#suggestions-discussion

1 messages · Page 1069 of 1

tawny garden
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I was going to include a point about true melee, but I ran out of space HDfailure

tawny garden
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the margin is too narrow to contain that

unique kite
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i think that point was more important than most of the rest

hot zephyr
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That's why we give True Melee moonwalk, to improve DPS consistency and allow for mobility so TM isn't regarded as silly facetank subclass.

tawny garden
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smh Ian TM ain't a class

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you should know better

hot zephyr
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👁️

unique kite
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the whole suggestion doesn't mention true melee at all even though it's about a mechanic designed around true melee

tawny garden
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tbh

hot zephyr
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Because Rage being a tool for true melee was an afterthought

sand umbra
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as someone who knows the char limit very well I can tell you he doesn't have room to add it

hot zephyr
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It's so minor it might as well not exist.

tawny garden
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if it's only about true melee, why does it get so much attention

unique kite
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it doesn't

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it gets 1 accessory and 3 consumables

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draedon's heart doesn't count, it's a combo accessory

hot zephyr
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what

unique kite
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the only rage accessory is heart of darkness right

tawny garden
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I mean in the sense of
it even has a mention in [[Revengeance]]'s tooltip

red stormBOT
hot zephyr
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I mean, it's a core feature of Revengeance

unique kite
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yeah since it still is a mechanic

hot zephyr
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It takes up the same space as Adrenaline

unique kite
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needs to be explained lmao

hot zephyr
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If it was just for true melee, it'd be like stealth and be invisible without a true melee wep

tawny garden
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and if you go by your logic, Adrenaline gets even less attention

hot zephyr
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Or tied better into the class then what it currently is

unique kite
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i think it should be for true melee only actually
that's a good idea

hot zephyr
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Because it's only loosely tied in with True Melee, only a handful of weapons actually work with rage

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It needs to be completely overhauled because it's current state is terrible

pine star
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yes

hot zephyr
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Needs to be what Stealth is to rogue

unique kite
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a mostly useless gimmick?

hot zephyr
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Or just flat-out removed because taking damage shouldn't be encouraged

tawny garden
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so you're saying that melee should actually have a mechanic?

hot zephyr
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Yes

sand umbra
tawny garden
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blasphemy HDfailure

hot zephyr
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Stealth has issues, yeah

hot zephyr
#

But it's integrated miles better than rage

tawny garden
unique kite
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integrating rage to melee is a bit janky sicne true melee is a side effect more than a class

hot zephyr
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For one, it's actually useful on a decent selection of weapons, has many different accessories, is integrated with it's classes armor, etc

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From what I've heard of 1.5, a lot of stealth issues will be fixed.

ashen warren
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A REWORK OF BOMB ROGUE SUBCLASS/NEW MECHANICS

-for starters,
i want you to name every single subclass in the rogue class; you will most likely have two notable ones in mind

  • the "other thrown" that might be boomerangs consumables and non consumables
  • THE BOMBS; the more devastating of the bunch
    but also the lacking one, you might say that the subclasses are in general lacking in unique gameplay since other weapons do offer AOF damage as well and this is why i'm suggesting a bomb rework.

first things first i imagine this mechanic to be more about the player's movement to land devastating bombs on enemies for the most part and stealth strikes to be ummm... to put it in other words "suicideless kamikazes" which helps the player to navigate their way out of a sticky situation. its mechanics should go something like this:

  1. while holding a bomb rogue weapon you would get unique dashes in any direction that throw the bomb in the opposite direction (i first thought of the need to position yourself above enemies so bombs cant drop on them but i don't think it is a good idea anymore)
  2. you would get the option of stealth strikes either launching you to the enemy to explode with it like the "Forgotten Apex Wand" sharks
  3. one more idea would be calculated explosions like setting them up (i think there is something like this already)

-my first reason behind this change is stated above but also i think rewarding the player for good movement to deal damage is a good idea. another reason maybe that the bomb subclass is very similar in design at all stages of the game; even the stealth attack which just bloat the explosion

hot zephyr
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bombs, spears, daggers

unique kite
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ok

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rogue is beyond me, i'll stick to my lane here and piss off now

sand umbra
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1.5 will definitely make stealth more viable

hot zephyr
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more dashes is something to be avoided

sand umbra
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it won't be necessarily fixed because its issues go deeper than that, but it will be viable

ashen warren
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ay tom check out what i made

sand umbra
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which is a big thing on its own

hot zephyr
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What Stealth needs is an incentive to mix spam and stealth strikes

sand umbra
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iskander that's cool I guess but also way too specific to actually pitch as a sugg

tawny garden
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stealth being viable is good enough for now HahaYes

sand umbra
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mhm

hot zephyr
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right now it's just one or the other

sand umbra
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one step at a time, gotta remember
one step at a time

hot zephyr
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Yes, yes

ashen warren
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thats sad, i'm gonna save it somewhere

hot zephyr
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That's my philosophy with true melee

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We'll see how my first suggestion goes

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Then I'll make another

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And so on

tawny garden
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philosophy

hot zephyr
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I mean

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Philo Judaeus was an actual philosopher

tawny garden
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:poghim:

pine star
violet dagger
crystal iron
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I was thinking maybe rage could be somewhat inspired by Delta rune where u get rage points when ur close to a projectile rather than actually getting hit by the projectile

unique kite
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that would be pretty janky and gimmicky overall, i think it would be better to have a consistent mechanic based on numbers

tawny garden
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thing is, fab didn't like the idea much

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and it would cause performance issues

crystal iron
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Oh

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:')

hot zephyr
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You'd need checks for every projectile, and torches in 1.4 already get fucky

crystal iron
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Oh ye

tawny garden
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that's why I said "it has flaws of its own"

unique kite
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is calamity going to do anything about the luck feature in 1.4

tawny garden
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probably

unique kite
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anything about/anything with

crystal iron
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I thought they removed luck in 1.4.1

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Or smth

unique kite
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nah only one shitty aspect of one shitty aspect of the shitty idea

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they removed bad torch luck

crystal iron
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Ah

tawny garden
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they removed negative torch luck in 1.4.0.3

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although this isn't really on topic here

unique kite
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right

crystal iron
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Right

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Oh

unique kite
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rage

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rage is pretty useless

tawny garden
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cuz future content suggs are a no

sand umbra
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yeah
it's fine to bring up 1.4 points of interest in relevance to current-content suggs imo
but making suggs directly related to changing 1.4 stuff is cringe

unique kite
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wait until next may for that

sand umbra
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do what I do instead where you do everything in your power to subtly help push Calamity in the direction of being 1.4-ready without saying anything related to 1.4

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and also just generally push for making the mod better in various facets of its design that nobody but me cares about

unique kite
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like buffing sharpened buff

tawny garden
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ah yes

sturdy geyser
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pushed to make the mod worse

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😳

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time to suggest to add more broadswords

sand umbra
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finally, a worthy opponent

unique kite
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better have some good shoulders to get that past the voting committee

sand umbra
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our battle will be legendary

tawny garden
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(no, it won't)

sand umbra
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(it's legendary because I win by default)

sturdy geyser
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WHAT

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NO

sand umbra
tawny garden
sand umbra
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shhhhh

tawny garden
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laugh at my shitty joke

sand umbra
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I mean RIVs have historically been just get-outta-jail-free cards for their tiers

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shoutout to Cryophobia lasting until like Skeletron or SG

unique kite
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is eye of magnus legendary

sand umbra
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Eye of Magnus is an RIV

unique kite
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yeah that shit lasts until like

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yharon

crystal iron
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That reminds me, are legendaries getting changed next update

tawny garden
sand umbra
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it just has the rarity of a legendary because of the thing it drops from

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to the point of its drop rate being 10% because Rune Wizards are so awful to hunt down

unique kite
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that's why fargo's mod

pine star
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And I got one in my MELEE playthrough

unique kite
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i use bags mod to ease up the grind a bit

pine star
unique kite
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it's definitely overpowered as fuck but after your first 5 playthroughs balance doesn't matter anymore

tawny garden
unique kite
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anyway off topic as fuck here

crystal iron
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Right

unique kite
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reworking rage
shit

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suggesting a rework of rage isn't very helpful really, they've probably already got that on the backlog

tawny garden
crystal iron
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extremely off topic but how do I change my nickname in a server on mobile

unique kite
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can't change nicknames here

tawny garden
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you can't change your nick in here, yeah

crystal iron
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Oh

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:')

tawny garden
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but like
press on the three dots next to the server name

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on a server that you have the perm

unique kite
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so philo you should get a suggestion on what they should do with rage rather than just suggesting doing something with rage

tawny garden
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tried to do that at the end

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thing is

unique kite
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yeah but at that point you've already used 80% of the character limit explaining why they should do something with rage

tawny garden
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that's where my sugg is kinda flawed:

unique kite
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guess it's too specific of an issue to have a general suggestion about
any idea of what to do with rage is probably way too specific

tawny garden
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there isn't really much to substitute it with

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nah I don't think it would be specific

unique kite
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i say just fuckin remove it and entirely rework heart of darkness instead

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i really want heart of darkness to be useful
very fond of the book it shares its name with

ashen warren
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Never once used rage in a boss seriously

tawny garden
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that's why I wanted to still have "remove" as an option

unique kite
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never once used rage at all here

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i think the suggestion should just be to remove it mainly and rework it as a secondary idea

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removing it is probably much better for reducing clutter of mechanics in rev mode and calamity as a whole

tawny garden
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managed to use it like once or twice on WoF by the method that I described in the sugg, and it did jack shit

unique kite
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i don't think many people would be sad to see rage go

crystal iron
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I think rage should be a defensive mechanic rather than an offensive one

tawny garden
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huh

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that's a good point

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but

unique kite
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so how about reworking the adrenaline dr mechanic into rage?
they both fill up passively but activating rage gives you dr while activating adrenaline gives you damage

tawny garden
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it's a funny MGR:R reference

crystal iron
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Ah

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Ofc

unique kite
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well, should be the other way around actually

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how about working adrenaline and rage into 1 bar that fills the way adrenaline does

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if you activate the adrenaline part you get dr and some healing, if you activate rage you get the current damage boost

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and you get none of the benefits if you get hit with full meter, currently the hit that knocks your adrenaline out does less damage which i think is silly

tawny garden
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and uhh, with this sugg I mainly wanted to encourage them to do something grand with Rage, while I also understood that I gotta actually propose smth, which I tried to do at the end

ashen warren
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Fair enough

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What do you think of the darksun umbraphile upgrade

unique kite
tawny garden
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cuz, as I said, they seem to want to keep rage roughly in the current state of being a reward for taking damage, which is a dead end

crystal iron
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The thing is it's not very rewarding

unique kite
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yeah, i think it would work better if it became a mechanic that helps them take less damage rather than a mechanic that directly conflicts with the (much much stronger) adrenaline

crystal iron
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Ye they would have to rework the way of getting rage as well cuz it would make no sense to take damage just to take less damage

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If yknow what I mean

unique kite
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maybe have it be based on damage dealt somehow

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adrenaline is a passive thing that charges regardless (which i think is a bit of an issue, i think that adrenaline scumming to save up during an easy phase shouldn't be a thing), so maybe time attacking instead

tawny garden
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a reward for dealing damage is a kinda dumb concept

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cuz

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that's what you actually need to do

unique kite
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is it more or less dumb than a reward for taking damage

tawny garden
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ah, that's a fair point

unique kite
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adrenaline is a reward for not getting hit

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which is what you actually need to do anyway

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i think that's a good concept, i'm just going to take back what i said about adrenaline scumming- allowing more room for strategising is good for the game

tawny garden
unique kite
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when are you supposed to get hit

tawny garden
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well

unique kite
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yeah my argument is a dead end nevermind

tawny garden
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you're not supposed to be perfect is what I mean

unique kite
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point is adrenaline is a well-designed and thought out concept while rage in its current state isn't

crystal iron
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Maybe it should be based on health stuff
Like
If u don't heal then u get rage
Idk how exactly it would work
Maybe if u heal u reset it rage

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Or smth

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Idk

tawny garden
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unless you're a nohitter

unique kite
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currently doing an extra-dumb armageddon run so my brain is warped

crystal iron
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Just thinking of smth at the top of my head

unique kite
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i guess suggesting doing something at all with rage might be the best course of action after all

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it's hard to think of shit when you're not a team of devs

tawny garden
crystal iron
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Actually ye I think the taking damage thing could stay but as I said before it would give u a massive survivability boost
Cuz now that I think about it it does make sense I think
U take damage accidentally, cuz ur either bad at dodging or ur doing it on purpose
Therefore if ur bad at dodging it would serve as a break from all the projectiles so u can maybe position yourself or smth idk
And if u do it on purpose then it's a reward

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Idek

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I'm just repeating myself at this point

cobalt pewter
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At chance

tawny garden
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YEAH

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another stupid trait of the Heart Attack debuff the Absolute Rage buff

cobalt pewter
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The doc I made about rage is just to make it more inline with it being a proper ripper like adren

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But I totally don't mind making it a true melee thing

tawny garden
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I had a link to your doc in the sugg

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but funny char limit

cobalt pewter
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smh why is the sugg so damn thicc

tawny garden
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it's

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1998 characters long

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was 2000 exactly, but I made some changes

cobalt pewter
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The removal proposition can probably be removed yes

tawny garden
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that also means only the bot can repost this sugg so if the bot dies my sugg can't proceed

cobalt pewter
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I'm thinking how many miliseconds fab would take to downvote that sugg as soon as he read the removal part

tawny garden
cobalt pewter
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Especially since that's one of the mechanics from his particularly favorite game

tawny garden
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mhm

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which I reference

cobalt pewter
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and your sugg should be the 9th rage rework sugg lole

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I'd probably remove the point about removal entirely, and just focus a lot on reshaping the mechanic

tawny garden
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thing is

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I kinda don't see it living happily at all

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there isn't much you could do to it to bring it back from the coma

cobalt pewter
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I can see that, but being pessimistic about rage in suggs won't help either imo

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It just hasn't been balanced much yet

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So just focusing on reshaping it to hell and back would be a slightly better option considering Rage's origin

tawny garden
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thing is, if/when Fab downvotes it, other devs would probably follow as a matter of politeness HDfailure

cobalt pewter
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exactly

tawny garden
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byeah I think I'm being too harsh at the last part

cobalt pewter
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Rage can still be shaped around taking hits, but the way the threshold is needs to be way more forgiving

tawny garden
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even tho I wanna keep it

cobalt pewter
tawny garden
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this turned out to be harder than expected

cobalt pewter
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You can replace the removal thing with another thing: a bit balls-deep observation on why rage sucks. Currently it has 10000 as its bar, and Rage is a double of your damage taken (triple with Profaned Rage pots), so you need to take 5000 damage, regardless of progression, in order to have a full Rage with only taking dmg

tawny garden
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that I do at the start

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but without numberz

cobalt pewter
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yeah this just me leading to my doc lole

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Byeah

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I'm generally baffled how this isn't even thought out yet

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I can't even think how often you'll take 5000 damage in fights

tawny garden
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never

cobalt pewter
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Yes

tawny garden
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what else could be a substitute mechanic for it tho?

cobalt pewter
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Not sure

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That's why my doc was made with the intention of keeping its original purpose

tawny garden
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that's the thing: it can't be much

cobalt pewter
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😔

tawny garden
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there, made Fab a bit less likely to get angry with me

cobalt pewter
tawny garden
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also mentioned true melee with the newly-freed space

cobalt pewter
tawny garden
cobalt pewter
#

Yeah I don't mind that

novel belfry
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a reworked rage could be based upon how Gael's Greatsword uses rage

cobalt pewter
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Eh

sleek turret
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complete understandable suggestion.

river glen
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Rage has no niche what so ever

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u save rage

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potion of darkness gives u the heart attack buff

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+5% hp while u have rage

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there is litterally no point to use rage

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unless its a last ditch effort

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in an attempt to seal the battle

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Rage should just give DR during it

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or something like that

tawny garden
pine star
crude geode
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Philo that suggestion is going to get pushed up immediately

tawny garden
#

pushed up by what?

crude geode
#

any other suggestion that exists

tawny garden
#

ah, yeah

crude geode
#

It’s way too fucking big

tawny garden
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I followed Thomas in his footsteps

hot zephyr
pine star
tawny garden
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not intentionally tho

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just that it's not really compressible

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which is prolly a sign

river glen
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i dunno

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something grewarding

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for getting it

tawny garden
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you're not getting it at all

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is the bigger problem

river glen
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well

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yeah

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but its also the problem of not using rage

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at all

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people wouldnt want to use rage

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even if they had it

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that passive 5% hp

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is massive

tawny garden
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it's not really

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not for surviving 5000 damage

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and not for being randomly added or taken away

rose latch
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I kinda like the idea of a boost from getting hit but it being a ripper for 5000 damage just doesn't work

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maybe rage could only be active during a boss fight like adrenaline and then rather than being a ripper it gives you buffs for the rest of the boss fight based on how much damage you have taken

crude geode
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The problem is that you have to adapt it to the defense of melee, meanwhile summoner has like literally nothing

rose latch
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but with more defence you take less damage

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for optimal rage building, health regen is the way to go

crude geode
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it’s still able to actually take the hits that are dealt out

proud parcel
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Summoner has slots though

rose latch
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the only time I've ever liked rage is using gaels greatsword

crude geode
#

Gael’s greatsword is a clusterfuck
I’ve used it during ceaseless void, and that’s about it

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maybe yharhar

tawny garden
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@ashen warren "tier", not "teir"

crude geode
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I dunno about this, I think event horizon looks pretty cool rn

ashen warren
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paijn

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Pain :((

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Event horizon doesn't feel cool

tawny garden
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also can someone get my sugg into voting so that it would sit at the bottom of the channel for 24 hours HDfailure

ashen warren
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Something is just off with it

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Like the stars could have some trails

proud parcel
ashen warren
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Something around that

tawny garden
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don't you fucking dare

sleek turret
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emotes suggestions every millenia.

proud parcel
#

Using some nice large png attachments

crude geode
#

Experience Despair

hot zephyr
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Emote suggestion time

cobalt pewter
hot zephyr
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W4e

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We've got what , now we need :why:, :who:, :when, :where:, and :how:

earnest cape
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Oh yeah

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Its all coming together

tranquil perch
cobalt pewter
long widget
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nvm i’m dumb

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sry lord feedzuh

cobalt pewter
long widget
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do all suggestions get reviewed after voting?

cobalt pewter
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Oh your suggestion is kinda different because like

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Hold on

long widget
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oh i’m dumb

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didn’t see pins

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ig it’s too late to ping now

cobalt pewter
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You should check the doc more yes

long widget
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is totality breakers useful in stealth builds feedzuh?

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haven’t tested it

cobalt pewter
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I never actually tested it properly yet, but theoretically it should be a bit better on stealth

long widget
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ok cool

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the doc says ping testers but who do i know who are testers

cobalt pewter
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Sometimes people with at least cool dude role has beta tester role as well

long widget
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oh ok ty

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well hopefully a tester sees my suggestion

real steppe
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I dunno how grazing can be added but that sounds fun for that rage suggestion

cobalt pewter
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Fab is against grazing for rage iirc because of performance issues

crude geode
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Sounds like it would cause that

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And it is kinda ech against certain things like dog’s laser walls

tawny garden
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I... don't get it

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please explain

eternal escarp
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making rocket launcher, sniper rifle ect

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be sold after cultist instead of after golem

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this is the tl;dr basically

burnt beacon
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what do we think about making more of the magic guns mage/ranger hybrids? i think it would be an easy way to lessen the lack of ranged weapon variety compared to other classes. I get that ranger is generally the class with the least weapon variety, but theres no reason not to lessen that if possible

proud parcel
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The only thing with that is, hybrid weapons are...

cobalt pewter
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Aether's Whisper

burnt beacon
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i know the rogue/melee ones were getting yeeted but i thought that was more to do w/ rogue stealth

proper grail
burnt beacon
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true, but i think this on the whole would improve matters

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because theyre not only ranged weapons

tawny garden
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Ozza will not like this sugg

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ranged/magic hybrids suck because

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the ranged version is just the magic version but it doesn't consume mana

sand umbra
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(you could always: make it more than that)

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(hybrid weps are an underutilized concept and I think Aether's Whisper if it were expanded upon a little would be a good way of expanding upon that)

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(then again Calamity has historically not done too much to incentivize multiclassing annd has actually done a notable amount to discourage it, directly or by design, so it might just be a moot point in this scenario)

crude geode
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Summoner hybrids be like: watch this dies due to lack of support

distant gyro
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on a larger scale hybrid weapons are funny and dumb at the same time

tawny garden
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mhm

distant gyro
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the fishing rod from fargo souls

sand umbra
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"hey shitass wanna see me multiclass"

"stupid bitch"
/fucking dies

hot zephyr
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Aren't hybrid weapons almost universally hated by devs, enough to where Aether's ranged variant has been on the chopping block for months?

tawny garden
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Ozza wanted to remove its ranged capability

sand umbra
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I'm pretty sure that's moreso because Whisper as a hybrid isn't designed well

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:v

hot zephyr
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Hybrids are just kinda byech

sand umbra
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there's no significant enough difference between its functionalities to justify it being a hybrid

crude geode
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Whisper as a weapon isn’t designed well

sand umbra
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well yes but actually no

hot zephyr
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Plasma Rod... but it's a gun

sand umbra
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though that's a topic for another time, perhaps

tawny garden
hot zephyr
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summoner rogue hybrid weapon fear

tawny garden
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CrabBar would like that one

crude geode
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Plasma Rod, the weapon only used for it’s ichor, upgraded into a post ml weapon with no functions is ech

sand umbra
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(would you believe me if I said I had a summon-rogue hybrid written up on the old hybrid overhaul doc)

tawny garden
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I would

crude geode
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yeah

sand umbra
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(because I did exactly that with Fuel Cell Bundle and it was incredible)

hot zephyr
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Hybrid weapons just don't fit well into the game's class sysrem

tawny garden
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hm, I still have a link to that doc somewhere

hot zephyr
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Fuel Cell Bundle is beenades on roids

sand umbra
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there is hypothetically a way to do them in a way that fits into the class system but uh

#

Calamity doesn't quite do that

hot zephyr
#

I mean

#

Big changes for like... three weapons?

crude geode
#

Class identity is already something calamity tries to fix (and currently only somewhat succeeds)

sand umbra
#

uh
no?

#

in fact Calamity takes the problem of class identity and makes it noticeably worse

hot zephyr
#

Remove rogue flasks kthxbye.

sand umbra
#

flasks ain't shit compared to the real problems of the class identities displayed in Cal

crude geode
#

Actually yeah

sand umbra
#

namely the melee-rogue relationship in terms of weapon subclasses

crude geode
#

That’s at least somewhat getting fixed next update

distant gyro
#

nice tangent

sand umbra
#

shhhhhh

distant gyro
sand umbra
#

this is very on-topic and not at all a tangent

#

trust me

hot zephyr
#

It's still about hybrids

crude geode
#

Any excuse to shit talk AoTC is not a tangent

tawny garden
distant gyro
#

just don't cause destruction

hot zephyr
#

You're kicking a dead horse, Cursed.

sand umbra
#

the horse is so dead that it actually transcended into the next life and is now undead

crude geode
#

I will kick it until it’s undead corpse dies

sand umbra
#

that is how universally applicable AotC is as a meme here

tawny garden
#

you realise that it can't die, no?

sand umbra
#

now then
if classes had a clear identity each, making a hybrid weapon would actually be a lot easier

#

ideally, a hybrid weapon allows the same item to be used in multiple different ways, with each one attuning to a different class

#

Calamity's current hybrid weapons do anything but this

#

the melee-rogue hybrids are literally just the same weapon with a different damage type (and a lot of them are boomerangs, further worsening an already-awful identity crisis boomerangs had)

#

and Aether's Whisper ranged is just Aether's Whisper magic but with no mana, no ammo consumed, and no suitable modifiers

#

there's no difference to it

#

it's just there

#

to me, that's not how a hybrid weapon ought to be
and the fact that people are so okay with removing that alternate-class functionality essentially does nothing but prove my point

silent jewel
#

lol

sand umbra
#

aaaaaaaaaaand Ari's here to clown on me

#

love you too

silent jewel
#

nah, i'm just surprised you retained the idea

hot zephyr
#

And this is why all true melee weapons should have moonwalk.

#

:)

sharp prism
#

@ Kirn

sand umbra
#

I suppose my stance on Whisper is that it should either

  1. have its ranged functionality significantly overhauled to have enough of a difference from the magic functionality to justify existing, or
    b) have its ranged functionality removed entirely and just have its main mode of use be a little more interesting (it's literally just Plasma Rod but a gun with no debuffs)
crude geode
#

It’s already going to have b done iirc

hot zephyr
#

Good riddance

sand umbra
#

...wait
did I just tie one of my signature game design tangents into my response to a sugg without taking half an hour

#

what the fuck when did I get good at being concise

silent jewel
#

i'm proud of u thomatomere

crude geode
#

ThomasThePencil is evolving!

hot zephyr
#

Class identity will never be changed enough to make hybrid weapons anything more than dumb gimmick weapons

crude geode
#

ThomasThePencil evolved into ThomasThePen!

hot zephyr
#

Yo wtf he just evolved and got 100 more words added to the cap

#

Now his suggestions can be 2100 characters

crude geode
hardy dock
eternal escarp
#

his ability is star magnet HDfailure

civic notch
#

...Golem isn’t a major progression point?

#

I would say it’s one of the biggest in HM

eternal escarp
#

tbh, all he does is unleash the plague in calamity afaik

#

sinec u can fight cultist any time

civic notch
#

Martian madness

eternal escarp
#

eh

civic notch
#

Plus hydrothermic

#

And you are also intended to fight ravager + duke

eternal escarp
#

its just 1 event, and hydrothermic comes in ravager aswell tbh

civic notch
#

As opposed to Cultist unlocking

#

Deus

#

And an event

eternal escarp
#

also fishron and ravager can be fought before golem

#

ravager after plant, since bricks drop for bohldors

civic notch
#

ravager is def intended post golem tho

eternal escarp
#

i mean

#

in that logic, king slime is the biggest progression point because he is intended to be first

civic notch
#

?

eternal escarp
#

unless i understood smthn incorrectly

civic notch
#

King slime doesn’t unlock anything though

#

As well

eternal escarp
#

i mean

#

golem doesnt unlock ravager

#

so

civic notch
#

There’s a reason why wizard sells the rods

#

Post golem

#

They can be of some use, I’ve used them post golem before

#

And sometimes world gen makes it so you can’t get them

#

So by making it post-cultist

#

It turns it into a crafting recipe

#

Nothing else

eternal escarp
#

i mean, you can always get them legitimetly

civic notch
#

How?

eternal escarp
#

which rod are you talking about? just to be sure?

civic notch
#

When worldgen fucks you that’s not always an option

#

Any of them

#

Any of the dungeon rods

eternal escarp
#

clothier sells all unsafe dungeon walls after plant afaik

cobalt pewter
#

Clothier sells unsafe walls all the time

civic notch
#

I don’t think everyone wants to spend 2 hours building an arena and grinding for a weapon

eternal escarp
#

oh

civic notch
#

Streamlining makes it easy

#

If you want players to grind

#

Make it for a really good weapon

#

Like the legendary drops

#

Don’t make people grind for outclassed Rods

#

Then they won’t

eternal escarp
#

i mean

civic notch
#

And then some content is actively avoided

#

Which is bad

eternal escarp
#

if they are outclasses the moment they are available, then why even bother?

civic notch
#

Why even bother with what

cobalt pewter
#

I'm pretty sure you don't need 2 hours to just slap different unsafe walls in a small area

eternal escarp
#

^

#

it takes max 10 minutes, i did it myself tbh

civic notch
#

I’m talking about getting all 3

#

Which with drop rates

eternal escarp
#

so 10 * 3

civic notch
#

Did take 3 hours

eternal escarp
#

eh

civic notch
#

That is not how rng works

#

God I wish it was

eternal escarp
#

i meant for walls placing lmao

#

not RNG

civic notch
#

Yeah I’m talking about the full experience

#

Which was frustrating

eternal escarp
#

well with rng

#

it can take between 1 minute to a lifetime

#

so

#

¯_(ツ)_/¯

civic notch
#

Exactly my point

#

It’s annoying

eternal escarp
#

but it mostly only takes about 20 minutes max

#

unless u have shit luck

#

since im pretty sure its like

#

1/15 drop?

#

for each weapon, that is

civic notch
#

Luck shouldn’t determine if you get a mediocre drop

#

Most people generally have a negative reaction to rng

#

If other options exist then they won’t go for the rng path

eternal escarp
#

thing is

tawny garden
eternal escarp
#

why would you bother getting a weapon that isnt worth it at all, when u only need it to craft smthn

civic notch
#

Because it could be fun to use?

eternal escarp
#

eh, i guess thats fair

civic notch
#

Like I actively like using those weapons

#

But I don’t wanna deal with getting them

#

So I sometimes wait until golem

#

To play around with them

#

And by the time cultist comes

#

There are no good situations for it

#

So it becomes a crafting recipe

#

Which sucks

tawny garden
#

what I don't understand is

#

why remove the option to use them

civic notch
#

Sorry I need clarification

marble hazel
#

Rage becomes graze from fargos 😳

civic notch
#

Are you talking about removing as in moving the selling to post cultist

tawny garden
#

bad wording

#

yes

tawny garden
#

Fab was against

civic notch
#

Yeah I’m against top

#

Too*

tawny garden
#

it's also a weird concept to me

#

(although afaik Fab was only against cuz it would cause performance issues)

marble hazel
#

Rage works on fargos because bosses in that mod shoot plenty projectile, whilst many cal bosses tend to dash on you as its main attack

#

Graze rather

#

Korbruhngo

cobalt pewter
#

brb getting a link for my rage doc

tawny garden
#

I had a link to your doc in the sugg

#

but the link was too chonky

#

so I removed it

eternal escarp
tawny garden
#

in any case, at the end I just chucked some ideas in that I've seen people want to see

#

e.g. Ian's idea was that Rage should be integrated into True Melee

#

or differentiated

cobalt pewter
#

Too bad I'm yeeting it here anyways because my ego is stupid inflated and I wanna share this to ppl

tawny garden
#

yeah, I wanted to recommend this doc

#

but :boohoo:

frozen storm
#

Rage is bad Adrenaline but you can use it once

tawny garden
#

I used it twice on WoF

#

both attempts failed

frozen storm
#

Wait

#

What if

#

You can obtain more rage closer you are

civic notch
#

Actually

#

Kinda interesting idea

tawny garden
#

yeah, that is grazing

civic notch
#

But as said

frozen storm
#

And

#

What if

civic notch
#

It’s grazing

#

I feel it would work well with adren tho

#

As it adds to the risk reward

tawny garden
#

adren is like

#

aaaahhhhhh

#

I see

civic notch
#

You are rewarded by getting closer to the boss

#

But

frozen storm
#

True Melee happiness

cobalt pewter
#

Again, grazing on rage isn't happening

civic notch
#

On the downside of risking adren

#

Yeah we know

frozen storm
#

Ye

tawny garden
#

ech Adrenaline is Belissimo rn

frozen storm
#

Like it will recharge fast like adrenaline

civic notch
#

Adren is fine

tawny garden
#

don't fix what's not broken, or you'll break it

frozen storm
#

And Damages slightly more than Adrenaline

civic notch
#

Adren is a naturally rewarding system

#

And works

cobalt pewter
#

Adren is fine as it is atm

frozen storm
#

Yeah somehow it is going to be useless

#

What if***(offtopic warning)***

tawny garden
frozen storm
#

Closer you are to bosses, less agressive

#

And vise versa

cobalt pewter
#

Hence why I'm basing my concept off what the devs wanted it to do atm

frozen storm
#

Further you are, more agressive

cobalt pewter
#

At least the one globally to all classes

#

Which is from taking hits

frozen storm
#

Melee Tank go brrr

#

But it takes hella long time

tawny garden
civic notch
#

Ooooooooooh

cobalt pewter
civic notch
#

Dude fucking destroyed him

cobalt pewter
#

Holy

frozen storm
#

What if Rage mechanis be like Deltarune TP earning?

civic notch
#

That’s

tawny garden
#

oh god

civic notch
#

Grazing

frozen storm
cobalt pewter
#

That's grazing kekw

civic notch
#

That’s once again grazing

tawny garden
#

TP farming LETSFUCKINGGOOOO

ashen warren
hot zephyr
#

Ok but like... when do big rework suggestions actually go through?

proper grail
#

When I post them.

hot zephyr
#

I don't mean stars, I mean flags.

#

Removing a redundant material isn't a big rework

proper grail
#

Getting the entire abyss reworked was

#

It got rejected but still

hot zephyr
#

Link it

cobalt pewter
hot zephyr
#

Eeeexactly.

proper grail
#

Lock layer 4 abyss behind ML passed, somehow.

hot zephyr
#

We can yell about Rage until the cows come home but it's equivalent to screaming to the void if it ain't getting those funny 🏁s

zealous ridge
#

well, you could say that about anything

#

you're moreso saying that, like, because its big as fuck its unlikely to be implemented how the suggestion wants it, right?

#

because that is very true

cobalt pewter
#

Is rage even that big?

#

I reckon rage is just

#

Probably on the same tier as stealth

#

If not way simpler

zealous ridge
#

would that not be the issue?

#

its implemented in an entire mode, after all

#

well, okay

#

so you mean simple, what does that mean about how you feel about it as a mechanic?

#

because, for some, rage being so simple (and non-impactful) is what makes it a trash mechanic

cobalt pewter
#

indeed

#

It's just that rage is not exempt to the don't about big effort stuff

zealous ridge
#

ah

#

of course, I can agree with that

tawny garden
cobalt pewter
#

Breaking News:

#

:boohoo: is at 136

tawny garden
#

that's not "Breaking News"

#

that was expected

hot zephyr
#

It'll be at 140 in an hour or two and then it's a race to see who pings Lauren the fastest.

tawny garden
#

@ Lauren

#

I win

proper grail
hot zephyr
#

Slooowly waiting for boohoo to hit 140.

#

Fastest ping in the west.

eternal escarp
#

ian has 3 camera pointing at the boohoo suggesting an an AI with a macro to ping HDfailure

hot zephyr
#

Yes

#

"We'll be fine as long as nobody pings moderators."
"Question!"
"Yes, Ian?"
"I have pinged the moderators!"
"How many?"
"I have done nothing but ping the moderators for three days."

sleek turret
#

throws @ to the ground

hot zephyr
#

138 pogu

eternal escarp
pine star
proper grail
#

Pogu is getting good use I see

novel belfry
sleek turret
#

"Suggestion Alert! Boohoo reached 140 stars!"
"Boohoo reached 140 stars?"

proper grail
#

"We need to alert the moderators!"

tawny garden
#

this channel kinda descended to cringe

zenith hazel
#

you know

#

you have better things to do besides this

#

so get back to talking about actual suggestions instead of overhyping a god damn emote

tawny garden
#

@summer sentinel go go go deliver boohoo HyperFailure

unreal viper
#

Feedzuh, I feel like you’ve ran out of good sugg material at this point. CompleteFailure

#

Don’t see how that changes anything at all ever.

dapper coral
#

i'll do it

tawny garden
#

cool

pine star
frozen storm
#

Did someone repost about birb?

#

In suggestion posting?

crystal iron
#

I don't see see how boohoo is ironic/more ironic than sad or SAD

weak field
#

It expresses a stronger emotion

tawny garden
#

it's a meme

sharp prism
#

epic!

weak field
#

Wait why is it boohoo~1

#

Do we have boohoo~2

hot zephyr
#

boohoo is sarcastic

tawny garden
hot zephyr
#

The other two aren't sarcastic

frail mantle
#

sad feels more genuinely sad, SAD is more of a jokingly sad emote, boohoo is "oh no whatever shall i do aah ooh ouch oof my bones"

hot zephyr
#

thank you, leg man.

crystal iron
#

Ah ig I see it now

#

But it's not obvious or maybe that's just me

#

sad looks more sarcastic to me

tawny garden
#

everybody interprets emotes slightly differently

frozen storm
#

Suffering from rage Birb

tawny garden
#

haha rage

eternal escarp
#

rage? you mean that useless mechanic? haha funny times

frozen storm
#

No

#

I meah he is so fast

eternal escarp
#

also imo, folly isnt nearly as hard, its not as random, and the feathers have small hitboxes and act the same always, and folly isnt really fast unlless it dashes, which he notifyies when he starts a dashing spree iirc

#

prty sure he glows or smthn

frozen storm
#

I have a video

eternal escarp
#

or roars

frozen storm
#

He roar only after Mass Feather

#

And summons Clone

#

Mass Feather is ok

eternal escarp
#

prty sure he starts dashing after clones always, but idk, i cant really test rn nor check the wiki

frozen storm
#

No

#

His AI is random

#

He can start from Mass Feather

#

Or Dash

#

He has only 2 attacks

#

Duke Fishron has 3HDfailure

eternal escarp
#

i mean, he cant summon s minion while attacking

#

so ill count summoning a minion as an attack aswell

frozen storm
#

Clones are ok

crystal iron
#

U said u had a video right

frozen storm
#

Bur feather spam in 2nd and 3rd phase is...

#

Yup

eternal escarp
#

the feather spam stays the ssme tbh

#

and u evade it the same just with the lighting pillars that you should prolly duke to the sides of the arena

frozen storm
#

But they lasts long

eternal escarp
#

thats how i do it atleast

#

thats ehy u place them at the side if the arena

#

how big is your arena?

frozen storm
#

500-700 blocks long

#

Or not?

eternal escarp
#

do you use the entire space to duke the lightning, and the hight for the feathers?

#

because in my point if view, its entirely possible to do so

frozen storm
#

I just dodge

eternal escarp
#

in rev+

#

so if you just dodge

#

what is exactly the problem?

#

im confused now

frozen storm
#

Feathers

#

They were everywhere

eternal escarp
#

can you maybe show a video of how you fight folly maybe?

frozen storm
#

And Brib dashes nonstop

tawny garden
#

is the bot ded or smth

#

ah no

#

cool

eternal escarp
#

and birb doesnt dash nonstop , thats for sure

tawny garden
eternal escarp
#

puilo stalking the suggestoon tab

tawny garden
#

HOLY SHIT

eternal escarp
#

thats a chonker

tawny garden
#

IT TAKES MY WHOLE FUCKING SCREEN

#

and a bit more

eternal escarp
#

lmaoo

#

on pc?

tawny garden
#

yes

eternal escarp
#

holy

tawny garden
#

I'm scared to look on mobile

eternal escarp
#

im in mobile

#

can confirm

#

its chonk

tawny garden
#

yeah on mobile is 1.5 screens

eternal escarp
#

its screen and a half

#

ye

frozen storm
#

Wait a sec

tawny garden
#

ye, back to birb

eternal escarp
#

show us the vid

#

and maybe setup just to be sure

frozen storm
#

Ah yes

#

My entire No-hit video is 5Gb

eternal escarp
#

just

#

upload to youtube

#

also wait

frozen storm
#

Up to ML

eternal escarp
#

no hit? kinda no wonder it is harder then

#

still tho

frozen storm
#

Uploading

eternal escarp
#

upload the vid and show us the setio aswell

#

setup*

frozen storm
#

14minpuredisgust

eternal escarp
#

meamehile show us your setup

unique kite
#

tfw that's how long 2 fights take to nohit with yoyo

eternal escarp
#

yeah thats why it feels wierd

#

even as a no hit this shoukdnt take nearly as long

unique kite
#

14 minutes for one fight is dum long

eternal escarp
#

i swear to god if this is alot of rund in 1

unique kite
#

this is every boss up to ml right

eternal escarp
#

if it is

#

give us a timestamped link

unique kite
#

he said every boss up to ml

eternal escarp
#

so give a stamped link

#

not just a link

#

go to the video when jts uploaded

#

click on share, and there shoukd be an option to stamp the video at a timeframe

unique kite
#

with a yoyo each fight is 2-4 minutes with some taking like 40

#

aids

frozen storm
#

Unreal Elemental Blaster

Seraph Tracers
Asgard's Valor
Ranger Emblem
Avenger Emblem
Destroyer Emblem
Sniper Scope
Artemis Emblem

Everything to Lucky

eternal escarp
#

fair

#

no hit after all, ig

frozen storm
#

120+ attemps

eternal escarp
#

number of attempts dont change much imo

frozen storm
#

5 min

eternal escarp
#

i just want to see how you actually fight the boss

#

before i see

zenith hazel
#

nohits don't dictate how hard a boss is, most of the time

eternal escarp
#

yeah exactly

zenith hazel
#

they just show how skilled a player is when fighting said boss

eternal escarp
#

thats why i said no wonder it is difficilt at he start

zenith hazel
#

you can take like 9k attempts on ks for all I care

eternal escarp
#

its supposed to be ech

zenith hazel
#

that doesn't mean he's hard, it just means ks is not an easy boss for the player fighting him

eternal escarp
#

yeah

#

i mean, atill worth seeing the fight, but as you said

#

no hits dont really dictate the boss being hard, just that the player is having a difficulty alone

frozen storm
#

But when ltiterally spamming something is bad

eternal escarp
#

thing is

#

like i ssid before, in my point of viee

#

drsgonfolly isnt spammy at all

#

you just need to evade a bit more carefully and pay attention

frozen storm
#

After 30 sec 2nd phase

eternal escarp
#

i litterly see no spam whatsoever

#

theres max 8 feathers

frozen storm
#

And some feathers where i left

eternal escarp
#

still

#

thats more then managable imo

#

also folly slows down before starting to dssh from what i see in this video

frozen storm
#

No

#

He keeps distance from player

#

He have capped distance

#

And if he reaches that distance he dashes

eternal escarp
#

so

#

you litterly just prooved the fact you can know when he dashes

#

making it predictable

frozen storm
#

And sometimes he stops

#

Dashing or Mass Feather

eternal escarp
#

still dont see how 8 to 10 feathers is mass

#

but i mean

#

this is all my opinion thh

frozen storm
#

I know

#

maybe i need some sleep it is 4am, and i should make some docs

summer sentinel
#

@tawny garden was afk for a bit, demik handled it

tawny garden
#

t'was a meme ping mostly

cobalt pewter
#

yoo

pine star
eternal escarp
#

also forgot to mention folly only dashed atleast 3 times in one spree

#

byesh thats it lol

river glen
#

can i suggest bloodfin to react with the potion hotkey instead of the buff hotkey

#

cuz if it does reactt with the potion

#

the bloodfin buff dosent activate

dapper violet
#

by all means

tawny garden
#

@river glen "well" shouldn't be uppercased in the title

river glen
#

is it fine tho

tawny garden
#

cause if you uppercase it it gives an impression of there being a Well somewhere in Terraria

river glen
#

Yes

hollow shell
#

(That Dragonfolly video is not great proof for his point
There was not a lot of feathers at any time and they move in a very predictable way. The only time the feathers were bullshit was his Arma death, where he had 1/4 of a second to react to a feather that spawned right in front of him
Fixing that would be a different suggestion than the one he made)

frozen storm
#

idk it is 5:45am, maybe im tired

#

There was like more than 100 videos

hollow shell
#

@torpid cedar Which one

sleek turret
#

god.

#

this suggestion.

golden narwhal
torpid cedar
#

the brimstone one

hollow shell
#

(ignore spoon)

sleek turret
#

ye

hollow shell
#

Still has breasts but she don't got legs at least

gray nebula
#

this suggestion is incredibly based actually

#

give her a chestplate for cool points

hollow shell
#

There was one redesign which did have a chestplate, right?

mortal vigil
#

i have to agree that some of the female enemies need resprites

#

a chestplate or something would be good

gray nebula
#

i remember uhhhhhhhbjghg

mortal vigil
#

although this suggestion is poorly done

hot zephyr
#

It's perfect

#

It's beautiful.

gray nebula
#

one that was made by inanis having a helmet for sure

#

and maybe a chestplate?

hot zephyr
#

If this doesn't get 400 stars I'm going to reclaim this part of the server and delete it.

hollow shell
#

Hang on

summer sentinel
#

Well this is a great sugg isn't it

tawny garden
mortal vigil
#

to be fair

proper grail
#

Why is this exclaimed?

mortal vigil
#

it's accurate

hot zephyr
#

Based.

mortal vigil
#

i always cover up my Heart of the Elements when my younger sibling walks in lol

gray nebula
#

bouuahhghgboubughhhblbl should have gotten used

tawny garden
hot zephyr
#

Rover, explain

summer sentinel
#

That does look real epic Iban, add it to the mod

hot zephyr
#

Time to make a calamity addon

#

that censors

#

It's pyroland for Calamity

gray nebula
#

look at dat awesome SLAPPER too

sharp prism
#

@ Stevie

mortal vigil
#

i mean

summer sentinel
#

I like the design of like her charred/brimstone like design of a dress

hot zephyr
#

It'll genderbend all the elementals so they're hot shirtless men.

mortal vigil
#

just have something.. covering them

proper grail
#

Seriously, this is a valid suggestion, Chippy got struck for this before

mortal vigil
#

^

hot zephyr
#

Goodbye, tiddy.

hollow shell
#

Yeah that one Iban

mortal vigil
#

if a mod deletes it, i'll redo it but seriously this time

proper grail
#

I'll redo it myself

hollow shell
#

Formatting

proper grail
#

It's a very good idea

gray nebula
#

jokes asides tho ngl i heavily prefer that inanis design over the one that got actually used sourcat

sharp prism
proper grail
#

Reverse, if you delete it I'll write it up professionally

mortal vigil
#

you do it

tawny garden
#

well, it was a choice between epic and horny, and fab was making the decision HDfailure

hollow shell
#

I mean I guess it doesn't need a separated topic and elaborated reason
I think the bot still takes it if it's just one short line?

But it would be preferable

proper grail
#

@torpid cedar

hollow shell
#

to have it in the traditional way

mortal vigil
#

FOR GOD'S SAKE, GIVE THEM SOME CLOTHES

#

thank you for coming to my ted talk

tawny garden
#

wait a minute

proper grail
tawny garden
#

waaaaait a minute

#

are you uhh

#

trying to actually get them to elaborate on a sugg which might as well be classified as a joke, a resprite sugg and a future content sugg

mortal vigil
#

someone go interview fab about the sprite choices, he's in VC

proper grail
#

I think this might constitute the only valid exception for legal reasons

tawny garden
hollow shell
#

Well the resprite aspect is valid because it's not quality-based
It's not really future content based because this is a problem with both the current sprite and the resprite

#

Joke aspect is still on the table

mortal vigil
#

i honestly think this is important

proper grail
#

So let me rephrase it

tawny garden
#

well, it is planned

mortal vigil
#

and necessary

proper grail
#

Joke aspect removed

tawny garden
#

isn't it

hollow shell
#

But the resprite still has boobies

proper grail
#

Which is a problem

tawny garden
#

m

hollow shell
#

And I dunno how mormon/muslim this kid's dad is

mortal vigil
#

idk man, it would just be preferable if that was not inside of a video game mod for kids

tawny garden
#

tbf the game is 15+ iirc

hollow shell
#

Yeah this ain't a kids game