybe make some kind of buff set bonus to make the rates even higher with both on?
maybe someone who knows code will come by soon
just if you can't find out
or philo with the information
philo is the k e e p e r o f k n o w l e d g e on the suggestions channel
philo is the knowledge
fuck I should really decompile the codebase once and have it somewhere
join the cult of philo
just so I don't have to fucking
wait a year
each time I want to take a look at Terraria.NPC.cs
lmao
dw, a year is only 2 days away 
why is it all in one place
ok i think were steering into offtopic 
were just waiting till we can continue the suggestiong discussion
wouldnt call it mega off topic, but maybe yeah
i think sugg disc is another general at this point π
well imma leave if anyone wants to complain about me give me a ping
so is #calamity-mod-talk

it stacks with everything
oh
the sunflower, calmed, etc.
so like, 66% ontop of zerg 400%
probably yeah
yeah so thst makes way more sense
in that case, zerg is prolly good enough with a water candle to be close the the old one and with chaos to resemble old zerg
the vanilla priority is this btw: invis β calmed β sunflower β ZoneWaterCandle β ZonePeaceCandle
wierd priority
well thats interesting
priority in terraria is always weird
thats something ive picked up the longer ive been in the modding community
but I dunno where Cal inserts its code
probably after it
it overrides EditSpawnRate(), a tML function
what?
make Voodoo dolls sold by the Wizard
Do people just dislike this recipe?
itd be more consistent with other boss summons
Leather is hard to get in Crimson worlds, in fairness
oh
i mean yeah, you better uhh, just wish RNG for vertebrae drops.
Long time ago
well...
It's on an Oct 2019 version of the page
I'm braindead I guess
I'll go back further..
Leather recipe seems to have been added in September of 2017
Mention the recipe in your suggestion, Atomguy
Explain why it is insufficient
an alternative version of the doll that doesnβt kill the guide wouldnβt be too bad either
(The recipe was added in November 2018 for those curious
It used Blood Orbs at the time. Later changed to the Evil Essences, then later changed to current Evil Mushroom Powders)
it wouldn't, but this is more along the lines of what other summons have
yea Iβm more so expanding on your point of making farming wall be more streamlined
isn't killing the Guide fun tho
Also Atom you say the other summoning items have recipes
But Voodoo Dolls are also dropped by enemies
my point isn't that its hard to get
its that its the only consumable summon not sold by npcs
I suppose so.
Shade, need to separate the two ideas into two separate suggs
Alright I will edit that
Also.... rebalances 

Everything is being rebalanced in 1.5 so the suggestion is pretty pointless until we know about how gamma heart is getting changed.
I loved the weapon but I really couldn't use it for dog
That's true but I'm suggesting a re tier
Not a buff or nerf
Allow it to have its own spotlight for a bit
Byea, like feeddz said this line isn't needed, since it's normally best to leave specifics to the devs
and get it's damage nerfed to 40 instead of 120
well
it kind of drops from Nuclear Terrors
which are a tier 3 enemy
and Nuclear Terror has some other planned goodies that never made it into the AR update
uhh, this suggestion is kinda specific in some points.
yeah, it is
@ashen warren you shouldn't have specific numbers in your sugg
(unless you explicitly denote that it's an example, and even then don't overdo it)
Also, the "dont beat yharon, then beat again" is resolved next update
yeah
@MrAsianMan when was that said, I just joined
also if you're not gonna delete the sugg, a mod will
cuz you're not allowed to make boss suggestions
Everything that's changed as a result of that change is below the linked message btw
@quasi tundra don't quote me on this, but that might be disallowed since boss suggestions aren't allowed...?
might be just specific boss suggestions though
you can suggest for a boss to be refought/moved to a different tier though
that sugg might be fine but be prepared
it's already been said that it's not allowed smh
oh I don't have this chat unmuted
also smh @radiant meadow delete this
I was waiting to see if they would edit it or delete it themselves.
it's not salvageable tho
uh

@TheViralMelon I would have the some hardmode bosses buffed and drop different items tbh
well I mean
there was a suggestion before that said yharon 1 should be fought earlier so there's more of a buildup to yharon 2
that's kinda what I was thinking
@ashen warren agree tbh but you need to remove the specific damage numbers as that's disallowed
it deciphers to this:
R1-VI P-6 R-6
R2-I P-6 R-6
R3-III P-6 R-6
bq cr di ej kw mt os px uz gh
@mighty knot Like before dog?

I mean
I don't think you can really suggest something to be post-SCal
since that's like dev tier
Well
The only non-"endgame" boss you use it for currently is SCal
If it's overpowered for SCal then you can suggest it get nerfed
βyeah this weapon is dumb and overpowered because i say soβ
Nerf!
Nerfing it would be a much less drastic decision than moving its tier
does it overperform compared to other true melee post-yharon?
(It's the only true melee post-Yharon. The boss is SCal)


@hollow shell honestly, yeah that seems like a better decision, but that luxors gift setup is bs
Perhaps
If you want, you can make your suggestion pertain to Mura + Luxor specifically
if itβs too strong when paired with a certain accessory then maybe the accessory is the problem
@dapper violet I'm 90 percent sure with a quick enough trigger finger, you could hit 1 mil dps without accessories or endgame armour
what version number is your Calamity Mod?
@dapper violet I'm certain there's someone out there who could do it
no i believe you because iβve seen a video of a guy doing it
and I thought they fixed it
@dapper violet I'm talking about human genetics, not hacks
@quasi tundra what version number of Calamity do you have?
@radiant meadow Idk I'll probably check tomorrow
do you know what a macro is
itβs not hacking
because Luxor's Gift's potential was shafted a few updates back
and if you're outdated, then yes, Luxor's Gift may be strong
@dapper violet in certain situations it could be considered one
(you also don't need to ping so much probably)
I've just joined so I'm off the goop
right click on the message and select reply to do this
@zealous ridge I'm not on pc tho
You can do it on mobile,no?
i dont think im able to, but its whatever
Just found out how to reply on mobile
sooo, murasama is insanely fucked in damage
not like, bad fucked
but really powerful
i dont think its as abusable with luxor's as it was
Was the spam click removed? I remember hearing that it was removed
it was patched
i didnt know about anything like that but im guessing what TK said was true
not necessarily removed
yeah, i mean
you could still spam click im just guessing theres a global cooldown not dependent on usetime as much
or like, a maximum firerate
Make mushroom boomed bigger oof that typo
Mushroom biomes get bigger in 1.4
Nice
yeah, mushroom biomes arent likely to be changed in light of 1.4 changing stuff

I thought that fotw exclusive
π π₯
it's also worldgen changing which is nono
Nope
that's not a nono per sugg rules
but ftw changes it to be even larger
Also onyxia your suggestion says make mushroom boomed bigger not Biome
So in fotw there way bigger
It's not a don't but there's a higher chance of hell freezing over than that suggestion being implemented
yeah, true

