#suggestions-discussion
1 messages · Page 1071 of 1
T is a myth as of the last few years
E-10 was always a myth
M is the true form of T following the mythicalization of T
It's either E or M
furthermore a lot of games in modern-day circumstance have a target audience that in certain cases can vastly different from the target audience that the rating would imply
tl;dr ESRB ratings are an awful measurement of a game's target audience and should not be counted
what should be counted is the average ballpark of the game itself --- Terraria has a lot of teen-to-adult humor baked into it by default
Calamity both does and doesn't respect this. it knows the humor exists but it also goes overboard in trying to replicate it
if you need me to prove my point: Cirrus, Brimbo, and the vast sums of dialogue lines that hint towards Permafrost's...mm. how do I put this without getting warned for suspicion of horny...
...endowments, shall we say
mfw you can’t discuss permafrost’s endowments but fabsol’s oc in game talks about it
byeah Calamity has this trend of including like 20 distinct dialogue lines vaguely related to horny things
(as one may expect, the vast majority of them come from Cirrus)

part of me wants to suggest that Cirrus' horny factor be toned down because for some reason nobody has her get nerfed in that regard when she's the strongest modded NPC ever in this field but at the same time the other part of me is, believe it or not, NOT foolish enough to seek my own death in that fashion
prepubescent teens are two things, horny and edgy. Calamity appeals to this crowd by being horny and edgy.
actually I don't care if I anger them, they can cry me a river about how their hot mommy Cirrus won't let them be as horny anymore
I care about the fact that I literally don't think I'd be able to get it to happen
Cirrus is counted as dedicated content
:)
Indeed
thank you Thomas for your insight
I feel like if you pinged fab for it he’d just respond “no”
byeah
in essence, I am
You've seen what "art" Fab has commissioned of Cirrus.

I'm not really against a config to tone down horny factors in Calamity and base Terraria
-Fab
There's a greater chance of hell freezing over.
At this point I think thomas is just trying to find the universal meaning to horny but I digress 
He's trying to find the horny gene to eradicate it.
it's more an issue of "glhf getting most of it done within the next 3 years, and glhf * 2 trying to get any horny in base Terraria toned down without people getting confused"
dude I gave up trying to find the universal meaning to horny at least a few weeks ago
there is no consistency and I have ended up accepting this as a fact of life
Thomas doesn’t care about pictures of women, he cares about calamity’s evils not being separated and the fact he can’t do unnecessary intros to his suggestions anymore
Scan Lilac's DNA for the cure.
and the fact he can’t do unnecessary intros to his suggestions anymore
you think I care about that
that hasn't been a thing for like six months what rock are you under
He wants pictures of true melee rework Spiderman
Indeed
I don't care
I swear you were the reason that don’t got enacted in the first place
well...yes, but actually no?
originally it was just me and nobody really complained
...and then everyone else started ripping off my sugg style
Suggestion discussion chat is the best fucking place to get some easy laughs
and Rover and friends were like "yeah okay fun's over we're not doin' this"
that moment when not only do people steal your suggs, but also your style 
so they just
they had to put a stop to that, y'know
nip that in the bud before it becomes a much larger problem
anywho. now, Calamity's evils not bein' separated, on the other hand
now THAT I care about
but that's a song and dance we've already been through, ain't it
around four times yes
My biggest problem? See: my nickname
At least the sugg is approved already
Oh god the rage sugg is BEEG
Yep
Indeed though a rage rework is already planned to occur
rage rework hype

I wrote a giant sugg
(which also probably means that it has a high chance of not getting to 200)
Well, I needed to come back from a 4.5 month break somehow 
I mean, fuck
It’s already amassed a good amount
I don’t want to be that guy, but you know
My brethren we have failed
We must try again in a month or two
Ectoblood must be killed
sacrifice the blood
Why failed?
It hasn't been flagged
M
Although I agree that Carthage Ectoblood must be destroyed

You can't repost your own sugg if it was already delivered
Lol all of my suggs are like that, Feedza
Ectoblood delendo est
yeah this was my first
I literally still had not much clue about most things cal when this was created
hell
I didn't even know rogue

lol
Can you even disable stickers
Or would it just be a funny “you get punted into the sun by the mods for using them once”
wtf are stickers
pre-made gifs by Discord
Here's one
#general-talk message
Notice that you can't click on it like a normal gif
what in the unholy forbidden pocket of fuck is that
who the fuck made that and thought it was acceptable to share with the world
Pretty much
just a gif but an emote so you can't disable them
(and paid!)
most annoying thing is how they added apng (animated png, better format than gif, but rarely supported) support for stickers exclusively
Yeah
what in the unholy forbidden pocket of fuck is that
who the fuck made that and thought it was acceptable to share with the world
I think a better question is who the fuck went to work, got a paycheck, and decided “hmm yes, let me buy this new emote on discord”

Haha, first time?

It’s good I think
first time having to wait for potential implementation?

fun fact: most suggestions don't happen literally overnight
I have had various suggestions end up in a state of "approval limbo" for months before being implemented
Months of waiting gaming 
you haven't failed until the big red DO NOT ENTER sign ends up on your sugg
i think solstice just wanted to complain for the sake of it lmao
I mean, yeah
Solstice was the one person out of seven+ attempts to get this sugg to dev at all
I had the sulphur skin sugg get in like, a day or two after posting
It didn’t even get past voting iirc
It might have been before sugg voting......???
Fuck I can’t remember
Like before it existed
no matter, though
that’s an exception not the rule yknow
It’s likely plans were already made, it was just the excuse to finish it
i mean i suggested
back in march 2019 and it wasn't added before 202
suggestions do occasionally take a while to be added
I keep forgetting you’re god of dead memes

That’s a bit of a different idea, though

That needs a lot of coding
I think my skelly suggestion was relatively quick
fair point
Coin of Deceit rework was a bit longer
Then Titan Heart giving kb immune got flagged before even being approved 
And that's before #changelogs
What if I suggest to add tooltips on mannequin/weapon rack/item frames to warn the player that they're bugged in tmod
Not everybody read the tooltips but at least it'd help a bit
- don't those tooltips already exist
No
b) that's not really Calamity's area to be doing anything
I thought they existed but they're apparently added by another mod
Well ok I just saw a lot of people complaining about item frames bugging out
That's tmod's job methinks
the mod that adds that is thorium
thorium gives a warning on all those items currently
And, I mean
it would be nice I guess?
To prevent people crashing their shit if they haven’t heard of it
but eh?
it seems like something tmod should do, but if they haven’t yet
....well
(btw Feedza you could honestly just wait for 1.4 tML as far as Crabulon summoning goes)
sure, yeah
(Glowing Mushroom biomes became actual biomes in 1.4)
It’s mentioned in the sugg
(instead of the like 30-block-wide blobs they are now)
But either way, i still think current method is not great
like, here’s one for you
remember how crab could just spawn naturally passive in the biome?
Have something like that return
Waiting for something that will never come is not for me methinks 
not as like, literally the mob spawns
But a mini structure that has a little mushroom on it that you can interact with to spawn the boss
honestly I really want to suggest a more fascinating summon method for Crabulon but
- specifics
b) it basically relies on 1.4 shroom biomes being a thing
so uhh, how's my sugg?
I mean yeah
More like a oversight ye
I don’t care too much about that kind of stuff but it doesn’t make anyone angry I’d guess
I mean yeah; "omw to find obscure oversights nobody knows about and suggest them"
Yeah right
Good to catch in any case
If it’s an oversight should it be in bugs, though?
I know it’s not a bug
uhh, idk if I would consider it a bug.
But usually oversights go there
but more like something the devs forgot about.
and for me bugs is when game goes funky mode.
1.4 tML will be real in an indeterminate amount of time


The more you want tml 1.4 the longer it takes for it to come out
I don't want 1.4 :checkmate:
Stacking is removed in Draedon’s update so it’ll be fine 
Aren't flare variants the exact same?
pretty much i think so
besides color and maybe frostburn/fire
i only use blue flares anyway ;-;
There's no debuff difference
what would be the point when there's literally 2 viable flare weapons in the game?
i mean if you have a near post moonlord flare weapon
it should have some ammo type to go with it
other then pre boss ammo
star cannon is literal fallen stars...
and flare gun is literal flares
Even Starmada and Norfleet literally still used a preboss ammo technically
what's the difference?
yes well.. stars are stronger then flares
and?
Normal flare gun is surprising viable against early game blood moons, I've gotten 4 digit DPS with it. Not that it makes this a valid suggestion

even some endgame weapons use pre-boss ammo for their special effects
tbh i like how theres 1 flare, makes the gun more unique tbh, exactly like the star cannon
also the guns are balanced around 1 damage flares is what im guessing, so more flares might require more balancing? dunno how it works but uh
uhh, flares are surprisingly good for 1 situation: cave exploring.
yes
pwnt
they're iconic for the first 30 minutes and then never again
I don’t use them at all
Cough Cough "worst," you mean
flare guns are cheap 2 gold coins early game for me at all.
flares and darts
sell them.
Darts are good tho
the awesomesauce forgettable quirky ranger stuff
that like 1% of the players actually use
Flares are used for earlygame exploration
I use torches over flares always
No need for more
Flares are iconic in terraria for being a meme to fight with against king slime.
"iconic for being a meme" isn't exactly what I'd call a good reason
^
Dart Rifle and Dart Pistol aren't bad
Only difference is that Darts are extremely viable as opposed to flares
you can get a merchant early-game and after then get torches or/and lightning rods for underwater exploring.
exo dart minigun when..,.,.,.,.

Darts are pretty cool and good.

i mean the other two flare guns are viale, but i still think we dont need more then 1 flare type
People just don’t bother.
"exo flare gun"
no. Good day
Yes hello
i made pun

exo yoyo
The only exo I want is anything rogue
Because melee gets fucking everything
i dont want an exo spear because theres alerady like
Exo/auric spear either or, I just want one
40 weapons at that tier
Me omw to suggest that very thing
for melee
Give exo spiky balls
yeah just add to the bloat, it’s inevitable
Golden Balls 
exo throwing knives
[[The Oracle]]

I don’t want an exo spear because it’ll be just projectiles and no spear
Oracle is the gaming mouse
Exo spiky ball would just be batshit insane 
facts
"uhh, yes, hello; in petition of Lauren and suggland™, we want:
- auric shotgun, spear and spiky balls"
"What hung down over the player character in battle..."
@cobalt pewter theres already one
It actually has no projectiles iirc, oracle relies on hitting with the yo-yo
Actually I had this concept in the back of my mind for an auric tier spiky balls
Philo nO
theres already one thou

Might materialize it out of my monke brain later
Oracle has Auric Orbs when fully charged
?
Exo flare gun that has all the flares connected with electricity for infinite iFrame fuckeries
What does that have to do with exo spiky balls doe 

Tl;dr, we need an endgame spear
I would want an endgame spear
the only way to get an endgame spear is by being a dev and even that isn’t sure I bet
Melee gets all the shit
But more rogue weapons is better
Dev gets the better tier tho :sungla
uh on the topic of the suggestion instead of golden balls and funny gamer yoyo..
Why should a decently niche and one of a kind weapon of spectralstorm cannon be given unique ammo types when that ammo is only used by it in calamity and the base ammo of flares works just fine? From my knowledge none of the other uniqueish ammo weapons get any special treatment by calamity either so why shouldn't darts get that instead etc
Time to become dev
ian becomes dev
Any prominent suggestor for Dev 
Thomas dev.
Yes
biased
What do you mean, biased?
Thomas is not real that’s why I’m sorry

He was an ai experiment gone rogue
@sand umbra gasp get real
https://youtu.be/Hnd8NC4YRmA proof that you are biased Ian.

Me, to the devs not voting for my suggestions
No, that's Feedza
that's why he likes the rogue class so much


Me when fab shoots down the no horni suggestion
what
Good thing stickers are going to die
I fully expect it tbh
Me too but it's worth a try
mhm
Ectoblood and Cryonic are the two hills I'll die on
you can't die on two hills simultaneously
oversights will die by my hands.
More justice to rogue is what I'd prefer, but I think I haven't had any overarching topic to die on since a while back
half your body on Ectoblood, the other half on Verstaltite
In specific
I do wonder why ectoblood exists since it's a material bloat on an actual existing item
It'd be like getting phantoblood where 5 phantoblood is one phantoplasm
Instead of adding a whole ass item
yeah
do not suggest phantoblood either, I'll destroy you 
it's the embodiment of material bloat
omw
I'm going to make sure Ectoblood dies

kill the exxo avalon reference for once and for all

The what reference
Phantom Blood?

oh lord
O, that makes more sense
oh shit
for thatr easonm alone phantom blood should be a thing in calamity
Forget it, we have the Stardust Guardian
references for the sake of it is yech
Better example is Stellar Knife tho-
BTD has like 5
"Oh, you like the Calamity Mod? Name all MGR:R references in it:"
Borderlands 2 and MGR:R are probably the most prominent refs
methinks
Followed by 2hoe
The MOAB is pretty decent in defiled
Time to suggest phantoblood 
That said, the Boomerang Monkey weapons are not great
petition to make glaive stealth strike have 402 boomerang monkey effects
Let the Glaive bounce between targets
So I can bounce it between hungries at the WOF fight
M.O.A.R Glaives
Basically Crystal dart alpha version
do you wanna die right now, or two hours in the past?
Yesterday, to be safe
aight lemme just get back into my DMC-produced vehicle
any accusations of me being a rogue AI are false and should not be heeded
any accusations of me being a dev or wanting to be are also false and should not be heeded
He hasn't denied moderator status
absolutely not
exactly what a rogue AI would say
if you were a dev, then the Infected Remote would have already been reworked
^
well yes but actually no
I've been burnt out on programming for like
over a month
I blame the fact that I at one point tried to help contribute to 1.4 tML


There should be more flares and more gels to use as ammo
obviously i don’t think there should be, like, auric tesla slime but
it would be cool and fun if you could use blighted and purified gel as ammo
yeah
Purgatory?
got to dev, but its journey ended there
Never voted on?
almost 300 people starred that
It's 299 people

it was 298
it was 297 before I posted the Link
well, for now we should wait a bit

tbh making more gel types makes way more sense, since flamethrower is an actuall subclass in ranger
unlike the literal 3 flare guns, out of which only 2 are viable
All my homies hate seeds
i mean, dart atleast is actually viable for the points u get it, and seeds make it useless so darts were made
im prty sure for flarestorm and spectralstorm, flares were already taken in mind
atleast that how it feels
also fuck seeds, i hate it when my inventory is filled with them
As I said, all my homies hate seeds.
im a homie 😳
except jungle seeds, never hate jungle seeds
how about old duke plays a loud pant followed by multiple softer ones
to show he is exhausted
cuz i cant hear the sounds at all
87 - Old Duke now plays his tired sound on the player he's targeting so it's more clear when he's tired and not. - Done
hm I wonder if supernova could get vivid clarity explosions, that'd be pretty neat
i may be wrong but doesnt supernova already have similar effects to vivid clarity
i havenmt payed mage ina whiloe
som idk#
@ashen warren yharim is planned to be added sometime into the future, deleted your sugg as it goes against the rules in suggs doc
vivid clarity uses the supernova explosion yes
Ooooh
oh it does? I mean the initial impact explosion can have it, I haven't done rogue in forever
VC internally uses supernova boom for its explosion yes
a nimation
ozqdzq qçzdqzdkj (animatino) (hard)
not making supernova larger thats too hard
oh
why exactly if i may ask
textual description of my brain frying
because it sucks exponentially more to animate stuff the bigger it is

oh, i thought it was just increasing the size of the animation
i mea,n it could get upscaled like the comically stupid looking murasama
but also murasama looks comically stupid
isn't murasama kinda doomed to look at least a little ridiculous given that it's a reference to the most ridiculous and over-the-top Metal Gear game
no
i mean the anim i made looks good
the anim i made thats been doubled in size and takes up the whole fucking screen looks stupid
isn't that just XNA framework upscaling it to look more pixely or something else
no its just that its stupid because its big
I see
just fix scal's ai to make true melee viable instead of making true melee take up the whole uckign screen
you sure as hell dont need projectiles if your sword reaches stuff thats offscreen due to its sheer size but also its gonna look dumb
Honestly i have to agree they should add an option where it removes the sexual stuff. Cuz brimstone elemental kinda makes the mod mature 17, after all she doesnt even have a bra on, so yeah.
Isn't True Melee taking up the whole screen kinda against the whole point of True Melee
I'm not sure since true melee is making something work that vanilla never bothered to do or flesh out as is
its actually agaisnt the whole point of true melee

because of how much of a random challenge its been turned into people have entirely forgotten the reason it exists
true melee is special nto because "haha hurrr durr swords cant shoot projectiles???" but because melee is a class thats supposed to be
-melee range
a swod that shoots out projectiles that travel only a tenth of your screen would be more true melee than the giant murasama
Lauren, do you agree with solstice's idea that they need an option to remove sexual stuff
When you make projectiles more effective than the melee weapon itself (Influx Waver kekw), is it even "melee"?

EXPAND THE SWORDS
Too bad it moves far
Yes, because it has the melee damagetype


but yes the challenge behind true melee is not that "heuuruhrrugughrurhrur projectiles??? what,,,," its about staying close to the ennemy
I'm indiff to the censorship of sexual-like material in calamity due to vanilla also enforcing this issue as is with questionable npc quotes and items
so if youre making true melee shit that has a screen of reach then its dumb
yeah that's fair Iban, if a weapon ends up taking a giant chunk of the screen, it's more of an obstacle than true melee tier when you can just range sword it
Though having melee weapons that don't just vomit the entirety of solar system on swing AOTC ECH helps giving some actual definitions to the gameplay in general
The thing is then you'd have to tweak almost all the bosses to make true melee be acceptable to allow it or have a sort of true melee only attack set/move to make it more viable
give true melee the ability to parry contact damage
idk true melee is in an odd spot, it's currently run in for big damage and die or alternatively just face tank, andd the parry mechanic would be an entire beast to work with
Make Brand parry global 
If you tweak all bosses to allow true melee to be viable, other weapons become unviable
We have a base for parry, which is just Brand

@ashen warren realistically that isn't going to happen, as it isn't the nature of the mod to do that
bioshock plasmids (in real)
sugg
isn't that what lore items kinda do
You need a strong reason
There is so much stuff in calamity i can barely find an idea to suggest
Then don't
don't suggest things for the sake of it
I've deleted it due to that reason of just having the player inherit such abilities is not something this mod would ever do (brav say otherwise if you think)
that is also realistically doable
Wait...
I feel like they were just trying to force true melee on a boss that’s anti true melee
Then rework her
make her true mele e viable lol!!
ez
but nahhh shes not getting changed because "the fight is good where its sitting right now"
Return to Arkhalis heh
A really long sword or hammer would make it too overpowered
Example: that hammer has real good dmg and agility
If true melee doesn't reach the moon before the endgame I'm deleting the source code

If its real big then its too op
"waaaaah nerf Murasama so true melee can go back to being a useless subclass"
You don't have it
(I do 👀)
why does everything have to do ludicrous contact damage
meanwhile no actual reworks are proposed and it just flounders
personally, that's the biggest problem with true melee
you do realize that facetanking with true melee is a legit strategy right
Contact damage could def be lowered or even removed depending on the bossy
and that your defense is too fat that true melee might as well be viable
Fab likes melee quite a bit so scal could be changed to be more welcome to true melee truthfully
Make brand universal you cowards
Facetanking is dumb and a meme.
Fab likes melee quite a bit
This is one of the big problems with the mod.
Facetanking is fun and all until 1.5 when your defense gets schlorped away
New strat: take one hit then portal gun away.
Cool strat
Use portal gun on the moon
It will take 3 seconds to reach it
This is also incredibly hard to fix
Or how long did it take? I remember that some mad lad worked out how fast the Portal Gun projectile travels based on how long it took to reach the moon
@ fabsol
Near lightspeed I assume
Oh God we're very offtopic
indeed
yep
fifty seven in 2021
i accidently pressed enter 😳
Time to suggest more projectiles be added to AOTC

"what do you mean the final sword in the enchanted sword line isn't true melee!"


spears
I'm down with more i-frame ignoring true melee spears tbh
At the very least, give them a direct hit effect
Or move some of their current proj effects to direct hits
I get that it's the line of Enchanted Sword + Starfury combo things, but the player should at least be encouraged to try getting up close, instead of providing basically no incentive to do so
when you're using a fucking sword
Exoblade has direct hit effects, and it's the end of the Terra Blade / Terratomere proj sword line
Exoblade is aight
gg
Also rover, people seem to be more in line with "adding" true melee effects instead of "moving" some stuff to true melee
Just to note
That's still okay because it provides some incentive
But AotC is already filled to the brim with effects so it could afford to move rather than add
Here's my idea for AotC
-Stars released by the blade do not home
-True melee strikes release homing stars

Yeah I'm fine with either approaches
AoTC just need it's projectiles redesigned/reworked so I'm not blinded after a second of swinging
i think it would be better if it was moved tho, cuz it could create lag otherwise
also as rover said, it already ahs way too many effects anyway
so maybe moving some f them
of*
maybe the stars could work likle the pumpkins from the horseman balde
My proposal does move stuff
Namely, the homing on the stars
because the homing is the reason why people use AoTC on Scal
so the satrs would come from random directions and home in on direct hits#
Reject homing
Return to controlling the boss to keep her inside of The Wand


I'm not saying I hate it, that shit carried my ass through low% scal
I only encountered one problem with it: the gif of it that I made for the wiki was 27 MB long, but the limit is 10 MB, so I had to do some extreme compression on it


mfw calling true melee a class and not just
referring to it as a concept which embodies what melee as a term is meant to mean
how is the idea that
true melee does not need to be a class or subclass, but rather is a concept upon which Warrior as a class should build
such a foreign concept
me when ppl tryna turn true melee into a full fledged thing
ikr wanting your class to actually make sense is crazy
it
should be. "true melee" is the idea that a melee weapon requires getting close to the enemy, and more importantly doesn't use extraneous projectiles. this is the entire concept melee weapons as a staple of RPGs go with, for consistency reasons and because that is what the term is supposed to mean
Terraria's just a right bastard in that regard and doesn't follow it to any degree because haha funny projectiles we have to have more projectile spam
and then! and then you try to make it actually worthwhile in Terraria and you realize that's a fool's errand because bosses in Terraria are designed witth projectile spam in mind
Nothing wrong with true melee, but when people try to balance shit around true melee it just doesnt work, who gives a fuck about what makes sense or not, turning melee weapons in true melee is just not the solution imo
making a weapon true melee directly isn't the solution
not because it would make the weapon worse by default, but because it still leaves the bigger Beholster in the room that nobody wants to address
there is not a single boss in Terraria that is designed with melee as a proper concept in mind
Calamity extends this issue like threefold with its vast majority of new bosses, many of which inherit an anti-melee bias from the bosses they're based on, and its projectile-oriented additions to existing bosses in Rev+
I agree with everything you are saying Thomas except for the idea of projectile "spam" as opposed to bosses being projectile based
There are only a couple bosses which I would consider spammy
mainly destroyer and moon lord
Also cultist but thats stretching it
Everything else utilitzes projectiles as a fair source of attack which is reasonable to dodge
you have it backwards
^
I'm referring to the player shitting out 500 projectiles per tick
with the vast majority of weapons
is that an exaggeration? yes, but it's one to prove a point
basically, "true melee" in Terraria is not possible without significant changes to like every boss
even more so in Calamity because it'd need to change both vanilla bosses AND its own bosses
the "making sense" thing was just a joke, that really doesn't matter to me. what does matter is if it leads to fun gameplay or not, and holding m1 to summon a bunch of homing projectiles tends to be less fun than trying to get up close and be rewarded with good damage
although making bosses the subject of the sentence confused me
Anyway
Ian's parry idea works really well to slightly give true melee a boost
but it wouldnt be enough
bosses are designed with the idea of keeping distance
Hell during Scal you cant even bridge the distance most of the time
well, my sugg proves that chonkers suggs still have a chance to reach the req
nice

(well, on the road to being saved I guess)

Tbh, I think melee should be reworked overall, and not just calamity but vanilla too cuz it obviously has been poorly executed, it's better than any class (usually) cuz the weapons are a mage and ranged hybrid except you don't need mana or ammo and u can attack with the actual weapon, I think melee should have always been true melee maybe some weapons could have some projectiles but it should be mainly a get close class
Cuz that's the whole idea of melee, why do we need another projectile spam, we already have ranged and melee (and rogue in calamity) and technicaly summoner
Soon stealth will become viable
Calamity and Vanilla both actively discourage getting close with boss design
Projectiles are legit what is viable
Its beyond hardcoded into terraria, the game design actively rewards keeping distances with boss attacks
Ye ik that's why it should be reworked, for example making bosses less aggressive when holding a true melee weapon, idk how that would be coded but that's one idea, I'm pretty sure if someone is creative enough they could figure something out
Maybe giving true melee a parry mechanic as it has been suggested before
rip don’t think my totality breakers buff will make the req
It still has a chance.
Just make 32 alts bro.

(don't actually do that because moderator angy)
(okay however we don't need a suggestion to pass in order to make a balance change, I added it to a list to be looked at)

sharpened buff probably isn't getting the 200 either
how about the more rage u gain during a boss fight
the more DR u have
up to like 5-10% for ex
Wouldn't giving Rage DR throughout the bar make getting Rage harder than it already is?

You're right, actually
great!


Another jolly day

crafting bloat material is gone
Now kill Ectoblood
Patrons can't use Ectoblood for recipes, it's getting killed soon
I think butterfly dust from the moth should be craft able
Ectoblood dies and get something else instead 
I’ve been in the jungle for over 3 hours waiting for it to spawn
So I can make the sponge

You will explode in 3
It's sold after a boss, isn't it?
Yeah after golem by witch doctor
Wait no way
There rip the 3 hours tho 
death
also why would a vanilla material that drops at a stupidly high rate already be craftable
Because depression
Because ectoblood 
Ectoblood is the exception, not the example, get outta here
Because old stupidly high Ectoplasm crafting recipes. Now that late game material bloat is getting trimmed, there's not even a reason for higher ectoplasm spawns
Dude I can’t believe
Well you see Thomas: vanilla
In the amount of times I’ve bought from witch doctor
That I never saw the powder there
I’m legit sad now
Phantom Blood material when
I need me joejoe reference
well you got your wish solstice


That’s your Christmas gift 
no more pain of farming it for ascendant spirit essence
I’m sadder now, that the Gypsy powder got changed of the recipe
Can you change the last part of my name to "Ectoblood is kill" please?
frik gypsy powder
It has been done
@summer sentinel I made phantoblood.
phantoblood
Ian do not 
Phantom Blood 🔫
Thanks 
There's my application for official spriter.
:smilers:

Where do I go to submit my work

No where, your reign of power ends here
The 9th circle of hell, for traitors
Goodbye



My killing machine ran out of charge
Execution of a suggestor 2020 colorized
(critique on phantoblood, though, practicing spriting)
it’s a good start I’d say, play around with spriting more and ask in art server, that’d be good I think
It's also a shitty recolor of Ectoblood flipped on the horizontal axis with a palette I ripped directly from phantoplasm 
(well, not actually, some of the colors are my own)
lol
ectoblood but mirrored
ectoblood but not targeted by thomasthepencil for removal

wait I just realized smth
toblood
you have successfully made it even worse
Oh yeah Ben should the ench metal sugg be flagged then
since ozz basically confirmed its deletion
Are y'all suggesting something or meming about a shitty recolor because I hope it's not the latter
A suggestion.
I honestly dont know
It can be flagged when it's removed which hasn't happened yet.
Actually Ench and Ectoblood should both be either flagged or "wrenched" (in progress)
It's a counterpoint to "Remove Ectoblood", instead of removing a material instead we could embrace consistency.
Does the emote sugg need an embedded, even if it's just the HotE sprite
I think people can infer
yo can someone get the emote link anyways
gonna drop it in for posterity
@hot zephyr pls
ah
I’m on mobile 😔
excellent
he’s sleepin
oh ok
Nah it kinda is
Current recipes do make the world choice at the start less meaningful/valuable
I guess, but integral /= integrity
integrity just means honesty and moral superiority
World evil choice ends at what boss you prefer fighting
Yes please, I agree to that Provi blindness adjustment
It gets the job done but imo it does more harm than good
Yes, the transition from no blindness to blindness is too sudden imo
Fargo's both evils
Are you sure it doesn't
Yep
Can we get a video or gif of it
Cuz that seems like a pretty big oversight
I blame cooldownSlot
An understable one in vanilla tho. If you instantly kill en enemy with solar dash, you don't get hit, but if you don't, you get hit
It doesn't matter in Vanilla because solar armor makes you unkillable:HyperFailure:
I don't think that's the reason
Bumping gives 4 i-frame?
I don't think it's the amount of i-frames either
Hol up
So, sans, you get hit when you dash into Dragonfolly
But you avoid damage when you dash into Queen Bee?
What does cooldownSlot do
I think solar gives less i-frame
It's a different immunity frame timer
Every source in vanilla uses the same default one (-1), except for spike tiles which have it set to 0, and Moon Lord which has it set to 1
As in, if you got hit by something with a -1 slot, you can still get hit by things with slot 0 or 1 during those i-frames
I suspect that the Solar Flare dash only gives you immunity frames for the -1 slot, which is why you can evade QBee
but doesn't allow you to evade Dragonfolly, because Folly uses the 1 slot like Moon Lord
Ah, i see
So ig make solar armor give iframe to every slot?
Or make folly have slot -1
I assume this was done to prevent i-frame cheesing
i.e., you can't stand on spikes and get hit over and over for low damage to be "invincible"
And ML's special i-frames makes it so you can't even cheese him with Slime Statues
All of Calamity's post-ML bosses use the anti-cheese cooldownSlot that ML has, 1.

Well then
that makes sense tbh
You can ram thru Yharon with aegis tho?
We would need to make the Solar Flare dash grant i-frames for cooldownSlot 1, too, yes
That is what we gotta do

oh yeah wait
so it fixed the yharon ram, im guessing?
From my research, all the sources that set your immune timer (which is currently dashes and mounts) will also fail to provide i-frames to cooldownSlot 1
So once these are made to add instead of set, they should give all i-frames properly
ah
Hopefully.
(I wrote like most of this entire page so I know this shit really well:
https://calamitymod.gamepedia.com/Immunity_frames )
Immunity frames, also called invincibility frames, invulnerability frames, and frequently shortened to iframes or i-frames, are a core game mechanic of Terraria which provide a window of time where the player or an NPC is immune to damage from one or all sources.
Many items in both the base game and the Calamity Mod have special interactions wit...
ah, you have done your research in the past lmao
It was pinned to redo that page in wiki basic so i didn't wanna mention it
mm
Was it that or lifesteal


A fucking mess, they both are
Because they're 'vanilla' features that we gotta describe
So uh
Back to solar dash
Yes
Is it possible to disable Asgard valor while you have solar blaze buff
Because dash fuckery is
Is Solar's dash superior to Asgard's?
i think thats what he means, yeah
Yes, and when u use both dashes at once, the game has a stroke
You end up with a tiny asf dash
Aight
If you can do some testing and get some details bout that
You can make a sugg about it
First I've heard of the issue
(then again it's just for one armor set that you don't keep for very long)
i can test it rn, im already with the game open
yeah i see whats the problem
lemme make a video of this
ill just make sure this is only with calamity
Aighty
Unloaded items :fear:
(and just to be sure, the Solar dash length isn't dependant on how many dash charges you have, right?)
No
no dont think so
As long as you have any tiers of Solar Blaze
aight
You'll have consistent solar dash
yeah, it is the same
Pretty good tests in that video then, thanks
np
Whoever makes the sugg can include that video
... unless
This should go in #bugs-read-pins
should i go post this video there?
Yeah better should
alright, will do
im uh
forgot that its in the pinned bugs 
this was a useless discussion, lmao
now i look like an idiot over at #bugs-read-pins pog
yeah
That is a good video for demonstrating the cooldownSlot fuckery, sans
terraria is a fun game huh
Pasta coded
A) is this even possible
B) that sounds like a good way to take up a buff slot for no good reason
hmm, is it possible to add seconds to already applied buffs?
imgine switiching an accessory on and off during a fight
Developers I have such a proposal - to make the bosses the function of destroying the house for NPCs + voice acting for the bosses so that they think like people and speak too? What do you say to that?
The only way to make this possible is to force cool down accessory swapping on that
The reduced potion cooldown for "free" does sound pretty major
However that does require a good deal of micromanagement on the player's part
If they're willing to switch out an accessory and back every time they press the quickheal button, then let em
Yeah like me who does it
thats a sugg no-no
those who use The Camper:
right?
the camper is now irrelevant
also the only one who used it properly was crabdad
Also, Angels
Any enemy that destroys or even modifies tiles is generally greatly disliked by the public
And voice acting would be.. probably not well-received either, but it's possible
didn't Jetshift have voice acting
iirc yes, never played it
Getting musicians to work on calamity is hard enough
Voice acting is cringe
and didn't basically everyone make fun of Jetshift for having voice acting
like Philo is doing?
granted, people make fun of Jetshift for existing in general, but still
philo you are personally doing them all
imagine doing DoG va















